From 22dee061cf30afc41ee586217dfb1a4692d7d3aa Mon Sep 17 00:00:00 2001 From: Drayton Munster Date: Mon, 15 Feb 2021 21:33:56 -0500 Subject: [PATCH] Bugfix --- DATA/EQUIPMENT/weapon_equip.ini | 48261 +++++++++++++++--------------- 1 file changed, 24131 insertions(+), 24130 deletions(-) diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index 9f8f626..e6f3b06 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -1,24130 +1,24131 @@ -; Modified 7/23/2004 11:12:08 PM by FLIDMap -; Modified 7/19/2004 11:28:37 PM by FLIDMap -[LootCrate] -nickname = ammo_crate -DA_archetype = Equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 50, 150 -hit_pts = 25 -mass = 10 -explosion_arch = debris_normal - -[Motor] -nickname = missile01_mark01_rtc_motor -lifetime = 1.250000 -accel = 106.666702 -delay = 0 - -[Explosion] -nickname = missile01_mark01_rtc_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 489 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = missile01_mark01_rtc_ammo -explosion_arch = missile01_mark01_rtc_explosion -loot_appearance = ammo_crate -units_per_container = 10 -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 6.250000 -Motor = missile01_mark01_rtc_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -; !missile01_mark01_rtc_ammo_name -ids_name = 265146 -; !missile01_mark01_rtc_ammo_info -ids_info = 266146 -mass = 1 -volume = 0.000000 - -[Gun] -nickname = missile01_mark01_rtc -; !missile01_mark01_rtc_name -ids_name = 263146 -; !missile01_mark01_rtc_info -ids_info = 264146 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = missile01_mark01_rtc_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = cruise_disruptor01_mark01_ammo -explosion_arch = cruise_disruptor01_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 12.500000 -lifetime = 5.462500 -Motor = cruise_disruptor01_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 3000 -seeker_fov_deg = 180 -max_angular_velocity = 7.500000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -; !cruise_disruptor01_mark01_ammo_name -ids_name = 265161 -; !cruise_disruptor01_mark01_ammo_info -ids_info = 266161 -mass = 1 -volume = 0.010000 - -[Munition] -nickname = cruise_disruptor01_mark02_ammo -explosion_arch = cruise_disruptor01_mark02_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 12.500000 -lifetime = 5.687500 -Motor = cruise_disruptor01_mark02_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 4000 -seeker_fov_deg = 180 -max_angular_velocity = 8.500000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -; !cruise_disruptor01_mark02_ammo_name -ids_name = 265162 -; !cruise_disruptor01_mark02_ammo_info -ids_info = 266162 -mass = 1 -volume = 0.010000 - -[Motor] -nickname = cruise_disruptor01_mark01_motor -lifetime = 2.500000 -accel = 250 -delay = 0.5 - -[Explosion] -nickname = cruise_disruptor01_mark01_explosion -effect = ku_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 1 -energy_damage = 19 -impulse = 0 - -[Gun] -nickname = cruise_disruptor01_mark01 -ids_name = 0 -; !cruise_disruptor01_mark01_info -ids_info = 264161 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 0 -toughness = 10.000000 -projectile_archetype = cruise_disruptor01_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = cruise_disruptor01_mark02_motor -lifetime = 2.500000 -accel = 250 -delay = 1 - -[Explosion] -nickname = cruise_disruptor01_mark02_explosion -effect = ku_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 200 -hull_damage = 1 -energy_damage = 39 -impulse = 0 - -[Gun] -nickname = cruise_disruptor01_mark02 -; 263162 -ids_name = 0 -; !cruise_disruptor01_mark02_info -ids_info = 264162 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 8430 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 0 -toughness = 1.600000 -projectile_archetype = cruise_disruptor01_mark02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = torpedo01_mark01_motor -lifetime = 7.500000 -accel = 4.444400 -delay = 0 - -[Explosion] -nickname = torpedo01_mark01_explosion -effect = li_torpedo01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 25 -hull_damage = 2424 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = torpedo01_mark01_ammo -explosion_arch = torpedo01_mark01_explosion -loot_appearance = ammo_crate -units_per_container = 1 -hp_type = hp_torpedo -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_torpedo -detonation_dist = 6.250000 -lifetime = 37.500000 -Motor = torpedo01_mark01_motor -force_gun_ori = false -const_effect = li_torpedo01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 0.580670 -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -; !torpedo01_mark01_ammo_name -ids_name = 265163 -; !torpedo01_mark01_ammo_info -ids_info = 266163 -mass = 1 -volume = 0.000000 - -[Gun] -nickname = torpedo01_mark01 -; !torpedo01_mark01_name -ids_name = 263163 -; !torpedo01_mark01_info -ids_info = 264163 -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1405 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_torpedo_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 16.700001 -toughness = 12.100000 -projectile_archetype = torpedo01_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = torpedo01_mark02_motor -lifetime = 11.250000 -accel = 3.555600 -delay = 0 - -[Explosion] -nickname = torpedo01_mark02_explosion -effect = ku_torpedo01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 25 -hull_damage = 11736 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = torpedo01_mark02_ammo -explosion_arch = torpedo01_mark02_explosion -loot_appearance = ammo_crate -units_per_container = 1 -hp_type = hp_torpedo -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_torpedo -detonation_dist = 6.250000 -lifetime = 56.250000 -Motor = torpedo01_mark02_motor -force_gun_ori = false -const_effect = ku_torpedo01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2700 -seeker_fov_deg = 35 -max_angular_velocity = 0.580670 -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -; !torpedo01_mark02_ammo_name -ids_name = 265164 -; !torpedo01_mark02_ammo_info -ids_info = 266164 -mass = 1 -volume = 0.000000 - -[Gun] -nickname = torpedo01_mark02 -; !torpedo01_mark02_name -ids_name = 263164 -; !torpedo01_mark02_info -ids_info = 264164 -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_torpedo_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 20 -toughness = 58.700001 -projectile_archetype = torpedo01_mark02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine01_mark01_explosion -effect = li_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 50 -hull_damage = 1200 -energy_damage = 0 -impulse = 12000 - -[MineDropper] -nickname = mine01_mark01 -; !mine01_mark01_name -ids_name = 459373 -; !mine01_mark01_info -ids_info = 459374 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 40 -toughness = 10.000000 -projectile_archetype = mine01_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine01_mark02_explosion -effect = br_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 50 -hull_damage = 2400 -energy_damage = 0 -impulse = 24000 - -[MineDropper] -nickname = mine01_mark02 -; !mine01_mark02_name -ids_name = 459377 -; !mine01_mark02_info -ids_info = 459378 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 10.000000 -projectile_archetype = mine01_mark02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine01_mark03_explosion -effect = ku_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 48 -hull_damage = 1 -energy_damage = 4800 -impulse = 1000 - -[MineDropper] -nickname = mine01_mark03 -; !mine01_mark03_name -ids_name = 459381 -; !mine01_mark03_info -ids_info = 459382 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 40 -toughness = 2.000000 -projectile_archetype = mine01_mark03_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine01_mark04_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 960 -energy_damage = 0 -impulse = 9600 - -[MineDropper] -nickname = mine01_mark04 -; !mine01_mark04_name -ids_name = 459385 -; !mine01_mark04_info -ids_info = 459386 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.5 -muzzle_velocity = 20 -toughness = 10.000000 -projectile_archetype = mine01_mark04_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine01_mark05_explosion -effect = pi_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1280 -energy_damage = 0 -impulse = 12800 - -[MineDropper] -nickname = mine01_mark05 -; !mine01_mark05_name -ids_name = 459389 -; !mine01_mark05_info -ids_info = 459390 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1200 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.5 -muzzle_velocity = 20 -toughness = 2.000000 -projectile_archetype = mine01_mark05_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine02_mark01_explosion -effect = li_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 48 -hull_damage = 5 -energy_damage = 200 -impulse = 30000 - -[Mine] -nickname = mine02_mark01_ammo -explosion_arch = mine02_mark01_explosion -; loot_appearance = ammo_crate -; units_per_container = 10 -requires_ammo = true -hit_pts = 10 -one_shot_sound = fire_mine_tracking -detonation_dist = 16 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -; !mine02_mark01_ammo_name -ids_name = 265170 -; !mine02_mark01_ammo_info -ids_info = 266170 -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.500000 -seek_dist = 400 -top_speed = 90 -acceleration = 200 -const_effect = li_mine02 -lootable = false - -[MineDropper] -nickname = mine02_mark01 -; !mine02_mark01_name -ids_name = 263170 -; !mine02_mark01_info -ids_info = 264170 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 10.000000 -projectile_archetype = mine02_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = false -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine02_mark02_explosion -effect = li_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 48 -hull_damage = 5 -energy_damage = 1000 -impulse = 30000 - -[Mine] -nickname = mine02_mark02_ammo -explosion_arch = mine02_mark02_explosion -loot_appearance = ammo_crate -units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -; !mine02_mark02_ammo_name -ids_name = 265171 -; !mine02_mark02_ammo_info -ids_info = 266171 -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 90 -acceleration = 200 -const_effect = br_mine02 - -[MineDropper] -nickname = mine02_mark02 -; !mine02_mark02_name -ids_name = 263171 -; !mine02_mark02_info -ids_info = 264171 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 6.300000 -projectile_archetype = mine02_mark02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine02_mark03_explosion -effect = ku_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1054 -energy_damage = 0 -impulse = 0 - -[Mine] -nickname = mine02_mark03_ammo -explosion_arch = mine02_mark03_explosion -loot_appearance = ammo_crate -units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -; !mine02_mark03_ammo_name -ids_name = 265172 -; !mine02_mark03_ammo_info -ids_info = 266172 -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 80 -acceleration = 200 -const_effect = ku_mine02 - -[MineDropper] -nickname = mine02_mark03 -; !mine02_mark03_name -ids_name = 263172 -; !mine02_mark03_info -ids_info = 264172 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 10.500000 -projectile_archetype = mine02_mark03_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine02_mark04_explosion -effect = rh_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2120 -energy_damage = 0 -impulse = 0 - -[Mine] -nickname = mine02_mark04_ammo -explosion_arch = mine02_mark04_explosion -loot_appearance = ammo_crate -units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -; !mine02_mark04_ammo_name -ids_name = 265173 -; !mine02_mark04_ammo_info -ids_info = 266173 -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 80 -acceleration = 200 -const_effect = rh_mine02 - -[MineDropper] -nickname = mine02_mark04 -; !mine02_mark04_name -ids_name = 263173 -; !mine02_mark04_info -ids_info = 264173 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 21.200001 -projectile_archetype = mine02_mark04_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Explosion] -nickname = mine02_mark05_explosion -effect = pi_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3912 -energy_damage = 0 -impulse = 0 - -[Mine] -nickname = mine02_mark05_ammo -explosion_arch = mine02_mark05_explosion -loot_appearance = ammo_crate -units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -; !mine02_mark05_ammo_name -ids_name = 265174 -; !mine02_mark05_ammo_info -ids_info = 266174 -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 80 -acceleration = 200 -const_effect = pi_mine02 - -[MineDropper] -nickname = mine02_mark05 -; !mine02_mark05_name -ids_name = 263174 -; !mine02_mark05_info -ids_info = 264174 -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 39.099998 -projectile_archetype = mine02_mark05_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = li_cruiser_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 180 -energy_damage = 30 -one_shot_sound = fire_mass_light03 -munition_hit_effect = mass_hit_light01 -const_effect = lsf_gun01_mark01_proj -weapon_type = Li_Mass -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret01 -; !li_cruiser_turret01_name -ids_name = 263376 -; !li_cruiser_turret01_info -ids_info = 264376 -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 100800 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.062500 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_cruiser_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 350 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = li_cruiser_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 420 -energy_damage = 110 -one_shot_sound = fire_capship -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret02 -; !li_cruiser_turret02_name -ids_name = 263376 -; !li_cruiser_turret02_info -ids_info = 264376 -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 102800 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -hp_gun_type = hp_gun_special_4 -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 295 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 43.010370 -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_cruiser_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 350 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = li_cruiser_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 22100 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 6.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret03 -; !li_cruiser_turret03_name -ids_name = 263376 -; !li_cruiser_turret03_info -ids_info = 264376 -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 24400 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -hp_gun_type = hp_turret_special_10 -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 3110 -refire_delay = 1.00 -muzzle_velocity = 250 -toughness = 212.800000 -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_cruiser_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 15 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 350 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = li_cruiser_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2048 -energy_damage = 204 -one_shot_sound = fire_capship -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -weapon_type = W_Li_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret04 -; !li_cruiser_turret04_name -ids_name = 263376 -; !li_cruiser_turret04_info -ids_info = 264376 -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 102800 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 295 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 43.010370 -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_cruiser_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 350 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = li_cruiser_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8192 -energy_damage = 360 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = li_capgun_01_impact -const_effect = li_cruiser_maingun -weapon_type = W_Li_Capship -lifetime = 4 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_forward_gun01 -; !li_cruiser_forward_gun01_name -ids_name = 263377 -; !li_cruiser_forward_gun01_info -ids_info = 264377 -DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 92860 -explosion_resistance = 0.250000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3.000000 -muzzle_velocity = 500 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_cruiser_forward_gun01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 0 -lootable = false -LODranges = 0, 10 - -[Motor] -nickname = li_cruiser_missile_turret01_motor -lifetime = 4 -accel = 100 -delay = 0 - -[Explosion] -nickname = li_cruiser_missile_turret01_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2000 -energy_damage = 1000 -impulse = 30000 - -[Munition] -nickname = li_cruiser_missile_turret01_ammo -explosion_arch = li_cruiser_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 10 -Motor = li_cruiser_missile_turret01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2250 -seeker_fov_deg = 100 -max_angular_velocity = 2.750000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_missile_turret01 -; !li_cruiser_missile_turret01_name -ids_name = 263378 -; !li_cruiser_missile_turret01_info -ids_info = 264378 -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 94800 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 4.000000 -muzzle_velocity = 100 -toughness = 10.000000 -light_anim = l_gun01_flash -projectile_archetype = li_cruiser_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = li_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret01 -; !li_battleship_turret01_name -ids_name = 263379 -; !li_battleship_turret01_info -ids_info = 264379 -DA_archetype = equipment\models\turret\li_turret01.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 82800 -explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_battleship_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 1000 - -[Munition] -nickname = li_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1500 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret02 -; !li_battleship_turret02_name -ids_name = 263380 -; !li_battleship_turret02_info -ids_info = 264380 -DA_archetype = equipment\models\turret\li_turret02.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 48800 -explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_battleship_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 60 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 1000 - -[Munition] -nickname = li_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret03 -; !li_battleship_turret03_name -ids_name = 263381 -; !li_battleship_turret03_info -ids_info = 264381 -DA_archetype = equipment\models\turret\li_turret03.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 32800 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_battleship_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 800 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = li_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 250 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret04 -; !li_battleship_turret04_name -ids_name = 263382 -; !li_battleship_turret04_info -ids_info = 264382 -DA_archetype = equipment\models\turret\li_turret04.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 32800 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.125000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_battleship_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Motor] -nickname = li_battleship_flak_turret01_motor -lifetime = 1 -accel = 166.666702 -delay = 0 - -[Explosion] -nickname = li_battleship_flak_turret01_explosion -effect = li_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 81.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = li_battleship_flak_turret01_ammo -explosion_arch = li_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 4 -lifetime = 5 -Motor = li_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = li_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_flak_turret01 -; !li_battleship_flak_turret01_name -ids_name = 263383 -; !li_battleship_flak_turret01_info -ids_info = 264383 -DA_archetype = equipment\models\turret\li_turret04b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 8800 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 1.600000 -flash_particle_name = li_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_battleship_flak_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Motor] -nickname = li_battleship_missile_turret01_motor -lifetime = 2 -accel = 75 -delay = 0 - -[Explosion] -nickname = li_battleship_missile_turret01_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 768 -energy_damage = 300 -impulse = 7500 - -[Munition] -nickname = li_battleship_missile_turret01_ammo -explosion_arch = li_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 135 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_missile_turret01 -; !li_battleship_missile_turret01_name -ids_name = 263384 -; !li_battleship_missile_turret01_info -ids_info = 264384 -DA_archetype = equipment\models\turret\li_turret04b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 8800 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 65 -toughness = 10.000000 -light_anim = l_gun01_flash -projectile_archetype = li_battleship_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = li_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_prison_turret01 -; !li_prison_turret01_name -ids_name = 263385 -; !li_prison_turret01_info -ids_info = 264385 -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 0.800000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_prison_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = br_destroyer_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = br_capgun_01_impact -const_effect = br_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret01 -; !br_destroyer_turret01_name -ids_name = 263400 -; !br_destroyer_turret01_info -ids_info = 264400 -DA_archetype = equipment\models\turret\br_turret01.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_destroyer_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_destroyer_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret02 -; !br_destroyer_turret02_name -ids_name = 263401 -; !br_destroyer_turret02_info -ids_info = 264401 -DA_archetype = equipment\models\turret\br_turret02.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_destroyer_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1000 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = br_destroyer_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret03 -; !br_destroyer_turret03_name -ids_name = 263402 -; !br_destroyer_turret03_info -ids_info = 264402 -DA_archetype = equipment\models\turret\br_turret03.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_destroyer_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 600 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_destroyer_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret04 -; !br_destroyer_turret04_name -ids_name = 263403 -; !br_destroyer_turret04_info -ids_info = 264403 -DA_archetype = equipment\models\turret\br_turret04.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_destroyer_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Motor] -nickname = br_destroyer_missile_turret01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = br_destroyer_missile_turret01_explosion -effect = br_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_destroyer_missile_turret01_ammo -explosion_arch = br_destroyer_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = br_destroyer_missile_turret01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_missile_turret01 -; !br_destroyer_missile_turret01_name -ids_name = 263404 -; !br_destroyer_missile_turret01_info -ids_info = 264404 -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 2.000000 -light_anim = l_gun01_flash -projectile_archetype = br_destroyer_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = br_gunboat_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 512 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_turret01 -; !br_gunboat_turret01_name -ids_name = 263405 -; !br_gunboat_turret01_info -ids_info = 264405 -DA_archetype = equipment\models\turret\br_turret03.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 26576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.333333 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_gunboat_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 30 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 600 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_gunboat_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 256 -weapon_type = Pi_Cannon -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_turret02 -; !br_gunboat_turret02_name -ids_name = 263406 -; !br_gunboat_turret02_info -ids_info = 264406 -DA_archetype = equipment\models\turret\br_turret04.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 26576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.666667 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_gunboat_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = br_gunboat_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8192 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = br_capgun_01_impact -const_effect = br_gunboat_maingun -lifetime = 3 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_forward_gun01 -; !br_gunboat_forward_gun01_name -ids_name = 263407 -; !br_gunboat_forward_gun01_info -ids_info = 264407 -DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 83076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3.000000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_gunboat_forward_gun01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 1200 - -[Motor] -nickname = br_gunboat_missile_turret01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = br_gunboat_missile_turret01_explosion -effect = br_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_gunboat_missile_turret01_ammo -explosion_arch = br_gunboat_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = br_gunboat_missile_turret01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_missile_turret01 -; !br_gunboat_missile_turret01_name -ids_name = 263408 -; !br_gunboat_missile_turret01_info -ids_info = 264408 -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 2.000000 -light_anim = l_gun01_flash -projectile_archetype = br_gunboat_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = br_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = br_capgun_01_impact -const_effect = br_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret01 -; !br_battleship_turret01_name -ids_name = 263409 -; !br_battleship_turret01_info -ids_info = 264409 -DA_archetype = equipment\models\turret\br_turret01.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_battleship_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret02 -; !br_battleship_turret02_name -ids_name = 263410 -; !br_battleship_turret02_info -ids_info = 264410 -DA_archetype = equipment\models\turret\br_turret02.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_battleship_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1000 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = br_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret03 -; !br_battleship_turret03_name -ids_name = 263411 -; !br_battleship_turret03_info -ids_info = 264411 -DA_archetype = equipment\models\turret\br_turret03.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_battleship_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 600 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret04 -; !br_battleship_turret04_name -ids_name = 263412 -; !br_battleship_turret04_info -ids_info = 264412 -DA_archetype = equipment\models\turret\br_turret04.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_battleship_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Motor] -nickname = br_battleship_flak_turret01_motor -lifetime = 1 -accel = 166.666702 -delay = 0 - -[Explosion] -nickname = br_battleship_flak_turret01_explosion -effect = br_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_battleship_flak_turret01_ammo -explosion_arch = br_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = br_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = br_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_flak_turret01 -; !br_battleship_flak_turret01_name -ids_name = 263413 -; !br_battleship_flak_turret01_info -ids_info = 264413 -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 2.000000 -flash_particle_name = br_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_battleship_flak_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Motor] -nickname = br_battleship_missile_turret01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = br_battleship_missile_turret01_explosion -effect = br_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_battleship_missile_turret01_ammo -explosion_arch = br_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = br_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_missile_turret01 -; !br_battleship_missile_turret01_name -ids_name = 263414 -; !br_battleship_missile_turret01_info -ids_info = 264414 -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 2.000000 -light_anim = l_gun01_flash -projectile_archetype = br_battleship_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = br_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_prison_turret01 -; !br_prison_turret01_name -ids_name = 263415 -; !br_prison_turret01_info -ids_info = 264415 -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_prison_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 550 - -[Munition] -nickname = ku_destroyer_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_turret01 -; !ku_destroyer_turret01_name -ids_name = 263430 -; !ku_destroyer_turret01_info -ids_info = 264430 -DA_archetype = equipment\models\turret\ku_turret01.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_destroyer_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 800 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = ku_destroyer_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_turret02 -; !ku_destroyer_turret02_name -ids_name = 263431 -; !ku_destroyer_turret02_info -ids_info = 264431 -DA_archetype = equipment\models\turret\ku_turret02.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_destroyer_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 600 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = ku_destroyer_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_turret03 -; !ku_destroyer_turret03_name -ids_name = 263432 -; !ku_destroyer_turret03_info -ids_info = 264432 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_destroyer_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 500 - -[LOD] -obj = barrel -LODranges = 0, 350 - -[Motor] -nickname = ku_destroyer_missile_turret01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ku_destroyer_missile_turret01_explosion -effect = ku_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 263.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_destroyer_missile_turret01_ammo -explosion_arch = ku_destroyer_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = ku_destroyer_missile_turret01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_missile_turret01 -; !ku_destroyer_missile_turret01_name -ids_name = 263433 -; !ku_destroyer_missile_turret01_info -ids_info = 264433 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 5.300000 -light_anim = l_gun01_flash -projectile_archetype = ku_destroyer_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = ku_gunboat_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_gunboat_turret01 -; !ku_gunboat_turret01_name -ids_name = 263434 -; !ku_gunboat_turret01_info -ids_info = 264434 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_gunboat_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 500 - -[LOD] -obj = barrel -LODranges = 0, 350 - -[Munition] -nickname = ku_gunboat_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 815 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_gunboat_maingun -lifetime = 2 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_gunboat_forward_gun01 -; !ku_gunboat_forward_gun01_name -ids_name = 263435 -; !ku_gunboat_forward_gun01_info -ids_info = 264435 -DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 81024 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 16.299999 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_gunboat_forward_gun01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 1200 - -[Motor] -nickname = ku_gunboat_missile_turret01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ku_gunboat_missile_turret01_explosion -effect = ku_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 263.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_gunboat_missile_turret01_ammo -explosion_arch = ku_gunboat_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = ku_gunboat_missile_turret01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_gunboat_missile_turret01 -; !ku_gunboat_missile_turret01_name -ids_name = 263436 -; !ku_gunboat_missile_turret01_info -ids_info = 264436 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 5.300000 -light_anim = l_gun01_flash -projectile_archetype = ku_gunboat_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = ku_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret01 -; !ku_battleship_turret01_name -ids_name = 263437 -; !ku_battleship_turret01_info -ids_info = 264437 -DA_archetype = equipment\models\turret\ku_turret01.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_battleship_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 800 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = ku_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret02 -; !ku_battleship_turret02_name -ids_name = 263438 -; !ku_battleship_turret02_info -ids_info = 264438 -DA_archetype = equipment\models\turret\ku_turret02.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_battleship_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 600 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = ku_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 131.800003 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret03 -; !ku_battleship_turret03_name -ids_name = 263439 -; !ku_battleship_turret03_info -ids_info = 264439 -DA_archetype = equipment\models\turret\ku_turret03.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.600000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_battleship_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 600 - -[LOD] -obj = barrel -LODranges = 0, 800 - -[Munition] -nickname = ku_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret04 -; !ku_battleship_turret04_name -ids_name = 263440 -; !ku_battleship_turret04_info -ids_info = 264440 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_battleship_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 500 - -[LOD] -obj = barrel -LODranges = 0, 350 - -[Motor] -nickname = ku_battleship_flak_turret01_motor -lifetime = 1 -accel = 166.666702 -delay = 0 - -[Explosion] -nickname = ku_battleship_flak_turret01_explosion -effect = ku_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 263.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_battleship_flak_turret01_ammo -explosion_arch = ku_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = ku_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = ku_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_flak_turret01 -; !ku_battleship_flak_turret01_name -ids_name = 263441 -; !ku_battleship_flak_turret01_info -ids_info = 264441 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 5.300000 -flash_particle_name = ku_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_battleship_flak_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 500 - -[LOD] -obj = barrel -LODranges = 0, 350 - -[Motor] -nickname = ku_battleship_missile_turret01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ku_battleship_missile_turret01_explosion -effect = ku_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1264 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_battleship_missile_turret01_ammo -explosion_arch = ku_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = ku_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_missile_turret01 -; !ku_battleship_missile_turret01_name -ids_name = 263442 -; !ku_battleship_missile_turret01_info -ids_info = 264442 -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 4 -muzzle_velocity = 66.699997 -toughness = 3.200000 -light_anim = l_gun01_flash -projectile_archetype = ku_battleship_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = ku_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_prison_turret01 -; !ku_prison_turret01_name -ids_name = 263443 -; !ku_prison_turret01_info -ids_info = 264443 -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_prison_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 550 - -[Munition] -nickname = rh_gun01_mark01_m1_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 21.700001 -energy_damage = 0 -weapon_type = W_Tachyon01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gun01_mark01_m1 -; !rh_gun01_mark01_m1_name -ids_name = 263444 -; !rh_gun01_mark01_m1_info -ids_info = 264444 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 8.150000 -refire_delay = 0.170000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 1.300000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_gun01_mark01_m1_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_gun01_mark01_m3_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 33.200001 -energy_damage = 0 -weapon_type = W_Tachyon01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gun01_mark01_m3 -; !rh_gun01_mark01_m3_name -ids_name = 263445 -; !rh_gun01_mark01_m3_info -ids_info = 264445 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 12.450000 -refire_delay = 0.170000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 2.000000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_gun01_mark01_m3_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_cruiser_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 7000 -energy_damage = 360 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -weapon_type = W_Rh_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret01 -; !rh_cruiser_turret01_name -ids_name = 263460 -; !rh_cruiser_turret01_info -ids_info = 264460 -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 82312 -explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = rh_cruiser_turret01_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5.400000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret01_rtc -; !rh_cruiser_turret01_rtc_name -ids_name = 263461 -; !rh_cruiser_turret01_rtc_info -ids_info = 264461 -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret01_rtc_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = rh_cruiser_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 400 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret02 -; !rh_cruiser_turret02_name -ids_name = 263462 -; !rh_cruiser_turret02_info -ids_info = 264462 -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 48312 -explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 60 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = rh_cruiser_turret02_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8.200000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret02_rtc -; !rh_cruiser_turret02_rtc_name -ids_name = 263463 -; !rh_cruiser_turret02_rtc_info -ids_info = 264463 -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret02_rtc_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = rh_cruiser_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 480 -energy_damage = 90 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret03 -; !rh_cruiser_turret03_name -ids_name = 263464 -; !rh_cruiser_turret03_info -ids_info = 264464 -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 32312 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_cruiser_turret03_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8.200000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret03_rtc -; !rh_cruiser_turret03_rtc_name -ids_name = 263465 -; !rh_cruiser_turret03_rtc_info -ids_info = 264465 -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret03_rtc_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_cruiser_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 220 -energy_damage = 60 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret04 -; !rh_cruiser_turret04_name -ids_name = 263466 -; !rh_cruiser_turret04_info -ids_info = 264466 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 32312 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = rh_cruiser_turret04_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 16.299999 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret04_rtc -; !rh_cruiser_turret04_rtc_name -ids_name = 263467 -; !rh_cruiser_turret04_rtc_info -ids_info = 264467 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 1.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_turret04_rtc_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Motor] -nickname = rh_cruiser_missile_turret01_motor -lifetime = 5 -accel = 100 -delay = 0 - -[Explosion] -nickname = rh_cruiser_missile_turret01_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3750 -energy_damage = 1500 -impulse = 37500 - -[Munition] -nickname = rh_cruiser_missile_turret01_ammo -explosion_arch = rh_cruiser_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 8 -lifetime = 10 -Motor = rh_cruiser_missile_turret01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 -max_angular_velocity = 2.000000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_missile_turret01 -; !rh_cruiser_missile_turret01_name -ids_name = 263468 -; !rh_cruiser_missile_turret01_info -ids_info = 264468 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 26860 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 4.000000 -muzzle_velocity = 150 -toughness = 10.000000 -light_anim = l_gun01_flash -projectile_archetype = rh_cruiser_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_gunboat_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 580 -energy_damage = 180 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_turret01 -; !rh_gunboat_turret01_name -ids_name = 263469 -; !rh_gunboat_turret01_info -ids_info = 264469 -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 102312 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.333333 -muzzle_velocity = 1000 -toughness = 21.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_gunboat_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 180 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_gunboat_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 330 -energy_damage = 90 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_turret02 -; !rh_gunboat_turret02_name -ids_name = 263470 -; !rh_gunboat_turret02_info -ids_info = 264470 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 122312 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.111111 -muzzle_velocity = 1000 -toughness = 13.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_gunboat_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = rh_gunboat_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1320 -energy_damage = 360 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_turret03 -; !rh_gunboat_turret03_name -ids_name = 263470 -; !rh_gunboat_turret03_info -ids_info = 264470 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 122312 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.166667 -muzzle_velocity = 1000 -toughness = 13.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_gunboat_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Munition] -nickname = rh_gunboat_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8192 -energy_damage = 4096 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -weapon_type = W_Rh_Capship -lifetime = 3 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_forward_gun01 -; !rh_gunboat_forward_gun01_name -ids_name = 263471 -; !rh_gunboat_forward_gun01_info -ids_info = 264471 -DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 180580 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 750 -toughness = 10.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_gunboat_forward_gun01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 0 -lootable = false -LODranges = 0, 1200 - -[Motor] -nickname = rh_gunboat_missile_turret01_motor -lifetime = 4 -accel = 100 -delay = 0 - -[Explosion] -nickname = rh_gunboat_missile_turret01_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2000 -energy_damage = 1000 -impulse = 30000 - -[Munition] -nickname = rh_gunboat_missile_turret01_ammo -explosion_arch = rh_gunboat_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 10 -Motor = rh_gunboat_missile_turret01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2250 -seeker_fov_deg = 110 -max_angular_velocity = 2.750000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_missile_turret01 -; !rh_gunboat_missile_turret01_name -ids_name = 263472 -; !rh_gunboat_missile_turret01_info -ids_info = 264472 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 84800 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5.000000 -muzzle_velocity = 200 -toughness = 14.000000 -light_anim = l_gun01_flash -projectile_archetype = rh_gunboat_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -weapon_type = W_Rh_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret01 -; !rh_battleship_turret01_name -ids_name = 263473 -; !rh_battleship_turret01_info -ids_info = 264473 -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 60 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = rh_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret02 -; !rh_battleship_turret02_name -ids_name = 263474 -; !rh_battleship_turret02_info -ids_info = 264474 -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = rh_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret03 -; !rh_battleship_turret03_name -ids_name = 263475 -; !rh_battleship_turret03_info -ids_info = 264475 -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 500 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret04 -; !rh_battleship_turret04_name -ids_name = 263476 -; !rh_battleship_turret04_info -ids_info = 264476 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Motor] -nickname = rh_battleship_flak_turret01_motor -lifetime = 1 -accel = 166.666702 -delay = 0 - -[Explosion] -nickname = rh_battleship_flak_turret01_explosion -effect = rh_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 158 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_battleship_flak_turret01_ammo -explosion_arch = rh_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = rh_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = rh_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_flak_turret01 -; !rh_battleship_flak_turret01_name -ids_name = 263477 -; !rh_battleship_flak_turret01_info -ids_info = 264477 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 83.300003 -toughness = 3.200000 -flash_particle_name = rh_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_flak_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Motor] -nickname = rh_battleship_missile_turret01_motor -lifetime = 4 -accel = 75 -delay = 0 - -[Explosion] -nickname = rh_battleship_missile_turret01_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2250 -energy_damage = 1500 -impulse = 22500 - -[Munition] -nickname = rh_battleship_missile_turret01_ammo -explosion_arch = rh_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 8 -lifetime = 15 -Motor = rh_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 -max_angular_velocity = 2.853330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_missile_turret01 -; !rh_battleship_missile_turret01_name -ids_name = 263478 -; !rh_battleship_missile_turret01_info -ids_info = 264478 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 31584 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.500000 -muzzle_velocity = 150 -toughness = 10.000000 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_missile_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_battleship_turret01_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 174.899994 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret01_a -; !rh_battleship_turret01_a_name -ids_name = 263479 -; !rh_battleship_turret01_a_info -ids_info = 264479 -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.500000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret01_a_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = rh_battleship_turret02_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 265 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret02_a -; !rh_battleship_turret02_a_name -ids_name = 263480 -; !rh_battleship_turret02_a_info -ids_info = 264480 -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret02_a_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = rh_battleship_turret03_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 265 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret03_a -; !rh_battleship_turret03_a_name -ids_name = 263481 -; !rh_battleship_turret03_a_info -ids_info = 264481 -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret03_a_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_battleship_turret04_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 530 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret04_a -; !rh_battleship_turret04_a_name -ids_name = 263482 -; !rh_battleship_turret04_a_info -ids_info = 264482 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_turret04_a_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Motor] -nickname = rh_battleship_flak_turret01_a_motor -lifetime = 1 -accel = 166.666702 -delay = 0 - -[Explosion] -nickname = rh_battleship_flak_turret01_a_explosion -effect = rh_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 530 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_battleship_flak_turret01_a_ammo -explosion_arch = rh_battleship_flak_turret01_a_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = rh_battleship_flak_turret01_a_motor -force_gun_ori = false -const_effect = rh_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_flak_turret01_a -; !rh_battleship_flak_turret01_a_name -ids_name = 263483 -; !rh_battleship_flak_turret01_a_info -ids_info = 264483 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 10.600000 -flash_particle_name = rh_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_flak_turret01_a_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 300 - -[LOD] -obj = barrel -LODranges = 0, 400 - -[Motor] -nickname = rh_battleship_missile_turret01_a_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = rh_battleship_missile_turret01_a_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 815 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_battleship_missile_turret01_a_ammo -explosion_arch = rh_battleship_missile_turret01_a_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = rh_battleship_missile_turret01_a_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 -max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_missile_turret01_a -; !rh_battleship_missile_turret01_a_name -ids_name = 263484 -; !rh_battleship_missile_turret01_a_info -ids_info = 264484 -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 81024 -explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 16.299999 -light_anim = l_gun01_flash -projectile_archetype = rh_battleship_missile_turret01_a_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 500 - -[Munition] -nickname = rh_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 79 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_prison_turret01 -; !rh_prison_turret01_name -ids_name = 263485 -; !rh_prison_turret01_info -ids_info = 264485 -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_prison_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 450 - -[LOD] -obj = barrel -LODranges = 0, 550 - -[Munition] -nickname = co_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 14.700000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = ci_laser_01_impact -const_effect = ci_laser_01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark01 -; !co_gun01_mark01_name -ids_name = 263486 -; !co_gun01_mark01_info -ids_info = 264486 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 4.580000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 1.200000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 18.400000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = ci_laser_02_impact -const_effect = ci_laser_02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark02 -; !co_gun01_mark02_name -ids_name = 263487 -; !co_gun01_mark02_info -ids_info = 264487 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 5.740000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 1.500000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 22.400000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser2 -munition_hit_effect = ci_laser_02_impact -const_effect = ci_laser_02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark03 -; !co_gun01_mark03_name -ids_name = 263488 -; !co_gun01_mark03_info -ids_info = 264488 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 7 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 1.800000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 47.400002 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser3 -munition_hit_effect = ci_laser_03_impact -const_effect = ci_laser_03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark04 -; !co_gun01_mark04_name -ids_name = 263489 -; !co_gun01_mark04_info -ids_info = 264489 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 14.820000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 3.800000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.700001 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = ci_laser_03_impact -const_effect = ci_laser_03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark05 -; !co_gun01_mark05_name -ids_name = 263490 -; !co_gun01_mark05_info -ids_info = 264490 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_7 -damage_per_fire = 0 -power_usage = 19.600000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 95.400002 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = ci_laser_04_impact -const_effect = ci_laser_04_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark06 -; !co_gun01_mark06_name -ids_name = 263491 -; !co_gun01_mark06_info -ids_info = 264491 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_8 -damage_per_fire = 0 -power_usage = 29.809999 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 7.600000 -flash_particle_name = ci_laser_04_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4.600000 -energy_damage = 153 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse1 -munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark01 -; !co_gun02_mark01_name -ids_name = 263492 -; !co_gun02_mark01_info -ids_info = 264492 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 9.180000 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5.600000 -energy_damage = 186.800003 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse2 -munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark02 -; !co_gun02_mark02_name -ids_name = 263493 -; !co_gun02_mark02_info -ids_info = 264493 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 11.210000 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 15.700000 -energy_damage = 522.799988 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse4 -munition_hit_effect = ci_pulse_03_impact -const_effect = ci_pulse_03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark03 -; !co_gun02_mark03_name -ids_name = 263494 -; !co_gun02_mark03_info -ids_info = 264494 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_7 -damage_per_fire = 0 -power_usage = 31.360001 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 23.900000 -energy_damage = 795 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse4 -munition_hit_effect = ci_pulse_04_impact -const_effect = ci_pulse_04_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark04 -; !co_gun02_mark04_name -ids_name = 263495 -; !co_gun02_mark04_info -ids_info = 264495 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_8 -damage_per_fire = 0 -power_usage = 47.700001 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_04_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_gun02_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 14.700000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = ci_laser_01_impact -const_effect = ci_laser_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret01_mark01 -; !co_turret01_mark01_name -ids_name = 263496 -; !co_turret01_mark01_info -ids_info = 264496 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 4.580000 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 1.200000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 22.400000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser2 -munition_hit_effect = ci_laser_02_impact -const_effect = ci_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret01_mark02 -; !co_turret01_mark02_name -ids_name = 263497 -; !co_turret01_mark02_info -ids_info = 264497 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 7 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 1.800000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.700001 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = ci_laser_03_impact -const_effect = ci_laser_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret01_mark03 -; !co_turret01_mark03_name -ids_name = 263498 -; !co_turret01_mark03_info -ids_info = 264498 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 19.600000 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4.600000 -energy_damage = 153 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse1 -munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret02_mark01 -; !co_turret02_mark01_name -ids_name = 263499 -; !co_turret02_mark01_info -ids_info = 264499 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 9.180000 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 11.900000 -energy_damage = 395.299988 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse2 -munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret02_mark02 -; !co_turret02_mark02_name -ids_name = 263500 -; !co_turret02_mark02_info -ids_info = 264500 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 23.719999 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 23.900000 -energy_damage = 795 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse4 -munition_hit_effect = ci_pulse_03_impact -const_effect = ci_pulse_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret02_mark03 -; !co_turret02_mark03_name -ids_name = 263501 -; !co_turret02_mark03_info -ids_info = 264501 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 47.700001 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = co_transport_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret01_mark01 -; !co_transport_turret01_mark01_name -ids_name = 263502 -; !co_transport_turret01_mark01_info -ids_info = 264502 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_transport_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_transport_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 275 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret01_mark02 -; !co_transport_turret01_mark02_name -ids_name = 263503 -; !co_transport_turret01_mark02_info -ids_info = 264503 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_transport_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_transport_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 350 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret01_mark03 -; !co_transport_turret01_mark03_name -ids_name = 263504 -; !co_transport_turret01_mark03_info -ids_info = 264504 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_transport_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_transport_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 50 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret02_mark01 -; !co_transport_turret02_mark01_name -ids_name = 263505 -; !co_transport_turret02_mark01_info -ids_info = 264505 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 0.800000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_transport_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_transport_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 50 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret02_mark02 -; !co_transport_turret02_mark02_name -ids_name = 263506 -; !co_transport_turret02_mark02_info -ids_info = 264506 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_transport_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_transport_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 450 -energy_damage = 50 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret02_mark03 -; !co_transport_turret02_mark03_name -ids_name = 263507 -; !co_transport_turret02_mark03_info -ids_info = 264507 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_transport_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = rh_transport_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 0 -one_shot_sound = fire_rh_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret01_mark01 -; !rh_transport_turret01_mark01_name -ids_name = 263502 -; !rh_transport_turret01_mark01_info -ids_info = 264502 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_transport_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = rh_transport_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 275 -energy_damage = 0 -one_shot_sound = fire_rh_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret01_mark02 -; !rh_transport_turret01_mark02_name -ids_name = 263503 -; !rh_transport_turret01_mark02_info -ids_info = 264503 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_transport_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = rh_transport_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 350 -energy_damage = 0 -one_shot_sound = fire_rh_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret01_mark03 -; !rh_transport_turret01_mark03_name -ids_name = 263504 -; !rh_transport_turret01_mark03_info -ids_info = 264504 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_transport_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = rh_transport_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 50 -one_shot_sound = fire_rh_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret02_mark01 -; !rh_transport_turret02_mark01_name -ids_name = 263505 -; !rh_transport_turret02_mark01_info -ids_info = 264505 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 0.800000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_transport_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = rh_transport_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 50 -one_shot_sound = fire_rh_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret02_mark02 -; !rh_transport_turret02_mark02_name -ids_name = 263506 -; !rh_transport_turret02_mark02_info -ids_info = 264506 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_transport_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = rh_transport_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 450 -energy_damage = 50 -one_shot_sound = fire_rh_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret02_mark03 -; !rh_transport_turret02_mark03_name -ids_name = 263507 -; !rh_transport_turret02_mark03_info -ids_info = 264507 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_transport_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 81.