[Sound]
nickname = null
file = audio\null.wav

[Sound]
nickname = shield_rebuilt
file = audio\sounds\equipment\shield_rebuilt.wav
attenuation = -2
range = 50, 250
crv_pitch = 5

[Sound]
nickname = shield_offline
file = audio\sounds\equipment\shield_offline.wav
attenuation = -4
range = 50, 200
crv_pitch = 5

[Sound]
nickname = tractor_operating
file = audio\sounds\equipment\tractor_operating.wav
attenuation = -5
range = 120, 400

[Sound]
nickname = tractor_loot_grabbed
file = audio\sounds\equipment\tractor_loot_grabbed.wav
attenuation = -8
range = 150, 400

[Sound]
nickname = tractor_complete
file = audio\sounds\equipment\tractor_complete.wav
attenuation = -8
range = 150, 400

[Sound]
nickname = tractor_interrupted
file = audio\sounds\equipment\tractor_interrupted.wav
attenuation = -8
range = 150, 400

[Sound]
nickname = l_missile_launch
file = audio\sounds\weapons\l_missile_launch.wav
attenuation = -6
range = 30, 500
crv_pitch = 4

[Sound]
nickname = r_missile_launch
file = audio\sounds\weapons\l_missile_launch.wav
attenuation = -6
range = 25, 500
crv_pitch = 4

[Sound]
nickname = fire_laser1
file = audio\sounds\weapons\fire_laser1.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_laser2
file = audio\sounds\weapons\fire_laser2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_laser3
file = audio\sounds\weapons\fire_laser3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_laser4
file = audio\sounds\weapons\fire_laser4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_laser5
file = audio\sounds\weapons\fire_laser5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_neutron1
file = audio\sounds\weapons\fire_neutron1.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_neutron2
file = audio\sounds\weapons\fire_neutron2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_neutron3
file = audio\sounds\weapons\fire_neutron3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_neutron4
file = audio\sounds\weapons\fire_neutron4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_neutron5
file = audio\sounds\weapons\fire_neutron5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_particle1
file = audio\sounds\weapons\fire_particle1.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_particle2
file = audio\sounds\weapons\fire_particle2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_particle3
file = audio\sounds\weapons\fire_particle3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_particle4
file = audio\sounds\weapons\fire_particle4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_particle5
file = audio\sounds\weapons\fire_particle5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_photon1
file = audio\sounds\weapons\fire_photon1.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_photon2
file = audio\sounds\weapons\fire_photon2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_photon3
file = audio\sounds\weapons\fire_photon3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_photon4
file = audio\sounds\weapons\fire_photon4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_photon5
file = audio\sounds\weapons\fire_photon5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_plasma1
file = audio\sounds\weapons\fire_plasma1.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_plasma2
file = audio\sounds\weapons\fire_plasma2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_plasma3
file = audio\sounds\weapons\fire_plasma3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_plasma4
file = audio\sounds\weapons\fire_plasma4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_plasma5
file = audio\sounds\weapons\fire_plasma5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_pulse1
file = audio\sounds\weapons\fire_pulse1.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_pulse2
file = audio\sounds\weapons\fire_pulse2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_pulse3
file = audio\sounds\weapons\fire_pulse3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_pulse4
file = audio\sounds\weapons\fire_pulse4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_pulse5
file = audio\sounds\weapons\fire_pulse5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_tachyon2
file = audio\sounds\weapons\fire_tachyon2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_tachyon3
file = audio\sounds\weapons\fire_tachyon3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_tachyon4
file = audio\sounds\weapons\fire_tachyon4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_tachyon5
file = audio\sounds\weapons\fire_tachyon5.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_capship
file = audio\sounds\weapons\fire_capship.wav
attenuation = -7
crv_pitch = 10
range = 200, 1000
persistent = space

[Sound]
nickname = fire_capship_forward_gun
file = audio\sounds\weapons\fire_capship_forward_gun.wav
attenuation = -7
crv_pitch = 10
range = 200, 1000

