;Modified 7/23/2004 11:12:14 PM by FLIDMap
;Modified 7/19/2004 11:28:40 PM by FLIDMap
[SystemInfo]
name = Li01
space_color = 0, 0, 0
local_faction = li_lsf_grp

[Archetype]
ship = lsf_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
ship = lsf_elite
simple = li_elite_dmg_star_wing_cap
simple = li_elite_dmg_port_wing_cap
simple = li_elite_dmg_Spoiler_cap
simple = li_elite2_dmg_Spoiler_cap
simple = li_elite_dmg_Engine01_cap
simple = li_elite_dmg_Engine02_cap
ship = lsf_freighter
simple = li_freighter_dmg_starboard_sidepanel_cap
simple = li_freighter_dmg_port_sidepanel_cap
ship = bund_fighter
simple = rh_fighter_dmg_port_wing_cap
simple = rh_fighter_dmg_starboard_wing_cap
ship = bund_elite
simple = rh_elite_dmg_port_wing_cap
simple = rh_elite_dmg_starboard_wing_cap
simple = rh_elite_dmg_tail_cap
ship = bund_freighter
simple = rh_freighter_dmg_port_side_panel_cap
simple = rh_freighter_dmg_starboard_side_panel_cap
ship = xeno_fighter1
simple = cv_dmg_port_wing01_cap
simple = cv_dmg_starboard_wing01_cap
ship = xeno_fighter2
simple = cv_dmg_mid_wing_cap
ship = xeno_fighter3
simple = cv_dmg_lwr_wing_cap
solar = wplatform_m01b
equipment = li_small_station_turret01_mark01
equipment = li_large_station_turret01_mark01
equipment = rh_small_station_turret01_mark01
equipment = rh_large_station_turret01_mark01
equipment = ge_s_thruster_01
equipment = ge_s_cm_01
equipment = lsf_gun01_mark01
equipment = lsf_gun01_mark02
equipment = lsf_gun01_mark03
equipment = lsf_gun02_mark01
equipment = lsf_gun02_mark02
equipment = lsf_gun02_mark03
equipment = lsf_gun03_mark01
equipment = lsf_gun03_mark02
equipment = lsf_gun03_mark03
equipment = xeno_gun01_mark01
equipment = xeno_gun01_mark02
equipment = xeno_gun01_mark03
equipment = xeno_gun02_mark01
equipment = xeno_gun02_mark02
equipment = xeno_gun02_mark03
equipment = bund_gun01_mark01
equipment = bund_gun01_mark02
equipment = bund_gun01_mark03
equipment = bund_gun02_mark01
equipment = bund_gun02_mark02
equipment = bund_gun02_mark03
snd = engine_li_fighter_start
snd = engine_li_fighter_loop
snd = engine_li_fighter_kill
snd = engine_li_cruise_start
snd = engine_li_cruise_loop
snd = engine_li_cruise_stop
snd = engine_pi_fighter_start
snd = engine_pi_fighter_loop
snd = engine_pi_fighter_kill
snd = engine_rh_cruise_start
snd = engine_rh_cruise_loop
snd = engine_rh_cruise_stop

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_interceptor
filename = missions\encounters\area_interceptor.ini

[EncounterParameters]
nickname = patrolp_defend
filename = missions\encounters\patrolp_defend.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_scout
filename = missions\encounters\patrolp_scout.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = area_pirate
filename = missions\encounters\area_pirate.ini

[EncounterParameters]
nickname = patrolp_pirate
filename = missions\encounters\patrolp_pirate.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Dust]
spacedust = Dust

[Music]
space = music_tau_space
danger = music_tau_danger
battle = music_tau_battle

[Ambient]
color = 25, 35, 40

[Background]
basic_stars = solar\starsphere\starsphere_stars_walker.cmp
complex_stars = solar\starsphere\starsphere_li04_stars.cmp
nebulae = solar\starsphere\starsphere_ew03.cmp

[Asteroids]
file = solar\asteroids\Li01_rock_asteroid_belt.ini
zone = Zone_Li01_Frag_Field1

[Asteroids]
file = solar\asteroids\Li01_rock_asteroid_belt.ini
zone = Zone_Li01_Frag_Field2

[Asteroids]
file = solar\asteroids\Li01_rock_asteroid_belt.ini
zone = Zone_Li01_Frag_Field3

[Asteroids]
file = solar\asteroids\Li01_rock_asteroid_belt.ini
zone = Zone_Li01_Frag_Field4

[Asteroids]
file = solar\asteroids\Li01_rock_asteroid_belt.ini
zone = Zone_Li01_Frag_Field5

[Asteroids]
file = solar\asteroids\Li01_rock_asteroid_field.ini
zone = Zone_Li01_Asteroid_Field

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula1

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula2

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula3

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula4

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula5

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula6

[Nebula]
file = solar\nebula\Li01_black_nebula.ini
zone = Zone_Li01_Nebula7

[LightSource]
nickname = Li01_System_Light
pos = 0, 2, 0
color = 255, 237, 219
range = 180000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = Manhattan_Light
pos = -16489, -450, -53595
color = 184, 194, 218
range = 200000
type = POINT
attenuation = 1, 0, 0.000000

[LightSource]
nickname = Baden_Baden_Light
pos = -3218, -250, 85147
color = 95, 120, 86
range = 200000
type = POINT
attenuation = 1, 0, 0.000002

[Object]
nickname = Sun_Li01
ids_name = 261008; !Sun_Li01_name
pos = 0, 0, 0
ambient_color = 255, 247, 239
Archetype = sun_2000
ids_info = 66162; !Sun_Li01_info
star = li01_sun
atmosphere_range = 13000
burn_color = 255, 237, 219

[zone]
nickname = Zone_Li01_Sun_Death
pos = 0, 0, 0
shape = SPHERE
size = 12000
damage = 1000000
sort = 99.500000

[Zone]
nickname = Zone_Sun_Li01_Radiation1
pos = 0, 0, 0
shape = SPHERE
size = 15000
damage = 50
sort = 98

[Zone]
nickname = Zone_Sun_Li01_Radiation2
pos = 0, 0, 0
shape = SPHERE
size = 20000
damage = 25
sort = 97

[Zone]
nickname = Zone_Li01_Frag_Field1
ids_name = 261209; !Zone_Li01_Frag_Field1_name
pos = -19637, 1000, 19603
rotate = 0, -46, 0
shape = ELLIPSOID
size = 19316, 2000, 7863
property_flags = 66
ids_info = 589843; !Zone_Li01_Frag_Field1_info
visit = 32
sort = 1
toughness = 19

[Zone]
nickname = Zone_Li01_Frag_Field2
ids_name = 261209; !Zone_Li01_Frag_Field2_name
pos = -26645, 1500, 11740
rotate = 0, -75, 0
shape = ELLIPSOID
size = 16239, 1000, 6153
property_flags = 66
ids_info = 589843; !Zone_Li01_Frag_Field2_info
visit = 32
sort = 2
toughness = 19

[Zone]
nickname = Zone_Li01_Frag_Field3
ids_name = 261209; !Zone_Li01_Frag_Field3_name
pos = -10235, 1500, 27295
rotate = 0, -16, 0
shape = ELLIPSOID
size = 17094, 1000, 7008
property_flags = 66
ids_info = 589843; !Zone_Li01_Frag_Field3_info
visit = 32
sort = 3
toughness = 19

