[fuse]
name = l_dreadnought_fuse
lifetime = 15
death_fuse = true

[ignite_fuse]
at_t = 0.200000
fuse = l_dreadnought_break_head_fuse
fuse_t = 0.000000

[destroy_group]
at_t = 0.450000
group_name = Li_cntrltwr_lod1
fate = disappear

[ignite_fuse]
at_t = 0.500000
fuse = l_dreadnought_root_death_fuse
fuse_t = 0.000000

[destroy_group]
at_t = 0.550000
group_name = Li_bottom_lod1
fate = disappear

[ignite_fuse]
at_t = 0.600000
fuse = l_dreadnought_engine_fuse
fuse_t = 0.000000

[ignite_fuse]
at_t = 0.990000
fuse = l_dreadnought_engine_fuse
fuse_t = 0.000000

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight16
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFrnt
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.100000
hardpoint = HpTurret_L4_05
fate = debris

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight23
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight21
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpEngine01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight26
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.350000
hardpoint = HpTurret_L3_01
fate = debris

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight25
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight28
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpEngine01
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight14
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_L4_04
fate = debris

[destroy_hp_attachment]
at_t = 0.430000
hardpoint = HpTurret_L4_03
fate = debris

[destroy_hp_attachment]
at_t = 0.540000
hardpoint = HpTurret_L1_01
fate = debris

[destroy_hp_attachment]
at_t = 0.560000
hardpoint = HpTurret_L1_01
fate = debris

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight32
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight13
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight30
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_L4_01
fate = debris

[destroy_hp_attachment]
at_t = 0.740000
hardpoint = HpTurret_L4_02
fate = debris

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_L2_01
fate = debris

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight32
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = l_dreadnought_break_head_fuse
lifetime = 3

[ignite_fuse]
at_t = 0.100000
fuse = l_dreadnought_port_skid_fuse
fuse_t = 0.000000

[ignite_fuse]
at_t = 0.700000
fuse = l_dreadnought_star_skid_fuse
fuse_t = 0.000000

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = DpMidsection
at_t = 0.990000
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.700000
pos_offset = -10, 30, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.990000
pos_offset = -30, 20, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = DpMidsection
at_t = 0.990000
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpStarboardskid
at_t = 0.990000
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.990000
group_name = Li_frnt_lod1
fate = disappear

[destroy_group]
at_t = 0.990000
group_name = Li_nose_lod1
fate = debris

[fuse]
name = l_dreadnought_root_death_fuse
lifetime = 15

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.600000
pos_offset = 30, 20, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.620000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpRearsection
at_t = 0.660000
pos_offset = -40, 0, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.680000
pos_offset = 40, 0, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.710000
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.730000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.790000
pos_offset = 0, 20, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.800000
pos_offset = 0, 0, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.840000
pos_offset = -30, 0, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.880000
pos_offset = 0, 40, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.940000
pos_offset = 10, 40, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.950000
pos_offset = 0, 10, -20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.970000
pos_offset = 0, 50, 45
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 50, 50, 30
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.970000
pos_offset = -50, 50, 30
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpRearsection
at_t = 0.990000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[destroy_root]
at_t = 1.000000

[fuse]
name = l_dreadnought_port_skid_fuse
lifetime = 0.100000
death_fuse = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight09
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpPortskid
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_L4_06
fate = debris

;[ignite_fuse]
;at_t = 0.990000
;fuse = l_dreadnought_fuse
;fuse_t = 0.000000

[destroy_group]
at_t = 1.000000
group_name = Li_port_skid_lod1
fate = disappear

[fuse]
name = l_dreadnought_star_skid_fuse
lifetime = 0.100000
death_fuse = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight12
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight11
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpStarboardskid
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_L4_07
fate = debris

;[ignite_fuse]
;at_t = 0.990000
;fuse = l_dreadnought_fuse
;fuse_t = 0.000000

[destroy_group]
at_t = 1.000000
group_name = Li_starboard_skid_lod1
fate = disappear

[fuse]
name = l_dreadnought_engine_fuse
lifetime = 7

[destroy_group]
at_t = 0.000000
group_name = Leaf01_d1_lod1
fate = debris

[impulse]
at_t = 0.050000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 200000
damage = 0

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, -70
ori_offset = 0, 0, -30
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.100000
group_name = Leaf04_d1_lod1
fate = debris

[impulse]
at_t = 0.110000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 150000
damage = 0

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.110000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 105
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpEngine01
at_t = 0.110000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.200000
group_name = Leaf07_d1_lod1
fate = debris

[destroy_group]
at_t = 0.200000
group_name = Leaf06_d1_lod1
fate = debris

[impulse]
at_t = 0.210000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 250000
damage = 0

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.210000
pos_offset = 0, 0, -70
ori_offset = 0, 0, -120
attached = true

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.210000
pos_offset = 0, 0, -70
ori_offset = 0, 0, -165
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.210000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.350000
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.350000
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.400000
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.400000
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.500000
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.500000
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.700000
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.700000
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0

[destroy_group]
at_t = 0.900000
group_name = Leaf02_d1_lod1
fate = disappear

[destroy_group]
at_t = 0.900000
group_name = Leaf03_d1_lod1
fate = debris

[destroy_group]
at_t = 0.900000
group_name = Leaf05_d1_lod1
fate = disappear

[destroy_group]
at_t = 0.900000
group_name = Leaf08_d1_lod1
fate = debris

[impulse]
at_t = 0.910000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 300000
damage = 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRearsection
at_t = 0.900000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.998000
group_name = Li_reactor_lod1
fate = disappear

[destroy_group]
at_t = 0.999000
group_name = Li_engine_lod1
fate = disappear

[destroy_group]
at_t = 1.000000
group_name = Li_rear_lod1
fate = disappear

[destroy_group]
at_t = 1.000000
group_name = Li_reactor_core_lod1
fate = debris

[fuse]
name = li_dreadnought_burning_fuse01
lifetime = 5.000000
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19

[fuse]
name = li_dreadnought_burning_fuse02
lifetime = 5.000000
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
at_t = 0.000000
attached = true

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunningLight20
hardpoint = HpRunningLight21
hardpoint = HpRunningLight22
hardpoint = HpRunningLight23
hardpoint = HpRunningLight24
hardpoint = HpRunningLight25
hardpoint = HpRunningLight26
hardpoint = HpRunningLight27
at_t = 1.000000
attached = true

[fuse]
name = li_dreadnought_burning_fuse03
lifetime = 5.000000
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight28
hardpoint = HpRunningLight29
hardpoint = HpRunningLight30
hardpoint = HpRunningLight31
hardpoint = HpRunningLight32
hardpoint = HpRunningLight33
hardpoint = HpRunningLight34
at_t = 0.000000
attached = true

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight28
hardpoint = HpRunningLight29
hardpoint = HpRunningLight30
hardpoint = HpRunningLight31
hardpoint = HpRunningLight32
hardpoint = HpRunningLight33
hardpoint = HpRunningLight34
at_t = 0.500000
attached = true

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight28
hardpoint = HpRunningLight29
hardpoint = HpRunningLight30
hardpoint = HpRunningLight31
hardpoint = HpRunningLight32
hardpoint = HpRunningLight33
hardpoint = HpRunningLight34
at_t = 1.000000
attached = true

[fuse]
name = li_dreadnought_burning_fuse04
lifetime = 5.000000
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0.000000

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
at_t = 0.000000
attached = true

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
at_t = 1.000000
attached = true

