[ObjectTable]
room = li_01_cityscape, bases\liberty\li_01_manhattan_cityscape.cmp
prop = li_01_cityscape_bg, bases\liberty\li_01_manhattan_cityscape_background.3db
prop = li_01_cityscape_bg2, bases\liberty\li_01_manhattan_cityscape_skyline2.3db
prop = li_01_cityscape_buildings1, bases\liberty\li_01_manhattan_cityscape_buildings1.3db
prop = li_01_cityscape_buildings2, bases\liberty\li_01_manhattan_cityscape_buildings2.3db
prop = li_01_cityscape_buildings3, bases\liberty\li_01_manhattan_cityscape_buildings3.3db
prop = li01_bldg_A, bases\liberty\li01_bldg_A.3db
prop = li01_bldg_B, bases\liberty\li01_bldg_B.3db
prop = li01_bldg_C, bases\liberty\li01_bldg_C.3db
prop = li01_bldg_D, bases\liberty\li01_bldg_D.3db
prop = li01_bldg_E, bases\liberty\li01_bldg_E.3db
prop = li01_bldg_F, bases\liberty\li01_bldg_F.3db
prop = li01_bldg_G, bases\liberty\li01_bldg_G.3db
prop = li01_bldg_H, bases\liberty\li01_bldg_H.3db
room = li_01_bar, bases\liberty\li_forbes_bar.cmp
room = li_01_equipment, bases\liberty\li_californio_equip.cmp
room = li_01_trader, bases\liberty\li_californio_trader.cmp
room = li_01_shipbuy, bases\liberty\li_manhattan_shipdealer.cmp
prop = li_01_shipbuy_bg, bases\liberty\li_manhattan_shipdealer_bg.3db
room = li_02_cityscape, bases\liberty\li_02_california_cityscape.cmp
prop = li_02_cityscape_bg, bases\liberty\li_02_california_cityscape_background.3db
room = li_02_bar, bases\liberty\li_californio_bar.cmp
room = li_02_equipment, bases\liberty\li_manhattan_equip.cmp
room = li_02_trader, bases\liberty\li_manhattan_trader.cmp
room = li_03_cityscape, bases\liberty\li_03_columbia_cityscape.cmp
prop = li_03_cityscape_bg, bases\liberty\li_03_columbia_cityscape_background.3db
room = li_03_bar, bases\liberty\li_columbia_bar.cmp
room = li_03_equipment, bases\liberty\li_columbia_equip.cmp
room = li_03_trader, bases\liberty\li_columbia_trader.cmp
room = li_04_cityscape, bases\liberty\li_04_forbes_cityscape.cmp
prop = li_04_cityscape_bg, bases\liberty\li_04_forbes_cityscape_background.3db
room = li_04_bar, bases\liberty\li_manhattan_bar.cmp
room = li_04_equipment, bases\liberty\li_columbia_equip.cmp
room = li_04_trader, bases\liberty\li_forbes_trader.cmp
room = li_05_bar, bases\liberty\li_battleship_bar.cmp
room = li_05_deck, bases\liberty\li_battleship_deck.cmp
room = li_06_deck, bases\liberty\li_colorado_station_deck.cmp
room = li_06_bar, bases\liberty\li_rockefeller_station_bar.cmp
room = li_07_deck, bases\liberty\li_colorado_station_deck.cmp
room = li_07_bar, bases\liberty\li_rockefeller_station_bar.cmp
room = li_08_outpost, bases\liberty\li_outpost_deck.cmp
room = li_09_depot, bases\liberty\li_depot_deck.cmp
room = li_resort_waterscape, bases\liberty\li_resort_waterscape.cmp
prop = li_resort_deck, bases\liberty\li_resort_deck.cmp
prop = li_09_depot_prop, bases\liberty\li_depot_deck.cmp
prop = window_li_01_04, bases\liberty\li_01_04_window.3db
prop = window_li_01_06, bases\liberty\li_01_06_window.3db
prop = window_li_01_07, bases\liberty\li_01_07_window.3db
prop = window_li_01_08, bases\liberty\li_01_08_window.3db
prop = window_li_01_09, bases\liberty\li_01_09_window.3db
prop = window_li_01_10, bases\liberty\li_01_10_window.3db
prop = window_li_01_13, bases\liberty\li_01_13_window.3db
prop = window_li_01_14, bases\liberty\li_01_14_window.3db
prop = window_li_01_06_a, bases\liberty\li_01_06_a_win.3db
prop = window_li_01_06_b, bases\liberty\li_01_06_b_win.3db
prop = window_li_01_city_01, bases\liberty\li_manhattan_window_day_01.3db
prop = window_li_01_city_02, bases\liberty\li_manhattan_window_day_02.3db
prop = window_li_02_city_01, bases\liberty\li_california_window_day_01.3db
room = br_01_cityscape, bases\bretonia\br_01_avalon_cityscape.cmp
prop = br_01_cityscape_bg2, bases\bretonia\br_01_avalon_cityscape_background.3db
prop = br_01_cityscape_bg, bases\bretonia\br_01_avalon_cityscape_skyline.3db
prop = br_01_cityscape_grnd, bases\bretonia\br_01_avalon_cityscape_ground.3db
prop = br_01_cityscape_side1, bases\bretonia\br_01_avalon_cityscape_sideground.3db
prop = br_01_cityscape_side2, bases\bretonia\br_01_avalon_cityscape_sideground2.3db
room = br_01_bar, bases\bretonia\br_avalon_bar.cmp
room = br_01_equipment, bases\bretonia\br_avalon_equip.cmp
room = br_01_trader, bases\bretonia\br_avalon_trader.cmp
