; Modified 7/23/2004 11:12:08 PM by FLIDMap
; Modified 7/19/2004 11:28:37 PM by FLIDMap
[LootCrate]
nickname       = ammo_crate
DA_archetype   = Equipment\models\commodities\crates\crate_grey.3db
LODranges      = 0, 50, 150
hit_pts        = 25
mass           = 10
explosion_arch = debris_normal

[Motor]
nickname = missile01_mark01_rtc_motor
lifetime = 1.250000
accel    = 106.666702
delay    = 0

[Explosion]
nickname      = missile01_mark01_rtc_explosion
effect        = li_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 489
energy_damage = 0
impulse       = 0

[Munition]
nickname             = missile01_mark01_rtc_ammo
explosion_arch       = missile01_mark01_rtc_explosion
loot_appearance      = ammo_crate
units_per_container  = 10
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 6.250000
Motor                = missile01_mark01_rtc_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
; !missile01_mark01_rtc_ammo_name
ids_name             = 265146
; !missile01_mark01_rtc_ammo_info
ids_info             = 266146
mass                 = 1
volume               = 0.000000

[Gun]
nickname             = missile01_mark01_rtc
; !missile01_mark01_rtc_name
ids_name             = 263146
; !missile01_mark01_rtc_info
ids_info             = 264146
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 800
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = missile01_mark01_rtc_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname             = cruise_disruptor01_mark01_ammo
explosion_arch       = cruise_disruptor01_mark01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_cruise_disruptor
detonation_dist      = 12.500000
lifetime             = 5.462500
Motor                = cruise_disruptor01_mark01_motor
force_gun_ori        = false
const_effect         = ku_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 3000
seeker_fov_deg       = 180
max_angular_velocity = 7.500000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
; !cruise_disruptor01_mark01_ammo_name
ids_name             = 265161
; !cruise_disruptor01_mark01_ammo_info
ids_info             = 266161
mass                 = 1
volume               = 0.010000

[Munition]
nickname             = cruise_disruptor01_mark02_ammo
explosion_arch       = cruise_disruptor01_mark02_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_cruise_disruptor
detonation_dist      = 12.500000
lifetime             = 5.687500
Motor                = cruise_disruptor01_mark02_motor
force_gun_ori        = false
const_effect         = ku_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 4000
seeker_fov_deg       = 180
max_angular_velocity = 8.500000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
; !cruise_disruptor01_mark02_ammo_name
ids_name             = 265162
; !cruise_disruptor01_mark02_ammo_info
ids_info             = 266162
mass                 = 1
volume               = 0.010000

[Motor]
nickname = cruise_disruptor01_mark01_motor
lifetime = 2.500000
accel    = 250
delay    = 0.5

[Explosion]
nickname      = cruise_disruptor01_mark01_explosion
effect        = ku_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 1
energy_damage = 19
impulse       = 0

[Gun]
nickname             = cruise_disruptor01_mark01
ids_name             = 0
; !cruise_disruptor01_mark01_info
ids_info             = 264161
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 0
toughness            = 10.000000
projectile_archetype = cruise_disruptor01_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark02_motor
lifetime = 2.500000
accel    = 250
delay    = 1

[Explosion]
nickname      = cruise_disruptor01_mark02_explosion
effect        = ku_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 200
hull_damage   = 1
energy_damage = 39
impulse       = 0

[Gun]
nickname             = cruise_disruptor01_mark02
; 263162
ids_name             = 0
; !cruise_disruptor01_mark02_info
ids_info             = 264162
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 8430
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 0
toughness            = 1.600000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.500000
accel    = 4.444400
delay    = 0

[Explosion]
nickname      = torpedo01_mark01_explosion
effect        = li_torpedo01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 25
hull_damage   = 2424
energy_damage = 0
impulse       = 0

[Munition]
nickname             = torpedo01_mark01_ammo
explosion_arch       = torpedo01_mark01_explosion
loot_appearance      = ammo_crate
units_per_container  = 1
hp_type              = hp_torpedo
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_torpedo
detonation_dist      = 6.250000
lifetime             = 37.500000
Motor                = torpedo01_mark01_motor
force_gun_ori        = false
const_effect         = li_torpedo01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 0.580670
DA_archetype         = equipment\models\torpedoes\ge_torpedo.3db
material_library     = equipment\models\ge_equip.mat
; !torpedo01_mark01_ammo_name
ids_name             = 265163
; !torpedo01_mark01_ammo_info
ids_info             = 266163
mass                 = 1
volume               = 0.000000

[Gun]
nickname             = torpedo01_mark01
; !torpedo01_mark01_name
ids_name             = 263163
; !torpedo01_mark01_info
ids_info             = 264163
DA_archetype         = equipment\models\torpedoes\ge_torpedo.3db
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1405
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_torpedo_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 16.700001
toughness            = 12.100000
projectile_archetype = torpedo01_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel    = 3.555600
delay    = 0

[Explosion]
nickname      = torpedo01_mark02_explosion
effect        = ku_torpedo01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 25
hull_damage   = 11736
energy_damage = 0
impulse       = 0

[Munition]
nickname             = torpedo01_mark02_ammo
explosion_arch       = torpedo01_mark02_explosion
loot_appearance      = ammo_crate
units_per_container  = 1
hp_type              = hp_torpedo
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_torpedo
detonation_dist      = 6.250000
lifetime             = 56.250000
Motor                = torpedo01_mark02_motor
force_gun_ori        = false
const_effect         = ku_torpedo01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2700
seeker_fov_deg       = 35
max_angular_velocity = 0.580670
DA_archetype         = equipment\models\torpedoes\ge_torpedo.3db
material_library     = equipment\models\ge_equip.mat
; !torpedo01_mark02_ammo_name
ids_name             = 265164
; !torpedo01_mark02_ammo_info
ids_info             = 266164
mass                 = 1
volume               = 0.000000

[Gun]
nickname             = torpedo01_mark02
; !torpedo01_mark02_name
ids_name             = 263164
; !torpedo01_mark02_info
ids_info             = 264164
DA_archetype         = equipment\models\torpedoes\ge_torpedo.3db
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 6752
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_torpedo_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 20
toughness            = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine01_mark01_explosion
effect        = li_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 50
hull_damage   = 1200
energy_damage = 0
impulse       = 12000

[MineDropper]
nickname             = mine01_mark01
; !mine01_mark01_name
ids_name             = 459373
; !mine01_mark01_info
ids_info             = 459374
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 40
toughness            = 10.000000
projectile_archetype = mine01_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine01_mark02_explosion
effect        = br_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 50
hull_damage   = 2400
energy_damage = 0
impulse       = 24000

[MineDropper]
nickname             = mine01_mark02
; !mine01_mark02_name
ids_name             = 459377
; !mine01_mark02_info
ids_info             = 459378
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1800
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 20
toughness            = 10.000000
projectile_archetype = mine01_mark02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine01_mark03_explosion
effect        = ku_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 48
hull_damage   = 1
energy_damage = 4800
impulse       = 1000

[MineDropper]
nickname             = mine01_mark03
; !mine01_mark03_name
ids_name             = 459381
; !mine01_mark03_info
ids_info             = 459382
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 40
toughness            = 2.000000
projectile_archetype = mine01_mark03_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine01_mark04_explosion
effect        = rh_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 32
hull_damage   = 960
energy_damage = 0
impulse       = 9600

[MineDropper]
nickname             = mine01_mark04
; !mine01_mark04_name
ids_name             = 459385
; !mine01_mark04_info
ids_info             = 459386
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1400
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.5
muzzle_velocity      = 20
toughness            = 10.000000
projectile_archetype = mine01_mark04_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine01_mark05_explosion
effect        = pi_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1280
energy_damage = 0
impulse       = 12800

[MineDropper]
nickname             = mine01_mark05
; !mine01_mark05_name
ids_name             = 459389
; !mine01_mark05_info
ids_info             = 459390
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1200
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.5
muzzle_velocity      = 20
toughness            = 2.000000
projectile_archetype = mine01_mark05_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine02_mark01_explosion
effect        = li_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 48
hull_damage   = 5
energy_damage = 200
impulse       = 30000

[Mine]
nickname         = mine02_mark01_ammo
explosion_arch   = mine02_mark01_explosion
; loot_appearance = ammo_crate
; units_per_container = 10
requires_ammo    = true
hit_pts          = 10
one_shot_sound   = fire_mine_tracking
detonation_dist  = 16
lifetime         = 10
force_gun_ori    = true
DA_archetype     = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
; !mine02_mark01_ammo_name
ids_name         = 265170
; !mine02_mark01_ammo_info
ids_info         = 266170
mass             = 0.100000
volume           = 0.000000
owner_safe_time  = 4
linear_drag      = 0.500000
seek_dist        = 400
top_speed        = 90
acceleration     = 200
const_effect     = li_mine02
lootable         = false

[MineDropper]
nickname             = mine02_mark01
; !mine02_mark01_name
ids_name             = 263170
; !mine02_mark01_info
ids_info             = 264170
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 20
toughness            = 10.000000
projectile_archetype = mine02_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = false
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine02_mark02_explosion
effect        = li_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 48
hull_damage   = 5
energy_damage = 1000
impulse       = 30000

[Mine]
nickname            = mine02_mark02_ammo
explosion_arch      = mine02_mark02_explosion
loot_appearance     = ammo_crate
units_per_container = 10
requires_ammo       = true
hit_pts             = 2
one_shot_sound      = fire_mine_tracking
detonation_dist     = 4
lifetime            = 10
force_gun_ori       = true
DA_archetype        = equipment\models\mines\br_plasma_mine.3db
material_library    = equipment\models\br_equip.mat
; !mine02_mark02_ammo_name
ids_name            = 265171
; !mine02_mark02_ammo_info
ids_info            = 266171
mass                = 0.100000
volume              = 0.000000
owner_safe_time     = 4
linear_drag         = 0.400000
seek_dist           = 400
top_speed           = 90
acceleration        = 200
const_effect        = br_mine02

[MineDropper]
nickname             = mine02_mark02
; !mine02_mark02_name
ids_name             = 263171
; !mine02_mark02_info
ids_info             = 264171
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1026
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 20
toughness            = 6.300000
projectile_archetype = mine02_mark02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine02_mark03_explosion
effect        = ku_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1054
energy_damage = 0
impulse       = 0

[Mine]
nickname            = mine02_mark03_ammo
explosion_arch      = mine02_mark03_explosion
loot_appearance     = ammo_crate
units_per_container = 10
requires_ammo       = true
hit_pts             = 2
one_shot_sound      = fire_mine_tracking
detonation_dist     = 4
lifetime            = 10
force_gun_ori       = true
DA_archetype        = equipment\models\mines\br_plasma_mine.3db
material_library    = equipment\models\br_equip.mat
; !mine02_mark03_ammo_name
ids_name            = 265172
; !mine02_mark03_ammo_info
ids_info            = 266172
mass                = 0.100000
volume              = 0.000000
owner_safe_time     = 4
linear_drag         = 0.400000
seek_dist           = 400
top_speed           = 80
acceleration        = 200
const_effect        = ku_mine02

[MineDropper]
nickname             = mine02_mark03
; !mine02_mark03_name
ids_name             = 263172
; !mine02_mark03_info
ids_info             = 264172
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 20
toughness            = 10.500000
projectile_archetype = mine02_mark03_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine02_mark04_explosion
effect        = rh_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2120
energy_damage = 0
impulse       = 0

[Mine]
nickname            = mine02_mark04_ammo
explosion_arch      = mine02_mark04_explosion
loot_appearance     = ammo_crate
units_per_container = 10
requires_ammo       = true
hit_pts             = 2
one_shot_sound      = fire_mine_tracking
detonation_dist     = 4
lifetime            = 10
force_gun_ori       = true
DA_archetype        = equipment\models\mines\br_plasma_mine.3db
material_library    = equipment\models\br_equip.mat
; !mine02_mark04_ammo_name
ids_name            = 265173
; !mine02_mark04_ammo_info
ids_info            = 266173
mass                = 0.100000
volume              = 0.000000
owner_safe_time     = 4
linear_drag         = 0.400000
seek_dist           = 400
top_speed           = 80
acceleration        = 200
const_effect        = rh_mine02

[MineDropper]
nickname             = mine02_mark04
; !mine02_mark04_name
ids_name             = 263173
; !mine02_mark04_info
ids_info             = 264173
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4215
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 20
toughness            = 21.200001
projectile_archetype = mine02_mark04_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Explosion]
nickname      = mine02_mark05_explosion
effect        = pi_mine02_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 3912
energy_damage = 0
impulse       = 0

[Mine]
nickname            = mine02_mark05_ammo
explosion_arch      = mine02_mark05_explosion
loot_appearance     = ammo_crate
units_per_container = 10
requires_ammo       = true
hit_pts             = 2
one_shot_sound      = fire_mine_tracking
detonation_dist     = 4
lifetime            = 10
force_gun_ori       = true
DA_archetype        = equipment\models\mines\br_plasma_mine.3db
material_library    = equipment\models\br_equip.mat
; !mine02_mark05_ammo_name
ids_name            = 265174
; !mine02_mark05_ammo_info
ids_info            = 266174
mass                = 0.100000
volume              = 0.000000
owner_safe_time     = 4
linear_drag         = 0.400000
seek_dist           = 400
top_speed           = 80
acceleration        = 200
const_effect        = pi_mine02

[MineDropper]
nickname             = mine02_mark05
; !mine02_mark05_name
ids_name             = 263174
; !mine02_mark05_info
ids_info             = 264174
DA_archetype         = equipment\models\weapons\li_cm_dropper01.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 6752
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 20
toughness            = 39.099998
projectile_archetype = mine02_mark05_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = li_cruiser_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 180
energy_damage       = 30
one_shot_sound      = fire_mass_light03
munition_hit_effect = mass_hit_light01
const_effect        = lsf_gun01_mark01_proj
weapon_type         = Li_Mass
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_cruiser_turret01
; !li_cruiser_turret01_name
ids_name             = 263376
; !li_cruiser_turret01_info
ids_info             = 264376
DA_archetype         = equipment\models\turret\li_turret05b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 100800
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.062500
muzzle_velocity      = 1000
toughness            = 10.000000
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 350

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = li_cruiser_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 420
energy_damage       = 110
one_shot_sound      = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_cruiser_turret02
; !li_cruiser_turret02_name
ids_name             = 263376
; !li_cruiser_turret02_info
ids_info             = 264376
DA_archetype         = equipment\models\turret\li_turret05b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 102800
explosion_resistance = 0.500000
debris_type          = debris_turret_med
hp_gun_type          = hp_gun_special_4
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 295
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 43.010370
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 350

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = li_cruiser_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 22100
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 6.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_cruiser_turret03
; !li_cruiser_turret03_name
ids_name             = 263376
; !li_cruiser_turret03_info
ids_info             = 264376
DA_archetype         = equipment\models\turret\li_turret05b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 24400
explosion_resistance = 0.500000
debris_type          = debris_turret_med
hp_gun_type          = hp_turret_special_10
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 3110
refire_delay         = 1.00
muzzle_velocity      = 250
toughness            = 212.800000
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 15
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 350

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = li_cruiser_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2048
energy_damage       = 204
one_shot_sound      = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_cruiser_turret04
; !li_cruiser_turret04_name
ids_name             = 263376
; !li_cruiser_turret04_info
ids_info             = 264376
DA_archetype         = equipment\models\turret\li_turret05b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 102800
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 295
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 43.010370
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 350

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = li_cruiser_forward_gun01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8192
energy_damage       = 360
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect        = li_cruiser_maingun
weapon_type         = W_Li_Capship
lifetime            = 4
force_gun_ori       = true
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_cruiser_forward_gun01
; !li_cruiser_forward_gun01_name
ids_name             = 263377
; !li_cruiser_forward_gun01_info
ids_info             = 264377
DA_archetype         = equipment\models\turret\li_cruiser_gun01.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 92860
explosion_resistance = 0.250000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3.000000
muzzle_velocity      = 500
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 0
lootable             = false
LODranges            = 0, 10

[Motor]
nickname = li_cruiser_missile_turret01_motor
lifetime = 4
accel    = 100
delay    = 0

[Explosion]
nickname      = li_cruiser_missile_turret01_explosion
effect        = li_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2000
energy_damage = 1000
impulse       = 30000

[Munition]
nickname             = li_cruiser_missile_turret01_ammo
explosion_arch       = li_cruiser_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 10
Motor                = li_cruiser_missile_turret01_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2250
seeker_fov_deg       = 100
max_angular_velocity = 2.750000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_cruiser_missile_turret01
; !li_cruiser_missile_turret01_name
ids_name             = 263378
; !li_cruiser_missile_turret01_info
ids_info             = 264378
DA_archetype         = equipment\models\turret\li_turret05b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 94800
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 4.000000
muzzle_velocity      = 100
toughness            = 10.000000
light_anim           = l_gun01_flash
projectile_archetype = li_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = li_battleship_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_battleship_turret01
; !li_battleship_turret01_name
ids_name             = 263379
; !li_battleship_turret01_info
ids_info             = 264379
DA_archetype         = equipment\models\turret\li_turret01.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 82800
explosion_resistance = 0.500000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 1000

[Munition]
nickname            = li_battleship_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1500
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_battleship_turret02
; !li_battleship_turret02_name
ids_name             = 263380
; !li_battleship_turret02_info
ids_info             = 264380
DA_archetype         = equipment\models\turret\li_turret02.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 48800
explosion_resistance = 0.500000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 60
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 1000

[Munition]
nickname            = li_battleship_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.750000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_battleship_turret03
; !li_battleship_turret03_name
ids_name             = 263381
; !li_battleship_turret03_info
ids_info             = 264381
DA_archetype         = equipment\models\turret\li_turret03.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 32800
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 75
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 800

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = li_battleship_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 250
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_battleship_turret04
; !li_battleship_turret04_name
ids_name             = 263382
; !li_battleship_turret04_info
ids_info             = 264382
DA_archetype         = equipment\models\turret\li_turret04.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 32800
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.125000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel    = 166.666702
delay    = 0

[Explosion]
nickname      = li_battleship_flak_turret01_explosion
effect        = li_flakcannon01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 81.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname         = li_battleship_flak_turret01_ammo
explosion_arch   = li_battleship_flak_turret01_explosion
hp_type          = hp_gun
requires_ammo    = false
hit_pts          = 2
one_shot_sound   = fire_capship
detonation_dist  = 4
lifetime         = 5
Motor            = li_battleship_flak_turret01_motor
force_gun_ori    = false
const_effect     = li_flakcannon01_proj
HP_trail_parent  = HPExhaust
seeker           = DUMB
DA_archetype     = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass             = 1
volume           = 0.000100

[Gun]
nickname             = li_battleship_flak_turret01
; !li_battleship_flak_turret01_name
ids_name             = 263383
; !li_battleship_flak_turret01_info
ids_info             = 264383
DA_archetype         = equipment\models\turret\li_turret04b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 8800
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 83.300003
toughness            = 1.600000
flash_particle_name  = li_flakcannon01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_missile_turret01_motor
lifetime = 2
accel    = 75
delay    = 0

[Explosion]
nickname      = li_battleship_missile_turret01_explosion
effect        = li_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 32
hull_damage   = 768
energy_damage = 300
impulse       = 7500

[Munition]
nickname             = li_battleship_missile_turret01_ammo
explosion_arch       = li_battleship_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_battleship_missile_turret01_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 135
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_battleship_missile_turret01
; !li_battleship_missile_turret01_name
ids_name             = 263384
; !li_battleship_missile_turret01_info
ids_info             = 264384
DA_archetype         = equipment\models\turret\li_turret04b.cmp
material_library     = equipment\models\li_turret.mat
HP_child             = HPConnect
hit_pts              = 8800
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 65
toughness            = 10.000000
light_anim           = l_gun01_flash
projectile_archetype = li_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = li_prison_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 256
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_prison_turret01
; !li_prison_turret01_name
ids_name             = 263385
; !li_prison_turret01_info
ids_info             = 264385
DA_archetype         = equipment\models\turret\prison_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 0.800000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = br_destroyer_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect        = br_gunboat_maingun
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_destroyer_turret01
; !br_destroyer_turret01_name
ids_name             = 263400
; !br_destroyer_turret01_info
ids_info             = 264400
DA_archetype         = equipment\models\turret\br_turret01.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.500000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_destroyer_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_destroyer_turret02
; !br_destroyer_turret02_name
ids_name             = 263401
; !br_destroyer_turret02_info
ids_info             = 264401
DA_archetype         = equipment\models\turret\br_turret02.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.500000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1000

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = br_destroyer_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_destroyer_turret03
; !br_destroyer_turret03_name
ids_name             = 263402
; !br_destroyer_turret03_info
ids_info             = 264402
DA_archetype         = equipment\models\turret\br_turret03.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 600

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_destroyer_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_destroyer_turret04
; !br_destroyer_turret04_name
ids_name             = 263403
; !br_destroyer_turret04_info
ids_info             = 264403
DA_archetype         = equipment\models\turret\br_turret04.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 500

[Motor]
nickname = br_destroyer_missile_turret01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = br_destroyer_missile_turret01_explosion
effect        = br_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 102
energy_damage = 0
impulse       = 0

[Munition]
nickname             = br_destroyer_missile_turret01_ammo
explosion_arch       = br_destroyer_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = br_destroyer_missile_turret01_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_destroyer_missile_turret01
; !br_destroyer_missile_turret01_name
ids_name             = 263404
; !br_destroyer_missile_turret01_info
ids_info             = 264404
DA_archetype         = equipment\models\turret\br_turret04b.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 66.699997
toughness            = 2.000000
light_anim           = l_gun01_flash
projectile_archetype = br_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = br_gunboat_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 512
energy_damage       = 0
weapon_type         = Pi_Cannon
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_gunboat_turret01
; !br_gunboat_turret01_name
ids_name             = 263405
; !br_gunboat_turret01_info
ids_info             = 264405
DA_archetype         = equipment\models\turret\br_turret03.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 26576
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.333333
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 30
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 600

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_gunboat_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 256
energy_damage       = 256
weapon_type         = Pi_Cannon
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_gunboat_turret02
; !br_gunboat_turret02_name
ids_name             = 263406
; !br_gunboat_turret02_info
ids_info             = 264406
DA_archetype         = equipment\models\turret\br_turret04.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 26576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.666667
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = br_gunboat_forward_gun01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8192
energy_damage       = 0
weapon_type         = Pi_Cannon
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect        = br_gunboat_maingun
lifetime            = 3
force_gun_ori       = true
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_gunboat_forward_gun01
; !br_gunboat_forward_gun01_name
ids_name             = 263407
; !br_gunboat_forward_gun01_info
ids_info             = 264407
DA_archetype         = equipment\models\turret\br_gunboat_gun01.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 83076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3.000000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 1200

[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = br_gunboat_missile_turret01_explosion
effect        = br_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 102
energy_damage = 0
impulse       = 0

[Munition]
nickname             = br_gunboat_missile_turret01_ammo
explosion_arch       = br_gunboat_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = br_gunboat_missile_turret01_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_gunboat_missile_turret01
; !br_gunboat_missile_turret01_name
ids_name             = 263408
; !br_gunboat_missile_turret01_info
ids_info             = 264408
DA_archetype         = equipment\models\turret\br_turret04b.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 66.699997
toughness            = 2.000000
light_anim           = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = br_battleship_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect        = br_gunboat_maingun
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_battleship_turret01
; !br_battleship_turret01_name
ids_name             = 263409
; !br_battleship_turret01_info
ids_info             = 264409
DA_archetype         = equipment\models\turret\br_turret01.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_battleship_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_battleship_turret02
; !br_battleship_turret02_name
ids_name             = 263410
; !br_battleship_turret02_info
ids_info             = 264410
DA_archetype         = equipment\models\turret\br_turret02.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1000

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = br_battleship_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_battleship_turret03
; !br_battleship_turret03_name
ids_name             = 263411
; !br_battleship_turret03_info
ids_info             = 264411
DA_archetype         = equipment\models\turret\br_turret03.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 600

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_battleship_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_battleship_turret04
; !br_battleship_turret04_name
ids_name             = 263412
; !br_battleship_turret04_info
ids_info             = 264412
DA_archetype         = equipment\models\turret\br_turret04.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_flak_turret01_motor
lifetime = 1
accel    = 166.666702
delay    = 0

[Explosion]
nickname      = br_battleship_flak_turret01_explosion
effect        = br_flakcannon01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 2
hull_damage   = 102
energy_damage = 0
impulse       = 0