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret01_mark01 -; !co_train_turret01_mark01_name -ids_name = 263508 -; !co_train_turret01_mark01_info -ids_info = 264508 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret01_mark02 -; !co_train_turret01_mark02_name -ids_name = 263509 -; !co_train_turret01_mark02_info -ids_info = 264509 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret01_mark03 -; !co_train_turret01_mark03_name -ids_name = 263510 -; !co_train_turret01_mark03_info -ids_info = 264510 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 26.900000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret02_mark01 -; !co_train_turret02_mark01_name -ids_name = 263511 -; !co_train_turret02_mark01_info -ids_info = 264511 -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 33.700001 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret02_mark02 -; !co_train_turret02_mark02_name -ids_name = 263512 -; !co_train_turret02_mark02_info -ids_info = 264512 -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 41.099998 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret02_mark03 -; !co_train_turret02_mark03_name -ids_name = 263513 -; !co_train_turret02_mark03_info -ids_info = 264513 -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 0.800000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40.799999 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret03_mark01 -; !co_train_turret03_mark01_name -ids_name = 263514 -; !co_train_turret03_mark01_info -ids_info = 264514 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 0.800000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret03_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret03_mark02 -; !co_train_turret03_mark02_name -ids_name = 263515 -; !co_train_turret03_mark02_info -ids_info = 264515 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret03_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_train_turret03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret03_mark03 -; !co_train_turret03_mark03_name -ids_name = 263516 -; !co_train_turret03_mark03_info -ids_info = 264516 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_train_turret03_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_miner_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_miner_turret01 -; !co_miner_turret01_name -ids_name = 263517 -; !co_miner_turret01_info -ids_info = 264517 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_miner_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_miner_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 41.099998 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_miner_turret02 -; !co_miner_turret02_name -ids_name = 263518 -; !co_miner_turret02_info -ids_info = 264518 -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 0.800000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_miner_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_miner_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_miner_turret03 -; !co_miner_turret03_name -ids_name = 263519 -; !co_miner_turret03_info -ids_info = 264519 -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_miner_turret03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_lifter_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_lifter_turret01 -; !co_lifter_turret01_name -ids_name = 263520 -; !co_lifter_turret01_info -ids_info = 264520 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_lifter_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_repair_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_repair_turret01 -; !co_repair_turret01_name -ids_name = 263521 -; !co_repair_turret01_info -ids_info = 264521 -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_repair_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = co_liner_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_liner_turret01 -; !co_liner_turret01_name -ids_name = 263522 -; !co_liner_turret01_info -ids_info = 264522 -DA_archetype = equipment\models\turret\liner_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_liner_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1200 - -[LOD] -obj = barrel -LODranges = 0, 300 - -[Munition] -nickname = nomad_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 232.300003 -energy_damage = 0 -one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_gun01_mark01 -; !nomad_gun01_mark01_name -ids_name = 263523 -; !nomad_gun01_mark01_info -ids_info = 264523 -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.330000 -muzzle_velocity = 750 -toughness = 7.000000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 - -[Munition] -nickname = nomad_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1630 -energy_damage = 0 -one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_gun01_mark02 -; !nomad_gun01_mark02_name -ids_name = 263524 -; !nomad_gun01_mark02_info -ids_info = 264524 -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 750 -toughness = 16.299999 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 - -[Munition] -nickname = nomad_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1956 -energy_damage = 0 -one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_gun01_mark03 -; !nomad_gun01_mark03_name -ids_name = 263525 -; !nomad_gun01_mark03_info -ids_info = 264525 -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 750 -toughness = 19.600000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 - -[Motor] -nickname = nomad_cruise_disruptor01_motor -lifetime = 0.625000 -accel = 1152.000000 -delay = 0 - -[Explosion] -nickname = nomad_cruise_disruptor01_explosion -effect = no_cruisedis01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 25 -hull_damage = 530 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = nomad_cruise_disruptor01_ammo -explosion_arch = nomad_cruise_disruptor01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_no_cruise_disruptor -detonation_dist = 6.250000 -lifetime = 3.125000 -Motor = nomad_cruise_disruptor01_motor -force_gun_ori = false -const_effect = no_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2700 -seeker_fov_deg = 120 -max_angular_velocity = 8.710000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000000 - -[Gun] -nickname = nomad_cruise_disruptor01 -; !nomad_cruise_disruptor01_name -ids_name = 263526 -; !nomad_cruise_disruptor01_info -ids_info = 264526 -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 132.500000 -refire_delay = 0.500000 -muzzle_velocity = 360 -toughness = 10.600000 -projectile_archetype = nomad_cruise_disruptor01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 - -[Munition] -nickname = nomad_torpedo01_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 163 -energy_damage = 0 -one_shot_sound = fire_no_torpedo -munition_hit_effect = rtc_nomadtorpedo_impact -const_effect = rtc_nomadtorpedo_proj -lifetime = 15 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_torpedo01_rtc -; !nomad_torpedo01_rtc_name -ids_name = 263527 -; !nomad_torpedo01_rtc_info -ids_info = 264527 -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 109 -toughness = 1.600000 -flash_particle_name = rtc_nomadtorpedo_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_torpedo01_rtc_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 - -[Munition] -nickname = nomad_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 697 -energy_damage = 0 -one_shot_sound = fire_no_capship -munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_turret01_mark01 -; !nomad_turret01_mark01_name -ids_name = 263528 -; !nomad_turret01_mark01_info -ids_info = 264528 -DA_archetype = equipment\models\turret\no_gunship_turret.cmp -material_library = ships\nomad\nomad_fx.txm -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 1000 -toughness = 7.000000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 2000 - -[Munition] -nickname = nomad_dyson_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 530 -energy_damage = 0 -one_shot_sound = fire_no_capship -munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_dyson_turret01 -; !nomad_dyson_turret01_name -ids_name = 263529 -; !nomad_dyson_turret01_info -ids_info = 264529 -DA_archetype = Equipment\models\turret\dyson_turret01.cmp -material_library = Solar\Solar_mat_dyson_city.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1500 -toughness = 10.600000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_dyson_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 10000 - -[Munition] -nickname = nomad_lair_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 530 -energy_damage = 0 -one_shot_sound = fire_no_capship -munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_lair_turret01 -; !nomad_lair_turret01_name -ids_name = 263530 -; !nomad_lair_turret01_info -ids_info = 264530 -DA_archetype = Solar\dockable\nomad_lair_turret01.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1500 -toughness = 10.600000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_lair_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 10000 - -[Munition] -nickname = nomad_lair_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 265 -energy_damage = 0 -one_shot_sound = fire_no_capship -munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 0.900000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_lair_turret02 -; !nomad_lair_turret02_name -ids_name = 263531 -; !nomad_lair_turret02_info -ids_info = 264531 -DA_archetype = Solar\dockable\nomad_lair_turret02.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nomad_lair_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 10000 - -[Munition] -nickname = special_nomad_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 635.700012 -energy_damage = 0 -one_shot_sound = fire_no1 -munition_hit_effect = no_gun01_rank01_impact -const_effect = no_gun01_rank01_proj -lifetime = 1.166000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = special_nomad_gun01 -; !special_nomad_gun01_name -ids_name = 263532 -; !special_nomad_gun01_info -ids_info = 264532 -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 600.299988 -use_animation = Sc_fire -toughness = 25.400000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = special_nomad_gun01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = special_nomad_gun02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 847.599976 -energy_damage = 0 -one_shot_sound = fire_no1 -munition_hit_effect = no_gun01_rank01_impact -const_effect = no_gun01_rank01_proj -lifetime = 1.166000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = special_nomad_gun02 -; !special_nomad_gun02_name -ids_name = 263533 -; !special_nomad_gun02_info -ids_info = 264533 -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.330000 -muzzle_velocity = 600.299988 -use_animation = Sc_fire -toughness = 25.400000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = special_nomad_gun02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = special_nomad_gun03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 302 -energy_damage = 0 -one_shot_sound = fire_no1 -munition_hit_effect = no_gun01_rank01_impact -const_effect = no_gun01_rank01_proj -lifetime = 1.166000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = special_nomad_gun03 -; !special_nomad_gun03_name -ids_name = 263534 -; !special_nomad_gun03_info -ids_info = 264534 -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_7 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.330000 -muzzle_velocity = 600.299988 -use_animation = Sc_fire -toughness = 9.100000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = special_nomad_gun03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = loot_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 37.400002 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser2 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = loot_turret01 -; !loot_turret01_name -ids_name = 263535 -; !loot_turret01_info -ids_info = 264535 -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 7.780000 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.000000 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = loot_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = small_station_turret_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = small_station_turret -; !small_station_turret_name -ids_name = 263551 -; !small_station_turret_info -ids_info = 264551 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = small_station_turret_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = large_station_turret_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = large_station_turret -; !large_station_turret_name -ids_name = 263552 -; !large_station_turret_info -ids_info = 264552 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = large_station_turret_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_small_station_turret01_mark01 -; !li_small_station_turret01_mark01_name -ids_name = 263553 -; !li_small_station_turret01_mark01_info -ids_info = 264553 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_small_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_large_station_turret01_mark01 -; !li_large_station_turret01_mark01_name -ids_name = 263554 -; !li_large_station_turret01_mark01_info -ids_info = 264554 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_large_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_small_station_turret01_mark02 -; !li_small_station_turret01_mark02_name -ids_name = 263555 -; !li_small_station_turret01_mark02_info -ids_info = 264555 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_small_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_large_station_turret01_mark02 -; !li_large_station_turret01_mark02_name -ids_name = 263556 -; !li_large_station_turret01_mark02_info -ids_info = 264556 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_large_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_small_station_turret01_mark03 -; !li_small_station_turret01_mark03_name -ids_name = 263557 -; !li_small_station_turret01_mark03_info -ids_info = 264557 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_small_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_large_station_turret01_mark03 -; !li_large_station_turret01_mark03_name -ids_name = 263558 -; !li_large_station_turret01_mark03_info -ids_info = 264558 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_large_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = br_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_small_station_turret01_mark01 -; !br_small_station_turret01_mark01_name -ids_name = 263559 -; !br_small_station_turret01_mark01_info -ids_info = 264559 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 8192 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_small_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = br_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_large_station_turret01_mark01 -; !br_large_station_turret01_mark01_name -ids_name = 263560 -; !br_large_station_turret01_mark01_info -ids_info = 264560 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_large_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = br_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_small_station_turret01_mark02 -; !br_small_station_turret01_mark02_name -ids_name = 263561 -; !br_small_station_turret01_mark02_info -ids_info = 264561 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_small_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = br_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_large_station_turret01_mark02 -; !br_large_station_turret01_mark02_name -ids_name = 263562 -; !br_large_station_turret01_mark02_info -ids_info = 264562 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_large_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = br_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_small_station_turret01_mark03 -; !br_small_station_turret01_mark03_name -ids_name = 263563 -; !br_small_station_turret01_mark03_info -ids_info = 264563 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_small_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = br_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_large_station_turret01_mark03 -; !br_large_station_turret01_mark03_name -ids_name = 263564 -; !br_large_station_turret01_mark03_info -ids_info = 264564 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_large_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = ku_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_small_station_turret01_mark01 -; !ku_small_station_turret01_mark01_name -ids_name = 263565 -; !ku_small_station_turret01_mark01_info -ids_info = 264565 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_small_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = ku_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_large_station_turret01_mark01 -; !ku_large_station_turret01_mark01_name -ids_name = 263566 -; !ku_large_station_turret01_mark01_info -ids_info = 264566 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_large_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = ku_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_small_station_turret01_mark02 -; !ku_small_station_turret01_mark02_name -ids_name = 263567 -; !ku_small_station_turret01_mark02_info -ids_info = 264567 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_small_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = ku_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_large_station_turret01_mark02 -; !ku_large_station_turret01_mark02_name -ids_name = 263568 -; !ku_large_station_turret01_mark02_info -ids_info = 264568 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_large_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = ku_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_small_station_turret01_mark03 -; !ku_small_station_turret01_mark03_name -ids_name = 263569 -; !ku_small_station_turret01_mark03_info -ids_info = 264569 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_small_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = ku_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_large_station_turret01_mark03 -; !ku_large_station_turret01_mark03_name -ids_name = 263570 -; !ku_large_station_turret01_mark03_info -ids_info = 264570 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_large_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = rh_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_small_station_turret01_mark01 -; !rh_small_station_turret01_mark01_name -ids_name = 263571 -; !rh_small_station_turret01_mark01_info -ids_info = 264571 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_small_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = rh_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_large_station_turret01_mark01 -; !rh_large_station_turret01_mark01_name -ids_name = 263572 -; !rh_large_station_turret01_mark01_info -ids_info = 264572 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_large_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = rh_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_small_station_turret01_mark02 -; !rh_small_station_turret01_mark02_name -ids_name = 263573 -; !rh_small_station_turret01_mark02_info -ids_info = 264573 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_small_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = rh_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_large_station_turret01_mark02 -; !rh_large_station_turret01_mark02_name -ids_name = 263574 -; !rh_large_station_turret01_mark02_info -ids_info = 264574 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_large_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = rh_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_small_station_turret01_mark03 -; !rh_small_station_turret01_mark03_name -ids_name = 263575 -; !rh_small_station_turret01_mark03_info -ids_info = 264575 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_small_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = rh_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_large_station_turret01_mark03 -; !rh_large_station_turret01_mark03_name -ids_name = 263576 -; !rh_large_station_turret01_mark03_info -ids_info = 264576 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_large_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = co_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_small_station_turret01_mark01 -; !co_small_station_turret01_mark01_name -ids_name = 263577 -; !co_small_station_turret01_mark01_info -ids_info = 264577 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_small_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = co_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_large_station_turret01_mark01 -; !co_large_station_turret01_mark01_name -ids_name = 263578 -; !co_large_station_turret01_mark01_info -ids_info = 264578 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_large_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = co_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_small_station_turret01_mark02 -; !co_small_station_turret01_mark02_name -ids_name = 263579 -; !co_small_station_turret01_mark02_info -ids_info = 264579 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_small_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = co_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_large_station_turret01_mark02 -; !co_large_station_turret01_mark02_name -ids_name = 263580 -; !co_large_station_turret01_mark02_info -ids_info = 264580 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_large_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = co_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_small_station_turret01_mark03 -; !co_small_station_turret01_mark03_name -ids_name = 263581 -; !co_small_station_turret01_mark03_info -ids_info = 264581 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_small_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = co_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_large_station_turret01_mark03 -; !co_large_station_turret01_mark03_name -ids_name = 263582 -; !co_large_station_turret01_mark03_info -ids_info = 264582 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_large_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = pi_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 100 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_small_station_turret01_mark01 -; !pi_small_station_turret01_mark01_name -ids_name = 263553 -; !pi_small_station_turret01_mark01_info -ids_info = 264553 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_small_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = pi_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 250 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_large_station_turret01_mark01 -; !pi_large_station_turret01_mark01_name -ids_name = 263554 -; !pi_large_station_turret01_mark01_info -ids_info = 264554 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_large_station_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = pi_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 150 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_small_station_turret01_mark02 -; !pi_small_station_turret01_mark02_name -ids_name = 263555 -; !pi_small_station_turret01_mark02_info -ids_info = 264555 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_small_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = pi_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 500 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_large_station_turret01_mark02 -; !pi_large_station_turret01_mark02_name -ids_name = 263556 -; !pi_large_station_turret01_mark02_info -ids_info = 264556 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_large_station_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = pi_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 200 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_small_station_turret01_mark03 -; !pi_small_station_turret01_mark03_name -ids_name = 263557 -; !pi_small_station_turret01_mark03_info -ids_info = 264557 -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_small_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = pi_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 750 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_large_station_turret01_mark03 -; !pi_large_station_turret01_mark03_name -ids_name = 263558 -; !pi_large_station_turret01_mark03_info -ids_info = 264558 -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_large_station_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 1700 - -[LOD] -obj = barrel -LODranges = 0, 1200 - -[Munition] -nickname = li_wp_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01 -; !li_wp_turret01_name -ids_name = 263589 -; !li_wp_turret01_info -ids_info = 264589 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wp_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = li_wp_turret02_motor -lifetime = 5 -accel = 50 -delay = 0 - -[Explosion] -nickname = li_wp_turret02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 -energy_damage = 150 -impulse = 22500 - -[Munition] -nickname = li_wp_turret02_ammo -explosion_arch = li_wp_turret02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 2.5 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02 -; !li_wp_turret02_name -ids_name = 263590 -; !li_wp_turret02_info -ids_info = 264590 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = li_wp_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = li_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark01 -; !li_wp_turret01_mark01_name -ids_name = 263591 -; !li_wp_turret01_mark01_info -ids_info = 264591 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wp_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = li_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark02 -; !li_wp_turret01_mark02_name -ids_name = 263592 -; !li_wp_turret01_mark02_info -ids_info = 264592 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wp_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = li_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark03 -; !li_wp_turret01_mark03_name -ids_name = 263593 -; !li_wp_turret01_mark03_info -ids_info = 264593 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wp_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = li_wp_turret01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark04 -; !li_wp_turret01_mark04_name -ids_name = 263594 -; !li_wp_turret01_mark04_info -ids_info = 264594 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wp_turret01_mark04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = li_wp_turret02_mark01_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = li_wp_turret02_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1250 -energy_damage = 100 -impulse = 12500 - -[Munition] -nickname = li_wp_turret02_mark01_ammo -explosion_arch = li_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 90 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark01 -; !li_wp_turret02_mark01_name -ids_name = 263595 -; !li_wp_turret02_mark01_info -ids_info = 264595 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 -projectile_archetype = li_wp_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = li_wp_turret02_mark02_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = li_wp_turret02_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 -energy_damage = 200 -impulse = 22500 - -[Munition] -nickname = li_wp_turret02_mark02_ammo -explosion_arch = li_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark02 -; !li_wp_turret02_mark02_name -ids_name = 263596 -; !li_wp_turret02_mark02_info -ids_info = 264596 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 -cruise_disruptor = true -projectile_archetype = li_wp_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = li_wp_turret02_mark03_motor -lifetime = 5 -accel = 100 -delay = 0 - -[Explosion] -nickname = li_wp_turret02_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 -energy_damage = 300 -impulse = 30000 - -[Munition] -nickname = li_wp_turret02_mark03_ammo -explosion_arch = li_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark03 -; !li_wp_turret02_mark03_name -ids_name = 263597 -; !li_wp_turret02_mark03_info -ids_info = 264597 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 7.900000 -projectile_archetype = li_wp_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = li_wp_turret02_mark04_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = li_wp_turret02_mark04_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 4500 -energy_damage = 400 -impulse = 45000 - -[Munition] -nickname = li_wp_turret02_mark04_ammo -explosion_arch = li_wp_turret02_mark04_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark04_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark04 -; !li_wp_turret02_mark04_name -ids_name = 263598 -; !li_wp_turret02_mark04_info -ids_info = 264598 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 -projectile_archetype = li_wp_turret02_mark04_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = br_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret01_mark01 -; !br_wp_turret01_mark01_name -ids_name = 263599 -; !br_wp_turret01_mark01_info -ids_info = 264599 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_wp_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret01_mark02 -; !br_wp_turret01_mark02_name -ids_name = 263600 -; !br_wp_turret01_mark02_info -ids_info = 264600 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_wp_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = br_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret01_mark03 -; !br_wp_turret01_mark03_name -ids_name = 263601 -; !br_wp_turret01_mark03_info -ids_info = 264601 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_wp_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = br_wp_turret02_mark01_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = br_wp_turret02_mark01_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 750 -energy_damage = 0 -impulse = 5000 - -[Munition] -nickname = br_wp_turret02_mark01_ammo -explosion_arch = br_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 16 -Motor = br_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret02_mark01 -; !br_wp_turret02_mark01_name -ids_name = 263602 -; !br_wp_turret02_mark01_info -ids_info = 264602 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 -projectile_archetype = br_wp_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = br_wp_turret02_mark02_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = br_wp_turret02_mark02_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 1500 -energy_damage = 0 -impulse = 7500 - -[Munition] -nickname = br_wp_turret02_mark02_ammo -explosion_arch = br_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret02_mark02 -; !br_wp_turret02_mark02_name -ids_name = 263603 -; !br_wp_turret02_mark02_info -ids_info = 264603 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 -projectile_archetype = br_wp_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = br_wp_turret02_mark03_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = br_wp_turret02_mark03_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 2000 -energy_damage = 0 -impulse = 15000 - -[Munition] -nickname = br_wp_turret02_mark03_ammo -explosion_arch = br_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret02_mark03 -; !br_wp_turret02_mark03_name -ids_name = 263604 -; !br_wp_turret02_mark03_info -ids_info = 264604 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 -projectile_archetype = br_wp_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = ku_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret01_mark01 -; !ku_wp_turret01_mark01_name -ids_name = 263605 -; !ku_wp_turret01_mark01_info -ids_info = 264605 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_wp_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = ku_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret01_mark02 -; !ku_wp_turret01_mark02_name -ids_name = 263606 -; !ku_wp_turret01_mark02_info -ids_info = 264606 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_wp_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = ku_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret01_mark03 -; !ku_wp_turret01_mark03_name -ids_name = 263607 -; !ku_wp_turret01_mark03_info -ids_info = 264607 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_wp_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = ku_wp_turret02_mark01_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = ku_wp_turret02_mark01_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 750 -energy_damage = 0 -impulse = 5000 - -[Munition] -nickname = ku_wp_turret02_mark01_ammo -explosion_arch = ku_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret02_mark01 -; !ku_wp_turret02_mark01_name -ids_name = 263608 -; !ku_wp_turret02_mark01_info -ids_info = 264608 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 -projectile_archetype = ku_wp_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = ku_wp_turret02_mark02_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = ku_wp_turret02_mark02_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 1500 -energy_damage = 0 -impulse = 7500 - -[Munition] -nickname = ku_wp_turret02_mark02_ammo -explosion_arch = ku_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret02_mark02 -; !ku_wp_turret02_mark02_name -ids_name = 263609 -; !ku_wp_turret02_mark02_info -ids_info = 264609 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 -projectile_archetype = ku_wp_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = ku_wp_turret02_mark03_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = ku_wp_turret02_mark03_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2000 -energy_damage = 0 -impulse = 15000 - -[Munition] -nickname = ku_wp_turret02_mark03_ammo -explosion_arch = ku_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret02_mark03 -; !ku_wp_turret02_mark03_name -ids_name = 263610 -; !ku_wp_turret02_mark03_info -ids_info = 264610 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 -projectile_archetype = ku_wp_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = rh_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret01_mark01 -; !rh_wp_turret01_mark01_name -ids_name = 263611 -; !rh_wp_turret01_mark01_info -ids_info = 264611 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_wp_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = rh_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret01_mark02 -; !rh_wp_turret01_mark02_name -ids_name = 263612 -; !rh_wp_turret01_mark02_info -ids_info = 264612 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_wp_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = rh_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret01_mark03 -; !rh_wp_turret01_mark03_name -ids_name = 263613 -; !rh_wp_turret01_mark03_info -ids_info = 264613 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_wp_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = rh_wp_turret02_mark01_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = rh_wp_turret02_mark01_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1250 -energy_damage = 100 -impulse = 12500 - -[Munition] -nickname = rh_wp_turret02_mark01_ammo -explosion_arch = rh_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret02_mark01 -; !rh_wp_turret02_mark01_name -ids_name = 263614 -; !rh_wp_turret02_mark01_info -ids_info = 264614 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 -projectile_archetype = rh_wp_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = rh_wp_turret02_mark02_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = rh_wp_turret02_mark02_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 -energy_damage = 200 -impulse = 22500 - -[Munition] -nickname = rh_wp_turret02_mark02_ammo -explosion_arch = rh_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret02_mark02 -; !rh_wp_turret02_mark02_name -ids_name = 263615 -; !rh_wp_turret02_mark02_info -ids_info = 264615 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 -projectile_archetype = rh_wp_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = rh_wp_turret02_mark03_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = rh_wp_turret02_mark03_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 -energy_damage = 300 -impulse = 30000 - -[Munition] -nickname = rh_wp_turret02_mark03_ammo -explosion_arch = rh_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret02_mark03 -; !rh_wp_turret02_mark03_name -ids_name = 263616 -; !rh_wp_turret02_mark03_info -ids_info = 264616 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 -projectile_archetype = rh_wp_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = co_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret01_mark01 -; !co_wp_turret01_mark01_name -ids_name = 263617 -; !co_wp_turret01_mark01_info -ids_info = 264617 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_wp_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = co_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret01_mark02 -; !co_wp_turret01_mark02_name -ids_name = 263618 -; !co_wp_turret01_mark02_info -ids_info = 264618 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_wp_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = co_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret01_mark03 -; !co_wp_turret01_mark03_name -ids_name = 263619 -; !co_wp_turret01_mark03_info -ids_info = 264619 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_wp_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = co_wp_turret02_mark01_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = co_wp_turret02_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1250 -energy_damage = 0 -impulse = 12500 - -[Munition] -nickname = co_wp_turret02_mark01_ammo -explosion_arch = co_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret02_mark01 -; !co_wp_turret02_mark01_name -ids_name = 263620 -; !co_wp_turret02_mark01_info -ids_info = 264620 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 -projectile_archetype = co_wp_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = co_wp_turret02_mark02_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = co_wp_turret02_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 -energy_damage = 0 -impulse = 22500 - -[Munition] -nickname = co_wp_turret02_mark02_ammo -explosion_arch = co_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret02_mark02 -; !co_wp_turret02_mark02_name -ids_name = 263621 -; !co_wp_turret02_mark02_info -ids_info = 264621 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 -projectile_archetype = co_wp_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = co_wp_turret02_mark03_motor -lifetime = 5 -accel = 70 -delay = 0 - -[Explosion] -nickname = co_wp_turret02_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 -energy_damage = 0 -impulse = 30000 - -[Munition] -nickname = co_wp_turret02_mark03_ammo -explosion_arch = co_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret02_mark03 -; !co_wp_turret02_mark03_name -ids_name = 263622 -; !co_wp_turret02_mark03_info -ids_info = 264622 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 -projectile_archetype = co_wp_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = pi_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 80 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret01_mark01 -; !pi_wp_turret01_mark01_name -ids_name = 263623 -; !pi_wp_turret01_mark01_info -ids_info = 264623 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_wp_turret01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = pi_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 500 -energy_damage = 120 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret01_mark02 -; !pi_wp_turret01_mark02_name -ids_name = 263624 -; !pi_wp_turret01_mark02_info -ids_info = 264624 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_wp_turret01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Munition] -nickname = pi_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 700 -energy_damage = 180 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret01_mark03 -; !pi_wp_turret01_mark03_name -ids_name = 263625 -; !pi_wp_turret01_mark03_info -ids_info = 264625 -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_wp_turret01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 700 - -[Motor] -nickname = pi_wp_turret02_mark01_motor -lifetime = 5 -accel = 100 -delay = 0 - -[Explosion] -nickname = pi_wp_turret02_mark01_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 750 -energy_damage = 750 -impulse = 7500 - -[Munition] -nickname = pi_wp_turret02_mark01_ammo -explosion_arch = pi_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret02_mark01 -; !pi_wp_turret02_mark01_name -ids_name = 263626 -; !pi_wp_turret02_mark01_info -ids_info = 264626 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 3.100000 -projectile_archetype = pi_wp_turret02_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = pi_wp_turret02_mark02_motor -lifetime = 5 -accel = 50 -delay = 0 - -[Explosion] -nickname = pi_wp_turret02_mark02_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1500 -energy_damage = 1500 -impulse = 15000 - -[Munition] -nickname = pi_wp_turret02_mark02_ammo -explosion_arch = pi_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret02_mark02 -; !pi_wp_turret02_mark02_name -ids_name = 263627 -; !pi_wp_turret02_mark02_info -ids_info = 264627 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 4.700000 -projectile_archetype = pi_wp_turret02_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Motor] -nickname = pi_wp_turret02_mark03_motor -lifetime = 5 -accel = 50 -delay = 0 - -[Explosion] -nickname = pi_wp_turret02_mark03_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 -energy_damage = 3000 -impulse = 30000 - -[Munition] -nickname = pi_wp_turret02_mark03_ammo -explosion_arch = pi_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret02_mark03 -; !pi_wp_turret02_mark03_name -ids_name = 263628 -; !pi_wp_turret02_mark03_info -ids_info = 264628 -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 7.900000 -projectile_archetype = pi_wp_turret02_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false - -[LOD] -obj = Root -LODranges = 0, 400 - -[LOD] -obj = barrel -LODranges = 0, 600 - -[Munition] -nickname = ge_wps_gun_01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 81.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ge_wps_gun_01 -; !ge_wps_gun_01_name -ids_name = 263629 -; !ge_wps_gun_01_info -ids_info = 264629 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ge_wps_gun_01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = ge_wps_mlauncher_01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ge_wps_mlauncher_01_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ge_wps_mlauncher_01_ammo -explosion_arch = ge_wps_mlauncher_01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ge_wps_mlauncher_01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ge_wps_mlauncher_01 -; !ge_wps_mlauncher_01_name -ids_name = 263630 -; !ge_wps_mlauncher_01_info -ids_info = 264630 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = ge_wps_mlauncher_01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = li_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_gun01_mark01 -; !li_wps_gun01_mark01_name -ids_name = 263631 -; !li_wps_gun01_mark01_info -ids_info = 264631 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wps_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = li_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 512 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_gun01_mark02 -; !li_wps_gun01_mark02_name -ids_name = 263632 -; !li_wps_gun01_mark02_info -ids_info = 264632 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wps_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = li_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 768 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_gun01_mark03 -; !li_wps_gun01_mark03_name -ids_name = 263633 -; !li_wps_gun01_mark03_info -ids_info = 264633 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_wps_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = li_wps_mlauncher01_mark01_motor -lifetime = 3 -accel = 200 -delay = 0 - -[Explosion] -nickname = li_wps_mlauncher01_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 600 -energy_damage = 0 -impulse = 5000 - -[Munition] -nickname = li_wps_mlauncher01_mark01_ammo -explosion_arch = li_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 60 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_mlauncher01_mark01 -; !li_wps_mlauncher01_mark01_name -ids_name = 263634 -; !li_wps_mlauncher01_mark01_info -ids_info = 264634 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = li_wps_mlauncher01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = li_wps_mlauncher01_mark02_motor -lifetime = 3 -accel = 200 -delay = 0 - -[Explosion] -nickname = li_wps_mlauncher01_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 900 -energy_damage = 0 -impulse = 10000 - -[Munition] -nickname = li_wps_mlauncher01_mark02_ammo -explosion_arch = li_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 90 -max_angular_velocity = 4.