[Sound]
nickname = fire_countermeasure
file = audio\sounds\weapons\fire_countermeasure.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000
persistent = space

[Sound]
nickname = fire_cruise_disruptor
file = audio\sounds\weapons\fire_cruise_disruptor.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000
persistent = space

[Sound]
nickname = fire_mine_regular
file = audio\sounds\weapons\fire_mine_regular.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000
persistent = space

[Sound]
nickname = fire_mine_tracking
file = audio\sounds\weapons\fire_mine_tracking.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000
persistent = space

[Sound]
nickname = fire_missile_emp
file = audio\sounds\weapons\fire_missile_emp.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000

[Sound]
nickname = fire_missile_homing
file = audio\sounds\weapons\fire_missile_homing.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000
persistent = space

[Sound]
nickname = fire_missile_regular
file = audio\sounds\weapons\fire_missile_regular.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000
persistent = space

[Sound]
nickname = fire_torpedo
file = audio\sounds\weapons\fire_torpedo.wav
attenuation = -5
crv_pitch = 10
range = 70, 1000

[Sound]
nickname = fire_no1
file = audio\sounds\weapons\fire_no1.wav
attenuation = -5
crv_pitch = 12
range = 70, 1000

[Sound]
nickname = fire_no_torpedo
file = audio\sounds\weapons\fire_no_torpedo.wav
attenuation = -5
crv_pitch = 12
range = 70, 1000

[Sound]
nickname = fire_no_cruise_disruptor
file = audio\sounds\weapons\fire_no_cruise_disruptor.wav
attenuation = -5
crv_pitch = 12
range = 70, 1000

[Sound]
nickname = fire_no_capship
file = audio\sounds\weapons\fire_no_capship.wav
attenuation = -5
crv_pitch = 12
range = 170, 1000

[Sound]
nickname = by_no_torpedo
file = audio\sounds\weapons\by_no_torpedo.wav
attenuation = -2
crv_pitch = 12
range = 70, 100

[Sound]
nickname = fire_dry
file = audio\sounds\weapons\fire_dry.wav
attenuation = -4
crv_pitch = 10
range = 60, 500

[Sound]
nickname = proj_ast_coll
file = audio\sounds\fx\collision_projectile_ast.wav
attenuation = -6
range = 50
crv_pitch = 5

[Sound]
nickname = hh_small_light01
file = audio\sounds\fx\hh_small_light01.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_light02
file = audio\sounds\fx\hh_small_light02.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_light03
file = audio\sounds\fx\hh_small_light03.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_medium01
file = audio\sounds\fx\hh_small_medium01.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_medium02
file = audio\sounds\fx\hh_small_medium02.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_medium03
file = audio\sounds\fx\hh_small_medium03.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_heavy01
file = audio\sounds\fx\hh_small_heavy01.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_heavy02
file = audio\sounds\fx\hh_small_heavy02.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_small_heavy03
file = audio\sounds\fx\hh_small_heavy02.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_light01
file = audio\sounds\fx\hh_large_light01.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_light02
file = audio\sounds\fx\hh_large_light01.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_light03
file = audio\sounds\fx\hh_large_light01.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_medium01
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_medium02
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_medium03
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_heavy01
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_heavy02
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_large_heavy03
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 10

[Sound]
nickname = hh_nomad_light01
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_light02
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_light03
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_medium01
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_medium02
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_medium03
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_heavy01
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_heavy02
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_nomad_heavy03
file = audio\null.wav
attenuation = -1
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_light01
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_light02
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_light03
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_medium01
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_medium02
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_medium03
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_heavy01
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_heavy02
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = hh_rock_heavy03
file = audio\null.wav
attenuation = -4
range = 20, 500
crv_pitch = 5

