[Room_Info]
set_script = Scripts\Bases\Pl_12_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_pad_traffic_01.thn, TRAFFIC_PRIORITY

[Room_Sound]
ambient = ambience_planetscape_rocky

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand

[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_12_pad_land_01.thn
launching_script = scripts\bases\Pl_12_pad_launch_01.thn

[ForSaleShipPlacement]
name = X/Shipcentre/02

[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

[FlashlightSet]
icolor = 155, 155, 155
scale = 1.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17

[FlashlightSet]
icolor = 125, 125, 155
scale = 2.200000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34

[FlashlightSet]
icolor = 55, 255, 140
scale = 0.750000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12

[FlashlightSet]
icolor = 155, 155, 140
scale = 1.150000
gap = 0.000000
blink = 1.000000
endpause = 3.000000
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06

[FlashlightSet]
icolor = 155, 155, 40
scale = 1.750000
gap = 0.250000
blink = 0.750000
endpause = 0.250000
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
hardpoint = HpLightD07
hardpoint = HpLightD08
hardpoint = HpLightD09
hardpoint = HpLightD10
hardpoint = HpLightD11
hardpoint = HpLightD12

[FlashlightSet]
icolor = 255, 0, 0
scale = 2.150000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightE01
hardpoint = HpLightE02

[FlashlightSet]
icolor = 15, 115, 40
scale = 0.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
hardpoint = HpLightF05
hardpoint = HpLightF06
hardpoint = HpLightF07
hardpoint = HpLightF08
hardpoint = HpLightF09
hardpoint = HpLightF10

[FlashlightSet]
icolor = 255, 255, 255
scale = 1.500000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16