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_mlauncher01_mark02 -; !li_wps_mlauncher01_mark02_name -ids_name = 263635 -; !li_wps_mlauncher01_mark02_info -ids_info = 264635 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 3.100000 -projectile_archetype = li_wps_mlauncher01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = li_wps_mlauncher01_mark03_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = li_wps_mlauncher01_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = li_wps_mlauncher01_mark03_ammo -explosion_arch = li_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_mlauncher01_mark03 -; !li_wps_mlauncher01_mark03_name -ids_name = 263636 -; !li_wps_mlauncher01_mark03_info -ids_info = 264636 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 3.700000 -projectile_archetype = li_wps_mlauncher01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = br_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_gun01_mark01 -; !br_wps_gun01_mark01_name -ids_name = 263637 -; !br_wps_gun01_mark01_info -ids_info = 264637 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_wps_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = br_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_gun01_mark02 -; !br_wps_gun01_mark02_name -ids_name = 263638 -; !br_wps_gun01_mark02_info -ids_info = 264638 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_wps_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = br_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_gun01_mark03 -; !br_wps_gun01_mark03_name -ids_name = 263639 -; !br_wps_gun01_mark03_info -ids_info = 264639 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = br_wps_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = br_wps_mlauncher01_mark01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = br_wps_mlauncher01_mark01_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_wps_mlauncher01_mark01_ammo -explosion_arch = br_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_mlauncher01_mark01 -; !br_wps_mlauncher01_mark01_name -ids_name = 263640 -; !br_wps_mlauncher01_mark01_info -ids_info = 264640 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = br_wps_mlauncher01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = br_wps_mlauncher01_mark02_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = br_wps_mlauncher01_mark02_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_wps_mlauncher01_mark02_ammo -explosion_arch = br_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_mlauncher01_mark02 -; !br_wps_mlauncher01_mark02_name -ids_name = 263641 -; !br_wps_mlauncher01_mark02_info -ids_info = 264641 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.100000 -projectile_archetype = br_wps_mlauncher01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = br_wps_mlauncher01_mark03_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = br_wps_mlauncher01_mark03_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_wps_mlauncher01_mark03_ammo -explosion_arch = br_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_mlauncher01_mark03 -; !br_wps_mlauncher01_mark03_name -ids_name = 263642 -; !br_wps_mlauncher01_mark03_info -ids_info = 264642 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.700000 -projectile_archetype = br_wps_mlauncher01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = ku_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_gun01_mark01 -; !ku_wps_gun01_mark01_name -ids_name = 263643 -; !ku_wps_gun01_mark01_info -ids_info = 264643 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_wps_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = ku_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_gun01_mark02 -; !ku_wps_gun01_mark02_name -ids_name = 263644 -; !ku_wps_gun01_mark02_info -ids_info = 264644 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_wps_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = ku_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_gun01_mark03 -; !ku_wps_gun01_mark03_name -ids_name = 263645 -; !ku_wps_gun01_mark03_info -ids_info = 264645 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ku_wps_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = ku_wps_mlauncher01_mark01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ku_wps_mlauncher01_mark01_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_wps_mlauncher01_mark01_ammo -explosion_arch = ku_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_mlauncher01_mark01 -; !ku_wps_mlauncher01_mark01_name -ids_name = 263646 -; !ku_wps_mlauncher01_mark01_info -ids_info = 264646 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = ku_wps_mlauncher01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = ku_wps_mlauncher01_mark02_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ku_wps_mlauncher01_mark02_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_wps_mlauncher01_mark02_ammo -explosion_arch = ku_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_mlauncher01_mark02 -; !ku_wps_mlauncher01_mark02_name -ids_name = 263647 -; !ku_wps_mlauncher01_mark02_info -ids_info = 264647 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.100000 -projectile_archetype = ku_wps_mlauncher01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = ku_wps_mlauncher01_mark03_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = ku_wps_mlauncher01_mark03_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_wps_mlauncher01_mark03_ammo -explosion_arch = ku_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_mlauncher01_mark03 -; !ku_wps_mlauncher01_mark03_name -ids_name = 263648 -; !ku_wps_mlauncher01_mark03_info -ids_info = 264648 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.700000 -projectile_archetype = ku_wps_mlauncher01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = rh_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_gun01_mark01 -; !rh_wps_gun01_mark01_name -ids_name = 263649 -; !rh_wps_gun01_mark01_info -ids_info = 264649 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_wps_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = rh_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_gun01_mark02 -; !rh_wps_gun01_mark02_name -ids_name = 263650 -; !rh_wps_gun01_mark02_info -ids_info = 264650 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_wps_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = rh_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_gun01_mark03 -; !rh_wps_gun01_mark03_name -ids_name = 263651 -; !rh_wps_gun01_mark03_info -ids_info = 264651 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_wps_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = rh_wps_mlauncher01_mark01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = rh_wps_mlauncher01_mark01_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_wps_mlauncher01_mark01_ammo -explosion_arch = rh_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_mlauncher01_mark01 -; !rh_wps_mlauncher01_mark01_name -ids_name = 263652 -; !rh_wps_mlauncher01_mark01_info -ids_info = 264652 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = rh_wps_mlauncher01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = rh_wps_mlauncher01_mark02_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = rh_wps_mlauncher01_mark02_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_wps_mlauncher01_mark02_ammo -explosion_arch = rh_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_mlauncher01_mark02 -; !rh_wps_mlauncher01_mark02_name -ids_name = 263653 -; !rh_wps_mlauncher01_mark02_info -ids_info = 264653 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 3.100000 -projectile_archetype = rh_wps_mlauncher01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = rh_wps_mlauncher01_mark03_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = rh_wps_mlauncher01_mark03_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_wps_mlauncher01_mark03_ammo -explosion_arch = rh_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_mlauncher01_mark03 -; !rh_wps_mlauncher01_mark03_name -ids_name = 263654 -; !rh_wps_mlauncher01_mark03_info -ids_info = 264654 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 3.700000 -projectile_archetype = rh_wps_mlauncher01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = co_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_gun01_mark01 -; !co_wps_gun01_mark01_name -ids_name = 263655 -; !co_wps_gun01_mark01_info -ids_info = 264655 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_wps_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = co_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_gun01_mark02 -; !co_wps_gun01_mark02_name -ids_name = 263656 -; !co_wps_gun01_mark02_info -ids_info = 264656 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_wps_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = co_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship -munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_gun01_mark03 -; !co_wps_gun01_mark03_name -ids_name = 263657 -; !co_wps_gun01_mark03_info -ids_info = 264657 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = co_wps_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = co_wps_mlauncher01_mark01_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = co_wps_mlauncher01_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = co_wps_mlauncher01_mark01_ammo -explosion_arch = co_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_mlauncher01_mark01 -; !co_wps_mlauncher01_mark01_name -ids_name = 263658 -; !co_wps_mlauncher01_mark01_info -ids_info = 264658 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 66.699997 -toughness = 2.400000 -projectile_archetype = co_wps_mlauncher01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = co_wps_mlauncher01_mark02_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = co_wps_mlauncher01_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = co_wps_mlauncher01_mark02_ammo -explosion_arch = co_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_mlauncher01_mark02 -; !co_wps_mlauncher01_mark02_name -ids_name = 263659 -; !co_wps_mlauncher01_mark02_info -ids_info = 264659 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 66.699997 -toughness = 3.100000 -projectile_archetype = co_wps_mlauncher01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = co_wps_mlauncher01_mark03_motor -lifetime = 1.875000 -accel = 71.111099 -delay = 0 - -[Explosion] -nickname = co_wps_mlauncher01_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = co_wps_mlauncher01_mark03_ammo -explosion_arch = co_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_mlauncher01_mark03 -; !co_wps_mlauncher01_mark03_name -ids_name = 263660 -; !co_wps_mlauncher01_mark03_info -ids_info = 264660 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 66.699997 -toughness = 3.700000 -projectile_archetype = co_wps_mlauncher01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = pi_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 220 -energy_damage = 22 -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_gun01_mark01 -; !pi_wps_gun01_mark01_name -ids_name = 263661 -; !pi_wps_gun01_mark01_info -ids_info = 264661 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_wps_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = pi_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 440 -energy_damage = 44 -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_gun01_mark02 -; !pi_wps_gun01_mark02_name -ids_name = 263662 -; !pi_wps_gun01_mark02_info -ids_info = 264662 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_wps_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = pi_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 880 -energy_damage = 88 -one_shot_sound = fire_capship -munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_gun01_mark03 -; !pi_wps_gun01_mark03_name -ids_name = 263663 -; !pi_wps_gun01_mark03_info -ids_info = 264663 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = pi_wps_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = pi_wps_mlauncher01_mark01_motor -lifetime = 4 -accel = 75 -delay = 0 - -[Explosion] -nickname = pi_wps_mlauncher01_mark01_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 800 -energy_damage = 400 -impulse = 8000 - -[Munition] -nickname = pi_wps_mlauncher01_mark01_ammo -explosion_arch = pi_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 60 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_mlauncher01_mark01 -; !pi_wps_mlauncher01_mark01_name -ids_name = 263664 -; !pi_wps_mlauncher01_mark01_info -ids_info = 264664 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = pi_wps_mlauncher01_mark01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = pi_wps_mlauncher01_mark02_motor -lifetime = 5 -accel = 75 -delay = 0 - -[Explosion] -nickname = pi_wps_mlauncher01_mark02_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1200 -energy_damage = 600 -impulse = 12000 - -[Munition] -nickname = pi_wps_mlauncher01_mark02_ammo -explosion_arch = pi_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 60 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_mlauncher01_mark02 -; !pi_wps_mlauncher01_mark02_name -ids_name = 263665 -; !pi_wps_mlauncher01_mark02_info -ids_info = 264665 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 3.100000 -projectile_archetype = pi_wps_mlauncher01_mark02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Motor] -nickname = pi_wps_mlauncher01_mark03_motor -lifetime = 6 -accel = 75 -delay = 0 - -[Explosion] -nickname = pi_wps_mlauncher01_mark03_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1600 -energy_damage = 800 -impulse = 16000 - -[Munition] -nickname = pi_wps_mlauncher01_mark03_ammo -explosion_arch = pi_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 60 -max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_mlauncher01_mark03 -; !pi_wps_mlauncher01_mark03_name -ids_name = 263666 -; !pi_wps_mlauncher01_mark03_info -ids_info = 264666 -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 3.700000 -projectile_archetype = pi_wps_mlauncher01_mark03_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 - -[Munition] -nickname = lair_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 176.699997 -energy_damage = 0 -one_shot_sound = fire_no_capship -munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2.650000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lair_turret01 -; !lair_turret01_name -ids_name = 263667 -; !lair_turret01_info -ids_info = 264667 -DA_archetype = Solar\dockable\nomad_lair_turret01.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.170000 -muzzle_velocity = 1509.400024 -toughness = 10.600000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lair_turret01_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 1200 - -[Munition] -nickname = lair_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88.300003 -energy_damage = 0 -one_shot_sound = fire_no_capship -munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2.650000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lair_turret02 -; !lair_turret02_name -ids_name = 263668 -; !lair_turret02_info -ids_info = 264668 -DA_archetype = Solar\dockable\nomad_lair_turret02.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.170000 -muzzle_velocity = 1509.400024 -toughness = 5.300000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lair_turret02_ammo -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 1200 - -[Munition] -nickname = bund_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 65 -energy_damage = 0 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun01_mark01 -; !bund_gun01_mark01_name -ids_name = 459029 -; !bund_gun01_mark01_info -ids_info = 459030 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 79 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.271259 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = bund_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = bund_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 100 -energy_damage = 0 -weapon_type = Rh_Tachyon02 -one_shot_sound = fire_tachyon4 -munition_hit_effect = rh_tachyon_02_impact -const_effect = rh_tachyon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun01_mark02 -; !bund_gun01_mark02_name -ids_name = 459031 -; !bund_gun01_mark02_info -ids_info = 459032 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 122 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.192593 -flash_particle_name = rh_tachyon_02_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = bund_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = bund_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 135 -energy_damage = 0 -weapon_type = Rh_Tachyon03 -one_shot_sound = fire_tachyon4 -munition_hit_effect = rh_tachyon_03_impact -const_effect = rh_tachyon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun01_mark03 -; !bund_gun01_mark03_name -ids_name = 459033 -; !bund_gun01_mark03_info -ids_info = 459034 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 165 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.172000 -flash_particle_name = rh_tachyon_03_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = bund_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = bund_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 29 -energy_damage = 0 -weapon_type = Rh_Photon01 -one_shot_sound = fire_photon1 -munition_hit_effect = rh_tachyon_01_impact -const_effect = bund_photon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun02_mark01 -; !bund_gun02_mark01_name -ids_name = 459035 -; !bund_gun02_mark01_info -ids_info = 459036 -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 36 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.013778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = bund_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = bund_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 46 -energy_damage = 0 -weapon_type = Rh_Photon01 -one_shot_sound = fire_photon2 -munition_hit_effect = rh_tachyon_02_impact -const_effect = bund_photon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun02_mark02 -; !bund_gun02_mark02_name -ids_name = 459037 -; !bund_gun02_mark02_info -ids_info = 459038 -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 59 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.116444 -flash_particle_name = rh_tachyon_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = bund_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = bund_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 63 -energy_damage = 0 -weapon_type = Rh_Photon01 -one_shot_sound = fire_photon3 -munition_hit_effect = rh_tachyon_03_impact -const_effect = bund_photon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun02_mark03 -; !bund_gun02_mark03_name -ids_name = 459039 -; !bund_gun02_mark03_info -ids_info = 459040 -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 82 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.340000 -flash_particle_name = rh_tachyon_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = bund_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = lsf_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 15 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light01 -munition_hit_effect = mass_hit_light01 -const_effect = lsf_gun01_mark01_proj -lifetime = 0.400000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light02 -munition_hit_effect = mass_hit_light02 -const_effect = lsf_gun01_mark02_proj -lifetime = 0.400000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 50 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light03 -munition_hit_effect = mass_hit_light03 -const_effect = lsf_gun01_mark03_proj -lifetime = 0.400000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2 -energy_damage = 128 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 6 -energy_damage = 384 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4 -energy_damage = 256 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun01_mark01 -; !lsf_gun01_mark01_name -ids_name = 459003 -; !lsf_gun01_mark01_info -ids_info = 459004 -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 19 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 2.176000 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun01_mark02 -; !lsf_gun01_mark02_name -ids_name = 459005 -; !lsf_gun01_mark02_info -ids_info = 459006 -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 25 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 2.901333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun01_mark03 -; !lsf_gun01_mark03_name -ids_name = 459007 -; !lsf_gun01_mark03_info -ids_info = 459008 -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 31 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 3.989333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun02_mark01 -; !lsf_gun02_mark01_name -ids_name = 459009 -; !lsf_gun02_mark01_info -ids_info = 459010 -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 59 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.447778 -flash_particle_name = li_plasma_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun02_mark02 -; !lsf_gun02_mark02_name -ids_name = 459011 -; !lsf_gun02_mark02_info -ids_info = 459012 -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 89 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 6.671667 -flash_particle_name = li_plasma_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun02_mark03 -; !lsf_gun02_mark03_name -ids_name = 459013 -; !lsf_gun02_mark03_info -ids_info = 459014 -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 118 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.895556 -flash_particle_name = li_plasma_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = lsf_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 70 -energy_damage = 0 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = li_plasma_01_impact -const_effect = lsf_gun03_mark01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun03_mark01 -; !lsf_gun03_mark01_name -ids_name = 459015 -; !lsf_gun03_mark01_info -ids_info = 459016 -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 78 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.244296 -flash_particle_name = br_particle_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun03_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = lsf_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 105 -energy_damage = 0 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_tachyon2 -munition_hit_effect = li_plasma_02_impact -const_effect = lsf_gun03_mark02_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun03_mark02 -; !lsf_gun03_mark02_name -ids_name = 459017 -; !lsf_gun03_mark02_info -ids_info = 459018 -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 122 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.234074 -flash_particle_name = br_particle_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun03_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = lsf_gun03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 140 -energy_damage = 0 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_tachyon4 -munition_hit_effect = li_plasma_03_impact -const_effect = lsf_gun03_mark03_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun03_mark03 -; !lsf_gun03_mark03_name -ids_name = 459019 -; !lsf_gun03_mark03_info -ids_info = 459020 -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 167 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.340000 -flash_particle_name = br_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun03_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = xeno_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = pi_photon_01_impact -const_effect = xeno_gun01_mark01_proj -lifetime = 1.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = xeno_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = pi_photon_01_impact -const_effect = xeno_gun01_mark01_proj -lifetime = 1.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = xeno_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = pi_photon_01_impact -const_effect = xeno_gun01_mark01_proj -lifetime = 1.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun01_mark01 -; !xeno_gun01_mark01_name -ids_name = 459049 -; !xeno_gun01_mark01_info -ids_info = 459050 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.500000 -muzzle_velocity = 550 -use_animation = Sc_fire -toughness = 2.591111 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 -projectile_archetype = xeno_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = xeno_gun01_mark02 -; !xeno_gun01_mark02_name -ids_name = 459051 -; !xeno_gun01_mark02_info -ids_info = 459052 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2200 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.250000 -muzzle_velocity = 550 -use_animation = Sc_fire -toughness = 5.231111 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 -projectile_archetype = xeno_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = xeno_gun01_mark03 -; !xeno_gun01_mark03_name -ids_name = 459053 -; !xeno_gun01_mark03_info -ids_info = 459054 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2400 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.125000 -muzzle_velocity = 550 -use_animation = Sc_fire -toughness = 10.560000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = xeno_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = xeno_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 56 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_01_impact -const_effect = pi_particle_01_proj -lifetime = 0.786667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun02_mark01 -; !xeno_gun02_mark01_name -ids_name = 459055 -; !xeno_gun02_mark01_info -ids_info = 459056 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 44 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.113104 -flash_particle_name = pi_particle_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = xeno_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = xeno_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 72 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 0.786667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun02_mark02 -; !xeno_gun02_mark02_name -ids_name = 459057 -; !xeno_gun02_mark02_info -ids_info = 459058 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2200 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 60 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.189963 -flash_particle_name = pi_particle_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = xeno_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = xeno_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 0.786667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun02_mark03 -; !xeno_gun02_mark03_name -ids_name = 459059 -; !xeno_gun02_mark03_info -ids_info = 459060 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 76 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.286402 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = xeno_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; ===================== -; Liberty Rogue Guns! -; ===================== -; =========== -; Scythe 1's -; =========== -[Munition] -nickname = lr_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 48 -energy_damage = 15 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 -munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 55 -energy_damage = 18 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 -munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 63 -energy_damage = 20 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 -munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 72 -energy_damage = 23 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 -munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 82 -energy_damage = 26 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 -munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_03_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 93 -energy_damage = 30 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 -munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_03_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lr_gun01_mark01 -; !lr_gun01_mark01_name -ids_name = 459115 -; !lr_gun01_mark01_info -ids_info = 459116 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 66 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.990400 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 -projectile_archetype = lr_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark02 -; !lr_gun01_mark02_name -ids_name = 459117 -; !lr_gun01_mark02_info -ids_info = 459118 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1900 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 76 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 7.740681 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 -projectile_archetype = lr_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark03 -; !lr_gun01_mark03_name -ids_name = 459119 -; !lr_gun01_mark03_info -ids_info = 459120 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1800 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 88 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 9.737481 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = lr_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark04 -; !lr_gun01_mark04_name -ids_name = 459121 -; !lr_gun01_mark04_info -ids_info = 459122 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1700 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 101 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.537067 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = lr_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark05 -; !lr_gun01_mark05_name -ids_name = 459123 -; !lr_gun01_mark05_info -ids_info = 459124 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 116 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 13.681778 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = lr_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark06 -; !lr_gun01_mark06_name -ids_name = 459125 -; !lr_gun01_mark06_info -ids_info = 459126 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 133 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 15.530667 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = lr_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = lr_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 130 -energy_damage = 15 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_01_impact -const_effect = pi_particle_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 12 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark01 -; !lr_gun02_mark01_name -ids_name = 459127 -; !lr_gun02_mark01_info -ids_info = 459128 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4000 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 149 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.386667 -flash_particle_name = pi_particle_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 149 -energy_damage = 18 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_01_impact -const_effect = pi_particle_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 17 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark02 -; !lr_gun02_mark02_name -ids_name = 459129 -; !lr_gun02_mark02_info -ids_info = 459130 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3800 -explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 172 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 7.631111 -flash_particle_name = pi_particle_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 170 -energy_damage = 20 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 22 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark03 -; !lr_gun02_mark03_name -ids_name = 459131 -; !lr_gun02_mark03_info -ids_info = 459132 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3600 -explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 197 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 9.973333 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 195 -energy_damage = 23 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 27 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark04 -; !lr_gun02_mark04_name -ids_name = 459133 -; !lr_gun02_mark04_info -ids_info = 459134 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3400 -explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 227 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 12.240000 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 223 -energy_damage = 26 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_03_impact -const_effect = pi_particle_03_proj -lifetime = 0.75 -force_gun_ori = false -mass = 32 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark05 -; !lr_gun02_mark05_name -ids_name = 459135 -; !lr_gun02_mark05_info -ids_info = 459136 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3200 -explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 261 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 14.648889 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -; =========== -; Reaper 6's -; =========== -[Munition] -nickname = lr_gun02_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 255 -energy_damage = 30 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_03_impact -const_effect = pi_particle_03_proj -lifetime = 0.75 -force_gun_ori = false -mass = 37 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark06 -; !lr_gun02_mark06_name -ids_name = 459137 -; !lr_gun02_mark06_info -ids_info = 459138 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 300 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 16.937778 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = lr_missile01_motor -lifetime = 3.500000 -accel = 200.000000 -delay = 0 - -[Explosion] -nickname = lr_missile01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 1 -energy_damage = 50 -impulse = 0 - -[Gun] -nickname = lr_missile01 -; !lr_missile01_name -ids_name = 459061 -; !lr_missile01_info -ids_info = 459062 -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = lr_missile01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = lr_missile02_motor -lifetime = 1.000000 -accel = 150.000000 -delay = 0.25 - -[Explosion] -nickname = lr_missile02_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1000 -energy_damage = 0 -impulse = 1000 - -[Gun] -nickname = lr_missile02 -; !lr_missile02_name -ids_name = 459065 -; !lr_missile02_info -ids_info = 459066 -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_4 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.25 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = lr_missile02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; ====================== -; Red Hessian Weaponry -; ====================== -; ================= -; Eviscerator 1's -; ================= -[Munition] -nickname = red_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 31 -energy_damage = 1 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_01_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 35 -energy_damage = 2 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_01_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 2 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_02_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 46 -energy_damage = 2 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_02_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 52 -energy_damage = 3 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_03_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 3 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_03_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Gun] -nickname = red_gun01_mark01 -; !red_gun01_mark01_name -ids_name = 459283 -; !red_gun01_mark01_info -ids_info = 459284 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 33 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 3.320000 -flash_particle_name = pi_neutron_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 -projectile_archetype = red_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark02 -; !red_gun01_mark02_name -ids_name = 459285 -; !red_gun01_mark02_info -ids_info = 459286 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1900 -explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 38 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 5.312000 -flash_particle_name = pi_neutron_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 -projectile_archetype = red_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark03 -; !red_gun01_mark03_name -ids_name = 459287 -; !red_gun01_mark03_info -ids_info = 459288 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1800 -explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 44 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 7.746667 -flash_particle_name = pi_neutron_02_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark04 -; !red_gun01_mark04_name -ids_name = 459289 -; !red_gun01_mark04_info -ids_info = 459290 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1700 -explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 51 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 10.624000 -flash_particle_name = pi_neutron_02_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark05 -; !red_gun01_mark05_name -ids_name = 459291 -; !red_gun01_mark05_info -ids_info = 459292 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 58 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 13.944000 -flash_particle_name = pi_neutron_03_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark06 -; !red_gun01_mark06_name -ids_name = 459293 -; !red_gun01_mark06_info -ids_info = 459294 -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 67 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 17.706667 -flash_particle_name = pi_neutron_03_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ============ -; Mauler 1's -; ============ -[Munition] -nickname = red_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 14 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon2 -munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 58 -energy_damage = 16 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon2 -munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 67 -energy_damage = 18 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon2 -munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_02_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 76 -energy_damage = 20 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon2 -munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_02_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88 -energy_damage = 23 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon2 -munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 100 -energy_damage = 26 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_red_cannon2 -munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = red_gun02_mark01 -; !red_gun02_mark01_name -ids_name = 459295 -; !red_gun02_mark01_info -ids_info = 459296 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 62 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 6.060000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 -projectile_archetype = red_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark02 -; !red_gun02_mark02_name -ids_name = 459297 -; !red_gun02_mark02_info -ids_info = 459298 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3800 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 72 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 8.080000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 -projectile_archetype = red_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark03 -; !red_gun02_mark03_name -ids_name = 459299 -; !red_gun02_mark03_info -ids_info = 459300 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3600 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 82 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 10.200000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark04 -; !red_gun02_mark04_name -ids_name = 459301 -; !red_gun02_mark04_info -ids_info = 459302 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3400 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 95 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 12.240000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun02_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark05 -; !red_gun02_mark05_name -ids_name = 459303 -; !red_gun02_mark05_info -ids_info = 459304 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3200 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 109 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 14.420000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun02_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark06 -; !red_gun02_mark06_name -ids_name = 459305 -; !red_gun02_mark06_info -ids_info = 459306 -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 125 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 16.480000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 -projectile_archetype = red_gun02_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Motor] -nickname = red_missile01_motor -lifetime = 3.500000 -accel = 200.000000 -delay = 0 - -[Explosion] -nickname = red_missile01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 1 -energy_damage = 50 -impulse = 0 - -[Gun] -nickname = red_missile01 -; !red_missile01_name -ids_name = 459433 -; !red_missile01_info -ids_info = 459434 -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = red_missile01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = red_missile02_motor -lifetime = 1.000000 -accel = 150.000000 -delay = 0.25 - -[Explosion] -nickname = red_missile02_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1000 -energy_damage = 0 -impulse = 1000 - -[Gun] -nickname = red_missile02 -; !red_missile02_name -ids_name = 459437 -; !red_missile02_info -ids_info = 459438 -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.25 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = red_missile02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = lsf_msl01_mk01_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = lsf_msl01_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = lsf_msl01_mk01 -; !lsf_msl01_mk01_name -ids_name = 459175 -; !lsf_msl01_mk01_info -ids_info = 459176 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 2.400000 -projectile_archetype = lsf_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = lsf_msl01_mk02_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = lsf_msl01_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = lsf_msl01_mk02 -; !lsf_msl01_mk02_name -ids_name = 459179 -; !lsf_msl01_mk02_info -ids_info = 459180 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = lsf_msl01_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = lsf_msl02_mk01_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = lsf_msl02_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = lsf_msl02_mk01 -; !lsf_msl02_mk01_name -ids_name = 459183 -; !lsf_msl02_mk01_info -ids_info = 459184 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 4.800000 -projectile_archetype = lsf_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = lsf_msl02_mk02_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = lsf_msl02_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = lsf_msl02_mk02 -; !lsf_msl02_mk02_name -ids_name = 459187 -; !lsf_msl02_mk02_info -ids_info = 459188 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 4.800000 -projectile_archetype = lsf_msl02_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = xeno_msl01_mk01_motor -lifetime = 3.5 -accel = 100 -delay = 0 - -[Explosion] -nickname = xeno_msl01_mk01_explosion -effect = explosion_xeno_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = xeno_msl01_mk01 -; !xeno_msl01_mk01_name -ids_name = 459207 -; !xeno_msl01_mk01_info -ids_info = 459208 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = xeno_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = xeno_msl01_mk02_motor -lifetime = 3.5 -accel = 100 -delay = 0 - -[Explosion] -nickname = xeno_msl01_mk02_explosion -effect = explosion_xeno_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = xeno_msl01_mk02 -; !xeno_msl01_mk02_name -ids_name = 459211 -; !xeno_msl01_mk02_info -ids_info = 459212 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = xeno_msl01_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = bund_msl01_mk01_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = bund_msl01_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = bund_msl01_mk01 -; !bund_msl01_mk01_name -ids_name = 459191 -; !bund_msl01_mk01_info -ids_info = 459192 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = bund_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = bund_msl01_mk02_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = bund_msl01_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = bund_msl01_mk02 -; !bund_msl01_mk02_name -ids_name = 459195 -; !bund_msl01_mk02_info -ids_info = 459196 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = bund_msl01_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = bund_msl02_mk01_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = bund_msl02_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = bund_msl02_mk01 -; !bund_msl02_mk01_name -ids_name = 459199 -; !bund_msl02_mk01_info -ids_info = 459200 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 4.800000 -projectile_archetype = bund_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = bund_msl02_mk02_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = bund_msl02_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = bund_msl02_mk02 -; !bund_msl02_mk02_name -ids_name = 459203 -; !bund_msl02_mk02_info -ids_info = 459204 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 4.800000 -projectile_archetype = bund_msl02_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = fng_gun_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 20 -one_shot_sound = fire_laser1 -munition_hit_effect = pi_laser_01_impact -const_effect = sp_annihilator_03_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = fng_gun -; !fng_gun_name -ids_name = 459069 -; !fng_gun_info -ids_info = 459070 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 4.800000 -flash_particle_name = pi_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = fng_gun_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ========================= -; Liberty Devistator A's -; ========================= -[Munition] -nickname = li_n_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 383 -energy_damage = 10 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_plasma2 -munition_hit_effect = li_plasma_02_impact -const_effect = li_seigegun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun01_mark01 -; !li_n_gun01_mark01_name -ids_name = 459073 -; !li_n_gun01_mark01_info -ids_info = 459074 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 300 -refire_delay = 0.5 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 13.729185 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ========================= -; Liberty Devistator B's -; ========================= -[Munition] -nickname = li_n_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 536 -energy_damage = 13 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_plasma2 -munition_hit_effect = li_plasma_02_impact -const_effect = li_seigegun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun01_mark02 -; !li_n_gun01_mark02_name -ids_name = 459075 -; !li_n_gun01_mark02_info -ids_info = 459076 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 -explosion_resistance = 2.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 424 -refire_delay = 0.5 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 27.458370 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ========================= -; Liberty Devistator C's -; ========================= -[Munition] -nickname = li_n_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 750 -energy_damage = 19 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_plasma2 -munition_hit_effect = li_plasma_02_impact -const_effect = li_seigegun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun01_mark03 -; !li_n_gun01_mark03_name -ids_name = 459077 -; !li_n_gun01_mark03_info -ids_info = 459078 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2200 -explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 600 -refire_delay = 0.5 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 54.916741 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ========================== -; Liberty Navy Avenger's -; ========================== -; Avenger A's -[Munition] -nickname = li_n_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 32 -energy_damage = 10 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser1 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark01 -; !li_n_gun02_mark01_name -ids_name = 459079 -; !li_n_gun02_mark01_info -ids_info = 459080 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 31 -refire_delay = 0.125 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 7.319704 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Avenger B's -[Munition] -nickname = li_n_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 36 -energy_damage = 12 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser1 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_02_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark02 -; !li_n_gun02_mark02_name -ids_name = 459081 -; !li_n_gun02_mark02_info -ids_info = 459082 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2900 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 36 -refire_delay = 0.125 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 8.783644 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Avenger C's -[Munition] -nickname = li_n_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 42 -energy_damage = 14 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser2 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark03 -; !li_n_gun02_mark03_name -ids_name = 459083 -; !li_n_gun02_mark03_info -ids_info = 459084 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 41 -refire_delay = 0.125 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 10.459970 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Avenger D's -[Munition] -nickname = li_n_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 48 -energy_damage = 16 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser2 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_04_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark04 -; !li_n_gun02_mark04_name -ids_name = 459085 -; !li_n_gun02_mark04_info -ids_info = 459086 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2700 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 47 -refire_delay = 0.125 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 11.954252 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun02_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Avenger E's -[Munition] -nickname = li_n_gun02_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 55 -energy_damage = 18 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser3 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_05_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark05 -; !li_n_gun02_mark05_name -ids_name = 459087 -; !li_n_gun02_mark05_info -ids_info = 459088 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 54 -refire_delay = 0.125 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 13.721600 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun02_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Avenger F's -[Munition] -nickname = li_n_gun02_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 63 -energy_damage = 20 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser3 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_06_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark06 -; !li_n_gun02_mark06_name -ids_name = 459089 -; !li_n_gun02_mark06_info -ids_info = 459090 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 63 -refire_delay = 0.125 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 15.246222 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun02_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ======================= -; Raptor A Mini-Gun Ammo -; ======================= -; [Munition] -; nickname = li_n_gun03_mark01_ammo -; hp_type = hp_gun -; requires_ammo = false -; hit_pts = 2 -; hull_damage = 50 -; energy_damage = 0 -; weapon_type = Li_Mass -; one_shot_sound = fire_mass_light03 -; munition_hit_effect = mass_hit_light03 -; const_effect = lsf_gun01_mark03_proj -; lifetime = 0.450000 -; force_gun_ori = false -; mass = 40 -; volume = 0.000100 - -; [Gun] -; nickname = li_n_gun03_mark01 -; ; !li_n_gun03_mark01_name -; ids_name = 459091 -; ; !li_n_gun03_mark01_info -; ids_info = 459092 -; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 1250 -; explosion_resistance = 1.0 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 1.000000 -; hp_gun_type = hp_gun_special_1 -; damage_per_fire = 0 -; power_usage = 32 -; refire_delay = 0.062500 -; muzzle_velocity = 1000 -; use_animation = Sc_fire -; toughness = 4.053333 -; flash_particle_name = li_laser_01_flash -; flash_radius = 5 -; light_anim = l_gun01_flash -; projectile_archetype = li_n_gun03_mark01_ammo -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 90 -; lootable = true -; LODranges = 0, 20, 40, 60, 100 - -; ==================== -; Raptor B Mini-Gun -; ==================== -; [Munition] -; nickname = li_n_gun03_mark02_ammo -; hp_type = hp_gun -; requires_ammo = false -; hit_pts = 2 -; hull_damage = 100 -; energy_damage = 0 -; weapon_type = Li_Mass -; one_shot_sound = fire_mass_light03 -; munition_hit_effect = mass_hit_light03 -; const_effect = lsf_gun01_mark03_proj -; lifetime = 0.450000 -; force_gun_ori = false -; mass = 40 -; volume = 0.000100 - -; [Gun] -; nickname = li_n_gun03_mark02 -; ; !li_n_gun03_mark02_name -; ids_name = 459093 -; ; !li_n_gun03_mark02_info -; ids_info = 459094 -; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 1750 -; explosion_resistance = 1.5 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 1.000000 -; hp_gun_type = hp_gun_special_1 -; damage_per_fire = 0 -; power_usage = 64 -; refire_delay = 0.062500 -; muzzle_velocity = 1000 -; use_animation = Sc_fire -; toughness = 8.106667 -; flash_particle_name = li_laser_01_flash -; flash_radius = 5 -; light_anim = l_gun01_flash -; projectile_archetype = li_n_gun03_mark02_ammo -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 90 -; lootable = true -; LODranges = 0, 20, 40, 60, 100 - -; ================================= -; DESTABILZER AMMO / PROJECTILE A -; ================================= -[Munition] -nickname = li_n_gun04_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2 -energy_damage = 153 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.35 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -; ==================== -; DESTABILIZER A -; ==================== -[Gun] -nickname = li_n_gun04_mark01 -; !li_n_gun04_mark01_name -ids_name = 459095 -; !li_n_gun04_mark01_info -ids_info = 459096 -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 150 -refire_delay = 0.5 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.797600 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun04_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ================================= -; DESTABILZER AMMO / PROJECTILE B -; ================================= -[Munition] -nickname = li_n_gun04_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3 -energy_damage = 299 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.35 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -; ==================== -; DESTABILIZER B -; ==================== -[Gun] -nickname = li_n_gun04_mark02 -; !li_n_gun04_mark02_name -ids_name = 459097 -; !li_n_gun04_mark02_info -ids_info = 459098 -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 300 -refire_delay = 0.5 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.327200 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun04_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Motor] -nickname = li_n_gun05_mark01_motor -lifetime = 1.0 -accel = 200 -delay = 0 - -[Explosion] -nickname = li_n_gun05_mark01_explosion -effect = explosion_li_n_gun05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2000 -energy_damage = 2000 -impulse = 0 - -[Munition] -nickname = li_n_gun05_mark01_ammo -explosion_arch = li_n_gun05_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 1000000 -one_shot_sound = fire_li_n_gun05 -detonation_dist = 8 -lifetime = 4 -Motor = li_n_gun05_mark01_motor -force_gun_ori = false -const_effect = li_flakcannon01_proj -weapon_type = W_Noshield -HP_trail_parent = HPExhaust -seeker = DUMB -seeker_range = 1500 -max_angular_velocity = 0.000000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 100 -volume = 0.000100 - -[Gun] -nickname = li_n_gun05_mark01 -; !li_n_gun05_mark01_name -ids_name = 459171 -; !li_n_gun05_mark01_info -ids_info = 459172 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 5600 -explosion_resistance = 2.0 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 2039 -refire_delay = 3.000000 -muzzle_velocity = 250 -toughness = 47.381333 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun05_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_n_gun06_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 87 -energy_damage = 10 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 -munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark01 -; !li_n_gun06_mark01_name -ids_name = 459041 -; !li_n_gun06_mark01_info -ids_info = 459042 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 71 -refire_delay = 0.25 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 7.186667 -flash_particle_name = li_laser_01_flash -flash_radius = 4 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun06_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_n_gun06_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 108 -energy_damage = 12 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 -munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_02_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark02 -; !li_n_gun06_mark02_name -ids_name = 459043 -; !li_n_gun06_mark02_info -ids_info = 459044 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 1.15 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 88 -refire_delay = 0.25 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 9.655556 -flash_particle_name = li_laser_01_flash -flash_radius = 8 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun06_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_n_gun06_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 134 -energy_damage = 15 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 -munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark03 -; !li_n_gun06_mark03_name -ids_name = 459045 -; !li_n_gun06_mark03_info -ids_info = 459046 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2400 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 110 -refire_delay = 0.25 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 12.124444 -flash_particle_name = li_laser_01_flash -flash_radius = 12 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun06_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_n_gun06_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 166 -energy_damage = 19 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 -munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_04_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark04 -; !li_n_gun06_mark04_name -ids_name = 459047 -; !li_n_gun06_mark04_info -ids_info = 459048 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 138 -refire_delay = 0.25 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 14.593333 -flash_particle_name = li_laser_01_flash -flash_radius = 16 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun06_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; [Munition] -; nickname = li_n_gun07_mark01_ammo -; hp_type = hp_gun -; requires_ammo = false -; hit_pts = 2 -; hull_damage = 5 -; energy_damage = 5 -; one_shot_sound = fire_countermeasure -; const_effect = li_countermeasures -; lifetime = 2 -; force_gun_ori = false -; mass = 1 -; volume = 0.000100 -; owner_safe_time = 2 -; linear_drag = 1.000000 -; range = 500 -; diversion_pctg = 35 - -; [Gun] -; nickname = li_n_gun07_mark01 -; ; !li_n_gun07_mark01_name -; ids_name = 459371 -; ; !li_n_gun07_mark01_info -; ids_info = 459372 -; DA_archetype = equipment\models\weapons\li_smlturret.