[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 400
fill_dist = 5000
diffuse_color = 255, 230, 140
ambient_color = 140, 140, 140
ambient_increase = 50, 50, 120
empty_cube_frequency = 0.600000

[properties]
flag = rock_objects
flag = object_density_med

[Cube]
asteroid = minedout_asteroid60, 0.600000, 0.200000, -0.200000, 35, 119, 20
asteroid = minedout_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = minedout_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = minedout_asteroid60, -0.700000, 0.400000, -0.400000, 0, 30, 170

[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 200
start_dist = 1200
fade_dist_percent = 0.400000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
size = 75, 120

[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 15
placement_radius = 130.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