[Munition]
nickname         = br_battleship_flak_turret01_ammo
explosion_arch   = br_battleship_flak_turret01_explosion
hp_type          = hp_gun
requires_ammo    = false
hit_pts          = 2
one_shot_sound   = fire_capship
detonation_dist  = 0.500000
lifetime         = 5
Motor            = br_battleship_flak_turret01_motor
force_gun_ori    = false
const_effect     = br_flakcannon01_proj
HP_trail_parent  = HPExhaust
seeker           = DUMB
DA_archetype     = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass             = 1
volume           = 0.000100

[Gun]
nickname             = br_battleship_flak_turret01
; !br_battleship_flak_turret01_name
ids_name             = 263413
; !br_battleship_flak_turret01_info
ids_info             = 264413
DA_archetype         = equipment\models\turret\br_turret04b.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 83.300003
toughness            = 2.000000
flash_particle_name  = br_flakcannon01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_missile_turret01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = br_battleship_missile_turret01_explosion
effect        = br_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 102
energy_damage = 0
impulse       = 0

[Munition]
nickname             = br_battleship_missile_turret01_ammo
explosion_arch       = br_battleship_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = br_battleship_missile_turret01_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_battleship_missile_turret01
; !br_battleship_missile_turret01_name
ids_name             = 263414
; !br_battleship_missile_turret01_info
ids_info             = 264414
DA_archetype         = equipment\models\turret\br_turret04b.cmp
material_library     = equipment\models\br_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 66.699997
toughness            = 2.000000
light_anim           = l_gun01_flash
projectile_archetype = br_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = br_prison_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_prison_turret01
; !br_prison_turret01_name
ids_name             = 263415
; !br_prison_turret01_info
ids_info             = 264415
DA_archetype         = equipment\models\turret\prison_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 550

[Munition]
nickname            = ku_destroyer_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_gunboat_maingun
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_destroyer_turret01
; !ku_destroyer_turret01_name
ids_name             = 263430
; !ku_destroyer_turret01_info
ids_info             = 264430
DA_archetype         = equipment\models\turret\ku_turret01.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 800

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = ku_destroyer_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_destroyer_turret02
; !ku_destroyer_turret02_name
ids_name             = 263431
; !ku_destroyer_turret02_info
ids_info             = 264431
DA_archetype         = equipment\models\turret\ku_turret02.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 600

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = ku_destroyer_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_destroyer_turret03
; !ku_destroyer_turret03_name
ids_name             = 263432
; !ku_destroyer_turret03_info
ids_info             = 264432
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 500

[LOD]
obj       = barrel
LODranges = 0, 350

[Motor]
nickname = ku_destroyer_missile_turret01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ku_destroyer_missile_turret01_explosion
effect        = ku_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 263.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ku_destroyer_missile_turret01_ammo
explosion_arch       = ku_destroyer_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = ku_destroyer_missile_turret01_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_destroyer_missile_turret01
; !ku_destroyer_missile_turret01_name
ids_name             = 263433
; !ku_destroyer_missile_turret01_info
ids_info             = 264433
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 66.699997
toughness            = 5.300000
light_anim           = l_gun01_flash
projectile_archetype = ku_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = ku_gunboat_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_gunboat_turret01
; !ku_gunboat_turret01_name
ids_name             = 263434
; !ku_gunboat_turret01_info
ids_info             = 264434
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 500

[LOD]
obj       = barrel
LODranges = 0, 350

[Munition]
nickname            = ku_gunboat_forward_gun01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 815
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_gunboat_maingun
lifetime            = 2
force_gun_ori       = true
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_gunboat_forward_gun01
; !ku_gunboat_forward_gun01_name
ids_name             = 263435
; !ku_gunboat_forward_gun01_info
ids_info             = 264435
DA_archetype         = equipment\models\turret\ku_gunboat_gun01.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 81024
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 16.299999
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 1200

[Motor]
nickname = ku_gunboat_missile_turret01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ku_gunboat_missile_turret01_explosion
effect        = ku_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 263.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ku_gunboat_missile_turret01_ammo
explosion_arch       = ku_gunboat_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = ku_gunboat_missile_turret01_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_gunboat_missile_turret01
; !ku_gunboat_missile_turret01_name
ids_name             = 263436
; !ku_gunboat_missile_turret01_info
ids_info             = 264436
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 66.699997
toughness            = 5.300000
light_anim           = l_gun01_flash
projectile_archetype = ku_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = ku_battleship_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_gunboat_maingun
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_battleship_turret01
; !ku_battleship_turret01_name
ids_name             = 263437
; !ku_battleship_turret01_info
ids_info             = 264437
DA_archetype         = equipment\models\turret\ku_turret01.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 800

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = ku_battleship_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_battleship_turret02
; !ku_battleship_turret02_name
ids_name             = 263438
; !ku_battleship_turret02_info
ids_info             = 264438
DA_archetype         = equipment\models\turret\ku_turret02.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 600

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = ku_battleship_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 131.800003
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_battleship_turret03
; !ku_battleship_turret03_name
ids_name             = 263439
; !ku_battleship_turret03_info
ids_info             = 264439
DA_archetype         = equipment\models\turret\ku_turret03.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.600000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 600

[LOD]
obj       = barrel
LODranges = 0, 800

[Munition]
nickname            = ku_battleship_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_battleship_turret04
; !ku_battleship_turret04_name
ids_name             = 263440
; !ku_battleship_turret04_info
ids_info             = 264440
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 500

[LOD]
obj       = barrel
LODranges = 0, 350

[Motor]
nickname = ku_battleship_flak_turret01_motor
lifetime = 1
accel    = 166.666702
delay    = 0

[Explosion]
nickname      = ku_battleship_flak_turret01_explosion
effect        = ku_flakcannon01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 2
hull_damage   = 263.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname         = ku_battleship_flak_turret01_ammo
explosion_arch   = ku_battleship_flak_turret01_explosion
hp_type          = hp_gun
requires_ammo    = false
hit_pts          = 2
one_shot_sound   = fire_capship
detonation_dist  = 0.500000
lifetime         = 5
Motor            = ku_battleship_flak_turret01_motor
force_gun_ori    = false
const_effect     = ku_flakcannon01_proj
HP_trail_parent  = HPExhaust
seeker           = DUMB
DA_archetype     = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass             = 1
volume           = 0.000100

[Gun]
nickname             = ku_battleship_flak_turret01
; !ku_battleship_flak_turret01_name
ids_name             = 263441
; !ku_battleship_flak_turret01_info
ids_info             = 264441
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 83.300003
toughness            = 5.300000
flash_particle_name  = ku_flakcannon01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 500

[LOD]
obj       = barrel
LODranges = 0, 350

[Motor]
nickname = ku_battleship_missile_turret01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ku_battleship_missile_turret01_explosion
effect        = ku_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1264
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ku_battleship_missile_turret01_ammo
explosion_arch       = ku_battleship_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = ku_battleship_missile_turret01_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_battleship_missile_turret01
; !ku_battleship_missile_turret01_name
ids_name             = 263442
; !ku_battleship_missile_turret01_info
ids_info             = 264442
DA_archetype         = equipment\models\turret\ku_turret04.cmp
material_library     = equipment\models\ku_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 4
muzzle_velocity      = 66.699997
toughness            = 3.200000
light_anim           = l_gun01_flash
projectile_archetype = ku_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = ku_prison_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 62.299999
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_prison_turret01
; !ku_prison_turret01_name
ids_name             = 263443
; !ku_prison_turret01_info
ids_info             = 264443
DA_archetype         = equipment\models\turret\prison_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 1.200000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 550

[Munition]
nickname            = rh_gun01_mark01_m1_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 21.700001
energy_damage       = 0
weapon_type         = W_Tachyon01
one_shot_sound      = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_gun01_mark01_m1
; !rh_gun01_mark01_m1_name
ids_name             = 263444
; !rh_gun01_mark01_m1_info
ids_info             = 264444
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_1
damage_per_fire      = 0
power_usage          = 8.150000
refire_delay         = 0.170000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 1.300000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_gun01_mark01_m3_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 33.200001
energy_damage       = 0
weapon_type         = W_Tachyon01
one_shot_sound      = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_gun01_mark01_m3
; !rh_gun01_mark01_m3_name
ids_name             = 263445
; !rh_gun01_mark01_m3_info
ids_info             = 264445
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_3
damage_per_fire      = 0
power_usage          = 12.450000
refire_delay         = 0.170000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 2.000000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m3_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_cruiser_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 7000
energy_damage       = 360
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_gunboat_maingun
weapon_type         = W_Rh_Capship
lifetime            = 2.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret01
; !rh_cruiser_turret01_name
ids_name             = 263460
; !rh_cruiser_turret01_info
ids_info             = 264460
DA_archetype         = equipment\models\turret\rh_turret01.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 82312
explosion_resistance = 0.500000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.500000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = rh_cruiser_turret01_rtc_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 5.400000
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_gunboat_maingun
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret01_rtc
; !rh_cruiser_turret01_rtc_name
ids_name             = 263461
; !rh_cruiser_turret01_rtc_info
ids_info             = 264461
DA_archetype         = equipment\models\turret\rh_turret01.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.500000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 5.090000
refire_delay         = 0.120000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_rtc_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = rh_cruiser_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 400
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret02
; !rh_cruiser_turret02_name
ids_name             = 263462
; !rh_cruiser_turret02_info
ids_info             = 264462
DA_archetype         = equipment\models\turret\rh_turret02.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 48312
explosion_resistance = 0.500000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 60
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = rh_cruiser_turret02_rtc_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8.200000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret02_rtc
; !rh_cruiser_turret02_rtc_name
ids_name             = 263463
; !rh_cruiser_turret02_rtc_info
ids_info             = 264463
DA_archetype         = equipment\models\turret\rh_turret02.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.500000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 5.090000
refire_delay         = 0.120000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_rtc_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = rh_cruiser_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 480
energy_damage       = 90
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret03
; !rh_cruiser_turret03_name
ids_name             = 263464
; !rh_cruiser_turret03_info
ids_info             = 264464
DA_archetype         = equipment\models\turret\rh_turret03.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 32312
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 75
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_cruiser_turret03_rtc_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8.200000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret03_rtc
; !rh_cruiser_turret03_rtc_name
ids_name             = 263465
; !rh_cruiser_turret03_rtc_info
ids_info             = 264465
DA_archetype         = equipment\models\turret\rh_turret03.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 5.090000
refire_delay         = 0.120000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_rtc_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_cruiser_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 220
energy_damage       = 60
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret04
; !rh_cruiser_turret04_name
ids_name             = 263466
; !rh_cruiser_turret04_info
ids_info             = 264466
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 32312
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = rh_cruiser_turret04_rtc_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 16.299999
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_cruiser_turret04_rtc
; !rh_cruiser_turret04_rtc_name
ids_name             = 263467
; !rh_cruiser_turret04_rtc_info
ids_info             = 264467
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 5.090000
refire_delay         = 0.120000
muzzle_velocity      = 1222.199951
toughness            = 1.300000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_rtc_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Motor]
nickname = rh_cruiser_missile_turret01_motor
lifetime = 5
accel    = 100
delay    = 0

[Explosion]
nickname      = rh_cruiser_missile_turret01_explosion
effect        = rh_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 3750
energy_damage = 1500
impulse       = 37500

[Munition]
nickname             = rh_cruiser_missile_turret01_ammo
explosion_arch       = rh_cruiser_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 8
lifetime             = 10
Motor                = rh_cruiser_missile_turret01_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 90
max_angular_velocity = 2.000000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_cruiser_missile_turret01
; !rh_cruiser_missile_turret01_name
ids_name             = 263468
; !rh_cruiser_missile_turret01_info
ids_info             = 264468
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 26860
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 4.000000
muzzle_velocity      = 150
toughness            = 10.000000
light_anim           = l_gun01_flash
projectile_archetype = rh_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 75
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_gunboat_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 580
energy_damage       = 180
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_gunboat_turret01
; !rh_gunboat_turret01_name
ids_name             = 263469
; !rh_gunboat_turret01_info
ids_info             = 264469
DA_archetype         = equipment\models\turret\rh_turret03.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 102312
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.333333
muzzle_velocity      = 1000
toughness            = 21.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 180
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_gunboat_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 330
energy_damage       = 90
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_gunboat_turret02
; !rh_gunboat_turret02_name
ids_name             = 263470
; !rh_gunboat_turret02_info
ids_info             = 264470
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 122312
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.111111
muzzle_velocity      = 1000
toughness            = 13.200000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = rh_gunboat_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1320
energy_damage       = 360
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.750000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_gunboat_turret03
; !rh_gunboat_turret03_name
ids_name             = 263470
; !rh_gunboat_turret03_info
ids_info             = 264470
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 122312
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.166667
muzzle_velocity      = 1000
toughness            = 13.200000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Munition]
nickname            = rh_gunboat_forward_gun01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8192
energy_damage       = 4096
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_gunboat_maingun
weapon_type         = W_Rh_Capship
lifetime            = 3
force_gun_ori       = true
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_gunboat_forward_gun01
; !rh_gunboat_forward_gun01_name
ids_name             = 263471
; !rh_gunboat_forward_gun01_info
ids_info             = 264471
DA_archetype         = equipment\models\turret\rh_gunboat_gun01.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 180580
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 750
toughness            = 10.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 0
lootable             = false
LODranges            = 0, 1200

[Motor]
nickname = rh_gunboat_missile_turret01_motor
lifetime = 4
accel    = 100
delay    = 0

[Explosion]
nickname      = rh_gunboat_missile_turret01_explosion
effect        = rh_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2000
energy_damage = 1000
impulse       = 30000

[Munition]
nickname             = rh_gunboat_missile_turret01_ammo
explosion_arch       = rh_gunboat_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 10
Motor                = rh_gunboat_missile_turret01_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2250
seeker_fov_deg       = 110
max_angular_velocity = 2.750000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_gunboat_missile_turret01
; !rh_gunboat_missile_turret01_name
ids_name             = 263472
; !rh_gunboat_missile_turret01_info
ids_info             = 264472
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 84800
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5.000000
muzzle_velocity      = 200
toughness            = 14.000000
light_anim           = l_gun01_flash
projectile_archetype = rh_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_battleship_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 8000
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_gunboat_maingun
weapon_type         = W_Rh_Capship
lifetime            = 2.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret01
; !rh_battleship_turret01_name
ids_name             = 263473
; !rh_battleship_turret01_info
ids_info             = 264473
DA_archetype         = equipment\models\turret\rh_turret01.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.500000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.500000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 60
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = rh_battleship_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 4000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret02
; !rh_battleship_turret02_name
ids_name             = 263474
; !rh_battleship_turret02_info
ids_info             = 264474
DA_archetype         = equipment\models\turret\rh_turret02.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.500000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 75
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = rh_battleship_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.750000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret03
; !rh_battleship_turret03_name
ids_name             = 263475
; !rh_battleship_turret03_info
ids_info             = 264475
DA_archetype         = equipment\models\turret\rh_turret03.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 75
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_battleship_turret04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 500
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret04
; !rh_battleship_turret04_name
ids_name             = 263476
; !rh_battleship_turret04_info
ids_info             = 264476
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_motor
lifetime = 1
accel    = 166.666702
delay    = 0

[Explosion]
nickname      = rh_battleship_flak_turret01_explosion
effect        = rh_flakcannon01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 2
hull_damage   = 158
energy_damage = 0
impulse       = 0

[Munition]
nickname         = rh_battleship_flak_turret01_ammo
explosion_arch   = rh_battleship_flak_turret01_explosion
hp_type          = hp_gun
requires_ammo    = false
hit_pts          = 2
one_shot_sound   = fire_capship
detonation_dist  = 0.500000
lifetime         = 5
Motor            = rh_battleship_flak_turret01_motor
force_gun_ori    = false
const_effect     = rh_flakcannon01_proj
HP_trail_parent  = HPExhaust
seeker           = DUMB
DA_archetype     = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass             = 1
volume           = 0.000100

[Gun]
nickname             = rh_battleship_flak_turret01
; !rh_battleship_flak_turret01_name
ids_name             = 263477
; !rh_battleship_flak_turret01_info
ids_info             = 264477
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 83.300003
toughness            = 3.200000
flash_particle_name  = rh_flakcannon01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_motor
lifetime = 4
accel    = 75
delay    = 0

[Explosion]
nickname      = rh_battleship_missile_turret01_explosion
effect        = rh_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 32
hull_damage   = 2250
energy_damage = 1500
impulse       = 22500

[Munition]
nickname             = rh_battleship_missile_turret01_ammo
explosion_arch       = rh_battleship_missile_turret01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 8
lifetime             = 15
Motor                = rh_battleship_missile_turret01_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 90
max_angular_velocity = 2.853330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_battleship_missile_turret01
; !rh_battleship_missile_turret01_name
ids_name             = 263478
; !rh_battleship_missile_turret01_info
ids_info             = 264478
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 31584
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.500000
muzzle_velocity      = 150
toughness            = 10.000000
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 75
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_battleship_turret01_a_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 174.899994
energy_damage       = 0
one_shot_sound      = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_gunboat_maingun
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret01_a
; !rh_battleship_turret01_a_name
ids_name             = 263479
; !rh_battleship_turret01_a_info
ids_info             = 264479
DA_archetype         = equipment\models\turret\rh_turret01.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.500000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 3.500000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret01_a_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = rh_battleship_turret02_a_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 265
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret02_a
; !rh_battleship_turret02_a_name
ids_name             = 263480
; !rh_battleship_turret02_a_info
ids_info             = 264480
DA_archetype         = equipment\models\turret\rh_turret02.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.500000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret02_a_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = rh_battleship_turret03_a_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 265
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret03_a
; !rh_battleship_turret03_a_name
ids_name             = 263481
; !rh_battleship_turret03_a_info
ids_info             = 264481
DA_archetype         = equipment\models\turret\rh_turret03.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.500000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_battleship_turret04_a_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 530
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_battleship_turret04_a
; !rh_battleship_turret04_a_name
ids_name             = 263482
; !rh_battleship_turret04_a_info
ids_info             = 264482
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_turret04_a_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_a_motor
lifetime = 1
accel    = 166.666702
delay    = 0

[Explosion]
nickname      = rh_battleship_flak_turret01_a_explosion
effect        = rh_flakcannon01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 2
hull_damage   = 530
energy_damage = 0
impulse       = 0

[Munition]
nickname         = rh_battleship_flak_turret01_a_ammo
explosion_arch   = rh_battleship_flak_turret01_a_explosion
hp_type          = hp_gun
requires_ammo    = false
hit_pts          = 2
one_shot_sound   = fire_capship
detonation_dist  = 0.500000
lifetime         = 5
Motor            = rh_battleship_flak_turret01_a_motor
force_gun_ori    = false
const_effect     = rh_flakcannon01_proj
HP_trail_parent  = HPExhaust
seeker           = DUMB
DA_archetype     = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass             = 1
volume           = 0.000100

[Gun]
nickname             = rh_battleship_flak_turret01_a
; !rh_battleship_flak_turret01_a_name
ids_name             = 263483
; !rh_battleship_flak_turret01_a_info
ids_info             = 264483
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 83.300003
toughness            = 10.600000
flash_particle_name  = rh_flakcannon01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_a_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 300

[LOD]
obj       = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_a_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = rh_battleship_missile_turret01_a_explosion
effect        = rh_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 815
energy_damage = 0
impulse       = 0

[Munition]
nickname             = rh_battleship_missile_turret01_a_ammo
explosion_arch       = rh_battleship_missile_turret01_a_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 4
lifetime             = 15
Motor                = rh_battleship_missile_turret01_a_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1500
seeker_fov_deg       = 35
max_angular_velocity = 2.903330
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_battleship_missile_turret01_a
; !rh_battleship_missile_turret01_a_name
ids_name             = 263484
; !rh_battleship_missile_turret01_a_info
ids_info             = 264484
DA_archetype         = equipment\models\turret\rh_turret04.cmp
material_library     = equipment\models\rh_turret.mat
HP_child             = HPConnect
hit_pts              = 81024
explosion_resistance = 0.500000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 66.699997
toughness            = 16.299999
light_anim           = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_a_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 500

[Munition]
nickname            = rh_prison_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 79
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_prison_turret01
; !rh_prison_turret01_name
ids_name             = 263485
; !rh_prison_turret01_info
ids_info             = 264485
DA_archetype         = equipment\models\turret\prison_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_med
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 1.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 450