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 2810 -; explosion_resistance = 0.750000 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 0.000000 -; mass = 10 -; hp_gun_type = hp_gun_special_6 -; damage_per_fire = 0 -; power_usage = 90 -; refire_delay = 0.250000 -; muzzle_velocity = 200 -; use_animation = Sc_fire -; toughness = 10.000000 -; flash_particle_name = li_laser_01_flash -; flash_radius = 2 -; light_anim = l_gun01_flash -; projectile_archetype = li_n_gun07_mark01_ammo -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 105 -; lootable = true -; LODranges = 0, 20, 40, 80, 100 - -; [Munition] -; nickname = li_n_gun08_mark01_ammo -; hp_type = hp_gun -; requires_ammo = false -; hit_pts = 2 -; hull_damage = 5 -; energy_damage = 563 -; weapon_type = Li_Antishield -; one_shot_sound = fire_particle1 -; munition_hit_effect = sp_destabilizer_01_impact -; const_effect = sp_destabilizer_01_proj -; lifetime = 0.750000 -; force_gun_ori = false -; mass = 1 -; volume = 0.000100 - -; [Gun] -; nickname = li_n_gun08_mark01 -; ; !li_n_gun08_mark01_name -; ids_name = 459431 -; ; !li_n_gun08_mark01_info -; ids_info = 459432 -; DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 3000 -; explosion_resistance = 1.0 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 1.000000 -; mass = 10 -; hp_gun_type = hp_gun_special_2 -; damage_per_fire = 0 -; power_usage = 407 -; refire_delay = 0.500000 -; muzzle_velocity = 1000 -; use_animation = Sc_fire -; toughness = 18.543667 -; flash_particle_name = li_laser_01_flash -; flash_radius = 15 -; light_anim = l_gun01_flash -; projectile_archetype = li_n_gun08_mark01_ammo -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 60 -; lootable = true -; LODranges = 0, 20, 40, 80, 100 - -[Motor] -nickname = li_n_msl01_mk01_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -; =================================== -; LIBERTY STALKER A MISSILE AMMO -; =================================== -[Explosion] -nickname = li_n_msl01_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 -energy_damage = 0 -impulse = 2500 - -; =================================== -; LIBERTY STALKER A MISSILE LAUNCHER -; =================================== -[Gun] -nickname = li_n_msl01_mk01 -; !li_n_msl01_mk01_name -ids_name = 459139 -; !li_n_msl01_mk01_info -ids_info = 459140 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 50.000000 -toughness = 2.400000 -projectile_archetype = li_n_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl01_mk02_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = li_n_msl01_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 -energy_damage = 125 -impulse = 2500 - -[Gun] -nickname = li_n_msl01_mk02 -; !li_n_msl01_mk02_name -ids_name = 459143 -; !li_n_msl01_mk02_info -ids_info = 459144 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = li_n_msl01_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl02_mk01_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = li_n_msl02_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 0 -impulse = 4000 - -[Gun] -nickname = li_n_msl02_mk01 -; !li_n_msl02_mk01_name -ids_name = 459247 -; !li_n_msl02_mk01_info -ids_info = 459248 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50.000000 -toughness = 4.800000 -projectile_archetype = li_n_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl02_mk02_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = li_n_msl02_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 0 -impulse = 4000 - -[Gun] -nickname = li_n_msl02_mk02 -; !li_n_msl02_mk02_name -ids_name = 459251 -; !li_n_msl02_mk02_info -ids_info = 459252 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50 -toughness = 4.800000 -projectile_archetype = li_n_msl02_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl03_mk01_motor -lifetime = 5 -accel = 20.000000 -delay = 2 - -[Explosion] -nickname = li_n_msl03_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 16500 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = li_n_msl03_mk01 -; !li_n_msl03_mk01_name -ids_name = 459271 -; !li_n_msl03_mk01_info -ids_info = 459272 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 -projectile_archetype = li_n_msl03_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl03_mk02_motor -lifetime = 5 -accel = 20.000000 -delay = 2 - -[Explosion] -nickname = li_n_msl03_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 10000 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = li_n_msl03_mk02 -; !li_n_msl03_mk02_name -ids_name = 459275 -; !li_n_msl03_mk02_info -ids_info = 459276 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 -projectile_archetype = li_n_msl03_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl04_mk01_motor -lifetime = 6 -accel = 75.000000 -delay = 1 - -[Explosion] -nickname = li_n_msl04_mk01_explosion -effect = br_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1750 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = li_n_msl04_mk01 -; !li_n_msl04_mk01_name -ids_name = 459021 -; !li_n_msl04_mk01_info -ids_info = 459022 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 7500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 50.000000 -toughness = 6.800000 -projectile_archetype = li_n_msl04_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_msl05_mk01_motor -lifetime = 10 -accel = 15.000000 -delay = 3 - -[Explosion] -nickname = li_n_msl05_mk01_explosion -effect = explosion_li_n_msl05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 30000 -energy_damage = 0 -impulse = 50000 - -[Gun] -nickname = li_n_msl05_mk01 -; !li_n_msl05_mk01_name -ids_name = 459453 -; !li_n_msl05_mk01_info -ids_info = 459454 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 8000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50.000000 -toughness = 18.800000 -projectile_archetype = li_n_msl05_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 60, 100 - -; [Motor] -; nickname = li_n_ams_motor -; lifetime = 3.5 -; accel = 100.000000 -; delay = 0 - -; [Explosion] -; nickname = li_n_ams_explosion -; effect = explosion_lsf_missile -; lifetime = 0.000000, 0.000000 -; process = disappear -; strength = 100 -; radius = 250 -; hull_damage = 10 -; energy_damage = 10 -; impulse = 500 - -; [Gun] -; nickname = li_n_ams -; ; !li_n_ams_name -; ids_name = 459025 -; ; !li_n_ams_info -; ids_info = 459026 -; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 2000 -; explosion_resistance = 0.750000 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 0.000000 -; mass = 10 -; hp_gun_type = hp_gun_special_6 -; damage_per_fire = 0 -; power_usage = 0 -; refire_delay = 0.500000 -; muzzle_velocity = 50.000000 -; toughness = 2.400000 -; projectile_archetype = li_n_ams_ammo -; dry_fire_sound = fire_dry -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 90 -; lootable = true -; LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_cruise_disruptor_motor -lifetime = 2.000000 -accel = 350.000000 -delay = 0 - -[Explosion] -nickname = li_cruise_disruptor_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 200 -hull_damage = 1 -energy_damage = 150 -impulse = 0 - -[Gun] -nickname = li_cruise_disruptor -; !li_cruise_disruptor_name -ids_name = 459267 -; !li_cruise_disruptor_info -ids_info = 459268 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = li_cruise_disruptor_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; [Motor] -; nickname = li_p_msl01_mk01_motor -; lifetime = 3.5 -; accel = 100.000000 -; delay = 0 - -; [Explosion] -; nickname = li_p_msl01_mk01_explosion -; effect = dast_badlands_explosion -; lifetime = 0.000000, 0.000000 -; process = disappear -; strength = 100 -; radius = 8 -; hull_damage = 0 -; energy_damage = 1000 -; impulse = 2500 - -; [Gun] -; nickname = li_p_msl01_mk01 -; ; !li_p_msl01_mk01_name -; ids_name = 459139 -; ; !li_p_msl01_mk01_info -; ids_info = 459140 -; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 2500 -; explosion_resistance = 0.750000 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 0.000000 -; mass = 10 -; hp_gun_type = hp_gun_special_6 -; damage_per_fire = 0 -; power_usage = 0 -; refire_delay = 1 -; muzzle_velocity = 50.000000 -; toughness = 2.400000 -; projectile_archetype = li_p_msl01_mk01_ammo -; dry_fire_sound = fire_dry -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 90 -; lootable = true -; LODranges = 0, 20, 60, 100 - -[Munition] -nickname = li_p_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 38 -energy_damage = 9 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_laser1 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun01_mark01 -; !li_p_gun01_mark01_name -ids_name = 459099 -; !li_p_gun01_mark01_info -ids_info = 459100 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 800 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 50 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 6.176000 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_p_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 54 -energy_damage = 12 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_laser1 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun01_mark02 -; !li_p_gun01_mark02_name -ids_name = 459101 -; !li_p_gun01_mark02_info -ids_info = 459102 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1096 -explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 71 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.405333 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_p_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 75 -energy_damage = 17 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_laser1 -munition_hit_effect = li_laser_01_impact -const_effect = li_laser_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun01_mark03 -; !li_p_gun01_mark03_name -ids_name = 459103 -; !li_p_gun01_mark03_info -ids_info = 459104 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 0.16666666666666666 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.434667 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_p_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 154 -energy_damage = 29 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_photon1 -munition_hit_effect = li_plasma_02_impact -const_effect = li_photon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 100 -volume = 0.000100 - -[Gun] -nickname = li_p_gun02_mark01 -; !li_p_gun02_mark01_name -ids_name = 459105 -; !li_p_gun02_mark01_info -ids_info = 459106 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1405 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 167 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.696000 -flash_particle_name = li_laser_01_flash -flash_radius = 2 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_p_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 56 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_photon1 -munition_hit_effect = li_plasma_02_impact -const_effect = li_photon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 150 -volume = 0.000100 - -[Gun] -nickname = li_p_gun02_mark02 -; !li_p_gun02_mark02_name -ids_name = 459107 -; !li_p_gun02_mark02_info -ids_info = 459108 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1750 -explosion_resistance = 2.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 333 -refire_delay = 0.3333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.392000 -flash_particle_name = li_laser_01_flash -flash_radius = 2 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_p_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 28 -energy_damage = 1 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light01 -munition_hit_effect = mass_hit_light01 -const_effect = lsf_gun01_mark01_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = li_p_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 39 -energy_damage = 1 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light02 -munition_hit_effect = mass_hit_light02 -const_effect = lsf_gun01_mark02_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = li_p_gun03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 54 -energy_damage = 1 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light03 -munition_hit_effect = mass_hit_light03 -const_effect = lsf_gun01_mark03_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun03_mark01 -; !li_p_gun03_mark01_name -ids_name = 459109 -; !li_p_gun03_mark01_info -ids_info = 459110 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 21 -refire_delay = 0.08333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.323556 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun03_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = li_p_gun03_mark02 -; !li_p_gun03_mark02_name -ids_name = 459111 -; !li_p_gun03_mark02_info -ids_info = 459112 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 30 -refire_delay = 0.08333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 6.485333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun03_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = li_p_gun03_mark03 -; !li_p_gun03_mark03_name -ids_name = 459113 -; !li_p_gun03_mark03_info -ids_info = 459114 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 42 -refire_delay = 0.08333333333333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.647111 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_p_gun03_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = li_p_gun04_mark01_ammo -explosion_arch = li_p_gun04_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = li_p_gun04_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 -max_angular_velocity = 0 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 - -[Motor] -nickname = li_p_gun04_mark01_motor -lifetime = 1 -accel = 200 -delay = 0 - -[Explosion] -nickname = li_p_gun04_mark01_explosion -effect = li_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 1 -energy_damage = 1 -impulse = 500 - -[Gun] -nickname = li_p_gun04_mark01 -; !li_p_gun04_mark01_name -ids_name = 459441 -; !li_p_gun04_mark01_info -ids_info = 459442 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 -projectile_archetype = li_p_gun04_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 30 -energy_damage = 3 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = ci_laser_01_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark01 -; !me_gun01_mark01_name -ids_name = 459159 -; !me_gun01_mark01_info -ids_info = 459160 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 33 -refire_delay = 0.1 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.000889 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = me_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 35 -energy_damage = 3 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark02 -; !me_gun01_mark02_name -ids_name = 459161 -; !me_gun01_mark02_info -ids_info = 459162 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 38 -refire_delay = 0.1 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.750222 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = me_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 4 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser2 -munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark03 -; !me_gun01_mark03_name -ids_name = 459163 -; !me_gun01_mark03_info -ids_info = 459164 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 43 -refire_delay = 0.1 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 6.499556 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = me_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 45 -energy_damage = 5 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser3 -munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark04 -; !me_gun01_mark04_name -ids_name = 459165 -; !me_gun01_mark04_info -ids_info = 459166 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 50 -refire_delay = 0.1 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.248889 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = me_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 52 -energy_damage = 5 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark05 -; !me_gun01_mark05_name -ids_name = 459167 -; !me_gun01_mark05_info -ids_info = 459168 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 57 -refire_delay = 0.1 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 9.998222 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = me_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 59 -energy_damage = 6 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = ci_laser_04_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark06 -; !me_gun01_mark06_name -ids_name = 459169 -; !me_gun01_mark06_info -ids_info = 459170 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 66 -refire_delay = 0.1 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.747556 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = me_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = ss_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 146 -energy_damage = 21 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark01 -; !ss_gun01_mark01_name -ids_name = 459223 -; !ss_gun01_mark01_info -ids_info = 459224 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 150 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.672474 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ss_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = ss_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 167 -energy_damage = 24 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark02 -; !ss_gun01_mark02_name -ids_name = 459225 -; !ss_gun01_mark02_info -ids_info = 459226 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 -explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 172 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 7.008711 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ss_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = ss_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 191 -energy_damage = 27 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark03 -; !ss_gun01_mark03_name -ids_name = 459227 -; !ss_gun01_mark03_info -ids_info = 459228 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 198 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 9.344948 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ss_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = ss_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 218 -energy_damage = 31 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark04 -; !ss_gun01_mark04_name -ids_name = 459229 -; !ss_gun01_mark04_info -ids_info = 459230 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3800 -explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 227 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.681185 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ss_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = ss_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 249 -energy_damage = 35 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark05 -; !ss_gun01_mark05_name -ids_name = 459231 -; !ss_gun01_mark05_info -ids_info = 459232 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 261 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 14.017422 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ss_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = ss_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 285 -energy_damage = 40 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark06 -; !ss_gun01_mark06_name -ids_name = 459233 -; !ss_gun01_mark06_info -ids_info = 459234 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 300 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 16.353659 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = ss_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lsf_gun04_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 7400 -energy_damage = 3700 -one_shot_sound = fire_capship -munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Noshield -lifetime = 4 -force_gun_ori = false -mass = 200 -volume = 0.000100 - -[Munition] -nickname = bund_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 7400 -energy_damage = 3700 -one_shot_sound = fire_capship -munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Noshield -lifetime = 4 -force_gun_ori = false -mass = 200 -volume = 0.000100 - -[Gun] -nickname = lsf_gun04_mark01 -; !lsf_gun04_mark01_name -ids_name = 459451 -; !lsf_gun04_mark01_info -ids_info = 459452 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_10 -damage_per_fire = 0 -power_usage = 3700 -refire_delay = 4.000000 -muzzle_velocity = 200 -use_animation = Sc_fire -toughness = 19.222222 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lsf_gun04_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = bund_gun03_mark01 -; !bund_gun03_mark01_name -ids_name = 459173 -; !bund_gun03_mark01_info -ids_info = 459174 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 3700 -refire_delay = 4.000000 -muzzle_velocity = 200 -use_animation = Sc_fire -toughness = 19.222222 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = bund_gun03_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = nws_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 41 -energy_damage = 11 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 -munition_hit_effect = ci_laser_01_impact -const_effect = nws_gun_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark01 -; !nws_gun01_mark01_name -ids_name = 459235 -; !nws_gun01_mark01_info -ids_info = 459236 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 50 -refire_delay = 0.16666666666666666 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.128889 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nws_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = nws_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 47 -energy_damage = 12 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 -munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark02 -; !nws_gun01_mark02_name -ids_name = 459237 -; !nws_gun01_mark02_info -ids_info = 459238 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2096 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 57 -refire_delay = 0.16666666666666666 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.693333 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nws_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = nws_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 53 -energy_damage = 14 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 -munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_02_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark03 -; !nws_gun01_mark03_name -ids_name = 459239 -; !nws_gun01_mark03_info -ids_info = 459240 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 66 -refire_delay = 0.16666666666666666 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 6.257778 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nws_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = nws_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 61 -energy_damage = 16 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 -munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_02_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark04 -; !nws_gun01_mark04_name -ids_name = 459241 -; !nws_gun01_mark04_info -ids_info = 459242 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 76 -refire_delay = 0.16666666666666666 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 7.822222 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nws_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = nws_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 70 -energy_damage = 18 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 -munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark05 -; !nws_gun01_mark05_name -ids_name = 459243 -; !nws_gun01_mark05_info -ids_info = 459244 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 87 -refire_delay = 0.16666666666666666 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 9.386667 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nws_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = nws_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 80 -energy_damage = 21 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 -munition_hit_effect = ci_laser_04_impact -const_effect = nws_gun_03_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark06 -; !nws_gun01_mark06_name -ids_name = 459245 -; !nws_gun01_mark06_info -ids_info = 459246 -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 0.16666666666666666 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.951111 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = nws_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -; ======================================= -; Rheinland Blitzstrahl's for Version 5! -; ======================================= -; -; Blitz 1's -[Munition] -nickname = rh_n_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 44 -energy_damage = 3 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark01 -; !rh_n_gun01_mark01_name -ids_name = 459307 -; !rh_n_gun01_mark01_info -ids_info = 459308 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3500 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 43 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 4.192222 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Blitz 2's -[Munition] -nickname = rh_n_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 54 -energy_damage = 4 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon4 -munition_hit_effect = rh_tachyon_02_impact -const_effect = rh_tachyon_02_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark02 -; !rh_n_gun01_mark02_name -ids_name = 459309 -; !rh_n_gun01_mark02_info -ids_info = 459310 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 53 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.988889 -flash_particle_name = rh_tachyon_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Blitz 3's -[Munition] -nickname = rh_n_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 67 -energy_damage = 5 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon4 -munition_hit_effect = rh_tachyon_03_impact -const_effect = rh_tachyon_03_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark03 -; !rh_n_gun01_mark03_name -ids_name = 459311 -; !rh_n_gun01_mark03_info -ids_info = 459312 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 67 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.384444 -flash_particle_name = rh_tachyon_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; Blitz 4's -[Munition] -nickname = rh_n_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 83 -energy_damage = 6 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon5 -munition_hit_effect = rh_tachyon_04_impact -const_effect = rh_tachyon_04_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark04 -; !rh_n_gun01_mark04_name -ids_name = 459313 -; !rh_n_gun01_mark04_info -ids_info = 459314 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.75 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 83 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.378889 -flash_particle_name = rh_tachyon_04_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland Donnerschlag A's -; =========================== -[Munition] -nickname = rh_n_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 100 -energy_damage = 0 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_plasma3 -munition_hit_effect = rh_plasma_01_impact -const_effect = rh_plasma_01_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark01 -; !rh_n_gun02_mark01_name -ids_name = 459315 -; !rh_n_gun02_mark01_info -ids_info = 459316 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3500 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 85 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.085002 -flash_particle_name = rh_plasma_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Donnerschlag 2's -; =========================== -[Munition] -nickname = rh_n_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 125 -energy_damage = 0 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_plasma4 -munition_hit_effect = rh_plasma_02_impact -const_effect = rh_plasma_02_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark02 -; !rh_n_gun02_mark02_name -ids_name = 459317 -; !rh_n_gun02_mark02_info -ids_info = 459318 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 2.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 107 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 16.506005 -flash_particle_name = rh_plasma_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Donnerschlag 3's -; =========================== -[Munition] -nickname = rh_n_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 155 -energy_damage = 0 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_plasma4 -munition_hit_effect = rh_plasma_03_impact -const_effect = rh_plasma_03_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark03 -; !rh_n_gun02_mark03_name -ids_name = 459319 -; !rh_n_gun02_mark03_info -ids_info = 459320 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 2.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 133 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 25.263007 -flash_particle_name = rh_plasma_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Donnerschlag 4's -; =========================== -[Munition] -nickname = rh_n_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 192 -energy_damage = 0 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_plasma4 -munition_hit_effect = rh_plasma_03_impact -const_effect = rh_plasma_03_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark04 -; !rh_n_gun02_mark04_name -ids_name = 459321 -; !rh_n_gun02_mark04_info -ids_info = 459322 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 2.75 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 167 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 33.684010 -flash_particle_name = rh_plasma_04_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun02_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland PlazmaCannon 1 -; =========================== -[Munition] -nickname = rh_n_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 12 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_rh_laser -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_01_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark01 -; !rh_n_gun03_mark01_name -ids_name = 459323 -; !rh_n_gun03_mark01_info -ids_info = 459324 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 58 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.715000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun03_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland PlazmaCannon 2 -; =========================== -[Munition] -nickname = rh_n_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 58 -energy_damage = 14 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_rh_laser -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_01_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark02 -; !rh_n_gun03_mark02_name -ids_name = 459325 -; !rh_n_gun03_mark02_info -ids_info = 459326 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2900 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 67 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 7.143750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun03_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland PlazmaCannon 3 -; =========================== -[Munition] -nickname = rh_n_gun03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 66 -energy_damage = 16 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_rh_laser -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_02_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark03 -; !rh_n_gun03_mark03_name -ids_name = 459327 -; !rh_n_gun03_mark03_info -ids_info = 459328 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 77 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.572500 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun03_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland PlazmaCannon 4 -; =========================== -[Munition] -nickname = rh_n_gun03_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 76 -energy_damage = 18 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_rh_laser -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_02_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark04 -; !rh_n_gun03_mark04_name -ids_name = 459329 -; !rh_n_gun03_mark04_info -ids_info = 459330 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2700 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 88 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.001250 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun03_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland PlazmaCannon 5 -; =========================== -[Munition] -nickname = rh_n_gun03_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 87 -energy_damage = 21 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_rh_laser -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_03_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark05 -; !rh_n_gun03_mark05_name -ids_name = 459331 -; !rh_n_gun03_mark05_info -ids_info = 459332 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 102 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.430000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun03_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; =========================== -; Rheinland PlazmaCannon 6 -; =========================== -[Munition] -nickname = rh_n_gun03_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 99 -energy_damage = 24 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_rh_laser -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_03_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark06 -; !rh_n_gun03_mark06_name -ids_name = 459333 -; !rh_n_gun03_mark06_info -ids_info = 459334 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 117 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 12.858750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun03_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_n_gun04_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3 -energy_damage = 319 -weapon_type = Rh_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = sp_destabilizer_02_impact -const_effect = sp_destabilizer_02_proj -lifetime = 1.1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun04_mark01 -; !rh_n_gun04_mark01_name -ids_name = 459465 -; !rh_n_gun04_mark01_info -ids_info = 459466 -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 267 -refire_delay = 0.3333333333333333 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 18.543667 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun04_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Motor] -nickname = rh_n_gun05_mark01_motor -lifetime = 1.0 -accel = 200 -delay = 0 - -[Explosion] -nickname = rh_n_gun05_mark01_explosion -effect = explosion_rh_n_gun05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2000 -energy_damage = 2000 -impulse = 0 - -[Munition] -nickname = rh_n_gun05_mark01_ammo -explosion_arch = rh_n_gun05_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 1000000 -one_shot_sound = fire_li_n_gun05 -detonation_dist = 8 -lifetime = 4 -Motor = rh_n_gun05_mark01_motor -force_gun_ori = false -const_effect = rh_flakcannon01_proj -weapon_type = W_Noshield -HP_trail_parent = HPExhaust -seeker = DUMB -seeker_range = 1500 -max_angular_velocity = 0.000000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 100 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun05_mark01 -; !rh_n_gun05_mark01_name -ids_name = 459445 -; !rh_n_gun05_mark01_info -ids_info = 459446 -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 5600 -explosion_resistance = 2.0 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 2039 -refire_delay = 3.000000 -muzzle_velocity = 250 -toughness = 47.381333 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun05_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -; ============================= -; Mt-KI/1 Sturmgeschutz AMMO -; ============================= -[Munition] -nickname = rh_n_gun06_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_01_proj -lifetime = 0.76 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark01 -; !rh_n_gun06_mark01_name -ids_name = 459469 -; !rh_n_gun06_mark01_info -ids_info = 459470 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.16666666666666666 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.715000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun06_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_n_gun06_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_01_proj -lifetime = 0.76 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark02 -; !rh_n_gun06_mark02_name -ids_name = 459471 -; !rh_n_gun06_mark02_info -ids_info = 459472 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2900 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.14285714285714285 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 7.143750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun06_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_n_gun06_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_02_proj -lifetime = 0.76 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark03 -; !rh_n_gun06_mark03_name -ids_name = 459473 -; !rh_n_gun06_mark03_info -ids_info = 459474 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.125 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.572500 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun06_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_n_gun06_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_02_proj -lifetime = 0.76 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark04 -; !rh_n_gun06_mark04_name -ids_name = 459475 -; !rh_n_gun06_mark04_info -ids_info = 459476 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2700 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.1111111111111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.001250 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun06_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_n_gun06_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_03_proj -lifetime = 0.76 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark05 -; !rh_n_gun06_mark05_name -ids_name = 459477 -; !rh_n_gun06_mark05_info -ids_info = 459478 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.1 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.430000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun06_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_n_gun06_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_03_proj -lifetime = 0.76 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark06 -; !rh_n_gun06_mark06_name -ids_name = 459479 -; !rh_n_gun06_mark06_info -ids_info = 459480 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.08333333333333333 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 12.858750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun06_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Motor] -nickname = rh_n_msl01_mk01_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = rh_n_msl01_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 -energy_damage = 125 -impulse = 2500 - -[Gun] -nickname = rh_n_msl01_mk01 -; !rh_n_msl01_mk01_name -ids_name = 459393 -; !rh_n_msl01_mk01_info -ids_info = 459394 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 50.000000 -toughness = 2.400000 -projectile_archetype = rh_n_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl01_mk02_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = rh_n_msl01_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = rh_n_msl01_mk02 -; !rh_n_msl01_mk02_name -ids_name = 459397 -; !rh_n_msl01_mk02_info -ids_info = 459398 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 50 -toughness = 2.400000 -projectile_archetype = rh_n_msl01_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl02_mk01_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = rh_n_msl02_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 200 -impulse = 4000 - -[Gun] -nickname = rh_n_msl02_mk01 -; !rh_n_msl02_mk01_name -ids_name = 459401 -; !rh_n_msl02_mk01_info -ids_info = 459402 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50.000000 -toughness = 4.800000 -projectile_archetype = rh_n_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl02_mk02_motor -lifetime = 3 -accel = 50.000000 -delay = 0 - -[Explosion] -nickname = rh_n_msl02_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 0 -impulse = 4000 - -[Gun] -nickname = rh_n_msl02_mk02 -; !rh_n_msl02_mk02_name -ids_name = 459405 -; !rh_n_msl02_mk02_info -ids_info = 459406 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50 -toughness = 4.800000 -projectile_archetype = rh_n_msl02_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl03_mk01_motor -lifetime = 5 -accel = 20.000000 -delay = 2 - -[Explosion] -nickname = rh_n_msl03_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 10000 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = rh_n_msl03_mk01 -; !rh_n_msl03_mk01_name -ids_name = 459409 -; !rh_n_msl03_mk01_info -ids_info = 459410 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 -projectile_archetype = rh_n_msl03_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl03_mk02_motor -lifetime = 5 -accel = 20.000000 -delay = 2 - -[Explosion] -nickname = rh_n_msl03_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 10000 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = rh_n_msl03_mk02 -; !rh_n_msl03_mk02_name -ids_name = 459413 -; !rh_n_msl03_mk02_info -ids_info = 459414 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 -projectile_archetype = rh_n_msl03_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl04_mk01_motor -lifetime = 6 -accel = 75.000000 -delay = 1 - -[Explosion] -nickname = rh_n_msl04_mk01_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2000 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = rh_n_msl04_mk01 -; !rh_n_msl04_mk01_name -ids_name = 459417 -; !rh_n_msl04_mk01_info -ids_info = 459418 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 7500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 50.000000 -toughness = 10.800000 -projectile_archetype = rh_n_msl04_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_n_msl05_mk01_motor -lifetime = 10 -accel = 15.000000 -delay = 3 - -[Explosion] -nickname = rh_n_msl05_mk01_explosion -effect = explosion_rh_n_msl05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 30000 -energy_damage = 0 -impulse = 50000 - -[Gun] -nickname = rh_n_msl05_mk01 -; !rh_n_msl05_mk01_name -ids_name = 459457 -; !rh_n_msl05_mk01_info -ids_info = 459458 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 8000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 6 -muzzle_velocity = 50.000000 -toughness = 18.800000 -projectile_archetype = rh_n_msl05_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_cruise_disruptor_motor -lifetime = 2.000000 -accel = 350.000000 -delay = 0 - -[Explosion] -nickname = rh_cruise_disruptor_explosion -effect = rh_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 200 -hull_damage = 1 -energy_damage = 150 -impulse = 0 - -[Gun] -nickname = rh_cruise_disruptor -; !rh_cruise_disruptor_name -ids_name = 459449 -; !rh_cruise_disruptor_info -ids_info = 459450 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = rh_cruise_disruptor_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 34 -energy_damage = 10 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark01 -; !rh_m_gun01_mark01_name -ids_name = 459335 -; !rh_m_gun01_mark01_info -ids_info = 459336 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 44 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.116444 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_m_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 38 -energy_damage = 11 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser1 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark02 -; !rh_m_gun01_mark02_name -ids_name = 459337 -; !rh_m_gun01_mark02_info -ids_info = 459338 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 50 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.945778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_m_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 44 -energy_damage = 13 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser2 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark03 -; !rh_m_gun01_mark03_name -ids_name = 459339 -; !rh_m_gun01_mark03_info -ids_info = 459340 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 58 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 6.775111 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_m_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 50 -energy_damage = 15 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser3 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark04 -; !rh_m_gun01_mark04_name -ids_name = 459341 -; !rh_m_gun01_mark04_info -ids_info = 459342 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 66 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.604444 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_m_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 57 -energy_damage = 17 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark05 -; !rh_m_gun01_mark05_name -ids_name = 459343 -; !rh_m_gun01_mark05_info -ids_info = 459344 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 76 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.433778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_m_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 66 -energy_damage = 19 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser4 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark06 -; !rh_m_gun01_mark06_name -ids_name = 459345 -; !rh_m_gun01_mark06_info -ids_info = 459346 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 88 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 12.263111 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_m_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; ================= -; Seawasp Weapons -; ================= -[Munition] -nickname = khc_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 79 -energy_damage = 7 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark01 -; !khc_gun01_mark01_name -ids_name = 459347 -; !khc_gun01_mark01_info -ids_info = 459348 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 81 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.805215 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = khc_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = khc_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 8 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark02 -; !khc_gun01_mark02_name -ids_name = 459349 -; !khc_gun01_mark02_info -ids_info = 459350 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 -explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 93 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 7.207822 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = khc_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = khc_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 103 -energy_damage = 9 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark03 -; !khc_gun01_mark03_name -ids_name = 459351 -; !khc_gun01_mark03_info -ids_info = 459352 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 107 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 9.610430 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = khc_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = khc_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 118 -energy_damage = 10 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 -munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark04 -; !khc_gun01_mark04_name -ids_name = 459353 -; !khc_gun01_mark04_info -ids_info = 459354 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 123 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 12.013037 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = khc_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = khc_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 135 -energy_damage = 12 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark05 -; !khc_gun01_mark05_name -ids_name = 459355 -; !khc_gun01_mark05_info -ids_info = 459356 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 141 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 14.415644 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = khc_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = khc_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 154 -energy_damage = 14 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon3 -munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark06 -; !khc_gun01_mark06_name -ids_name = 459357 -; !khc_gun01_mark06_info -ids_info = 459358 -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 163 -refire_delay = 0.125 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 16.818252 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = khc_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rs_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 84 -energy_damage = 10 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark01 -; !rs_gun01_mark01_name -ids_name = 459359 -; !rs_gun01_mark01_info -ids_info = 459360 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 96 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.217778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rs_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rs_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 95 -energy_damage = 11 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark02 -; !rs_gun01_mark02_name -ids_name = 459361 -; !rs_gun01_mark02_info -ids_info = 459362 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 -explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 110 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.826667 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rs_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rs_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 109 -energy_damage = 13 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark03 -; !rs_gun01_mark03_name -ids_name = 459363 -; !rs_gun01_mark03_info -ids_info = 459364 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 127 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 6.435556 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rs_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rs_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 125 -energy_damage = 15 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark04 -; !rs_gun01_mark04_name -ids_name = 459365 -; !rs_gun01_mark04_info -ids_info = 459366 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 146 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.044444 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rs_gun01_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rs_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 143 -energy_damage = 17 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark05 -; !rs_gun01_mark05_name -ids_name = 459367 -; !rs_gun01_mark05_info -ids_info = 459368 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 168 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 9.653333 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rs_gun01_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rs_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 164 -energy_damage = 19 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun -munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 0.9 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark06 -; !rs_gun01_mark06_name -ids_name = 459369 -; !rs_gun01_mark06_info -ids_info = 459370 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 193 -refire_delay = 0.25 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.262222 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rs_gun01_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_p_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 45 -energy_damage = 10 -weapon_type = Rh_Photon01 -one_shot_sound = fire_neutron1 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun01_mark01 -; !rh_p_gun01_mark01_name -ids_name = 459421 -; !rh_p_gun01_mark01_info -ids_info = 459422 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 800 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 58 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 6.112000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_p_gun01_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_p_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 63 -energy_damage = 14 -weapon_type = Rh_Photon01 -one_shot_sound = fire_neutron1 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun01_mark02 -; !rh_p_gun01_mark02_name -ids_name = 459423 -; !rh_p_gun01_mark02_info -ids_info = 459424 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1096 -explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 83 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 8.320000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_p_gun01_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_p_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88 -energy_damage = 20 -weapon_type = Rh_Photon01 -one_shot_sound = fire_neutron1 -munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun01_mark03 -; !rh_p_gun01_mark03_name -ids_name = 459425 -; !rh_p_gun01_mark03_info -ids_info = 459426 -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 117 -refire_delay = 0.16666666666666666 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 11.674667 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_p_gun01_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_p_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 46 -energy_damage = 7 -weapon_type = Rh_Photon01 -one_shot_sound = fire_tachyon5 -munition_hit_effect = rh_tachyon_01_impact -const_effect = sp_annihilator_02_proj -lifetime = 1 -force_gun_ori = false -mass = 100 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun02_mark01 -; !rh_p_gun02_mark01_name -ids_name = 459427 -; !rh_p_gun02_mark01_info -ids_info = 459428 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1405 -explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 50 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 5.589333 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_p_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_p_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 14 -weapon_type = Rh_Photon01 -one_shot_sound = fire_tachyon5 -munition_hit_effect = rh_tachyon_01_impact -const_effect = sp_annihilator_02_proj -lifetime = 1 -force_gun_ori = false -mass = 150 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun02_mark02 -; !rh_p_gun02_mark02_name -ids_name = 459429 -; !rh_p_gun02_mark02_info -ids_info = 459430 -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1750 -explosion_resistance = 2.