[Debris]
nickname = debris_normal
death_method = vanishing
lifetime = 1.000000, 7.000000
linear_drag = 0.000000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01

[Debris]
nickname = debris_small_ship
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris

[Debris]
nickname = debris_vanish
death_method = exploding
lifetime = 0.010000, 0.020000
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000

[Debris]
nickname = debris_small_ship_short
death_method = exploding
lifetime = 0.100000, 0.500000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
explosion = explosion_small_debris

[Debris]
nickname = debris_small_ship_long
death_method = exploding
lifetime = 4.000000, 7.000000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris

[Debris]
nickname = debris_large
death_method = exploding
lifetime = 0.500000, 3
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_large_long
death_method = exploding
lifetime = 3, 10
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_large_short
death_method = exploding
lifetime = 0.100000, 0.500000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_dockring_piece
death_method = exploding
lifetime = 20.000000, 60.000000
linear_drag = 0.010000
angular_drag = 2, 2, 2
explosion = explosion_large_debris

[Debris]
nickname = debris_gas_collector_disk
death_method = exploding
lifetime = 20.000000, 60.000000
linear_drag = 0.010000
angular_drag = 1, 0.010000, 2
explosion = explosion_large_debris

[Debris]
nickname = debris_shipyard
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 100.000000
angular_drag = 2000, 2000, 2000
explosion = explosion_shipyard

[Debris]
nickname = debris_research
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 100.000000
angular_drag = 2000, 2000, 2000
explosion = explosion_research

[Debris]
nickname = debris_station_piece
death_method = exploding
lifetime = 5.000000, 6.000000
linear_drag = 0.010000
angular_drag = 20, 20, 20
explosion = explosion_space_tanks_debris

[Debris]
nickname = debris_station_piece2
death_method = exploding
lifetime = 1.000000, 2.000000
linear_drag = 0.010000
angular_drag = 20, 20, 20
explosion = explosion_station_piece

[Debris]
nickname = debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.010000
angular_drag = 0.500000, 0.500000, 0.500000
explosion = explosion_large_debris

[Debris]
nickname = FP7_debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 5
angular_drag = 1, 0.500000, 0.010000
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = FP7_debris_habitat
death_method = exploding
lifetime = 90, 180
linear_drag = 1
angular_drag = 1, 0.500000, 0.010000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece
death_method = exploding
lifetime = 90, 180
linear_drag = 5
angular_drag = 1, 1, 1
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece2
death_method = exploding
lifetime = 90, 180
linear_drag = 10
angular_drag = 250000, 25000, 25000
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece3
death_method = exploding
lifetime = 90, 180
linear_drag = 0.010000
angular_drag = 10, 10, 10
explosion = explosion_large_debris

[Debris]
nickname = debris_solar_short
death_method = exploding
lifetime = 10, 30
linear_drag = 0.010000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_solar_long
death_method = exploding
lifetime = 20, 30
linear_drag = 0.100000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_a
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_b
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail01
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_c
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_1_minute
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_exploding_spacetank
death_method = exploding
lifetime = 3.000000, 4.000000
linear_drag = 1.500000
angular_drag = 0.500000, 0.500000, 0.500000
explosion = explosion_space_tanks_debris

[Debris]
nickname = debris_1_minute_a
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_1_minute_b
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
trail = gf_explosion_debris_trail01

[Debris]
nickname = debris_1_minute_c
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
trail = gf_explosion_debris_trail02

[Debris]
nickname = debris_turret_small
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_small

[explosion]
nickname = explosion_turret_small
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode#1

[Debris]
nickname = debris_turret_med
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_med

[explosion]
nickname = explosion_turret_med
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode

[Debris]
nickname = debris_turret_large
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_large

[explosion]
nickname = explosion_turret_large
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode

[Debris]
nickname = debris_turret_huge
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_huge

[explosion]
nickname = explosion_turret_huge
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode

[explosion]
nickname = sever_debris
lifetime = 0.000000
process = none
effect = sever_debris, 0.000000

[explosion]
nickname = explosion_small_ship_breakoff
lifetime = 0.000000
process = none
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 0
effect = explosion_small_ship_breakoff, 0.000000

[explosion]
nickname = explosion_small_debris
lifetime = 0.000000, 0
process = disappear
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 500
effect = explosion_small_debris, 0.000000