[Sound]
nickname = sh_li01
file = audio\sounds\fx\sh_li01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_li02
file = audio\sounds\fx\sh_li02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_li03
file = audio\sounds\fx\sh_li03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_ku01
file = audio\sounds\fx\sh_ku01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_ku02
file = audio\sounds\fx\sh_ku02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_ku03
file = audio\sounds\fx\sh_ku03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_br01
file = audio\sounds\fx\sh_br01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_br02
file = audio\sounds\fx\sh_br02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_br03
file = audio\sounds\fx\sh_br03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_rh01
file = audio\sounds\fx\sh_rh01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_rh02
file = audio\sounds\fx\sh_rh02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_rh03
file = audio\sounds\fx\sh_rh03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_no01
file = audio\sounds\fx\sh_bw01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_no02
file = audio\sounds\fx\sh_bw02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_no03
file = audio\sounds\fx\sh_bw03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_bw01
file = audio\sounds\fx\sh_pi01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_bw02
file = audio\sounds\fx\sh_pi02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_bw03
file = audio\sounds\fx\sh_pi03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_ci01
file = audio\sounds\fx\sh_ci01.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_ci02
file = audio\sounds\fx\sh_ci02.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = sh_ci03
file = audio\sounds\fx\sh_ci03.wav
attenuation = -9
range = 20, 300
crv_pitch = 2

[Sound]
nickname = csx_flash01
file = audio\sounds\fx\csx_flash01.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_large01
file = audio\sounds\fx\csx_large01.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_large02
file = audio\sounds\fx\csx_large02.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_large03
file = audio\sounds\fx\csx_large03.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_large04
file = audio\sounds\fx\csx_large04.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_large05
file = audio\sounds\fx\csx_large05.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_monster01
file = audio\sounds\fx\csx_monster01.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_sectional01
file = audio\sounds\fx\csx_sectional01.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_sectional02
file = audio\sounds\fx\csx_sectional02.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_sectional03
file = audio\sounds\fx\csx_sectional03.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_sectional04
file = audio\sounds\fx\csx_sectional04.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = csx_sectional05
file = audio\sounds\fx\csx_sectional05.wav
attenuation = -3
range = 1750, 6000
crv_pitch = 8

[Sound]
nickname = debris_explosion1
file = audio\sounds\fx\debri explo 1.wav
attenuation = -1
range = 80, 400
persistent = space
crv_pitch = 15

[Sound]
nickname = debris_explosion2
file = Audio\Sounds\fx\debri explo 2.wav
attenuation = -1
range = 80, 400
persistent = space
crv_pitch = 15

[Sound]
nickname = debris_explosion3
file = audio\sounds\fx\debri explo 3.wav
attenuation = -1
range = 80, 400
persistent = space
crv_pitch = 15

[Sound]
nickname = debris_explosion4
file = audio\sounds\fx\debri explo 4.wav
attenuation = -1
range = 80, 400
persistent = space
crv_pitch = 15

[Sound]
nickname = med_explosion1
file = audio\sounds\fx\med explo 1.wav
attenuation = -3
range = 80, 600
persistent = space
crv_pitch = 15

[Sound]
nickname = med_explosion2
file = audio\sounds\fx\med explo 2.wav
attenuation = -3
range = 80, 600
persistent = space
crv_pitch = 15

[Sound]
nickname = med_explosion3
file = audio\sounds\fx\med explo 3.wav
attenuation = -3
range = 80, 600
persistent = space
crv_pitch = 15

[Sound]
nickname = med_explosion4
file = audio\sounds\fx\med explo 4.wav
attenuation = -3
range = 80, 600
persistent = space
crv_pitch = 12

[Sound]
nickname = childexplosion4
file = audio\sounds\fx\childexplosion4.wav
attenuation = -7
range = 70, 400
crv_pitch = 5

[Sound]
nickname = sever_debris
file = audio\sounds\fx\equip blowing off.wav
attenuation = -3
range = 50, 400
crv_pitch = 10

[Sound]
nickname = asteroid_explosion
file = audio\sounds\fx\explosion_asteroid_large.wav
attenuation = -6
range = 100, 1000
crv_pitch = 10

[Sound]
nickname = cargo_jettison
file = audio\sounds\equipment\cargo_jettison.wav
attenuation = -6
range = 150, 600
crv_pitch = 5

