[TexturePanels]
file = solar\asteroids\mine_shapes.ini
;file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 900
fill_dist = 1800
diffuse_color = 160, 160, 125
ambient_color = 255, 255, 255
ambient_increase = 35, 32, 20
empty_cube_frequency = 0.250000

[properties]
flag = debris_objects
flag = object_density_medium
;flag = mine_danger_objects
;flag = danger_density_med

[Exclusion Zones]
exclusion = Zone_Iw01_sun_exclusion
exclude_billboards = 1

[Cube]
asteroid = mine_spike_minedout, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike_minedout, -0.100000, 0.050000, 0.900000, 30, 50, 60, mine
asteroid = mine_spike_minedout, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike_minedout, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike_minedout, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike_minedout, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine

[AsteroidBillboards]
count = 10
start_dist = 2000
fade_dist_percent = 0.250000
shape = spike_mine_tri
size = 200, 200