[LOD]
obj       = barrel
LODranges = 0, 550

[Munition]
nickname            = co_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 14.700000
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect        = ci_laser_01_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun01_mark01
; !co_gun01_mark01_name
ids_name             = 263486
; !co_gun01_mark01_info
ids_info             = 264486
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_1
damage_per_fire      = 0
power_usage          = 4.580000
refire_delay         = 0.120000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 1.200000
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 18.400000
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect        = ci_laser_02_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun01_mark02
; !co_gun01_mark02_name
ids_name             = 263487
; !co_gun01_mark02_info
ids_info             = 264487
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_2
damage_per_fire      = 0
power_usage          = 5.740000
refire_delay         = 0.120000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 1.500000
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 22.400000
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect        = ci_laser_02_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun01_mark03
; !co_gun01_mark03_name
ids_name             = 263488
; !co_gun01_mark03_info
ids_info             = 264488
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_3
damage_per_fire      = 0
power_usage          = 7
refire_delay         = 0.120000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 1.800000
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 47.400002
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect        = ci_laser_03_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun01_mark04
; !co_gun01_mark04_name
ids_name             = 263489
; !co_gun01_mark04_info
ids_info             = 264489
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_6
damage_per_fire      = 0
power_usage          = 14.820000
refire_delay         = 0.120000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 3.800000
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 62.700001
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect        = ci_laser_03_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun01_mark05
; !co_gun01_mark05_name
ids_name             = 263490
; !co_gun01_mark05_info
ids_info             = 264490
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2632
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_7
damage_per_fire      = 0
power_usage          = 19.600000
refire_delay         = 0.120000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 5.000000
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 95.400002
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect        = ci_laser_04_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun01_mark06
; !co_gun01_mark06_name
ids_name             = 263491
; !co_gun01_mark06_info
ids_info             = 264491
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4215
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_8
damage_per_fire      = 0
power_usage          = 29.809999
refire_delay         = 0.120000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 7.600000
flash_particle_name  = ci_laser_04_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 4.600000
energy_damage       = 153
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect        = ci_pulse_01_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun02_mark01
; !co_gun02_mark01_name
ids_name             = 263492
; !co_gun02_mark01_info
ids_info             = 264492
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_2
damage_per_fire      = 0
power_usage          = 9.180000
refire_delay         = 0.250000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 5.600000
energy_damage       = 186.800003
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect        = ci_pulse_02_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun02_mark02
; !co_gun02_mark02_name
ids_name             = 263493
; !co_gun02_mark02_info
ids_info             = 264493
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_3
damage_per_fire      = 0
power_usage          = 11.210000
refire_delay         = 0.250000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 15.700000
energy_damage       = 522.799988
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect        = ci_pulse_03_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun02_mark03
; !co_gun02_mark03_name
ids_name             = 263494
; !co_gun02_mark03_info
ids_info             = 264494
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2632
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_7
damage_per_fire      = 0
power_usage          = 31.360001
refire_delay         = 0.250000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_gun02_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 23.900000
energy_damage       = 795
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect        = ci_pulse_04_proj
lifetime            = 0.800000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_gun02_mark04
; !co_gun02_mark04_name
ids_name             = 263495
; !co_gun02_mark04_info
ids_info             = 264495
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4215
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_8
damage_per_fire      = 0
power_usage          = 47.700001
refire_delay         = 0.250000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_04_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 14.700000
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect        = ci_laser_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_turret01_mark01
; !co_turret01_mark01_name
ids_name             = 263496
; !co_turret01_mark01_info
ids_info             = 264496
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 4.580000
refire_delay         = 0.120000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 1.200000
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 22.400000
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect        = ci_laser_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_turret01_mark02
; !co_turret01_mark02_name
ids_name             = 263497
; !co_turret01_mark02_info
ids_info             = 264497
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 7
refire_delay         = 0.120000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 1.800000
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 62.700001
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect        = ci_laser_03_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_turret01_mark03
; !co_turret01_mark03_name
ids_name             = 263498
; !co_turret01_mark03_info
ids_info             = 264498
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2632
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 19.600000
refire_delay         = 0.120000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 5.000000
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_turret02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 4.600000
energy_damage       = 153
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect        = ci_pulse_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_turret02_mark01
; !co_turret02_mark01_name
ids_name             = 263499
; !co_turret02_mark01_info
ids_info             = 264499
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 9.180000
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_turret02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 11.900000
energy_damage       = 395.299988
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect        = ci_pulse_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_turret02_mark02
; !co_turret02_mark02_name
ids_name             = 263500
; !co_turret02_mark02_info
ids_info             = 264500
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 23.719999
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_turret02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 23.900000
energy_damage       = 795
weapon_type         = W_Pulse01
one_shot_sound      = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect        = ci_pulse_03_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_turret02_mark03
; !co_turret02_mark03_name
ids_name             = 263501
; !co_turret02_mark03_info
ids_info             = 264501
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4215
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 47.700001
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 10.000000
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = co_transport_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 200
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_transport_turret01_mark01
; !co_transport_turret01_mark01_name
ids_name             = 263502
; !co_transport_turret01_mark01_info
ids_info             = 264502
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_transport_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 275
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_transport_turret01_mark02
; !co_transport_turret01_mark02_name
ids_name             = 263503
; !co_transport_turret01_mark02_info
ids_info             = 264503
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_transport_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 350
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_transport_turret01_mark03
; !co_transport_turret01_mark03_name
ids_name             = 263504
; !co_transport_turret01_mark03_info
ids_info             = 264504
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.500000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_transport_turret02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 200
energy_damage       = 50
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_transport_turret02_mark01
; !co_transport_turret02_mark01_name
ids_name             = 263505
; !co_transport_turret02_mark01_info
ids_info             = 264505
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 0.800000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 135
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_transport_turret02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 300
energy_damage       = 50
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_transport_turret02_mark02
; !co_transport_turret02_mark02_name
ids_name             = 263506
; !co_transport_turret02_mark02_info
ids_info             = 264506
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 135
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_transport_turret02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 450
energy_damage       = 50
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_transport_turret02_mark03
; !co_transport_turret02_mark03_name
ids_name             = 263507
; !co_transport_turret02_mark03_info
ids_info             = 264507
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.200000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 135
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = rh_transport_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 200
energy_damage       = 0
one_shot_sound      = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_transport_turret01_mark01
; !rh_transport_turret01_mark01_name
ids_name             = 263502
; !rh_transport_turret01_mark01_info
ids_info             = 264502
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = rh_transport_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 275
energy_damage       = 0
one_shot_sound      = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_transport_turret01_mark02
; !rh_transport_turret01_mark02_name
ids_name             = 263503
; !rh_transport_turret01_mark02_info
ids_info             = 264503
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = rh_transport_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 350
energy_damage       = 0
one_shot_sound      = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.500000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_transport_turret01_mark03
; !rh_transport_turret01_mark03_name
ids_name             = 263504
; !rh_transport_turret01_mark03_info
ids_info             = 264504
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.500000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = rh_transport_turret02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 200
energy_damage       = 50
one_shot_sound      = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_transport_turret02_mark01
; !rh_transport_turret02_mark01_name
ids_name             = 263505
; !rh_transport_turret02_mark01_info
ids_info             = 264505
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 0.800000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 135
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = rh_transport_turret02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 300
energy_damage       = 50
one_shot_sound      = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_transport_turret02_mark02
; !rh_transport_turret02_mark02_name
ids_name             = 263506
; !rh_transport_turret02_mark02_info
ids_info             = 264506
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 135
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = rh_transport_turret02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 450
energy_damage       = 50
one_shot_sound      = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_transport_turret02_mark03
; !rh_transport_turret02_mark03_name
ids_name             = 263507
; !rh_transport_turret02_mark03_info
ids_info             = 264507
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 24800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.200000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 135
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 81.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret01_mark01
; !co_train_turret01_mark01_name
ids_name             = 263508
; !co_train_turret01_mark01_info
ids_info             = 264508
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret01_mark02
; !co_train_turret01_mark02_name
ids_name             = 263509
; !co_train_turret01_mark02_info
ids_info             = 264509
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 124.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret01_mark03
; !co_train_turret01_mark03_name
ids_name             = 263510
; !co_train_turret01_mark03_info
ids_info             = 264510
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 2.500000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 26.900000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret02_mark01
; !co_train_turret02_mark01_name
ids_name             = 263511
; !co_train_turret02_mark01_info
ids_info             = 264511
DA_archetype         = equipment\models\turret\utility_turret02.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 33.700001
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret02_mark02
; !co_train_turret02_mark02_name
ids_name             = 263512
; !co_train_turret02_mark02_info
ids_info             = 264512
DA_archetype         = equipment\models\turret\utility_turret02.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 41.099998
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret02_mark03
; !co_train_turret02_mark03_name
ids_name             = 263513
; !co_train_turret02_mark03_info
ids_info             = 264513
DA_archetype         = equipment\models\turret\utility_turret02.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 0.800000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret03_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 40.799999
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret03_mark01
; !co_train_turret03_mark01_name
ids_name             = 263514
; !co_train_turret03_mark01_info
ids_info             = 264514
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 0.800000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret03_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret03_mark02
; !co_train_turret03_mark02_name
ids_name             = 263515
; !co_train_turret03_mark02_info
ids_info             = 264515
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 10.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_train_turret03_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 62.299999
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_train_turret03_mark03
; !co_train_turret03_mark03_name
ids_name             = 263516
; !co_train_turret03_mark03_info
ids_info             = 264516
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 1.200000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_miner_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 124.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_miner_turret01
; !co_miner_turret01_name
ids_name             = 263517
; !co_miner_turret01_info
ids_info             = 264517
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 2.500000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_miner_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 41.099998
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_miner_turret02
; !co_miner_turret02_name
ids_name             = 263518
; !co_miner_turret02_info
ids_info             = 264518
DA_archetype         = equipment\models\turret\utility_turret02.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 0.800000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_miner_turret03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 62.299999
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_miner_turret03
; !co_miner_turret03_name
ids_name             = 263519
; !co_miner_turret03_info
ids_info             = 264519
DA_archetype         = equipment\models\turret\utility_turret03.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 1.200000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_lifter_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 124.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_lifter_turret01
; !co_lifter_turret01_name
ids_name             = 263520
; !co_lifter_turret01_info
ids_info             = 264520
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 2.500000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_lifter_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_repair_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 124.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_repair_turret01
; !co_repair_turret01_name
ids_name             = 263521
; !co_repair_turret01_info
ids_info             = 264521
DA_archetype         = equipment\models\turret\utility_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 2.500000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname            = co_liner_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 62.299999
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
DA_archetype        = equipment\models\weapons\li_rad_missile.3db
material_library    = equipment\models\li_equip.mat
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_liner_turret01
; !co_liner_turret01_name
ids_name             = 263522
; !co_liner_turret01_info
ids_info             = 264522
DA_archetype         = equipment\models\turret\liner_turret01.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 9000
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 1.200000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_liner_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1200

[LOD]
obj       = barrel
LODranges = 0, 300

[Munition]
nickname       = nomad_gun01_mark01_ammo
hp_type        = hp_gun
requires_ammo  = false
hit_pts        = 2
hull_damage    = 232.300003
energy_damage  = 0
one_shot_sound = fire_no1
const_effect   = no_gun01_rank01_proj
lifetime       = 0.800000
force_gun_ori  = false
mass           = 1
volume         = 0.000100

[Gun]
nickname             = nomad_gun01_mark01
; !nomad_gun01_mark01_name
ids_name             = 263523
; !nomad_gun01_mark01_info
ids_info             = 264523
DA_archetype         = Equipment\models\weapons\no_fighter_gun.cmp
HP_child             = HPConnect
hit_pts              = 2632
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.330000
muzzle_velocity      = 750
toughness            = 7.000000
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20

[Munition]
nickname       = nomad_gun01_mark02_ammo
hp_type        = hp_gun
requires_ammo  = false
hit_pts        = 2
hull_damage    = 1630
energy_damage  = 0
one_shot_sound = fire_no1
const_effect   = no_gun01_rank01_proj
lifetime       = 0.800000
force_gun_ori  = false
mass           = 1
volume         = 0.000100

[Gun]
nickname             = nomad_gun01_mark02
; !nomad_gun01_mark02_name
ids_name             = 263524
; !nomad_gun01_mark02_info
ids_info             = 264524
DA_archetype         = Equipment\models\weapons\no_fighter_gun.cmp
HP_child             = HPConnect
hit_pts              = 6752
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 750
toughness            = 16.299999
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20

[Munition]
nickname       = nomad_gun01_mark03_ammo
hp_type        = hp_gun
requires_ammo  = false
hit_pts        = 2
hull_damage    = 1956
energy_damage  = 0
one_shot_sound = fire_no1
const_effect   = no_gun01_rank01_proj
lifetime       = 0.800000
force_gun_ori  = false
mass           = 1
volume         = 0.000100

[Gun]
nickname             = nomad_gun01_mark03
; !nomad_gun01_mark03_name
ids_name             = 263525
; !nomad_gun01_mark03_info
ids_info             = 264525
DA_archetype         = Equipment\models\weapons\no_fighter_gun.cmp
HP_child             = HPConnect
hit_pts              = 6752
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 750
toughness            = 19.600000
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20

[Motor]
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel    = 1152.000000
delay    = 0

[Explosion]
nickname      = nomad_cruise_disruptor01_explosion
effect        = no_cruisedis01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 25
hull_damage   = 530
energy_damage = 0
impulse       = 0

[Munition]
nickname             = nomad_cruise_disruptor01_ammo
explosion_arch       = nomad_cruise_disruptor01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_no_cruise_disruptor
detonation_dist      = 6.250000
lifetime             = 3.125000
Motor                = nomad_cruise_disruptor01_motor
force_gun_ori        = false
const_effect         = no_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2700
seeker_fov_deg       = 120
max_angular_velocity = 8.710000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000000

[Gun]
nickname             = nomad_cruise_disruptor01
; !nomad_cruise_disruptor01_name
ids_name             = 263526
; !nomad_cruise_disruptor01_info
ids_info             = 264526
DA_archetype         = Equipment\models\weapons\no_fighter_gun.cmp
HP_child             = HPConnect
hit_pts              = 4215
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 132.500000
refire_delay         = 0.500000
muzzle_velocity      = 360
toughness            = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20

[Munition]
nickname            = nomad_torpedo01_rtc_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 163
energy_damage       = 0
one_shot_sound      = fire_no_torpedo
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect        = rtc_nomadtorpedo_proj
lifetime            = 15
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nomad_torpedo01_rtc
; !nomad_torpedo01_rtc_name
ids_name             = 263527
; !nomad_torpedo01_rtc_info
ids_info             = 264527
DA_archetype         = Equipment\models\weapons\no_fighter_gun.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 109
toughness            = 1.600000
flash_particle_name  = rtc_nomadtorpedo_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_torpedo01_rtc_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = false
LODranges            = 0, 20

[Munition]
nickname            = nomad_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 697
energy_damage       = 0
one_shot_sound      = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect        = no_capgun01_proj
lifetime            = 1.200000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nomad_turret01_mark01
; !nomad_turret01_mark01_name
ids_name             = 263528
; !nomad_turret01_mark01_info
ids_info             = 264528
DA_archetype         = equipment\models\turret\no_gunship_turret.cmp
material_library     = ships\nomad\nomad_fx.txm
HP_child             = HPConnect
hit_pts              = 2632
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 1000
toughness            = 7.000000
flash_particle_name  = no_capgun01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 2000

[Munition]
nickname            = nomad_dyson_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 530
energy_damage       = 0
one_shot_sound      = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect        = no_capgun01_proj
lifetime            = 2
force_gun_ori       = false
DA_archetype        = equipment\models\weapons\li_rad_missile.3db
material_library    = equipment\models\li_equip.mat
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nomad_dyson_turret01
; !nomad_dyson_turret01_name
ids_name             = 263529
; !nomad_dyson_turret01_info
ids_info             = 264529
DA_archetype         = Equipment\models\turret\dyson_turret01.cmp
material_library     = Solar\Solar_mat_dyson_city.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1500
toughness            = 10.600000
flash_particle_name  = no_capgun01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_dyson_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 10000

[Munition]
nickname            = nomad_lair_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 530
energy_damage       = 0
one_shot_sound      = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect        = no_capgun01_proj
lifetime            = 2
force_gun_ori       = false
DA_archetype        = equipment\models\weapons\li_rad_missile.3db
material_library    = equipment\models\li_equip.mat
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nomad_lair_turret01
; !nomad_lair_turret01_name
ids_name             = 263530
; !nomad_lair_turret01_info
ids_info             = 264530
DA_archetype         = Solar\dockable\nomad_lair_turret01.cmp
material_library     = solar\nomad.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1500
toughness            = 10.600000
flash_particle_name  = no_capgun01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_lair_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 10000

[Munition]
nickname            = nomad_lair_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 265
energy_damage       = 0
one_shot_sound      = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect        = no_capgun01_proj
lifetime            = 0.900000
force_gun_ori       = false
DA_archetype        = equipment\models\weapons\li_rad_missile.3db
material_library    = equipment\models\li_equip.mat
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nomad_lair_turret02
; !nomad_lair_turret02_name
ids_name             = 263531
; !nomad_lair_turret02_info
ids_info             = 264531
DA_archetype         = Solar\dockable\nomad_lair_turret02.cmp
material_library     = solar\nomad.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = no_capgun01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nomad_lair_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 10000

[Munition]
nickname            = special_nomad_gun01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 635.700012
energy_damage       = 0
one_shot_sound      = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect        = no_gun01_rank01_proj
lifetime            = 1.166000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = special_nomad_gun01
; !special_nomad_gun01_name
ids_name             = 263532
; !special_nomad_gun01_info
ids_info             = 264532
DA_archetype         = equipment\models\weapons\co_proton_cooker.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 6752
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 600.299988
use_animation        = Sc_fire
toughness            = 25.400000
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = special_nomad_gun01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = special_nomad_gun02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 847.599976
energy_damage       = 0
one_shot_sound      = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect        = no_gun01_rank01_proj
lifetime            = 1.166000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = special_nomad_gun02
; !special_nomad_gun02_name
ids_name             = 263533
; !special_nomad_gun02_info
ids_info             = 264533
DA_archetype         = equipment\models\weapons\co_proton_cooker.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 6752
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.330000
muzzle_velocity      = 600.299988
use_animation        = Sc_fire
toughness            = 25.400000
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = special_nomad_gun03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 302
energy_damage       = 0
one_shot_sound      = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect        = no_gun01_rank01_proj
lifetime            = 1.166000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = special_nomad_gun03
; !special_nomad_gun03_name
ids_name             = 263534
; !special_nomad_gun03_info
ids_info             = 264534
DA_archetype         = equipment\models\weapons\co_proton_cooker.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2632
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_gun_special_7
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.330000
muzzle_velocity      = 600.299988
use_animation        = Sc_fire
toughness            = 9.100000
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = special_nomad_gun03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = loot_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 37.400002
energy_damage       = 0
weapon_type         = W_Laser01
one_shot_sound      = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = loot_turret01
; !loot_turret01_name
ids_name             = 263535
; !loot_turret01_info
ids_info             = 264535
DA_archetype         = equipment\models\weapons\li_smlturret.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 7.780000
refire_delay         = 0.120000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 3.000000
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = loot_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = small_station_turret_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 200
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = small_station_turret
; !small_station_turret_name
ids_name             = 263551
; !small_station_turret_info
ids_info             = 264551
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = small_station_turret_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = large_station_turret_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = large_station_turret
; !large_station_turret_name
ids_name             = 263552
; !large_station_turret_info
ids_info             = 264552
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 1.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = large_station_turret_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_small_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_small_station_turret01_mark01
; !li_small_station_turret01_mark01_name
ids_name             = 263553
; !li_small_station_turret01_mark01_info
ids_info             = 264553
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_large_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_large_station_turret01_mark01
; !li_large_station_turret01_mark01_name
ids_name             = 263554
; !li_large_station_turret01_mark01_info
ids_info             = 264554
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 2.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_small_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_small_station_turret01_mark02
; !li_small_station_turret01_mark02_name
ids_name             = 263555
; !li_small_station_turret01_mark02_info
ids_info             = 264555
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_large_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_large_station_turret01_mark02
; !li_large_station_turret01_mark02_name
ids_name             = 263556
; !li_large_station_turret01_mark02_info
ids_info             = 264556
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 3.200000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_small_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_small_station_turret01_mark03
; !li_small_station_turret01_mark03_name
ids_name             = 263557
; !li_small_station_turret01_mark03_info
ids_info             = 264557
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_large_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_large_station_turret01_mark03
; !li_large_station_turret01_mark03_name
ids_name             = 263558
; !li_large_station_turret01_mark03_info
ids_info             = 264558
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = br_small_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_small_station_turret01_mark01
; !br_small_station_turret01_mark01_name
ids_name             = 263559
; !br_small_station_turret01_mark01_info
ids_info             = 264559
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 8192
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = br_large_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_large_station_turret01_mark01
; !br_large_station_turret01_mark01_name
ids_name             = 263560
; !br_large_station_turret01_mark01_info
ids_info             = 264560
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 2.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = br_small_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_small_station_turret01_mark02
; !br_small_station_turret01_mark02_name
ids_name             = 263561
; !br_small_station_turret01_mark02_info
ids_info             = 264561
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = br_large_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_large_station_turret01_mark02
; !br_large_station_turret01_mark02_name
ids_name             = 263562
; !br_large_station_turret01_mark02_info
ids_info             = 264562
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 3.200000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = br_small_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_small_station_turret01_mark03
; !br_small_station_turret01_mark03_name
ids_name             = 263563
; !br_small_station_turret01_mark03_info
ids_info             = 264563
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = br_large_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_large_station_turret01_mark03
; !br_large_station_turret01_mark03_name
ids_name             = 263564
; !br_large_station_turret01_mark03_info
ids_info             = 264564
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = ku_small_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_small_station_turret01_mark01
; !ku_small_station_turret01_mark01_name
ids_name             = 263565
; !ku_small_station_turret01_mark01_info
ids_info             = 264565
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = ku_large_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 2
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_large_station_turret01_mark01
; !ku_large_station_turret01_mark01_name
ids_name             = 263566
; !ku_large_station_turret01_mark01_info
ids_info             = 264566
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 2.000000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = ku_small_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_small_station_turret01_mark02
; !ku_small_station_turret01_mark02_name
ids_name             = 263567
; !ku_small_station_turret01_mark02_info
ids_info             = 264567
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = ku_large_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 2
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_large_station_turret01_mark02
; !ku_large_station_turret01_mark02_name
ids_name             = 263568
; !ku_large_station_turret01_mark02_info
ids_info             = 264568
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 3.200000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = ku_small_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_small_station_turret01_mark03
; !ku_small_station_turret01_mark03_name
ids_name             = 263569
; !ku_small_station_turret01_mark03_info
ids_info             = 264569
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = ku_large_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 2
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_large_station_turret01_mark03
; !ku_large_station_turret01_mark03_name
ids_name             = 263570
; !ku_large_station_turret01_mark03_info
ids_info             = 264570
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = rh_small_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_small_station_turret01_mark01
; !rh_small_station_turret01_mark01_name
ids_name             = 263571
; !rh_small_station_turret01_mark01_info
ids_info             = 264571
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = rh_large_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_large_station_turret01_mark01
; !rh_large_station_turret01_mark01_name
ids_name             = 263572
; !rh_large_station_turret01_mark01_info
ids_info             = 264572
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 2.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = rh_small_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_small_station_turret01_mark02
; !rh_small_station_turret01_mark02_name
ids_name             = 263573
; !rh_small_station_turret01_mark02_info
ids_info             = 264573
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = rh_large_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_large_station_turret01_mark02
; !rh_large_station_turret01_mark02_name
ids_name             = 263574
; !rh_large_station_turret01_mark02_info
ids_info             = 264574
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 3.200000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = rh_small_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_small_station_turret01_mark03
; !rh_small_station_turret01_mark03_name
ids_name             = 263575
; !rh_small_station_turret01_mark03_info
ids_info             = 264575
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = rh_large_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_large_station_turret01_mark03
; !rh_large_station_turret01_mark03_name
ids_name             = 263576
; !rh_large_station_turret01_mark03_info
ids_info             = 264576
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = co_small_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_small_station_turret01_mark01
; !co_small_station_turret01_mark01_name
ids_name             = 263577
; !co_small_station_turret01_mark01_info
ids_info             = 264577
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = co_large_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 2
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_large_station_turret01_mark01
; !co_large_station_turret01_mark01_name
ids_name             = 263578
; !co_large_station_turret01_mark01_info
ids_info             = 264578
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 2.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = co_small_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_small_station_turret01_mark02
; !co_small_station_turret01_mark02_name
ids_name             = 263579
; !co_small_station_turret01_mark02_info
ids_info             = 264579
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = co_large_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 2
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_large_station_turret01_mark02
; !co_large_station_turret01_mark02_name
ids_name             = 263580
; !co_large_station_turret01_mark02_info
ids_info             = 264580
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 3.200000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = co_small_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_small_station_turret01_mark03
; !co_small_station_turret01_mark03_name
ids_name             = 263581
; !co_small_station_turret01_mark03_info
ids_info             = 264581
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = co_large_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 2
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_large_station_turret01_mark03
; !co_large_station_turret01_mark03_name
ids_name             = 263582
; !co_large_station_turret01_mark03_info
ids_info             = 264582
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = pi_small_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 100
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_small_station_turret01_mark01
; !pi_small_station_turret01_mark01_name
ids_name             = 263553
; !pi_small_station_turret01_mark01_info
ids_info             = 264553
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = pi_large_station_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 250
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_large_station_turret01_mark01
; !pi_large_station_turret01_mark01_name
ids_name             = 263554
; !pi_large_station_turret01_mark01_info
ids_info             = 264554
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 2.000000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = pi_small_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 150
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_small_station_turret01_mark02
; !pi_small_station_turret01_mark02_name
ids_name             = 263555
; !pi_small_station_turret01_mark02_info
ids_info             = 264555
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = pi_large_station_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2000
energy_damage       = 500
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_large_station_turret01_mark02
; !pi_large_station_turret01_mark02_name
ids_name             = 263556
; !pi_large_station_turret01_mark02_info
ids_info             = 264556
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 3.200000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = pi_small_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 200
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_small_station_turret01_mark03
; !pi_small_station_turret01_mark03_name
ids_name             = 263557
; !pi_small_station_turret01_mark03_info
ids_info             = 264557
DA_archetype         = equipment\models\turret\sp_turret01.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = pi_large_station_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3000
energy_damage       = 750
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 2.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_large_station_turret01_mark03
; !pi_large_station_turret01_mark03_name
ids_name             = 263558
; !pi_large_station_turret01_mark03_info
ids_info             = 264558
DA_archetype         = equipment\models\turret\sp_turret02.cmp
material_library     = equipment\models\sp_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_large
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 500
toughness            = 5.300000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 45
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 1700

[LOD]
obj       = barrel
LODranges = 0, 1200

[Munition]
nickname            = li_wp_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wp_turret01
; !li_wp_turret01_name
ids_name             = 263589
; !li_wp_turret01_info
ids_info             = 264589
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_motor
lifetime = 5
accel    = 50
delay    = 0

[Explosion]
nickname      = li_wp_turret02_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2250
energy_damage = 150
impulse       = 22500

[Munition]
nickname             = li_wp_turret02_ammo
explosion_arch       = li_wp_turret02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wp_turret02_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 2.5
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wp_turret02
; !li_wp_turret02_name
ids_name             = 263590
; !li_wp_turret02_info
ids_info             = 264590
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = li_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = li_wp_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wp_turret01_mark01
; !li_wp_turret01_mark01_name
ids_name             = 263591
; !li_wp_turret01_mark01_info
ids_info             = 264591
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = li_wp_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wp_turret01_mark02
; !li_wp_turret01_mark02_name
ids_name             = 263592
; !li_wp_turret01_mark02_info
ids_info             = 264592
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = li_wp_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wp_turret01_mark03
; !li_wp_turret01_mark03_name
ids_name             = 263593
; !li_wp_turret01_mark03_info
ids_info             = 264593
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = li_wp_turret01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 1000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Li_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wp_turret01_mark04
; !li_wp_turret01_mark04_name
ids_name             = 263594
; !li_wp_turret01_mark04_info
ids_info             = 264594
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wp_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_mark01_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = li_wp_turret02_mark01_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1250
energy_damage = 100
impulse       = 12500

[Munition]
nickname             = li_wp_turret02_mark01_ammo
explosion_arch       = li_wp_turret02_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wp_turret02_mark01_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 90
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wp_turret02_mark01
; !li_wp_turret02_mark01_name
ids_name             = 263595
; !li_wp_turret02_mark01_info
ids_info             = 264595
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 3.100000
projectile_archetype = li_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark02_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = li_wp_turret02_mark02_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2250
energy_damage = 200
impulse       = 22500