[Sound]
nickname = cloak_no_battleship
file = audio\sounds\fx\cloak_no_battleship.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_no_fighter
file = audio\sounds\fx\cloak_no_fighter.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_no_fighter_srtc
file = audio\sounds\fx\cloak_no_fighter.wav
attenuation = -6
range = 180, 750

[Sound]
nickname = cloak_no_gunboat
file = audio\sounds\fx\cloak_no_gunboat.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_osiris
file = audio\sounds\fx\cloak_osiris.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_rh_battleship
file = audio\sounds\fx\cloak_rh_battleship.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_rh_cruiser
file = audio\sounds\fx\cloak_rh_cruiser.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_rh_fighter
file = audio\sounds\fx\cloak_rh_fighter.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = cloak_rh_gunboat
file = audio\sounds\fx\cloak_rh_gunboat.wav
attenuation = -6
range = 180, 750
crv_pitch = 5

[Sound]
nickname = ship_levitation
file = audio\sounds\fx\ship_cushion.wav
type = ambience
attenuation = -3
range = 20, 100

[Sound]
nickname = on_fire_loop
file = audio\sounds\fx\object_on_fire01.wav
type = ambience
attenuation = -1
range = 150, 300
crv_pitch = 5

[Sound]
nickname = object_on_fire01
type = ambience
file = audio\sounds\fx\object_on_fire01.wav
attenuation = -1
range = 150, 300
crv_pitch = 5

[Sound]
nickname = object_on_fire02
type = ambience
file = audio\sounds\fx\object_on_fire01.wav
attenuation = -1
range = 150, 300
crv_pitch = 5

[Sound]
nickname = chomp1
file = audio\sounds\fx\gm_chomper1.wav
attenuation = -12
range = 50, 400
crv_pitch = 10

[Sound]
nickname = chomp2
file = audio\sounds\fx\gm_chomper2.wav
attenuation = -12
range = 50, 400
crv_pitch = 10

[Sound]
nickname = chomp3
file = audio\sounds\fx\gm_chomper3.wav
attenuation = -12
range = 50
crv_pitch = 10

[Sound]
nickname = conveyor
file = audio\sounds\ships\Conveyor.wav
attenuation = -12
range = 50, 200

[Sound]
nickname = conveyor_operating
file = audio\sounds\ships\Conveyor.wav
attenuation = -12
range = 50, 200

[Sound]
nickname = exhaust
file = audio\sounds\ships\Exhaust Vent.wav
attenuation = -12
range = 50, 600

[Sound]
nickname = gate_open_sound
file = audio\sounds\animations\jumpgate_open.wav
attenuation = 0
range = 750, 2000
crv_pitch = 2
persistent = space

[Sound]
nickname = gate_close_sound
file = audio\sounds\animations\jumpgate_close.wav
attenuation = 0
range = 750, 2000
crv_pitch = 2
persistent = space

[Sound]
nickname = ring_open_sound
file = audio\sounds\animations\ring_open.wav
attenuation = -1
range = 350, 1200
crv_pitch = 2
persistent = space

[Sound]
nickname = ring_close_sound
file = audio\sounds\animations\ring_close.wav
attenuation = -1
range = 350, 1200
crv_pitch = 2
persistent = space

[Sound]
nickname = cargo_doors_open
file = audio\sounds\animations\door_small_open.wav
attenuation = -8
range = 100, 600
crv_pitch = 2

[Sound]
nickname = cargo_doors_close
file = audio\sounds\animations\door_small_close.wav
attenuation = -8
range = 100, 600
crv_pitch = 2

[Sound]
nickname = hanger_doors_opening
file = audio\sounds\animations\door_large_open.wav
attenuation = -10
range = 100, 800
crv_pitch = 2

[Sound]
nickname = hanger_doors_closing
file = audio\sounds\animations\door_large_close.wav
attenuation = -10
range = 100, 800
crv_pitch = 2