[Zone]
nickname = Zone_Li01_Frag_Field4
ids_name = 261209; !Zone_Li01_Frag_Field4_name
pos = -28697, 1750, -8089
rotate = 0, 73, 0
shape = ELLIPSOID
size = 11965, 500, 3247
property_flags = 66
ids_info = 589843; !Zone_Li01_Frag_Field4_info
visit = 32
sort = 4
toughness = 19

[Zone]
nickname = Zone_Li01_Frag_Field5
ids_name = 261209; !Zone_Li01_Frag_Field5_name
pos = 11132, 1750, 27979
rotate = 0, 14, 0
shape = ELLIPSOID
size = 13846, 500, 4444
property_flags = 66
ids_info = 589843; !Zone_Li01_Frag_Field5_info
visit = 32
sort = 5
toughness = 19

[Zone]
nickname = Zone_Li01_Asteroid_Field
ids_name = 261210; !Zone_Li01_Asteroid_Field_name
pos = 95495, 0, 30579
rotate = 0, 53, 0
shape = ELLIPSOID
size = 48000, 4000, 32000
property_flags = 66
ids_info = 589845; !Zone_Li01_Asteroid_Field_info
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 25
sort = 6
toughness = 19
Music = zone_field_asteroid_rock

[Zone]
nickname = Zone_Li01_Nebula1
ids_name = 261208; !Zone_Li01_Nebula1_name
ids_info = 589841; !Zone_Li01_Nebula1_info
pos = -75000, -500, -41000
rotate = 0, 42, 0
shape = ELLIPSOID
size = 20000, 20000, 32000
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 7
toughness = 19
interference = 0.500000
Music = zone_badlands

[Zone]
nickname = Zone_Li01_Nebula2
ids_name = 261208; !Zone_Li01_Nebula2_name
ids_info = 589841; !Zone_Li01_Nebula2_info
pos = -75500, 0, 0
rotate = 0, -90, 0
shape = ELLIPSOID
size = 45000, 30000, 21500
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 8
toughness = 19
interference = 0.500000
Music = zone_badlands

[Zone]
nickname = Zone_Li01_Nebula3
ids_name = 261208; !Zone_Li01_Nebula3_name
ids_info = 589841; !Zone_Li01_Nebula3_info
pos = -67500, 2000, 42000
rotate = 0, -38, 0
shape = ELLIPSOID
size = 44000, 12000, 20000
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 9
toughness = 19
interference = 0.500000
Music = zone_badlands

[Zone]
nickname = Zone_Li01_Nebula4
ids_name = 261208; !Zone_Li01_Nebula4_name
ids_info = 589841; !Zone_Li01_Nebula4_info
pos = -55500, 30000, 0
rotate = 0, -90, 0
shape = ELLIPSOID
size = 55000, 10000, 31500
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 10
toughness = 19
interference = 0.500000
Music = zone_badlands

[Zone]
nickname = Zone_Li01_Nebula5
ids_name = 261208; !Zone_Li01_Nebula5_name
ids_info = 589841; !Zone_Li01_Nebula5_info
pos = -25500, 35000, 0
rotate = 0, -60, 0
shape = ELLIPSOID
size = 55000, 10000, 31500
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 11
toughness = 19
interference = 0.500000
Music = zone_badlands

[Zone]
nickname = Zone_Li01_Nebula6
ids_name = 261208; !Zone_Li01_Nebula6_name
ids_info = 589841; !Zone_Li01_Nebula6_info
pos = -57500, -10000, 32000
rotate = 0, -38, 0
shape = ELLIPSOID
size = 44000, 6000, 20000
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 12
toughness = 19
interference = 0.500000
Music = zone_badlands

[Zone]
nickname = Zone_Li01_Nebula7
ids_name = 261208; !Zone_Li01_Nebula7_name
ids_info = 589841; !Zone_Li01_Nebula7_info
pos = -37500, -12000, 36000
rotate = 0, -38, 0
shape = ELLIPSOID
size = 44000, 5000, 20000
property_flags = 32768
property_fog_color = 40.000000, 20.000000, 5.000000
visit = 32
damage = 40
sort = 13
toughness = 19
interference = 0.500000
Music = zone_badlands

[Object]
nickname = Li01_01
ids_name = 196766; !Li01_01_name
spin = 0, 0.001000, 0
pos = -16489, -100, -57895
archetype = planet_earthgrncld_4000
atmosphere_range = 4250
burn_color = 255, 222, 160
ids_info = 589829; !Li01_01_info
base = Li01_01_Base
reputation = li_lsf_grp
visit = 1

[zone]
nickname = Manhattan_Death
pos = -16489, -100, -57895
shape = SPHERE
size = 4100
damage = 10000000
sort = 99.500000
density = 0

[Object]
nickname = Manhattan_Dock_Ring
ids_name = 261168; !Manhattan_Dock_Ring_name
pos = -16489, -100, -53595
Archetype = dock_ring
ids_info = 66141; !Manhattan_Dock_Ring_info
dock_with = Li01_01_Base
base = Li01_01_Base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 1
loadout = docking_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Cruiser1_1
ids_name = 237031; !Li01_Cruiser1_1_name
ids_info = 66565; !Li01_Cruiser1_1_info
pos = -17000, 400, -51250
rotate = 0, 260, 0
Archetype = l_cruiser_nodock
behavior = NOTHING
dock_with = Li01_01_Base
base = Li01_01_Base
visit = 32
reputation = li_lsf_grp
difficulty_level = 5
loadout = lsf_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser1_2
ids_name = 237031; !Li01_Cruiser1_2_name
ids_info = 66565; !Li01_Cruiser1_2_info
pos = -17200, 300, -51700
rotate = 0, 270, 0
Archetype = l_cruiser_nodock
behavior = NOTHING
dock_with = Li01_01_Base
base = Li01_01_Base
visit = 32
reputation = li_lsf_grp
difficulty_level = 5
loadout = lsf_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_WPlatform1_1
ids_name = 261164; !Li01_WPlatform1_1_name
ids_info = 66171; !Li01_WPlatform1_1_info
pos = -16489, 100, -53595
rotate = 0, 180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_lsf_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_WPlatform1_2
ids_name = 261164; !Li01_WPlatform1_2_name
ids_info = 66171; !Li01_WPlatform1_2_info
pos = -16489, -300, -53595
rotate = 0, 180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_lsf_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Manhattan_Pop
pos = -16489, -100, -53595
rotate = 0, 0, 0
shape = SPHERE
size = 10000
sort = 14
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = fc_b_grp, single_base_law
relief_time = 30
visit = 128
faction_weight = li_lsf_grp, 20
density_restriction = 3, unlawfuls
encounter = area_defend, 3, 0.150000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 4, 0.200000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 5, 0.150000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 3, 0.250000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 5, 0.250000
faction = li_lsf_grp, 1.000000

[Object]
nickname = Maine
ids_name = 261119; !Maine_name
spin = 0.000000, 0.000000, 0.000000
pos = -5627, 300, -70002
archetype = planet_icemoon_800
atmosphere_range = 825
burn_color = 255, 222, 160
ids_info = 0; !Maine_info
visit = 1