room = br_01_shipbuy, bases\bretonia\br_avalon_shipdealer.cmp
room = br_02_cityscape, bases\bretonia\br_02_cambridge_cityscape.cmp
prop = br_02_cityscape_bg, bases\bretonia\br_02_cambridge_cityscape_background.3db
room = br_02_bar, bases\bretonia\br_cambridge_bar.cmp
room = br_02_equipment, bases\bretonia\br_cambridge_equip.cmp
room = br_02_trader, bases\bretonia\br_cambridge_trader.cmp
room = br_03_cityscape, bases\bretonia\br_03_warwick_cityscape.cmp
prop = br_03_cityscape_bg, bases\bretonia\br_03_warwick_cityscape_background.3db
room = br_03_bar, bases\bretonia\br_warwick_bar.cmp
room = br_03_equipment, bases\bretonia\br_warwick_equip.cmp
room = br_03_trader, bases\bretonia\br_warwick_trader.cmp
room = br_04_Bar, bases\Bretonia\br_battleship_bar.cmp
room = br_04_Deck, bases\Bretonia\br_battleship_deck.cmp
room = br_05_deck, bases\bretonia\br_barbican_station_deck.cmp
room = br_05_commons, bases\bretonia\br_barbican_station_bar.cmp
room = br_06_deck, bases\bretonia\br_barbican_station_deck.cmp
room = br_06_commons, bases\bretonia\br_barbican_station_bar.cmp
room = br_07_outpost, bases\bretonia\br_outpost_deck.cmp
room = br_08_depot, bases\bretonia\br_depot_deck.cmp
prop = br_08_depot_prop, bases\bretonia\br_depot_deck.cmp
room = ku_01_cityscape, bases\kusari\ku_01_hokkaido_cityscape.cmp
prop = ku_01_cityscape_bg, bases\kusari\ku_01_hokkaido_cityscape_skyline.3db
room = ku_01_bar, bases\kusari\ku_honshu_bar.cmp
room = ku_01_equipment, bases\kusari\ku_hokkaido_equip.cmp
room = ku_01_trader, bases\kusari\ku_hokkaido_trader.cmp
room = ku_01_shipbuy, bases\kusari\ku_hokkaido_shipdealer.cmp
room = ku_02_cityscape, bases\kusari\ku_02_honshu_cityscape.cmp
prop = ku_02_cityscape_bg, bases\kusari\ku_02_honshu_cityscape_background.3db
room = ku_02_bar, bases\kusari\ku_hokkaido_bar.cmp
room = ku_02_equipment, bases\kusari\ku_honshu_equip.cmp
room = ku_02_trader, bases\kusari\ku_honshu_trader.cmp
room = ku_03_cityscape, bases\kusari\ku_03_kyushu_cityscape.cmp
prop = ku_03_cityscape_bg, bases\kusari\ku_03_kyushu_cityscape_skyline.3db
prop = ku_03_cityscape_bg2, bases\kusari\ku_03_kyushu_cityscape_background.3db
room = ku_03_bar, bases\kusari\ku_kyushu_bar.cmp
room = ku_03_equipment, bases\kusari\ku_kyushu_equip.cmp
room = ku_03_trader, bases\kusari\ku_kyushu_trader.cmp
room = ku_04_deck, bases\Kusari\ku_battleship_deck.cmp
room = ku_04_bar, bases\Kusari\ku_battleship_bar.cmp
room = ku_05_deck, bases\kusari\ku_harajuku_station_deck.cmp
room = ku_05_commons, bases\kusari\ku_harajuku_station_bar.cmp
room = ku_06_deck, bases\kusari\ku_harajuku_station_deck.cmp
room = ku_06_commons, bases\kusari\ku_harajuku_station_bar.cmp
room = ku_07_outpost, bases\kusari\ku_outpost_deck.cmp
room = ku_08_depot, bases\kusari\ku_depot_deck.cmp
room = ku_sanctum, bases\kusari\ku_sanctum.cmp
room = ku_sanctum_conference, bases\kusari\ku_sanctum_conference.cmp
room = ku_sanctum_foyer, bases\kusari\ku_sanctum_foyer.3db
prop = ku_sanctum_chair, bases\kusari\ku_sanctum_chair.3db
prop = ku_sanctum_table, bases\kusari\ku_sanctum_table.3db
prop = ku_sanctum_table_damaged, bases\kusari\ku_sanctum_table_damaged.3db
room = ku_junyo_waterscape, bases\kusari\ku_junyo_waterscape.cmp
prop = ku_junyo_deck, bases\kusari\ku_junyo_deck.cmp
room = ku_sigma_waterscape, bases\kusari\ku_sigma_waterscape.cmp
prop = ku_sigma_deck, bases\kusari\ku_sigma_deck.cmp
room = rh_01_cityscape, bases\rheinland\rh_01_bizmark_cityscape.cmp
prop = rh_01_cityscape_bg, bases\rheinland\rh_01_bizmark_cityscape_background.3db
room = rh_01_bar, bases\rheinland\rh_bizmark_bar.cmp
room = rh_01_equipment, bases\rheinland\rh_bizmark_equip.cmp
room = rh_01_trader, bases\rheinland\rh_bizmark_trader.cmp
room = rh_01_shipbuy, bases\rheinland\rh_bizmark_shipdealer.cmp
room = rh_02_cityscape, bases\rheinland\rh_02_berlin_cityscape.cmp
prop = rh_02_cityscape_bg, bases\rheinland\rh_02_berlin_cityscape_background.3db
room = rh_02_bar, bases\rheinland\rh_berlin_bar.cmp
room = rh_02_equipment, bases\rheinland\rh_berlin_equip.cmp
room = rh_02_trader, bases\rheinland\rh_berlin_trader.cmp
room = rh_03_cityscape, bases\rheinland\rh_03_stuttgart_cityscape.cmp
prop = rh_03_cityscape_bg, bases\rheinland\rh_03_stuttgart_cityscape_background.3db
room = rh_03_bar, bases\rheinland\rh_stuttgart_bar.cmp
