[Thruster]
nickname             = ge_s_thruster_01
ids_name             = 458753
ids_info             = 458754
DA_archetype         = equipment\models\st\ku_thruster.3db
material_library     = equipment\models\ku_equip.mat
HP_child             = HpConnect
hit_pts              = 10000
explosion_resistance = 0.600000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
max_force            = 28000
particles            = gf_ge_s_thruster_01
hp_particles         = hpthrust
power_usage          = 14
lootable             = true
separation_explosion = sever_debris
LODranges            = 0, 20

[Thruster]
nickname             = ge_s_thruster_02
ids_name             = 458755
ids_info             = 458756
DA_archetype         = equipment\models\st\ku_thruster.3db
material_library     = equipment\models\ku_equip.mat
HP_child             = HpConnect
hit_pts              = 8000
explosion_resistance = 0.700000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
max_force            = 37000
particles            = gf_ge_s_thruster_01
hp_particles         = hpthrust
power_usage          = 22
lootable             = true
separation_explosion = sever_debris
LODranges            = 0, 20

[Thruster]
nickname             = ge_s_thruster_03
ids_name             = 458757
ids_info             = 458758
DA_archetype         = equipment\models\st\ku_thruster.3db
material_library     = equipment\models\ku_equip.mat
HP_child             = HpConnect
hit_pts              = 6000
explosion_resistance = 0.800000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 40
volume               = 0.000000
mass                 = 10
max_force            = 46000
particles            = gf_ge_s_thruster_02
hp_particles         = hpthrust
power_usage          = 29
lootable             = true
separation_explosion = sever_debris
LODranges            = 0, 20

[Thruster]
nickname             = ge_s_thruster_04
ids_name             = 458759
ids_info             = 458760
DA_archetype         = equipment\models\st\ku_thruster.3db
material_library     = equipment\models\ku_equip.mat
HP_child             = HpConnect
hit_pts              = 4000
explosion_resistance = 0.900000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
max_force            = 55000
particles            = gf_ge_s_thruster_02
hp_particles         = hpthrust
power_usage          = 32
lootable             = true
separation_explosion = sever_debris
LODranges            = 0, 20

[Thruster]
nickname             = order_thruster
ids_name             = 458761
ids_info             = 458762
DA_archetype         = equipment\models\st\ku_thruster.3db
material_library     = equipment\models\ku_equip.mat
HP_child             = HpConnect
hit_pts              = 2000
explosion_resistance = 0.900000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 50
max_force            = 64000
particles            = gf_ge_s_thruster_03
hp_particles         = hpthrust
power_usage          = 36
lootable             = true
separation_explosion = sever_debris
LODranges            = 0, 20

[Thruster]
nickname             = no_thruster
ids_name             = 263742
ids_info             = 264742
DA_archetype         = equipment\models\st\no_thruster.3db
HP_child             = HpConnect
hit_pts              = 8000
explosion_resistance = 0.000000
debris_type          = debris_normal
parent_impulse       = 20
child_impulse        = 80
volume               = 0.000000
mass                 = 10
max_force            = 90000
particles            = gf_ge_s_thruster_01
hp_particles         = hpthrust
power_usage          = 1000
lootable             = false
indestructible       = true
separation_explosion = sever_debris
LODranges            = 0, 20

[ShieldGenerator]
nickname              = npc_shield01_mark01
ids_name              = 263759
ids_info              = 264759
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 20
max_capacity          = 550
toughness             = 10.000000
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 18
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark02
ids_name              = 263760
ids_info              = 264760
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 30
max_capacity          = 825
toughness             = 15.000000
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 18
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark03
ids_name              = 263761
ids_info              = 264761
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 40
max_capacity          = 1100
toughness             = 20.000000
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 17
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark04
ids_name              = 263762
ids_info              = 264762
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1375
toughness             = 25.000000
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 16
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark05
ids_name              = 263763
ids_info              = 264763
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 60
max_capacity          = 1650
toughness             = 30.000000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 16
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark06
ids_name              = 263764
ids_info              = 264764
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 70
max_capacity          = 1925
toughness             = 35.000000
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 14
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark07
ids_name              = 263765
ids_info              = 264765
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 80
max_capacity          = 2200
toughness             = 40.000000
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 13
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark08
ids_name              = 263766
ids_info              = 264766
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 90
max_capacity          = 2475
toughness             = 45.000000
hp_type               = hp_fighter_shield_special_8
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark09
ids_name              = 263767
ids_info              = 264767
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 2750
toughness             = 50.000000
hp_type               = hp_fighter_shield_special_9
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield01_mark10
ids_name              = 263768
ids_info              = 264768
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 110
max_capacity          = 3300
toughness             = 60.000000
hp_type               = hp_fighter_shield_special_10
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark01
ids_name              = 263769
ids_info              = 264769
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 20
max_capacity          = 550
toughness             = 10.000000
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 18
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark02
ids_name              = 263770
ids_info              = 264770
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 30
max_capacity          = 825
toughness             = 15.000000
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 18
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark03
ids_name              = 263771
ids_info              = 264771
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 40
max_capacity          = 1100
toughness             = 20.000000
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 17
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark04
ids_name              = 263772
ids_info              = 264772
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1375
toughness             = 25.000000
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 16
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark05
ids_name              = 263773
ids_info              = 264773
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 60