[Munition]
nickname             = li_wp_turret02_mark02_ammo
explosion_arch       = li_wp_turret02_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wp_turret02_mark02_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 90
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wp_turret02_mark02
; !li_wp_turret02_mark02_name
ids_name             = 263596
; !li_wp_turret02_mark02_info
ids_info             = 264596
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1026
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 4.700000
cruise_disruptor     = true
projectile_archetype = li_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark03_motor
lifetime = 5
accel    = 100
delay    = 0

[Explosion]
nickname      = li_wp_turret02_mark03_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 3000
energy_damage = 300
impulse       = 30000

[Munition]
nickname             = li_wp_turret02_mark03_ammo
explosion_arch       = li_wp_turret02_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wp_turret02_mark03_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 90
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wp_turret02_mark03
; !li_wp_turret02_mark03_name
ids_name             = 263597
; !li_wp_turret02_mark03_info
ids_info             = 264597
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 50
toughness            = 7.900000
projectile_archetype = li_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark04_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = li_wp_turret02_mark04_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 4500
energy_damage = 400
impulse       = 45000

[Munition]
nickname             = li_wp_turret02_mark04_ammo
explosion_arch       = li_wp_turret02_mark04_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wp_turret02_mark04_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 90
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wp_turret02_mark04
; !li_wp_turret02_mark04_name
ids_name             = 263598
; !li_wp_turret02_mark04_info
ids_info             = 264598
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 7.900000
projectile_archetype = li_wp_turret02_mark04_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = br_wp_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_wp_turret01_mark01
; !br_wp_turret01_mark01_name
ids_name             = 263599
; !br_wp_turret01_mark01_info
ids_info             = 264599
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_wp_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_wp_turret01_mark02
; !br_wp_turret01_mark02_name
ids_name             = 263600
; !br_wp_turret01_mark02_info
ids_info             = 264600
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = br_wp_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_wp_turret01_mark03
; !br_wp_turret01_mark03_name
ids_name             = 263601
; !br_wp_turret01_mark03_info
ids_info             = 264601
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = br_wp_turret02_mark01_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = br_wp_turret02_mark01_explosion
effect        = br_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 750
energy_damage = 0
impulse       = 5000

[Munition]
nickname             = br_wp_turret02_mark01_ammo
explosion_arch       = br_wp_turret02_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 16
Motor                = br_wp_turret02_mark01_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_wp_turret02_mark01
; !br_wp_turret02_mark01_name
ids_name             = 263602
; !br_wp_turret02_mark01_info
ids_info             = 264602
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 3.100000
projectile_archetype = br_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark02_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = br_wp_turret02_mark02_explosion
effect        = br_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 1500
energy_damage = 0
impulse       = 7500

[Munition]
nickname             = br_wp_turret02_mark02_ammo
explosion_arch       = br_wp_turret02_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = br_wp_turret02_mark02_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_wp_turret02_mark02
; !br_wp_turret02_mark02_name
ids_name             = 263603
; !br_wp_turret02_mark02_info
ids_info             = 264603
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1026
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 4.700000
projectile_archetype = br_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark03_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = br_wp_turret02_mark03_explosion
effect        = br_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 2000
energy_damage = 0
impulse       = 15000

[Munition]
nickname             = br_wp_turret02_mark03_ammo
explosion_arch       = br_wp_turret02_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = br_wp_turret02_mark03_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_wp_turret02_mark03
; !br_wp_turret02_mark03_name
ids_name             = 263604
; !br_wp_turret02_mark03_info
ids_info             = 264604
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 7.900000
projectile_archetype = br_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = ku_wp_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_wp_turret01_mark01
; !ku_wp_turret01_mark01_name
ids_name             = 263605
; !ku_wp_turret01_mark01_info
ids_info             = 264605
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = ku_wp_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_wp_turret01_mark02
; !ku_wp_turret01_mark02_name
ids_name             = 263606
; !ku_wp_turret01_mark02_info
ids_info             = 264606
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = ku_wp_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_wp_turret01_mark03
; !ku_wp_turret01_mark03_name
ids_name             = 263607
; !ku_wp_turret01_mark03_info
ids_info             = 264607
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = ku_wp_turret02_mark01_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = ku_wp_turret02_mark01_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 750
energy_damage = 0
impulse       = 5000

[Munition]
nickname             = ku_wp_turret02_mark01_ammo
explosion_arch       = ku_wp_turret02_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ku_wp_turret02_mark01_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_wp_turret02_mark01
; !ku_wp_turret02_mark01_name
ids_name             = 263608
; !ku_wp_turret02_mark01_info
ids_info             = 264608
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 3.100000
projectile_archetype = ku_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark02_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = ku_wp_turret02_mark02_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 1500
energy_damage = 0
impulse       = 7500

[Munition]
nickname             = ku_wp_turret02_mark02_ammo
explosion_arch       = ku_wp_turret02_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ku_wp_turret02_mark02_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_wp_turret02_mark02
; !ku_wp_turret02_mark02_name
ids_name             = 263609
; !ku_wp_turret02_mark02_info
ids_info             = 264609
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1026
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 4.700000
projectile_archetype = ku_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark03_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = ku_wp_turret02_mark03_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 32
hull_damage   = 2000
energy_damage = 0
impulse       = 15000

[Munition]
nickname             = ku_wp_turret02_mark03_ammo
explosion_arch       = ku_wp_turret02_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ku_wp_turret02_mark03_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_wp_turret02_mark03
; !ku_wp_turret02_mark03_name
ids_name             = 263610
; !ku_wp_turret02_mark03_info
ids_info             = 264610
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 7.900000
projectile_archetype = ku_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = rh_wp_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_wp_turret01_mark01
; !rh_wp_turret01_mark01_name
ids_name             = 263611
; !rh_wp_turret01_mark01_info
ids_info             = 264611
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = rh_wp_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_wp_turret01_mark02
; !rh_wp_turret01_mark02_name
ids_name             = 263612
; !rh_wp_turret01_mark02_info
ids_info             = 264612
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = rh_wp_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Rh_Capship
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_wp_turret01_mark03
; !rh_wp_turret01_mark03_name
ids_name             = 263613
; !rh_wp_turret01_mark03_info
ids_info             = 264613
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = rh_wp_turret02_mark01_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = rh_wp_turret02_mark01_explosion
effect        = rh_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1250
energy_damage = 100
impulse       = 12500

[Munition]
nickname             = rh_wp_turret02_mark01_ammo
explosion_arch       = rh_wp_turret02_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = rh_wp_turret02_mark01_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_wp_turret02_mark01
; !rh_wp_turret02_mark01_name
ids_name             = 263614
; !rh_wp_turret02_mark01_info
ids_info             = 264614
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 3.100000
projectile_archetype = rh_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark02_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = rh_wp_turret02_mark02_explosion
effect        = rh_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2250
energy_damage = 200
impulse       = 22500

[Munition]
nickname             = rh_wp_turret02_mark02_ammo
explosion_arch       = rh_wp_turret02_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = rh_wp_turret02_mark02_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_wp_turret02_mark02
; !rh_wp_turret02_mark02_name
ids_name             = 263615
; !rh_wp_turret02_mark02_info
ids_info             = 264615
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1026
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 4.700000
projectile_archetype = rh_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark03_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = rh_wp_turret02_mark03_explosion
effect        = rh_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 3000
energy_damage = 300
impulse       = 30000

[Munition]
nickname             = rh_wp_turret02_mark03_ammo
explosion_arch       = rh_wp_turret02_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = rh_wp_turret02_mark03_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_wp_turret02_mark03
; !rh_wp_turret02_mark03_name
ids_name             = 263616
; !rh_wp_turret02_mark03_info
ids_info             = 264616
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 7.900000
projectile_archetype = rh_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = co_wp_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 400
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_wp_turret01_mark01
; !co_wp_turret01_mark01_name
ids_name             = 263617
; !co_wp_turret01_mark01_info
ids_info             = 264617
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = co_wp_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 600
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_wp_turret01_mark02
; !co_wp_turret01_mark02_name
ids_name             = 263618
; !co_wp_turret01_mark02_info
ids_info             = 264618
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = co_wp_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 800
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_wp_turret01_mark03
; !co_wp_turret01_mark03_name
ids_name             = 263619
; !co_wp_turret01_mark03_info
ids_info             = 264619
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = co_wp_turret02_mark01_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = co_wp_turret02_mark01_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1250
energy_damage = 0
impulse       = 12500

[Munition]
nickname             = co_wp_turret02_mark01_ammo
explosion_arch       = co_wp_turret02_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = co_wp_turret02_mark01_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = co_wp_turret02_mark01
; !co_wp_turret02_mark01_name
ids_name             = 263620
; !co_wp_turret02_mark01_info
ids_info             = 264620
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 3.100000
projectile_archetype = co_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark02_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = co_wp_turret02_mark02_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2250
energy_damage = 0
impulse       = 22500

[Munition]
nickname             = co_wp_turret02_mark02_ammo
explosion_arch       = co_wp_turret02_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = co_wp_turret02_mark02_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = co_wp_turret02_mark02
; !co_wp_turret02_mark02_name
ids_name             = 263621
; !co_wp_turret02_mark02_info
ids_info             = 264621
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1026
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 4.700000
projectile_archetype = co_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark03_motor
lifetime = 5
accel    = 70
delay    = 0

[Explosion]
nickname      = co_wp_turret02_mark03_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 3000
energy_damage = 0
impulse       = 30000

[Munition]
nickname             = co_wp_turret02_mark03_ammo
explosion_arch       = co_wp_turret02_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = co_wp_turret02_mark03_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 45
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = co_wp_turret02_mark03
; !co_wp_turret02_mark03_name
ids_name             = 263622
; !co_wp_turret02_mark03_info
ids_info             = 264622
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 1923
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 40
toughness            = 7.900000
projectile_archetype = co_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = pi_wp_turret01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 300
energy_damage       = 80
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_wp_turret01_mark01
; !pi_wp_turret01_mark01_name
ids_name             = 263623
; !pi_wp_turret01_mark01_info
ids_info             = 264623
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12500
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 10.000000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = pi_wp_turret01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 500
energy_damage       = 120
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_wp_turret01_mark02
; !pi_wp_turret01_mark02_name
ids_name             = 263624
; !pi_wp_turret01_mark02_info
ids_info             = 264624
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12500
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 1.600000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Munition]
nickname            = pi_wp_turret01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 700
energy_damage       = 180
weapon_type         = W_Pi_Capship
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_wp_turret01_mark03
; !pi_wp_turret01_mark03_name
ids_name             = 263625
; !pi_wp_turret01_mark03_info
ids_info             = 264625
DA_archetype         = equipment\models\turret\weapons_platform_turret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12500
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.600000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 700

[Motor]
nickname = pi_wp_turret02_mark01_motor
lifetime = 5
accel    = 100
delay    = 0

[Explosion]
nickname      = pi_wp_turret02_mark01_explosion
effect        = pi_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 750
energy_damage = 750
impulse       = 7500

[Munition]
nickname             = pi_wp_turret02_mark01_ammo
explosion_arch       = pi_wp_turret02_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = pi_wp_turret02_mark01_motor
force_gun_ori        = false
const_effect         = pi_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = pi_wp_turret02_mark01
; !pi_wp_turret02_mark01_name
ids_name             = 263626
; !pi_wp_turret02_mark01_info
ids_info             = 264626
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12500
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 50
toughness            = 3.100000
projectile_archetype = pi_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark02_motor
lifetime = 5
accel    = 50
delay    = 0

[Explosion]
nickname      = pi_wp_turret02_mark02_explosion
effect        = pi_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1500
energy_damage = 1500
impulse       = 15000

[Munition]
nickname             = pi_wp_turret02_mark02_ammo
explosion_arch       = pi_wp_turret02_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = pi_wp_turret02_mark02_motor
force_gun_ori        = false
const_effect         = pi_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = pi_wp_turret02_mark02
; !pi_wp_turret02_mark02_name
ids_name             = 263627
; !pi_wp_turret02_mark02_info
ids_info             = 264627
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12500
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 50
toughness            = 4.700000
projectile_archetype = pi_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark03_motor
lifetime = 5
accel    = 50
delay    = 0

[Explosion]
nickname      = pi_wp_turret02_mark03_explosion
effect        = pi_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 3000
energy_damage = 3000
impulse       = 30000

[Munition]
nickname             = pi_wp_turret02_mark03_ammo
explosion_arch       = pi_wp_turret02_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 10
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = pi_wp_turret02_mark03_motor
force_gun_ori        = false
const_effect         = pi_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = pi_wp_turret02_mark03
; !pi_wp_turret02_mark03_name
ids_name             = 263628
; !pi_wp_turret02_mark03_info
ids_info             = 264628
DA_archetype         = equipment\models\turret\weapons_platform_mturret.cmp
material_library     = equipment\models\ge_turret.mat
HP_child             = HPConnect
hit_pts              = 12500
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 50
toughness            = 7.900000
projectile_archetype = pi_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false

[LOD]
obj       = Root
LODranges = 0, 400

[LOD]
obj       = barrel
LODranges = 0, 600

[Munition]
nickname            = ge_wps_gun_01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 81.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ge_wps_gun_01
; !ge_wps_gun_01_name
ids_name             = 263629
; !ge_wps_gun_01_info
ids_info             = 264629
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 4800
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 1.600000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ge_wps_gun_01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = ge_wps_mlauncher_01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ge_wps_mlauncher_01_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 244.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ge_wps_mlauncher_01_ammo
explosion_arch       = ge_wps_mlauncher_01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ge_wps_mlauncher_01_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ge_wps_mlauncher_01
; !ge_wps_mlauncher_01_name
ids_name             = 263630
; !ge_wps_mlauncher_01_info
ids_info             = 264630
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = ge_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = li_wps_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 256
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wps_gun01_mark01
; !li_wps_gun01_mark01_name
ids_name             = 263631
; !li_wps_gun01_mark01_info
ids_info             = 264631
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = li_wps_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 512
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wps_gun01_mark02
; !li_wps_gun01_mark02_name
ids_name             = 263632
; !li_wps_gun01_mark02_info
ids_info             = 264632
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 3.200000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = li_wps_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 768
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_wps_gun01_mark03
; !li_wps_gun01_mark03_name
ids_name             = 263633
; !li_wps_gun01_mark03_info
ids_info             = 264633
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark01_motor
lifetime = 3
accel    = 200
delay    = 0

[Explosion]
nickname      = li_wps_mlauncher01_mark01_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 600
energy_damage = 0
impulse       = 5000

[Munition]
nickname             = li_wps_mlauncher01_mark01_ammo
explosion_arch       = li_wps_mlauncher01_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wps_mlauncher01_mark01_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2000
seeker_fov_deg       = 60
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wps_mlauncher01_mark01
; !li_wps_mlauncher01_mark01_name
ids_name             = 263634
; !li_wps_mlauncher01_mark01_info
ids_info             = 264634
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = li_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark02_motor
lifetime = 3
accel    = 200
delay    = 0

[Explosion]
nickname      = li_wps_mlauncher01_mark02_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 900
energy_damage = 0
impulse       = 10000

[Munition]
nickname             = li_wps_mlauncher01_mark02_ammo
explosion_arch       = li_wps_mlauncher01_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wps_mlauncher01_mark02_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2000
seeker_fov_deg       = 90
max_angular_velocity = 4.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wps_mlauncher01_mark02
; !li_wps_mlauncher01_mark02_name
ids_name             = 263635
; !li_wps_mlauncher01_mark02_info
ids_info             = 264635
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 100
toughness            = 3.100000
projectile_archetype = li_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = li_wps_mlauncher01_mark03_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 373.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = li_wps_mlauncher01_mark03_ammo
explosion_arch       = li_wps_mlauncher01_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = li_wps_mlauncher01_mark03_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = li_wps_mlauncher01_mark03
; !li_wps_mlauncher01_mark03_name
ids_name             = 263636
; !li_wps_mlauncher01_mark03_info
ids_info             = 264636
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 66.699997
toughness            = 3.700000
projectile_archetype = li_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = br_wps_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_wps_gun01_mark01
; !br_wps_gun01_mark01_name
ids_name             = 263637
; !br_wps_gun01_mark01_info
ids_info             = 264637
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = br_wps_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 158
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_wps_gun01_mark02
; !br_wps_gun01_mark02_name
ids_name             = 263638
; !br_wps_gun01_mark02_info
ids_info             = 264638
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 3.200000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = br_wps_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect        = br_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = br_wps_gun01_mark03
; !br_wps_gun01_mark03_name
ids_name             = 263639
; !br_wps_gun01_mark03_info
ids_info             = 264639
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = br_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = br_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = br_wps_mlauncher01_mark01_explosion
effect        = br_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 244.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = br_wps_mlauncher01_mark01_ammo
explosion_arch       = br_wps_mlauncher01_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = br_wps_mlauncher01_mark01_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_wps_mlauncher01_mark01
; !br_wps_mlauncher01_mark01_name
ids_name             = 263640
; !br_wps_mlauncher01_mark01_info
ids_info             = 264640
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = br_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = br_wps_mlauncher01_mark02_explosion
effect        = br_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 306
energy_damage = 0
impulse       = 0

[Munition]
nickname             = br_wps_mlauncher01_mark02_ammo
explosion_arch       = br_wps_mlauncher01_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = br_wps_mlauncher01_mark02_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_wps_mlauncher01_mark02
; !br_wps_mlauncher01_mark02_name
ids_name             = 263641
; !br_wps_mlauncher01_mark02_info
ids_info             = 264641
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 3.100000
projectile_archetype = br_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = br_wps_mlauncher01_mark03_explosion
effect        = br_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 373.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = br_wps_mlauncher01_mark03_ammo
explosion_arch       = br_wps_mlauncher01_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = br_wps_mlauncher01_mark03_motor
force_gun_ori        = false
const_effect         = br_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = br_wps_mlauncher01_mark03
; !br_wps_mlauncher01_mark03_name
ids_name             = 263642
; !br_wps_mlauncher01_mark03_info
ids_info             = 264642
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 3.700000
projectile_archetype = br_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = ku_wps_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_wps_gun01_mark01
; !ku_wps_gun01_mark01_name
ids_name             = 263643
; !ku_wps_gun01_mark01_info
ids_info             = 264643
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = ku_wps_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 158
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_wps_gun01_mark02
; !ku_wps_gun01_mark02_name
ids_name             = 263644
; !ku_wps_gun01_mark02_info
ids_info             = 264644
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 3.200000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = ku_wps_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect        = ku_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ku_wps_gun01_mark03
; !ku_wps_gun01_mark03_name
ids_name             = 263645
; !ku_wps_gun01_mark03_info
ids_info             = 264645
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ku_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ku_wps_mlauncher01_mark01_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 244.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ku_wps_mlauncher01_mark01_ammo
explosion_arch       = ku_wps_mlauncher01_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ku_wps_mlauncher01_mark01_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_wps_mlauncher01_mark01
; !ku_wps_mlauncher01_mark01_name
ids_name             = 263646
; !ku_wps_mlauncher01_mark01_info
ids_info             = 264646
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = ku_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ku_wps_mlauncher01_mark02_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 306
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ku_wps_mlauncher01_mark02_ammo
explosion_arch       = ku_wps_mlauncher01_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ku_wps_mlauncher01_mark02_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_wps_mlauncher01_mark02
; !ku_wps_mlauncher01_mark02_name
ids_name             = 263647
; !ku_wps_mlauncher01_mark02_info
ids_info             = 264647
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 3.100000
projectile_archetype = ku_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = ku_wps_mlauncher01_mark03_explosion
effect        = ku_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 373.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = ku_wps_mlauncher01_mark03_ammo
explosion_arch       = ku_wps_mlauncher01_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = ku_wps_mlauncher01_mark03_motor
force_gun_ori        = false
const_effect         = ku_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = ku_wps_mlauncher01_mark03
; !ku_wps_mlauncher01_mark03_name
ids_name             = 263648
; !ku_wps_mlauncher01_mark03_info
ids_info             = 264648
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 66.699997
toughness            = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = rh_wps_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_wps_gun01_mark01
; !rh_wps_gun01_mark01_name
ids_name             = 263649
; !rh_wps_gun01_mark01_info
ids_info             = 264649
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = rh_wps_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 158
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_wps_gun01_mark02
; !rh_wps_gun01_mark02_name
ids_name             = 263650
; !rh_wps_gun01_mark02_info
ids_info             = 264650
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 3.200000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = rh_wps_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_wps_gun01_mark03
; !rh_wps_gun01_mark03_name
ids_name             = 263651
; !rh_wps_gun01_mark03_info
ids_info             = 264651
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = rh_wps_mlauncher01_mark01_explosion
effect        = rh_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 244.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = rh_wps_mlauncher01_mark01_ammo
explosion_arch       = rh_wps_mlauncher01_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = rh_wps_mlauncher01_mark01_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_wps_mlauncher01_mark01
; !rh_wps_mlauncher01_mark01_name
ids_name             = 263652
; !rh_wps_mlauncher01_mark01_info
ids_info             = 264652
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = rh_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = rh_wps_mlauncher01_mark02_explosion
effect        = rh_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 306
energy_damage = 0
impulse       = 0

[Munition]
nickname             = rh_wps_mlauncher01_mark02_ammo
explosion_arch       = rh_wps_mlauncher01_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = rh_wps_mlauncher01_mark02_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_wps_mlauncher01_mark02
; !rh_wps_mlauncher01_mark02_name
ids_name             = 263653
; !rh_wps_mlauncher01_mark02_info
ids_info             = 264653
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 66.699997
toughness            = 3.100000
projectile_archetype = rh_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = rh_wps_mlauncher01_mark03_explosion
effect        = rh_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 373.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = rh_wps_mlauncher01_mark03_ammo
explosion_arch       = rh_wps_mlauncher01_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = rh_wps_mlauncher01_mark03_motor
force_gun_ori        = false
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = rh_wps_mlauncher01_mark03
; !rh_wps_mlauncher01_mark03_name
ids_name             = 263654
; !rh_wps_mlauncher01_mark03_info
ids_info             = 264654
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 66.699997
toughness            = 3.700000
projectile_archetype = rh_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = co_wps_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 102
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_wps_gun01_mark01
; !co_wps_gun01_mark01_name
ids_name             = 263655
; !co_wps_gun01_mark01_info
ids_info             = 264655
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 2.000000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = co_wps_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 158
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_wps_gun01_mark02
; !co_wps_gun01_mark02_name
ids_name             = 263656
; !co_wps_gun01_mark02_info
ids_info             = 264656
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 3.200000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = co_wps_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 263.500000
energy_damage       = 0
one_shot_sound      = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect        = ci_capgun_01_proj
lifetime            = 0.900000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = co_wps_gun01_mark03
; !co_wps_gun01_mark03_name
ids_name             = 263657
; !co_wps_gun01_mark03_info
ids_info             = 264657
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.500000
muzzle_velocity      = 1222.199951
toughness            = 5.300000
flash_particle_name  = ci_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = co_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = co_wps_mlauncher01_mark01_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 244.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = co_wps_mlauncher01_mark01_ammo
explosion_arch       = co_wps_mlauncher01_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = co_wps_mlauncher01_mark01_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = co_wps_mlauncher01_mark01
; !co_wps_mlauncher01_mark01_name
ids_name             = 263658
; !co_wps_mlauncher01_mark01_info
ids_info             = 264658
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 66.699997
toughness            = 2.400000
projectile_archetype = co_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = co_wps_mlauncher01_mark02_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 306
energy_damage = 0
impulse       = 0

[Munition]
nickname             = co_wps_mlauncher01_mark02_ammo
explosion_arch       = co_wps_mlauncher01_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = co_wps_mlauncher01_mark02_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = co_wps_mlauncher01_mark02
; !co_wps_mlauncher01_mark02_name
ids_name             = 263659
; !co_wps_mlauncher01_mark02_info
ids_info             = 264659
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 66.699997
toughness            = 3.100000
projectile_archetype = co_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel    = 71.111099
delay    = 0

[Explosion]
nickname      = co_wps_mlauncher01_mark03_explosion
effect        = li_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 373.500000
energy_damage = 0
impulse       = 0

