[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 500
fill_dist = 5000
empty_cube_frequency = 0.400000

[Exclusion Zones]
exclusion = Zone_Li04_Alcatraz_Asteroid_Exclusion
exclude_billboards = 1

[properties]
flag = ice_objects
flag = Object_density_high

[Cube]
asteroid = ice_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20
asteroid = ice_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = ice_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = ice_asteroid90, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = ice_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = ice_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70

[Band]
render_parts = 4
shape = asteroid_icebelt_04
height = 3000
offset_dist = 1000
fade = 1.000000, 1.350000, 11, 14
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.100000
vert_increase = 2

[AsteroidBillboards]
count = 175
start_dist = 1000
fade_dist_percent = 0.400000
shape = asteroid_ice_4
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
size = 80, 120

[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 5
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 10
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 10