[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 400
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.350000

[properties]
flag = rock_objects
flag = object_density_med

[Exclusion Zones]
exclusion = Zone_Rh02_04_exclusion
exclude_billboards = 1
exclusion = Zone_Rh02_12_exclusion
exclude_billboards = 1

[Cube]
asteroid = rock_asteroid30, 0.700000, 0.200000, -0.200000, 35, 10, 20
asteroid = rock_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = rock_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = rock_asteroid10, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = rock_asteroid60, 0.500000, 0.500000, -0.400000, 75, 30, 70

[Band]
render_parts = 4
shape = asteroid_belt_04
height = 6000
offset_dist = 2000
fade = 1.000000, 1.350000, 10, 14
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 100
start_dist = 1500
fade_dist_percent = 0.350000
shape = roid_rock_tri
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.500000
size = 40, 100

[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10
placement_radius = 150.000000
placement_offset = 75.000000
max_velocity = 10.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 1, 1
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

