From d1fd4397aef5ae4b08927075bc8b5d9aeacedb9b Mon Sep 17 00:00:00 2001 From: ICTW Date: Wed, 10 Feb 2021 03:29:44 +0000 Subject: [PATCH] 1oGwcgRdaHBUllIgwCPR9qqZLoG --- DATA/EQUIPMENT/Goods.ini | 36 +- DATA/EQUIPMENT/WeaponModDB.ini | 102 +- DATA/EQUIPMENT/market_misc.ini | 24 +- DATA/EQUIPMENT/select_equip.ini | 104 +- DATA/EQUIPMENT/st_equip.ini | 9807 ++++--- DATA/EQUIPMENT/weapon_equip.ini | 39737 +++++++++++++------------- DATA/EQUIPMENT/weapon_good.ini | 288 +- DATA/INTERFACE/HudShift.ini | 8 +- DATA/MISSIONS/LootProps.ini | 18 +- DATA/SHIPS/shiparch.ini | 330 +- DATA/UNIVERSE/SYSTEMS/LI04/Li04.ini | 4 +- EXE/resources.dll | Bin 0 -> 750080 bytes 12 files changed, 25661 insertions(+), 24797 deletions(-) create mode 100644 EXE/resources.dll diff --git a/DATA/EQUIPMENT/Goods.ini b/DATA/EQUIPMENT/Goods.ini index b601412..7bed030 100644 --- a/DATA/EQUIPMENT/Goods.ini +++ b/DATA/EQUIPMENT/Goods.ini @@ -2516,14 +2516,14 @@ addon = PoliceBlue, HpRunningLight01, 1 addon = PoliceBlue, HpRunningLight02, 1 addon = PoliceBlue, HpRunningLight03, 1 addon = PoliceBlue, HpRunningLight04, 1 -addon = PoliceBlue, HpRunningLight05, 1 -addon = PoliceBlue, HpRunningLight06, 1 +;addon = PoliceBlue, HpRunningLight05, 1 +;addon = PoliceBlue, HpRunningLight06, 1 ;addon = SlowSmallYellow, HpRunningLight01, 1 ;addon = SlowSmallYellow, HpRunningLight02, 1 ;addon = SlowSmallYellow, HpRunningLight03, 1 ;addon = SlowSmallYellow, HpRunningLight04, 1 -;addon = SlowSmallYellow, HpRunningLight05, 1 -;addon = SlowSmallYellow, HpRunningLight06, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = DockingLightRedSmall, HpDockLight01, 1 @@ -2544,14 +2544,14 @@ addon = PoliceBlue, HpRunningLight01, 1 addon = PoliceBlue, HpRunningLight02, 1 addon = PoliceBlue, HpRunningLight03, 1 addon = PoliceBlue, HpRunningLight04, 1 -addon = PoliceBlue, HpRunningLight05, 1 -addon = PoliceBlue, HpRunningLight06, 1 +;addon = PoliceBlue, HpRunningLight05, 1 +;addon = PoliceBlue, HpRunningLight06, 1 ;addon = SlowSmallYellow, HpRunningLight01, 1 ;addon = SlowSmallYellow, HpRunningLight02, 1 ;addon = SlowSmallYellow, HpRunningLight03, 1 ;addon = SlowSmallYellow, HpRunningLight04, 1 -;addon = SlowSmallYellow, HpRunningLight05, 1 -;addon = SlowSmallYellow, HpRunningLight06, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = DockingLightRedSmall, HpDockLight01, 1 @@ -2573,14 +2573,14 @@ addon = PoliceBlue, HpRunningLight01, 1 addon = PoliceBlue, HpRunningLight02, 1 addon = PoliceBlue, HpRunningLight03, 1 addon = PoliceBlue, HpRunningLight04, 1 -addon = PoliceBlue, HpRunningLight05, 1 -addon = PoliceBlue, HpRunningLight06, 1 +;addon = PoliceBlue, HpRunningLight05, 1 +;addon = PoliceBlue, HpRunningLight06, 1 ;addon = SlowSmallYellow, HpRunningLight01, 1 ;addon = SlowSmallYellow, HpRunningLight02, 1 ;addon = SlowSmallYellow, HpRunningLight03, 1 ;addon = SlowSmallYellow, HpRunningLight04, 1 -;addon = SlowSmallYellow, HpRunningLight05, 1 -;addon = SlowSmallYellow, HpRunningLight06, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = DockingLightRedSmall, HpDockLight01, 1 @@ -2602,16 +2602,16 @@ addon = PoliceBlue, HpRunningLight01, 1 addon = PoliceBlue, HpRunningLight02, 1 addon = PoliceBlue, HpRunningLight03, 1 addon = PoliceBlue, HpRunningLight04, 1 -addon = PoliceBlue, HpRunningLight05, 1 -addon = PoliceBlue, HpRunningLight06, 1 -addon = PoliceBlue, HpRunningLight07, 1 +;addon = PoliceBlue, HpRunningLight05, 1 +;addon = PoliceBlue, HpRunningLight06, 1 +;addon = PoliceBlue, HpRunningLight07, 1 ;addon = SlowSmallYellow, HpRunningLight01, 1 ;addon = SlowSmallYellow, HpRunningLight02, 1 ;addon = SlowSmallYellow, HpRunningLight03, 1 ;addon = SlowSmallYellow, HpRunningLight04, 1 -;addon = SlowSmallYellow, HpRunningLight05, 1 -;addon = SlowSmallYellow, HpRunningLight06, 1 -;addon = SlowSmallYellow, HpRunningLight07, 1 +addon = SlowSmallYellow, HpRunningLight05, 1 +addon = SlowSmallYellow, HpRunningLight06, 1 +addon = SlowSmallYellow, HpRunningLight07, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = DockingLightRedSmall, HpDockLight01, 1 diff --git a/DATA/EQUIPMENT/WeaponModDB.ini b/DATA/EQUIPMENT/WeaponModDB.ini index 433c233..b2edd48 100644 --- a/DATA/EQUIPMENT/WeaponModDB.ini +++ b/DATA/EQUIPMENT/WeaponModDB.ini @@ -250,30 +250,33 @@ shield_mod = S_Positron01, 1.000000 shield_mod = S_Positron02, 1.000000 shield_mod = S_Positron03, 1.000000 +; Unused [WeaponType] nickname = W_Li_Photon shield_mod = S_Graviton01, 0.100000 shield_mod = S_Graviton02, 0.100000 shield_mod = S_Graviton03, 0.100000 -shield_mod = S_Molecular01, 5.000000 -shield_mod = S_Molecular02, 4.000000 -shield_mod = S_Molecular03, 4.500000 +shield_mod = S_Molecular01, 3.000000 +shield_mod = S_Molecular02, 3.000000 +shield_mod = S_Molecular03, 3.000000 shield_mod = S_Positron01, 4.000000 -shield_mod = S_Positron02, 4.500000 -shield_mod = S_Positron03, 4.500000 +shield_mod = S_Positron02, 4.000000 +shield_mod = S_Positron03, 4.000000 +; Liberty Corp [WeaponType] nickname = Li_Laser01 shield_mod = S_Graviton01, 0.100000 shield_mod = S_Graviton02, 0.100000 shield_mod = S_Graviton03, 0.100000 -shield_mod = S_Molecular01, 4.000000 -shield_mod = S_Molecular02, 4.000000 -shield_mod = S_Molecular03, 3.500000 +shield_mod = S_Molecular01, 3.000000 +shield_mod = S_Molecular02, 3.000000 +shield_mod = S_Molecular03, 3.000000 shield_mod = S_Positron01, 4.000000 -shield_mod = S_Positron02, 4.500000 -shield_mod = S_Positron03, 4.500000 +shield_mod = S_Positron02, 4.000000 +shield_mod = S_Positron03, 4.000000 +; Executioners [WeaponType] nickname = Li_Mass shield_mod = S_Graviton01, 0.000000 @@ -286,30 +289,33 @@ shield_mod = S_Positron01, 0.050000 shield_mod = S_Positron02, 0.100000 shield_mod = S_Positron03, 0.075000 +; Liberty Military [WeaponType] nickname = Li_Ionlance01 shield_mod = S_Graviton01, 0.100000 shield_mod = S_Graviton02, 0.100000 shield_mod = S_Graviton03, 0.100000 -shield_mod = S_Molecular01, 5.000000 +shield_mod = S_Molecular01, 4.000000 shield_mod = S_Molecular02, 4.000000 -shield_mod = S_Molecular03, 4.500000 -shield_mod = S_Positron01, 4.500000 -shield_mod = S_Positron02, 5.000000 -shield_mod = S_Positron03, 5.000000 +shield_mod = S_Molecular03, 4.000000 +shield_mod = S_Positron01, 3.000000 +shield_mod = S_Positron02, 3.000000 +shield_mod = S_Positron03, 3.000000 +; Liberty Police [WeaponType] nickname = Li_Ionlance02 shield_mod = S_Graviton01, 0.100000 shield_mod = S_Graviton02, 0.100000 shield_mod = S_Graviton03, 0.100000 -shield_mod = S_Molecular01, 5.500000 -shield_mod = S_Molecular02, 4.500000 -shield_mod = S_Molecular03, 5.000000 -shield_mod = S_Positron01, 5.000000 -shield_mod = S_Positron02, 5.500000 -shield_mod = S_Positron03, 5.500000 +shield_mod = S_Molecular01, 3.000000 +shield_mod = S_Molecular02, 3.000000 +shield_mod = S_Molecular03, 3.000000 +shield_mod = S_Positron01, 4.000000 +shield_mod = S_Positron02, 4.000000 +shield_mod = S_Positron03, 4.000000 +; Unused [WeaponType] nickname = Li_Ionlance03 shield_mod = S_Graviton01, 0.100000 @@ -322,6 +328,7 @@ shield_mod = S_Positron01, 5.500000 shield_mod = S_Positron02, 6.000000 shield_mod = S_Positron03, 6.000000 +; Lib Antishield [WeaponType] nickname = Li_Antishield shield_mod = S_Graviton01, 0.100000 @@ -334,6 +341,7 @@ shield_mod = S_Positron01, 3.000000 shield_mod = S_Positron02, 3.000000 shield_mod = S_Positron03, 3.000000 +; Unused [WeaponType] nickname = W_Li_Siegegun shield_mod = S_Graviton01, 0.100000 @@ -346,6 +354,7 @@ shield_mod = S_Positron01, 3.000000 shield_mod = S_Positron02, 3.500000 shield_mod = S_Positron03, 3.500000 +; Gunboats [WeaponType] nickname = Pi_Cannon shield_mod = S_Graviton01, 2.000000 @@ -358,18 +367,20 @@ shield_mod = S_Positron01, 2.000000 shield_mod = S_Positron02, 3.000000 shield_mod = S_Positron03, 3.000000 +; Pirates [WeaponType] nickname = Pi_Antimatter01 shield_mod = S_Graviton01, 3.000000 -shield_mod = S_Graviton02, 3.500000 +shield_mod = S_Graviton02, 4.000000 shield_mod = S_Graviton03, 4.000000 shield_mod = S_Molecular01, 3.000000 -shield_mod = S_Molecular02, 3.500000 +shield_mod = S_Molecular02, 4.000000 shield_mod = S_Molecular03, 4.000000 shield_mod = S_Positron01, 2.000000 shield_mod = S_Positron02, 2.000000 shield_mod = S_Positron03, 2.000000 +; Unused [WeaponType] nickname = Pi_Antimatter02 shield_mod = S_Graviton01, 3.500000 @@ -382,6 +393,7 @@ shield_mod = S_Positron01, 2.500000 shield_mod = S_Positron02, 2.500000 shield_mod = S_Positron03, 2.500000 +; Unused [WeaponType] nickname = Pi_Antimatter03 shield_mod = S_Graviton01, 4.000000 @@ -394,6 +406,7 @@ shield_mod = S_Positron01, 3.000000 shield_mod = S_Positron02, 3.000000 shield_mod = S_Positron03, 3.000000 +; Unused [WeaponType] nickname = Pi_Particle01 shield_mod = S_Graviton01, 2.500000 @@ -406,6 +419,7 @@ shield_mod = S_Positron01, 2.500000 shield_mod = S_Positron02, 2.500000 shield_mod = S_Positron03, 2.500000 +; Unused [WeaponType] nickname = Pi_Particle02 shield_mod = S_Graviton01, 3.500000 @@ -418,6 +432,7 @@ shield_mod = S_Positron01, 2.500000 shield_mod = S_Positron02, 2.500000 shield_mod = S_Positron03, 2.500000 +; Unused [WeaponType] nickname = Pi_Particle03 shield_mod = S_Graviton01, 4.500000 @@ -430,30 +445,33 @@ shield_mod = S_Positron01, 2.500000 shield_mod = S_Positron02, 2.500000 shield_mod = S_Positron03, 2.500000 +; Rh Corp [WeaponType] nickname = Rh_Laser01 -shield_mod = S_Graviton01, 4.000000 +shield_mod = S_Graviton01, 3.000000 shield_mod = S_Graviton02, 3.000000 -shield_mod = S_Graviton03, 3.500000 +shield_mod = S_Graviton03, 3.000000 shield_mod = S_Molecular01, 0.100000 shield_mod = S_Molecular02, 0.100000 shield_mod = S_Molecular03, 0.100000 shield_mod = S_Positron01, 4.000000 -shield_mod = S_Positron02, 4.500000 -shield_mod = S_Positron03, 4.500000 +shield_mod = S_Positron02, 4.000000 +shield_mod = S_Positron03, 4.000000 +; Rh Police [WeaponType] nickname = Rh_Photon01 -shield_mod = S_Graviton01, 4.500000 -shield_mod = S_Graviton02, 3.500000 -shield_mod = S_Graviton03, 5.000000 +shield_mod = S_Graviton01, 3.000000 +shield_mod = S_Graviton02, 3.000000 +shield_mod = S_Graviton03, 3.000000 shield_mod = S_Molecular01, 0.100000 shield_mod = S_Molecular02, 0.100000 shield_mod = S_Molecular03, 0.100000 -shield_mod = S_Positron01, 3.000000 -shield_mod = S_Positron02, 3.500000 -shield_mod = S_Positron03, 3.500000 +shield_mod = S_Positron01, 4.000000 +shield_mod = S_Positron02, 4.000000 +shield_mod = S_Positron03, 4.000000 +; Unused [WeaponType] nickname = Rh_Photon02 shield_mod = S_Graviton01, 5.000000 @@ -466,6 +484,7 @@ shield_mod = S_Positron01, 3.500000 shield_mod = S_Positron02, 4.000000 shield_mod = S_Positron03, 4.000000 +; Unused [WeaponType] nickname = Rh_Photon03 shield_mod = S_Graviton01, 5.500000 @@ -478,18 +497,20 @@ shield_mod = S_Positron01, 4.000000 shield_mod = S_Positron02, 4.500000 shield_mod = S_Positron03, 4.500000 +; Rh Military [WeaponType] nickname = Rh_Tachyon01 shield_mod = S_Graviton01, 4.000000 -shield_mod = S_Graviton02, 3.000000 -shield_mod = S_Graviton03, 3.500000 +shield_mod = S_Graviton02, 4.000000 +shield_mod = S_Graviton03, 4.000000 shield_mod = S_Molecular01, 0.100000 shield_mod = S_Molecular02, 0.100000 shield_mod = S_Molecular03, 0.100000 -shield_mod = S_Positron01, 3.500000 -shield_mod = S_Positron02, 3.500000 -shield_mod = S_Positron03, 3.500000 +shield_mod = S_Positron01, 3.000000 +shield_mod = S_Positron02, 3.000000 +shield_mod = S_Positron03, 3.000000 +; Unused [WeaponType] nickname = Rh_Tachyon02 shield_mod = S_Graviton01, 4.500000 @@ -502,6 +523,7 @@ shield_mod = S_Positron01, 3.500000 shield_mod = S_Positron02, 3.500000 shield_mod = S_Positron03, 3.500000 +; Unused [WeaponType] nickname = Rh_Tachyon03 shield_mod = S_Graviton01, 5.000000 @@ -514,6 +536,7 @@ shield_mod = S_Positron01, 3.500000 shield_mod = S_Positron02, 3.500000 shield_mod = S_Positron03, 3.500000 +; Rheinland Antishield [WeaponType] nickname = Rh_Antishield shield_mod = S_Graviton01, 3.000000 @@ -524,8 +547,9 @@ shield_mod = S_Molecular02, 0.100000 shield_mod = S_Molecular03, 0.100000 shield_mod = S_Positron01, 3.000000 shield_mod = S_Positron02, 3.000000 -shield_mod = S_Positron03, 2.000000 +shield_mod = S_Positron03, 3.000000 +; Sturms [WeaponType] nickname = Rh_Blaster01 shield_mod = S_Graviton01, 2.500000 diff --git a/DATA/EQUIPMENT/market_misc.ini b/DATA/EQUIPMENT/market_misc.ini index 5e707a8..6a1eedd 100644 --- a/DATA/EQUIPMENT/market_misc.ini +++ b/DATA/EQUIPMENT/market_misc.ini @@ -677,12 +677,12 @@ MarketGood = li_n_gun01_mark03, 0, -0.50, 10, 10, 0, 0.5 MarketGood = li_n_gun02_mark04, 0, -1, 10, 10, 0, 0.5 MarketGood = li_n_gun02_mark05, 0, -1, 10, 10, 0, 0.5 MarketGood = li_n_gun02_mark06, 0, -0.30, 10, 10, 0, 0.5 -MarketGood = li_n_gun03_mark02, 0, -0.30, 10, 10, 0, 0.5 +; MarketGood = li_n_gun03_mark02, 0, -0.30, 10, 10, 0, 0.5 MarketGood = li_n_gun04_mark02, 0, -0.50, 10, 10, 0, 0.5 MarketGood = li_n_gun05_mark01, 0, -0.20, 10, 10, 0, 0.5 MarketGood = li_n_gun06_mark03, 0, -1, 10, 10, 0, 0.5 MarketGood = li_n_gun06_mark04, 0, -0.25, 10, 10, 0, 0.5 -MarketGood = li_n_gun08_mark01, 0, -0.50, 10, 10, 0, 0.5 +; MarketGood = li_n_gun08_mark01, 0, -0.50, 10, 10, 0, 0.5 MarketGood = li_cruiser_turret03, 0, -0.20, 10, 10, 0, 0.5 MarketGood = li_n_msl01_mk01, 0, -1, 10, 10, 0, 0.5 MarketGood = li_n_msl01_mk01_ammo, 0, -1, 50, 50, 0, 2 @@ -731,13 +731,13 @@ MarketGood = li_n_gun02_mark01, 0, 0.10, 10, 10, 0, 0.5 MarketGood = li_n_gun02_mark02, 0, 0.20, 10, 10, 0, 0.5 MarketGood = li_n_gun02_mark03, 0, 0.40, 10, 10, 0, 0.5 MarketGood = li_n_gun02_mark04, 0, 0.50, 10, 10, 0, 0.5 -MarketGood = li_n_gun03_mark01, 0, 0.10, 10, 10, 0, 0.5 -MarketGood = li_n_gun03_mark02, 0, 0.50, 10, 10, 0, 0.5 +; MarketGood = li_n_gun03_mark01, 0, 0.10, 10, 10, 0, 0.5 +; MarketGood = li_n_gun03_mark02, 0, 0.50, 10, 10, 0, 0.5 MarketGood = li_n_gun04_mark01, 0, 0.10, 10, 10, 0, 0.5 MarketGood = li_n_gun06_mark01, 0, 0.10, 10, 10, 0, 0.5 MarketGood = li_n_gun06_mark02, 0, 0.30, 10, 10, 0, 0.5 MarketGood = li_n_gun06_mark03, 0, 0.50, 10, 10, 0, 0.5 -MarketGood = li_n_gun08_mark01, 0, 0.30, 10, 10, 0, 0.5 +; MarketGood = li_n_gun08_mark01, 0, 0.30, 10, 10, 0, 0.5 MarketGood = li_n_msl01_mk01, 0, 0.10, 10, 10, 0, 0.5 MarketGood = li_n_msl01_mk01_ammo, 0, 0.10, 50, 50, 0, 2 MarketGood = li_n_msl01_mk02, 0, 0.20, 10, 10, 0, 0.5 @@ -749,8 +749,8 @@ MarketGood = li_n_msl02_mk02_ammo, 0, 0.40, 50, 50, 0, 2 MarketGood = li_n_msl03_mk01_ammo, 0, 0.20, 50, 50, 0, 2 MarketGood = li_n_msl03_mk02_ammo, 0, 0.50, 50, 50, 0, 2 MarketGood = li_n_msl04_mk01_ammo, 0, 0.40, 50, 50, 0, 2 -MarketGood = li_n_ams, 0, 0.10, 10, 10, 0, 0.5 -MarketGood = li_n_ams_ammo, 0, 0.10, 50, 50, 0, 2 +; MarketGood = li_n_ams, 0, 0.10, 10, 10, 0, 0.5 +; MarketGood = li_n_ams_ammo, 0, 0.10, 50, 50, 0, 2 MarketGood = li_gov_shield_mark01_lf, 0, 0, 10, 10, 0, 0.5 MarketGood = li_gov_shield_mark02_lf, 0, 0.20, 10, 10, 0, 0.5 MarketGood = li_gov_shield_mark03_lf, 0, 0.40, 10, 10, 0, 0.5 @@ -1063,11 +1063,11 @@ MarketGood = li_n_gun01_mark01, 0, 0.40, 10, 10, 0, 0.75 MarketGood = li_n_gun02_mark03, 0, 0.40, 10, 10, 0, 0.75 MarketGood = li_n_gun02_mark04, 0, 0.50, 10, 10, 0, 0.75 MarketGood = li_n_gun02_mark05, 0, 0.70, 10, 10, 0, 0.75 -MarketGood = li_n_gun03_mark02, 0, 0.50, 10, 10, 0, 0.75 +; MarketGood = li_n_gun03_mark02, 0, 0.50, 10, 10, 0, 0.75 MarketGood = li_n_gun04_mark01, 0, 0.10, 10, 10, 0, 0.75 MarketGood = li_n_gun06_mark03, 0, 0.50, 10, 10, 0, 0.75 MarketGood = li_n_gun06_mark04, 0, 0.80, 10, 10, 0, 0.75 -MarketGood = li_n_gun08_mark01, 0, 0.30, 10, 10, 0, 0.75 +; MarketGood = li_n_gun08_mark01, 0, 0.30, 10, 10, 0, 0.75 MarketGood = li_n_msl01_mk01_ammo, 0, 0.10, 50, 50, 0, 2.25 MarketGood = li_n_msl01_mk02, 0, 0.20, 10, 10, 0, 0.75 MarketGood = li_n_msl01_mk02_ammo, 0, 0.20, 50, 50, 0, 2.25 @@ -1082,8 +1082,8 @@ MarketGood = li_n_msl04_mk01_ammo, 0, 0.40, 50, 50, 0, 2.25 MarketGood = li_n_msl05_mk01_ammo, 0, 0.80, 50, 50, 0, 2.25 MarketGood = li_cruise_disruptor, 0, 0.10, 10, 10, 0, 0.75 MarketGood = li_cruise_disruptor_ammo, 0, 0.10, 50, 50, 0, 2.25 -MarketGood = li_n_ams, 0, 0.10, 10, 10, 0, 0.75 -MarketGood = li_n_ams_ammo, 0, 0.10, 50, 50, 0, 2.25 +; MarketGood = li_n_ams, 0, 0.10, 10, 10, 0, 0.75 +; MarketGood = li_n_ams_ammo, 0, 0.10, 50, 50, 0, 2.25 MarketGood = li_gov_shield_mark03_lf, 0, 0.40, 10, 10, 0, 0.75 MarketGood = li_gov_shield_mark04_lf, 0, 0.70, 10, 10, 0, 0.75 MarketGood = li_gov_shield_mark05_lf, 0, 0.80, 10, 10, 0, 0.75 @@ -1321,7 +1321,7 @@ MarketGood = li_n_msl03_mk02_ammo, 0, 0.50, 50, 50, 0, 2.25 MarketGood = li_n_msl04_mk01_ammo, 0, 0.40, 50, 50, 0, 2.25 MarketGood = li_n_msl05_mk01_ammo, 0, 0.80, 50, 50, 0, 2.25 MarketGood = li_cruise_disruptor_ammo, 0, 0.10, 50, 50, 0, 2.25 -MarketGood = li_n_ams_ammo, 0, 0.10, 50, 50, 0, 2.25 +; MarketGood = li_n_ams_ammo, 0, 0.10, 50, 50, 0, 2.25 MarketGood = li_gov_shield_mark03_lf, 0, 0.40, 10, 10, 0, 0.75 MarketGood = li_gov_shield_mark04_lf, 0, 0.70, 10, 10, 0, 0.75 MarketGood = li_gov_shield_mark05_lf, 0, 0.80, 10, 10, 0, 0.75 diff --git a/DATA/EQUIPMENT/select_equip.ini b/DATA/EQUIPMENT/select_equip.ini index e80d21e..52dc891 100644 --- a/DATA/EQUIPMENT/select_equip.ini +++ b/DATA/EQUIPMENT/select_equip.ini @@ -3645,32 +3645,32 @@ units_per_container = 5 mass = 20 volume = 35.000000 -[Munition] -nickname = li_n_ams_ammo -explosion_arch = li_n_ams_explosion -ids_name = 459027; !li_n_ams_ammo_name -ids_info = 459028; !li_n_ams_ammo_info -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 10 -one_shot_sound = fire_missile_emp -detonation_dist = 8 -lifetime = 8.000000 -Motor = li_n_ams_motor -force_gun_ori = false -const_effect = li_empmissile_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1200 -seeker_fov_deg = 75 -max_angular_velocity = 4.000000 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 1 -volume = 0.250000 +; [Munition] +; nickname = li_n_ams_ammo +; explosion_arch = li_n_ams_explosion +; ids_name = 459027; !li_n_ams_ammo_name +; ids_info = 459028; !li_n_ams_ammo_info +; lootable = false +; hp_type = hp_gun +; requires_ammo = true +; hit_pts = 10 +; one_shot_sound = fire_missile_emp +; detonation_dist = 8 +; lifetime = 8.000000 +; Motor = li_n_ams_motor +; force_gun_ori = false +; const_effect = li_empmissile_drive +; HP_trail_parent = HPExhaust +; seeker = LOCK +; time_to_lock = 0 +; seeker_range = 1200 +; seeker_fov_deg = 75 +; max_angular_velocity = 4.000000 +; DA_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; units_per_container = 25 +; mass = 1 +; volume = 0.250000 [Munition] nickname = li_cruise_disruptor_ammo @@ -3700,32 +3700,32 @@ units_per_container = 25 mass = 10 volume = 3.000000 -[Munition] -nickname = li_p_msl01_mk01_ammo -explosion_arch = li_p_msl01_mk01_explosion -ids_name = 459141; !li_p_msl01_mk01_ammo_name -ids_info = 459142; !li_p_msl01_mk01_ammo_info -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_rocket -detonation_dist = 4 -lifetime = 8.000000 -Motor = li_p_msl01_mk01_motor -force_gun_ori = false -const_effect = li_empmissile_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 60 -max_angular_velocity = 3.000000 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 50 -mass = 1 -volume = 0.500000 +; [Munition] +; nickname = li_p_msl01_mk01_ammo +; explosion_arch = li_p_msl01_mk01_explosion +; ids_name = 459141; !li_p_msl01_mk01_ammo_name +; ids_info = 459142; !li_p_msl01_mk01_ammo_info +; lootable = false +; hp_type = hp_gun +; requires_ammo = true +; hit_pts = 2 +; one_shot_sound = fire_rocket +; detonation_dist = 4 +; lifetime = 8.000000 +; Motor = li_p_msl01_mk01_motor +; force_gun_ori = false +; const_effect = li_empmissile_drive +; HP_trail_parent = HPExhaust +; seeker = LOCK +; time_to_lock = 0 +; seeker_range = 1000 +; seeker_fov_deg = 60 +; max_angular_velocity = 3.000000 +; DA_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; units_per_container = 50 +; mass = 1 +; volume = 0.500000 [Munition] nickname = lr_missile01_ammo diff --git a/DATA/EQUIPMENT/st_equip.ini b/DATA/EQUIPMENT/st_equip.ini index bedcf7b..569b8b5 100644 --- a/DATA/EQUIPMENT/st_equip.ini +++ b/DATA/EQUIPMENT/st_equip.ini @@ -1,5098 +1,5065 @@ [Thruster] -nickname = ge_s_thruster_01 -ids_name = 458753 -ids_info = 458754 -DA_archetype = equipment\models\st\ku_thruster.3db -material_library = equipment\models\ku_equip.mat -HP_child = HpConnect -hit_pts = 10000 +nickname = ge_s_thruster_01 +ids_name = 458753 +ids_info = 458754 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 10000 explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -max_force = 28000 -particles = gf_ge_s_thruster_01 -hp_particles = hpthrust -power_usage = 14 -lootable = true -separation_explosion = sever_debris -LODranges = 0, 20 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +max_force = 28000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 14 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 20 [Thruster] -nickname = ge_s_thruster_02 -ids_name = 458755 -ids_info = 458756 -DA_archetype = equipment\models\st\ku_thruster.3db -material_library = equipment\models\ku_equip.mat -HP_child = HpConnect -hit_pts = 8000 +nickname = ge_s_thruster_02 +ids_name = 458755 +ids_info = 458756 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 8000 explosion_resistance = 0.700000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -max_force = 37000 -particles = gf_ge_s_thruster_01 -hp_particles = hpthrust -power_usage = 22 -lootable = true -separation_explosion = sever_debris -LODranges = 0, 20 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +max_force = 37000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 22 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 20 [Thruster] -nickname = ge_s_thruster_03 -ids_name = 458757 -ids_info = 458758 -DA_archetype = equipment\models\st\ku_thruster.3db -material_library = equipment\models\ku_equip.mat -HP_child = HpConnect -hit_pts = 6000 +nickname = ge_s_thruster_03 +ids_name = 458757 +ids_info = 458758 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 6000 explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 40 -volume = 0.000000 -mass = 10 -max_force = 46000 -particles = gf_ge_s_thruster_02 -hp_particles = hpthrust -power_usage = 29 -lootable = true -separation_explosion = sever_debris -LODranges = 0, 20 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 40 +volume = 0.000000 +mass = 10 +max_force = 46000 +particles = gf_ge_s_thruster_02 +hp_particles = hpthrust +power_usage = 29 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 20 [Thruster] -nickname = ge_s_thruster_04 -ids_name = 458759 -ids_info = 458760 -DA_archetype = equipment\models\st\ku_thruster.3db -material_library = equipment\models\ku_equip.mat -HP_child = HpConnect -hit_pts = 4000 +nickname = ge_s_thruster_04 +ids_name = 458759 +ids_info = 458760 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 4000 explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -max_force = 55000 -particles = gf_ge_s_thruster_02 -hp_particles = hpthrust -power_usage = 32 -lootable = true -separation_explosion = sever_debris -LODranges = 0, 20 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +max_force = 55000 +particles = gf_ge_s_thruster_02 +hp_particles = hpthrust +power_usage = 32 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 20 [Thruster] -nickname = order_thruster -ids_name = 458761 -ids_info = 458762 -DA_archetype = equipment\models\st\ku_thruster.3db -material_library = equipment\models\ku_equip.mat -HP_child = HpConnect -hit_pts = 2000 +nickname = order_thruster +ids_name = 458761 +ids_info = 458762 +DA_archetype = equipment\models\st\ku_thruster.3db +material_library = equipment\models\ku_equip.mat +HP_child = HpConnect +hit_pts = 2000 explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 50 -max_force = 64000 -particles = gf_ge_s_thruster_03 -hp_particles = hpthrust -power_usage = 36 -lootable = true -separation_explosion = sever_debris -LODranges = 0, 20 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 50 +max_force = 64000 +particles = gf_ge_s_thruster_03 +hp_particles = hpthrust +power_usage = 36 +lootable = true +separation_explosion = sever_debris +LODranges = 0, 20 [Thruster] -nickname = no_thruster -ids_name = 263742 -ids_info = 264742 -DA_archetype = equipment\models\st\no_thruster.3db -HP_child = HpConnect -hit_pts = 8000 +nickname = no_thruster +ids_name = 263742 +ids_info = 264742 +DA_archetype = equipment\models\st\no_thruster.3db +HP_child = HpConnect +hit_pts = 8000 explosion_resistance = 0.000000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -max_force = 90000 -particles = gf_ge_s_thruster_01 -hp_particles = hpthrust -power_usage = 1000 -lootable = false -indestructible = true -separation_explosion = sever_debris -LODranges = 0, 20 - -[ShieldGenerator] -nickname = npc_shield01_mark01 -ids_name = 263759 -ids_info = 264759 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 550 -toughness = 10.000000 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 12 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark02 -ids_name = 263760 -ids_info = 264760 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 825 -toughness = 15.000000 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 11 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark03 -ids_name = 263761 -ids_info = 264761 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1100 -toughness = 20.000000 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark04 -ids_name = 263762 -ids_info = 264762 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1375 -toughness = 25.000000 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark05 -ids_name = 263763 -ids_info = 264763 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1650 -toughness = 30.000000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 13 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark06 -ids_name = 263764 -ids_info = 264764 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1925 -toughness = 35.000000 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 14 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark07 -ids_name = 263765 -ids_info = 264765 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2200 -toughness = 40.000000 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 15 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark08 -ids_name = 263766 -ids_info = 264766 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2475 -toughness = 45.000000 -hp_type = hp_fighter_shield_special_8 -offline_rebuild_time = 16 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark09 -ids_name = 263767 -ids_info = 264767 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2750 -toughness = 50.000000 -hp_type = hp_fighter_shield_special_9 -offline_rebuild_time = 17 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield01_mark10 -ids_name = 263768 -ids_info = 264768 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 3300 -toughness = 60.000000 -hp_type = hp_fighter_shield_special_10 -offline_rebuild_time = 18 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark01 -ids_name = 263769 -ids_info = 264769 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 550 -toughness = 10.000000 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 12 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark02 -ids_name = 263770 -ids_info = 264770 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 825 -toughness = 15.000000 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 11 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark03 -ids_name = 263771 -ids_info = 264771 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1100 -toughness = 20.000000 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark04 -ids_name = 263772 -ids_info = 264772 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1375 -toughness = 25.000000 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark05 -ids_name = 263773 -ids_info = 264773 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1650 -toughness = 30.000000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 13 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark06 -ids_name = 263774 -ids_info = 264774 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1925 -toughness = 35.000000 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 14 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark07 -ids_name = 263775 -ids_info = 264775 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2200 -toughness = 40.000000 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 15 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark08 -ids_name = 263776 -ids_info = 264776 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2475 -toughness = 45.000000 -hp_type = hp_fighter_shield_special_8 -offline_rebuild_time = 16 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark09 -ids_name = 263777 -ids_info = 264777 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2750 -toughness = 50.000000 -hp_type = hp_fighter_shield_special_9 -offline_rebuild_time = 17 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield02_mark10 -ids_name = 263778 -ids_info = 264778 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 3300 -toughness = 60.000000 -hp_type = hp_fighter_shield_special_10 -offline_rebuild_time = 18 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark01 -ids_name = 263779 -ids_info = 264779 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 550 -toughness = 10.000000 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 11 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark02 -ids_name = 263780 -ids_info = 264780 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 825 -toughness = 15.000000 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 10 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark03 -ids_name = 263781 -ids_info = 264781 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1100 -toughness = 20.000000 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark04 -ids_name = 263782 -ids_info = 264782 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1375 -toughness = 25.000000 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark05 -ids_name = 263783 -ids_info = 264783 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1650 -toughness = 30.000000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 12 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark06 -ids_name = 263784 -ids_info = 264784 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 