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 0.08333333333333333 -muzzle_velocity = 850 -use_animation = Sc_fire -toughness = 11.520000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash -projectile_archetype = rh_p_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_p_gun03_mark01_ammo -explosion_arch = rh_p_gun03_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = rh_p_gun03_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 -max_angular_velocity = 0 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 - -[Motor] -nickname = rh_p_gun03_mark01_motor -lifetime = 1 -accel = 200 -delay = 0 - -[Explosion] -nickname = rh_p_gun03_mark01_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 -energy_damage = 50 -impulse = 500 - -[Gun] -nickname = rh_p_gun03_mark01 -; !rh_p_gun03_mark01_name -ids_name = 459443 -; !rh_p_gun03_mark01_info -ids_info = 459444 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 -projectile_archetype = rh_p_gun03_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = admin_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = -1 -energy_damage = -1 -one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 100 -volume = 0.000100 - -[Gun] -nickname = admin_gun01 -; !admin_gun01_name -ids_name = 263525 -; !admin_gun01_info -ids_info = 264525 -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 50000000 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.100000 -muzzle_velocity = 1500 -toughness = 1.000000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = admin_gun01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 180 -destructible = false -lootable = false -LODranges = 0, 20 - -; Furious' Non-lethal weapon pack -; ============== -; Liberty Police -; Shockwave gun -[Munition] -nickname = li_p_gun05_mark01_ammo -explosion_arch = li_p_gun05_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = li_p_gun04_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 -max_angular_velocity = 0 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 - -[Explosion] -nickname = li_p_gun05_mark01_explosion -effect = li_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 -energy_damage = 50 -impulse = 20000 - -[Gun] -nickname = li_p_gun05_mark01 -; !li_p_gun05_mark01_name -ids_name = 459507 -; !li_p_gun05_mark01_info -ids_info = 459508 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 -projectile_archetype = li_p_gun05_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; == Shockwave -[Motor] -nickname = li_p_msl02_mk01_motor -lifetime = 2.000000 -accel = 200.000000 -delay = 0 - -[Explosion] -nickname = li_p_msl02_mk01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 0 -energy_damage = 2500 -impulse = 25000 - -[Gun] -nickname = li_p_msl02_mk01 -; !li_p_msl01_mk01_name -ids_name = 459499 -; !li_p_msl01_mk01_info -ids_info = 459500 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 250 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = li_p_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; === Faraday Missile -[Munition] -nickname = li_p_msl02_mk01_ammo -; !li_p_msl01_mk01_ammo_name -ids_name = 459501 -; !li_p_msl01_mk01_ammo_info -ids_info = 459502 -explosion_arch = li_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 4 -lifetime = 12.00000 -Motor = li_p_msl02_mk01_motor -force_gun_ori = true -const_effect = li_missile01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 75 -max_angular_velocity = 2.500000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.75000000 - -; === Faraday -[Explosion] -nickname = li_p_msl03_mk01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 -energy_damage = 50 -impulse = 0 - -[Gun] -nickname = li_p_msl03_mk01 -; !li_cruise_disruptor_name -ids_name = 459503 -; !li_cruise_disruptor_info -ids_info = 459504 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = li_p_msl03_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = li_p_msl03_mk01_ammo -; !li_cruise_disruptor_ammo_name -ids_name = 459505 -; !li_cruise_disruptor_ammo_info -ids_info = 459506 -explosion_arch = li_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 16 -lifetime = 10.00000 -Motor = li_p_msl03_mk01_motor -force_gun_ori = true -const_effect = li_missile01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 75 -max_angular_velocity = 3.00000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.7500000 - -; ===================== -; Rheinland Police -; == Donnerschock cannon -[Munition] -nickname = rh_p_gun04_mark01_ammo -explosion_arch = rh_p_gun04_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = rh_p_gun03_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 -max_angular_velocity = 0 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 - -[Explosion] -nickname = rh_p_gun04_mark01_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 -energy_damage = 50 -impulse = 20000 - -[Gun] -nickname = rh_p_gun04_mark01 -; !rh_p_gun04_mark01_name -ids_name = 459497 -; !rh_p_gun04_mark01_info -ids_info = 459498 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 -projectile_archetype = rh_p_gun04_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -; === Brehmstrahlung -; [Motor] -; nickname = rh_p_msl01_mk01_motor -; lifetime = 1.6000000 -; accel = 250.000000 -; delay = 0 - -; [Motor] -; nickname = rh_p_msl01_mk02_motor -; lifetime = 2.500000 -; accel = 160.000000 -; delay = 0 - -; [Explosion] -; nickname = rh_p_msl01_mk01_explosion -; effect = rh_empmissile_impact -; lifetime = 0.000000, 0.000000 -; process = disappear -; strength = 100 -; radius = 50 -; hull_damage = 1 -; energy_damage = 3000 -; impulse = 0 - -; [Explosion] -; nickname = rh_p_msl01_mk02_explosion -; effect = rh_empmissile_impact -; lifetime = 0.000000, 0.000000 -; process = disappear -; strength = 100 -; radius = 75 -; hull_damage = 1 -; energy_damage = 5000 -; impulse = 0 - -; [Gun] -; nickname = rh_p_msl01_mk01 -; ; !rh_p_msl01_mk01_name -; ids_name = 459481 -; ; !rh_p_msl01_mk01_info -; ids_info = 459482 -; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 1500 -; explosion_resistance = 0.750000 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 0.000000 -; mass = 10 -; hp_gun_type = hp_turret_special_6 -; damage_per_fire = 0 -; power_usage = 200 -; refire_delay = 1 -; muzzle_velocity = 100 -; toughness = 2.400000 -; projectile_archetype = rh_p_msl01_mk01_ammo -; dry_fire_sound = fire_dry -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 90 -; lootable = true -; LODranges = 0, 20, 60, 100 - -; [Gun] -; nickname = rh_p_msl01_mk02 -; ; !rh_p_msl01_mk02_name -; ids_name = 459485 -; ; !rh_p_msl01_mk02_info -; ids_info = 459486 -; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -; material_library = equipment\models\li_equip.mat -; HP_child = HPConnect -; hit_pts = 1250 -; explosion_resistance = 0.750000 -; debris_type = debris_normal -; parent_impulse = 20 -; child_impulse = 80 -; volume = 0.000000 -; mass = 10 -; hp_gun_type = hp_turret_special_6 -; damage_per_fire = 0 -; power_usage = 350 -; refire_delay = 1 -; muzzle_velocity = 100 -; toughness = 2.400000 -; projectile_archetype = rh_p_msl01_mk02_ammo -; dry_fire_sound = fire_dry -; separation_explosion = sever_debris -; auto_turret = false -; turn_rate = 90 -; lootable = true -; LODranges = 0, 20, 60, 100 - -; [Munition] -; nickname = rh_p_msl01_mk01_ammo -; ; !rh_p_msl01_mk01_ammo_name -; ids_name = 459483 -; ; !rh_p_msl01_mk01_ammo_info -; ids_info = 459484 -; explosion_arch = rh_p_msl01_mk01_explosion -; lootable = false -; hp_type = hp_gun -; requires_ammo = true -; hit_pts = 2 -; one_shot_sound = fire_missile_emp -; detonation_dist = 4 -; lifetime = 8.00000 -; Motor = rh_p_msl01_mk01_motor -; force_gun_ori = true -; const_effect = rh_missile02_drive -; HP_trail_parent = HPExhaust -; seeker = LOCK -; time_to_lock = 0 -; seeker_range = 1000 -; seeker_fov_deg = 45 -; max_angular_velocity = 3.00000 -; cruise_disruptor = false -; DA_archetype = equipment\models\weapons\li_rad_missile.3db -; material_library = equipment\models\li_equip.mat -; units_per_container = 25 -; mass = 10 -; volume = 0.75000000 - -; [Munition] -; nickname = rh_p_msl01_mk02_ammo -; ; !li_cruise_disruptor_ammo_name -; ids_name = 459487 -; ; !li_cruise_disruptor_ammo_info -; ids_info = 459488 -; explosion_arch = rh_p_msl01_mk02_explosion -; lootable = false -; hp_type = hp_gun -; requires_ammo = true -; hit_pts = 2 -; one_shot_sound = fire_missile_emp -; detonation_dist = 12 -; lifetime = 10.00000 -; Motor = rh_p_msl01_mk02_motor -; force_gun_ori = true -; const_effect = rh_missile02_drive -; HP_trail_parent = HPExhaust -; seeker = LOCK -; time_to_lock = 0 -; seeker_range = 1000 -; seeker_fov_deg = 45 -; max_angular_velocity = 2.500000 -; cruise_disruptor = false -; DA_archetype = equipment\models\weapons\li_rad_missile.3db -; material_library = equipment\models\li_equip.mat -; units_per_container = 25 -; mass = 10 -; volume = 1.00000 - -; ---- Donnerschock Missile -[Explosion] -nickname = rh_p_msl02_mk01_explosion -effect = rh_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 1 -energy_damage = 25 -impulse = 25000 - -[Gun] -nickname = rh_p_msl02_mk01 -; !li_cruise_disruptor_name -ids_name = 459493 -; !li_cruise_disruptor_info -ids_info = 459494 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 1 -muzzle_velocity = 200 -toughness = 2.400000 -projectile_archetype = rh_p_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = rh_p_msl02_mk01_motor -lifetime = 2.0000 -accel = 200.000000 -delay = 0.0 - -[Munition] -nickname = rh_p_msl02_mk01_ammo -; !li_cruise_disruptor_ammo_name -ids_name = 459495 -; !li_cruise_disruptor_ammo_info -ids_info = 459496 -explosion_arch = rh_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 16 -lifetime = 8.00000 -Motor = rh_p_msl02_mk01_motor -force_gun_ori = true -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 35 -max_angular_velocity = 3.000000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.500000 - -; --- Graviton -[Motor] -nickname = rh_p_msl03_mk01_motor -lifetime = 2.5000000 -accel = 280.000000 -delay = 0 - -[Explosion] -nickname = rh_p_msl03_mk01_explosion -effect = rh_cruise_disruptor_explosion -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 1 -energy_damage = 25 -impulse = 0 - -[Gun] -nickname = rh_p_msl03_mk01 -; !rh_p_msl03_mk01_name -ids_name = 459489 -; !rh_p_msl03_mk01_info -ids_info = 459490 -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_9 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = rh_p_msl03_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_p_msl03_mk01_ammo -; !li_cruise_disruptor_ammo_name -ids_name = 459491 -; !li_cruise_disruptor_ammo_info -ids_info = 459492 -explosion_arch = rh_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 16 -lifetime = 6.00000 -Motor = rh_p_msl03_mk01_motor -force_gun_ori = true -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 4000 -seeker_fov_deg = 35 -max_angular_velocity = 1.50000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 1.00000 - +; Modified 7/23/2004 11:12:08 PM by FLIDMap +; Modified 7/19/2004 11:28:37 PM by FLIDMap +[LootCrate] +nickname = ammo_crate +DA_archetype = Equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 50, 150 +hit_pts = 25 +mass = 10 +explosion_arch = debris_normal + +[Motor] +nickname = missile01_mark01_rtc_motor +lifetime = 1.250000 +accel = 106.666702 +delay = 0 + +[Explosion] +nickname = missile01_mark01_rtc_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 489 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark01_rtc_ammo +explosion_arch = missile01_mark01_rtc_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 6.250000 +Motor = missile01_mark01_rtc_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +; !missile01_mark01_rtc_ammo_name +ids_name = 265146 +; !missile01_mark01_rtc_ammo_info +ids_info = 266146 +mass = 1 +volume = 0.000000 + +[Gun] +nickname = missile01_mark01_rtc +; !missile01_mark01_rtc_name +ids_name = 263146 +; !missile01_mark01_rtc_info +ids_info = 264146 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = missile01_mark01_rtc_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = cruise_disruptor01_mark01_ammo +explosion_arch = cruise_disruptor01_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 12.500000 +lifetime = 5.462500 +Motor = cruise_disruptor01_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 3000 +seeker_fov_deg = 180 +max_angular_velocity = 7.500000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +; !cruise_disruptor01_mark01_ammo_name +ids_name = 265161 +; !cruise_disruptor01_mark01_ammo_info +ids_info = 266161 +mass = 1 +volume = 0.010000 + +[Munition] +nickname = cruise_disruptor01_mark02_ammo +explosion_arch = cruise_disruptor01_mark02_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 12.500000 +lifetime = 5.687500 +Motor = cruise_disruptor01_mark02_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 4000 +seeker_fov_deg = 180 +max_angular_velocity = 8.500000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +; !cruise_disruptor01_mark02_ammo_name +ids_name = 265162 +; !cruise_disruptor01_mark02_ammo_info +ids_info = 266162 +mass = 1 +volume = 0.010000 + +[Motor] +nickname = cruise_disruptor01_mark01_motor +lifetime = 2.500000 +accel = 250 +delay = 0.5 + +[Explosion] +nickname = cruise_disruptor01_mark01_explosion +effect = ku_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 1 +energy_damage = 19 +impulse = 0 + +[Gun] +nickname = cruise_disruptor01_mark01 +ids_name = 0 +; !cruise_disruptor01_mark01_info +ids_info = 264161 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 0 +toughness = 10.000000 +projectile_archetype = cruise_disruptor01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = cruise_disruptor01_mark02_motor +lifetime = 2.500000 +accel = 250 +delay = 1 + +[Explosion] +nickname = cruise_disruptor01_mark02_explosion +effect = ku_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 200 +hull_damage = 1 +energy_damage = 39 +impulse = 0 + +[Gun] +nickname = cruise_disruptor01_mark02 +; 263162 +ids_name = 0 +; !cruise_disruptor01_mark02_info +ids_info = 264162 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 8430 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 0 +toughness = 1.600000 +projectile_archetype = cruise_disruptor01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = torpedo01_mark01_motor +lifetime = 7.500000 +accel = 4.444400 +delay = 0 + +[Explosion] +nickname = torpedo01_mark01_explosion +effect = li_torpedo01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 25 +hull_damage = 2424 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = torpedo01_mark01_ammo +explosion_arch = torpedo01_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 1 +hp_type = hp_torpedo +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_torpedo +detonation_dist = 6.250000 +lifetime = 37.500000 +Motor = torpedo01_mark01_motor +force_gun_ori = false +const_effect = li_torpedo01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 0.580670 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +; !torpedo01_mark01_ammo_name +ids_name = 265163 +; !torpedo01_mark01_ammo_info +ids_info = 266163 +mass = 1 +volume = 0.000000 + +[Gun] +nickname = torpedo01_mark01 +; !torpedo01_mark01_name +ids_name = 263163 +; !torpedo01_mark01_info +ids_info = 264163 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_torpedo_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 16.700001 +toughness = 12.100000 +projectile_archetype = torpedo01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = torpedo01_mark02_motor +lifetime = 11.250000 +accel = 3.555600 +delay = 0 + +[Explosion] +nickname = torpedo01_mark02_explosion +effect = ku_torpedo01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 25 +hull_damage = 11736 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = torpedo01_mark02_ammo +explosion_arch = torpedo01_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 1 +hp_type = hp_torpedo +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_torpedo +detonation_dist = 6.250000 +lifetime = 56.250000 +Motor = torpedo01_mark02_motor +force_gun_ori = false +const_effect = ku_torpedo01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2700 +seeker_fov_deg = 35 +max_angular_velocity = 0.580670 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +; !torpedo01_mark02_ammo_name +ids_name = 265164 +; !torpedo01_mark02_ammo_info +ids_info = 266164 +mass = 1 +volume = 0.000000 + +[Gun] +nickname = torpedo01_mark02 +; !torpedo01_mark02_name +ids_name = 263164 +; !torpedo01_mark02_info +ids_info = 264164 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_torpedo_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 20 +toughness = 58.700001 +projectile_archetype = torpedo01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine01_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 50 +hull_damage = 1200 +energy_damage = 0 +impulse = 12000 + +[MineDropper] +nickname = mine01_mark01 +; !mine01_mark01_name +ids_name = 459373 +; !mine01_mark01_info +ids_info = 459374 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 40 +toughness = 10.000000 +projectile_archetype = mine01_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine01_mark02_explosion +effect = br_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 50 +hull_damage = 2400 +energy_damage = 0 +impulse = 24000 + +[MineDropper] +nickname = mine01_mark02 +; !mine01_mark02_name +ids_name = 459377 +; !mine01_mark02_info +ids_info = 459378 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.000000 +projectile_archetype = mine01_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine01_mark03_explosion +effect = ku_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 48 +hull_damage = 1 +energy_damage = 4800 +impulse = 1000 + +[MineDropper] +nickname = mine01_mark03 +; !mine01_mark03_name +ids_name = 459381 +; !mine01_mark03_info +ids_info = 459382 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 40 +toughness = 2.000000 +projectile_archetype = mine01_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine01_mark04_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 960 +energy_damage = 0 +impulse = 9600 + +[MineDropper] +nickname = mine01_mark04 +; !mine01_mark04_name +ids_name = 459385 +; !mine01_mark04_info +ids_info = 459386 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.5 +muzzle_velocity = 20 +toughness = 10.000000 +projectile_archetype = mine01_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine01_mark05_explosion +effect = pi_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1280 +energy_damage = 0 +impulse = 12800 + +[MineDropper] +nickname = mine01_mark05 +; !mine01_mark05_name +ids_name = 459389 +; !mine01_mark05_info +ids_info = 459390 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1200 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.5 +muzzle_velocity = 20 +toughness = 2.000000 +projectile_archetype = mine01_mark05_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine02_mark01_explosion +effect = li_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 48 +hull_damage = 5 +energy_damage = 200 +impulse = 30000 + +[Mine] +nickname = mine02_mark01_ammo +explosion_arch = mine02_mark01_explosion +; loot_appearance = ammo_crate +; units_per_container = 10 +requires_ammo = true +hit_pts = 10 +one_shot_sound = fire_mine_tracking +detonation_dist = 16 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark01_ammo_name +ids_name = 265170 +; !mine02_mark01_ammo_info +ids_info = 266170 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.500000 +seek_dist = 400 +top_speed = 90 +acceleration = 200 +const_effect = li_mine02 +lootable = false + +[MineDropper] +nickname = mine02_mark01 +; !mine02_mark01_name +ids_name = 263170 +; !mine02_mark01_info +ids_info = 264170 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.000000 +projectile_archetype = mine02_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = false +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine02_mark02_explosion +effect = li_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 48 +hull_damage = 5 +energy_damage = 1000 +impulse = 30000 + +[Mine] +nickname = mine02_mark02_ammo +explosion_arch = mine02_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark02_ammo_name +ids_name = 265171 +; !mine02_mark02_ammo_info +ids_info = 266171 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 90 +acceleration = 200 +const_effect = br_mine02 + +[MineDropper] +nickname = mine02_mark02 +; !mine02_mark02_name +ids_name = 263171 +; !mine02_mark02_info +ids_info = 264171 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 6.300000 +projectile_archetype = mine02_mark02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine02_mark03_explosion +effect = ku_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1054 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark03_ammo +explosion_arch = mine02_mark03_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark03_ammo_name +ids_name = 265172 +; !mine02_mark03_ammo_info +ids_info = 266172 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = ku_mine02 + +[MineDropper] +nickname = mine02_mark03 +; !mine02_mark03_name +ids_name = 263172 +; !mine02_mark03_info +ids_info = 264172 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.500000 +projectile_archetype = mine02_mark03_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine02_mark04_explosion +effect = rh_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2120 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark04_ammo +explosion_arch = mine02_mark04_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark04_ammo_name +ids_name = 265173 +; !mine02_mark04_ammo_info +ids_info = 266173 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = rh_mine02 + +[MineDropper] +nickname = mine02_mark04 +; !mine02_mark04_name +ids_name = 263173 +; !mine02_mark04_info +ids_info = 264173 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 21.200001 +projectile_archetype = mine02_mark04_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Explosion] +nickname = mine02_mark05_explosion +effect = pi_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3912 +energy_damage = 0 +impulse = 0 + +[Mine] +nickname = mine02_mark05_ammo +explosion_arch = mine02_mark05_explosion +loot_appearance = ammo_crate +units_per_container = 10 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark05_ammo_name +ids_name = 265174 +; !mine02_mark05_ammo_info +ids_info = 266174 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = pi_mine02 + +[MineDropper] +nickname = mine02_mark05 +; !mine02_mark05_name +ids_name = 263174 +; !mine02_mark05_info +ids_info = 264174 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 39.099998 +projectile_archetype = mine02_mark05_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = li_cruiser_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 180 +energy_damage = 30 +one_shot_sound = fire_mass_light03 +munition_hit_effect = mass_hit_light01 +const_effect = lsf_gun01_mark01_proj +weapon_type = Li_Mass +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret01 +; !li_cruiser_turret01_name +ids_name = 263376 +; !li_cruiser_turret01_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 100800 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.062500 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 350 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = li_cruiser_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 420 +energy_damage = 110 +one_shot_sound = fire_capship +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret02 +; !li_cruiser_turret02_name +ids_name = 263376 +; !li_cruiser_turret02_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 102800 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +hp_gun_type = hp_gun_special_4 +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 295 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 43.010370 +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 350 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = li_cruiser_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22100 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 6.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret03 +; !li_cruiser_turret03_name +ids_name = 263376 +; !li_cruiser_turret03_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 24400 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +hp_gun_type = hp_turret_special_10 +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 3110 +refire_delay = 1.00 +muzzle_velocity = 250 +toughness = 212.800000 +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 15 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 350 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = li_cruiser_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2048 +energy_damage = 204 +one_shot_sound = fire_capship +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_01_proj +weapon_type = W_Li_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret04 +; !li_cruiser_turret04_name +ids_name = 263376 +; !li_cruiser_turret04_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 102800 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 295 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 43.010370 +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 350 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = li_cruiser_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8192 +energy_damage = 360 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = li_capgun_01_impact +const_effect = li_cruiser_maingun +weapon_type = W_Li_Capship +lifetime = 4 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_forward_gun01 +; !li_cruiser_forward_gun01_name +ids_name = 263377 +; !li_cruiser_forward_gun01_info +ids_info = 264377 +DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 92860 +explosion_resistance = 0.250000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3.000000 +muzzle_velocity = 500 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 0 +lootable = false +LODranges = 0, 10 + +[Motor] +nickname = li_cruiser_missile_turret01_motor +lifetime = 4 +accel = 100 +delay = 0 + +[Explosion] +nickname = li_cruiser_missile_turret01_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2000 +energy_damage = 1000 +impulse = 30000 + +[Munition] +nickname = li_cruiser_missile_turret01_ammo +explosion_arch = li_cruiser_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 10 +Motor = li_cruiser_missile_turret01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2250 +seeker_fov_deg = 100 +max_angular_velocity = 2.750000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_missile_turret01 +; !li_cruiser_missile_turret01_name +ids_name = 263378 +; !li_cruiser_missile_turret01_info +ids_info = 264378 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 94800 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4.000000 +muzzle_velocity = 100 +toughness = 10.000000 +light_anim = l_gun01_flash +projectile_archetype = li_cruiser_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = li_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret01 +; !li_battleship_turret01_name +ids_name = 263379 +; !li_battleship_turret01_info +ids_info = 264379 +DA_archetype = equipment\models\turret\li_turret01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 82800 +explosion_resistance = 0.500000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 1000 + +[Munition] +nickname = li_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1500 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret02 +; !li_battleship_turret02_name +ids_name = 263380 +; !li_battleship_turret02_info +ids_info = 264380 +DA_archetype = equipment\models\turret\li_turret02.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 48800 +explosion_resistance = 0.500000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 60 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 1000 + +[Munition] +nickname = li_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret03 +; !li_battleship_turret03_name +ids_name = 263381 +; !li_battleship_turret03_info +ids_info = 264381 +DA_archetype = equipment\models\turret\li_turret03.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 32800 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 75 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 800 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = li_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 250 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret04 +; !li_battleship_turret04_name +ids_name = 263382 +; !li_battleship_turret04_info +ids_info = 264382 +DA_archetype = equipment\models\turret\li_turret04.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 32800 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.125000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Motor] +nickname = li_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.666702 +delay = 0 + +[Explosion] +nickname = li_battleship_flak_turret01_explosion +effect = li_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 81.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_battleship_flak_turret01_ammo +explosion_arch = li_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 4 +lifetime = 5 +Motor = li_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = li_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_flak_turret01 +; !li_battleship_flak_turret01_name +ids_name = 263383 +; !li_battleship_flak_turret01_info +ids_info = 264383 +DA_archetype = equipment\models\turret\li_turret04b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 8800 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 1.600000 +flash_particle_name = li_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Motor] +nickname = li_battleship_missile_turret01_motor +lifetime = 2 +accel = 75 +delay = 0 + +[Explosion] +nickname = li_battleship_missile_turret01_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 768 +energy_damage = 300 +impulse = 7500 + +[Munition] +nickname = li_battleship_missile_turret01_ammo +explosion_arch = li_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 135 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_missile_turret01 +; !li_battleship_missile_turret01_name +ids_name = 263384 +; !li_battleship_missile_turret01_info +ids_info = 264384 +DA_archetype = equipment\models\turret\li_turret04b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 8800 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 65 +toughness = 10.000000 +light_anim = l_gun01_flash +projectile_archetype = li_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = li_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 256 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_prison_turret01 +; !li_prison_turret01_name +ids_name = 263385 +; !li_prison_turret01_info +ids_info = 264385 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 0.800000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = br_destroyer_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = br_capgun_01_impact +const_effect = br_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret01 +; !br_destroyer_turret01_name +ids_name = 263400 +; !br_destroyer_turret01_info +ids_info = 264400 +DA_archetype = equipment\models\turret\br_turret01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.500000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_destroyer_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret02 +; !br_destroyer_turret02_name +ids_name = 263401 +; !br_destroyer_turret02_info +ids_info = 264401 +DA_archetype = equipment\models\turret\br_turret02.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.500000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1000 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = br_destroyer_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret03 +; !br_destroyer_turret03_name +ids_name = 263402 +; !br_destroyer_turret03_info +ids_info = 264402 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 600 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_destroyer_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret04 +; !br_destroyer_turret04_name +ids_name = 263403 +; !br_destroyer_turret04_info +ids_info = 264403 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Motor] +nickname = br_destroyer_missile_turret01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = br_destroyer_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_destroyer_missile_turret01_ammo +explosion_arch = br_destroyer_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = br_destroyer_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_missile_turret01 +; !br_destroyer_missile_turret01_name +ids_name = 263404 +; !br_destroyer_missile_turret01_info +ids_info = 264404 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 2.000000 +light_anim = l_gun01_flash +projectile_archetype = br_destroyer_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = br_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 512 +energy_damage = 0 +weapon_type = Pi_Cannon +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_turret01 +; !br_gunboat_turret01_name +ids_name = 263405 +; !br_gunboat_turret01_info +ids_info = 264405 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 26576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.333333 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 30 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 600 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_gunboat_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 256 +energy_damage = 256 +weapon_type = Pi_Cannon +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_turret02 +; !br_gunboat_turret02_name +ids_name = 263406 +; !br_gunboat_turret02_info +ids_info = 264406 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 26576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.666667 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = br_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8192 +energy_damage = 0 +weapon_type = Pi_Cannon +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = br_capgun_01_impact +const_effect = br_gunboat_maingun +lifetime = 3 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_forward_gun01 +; !br_gunboat_forward_gun01_name +ids_name = 263407 +; !br_gunboat_forward_gun01_info +ids_info = 264407 +DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 83076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3.000000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 1200 + +[Motor] +nickname = br_gunboat_missile_turret01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = br_gunboat_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_gunboat_missile_turret01_ammo +explosion_arch = br_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = br_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_missile_turret01 +; !br_gunboat_missile_turret01_name +ids_name = 263408 +; !br_gunboat_missile_turret01_info +ids_info = 264408 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 2.000000 +light_anim = l_gun01_flash +projectile_archetype = br_gunboat_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = br_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = br_capgun_01_impact +const_effect = br_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret01 +; !br_battleship_turret01_name +ids_name = 263409 +; !br_battleship_turret01_info +ids_info = 264409 +DA_archetype = equipment\models\turret\br_turret01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret02 +; !br_battleship_turret02_name +ids_name = 263410 +; !br_battleship_turret02_info +ids_info = 264410 +DA_archetype = equipment\models\turret\br_turret02.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1000 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = br_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret03 +; !br_battleship_turret03_name +ids_name = 263411 +; !br_battleship_turret03_info +ids_info = 264411 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 600 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret04 +; !br_battleship_turret04_name +ids_name = 263412 +; !br_battleship_turret04_info +ids_info = 264412 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Motor] +nickname = br_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.666702 +delay = 0 + +[Explosion] +nickname = br_battleship_flak_turret01_explosion +effect = br_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_battleship_flak_turret01_ammo +explosion_arch = br_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = br_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = br_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_flak_turret01 +; !br_battleship_flak_turret01_name +ids_name = 263413 +; !br_battleship_flak_turret01_info +ids_info = 264413 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 2.000000 +flash_particle_name = br_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Motor] +nickname = br_battleship_missile_turret01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = br_battleship_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_battleship_missile_turret01_ammo +explosion_arch = br_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = br_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_missile_turret01 +; !br_battleship_missile_turret01_name +ids_name = 263414 +; !br_battleship_missile_turret01_info +ids_info = 264414 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 2.000000 +light_anim = l_gun01_flash +projectile_archetype = br_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = br_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_prison_turret01 +; !br_prison_turret01_name +ids_name = 263415 +; !br_prison_turret01_info +ids_info = 264415 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 550 + +[Munition] +nickname = ku_destroyer_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_turret01 +; !ku_destroyer_turret01_name +ids_name = 263430 +; !ku_destroyer_turret01_info +ids_info = 264430 +DA_archetype = equipment\models\turret\ku_turret01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 800 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = ku_destroyer_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_turret02 +; !ku_destroyer_turret02_name +ids_name = 263431 +; !ku_destroyer_turret02_info +ids_info = 264431 +DA_archetype = equipment\models\turret\ku_turret02.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 600 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = ku_destroyer_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_turret03 +; !ku_destroyer_turret03_name +ids_name = 263432 +; !ku_destroyer_turret03_info +ids_info = 264432 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 500 + +[LOD] +obj = barrel +LODranges = 0, 350 + +[Motor] +nickname = ku_destroyer_missile_turret01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ku_destroyer_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 263.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_destroyer_missile_turret01_ammo +explosion_arch = ku_destroyer_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = ku_destroyer_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_missile_turret01 +; !ku_destroyer_missile_turret01_name +ids_name = 263433 +; !ku_destroyer_missile_turret01_info +ids_info = 264433 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 5.300000 +light_anim = l_gun01_flash +projectile_archetype = ku_destroyer_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = ku_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_gunboat_turret01 +; !ku_gunboat_turret01_name +ids_name = 263434 +; !ku_gunboat_turret01_info +ids_info = 264434 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gunboat_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 500 + +[LOD] +obj = barrel +LODranges = 0, 350 + +[Munition] +nickname = ku_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 815 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_gunboat_maingun +lifetime = 2 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_gunboat_forward_gun01 +; !ku_gunboat_forward_gun01_name +ids_name = 263435 +; !ku_gunboat_forward_gun01_info +ids_info = 264435 +DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 81024 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 16.299999 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_gunboat_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 1200 + +[Motor] +nickname = ku_gunboat_missile_turret01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ku_gunboat_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 263.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_gunboat_missile_turret01_ammo +explosion_arch = ku_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = ku_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_gunboat_missile_turret01 +; !ku_gunboat_missile_turret01_name +ids_name = 263436 +; !ku_gunboat_missile_turret01_info +ids_info = 264436 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 5.300000 +light_anim = l_gun01_flash +projectile_archetype = ku_gunboat_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = ku_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret01 +; !ku_battleship_turret01_name +ids_name = 263437 +; !ku_battleship_turret01_info +ids_info = 264437 +DA_archetype = equipment\models\turret\ku_turret01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 800 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = ku_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret02 +; !ku_battleship_turret02_name +ids_name = 263438 +; !ku_battleship_turret02_info +ids_info = 264438 +DA_archetype = equipment\models\turret\ku_turret02.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 600 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = ku_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.800003 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret03 +; !ku_battleship_turret03_name +ids_name = 263439 +; !ku_battleship_turret03_info +ids_info = 264439 +DA_archetype = equipment\models\turret\ku_turret03.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.600000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 600 + +[LOD] +obj = barrel +LODranges = 0, 800 + +[Munition] +nickname = ku_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret04 +; !ku_battleship_turret04_name +ids_name = 263440 +; !ku_battleship_turret04_info +ids_info = 264440 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 500 + +[LOD] +obj = barrel +LODranges = 0, 350 + +[Motor] +nickname = ku_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.666702 +delay = 0 + +[Explosion] +nickname = ku_battleship_flak_turret01_explosion +effect = ku_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 263.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_battleship_flak_turret01_ammo +explosion_arch = ku_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = ku_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = ku_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_flak_turret01 +; !ku_battleship_flak_turret01_name +ids_name = 263441 +; !ku_battleship_flak_turret01_info +ids_info = 264441 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 5.300000 +flash_particle_name = ku_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 500 + +[LOD] +obj = barrel +LODranges = 0, 350 + +[Motor] +nickname = ku_battleship_missile_turret01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ku_battleship_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1264 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_battleship_missile_turret01_ammo +explosion_arch = ku_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = ku_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_missile_turret01 +; !ku_battleship_missile_turret01_name +ids_name = 263442 +; !ku_battleship_missile_turret01_info +ids_info = 264442 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4 +muzzle_velocity = 66.699997 +toughness = 3.200000 +light_anim = l_gun01_flash +projectile_archetype = ku_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = ku_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_prison_turret01 +; !ku_prison_turret01_name +ids_name = 263443 +; !ku_prison_turret01_info +ids_info = 264443 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 550 + +[Munition] +nickname = rh_gun01_mark01_m1_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 21.700001 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gun01_mark01_m1 +; !rh_gun01_mark01_m1_name +ids_name = 263444 +; !rh_gun01_mark01_m1_info +ids_info = 264444 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 8.150000 +refire_delay = 0.170000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.300000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark01_m1_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_gun01_mark01_m3_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.200001 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gun01_mark01_m3 +; !rh_gun01_mark01_m3_name +ids_name = 263445 +; !rh_gun01_mark01_m3_info +ids_info = 264445 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 12.450000 +refire_delay = 0.170000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2.000000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gun01_mark01_m3_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_cruiser_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 7000 +energy_damage = 360 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +weapon_type = W_Rh_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret01 +; !rh_cruiser_turret01_name +ids_name = 263460 +; !rh_cruiser_turret01_info +ids_info = 264460 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 82312 +explosion_resistance = 0.500000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = rh_cruiser_turret01_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 5.400000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret01_rtc +; !rh_cruiser_turret01_rtc_name +ids_name = 263461 +; !rh_cruiser_turret01_rtc_info +ids_info = 264461 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.500000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret01_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = rh_cruiser_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 400 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret02 +; !rh_cruiser_turret02_name +ids_name = 263462 +; !rh_cruiser_turret02_info +ids_info = 264462 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 48312 +explosion_resistance = 0.500000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 60 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = rh_cruiser_turret02_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8.200000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret02_rtc +; !rh_cruiser_turret02_rtc_name +ids_name = 263463 +; !rh_cruiser_turret02_rtc_info +ids_info = 264463 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.500000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret02_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = rh_cruiser_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 480 +energy_damage = 90 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret03 +; !rh_cruiser_turret03_name +ids_name = 263464 +; !rh_cruiser_turret03_info +ids_info = 264464 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 32312 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 75 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_cruiser_turret03_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8.200000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret03_rtc +; !rh_cruiser_turret03_rtc_name +ids_name = 263465 +; !rh_cruiser_turret03_rtc_info +ids_info = 264465 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret03_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_cruiser_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 220 +energy_damage = 60 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret04 +; !rh_cruiser_turret04_name +ids_name = 263466 +; !rh_cruiser_turret04_info +ids_info = 264466 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 32312 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = rh_cruiser_turret04_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 16.299999 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret04_rtc +; !rh_cruiser_turret04_rtc_name +ids_name = 263467 +; !rh_cruiser_turret04_rtc_info +ids_info = 264467 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 1.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_turret04_rtc_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Motor] +nickname = rh_cruiser_missile_turret01_motor +lifetime = 5 +accel = 100 +delay = 0 + +[Explosion] +nickname = rh_cruiser_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3750 +energy_damage = 1500 +impulse = 37500 + +[Munition] +nickname = rh_cruiser_missile_turret01_ammo +explosion_arch = rh_cruiser_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 8 +lifetime = 10 +Motor = rh_cruiser_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 +max_angular_velocity = 2.000000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_missile_turret01 +; !rh_cruiser_missile_turret01_name +ids_name = 263468 +; !rh_cruiser_missile_turret01_info +ids_info = 264468 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 26860 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4.000000 +muzzle_velocity = 150 +toughness = 10.000000 +light_anim = l_gun01_flash +projectile_archetype = rh_cruiser_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 75 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 580 +energy_damage = 180 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_turret01 +; !rh_gunboat_turret01_name +ids_name = 263469 +; !rh_gunboat_turret01_info +ids_info = 264469 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 102312 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.333333 +muzzle_velocity = 1000 +toughness = 21.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 180 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_gunboat_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 330 +energy_damage = 90 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_turret02 +; !rh_gunboat_turret02_name +ids_name = 263470 +; !rh_gunboat_turret02_info +ids_info = 264470 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 122312 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.111111 +muzzle_velocity = 1000 +toughness = 13.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = rh_gunboat_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1320 +energy_damage = 360 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_turret03 +; !rh_gunboat_turret03_name +ids_name = 263470 +; !rh_gunboat_turret03_info +ids_info = 264470 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 122312 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.166667 +muzzle_velocity = 1000 +toughness = 13.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Munition] +nickname = rh_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8192 +energy_damage = 4096 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +weapon_type = W_Rh_Capship +lifetime = 3 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_forward_gun01 +; !rh_gunboat_forward_gun01_name +ids_name = 263471 +; !rh_gunboat_forward_gun01_info +ids_info = 264471 +DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 180580 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 750 +toughness = 10.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_forward_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 0 +lootable = false +LODranges = 0, 1200 + +[Motor] +nickname = rh_gunboat_missile_turret01_motor +lifetime = 4 +accel = 100 +delay = 0 + +[Explosion] +nickname = rh_gunboat_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2000 +energy_damage = 1000 +impulse = 30000 + +[Munition] +nickname = rh_gunboat_missile_turret01_ammo +explosion_arch = rh_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 10 +Motor = rh_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2250 +seeker_fov_deg = 110 +max_angular_velocity = 2.750000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_missile_turret01 +; !rh_gunboat_missile_turret01_name +ids_name = 263472 +; !rh_gunboat_missile_turret01_info +ids_info = 264472 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 84800 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5.000000 +muzzle_velocity = 200 +toughness = 14.000000 +light_anim = l_gun01_flash +projectile_archetype = rh_gunboat_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +weapon_type = W_Rh_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret01 +; !rh_battleship_turret01_name +ids_name = 263473 +; !rh_battleship_turret01_info +ids_info = 264473 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.500000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 60 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = rh_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret02 +; !rh_battleship_turret02_name +ids_name = 263474 +; !rh_battleship_turret02_info +ids_info = 264474 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.500000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 75 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = rh_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret03 +; !rh_battleship_turret03_name +ids_name = 263475 +; !rh_battleship_turret03_info +ids_info = 264475 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 75 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 500 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret04 +; !rh_battleship_turret04_name +ids_name = 263476 +; !rh_battleship_turret04_info +ids_info = 264476 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Motor] +nickname = rh_battleship_flak_turret01_motor +lifetime = 1 +accel = 166.666702 +delay = 0 + +[Explosion] +nickname = rh_battleship_flak_turret01_explosion +effect = rh_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 158 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_flak_turret01_ammo +explosion_arch = rh_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = rh_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_flak_turret01 +; !rh_battleship_flak_turret01_name +ids_name = 263477 +; !rh_battleship_flak_turret01_info +ids_info = 264477 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 83.300003 +toughness = 3.200000 +flash_particle_name = rh_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_flak_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Motor] +nickname = rh_battleship_missile_turret01_motor +lifetime = 4 +accel = 75 +delay = 0 + +[Explosion] +nickname = rh_battleship_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2250 +energy_damage = 1500 +impulse = 22500 + +[Munition] +nickname = rh_battleship_missile_turret01_ammo +explosion_arch = rh_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 8 +lifetime = 15 +Motor = rh_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 +max_angular_velocity = 2.853330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_missile_turret01 +; !rh_battleship_missile_turret01_name +ids_name = 263478 +; !rh_battleship_missile_turret01_info +ids_info = 264478 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 31584 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.500000 +muzzle_velocity = 150 +toughness = 10.000000 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_missile_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 75 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_battleship_turret01_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.899994 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret01_a +; !rh_battleship_turret01_a_name +ids_name = 263479 +; !rh_battleship_turret01_a_info +ids_info = 264479 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.500000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.500000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret01_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = rh_battleship_turret02_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret02_a +; !rh_battleship_turret02_a_name +ids_name = 263480 +; !rh_battleship_turret02_a_info +ids_info = 264480 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.500000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret02_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = rh_battleship_turret03_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret03_a +; !rh_battleship_turret03_a_name +ids_name = 263481 +; !rh_battleship_turret03_a_info +ids_info = 264481 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.500000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret03_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_battleship_turret04_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret04_a +; !rh_battleship_turret04_a_name +ids_name = 263482 +; !rh_battleship_turret04_a_info +ids_info = 264482 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_turret04_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Motor] +nickname = rh_battleship_flak_turret01_a_motor +lifetime = 1 +accel = 166.666702 +delay = 0 + +[Explosion] +nickname = rh_battleship_flak_turret01_a_explosion +effect = rh_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 530 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_flak_turret01_a_ammo +explosion_arch = rh_battleship_flak_turret01_a_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = rh_battleship_flak_turret01_a_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_flak_turret01_a +; !rh_battleship_flak_turret01_a_name +ids_name = 263483 +; !rh_battleship_flak_turret01_a_info +ids_info = 264483 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 10.600000 +flash_particle_name = rh_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_flak_turret01_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 300 + +[LOD] +obj = barrel +LODranges = 0, 400 + +[Motor] +nickname = rh_battleship_missile_turret01_a_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = rh_battleship_missile_turret01_a_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 815 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_missile_turret01_a_ammo +explosion_arch = rh_battleship_missile_turret01_a_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = rh_battleship_missile_turret01_a_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 +max_angular_velocity = 2.903330 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_missile_turret01_a +; !rh_battleship_missile_turret01_a_name +ids_name = 263484 +; !rh_battleship_missile_turret01_a_info +ids_info = 264484 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 81024 +explosion_resistance = 0.500000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 16.299999 +light_anim = l_gun01_flash +projectile_archetype = rh_battleship_missile_turret01_a_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 500 + +[Munition] +nickname = rh_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_prison_turret01 +; !rh_prison_turret01_name +ids_name = 263485 +; !rh_prison_turret01_info +ids_info = 264485 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_prison_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 450 + +[LOD] +obj = barrel +LODranges = 0, 550 + +[Munition] +nickname = co_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 14.700000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_01_impact +const_effect = ci_laser_01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark01 +; !co_gun01_mark01_name +ids_name = 263486 +; !co_gun01_mark01_info +ids_info = 264486 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 4.580000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.200000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 18.400000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_02_impact +const_effect = ci_laser_02_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark02 +; !co_gun01_mark02_name +ids_name = 263487 +; !co_gun01_mark02_info +ids_info = 264487 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 5.740000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.500000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22.400000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = ci_laser_02_impact +const_effect = ci_laser_02_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark03 +; !co_gun01_mark03_name +ids_name = 263488 +; !co_gun01_mark03_info +ids_info = 264488 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 7 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.800000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47.400002 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = ci_laser_03_impact +const_effect = ci_laser_03_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark04 +; !co_gun01_mark04_name +ids_name = 263489 +; !co_gun01_mark04_info +ids_info = 264489 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 14.820000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.800000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.700001 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_03_impact +const_effect = ci_laser_03_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark05 +; !co_gun01_mark05_name +ids_name = 263490 +; !co_gun01_mark05_info +ids_info = 264490 