[zone]
nickname = Maine_Death
pos = -5627, 300, -70002
shape = SPHERE
size = 820
damage = 10000000
sort = 99.500000
density = 0

[Object]
nickname = Li01_02
ids_name = 196823; !Li01_02_name
pos = -44329, 0, 76725
rotate = 0, 20, 0
archetype = smallstation1_old
ids_info = 589839; !Li01_02_info
dock_with = Li01_02_Base
base = Li01_02_Base
reputation = fc_b_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female5_head, pl_female2_peasant_body
difficulty_level = 12
loadout = loadout_darmstadt
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Darmstadt_Pop
pos = -44329, 0, 76725
rotate = 0, 0, 0
shape = SPHERE
size = 5000
sort = 28
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = fc_b_grp, single_base_law
relief_time = 60
visit = 128
density_restriction = 3, unlawfuls
encounter = area_defend, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = area_defend, 3, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_defend, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = area_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 2, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 4, 0.200000
faction = fc_b_grp, 1.000000

[Object]
nickname = Li01_03
ids_name = 196768; !Li01_03_name
pos = -42250, -100, 1800
rotate = 0, 200, 0
Archetype = l_dreadnought
ids_info = 589833; !Li01_03_info
base = Li01_03_base
dock_with = Li01_03_base
space_costume = pl_female4_head, li_hatcher_body
voice = atc_leg_f01
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 5
loadout = loadout_missouri
pilot = pilot_solar_hard

[Object]
nickname = Li01_Cruiser3_1
ids_name = 237031; !Li01_Cruiser3_1_name
ids_info = 66565; !Li01_Cruiser3_1_info
pos = -42000, 200, 1000
rotate = 0, 200, 0
Archetype = l_cruiser_nodock
behavior = NOTHING
base = Li01_03_base
dock_with = Li01_03_base
visit = 32
reputation = li_lsf_grp
difficulty_level = 5
loadout = lsf_cruiser_static
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Missouri_Pop
pos = -41750, 0, 1100
rotate = 0, 0, 0
shape = SPHERE
size = 5000
sort = 16
toughness = 19
density = 8
repop_time = 30
max_battle_size = 16
pop_type = li_lsf_grp, single_base_law
relief_time = 60
visit = 128
faction_weight = li_lsf_grp, 20
density_restriction = 4, unlawful
encounter = area_defend, 2, 0.100000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 3, 0.250000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 4, 0.200000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 5, 0.150000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 2, 0.200000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 4, 0.100000
faction = li_lsf_grp, 1.000000

[Object]
nickname = Li01_04
ids_name = 196819; !Li01_04_name
pos = -3218, 100, 87447
archetype = planet_watblucld_2000
ids_info = 589837; !Li01_04_info
spin = 0, 0.002000, 0
atmosphere_range = 2150
burn_color = 255, 222, 160
base = Li01_04_Base
reputation = fc_b_grp
visit = 1

[zone]
nickname = Baden_Death
pos = -3218, 100, 87447
shape = SPHERE
size = 2100
damage = 10000000
sort = 99.500000
density = 0

[Object]
nickname = Baden_Dock_Ring
ids_name = 261184; !Baden_Dock_Ring_name
archetype = dock_ring
ids_info = 66141; !Baden_Dock_Ring_info
behavior = NOTHING
dock_with = Li01_04_Base
base = Li01_04_Base
pos = -3218, 100, 85147
rotate = 0, 180, 0
space_costume = , robot_body_b
voice = atc_leg_f01a
reputation = fc_b_grp
difficulty_level = 2
loadout = docking_ring_rh_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Cruiser4_1
ids_name = 237050; !Li01_Cruiser4_1_name
ids_info = 66597; !Li01_Cruiser4_1_info
pos = -3400, 100, 84000
rotate = 0, 345, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_04_Base
base = Li01_04_Base
visit = 32
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser4_2
ids_name = 237050; !Li01_Cruiser4_2_name
ids_info = 66597; !Li01_Cruiser4_2_info
pos = -3350, 300, 84250
rotate = 0, 345, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_04_Base
base = Li01_04_Base
visit = 32
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_WPlatform4_1
ids_name = 261164; !Li01_WPlatform4_1_name
ids_info = 66171; !Li01_WPlatform4_1_info
pos = -3218, 300, 85147
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_b_grp
difficulty_level = 3
loadout = small_weapon_platform_rh_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_WPlatform4_2
ids_name = 261164; !Li01_WPlatform4_2_name
ids_info = 66171; !Li01_WPlatform4_2_info
pos = -3218, -100, 85147
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_b_grp
difficulty_level = 3
loadout = small_weapon_platform_rh_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Baden_Pop
pos = -3218, 100, 87447
rotate = 0, 0, 0
shape = SPHERE
size = 10000
sort = 15
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = fc_b_grp, single_base_law
relief_time = 30
visit = 128
faction_weight = fc_b_grp, 20
density_restriction = 3, unlawfuls
encounter = area_defend, 3, 0.300000
faction = fc_b_grp, 1.000000
encounter = area_defend, 5, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 2, 0.250000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 4, 0.250000
faction = fc_b_grp, 1.000000

[Object]
nickname = Li01_05
ids_name = 196805; !Li01_05_name
pos = -3863, 300, 51637
rotate = 0, 20, 0
Archetype = outpost
ids_info = 589836; !Li01_05_info
dock_with = Li01_05_Base
base = Li01_05_Base
reputation = fc_b_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = li_newscaster_head_gen, br_karina_body
difficulty_level = 12
loadout = loadout_bonn
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser5_1
ids_name = 237050; !Li01_Cruiser5_1_name
ids_info = 66597; !Li01_Cruiser5_1_info
pos = -3600, 100, 50000
rotate = 0, 30, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_05_Base
base = Li01_05_Base
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser5_2
ids_name = 237050; !Li01_Cruiser5_2_name
ids_info = 66597; !Li01_Cruiser5_2_info
pos = -3700, 0, 50500
rotate = 0, 45, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_05_Base
base = Li01_05_Base
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser5_3
ids_name = 237050; !Li01_Cruiser5_3_name
ids_info = 66597; !Li01_Cruiser5_3_info
pos = -3400, -150, 51200
rotate = 0, 45, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_05_Base
base = Li01_05_Base
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Depot5_1
ids_name = 261161; !Li01_Depot5_1_name
pos = -3500, 100, 51500
Archetype = depot_bund
reputation = fc_b_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot5_1_info

[Object]
nickname = Li01_Depot5_2
ids_name = 261161; !Li01_Depot5_2_name
pos = -3500, 100, 51550
Archetype = depot_bund
reputation = fc_b_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot5_2_info

[Object]
nickname = Li01_Depot5_3
ids_name = 261161; !Li01_Depot5_3_name
pos = -3550, 100, 51500
Archetype = depot_bund
reputation = fc_b_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot5_3_info

[Object]
nickname = Li01_Depot5_4
ids_name = 261161; !Li01_Depot5_4_name
pos = -3550, 100, 51550
Archetype = depot_bund
reputation = fc_b_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot5_4_info