room = rh_03_equipment, bases\rheinland\rh_stuttgart_equip.cmp
room = rh_03_trader, bases\rheinland\rh_stuttgart_trader.cmp
room = rh_04_deck, bases\Rheinland\rh_battleship_deck.cmp
room = rh_04_bar, bases\Rheinland\rh_battleship_bar.cmp
room = rh_05_deck, bases\Rheinland\rh_starke_station_deck.cmp
room = rh_05_commons, bases\Rheinland\rh_bremen_station_bar.cmp
room = rh_06_deck, bases\Rheinland\rh_starke_station_deck.cmp
room = rh_06_commons, bases\Rheinland\rh_bremen_station_bar.cmp
room = rh_07_outpost, bases\Rheinland\rh_outpost_deck.cmp
room = rh_08_depot, bases\Rheinland\rh_depot_deck.cmp
room = rh_holstein_waterscape, bases\rheinland\rh_holstein_waterscape.cmp
prop = rh_holstein_deck, bases\rheinland\rh_holstein_deck.cmp
room = bw_01_cityscape, bases\pirate\bw_01_curacao_cityscape.cmp
prop = bw_01_background, bases\pirate\bw_01_curacao_background.3db
room = bw_01_bar, bases\pirate\co_curacao_bar.cmp
room = bw_01_equipment, bases\pirate\co_curacao_Equip.cmp
room = bw_02_cityscape, bases\pirate\bw_02_ochorios_cityscape.cmp
prop = bw_02_background, bases\pirate\bw_02_ochorios_background.3db
room = bw_02_bar, bases\pirate\hi_havana_Bar.cmp
room = bw_02_equipment, bases\pirate\hi_havana_equip.cmp
room = hi_01_madrid_cityscape, bases\pirate\hi_01_madrid_cityscape.cmp
prop = hi_01_madrid_background, bases\pirate\hi_01_madrid_background.3db
room = hi_02_cadiz_cityscape, bases\pirate\hi_02_cadiz_cityscape.cmp
room = st_01_dig_site, bases\generic\cv_dig_site.cmp
room = st_02_dig_site, bases\generic\cv_dig_site_spruage.cmp
room = st_02_lab, bases\generic\cv_lab.cmp
room = st_03_prison_cell, bases\generic\cv_prison_cell.cmp
room = cv_01_space_bar, bases\generic\cv_space_base_bar.cmp
room = cv_prison_cell, bases\generic\cv_prison_cell.cmp
room = pl_01_planetscape, bases\liberty\li_pittsburgh_planetscape.cmp
prop = skydome_pittsburgh_a, bases\liberty\li_pittsburgh_skydome.3db
prop = landingpad_pittsburgh_a, bases\liberty\li_pittsburgh_landingpad.cmp
prop = pl_01_bar_facade, bases\liberty\li_pittsburgh_facade.cmp
room = pl_03_planetscape, bases\liberty\li_cal_minor_planetscape.cmp
prop = pl_03_generator, bases\liberty\li_cal_minor_generator.3db
prop = pl_03_tower, bases\liberty\li_cal_minor_tower.3db
prop = pl_03_bar_facade, bases\liberty\li_cal_minor_facade.cmp
room = pl_04_planetscape, bases\generic\bw_spruage_planetscape.cmp
prop = pl_04_bar_facade, bases\generic\bw_spruage_deck.cmp
room = pl_06_planetscape, bases\rheinland\rh_holstein_waterscape.cmp
prop = pl_06_bar_facade, bases\rheinland\rh_holstein_deck.cmp
room = pl_07_planetscape, bases\kusari\ku_junyo_waterscape.cmp
prop = pl_07_bar_facade, bases\kusari\ku_junyo_deck.cmp
room = pl_08_planetscape, bases\pirate\bw_tau31_planetscape.cmp
prop = pl_08_bar_facade, bases\pirate\bw_tau31_room.3db
room = pl_09_planetscape, bases\pirate\bw_order_planetscape.cmp
room = pl_10_planetscape, bases\kusari\ku_sigma_waterscape.cmp
prop = pl_10_bar_facade, bases\kusari\ku_sigma_deck.cmp
room = pl_11_planetscape, bases\liberty\li_resort_waterscape.cmp
prop = pl_11_bar_facade, bases\liberty\li_resort_deck.cmp
room = pl_bw_pygar_planetscape, bases\generic\bw_pygar_planetscape.cmp
room = pl_bw_pygar_airlock, bases\generic\bw_pygar_airlock.3db
prop = pl_bw_pygar_depot, bases\generic\bw_pygar_depot.3db
room = pl_bw_spruage_planetscape, bases\generic\bw_spruage_planetscape.cmp
prop = skydome_clouds_fluffy, bases\generic\skydome_clouds_fluffy.3db
prop = skydome_clouds_snow, bases\generic\skydome_clouds_snow.3db
prop = skydome_clouds_storm, bases\generic\skydome_clouds_storm.3db
prop = skydome_clouds_storm_dark, bases\generic\skydome_clouds_storm_dark.3db
prop = skydome_clouds_thin, bases\generic\skydome_clouds_thin.3db
prop = skydome_clouds_thick, bases\generic\skydome_clouds_thick.3db
prop = skydome_clouds_wispy, bases\generic\skydome_clouds_wispy.3db
prop = skydome_clouds_wavy, bases\generic\skydome_clouds_wavy.3db
prop = skydome_sky_blank, bases\generic\skydome_sky_gray.3db
prop = skydome_sky_blue, bases\generic\skydome_sky_blue.3db
prop = skydome_sky_clouds_blue, bases\generic\skydome_sky_cloud_blue.3db
prop = skydome_sky_clouds_gray, bases\generic\skydome_sky_cloud_gray.3db
prop = skydome_sky_fluffy_blue, bases\generic\skydome_sky_fluffy_blue.3db