[Sound]
nickname = door_hangar_open
file = audio\sounds\animations\door_large_open.wav
attenuation = -10
range = 100, 800
crv_pitch = 2

[Sound]
nickname = door_hangar_close
file = audio\sounds\animations\door_large_close.wav
attenuation = -10
range = 100, 800
crv_pitch = 2

[Sound]
nickname = depot_open_sound
file = audio\sounds\animations\door_medium_open.wav
attenuation = -2
range = 100, 700
crv_pitch = 2

[Sound]
nickname = depot_close_sound
file = audio\sounds\animations\door_medium_close.wav
attenuation = -2
range = 100, 700
crv_pitch = 2

[Sound]
nickname = door_medium_open
file = audio\sounds\animations\door_medium_open.wav
attenuation = -3
range = 100, 700
crv_pitch = 2

[Sound]
nickname = door_medium_close
file = audio\sounds\animations\door_medium_close.wav
attenuation = -3
range = 100, 700
crv_pitch = 2

[Sound]
nickname = turret_doors_open
file = audio\sounds\animations\door_medium_open.wav
attenuation = -3
range = 100, 700

[Sound]
nickname = turret_doors_close
file = audio\sounds\animations\door_medium_close.wav
attenuation = -6
range = 250, 600
crv_pitch = 2

[Sound]
nickname = atmospheric_buffeting
file = audio\sounds\fx\atmospheric_buffeting.wav
attenuation = -2
range = 80, 800
crv_pitch = 10
persistent = space

[Sound]
nickname = jump_in
file = audio\sounds\fx\jump_in.wav
attenuation = -6
range = 100, 1000

[Sound]
nickname = jump_out
file = audio\sounds\fx\jump_out.wav
attenuation = -6
range = 100, 1000

[Sound]
nickname = jump_out_traumatic
file = audio\sounds\fx\jump_out.wav
attenuation = -6
range = 100, 1000

[Sound]
nickname = jump_flight
file = audio\sounds\fx\jump_flight.wav
attenuation = -3
range = 100, 1000

[Sound]
nickname = hum_tl_pulse
file = audio\sounds\fx\hum_tl_pulse.wav
attenuation = -6
range = 25, 500
crv_pitch = 2

[Sound]
nickname = tl_disrupt
file = audio\sounds\equipment\shield_offline.wav
attenuation = -6
range = 50, 1000
crv_pitch = 2

[Sound]
nickname = tl_enter
file = audio\sounds\fx\jump_in.wav
attenuation = -6
range = 50, 1000

[Sound]
nickname = tl_leave_successful
file = audio\sounds\fx\jump_out.wav
attenuation = -6
range = 750, 1000

[Sound]
nickname = tl_leave_traumatic
file = audio\sounds\fx\jump_out.wav
attenuation = -6
range = 50, 1000

[Sound]
nickname = tl_regenerate
file = audio\sounds\equipment\shield_rebuilt.wav
attenuation = -6
range = 50, 1000

[Sound]
nickname = tl_ring_whoosh
file = audio\sounds\solar\tl_ring_whoosh.wav
attenuation = -7
range = 20, 500
is_2d = true

[Sound]
nickname = tl_wind_ext
file = audio\sounds\fx\atmospheric_buffeting.wav
attenuation = -8
range = 200, 800

[Sound]
nickname = tl_wind_int
file = audio\sounds\fx\jump_flight.wav
is_2d = true
attenuation = -6
range = 100, 500

[Sound]
nickname = hum_tl_ring
type = ambience
file = audio\sounds\fx\hum_tl_ring.wav
attenuation = -4
range = 40, 500

[Sound]
nickname = depot_wallah
type = ambience
file = audio\sounds\solar\wallah_depot.wav
attenuation = -16
range = 500, 3000

[Sound]
nickname = depot_wallah_srtc
type = ambience
file = audio\sounds\solar\wallah_depot.wav
attenuation = -21
range = 500, 3000

[Sound]
nickname = outpost_wallah
type = ambience
file = audio\sounds\solar\wallah_outpost.wav
attenuation = -16
range = 500, 3000