[zone]
nickname = Zone_Bonn_Pop
pos = -3863, 300, 51637
rotate = 0, 0, 0
shape = SPHERE
size = 5000
sort = 26
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = fc_b_grp, single_base_law
relief_time = 60
visit = 128
density_restriction = 3, unlawfuls
encounter = area_scout, 2, 0.050000
faction = fc_b_grp, 0.400000
faction = fc_x_grp, 0.600000
encounter = area_scout, 3, 0.030000
faction = fc_b_grp, 0.500000
faction = fc_x_grp, 0.500000
encounter = area_scout, 4, 0.020000
faction = fc_b_grp, 0.600000
faction = fc_x_grp, 0.400000
encounter = area_defend, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = area_defend, 3, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_defend, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = area_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 3, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 5, 0.200000
faction = fc_b_grp, 1.000000

[Object]
nickname = Li01_06
ids_name = 196771; !Li01_06_name
pos = -5527, 0, -68502
rotate = 0, 0, 0
Archetype = space_mining01
ids_info = 589831; !Li01_06_info
base = Li01_06_base
dock_with = Li01_06_base
voice = atc_leg_m01
space_costume = pl_male1_head, li_tilton_body
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 3
loadout = loadout_trenton
pilot = pilot_solar_easy

[Object]
nickname = Li01_MPlatform6_1
ids_name = 196771; !Li01_MPlatform6_1_name
pos = -5294, -178, -68131
rotate = 0, -90, 0
archetype = mplatform
visit = 128
base = Li01_06_base
dock_with = Li01_06_base
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 3
loadout = mplatform_red_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_Space_Industrial6_1
pos = -4982, -157, -67875
rotate = 0, -90, 0
archetype = space_industrial
parent = Li01_06

[Object]
nickname = Li01_Space_Industrial6_2
pos = -6071, -156, -67875
rotate = 0, 90, 0
archetype = space_industrial
parent = Li01_06

[Object]
nickname = Li01_Space_Tank6_1
pos = -5727, -156, -68127
rotate = 0, -90, 0
archetype = space_tankl4
parent = Li01_06

[zone]
nickname = Zone_Trenton_Pop
pos = -5527, 0, -68502
rotate = 0, 0, 0
shape = SPHERE
size = 7500
sort = 17
toughness = 19
density = 8
repop_time = 60
max_battle_size = 16
pop_type = li_lsf_grp, single_base_law
relief_time = 60
visit = 128
faction_weight = li_lsf_grp, 20
density_restriction = 3, unlawfuls
encounter = area_defend, 2, 0.150000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 4, 0.300000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 2, 0.150000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 4, 0.150000
faction = li_lsf_grp, 1.000000

[Object]
nickname = Li01_07
ids_name = 196820; !Li01_07_name
pos = 35408, 10, 53648
rotate = 0, 90, 0
archetype = space_factory02
ids_info = 589838; !Li01_07_info
dock_with = Li01_07_Base
base = Li01_07_Base
reputation = fc_b_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_sales_head, rh_reichman_body
difficulty_level = 12
loadout = loadout_frieburg
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Space_Habitat7_1
pos = 35864, 10, 53154
rotate = -90, 90, 0
Archetype = space_habitat_wide
parent = Li01_07

[Object]
nickname = Li01_Space_Habitat7_2
pos = 34954, 10, 53153
rotate = -90, 90, 0
Archetype = space_habitat_wide
parent = Li01_07

[Object]
nickname = Li01_Space_Tank7_1
pos = 35156, 9, 53356
rotate = 0, 0, 0
Archetype = space_tankl4
parent = Li01_07

[Object]
nickname = Li01_Space_Tank7_2
pos = 35156, 9, 52952
rotate = 0, 0, 0
Archetype = space_tankl4
parent = Li01_07

[Object]
nickname = Li01_Space_Tank7_3
pos = 35660, 9, 52952
rotate = 0, 0, 0
Archetype = space_tankl4
parent = Li01_07

[Object]
nickname = Li01_Space_Tank7_4
pos = 35659, 9, 53356
rotate = 0, 0, 0
Archetype = space_tankl4
parent = Li01_07

[Object]
nickname = Li01_Space_Dome7_1
pos = 34574, 6, 53153
rotate = 0, 0, 0
Archetype = space_dome
loadout = space_dome_bund
parent = Li01_07
visit = 128

[Object]
nickname = Li01_Space_Dome7_2
pos = 35156, 5, 52515
rotate = 0, -90, 0
Archetype = space_dome
loadout = space_dome_bund
parent = Li01_07
visit = 128

[Object]
nickname = Li01_Space_Dome7_3
pos = 35661, 5, 52515
rotate = 0, -90, 0
Archetype = space_dome
loadout = space_dome_bund
parent = Li01_07
visit = 128

[Object]
nickname = Li01_Space_Dome7_4
pos = 36246, 6, 53154
rotate = 0, 180, 0
Archetype = space_dome
loadout = space_dome_bund
parent = Li01_07
visit = 128

[Object]
nickname = Li01_Cruiser7_1
ids_name = 237050; !Li01_Cruiser7_1_name
ids_info = 66597; !Li01_Cruiser7_1_info
pos = 35200, 265, 53210
rotate = 0, 30, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_07_Base
base = Li01_07_Base
visit = 32
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser7_2
ids_name = 237050; !Li01_Cruiser7_2_name
ids_info = 66597; !Li01_Cruiser7_2_info
pos = 35559, -370, 52979
rotate = 0, 60, 0
Archetype = r_cruiser_nodock
behavior = NOTHING
dock_with = Li01_07_Base
base = Li01_07_Base
visit = 32
reputation = fc_b_grp
difficulty_level = 5
loadout = bund_cruiser_static
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Freiburg_Pop
pos = 35408, 10, 53648
rotate = 0, 0, 0
shape = SPHERE
size = 5000
sort = 27
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = fc_b_grp, single_base_law
relief_time = 60
visit = 128
density_restriction = 3, unlawfuls
encounter = area_scout, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = area_scout, 5, 0.100000
faction = fc_b_grp, 1.000000
encounter = area_defend, 2, 0.150000
faction = fc_b_grp, 1.000000
encounter = area_defend, 4, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 2, 0.200000
faction = fc_b_grp, 1.000000
encounter = area_trade_freighter, 4, 0.250000
faction = fc_b_grp, 1.000000

[Object]
nickname = Li01_08
ids_name = 196773; !Li01_08_name
pos = 69000, 0, -33000
rotate = 0, 90, 0
Archetype = space_shipping01
ids_info = 589832; !Li01_08_info
base = Li01_08_base
dock_with = Li01_08_base
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 3
loadout = loadout_newark
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Space_Habitat8_1
pos = 69000, -104, -33643
rotate = 0, 0, 0
Archetype = space_habitat_wide
parent = Li01_08

[Object]
nickname = Li01_Space_Industrial8_1
pos = 69000, 0, -34148
rotate = 0, 0, 0
archetype = space_industrial
parent = Li01_08

[Object]
nickname = Li01_Space_Industrial8_2
pos = 69000, 0, -31850
rotate = 0, 180, 0
archetype = space_industrial
reputation = li_lsf_grp
parent = Li01_08

[Object]
nickname = Li01_Space_Dome8_1
pos = 69370, -4, -31850
rotate = 0, -180, 0
archetype = space_dome
loadout = space_dome_lsf
parent = Li01_08
visit = 128