max_capacity          = 1650
toughness             = 30.000000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 16
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark06
ids_name              = 263774
ids_info              = 264774
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 70
max_capacity          = 1925
toughness             = 35.000000
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 14
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark07
ids_name              = 263775
ids_info              = 264775
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 80
max_capacity          = 2200
toughness             = 40.000000
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 13
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark08
ids_name              = 263776
ids_info              = 264776
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 90
max_capacity          = 2475
toughness             = 45.000000
hp_type               = hp_fighter_shield_special_8
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark09
ids_name              = 263777
ids_info              = 264777
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 2750
toughness             = 50.000000
hp_type               = hp_fighter_shield_special_9
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield02_mark10
ids_name              = 263778
ids_info              = 264778
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 110
max_capacity          = 3300
toughness             = 60.000000
hp_type               = hp_fighter_shield_special_10
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark01
ids_name              = 263779
ids_info              = 264779
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 24
max_capacity          = 396
toughness             = 10.000000
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 13
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark02
ids_name              = 263780
ids_info              = 264780
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 36
max_capacity          = 594
toughness             = 15.000000
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 13
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark03
ids_name              = 263781
ids_info              = 264781
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 48
max_capacity          = 792
toughness             = 20.000000
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 13
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark04
ids_name              = 263782
ids_info              = 264782
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 60
max_capacity          = 990
toughness             = 25.000000
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark05
ids_name              = 263783
ids_info              = 264783
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 72
max_capacity          = 1188
toughness             = 30.000000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 12
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark06
ids_name              = 263784
ids_info              = 264784
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 84
max_capacity          = 1386
toughness             = 35.000000
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 11
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark07
ids_name              = 263785
ids_info              = 264785
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 96
max_capacity          = 1584
toughness             = 40.000000
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 11
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark08
ids_name              = 263786
ids_info              = 264786
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 108
max_capacity          = 1782
toughness             = 45.000000
hp_type               = hp_fighter_shield_special_8
offline_rebuild_time  = 10
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark09
ids_name              = 263787
ids_info              = 264787
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 120
max_capacity          = 1980
toughness             = 50.000000
hp_type               = hp_fighter_shield_special_9
offline_rebuild_time  = 10
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = npc_shield03_mark10
ids_name              = 263788
ids_info              = 264788
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 132
max_capacity          = 2376
toughness             = 60.000000
hp_type               = hp_fighter_shield_special_10
offline_rebuild_time  = 10
offline_threshold     = 0.05
constant_power_draw   = 0
rebuild_power_draw    = 10
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

; =============================
; LIBERTY SHIELD - DEFENDER A
; =============================
[ShieldGenerator]
nickname              = li_gov_shield_mark01_lf
ids_name              = 458763
ids_info              = 458764
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 500
toughness             = 10
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 30
rebuild_power_draw    = 90
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==============================
; LIBERTY SHIELD - PROTECTOR A
; ==============================
[ShieldGenerator]
nickname              = li_gov_shield_mark02_lf
ids_name              = 458765
ids_info              = 458766
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 750
toughness             = 20
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 75
rebuild_power_draw    = 150
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==============================
; LIBERTY SHIELD - CHAMPION A
; ==============================
[ShieldGenerator]
nickname              = li_gov_shield_mark03_lf
ids_name              = 458767
ids_info              = 458768
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1000
toughness             = 40
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 6
offline_threshold     = 0.200000
constant_power_draw   = 140
rebuild_power_draw    = 210
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =============================
; LIBERTY SHIELD - GUARDIAN A
; =============================
[ShieldGenerator]
nickname              = li_gov_shield_mark04_lf
ids_name              = 458769
ids_info              = 458770
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1250
toughness             = 80
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 225
rebuild_power_draw    = 270
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ===============================
; LIBERTY SHIELD - VINDICATOR A
; ===============================
[ShieldGenerator]
nickname              = li_gov_shield_mark05_lf
ids_name              = 458771
ids_info              = 458772
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 1500
toughness             = 160
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 4
offline_threshold     = 0.150000
constant_power_draw   = 330
rebuild_power_draw    = 330
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark01_hf
ids_name              = 458773
ids_info              = 458774
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 1000
toughness             = 10
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 10
offline_threshold     = 0.150000
constant_power_draw   = 90
rebuild_power_draw    = 90
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark02_hf
ids_name              = 458775
ids_info              = 458776
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1500
toughness             = 20
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 9
offline_threshold     = 0.150000
constant_power_draw   = 175
rebuild_power_draw    = 150
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark03_hf
ids_name              = 458777
ids_info              = 458778
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 2000