[explosion]
nickname = explosion_instant
lifetime = 0.000000, 0
process = disappear

[explosion]
nickname = explosion_large_debris
lifetime = 0.000000, 0
process = disappear
effect = explosion_large_debris, 0.000000

[explosion]
nickname = explosion_station_breakoff
lifetime = 0.000000
process = none
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 0
effect = explosion_large_debris, 0.000000

[explosion]
nickname = explosion_no_gunboat
lifetime = 0.000000, 0.150000
process = disappear
debris_impulse = 500000

[explosion]
nickname = explosion_no_battleship
lifetime = 0.000000, 0.150000
process = disappear
debris_impulse = 500000

[explosion]
nickname = explosion_li_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_li_fighter, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_li_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = explosion_li_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 300
impulse = 15000

[explosion]
nickname = explosion_li_freighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 5000
effect = explosion_li_freighter, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 400
impulse = 20000

[explosion]
nickname = explosion_br_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_fighter, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_br_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 300
impulse = 15000

[explosion]
nickname = explosion_br_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_freighter, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 400
impulse = 20000

[explosion]
nickname = explosion_ku_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_fighter, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_ku_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 300
impulse = 15000

[explosion]
nickname = explosion_ku_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_freighter, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 400
impulse = 20000

[explosion]
nickname = explosion_rh_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_fighter, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_rh_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 300
impulse = 15000

[explosion]
nickname = explosion_rh_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_freighter, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 400
impulse = 20000

[explosion]
nickname = explosion_rh_battleship
lifetime = 0.000000, 0
process = disappear
effect = explosion_sfx_csx_flash01, 0.000000
strength = 100
radius = 200
hull_damage = 2000
energy_damage = 2000
impulse = 30000

[explosion]
nickname = explosion_co_fighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_fighter, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_co_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 300
impulse = 15000

[explosion]
nickname = explosion_co_freighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_freighter, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 400
impulse = 20000

[explosion]
nickname = explosion_cv_fighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_cv_fighter, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_ge_atransport
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_cv_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 400
impulse = 20000

[explosion]
nickname = explosion_small_wplat
lifetime = 0.000000
process = disappear
effect = explosion_cv_elite, 0.000000
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_no_elite
lifetime = 0.000000, 0.150000
process = disappear
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = gf_explosion_no_fighter, 0.000000

[explosion]
nickname = explosion_space_arch_generator
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_no_fighter, 0.000000

[explosion]
nickname = explosion_wplatform
lifetime = 0.000000, 0.500000
process = shatter
num_child_pieces = 10
debris_type = debris_large, 0.250000
debris_type = debris_large_short, 0.500000
debris_type = debris_large_long, 0.250000
innards_debris_start_time = 0.000000
debris_impulse = 100000
effect = explosion_wplatform, 0.000000
strength = 100
radius = 100
hull_damage = 512
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_space_dome_dmg
lifetime = 0.000000, 0.500000
process = shatter
num_child_pieces = 10
debris_type = debris_large, 0.250000
debris_type = debris_large_short, 0.500000
debris_type = debris_large_long, 0.250000
innards_debris_start_time = 0.000000
debris_impulse = 1000000
effect = gf_piratestationexplode#3, 0.000000

[explosion]
nickname = explosion_space_mod_base
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 275
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 150
innards_debris_object = simple_space_module_dmgC
innards_debris_object = simple_space_module_dmgD
innards_debris_object = simple_space_module_dmgE
innards_debris_object = simple_space_module_dmgF
innards_debris_object = simple_space_module_dmgG

[explosion]
nickname = explosion_rock_base
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 275
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 100
innards_debris_object = simple_asteroid_rock10
innards_debris_object = simple_asteroid_rock30
innards_debris_object = simple_asteroid_rock60
innards_debris_object = simple_space_module_dmgB
innards_debris_object = simple_space_module_dmgF
innards_debris_object = simple_space_module_dmgG

