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1pTr0rrTGtf1Dx18D6BdEVIIUu1

main
Drayton Munster 5 years ago
parent f3ae05beeb
commit 53381fc54f

@ -683,7 +683,7 @@ MarketGood = li_n_gun05_mark01, 0, -0.20, 10, 10, 0, 0.5
MarketGood = li_n_gun06_mark03, 0, -1, 10, 10, 0, 0.5
MarketGood = li_n_gun06_mark04, 0, -0.25, 10, 10, 0, 0.5
; MarketGood = li_n_gun08_mark01, 0, -0.50, 10, 10, 0, 0.5
MarketGood = li_cruiser_turret03, 0, -0.20, 10, 10, 0, 0.5
MarketGood = pl_liberty_cruiser_turret01, 0, -0.20, 10, 10, 0, 0.5
MarketGood = li_n_msl01_mk01, 0, -1, 10, 10, 0, 0.5
MarketGood = li_n_msl01_mk01_ammo, 0, -1, 50, 50, 0, 2
MarketGood = li_n_msl01_mk02, 0, -1, 10, 10, 0, 0.5
@ -1424,6 +1424,7 @@ MarketGood = red_gun01_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = red_gun01_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = red_gun02_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = red_gun02_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = pl_hessian_gunship_turret01, 0, 0.8, 10, 10, 0, 1.5
MarketGood = red_missile01_ammo, 2, 0.15, 50, 50, 0, 2
MarketGood = red_missile02_ammo, 1, 0.05, 50, 50, 0, 2
MarketGood = red_shield_mark01_lf, 0, 0, 10, 10, 0, 0.5
@ -1445,6 +1446,7 @@ MarketGood = lr_gun01_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = lr_gun01_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = lr_gun02_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = lr_gun02_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = pl_rogue_gunship_turret01, 0, 0.8, 10, 10, 0, 1.5
MarketGood = lr_missile01_ammo, 2, 0.15, 50, 50, 0, 2
MarketGood = lr_missile02_ammo, 1, 0.05, 50, 50, 0, 2
MarketGood = lr_shield_mark01_lf, 0, 0, 10, 10, 0, 0.5
@ -1698,6 +1700,7 @@ MarketGood = rh_n_gun05_mark01, 0, -0.20, 10, 10, 0, 0.5
MarketGood = rh_n_gun06_mark04, 0, -1, 10, 10, 0, 0.5
MarketGood = rh_n_gun06_mark05, 0, -1, 10, 10, 0, 0.5
MarketGood = rh_n_gun06_mark06, 0, -0.50, 10, 10, 0, 0.5
MarketGood = pl_rheinland_gunboat_turret01, 0, -0.2, 10, 10, 0, 0.5
MarketGood = rh_n_msl01_mk01, 0, -1, 10, 10, 0, 0.5
MarketGood = rh_n_msl01_mk01_ammo, 0, -1, 50, 50, 0, 2
MarketGood = rh_n_msl01_mk02, 0, -1, 10, 10, 0, 0.5