prop = skydome_sky_fluffy_red, bases\generic\skydome_sky_fluffy_red.3db
prop = skydome_sky_purple_orange, bases\generic\skydome_sky_purple_orange.3db
prop = skydome_sky_storm_blue, bases\generic\skydome_sky_storm_blue.3db
prop = skydome_sky_storm_gray, bases\generic\skydome_sky_storm_gray.3db
prop = skydome_sky_storm_snow, bases\generic\skydome_sky_storm_snow.3db
prop = skydome_sky_sunset, bases\generic\skydome_sky_sunset.3db
prop = skydome_sky_swirl, bases\generic\skydome_sky_swirl.3db
prop = skydome_sky_swirl_blue, bases\generic\skydome_sky_swirl_blue.3db
prop = skydome_sky_thick_blue, bases\generic\skydome_sky_thick_blue.3db
prop = skydome_sky_wispy_blue, bases\generic\skydome_sky_wispy_blue.3db
prop = skydome_sky_wispy_orange, bases\generic\skydome_sky_wispy_orange.3db
prop = skydome_sky_wavy_yellow, bases\generic\skydome_sky_wavy_yellow.3db
prop = skydome_sky_vrtx_blue, bases\generic\skydome_sky_vrtx_blue.3db
prop = mountain_green, bases\generic\mount_green.3db
prop = mountain_beige, bases\generic\mount_beige.3db
prop = skyplane_gray_test, bases\generic\skydome_clouds_plane1.3db
prop = ocean_blue.cmp, bases\generic\ocean_blue.cmp
prop = ocean_navy.cmp, bases\generic\ocean_navy.cmp
prop = ocean_green.cmp, bases\generic\ocean_green.cmp
prop = ocean_green_top.3db, bases\generic\ocean_green_top.3db
prop = ocean_green_btm.3db, bases\generic\ocean_green_btm.3db
prop = ocean_grey_top.3db, bases\generic\ocean_grey_top.3db
prop = ocean_grey_btm.3db, bases\generic\ocean_grey_btm.3db
prop = ocean_lime.cmp, bases\generic\ocean_lime.cmp
prop = starsphere_Br01, solar\starsphere\starsphere_Br01.cmp
prop = starsphere_Br01_stars, solar\starsphere\starsphere_Br01_stars.cmp
prop = starsphere_Br02, solar\starsphere\starsphere_Br02.cmp
prop = starsphere_Br02_stars, solar\starsphere\starsphere_Br02_stars.cmp
prop = starsphere_Br03, solar\starsphere\starsphere_Br03.cmp
prop = starsphere_Br03_stars, solar\starsphere\starsphere_Br03_stars.cmp
prop = starsphere_Br04, solar\starsphere\starsphere_Br04.cmp
prop = starsphere_Br05, solar\starsphere\starsphere_Br05.cmp
prop = starsphere_Br05_stars, solar\starsphere\starsphere_Br05_stars.cmp
prop = starsphere_Br06, solar\starsphere\starsphere_Br06.cmp
prop = starsphere_Br06_stars, solar\starsphere\starsphere_Br06_stars.cmp
prop = starsphere_Bw01, solar\starsphere\starsphere_Bw01.cmp
prop = starsphere_Bw01_stars, solar\starsphere\starsphere_Bw01_stars.cmp
prop = starsphere_Bw02, solar\starsphere\starsphere_Bw02.cmp
prop = starsphere_Bw02_stars, solar\starsphere\starsphere_Bw02_stars.cmp
prop = starsphere_Bw03, solar\starsphere\starsphere_Bw03.cmp
prop = starsphere_Bw03_stars, solar\starsphere\starsphere_Bw03_stars.cmp
prop = starsphere_Bw04, solar\starsphere\starsphere_Bw04.cmp
prop = starsphere_Bw04_stars, solar\starsphere\starsphere_Bw04_stars.cmp
prop = starsphere_Bw05, solar\starsphere\starsphere_Bw05.cmp
prop = starsphere_Bw06, solar\starsphere\starsphere_Bw06.cmp
prop = starsphere_Bw06_stars, solar\starsphere\starsphere_Bw06_stars.cmp
prop = starsphere_Bw07, solar\starsphere\starsphere_Bw07.cmp
prop = starsphere_Bw07_stars, solar\starsphere\starsphere_Bw07_stars.cmp
prop = starsphere_Bw08, solar\starsphere\starsphere_Bw08.cmp
prop = starsphere_Bw08_stars, solar\starsphere\starsphere_Bw08_stars.cmp
prop = starsphere_Bw09, solar\starsphere\starsphere_Bw09.cmp
prop = starsphere_Bw09_stars, solar\starsphere\starsphere_Bw09_stars.cmp
prop = starsphere_Bw10, solar\starsphere\starsphere_Bw10.cmp
prop = starsphere_Ew01, solar\starsphere\starsphere_Ew01.cmp
prop = starsphere_Ew02, solar\starsphere\starsphere_Ew02.cmp
prop = starsphere_Ew03, solar\starsphere\starsphere_Ew03.cmp
prop = starsphere_Ew03_stars, solar\starsphere\starsphere_Ew03_stars.cmp
prop = starsphere_Ew04, solar\starsphere\starsphere_Ew04.cmp
prop = starsphere_Ew04_stars, solar\starsphere\starsphere_Ew04_stars.cmp
prop = starsphere_Hi01, solar\starsphere\starsphere_Hi01.cmp
prop = starsphere_Hi02_stars, solar\starsphere\starsphere_Hi02_stars.cmp
prop = starsphere_Hi02, solar\starsphere\starsphere_Hi02.cmp
prop = starsphere_Iw01, solar\starsphere\starsphere_Iw01.cmp
prop = starsphere_Iw01_stars, solar\starsphere\starsphere_Iw01_stars.cmp
prop = starsphere_Iw02, solar\starsphere\starsphere_Iw02.cmp