toughness             = 40
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 8
offline_threshold     = 0.150000
constant_power_draw   = 280
rebuild_power_draw    = 210
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark04_hf
ids_name              = 458779
ids_info              = 458780
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 2500
toughness             = 80
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 7
offline_threshold     = 0.150000
constant_power_draw   = 405
rebuild_power_draw    = 270
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark05_hf
ids_name              = 458781
ids_info              = 458782
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 3000
toughness             = 160
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 6
offline_threshold     = 0.150000
constant_power_draw   = 550
rebuild_power_draw    = 330
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark01_fr
ids_name              = 458783
ids_info              = 458784
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 2500
toughness             = 10
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 10
offline_threshold     = 0.100000
constant_power_draw   = 150
rebuild_power_draw    = 180
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark02_fr
ids_name              = 458785
ids_info              = 458786
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 3000
toughness             = 20
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 9
offline_threshold     = 0.100000
constant_power_draw   = 275
rebuild_power_draw    = 300
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark03_fr
ids_name              = 458787
ids_info              = 458788
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 3500
toughness             = 40
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 8
offline_threshold     = 0.100000
constant_power_draw   = 420
rebuild_power_draw    = 420
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark04_fr
ids_name              = 458789
ids_info              = 458790
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 4000
toughness             = 80
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 7
offline_threshold     = 0.100000
constant_power_draw   = 585
rebuild_power_draw    = 540
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark05_fr
ids_name              = 458791
ids_info              = 458792
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 4500
toughness             = 160
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 6
offline_threshold     = 0.100000
constant_power_draw   = 770
rebuild_power_draw    = 660
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ====================================
; LIBERTY SHIELD - PRICKLY PAIR 1000
; ====================================
[ShieldGenerator]
nickname              = li_civ_shield_mark01_lf
ids_name              = 458793
ids_info              = 458794
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 250
toughness             = 5
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 10
offline_threshold     = 0.300000
constant_power_draw   = 30
rebuild_power_draw    = 60
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =================================
; LIBERTY SHIELD - ARMADILLO 1000
; =================================
[ShieldGenerator]
nickname              = li_civ_shield_mark02_lf
ids_name              = 458795
ids_info              = 458796
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 375
toughness             = 10
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 9
offline_threshold     = 0.300000
constant_power_draw   = 75
rebuild_power_draw    = 100
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ===================================
; LIBERTY SHIELD - CROCODILE 1000
; ===================================
[ShieldGenerator]
nickname              = li_civ_shield_mark03_lf
ids_name              = 458797
ids_info              = 458798
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 500
toughness             = 20
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 140
rebuild_power_draw    = 140
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==================================
; LIBERTY SHIELD - BULL MOOSE 1000
; ==================================
[ShieldGenerator]
nickname              = li_civ_shield_mark04_lf
ids_name              = 458799
ids_info              = 458800
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 625
toughness             = 40
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 225
rebuild_power_draw    = 180
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =============================
; LIBERTY SHIELD - RHINO 1000
; =============================
[ShieldGenerator]
nickname              = li_civ_shield_mark05_lf
ids_name              = 458801
ids_info              = 458802
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 750
toughness             = 80
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 6
offline_threshold     = 0.200000
constant_power_draw   = 330
rebuild_power_draw    = 220
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark01_hf
ids_name              = 458803
ids_info              = 458804
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 500
toughness             = 5
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 12
offline_threshold     = 0.250000
constant_power_draw   = 90
rebuild_power_draw    = 60
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark02_hf
ids_name              = 458805
ids_info              = 458806
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 750
toughness             = 10
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 11
offline_threshold     = 0.500000
constant_power_draw   = 175
rebuild_power_draw    = 100
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark03_hf
ids_name              = 458807
ids_info              = 458808
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1000
toughness             = 20
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 280
rebuild_power_draw    = 140
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark04_hf
ids_name              = 458809
ids_info              = 458810
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1250
toughness             = 40
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 9
offline_threshold     = 0.250000
constant_power_draw   = 405
rebuild_power_draw    = 180
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark05_hf
ids_name              = 458811
ids_info              = 458812
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 1500
toughness             = 80
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 550
rebuild_power_draw    = 220
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark01_fr
ids_name              = 458813
ids_info              = 458814
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1250
toughness             = 5
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 12
offline_threshold     = 0.200000
constant_power_draw   = 150
rebuild_power_draw    = 60
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark02_fr
ids_name              = 458815
ids_info              = 458816
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1500
toughness             = 10
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 11
offline_threshold     = 0.200000
constant_power_draw   = 275
rebuild_power_draw    = 100
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark03_fr
ids_name              = 458817
ids_info              = 458818
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1750
toughness             = 20
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 10
offline_threshold     = 0.200000
constant_power_draw   = 420
rebuild_power_draw    = 140
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark04_fr
ids_name              = 458819
ids_info              = 458820