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 19.600000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 95.400002 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_04_impact +const_effect = ci_laser_04_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark06 +; !co_gun01_mark06_name +ids_name = 263491 +; !co_gun01_mark06_info +ids_info = 264491 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 29.809999 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.600000 +flash_particle_name = ci_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4.600000 +energy_damage = 153 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark01 +; !co_gun02_mark01_name +ids_name = 263492 +; !co_gun02_mark01_info +ids_info = 264492 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 9.180000 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 5.600000 +energy_damage = 186.800003 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse2 +munition_hit_effect = ci_pulse_02_impact +const_effect = ci_pulse_02_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark02 +; !co_gun02_mark02_name +ids_name = 263493 +; !co_gun02_mark02_info +ids_info = 264493 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 11.210000 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 15.700000 +energy_damage = 522.799988 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = ci_pulse_03_impact +const_effect = ci_pulse_03_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark03 +; !co_gun02_mark03_name +ids_name = 263494 +; !co_gun02_mark03_info +ids_info = 264494 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 31.360001 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 23.900000 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = ci_pulse_04_impact +const_effect = ci_pulse_04_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark04 +; !co_gun02_mark04_name +ids_name = 263495 +; !co_gun02_mark04_info +ids_info = 264495 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 47.700001 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 14.700000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_01_impact +const_effect = ci_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret01_mark01 +; !co_turret01_mark01_name +ids_name = 263496 +; !co_turret01_mark01_info +ids_info = 264496 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 4.580000 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.200000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22.400000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = ci_laser_02_impact +const_effect = ci_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret01_mark02 +; !co_turret01_mark02_name +ids_name = 263497 +; !co_turret01_mark02_info +ids_info = 264497 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.800000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.700001 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_03_impact +const_effect = ci_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret01_mark03 +; !co_turret01_mark03_name +ids_name = 263498 +; !co_turret01_mark03_info +ids_info = 264498 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 19.600000 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4.600000 +energy_damage = 153 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret02_mark01 +; !co_turret02_mark01_name +ids_name = 263499 +; !co_turret02_mark01_info +ids_info = 264499 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 9.180000 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 11.900000 +energy_damage = 395.299988 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse2 +munition_hit_effect = ci_pulse_02_impact +const_effect = ci_pulse_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret02_mark02 +; !co_turret02_mark02_name +ids_name = 263500 +; !co_turret02_mark02_info +ids_info = 264500 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 23.719999 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 23.900000 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 +munition_hit_effect = ci_pulse_03_impact +const_effect = ci_pulse_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret02_mark03 +; !co_turret02_mark03_name +ids_name = 263501 +; !co_turret02_mark03_info +ids_info = 264501 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 47.700001 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = co_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret01_mark01 +; !co_transport_turret01_mark01_name +ids_name = 263502 +; !co_transport_turret01_mark01_info +ids_info = 264502 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 275 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret01_mark02 +; !co_transport_turret01_mark02_name +ids_name = 263503 +; !co_transport_turret01_mark02_info +ids_info = 264503 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 350 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret01_mark03 +; !co_transport_turret01_mark03_name +ids_name = 263504 +; !co_transport_turret01_mark03_info +ids_info = 264504 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 50 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret02_mark01 +; !co_transport_turret02_mark01_name +ids_name = 263505 +; !co_transport_turret02_mark01_info +ids_info = 264505 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 0.800000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 135 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 50 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret02_mark02 +; !co_transport_turret02_mark02_name +ids_name = 263506 +; !co_transport_turret02_mark02_info +ids_info = 264506 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 135 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 450 +energy_damage = 50 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret02_mark03 +; !co_transport_turret02_mark03_name +ids_name = 263507 +; !co_transport_turret02_mark03_info +ids_info = 264507 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_transport_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 135 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = rh_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 0 +one_shot_sound = fire_rh_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret01_mark01 +; !rh_transport_turret01_mark01_name +ids_name = 263502 +; !rh_transport_turret01_mark01_info +ids_info = 264502 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_transport_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = rh_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 275 +energy_damage = 0 +one_shot_sound = fire_rh_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret01_mark02 +; !rh_transport_turret01_mark02_name +ids_name = 263503 +; !rh_transport_turret01_mark02_info +ids_info = 264503 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_transport_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = rh_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 350 +energy_damage = 0 +one_shot_sound = fire_rh_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret01_mark03 +; !rh_transport_turret01_mark03_name +ids_name = 263504 +; !rh_transport_turret01_mark03_info +ids_info = 264504 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_transport_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = rh_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 50 +one_shot_sound = fire_rh_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret02_mark01 +; !rh_transport_turret02_mark01_name +ids_name = 263505 +; !rh_transport_turret02_mark01_info +ids_info = 264505 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 0.800000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_transport_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 135 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = rh_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 50 +one_shot_sound = fire_rh_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret02_mark02 +; !rh_transport_turret02_mark02_name +ids_name = 263506 +; !rh_transport_turret02_mark02_info +ids_info = 264506 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_transport_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 135 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = rh_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 450 +energy_damage = 50 +one_shot_sound = fire_rh_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret02_mark03 +; !rh_transport_turret02_mark03_name +ids_name = 263507 +; !rh_transport_turret02_mark03_info +ids_info = 264507 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_transport_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 135 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret01_mark01 +; !co_train_turret01_mark01_name +ids_name = 263508 +; !co_train_turret01_mark01_info +ids_info = 264508 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret01_mark02 +; !co_train_turret01_mark02_name +ids_name = 263509 +; !co_train_turret01_mark02_info +ids_info = 264509 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret01_mark03 +; !co_train_turret01_mark03_name +ids_name = 263510 +; !co_train_turret01_mark03_info +ids_info = 264510 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 26.900000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret02_mark01 +; !co_train_turret02_mark01_name +ids_name = 263511 +; !co_train_turret02_mark01_info +ids_info = 264511 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.700001 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret02_mark02 +; !co_train_turret02_mark02_name +ids_name = 263512 +; !co_train_turret02_mark02_info +ids_info = 264512 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.099998 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret02_mark03 +; !co_train_turret02_mark03_name +ids_name = 263513 +; !co_train_turret02_mark03_info +ids_info = 264513 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 0.800000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.799999 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret03_mark01 +; !co_train_turret03_mark01_name +ids_name = 263514 +; !co_train_turret03_mark01_info +ids_info = 264514 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 0.800000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret03_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret03_mark02 +; !co_train_turret03_mark02_name +ids_name = 263515 +; !co_train_turret03_mark02_info +ids_info = 264515 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret03_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_train_turret03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret03_mark03 +; !co_train_turret03_mark03_name +ids_name = 263516 +; !co_train_turret03_mark03_info +ids_info = 264516 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_train_turret03_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_miner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_miner_turret01 +; !co_miner_turret01_name +ids_name = 263517 +; !co_miner_turret01_info +ids_info = 264517 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_miner_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_miner_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.099998 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_miner_turret02 +; !co_miner_turret02_name +ids_name = 263518 +; !co_miner_turret02_info +ids_info = 264518 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 0.800000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_miner_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_miner_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_miner_turret03 +; !co_miner_turret03_name +ids_name = 263519 +; !co_miner_turret03_info +ids_info = 264519 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_miner_turret03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_lifter_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_lifter_turret01 +; !co_lifter_turret01_name +ids_name = 263520 +; !co_lifter_turret01_info +ids_info = 264520 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_lifter_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_repair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_repair_turret01 +; !co_repair_turret01_name +ids_name = 263521 +; !co_repair_turret01_info +ids_info = 264521 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_repair_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = co_liner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_liner_turret01 +; !co_liner_turret01_name +ids_name = 263522 +; !co_liner_turret01_info +ids_info = 264522 +DA_archetype = equipment\models\turret\liner_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_liner_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1200 + +[LOD] +obj = barrel +LODranges = 0, 300 + +[Munition] +nickname = nomad_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 232.300003 +energy_damage = 0 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_gun01_mark01 +; !nomad_gun01_mark01_name +ids_name = 263523 +; !nomad_gun01_mark01_info +ids_info = 264523 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.330000 +muzzle_velocity = 750 +toughness = 7.000000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 + +[Munition] +nickname = nomad_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1630 +energy_damage = 0 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_gun01_mark02 +; !nomad_gun01_mark02_name +ids_name = 263524 +; !nomad_gun01_mark02_info +ids_info = 264524 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 750 +toughness = 16.299999 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 + +[Munition] +nickname = nomad_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1956 +energy_damage = 0 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_gun01_mark03 +; !nomad_gun01_mark03_name +ids_name = 263525 +; !nomad_gun01_mark03_info +ids_info = 264525 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 750 +toughness = 19.600000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 + +[Motor] +nickname = nomad_cruise_disruptor01_motor +lifetime = 0.625000 +accel = 1152.000000 +delay = 0 + +[Explosion] +nickname = nomad_cruise_disruptor01_explosion +effect = no_cruisedis01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 25 +hull_damage = 530 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = nomad_cruise_disruptor01_ammo +explosion_arch = nomad_cruise_disruptor01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_no_cruise_disruptor +detonation_dist = 6.250000 +lifetime = 3.125000 +Motor = nomad_cruise_disruptor01_motor +force_gun_ori = false +const_effect = no_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2700 +seeker_fov_deg = 120 +max_angular_velocity = 8.710000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000000 + +[Gun] +nickname = nomad_cruise_disruptor01 +; !nomad_cruise_disruptor01_name +ids_name = 263526 +; !nomad_cruise_disruptor01_info +ids_info = 264526 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 132.500000 +refire_delay = 0.500000 +muzzle_velocity = 360 +toughness = 10.600000 +projectile_archetype = nomad_cruise_disruptor01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 + +[Munition] +nickname = nomad_torpedo01_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 163 +energy_damage = 0 +one_shot_sound = fire_no_torpedo +munition_hit_effect = rtc_nomadtorpedo_impact +const_effect = rtc_nomadtorpedo_proj +lifetime = 15 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_torpedo01_rtc +; !nomad_torpedo01_rtc_name +ids_name = 263527 +; !nomad_torpedo01_rtc_info +ids_info = 264527 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 109 +toughness = 1.600000 +flash_particle_name = rtc_nomadtorpedo_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_torpedo01_rtc_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 + +[Munition] +nickname = nomad_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 697 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_turret01_mark01 +; !nomad_turret01_mark01_name +ids_name = 263528 +; !nomad_turret01_mark01_info +ids_info = 264528 +DA_archetype = equipment\models\turret\no_gunship_turret.cmp +material_library = ships\nomad\nomad_fx.txm +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 1000 +toughness = 7.000000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 2000 + +[Munition] +nickname = nomad_dyson_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_dyson_turret01 +; !nomad_dyson_turret01_name +ids_name = 263529 +; !nomad_dyson_turret01_info +ids_info = 264529 +DA_archetype = Equipment\models\turret\dyson_turret01.cmp +material_library = Solar\Solar_mat_dyson_city.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1500 +toughness = 10.600000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_dyson_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 10000 + +[Munition] +nickname = nomad_lair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_lair_turret01 +; !nomad_lair_turret01_name +ids_name = 263530 +; !nomad_lair_turret01_info +ids_info = 264530 +DA_archetype = Solar\dockable\nomad_lair_turret01.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1500 +toughness = 10.600000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_lair_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 10000 + +[Munition] +nickname = nomad_lair_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 0.900000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_lair_turret02 +; !nomad_lair_turret02_name +ids_name = 263531 +; !nomad_lair_turret02_info +ids_info = 264531 +DA_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nomad_lair_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 10000 + +[Munition] +nickname = special_nomad_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 635.700012 +energy_damage = 0 +one_shot_sound = fire_no1 +munition_hit_effect = no_gun01_rank01_impact +const_effect = no_gun01_rank01_proj +lifetime = 1.166000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = special_nomad_gun01 +; !special_nomad_gun01_name +ids_name = 263532 +; !special_nomad_gun01_info +ids_info = 264532 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 600.299988 +use_animation = Sc_fire +toughness = 25.400000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_nomad_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = special_nomad_gun02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 847.599976 +energy_damage = 0 +one_shot_sound = fire_no1 +munition_hit_effect = no_gun01_rank01_impact +const_effect = no_gun01_rank01_proj +lifetime = 1.166000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = special_nomad_gun02 +; !special_nomad_gun02_name +ids_name = 263533 +; !special_nomad_gun02_info +ids_info = 264533 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.330000 +muzzle_velocity = 600.299988 +use_animation = Sc_fire +toughness = 25.400000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_nomad_gun02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = special_nomad_gun03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 302 +energy_damage = 0 +one_shot_sound = fire_no1 +munition_hit_effect = no_gun01_rank01_impact +const_effect = no_gun01_rank01_proj +lifetime = 1.166000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = special_nomad_gun03 +; !special_nomad_gun03_name +ids_name = 263534 +; !special_nomad_gun03_info +ids_info = 264534 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.330000 +muzzle_velocity = 600.299988 +use_animation = Sc_fire +toughness = 9.100000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_nomad_gun03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = loot_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 37.400002 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = loot_turret01 +; !loot_turret01_name +ids_name = 263535 +; !loot_turret01_info +ids_info = 264535 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7.780000 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.000000 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = loot_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = small_station_turret_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = small_station_turret +; !small_station_turret_name +ids_name = 263551 +; !small_station_turret_info +ids_info = 264551 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = small_station_turret_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = large_station_turret_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = large_station_turret +; !large_station_turret_name +ids_name = 263552 +; !large_station_turret_info +ids_info = 264552 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = large_station_turret_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_small_station_turret01_mark01 +; !li_small_station_turret01_mark01_name +ids_name = 263553 +; !li_small_station_turret01_mark01_info +ids_info = 264553 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_large_station_turret01_mark01 +; !li_large_station_turret01_mark01_name +ids_name = 263554 +; !li_large_station_turret01_mark01_info +ids_info = 264554 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_small_station_turret01_mark02 +; !li_small_station_turret01_mark02_name +ids_name = 263555 +; !li_small_station_turret01_mark02_info +ids_info = 264555 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_large_station_turret01_mark02 +; !li_large_station_turret01_mark02_name +ids_name = 263556 +; !li_large_station_turret01_mark02_info +ids_info = 264556 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_small_station_turret01_mark03 +; !li_small_station_turret01_mark03_name +ids_name = 263557 +; !li_small_station_turret01_mark03_info +ids_info = 264557 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_large_station_turret01_mark03 +; !li_large_station_turret01_mark03_name +ids_name = 263558 +; !li_large_station_turret01_mark03_info +ids_info = 264558 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = br_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_small_station_turret01_mark01 +; !br_small_station_turret01_mark01_name +ids_name = 263559 +; !br_small_station_turret01_mark01_info +ids_info = 264559 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 8192 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = br_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_large_station_turret01_mark01 +; !br_large_station_turret01_mark01_name +ids_name = 263560 +; !br_large_station_turret01_mark01_info +ids_info = 264560 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = br_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_small_station_turret01_mark02 +; !br_small_station_turret01_mark02_name +ids_name = 263561 +; !br_small_station_turret01_mark02_info +ids_info = 264561 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = br_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_large_station_turret01_mark02 +; !br_large_station_turret01_mark02_name +ids_name = 263562 +; !br_large_station_turret01_mark02_info +ids_info = 264562 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = br_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_small_station_turret01_mark03 +; !br_small_station_turret01_mark03_name +ids_name = 263563 +; !br_small_station_turret01_mark03_info +ids_info = 264563 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = br_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_large_station_turret01_mark03 +; !br_large_station_turret01_mark03_name +ids_name = 263564 +; !br_large_station_turret01_mark03_info +ids_info = 264564 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = ku_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_small_station_turret01_mark01 +; !ku_small_station_turret01_mark01_name +ids_name = 263565 +; !ku_small_station_turret01_mark01_info +ids_info = 264565 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = ku_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_large_station_turret01_mark01 +; !ku_large_station_turret01_mark01_name +ids_name = 263566 +; !ku_large_station_turret01_mark01_info +ids_info = 264566 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = ku_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_small_station_turret01_mark02 +; !ku_small_station_turret01_mark02_name +ids_name = 263567 +; !ku_small_station_turret01_mark02_info +ids_info = 264567 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = ku_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_large_station_turret01_mark02 +; !ku_large_station_turret01_mark02_name +ids_name = 263568 +; !ku_large_station_turret01_mark02_info +ids_info = 264568 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = ku_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_small_station_turret01_mark03 +; !ku_small_station_turret01_mark03_name +ids_name = 263569 +; !ku_small_station_turret01_mark03_info +ids_info = 264569 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = ku_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_large_station_turret01_mark03 +; !ku_large_station_turret01_mark03_name +ids_name = 263570 +; !ku_large_station_turret01_mark03_info +ids_info = 264570 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = rh_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_small_station_turret01_mark01 +; !rh_small_station_turret01_mark01_name +ids_name = 263571 +; !rh_small_station_turret01_mark01_info +ids_info = 264571 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = rh_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_large_station_turret01_mark01 +; !rh_large_station_turret01_mark01_name +ids_name = 263572 +; !rh_large_station_turret01_mark01_info +ids_info = 264572 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = rh_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_small_station_turret01_mark02 +; !rh_small_station_turret01_mark02_name +ids_name = 263573 +; !rh_small_station_turret01_mark02_info +ids_info = 264573 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = rh_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_large_station_turret01_mark02 +; !rh_large_station_turret01_mark02_name +ids_name = 263574 +; !rh_large_station_turret01_mark02_info +ids_info = 264574 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = rh_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_small_station_turret01_mark03 +; !rh_small_station_turret01_mark03_name +ids_name = 263575 +; !rh_small_station_turret01_mark03_info +ids_info = 264575 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = rh_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_large_station_turret01_mark03 +; !rh_large_station_turret01_mark03_name +ids_name = 263576 +; !rh_large_station_turret01_mark03_info +ids_info = 264576 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = co_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_small_station_turret01_mark01 +; !co_small_station_turret01_mark01_name +ids_name = 263577 +; !co_small_station_turret01_mark01_info +ids_info = 264577 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = co_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_large_station_turret01_mark01 +; !co_large_station_turret01_mark01_name +ids_name = 263578 +; !co_large_station_turret01_mark01_info +ids_info = 264578 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = co_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_small_station_turret01_mark02 +; !co_small_station_turret01_mark02_name +ids_name = 263579 +; !co_small_station_turret01_mark02_info +ids_info = 264579 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = co_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_large_station_turret01_mark02 +; !co_large_station_turret01_mark02_name +ids_name = 263580 +; !co_large_station_turret01_mark02_info +ids_info = 264580 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = co_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_small_station_turret01_mark03 +; !co_small_station_turret01_mark03_name +ids_name = 263581 +; !co_small_station_turret01_mark03_info +ids_info = 264581 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = co_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_large_station_turret01_mark03 +; !co_large_station_turret01_mark03_name +ids_name = 263582 +; !co_large_station_turret01_mark03_info +ids_info = 264582 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = pi_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 100 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_small_station_turret01_mark01 +; !pi_small_station_turret01_mark01_name +ids_name = 263553 +; !pi_small_station_turret01_mark01_info +ids_info = 264553 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_small_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = pi_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 250 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_large_station_turret01_mark01 +; !pi_large_station_turret01_mark01_name +ids_name = 263554 +; !pi_large_station_turret01_mark01_info +ids_info = 264554 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_large_station_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = pi_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 150 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_small_station_turret01_mark02 +; !pi_small_station_turret01_mark02_name +ids_name = 263555 +; !pi_small_station_turret01_mark02_info +ids_info = 264555 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_small_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = pi_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 500 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_large_station_turret01_mark02 +; !pi_large_station_turret01_mark02_name +ids_name = 263556 +; !pi_large_station_turret01_mark02_info +ids_info = 264556 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_large_station_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = pi_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 200 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_small_station_turret01_mark03 +; !pi_small_station_turret01_mark03_name +ids_name = 263557 +; !pi_small_station_turret01_mark03_info +ids_info = 264557 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_small_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = pi_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 750 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_large_station_turret01_mark03 +; !pi_large_station_turret01_mark03_name +ids_name = 263558 +; !pi_large_station_turret01_mark03_info +ids_info = 264558 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_large_station_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 45 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 1700 + +[LOD] +obj = barrel +LODranges = 0, 1200 + +[Munition] +nickname = li_wp_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01 +; !li_wp_turret01_name +ids_name = 263589 +; !li_wp_turret01_info +ids_info = 264589 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = li_wp_turret02_motor +lifetime = 5 +accel = 50 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 +energy_damage = 150 +impulse = 22500 + +[Munition] +nickname = li_wp_turret02_ammo +explosion_arch = li_wp_turret02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 2.5 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02 +; !li_wp_turret02_name +ids_name = 263590 +; !li_wp_turret02_info +ids_info = 264590 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = li_wp_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = li_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark01 +; !li_wp_turret01_mark01_name +ids_name = 263591 +; !li_wp_turret01_mark01_info +ids_info = 264591 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = li_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark02 +; !li_wp_turret01_mark02_name +ids_name = 263592 +; !li_wp_turret01_mark02_info +ids_info = 264592 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = li_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark03 +; !li_wp_turret01_mark03_name +ids_name = 263593 +; !li_wp_turret01_mark03_info +ids_info = 264593 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = li_wp_turret01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark04 +; !li_wp_turret01_mark04_name +ids_name = 263594 +; !li_wp_turret01_mark04_info +ids_info = 264594 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wp_turret01_mark04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = li_wp_turret02_mark01_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1250 +energy_damage = 100 +impulse = 12500 + +[Munition] +nickname = li_wp_turret02_mark01_ammo +explosion_arch = li_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 90 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark01 +; !li_wp_turret02_mark01_name +ids_name = 263595 +; !li_wp_turret02_mark01_info +ids_info = 264595 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 +projectile_archetype = li_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = li_wp_turret02_mark02_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 +energy_damage = 200 +impulse = 22500 + +[Munition] +nickname = li_wp_turret02_mark02_ammo +explosion_arch = li_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark02 +; !li_wp_turret02_mark02_name +ids_name = 263596 +; !li_wp_turret02_mark02_info +ids_info = 264596 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 +cruise_disruptor = true +projectile_archetype = li_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = li_wp_turret02_mark03_motor +lifetime = 5 +accel = 100 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 +energy_damage = 300 +impulse = 30000 + +[Munition] +nickname = li_wp_turret02_mark03_ammo +explosion_arch = li_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark03 +; !li_wp_turret02_mark03_name +ids_name = 263597 +; !li_wp_turret02_mark03_info +ids_info = 264597 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 7.900000 +projectile_archetype = li_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = li_wp_turret02_mark04_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = li_wp_turret02_mark04_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 4500 +energy_damage = 400 +impulse = 45000 + +[Munition] +nickname = li_wp_turret02_mark04_ammo +explosion_arch = li_wp_turret02_mark04_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark04_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark04 +; !li_wp_turret02_mark04_name +ids_name = 263598 +; !li_wp_turret02_mark04_info +ids_info = 264598 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 +projectile_archetype = li_wp_turret02_mark04_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = br_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret01_mark01 +; !br_wp_turret01_mark01_name +ids_name = 263599 +; !br_wp_turret01_mark01_info +ids_info = 264599 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret01_mark02 +; !br_wp_turret01_mark02_name +ids_name = 263600 +; !br_wp_turret01_mark02_info +ids_info = 264600 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = br_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret01_mark03 +; !br_wp_turret01_mark03_name +ids_name = 263601 +; !br_wp_turret01_mark03_info +ids_info = 264601 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = br_wp_turret02_mark01_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = br_wp_turret02_mark01_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 750 +energy_damage = 0 +impulse = 5000 + +[Munition] +nickname = br_wp_turret02_mark01_ammo +explosion_arch = br_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 16 +Motor = br_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret02_mark01 +; !br_wp_turret02_mark01_name +ids_name = 263602 +; !br_wp_turret02_mark01_info +ids_info = 264602 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 +projectile_archetype = br_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = br_wp_turret02_mark02_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = br_wp_turret02_mark02_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 1500 +energy_damage = 0 +impulse = 7500 + +[Munition] +nickname = br_wp_turret02_mark02_ammo +explosion_arch = br_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret02_mark02 +; !br_wp_turret02_mark02_name +ids_name = 263603 +; !br_wp_turret02_mark02_info +ids_info = 264603 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 +projectile_archetype = br_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = br_wp_turret02_mark03_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = br_wp_turret02_mark03_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 2000 +energy_damage = 0 +impulse = 15000 + +[Munition] +nickname = br_wp_turret02_mark03_ammo +explosion_arch = br_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret02_mark03 +; !br_wp_turret02_mark03_name +ids_name = 263604 +; !br_wp_turret02_mark03_info +ids_info = 264604 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 +projectile_archetype = br_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = ku_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret01_mark01 +; !ku_wp_turret01_mark01_name +ids_name = 263605 +; !ku_wp_turret01_mark01_info +ids_info = 264605 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = ku_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret01_mark02 +; !ku_wp_turret01_mark02_name +ids_name = 263606 +; !ku_wp_turret01_mark02_info +ids_info = 264606 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = ku_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret01_mark03 +; !ku_wp_turret01_mark03_name +ids_name = 263607 +; !ku_wp_turret01_mark03_info +ids_info = 264607 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = ku_wp_turret02_mark01_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = ku_wp_turret02_mark01_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 750 +energy_damage = 0 +impulse = 5000 + +[Munition] +nickname = ku_wp_turret02_mark01_ammo +explosion_arch = ku_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret02_mark01 +; !ku_wp_turret02_mark01_name +ids_name = 263608 +; !ku_wp_turret02_mark01_info +ids_info = 264608 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 +projectile_archetype = ku_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = ku_wp_turret02_mark02_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = ku_wp_turret02_mark02_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 1500 +energy_damage = 0 +impulse = 7500 + +[Munition] +nickname = ku_wp_turret02_mark02_ammo +explosion_arch = ku_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret02_mark02 +; !ku_wp_turret02_mark02_name +ids_name = 263609 +; !ku_wp_turret02_mark02_info +ids_info = 264609 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 +projectile_archetype = ku_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = ku_wp_turret02_mark03_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = ku_wp_turret02_mark03_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2000 +energy_damage = 0 +impulse = 15000 + +[Munition] +nickname = ku_wp_turret02_mark03_ammo +explosion_arch = ku_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret02_mark03 +; !ku_wp_turret02_mark03_name +ids_name = 263610 +; !ku_wp_turret02_mark03_info +ids_info = 264610 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 +projectile_archetype = ku_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = rh_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret01_mark01 +; !rh_wp_turret01_mark01_name +ids_name = 263611 +; !rh_wp_turret01_mark01_info +ids_info = 264611 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = rh_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret01_mark02 +; !rh_wp_turret01_mark02_name +ids_name = 263612 +; !rh_wp_turret01_mark02_info +ids_info = 264612 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = rh_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret01_mark03 +; !rh_wp_turret01_mark03_name +ids_name = 263613 +; !rh_wp_turret01_mark03_info +ids_info = 264613 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = rh_wp_turret02_mark01_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = rh_wp_turret02_mark01_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1250 +energy_damage = 100 +impulse = 12500 + +[Munition] +nickname = rh_wp_turret02_mark01_ammo +explosion_arch = rh_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret02_mark01 +; !rh_wp_turret02_mark01_name +ids_name = 263614 +; !rh_wp_turret02_mark01_info +ids_info = 264614 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 +projectile_archetype = rh_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = rh_wp_turret02_mark02_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = rh_wp_turret02_mark02_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 +energy_damage = 200 +impulse = 22500 + +[Munition] +nickname = rh_wp_turret02_mark02_ammo +explosion_arch = rh_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret02_mark02 +; !rh_wp_turret02_mark02_name +ids_name = 263615 +; !rh_wp_turret02_mark02_info +ids_info = 264615 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 +projectile_archetype = rh_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = rh_wp_turret02_mark03_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = rh_wp_turret02_mark03_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 +energy_damage = 300 +impulse = 30000 + +[Munition] +nickname = rh_wp_turret02_mark03_ammo +explosion_arch = rh_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret02_mark03 +; !rh_wp_turret02_mark03_name +ids_name = 263616 +; !rh_wp_turret02_mark03_info +ids_info = 264616 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 +projectile_archetype = rh_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = co_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret01_mark01 +; !co_wp_turret01_mark01_name +ids_name = 263617 +; !co_wp_turret01_mark01_info +ids_info = 264617 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = co_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret01_mark02 +; !co_wp_turret01_mark02_name +ids_name = 263618 +; !co_wp_turret01_mark02_info +ids_info = 264618 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = co_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret01_mark03 +; !co_wp_turret01_mark03_name +ids_name = 263619 +; !co_wp_turret01_mark03_info +ids_info = 264619 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = co_wp_turret02_mark01_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = co_wp_turret02_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1250 +energy_damage = 0 +impulse = 12500 + +[Munition] +nickname = co_wp_turret02_mark01_ammo +explosion_arch = co_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret02_mark01 +; !co_wp_turret02_mark01_name +ids_name = 263620 +; !co_wp_turret02_mark01_info +ids_info = 264620 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 +projectile_archetype = co_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = co_wp_turret02_mark02_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = co_wp_turret02_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 +energy_damage = 0 +impulse = 22500 + +[Munition] +nickname = co_wp_turret02_mark02_ammo +explosion_arch = co_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret02_mark02 +; !co_wp_turret02_mark02_name +ids_name = 263621 +; !co_wp_turret02_mark02_info +ids_info = 264621 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 +projectile_archetype = co_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = co_wp_turret02_mark03_motor +lifetime = 5 +accel = 70 +delay = 0 + +[Explosion] +nickname = co_wp_turret02_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 +energy_damage = 0 +impulse = 30000 + +[Munition] +nickname = co_wp_turret02_mark03_ammo +explosion_arch = co_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret02_mark03 +; !co_wp_turret02_mark03_name +ids_name = 263622 +; !co_wp_turret02_mark03_info +ids_info = 264622 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 +projectile_archetype = co_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = pi_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 80 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret01_mark01 +; !pi_wp_turret01_mark01_name +ids_name = 263623 +; !pi_wp_turret01_mark01_info +ids_info = 264623 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wp_turret01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = pi_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 500 +energy_damage = 120 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret01_mark02 +; !pi_wp_turret01_mark02_name +ids_name = 263624 +; !pi_wp_turret01_mark02_info +ids_info = 264624 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wp_turret01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Munition] +nickname = pi_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 700 +energy_damage = 180 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret01_mark03 +; !pi_wp_turret01_mark03_name +ids_name = 263625 +; !pi_wp_turret01_mark03_info +ids_info = 264625 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wp_turret01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 700 + +[Motor] +nickname = pi_wp_turret02_mark01_motor +lifetime = 5 +accel = 100 +delay = 0 + +[Explosion] +nickname = pi_wp_turret02_mark01_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 750 +energy_damage = 750 +impulse = 7500 + +[Munition] +nickname = pi_wp_turret02_mark01_ammo +explosion_arch = pi_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret02_mark01 +; !pi_wp_turret02_mark01_name +ids_name = 263626 +; !pi_wp_turret02_mark01_info +ids_info = 264626 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 3.100000 +projectile_archetype = pi_wp_turret02_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = pi_wp_turret02_mark02_motor +lifetime = 5 +accel = 50 +delay = 0 + +[Explosion] +nickname = pi_wp_turret02_mark02_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1500 +energy_damage = 1500 +impulse = 15000 + +[Munition] +nickname = pi_wp_turret02_mark02_ammo +explosion_arch = pi_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret02_mark02 +; !pi_wp_turret02_mark02_name +ids_name = 263627 +; !pi_wp_turret02_mark02_info +ids_info = 264627 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 4.700000 +projectile_archetype = pi_wp_turret02_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Motor] +nickname = pi_wp_turret02_mark03_motor +lifetime = 5 +accel = 50 +delay = 0 + +[Explosion] +nickname = pi_wp_turret02_mark03_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 +energy_damage = 3000 +impulse = 30000 + +[Munition] +nickname = pi_wp_turret02_mark03_ammo +explosion_arch = pi_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret02_mark03 +; !pi_wp_turret02_mark03_name +ids_name = 263628 +; !pi_wp_turret02_mark03_info +ids_info = 264628 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 7.900000 +projectile_archetype = pi_wp_turret02_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false + +[LOD] +obj = Root +LODranges = 0, 400 + +[LOD] +obj = barrel +LODranges = 0, 600 + +[Munition] +nickname = ge_wps_gun_01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ge_wps_gun_01 +; !ge_wps_gun_01_name +ids_name = 263629 +; !ge_wps_gun_01_info +ids_info = 264629 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ge_wps_gun_01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = ge_wps_mlauncher_01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ge_wps_mlauncher_01_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ge_wps_mlauncher_01_ammo +explosion_arch = ge_wps_mlauncher_01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ge_wps_mlauncher_01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ge_wps_mlauncher_01 +; !ge_wps_mlauncher_01_name +ids_name = 263630 +; !ge_wps_mlauncher_01_info +ids_info = 264630 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = ge_wps_mlauncher_01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = li_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 256 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_gun01_mark01 +; !li_wps_gun01_mark01_name +ids_name = 263631 +; !li_wps_gun01_mark01_info +ids_info = 264631 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = li_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 512 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_gun01_mark02 +; !li_wps_gun01_mark02_name +ids_name = 263632 +; !li_wps_gun01_mark02_info +ids_info = 264632 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = li_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 768 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_gun01_mark03 +; !li_wps_gun01_mark03_name +ids_name = 263633 +; !li_wps_gun01_mark03_info +ids_info = 264633 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = li_wps_mlauncher01_mark01_motor +lifetime = 3 +accel = 200 +delay = 0 + +[Explosion] +nickname = li_wps_mlauncher01_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 600 +energy_damage = 0 +impulse = 5000 + +[Munition] +nickname = li_wps_mlauncher01_mark01_ammo +explosion_arch = li_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 60 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_mlauncher01_mark01 +; !li_wps_mlauncher01_mark01_name +ids_name = 263634 +; !li_wps_mlauncher01_mark01_info +ids_info = 264634 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = li_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = li_wps_mlauncher01_mark02_motor +lifetime = 3 +accel = 200 +delay = 0 + +[Explosion] +nickname = li_wps_mlauncher01_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 900 +energy_damage = 0 +impulse = 10000 + +[Munition] +nickname = li_wps_mlauncher01_mark02_ammo +explosion_arch = li_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 90 +max_angular_velocity = 4.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_mlauncher01_mark02 +; !li_wps_mlauncher01_mark02_name +ids_name = 263635 +; !li_wps_mlauncher01_mark02_info +ids_info = 264635 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 3.100000 +projectile_archetype = li_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = li_wps_mlauncher01_mark03_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = li_wps_mlauncher01_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wps_mlauncher01_mark03_ammo +explosion_arch = li_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_mlauncher01_mark03 +; !li_wps_mlauncher01_mark03_name +ids_name = 263636 +; !li_wps_mlauncher01_mark03_info +ids_info = 264636 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 3.700000 +projectile_archetype = li_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = br_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_gun01_mark01 +; !br_wps_gun01_mark01_name +ids_name = 263637 +; !br_wps_gun01_mark01_info +ids_info = 264637 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = br_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_gun01_mark02 +; !br_wps_gun01_mark02_name +ids_name = 263638 +; !br_wps_gun01_mark02_info +ids_info = 264638 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = br_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = br_capgun_01_impact +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_gun01_mark03 +; !br_wps_gun01_mark03_name +ids_name = 263639 +; !br_wps_gun01_mark03_info +ids_info = 264639 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = br_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = br_wps_mlauncher01_mark01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = br_wps_mlauncher01_mark01_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark01_ammo +explosion_arch = br_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_mlauncher01_mark01 +; !br_wps_mlauncher01_mark01_name +ids_name = 263640 +; !br_wps_mlauncher01_mark01_info +ids_info = 264640 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = br_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = br_wps_mlauncher01_mark02_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = br_wps_mlauncher01_mark02_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark02_ammo +explosion_arch = br_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_mlauncher01_mark02 +; !br_wps_mlauncher01_mark02_name +ids_name = 263641 +; !br_wps_mlauncher01_mark02_info +ids_info = 264641 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.100000 +projectile_archetype = br_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = br_wps_mlauncher01_mark03_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = br_wps_mlauncher01_mark03_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark03_ammo +explosion_arch = br_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_mlauncher01_mark03 +; !br_wps_mlauncher01_mark03_name +ids_name = 263642 +; !br_wps_mlauncher01_mark03_info +ids_info = 264642 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.700000 +projectile_archetype = br_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = ku_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_gun01_mark01 +; !ku_wps_gun01_mark01_name +ids_name = 263643 +; !ku_wps_gun01_mark01_info +ids_info = 264643 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = ku_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_gun01_mark02 +; !ku_wps_gun01_mark02_name +ids_name = 263644 +; !ku_wps_gun01_mark02_info +ids_info = 264644 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = ku_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ku_capgun_01_impact +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_gun01_mark03 +; !ku_wps_gun01_mark03_name +ids_name = 263645 +; !ku_wps_gun01_mark03_info +ids_info = 264645 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ku_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = ku_wps_mlauncher01_mark01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ku_wps_mlauncher01_mark01_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark01_ammo +explosion_arch = ku_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_mlauncher01_mark01 +; !ku_wps_mlauncher01_mark01_name +ids_name = 263646 +; !ku_wps_mlauncher01_mark01_info +ids_info = 264646 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = ku_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = ku_wps_mlauncher01_mark02_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ku_wps_mlauncher01_mark02_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark02_ammo +explosion_arch = ku_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_mlauncher01_mark02 +; !ku_wps_mlauncher01_mark02_name +ids_name = 263647 +; !ku_wps_mlauncher01_mark02_info +ids_info = 264647 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.100000 +projectile_archetype = ku_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = ku_wps_mlauncher01_mark03_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = ku_wps_mlauncher01_mark03_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark03_ammo +explosion_arch = ku_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_mlauncher01_mark03 +; !ku_wps_mlauncher01_mark03_name +ids_name = 263648 +; !ku_wps_mlauncher01_mark03_info +ids_info = 264648 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.700000 +projectile_archetype = ku_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = rh_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_gun01_mark01 +; !rh_wps_gun01_mark01_name +ids_name = 263649 +; !rh_wps_gun01_mark01_info +ids_info = 264649 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = rh_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_gun01_mark02 +; !rh_wps_gun01_mark02_name +ids_name = 263650 +; !rh_wps_gun01_mark02_info +ids_info = 264650 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = rh_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_gun01_mark03 +; !rh_wps_gun01_mark03_name +ids_name = 263651 +; !rh_wps_gun01_mark03_info +ids_info = 264651 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = rh_wps_mlauncher01_mark01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = rh_wps_mlauncher01_mark01_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark01_ammo +explosion_arch = rh_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_mlauncher01_mark01 +; !rh_wps_mlauncher01_mark01_name +ids_name = 263652 +; !rh_wps_mlauncher01_mark01_info +ids_info = 264652 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = rh_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = rh_wps_mlauncher01_mark02_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = rh_wps_mlauncher01_mark02_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark02_ammo +explosion_arch = rh_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_mlauncher01_mark02 +; !rh_wps_mlauncher01_mark02_name +ids_name = 263653 +; !rh_wps_mlauncher01_mark02_info +ids_info = 264653 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 3.100000 +projectile_archetype = rh_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = rh_wps_mlauncher01_mark03_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = rh_wps_mlauncher01_mark03_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark03_ammo +explosion_arch = rh_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_mlauncher01_mark03 +; !rh_wps_mlauncher01_mark03_name +ids_name = 263654 +; !rh_wps_mlauncher01_mark03_info +ids_info = 264654 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 3.700000 +projectile_archetype = rh_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = co_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_gun01_mark01 +; !co_wps_gun01_mark01_name +ids_name = 263655 +; !co_wps_gun01_mark01_info +ids_info = 264655 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = co_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_gun01_mark02 +; !co_wps_gun01_mark02_name +ids_name = 263656 +; !co_wps_gun01_mark02_info +ids_info = 264656 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = co_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship +munition_hit_effect = ci_capgun_01_impact +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_gun01_mark03 +; !co_wps_gun01_mark03_name +ids_name = 263657 +; !co_wps_gun01_mark03_info +ids_info = 264657 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = co_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = co_wps_mlauncher01_mark01_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = co_wps_mlauncher01_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark01_ammo +explosion_arch = co_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_mlauncher01_mark01 +; !co_wps_mlauncher01_mark01_name +ids_name = 263658 +; !co_wps_mlauncher01_mark01_info +ids_info = 264658 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 66.699997 +toughness = 2.400000 +projectile_archetype = co_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = co_wps_mlauncher01_mark02_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = co_wps_mlauncher01_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark02_ammo +explosion_arch = co_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_mlauncher01_mark02 +; !co_wps_mlauncher01_mark02_name +ids_name = 263659 +; !co_wps_mlauncher01_mark02_info +ids_info = 264659 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 66.699997 +toughness = 3.100000 +projectile_archetype = co_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = co_wps_mlauncher01_mark03_motor +lifetime = 1.875000 +accel = 71.111099 +delay = 0 + +[Explosion] +nickname = co_wps_mlauncher01_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark03_ammo +explosion_arch = co_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_mlauncher01_mark03 +; !co_wps_mlauncher01_mark03_name +ids_name = 263660 +; !co_wps_mlauncher01_mark03_info +ids_info = 264660 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 66.699997 +toughness = 3.700000 +projectile_archetype = co_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = pi_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 220 +energy_damage = 22 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_gun01_mark01 +; !pi_wps_gun01_mark01_name +ids_name = 263661 +; !pi_wps_gun01_mark01_info +ids_info = 264661 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wps_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = pi_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 440 +energy_damage = 44 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_gun01_mark02 +; !pi_wps_gun01_mark02_name +ids_name = 263662 +; !pi_wps_gun01_mark02_info +ids_info = 264662 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wps_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = pi_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 880 +energy_damage = 88 +one_shot_sound = fire_capship +munition_hit_effect = pi_capgun_01_impact +const_effect = pi_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_gun01_mark03 +; !pi_wps_gun01_mark03_name +ids_name = 263663 +; !pi_wps_gun01_mark03_info +ids_info = 264663 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = pi_wps_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = pi_wps_mlauncher01_mark01_motor +lifetime = 4 +accel = 75 +delay = 0 + +[Explosion] +nickname = pi_wps_mlauncher01_mark01_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 800 +energy_damage = 400 +impulse = 8000 + +[Munition] +nickname = pi_wps_mlauncher01_mark01_ammo +explosion_arch = pi_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 60 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_mlauncher01_mark01 +; !pi_wps_mlauncher01_mark01_name +ids_name = 263664 +; !pi_wps_mlauncher01_mark01_info +ids_info = 264664 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = pi_wps_mlauncher01_mark01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = pi_wps_mlauncher01_mark02_motor +lifetime = 5 +accel = 75 +delay = 0 + +[Explosion] +nickname = pi_wps_mlauncher01_mark02_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1200 +energy_damage = 600 +impulse = 12000 + +[Munition] +nickname = pi_wps_mlauncher01_mark02_ammo +explosion_arch = pi_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 60 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_mlauncher01_mark02 +; !pi_wps_mlauncher01_mark02_name +ids_name = 263665 +; !pi_wps_mlauncher01_mark02_info +ids_info = 264665 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 3.100000 +projectile_archetype = pi_wps_mlauncher01_mark02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Motor] +nickname = pi_wps_mlauncher01_mark03_motor +lifetime = 6 +accel = 75 +delay = 0 + +[Explosion] +nickname = pi_wps_mlauncher01_mark03_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1600 +energy_damage = 800 +impulse = 16000 + +[Munition] +nickname = pi_wps_mlauncher01_mark03_ammo +explosion_arch = pi_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 60 +max_angular_velocity = 3.110710 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_mlauncher01_mark03 +; !pi_wps_mlauncher01_mark03_name +ids_name = 263666 +; !pi_wps_mlauncher01_mark03_info +ids_info = 264666 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 3.700000 +projectile_archetype = pi_wps_mlauncher01_mark03_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 + +[Munition] +nickname = lair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 176.699997 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2.650000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lair_turret01 +; !lair_turret01_name +ids_name = 263667 +; !lair_turret01_info +ids_info = 264667 +DA_archetype = Solar\dockable\nomad_lair_turret01.