[Object]
nickname = Li01_Space_Dome8_2
pos = 69370, -4, -34148
rotate = 0, -180, 0
archetype = space_dome
loadout = space_dome_lsf
parent = Li01_08
visit = 128

[Object]
nickname = Li01_Space_Dome8_3
pos = 68630, -4, -34148
rotate = 0, 0, 0
archetype = space_dome
loadout = space_dome_lsf
parent = Li01_08
visit = 128

[Object]
nickname = Li01_Space_Dome8_4
pos = 68631, -4, -31850
rotate = 0, -360, 0
archetype = space_dome
loadout = space_dome_lsf
parent = Li01_08
visit = 128

[Object]
nickname = Li01_Space_Tank8_1
pos = 69162, 1, -33642
rotate = 0, -90, 0
archetype = space_tankl4
parent = Li01_08

[Object]
nickname = Li01_Space_Tank8_2
pos = 68838, 0, -33643
rotate = 0, -90, 0
archetype = space_tankl4
parent = Li01_08

[Object]
nickname = Li01_Cruiser8_1
ids_name = 237031; !Li01_Cruiser8_1_name
ids_info = 66565; !Li01_Cruiser8_1_info
pos = 68538, -240, -33543
rotate = 0, 30, 0
Archetype = l_cruiser_nodock
behavior = NOTHING
base = Li01_08_base
dock_with = Li01_08_base
visit = 32
reputation = li_lsf_grp
difficulty_level = 5
loadout = lsf_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Cruiser8_2
ids_name = 237031; !Li01_Cruiser8_2_name
ids_info = 66565; !Li01_Cruiser8_2_info
pos = 68708, -290, -33003
rotate = 0, 35, 0
Archetype = l_cruiser_nodock
behavior = NOTHING
base = Li01_08_base
dock_with = Li01_08_base
visit = 32
reputation = li_lsf_grp
difficulty_level = 5
loadout = lsf_cruiser_static
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Newark_Pop
pos = 69000, 0, -33000
rotate = 0, 0, 0
shape = SPHERE
size = 5000
sort = 18
toughness = 19
density = 8
repop_time = 50
max_battle_size = 16
pop_type = li_lsf_grp, single_base_law
relief_time = 100
visit = 128
faction_weight = li_lsf_grp, 20
density_restriction = 3, unlawfuls
encounter = area_scout, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 5, 0.100000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 2, 0.150000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 4, 0.200000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 2, 0.200000
faction = li_lsf_grp, 1.000000
encounter = area_trade_freighter, 4, 0.250000
faction = li_lsf_grp, 1.000000

[Object]
nickname = Li01_09
ids_name = 196776; !Li01_09_name
pos = -40750, 300, 1200
rotate = 0, -90, 0
Archetype = space_freeport01
ids_info = 589830; !Li01_09_info
base = Li01_09_Base
dock_with = Li01_09_Base
voice = atc_leg_f01
space_costume = br_karina_head_gen, li_female_guard_body
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 2
loadout = loadout_bush
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Space_Industrial9_2
rotate = 0, 90, 0
pos = -41221, 196, 1200
archetype = space_industrial
parent = Li01_09

[Object]
nickname = Li01_Space_Habitat9_1
rotate = 0, 90, 0
pos = -41221, 390, 1200
archetype = space_habitat_tall
parent = Li01_09

[Object]
nickname = Li01_Space_Habitat9_2
rotate = 0, 0, 0
pos = -41220, 75, 1200
archetype = space_habitat_wide
parent = Li01_09

[Object]
nickname = Li01_Space_Tank9_1
rotate = 0, 90, 0
pos = -40589, 123, 1200
archetype = space_tankl2
parent = Li01_09

[Object]
nickname = Li01_Space_Solar_Pnl9_1
rotate = 0, 0, -180
pos = -40750, 187, 1200
archetype = space_solar_pnl
parent = Li01_09

[Object]
nickname = Li01_Space_Tankl9_1
rotate = 0, 0, 0
pos = -40750, 123, 1361
archetype = space_tankl2
parent = Li01_09

[Object]
nickname = Li01_Space_Tankl9_2
rotate = 0, 0, 0
pos = -40750, 123, 1038
archetype = space_tankl2
parent = Li01_09

[Object]
nickname = Li01_Depot9_1
ids_name = 261161; !Li01_Depot9_1_name
pos = -41250, -200, 1300
Archetype = depot_lsf
reputation = li_lsf_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot9_1_info

[Object]
nickname = Li01_Depot9_2
ids_name = 261161; !Li01_Depot9_2_name
pos = -41250, -200, 1350
Archetype = depot_lsf
reputation = li_lsf_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot9_2_info

[Object]
nickname = Li01_Depot9_3
ids_name = 261161; !Li01_Depot9_3_name
pos = -41250, -200, 1400
Archetype = depot_lsf
reputation = li_lsf_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot9_3_info

[Object]
nickname = Li01_Depot9_4
ids_name = 261161; !Li01_Depot9_4_name
pos = -41250, -200, 1450
Archetype = depot_lsf
reputation = li_lsf_grp
behavior = NOTHING
ids_info = 66150; !Li01_Depot9_4_info

[Object]
nickname = Li01_Cruiser9_1
ids_name = 237031; !Li01_Cruiser9_1_name
ids_info = 66565; !Li01_Cruiser9_1_info
pos = -40250, 180, 1000
rotate = 0, 200, 0
Archetype = l_cruiser_nodock
behavior = NOTHING
base = Li01_09_base
dock_with = Li01_09_base
visit = 32
reputation = li_lsf_grp
difficulty_level = 5
loadout = lsf_cruiser_static
pilot = pilot_solar_hardest

[Object]
nickname = Li01_10
ids_name = 196777; !Li01_10_name
pos = 109000, -250, 37000
Archetype = miningbase_small_rock
ids_info = 589834; !Li01_10_info
base = Li01_10_base
dock_with = Li01_10_base
voice = atc_leg_m01
space_costume = pi_pirate2_head, pi_pirate8_body, prop_neuralnet_B
reputation = fc_x_grp
behavior = NOTHING
difficulty_level = 4
loadout = loadout_buffalo
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_Li01_10_Asteroid_Exclusion
pos = 109000, -250, 37000
shape = SPHERE
size = 500
property_flags = 129
ids_info = 0
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_Buffalo_pop
pos = 109000, -250, 37000
rotate = 0, 0, 0
shape = SPHERE
size = 15000
sort = 23
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = fc_x_grp, single_base_unlaw
relief_time = 90
population_additive = True
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_defend, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_defend, 3, 0.250000
faction = fc_x_grp, 1.000000
encounter = area_defend, 4, 0.250000
faction = fc_x_grp, 1.000000
encounter = area_defend, 5, 0.200000
faction = fc_x_grp, 1.000000
encounter = area_trade_freighter, 4, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_trade_freighter, 2, 0.100000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Buffalo_South_Pop
pos = 73500, 0, 59000
rotate = 0, 0, 0
shape = SPHERE
size = 25250
sort = 24
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = True
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_pirate, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 3, 0.150000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 4, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 5, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 4, 0.300000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 5, 0.300000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Buffalo_North_Pop
pos = 102500, 0, -900
rotate = 0, 0, 0
shape = SPHERE
size = 33250
sort = 25
toughness = 19
density = 8
repop_time = 80
max_battle_size = 12
pop_type = Background
relief_time = 160
population_additive = True
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_pirate, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 3, 0.150000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 4, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 5, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 4, 0.300000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 5, 0.300000
faction = fc_x_grp, 1.000000