[Munition]
nickname             = co_wps_mlauncher01_mark03_ammo
explosion_arch       = co_wps_mlauncher01_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = co_wps_mlauncher01_mark03_motor
force_gun_ori        = false
const_effect         = li_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 35
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = co_wps_mlauncher01_mark03
; !co_wps_mlauncher01_mark03_name
ids_name             = 263660
; !co_wps_mlauncher01_mark03_info
ids_info             = 264660
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 66.699997
toughness            = 3.700000
projectile_archetype = co_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = pi_wps_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 220
energy_damage       = 22
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_wps_gun01_mark01
; !pi_wps_gun01_mark01_name
ids_name             = 263661
; !pi_wps_gun01_mark01_info
ids_info             = 264661
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 6576
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 2.000000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = pi_wps_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 440
energy_damage       = 44
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_wps_gun01_mark02
; !pi_wps_gun01_mark02_name
ids_name             = 263662
; !pi_wps_gun01_mark02_info
ids_info             = 264662
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 12312
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 3.200000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = pi_wps_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 880
energy_damage       = 88
one_shot_sound      = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect        = pi_capgun_01_proj
lifetime            = 1.250000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = pi_wps_gun01_mark03
; !pi_wps_gun01_mark03_name
ids_name             = 263663
; !pi_wps_gun01_mark03_info
ids_info             = 264663
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 23076
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 1000
toughness            = 5.300000
flash_particle_name  = pi_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark01_motor
lifetime = 4
accel    = 75
delay    = 0

[Explosion]
nickname      = pi_wps_mlauncher01_mark01_explosion
effect        = pi_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 800
energy_damage = 400
impulse       = 8000

[Munition]
nickname             = pi_wps_mlauncher01_mark01_ammo
explosion_arch       = pi_wps_mlauncher01_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = pi_wps_mlauncher01_mark01_motor
force_gun_ori        = false
const_effect         = pi_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 60
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = pi_wps_mlauncher01_mark01
; !pi_wps_mlauncher01_mark01_name
ids_name             = 263664
; !pi_wps_mlauncher01_mark01_info
ids_info             = 264664
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 400
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = pi_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark02_motor
lifetime = 5
accel    = 75
delay    = 0

[Explosion]
nickname      = pi_wps_mlauncher01_mark02_explosion
effect        = pi_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1200
energy_damage = 600
impulse       = 12000

[Munition]
nickname             = pi_wps_mlauncher01_mark02_ammo
explosion_arch       = pi_wps_mlauncher01_mark02_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = pi_wps_mlauncher01_mark02_motor
force_gun_ori        = false
const_effect         = pi_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 60
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = pi_wps_mlauncher01_mark02
; !pi_wps_mlauncher01_mark02_name
ids_name             = 263665
; !pi_wps_mlauncher01_mark02_info
ids_info             = 264665
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 548
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 100
toughness            = 3.100000
projectile_archetype = pi_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark03_motor
lifetime = 6
accel    = 75
delay    = 0

[Explosion]
nickname      = pi_wps_mlauncher01_mark03_explosion
effect        = pi_missile01_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1600
energy_damage = 800
impulse       = 16000

[Munition]
nickname             = pi_wps_mlauncher01_mark03_ammo
explosion_arch       = pi_wps_mlauncher01_mark03_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_missile_regular
detonation_dist      = 2
lifetime             = 15
Motor                = pi_wps_mlauncher01_mark03_motor
force_gun_ori        = false
const_effect         = pi_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2500
seeker_fov_deg       = 60
max_angular_velocity = 3.110710
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.000100

[Gun]
nickname             = pi_wps_mlauncher01_mark03
; !pi_wps_mlauncher01_mark03_name
ids_name             = 263666
; !pi_wps_mlauncher01_mark03_info
ids_info             = 264666
DA_archetype         = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child             = HPConnect
hit_pts              = 750
explosion_resistance = 0.750000
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 100
toughness            = 3.700000
projectile_archetype = pi_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 200

[Munition]
nickname            = lair_turret01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 176.699997
energy_damage       = 0
one_shot_sound      = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect        = no_capgun01_proj
lifetime            = 2.650000
force_gun_ori       = false
DA_archetype        = equipment\models\weapons\li_rad_missile.3db
material_library    = equipment\models\li_equip.mat
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lair_turret01
; !lair_turret01_name
ids_name             = 263667
; !lair_turret01_info
ids_info             = 264667
DA_archetype         = Solar\dockable\nomad_lair_turret01.cmp
material_library     = solar\nomad.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.750000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.170000
muzzle_velocity      = 1509.400024
toughness            = 10.600000
flash_particle_name  = no_capgun01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lair_turret01_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 1200

[Munition]
nickname            = lair_turret02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 88.300003
energy_damage       = 0
one_shot_sound      = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect        = no_capgun01_proj
lifetime            = 2.650000
force_gun_ori       = false
DA_archetype        = equipment\models\weapons\li_rad_missile.3db
material_library    = equipment\models\li_equip.mat
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lair_turret02
; !lair_turret02_name
ids_name             = 263668
; !lair_turret02_info
ids_info             = 264668
DA_archetype         = Solar\dockable\nomad_lair_turret02.cmp
material_library     = solar\nomad.mat
HP_child             = HPConnect
hit_pts              = 50580
explosion_resistance = 0.750000
debris_type          = debris_turret_huge
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.170000
muzzle_velocity      = 1509.400024
toughness            = 5.300000
flash_particle_name  = no_capgun01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lair_turret02_ammo
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = false
LODranges            = 0, 1200

[Munition]
nickname            = bund_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 65
energy_damage       = 0
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = bund_gun01_mark01
; !bund_gun01_mark01_name
ids_name             = 459029
; !bund_gun01_mark01_info
ids_info             = 459030
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 79
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 5.271259
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = bund_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = bund_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 100
energy_damage       = 0
weapon_type         = Rh_Tachyon02
one_shot_sound      = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect        = rh_tachyon_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = bund_gun01_mark02
; !bund_gun01_mark02_name
ids_name             = 459031
; !bund_gun01_mark02_info
ids_info             = 459032
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2300
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 122
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 8.192593
flash_particle_name  = rh_tachyon_02_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = bund_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = bund_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 135
energy_damage       = 0
weapon_type         = Rh_Tachyon03
one_shot_sound      = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect        = rh_tachyon_03_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = bund_gun01_mark03
; !bund_gun01_mark03_name
ids_name             = 459033
; !bund_gun01_mark03_info
ids_info             = 459034
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 165
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 11.172000
flash_particle_name  = rh_tachyon_03_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = bund_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = bund_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 29
energy_damage       = 0
weapon_type         = Rh_Photon01
one_shot_sound      = fire_photon1
munition_hit_effect = rh_tachyon_01_impact
const_effect        = bund_photon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = bund_gun02_mark01
; !bund_gun02_mark01_name
ids_name             = 459035
; !bund_gun02_mark01_info
ids_info             = 459036
DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 36
refire_delay         = 0.125000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 5.013778
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = bund_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = bund_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 46
energy_damage       = 0
weapon_type         = Rh_Photon01
one_shot_sound      = fire_photon2
munition_hit_effect = rh_tachyon_02_impact
const_effect        = bund_photon_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = bund_gun02_mark02
; !bund_gun02_mark02_name
ids_name             = 459037
; !bund_gun02_mark02_info
ids_info             = 459038
DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2300
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 59
refire_delay         = 0.125000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 8.116444
flash_particle_name  = rh_tachyon_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = bund_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = bund_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 63
energy_damage       = 0
weapon_type         = Rh_Photon01
one_shot_sound      = fire_photon3
munition_hit_effect = rh_tachyon_03_impact
const_effect        = bund_photon_03_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = bund_gun02_mark03
; !bund_gun02_mark03_name
ids_name             = 459039
; !bund_gun02_mark03_info
ids_info             = 459040
DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 82
refire_delay         = 0.125000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 11.340000
flash_particle_name  = rh_tachyon_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = bund_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = lsf_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 15
energy_damage       = 0
weapon_type         = Li_Mass
one_shot_sound      = fire_mass_light01
munition_hit_effect = mass_hit_light01
const_effect        = lsf_gun01_mark01_proj
lifetime            = 0.400000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lsf_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 40
energy_damage       = 0
weapon_type         = Li_Mass
one_shot_sound      = fire_mass_light02
munition_hit_effect = mass_hit_light02
const_effect        = lsf_gun01_mark02_proj
lifetime            = 0.400000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lsf_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 50
energy_damage       = 0
weapon_type         = Li_Mass
one_shot_sound      = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect        = lsf_gun01_mark03_proj
lifetime            = 0.400000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lsf_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2
energy_damage       = 128
weapon_type         = Li_Antishield
one_shot_sound      = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect        = ci_pulse_01_proj
lifetime            = 0.750000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lsf_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 6
energy_damage       = 384
weapon_type         = Li_Antishield
one_shot_sound      = fire_particle1
munition_hit_effect = ci_pulse_02_impact
const_effect        = ci_pulse_02_proj
lifetime            = 0.750000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lsf_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 4
energy_damage       = 256
weapon_type         = Li_Antishield
one_shot_sound      = fire_particle1
munition_hit_effect = ci_pulse_02_impact
const_effect        = ci_pulse_02_proj
lifetime            = 0.750000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lsf_gun01_mark01
; !lsf_gun01_mark01_name
ids_name             = 459003
; !lsf_gun01_mark01_info
ids_info             = 459004
DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 19
refire_delay         = 0.062500
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 2.176000
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = lsf_gun01_mark02
; !lsf_gun01_mark02_name
ids_name             = 459005
; !lsf_gun01_mark02_info
ids_info             = 459006
DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2300
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 25
refire_delay         = 0.062500
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 2.901333
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = lsf_gun01_mark03
; !lsf_gun01_mark03_name
ids_name             = 459007
; !lsf_gun01_mark03_info
ids_info             = 459008
DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 31
refire_delay         = 0.062500
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 3.989333
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = lsf_gun02_mark01
; !lsf_gun02_mark01_name
ids_name             = 459009
; !lsf_gun02_mark01_info
ids_info             = 459010
DA_archetype         = equipment\models\weapons\co_proton_cooker.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 59
refire_delay         = 0.500000
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 4.447778
flash_particle_name  = li_plasma_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = lsf_gun02_mark02
; !lsf_gun02_mark02_name
ids_name             = 459011
; !lsf_gun02_mark02_info
ids_info             = 459012
DA_archetype         = equipment\models\weapons\co_proton_cooker.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 89
refire_delay         = 0.500000
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 6.671667
flash_particle_name  = li_plasma_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = lsf_gun02_mark03
; !lsf_gun02_mark03_name
ids_name             = 459013
; !lsf_gun02_mark03_info
ids_info             = 459014
DA_archetype         = equipment\models\weapons\co_proton_cooker.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 118
refire_delay         = 0.500000
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 8.895556
flash_particle_name  = li_plasma_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = lsf_gun03_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 70
energy_damage       = 0
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_tachyon2
munition_hit_effect = li_plasma_01_impact
const_effect        = lsf_gun03_mark01_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lsf_gun03_mark01
; !lsf_gun03_mark01_name
ids_name             = 459015
; !lsf_gun03_mark01_info
ids_info             = 459016
DA_archetype         = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 78
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 5.244296
flash_particle_name  = br_particle_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = lsf_gun03_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 105
energy_damage       = 0
weapon_type         = Li_Ionlance02
one_shot_sound      = fire_tachyon2
munition_hit_effect = li_plasma_02_impact
const_effect        = lsf_gun03_mark02_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lsf_gun03_mark02
; !lsf_gun03_mark02_name
ids_name             = 459017
; !lsf_gun03_mark02_info
ids_info             = 459018
DA_archetype         = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2300
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 122
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 8.234074
flash_particle_name  = br_particle_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = lsf_gun03_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 140
energy_damage       = 0
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_tachyon4
munition_hit_effect = li_plasma_03_impact
const_effect        = lsf_gun03_mark03_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lsf_gun03_mark03
; !lsf_gun03_mark03_name
ids_name             = 459019
; !lsf_gun03_mark03_info
ids_info             = 459020
DA_archetype         = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 167
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 11.340000
flash_particle_name  = br_particle_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname            = xeno_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 60
energy_damage       = 0
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect        = xeno_gun01_mark01_proj
lifetime            = 1.5
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = xeno_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 60
energy_damage       = 0
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect        = xeno_gun01_mark01_proj
lifetime            = 1.5
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = xeno_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 60
energy_damage       = 0
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect        = xeno_gun01_mark01_proj
lifetime            = 1.5
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = xeno_gun01_mark01
; !xeno_gun01_mark01_name
ids_name             = 459049
; !xeno_gun01_mark01_info
ids_info             = 459050
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 45
refire_delay         = 0.500000
muzzle_velocity      = 550
use_animation        = Sc_fire
toughness            = 2.591111
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash01
projectile_archetype = xeno_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = xeno_gun01_mark02
; !xeno_gun01_mark02_name
ids_name             = 459051
; !xeno_gun01_mark02_info
ids_info             = 459052
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2200
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 45
refire_delay         = 0.250000
muzzle_velocity      = 550
use_animation        = Sc_fire
toughness            = 5.231111
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash02
projectile_archetype = xeno_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = xeno_gun01_mark03
; !xeno_gun01_mark03_name
ids_name             = 459053
; !xeno_gun01_mark03_info
ids_info             = 459054
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2400
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 45
refire_delay         = 0.125000
muzzle_velocity      = 550
use_animation        = Sc_fire
toughness            = 10.560000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = xeno_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = xeno_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 56
energy_damage       = 0
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect        = pi_particle_01_proj
lifetime            = 0.786667
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = xeno_gun02_mark01
; !xeno_gun02_mark01_name
ids_name             = 459055
; !xeno_gun02_mark01_info
ids_info             = 459056
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 44
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 3.113104
flash_particle_name  = pi_particle_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = xeno_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = xeno_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 72
energy_damage       = 0
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect        = pi_particle_02_proj
lifetime            = 0.786667
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = xeno_gun02_mark02
; !xeno_gun02_mark02_name
ids_name             = 459057
; !xeno_gun02_mark02_info
ids_info             = 459058
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2200
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 60
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.189963
flash_particle_name  = pi_particle_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = xeno_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = xeno_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 88
energy_damage       = 0
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect        = pi_particle_02_proj
lifetime            = 0.786667
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = xeno_gun02_mark03
; !xeno_gun02_mark03_name
ids_name             = 459059
; !xeno_gun02_mark03_info
ids_info             = 459060
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2400
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 76
refire_delay         = 0.250000
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 5.286402
flash_particle_name  = pi_particle_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = xeno_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; =====================
; Liberty Rogue Guns!
; =====================
; ===========
; Scythe 1's
; ===========
[Munition]
nickname            = lr_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 48
energy_damage       = 15
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect        = pi_photon_01_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lr_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 55
energy_damage       = 18
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect        = pi_photon_01_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lr_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 63
energy_damage       = 20
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect        = pi_photon_02_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lr_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 72
energy_damage       = 23
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect        = pi_photon_02_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lr_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 82
energy_damage       = 26
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect        = pi_photon_03_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = lr_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 93
energy_damage       = 30
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect        = pi_photon_03_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = lr_gun01_mark01
; !lr_gun01_mark01_name
ids_name             = 459115
; !lr_gun01_mark01_info
ids_info             = 459116
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 66
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 5.990400
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash01
projectile_archetype = lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = lr_gun01_mark02
; !lr_gun01_mark02_name
ids_name             = 459117
; !lr_gun01_mark02_info
ids_info             = 459118
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1900
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 76
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 7.740681
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash02
projectile_archetype = lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = lr_gun01_mark03
; !lr_gun01_mark03_name
ids_name             = 459119
; !lr_gun01_mark03_info
ids_info             = 459120
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1800
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 88
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 9.737481
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = lr_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = lr_gun01_mark04
; !lr_gun01_mark04_name
ids_name             = 459121
; !lr_gun01_mark04_info
ids_info             = 459122
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1700
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 101
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 11.537067
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = lr_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = lr_gun01_mark05
; !lr_gun01_mark05_name
ids_name             = 459123
; !lr_gun01_mark05_info
ids_info             = 459124
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 116
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 13.681778
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = lr_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = lr_gun01_mark06
; !lr_gun01_mark06_name
ids_name             = 459125
; !lr_gun01_mark06_info
ids_info             = 459126
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 133
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 15.530667
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = lr_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = lr_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 130
energy_damage       = 15
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect        = pi_particle_01_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 12
volume              = 0.000100

[Gun]
nickname             = lr_gun02_mark01
; !lr_gun02_mark01_name
ids_name             = 459127
; !lr_gun02_mark01_info
ids_info             = 459128
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 4000
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 149
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 5.386667
flash_particle_name  = pi_particle_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lr_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = lr_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 149
energy_damage       = 18
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect        = pi_particle_01_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 17
volume              = 0.000100

[Gun]
nickname             = lr_gun02_mark02
; !lr_gun02_mark02_name
ids_name             = 459129
; !lr_gun02_mark02_info
ids_info             = 459130
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3800
explosion_resistance = 2.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 172
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 7.631111
flash_particle_name  = pi_particle_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lr_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = lr_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 170
energy_damage       = 20
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect        = pi_particle_02_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 22
volume              = 0.000100

[Gun]
nickname             = lr_gun02_mark03
; !lr_gun02_mark03_name
ids_name             = 459131
; !lr_gun02_mark03_info
ids_info             = 459132
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3600
explosion_resistance = 2.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 197
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 9.973333
flash_particle_name  = pi_particle_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lr_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = lr_gun02_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 195
energy_damage       = 23
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect        = pi_particle_02_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 27
volume              = 0.000100

[Gun]
nickname             = lr_gun02_mark04
; !lr_gun02_mark04_name
ids_name             = 459133
; !lr_gun02_mark04_info
ids_info             = 459134
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3400
explosion_resistance = 2.6
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 227
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 12.240000
flash_particle_name  = pi_particle_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lr_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = lr_gun02_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 223
energy_damage       = 26
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect        = pi_particle_03_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 32
volume              = 0.000100

[Gun]
nickname             = lr_gun02_mark05
; !lr_gun02_mark05_name
ids_name             = 459135
; !lr_gun02_mark05_info
ids_info             = 459136
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3200
explosion_resistance = 2.8
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 261
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 14.648889
flash_particle_name  = pi_particle_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lr_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 60, 100

; ===========
; Reaper 6's
; ===========
[Munition]
nickname            = lr_gun02_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 255
energy_damage       = 30
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect        = pi_particle_03_proj
lifetime            = 0.75
force_gun_ori       = false
mass                = 37
volume              = 0.000100

[Gun]
nickname             = lr_gun02_mark06
; !lr_gun02_mark06_name
ids_name             = 459137
; !lr_gun02_mark06_info
ids_info             = 459138
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 3.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 300
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 16.937778
flash_particle_name  = pi_particle_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lr_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 80
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = lr_missile01_motor
lifetime = 3.500000
accel    = 200.000000
delay    = 0

[Explosion]
nickname      = lr_missile01_explosion
effect        = li_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 150
hull_damage   = 1
energy_damage = 50
impulse       = 0

[Gun]
nickname             = lr_missile01
; !lr_missile01_name
ids_name             = 459061
; !lr_missile01_info
ids_info             = 459062
DA_archetype         = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = lr_missile01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = lr_missile02_motor
lifetime = 1.000000
accel    = 150.000000
delay    = 0.25

[Explosion]
nickname      = lr_missile02_explosion
effect        = li_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1000
energy_damage = 0
impulse       = 1000

[Gun]
nickname             = lr_missile02
; !lr_missile02_name
ids_name             = 459065
; !lr_missile02_info
ids_info             = 459066
DA_archetype         = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_4
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.25
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = lr_missile02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; ======================
; Red Hessian Weaponry
; ======================
; =================
; Eviscerator 1's
; =================
[Munition]
nickname            = red_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 31
energy_damage       = 1
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon
munition_hit_effect = pi_particle_01_impact
const_effect        = sp_annihilator_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 50
volume              = 0.000100

[Munition]
nickname            = red_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 35
energy_damage       = 2
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon
munition_hit_effect = pi_particle_01_impact
const_effect        = sp_annihilator_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 50
volume              = 0.000100

[Munition]
nickname            = red_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 40
energy_damage       = 2
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon
munition_hit_effect = pi_particle_02_impact
const_effect        = sp_annihilator_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 50
volume              = 0.000100

[Munition]
nickname            = red_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 46
energy_damage       = 2
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon
munition_hit_effect = pi_particle_02_impact
const_effect        = sp_annihilator_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 50
volume              = 0.000100

[Munition]
nickname            = red_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 52
energy_damage       = 3
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon
munition_hit_effect = pi_particle_03_impact
const_effect        = sp_annihilator_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 50
volume              = 0.000100

[Munition]
nickname            = red_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 60
energy_damage       = 3
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon
munition_hit_effect = pi_particle_03_impact
const_effect        = sp_annihilator_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 50
volume              = 0.000100

[Gun]
nickname             = red_gun01_mark01
; !red_gun01_mark01_name
ids_name             = 459283
; !red_gun01_mark01_info
ids_info             = 459284
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 33
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 3.320000
flash_particle_name  = pi_neutron_01_flash
flash_radius         = 15
light_anim           = antimatter_flash01
projectile_archetype = red_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun01_mark02
; !red_gun01_mark02_name
ids_name             = 459285
; !red_gun01_mark02_info
ids_info             = 459286
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1900
explosion_resistance = 2.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 38
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 5.312000
flash_particle_name  = pi_neutron_01_flash
flash_radius         = 15
light_anim           = antimatter_flash02
projectile_archetype = red_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun01_mark03
; !red_gun01_mark03_name
ids_name             = 459287
; !red_gun01_mark03_info
ids_info             = 459288
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1800
explosion_resistance = 2.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 44
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 7.746667
flash_particle_name  = pi_neutron_02_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun01_mark04
; !red_gun01_mark04_name
ids_name             = 459289
; !red_gun01_mark04_info
ids_info             = 459290
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1700
explosion_resistance = 2.6
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 51
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 10.624000
flash_particle_name  = pi_neutron_02_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun01_mark05
; !red_gun01_mark05_name
ids_name             = 459291
; !red_gun01_mark05_info
ids_info             = 459292
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 2.8
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 58
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 13.944000
flash_particle_name  = pi_neutron_03_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun01_mark06
; !red_gun01_mark06_name
ids_name             = 459293
; !red_gun01_mark06_info
ids_info             = 459294
DA_archetype         = equipment\models\weapons\co_raildaddy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 3.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 67
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 17.706667
flash_particle_name  = pi_neutron_03_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ============
; Mauler 1's
; ============
[Munition]
nickname            = red_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 14
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect        = pi_cannon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = red_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 58
energy_damage       = 16
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect        = pi_cannon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = red_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 67
energy_damage       = 18
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect        = pi_cannon_02_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = red_gun02_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 76
energy_damage       = 20
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect        = pi_cannon_02_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = red_gun02_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 88
energy_damage       = 23
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect        = pi_cannon_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = red_gun02_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 100
energy_damage       = 26
weapon_type         = Pi_Antimatter01
one_shot_sound      = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect        = pi_cannon_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = red_gun02_mark01
; !red_gun02_mark01_name
ids_name             = 459295
; !red_gun02_mark01_info
ids_info             = 459296
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 4000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 62
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 6.060000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash01
projectile_archetype = red_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun02_mark02
; !red_gun02_mark02_name
ids_name             = 459297
; !red_gun02_mark02_info
ids_info             = 459298
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3800
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 72
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 8.080000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash02
projectile_archetype = red_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun02_mark03
; !red_gun02_mark03_name
ids_name             = 459299
; !red_gun02_mark03_info
ids_info             = 459300
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3600
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 82
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 10.200000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun02_mark04
; !red_gun02_mark04_name
ids_name             = 459301
; !red_gun02_mark04_info
ids_info             = 459302
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3400
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 95
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 12.240000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun02_mark05
; !red_gun02_mark05_name
ids_name             = 459303
; !red_gun02_mark05_info
ids_info             = 459304
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3200
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 109
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 14.420000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = red_gun02_mark06
; !red_gun02_mark06_name
ids_name             = 459305
; !red_gun02_mark06_info
ids_info             = 459306
DA_archetype         = equipment\models\weapons\co_shock_therapy.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 125
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 16.480000
flash_particle_name  = pi_photon_01_flash
flash_radius         = 15
light_anim           = antimatter_flash03
projectile_archetype = red_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Motor]
nickname = red_missile01_motor
lifetime = 3.500000
accel    = 200.000000
delay    = 0

[Explosion]
nickname      = red_missile01_explosion
effect        = li_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 150
hull_damage   = 1
energy_damage = 50
impulse       = 0