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 2000
toughness             = 40
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 9
offline_threshold     = 0.200000
constant_power_draw   = 585
rebuild_power_draw    = 180
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark05_fr
ids_name              = 458821
ids_info              = 458822
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 2250
toughness             = 80
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 8
offline_threshold     = 0.200000
constant_power_draw   = 770
rebuild_power_draw    = 220
shield_type           = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RHEINLAND SHIELD - L/1 Kormet Schild
; =====================================
[ShieldGenerator]
nickname              = rh_gov_shield_mark01_lf
ids_name              = 458823
ids_info              = 458824
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 500
toughness             = 10
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 30
rebuild_power_draw    = 90
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RHEINLAND SHIELD - L/2 Nova Schild
; =====================================
[ShieldGenerator]
nickname              = rh_gov_shield_mark02_lf
ids_name              = 458825
ids_info              = 458826
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 750
toughness             = 20
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 75
rebuild_power_draw    = 150
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RHEINLAND SHIELD - L/3 Pulsar Schild
; =====================================
[ShieldGenerator]
nickname              = rh_gov_shield_mark03_lf
ids_name              = 458827
ids_info              = 458828
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1000
toughness             = 40
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 6
offline_threshold     = 0.200000
constant_power_draw   = 140
rebuild_power_draw    = 210
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RHEINLAND SHIELD - L/4 Quasar Schild
; =====================================
[ShieldGenerator]
nickname              = rh_gov_shield_mark04_lf
ids_name              = 458829
ids_info              = 458830
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1250
toughness             = 80
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 225
rebuild_power_draw    = 270
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ===========================================
; RHEINLAND SHIELD - L/5 Singulariat Schild
; ===========================================
[ShieldGenerator]
nickname              = rh_gov_shield_mark05_lf
ids_name              = 458831
ids_info              = 458832
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 1500
toughness             = 160
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 4
offline_threshold     = 0.150000
constant_power_draw   = 330
rebuild_power_draw    = 330
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark01_hf
ids_name              = 458833
ids_info              = 458834
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 1000
toughness             = 10
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 10
offline_threshold     = 0.150000
constant_power_draw   = 90
rebuild_power_draw    = 90
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark02_hf
ids_name              = 458835
ids_info              = 458836
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1500
toughness             = 20
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 9
offline_threshold     = 0.150000
constant_power_draw   = 175
rebuild_power_draw    = 150
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark03_hf
ids_name              = 458837
ids_info              = 458838
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 2000
toughness             = 40
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 8
offline_threshold     = 0.150000
constant_power_draw   = 280
rebuild_power_draw    = 210
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark04_hf
ids_name              = 458839
ids_info              = 458840
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 2500
toughness             = 80
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 7
offline_threshold     = 0.150000
constant_power_draw   = 405
rebuild_power_draw    = 270
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark05_hf
ids_name              = 458841
ids_info              = 458842
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 3000
toughness             = 160
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 6
offline_threshold     = 0.150000
constant_power_draw   = 550
rebuild_power_draw    = 330
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark01_fr
ids_name              = 458843
ids_info              = 458844
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 2500
toughness             = 10
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 10
offline_threshold     = 0.100000
constant_power_draw   = 150
rebuild_power_draw    = 180
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark02_fr
ids_name              = 458845
ids_info              = 458846
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 3000
toughness             = 20
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 9
offline_threshold     = 0.100000
constant_power_draw   = 275
rebuild_power_draw    = 300
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark03_fr
ids_name              = 458847
ids_info              = 458848
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 3500
toughness             = 40
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 8
offline_threshold     = 0.100000
constant_power_draw   = 420
rebuild_power_draw    = 420
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark04_fr
ids_name              = 458849
ids_info              = 458850
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 4000
toughness             = 80
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 7
offline_threshold     = 0.100000
constant_power_draw   = 585
rebuild_power_draw    = 540
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark05_fr
ids_name              = 458851
ids_info              = 458852
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 4500
toughness             = 160
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 6
offline_threshold     = 0.100000
constant_power_draw   = 770
rebuild_power_draw    = 660
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==========================================
; RHEINLAND SHIELD - Zv-L/1 Elektron Schild
; ==========================================
[ShieldGenerator]
nickname              = rh_civ_shield_mark01_lf
ids_name              = 458853
ids_info              = 458854
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 250
toughness             = 5
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 10
offline_threshold     = 0.300000
constant_power_draw   = 30
rebuild_power_draw    = 60
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==========================================
; RHEINLAND SHIELD - Zv-L/2 Neutron Schild
; ==========================================
[ShieldGenerator]
nickname              = rh_civ_shield_mark02_lf
ids_name              = 458855
ids_info              = 458856
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 375
toughness             = 10
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 9
offline_threshold     = 0.300000
constant_power_draw   = 75
rebuild_power_draw    = 100
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==========================================
; RHEINLAND SHIELD - Zv-L/3 Proton Schild
; ==========================================
[ShieldGenerator]
nickname              = rh_civ_shield_mark03_lf
ids_name              = 458857
ids_info              = 458858
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 500