[explosion]
nickname = explosion_rock_wplatform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 375
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 50
innards_debris_object = simple_asteroid_rock10
innards_debris_object = simple_asteroid_rock30
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_ice_wplatform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 375
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 50
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_asteroid_miner
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_smallship04, 0.000000
debris_impulse = 100
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_utility_dmgA
innards_debris_object = simple_utility_dmgB
innards_debris_object = simple_utility_dmgC
innards_debris_object = simple_utility_dmgD
innards_debris_object = simple_utility_dmgE
innards_debris_object = simple_utility_dmgF
innards_debris_object = simple_utility_dmgG
strength = 100
radius = 100
hull_damage = 1024
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_dyson_city_generator
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 400
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 750
innards_debris_object = simple_dyson_debris01
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05

[explosion]
nickname = explosion_dyson_city_platform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 500
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 150
innards_debris_object = simple_dyson_debris01
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05

[explosion]
nickname = explosion_cap_ship1
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 25
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 6
innards_debris_radius = 10
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 100
hull_damage = 0
energy_damage = 200
impulse = 10000

[explosion]
nickname = explosion_station_piece
lifetime = 0.000000, 0.010000
process = disappear
debris_impulse = 110
effect = explosion_pirate_depot
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_pirate_depot
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 110
effect = explosion_pirate_depot
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10
innards_debris_start_time = 0.000000
innards_debris_num = 30
innards_debris_radius = 70
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_toss_debris_200
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 2
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 100
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_shipyard
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 275
innards_debris_object = simple_space_beaml_dmg
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_habitat_dmg

[explosion]
nickname = explosion_research
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 900
innards_debris_object = simple_space_beaml_dmg
innards_debris_object = simple_space_habitat_dmg

[explosion]
nickname = explosion_docking_ring
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 275
innards_debris_object = simple_spacetank_debrisA
innards_debris_object = simple_spacetank_debrisB
innards_debris_object = simple_spacetank_debrisC
innards_debris_object = simple_spacetank_debrisD
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05

[explosion]
nickname = explosion_space_tanks_debris
lifetime = 0.000000, 0.100000
process = disappear
effect = explosion_sfx_csx_sectional04
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 75
innards_debris_object = simple_spacetank_debrisA
innards_debris_object = simple_spacetank_debrisB
innards_debris_object = simple_spacetank_debrisC
innards_debris_object = simple_spacetank_debrisD
innards_debris_object = simple_spacetank_debrisE
strength = 100
radius = 32
hull_damage = 0
energy_damage = 0
impulse = 5000

[explosion]
nickname = shatter_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 10
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = shatter_elite, 0.000000

[explosion]
nickname = shatter_utility
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 8
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 1000000
effect = gf_explosion_smallship03, 0.000000

[explosion]
nickname = shatter_utility_small
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 8
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 100000
effect = gf_explosion_smallship03, 0.000000

[Debris]
nickname = debris_pod_blue
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_blue

[explosion]
nickname = explosion_pod_blue
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_blue_debris01
innards_debris_object = simple_pod_blue_debris02

[Debris]
nickname = debris_pod_drab
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_drab

[explosion]
nickname = explosion_pod_drab
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_drab_debris01
innards_debris_object = simple_pod_drab_debris02

[Debris]
nickname = debris_pod_green
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_green

[explosion]
nickname = explosion_pod_green
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_green_debris01
innards_debris_object = simple_pod_green_debris02

[Debris]
nickname = debris_pod_grey
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_grey

[explosion]
nickname = explosion_pod_grey
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02

[Debris]
nickname = debris_pod_red
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_red

[explosion]
nickname = explosion_pod_red
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_red_debris01
innards_debris_object = simple_pod_red_debris02

[Debris]
nickname = debris_pod_white
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_white

[explosion]
nickname = explosion_pod_white
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02

[Debris]
nickname = debris_pod_yellow
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_yellow

[explosion]
nickname = explosion_pod_yellow
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02

