[TexturePanels]
file = solar\nebula\generic_shapes.ini

[properties]
flag = nebula

[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 30, 10, 7

[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 60, 20, 14

[NebulaLight]
ambient = 45, 15, 11

[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 30, 20, 7
puff_colorb = 60, 40, 14
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 65, 45, 15
lightning_gap = 5.000000
lightning_duration = 0.500000

[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 45, 40, 15

[DynamicLightning]
gap = 1
duration = 0.400000
color = 60, 40, 20
ambient_intensity = 1
intensity_increase = 1