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.170000 +muzzle_velocity = 1509.400024 +toughness = 10.600000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lair_turret01_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 1200 + +[Munition] +nickname = lair_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88.300003 +energy_damage = 0 +one_shot_sound = fire_no_capship +munition_hit_effect = no_capgun01_impact +const_effect = no_capgun01_proj +lifetime = 2.650000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lair_turret02 +; !lair_turret02_name +ids_name = 263668 +; !lair_turret02_info +ids_info = 264668 +DA_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.170000 +muzzle_velocity = 1509.400024 +toughness = 5.300000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lair_turret02_ammo +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 1200 + +[Munition] +nickname = bund_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 65 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun01_mark01 +; !bund_gun01_mark01_name +ids_name = 459029 +; !bund_gun01_mark01_info +ids_info = 459030 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 79 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.271259 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = bund_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = bund_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 100 +energy_damage = 0 +weapon_type = Rh_Tachyon02 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_02_impact +const_effect = rh_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun01_mark02 +; !bund_gun01_mark02_name +ids_name = 459031 +; !bund_gun01_mark02_info +ids_info = 459032 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 122 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.192593 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = bund_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = bund_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 135 +energy_damage = 0 +weapon_type = Rh_Tachyon03 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_03_impact +const_effect = rh_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun01_mark03 +; !bund_gun01_mark03_name +ids_name = 459033 +; !bund_gun01_mark03_info +ids_info = 459034 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 165 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.172000 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = bund_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = bund_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 29 +energy_damage = 0 +weapon_type = Rh_Photon01 +one_shot_sound = fire_photon1 +munition_hit_effect = rh_tachyon_01_impact +const_effect = bund_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun02_mark01 +; !bund_gun02_mark01_name +ids_name = 459035 +; !bund_gun02_mark01_info +ids_info = 459036 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 36 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.013778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = bund_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = bund_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 46 +energy_damage = 0 +weapon_type = Rh_Photon01 +one_shot_sound = fire_photon2 +munition_hit_effect = rh_tachyon_02_impact +const_effect = bund_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun02_mark02 +; !bund_gun02_mark02_name +ids_name = 459037 +; !bund_gun02_mark02_info +ids_info = 459038 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 59 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.116444 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = bund_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = bund_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 0 +weapon_type = Rh_Photon01 +one_shot_sound = fire_photon3 +munition_hit_effect = rh_tachyon_03_impact +const_effect = bund_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun02_mark03 +; !bund_gun02_mark03_name +ids_name = 459039 +; !bund_gun02_mark03_info +ids_info = 459040 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 82 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.340000 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = bund_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = lsf_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 15 +energy_damage = 0 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light01 +munition_hit_effect = mass_hit_light01 +const_effect = lsf_gun01_mark01_proj +lifetime = 0.400000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 0 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light02 +munition_hit_effect = mass_hit_light02 +const_effect = lsf_gun01_mark02_proj +lifetime = 0.400000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 50 +energy_damage = 0 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light03 +munition_hit_effect = mass_hit_light03 +const_effect = lsf_gun01_mark03_proj +lifetime = 0.400000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2 +energy_damage = 128 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 0.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 6 +energy_damage = 384 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 +munition_hit_effect = ci_pulse_02_impact +const_effect = ci_pulse_02_proj +lifetime = 0.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4 +energy_damage = 256 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 +munition_hit_effect = ci_pulse_02_impact +const_effect = ci_pulse_02_proj +lifetime = 0.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun01_mark01 +; !lsf_gun01_mark01_name +ids_name = 459003 +; !lsf_gun01_mark01_info +ids_info = 459004 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 19 +refire_delay = 0.062500 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 2.176000 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun01_mark02 +; !lsf_gun01_mark02_name +ids_name = 459005 +; !lsf_gun01_mark02_info +ids_info = 459006 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 25 +refire_delay = 0.062500 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 2.901333 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun01_mark03 +; !lsf_gun01_mark03_name +ids_name = 459007 +; !lsf_gun01_mark03_info +ids_info = 459008 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 31 +refire_delay = 0.062500 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 3.989333 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun02_mark01 +; !lsf_gun02_mark01_name +ids_name = 459009 +; !lsf_gun02_mark01_info +ids_info = 459010 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 59 +refire_delay = 0.500000 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 4.447778 +flash_particle_name = li_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun02_mark02 +; !lsf_gun02_mark02_name +ids_name = 459011 +; !lsf_gun02_mark02_info +ids_info = 459012 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 89 +refire_delay = 0.500000 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 6.671667 +flash_particle_name = li_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun02_mark03 +; !lsf_gun02_mark03_name +ids_name = 459013 +; !lsf_gun02_mark03_info +ids_info = 459014 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 118 +refire_delay = 0.500000 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 8.895556 +flash_particle_name = li_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = lsf_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70 +energy_damage = 0 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = li_plasma_01_impact +const_effect = lsf_gun03_mark01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun03_mark01 +; !lsf_gun03_mark01_name +ids_name = 459015 +; !lsf_gun03_mark01_info +ids_info = 459016 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 78 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.244296 +flash_particle_name = br_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun03_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = lsf_gun03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 105 +energy_damage = 0 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_tachyon2 +munition_hit_effect = li_plasma_02_impact +const_effect = lsf_gun03_mark02_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun03_mark02 +; !lsf_gun03_mark02_name +ids_name = 459017 +; !lsf_gun03_mark02_info +ids_info = 459018 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 122 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.234074 +flash_particle_name = br_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun03_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = lsf_gun03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 140 +energy_damage = 0 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = li_plasma_03_impact +const_effect = lsf_gun03_mark03_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun03_mark03 +; !lsf_gun03_mark03_name +ids_name = 459019 +; !lsf_gun03_mark03_info +ids_info = 459020 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 167 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.340000 +flash_particle_name = br_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun03_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = xeno_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_photon_01_impact +const_effect = xeno_gun01_mark01_proj +lifetime = 1.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = xeno_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_photon_01_impact +const_effect = xeno_gun01_mark01_proj +lifetime = 1.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = xeno_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = pi_photon_01_impact +const_effect = xeno_gun01_mark01_proj +lifetime = 1.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun01_mark01 +; !xeno_gun01_mark01_name +ids_name = 459049 +; !xeno_gun01_mark01_info +ids_info = 459050 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 45 +refire_delay = 0.500000 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 2.591111 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 +projectile_archetype = xeno_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = xeno_gun01_mark02 +; !xeno_gun01_mark02_name +ids_name = 459051 +; !xeno_gun01_mark02_info +ids_info = 459052 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2200 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 45 +refire_delay = 0.250000 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 5.231111 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 +projectile_archetype = xeno_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = xeno_gun01_mark03 +; !xeno_gun01_mark03_name +ids_name = 459053 +; !xeno_gun01_mark03_info +ids_info = 459054 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2400 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 45 +refire_delay = 0.125000 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 10.560000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = xeno_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = xeno_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 56 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 0.786667 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun02_mark01 +; !xeno_gun02_mark01_name +ids_name = 459055 +; !xeno_gun02_mark01_info +ids_info = 459056 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 44 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.113104 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = xeno_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = xeno_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 72 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 0.786667 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun02_mark02 +; !xeno_gun02_mark02_name +ids_name = 459057 +; !xeno_gun02_mark02_info +ids_info = 459058 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2200 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 60 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.189963 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = xeno_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = xeno_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 0.786667 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun02_mark03 +; !xeno_gun02_mark03_name +ids_name = 459059 +; !xeno_gun02_mark03_info +ids_info = 459060 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.286402 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = xeno_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; ===================== +; Liberty Rogue Guns! +; ===================== +; =========== +; Scythe 1's +; =========== +[Munition] +nickname = lr_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 48 +energy_damage = 15 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 55 +energy_damage = 18 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 20 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 72 +energy_damage = 23 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 82 +energy_damage = 26 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 93 +energy_damage = 30 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 +munition_hit_effect = pi_photon_01_impact +const_effect = pi_photon_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lr_gun01_mark01 +; !lr_gun01_mark01_name +ids_name = 459115 +; !lr_gun01_mark01_info +ids_info = 459116 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.990400 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 +projectile_archetype = lr_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark02 +; !lr_gun01_mark02_name +ids_name = 459117 +; !lr_gun01_mark02_info +ids_info = 459118 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1900 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 7.740681 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 +projectile_archetype = lr_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark03 +; !lr_gun01_mark03_name +ids_name = 459119 +; !lr_gun01_mark03_info +ids_info = 459120 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1800 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 9.737481 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = lr_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark04 +; !lr_gun01_mark04_name +ids_name = 459121 +; !lr_gun01_mark04_info +ids_info = 459122 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1700 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 101 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.537067 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = lr_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark05 +; !lr_gun01_mark05_name +ids_name = 459123 +; !lr_gun01_mark05_info +ids_info = 459124 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 116 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 13.681778 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = lr_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark06 +; !lr_gun01_mark06_name +ids_name = 459125 +; !lr_gun01_mark06_info +ids_info = 459126 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 133 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 15.530667 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = lr_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = lr_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 130 +energy_damage = 15 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 12 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark01 +; !lr_gun02_mark01_name +ids_name = 459127 +; !lr_gun02_mark01_info +ids_info = 459128 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4000 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 149 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.386667 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 149 +energy_damage = 18 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 17 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark02 +; !lr_gun02_mark02_name +ids_name = 459129 +; !lr_gun02_mark02_info +ids_info = 459130 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3800 +explosion_resistance = 2.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 172 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 7.631111 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 170 +energy_damage = 20 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 22 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark03 +; !lr_gun02_mark03_name +ids_name = 459131 +; !lr_gun02_mark03_info +ids_info = 459132 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3600 +explosion_resistance = 2.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 197 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 9.973333 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 195 +energy_damage = 23 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 27 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark04 +; !lr_gun02_mark04_name +ids_name = 459133 +; !lr_gun02_mark04_info +ids_info = 459134 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3400 +explosion_resistance = 2.6 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 227 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 12.240000 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 223 +energy_damage = 26 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_03_impact +const_effect = pi_particle_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 32 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark05 +; !lr_gun02_mark05_name +ids_name = 459135 +; !lr_gun02_mark05_info +ids_info = 459136 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3200 +explosion_resistance = 2.8 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 261 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 14.648889 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +; =========== +; Reaper 6's +; =========== +[Munition] +nickname = lr_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 255 +energy_damage = 30 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_03_impact +const_effect = pi_particle_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 37 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark06 +; !lr_gun02_mark06_name +ids_name = 459137 +; !lr_gun02_mark06_info +ids_info = 459138 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 3.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 16.937778 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = lr_missile01_motor +lifetime = 3.500000 +accel = 200.000000 +delay = 0 + +[Explosion] +nickname = lr_missile01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 1 +energy_damage = 50 +impulse = 0 + +[Gun] +nickname = lr_missile01 +; !lr_missile01_name +ids_name = 459061 +; !lr_missile01_info +ids_info = 459062 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = lr_missile01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = lr_missile02_motor +lifetime = 1.000000 +accel = 150.000000 +delay = 0.25 + +[Explosion] +nickname = lr_missile02_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1000 +energy_damage = 0 +impulse = 1000 + +[Gun] +nickname = lr_missile02 +; !lr_missile02_name +ids_name = 459065 +; !lr_missile02_info +ids_info = 459066 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.25 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = lr_missile02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; ====================== +; Red Hessian Weaponry +; ====================== +; ================= +; Eviscerator 1's +; ================= +[Munition] +nickname = red_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 31 +energy_damage = 1 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_01_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 35 +energy_damage = 2 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_01_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 2 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_02_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 46 +energy_damage = 2 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_02_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52 +energy_damage = 3 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_03_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 3 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_03_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Gun] +nickname = red_gun01_mark01 +; !red_gun01_mark01_name +ids_name = 459283 +; !red_gun01_mark01_info +ids_info = 459284 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 33 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 3.320000 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 +projectile_archetype = red_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark02 +; !red_gun01_mark02_name +ids_name = 459285 +; !red_gun01_mark02_info +ids_info = 459286 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1900 +explosion_resistance = 2.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 38 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 5.312000 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 +projectile_archetype = red_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark03 +; !red_gun01_mark03_name +ids_name = 459287 +; !red_gun01_mark03_info +ids_info = 459288 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1800 +explosion_resistance = 2.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 44 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 7.746667 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark04 +; !red_gun01_mark04_name +ids_name = 459289 +; !red_gun01_mark04_info +ids_info = 459290 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1700 +explosion_resistance = 2.6 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 51 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 10.624000 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark05 +; !red_gun01_mark05_name +ids_name = 459291 +; !red_gun01_mark05_info +ids_info = 459292 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 2.8 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 13.944000 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark06 +; !red_gun01_mark06_name +ids_name = 459293 +; !red_gun01_mark06_info +ids_info = 459294 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 3.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 67 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 17.706667 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ============ +; Mauler 1's +; ============ +[Munition] +nickname = red_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 14 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_cannon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 58 +energy_damage = 16 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_cannon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 67 +energy_damage = 18 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_cannon_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 76 +energy_damage = 20 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_cannon_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88 +energy_damage = 23 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_cannon_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 100 +energy_damage = 26 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 +munition_hit_effect = pi_neutron_01_impact +const_effect = pi_cannon_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = red_gun02_mark01 +; !red_gun02_mark01_name +ids_name = 459295 +; !red_gun02_mark01_info +ids_info = 459296 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 62 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 6.060000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 +projectile_archetype = red_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark02 +; !red_gun02_mark02_name +ids_name = 459297 +; !red_gun02_mark02_info +ids_info = 459298 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3800 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 72 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 8.080000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 +projectile_archetype = red_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark03 +; !red_gun02_mark03_name +ids_name = 459299 +; !red_gun02_mark03_info +ids_info = 459300 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3600 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 82 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 10.200000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark04 +; !red_gun02_mark04_name +ids_name = 459301 +; !red_gun02_mark04_info +ids_info = 459302 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3400 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 95 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 12.240000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark05 +; !red_gun02_mark05_name +ids_name = 459303 +; !red_gun02_mark05_info +ids_info = 459304 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3200 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 109 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 14.420000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark06 +; !red_gun02_mark06_name +ids_name = 459305 +; !red_gun02_mark06_info +ids_info = 459306 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 125 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 16.480000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 +projectile_archetype = red_gun02_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Motor] +nickname = red_missile01_motor +lifetime = 3.500000 +accel = 200.000000 +delay = 0 + +[Explosion] +nickname = red_missile01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 1 +energy_damage = 50 +impulse = 0 + +[Gun] +nickname = red_missile01 +; !red_missile01_name +ids_name = 459433 +; !red_missile01_info +ids_info = 459434 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = red_missile01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = red_missile02_motor +lifetime = 1.000000 +accel = 150.000000 +delay = 0.25 + +[Explosion] +nickname = red_missile02_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1000 +energy_damage = 0 +impulse = 1000 + +[Gun] +nickname = red_missile02 +; !red_missile02_name +ids_name = 459437 +; !red_missile02_info +ids_info = 459438 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.25 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = red_missile02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = lsf_msl01_mk01_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = lsf_msl01_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = lsf_msl01_mk01 +; !lsf_msl01_mk01_name +ids_name = 459175 +; !lsf_msl01_mk01_info +ids_info = 459176 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50.000000 +toughness = 2.400000 +projectile_archetype = lsf_msl01_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = lsf_msl01_mk02_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = lsf_msl01_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = lsf_msl01_mk02 +; !lsf_msl01_mk02_name +ids_name = 459179 +; !lsf_msl01_mk02_info +ids_info = 459180 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = lsf_msl01_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = lsf_msl02_mk01_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = lsf_msl02_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = lsf_msl02_mk01 +; !lsf_msl02_mk01_name +ids_name = 459183 +; !lsf_msl02_mk01_info +ids_info = 459184 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50.000000 +toughness = 4.800000 +projectile_archetype = lsf_msl02_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = lsf_msl02_mk02_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = lsf_msl02_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = lsf_msl02_mk02 +; !lsf_msl02_mk02_name +ids_name = 459187 +; !lsf_msl02_mk02_info +ids_info = 459188 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 4.800000 +projectile_archetype = lsf_msl02_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = xeno_msl01_mk01_motor +lifetime = 3.5 +accel = 100 +delay = 0 + +[Explosion] +nickname = xeno_msl01_mk01_explosion +effect = explosion_xeno_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = xeno_msl01_mk01 +; !xeno_msl01_mk01_name +ids_name = 459207 +; !xeno_msl01_mk01_info +ids_info = 459208 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = xeno_msl01_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = xeno_msl01_mk02_motor +lifetime = 3.5 +accel = 100 +delay = 0 + +[Explosion] +nickname = xeno_msl01_mk02_explosion +effect = explosion_xeno_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = xeno_msl01_mk02 +; !xeno_msl01_mk02_name +ids_name = 459211 +; !xeno_msl01_mk02_info +ids_info = 459212 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = xeno_msl01_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = bund_msl01_mk01_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = bund_msl01_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = bund_msl01_mk01 +; !bund_msl01_mk01_name +ids_name = 459191 +; !bund_msl01_mk01_info +ids_info = 459192 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = bund_msl01_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = bund_msl01_mk02_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = bund_msl01_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = bund_msl01_mk02 +; !bund_msl01_mk02_name +ids_name = 459195 +; !bund_msl01_mk02_info +ids_info = 459196 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = bund_msl01_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = bund_msl02_mk01_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = bund_msl02_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = bund_msl02_mk01 +; !bund_msl02_mk01_name +ids_name = 459199 +; !bund_msl02_mk01_info +ids_info = 459200 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50.000000 +toughness = 4.800000 +projectile_archetype = bund_msl02_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = bund_msl02_mk02_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = bund_msl02_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = bund_msl02_mk02 +; !bund_msl02_mk02_name +ids_name = 459203 +; !bund_msl02_mk02_info +ids_info = 459204 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 4.800000 +projectile_archetype = bund_msl02_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = fng_gun_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 20 +one_shot_sound = fire_laser1 +munition_hit_effect = pi_laser_01_impact +const_effect = sp_annihilator_03_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 +weapon_type = Pi_Antimatter01 + +[Gun] +nickname = fng_gun +; !fng_gun_name +ids_name = 459069 +; !fng_gun_info +ids_info = 459070 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.800000 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = fng_gun_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ========================= +; Liberty Devistator A's +; ========================= +[Munition] +nickname = li_n_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 383 +energy_damage = 10 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_plasma2 +munition_hit_effect = li_plasma_02_impact +const_effect = li_seigegun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun01_mark01 +; !li_n_gun01_mark01_name +ids_name = 459073 +; !li_n_gun01_mark01_info +ids_info = 459074 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.5 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 13.729185 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ========================= +; Liberty Devistator B's +; ========================= +[Munition] +nickname = li_n_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 536 +energy_damage = 13 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_plasma2 +munition_hit_effect = li_plasma_02_impact +const_effect = li_seigegun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun01_mark02 +; !li_n_gun01_mark02_name +ids_name = 459075 +; !li_n_gun01_mark02_info +ids_info = 459076 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 +explosion_resistance = 2.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 424 +refire_delay = 0.5 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 27.458370 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ========================= +; Liberty Devistator C's +; ========================= +[Munition] +nickname = li_n_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 750 +energy_damage = 19 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_plasma2 +munition_hit_effect = li_plasma_02_impact +const_effect = li_seigegun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun01_mark03 +; !li_n_gun01_mark03_name +ids_name = 459077 +; !li_n_gun01_mark03_info +ids_info = 459078 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2200 +explosion_resistance = 3.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 600 +refire_delay = 0.5 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 54.916741 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ========================== +; Liberty Navy Avenger's +; ========================== +; Avenger A's +[Munition] +nickname = li_n_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 32 +energy_damage = 10 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark01 +; !li_n_gun02_mark01_name +ids_name = 459079 +; !li_n_gun02_mark01_info +ids_info = 459080 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 31 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 7.319704 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Avenger B's +[Munition] +nickname = li_n_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 36 +energy_damage = 12 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark02 +; !li_n_gun02_mark02_name +ids_name = 459081 +; !li_n_gun02_mark02_info +ids_info = 459082 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2900 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 36 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 8.783644 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Avenger C's +[Munition] +nickname = li_n_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 42 +energy_damage = 14 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark03 +; !li_n_gun02_mark03_name +ids_name = 459083 +; !li_n_gun02_mark03_info +ids_info = 459084 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 41 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 10.459970 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Avenger D's +[Munition] +nickname = li_n_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 48 +energy_damage = 16 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser2 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_04_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark04 +; !li_n_gun02_mark04_name +ids_name = 459085 +; !li_n_gun02_mark04_info +ids_info = 459086 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2700 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 47 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 11.954252 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Avenger E's +[Munition] +nickname = li_n_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 55 +energy_damage = 18 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser3 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_05_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark05 +; !li_n_gun02_mark05_name +ids_name = 459087 +; !li_n_gun02_mark05_info +ids_info = 459088 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 54 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 13.721600 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Avenger F's +[Munition] +nickname = li_n_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 20 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser3 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_06_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark06 +; !li_n_gun02_mark06_name +ids_name = 459089 +; !li_n_gun02_mark06_info +ids_info = 459090 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 63 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 15.246222 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun02_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ======================= +; Raptor A Mini-Gun Ammo +; ======================= +; [Munition] +; nickname = li_n_gun03_mark01_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 50 +; energy_damage = 0 +; weapon_type = Li_Mass +; one_shot_sound = fire_mass_light03 +; munition_hit_effect = mass_hit_light03 +; const_effect = lsf_gun01_mark03_proj +; lifetime = 0.450000 +; force_gun_ori = false +; mass = 40 +; volume = 0.000100 + +; [Gun] +; nickname = li_n_gun03_mark01 +; ; !li_n_gun03_mark01_name +; ids_name = 459091 +; ; !li_n_gun03_mark01_info +; ids_info = 459092 +; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1250 +; explosion_resistance = 1.0 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 1.000000 +; hp_gun_type = hp_gun_special_1 +; damage_per_fire = 0 +; power_usage = 32 +; refire_delay = 0.062500 +; muzzle_velocity = 1000 +; use_animation = Sc_fire +; toughness = 4.053333 +; flash_particle_name = li_laser_01_flash +; flash_radius = 5 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun03_mark01_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 40, 60, 100 + +; ==================== +; Raptor B Mini-Gun +; ==================== +; [Munition] +; nickname = li_n_gun03_mark02_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 100 +; energy_damage = 0 +; weapon_type = Li_Mass +; one_shot_sound = fire_mass_light03 +; munition_hit_effect = mass_hit_light03 +; const_effect = lsf_gun01_mark03_proj +; lifetime = 0.450000 +; force_gun_ori = false +; mass = 40 +; volume = 0.000100 + +; [Gun] +; nickname = li_n_gun03_mark02 +; ; !li_n_gun03_mark02_name +; ids_name = 459093 +; ; !li_n_gun03_mark02_info +; ids_info = 459094 +; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1750 +; explosion_resistance = 1.5 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 1.000000 +; hp_gun_type = hp_gun_special_1 +; damage_per_fire = 0 +; power_usage = 64 +; refire_delay = 0.062500 +; muzzle_velocity = 1000 +; use_animation = Sc_fire +; toughness = 8.106667 +; flash_particle_name = li_laser_01_flash +; flash_radius = 5 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun03_mark02_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 40, 60, 100 + +; ================================= +; DESTABILZER AMMO / PROJECTILE A +; ================================= +[Munition] +nickname = li_n_gun04_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2 +energy_damage = 153 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 0.35 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +; ==================== +; DESTABILIZER A +; ==================== +[Gun] +nickname = li_n_gun04_mark01 +; !li_n_gun04_mark01_name +ids_name = 459095 +; !li_n_gun04_mark01_info +ids_info = 459096 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 150 +refire_delay = 0.5 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.797600 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun04_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ================================= +; DESTABILZER AMMO / PROJECTILE B +; ================================= +[Munition] +nickname = li_n_gun04_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3 +energy_damage = 299 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 +munition_hit_effect = ci_pulse_01_impact +const_effect = ci_pulse_01_proj +lifetime = 0.35 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +; ==================== +; DESTABILIZER B +; ==================== +[Gun] +nickname = li_n_gun04_mark02 +; !li_n_gun04_mark02_name +ids_name = 459097 +; !li_n_gun04_mark02_info +ids_info = 459098 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.5 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.327200 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun04_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Motor] +nickname = li_n_gun05_mark01_motor +lifetime = 1.0 +accel = 200 +delay = 0 + +[Explosion] +nickname = li_n_gun05_mark01_explosion +effect = explosion_li_n_gun05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2000 +energy_damage = 2000 +impulse = 0 + +[Munition] +nickname = li_n_gun05_mark01_ammo +explosion_arch = li_n_gun05_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 1000000 +one_shot_sound = fire_li_n_gun05 +detonation_dist = 8 +lifetime = 4 +Motor = li_n_gun05_mark01_motor +force_gun_ori = false +const_effect = li_flakcannon01_proj +weapon_type = W_Noshield +HP_trail_parent = HPExhaust +seeker = DUMB +seeker_range = 1500 +max_angular_velocity = 0.000000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 100 +volume = 0.000100 + +[Gun] +nickname = li_n_gun05_mark01 +; !li_n_gun05_mark01_name +ids_name = 459171 +; !li_n_gun05_mark01_info +ids_info = 459172 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 5600 +explosion_resistance = 2.0 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 2039 +refire_delay = 3.000000 +muzzle_velocity = 250 +toughness = 47.381333 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun05_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_n_gun06_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87 +energy_damage = 10 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 +munition_hit_effect = li_laser_01_impact +const_effect = li_gun06_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark01 +; !li_n_gun06_mark01_name +ids_name = 459041 +; !li_n_gun06_mark01_info +ids_info = 459042 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 71 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 7.186667 +flash_particle_name = li_laser_01_flash +flash_radius = 4 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun06_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_n_gun06_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 108 +energy_damage = 12 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 +munition_hit_effect = li_laser_01_impact +const_effect = li_gun06_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark02 +; !li_n_gun06_mark02_name +ids_name = 459043 +; !li_n_gun06_mark02_info +ids_info = 459044 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 1.15 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 9.655556 +flash_particle_name = li_laser_01_flash +flash_radius = 8 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun06_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_n_gun06_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 134 +energy_damage = 15 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 +munition_hit_effect = li_laser_01_impact +const_effect = li_gun06_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark03 +; !li_n_gun06_mark03_name +ids_name = 459045 +; !li_n_gun06_mark03_info +ids_info = 459046 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2400 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 110 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 12.124444 +flash_particle_name = li_laser_01_flash +flash_radius = 12 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun06_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_n_gun06_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 166 +energy_damage = 19 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 +munition_hit_effect = li_laser_01_impact +const_effect = li_gun06_04_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark04 +; !li_n_gun06_mark04_name +ids_name = 459047 +; !li_n_gun06_mark04_info +ids_info = 459048 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 138 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 14.593333 +flash_particle_name = li_laser_01_flash +flash_radius = 16 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun06_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; [Munition] +; nickname = li_n_gun07_mark01_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 5 +; energy_damage = 5 +; one_shot_sound = fire_countermeasure +; const_effect = li_countermeasures +; lifetime = 2 +; force_gun_ori = false +; mass = 1 +; volume = 0.000100 +; owner_safe_time = 2 +; linear_drag = 1.000000 +; range = 500 +; diversion_pctg = 35 + +; [Gun] +; nickname = li_n_gun07_mark01 +; ; !li_n_gun07_mark01_name +; ids_name = 459371 +; ; !li_n_gun07_mark01_info +; ids_info = 459372 +; DA_archetype = equipment\models\weapons\li_smlturret.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 2810 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_6 +; damage_per_fire = 0 +; power_usage = 90 +; refire_delay = 0.250000 +; muzzle_velocity = 200 +; use_animation = Sc_fire +; toughness = 10.000000 +; flash_particle_name = li_laser_01_flash +; flash_radius = 2 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun07_mark01_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 105 +; lootable = true +; LODranges = 0, 20, 40, 80, 100 + +; [Munition] +; nickname = li_n_gun08_mark01_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 5 +; energy_damage = 563 +; weapon_type = Li_Antishield +; one_shot_sound = fire_particle1 +; munition_hit_effect = sp_destabilizer_01_impact +; const_effect = sp_destabilizer_01_proj +; lifetime = 0.750000 +; force_gun_ori = false +; mass = 1 +; volume = 0.000100 + +; [Gun] +; nickname = li_n_gun08_mark01 +; ; !li_n_gun08_mark01_name +; ids_name = 459431 +; ; !li_n_gun08_mark01_info +; ids_info = 459432 +; DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 3000 +; explosion_resistance = 1.0 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 1.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_2 +; damage_per_fire = 0 +; power_usage = 407 +; refire_delay = 0.500000 +; muzzle_velocity = 1000 +; use_animation = Sc_fire +; toughness = 18.543667 +; flash_particle_name = li_laser_01_flash +; flash_radius = 15 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun08_mark01_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 60 +; lootable = true +; LODranges = 0, 20, 40, 80, 100 + +[Motor] +nickname = li_n_msl01_mk01_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +; =================================== +; LIBERTY STALKER A MISSILE AMMO +; =================================== +[Explosion] +nickname = li_n_msl01_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 +energy_damage = 0 +impulse = 2500 + +; =================================== +; LIBERTY STALKER A MISSILE LAUNCHER +; =================================== +[Gun] +nickname = li_n_msl01_mk01 +; !li_n_msl01_mk01_name +ids_name = 459139 +; !li_n_msl01_mk01_info +ids_info = 459140 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50.000000 +toughness = 2.400000 +projectile_archetype = li_n_msl01_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl01_mk02_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = li_n_msl01_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 +energy_damage = 125 +impulse = 2500 + +[Gun] +nickname = li_n_msl01_mk02 +; !li_n_msl01_mk02_name +ids_name = 459143 +; !li_n_msl01_mk02_info +ids_info = 459144 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = li_n_msl01_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl02_mk01_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = li_n_msl02_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 0 +impulse = 4000 + +[Gun] +nickname = li_n_msl02_mk01 +; !li_n_msl02_mk01_name +ids_name = 459247 +; !li_n_msl02_mk01_info +ids_info = 459248 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50.000000 +toughness = 4.800000 +projectile_archetype = li_n_msl02_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl02_mk02_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = li_n_msl02_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 0 +impulse = 4000 + +[Gun] +nickname = li_n_msl02_mk02 +; !li_n_msl02_mk02_name +ids_name = 459251 +; !li_n_msl02_mk02_info +ids_info = 459252 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50 +toughness = 4.800000 +projectile_archetype = li_n_msl02_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl03_mk01_motor +lifetime = 5 +accel = 20.000000 +delay = 2 + +[Explosion] +nickname = li_n_msl03_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 16500 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = li_n_msl03_mk01 +; !li_n_msl03_mk01_name +ids_name = 459271 +; !li_n_msl03_mk01_info +ids_info = 459272 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 +projectile_archetype = li_n_msl03_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl03_mk02_motor +lifetime = 5 +accel = 20.000000 +delay = 2 + +[Explosion] +nickname = li_n_msl03_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 10000 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = li_n_msl03_mk02 +; !li_n_msl03_mk02_name +ids_name = 459275 +; !li_n_msl03_mk02_info +ids_info = 459276 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 +projectile_archetype = li_n_msl03_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl04_mk01_motor +lifetime = 6 +accel = 75.000000 +delay = 1 + +[Explosion] +nickname = li_n_msl04_mk01_explosion +effect = br_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1750 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = li_n_msl04_mk01 +; !li_n_msl04_mk01_name +ids_name = 459021 +; !li_n_msl04_mk01_info +ids_info = 459022 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 7500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 50.000000 +toughness = 6.800000 +projectile_archetype = li_n_msl04_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_n_msl05_mk01_motor +lifetime = 10 +accel = 15.000000 +delay = 3 + +[Explosion] +nickname = li_n_msl05_mk01_explosion +effect = explosion_li_n_msl05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 30000 +energy_damage = 0 +impulse = 50000 + +[Gun] +nickname = li_n_msl05_mk01 +; !li_n_msl05_mk01_name +ids_name = 459453 +; !li_n_msl05_mk01_info +ids_info = 459454 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 8000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50.000000 +toughness = 18.800000 +projectile_archetype = li_n_msl05_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 60, 100 + +; [Motor] +; nickname = li_n_ams_motor +; lifetime = 3.5 +; accel = 100.000000 +; delay = 0 + +; [Explosion] +; nickname = li_n_ams_explosion +; effect = explosion_lsf_missile +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 250 +; hull_damage = 10 +; energy_damage = 10 +; impulse = 500 + +; [Gun] +; nickname = li_n_ams +; ; !li_n_ams_name +; ids_name = 459025 +; ; !li_n_ams_info +; ids_info = 459026 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 2000 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_6 +; damage_per_fire = 0 +; power_usage = 0 +; refire_delay = 0.500000 +; muzzle_velocity = 50.000000 +; toughness = 2.400000 +; projectile_archetype = li_n_ams_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +[Motor] +nickname = li_cruise_disruptor_motor +lifetime = 2.000000 +accel = 350.000000 +delay = 0 + +[Explosion] +nickname = li_cruise_disruptor_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 200 +hull_damage = 1 +energy_damage = 150 +impulse = 0 + +[Gun] +nickname = li_cruise_disruptor +; !li_cruise_disruptor_name +ids_name = 459267 +; !li_cruise_disruptor_info +ids_info = 459268 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = li_cruise_disruptor_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; [Motor] +; nickname = li_p_msl01_mk01_motor +; lifetime = 3.5 +; accel = 100.000000 +; delay = 0 + +; [Explosion] +; nickname = li_p_msl01_mk01_explosion +; effect = dast_badlands_explosion +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 8 +; hull_damage = 0 +; energy_damage = 1000 +; impulse = 2500 + +; [Gun] +; nickname = li_p_msl01_mk01 +; ; !li_p_msl01_mk01_name +; ids_name = 459139 +; ; !li_p_msl01_mk01_info +; ids_info = 459140 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 2500 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_6 +; damage_per_fire = 0 +; power_usage = 0 +; refire_delay = 1 +; muzzle_velocity = 50.000000 +; toughness = 2.400000 +; projectile_archetype = li_p_msl01_mk01_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +[Munition] +nickname = li_p_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 38 +energy_damage = 9 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun01_mark01 +; !li_p_gun01_mark01_name +ids_name = 459099 +; !li_p_gun01_mark01_info +ids_info = 459100 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 800 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 6.176000 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_p_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 54 +energy_damage = 12 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun01_mark02 +; !li_p_gun01_mark02_name +ids_name = 459101 +; !li_p_gun01_mark02_info +ids_info = 459102 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1096 +explosion_resistance = 1.25 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 71 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 8.405333 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_p_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 75 +energy_damage = 17 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_laser1 +munition_hit_effect = li_laser_01_impact +const_effect = li_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun01_mark03 +; !li_p_gun01_mark03_name +ids_name = 459103 +; !li_p_gun01_mark03_info +ids_info = 459104 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.434667 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_p_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 154 +energy_damage = 29 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_photon1 +munition_hit_effect = li_plasma_02_impact +const_effect = li_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 100 +volume = 0.000100 + +[Gun] +nickname = li_p_gun02_mark01 +; !li_p_gun02_mark01_name +ids_name = 459105 +; !li_p_gun02_mark01_info +ids_info = 459106 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 167 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.696000 +flash_particle_name = li_laser_01_flash +flash_radius = 2 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_p_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 56 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_photon1 +munition_hit_effect = li_plasma_02_impact +const_effect = li_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 150 +volume = 0.000100 + +[Gun] +nickname = li_p_gun02_mark02 +; !li_p_gun02_mark02_name +ids_name = 459107 +; !li_p_gun02_mark02_info +ids_info = 459108 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1750 +explosion_resistance = 2.25 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 333 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.392000 +flash_particle_name = li_laser_01_flash +flash_radius = 2 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = li_p_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 28 +energy_damage = 1 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light01 +munition_hit_effect = mass_hit_light01 +const_effect = lsf_gun01_mark01_proj +lifetime = 0.