prop = starsphere_Iw02_stars, solar\starsphere\starsphere_Iw02_stars.cmp
prop = starsphere_Iw03, solar\starsphere\starsphere_Iw03.cmp
prop = starsphere_Iw03_stars, solar\starsphere\starsphere_Iw03_stars.cmp
prop = starsphere_Iw04, solar\starsphere\starsphere_Iw04.cmp
prop = starsphere_Iw04_stars, solar\starsphere\starsphere_Iw04_stars.cmp
prop = starsphere_Iw05, solar\starsphere\starsphere_Iw05.cmp
prop = starsphere_Iw05_stars, solar\starsphere\starsphere_Iw05_stars.cmp
prop = starsphere_Iw06, solar\starsphere\starsphere_Iw06.cmp
prop = starsphere_Iw06_stars, solar\starsphere\starsphere_Iw06_stars.cmp
prop = starsphere_Ku01, solar\starsphere\starsphere_Ku01.cmp
prop = starsphere_Ku01_stars, solar\starsphere\starsphere_Ku01_stars.cmp
prop = starsphere_Ku02, solar\starsphere\starsphere_Ku02.cmp
prop = starsphere_Ku02_stars, solar\starsphere\starsphere_Ku02_stars.cmp
prop = starsphere_Ku03, solar\starsphere\starsphere_Ku03.cmp
prop = starsphere_Ku03_stars, solar\starsphere\starsphere_Ku03_stars.cmp
prop = starsphere_Ku04, solar\starsphere\starsphere_Ku04.cmp
prop = starsphere_Ku04_stars, solar\starsphere\starsphere_Ku04_stars.cmp
prop = starsphere_Ku05, solar\starsphere\starsphere_Ku05.cmp
prop = starsphere_Ku05_stars, solar\starsphere\starsphere_Ku05_stars.cmp
prop = starsphere_Ku06, solar\starsphere\starsphere_Ku06.cmp
prop = starsphere_Ku07, solar\starsphere\starsphere_Ku07.cmp
prop = starsphere_Ku07_stars, solar\starsphere\starsphere_Ku07_stars.cmp
prop = starsphere_Li01, solar\starsphere\starsphere_Li01.cmp
prop = starsphere_Li01_stars, solar\starsphere\starsphere_Li01_stars.cmp
prop = starsphere_Li02, solar\starsphere\starsphere_Li02.cmp
prop = starsphere_Li02_stars, solar\starsphere\starsphere_Li02_stars.cmp
prop = starsphere_Li03, solar\starsphere\starsphere_Li03.cmp
prop = starsphere_Li03_stars, solar\starsphere\starsphere_Li03_stars.cmp
prop = starsphere_Li04, solar\starsphere\starsphere_Li04.cmp
prop = starsphere_Li04_stars, solar\starsphere\starsphere_Li04_stars.cmp
prop = starsphere_Li05, solar\starsphere\starsphere_Li05.cmp
prop = starsphere_Rh01, solar\starsphere\starsphere_Rh01.cmp
prop = starsphere_Rh01_stars, solar\starsphere\starsphere_Rh01_stars.cmp
prop = starsphere_Rh02, solar\starsphere\starsphere_Rh02.cmp
prop = starsphere_Rh02_stars, solar\starsphere\starsphere_Rh02_stars.cmp
prop = starsphere_Rh03, solar\starsphere\starsphere_Rh03.cmp
prop = starsphere_Rh03_stars, solar\starsphere\starsphere_Rh03_stars.cmp
prop = starsphere_Rh04, solar\starsphere\starsphere_Rh04.cmp
prop = starsphere_Rh04_stars, solar\starsphere\starsphere_Rh04_stars.cmp
prop = starsphere_Rh05, solar\starsphere\starsphere_Rh05.cmp
prop = starsphere_Rh05_stars, solar\starsphere\starsphere_Rh05_stars.3db
prop = starsphere_Rh06, solar\starsphere\starsphere_Rh06.cmp
prop = starsphere_St01, solar\starsphere\starsphere_St01.cmp
prop = starsphere_St02, solar\starsphere\starsphere_St02.cmp
prop = starsphere_St03, solar\starsphere\starsphere_St03.cmp
prop = starsphere_St03b, solar\starsphere\starsphere_St03b.cmp
prop = starsphere_generic_stars, solar\starsphere\starsphere_generic_stars.cmp
prop = starsphere_stars_basic, solar\starsphere\starsphere_stars_basic.cmp
prop = starsphere_stars_caps, solar\starsphere\starsphere_stars_caps.cmp
prop = starsphere_stars_crow, solar\starsphere\starsphere_stars_crow.cmp
prop = starsphere_stars_crow_walker, solar\starsphere\starsphere_stars_crow_walker.cmp
prop = starsphere_stars_noband, solar\starsphere\starsphere_stars_noband.cmp
prop = starsphere_stars_walker, solar\starsphere\starsphere_stars_walker.cmp
prop = nebulashpere_plain, Solar\nebula\plain_inner_sphere.3db
prop = starsphere_generic_exclusion, solar\nebula\generic_exclusion_rtc.3db
prop = starsphere_exclu_generic, solar\nebula\exclu_generic_sphere_rtc.3db
prop = solar_ast_icecrystal_dynamic, solar\asteroids\models\ast_icecrystal_dynamic.3db
prop = solar_badlands_dynamic, solar\asteroids\models\badlands_dynamic.3db
prop = solar_asteroid_ice_r340, solar\asteroids\models\asteroid_ice_r340.3db
prop = solar_asteroid_ice_r150, solar\asteroids\models\asteroid_ice_r150.3db
prop = solar_asteroid_ice_r75, solar\asteroids\models\asteroid_ice_r75.3db
prop = distant_roids_lt, Solar\asteroids\models\ast_belt_light.3db
