[TexturePanels]
file = solar\nebula\walker_shapes.ini

[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 150, 90, 20

[properties]
flag = nebula

[Exterior]
shape = walker_exterior1
shape = walker_exterior2
shape = walker_exterior3
shape = walker_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = walker_circle
plane_slices = 3
bit_radius = 6000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.500000
equator_bias = 0.500000
color = 255, 255, 255

[NebulaLight]
ambient = 100, 70, 25
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 1

[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 255, 200, 0
puff_colorb = 70, 40, 0
puff_max_alpha = 0.700000
puff_shape = walker_cloud1
puff_shape = walker_cloud2
puff_shape = walker_cloud3
puff_shape = walker_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 150, 100, 0
lightning_gap = 3.000000
lightning_duration = 0.400000

[BackgroundLightning]
duration = 0.550000
gap = 4.000000
color = 40, 20, 10