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = li_p_gun03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 39 +energy_damage = 1 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light02 +munition_hit_effect = mass_hit_light02 +const_effect = lsf_gun01_mark02_proj +lifetime = 0.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = li_p_gun03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 54 +energy_damage = 1 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light03 +munition_hit_effect = mass_hit_light03 +const_effect = lsf_gun01_mark03_proj +lifetime = 0.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun03_mark01 +; !li_p_gun03_mark01_name +ids_name = 459109 +; !li_p_gun03_mark01_info +ids_info = 459110 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 21 +refire_delay = 0.08333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 4.323556 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun03_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = li_p_gun03_mark02 +; !li_p_gun03_mark02_name +ids_name = 459111 +; !li_p_gun03_mark02_info +ids_info = 459112 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.25 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 30 +refire_delay = 0.08333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 6.485333 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun03_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = li_p_gun03_mark03 +; !li_p_gun03_mark03_name +ids_name = 459113 +; !li_p_gun03_mark03_info +ids_info = 459114 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 42 +refire_delay = 0.08333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 8.647111 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = li_p_gun03_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = li_p_gun04_mark01_ammo +explosion_arch = li_p_gun04_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = li_p_gun04_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 +max_angular_velocity = 0 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 + +[Motor] +nickname = li_p_gun04_mark01_motor +lifetime = 1 +accel = 200 +delay = 0 + +[Explosion] +nickname = li_p_gun04_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 1 +energy_damage = 1 +impulse = 500 + +[Gun] +nickname = li_p_gun04_mark01 +; !li_p_gun04_mark01_name +ids_name = 459441 +; !li_p_gun04_mark01_info +ids_info = 459442 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 +projectile_archetype = li_p_gun04_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 30 +energy_damage = 3 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_01_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark01 +; !me_gun01_mark01_name +ids_name = 459159 +; !me_gun01_mark01_info +ids_info = 459160 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 33 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.000889 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = me_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 35 +energy_damage = 3 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = ci_laser_02_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark02 +; !me_gun01_mark02_name +ids_name = 459161 +; !me_gun01_mark02_info +ids_info = 459162 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 38 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.750222 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = me_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 4 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = ci_laser_02_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark03 +; !me_gun01_mark03_name +ids_name = 459163 +; !me_gun01_mark03_info +ids_info = 459164 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 43 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.499556 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = me_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 45 +energy_damage = 5 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = ci_laser_03_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark04 +; !me_gun01_mark04_name +ids_name = 459165 +; !me_gun01_mark04_info +ids_info = 459166 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.248889 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = me_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52 +energy_damage = 5 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_03_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark05 +; !me_gun01_mark05_name +ids_name = 459167 +; !me_gun01_mark05_info +ids_info = 459168 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 57 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.998222 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = me_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 59 +energy_damage = 6 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = ci_laser_04_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark06 +; !me_gun01_mark06_name +ids_name = 459169 +; !me_gun01_mark06_info +ids_info = 459170 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.747556 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = me_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = ss_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 146 +energy_damage = 21 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark01 +; !ss_gun01_mark01_name +ids_name = 459223 +; !ss_gun01_mark01_info +ids_info = 459224 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 150 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.672474 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ss_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = ss_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 167 +energy_damage = 24 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark02 +; !ss_gun01_mark02_name +ids_name = 459225 +; !ss_gun01_mark02_info +ids_info = 459226 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 +explosion_resistance = 2.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 172 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.008711 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ss_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = ss_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 191 +energy_damage = 27 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark03 +; !ss_gun01_mark03_name +ids_name = 459227 +; !ss_gun01_mark03_info +ids_info = 459228 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 2.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 198 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.344948 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ss_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = ss_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 218 +energy_damage = 31 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark04 +; !ss_gun01_mark04_name +ids_name = 459229 +; !ss_gun01_mark04_info +ids_info = 459230 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3800 +explosion_resistance = 2.6 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 227 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.681185 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ss_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = ss_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 249 +energy_damage = 35 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark05 +; !ss_gun01_mark05_name +ids_name = 459231 +; !ss_gun01_mark05_info +ids_info = 459232 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 2.8 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 261 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 14.017422 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ss_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = ss_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 285 +energy_damage = 40 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = ci_tachyon_01_impact +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark06 +; !ss_gun01_mark06_name +ids_name = 459233 +; !ss_gun01_mark06_info +ids_info = 459234 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 3.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 16.353659 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = ss_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lsf_gun04_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 7400 +energy_damage = 3700 +one_shot_sound = fire_capship +munition_hit_effect = li_capgun_01_impact +const_effect = li_capgun_01_proj +weapon_type = W_Noshield +lifetime = 4 +force_gun_ori = false +mass = 200 +volume = 0.000100 + +[Munition] +nickname = bund_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 7400 +energy_damage = 3700 +one_shot_sound = fire_capship +munition_hit_effect = rh_capgun_01_impact +const_effect = rh_capgun_01_proj +weapon_type = W_Noshield +lifetime = 4 +force_gun_ori = false +mass = 200 +volume = 0.000100 + +[Gun] +nickname = lsf_gun04_mark01 +; !lsf_gun04_mark01_name +ids_name = 459451 +; !lsf_gun04_mark01_info +ids_info = 459452 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 3700 +refire_delay = 4.000000 +muzzle_velocity = 200 +use_animation = Sc_fire +toughness = 19.222222 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lsf_gun04_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = bund_gun03_mark01 +; !bund_gun03_mark01_name +ids_name = 459173 +; !bund_gun03_mark01_info +ids_info = 459174 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 3700 +refire_delay = 4.000000 +muzzle_velocity = 200 +use_animation = Sc_fire +toughness = 19.222222 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = bund_gun03_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = nws_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41 +energy_damage = 11 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 +munition_hit_effect = ci_laser_01_impact +const_effect = nws_gun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark01 +; !nws_gun01_mark01_name +ids_name = 459235 +; !nws_gun01_mark01_info +ids_info = 459236 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.128889 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nws_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = nws_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47 +energy_damage = 12 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 +munition_hit_effect = ci_laser_02_impact +const_effect = nws_gun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark02 +; !nws_gun01_mark02_name +ids_name = 459237 +; !nws_gun01_mark02_info +ids_info = 459238 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2096 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 57 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.693333 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nws_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = nws_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 53 +energy_damage = 14 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 +munition_hit_effect = ci_laser_02_impact +const_effect = nws_gun_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark03 +; !nws_gun01_mark03_name +ids_name = 459239 +; !nws_gun01_mark03_info +ids_info = 459240 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.257778 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nws_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = nws_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 61 +energy_damage = 16 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 +munition_hit_effect = ci_laser_03_impact +const_effect = nws_gun_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark04 +; !nws_gun01_mark04_name +ids_name = 459241 +; !nws_gun01_mark04_info +ids_info = 459242 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.822222 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nws_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = nws_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70 +energy_damage = 18 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 +munition_hit_effect = ci_laser_03_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark05 +; !nws_gun01_mark05_name +ids_name = 459243 +; !nws_gun01_mark05_info +ids_info = 459244 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 87 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.386667 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nws_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = nws_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 80 +energy_damage = 21 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 +munition_hit_effect = ci_laser_04_impact +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark06 +; !nws_gun01_mark06_name +ids_name = 459245 +; !nws_gun01_mark06_info +ids_info = 459246 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.951111 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = nws_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +; ======================================= +; Rheinland Blitzstrahl's for Version 5! +; ======================================= +; +; Blitz 1's +[Munition] +nickname = rh_n_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 44 +energy_damage = 3 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark01 +; !rh_n_gun01_mark01_name +ids_name = 459307 +; !rh_n_gun01_mark01_info +ids_info = 459308 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3500 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 43 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.192222 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Blitz 2's +[Munition] +nickname = rh_n_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 54 +energy_damage = 4 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_02_impact +const_effect = rh_tachyon_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark02 +; !rh_n_gun01_mark02_name +ids_name = 459309 +; !rh_n_gun01_mark02_info +ids_info = 459310 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.25 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.988889 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Blitz 3's +[Munition] +nickname = rh_n_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 67 +energy_damage = 5 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon4 +munition_hit_effect = rh_tachyon_03_impact +const_effect = rh_tachyon_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark03 +; !rh_n_gun01_mark03_name +ids_name = 459311 +; !rh_n_gun01_mark03_info +ids_info = 459312 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 67 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.384444 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; Blitz 4's +[Munition] +nickname = rh_n_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 83 +energy_damage = 6 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon5 +munition_hit_effect = rh_tachyon_04_impact +const_effect = rh_tachyon_04_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark04 +; !rh_n_gun01_mark04_name +ids_name = 459313 +; !rh_n_gun01_mark04_info +ids_info = 459314 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.75 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 83 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.378889 +flash_particle_name = rh_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland Donnerschlag A's +; =========================== +[Munition] +nickname = rh_n_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 100 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma3 +munition_hit_effect = rh_plasma_01_impact +const_effect = rh_plasma_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark01 +; !rh_n_gun02_mark01_name +ids_name = 459315 +; !rh_n_gun02_mark01_info +ids_info = 459316 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3500 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 85 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.085002 +flash_particle_name = rh_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Donnerschlag 2's +; =========================== +[Munition] +nickname = rh_n_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 125 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_02_impact +const_effect = rh_plasma_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark02 +; !rh_n_gun02_mark02_name +ids_name = 459317 +; !rh_n_gun02_mark02_info +ids_info = 459318 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 2.25 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 107 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 16.506005 +flash_particle_name = rh_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Donnerschlag 3's +; =========================== +[Munition] +nickname = rh_n_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 155 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_03_impact +const_effect = rh_plasma_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark03 +; !rh_n_gun02_mark03_name +ids_name = 459319 +; !rh_n_gun02_mark03_info +ids_info = 459320 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 2.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 133 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 25.263007 +flash_particle_name = rh_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Donnerschlag 4's +; =========================== +[Munition] +nickname = rh_n_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 192 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma4 +munition_hit_effect = rh_plasma_03_impact +const_effect = rh_plasma_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark04 +; !rh_n_gun02_mark04_name +ids_name = 459321 +; !rh_n_gun02_mark04_info +ids_info = 459322 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 2.75 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 167 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 33.684010 +flash_particle_name = rh_plasma_04_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland PlazmaCannon 1 +; =========================== +[Munition] +nickname = rh_n_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 12 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_laser_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark01 +; !rh_n_gun03_mark01_name +ids_name = 459323 +; !rh_n_gun03_mark01_info +ids_info = 459324 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.715000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun03_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland PlazmaCannon 2 +; =========================== +[Munition] +nickname = rh_n_gun03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 58 +energy_damage = 14 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_laser_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark02 +; !rh_n_gun03_mark02_name +ids_name = 459325 +; !rh_n_gun03_mark02_info +ids_info = 459326 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2900 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 67 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.143750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun03_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland PlazmaCannon 3 +; =========================== +[Munition] +nickname = rh_n_gun03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 66 +energy_damage = 16 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_laser_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark03 +; !rh_n_gun03_mark03_name +ids_name = 459327 +; !rh_n_gun03_mark03_info +ids_info = 459328 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 77 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.572500 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun03_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland PlazmaCannon 4 +; =========================== +[Munition] +nickname = rh_n_gun03_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 76 +energy_damage = 18 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_laser_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark04 +; !rh_n_gun03_mark04_name +ids_name = 459329 +; !rh_n_gun03_mark04_info +ids_info = 459330 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2700 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.001250 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun03_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland PlazmaCannon 5 +; =========================== +[Munition] +nickname = rh_n_gun03_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87 +energy_damage = 21 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_laser_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark05 +; !rh_n_gun03_mark05_name +ids_name = 459331 +; !rh_n_gun03_mark05_info +ids_info = 459332 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 102 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.430000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun03_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; =========================== +; Rheinland PlazmaCannon 6 +; =========================== +[Munition] +nickname = rh_n_gun03_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 99 +energy_damage = 24 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_laser_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark06 +; !rh_n_gun03_mark06_name +ids_name = 459333 +; !rh_n_gun03_mark06_info +ids_info = 459334 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 117 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 12.858750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun03_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_n_gun04_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3 +energy_damage = 319 +weapon_type = Rh_Antishield +one_shot_sound = fire_particle1 +munition_hit_effect = sp_destabilizer_02_impact +const_effect = sp_destabilizer_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun04_mark01 +; !rh_n_gun04_mark01_name +ids_name = 459465 +; !rh_n_gun04_mark01_info +ids_info = 459466 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 267 +refire_delay = 0.3333333333333333 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 18.543667 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun04_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Motor] +nickname = rh_n_gun05_mark01_motor +lifetime = 1.0 +accel = 200 +delay = 0 + +[Explosion] +nickname = rh_n_gun05_mark01_explosion +effect = explosion_rh_n_gun05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2000 +energy_damage = 2000 +impulse = 0 + +[Munition] +nickname = rh_n_gun05_mark01_ammo +explosion_arch = rh_n_gun05_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 1000000 +one_shot_sound = fire_li_n_gun05 +detonation_dist = 8 +lifetime = 4 +Motor = rh_n_gun05_mark01_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +weapon_type = W_Noshield +HP_trail_parent = HPExhaust +seeker = DUMB +seeker_range = 1500 +max_angular_velocity = 0.000000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 100 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun05_mark01 +; !rh_n_gun05_mark01_name +ids_name = 459445 +; !rh_n_gun05_mark01_info +ids_info = 459446 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 5600 +explosion_resistance = 2.0 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 2039 +refire_delay = 3.000000 +muzzle_velocity = 250 +toughness = 47.381333 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun05_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; ============================= +; Mt-KI/1 Sturmgeschutz AMMO +; ============================= +[Munition] +nickname = rh_n_gun06_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_blaster_01_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark01 +; !rh_n_gun06_mark01_name +ids_name = 459469 +; !rh_n_gun06_mark01_info +ids_info = 459470 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.715000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun06_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_n_gun06_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_blaster_01_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark02 +; !rh_n_gun06_mark02_name +ids_name = 459471 +; !rh_n_gun06_mark02_info +ids_info = 459472 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2900 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.14285714285714285 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.143750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun06_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_n_gun06_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_blaster_02_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark03 +; !rh_n_gun06_mark03_name +ids_name = 459473 +; !rh_n_gun06_mark03_info +ids_info = 459474 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.125 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.572500 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun06_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_n_gun06_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_blaster_02_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark04 +; !rh_n_gun06_mark04_name +ids_name = 459475 +; !rh_n_gun06_mark04_info +ids_info = 459476 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2700 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.001250 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun06_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_n_gun06_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_blaster_03_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark05 +; !rh_n_gun06_mark05_name +ids_name = 459477 +; !rh_n_gun06_mark05_info +ids_info = 459478 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.1 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.430000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun06_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_n_gun06_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_blaster_03_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark06 +; !rh_n_gun06_mark06_name +ids_name = 459479 +; !rh_n_gun06_mark06_info +ids_info = 459480 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.08333333333333333 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 12.858750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun06_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Motor] +nickname = rh_n_msl01_mk01_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = rh_n_msl01_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 +energy_damage = 125 +impulse = 2500 + +[Gun] +nickname = rh_n_msl01_mk01 +; !rh_n_msl01_mk01_name +ids_name = 459393 +; !rh_n_msl01_mk01_info +ids_info = 459394 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50.000000 +toughness = 2.400000 +projectile_archetype = rh_n_msl01_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl01_mk02_motor +lifetime = 3.5 +accel = 100.000000 +delay = 0 + +[Explosion] +nickname = rh_n_msl01_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = rh_n_msl01_mk02 +; !rh_n_msl01_mk02_name +ids_name = 459397 +; !rh_n_msl01_mk02_info +ids_info = 459398 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50 +toughness = 2.400000 +projectile_archetype = rh_n_msl01_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl02_mk01_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = rh_n_msl02_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 200 +impulse = 4000 + +[Gun] +nickname = rh_n_msl02_mk01 +; !rh_n_msl02_mk01_name +ids_name = 459401 +; !rh_n_msl02_mk01_info +ids_info = 459402 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50.000000 +toughness = 4.800000 +projectile_archetype = rh_n_msl02_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl02_mk02_motor +lifetime = 3 +accel = 50.000000 +delay = 0 + +[Explosion] +nickname = rh_n_msl02_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 0 +impulse = 4000 + +[Gun] +nickname = rh_n_msl02_mk02 +; !rh_n_msl02_mk02_name +ids_name = 459405 +; !rh_n_msl02_mk02_info +ids_info = 459406 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50 +toughness = 4.800000 +projectile_archetype = rh_n_msl02_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl03_mk01_motor +lifetime = 5 +accel = 20.000000 +delay = 2 + +[Explosion] +nickname = rh_n_msl03_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 10000 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = rh_n_msl03_mk01 +; !rh_n_msl03_mk01_name +ids_name = 459409 +; !rh_n_msl03_mk01_info +ids_info = 459410 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 +projectile_archetype = rh_n_msl03_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl03_mk02_motor +lifetime = 5 +accel = 20.000000 +delay = 2 + +[Explosion] +nickname = rh_n_msl03_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 10000 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = rh_n_msl03_mk02 +; !rh_n_msl03_mk02_name +ids_name = 459413 +; !rh_n_msl03_mk02_info +ids_info = 459414 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 +projectile_archetype = rh_n_msl03_mk02_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl04_mk01_motor +lifetime = 6 +accel = 75.000000 +delay = 1 + +[Explosion] +nickname = rh_n_msl04_mk01_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2000 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = rh_n_msl04_mk01 +; !rh_n_msl04_mk01_name +ids_name = 459417 +; !rh_n_msl04_mk01_info +ids_info = 459418 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 7500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 50.000000 +toughness = 10.800000 +projectile_archetype = rh_n_msl04_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_n_msl05_mk01_motor +lifetime = 10 +accel = 15.000000 +delay = 3 + +[Explosion] +nickname = rh_n_msl05_mk01_explosion +effect = explosion_rh_n_msl05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 30000 +energy_damage = 0 +impulse = 50000 + +[Gun] +nickname = rh_n_msl05_mk01 +; !rh_n_msl05_mk01_name +ids_name = 459457 +; !rh_n_msl05_mk01_info +ids_info = 459458 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 8000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 6 +muzzle_velocity = 50.000000 +toughness = 18.800000 +projectile_archetype = rh_n_msl05_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_cruise_disruptor_motor +lifetime = 2.000000 +accel = 350.000000 +delay = 0 + +[Explosion] +nickname = rh_cruise_disruptor_explosion +effect = rh_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 200 +hull_damage = 1 +energy_damage = 150 +impulse = 0 + +[Gun] +nickname = rh_cruise_disruptor +; !rh_cruise_disruptor_name +ids_name = 459449 +; !rh_cruise_disruptor_info +ids_info = 459450 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = rh_cruise_disruptor_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 34 +energy_damage = 10 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark01 +; !rh_m_gun01_mark01_name +ids_name = 459335 +; !rh_m_gun01_mark01_info +ids_info = 459336 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 44 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.116444 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_m_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 38 +energy_damage = 11 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser1 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark02 +; !rh_m_gun01_mark02_name +ids_name = 459337 +; !rh_m_gun01_mark02_info +ids_info = 459338 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.945778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_m_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 44 +energy_damage = 13 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser2 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark03 +; !rh_m_gun01_mark03_name +ids_name = 459339 +; !rh_m_gun01_mark03_info +ids_info = 459340 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.775111 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_m_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 50 +energy_damage = 15 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser3 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark04 +; !rh_m_gun01_mark04_name +ids_name = 459341 +; !rh_m_gun01_mark04_info +ids_info = 459342 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.604444 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_m_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 57 +energy_damage = 17 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark05 +; !rh_m_gun01_mark05_name +ids_name = 459343 +; !rh_m_gun01_mark05_info +ids_info = 459344 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.433778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_m_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 66 +energy_damage = 19 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser4 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark06 +; !rh_m_gun01_mark06_name +ids_name = 459345 +; !rh_m_gun01_mark06_info +ids_info = 459346 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.263111 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_m_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; ================= +; Seawasp Weapons +; ================= +[Munition] +nickname = khc_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 7 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark01 +; !khc_gun01_mark01_name +ids_name = 459347 +; !khc_gun01_mark01_info +ids_info = 459348 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 81 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.805215 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = khc_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = khc_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 8 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark02 +; !khc_gun01_mark02_name +ids_name = 459349 +; !khc_gun01_mark02_info +ids_info = 459350 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 +explosion_resistance = 2.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 93 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.207822 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = khc_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = khc_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 103 +energy_damage = 9 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark03 +; !khc_gun01_mark03_name +ids_name = 459351 +; !khc_gun01_mark03_info +ids_info = 459352 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 2.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 107 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.610430 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = khc_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = khc_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 118 +energy_damage = 10 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark04 +; !khc_gun01_mark04_name +ids_name = 459353 +; !khc_gun01_mark04_info +ids_info = 459354 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 2.6 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 123 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.013037 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = khc_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = khc_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 135 +energy_damage = 12 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark05 +; !khc_gun01_mark05_name +ids_name = 459355 +; !khc_gun01_mark05_info +ids_info = 459356 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 2.8 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 141 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 14.415644 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = khc_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = khc_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 154 +energy_damage = 14 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon3 +munition_hit_effect = sp_distortion_01_impact +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark06 +; !khc_gun01_mark06_name +ids_name = 459357 +; !khc_gun01_mark06_info +ids_info = 459358 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 3.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 163 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 16.818252 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = khc_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rs_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 84 +energy_damage = 10 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark01 +; !rs_gun01_mark01_name +ids_name = 459359 +; !rs_gun01_mark01_info +ids_info = 459360 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 96 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.217778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rs_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rs_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 95 +energy_damage = 11 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark02 +; !rs_gun01_mark02_name +ids_name = 459361 +; !rs_gun01_mark02_info +ids_info = 459362 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 +explosion_resistance = 1.1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 110 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.826667 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rs_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rs_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 109 +energy_damage = 13 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark03 +; !rs_gun01_mark03_name +ids_name = 459363 +; !rs_gun01_mark03_info +ids_info = 459364 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 1.2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 127 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.435556 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rs_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rs_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 125 +energy_damage = 15 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark04 +; !rs_gun01_mark04_name +ids_name = 459365 +; !rs_gun01_mark04_info +ids_info = 459366 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.3 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 146 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.044444 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rs_gun01_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rs_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 143 +energy_damage = 17 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark05 +; !rs_gun01_mark05_name +ids_name = 459367 +; !rs_gun01_mark05_info +ids_info = 459368 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.4 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 168 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.653333 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rs_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rs_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 164 +energy_damage = 19 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun +munition_hit_effect = rh_tachyon_01_impact +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark06 +; !rs_gun01_mark06_name +ids_name = 459369 +; !rs_gun01_mark06_info +ids_info = 459370 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 193 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.262222 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rs_gun01_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_p_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 45 +energy_damage = 10 +weapon_type = Rh_Photon01 +one_shot_sound = fire_neutron1 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun01_mark01 +; !rh_p_gun01_mark01_name +ids_name = 459421 +; !rh_p_gun01_mark01_info +ids_info = 459422 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 800 +explosion_resistance = 1.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 6.112000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_p_gun01_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_p_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 14 +weapon_type = Rh_Photon01 +one_shot_sound = fire_neutron1 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun01_mark02 +; !rh_p_gun01_mark02_name +ids_name = 459423 +; !rh_p_gun01_mark02_info +ids_info = 459424 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1096 +explosion_resistance = 1.25 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 83 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 8.320000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_p_gun01_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_p_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88 +energy_damage = 20 +weapon_type = Rh_Photon01 +one_shot_sound = fire_neutron1 +munition_hit_effect = rh_tachyon_01_impact +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun01_mark03 +; !rh_p_gun01_mark03_name +ids_name = 459425 +; !rh_p_gun01_mark03_info +ids_info = 459426 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 1.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 117 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 11.674667 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_p_gun01_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_p_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 46 +energy_damage = 7 +weapon_type = Rh_Photon01 +one_shot_sound = fire_tachyon5 +munition_hit_effect = rh_tachyon_01_impact +const_effect = sp_annihilator_02_proj +lifetime = 1 +force_gun_ori = false +mass = 100 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun02_mark01 +; !rh_p_gun02_mark01_name +ids_name = 459427 +; !rh_p_gun02_mark01_info +ids_info = 459428 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 2.0 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 5.589333 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_p_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_p_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 14 +weapon_type = Rh_Photon01 +one_shot_sound = fire_tachyon5 +munition_hit_effect = rh_tachyon_01_impact +const_effect = sp_annihilator_02_proj +lifetime = 1 +force_gun_ori = false +mass = 150 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun02_mark02 +; !rh_p_gun02_mark02_name +ids_name = 459429 +; !rh_p_gun02_mark02_info +ids_info = 459430 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1750 +explosion_resistance = 2.5 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 11.520000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash +projectile_archetype = rh_p_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_p_gun03_mark01_ammo +explosion_arch = rh_p_gun03_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = rh_p_gun03_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 +max_angular_velocity = 0 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 + +[Motor] +nickname = rh_p_gun03_mark01_motor +lifetime = 1 +accel = 200 +delay = 0 + +[Explosion] +nickname = rh_p_gun03_mark01_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 +energy_damage = 50 +impulse = 500 + +[Gun] +nickname = rh_p_gun03_mark01 +; !rh_p_gun03_mark01_name +ids_name = 459443 +; !rh_p_gun03_mark01_info +ids_info = 459444 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 +projectile_archetype = rh_p_gun03_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = admin_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = -1 +energy_damage = -1 +one_shot_sound = fire_no1 +const_effect = no_gun01_rank01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 100 +volume = 0.000100 + +[Gun] +nickname = admin_gun01 +; !admin_gun01_name +ids_name = 263525 +; !admin_gun01_info +ids_info = 264525 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 50000000 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.100000 +muzzle_velocity = 1500 +toughness = 1.000000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = admin_gun01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 180 +destructible = false +lootable = false +LODranges = 0, 20 + +; Furious' Non-lethal weapon pack +; ============== +; Liberty Police +; Shockwave gun +[Munition] +nickname = li_p_gun05_mark01_ammo +explosion_arch = li_p_gun05_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = li_p_gun04_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 +max_angular_velocity = 0 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 + +[Explosion] +nickname = li_p_gun05_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 +energy_damage = 50 +impulse = 20000 + +[Gun] +nickname = li_p_gun05_mark01 +; !li_p_gun05_mark01_name +ids_name = 459507 +; !li_p_gun05_mark01_info +ids_info = 459508 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 +projectile_archetype = li_p_gun05_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; == Shockwave +[Motor] +nickname = li_p_msl02_mk01_motor +lifetime = 2.000000 +accel = 200.000000 +delay = 0 + +[Explosion] +nickname = li_p_msl02_mk01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 0 +energy_damage = 2500 +impulse = 25000 + +[Gun] +nickname = li_p_msl02_mk01 +; !li_p_msl01_mk01_name +ids_name = 459499 +; !li_p_msl01_mk01_info +ids_info = 459500 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 250 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = li_p_msl02_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; === Faraday Missile +[Munition] +nickname = li_p_msl02_mk01_ammo +; !li_p_msl01_mk01_ammo_name +ids_name = 459501 +; !li_p_msl01_mk01_ammo_info +ids_info = 459502 +explosion_arch = li_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 4 +lifetime = 12.00000 +Motor = li_p_msl02_mk01_motor +force_gun_ori = true +const_effect = li_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 75 +max_angular_velocity = 2.500000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 0.75000000 + +; === Faraday +[Explosion] +nickname = li_p_msl03_mk01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 +energy_damage = 50 +impulse = 0 + +[Gun] +nickname = li_p_msl03_mk01 +; !li_cruise_disruptor_name +ids_name = 459503 +; !li_cruise_disruptor_info +ids_info = 459504 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = li_p_msl03_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = li_p_msl03_mk01_ammo +; !li_cruise_disruptor_ammo_name +ids_name = 459505 +; !li_cruise_disruptor_ammo_info +ids_info = 459506 +explosion_arch = li_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 16 +lifetime = 10.00000 +Motor = li_p_msl03_mk01_motor +force_gun_ori = true +const_effect = li_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 75 +max_angular_velocity = 3.00000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 0.7500000 + +; ===================== +; Rheinland Police +; == Donnerschock cannon +[Munition] +nickname = rh_p_gun04_mark01_ammo +explosion_arch = rh_p_gun04_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = rh_p_gun03_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 +max_angular_velocity = 0 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 + +[Explosion] +nickname = rh_p_gun04_mark01_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 +energy_damage = 50 +impulse = 20000 + +[Gun] +nickname = rh_p_gun04_mark01 +; !rh_p_gun04_mark01_name +ids_name = 459497 +; !rh_p_gun04_mark01_info +ids_info = 459498 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 +projectile_archetype = rh_p_gun04_mark01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; === Brehmstrahlung +; [Motor] +; nickname = rh_p_msl01_mk01_motor +; lifetime = 1.6000000 +; accel = 250.000000 +; delay = 0 + +; [Motor] +; nickname = rh_p_msl01_mk02_motor +; lifetime = 2.500000 +; accel = 160.000000 +; delay = 0 + +; [Explosion] +; nickname = rh_p_msl01_mk01_explosion +; effect = rh_empmissile_impact +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 50 +; hull_damage = 1 +; energy_damage = 3000 +; impulse = 0 + +; [Explosion] +; nickname = rh_p_msl01_mk02_explosion +; effect = rh_empmissile_impact +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 75 +; hull_damage = 1 +; energy_damage = 5000 +; impulse = 0 + +; [Gun] +; nickname = rh_p_msl01_mk01 +; ; !rh_p_msl01_mk01_name +; ids_name = 459481 +; ; !rh_p_msl01_mk01_info +; ids_info = 459482 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1500 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_turret_special_6 +; damage_per_fire = 0 +; power_usage = 200 +; refire_delay = 1 +; muzzle_velocity = 100 +; toughness = 2.400000 +; projectile_archetype = rh_p_msl01_mk01_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +; [Gun] +; nickname = rh_p_msl01_mk02 +; ; !rh_p_msl01_mk02_name +; ids_name = 459485 +; ; !rh_p_msl01_mk02_info +; ids_info = 459486 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1250 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_turret_special_6 +; damage_per_fire = 0 +; power_usage = 350 +; refire_delay = 1 +; muzzle_velocity = 100 +; toughness = 2.400000 +; projectile_archetype = rh_p_msl01_mk02_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +; [Munition] +; nickname = rh_p_msl01_mk01_ammo +; ; !rh_p_msl01_mk01_ammo_name +; ids_name = 459483 +; ; !rh_p_msl01_mk01_ammo_info +; ids_info = 459484 +; explosion_arch = rh_p_msl01_mk01_explosion +; lootable = false +; hp_type = hp_gun +; requires_ammo = true +; hit_pts = 2 +; one_shot_sound = fire_missile_emp +; detonation_dist = 4 +; lifetime = 8.00000 +; Motor = rh_p_msl01_mk01_motor +; force_gun_ori = true +; const_effect = rh_missile02_drive +; HP_trail_parent = HPExhaust +; seeker = LOCK +; time_to_lock = 0 +; seeker_range = 1000 +; seeker_fov_deg = 45 +; max_angular_velocity = 3.00000 +; cruise_disruptor = false +; DA_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; units_per_container = 25 +; mass = 10 +; volume = 0.75000000 + +; [Munition] +; nickname = rh_p_msl01_mk02_ammo +; ; !li_cruise_disruptor_ammo_name +; ids_name = 459487 +; ; !li_cruise_disruptor_ammo_info +; ids_info = 459488 +; explosion_arch = rh_p_msl01_mk02_explosion +; lootable = false +; hp_type = hp_gun +; requires_ammo = true +; hit_pts = 2 +; one_shot_sound = fire_missile_emp +; detonation_dist = 12 +; lifetime = 10.00000 +; Motor = rh_p_msl01_mk02_motor +; force_gun_ori = true +; const_effect = rh_missile02_drive +; HP_trail_parent = HPExhaust +; seeker = LOCK +; time_to_lock = 0 +; seeker_range = 1000 +; seeker_fov_deg = 45 +; max_angular_velocity = 2.500000 +; cruise_disruptor = false +; DA_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; units_per_container = 25 +; mass = 10 +; volume = 1.00000 + +; ---- Donnerschock Missile +[Explosion] +nickname = rh_p_msl02_mk01_explosion +effect = rh_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 1 +energy_damage = 25 +impulse = 25000 + +[Gun] +nickname = rh_p_msl02_mk01 +; !li_cruise_disruptor_name +ids_name = 459493 +; !li_cruise_disruptor_info +ids_info = 459494 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 1 +muzzle_velocity = 200 +toughness = 2.400000 +projectile_archetype = rh_p_msl02_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Motor] +nickname = rh_p_msl02_mk01_motor +lifetime = 2.0000 +accel = 200.000000 +delay = 0.0 + +[Munition] +nickname = rh_p_msl02_mk01_ammo +; !li_cruise_disruptor_ammo_name +ids_name = 459495 +; !li_cruise_disruptor_ammo_info +ids_info = 459496 +explosion_arch = rh_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 16 +lifetime = 8.00000 +Motor = rh_p_msl02_mk01_motor +force_gun_ori = true +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 35 +max_angular_velocity = 3.000000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 0.500000 + +; --- Graviton +[Motor] +nickname = rh_p_msl03_mk01_motor +lifetime = 2.5000000 +accel = 280.000000 +delay = 0 + +[Explosion] +nickname = rh_p_msl03_mk01_explosion +effect = rh_cruise_disruptor_explosion +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 1 +energy_damage = 25 +impulse = 0 + +[Gun] +nickname = rh_p_msl03_mk01 +; !rh_p_msl03_mk01_name +ids_name = 459489 +; !rh_p_msl03_mk01_info +ids_info = 459490 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 +projectile_archetype = rh_p_msl03_mk01_ammo +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_p_msl03_mk01_ammo +; !li_cruise_disruptor_ammo_name +ids_name = 459491 +; !li_cruise_disruptor_ammo_info +ids_info = 459492 +explosion_arch = rh_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 16 +lifetime = 6.00000 +Motor = rh_p_msl03_mk01_motor +force_gun_ori = true +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 4000 +seeker_fov_deg = 35 +max_angular_velocity = 1.50000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 1.00000 +