[Object]
nickname = Li01_11
ids_name = 196778; !Li01_11_name
pos = -22250, -250, 25750
rotate = 0, 45, 0
Archetype = space_police01
ids_info = 0; !Li01_11_info
base = Li01_11_base
dock_with = Li01_11_base
loadout = loadout_rochester
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = gd_bh_grp
behavior = NOTHING

[Zone]
nickname = Zone_Li01_11_Asteroid_Exclusion
pos = -22250, -250, 25750
shape = SPHERE
size = 500
property_flags = 129
ids_info = 0
visit = 128
sort = 99.500000

[Object]
nickname = Li01_Space_Habitat11_1
pos = -22141, -252, 25641
rotate = -90, -45, 0
Archetype = space_habitat_wide
parent = Li01_11

[Object]
nickname = Li01_Space_Habitat11_2
pos = -22389, -251, 25881
rotate = -90, 135, 0
Archetype = space_habitat_dmg
parent = Li01_11

[Object]
nickname = Li01_Space_Industrial11_1
pos = -22250, -770, 25750
rotate = -90, 45, 0
Archetype = space_industrial
parent = Li01_11

[Object]
nickname = Li01_Space_Solar_Pnl11_1
pos = -22250, -894, 25750
rotate = -180, 45, 0
Archetype = space_solar_pnl
parent = Li01_11

[Object]
nickname = Li01_Space_Tank11_1
pos = -22108, -770, 25893
rotate = 0, 45, 0
Archetype = space_tankl4
parent = Li01_11

[Object]
nickname = Li01_Space_Tank11_2
pos = -22108, -770, 25607
rotate = 0, -45, 0
Archetype = space_tankl4
parent = Li01_11

[Object]
nickname = Li01_Space_Tank11_3
pos = -22391, -767, 25892
rotate = 0, -45, 0
Archetype = space_tankl4_dmg
parent = Li01_11

[Object]
nickname = Li01_Space_Tank11_4
pos = -22389, -765, 25609
rotate = 15, 45, 0
Archetype = space_tankl4_dmg
parent = Li01_11

[Zone]
nickname = Zone_Newark_Manhattan_Pop
pos = 19500, 0, -45000
rotate = 0, -16, 0
shape = ELLIPSOID
size = 26000, 15000, 15000
sort = 19
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 2, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_scout, 3, 0.090000
faction = fc_x_grp, 1.000000
encounter = area_scout, 4, 0.010000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 2, 0.140000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 3, 0.150000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 4, 0.010000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 3, 0.250000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Newark_Baden_Pop
pos = 50054, 0, 16721
rotate = 0, 61, 0
shape = ELLIPSOID
size = 38267, 14040, 14040
sort = 20
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = True
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 2, 0.010000
faction = li_lsf_grp, 0.100000
faction = fc_b_grp, 0.200000
faction = fc_x_grp, 0.700000
encounter = area_scout, 3, 0.050000
faction = li_lsf_grp, 0.100000
faction = fc_b_grp, 0.200000
faction = fc_x_grp, 0.700000
encounter = area_scout, 4, 0.050000
faction = li_lsf_grp, 0.100000
faction = fc_b_grp, 0.200000
faction = fc_x_grp, 0.700000
encounter = area_scout, 5, 0.010000
faction = li_lsf_grp, 0.100000
faction = fc_b_grp, 0.200000
faction = fc_x_grp, 0.700000
encounter = area_assault, 2, 0.010000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_assault, 3, 0.010000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_assault, 4, 0.010000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_assault, 5, 0.010000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_pirate, 3, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 4, 0.150000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 5, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 4, 0.250000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 5, 0.200000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Manhattan_Xeno_Pop
pos = -29820, 0, -76331
rotate = 0, 45, 0
shape = ELLIPSOID
size = 26000, 15000, 15000
sort = 21
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 2, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_scout, 3, 0.090000
faction = fc_x_grp, 1.000000
encounter = area_scout, 4, 0.010000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 2, 0.140000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 3, 0.150000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 4, 0.010000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 5, 0.250000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Bush_Manhattan_Pop
pos = -39500, 0, -19500
rotate = 0, 57, 0
shape = ELLIPSOID
size = 15750, 10000, 8000
sort = 22
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 2, 0.100000
faction = li_lsf_grp, 0.300000
faction = fc_x_grp, 0.700000
encounter = area_scout, 3, 0.100000
faction = li_lsf_grp, 0.400000
faction = fc_x_grp, 0.600000
encounter = area_scout, 4, 0.050000
faction = li_lsf_grp, 0.500000
faction = fc_x_grp, 0.500000
encounter = area_pirate, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 3, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Bush_Bonn_pop
pos = -28970, 0, 37017
rotate = 0, -45, 0
shape = ELLIPSOID
size = 17704, 10193, 10193
sort = 29
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = Background
relief_time = 120
visit = 128
population_additive = false
faction_weight = li_lsf_grp, 10
faction_weight = fc_b_grp, 10
faction_weight = fc_x_grp, 10
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 2, 0.120000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_assault, 3, 0.230000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_assault, 4, 0.150000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000
encounter = area_assault, 5, 0.050000
faction = li_lsf_grp, 0.500000
faction = fc_b_grp, 0.500000

[Zone]
nickname = Zone_Bund_West_Pop
pos = -17704, 0, 68134
rotate = 0, 43, 0
shape = ELLIPSOID
size = 16094, 13948, 13948
sort = 30
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = extend_law
relief_time = 120
visit = 128
population_additive = false
faction_weight = fc_b_grp, 20
encounter = area_scout, 2, 0.200000
faction = fc_b_grp, 0.500000
faction = fc_x_grp, 0.500000
encounter = area_scout, 4, 0.200000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Bund_East_Pop
pos = 17167, 0, 61696
rotate = 0, -53, 0
shape = ELLIPSOID
size = 22532, 10729, 10729
sort = 31
toughness = 19
density = 8
repop_time = 60
max_battle_size = 12
pop_type = extend_law
relief_time = 120
visit = 128
population_additive = false
faction_weight = fc_b_grp, 20
encounter = area_scout, 2, 0.200000
faction = fc_b_grp, 0.500000
faction = fc_x_grp, 0.500000
encounter = area_scout, 4, 0.200000
faction = fc_b_grp, 1.000000

[Object]
nickname = Li01_Debris_1
pos = -27158, 0, 21313
rotate = 70, -65, 0
Archetype = debris_large01

[Object]
nickname = Li01_Debris_2
pos = -28355, -20, 20459
Archetype = debris_med01

[Object]
nickname = Li01_Debris_3
pos = -27158, 50, 22339
Archetype = debris_xlarge01

[Object]
nickname = Li01_Debris_4
pos = -28868, 10, 21313
rotate = 75, 75, 0
Archetype = debris_med02