[Simple]
nickname = simple_pod_blue_debris01
DA_archetype = Equipment\models\commodities\crates\pod_blue_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_blue_debris02
DA_archetype = Equipment\models\commodities\crates\pod_blue_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_drab_debris01
DA_archetype = Equipment\models\commodities\crates\pod_drab_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_drab_debris02
DA_archetype = Equipment\models\commodities\crates\pod_drab_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_green_debris01
DA_archetype = Equipment\models\commodities\crates\pod_green_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_green_debris02
DA_archetype = Equipment\models\commodities\crates\pod_green_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_grey_debris01
DA_archetype = Equipment\models\commodities\crates\pod_grey_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_grey_debris02
DA_archetype = Equipment\models\commodities\crates\pod_grey_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_red_debris01
DA_archetype = Equipment\models\commodities\crates\pod_red_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_red_debris02
DA_archetype = Equipment\models\commodities\crates\pod_red_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_white_debris01
DA_archetype = Equipment\models\commodities\crates\pod_white_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_white_debris02
DA_archetype = Equipment\models\commodities\crates\pod_white_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_yellow_debris01
DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_yellow_debris02
DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisA
DA_archetype = Solar\misc\space_module_dmgA.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisB
DA_archetype = Solar\misc\space_module_dmgB.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisC
DA_archetype = Solar\misc\space_module_dmgC.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisD
DA_archetype = Solar\misc\space_module_dmgD.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisE
DA_archetype = Solar\misc\space_module_dmgE.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisF
DA_archetype = Solar\misc\space_module_dmgF.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisG
DA_archetype = Solar\misc\space_module_dmgG.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris01
DA_archetype = Solar\asteroids\models\debris_small01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris02
DA_archetype = Solar\asteroids\models\debris_small02.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris03
DA_archetype = Solar\asteroids\models\debris_medium01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris04
DA_archetype = Solar\asteroids\models\debris_medium02.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris05
DA_archetype = Solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris06
DA_archetype = Solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris07
DA_archetype = Solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris08
DA_archetype = Solar\asteroids\models\debris_engine_c.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris09
DA_archetype = Solar\asteroids\models\debris_engine_e.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris10
DA_archetype = Solar\asteroids\models\debris_engine_g.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris11
DA_archetype = Solar\asteroids\models\debris_frame_h.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris12
DA_archetype = Solar\asteroids\models\debris_frame_f.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris13
DA_archetype = Solar\asteroids\models\debris_frame_c.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris14
DA_archetype = Solar\asteroids\models\debris_frame_a.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris15
DA_archetype = Solar\asteroids\models\debris_panel_f.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_depot_debris01
DA_archetype = Solar\dockable\depot_debris01.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris02
DA_archetype = Solar\dockable\depot_debris02.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris03
DA_archetype = Solar\dockable\depot_debris03.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris04
DA_archetype = Solar\dockable\depot_debris04.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris05
DA_archetype = Solar\dockable\depot_debris05.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris06
DA_archetype = Solar\dockable\depot_debris06.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris07
DA_archetype = Solar\dockable\depot_debris07.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris08
DA_archetype = Solar\dockable\depot_debris08.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_huge_debris01
DA_archetype = Solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
Mass = 10000

[Simple]
nickname = simple_huge_debris02
DA_archetype = Solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
Mass = 10000

[Simple]
nickname = simple_huge_debris03
DA_archetype = Solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
Mass = 10000

[Simple]
nickname = simple_asteroid_rock3
DA_archetype = Solar\asteroids\models\ast_rock_3.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock10
DA_archetype = Solar\asteroids\models\ast_rock_10.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock30
DA_archetype = Solar\asteroids\models\ast_rock_30.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock60
DA_archetype = Solar\asteroids\models\ast_rock_60.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock90
DA_archetype = Solar\asteroids\models\ast_rock_90.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice10
DA_archetype = solar\asteroids\models\ast_ice_10.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice30
DA_archetype = solar\asteroids\models\ast_ice_30.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice60
DA_archetype = solar\asteroids\models\ast_ice_60.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice90
DA_archetype = solar\asteroids\models\ast_ice_90.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgA
DA_archetype = Solar\misc\space_module_dmgA.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgB
DA_archetype = Solar\misc\space_module_dmgB.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgC
DA_archetype = Solar\misc\space_module_dmgC.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgD
DA_archetype = Solar\misc\space_module_dmgD.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgE
DA_archetype = Solar\misc\space_module_dmgE.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgF
DA_archetype = Solar\misc\space_module_dmgF.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgG
DA_archetype = Solar\misc\space_module_dmgG.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_beaml_dmg
DA_archetype = Solar\misc\space_beaml_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_beamx_dmg
DA_archetype = Solar\misc\space_beamx_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_habitat_dmg
DA_archetype = Solar\misc\space_habitat_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgA
DA_archetype = Solar\misc\utility_dmgA.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgB
DA_archetype = Solar\misc\utility_dmgB.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgC
DA_archetype = Solar\misc\utility_dmgC.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgD
DA_archetype = Solar\misc\utility_dmgD.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgE
DA_archetype = Solar\misc\utility_dmgE.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgF
DA_archetype = Solar\misc\utility_dmgG.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgG
DA_archetype = Solar\misc\utility_dmgG.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_dyson_debris01
DA_archetype = Solar\misc\dyson_debris01.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris02
DA_archetype = Solar\misc\dyson_debris02.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris03
DA_archetype = Solar\misc\dyson_debris03.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris04
DA_archetype = Solar\misc\dyson_debris04.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris05
DA_archetype = Solar\misc\dyson_debris05.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[explosion]
nickname = debris_normal
process = disappear
effect = debris_normal
lifetime = 0, 0.250000