[Sound]
nickname = rumble_solar_small
type = ambience
file = audio\sounds\solar\rumble_trading_depot.wav
attenuation = -8
range = 100, 1000

[Sound]
nickname = rumble_solar_medium
type = ambience
file = audio\sounds\solar\rumble_station_small.wav
attenuation = -6
range = 110, 1100

[Sound]
nickname = rumble_solar_large
type = ambience
file = audio\sounds\solar\rumble_station_large.wav
attenuation = -4
range = 120, 1200

[Sound]
nickname = rumble_gas_collector
type = ambience
file = audio\sounds\solar\rumble_trading_outpost.wav
attenuation = -8
range = 50, 800

[Sound]
nickname = rumble_gas_miner
type = ambience
file = audio\sounds\solar\rumble_trading_outpost.wav
attenuation = -8
range = 50, 800

[Sound]
nickname = rumble_manufac_platform
type = ambience
file = audio\sounds\solar\rumble_trading_outpost.wav
attenuation = -8
range = 50, 800

[Sound]
nickname = rumble_shipyard
file = audio\sounds\solar\rumble_trading_outpost.wav
type = ambience
attenuation = -8
range = 50, 800

[Sound]
nickname = rumble_solar_plant
type = ambience
file = audio\sounds\solar\rumble_trading_outpost.wav
attenuation = -8
range = 500, 1500

[Sound]
nickname = rumble_station_large
type = ambience
file = audio\sounds\solar\rumble_station_large.wav
attenuation = -8
range = 100, 1200

[Sound]
nickname = rumble_station_small
type = ambience
file = audio\sounds\solar\rumble_station_small.wav
attenuation = -8
range = 100, 1200

[Sound]
nickname = rumble_trading_depot
type = ambience
file = audio\sounds\solar\rumble_trading_depot.wav
attenuation = -13
range = 50, 800

[Sound]
nickname = rumble_trading_outpost
type = ambience
file = audio\sounds\solar\rumble_trading_outpost.wav
attenuation = -16
range = 50, 800

[Sound]
nickname = fire_mass_light01 
file = audio\sounds\weapons\fire_mass_light01.wav 
range = 60, 500 
crv_pitch = 9 
attenuation = -7 

[Sound]
nickname = fire_mass_light02 
file = audio\sounds\weapons\fire_mass_light02.wav 
range = 60, 500 
crv_pitch = 9 
attenuation = -7 

[Sound]
nickname = fire_mass_light03
file = audio\sounds\weapons\fire_mass_light03.wav 
range = 60, 500 
crv_pitch = 9 
attenuation = -7

[Sound]
nickname = fire_nws_gun01
file = audio\sounds\weapons\fire_pulsar_cannon.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_li_n_gun05
file = audio\sounds\weapons\fire_no_cruise_disruptor.wav
attenuation = -7
crv_pitch = 9
range = 200, 1000
persistent = space

[Sound]
nickname = fire_rocket
file = audio\sounds\weapons\fire_rocket.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_rocket2
file = audio\sounds\weapons\fire_rocket2.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_red_cannon
file = audio\sounds\weapons\fire_gun1_rank4.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_red_cannon2
file = audio\sounds\weapons\fire_gun4_rank3.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_rh_laser
file = audio\sounds\weapons\fire_quark.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_rh_blaster
file = audio\sounds\engines\engine_rh_fighter_kill.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_rs_gun
file = audio\sounds\weapons\fire_bolt_micro.wav
range = 60, 500
crv_pitch = 9
attenuation = -7

[Sound]
nickname = fire_rh_capship
file = audio\sounds\weapons\fire_no_torpedo.wav
attenuation = -7
crv_pitch = 10
range = 200, 1000
persistent = space

[Sound]
nickname = fire_cruise_missile
file = audio\sounds\fx\impact_cruise_disruptor.wav
attenuation = -7
crv_pitch = 9
range = 200, 1000
persistent = space