toughness             = 20
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 140
rebuild_power_draw    = 140
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==========================================
; RHEINLAND SHIELD - Zv-L/4 Positron Schild
; ==========================================
[ShieldGenerator]
nickname              = rh_civ_shield_mark04_lf
ids_name              = 458859
ids_info              = 458860
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 625
toughness             = 40
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 225
rebuild_power_draw    = 180
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ============================================
; RHEINLAND SHIELD - Zv-L/5 Antiproton Schild
; ============================================
[ShieldGenerator]
nickname              = rh_civ_shield_mark05_lf
ids_name              = 458861
ids_info              = 458862
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 750
toughness             = 80
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 6
offline_threshold     = 0.200000
constant_power_draw   = 330
rebuild_power_draw    = 220
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark01_hf
ids_name              = 458863
ids_info              = 458864
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 500
toughness             = 5
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 12
offline_threshold     = 0.250000
constant_power_draw   = 90
rebuild_power_draw    = 60
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark02_hf
ids_name              = 458865
ids_info              = 458866
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 750
toughness             = 10
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 11
offline_threshold     = 0.250000
constant_power_draw   = 175
rebuild_power_draw    = 100
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark03_hf
ids_name              = 458867
ids_info              = 458868
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1000
toughness             = 20
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 280
rebuild_power_draw    = 140
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark04_hf
ids_name              = 458869
ids_info              = 458870
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1250
toughness             = 40
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 9
offline_threshold     = 0.250000
constant_power_draw   = 405
rebuild_power_draw    = 180
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark05_hf
ids_name              = 458871
ids_info              = 458872
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 1500
toughness             = 80
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 550
rebuild_power_draw    = 220
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark01_fr
ids_name              = 458873
ids_info              = 458874
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1250
toughness             = 5
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 12
offline_threshold     = 0.200000
constant_power_draw   = 150
rebuild_power_draw    = 60
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark02_fr
ids_name              = 458875
ids_info              = 458876
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1500
toughness             = 10
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 11
offline_threshold     = 0.200000
constant_power_draw   = 275
rebuild_power_draw    = 100
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark03_fr
ids_name              = 458877
ids_info              = 458878
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1750
toughness             = 20
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 10
offline_threshold     = 0.200000
constant_power_draw   = 420
rebuild_power_draw    = 140
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark04_fr
ids_name              = 458879
ids_info              = 458880
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 2000
toughness             = 40
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 9
offline_threshold     = 0.200000
constant_power_draw   = 585
rebuild_power_draw    = 180
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark05_fr
ids_name              = 458881
ids_info              = 458882
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 2250
toughness             = 80
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 8
offline_threshold     = 0.200000
constant_power_draw   = 770
rebuild_power_draw    = 220
shield_type           = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark01_lf
ids_name              = 458883
ids_info              = 458884
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 15
max_capacity          = 500
toughness             = 6.000000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 40
rebuild_power_draw    = 30
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark02_lf
ids_name              = 458885
ids_info              = 458886
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 30
max_capacity          = 750
toughness             = 11.200000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 9
offline_threshold     = 0.200000
constant_power_draw   = 60
rebuild_power_draw    = 60
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark03_lf
ids_name              = 458887
ids_info              = 458888
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 45
max_capacity          = 1000
toughness             = 21.100000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 8
offline_threshold     = 0.200000
constant_power_draw   = 80
rebuild_power_draw    = 90
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark04_lf
ids_name              = 458889
ids_info              = 458890
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 60
max_capacity          = 1250
toughness             = 39.500000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 7
offline_threshold     = 0.200000
constant_power_draw   = 100
rebuild_power_draw    = 120
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark05_lf
ids_name              = 458891
ids_info              = 458892
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1500
toughness             = 74.000000
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 6
offline_threshold     = 0.200000
constant_power_draw   = 250
rebuild_power_draw    = 200
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = false

[ShieldGenerator]
nickname              = zo_shield_mark01_hf
ids_name              = 458893
ids_info              = 458894
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 15
max_capacity          = 1500
toughness             = 6.500000
hp_type               = hp_elite_shield_special_5
offline_rebuild_time  = 12
offline_threshold     = 0.200000
constant_power_draw   = 45
rebuild_power_draw    = 60
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark02_hf
ids_name              = 458895
ids_info              = 458896
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 1750
toughness             = 12.300000
hp_type               = hp_elite_shield_special_5
offline_rebuild_time  = 11
offline_threshold     = 0.200000
constant_power_draw   = 88
rebuild_power_draw    = 100
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark03_hf
ids_name              = 458897
ids_info              = 458898
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 35
max_capacity          = 2000
toughness             = 23.000000
hp_type               = hp_elite_shield_special_5
offline_rebuild_time  = 10
offline_threshold     = 0.200000
constant_power_draw   = 140
rebuild_power_draw    = 140
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark04_hf
ids_name              = 458899
ids_info              = 458900
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 45
max_capacity          = 2250