[explosion]
nickname = explosion_large_mine
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 400
hull_damage = 40000
energy_damage = 4000
impulse = 40000

[explosion]
nickname = explosion_large_mine2
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 400
hull_damage = 25000
energy_damage = 2500
impulse = 25000

[explosion]
nickname = explosion_large_mine3
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 400
hull_damage = 25000
energy_damage = 2500
impulse = 25000

[explosion]
nickname = explosion_nomad_mine
lifetime = 0.000000
process = none
effect = explosion_nomad_mine
radius = 100
hull_damage = 25000
energy_damage = 2500
impulse = 25000

[explosion]
nickname = explosion_oxygen_bw09
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 100
hull_damage = 1500
energy_damage = 1500
impulse = 15000

[explosion]
nickname = explosion_toxic
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 0
energy_damage = 300
impulse = 5000

[explosion]
nickname = explosion_oxygen
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 100
hull_damage = 3000
energy_damage = 300
impulse = 5000

[explosion]
nickname = explosion_oxygen2
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 100
hull_damage = 2000
energy_damage = 300
impulse = 5000

[explosion]
nickname = dast_badlands_explosion
lifetime = 0.000000
process = none
effect = dast_badlands_explosion

[explosion]
nickname = dast_asteroid_explosion
lifetime = 0.000000
process = none
effect = dast_asteroid_explosion

[explosion]
nickname = dast_debris_explosion
lifetime = 0.000000
process = none
effect = dast_debris_explosion

[explosion]
nickname = explosion_bund_missile
lifetime = 0.000000
process = none
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_bund_missile, 0.000000
strength = 100
radius = 128
hull_damage = 100
energy_damage = 0
impulse = 5000

[explosion]
nickname = explosion_lsf_missile
lifetime = 0.000000
process = none
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_lsf_missile, 0.000000
strength = 100
radius = 128
hull_damage = 100
energy_damage = 0
impulse = 5000

[explosion]
nickname = explosion_xeno_missile
lifetime = 0.000000
process = none
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_xeno_missile, 0.000000
strength = 100
radius = 128
hull_damage = 100
energy_damage = 0
impulse = 5000

[explosion]
nickname = explosion_li_n_gun05
lifetime = 0.000000
process = none
linear_drag = 1.000000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_li_n_gun05, 0.000000
strength = 100
radius = 256
hull_damage = 256
energy_damage = 0
impulse = 10000

[explosion]
nickname = explosion_rh_n_gun05
lifetime = 0.000000
process = none
linear_drag = 1.000000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_rh_n_gun05, 0.000000
strength = 100
radius = 256
hull_damage = 256
energy_damage = 0
impulse = 10000

[explosion]
nickname = explosion_rh_n_msl05
lifetime = 0.000000
process = none
linear_drag = 1.000000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_rh_n_msl05, 0.000000
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 1000
impulse = 40000

[explosion]
nickname = explosion_li_n_msl05
lifetime = 0.000000
process = none
linear_drag = 1.000000
angular_drag = 0.100000, 0.100000, 0.100000
effect = explosion_li_n_msl05, 0.000000
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 1000
impulse = 40000

[explosion]
nickname = explosion_player
lifetime = 0.000000
process = none
effect = explosion_player, 0.000000
strength = 100
radius = 128
hull_damage = 0
energy_damage = 0
impulse = 10000