[Ship]
nickname = PlayerShip
LODranges = 0, 50, 100, 300, 600, 1000, 2500
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_bh_fighter
LODranges = 0, 75, 125, 1000
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_bw_fighter
LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_bw_elite
LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_bw_freighter
LODranges = 0, 75, 150, 300, 1200
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_l_fighter
LODranges = 0, 40, 60, 140, 300, 1000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_juni_elite
LODranges = 0, 75, 150, 1300
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_l_elite
LODranges = 0, 75, 150, 1300
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_l_freighter
LODranges = 0, 80, 120, 200, 300, 1200
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_l_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_l_dreadnought
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_b_fighter
LODranges = 0, 60, 130, 1000
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_b_elite
LODranges = 0, 80, 160, 1000
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_b_freighter
LODranges = 0, 150, 240, 1200
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_b_gunboat
LODranges = 0, 300, 600, 4000
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_b_destroyer
LODranges = 0, 350, 550, 6000
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_b_battleship
LODranges = 0, 500, 1000, 3000, 20000
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_k_fighter
LODranges = 0, 40, 80, 1000
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_k_elite
LODranges = 0, 40, 80, 180, 1000
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_k_freighter
LODranges = 0, 80, 160, 1200
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat

[Ship]
nickname = rtcprop_k_dragon
LODranges = 0, 40, 80, 180, 1000
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
type = FIGHTER

[Ship]
nickname = rtcprop_k_gunboat
LODranges = 0, 100, 300, 500, 3000
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_k_destroyer
LODranges = 0, 150, 300, 600, 6000
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_k_battleship
LODranges = 0, 900, 1500, 2500, 20000
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_r_fighter
LODranges = 0, 60, 140, 1000
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_r_elite
LODranges = 0, 60, 150, 1000
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_r_freighter
LODranges = 0, 50, 150, 250, 1200
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_r_gunboat
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 150, 300, 450, 4000
type = FIGHTER

[Ship]
nickname = rtcprop_r_cruiser
LODranges = 0, 200, 400, 700, 6000
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_r_battleship
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 900, 1200, 3500, 4000, 20000
type = FIGHTER

[Ship]
nickname = rtcprop_p_fighter
LODranges = 0, 80, 120, 1000
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_p_elite
LODranges = 0, 60, 120, 1000
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_p_elite_akira
LODranges = 0, 1000
DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_p_freighter
LODranges = 0, 60, 120, 1000
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_civ_fighter
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_civ_fighter1
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_civ_elite
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_civ_elite2
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_civ_freighter
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_luxury_liner
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
type = FIGHTER

[Ship]
nickname = rtcprop_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
type = FIGHTER

[Ship]
nickname = rtcprop_mining
LODranges = 0, 200, 450, 1100, 10000
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_repair
LODranges = 0, 150, 250, 400, 1200
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_lifter
LODranges = 0, 300, 600, 900, 4000
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER

[Ship]
nickname = rtcprop_armored_transport
LODranges = 0, 200, 300, 2000
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
type = FIGHTER

[Ship]
nickname = rtcprop_transport
LODranges = 0, 300, 900, 4500
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
type = FIGHTER

[Ship]
nickname = rtcprop_large_transport
LODranges = 0, 300, 600, 4500
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
type = FIGHTER

[Ship]
nickname = rtcprop_csv
LODranges = 0, 60, 150, 250, 800, 1000
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER

[Ship]
nickname = depot
LODranges = 0, 800, 1200, 2000, 15000
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\solar_mat_dockable02.mat
type = FIGHTER