toughness             = 43.000000
hp_type               = hp_elite_shield_special_5
offline_rebuild_time  = 9
offline_threshold     = 0.200000
constant_power_draw   = 203
rebuild_power_draw    = 180
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark05_hf
ids_name              = 458901
ids_info              = 458902
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 55
max_capacity          = 2500
toughness             = 80.599998
hp_type               = hp_elite_shield_special_5
offline_rebuild_time  = 8
offline_threshold     = 0.200000
constant_power_draw   = 275
rebuild_power_draw    = 220
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark01_fr
ids_name              = 458903
ids_info              = 458904
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 15
max_capacity          = 2500
toughness             = 10.500000
hp_type               = hp_freighter_shield_special_5
offline_rebuild_time  = 12
offline_threshold     = 0.200000
constant_power_draw   = 75
rebuild_power_draw    = 60
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark02_fr
ids_name              = 458905
ids_info              = 458906
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 2750
toughness             = 19.600000
hp_type               = hp_freighter_shield_special_5
offline_rebuild_time  = 11
offline_threshold     = 0.200000
constant_power_draw   = 138
rebuild_power_draw    = 100
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark03_fr
ids_name              = 458907
ids_info              = 458908
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 35
max_capacity          = 3000
toughness             = 36.799999
hp_type               = hp_freighter_shield_special_5
offline_rebuild_time  = 10
offline_threshold     = 0.200000
constant_power_draw   = 210
rebuild_power_draw    = 140
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark04_fr
ids_name              = 458909
ids_info              = 458910
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 45
max_capacity          = 3250
toughness             = 68.900002
hp_type               = hp_freighter_shield_special_5
offline_rebuild_time  = 9
offline_threshold     = 0.200000
constant_power_draw   = 293
rebuild_power_draw    = 180
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark05_fr
ids_name              = 458911
ids_info              = 458912
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 55
max_capacity          = 3500
toughness             = 129.100006
hp_type               = hp_freighter_shield_special_5
offline_rebuild_time  = 8
offline_threshold     = 0.200000
constant_power_draw   = 385
rebuild_power_draw    = 220
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RED HESSIAN SHIELD - BRONZE SCALE 1
; =====================================
[ShieldGenerator]
nickname              = red_shield_mark01_lf
ids_name              = 458913
ids_info              = 458914
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 250
toughness             = 5
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 15
rebuild_power_draw    = 60
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RED HESSIAN SHIELD - COPPER SCALE 1
; =====================================
[ShieldGenerator]
nickname              = red_shield_mark02_lf
ids_name              = 458915
ids_info              = 458916
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 375
toughness             = 10
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 75
rebuild_power_draw    = 100
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RED HESSIAN SHIELD - SILVER SCALE 1
; =====================================
[ShieldGenerator]
nickname              = red_shield_mark03_lf
ids_name              = 458917
ids_info              = 458918
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 500
toughness             = 15
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 6
offline_threshold     = 0.250000
constant_power_draw   = 70
rebuild_power_draw    = 140
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =====================================
; RED HESSIAN SHIELD - GOLD SCALE 1
; =====================================
[ShieldGenerator]
nickname              = red_shield_mark04_lf
ids_name              = 458919
ids_info              = 458920
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 625
toughness             = 20
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 113
rebuild_power_draw    = 180
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ======================================
; RED HESSIAN SHIELD - PLATINUM SCALE 1
; ======================================
[ShieldGenerator]
nickname              = red_shield_mark05_lf
ids_name              = 458921
ids_info              = 458922
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 750
toughness             = 25
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 4
offline_threshold     = 0.200000
constant_power_draw   = 165
rebuild_power_draw    = 220
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark01_hf
ids_name              = 458923
ids_info              = 458924
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 500
toughness             = 5
hp_type               = hp_elite_shield_special_6
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 45
rebuild_power_draw    = 60
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark02_hf
ids_name              = 458925
ids_info              = 458926
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 750
toughness             = 10
hp_type               = hp_elite_shield_special_6
offline_rebuild_time  = 9
offline_threshold     = 0.250000
constant_power_draw   = 88
rebuild_power_draw    = 100
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark03_hf
ids_name              = 458927
ids_info              = 458928
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1000
toughness             = 15
hp_type               = hp_elite_shield_special_6
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 140
rebuild_power_draw    = 140
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark04_hf
ids_name              = 458929
ids_info              = 458930
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1250
toughness             = 20
hp_type               = hp_elite_shield_special_6
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 203
rebuild_power_draw    = 180
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark05_hf
ids_name              = 458931
ids_info              = 458932
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 1500
toughness             = 25
hp_type               = hp_elite_shield_special_6
offline_rebuild_time  = 6
offline_threshold     = 0.250000
constant_power_draw   = 275
rebuild_power_draw    = 220
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark01_fr
ids_name              = 458933
ids_info              = 458934
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1250
toughness             = 5
hp_type               = hp_freighter_shield_special_6
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 75
rebuild_power_draw    = 60
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark02_fr
ids_name              = 458935
ids_info              = 458936
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1500
toughness             = 10
hp_type               = hp_freighter_shield_special_6
offline_rebuild_time  = 9
offline_threshold     = 0.250000
constant_power_draw   = 138
rebuild_power_draw    = 100
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark03_fr
ids_name              = 458937
ids_info              = 458938
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1750
toughness             = 15
hp_type               = hp_freighter_shield_special_6
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 210
rebuild_power_draw    = 140
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark04_fr
ids_name              = 458939
ids_info              = 458940