[Object]
nickname = Li01_Debris_5
pos = -26133, -30, 22852
rotate = 65, -85, 0
Archetype = debris_med01

[Object]
nickname = Li01_Debris_6
pos = -30064, -50, 19604
Archetype = debris_med02

[Object]
nickname = Li01_Debris_7
pos = -29209, 20, 20288
rotate = -76, 5, 161
Archetype = debris_med02

[Zone]
nickname = Zone_Li01_path_lsf1_1
pos = -8790, 0, -59155
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 14456
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = lsf1, 1
usage = patrol
mission_eligible = True
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 5, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 4, 0.050000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf2_1
pos = -29784, 0, -26267
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 55738
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = lsf2, 1
usage = patrol
mission_eligible = True
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
encounter = tradep_trade_freighter, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 5, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 4, 0.050000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf3_1
pos = 25647, 0, -42298
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 82473
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = lsf3, 1
usage = patrol
mission_eligible = True
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
encounter = tradep_trade_freighter, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 5, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 4, 0.050000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf4_1
pos = 31542, 0, -50055
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 78110
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = lsf4, 1
usage = patrol
mission_eligible = True
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
encounter = tradep_trade_freighter, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = tradep_trade_freighter, 5, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_defend, 4, 0.050000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf5_1
pos = -35662, 0, 29208
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 51639
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf5, 1, 6
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf5_2
pos = -17340, 0, 52375
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 25143
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf5, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf5_3
pos = -2804, 0, 46318
rotate = -90, -27, 0
shape = CYLINDER
size = 750, 9210
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf5, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf5_4
pos = -15523, 0, 34053
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 33884
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf5, 4
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf5_5
pos = -35056, 0, 15126
rotate = -90, 23, 0
shape = CYLINDER
size = 750, 23461
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf5, 5
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf6_1
pos = 92860, 0, -22740
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 48566
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf6, 1, 6
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf6_2
pos = 111030, 0, -4708
rotate = 90, 25, 180
shape = CYLINDER
size = 750, 20191
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf6, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf6_3
pos = 85152, 0, 11809
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 45448
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf6, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf6_4
pos = 52253, 0, 12910
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 26124
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf6, 4
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_lsf6_5
pos = 54042, 0, -12692
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 46732
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = lsf6, 5
usage = patrol
mission_eligible = True
visit = 128
faction_weight = li_lsf_grp, 10
density_restriction = 1, patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 4, 0.100000
faction = li_lsf_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund1
pos = -24917, 0, 80394
rotate = -90, 81, 0
shape = CYLINDER
size = 750, 37003
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = bund1, 1
usage = trade
mission_eligible = True
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_defend, 2, 0.030000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 3, 0.070000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 4, 0.040000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 2, 0.150000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.150000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund2
pos = -3758, 0, 67083
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 29123
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = bund2, 1
usage = trade
mission_eligible = True
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_defend, 2, 0.030000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 3, 0.070000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 4, 0.040000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 2, 0.150000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.150000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund3
pos = 16491, 0, 68563
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 46015
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = bund3, 1
usage = trade
mission_eligible = True
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_defend, 2, 0.030000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 3, 0.070000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 4, 0.040000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 2, 0.150000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.150000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund4
pos = -24235, 0, 63784
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 44744
sort = 99
toughness = 19
density = 4
repop_time = 90
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = bund4, 1
usage = trade
mission_eligible = True
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_defend, 2, 0.030000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 3, 0.070000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 4, 0.040000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 2, 0.150000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.150000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund5
pos = 15922, 0, 51726
rotate = 90, -87, 180
shape = CYLINDER
size = 750, 36892
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = bund5, 1
usage = trade
mission_eligible = True
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_defend, 2, 0.030000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 3, 0.070000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 4, 0.040000
faction = fc_b_grp, 1.000000
encounter = patrolp_defend, 5, 0.010000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 2, 0.150000
faction = fc_b_grp, 1.000000
encounter = tradep_trade_freighter, 4, 0.150000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund6_1
pos = -20822, 0, 47516
rotate = -90, 77, 0
shape = CYLINDER
size = 750, 30576
sort = 99
attack_ids = Li01_03
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund6, 1, 5
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund6_2
pos = -40048, 0, 23284
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 42525
sort = 99
attack_ids = Li01_03
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund6, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund6_3
pos = -34018, 0, 17483
rotate = 90, -34, 180
shape = CYLINDER
size = 750, 36479
sort = 99
attack_ids = Li01_03
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund6, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund6_4
pos = -13882, 0, 41032
rotate = 90, -48, 180
shape = CYLINDER
size = 750, 25962
sort = 99
attack_ids = Li01_03
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund6, 4
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund7
pos = 56874, 0, 66743
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 48464
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund7, 1, 7
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund7_2
pos = 82243, 0, 70724
rotate = -90, -28, 0
shape = CYLINDER
size = 750, 21281
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund7, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund7_3
pos = 78148, 0, 54684
rotate = -90, 53, 0
shape = CYLINDER
size = 750, 22800
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund7, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund7_4
pos = 66430, 0, 33639
rotate = -90, 9, 0
shape = CYLINDER
size = 750, 29101
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund7, 4
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund7_5
pos = 52438, 0, 13161
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 26058
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund7, 5
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_bund7_6
pos = 38331, 0, 29429
rotate = 90, 6, 180
shape = CYLINDER
size = 750, 45126
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = bund7, 6
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_b_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_assault, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 3, 0.100000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 4, 0.050000
faction = fc_b_grp, 1.000000
encounter = patrolp_assault, 5, 0.010000
faction = fc_b_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos1_1
pos = 97909, 0, 50429
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 30729
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos1, 1, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.100000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 5, 0.100000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos1_2
pos = 61964, 0, 56599
rotate = -90, 79, 0
shape = CYLINDER
size = 750, 50720
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos1, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 5, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos2_1
pos = 109478, 0, 19652
rotate = -90, 10, 0
shape = CYLINDER
size = 750, 31321
attack_ids = Li01_08
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos2, 1, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.100000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 5, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 4, 0.350000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 5, 0.300000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos2_2
pos = 87591, 0, -13934
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 52772
attack_ids = Li01_08
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos2, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 5, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 4, 0.300000
faction = fc_x_grp, 1.000000
encounter = area_interceptor, 5, 0.200000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_1
pos = 69283, 0, 40299
rotate = 90, 86, 180
shape = CYLINDER
size = 750, 76694
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 1, 8
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_2
pos = 43955, 0, 35757
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 29442
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_3
pos = 48911, 0, 18000
rotate = -90, 36, 0
shape = CYLINDER
size = 750, 26760
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_4
pos = 54830, 0, 6987
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 27811
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 4
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_5
pos = 55518, 0, -4575
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 34758
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 5
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_6
pos = 54003, 0, -17100
rotate = -90, -83, 0
shape = CYLINDER
size = 750, 23531
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 6
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos3_7
pos = 87453, 0, 8502
rotate = 90, -39, 180
shape = CYLINDER
size = 750, 69093
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos3, 7
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos4_1
pos = 78919, 0, 25846
rotate = -90, 68, 0
shape = CYLINDER
size = 750, 60938
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos4, 1, 6
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 4, 0.050000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos4_2
pos = 24272, 0, 33554
rotate = 90, 54, 180
shape = CYLINDER
size = 750, 64710
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos4, 2
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos4_3
pos = -3671, 0, 68380
rotate = 90, 5, 180
shape = CYLINDER
size = 750, 32105
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos4, 3
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos4_4
pos = 15186, 0, 69344
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 50823
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos4, 4
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.100000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_path_xenos4_5
pos = 71485, 0, 46631
rotate = -90, -77, 0
shape = CYLINDER
size = 750, 73220
attack_ids = Li01_07
sort = 99
toughness = 19
density = 6
repop_time = 60
max_battle_size = 12
pop_type = attack_patrol
relief_time = 120
path_label = xenos4, 5
usage = patrol
mission_eligible = True
visit = 128
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 3, unlawfuls
encounter = patrolp_pirate, 2, 0.070000
faction = fc_x_grp, 1.000000
encounter = patrolp_pirate, 3, 0.130000
faction = fc_x_grp, 1.000000