1925 -toughness = 35.000000 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 13 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark07 -ids_name = 263785 -ids_info = 264785 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2200 -toughness = 40.000000 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 14 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark08 -ids_name = 263786 -ids_info = 264786 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2475 -toughness = 45.000000 -hp_type = hp_fighter_shield_special_8 -offline_rebuild_time = 15 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark09 -ids_name = 263787 -ids_info = 264787 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 2750 -toughness = 50.000000 -hp_type = hp_fighter_shield_special_9 -offline_rebuild_time = 16 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = npc_shield03_mark10 -ids_name = 263788 -ids_info = 264788 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 1 -max_capacity = 3300 -toughness = 60.000000 -hp_type = hp_fighter_shield_special_10 -offline_rebuild_time = 17 -offline_threshold = 0.050000 -constant_power_draw = 0 -rebuild_power_draw = 10 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +max_force = 90000 +particles = gf_ge_s_thruster_01 +hp_particles = hpthrust +power_usage = 1000 +lootable = false +indestructible = true +separation_explosion = sever_debris +LODranges = 0, 20 + +[ShieldGenerator] +nickname = npc_shield01_mark01 +ids_name = 263759 +ids_info = 264759 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 20 +max_capacity = 550 +toughness = 10.000000 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 18 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark02 +ids_name = 263760 +ids_info = 264760 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 30 +max_capacity = 825 +toughness = 15.000000 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 18 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark03 +ids_name = 263761 +ids_info = 264761 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 40 +max_capacity = 1100 +toughness = 20.000000 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 17 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark04 +ids_name = 263762 +ids_info = 264762 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1375 +toughness = 25.000000 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 16 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark05 +ids_name = 263763 +ids_info = 264763 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 60 +max_capacity = 1650 +toughness = 30.000000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 16 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark06 +ids_name = 263764 +ids_info = 264764 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 70 +max_capacity = 1925 +toughness = 35.000000 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 14 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark07 +ids_name = 263765 +ids_info = 264765 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 80 +max_capacity = 2200 +toughness = 40.000000 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 13 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark08 +ids_name = 263766 +ids_info = 264766 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 90 +max_capacity = 2475 +toughness = 45.000000 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark09 +ids_name = 263767 +ids_info = 264767 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 2750 +toughness = 50.000000 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield01_mark10 +ids_name = 263768 +ids_info = 264768 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 110 +max_capacity = 3300 +toughness = 60.000000 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark01 +ids_name = 263769 +ids_info = 264769 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 20 +max_capacity = 550 +toughness = 10.000000 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 18 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark02 +ids_name = 263770 +ids_info = 264770 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 30 +max_capacity = 825 +toughness = 15.000000 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 18 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark03 +ids_name = 263771 +ids_info = 264771 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 40 +max_capacity = 1100 +toughness = 20.000000 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 17 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark04 +ids_name = 263772 +ids_info = 264772 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1375 +toughness = 25.000000 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 16 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark05 +ids_name = 263773 +ids_info = 264773 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 60 +max_capacity = 1650 +toughness = 30.000000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 16 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark06 +ids_name = 263774 +ids_info = 264774 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 70 +max_capacity = 1925 +toughness = 35.000000 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 14 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark07 +ids_name = 263775 +ids_info = 264775 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 80 +max_capacity = 2200 +toughness = 40.000000 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 13 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark08 +ids_name = 263776 +ids_info = 264776 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 90 +max_capacity = 2475 +toughness = 45.000000 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark09 +ids_name = 263777 +ids_info = 264777 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 2750 +toughness = 50.000000 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield02_mark10 +ids_name = 263778 +ids_info = 264778 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 110 +max_capacity = 3300 +toughness = 60.000000 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark01 +ids_name = 263779 +ids_info = 264779 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 24 +max_capacity = 396 +toughness = 10.000000 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 13 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark02 +ids_name = 263780 +ids_info = 264780 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 36 +max_capacity = 594 +toughness = 15.000000 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 13 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark03 +ids_name = 263781 +ids_info = 264781 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 48 +max_capacity = 792 +toughness = 20.000000 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 13 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark04 +ids_name = 263782 +ids_info = 264782 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 60 +max_capacity = 990 +toughness = 25.000000 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark05 +ids_name = 263783 +ids_info = 264783 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 72 +max_capacity = 1188 +toughness = 30.000000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark06 +ids_name = 263784 +ids_info = 264784 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 84 +max_capacity = 1386 +toughness = 35.000000 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 11 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark07 +ids_name = 263785 +ids_info = 264785 