[Gun]
nickname             = red_missile01
; !red_missile01_name
ids_name             = 459433
; !red_missile01_info
ids_info             = 459434
DA_archetype         = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = red_missile01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = red_missile02_motor
lifetime = 1.000000
accel    = 150.000000
delay    = 0.25

[Explosion]
nickname      = red_missile02_explosion
effect        = li_missile02_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1000
energy_damage = 0
impulse       = 1000

[Gun]
nickname             = red_missile02
; !red_missile02_name
ids_name             = 459437
; !red_missile02_info
ids_info             = 459438
DA_archetype         = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_5
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.25
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = red_missile02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = lsf_msl01_mk01_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = lsf_msl01_mk01_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 300
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = lsf_msl01_mk01
; !lsf_msl01_mk01_name
ids_name             = 459175
; !lsf_msl01_mk01_info
ids_info             = 459176
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50.000000
toughness            = 2.400000
projectile_archetype = lsf_msl01_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = lsf_msl01_mk02_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = lsf_msl01_mk02_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 300
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = lsf_msl01_mk02
; !lsf_msl01_mk02_name
ids_name             = 459179
; !lsf_msl01_mk02_info
ids_info             = 459180
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = lsf_msl01_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = lsf_msl02_mk01_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = lsf_msl02_mk01_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 700
energy_damage = 0
impulse       = 4500

[Gun]
nickname             = lsf_msl02_mk01
; !lsf_msl02_mk01_name
ids_name             = 459183
; !lsf_msl02_mk01_info
ids_info             = 459184
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50.000000
toughness            = 4.800000
projectile_archetype = lsf_msl02_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = lsf_msl02_mk02_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = lsf_msl02_mk02_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 700
energy_damage = 0
impulse       = 4500

[Gun]
nickname             = lsf_msl02_mk02
; !lsf_msl02_mk02_name
ids_name             = 459187
; !lsf_msl02_mk02_info
ids_info             = 459188
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50
toughness            = 4.800000
projectile_archetype = lsf_msl02_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = xeno_msl01_mk01_motor
lifetime = 3.5
accel    = 100
delay    = 0

[Explosion]
nickname      = xeno_msl01_mk01_explosion
effect        = explosion_xeno_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 300
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = xeno_msl01_mk01
; !xeno_msl01_mk01_name
ids_name             = 459207
; !xeno_msl01_mk01_info
ids_info             = 459208
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = xeno_msl01_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = xeno_msl01_mk02_motor
lifetime = 3.5
accel    = 100
delay    = 0

[Explosion]
nickname      = xeno_msl01_mk02_explosion
effect        = explosion_xeno_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 300
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = xeno_msl01_mk02
; !xeno_msl01_mk02_name
ids_name             = 459211
; !xeno_msl01_mk02_info
ids_info             = 459212
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = xeno_msl01_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = bund_msl01_mk01_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = bund_msl01_mk01_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 300
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = bund_msl01_mk01
; !bund_msl01_mk01_name
ids_name             = 459191
; !bund_msl01_mk01_info
ids_info             = 459192
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1.000000
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = bund_msl01_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = bund_msl01_mk02_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = bund_msl01_mk02_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 300
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = bund_msl01_mk02
; !bund_msl01_mk02_name
ids_name             = 459195
; !bund_msl01_mk02_info
ids_info             = 459196
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = bund_msl01_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = bund_msl02_mk01_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = bund_msl02_mk01_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 700
energy_damage = 0
impulse       = 4500

[Gun]
nickname             = bund_msl02_mk01
; !bund_msl02_mk01_name
ids_name             = 459199
; !bund_msl02_mk01_info
ids_info             = 459200
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50.000000
toughness            = 4.800000
projectile_archetype = bund_msl02_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = bund_msl02_mk02_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = bund_msl02_mk02_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 700
energy_damage = 0
impulse       = 4500

[Gun]
nickname             = bund_msl02_mk02
; !bund_msl02_mk02_name
ids_name             = 459203
; !bund_msl02_mk02_info
ids_info             = 459204
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 50
toughness            = 4.800000
projectile_archetype = bund_msl02_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = fng_gun_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 40
energy_damage       = 20
one_shot_sound      = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect        = sp_annihilator_03_proj
lifetime            = 1.000000
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = fng_gun
; !fng_gun_name
ids_name             = 459069
; !fng_gun_info
ids_info             = 459070
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.125000
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 4.800000
flash_particle_name  = pi_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = fng_gun_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; =========================
; Liberty Devistator A's
; =========================
[Munition]
nickname            = li_n_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 383
energy_damage       = 10
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect        = li_seigegun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun01_mark01
; !li_n_gun01_mark01_name
ids_name             = 459073
; !li_n_gun01_mark01_info
ids_info             = 459074
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 300
refire_delay         = 0.5
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 13.729185
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; =========================
; Liberty Devistator B's
; =========================
[Munition]
nickname            = li_n_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 536
energy_damage       = 13
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect        = li_seigegun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun01_mark02
; !li_n_gun01_mark02_name
ids_name             = 459075
; !li_n_gun01_mark02_info
ids_info             = 459076
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2600
explosion_resistance = 2.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 424
refire_delay         = 0.5
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 27.458370
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; =========================
; Liberty Devistator C's
; =========================
[Munition]
nickname            = li_n_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 750
energy_damage       = 19
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect        = li_seigegun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun01_mark03
; !li_n_gun01_mark03_name
ids_name             = 459077
; !li_n_gun01_mark03_info
ids_info             = 459078
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2200
explosion_resistance = 3.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 600
refire_delay         = 0.5
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 54.916741
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ==========================
; Liberty Navy Avenger's
; ==========================
; Avenger A's
[Munition]
nickname            = li_n_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 32
energy_damage       = 10
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun02_mark01
; !li_n_gun02_mark01_name
ids_name             = 459079
; !li_n_gun02_mark01_info
ids_info             = 459080
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 31
refire_delay         = 0.125
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 7.319704
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Avenger B's
[Munition]
nickname            = li_n_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 36
energy_damage       = 12
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_02_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun02_mark02
; !li_n_gun02_mark02_name
ids_name             = 459081
; !li_n_gun02_mark02_info
ids_info             = 459082
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2900
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 36
refire_delay         = 0.125
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 8.783644
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Avenger C's
[Munition]
nickname            = li_n_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 42
energy_damage       = 14
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun02_mark03
; !li_n_gun02_mark03_name
ids_name             = 459083
; !li_n_gun02_mark03_info
ids_info             = 459084
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2800
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 41
refire_delay         = 0.125
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 10.459970
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Avenger D's
[Munition]
nickname            = li_n_gun02_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 48
energy_damage       = 16
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_04_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun02_mark04
; !li_n_gun02_mark04_name
ids_name             = 459085
; !li_n_gun02_mark04_info
ids_info             = 459086
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2700
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 47
refire_delay         = 0.125
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 11.954252
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Avenger E's
[Munition]
nickname            = li_n_gun02_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 55
energy_damage       = 18
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_laser3
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_05_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun02_mark05
; !li_n_gun02_mark05_name
ids_name             = 459087
; !li_n_gun02_mark05_info
ids_info             = 459088
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2600
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 54
refire_delay         = 0.125
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 13.721600
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Avenger F's
[Munition]
nickname            = li_n_gun02_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 63
energy_damage       = 20
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_laser3
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_06_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun02_mark06
; !li_n_gun02_mark06_name
ids_name             = 459089
; !li_n_gun02_mark06_info
ids_info             = 459090
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 63
refire_delay         = 0.125
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 15.246222
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; =======================
; Raptor A Mini-Gun Ammo
; =======================
; [Munition]
; nickname            = li_n_gun03_mark01_ammo
; hp_type             = hp_gun
; requires_ammo       = false
; hit_pts             = 2
; hull_damage         = 50
; energy_damage       = 0
; weapon_type         = Li_Mass
; one_shot_sound      = fire_mass_light03
; munition_hit_effect = mass_hit_light03
; const_effect        = lsf_gun01_mark03_proj
; lifetime            = 0.450000
; force_gun_ori       = false
; mass                = 40
; volume              = 0.000100

; [Gun]
; nickname             = li_n_gun03_mark01
; ; !li_n_gun03_mark01_name
; ids_name             = 459091
; ; !li_n_gun03_mark01_info
; ids_info             = 459092
; DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 1250
; explosion_resistance = 1.0
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 1.000000
; hp_gun_type          = hp_gun_special_1
; damage_per_fire      = 0
; power_usage          = 32
; refire_delay         = 0.062500
; muzzle_velocity      = 1000
; use_animation        = Sc_fire
; toughness            = 4.053333
; flash_particle_name  = li_laser_01_flash
; flash_radius         = 5
; light_anim           = l_gun01_flash
; projectile_archetype = li_n_gun03_mark01_ammo
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 90
; lootable             = true
; LODranges            = 0, 20, 40, 60, 100

; ====================
; Raptor B Mini-Gun
; ====================
; [Munition]
; nickname            = li_n_gun03_mark02_ammo
; hp_type             = hp_gun
; requires_ammo       = false
; hit_pts             = 2
; hull_damage         = 100
; energy_damage       = 0
; weapon_type         = Li_Mass
; one_shot_sound      = fire_mass_light03
; munition_hit_effect = mass_hit_light03
; const_effect        = lsf_gun01_mark03_proj
; lifetime            = 0.450000
; force_gun_ori       = false
; mass                = 40
; volume              = 0.000100

; [Gun]
; nickname             = li_n_gun03_mark02
; ; !li_n_gun03_mark02_name
; ids_name             = 459093
; ; !li_n_gun03_mark02_info
; ids_info             = 459094
; DA_archetype         = equipment\models\weapons\li_auto_cannon.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 1750
; explosion_resistance = 1.5
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 1.000000
; hp_gun_type          = hp_gun_special_1
; damage_per_fire      = 0
; power_usage          = 64
; refire_delay         = 0.062500
; muzzle_velocity      = 1000
; use_animation        = Sc_fire
; toughness            = 8.106667
; flash_particle_name  = li_laser_01_flash
; flash_radius         = 5
; light_anim           = l_gun01_flash
; projectile_archetype = li_n_gun03_mark02_ammo
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 90
; lootable             = true
; LODranges            = 0, 20, 40, 60, 100

; =================================
; DESTABILZER AMMO / PROJECTILE A
; =================================
[Munition]
nickname            = li_n_gun04_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 2
energy_damage       = 153
weapon_type         = Li_Antishield
one_shot_sound      = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect        = ci_pulse_01_proj
lifetime            = 0.35
force_gun_ori       = false
mass                = 1
volume              = 0.000100

; ====================
; DESTABILIZER A
; ====================
[Gun]
nickname             = li_n_gun04_mark01
; !li_n_gun04_mark01_name
ids_name             = 459095
; !li_n_gun04_mark01_info
ids_info             = 459096
DA_archetype         = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 150
refire_delay         = 0.5
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 5.797600
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; =================================
; DESTABILZER AMMO / PROJECTILE B
; =================================
[Munition]
nickname            = li_n_gun04_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3
energy_damage       = 299
weapon_type         = Li_Antishield
one_shot_sound      = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect        = ci_pulse_01_proj
lifetime            = 0.35
force_gun_ori       = false
mass                = 1
volume              = 0.000100

; ====================
; DESTABILIZER B
; ====================
[Gun]
nickname             = li_n_gun04_mark02
; !li_n_gun04_mark02_name
ids_name             = 459097
; !li_n_gun04_mark02_info
ids_info             = 459098
DA_archetype         = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 300
refire_delay         = 0.5
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 11.327200
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun04_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Motor]
nickname = li_n_gun05_mark01_motor
lifetime = 1.0
accel    = 200
delay    = 0

[Explosion]
nickname      = li_n_gun05_mark01_explosion
effect        = explosion_li_n_gun05
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 32
hull_damage   = 2000
energy_damage = 2000
impulse       = 0

[Munition]
nickname             = li_n_gun05_mark01_ammo
explosion_arch       = li_n_gun05_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 1000000
one_shot_sound       = fire_li_n_gun05
detonation_dist      = 8
lifetime             = 4
Motor                = li_n_gun05_mark01_motor
force_gun_ori        = false
const_effect         = li_flakcannon01_proj
weapon_type          = W_Noshield
HP_trail_parent      = HPExhaust
seeker               = DUMB
seeker_range         = 1500
max_angular_velocity = 0.000000
cruise_disruptor     = false
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 100
volume               = 0.000100

[Gun]
nickname             = li_n_gun05_mark01
; !li_n_gun05_mark01_name
ids_name             = 459171
; !li_n_gun05_mark01_info
ids_info             = 459172
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 5600
explosion_resistance = 2.0
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 2039
refire_delay         = 3.000000
muzzle_velocity      = 250
toughness            = 47.381333
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 30
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_n_gun06_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 87
energy_damage       = 10
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect        = li_gun06_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun06_mark01
; !li_n_gun06_mark01_name
ids_name             = 459041
; !li_n_gun06_mark01_info
ids_info             = 459042
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 71
refire_delay         = 0.25
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 7.186667
flash_particle_name  = li_laser_01_flash
flash_radius         = 4
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun06_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_n_gun06_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 108
energy_damage       = 12
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect        = li_gun06_02_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun06_mark02
; !li_n_gun06_mark02_name
ids_name             = 459043
; !li_n_gun06_mark02_info
ids_info             = 459044
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2800
explosion_resistance = 1.15
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 88
refire_delay         = 0.25
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 9.655556
flash_particle_name  = li_laser_01_flash
flash_radius         = 8
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun06_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_n_gun06_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 134
energy_damage       = 15
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect        = li_gun06_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun06_mark03
; !li_n_gun06_mark03_name
ids_name             = 459045
; !li_n_gun06_mark03_info
ids_info             = 459046
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2400
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 110
refire_delay         = 0.25
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 12.124444
flash_particle_name  = li_laser_01_flash
flash_radius         = 12
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun06_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_n_gun06_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 166
energy_damage       = 19
weapon_type         = Li_Ionlance01
one_shot_sound      = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect        = li_gun06_04_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_n_gun06_mark04
; !li_n_gun06_mark04_name
ids_name             = 459047
; !li_n_gun06_mark04_info
ids_info             = 459048
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 138
refire_delay         = 0.25
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 14.593333
flash_particle_name  = li_laser_01_flash
flash_radius         = 16
light_anim           = l_gun01_flash
projectile_archetype = li_n_gun06_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; [Munition]
; nickname        = li_n_gun07_mark01_ammo
; hp_type         = hp_gun
; requires_ammo   = false
; hit_pts         = 2
; hull_damage     = 5
; energy_damage   = 5
; one_shot_sound  = fire_countermeasure
; const_effect    = li_countermeasures
; lifetime        = 2
; force_gun_ori   = false
; mass            = 1
; volume          = 0.000100
; owner_safe_time = 2
; linear_drag     = 1.000000
; range           = 500
; diversion_pctg  = 35

; [Gun]
; nickname             = li_n_gun07_mark01
; ; !li_n_gun07_mark01_name
; ids_name             = 459371
; ; !li_n_gun07_mark01_info
; ids_info             = 459372
; DA_archetype         = equipment\models\weapons\li_smlturret.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 2810
; explosion_resistance = 0.750000
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 0.000000
; mass                 = 10
; hp_gun_type          = hp_gun_special_6
; damage_per_fire      = 0
; power_usage          = 90
; refire_delay         = 0.250000
; muzzle_velocity      = 200
; use_animation        = Sc_fire
; toughness            = 10.000000
; flash_particle_name  = li_laser_01_flash
; flash_radius         = 2
; light_anim           = l_gun01_flash
; projectile_archetype = li_n_gun07_mark01_ammo
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 105
; lootable             = true
; LODranges            = 0, 20, 40, 80, 100

; [Munition]
; nickname            = li_n_gun08_mark01_ammo
; hp_type             = hp_gun
; requires_ammo       = false
; hit_pts             = 2
; hull_damage         = 5
; energy_damage       = 563
; weapon_type         = Li_Antishield
; one_shot_sound      = fire_particle1
; munition_hit_effect = sp_destabilizer_01_impact
; const_effect        = sp_destabilizer_01_proj
; lifetime            = 0.750000
; force_gun_ori       = false
; mass                = 1
; volume              = 0.000100

; [Gun]
; nickname             = li_n_gun08_mark01
; ; !li_n_gun08_mark01_name
; ids_name             = 459431
; ; !li_n_gun08_mark01_info
; ids_info             = 459432
; DA_archetype         = equipment\models\weapons\li_heavy_ion_blaster.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 3000
; explosion_resistance = 1.0
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 1.000000
; mass                 = 10
; hp_gun_type          = hp_gun_special_2
; damage_per_fire      = 0
; power_usage          = 407
; refire_delay         = 0.500000
; muzzle_velocity      = 1000
; use_animation        = Sc_fire
; toughness            = 18.543667
; flash_particle_name  = li_laser_01_flash
; flash_radius         = 15
; light_anim           = l_gun01_flash
; projectile_archetype = li_n_gun08_mark01_ammo
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 60
; lootable             = true
; LODranges            = 0, 20, 40, 80, 100

[Motor]
nickname = li_n_msl01_mk01_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

; ===================================
; LIBERTY STALKER A MISSILE AMMO
; ===================================
[Explosion]
nickname      = li_n_msl01_mk01_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1250
energy_damage = 0
impulse       = 2500

; ===================================
; LIBERTY STALKER A MISSILE LAUNCHER
; ===================================
[Gun]
nickname             = li_n_msl01_mk01
; !li_n_msl01_mk01_name
ids_name             = 459139
; !li_n_msl01_mk01_info
ids_info             = 459140
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 50.000000
toughness            = 2.400000
projectile_archetype = li_n_msl01_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl01_mk02_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = li_n_msl01_mk02_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1250
energy_damage = 125
impulse       = 2500

[Gun]
nickname             = li_n_msl01_mk02
; !li_n_msl01_mk02_name
ids_name             = 459143
; !li_n_msl01_mk02_info
ids_info             = 459144
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = li_n_msl01_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl02_mk01_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = li_n_msl02_mk01_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 2500
energy_damage = 0
impulse       = 4000

[Gun]
nickname             = li_n_msl02_mk01
; !li_n_msl02_mk01_name
ids_name             = 459247
; !li_n_msl02_mk01_info
ids_info             = 459248
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 50.000000
toughness            = 4.800000
projectile_archetype = li_n_msl02_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl02_mk02_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = li_n_msl02_mk02_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 2500
energy_damage = 0
impulse       = 4000

[Gun]
nickname             = li_n_msl02_mk02
; !li_n_msl02_mk02_name
ids_name             = 459251
; !li_n_msl02_mk02_info
ids_info             = 459252
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 50
toughness            = 4.800000
projectile_archetype = li_n_msl02_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl03_mk01_motor
lifetime = 5
accel    = 20.000000
delay    = 2

[Explosion]
nickname      = li_n_msl03_mk01_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 24
hull_damage   = 16500
energy_damage = 0
impulse       = 20000

[Gun]
nickname             = li_n_msl03_mk01
; !li_n_msl03_mk01_name
ids_name             = 459271
; !li_n_msl03_mk01_info
ids_info             = 459272
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 60.000000
toughness            = 6.800000
projectile_archetype = li_n_msl03_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 15
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl03_mk02_motor
lifetime = 5
accel    = 20.000000
delay    = 2

[Explosion]
nickname      = li_n_msl03_mk02_explosion
effect        = explosion_lsf_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 24
hull_damage   = 10000
energy_damage = 0
impulse       = 20000

[Gun]
nickname             = li_n_msl03_mk02
; !li_n_msl03_mk02_name
ids_name             = 459275
; !li_n_msl03_mk02_info
ids_info             = 459276
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 60.000000
toughness            = 6.800000
projectile_archetype = li_n_msl03_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 15
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl04_mk01_motor
lifetime = 6
accel    = 75.000000
delay    = 1

[Explosion]
nickname      = li_n_msl04_mk01_explosion
effect        = br_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 1750
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = li_n_msl04_mk01
; !li_n_msl04_mk01_name
ids_name             = 459021
; !li_n_msl04_mk01_info
ids_info             = 459022
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 7500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 50.000000
toughness            = 6.800000
projectile_archetype = li_n_msl04_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_n_msl05_mk01_motor
lifetime = 10
accel    = 15.000000
delay    = 3

[Explosion]
nickname      = li_n_msl05_mk01_explosion
effect        = explosion_li_n_msl05
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 30000
energy_damage = 0
impulse       = 50000

[Gun]
nickname             = li_n_msl05_mk01
; !li_n_msl05_mk01_name
ids_name             = 459453
; !li_n_msl05_mk01_info
ids_info             = 459454
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 8000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_3
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 5
muzzle_velocity      = 50.000000
toughness            = 18.800000
projectile_archetype = li_n_msl05_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 30
lootable             = true
LODranges            = 0, 20, 60, 100

; [Motor]
; nickname = li_n_ams_motor
; lifetime = 3.5
; accel    = 100.000000
; delay    = 0

; [Explosion]
; nickname      = li_n_ams_explosion
; effect        = explosion_lsf_missile
; lifetime      = 0.000000, 0.000000
; process       = disappear
; strength      = 100
; radius        = 250
; hull_damage   = 10
; energy_damage = 10
; impulse       = 500

; [Gun]
; nickname             = li_n_ams
; ; !li_n_ams_name
; ids_name             = 459025
; ; !li_n_ams_info
; ids_info             = 459026
; DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 2000
; explosion_resistance = 0.750000
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 0.000000
; mass                 = 10
; hp_gun_type          = hp_gun_special_6
; damage_per_fire      = 0
; power_usage          = 0
; refire_delay         = 0.500000
; muzzle_velocity      = 50.000000
; toughness            = 2.400000
; projectile_archetype = li_n_ams_ammo
; dry_fire_sound       = fire_dry
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 90
; lootable             = true
; LODranges            = 0, 20, 60, 100

[Motor]
nickname = li_cruise_disruptor_motor
lifetime = 2.000000
accel    = 350.000000
delay    = 0

[Explosion]
nickname      = li_cruise_disruptor_explosion
effect        = li_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 200
hull_damage   = 1
energy_damage = 150
impulse       = 0

[Gun]
nickname             = li_cruise_disruptor
; !li_cruise_disruptor_name
ids_name             = 459267
; !li_cruise_disruptor_info
ids_info             = 459268
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = li_cruise_disruptor_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; [Motor]
; nickname = li_p_msl01_mk01_motor
; lifetime = 3.5
; accel    = 100.000000
; delay    = 0

; [Explosion]
; nickname      = li_p_msl01_mk01_explosion
; effect        = dast_badlands_explosion
; lifetime      = 0.000000, 0.000000
; process       = disappear
; strength      = 100
; radius        = 8
; hull_damage   = 0
; energy_damage = 1000
; impulse       = 2500

; [Gun]
; nickname             = li_p_msl01_mk01
; ; !li_p_msl01_mk01_name
; ids_name             = 459139
; ; !li_p_msl01_mk01_info
; ids_info             = 459140
; DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 2500
; explosion_resistance = 0.750000
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 0.000000
; mass                 = 10
; hp_gun_type          = hp_gun_special_6
; damage_per_fire      = 0
; power_usage          = 0
; refire_delay         = 1
; muzzle_velocity      = 50.000000
; toughness            = 2.400000
; projectile_archetype = li_p_msl01_mk01_ammo
; dry_fire_sound       = fire_dry
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 90
; lootable             = true
; LODranges            = 0, 20, 60, 100

[Munition]
nickname            = li_p_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 38
energy_damage       = 9
weapon_type         = Li_Ionlance02
one_shot_sound      = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_p_gun01_mark01
; !li_p_gun01_mark01_name
ids_name             = 459099
; !li_p_gun01_mark01_info
ids_info             = 459100
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 800
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 50
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 6.176000
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_p_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 54
energy_damage       = 12
weapon_type         = Li_Ionlance02
one_shot_sound      = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_p_gun01_mark02
; !li_p_gun01_mark02_name
ids_name             = 459101
; !li_p_gun01_mark02_info
ids_info             = 459102
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1096
explosion_resistance = 1.25
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 71
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 8.405333
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_p_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 75
energy_damage       = 17
weapon_type         = Li_Ionlance02
one_shot_sound      = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect        = li_laser_03_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_p_gun01_mark03
; !li_p_gun01_mark03_name
ids_name             = 459103
; !li_p_gun01_mark03_info
ids_info             = 459104
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 100
refire_delay         = 0.16666666666666666
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 11.434667
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_p_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 154
energy_damage       = 29
weapon_type         = Li_Ionlance02
one_shot_sound      = fire_photon1
munition_hit_effect = li_plasma_02_impact
const_effect        = li_photon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 100
volume              = 0.000100