prop = nebula_puff, Solar\nebula\generic_cloud.3db
prop = skydome_starsphere_Li01, solar\starsphere\starsphere_Li01.cmp
prop = skydome_starsphere_Ew02, solar\starsphere\starsphere_Ew02.cmp
prop = sea_bg, bases\generic\sea_green.3db
prop = li_science_console, bases\liberty\li_sci_console.3db
prop = li_table_round, bases\liberty\li_table_round_chairs.3db
prop = br_table_round, bases\bretonia\br_table_round_chairs.3db
prop = rh_table_round, bases\rheinland\rh_table_round_chairs.3db
prop = ku_table_round, bases\kusari\ku_table_round_chairs.3db
cart = shield_thrust_cart, Equipment\models\carts\br_booth.3db
cart = gun_cart, Equipment\models\carts\br_cart.3db
cart = engine_cart, Equipment\models\carts\br_flat.3db
cart = li_booth, Equipment\models\carts\li_booth.3db
cart = li_cart, Equipment\models\carts\li_cart.3db
cart = li_flat, Equipment\models\carts\li_flat.3db
cart = br_booth, Equipment\models\carts\br_booth.3db
cart = br_cart, Equipment\models\carts\br_cart.3db
cart = br_flat, Equipment\models\carts\br_flat.3db
cart = ku_booth, Equipment\models\carts\ku_booth.3db
cart = ku_cart, Equipment\models\carts\ku_cart.3db
cart = ku_flat, Equipment\models\carts\ku_flat.3db
cart = rh_booth, Equipment\models\carts\rh_booth.3db
cart = rh_cart, Equipment\models\carts\rh_cart.3db
cart = rh_flat, Equipment\models\carts\rh_flat.3db
cart = bw_booth, Equipment\models\carts\co_booth.3db
cart = bw_cart, Equipment\models\carts\co_cart.3db
cart = bw_flat, Equipment\models\carts\co_flat.3db
prop = bottle_wine_1, Characters\props\prop_bottle_wine_1.3db
prop = bottle_wine_2, Characters\props\prop_bottle_wine_2.3db
prop = bottle_wine_3, Characters\props\prop_bottle_wine_3.3db
prop = barcloth_wadded, Characters\props\prop_barcloth_wadded.3db
prop = barcloth_flat, Characters\props\prop_barcloth_flat.3db
prop = glass_metal_1, Characters\props\prop_glass_metal_1.3db
prop = glass_green, Characters\props\prop_glass_green.3db
prop = glass_blue, Characters\props\prop_glass_blue.3db
prop = glass_wine_1, Characters\props\prop_glass_wine_1.3db
prop = hand_male_right, Characters\props\prop_hand_male_white_right_idle.3db
prop = hypo_dart, Characters\props\prop_hypo_dart.3db
prop = prop_gun_laser_1, Characters\props\prop_gun_laser_1.3db
prop = prop_artifact_crystal, Characters\props\prop_artifact_crystal.3db
prop = artifact_case, Characters\props\prop_artifact_case.cmp
prop = table_analyzer, Characters\props\prop_table_analyzer.cmp
prop = Probe, Characters\props\prop_probe.3db
prop = table_dig_site, Characters\props\prop_table_dig_site.3db
prop = Syd_ball, Characters\props\prop_Syd_Ball.3db
prop = wrench, Characters\props\prop_wrench.3db
prop = rifle, Characters\props\prop_rifle.3db
prop = rifle_female, Characters\props\prop_rifle_fem.3db
prop = parchment_panel_01, Characters\props\prop_parchment_panel_01.3db
prop = parchment_panel_02, Characters\props\prop_parchment_panel_02.3db
prop = parchment_panel_03, Characters\props\prop_parchment_panel_03.3db
prop = parchment_lab_01, Characters\props\prop_parchment_lab_01.3db
prop = parchment_lab_02, Characters\props\prop_parchment_lab_02.3db
prop = parchment_lab_03, Characters\props\prop_parchment_lab_03.3db
prop = pda, Characters\props\prop_pda.3db
prop = pdawphoto_01, Characters\props\prop_pdawphoto.3db
prop = maglev, Characters\props\prop_maglev.3db
prop = ashtray_1, Characters\props\prop_ashtray1.3db
prop = ashtray_2, Characters\props\prop_ashtray2.3db
prop = Ashtray_3, Characters\props\prop_ashtray3.3db
prop = Beerbottle, Characters\props\prop_beerbottle.3db
prop = Glass_1, Characters\props\prop_glass1.3db
prop = Glass_2, Characters\props\prop_glass2.3db
prop = stungun, Characters\props\prop_gun_stun.3db
prop = cigarette, Characters\props\prop_cigarette.3db
prop = cigarette_2, Characters\props\prop_cigarette_2.3db
prop = cigarette_3, Characters\props\prop_cigarette_3.3db
prop = cigarette_1_OUT, Characters\props\prop_cigarette_1_OUT.3db
prop = cigarette_2_OUT, Characters\props\prop_cigarette_2_OUT.3db
prop = vance_screen_background, Characters\props\prop_vance_screen_background.3db
prop = Box_01, Characters\props\prop_Box_01.3db
prop = ozu_bomb, Characters\props\prop_ozu_bomb.cmp
prop = baton_stun, Characters\props\prop_baton_stun.3db
prop = juni_datachip, Characters\props\prop_juni_datachip.3db