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 2000
toughness             = 20
hp_type               = hp_freighter_shield_special_6
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 293
rebuild_power_draw    = 180
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark05_fr
ids_name              = 458941
ids_info              = 458942
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 2250
toughness             = 25
hp_type               = hp_freighter_shield_special_6
offline_rebuild_time  = 6
offline_threshold     = 0.250000
constant_power_draw   = 385
rebuild_power_draw    = 220
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =======================================
; LIBERTY ROGUEs SHIELD - RUNE SHIELD 1
; =======================================
[ShieldGenerator]
nickname              = lr_shield_mark01_lf
ids_name              = 458943
ids_info              = 458944
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 250
toughness             = 5
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 15
rebuild_power_draw    = 60
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =======================================
; LIBERTY ROGUEs SHIELD - GLYPH SHIELD 1
; =======================================
[ShieldGenerator]
nickname              = lr_shield_mark02_lf
ids_name              = 458945
ids_info              = 458946
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 375
toughness             = 10
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 75
rebuild_power_draw    = 100
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ==========================================
; LIBERTY ROGUES SHIELD - TALISMAN SHIELD 1
; ==========================================
[ShieldGenerator]
nickname              = lr_shield_mark03_lf
ids_name              = 458947
ids_info              = 458948
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 500
toughness             = 15
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 6
offline_threshold     = 0.250000
constant_power_draw   = 70
rebuild_power_draw    = 140
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =======================================
; LIBERTY ROGUEs SHIELD - SKULL SHIELD 1
; =======================================
[ShieldGenerator]
nickname              = lr_shield_mark04_lf
ids_name              = 458949
ids_info              = 458950
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 625
toughness             = 20
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 113
rebuild_power_draw    = 180
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ============================================
; LIBERTY ROGUEs SHIELD - CROSSBONES SHIELD 1
; ============================================
[ShieldGenerator]
nickname              = lr_shield_mark05_lf
ids_name              = 458951
ids_info              = 458952
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 750
toughness             = 25
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 4
offline_threshold     = 0.200000
constant_power_draw   = 165
rebuild_power_draw    = 220
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark01_hf
ids_name              = 458953
ids_info              = 458954
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 548
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 500
toughness             = 5
hp_type               = hp_elite_shield_special_7
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 45
rebuild_power_draw    = 60
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark02_hf
ids_name              = 458955
ids_info              = 458956
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1026
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 750
toughness             = 10
hp_type               = hp_elite_shield_special_7
offline_rebuild_time  = 9
offline_threshold     = 0.250000
constant_power_draw   = 88
rebuild_power_draw    = 100
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark03_hf
ids_name              = 458957
ids_info              = 458958
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1923
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1000
toughness             = 15
hp_type               = hp_elite_shield_special_7
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 140
rebuild_power_draw    = 140
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark04_hf
ids_name              = 458959
ids_info              = 458960
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1250
toughness             = 20
hp_type               = hp_elite_shield_special_7
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 203
rebuild_power_draw    = 180
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark05_hf
ids_name              = 458961
ids_info              = 458962
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.900000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 1500
toughness             = 25
hp_type               = hp_elite_shield_special_7
offline_rebuild_time  = 6
offline_threshold     = 0.250000
constant_power_draw   = 275
rebuild_power_draw    = 220
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark01_fr
ids_name              = 458963
ids_info              = 458964
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 400
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 50
max_capacity          = 1250
toughness             = 5
hp_type               = hp_freighter_shield_special_7
offline_rebuild_time  = 10
offline_threshold     = 0.250000
constant_power_draw   = 75
rebuild_power_draw    = 60
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark02_fr
ids_name              = 458965
ids_info              = 458966
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 750
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 75
max_capacity          = 1500
toughness             = 10
hp_type               = hp_freighter_shield_special_7
offline_rebuild_time  = 9
offline_threshold     = 0.250000
constant_power_draw   = 138
rebuild_power_draw    = 100
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark03_fr
ids_name              = 458967
ids_info              = 458968
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 1405
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 100
max_capacity          = 1750
toughness             = 15
hp_type               = hp_freighter_shield_special_7
offline_rebuild_time  = 8
offline_threshold     = 0.250000
constant_power_draw   = 210
rebuild_power_draw    = 140
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark04_fr
ids_name              = 458969
ids_info              = 458970
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 125
max_capacity          = 2000
toughness             = 20
hp_type               = hp_freighter_shield_special_7
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 293
rebuild_power_draw    = 180
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark05_fr
ids_name              = 458971
ids_info              = 458972
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 2250
toughness             = 25
hp_type               = hp_freighter_shield_special_7
offline_rebuild_time  = 6
offline_threshold     = 0.250000
constant_power_draw   = 385
rebuild_power_draw    = 220
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ============================
; LIBERTY SHIELD - PALADIN A
; ============================
[ShieldGenerator]
nickname              = li_gov_shield_mark06_lf
ids_name              = 458973
ids_info              = 458974
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 1750
toughness             = 320
hp_type               = hp_fighter_shield_special_1
offline_rebuild_time  = 3
offline_threshold     = 0.120000
constant_power_draw   = 390
rebuild_power_draw    = 390
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; ===========================================
; RHEINLAND SHIELD - RFR-L/6 Quanten Schild