[Gun]
nickname             = li_p_gun02_mark01
; !li_p_gun02_mark01_name
ids_name             = 459105
; !li_p_gun02_mark01_info
ids_info             = 459106
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1405
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 167
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 5.696000
flash_particle_name  = li_laser_01_flash
flash_radius         = 2
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_p_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 300
energy_damage       = 56
weapon_type         = Li_Ionlance02
one_shot_sound      = fire_photon1
munition_hit_effect = li_plasma_02_impact
const_effect        = li_photon_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 150
volume              = 0.000100

[Gun]
nickname             = li_p_gun02_mark02
; !li_p_gun02_mark02_name
ids_name             = 459107
; !li_p_gun02_mark02_info
ids_info             = 459108
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1750
explosion_resistance = 2.25
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 333
refire_delay         = 0.3333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 11.392000
flash_particle_name  = li_laser_01_flash
flash_radius         = 2
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = li_p_gun03_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 28
energy_damage       = 1
weapon_type         = Li_Mass
one_shot_sound      = fire_mass_light01
munition_hit_effect = mass_hit_light01
const_effect        = lsf_gun01_mark01_proj
lifetime            = 0.5
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = li_p_gun03_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 39
energy_damage       = 1
weapon_type         = Li_Mass
one_shot_sound      = fire_mass_light02
munition_hit_effect = mass_hit_light02
const_effect        = lsf_gun01_mark02_proj
lifetime            = 0.5
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Munition]
nickname            = li_p_gun03_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 54
energy_damage       = 1
weapon_type         = Li_Mass
one_shot_sound      = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect        = lsf_gun01_mark03_proj
lifetime            = 0.5
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = li_p_gun03_mark01
; !li_p_gun03_mark01_name
ids_name             = 459109
; !li_p_gun03_mark01_info
ids_info             = 459110
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 21
refire_delay         = 0.08333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 4.323556
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = li_p_gun03_mark02
; !li_p_gun03_mark02_name
ids_name             = 459111
; !li_p_gun03_mark02_info
ids_info             = 459112
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.25
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 30
refire_delay         = 0.08333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 6.485333
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Gun]
nickname             = li_p_gun03_mark03
; !li_p_gun03_mark03_name
ids_name             = 459113
; !li_p_gun03_mark03_info
ids_info             = 459114
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 42
refire_delay         = 0.08333333333333333
muzzle_velocity      = 1000
use_animation        = Sc_fire
toughness            = 8.647111
flash_particle_name  = li_laser_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = li_p_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 60, 100

[Munition]
nickname             = li_p_gun04_mark01_ammo
explosion_arch       = li_p_gun04_mark01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_cruise_disruptor
detonation_dist      = 16
lifetime             = 1
Motor                = li_p_gun04_mark01_motor
force_gun_ori        = false
const_effect         = ku_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = DUMB
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 0
max_angular_velocity = 0
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.010000

[Motor]
nickname = li_p_gun04_mark01_motor
lifetime = 1
accel    = 200
delay    = 0

[Explosion]
nickname      = li_p_gun04_mark01_explosion
effect        = li_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 1
energy_damage = 1
impulse       = 500

[Gun]
nickname             = li_p_gun04_mark01
; !li_p_gun04_mark01_name
ids_name             = 459441
; !li_p_gun04_mark01_info
ids_info             = 459442
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 220
refire_delay         = 0.50
muzzle_velocity      = 1000
toughness            = 10.000000
projectile_archetype = li_p_gun04_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = me_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 30
energy_damage       = 3
weapon_type         = Li_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = me_gun01_mark01
; !me_gun01_mark01_name
ids_name             = 459159
; !me_gun01_mark01_info
ids_info             = 459160
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 33
refire_delay         = 0.1
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 3.000889
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = me_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = me_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 35
energy_damage       = 3
weapon_type         = Li_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = me_gun01_mark02
; !me_gun01_mark02_name
ids_name             = 459161
; !me_gun01_mark02_info
ids_info             = 459162
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2096
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 38
refire_delay         = 0.1
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.750222
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = me_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = me_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 40
energy_damage       = 4
weapon_type         = Li_Laser01
one_shot_sound      = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = me_gun01_mark03
; !me_gun01_mark03_name
ids_name             = 459163
; !me_gun01_mark03_info
ids_info             = 459164
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 43
refire_delay         = 0.1
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 6.499556
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = me_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = me_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 45
energy_damage       = 5
weapon_type         = Li_Laser01
one_shot_sound      = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = me_gun01_mark04
; !me_gun01_mark04_name
ids_name             = 459165
; !me_gun01_mark04_info
ids_info             = 459166
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 50
refire_delay         = 0.1
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 8.248889
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = me_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = me_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 52
energy_damage       = 5
weapon_type         = Li_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = me_gun01_mark05
; !me_gun01_mark05_name
ids_name             = 459167
; !me_gun01_mark05_info
ids_info             = 459168
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 57
refire_delay         = 0.1
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 9.998222
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = me_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = me_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 59
energy_damage       = 6
weapon_type         = Li_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = me_gun01_mark06
; !me_gun01_mark06_name
ids_name             = 459169
; !me_gun01_mark06_info
ids_info             = 459170
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 66
refire_delay         = 0.1
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 11.747556
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = me_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = ss_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 146
energy_damage       = 21
weapon_type         = Li_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect        = ci_tachyon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ss_gun01_mark01
; !ss_gun01_mark01_name
ids_name             = 459223
; !ss_gun01_mark01_info
ids_info             = 459224
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 150
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.672474
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ss_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = ss_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 167
energy_damage       = 24
weapon_type         = Li_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect        = ci_tachyon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ss_gun01_mark02
; !ss_gun01_mark02_name
ids_name             = 459225
; !ss_gun01_mark02_info
ids_info             = 459226
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2096
explosion_resistance = 2.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 172
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 7.008711
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ss_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = ss_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 191
energy_damage       = 27
weapon_type         = Li_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect        = ci_tachyon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ss_gun01_mark03
; !ss_gun01_mark03_name
ids_name             = 459227
; !ss_gun01_mark03_info
ids_info             = 459228
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 2.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 198
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 9.344948
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ss_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = ss_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 218
energy_damage       = 31
weapon_type         = Li_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect        = ci_tachyon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ss_gun01_mark04
; !ss_gun01_mark04_name
ids_name             = 459229
; !ss_gun01_mark04_info
ids_info             = 459230
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3800
explosion_resistance = 2.6
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 227
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 11.681185
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ss_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = ss_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 249
energy_damage       = 35
weapon_type         = Li_Laser01
one_shot_sound      = fire_tachyon3
munition_hit_effect = ci_tachyon_01_impact
const_effect        = ci_tachyon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ss_gun01_mark05
; !ss_gun01_mark05_name
ids_name             = 459231
; !ss_gun01_mark05_info
ids_info             = 459232
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 2.8
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 261
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 14.017422
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ss_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = ss_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 285
energy_damage       = 40
weapon_type         = Li_Laser01
one_shot_sound      = fire_tachyon3
munition_hit_effect = ci_tachyon_01_impact
const_effect        = ci_tachyon_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = ss_gun01_mark06
; !ss_gun01_mark06_name
ids_name             = 459233
; !ss_gun01_mark06_info
ids_info             = 459234
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 3.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 300
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 16.353659
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = ss_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = lsf_gun04_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 7400
energy_damage       = 3700
one_shot_sound      = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect        = li_capgun_01_proj
weapon_type         = W_Noshield
lifetime            = 4
force_gun_ori       = false
mass                = 200
volume              = 0.000100

[Munition]
nickname            = bund_gun03_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 7400
energy_damage       = 3700
one_shot_sound      = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect        = rh_capgun_01_proj
weapon_type         = W_Noshield
lifetime            = 4
force_gun_ori       = false
mass                = 200
volume              = 0.000100

[Gun]
nickname             = lsf_gun04_mark01
; !lsf_gun04_mark01_name
ids_name             = 459451
; !lsf_gun04_mark01_info
ids_info             = 459452
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2800
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_10
damage_per_fire      = 0
power_usage          = 3700
refire_delay         = 4.000000
muzzle_velocity      = 200
use_animation        = Sc_fire
toughness            = 19.222222
flash_particle_name  = li_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = lsf_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 15
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Gun]
nickname             = bund_gun03_mark01
; !bund_gun03_mark01_name
ids_name             = 459173
; !bund_gun03_mark01_info
ids_info             = 459174
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2800
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_2
damage_per_fire      = 0
power_usage          = 3700
refire_delay         = 4.000000
muzzle_velocity      = 200
use_animation        = Sc_fire
toughness            = 19.222222
flash_particle_name  = rh_capgun_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = bund_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 15
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = nws_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 41
energy_damage       = 11
weapon_type         = Li_Laser01
one_shot_sound      = fire_nws_gun01
munition_hit_effect = ci_laser_01_impact
const_effect        = nws_gun_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nws_gun01_mark01
; !nws_gun01_mark01_name
ids_name             = 459235
; !nws_gun01_mark01_info
ids_info             = 459236
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 50
refire_delay         = 0.16666666666666666
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 3.128889
flash_particle_name  = ci_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nws_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = nws_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 47
energy_damage       = 12
weapon_type         = Li_Laser01
one_shot_sound      = fire_nws_gun01
munition_hit_effect = ci_laser_02_impact
const_effect        = nws_gun_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nws_gun01_mark02
; !nws_gun01_mark02_name
ids_name             = 459237
; !nws_gun01_mark02_info
ids_info             = 459238
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 2096
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 57
refire_delay         = 0.16666666666666666
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.693333
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nws_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = nws_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 53
energy_damage       = 14
weapon_type         = Li_Laser01
one_shot_sound      = fire_nws_gun01
munition_hit_effect = ci_laser_02_impact
const_effect        = nws_gun_02_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nws_gun01_mark03
; !nws_gun01_mark03_name
ids_name             = 459239
; !nws_gun01_mark03_info
ids_info             = 459240
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 66
refire_delay         = 0.16666666666666666
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 6.257778
flash_particle_name  = ci_laser_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nws_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = nws_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 61
energy_damage       = 16
weapon_type         = Li_Laser01
one_shot_sound      = fire_nws_gun01
munition_hit_effect = ci_laser_03_impact
const_effect        = nws_gun_02_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nws_gun01_mark04
; !nws_gun01_mark04_name
ids_name             = 459241
; !nws_gun01_mark04_info
ids_info             = 459242
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 76
refire_delay         = 0.16666666666666666
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 7.822222
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nws_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = nws_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 70
energy_damage       = 18
weapon_type         = Li_Laser01
one_shot_sound      = fire_nws_gun01
munition_hit_effect = ci_laser_03_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nws_gun01_mark05
; !nws_gun01_mark05_name
ids_name             = 459243
; !nws_gun01_mark05_info
ids_info             = 459244
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 87
refire_delay         = 0.16666666666666666
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 9.386667
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nws_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = nws_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 80
energy_damage       = 21
weapon_type         = Li_Laser01
one_shot_sound      = fire_nws_gun01
munition_hit_effect = ci_laser_04_impact
const_effect        = nws_gun_03_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = nws_gun01_mark06
; !nws_gun01_mark06_name
ids_name             = 459245
; !nws_gun01_mark06_info
ids_info             = 459246
DA_archetype         = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library     = equipment\models\ge_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_1
damage_per_fire      = 0
power_usage          = 100
refire_delay         = 0.16666666666666666
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 10.951111
flash_particle_name  = ci_laser_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = nws_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

; =======================================
; Rheinland Blitzstrahl's for Version 5!
; =======================================
; 
; Blitz 1's
[Munition]
nickname            = rh_n_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 44
energy_damage       = 3
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun01_mark01
; !rh_n_gun01_mark01_name
ids_name             = 459307
; !rh_n_gun01_mark01_info
ids_info             = 459308
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 3500
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 43
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 4.192222
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Blitz 2's
[Munition]
nickname            = rh_n_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 54
energy_damage       = 4
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect        = rh_tachyon_02_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun01_mark02
; !rh_n_gun01_mark02_name
ids_name             = 459309
; !rh_n_gun01_mark02_info
ids_info             = 459310
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.25
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 53
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 5.988889
flash_particle_name  = rh_tachyon_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Blitz 3's
[Munition]
nickname            = rh_n_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 67
energy_damage       = 5
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect        = rh_tachyon_03_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun01_mark03
; !rh_n_gun01_mark03_name
ids_name             = 459311
; !rh_n_gun01_mark03_info
ids_info             = 459312
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 67
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 8.384444
flash_particle_name  = rh_tachyon_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; Blitz 4's
[Munition]
nickname            = rh_n_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 83
energy_damage       = 6
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect        = rh_tachyon_04_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun01_mark04
; !rh_n_gun01_mark04_name
ids_name             = 459313
; !rh_n_gun01_mark04_info
ids_info             = 459314
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.75
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 83
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 11.378889
flash_particle_name  = rh_tachyon_04_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland Donnerschlag A's
; ===========================
[Munition]
nickname            = rh_n_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 100
energy_damage       = 0
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect        = rh_plasma_01_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun02_mark01
; !rh_n_gun02_mark01_name
ids_name             = 459315
; !rh_n_gun02_mark01_info
ids_info             = 459316
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 3500
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 85
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 8.085002
flash_particle_name  = rh_plasma_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Donnerschlag 2's
; ===========================
[Munition]
nickname            = rh_n_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 125
energy_damage       = 0
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect        = rh_plasma_02_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun02_mark02
; !rh_n_gun02_mark02_name
ids_name             = 459317
; !rh_n_gun02_mark02_info
ids_info             = 459318
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 2.25
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 107
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 16.506005
flash_particle_name  = rh_plasma_02_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Donnerschlag 3's
; ===========================
[Munition]
nickname            = rh_n_gun02_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 155
energy_damage       = 0
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect        = rh_plasma_03_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun02_mark03
; !rh_n_gun02_mark03_name
ids_name             = 459319
; !rh_n_gun02_mark03_info
ids_info             = 459320
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 2.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 133
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 25.263007
flash_particle_name  = rh_plasma_03_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Donnerschlag 4's
; ===========================
[Munition]
nickname            = rh_n_gun02_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 192
energy_damage       = 0
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect        = rh_plasma_03_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun02_mark04
; !rh_n_gun02_mark04_name
ids_name             = 459321
; !rh_n_gun02_mark04_info
ids_info             = 459322
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 2.75
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 167
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 33.684010
flash_particle_name  = rh_plasma_04_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland PlazmaCannon 1
; ===========================
[Munition]
nickname            = rh_n_gun03_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 51
energy_damage       = 12
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_laser_01_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun03_mark01
; !rh_n_gun03_mark01_name
ids_name             = 459323
; !rh_n_gun03_mark01_info
ids_info             = 459324
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 58
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 5.715000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland PlazmaCannon 2
; ===========================
[Munition]
nickname            = rh_n_gun03_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 58
energy_damage       = 14
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_laser_01_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun03_mark02
; !rh_n_gun03_mark02_name
ids_name             = 459325
; !rh_n_gun03_mark02_info
ids_info             = 459326
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2900
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 67
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 7.143750
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland PlazmaCannon 3
; ===========================
[Munition]
nickname            = rh_n_gun03_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 66
energy_damage       = 16
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_laser_02_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun03_mark03
; !rh_n_gun03_mark03_name
ids_name             = 459327
; !rh_n_gun03_mark03_info
ids_info             = 459328
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2800
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 77
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 8.572500
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland PlazmaCannon 4
; ===========================
[Munition]
nickname            = rh_n_gun03_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 76
energy_damage       = 18
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_laser_02_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun03_mark04
; !rh_n_gun03_mark04_name
ids_name             = 459329
; !rh_n_gun03_mark04_info
ids_info             = 459330
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2700
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 88
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 10.001250
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun03_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland PlazmaCannon 5
; ===========================
[Munition]
nickname            = rh_n_gun03_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 87
energy_damage       = 21
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_laser_03_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun03_mark05
; !rh_n_gun03_mark05_name
ids_name             = 459331
; !rh_n_gun03_mark05_info
ids_info             = 459332
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2600
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 102
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 11.430000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun03_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; ===========================
; Rheinland PlazmaCannon 6
; ===========================
[Munition]
nickname            = rh_n_gun03_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 99
energy_damage       = 24
weapon_type         = Rh_Tachyon01
one_shot_sound      = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_laser_03_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun03_mark06
; !rh_n_gun03_mark06_name
ids_name             = 459333
; !rh_n_gun03_mark06_info
ids_info             = 459334
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 117
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 12.858750
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun03_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_n_gun04_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 3
energy_damage       = 319
weapon_type         = Rh_Antishield
one_shot_sound      = fire_particle1
munition_hit_effect = sp_destabilizer_02_impact
const_effect        = sp_destabilizer_02_proj
lifetime            = 1.1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun04_mark01
; !rh_n_gun04_mark01_name
ids_name             = 459465
; !rh_n_gun04_mark01_info
ids_info             = 459466
DA_archetype         = equipment\models\weapons\rh_proton_blaster.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 267
refire_delay         = 0.3333333333333333
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 18.543667
flash_particle_name  = li_laser_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Motor]
nickname = rh_n_gun05_mark01_motor
lifetime = 1.0
accel    = 200
delay    = 0

[Explosion]
nickname      = rh_n_gun05_mark01_explosion
effect        = explosion_rh_n_gun05
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 32
hull_damage   = 2000
energy_damage = 2000
impulse       = 0

[Munition]
nickname             = rh_n_gun05_mark01_ammo
explosion_arch       = rh_n_gun05_mark01_explosion
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 1000000
one_shot_sound       = fire_li_n_gun05
detonation_dist      = 8
lifetime             = 4
Motor                = rh_n_gun05_mark01_motor
force_gun_ori        = false
const_effect         = rh_flakcannon01_proj
weapon_type          = W_Noshield
HP_trail_parent      = HPExhaust
seeker               = DUMB
seeker_range         = 1500
max_angular_velocity = 0.000000
cruise_disruptor     = false
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 100
volume               = 0.000100

[Gun]
nickname             = rh_n_gun05_mark01
; !rh_n_gun05_mark01_name
ids_name             = 459445
; !rh_n_gun05_mark01_info
ids_info             = 459446
DA_archetype         = equipment\models\weapons\rh_gamma_beamer.cmp
material_library     = equipment\models\rh_equip.mat
HP_child             = HPConnect
hit_pts              = 5600
explosion_resistance = 2.0
debris_type          = debris_turret_small
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 2039
refire_delay         = 3.000000
muzzle_velocity      = 250
toughness            = 47.381333
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 30
lootable             = true
LODranges            = 0, 20, 40, 80, 100

; =============================
; Mt-KI/1 Sturmgeschutz AMMO
; =============================
[Munition]
nickname            = rh_n_gun06_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 0
weapon_type         = Rh_Blaster01
one_shot_sound      = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_blaster_01_proj
lifetime            = 0.76
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun06_mark01
; !rh_n_gun06_mark01_name
ids_name             = 459469
; !rh_n_gun06_mark01_info
ids_info             = 459470
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.16666666666666666
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 5.715000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun06_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_n_gun06_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 0
weapon_type         = Rh_Blaster01
one_shot_sound      = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_blaster_01_proj
lifetime            = 0.76
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun06_mark02
; !rh_n_gun06_mark02_name
ids_name             = 459471
; !rh_n_gun06_mark02_info
ids_info             = 459472
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2900
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.14285714285714285
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 7.143750
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun06_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_n_gun06_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 0
weapon_type         = Rh_Blaster01
one_shot_sound      = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_blaster_02_proj
lifetime            = 0.76
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun06_mark03
; !rh_n_gun06_mark03_name
ids_name             = 459473
; !rh_n_gun06_mark03_info
ids_info             = 459474
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2800
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.125
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 8.572500
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun06_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_n_gun06_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 0
weapon_type         = Rh_Blaster01
one_shot_sound      = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_blaster_02_proj
lifetime            = 0.76
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun06_mark04
; !rh_n_gun06_mark04_name
ids_name             = 459475
; !rh_n_gun06_mark04_info
ids_info             = 459476
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2700
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.1111111111111111
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 10.001250
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun06_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_n_gun06_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 0
weapon_type         = Rh_Blaster01
one_shot_sound      = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_blaster_03_proj
lifetime            = 0.76
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun06_mark05
; !rh_n_gun06_mark05_name
ids_name             = 459477
; !rh_n_gun06_mark05_info
ids_info             = 459478
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2600
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.1
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 11.430000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun06_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_n_gun06_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 0
weapon_type         = Rh_Blaster01
one_shot_sound      = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_blaster_03_proj
lifetime            = 0.76
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_n_gun06_mark06
; !rh_n_gun06_mark06_name
ids_name             = 459479
; !rh_n_gun06_mark06_info
ids_info             = 459480
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 70
refire_delay         = 0.08333333333333333
muzzle_velocity      = 750
use_animation        = Sc_fire
toughness            = 12.858750
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 5
light_anim           = l_gun01_flash
projectile_archetype = rh_n_gun06_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Motor]
nickname = rh_n_msl01_mk01_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = rh_n_msl01_mk01_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1250
energy_damage = 125
impulse       = 2500

[Gun]
nickname             = rh_n_msl01_mk01
; !rh_n_msl01_mk01_name
ids_name             = 459393
; !rh_n_msl01_mk01_info
ids_info             = 459394
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 50.000000
toughness            = 2.400000
projectile_archetype = rh_n_msl01_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl01_mk02_motor
lifetime = 3.5
accel    = 100.000000
delay    = 0

[Explosion]
nickname      = rh_n_msl01_mk02_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 1250
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = rh_n_msl01_mk02
; !rh_n_msl01_mk02_name
ids_name             = 459397
; !rh_n_msl01_mk02_info
ids_info             = 459398
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 2
muzzle_velocity      = 50
toughness            = 2.400000
projectile_archetype = rh_n_msl01_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl02_mk01_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = rh_n_msl02_mk01_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 2500
energy_damage = 200
impulse       = 4000

[Gun]
nickname             = rh_n_msl02_mk01
; !rh_n_msl02_mk01_name
ids_name             = 459401
; !rh_n_msl02_mk01_info
ids_info             = 459402
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 50.000000
toughness            = 4.800000
projectile_archetype = rh_n_msl02_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl02_mk02_motor
lifetime = 3
accel    = 50.000000
delay    = 0

[Explosion]
nickname      = rh_n_msl02_mk02_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 8
hull_damage   = 2500
energy_damage = 0
impulse       = 4000

[Gun]
nickname             = rh_n_msl02_mk02
; !rh_n_msl02_mk02_name
ids_name             = 459405
; !rh_n_msl02_mk02_info
ids_info             = 459406
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 50
toughness            = 4.800000
projectile_archetype = rh_n_msl02_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 45
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl03_mk01_motor
lifetime = 5
accel    = 20.000000
delay    = 2

[Explosion]
nickname      = rh_n_msl03_mk01_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 24
hull_damage   = 10000
energy_damage = 0
impulse       = 20000

[Gun]
nickname             = rh_n_msl03_mk01
; !rh_n_msl03_mk01_name
ids_name             = 459409
; !rh_n_msl03_mk01_info
ids_info             = 459410
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 60.000000
toughness            = 6.800000
projectile_archetype = rh_n_msl03_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 15
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl03_mk02_motor
lifetime = 5
accel    = 20.000000
delay    = 2

[Explosion]
nickname      = rh_n_msl03_mk02_explosion
effect        = explosion_bund_missile
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 24
hull_damage   = 10000
energy_damage = 0
impulse       = 20000

[Gun]
nickname             = rh_n_msl03_mk02
; !rh_n_msl03_mk02_name
ids_name             = 459413
; !rh_n_msl03_mk02_info
ids_info             = 459414
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 3
muzzle_velocity      = 60.000000
toughness            = 6.800000
projectile_archetype = rh_n_msl03_mk02_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 15
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl04_mk01_motor
lifetime = 6
accel    = 75.000000
delay    = 1

[Explosion]
nickname      = rh_n_msl04_mk01_explosion
effect        = rh_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 16
hull_damage   = 2000
energy_damage = 0
impulse       = 2500

[Gun]
nickname             = rh_n_msl04_mk01
; !rh_n_msl04_mk01_name
ids_name             = 459417
; !rh_n_msl04_mk01_info
ids_info             = 459418
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 7500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.250000
muzzle_velocity      = 50.000000
toughness            = 10.800000
projectile_archetype = rh_n_msl04_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 60
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_n_msl05_mk01_motor
lifetime = 10
accel    = 15.000000
delay    = 3