prop = torture_ring_rotate, Characters\props\prop_torture_ring_rotate.3db
prop = bomb_trigger, Characters\props\prop_bomb_trigger.cmp
prop = barrel_Van Claussen, Characters\props\prop_barrel_vanclaussen.3db
prop = artifact_cradle, Characters\props\prop_artifact_cradle.3db
prop = stacked_parchment_panels, Characters\props\prop_stacked_parchment_panels.3db
prop = Tekagi_blade, Characters\props\prop_Tekagi_blade.3db
prop = Tekagi_blade_small, Characters\props\prop_Tekagi_blade_small.3db
prop = gun_laser_2, Characters\props\prop_gun_laser_2.3db
prop = Orillion_watch, Characters\props\prop_Orillion_watch.3db
prop = tome, Characters\props\prop_artifact_tome.3db
prop = ku_sanctum_shrine, Characters\props\prop_tome_shine.3db
prop = sprauge_bomb, Characters\props\prop_sprauge_bomb.3db
prop = juni_badge, Characters\props\prop_juni_badge.3db
prop = gravatic_minecrate, Characters\props\prop_gravatic_minecrate.3db
prop = Lonnigan_mugshot_screen, Characters\props\prop_Lonnigan_mugshot_screen.3db
prop = Lonnigan_escape_screen, Characters\props\prop_Lonnigan_escape_screen.3db
prop = Lonnigan_news_screen, Characters\props\prop_Lonnigan_news_screen.3db
prop = prison_cell_light, Characters\props\prop_prison_cell_light.3db
prop = torch, Characters\props\prop_torch.3db
prop = Blixx_crystal, Characters\props\prop_Blixx_crystal.3db
prop = li_science_console_mugshot, bases\liberty\li_sci_console_mugshot.3db
prop = br_sci_console, bases\bretonia\br_sci_console.3db
prop = neuralnet_A, Characters\props\prop_neuralnet_A.3db
prop = neuralnet_B, Characters\props\prop_neuralnet_B.3db
prop = neuralnet_C, Characters\props\prop_neuralnet_C.3db
prop = neuralnet_D, Characters\props\prop_neuralnet_D.3db
prop = neuralnet_E, Characters\props\prop_neuralnet_E.3db
prop = neuralnet_E_right, Characters\props\prop_neuralnet_E_right.3db
prop = neuralnet_F, Characters\props\prop_neuralnet_F.3db
prop = neuralnet_F_right, Characters\props\prop_neuralnet_F_right.3db
prop = neuralnet_F_up, Characters\props\prop_neuralnet_F_up.3db
prop = neuralnet_F_up_right, Characters\props\prop_neuralnet_F_up_right.3db
prop = Sinclair_mask, Characters\props\prop_Sinclair_mask.3db
prop = mask_outcast, Characters\props\prop_mask_outcast.3db
prop = mask_outcast_fem, Characters\props\prop_mask_outcast_fem.3db
prop = shades_01, Characters\props\prop_shades_01.3db
prop = shades_02, Characters\props\prop_shades_02.3db
prop = shades_03, Characters\props\prop_shades_03.3db
prop = shades_04, Characters\props\prop_shades_04.3db
prop = shades_05, Characters\props\prop_shades_05.3db
prop = shades_01_fem, Characters\props\prop_shades_01_fem.3db
prop = shades_02_fem, Characters\props\prop_shades_02_fem.3db
prop = shades_03_fem, Characters\props\prop_shades_03_fem.3db
prop = shades_04_fem, Characters\props\prop_shades_04_fem.3db
prop = shades_05_fem, Characters\props\prop_shades_05_fem.3db
prop = hat_female_br_elite, characters\props\prop_hat_female_br_elite.3db
prop = hat_female_br_elite_visor, characters\props\prop_hat_female_br_elite_visor.3db
prop = hat_female_br_grd, characters\props\prop_hat_female_br_grd.3db
prop = hat_female_br_grd_visor, characters\props\prop_hat_female_br_grd_visor.3db
prop = hat_female_cap_A, characters\props\prop_hat_female_cap_A.3db
prop = hat_female_ku_elite, characters\props\prop_hat_female_ku_elite.3db
prop = hat_female_ku_elite_visor, characters\props\prop_hat_female_ku_elite_visor.3db
prop = hat_female_li_elite, characters\props\prop_hat_female_li_elite.3db
prop = hat_female_li_elite_visor, characters\props\prop_hat_female_li_elite_visor.3db
prop = hat_female_li_grd, characters\props\prop_hat_female_li_grd.3db
prop = hat_female_li_grd_visor, characters\props\prop_hat_female_li_grd_visor.3db
prop = hat_female_miner, characters\props\prop_hat_female_miner.3db
prop = hat_female_miner_visor, characters\props\prop_hat_female_miner_visor.3db
prop = hat_female_pirate_A, characters\props\prop_hat_female_pirate_A.3db
prop = hat_female_pirate_B, characters\props\prop_hat_female_pirate_B.3db
prop = hat_female_pirate_B_visor, characters\props\prop_hat_female_pirate_B_visor.3db
prop = hat_female_police, characters\props\prop_hat_female_police.3db
prop = hat_female_police_visor, characters\props\prop_hat_female_police_visor.3db