@ -8861,6 +8861,59 @@ LODranges = 0, 1700
obj = barrel
LODranges = 0, 1200
; [Munition]
; nickname = ku_large_station_turret01_mark02_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 2000
; energy_damage = 0
; one_shot_sound = fire_capship
; munition_hit_effect = ku_capgun_01_impact
; const_effect = ku_capgun_01_proj
; lifetime = 2
; force_gun_ori = false
; mass = 1
; volume = 0.000100
; [Gun]
; nickname = ku_large_station_turret01_mark02
; ; !ku_large_station_turret01_mark02_name
; ids_name = 263568
; ; !ku_large_station_turret01_mark02_info
; ids_info = 264568
; DA_archetype = equipment\models\turret\sp_turret02.cmp
; material_library = equipment\models\sp_turret.mat
; HP_child = HPConnect
; hit_pts = 12312
; explosion_resistance = 0.750000
; debris_type = debris_turret_large
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; damage_per_fire = 0
; power_usage = 0
; refire_delay = 0.500000
; muzzle_velocity = 500
; toughness = 3.200000
; flash_particle_name = ku_capgun_01_flash
; flash_radius = 15
; light_anim = l_gun01_flash
; projectile_archetype = ku_large_station_turret01_mark02_ammo
; separation_explosion = sever_debris
; auto_turret = true
; turn_rate = 45
; lootable = false
; [LOD]
; obj = Root
; LODranges = 0, 1700
; [LOD]
; obj = barrel
; LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
@ -8967,6 +9020,59 @@ LODranges = 0, 1700
obj = barrel
LODranges = 0, 1200
; [Munition]
; nickname = ku_large_station_turret01_mark03_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 3000
; energy_damage = 0
; one_shot_sound = fire_capship
; munition_hit_effect = ku_capgun_01_impact
; const_effect = ku_capgun_01_proj
; lifetime = 2
; force_gun_ori = false
; mass = 1
; volume = 0.000100
; [Gun]
; nickname = ku_large_station_turret01_mark03
; ; !ku_large_station_turret01_mark03_name
; ids_name = 263570
; ; !ku_large_station_turret01_mark03_info
; ids_info = 264570
; DA_archetype = equipment\models\turret\sp_turret02.cmp
; material_library = equipment\models\sp_turret.mat
; HP_child = HPConnect
; hit_pts = 23076
; explosion_resistance = 0.750000
; debris_type = debris_turret_large
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; damage_per_fire = 0
; power_usage = 0
; refire_delay = 0.500000
; muzzle_velocity = 500
; toughness = 5.300000
; flash_particle_name = ku_capgun_01_flash
; flash_radius = 15
; light_anim = l_gun01_flash
; projectile_archetype = ku_large_station_turret01_mark03_ammo
; separation_explosion = sever_debris
; auto_turret = true
; turn_rate = 45
; lootable = false
; [LOD]
; obj = Root
; LODranges = 0, 1700
; [LOD]
; obj = barrel
; LODranges = 0, 1200
;
[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
@ -24129,3 +24235,200 @@ units_per_container = 25
mass = 10
volume = 1.00000
; ===================================
; Player Red Hessian Gunship Turret
; ===================================
[Gun]
nickname = pl_hessian_gunship_turret01
ids_name = 459551; !pl_he_cruiser_turret01_info
ids_info = 459552; !pl_li_cruiser_turret02_info
DA_archetype = equipment\models\turret\br_gunboat_gun02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 43.010370
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_hessian_gunship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
hp_gun_type = hp_turret_special_10
[Munition]
nickname = pl_hessian_gunship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1250
energy_damage = 125
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = hessian_m_gunboat_proj
weapon_type = W_Pi_Capship
lifetime = 2.00000
force_gun_ori = false
mass = 1
volume = 0.000100
; ================================
; Player Rogue Gunship Turret
; ================================
[Gun]
nickname = pl_rogue_gunship_turret01
ids_name = 459549; !pl_he_cruiser_turret01_info
ids_info = 459550; !pl_li_cruiser_turret02_info
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 800
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 43.010370
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_rogue_gunship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
hp_gun_type = hp_turret_special_10
[Munition]
nickname = pl_rogue_gunship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 250
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = rogue_m_gunboat_proj
weapon_type = W_Pi_Capship
lifetime = 2.00000
force_gun_ori = false
mass = 1
volume = 0.000100
; ================================
; Player Liberty Cruiser Turret
; ================================
[Gun]
nickname = pl_liberty_cruiser_turret01
ids_name = 459553; !pl_he_cruiser_turret01_info
ids_info = 459554; !pl_li_cruiser_turret02_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_turret_special_10
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 43.010370
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_liberty_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
[Munition]
nickname = pl_liberty_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 250
one_shot_sound = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
; ================================
; Player Rheinland Gunboat Turret
; ================================
[Gun]
nickname = pl_rheinland_gunboat_turret01
ids_name = 459555
ids_info = 459556
DA_archetype = equipment\models\turret\rh_gunboat_gun02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_turret_special_10
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.50000
muzzle_velocity = 1000
toughness = 43.010370
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_rheinland_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
[Munition]
nickname = pl_rheinland_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 500
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

@ -5731,3 +5731,51 @@ ids_name = 459497; !~admin_gun01_name
ids_info = 459498; !~admin_gun01_info
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
[Good]
nickname = pl_hessian_gunship_turret01
equipment = pl_hessian_gunship_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459551
ids_info = 459552
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
[Good]
nickname = pl_rogue_gunship_turret01
equipment = pl_rogue_gunship_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459549
ids_info = 459550
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
[Good]
nickname = pl_liberty_cruiser_turret01
equipment = pl_liberty_cruiser_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459553
ids_info = 459554
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
[Good]
nickname = pl_rheinland_gunboat_turret01
equipment = pl_rheinland_gunboat_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459555
ids_info = 459556
DA_archetype = equipment\models\turret\rh_gunboat_gun02.cmp
material_library = equipment\models\rh_turret.mat