[zone]
nickname = zone_li01_destroy_vignette_1
pos = 5364, 0, -35408
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_2
pos = -32725, 0, -31652
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_3
pos = -44528, 0, -47211
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_4
pos = -40236, 0, 23605
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_6
pos = 107297, 0, -23069
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_8
pos = -45316, 0, -11857
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_9
pos = -51502, 0, -29506
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_10
pos = 30043, 0, -34335
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_11
pos = 81616, 0, 26364
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_12
pos = -46992, 0, 19898
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_13
pos = 71889, 0, 78326
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_14
pos = -22532, 0, 67061
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_15
pos = 20386, 0, -33798
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_16
pos = 110516, 0, -3219
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_17
pos = 91202, 0, -37018
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_18
pos = 59949, 0, -48367
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_19
pos = 46754, 0, -48633
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_20
pos = 53025, 0, -38521
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_21
pos = 46885, 0, -24284
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_22
pos = 34212, 0, -30005
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_23
pos = 53591, 0, -7516
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_24
pos = 91877, 0, 14350
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = zone_Li01_destroy_vignette_25
pos = 107394, 0, 7343
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_26
pos = 71700, 0, 38634
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_27
pos = 69743, 0, 57940
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_28
pos = 86910, 0, 67060
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_29
pos = -17704, 0, 43455
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_30
pos = 67060, 0, 24141
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_31
pos = 16445, 0, 50362
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_32
pos = 6124, 0, 43310
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_33
pos = 50429, 0, 24142
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_34
pos = 78863, 0, 11265
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_35
pos = 85838, 0, 49892
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_36
pos = 123928, 0, 8583
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_37
pos = -19313, 0, 51502
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_38
pos = -40236, 0, -20386
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_39
pos = -34335, 0, 30043
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_40
pos = -27360, 0, -36481
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_41
pos = -9656, 0, -34871
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_42
pos = -27360, 0, 41846
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_43
pos = 72606, 0, 88182
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_44
pos = 45065, 0, 0
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_45
pos = 43455, 0, 15021
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_46
pos = 61696, 0, 9120
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_47
pos = 73499, 0, -6974
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_48
pos = 62768, 0, -2146
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_49
pos = 124465, 0, -10730
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_50
pos = 99250, 0, -11803
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_51
pos = 54721, 0, 71352
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_52
pos = 58476, 0, 52575
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_53
pos = 52575, 0, 13411
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_54
pos = 88520, 0, -17705
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_55
pos = 43991, 0, -15558
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_56
pos = 61696, 0, -17168
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_57
pos = 16094, 0, 42382
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_58
pos = 91739, 0, 535
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_59
pos = 54721, 0, 37016
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_60
pos = 24272, 0, 37928
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_61
pos = 36273, 0, 38050
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_62
pos = 37017, 0, 26823
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_63
pos = 61093, 0, 81925
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_64
pos = 48329, 0, 59150
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_65
pos = 70854, 0, 49890
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = zone_Li01_destroy_vignette_66
pos = 79614, 0, 58649
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_67
pos = 22352, 0, 63758
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_68
pos = 19054, 0, 66323
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_69
pos = 24550, 0, 70720
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_70
pos = -17588, 0, 66690
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_71
pos = -19787, 0, 74018
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_72
pos = 14290, 0, 56796
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_73
pos = 33345, 0, 16855
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_74
pos = 38108, 0, -7328
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = zone_Li01_destroy_vignette_75
pos = 81366, 0, 40379
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_76
pos = -38766, 0, 100218
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li01_destroy_vignette_77
pos = -31804, 0, 104249
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_78
pos = -21910, 0, 108280
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_79
pos = -46827, 0, 92523
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_80
pos = -39499, 0, 93622
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_81
pos = -30338, 0, 95821
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_82
pos = -18979, 0, 101317
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_83
pos = -10917, 0, 109379
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Li01_destroy_vignette_84
pos = -18350, 0, -87613
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li01_destroy_vignette_85
pos = -21923, 0, -77647
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li01_destroy_vignette_86
pos = -29820, 0, -69937
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li01_destroy_vignette_87
pos = -40726, 0, -64672
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li01_destroy_vignette_88
pos = -36966, 0, -74826
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li01_destroy_vignette_89
pos = -28880, 0, -83100
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open


[Zone]
nickname = Zone_Li01_Xeno_Pop1
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 110000, 60000, 60000
sort = 32
toughness = 19
density = 1
repop_time = 120
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 1, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_scout, 2, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_scout, 3, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 4, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 5, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 6, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 7, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 8, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 9, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 10, 0.001000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_Xeno_Pop2
pos = -28883, 0, 100585
rotate = 0, -25, 0
shape = ELLIPSOID
size = 30000, 15000, 15000
sort = 33
toughness = 19
density = 1
repop_time = 120
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = fc_x_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 1, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_scout, 2, 0.050000
faction = fc_x_grp, 1.000000
encounter = area_scout, 3, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 4, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 5, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 6, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 7, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 8, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 9, 0.001000
faction = fc_x_grp, 1.000000
encounter = area_scout, 10, 0.001000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_Li01_LSF_Pop
pos = 6436, 0, -19313
rotate = 0, 0, 0
shape = SPHERE
size = 100000
sort = 34
toughness = 19
density = 1
repop_time = 120
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = li_lsf_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 1, 0.050000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 2, 0.050000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 3, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 4, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 5, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 6, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 7, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 8, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 9, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 10, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 11, 0.001000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 12, 0.001000
faction = li_lsf_grp, 1.000000

[Zone]
nickname = Zone_Li01_Bundschuh_Pop
pos = 0, 0, 50000
rotate = 0, 0, 0
shape = SPHERE
size = 100000
sort = 35
toughness = 19
density = 1
repop_time = 120
max_battle_size = 12
pop_type = Background
relief_time = 120
population_additive = true
visit = 128
faction_weight = fc_b_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 1, 0.050000
faction = fc_b_grp, 1.000000
encounter = area_scout, 2, 0.050000
faction = fc_b_grp, 1.000000
encounter = area_scout, 3, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 4, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 5, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 6, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 7, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 8, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 9, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 10, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 11, 0.001000
faction = fc_b_grp, 1.000000
encounter = area_scout, 12, 0.001000
faction = fc_b_grp, 1.000000