prop = hat_female_rh_elite, characters\props\prop_hat_female_rh_elite.3db
prop = hat_female_rh_elite_visor, characters\props\prop_hat_female_rh_elite_visor.3db
prop = hat_female_rh_grd, characters\props\prop_hat_female_rh_grd.3db
prop = hat_female_rh_grd_visor, characters\props\prop_hat_female_rh_grd_visor.3db
prop = hat_male_br_elite, characters\props\prop_hat_male_br_elite.3db
prop = hat_male_br_elite_visor, characters\props\prop_hat_male_br_elite_visor.3db
prop = hat_male_br_grd, characters\props\prop_hat_male_br_grd.3db
prop = hat_male_br_grd_visor, characters\props\prop_hat_male_br_grd_visor.3db
prop = hat_male_cap_A, characters\props\prop_hat_male_cap_A.3db
prop = hat_male_ku_elite, characters\props\prop_hat_male_ku_elite.3db
prop = hat_male_ku_elite_visor, characters\props\prop_hat_male_ku_elite_visor.3db
prop = hat_male_li_elite, characters\props\prop_hat_male_li_elite.3db
prop = hat_male_li_elite_visor, characters\props\prop_hat_male_li_elite_visor.3db
prop = hat_male_li_grd, characters\props\prop_hat_male_li_grd.3db
prop = hat_male_li_grd_visor, characters\props\prop_hat_male_li_grd_visor.3db
prop = hat_male_miner, characters\props\prop_hat_male_miner.3db
prop = hat_male_miner_visor, characters\props\prop_hat_male_miner_visor.3db
prop = hat_male_pirate_A, characters\props\prop_hat_male_pirate_A.3db
prop = hat_male_pirate_B, characters\props\prop_hat_male_pirate_B.3db
prop = hat_male_pirate_B_visor, characters\props\prop_hat_male_pirate_B_visor.3db
prop = hat_male_police, characters\props\prop_hat_male_police.3db
prop = hat_male_police_visor, characters\props\prop_hat_male_police_visor.3db
prop = hat_male_rh_elite, characters\props\prop_hat_male_rh_elite.3db
prop = hat_male_rh_elite_visor, characters\props\prop_hat_male_rh_elite_visor.3db
prop = hat_male_rh_grd, characters\props\prop_hat_male_rh_grd.3db
prop = hat_male_rh_grd_visor, characters\props\prop_hat_male_rh_grd_visor.3db
prop = comm_br_brighton, characters\commhelmets\comm_br_brighton.3db
prop = comm_br_elite, characters\commhelmets\comm_br_elite.3db
prop = comm_br_guard, characters\commhelmets\comm_br_guard.3db
prop = comm_ge_generic1, characters\commhelmets\comm_ge_generic1.3db
prop = comm_ge_generic2, characters\commhelmets\comm_ge_generic2.3db
prop = comm_rh_reichman, characters\commhelmets\comm_rh_reichman.3db
prop = Bottle_1, Characters\props\prop_set_botl1.3db
prop = Bottle_2, Characters\props\prop_set_botl2.3db
prop = Bottle_3, Characters\props\prop_set_botl3.3db
prop = Cocktail Glass, Characters\props\prop_set_cocktail.3db
prop = barcloth, Characters\props\prop_barcloth_flat.3db
prop = glass, Characters\props\prop_glass_green.3db
prop = Tumbler, Characters\props\prop_glass_green.3db
prop = TumblerTall, Characters\props\prop_glass_blue.3db
prop = Winebottle, Characters\props\prop_bottle_wine_1.3db
prop = mug_1, Characters\props\prop_glass_metal_1.3db
prop = mug_2, Characters\props\prop_glass_metal_1.3db
prop = Station_Depot_Prop, solar\dockable\depot_lod.cmp
prop = Nomad_fighter_Prop, ships\nomad\no_fighter\no_fighter_prop.3db
prop = Manny_Chair, Characters\props\Manny_Chair_Trent.3db
prop = Manny_Stand, Characters\props\Manny_Stand_Trent.3db
prop = PHolder_Title_Accept, Characters\props\title_accept.3db
prop = PHolder_Title_Blow_Off, Characters\props\title_blow-off.3db
prop = PHolder_Title_Decision, Characters\props\title_decision.3db
prop = PHolder_Title_Decline, Characters\props\title_decline.3db
prop = PHolder_Title_FairSuccess, Characters\props\title_fairsuccess.3db
prop = PHolder_Title_Fidget, Characters\props\title_fidget.3db
prop = PHolder_Title_FullSuccess, Characters\props\title_fullsuccess.3db
prop = PHolder_Title_Greet, Characters\props\title_greet.3db
prop = PHolder_Title_Intro, Characters\props\title_intro.3db
prop = PHolder_Title_Offer, Characters\props\title_offer.3db
prop = PHolder_Title_PAccept, Characters\props\title_post-accept.3db
prop = PHolder_Title_PDecline, Characters\props\title_post-decline.3db
prop = PHolder_Title_ReDirect, Characters\props\title_re-direct.3db
prop = PHolder_Title_ReGreet, Characters\props\title_re-greet.3db
prop = PHolder_Title_ReOffer, Characters\props\title_re-offer.3db
prop = PHolder_Title_Story, Characters\props\title_story.3db
prop = PHolder_Title_Temp, Characters\props\title_temp.3db

