[Effect]
nickname = sever_debris
snd_effect = sever_debris

[Effect]
nickname = gf_explosion_no_fighter
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1

[Effect]
nickname = explosion_small_ship_breakoff
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_debris01
snd_effect = med_explosion1

[Effect]
nickname = explosion_small_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2

[Effect]
nickname = explosion_large_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2

[Effect]
nickname = explosion_li_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_li_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_li_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_br_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_br_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_br_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_ku_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_ku_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_ku_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_co_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30

[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_co_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_cv_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_cv_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_explosion_smallship03
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_explosion_smallship04
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship04
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_wplatform
effect_type = EFT_EXPLOSION_MEDIUM
vis_effect = gf_explosion_large01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 70
lgt_radius = 70

[Effect]
nickname = explosion_pirate_depot
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion4
lgt_effect = elite_flash_to_red
lgt_range_scale = 150
lgt_radius = 150

[Effect]
nickname = shatter_elite
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 50
lgt_range_scale = 50

[Effect]
nickname = explosion_sfx_debris_explosion3
effect_type = EFT_EXPLOSION_DEBRIS
snd_effect = debris_explosion3

[Effect]
nickname = explosion_sfx_csx_flash01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_flash01

[Effect]
nickname = explosion_sfx_csx_large02
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large02

[Effect]
nickname = explosion_sfx_csx_large03
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large03

[Effect]
nickname = explosion_sfx_csx_large04
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large04

[Effect]
nickname = explosion_sfx_csx_large05
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large05

[Effect]
nickname = explosion_sfx_csx_monster01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_monster01

[Effect]
nickname = explosion_sfx_csx_sectional01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional01

[Effect]
nickname = explosion_sfx_csx_sectional02
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional02

[Effect]
nickname = explosion_sfx_csx_sectional03
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional03

[Effect]
nickname = explosion_sfx_csx_sectional04
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional04

[Effect]
nickname = explosion_sfx_csx_sectional05
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional05

[Effect]
nickname = debris_normal
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2

[Effect]
nickname = gf_explosion_rh_battleship_explosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_explosionsmall

[Effect]
nickname = gf_explosion_rh_battleship_bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion

[Effect]
nickname = gf_explosion_rh_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang

[Effect]
nickname = gf_explosion_rh_battleship_flashbang#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang#1

[Effect]
nickname = gf_explosion_rh_battleship__gasgeyser
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship__gasgeyser

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2

[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire

[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire#1

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall

[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2

[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall

[Effect]
nickname = gf_explosion_rh_gunboat_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_gunboat_damage_fire

[Effect]
nickname = gf_explosion_br_gunboat_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#2

[Effect]
nickname = gf_explosion_br_gunboat_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#3

[Effect]
nickname = gf_explosion_br_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_bigexp

[Effect]
nickname = gf_explosion_br_gunboat_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_gunboat_damage

[Effect]
nickname = gf_explosion_br_gunboat_smallboom
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_gunboat_smallboom

[Effect]
nickname = gf_explosion_br_destroyer_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_bigexp

[Effect]
nickname = gf_explosion_br_destroyer_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_destroyer_damage

[Effect]
nickname = gf_explosion_br_destroyer_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_destroyer_smallexp

[Effect]
nickname = gf_explosion_br_destroyer_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#2

[Effect]
nickname = gf_explosion_br_destroyer_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#3

[Effect]
nickname = gf_explosion_br_battleship_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp

[Effect]
nickname = gf_explosion_br_battleship_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_battleship_damage

[Effect]
nickname = gf_explosion_br_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_battleship_smallexp

[Effect]
nickname = gf_explosion_br_battleship_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#2

[Effect]
nickname = gf_explosion_br_battleship_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#3

[Effect]
nickname = gf_explosion_no_battleship
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_battleship

[Effect]
nickname = gf_explosion_no_battleship_big
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_big

[Effect]
nickname = gf_explosion_no_battleship_neotokyobig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig

[Effect]
nickname = gf_explosion_no_battleship_neotokyobig2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2

[Effect]
nickname = gf_li_capexplosion03bigcircles
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigcircles

[Effect]
nickname = gf_li_capexplosion03bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigexplosion

[Effect]
nickname = gf_li_capexplosion03bigflash
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigflash

[Effect]
nickname = gf_li_capexplosion03moving_rings
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings

[Effect]
nickname = gf_li_capexplosion03moving_rings#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings#1

[Effect]
nickname = gf_li_capexplosion03popper
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03popper

[Effect]
nickname = gf_explosion_li_battleship_damagefire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_li_battleship_damagefire

[Effect]
nickname = gf_explosion_li_battleship_mainexpsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_battleship_mainexpsmall

[Effect]
nickname = gf_explosion_li_battleship_mainexpbig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpbig

[Effect]
nickname = gf_explosion_ku_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_battleship_smallexp

[Effect]
nickname = gf_explosion_ku_battleship_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_damagestar

[Effect]
nickname = gf_explosion_ku_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_flashbang

[Effect]
nickname = gf_explosion_ku_cruiser_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_flashbang

[Effect]
nickname = gf_explosion_ku_cruiser_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_bigexp

[Effect]
nickname = gf_explosion_ku_cruiser_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_cruiser_smallexp

[Effect]
nickname = gf_explosion_ku_cruiser_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damage_flashbang

[Effect]
nickname = gf_explosion_ku_cruiser_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damagestar

[Effect]
nickname = gf_explosion_ku_gunboat_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_damage_flashbang

[Effect]
nickname = gf_explosion_ku_gunboat_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_flashbang

[Effect]
nickname = gf_explosion_ku_gunboat_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_gunboat_smallexp

[Effect]
nickname = gf_explosion_ku_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_bigexp

[Effect]
nickname = explosion_large_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_nomad_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = dast_badlands_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_blsmallasteroidexplode
snd_effect = debris_explosion2

[Effect]
nickname = dast_asteroid_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smallasteroidexplode
snd_effect = debris_explosion2

[Effect]
nickname = dast_debris_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smalldebrisexplode
snd_effect = debris_explosion2

[Effect]
nickname = explosion_gas_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = csx_sectional02;med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_lsf_missile
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_bund_missile
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_xeno_missile
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30

[Effect]
nickname = explosion_li_n_gun05
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_n_gun05
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_li_n_msl05
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
snd_effect = csx_large03
lgt_effect = elite_flash_to_red
lgt_range_scale = 80
lgt_radius = 80

[Effect]
nickname = explosion_rh_n_msl05
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion
snd_effect = csx_large02
lgt_effect = elite_flash_to_red
lgt_range_scale = 80
lgt_radius = 80

[Effect]
nickname = explosion_player
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30