[Explosion]
nickname      = rh_n_msl05_mk01_explosion
effect        = explosion_rh_n_msl05
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 64
hull_damage   = 30000
energy_damage = 0
impulse       = 50000

[Gun]
nickname             = rh_n_msl05_mk01
; !rh_n_msl05_mk01_name
ids_name             = 459457
; !rh_n_msl05_mk01_info
ids_info             = 459458
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 8000
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_8
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 6
muzzle_velocity      = 50.000000
toughness            = 18.800000
projectile_archetype = rh_n_msl05_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 30
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_cruise_disruptor_motor
lifetime = 2.000000
accel    = 350.000000
delay    = 0

[Explosion]
nickname      = rh_cruise_disruptor_explosion
effect        = rh_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 200
hull_damage   = 1
energy_damage = 150
impulse       = 0

[Gun]
nickname             = rh_cruise_disruptor
; !rh_cruise_disruptor_name
ids_name             = 459449
; !rh_cruise_disruptor_info
ids_info             = 459450
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = rh_cruise_disruptor_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_m_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 34
energy_damage       = 10
weapon_type         = Rh_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_m_gun01_mark01
; !rh_m_gun01_mark01_name
ids_name             = 459335
; !rh_m_gun01_mark01_info
ids_info             = 459336
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 44
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 3.116444
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_m_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 38
energy_damage       = 11
weapon_type         = Rh_Laser01
one_shot_sound      = fire_laser1
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_m_gun01_mark02
; !rh_m_gun01_mark02_name
ids_name             = 459337
; !rh_m_gun01_mark02_info
ids_info             = 459338
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2096
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 50
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.945778
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_m_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 44
energy_damage       = 13
weapon_type         = Rh_Laser01
one_shot_sound      = fire_laser2
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_m_gun01_mark03
; !rh_m_gun01_mark03_name
ids_name             = 459339
; !rh_m_gun01_mark03_info
ids_info             = 459340
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 58
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 6.775111
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_m_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 50
energy_damage       = 15
weapon_type         = Rh_Laser01
one_shot_sound      = fire_laser3
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_m_gun01_mark04
; !rh_m_gun01_mark04_name
ids_name             = 459341
; !rh_m_gun01_mark04_info
ids_info             = 459342
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 66
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 8.604444
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_m_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 57
energy_damage       = 17
weapon_type         = Rh_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_m_gun01_mark05
; !rh_m_gun01_mark05_name
ids_name             = 459343
; !rh_m_gun01_mark05_info
ids_info             = 459344
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 76
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 10.433778
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_m_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 66
energy_damage       = 19
weapon_type         = Rh_Laser01
one_shot_sound      = fire_laser4
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_m_gun01_mark06
; !rh_m_gun01_mark06_name
ids_name             = 459345
; !rh_m_gun01_mark06_info
ids_info             = 459346
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 88
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 12.263111
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; =================
; Seawasp Weapons
; =================
[Munition]
nickname            = khc_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 79
energy_damage       = 7
weapon_type         = Rh_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect        = sp_distortion_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = khc_gun01_mark01
; !khc_gun01_mark01_name
ids_name             = 459347
; !khc_gun01_mark01_info
ids_info             = 459348
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 81
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.805215
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = khc_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = khc_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 8
weapon_type         = Rh_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect        = sp_distortion_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = khc_gun01_mark02
; !khc_gun01_mark02_name
ids_name             = 459349
; !khc_gun01_mark02_info
ids_info             = 459350
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2096
explosion_resistance = 2.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 93
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 7.207822
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = khc_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = khc_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 103
energy_damage       = 9
weapon_type         = Rh_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect        = sp_distortion_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = khc_gun01_mark03
; !khc_gun01_mark03_name
ids_name             = 459351
; !khc_gun01_mark03_info
ids_info             = 459352
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 2.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 107
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 9.610430
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = khc_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = khc_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 118
energy_damage       = 10
weapon_type         = Rh_Laser01
one_shot_sound      = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect        = sp_distortion_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = khc_gun01_mark04
; !khc_gun01_mark04_name
ids_name             = 459353
; !khc_gun01_mark04_info
ids_info             = 459354
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 2.6
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 123
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 12.013037
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = khc_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = khc_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 135
energy_damage       = 12
weapon_type         = Rh_Laser01
one_shot_sound      = fire_tachyon3
munition_hit_effect = sp_distortion_01_impact
const_effect        = sp_distortion_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = khc_gun01_mark05
; !khc_gun01_mark05_name
ids_name             = 459355
; !khc_gun01_mark05_info
ids_info             = 459356
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 2.8
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 141
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 14.415644
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = khc_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = khc_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 154
energy_damage       = 14
weapon_type         = Rh_Laser01
one_shot_sound      = fire_tachyon3
munition_hit_effect = sp_distortion_01_impact
const_effect        = sp_distortion_01_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = khc_gun01_mark06
; !khc_gun01_mark06_name
ids_name             = 459357
; !khc_gun01_mark06_info
ids_info             = 459358
DA_archetype         = equipment\models\weapons\li_plasma_blaster.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 3.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 163
refire_delay         = 0.125
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 16.818252
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = khc_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rs_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 84
energy_damage       = 10
weapon_type         = Rh_Laser01
one_shot_sound      = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rs_gun01_mark01
; !rs_gun01_mark01_name
ids_name             = 459359
; !rs_gun01_mark01_info
ids_info             = 459360
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1600
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 96
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 3.217778
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rs_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rs_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 95
energy_damage       = 11
weapon_type         = Rh_Laser01
one_shot_sound      = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rs_gun01_mark02
; !rs_gun01_mark02_name
ids_name             = 459361
; !rs_gun01_mark02_info
ids_info             = 459362
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2096
explosion_resistance = 1.1
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 110
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 4.826667
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rs_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rs_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 109
energy_damage       = 13
weapon_type         = Rh_Laser01
one_shot_sound      = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rs_gun01_mark03
; !rs_gun01_mark03_name
ids_name             = 459363
; !rs_gun01_mark03_info
ids_info             = 459364
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 3000
explosion_resistance = 1.2
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 127
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 6.435556
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rs_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rs_gun01_mark04_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 125
energy_damage       = 15
weapon_type         = Rh_Laser01
one_shot_sound      = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rs_gun01_mark04
; !rs_gun01_mark04_name
ids_name             = 459365
; !rs_gun01_mark04_info
ids_info             = 459366
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.3
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 146
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 8.044444
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rs_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rs_gun01_mark05_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 143
energy_damage       = 17
weapon_type         = Rh_Laser01
one_shot_sound      = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rs_gun01_mark05
; !rs_gun01_mark05_name
ids_name             = 459367
; !rs_gun01_mark05_info
ids_info             = 459368
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.4
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 168
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 9.653333
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rs_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rs_gun01_mark06_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 164
energy_damage       = 19
weapon_type         = Rh_Laser01
one_shot_sound      = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rs_gun_proj
lifetime            = 0.9
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rs_gun01_mark06
; !rs_gun01_mark06_name
ids_name             = 459369
; !rs_gun01_mark06_info
ids_info             = 459370
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 4223
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 193
refire_delay         = 0.25
muzzle_velocity      = 700
use_animation        = Sc_fire
toughness            = 11.262222
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rs_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 105
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname            = rh_p_gun01_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 45
energy_damage       = 10
weapon_type         = Rh_Photon01
one_shot_sound      = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_p_gun01_mark01
; !rh_p_gun01_mark01_name
ids_name             = 459421
; !rh_p_gun01_mark01_info
ids_info             = 459422
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 800
explosion_resistance = 1.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 58
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 6.112000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_p_gun01_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 63
energy_damage       = 14
weapon_type         = Rh_Photon01
one_shot_sound      = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_p_gun01_mark02
; !rh_p_gun01_mark02_name
ids_name             = 459423
; !rh_p_gun01_mark02_info
ids_info             = 459424
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1096
explosion_resistance = 1.25
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 83
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 8.320000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_p_gun01_mark03_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 88
energy_damage       = 20
weapon_type         = Rh_Photon01
one_shot_sound      = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect        = rh_tachyon_01_proj
lifetime            = 1
force_gun_ori       = false
mass                = 1
volume              = 0.000100

[Gun]
nickname             = rh_p_gun01_mark03
; !rh_p_gun01_mark03_name
ids_name             = 459425
; !rh_p_gun01_mark03_info
ids_info             = 459426
DA_archetype         = equipment\models\weapons\li_cannon.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 1.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_6
damage_per_fire      = 0
power_usage          = 117
refire_delay         = 0.16666666666666666
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 11.674667
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_p_gun02_mark01_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 46
energy_damage       = 7
weapon_type         = Rh_Photon01
one_shot_sound      = fire_tachyon5
munition_hit_effect = rh_tachyon_01_impact
const_effect        = sp_annihilator_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 100
volume              = 0.000100

[Gun]
nickname             = rh_p_gun02_mark01
; !rh_p_gun02_mark01_name
ids_name             = 459427
; !rh_p_gun02_mark01_info
ids_info             = 459428
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1405
explosion_resistance = 2.0
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 50
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 5.589333
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_p_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname            = rh_p_gun02_mark02_ammo
hp_type             = hp_gun
requires_ammo       = false
hit_pts             = 2
hull_damage         = 90
energy_damage       = 14
weapon_type         = Rh_Photon01
one_shot_sound      = fire_tachyon5
munition_hit_effect = rh_tachyon_01_impact
const_effect        = sp_annihilator_02_proj
lifetime            = 1
force_gun_ori       = false
mass                = 150
volume              = 0.000100

[Gun]
nickname             = rh_p_gun02_mark02
; !rh_p_gun02_mark02_name
ids_name             = 459429
; !rh_p_gun02_mark02_info
ids_info             = 459430
DA_archetype         = equipment\models\weapons\li_laser_beam.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1750
explosion_resistance = 2.5
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 1.000000
mass                 = 10
hp_gun_type          = hp_turret_special_7
damage_per_fire      = 0
power_usage          = 100
refire_delay         = 0.08333333333333333
muzzle_velocity      = 850
use_animation        = Sc_fire
toughness            = 11.520000
flash_particle_name  = rh_tachyon_01_flash
flash_radius         = 15
light_anim           = rh_gun01_flash
projectile_archetype = rh_p_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 40, 80, 100

[Munition]
nickname             = rh_p_gun03_mark01_ammo
explosion_arch       = rh_p_gun03_mark01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_cruise_disruptor
detonation_dist      = 16
lifetime             = 1
Motor                = rh_p_gun03_mark01_motor
force_gun_ori        = false
const_effect         = ku_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = DUMB
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 0
max_angular_velocity = 0
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.010000

[Motor]
nickname = rh_p_gun03_mark01_motor
lifetime = 1
accel    = 200
delay    = 0

[Explosion]
nickname      = rh_p_gun03_mark01_explosion
effect        = rh_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 0
energy_damage = 50
impulse       = 500

[Gun]
nickname             = rh_p_gun03_mark01
; !rh_p_gun03_mark01_name
ids_name             = 459443
; !rh_p_gun03_mark01_info
ids_info             = 459444
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 220
refire_delay         = 0.50
muzzle_velocity      = 1000
toughness            = 10.000000
projectile_archetype = rh_p_gun03_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname       = admin_gun01_ammo
hp_type        = hp_gun
requires_ammo  = false
hit_pts        = 2
hull_damage    = -1
energy_damage  = -1
one_shot_sound = fire_no1
const_effect   = no_gun01_rank01_proj
lifetime       = 2.000000
force_gun_ori  = false
mass           = 100
volume         = 0.000100

[Gun]
nickname             = admin_gun01
; !admin_gun01_name
ids_name             = 263525
; !admin_gun01_info
ids_info             = 264525
DA_archetype         = Equipment\models\weapons\no_fighter_gun.cmp
HP_child             = HPConnect
hit_pts              = 50000000
explosion_resistance = 0.100000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 0.100000
muzzle_velocity      = 1500
toughness            = 1.000000
flash_particle_name  = no_gun01_rank01_flash
flash_radius         = 15
light_anim           = l_gun01_flash
projectile_archetype = admin_gun01_ammo
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 180
destructible         = false
lootable             = false
LODranges            = 0, 20

; Furious' Non-lethal weapon pack
; ==============
; Liberty Police
; Shockwave gun
[Munition]
nickname             = li_p_gun05_mark01_ammo
explosion_arch       = li_p_gun05_mark01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_cruise_disruptor
detonation_dist      = 16
lifetime             = 1
Motor                = li_p_gun04_mark01_motor
force_gun_ori        = false
const_effect         = ku_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = DUMB
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 0
max_angular_velocity = 0
cruise_disruptor     = false
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.010000

[Explosion]
nickname      = li_p_gun05_mark01_explosion
effect        = li_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 0
energy_damage = 50
impulse       = 20000

[Gun]
nickname             = li_p_gun05_mark01
; !li_p_gun05_mark01_name
ids_name             = 459507
; !li_p_gun05_mark01_info
ids_info             = 459508
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 220
refire_delay         = 0.50
muzzle_velocity      = 1000
toughness            = 10.000000
projectile_archetype = li_p_gun05_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; == Shockwave
[Motor]
nickname = li_p_msl02_mk01_motor
lifetime = 2.000000
accel    = 200.000000
delay    = 0

[Explosion]
nickname      = li_p_msl02_mk01_explosion
effect        = li_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 150
hull_damage   = 0
energy_damage = 2500
impulse       = 25000

[Gun]
nickname             = li_p_msl02_mk01
; !li_p_msl01_mk01_name
ids_name             = 459499
; !li_p_msl01_mk01_info
ids_info             = 459500
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 250
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = li_p_msl02_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; === Faraday Missile
[Munition]
nickname             = li_p_msl02_mk01_ammo
; !li_p_msl01_mk01_ammo_name
ids_name             = 459501
; !li_p_msl01_mk01_ammo_info
ids_info             = 459502
explosion_arch       = li_p_msl02_mk01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_missile_emp
detonation_dist      = 4
lifetime             = 12.00000
Motor                = li_p_msl02_mk01_motor
force_gun_ori        = true
const_effect         = li_missile01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 75
max_angular_velocity = 2.500000
cruise_disruptor     = false
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
units_per_container  = 25
mass                 = 10
volume               = 0.75000000

; === Faraday
[Explosion]
nickname      = li_p_msl03_mk01_explosion
effect        = li_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 0
energy_damage = 50
impulse       = 0

[Gun]
nickname             = li_p_msl03_mk01
; !li_cruise_disruptor_name
ids_name             = 459503
; !li_cruise_disruptor_info
ids_info             = 459504
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 100
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = li_p_msl03_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname             = li_p_msl03_mk01_ammo
; !li_cruise_disruptor_ammo_name
ids_name             = 459505
; !li_cruise_disruptor_ammo_info
ids_info             = 459506
explosion_arch       = li_p_msl02_mk01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_missile_emp
detonation_dist      = 16
lifetime             = 10.00000
Motor                = li_p_msl03_mk01_motor
force_gun_ori        = true
const_effect         = li_missile01_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2000
seeker_fov_deg       = 75
max_angular_velocity = 3.00000
cruise_disruptor     = false
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
units_per_container  = 25
mass                 = 10
volume               = 0.7500000

; =====================
; Rheinland Police
; == Donnerschock cannon
[Munition]
nickname             = rh_p_gun04_mark01_ammo
explosion_arch       = rh_p_gun04_mark01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = false
hit_pts              = 2
one_shot_sound       = fire_cruise_disruptor
detonation_dist      = 16
lifetime             = 1
Motor                = rh_p_gun03_mark01_motor
force_gun_ori        = false
const_effect         = ku_cruisedis01_drive
HP_trail_parent      = HPExhaust
seeker               = DUMB
time_to_lock         = 0
seeker_range         = 1000
seeker_fov_deg       = 0
max_angular_velocity = 0
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
mass                 = 1
volume               = 0.010000

[Explosion]
nickname      = rh_p_gun04_mark01_explosion
effect        = rh_mine01_blast25
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 0
energy_damage = 50
impulse       = 20000

[Gun]
nickname             = rh_p_gun04_mark01
; !rh_p_gun04_mark01_name
ids_name             = 459497
; !rh_p_gun04_mark01_info
ids_info             = 459498
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 2500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 220
refire_delay         = 0.50
muzzle_velocity      = 1000
toughness            = 10.000000
projectile_archetype = rh_p_gun04_mark01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = true
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

; === Brehmstrahlung
; [Motor]
; nickname = rh_p_msl01_mk01_motor
; lifetime = 1.6000000
; accel    = 250.000000
; delay    = 0

; [Motor]
; nickname = rh_p_msl01_mk02_motor
; lifetime = 2.500000
; accel    = 160.000000
; delay    = 0

; [Explosion]
; nickname      = rh_p_msl01_mk01_explosion
; effect        = rh_empmissile_impact
; lifetime      = 0.000000, 0.000000
; process       = disappear
; strength      = 100
; radius        = 50
; hull_damage   = 1
; energy_damage = 3000
; impulse       = 0

; [Explosion]
; nickname      = rh_p_msl01_mk02_explosion
; effect        = rh_empmissile_impact
; lifetime      = 0.000000, 0.000000
; process       = disappear
; strength      = 100
; radius        = 75
; hull_damage   = 1
; energy_damage = 5000
; impulse       = 0

; [Gun]
; nickname             = rh_p_msl01_mk01
; ; !rh_p_msl01_mk01_name
; ids_name             = 459481
; ; !rh_p_msl01_mk01_info
; ids_info             = 459482
; DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 1500
; explosion_resistance = 0.750000
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 0.000000
; mass                 = 10
; hp_gun_type          = hp_turret_special_6
; damage_per_fire      = 0
; power_usage          = 200
; refire_delay         = 1
; muzzle_velocity      = 100
; toughness            = 2.400000
; projectile_archetype = rh_p_msl01_mk01_ammo
; dry_fire_sound       = fire_dry
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 90
; lootable             = true
; LODranges            = 0, 20, 60, 100

; [Gun]
; nickname             = rh_p_msl01_mk02
; ; !rh_p_msl01_mk02_name
; ids_name             = 459485
; ; !rh_p_msl01_mk02_info
; ids_info             = 459486
; DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
; material_library     = equipment\models\li_equip.mat
; HP_child             = HPConnect
; hit_pts              = 1250
; explosion_resistance = 0.750000
; debris_type          = debris_normal
; parent_impulse       = 20
; child_impulse        = 80
; volume               = 0.000000
; mass                 = 10
; hp_gun_type          = hp_turret_special_6
; damage_per_fire      = 0
; power_usage          = 350
; refire_delay         = 1
; muzzle_velocity      = 100
; toughness            = 2.400000
; projectile_archetype = rh_p_msl01_mk02_ammo
; dry_fire_sound       = fire_dry
; separation_explosion = sever_debris
; auto_turret          = false
; turn_rate            = 90
; lootable             = true
; LODranges            = 0, 20, 60, 100

; [Munition]
; nickname             = rh_p_msl01_mk01_ammo
; ; !rh_p_msl01_mk01_ammo_name
; ids_name             = 459483
; ; !rh_p_msl01_mk01_ammo_info
; ids_info             = 459484
; explosion_arch       = rh_p_msl01_mk01_explosion
; lootable             = false
; hp_type              = hp_gun
; requires_ammo        = true
; hit_pts              = 2
; one_shot_sound       = fire_missile_emp
; detonation_dist      = 4
; lifetime             = 8.00000
; Motor                = rh_p_msl01_mk01_motor
; force_gun_ori        = true
; const_effect         = rh_missile02_drive
; HP_trail_parent      = HPExhaust
; seeker               = LOCK
; time_to_lock         = 0
; seeker_range         = 1000
; seeker_fov_deg       = 45
; max_angular_velocity = 3.00000
; cruise_disruptor     = false
; DA_archetype         = equipment\models\weapons\li_rad_missile.3db
; material_library     = equipment\models\li_equip.mat
; units_per_container  = 25
; mass                 = 10
; volume               = 0.75000000

; [Munition]
; nickname             = rh_p_msl01_mk02_ammo
; ; !li_cruise_disruptor_ammo_name
; ids_name             = 459487
; ; !li_cruise_disruptor_ammo_info
; ids_info             = 459488
; explosion_arch       = rh_p_msl01_mk02_explosion
; lootable             = false
; hp_type              = hp_gun
; requires_ammo        = true
; hit_pts              = 2
; one_shot_sound       = fire_missile_emp
; detonation_dist      = 12
; lifetime             = 10.00000
; Motor                = rh_p_msl01_mk02_motor
; force_gun_ori        = true
; const_effect         = rh_missile02_drive
; HP_trail_parent      = HPExhaust
; seeker               = LOCK
; time_to_lock         = 0
; seeker_range         = 1000
; seeker_fov_deg       = 45
; max_angular_velocity = 2.500000
; cruise_disruptor     = false
; DA_archetype         = equipment\models\weapons\li_rad_missile.3db
; material_library     = equipment\models\li_equip.mat
; units_per_container  = 25
; mass                 = 10
; volume               = 1.00000

; ---- Donnerschock Missile
[Explosion]
nickname      = rh_p_msl02_mk01_explosion
effect        = rh_empmissile_impact
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 150
hull_damage   = 1
energy_damage = 25
impulse       = 25000

[Gun]
nickname             = rh_p_msl02_mk01
; !li_cruise_disruptor_name
ids_name             = 459493
; !li_cruise_disruptor_info
ids_info             = 459494
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 100
refire_delay         = 1
muzzle_velocity      = 200
toughness            = 2.400000
projectile_archetype = rh_p_msl02_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Motor]
nickname = rh_p_msl02_mk01_motor
lifetime = 2.0000
accel    = 200.000000
delay    = 0.0

[Munition]
nickname             = rh_p_msl02_mk01_ammo
; !li_cruise_disruptor_ammo_name
ids_name             = 459495
; !li_cruise_disruptor_ammo_info
ids_info             = 459496
explosion_arch       = rh_p_msl02_mk01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_missile_emp
detonation_dist      = 16
lifetime             = 8.00000
Motor                = rh_p_msl02_mk01_motor
force_gun_ori        = true
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 2000
seeker_fov_deg       = 35
max_angular_velocity = 3.000000
cruise_disruptor     = false
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
units_per_container  = 25
mass                 = 10
volume               = 0.500000

; --- Graviton
[Motor]
nickname = rh_p_msl03_mk01_motor
lifetime = 2.5000000
accel    = 280.000000
delay    = 0

[Explosion]
nickname      = rh_p_msl03_mk01_explosion
effect        = rh_cruise_disruptor_explosion
lifetime      = 0.000000, 0.000000
process       = disappear
strength      = 100
radius        = 100
hull_damage   = 1
energy_damage = 25
impulse       = 0

[Gun]
nickname             = rh_p_msl03_mk01
; !rh_p_msl03_mk01_name
ids_name             = 459489
; !rh_p_msl03_mk01_info
ids_info             = 459490
DA_archetype         = equipment\models\weapons\li_rad_launcher.cmp
material_library     = equipment\models\li_equip.mat
HP_child             = HPConnect
hit_pts              = 1500
explosion_resistance = 0.750000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
hp_gun_type          = hp_turret_special_9
damage_per_fire      = 0
power_usage          = 0
refire_delay         = 1
muzzle_velocity      = 100
toughness            = 2.400000
projectile_archetype = rh_p_msl03_mk01_ammo
dry_fire_sound       = fire_dry
separation_explosion = sever_debris
auto_turret          = false
turn_rate            = 90
lootable             = true
LODranges            = 0, 20, 60, 100

[Munition]
nickname             = rh_p_msl03_mk01_ammo
; !li_cruise_disruptor_ammo_name
ids_name             = 459491
; !li_cruise_disruptor_ammo_info
ids_info             = 459492
explosion_arch       = rh_p_msl02_mk01_explosion
lootable             = false
hp_type              = hp_gun
requires_ammo        = true
hit_pts              = 2
one_shot_sound       = fire_missile_emp
detonation_dist      = 16
lifetime             = 6.00000
Motor                = rh_p_msl03_mk01_motor
force_gun_ori        = true
const_effect         = rh_missile02_drive
HP_trail_parent      = HPExhaust
seeker               = LOCK
time_to_lock         = 0
seeker_range         = 4000
seeker_fov_deg       = 35
max_angular_velocity = 1.50000
cruise_disruptor     = true
DA_archetype         = equipment\models\weapons\li_rad_missile.3db
material_library     = equipment\models\li_equip.mat
units_per_container  = 25
mass                 = 10
volume               = 1.00000