@ -1420,4 +1420,45 @@ head_brightness = 1
trail_brightness = 0.75
head_texture = star
trail_texture = thin
flash_size = 1
flash_size = 1
; =============================
; Liberty Rogues Gunship Beam Effect
; =============================
[BeamSpear]
nickname = rogue_m_gunboat_beam
tip_length = 40
tail_length = 30
head_width = 4
core_width = 5
tip_color = 210, 80, 80
core_color = 225, 20, 20
outter_color = 225, 30, 30
tail_color = 210, 100, 100
head_brightness = 3
trail_brightness = 0.8
head_texture = ball
trail_texture = thin
flash_size = 4
; =================================
; Red Hessian Gunship Beam Effect
; =================================
[BeamSpear]
nickname = hessian_m_gunboat_beam
tip_length = 5
tail_length = 5
head_width = 3
core_width = 7
tip_color = 225, 35, 35
core_color = 225, 30, 30
outter_color = 225, 20, 20
tail_color = 210, 25, 25
head_brightness = 2
trail_brightness = 0.8
head_texture = ball
trail_texture = thin
flash_size = 4

@ -3476,4 +3476,18 @@ vis_beam = li_gun06_04_beam
[Effect]
nickname = rs_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = rs_gun_beam
vis_beam = rs_gun_beam
; Pirate Gunship Weapon Effects
[Effect]
nickname = rogue_m_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xeno_gun01_mark02_beam
vis_beam = rogue_m_gunboat_beam
[Effect]
nickname = hessian_m_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_02_proj
vis_beam = hessian_m_gunboat_beam

@ -0,0 +1,436 @@
duration=95.711
entities={
{
entity_name="Layer_li_commtrader_fidget",
type=SCENE,
template_name="",
lt_grp=0,
srt_grp=0,
usr_flg=0,
spatialprops={
pos={
0,
0,
0
},
orient={
{
1,
0,
0
},
{
0,
1,
0
},
{
0,
0,
1
}
}
},
up=Y_AXIS,
front=Z_AXIS,
ambient={
128,
128,
128
}
},
{
entity_name="Char_li_commtrader",
type=DEFORMABLE,
template_name="li_manhattan_commtrader",
lt_grp=0,
srt_grp=0,
usr_flg=0,
flags=LIT_DYNAMIC,
spatialprops={
pos={
0,
0,
0
},
orient={
{
1,
0,
0
},
{
0,
1,
0
},
{
0,
0,
1
}
}
},
compoundprops={
floor_height=0
},
userprops={
actor="li_commtrader",
category="Character"
}
},
{
entity_name="Special/A",
type=MARKER,
template_name="",
lt_grp=0,
srt_grp=0,
usr_flg=0,
spatialprops={
pos={
0,
0.972928,
0
},
orient={
{
1,
0,
0
},
{
0,
1,
0
},
{
0,
0,
1
}
}
}
}
}
events={
{
0,
START_MOTION,
{
"Char_li_commtrader"
},
{
animation="Sc_MLHAND_WALK_TALK_LEFT_CASL_000LV_XA_%",
duration=98.011,
time_scale=0.6,
weight=1,
heading=-1,
event_flags=2
}
},
{
0,
START_MOTION,
{
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},
{
animation="Sc_MLHAND_WALK_TALK_RGHT_CASL_000LV_XA_%",
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weight=1,
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}
},
{
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animation="Sc_MLBODY_STND_LOOK_AROU_000LV_XA_09",
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39.373,
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{
animation="Sc_MLBODY_STND_SHRG_SHLDRS_SMALL_000LV_XA_01",
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},
{
animation="Sc_MLBODY_STND_IDLE_BIG_000LV_xa_05",
duration=5.032,
time_scale=1,
weight=1,
heading=-1
}
},
{
91.70999999999999,
START_SPATIAL_PROP_ANIM,
{
"Char_li_commtrader",
"Special/A"
},
{
duration=4,
target_part="",
target_type=ROOT,
spatialprops={
pos={
0,
0.972928,
0
},
q_orient={
1,
0,
0,
0
}
}
}
}
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -2080,6 +2080,7 @@ HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_10, HpTurret03
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
@ -3436,6 +3437,7 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_10, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
@ -7573,14 +7575,14 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
@ -7695,7 +7697,7 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
@ -7703,9 +7705,6 @@ hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_mine_dropper, HpCM01, HpMine01
;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@ -8633,16 +8632,16 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
shield_link = cv_fighter6_shield01, HpMount, HpCloak01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpShield01, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_freighter_shield_special_1, HpCloak01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
@ -8755,19 +8754,16 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
shield_link = cv_fighter6_shield01, HpMount, HpCloak01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpShield01, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_freighter_shield_special_1, HpCloak01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_mine_dropper, HpMine01, HpCM01
;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = cv_port_wing_lod1
@ -9783,6 +9779,7 @@ shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_10, HpTurret05
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01

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