; ===========================================
[ShieldGenerator]
nickname              = rh_gov_shield_mark06_lf
ids_name              = 458979
ids_info              = 458980
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 1750
toughness             = 320
hp_type               = hp_fighter_shield_special_3
offline_rebuild_time  = 3
offline_threshold     = 0.120000
constant_power_draw   = 396
rebuild_power_draw    = 330
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark06_lf
ids_name              = 458985
ids_info              = 458986
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 90
max_capacity          = 1250
toughness             = 320
hp_type               = hp_fighter_shield_special_5
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 225
rebuild_power_draw    = 180
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =========================================
; RED HESSIAN SHIELD - ADAMANTIUM SCALE 1
; =========================================
[ShieldGenerator]
nickname              = red_shield_mark06_lf
ids_name              = 458991
ids_info              = 458992
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 875
toughness             = 30
hp_type               = hp_fighter_shield_special_6
offline_rebuild_time  = 3
offline_threshold     = 0.150000
constant_power_draw   = 225
rebuild_power_draw    = 180
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

; =======================================
; LIBERTY ROGUES SHIELD - JOLLY ROGER 1
; =======================================
[ShieldGenerator]
nickname              = lr_shield_mark06_lf
ids_name              = 458997
ids_info              = 458998
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 875
toughness             = 30
hp_type               = hp_fighter_shield_special_7
offline_rebuild_time  = 3
offline_threshold     = 0.150000
constant_power_draw   = 225
rebuild_power_draw    = 180
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_gov_shield_mark06_hf
ids_name              = 458975
ids_info              = 458976
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 3500
toughness             = 320
hp_type               = hp_elite_shield_special_1
offline_rebuild_time  = 5
offline_threshold     = 0.100000
constant_power_draw   = 650
rebuild_power_draw    = 390
shield_type           = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_gov_shield_mark06_hf
ids_name              = 458981
ids_info              = 458982
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 3500
toughness             = 320
hp_type               = hp_elite_shield_special_3
offline_rebuild_time  = 5
offline_threshold     = 0.100000
constant_power_draw   = 660
rebuild_power_draw    = 330
shield_type           = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark06_hf
ids_name              = 458987
ids_info              = 458988
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 45
max_capacity          = 2250
toughness             = 12.300000
hp_type               = hp_elite_shield_special_5
offline_rebuild_time  = 7
offline_threshold     = 0.200000
constant_power_draw   = 405
rebuild_power_draw    = 180
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark06_hf
ids_name              = 458993
ids_info              = 458994
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 1750
toughness             = 30
hp_type               = hp_elite_shield_special_6
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 405
rebuild_power_draw    = 180
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark06_hf
ids_name              = 458999
ids_info              = 459000
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 4215
explosion_resistance  = 0.800000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 150
max_capacity          = 1750
toughness             = 30
hp_type               = hp_elite_shield_special_7
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 405
rebuild_power_draw    = 180
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = li_civ_shield_mark06_fr
ids_name              = 458977
ids_info              = 458978
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 2500
toughness             = 160
hp_type               = hp_freighter_shield_special_1
offline_rebuild_time  = 7
offline_threshold     = 0.450000
constant_power_draw   = 910
rebuild_power_draw    = 260
shield_type           = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_li_shield01
shield_hit_effects    = 100, gf_li_shield02
shield_hit_effects    = 500, gf_li_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = rh_civ_shield_mark06_fr
ids_name              = 458983
ids_info              = 458984
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 6752
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 2500
toughness             = 160
hp_type               = hp_freighter_shield_special_3
offline_rebuild_time  = 7
offline_threshold     = 0.150000
constant_power_draw   = 913
rebuild_power_draw    = 220
shield_type           = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_rh_shield01
shield_hit_effects    = 100, gf_rh_shield02
shield_hit_effects    = 500, gf_rh_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = zo_shield_mark06_fr
ids_name              = 458989
ids_info              = 458990
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.100000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 2500
toughness             = 14.300000
hp_type               = hp_freighter_shield_special_5
offline_rebuild_time  = 7
offline_threshold     = 0.250000
constant_power_draw   = 585
rebuild_power_draw    = 180
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = red_shield_mark06_fr
ids_name              = 458995
ids_info              = 458996
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 2500
toughness             = 30
hp_type               = hp_freighter_shield_special_6
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 585
rebuild_power_draw    = 180
shield_type           = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_pi_shield01
shield_hit_effects    = 100, gf_pi_shield02
shield_hit_effects    = 500, gf_pi_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = lr_shield_mark06_fr
ids_name              = 459001
ids_info              = 459002
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 2632
explosion_resistance  = 0.600000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 175
max_capacity          = 2500
toughness             = 30
hp_type               = hp_freighter_shield_special_7
offline_rebuild_time  = 5
offline_threshold     = 0.200000
constant_power_draw   = 585
rebuild_power_draw    = 180
shield_type           = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_br_shield01
shield_hit_effects    = 100, gf_br_shield02
shield_hit_effects    = 500, gf_br_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20
lootable              = true

[ShieldGenerator]
nickname              = fng_shield
ids_name              = 459071
ids_info              = 459072
DA_archetype          = equipment\models\st\li_refractor_shield.3db
material_library      = equipment\models\li_equip.mat
HP_child              = HpConnect
hit_pts               = 800
explosion_resistance  = 0.500000
debris_type           = debris_normal
parent_impulse        = 20
child_impulse         = 80
volume                = 0.000000
mass                  = 10
regeneration_rate     = 25
max_capacity          = 1250
toughness             = 10
hp_type               = hp_fighter_shield_special_10
offline_rebuild_time  = 5
offline_threshold     = 0.100000
constant_power_draw   = 48
rebuild_power_draw    = 40
shield_type           = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound  = shield_rebuilt
shield_hit_effects    = 0, gf_ku_shield01
shield_hit_effects    = 100, gf_ku_shield02
shield_hit_effects    = 500, gf_ku_shield03
separation_explosion  = sever_debris
LODranges             = 0, 20