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 96 +max_capacity = 1584 +toughness = 40.000000 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 11 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark08 +ids_name = 263786 +ids_info = 264786 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 108 +max_capacity = 1782 +toughness = 45.000000 +hp_type = hp_fighter_shield_special_8 +offline_rebuild_time = 10 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark09 +ids_name = 263787 +ids_info = 264787 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 120 +max_capacity = 1980 +toughness = 50.000000 +hp_type = hp_fighter_shield_special_9 +offline_rebuild_time = 10 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = npc_shield03_mark10 +ids_name = 263788 +ids_info = 264788 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 132 +max_capacity = 2376 +toughness = 60.000000 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 10 +offline_threshold = 0.05 +constant_power_draw = 0 +rebuild_power_draw = 10 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false ; ============================= -; LIBERTY SHIELD - DEFENDER A +; LIBERTY SHIELD - DEFENDER A ; ============================= - [ShieldGenerator] -nickname = li_gov_shield_mark01_lf -ids_name = 458763 -ids_info = 458764 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 500 -toughness = 10 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 30 -rebuild_power_draw = 90 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_gov_shield_mark01_lf +ids_name = 458763 +ids_info = 458764 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 500 +toughness = 10 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 30 +rebuild_power_draw = 90 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================== -; LIBERTY SHIELD - PROTECTOR A +; LIBERTY SHIELD - PROTECTOR A ; ============================== - [ShieldGenerator] -nickname = li_gov_shield_mark02_lf -ids_name = 458765 -ids_info = 458766 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 750 -toughness = 20 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 75 -rebuild_power_draw = 150 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_gov_shield_mark02_lf +ids_name = 458765 +ids_info = 458766 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 750 +toughness = 20 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 75 +rebuild_power_draw = 150 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================== -; LIBERTY SHIELD - CHAMPION A +; LIBERTY SHIELD - CHAMPION A ; ============================== - [ShieldGenerator] -nickname = li_gov_shield_mark03_lf -ids_name = 458767 -ids_info = 458768 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1000 -toughness = 40 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 6 -offline_threshold = 0.200000 -constant_power_draw = 140 -rebuild_power_draw = 210 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_gov_shield_mark03_lf +ids_name = 458767 +ids_info = 458768 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1000 +toughness = 40 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 6 +offline_threshold = 0.200000 +constant_power_draw = 140 +rebuild_power_draw = 210 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================= -; LIBERTY SHIELD - GUARDIAN A +; LIBERTY SHIELD - GUARDIAN A ; ============================= - [ShieldGenerator] -nickname = li_gov_shield_mark04_lf -ids_name = 458769 -ids_info = 458770 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1250 -toughness = 80 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 225 -rebuild_power_draw = 270 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_gov_shield_mark04_lf +ids_name = 458769 +ids_info = 458770 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1250 +toughness = 80 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 225 +rebuild_power_draw = 270 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; =============================== -; LIBERTY SHIELD - VINDICATOR A +; LIBERTY SHIELD - VINDICATOR A ; =============================== - -[ShieldGenerator] -nickname = li_gov_shield_mark05_lf -ids_name = 458771 -ids_info = 458772 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 1500 -toughness = 160 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 4 -offline_threshold = 0.150000 -constant_power_draw = 330 -rebuild_power_draw = 330 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark01_hf -ids_name = 458773 -ids_info = 458774 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 1000 -toughness = 10 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 10 -offline_threshold = 0.150000 -constant_power_draw = 90 -rebuild_power_draw = 90 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark02_hf -ids_name = 458775 -ids_info = 458776 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 1500 -toughness = 20 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 9 -offline_threshold = 0.150000 -constant_power_draw = 175 -rebuild_power_draw = 150 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark03_hf -ids_name = 458777 -ids_info = 458778 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 2000 -toughness = 40 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 8 -offline_threshold = 0.150000 -constant_power_draw = 280 -rebuild_power_draw = 210 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - [ShieldGenerator] -nickname = li_gov_shield_mark04_hf -ids_name = 458779 -ids_info = 458780 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 2500 -toughness = 80 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 7 -offline_threshold = 0.150000 -constant_power_draw = 405 -rebuild_power_draw = 270 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark05_hf -ids_name = 458781 -ids_info = 458782 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 3000 -toughness = 160 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 6 -offline_threshold = 0.150000 -constant_power_draw = 550 -rebuild_power_draw = 330 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark01_fr -ids_name = 458783 -ids_info = 458784 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 2500 -toughness = 10 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 10 -offline_threshold = 0.100000 -constant_power_draw = 150 -rebuild_power_draw = 180 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark02_fr -ids_name = 458785 -ids_info = 458786 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 3000 -toughness = 20 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 9 -offline_threshold = 0.100000 -constant_power_draw = 275 -rebuild_power_draw = 300 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark03_fr -ids_name = 458787 -ids_info = 458788 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 3500 -toughness = 40 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 8 -offline_threshold = 0.100000 -constant_power_draw = 420 -rebuild_power_draw = 420 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark04_fr -ids_name = 458789 -ids_info = 458790 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 4000 -toughness = 80 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 7 -offline_threshold = 0.100000 -constant_power_draw = 585 -rebuild_power_draw = 540 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_gov_shield_mark05_fr -ids_name = 458791 -ids_info = 458792 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 4500 -toughness = 160 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 6 -offline_threshold = 0.100000 -constant_power_draw = 770 -rebuild_power_draw = 660 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_gov_shield_mark05_lf +ids_name = 458771 +ids_info = 458772 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 1500 +toughness = 160 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 4 +offline_threshold = 0.150000 +constant_power_draw = 330 +rebuild_power_draw = 330 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark01_hf +ids_name = 458773 +ids_info = 458774 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 1000 +toughness = 10 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 10 +offline_threshold = 0.150000 +constant_power_draw = 90 +rebuild_power_draw = 90 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark02_hf +ids_name = 458775 +ids_info = 458776 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1500 +toughness = 20 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 9 +offline_threshold = 0.150000 +constant_power_draw = 175 +rebuild_power_draw = 150 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark03_hf +ids_name = 458777 +ids_info = 458778 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 2000 +toughness = 40 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 8 +offline_threshold = 0.150000 +constant_power_draw = 280 +rebuild_power_draw = 210 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark04_hf +ids_name = 458779 +ids_info = 458780 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 2500 +toughness = 80 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 7 +offline_threshold = 0.150000 +constant_power_draw = 405 +rebuild_power_draw = 270 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark05_hf +ids_name = 458781 +ids_info = 458782 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 3000 +toughness = 160 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 6 +offline_threshold = 0.150000 +constant_power_draw = 550 +rebuild_power_draw = 330 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark01_fr +ids_name = 458783 +ids_info = 458784 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 2500 +toughness = 10 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 10 +offline_threshold = 0.100000 +constant_power_draw = 150 +rebuild_power_draw = 180 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark02_fr +ids_name = 458785 +ids_info = 458786 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 3000 +toughness = 20 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 9 +offline_threshold = 0.100000 +constant_power_draw = 275 +rebuild_power_draw = 300 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark03_fr +ids_name = 458787 +ids_info = 458788 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 3500 +toughness = 40 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 8 +offline_threshold = 0.100000 +constant_power_draw = 420 +rebuild_power_draw = 420 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark04_fr +ids_name = 458789 +ids_info = 458790 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 4000 +toughness = 80 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 7 +offline_threshold = 0.100000 +constant_power_draw = 585 +rebuild_power_draw = 540 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark05_fr +ids_name = 458791 +ids_info = 458792 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 4500 +toughness = 160 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 6 +offline_threshold = 0.100000 +constant_power_draw = 770 +rebuild_power_draw = 660 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ==================================== -; LIBERTY SHIELD - PRICKLY PAIR 1000 +; LIBERTY SHIELD - PRICKLY PAIR 1000 ; ==================================== - [ShieldGenerator] -nickname = li_civ_shield_mark01_lf -ids_name = 458793 -ids_info = 458794 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 250 -toughness = 5 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 10 -offline_threshold = 0.300000 -constant_power_draw = 30 -rebuild_power_draw = 60 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_civ_shield_mark01_lf +ids_name = 458793 +ids_info = 458794 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 250 +toughness = 5 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 10 +offline_threshold = 0.300000 +constant_power_draw = 30 +rebuild_power_draw = 60 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ================================= -; LIBERTY SHIELD - ARMADILLO 1000 +; LIBERTY SHIELD - ARMADILLO 1000 ; ================================= - [ShieldGenerator] -nickname = li_civ_shield_mark02_lf -ids_name = 458795 -ids_info = 458796 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 375 -toughness = 10 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 9 -offline_threshold = 0.300000 -constant_power_draw = 75 -rebuild_power_draw = 100 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_civ_shield_mark02_lf +ids_name = 458795 +ids_info = 458796 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 375 +toughness = 10 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 9 +offline_threshold = 0.300000 +constant_power_draw = 75 +rebuild_power_draw = 100 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; =================================== -; LIBERTY SHIELD - CROCODILE 1000 +; LIBERTY SHIELD - CROCODILE 1000 ; =================================== - [ShieldGenerator] -nickname = li_civ_shield_mark03_lf -ids_name = 458797 -ids_info = 458798 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 500 -toughness = 20 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 140 -rebuild_power_draw = 140 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_civ_shield_mark03_lf +ids_name = 458797 +ids_info = 458798 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 500 +toughness = 20 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 140 +rebuild_power_draw = 140 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ================================== -; LIBERTY SHIELD - BULL MOOSE 1000 +; LIBERTY SHIELD - BULL MOOSE 1000 ; ================================== - [ShieldGenerator] -nickname = li_civ_shield_mark04_lf -ids_name = 458799 -ids_info = 458800 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 625 -toughness = 40 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 225 -rebuild_power_draw = 180 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_civ_shield_mark04_lf +ids_name = 458799 +ids_info = 458800 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 625 +toughness = 40 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 225 +rebuild_power_draw = 180 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================= -; LIBERTY SHIELD - RHINO 1000 +; LIBERTY SHIELD - RHINO 1000 ; ============================= - -[ShieldGenerator] -nickname = li_civ_shield_mark05_lf -ids_name = 458801 -ids_info = 458802 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 750 -toughness = 80 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 6 -offline_threshold = 0.200000 -constant_power_draw = 330 -rebuild_power_draw = 220 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark01_hf -ids_name = 458803 -ids_info = 458804 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 500 -toughness = 5 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 12 -offline_threshold = 0.250000 -constant_power_draw = 90 -rebuild_power_draw = 60 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark02_hf -ids_name = 458805 -ids_info = 458806 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 750 -toughness = 10 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 11 -offline_threshold = 0.500000 -constant_power_draw = 175 -rebuild_power_draw = 100 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - [ShieldGenerator] -nickname = li_civ_shield_mark03_hf -ids_name = 458807 -ids_info = 458808 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1000 -toughness = 20 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 280 -rebuild_power_draw = 140 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark04_hf -ids_name = 458809 -ids_info = 458810 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1250 -toughness = 40 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 9 -offline_threshold = 0.250000 -constant_power_draw = 405 -rebuild_power_draw = 180 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark05_hf -ids_name = 458811 -ids_info = 458812 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 1500 -toughness = 80 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 550 -rebuild_power_draw = 220 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark01_fr -ids_name = 458813 -ids_info = 458814 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 1250 -toughness = 5 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 12 -offline_threshold = 0.200000 -constant_power_draw = 150 -rebuild_power_draw = 60 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark02_fr -ids_name = 458815 -ids_info = 458816 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1500 -toughness = 10 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 11 -offline_threshold = 0.200000 -constant_power_draw = 275 -rebuild_power_draw = 100 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark03_fr -ids_name = 458817 -ids_info = 458818 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1750 -toughness = 20 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 10 -offline_threshold = 0.200000 -constant_power_draw = 420 -rebuild_power_draw = 140 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark04_fr -ids_name = 458819 -ids_info = 458820 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 2000 -toughness = 40 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 9 -offline_threshold = 0.200000 -constant_power_draw = 585 -rebuild_power_draw = 180 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark05_fr -ids_name = 458821 -ids_info = 458822 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 2250 -toughness = 80 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 8 -offline_threshold = 0.200000 -constant_power_draw = 770 -rebuild_power_draw = 220 -shield_type = S_Graviton01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_civ_shield_mark05_lf +ids_name = 458801 +ids_info = 458802 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 750 +toughness = 80 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 6 +offline_threshold = 0.200000 +constant_power_draw = 330 +rebuild_power_draw = 220 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark01_hf +ids_name = 458803 +ids_info = 458804 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 500 +toughness = 5 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.250000 +constant_power_draw = 90 +rebuild_power_draw = 60 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark02_hf +ids_name = 458805 +ids_info = 458806 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 750 +toughness = 10 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 11 +offline_threshold = 0.500000 +constant_power_draw = 175 +rebuild_power_draw = 100 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark03_hf +ids_name = 458807 +ids_info = 458808 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1000 +toughness = 20 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 280 +rebuild_power_draw = 140 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark04_hf +ids_name = 458809 +ids_info = 458810 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1250 +toughness = 40 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 9 +offline_threshold = 0.250000 +constant_power_draw = 405 +rebuild_power_draw = 180 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark05_hf +ids_name = 458811 +ids_info = 458812 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 1500 +toughness = 80 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 550 +rebuild_power_draw = 220 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark01_fr +ids_name = 458813 +ids_info = 458814 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1250 +toughness = 5 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 12 +offline_threshold = 0.200000 +constant_power_draw = 150 +rebuild_power_draw = 60 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark02_fr +ids_name = 458815 +ids_info = 458816 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1500 +toughness = 10 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 11 +offline_threshold = 0.200000 +constant_power_draw = 275 +rebuild_power_draw = 100 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark03_fr +ids_name = 458817 +ids_info = 458818 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1750 +toughness = 20 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 10 +offline_threshold = 0.200000 +constant_power_draw = 420 +rebuild_power_draw = 140 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark04_fr +ids_name = 458819 +ids_info = 458820 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 2000 +toughness = 40 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 9 +offline_threshold = 0.200000 +constant_power_draw = 585 +rebuild_power_draw = 180 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark05_fr +ids_name = 458821 +ids_info = 458822 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 2250 +toughness = 80 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 8 +offline_threshold = 0.200000 +constant_power_draw = 770 +rebuild_power_draw = 220 +shield_type = S_Graviton01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RHEINLAND SHIELD - L/1 Kormet Schild ; ===================================== - [ShieldGenerator] -nickname = rh_gov_shield_mark01_lf -ids_name = 458823 -ids_info = 458824 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 500 -toughness = 10 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 30 -rebuild_power_draw = 90 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_gov_shield_mark01_lf +ids_name = 458823 +ids_info = 458824 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 500 +toughness = 10 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 30 +rebuild_power_draw = 90 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RHEINLAND SHIELD - L/2 Nova Schild ; ===================================== - [ShieldGenerator] -nickname = rh_gov_shield_mark02_lf -ids_name = 458825 -ids_info = 458826 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 750 -toughness = 20 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 75 -rebuild_power_draw = 150 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_gov_shield_mark02_lf +ids_name = 458825 +ids_info = 458826 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 750 +toughness = 20 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 75 +rebuild_power_draw = 150 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RHEINLAND SHIELD - L/3 Pulsar Schild ; ===================================== - [ShieldGenerator] -nickname = rh_gov_shield_mark03_lf -ids_name = 458827 -ids_info = 458828 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1000 -toughness = 40 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 6 -offline_threshold = 0.200000 -constant_power_draw = 140 -rebuild_power_draw = 210 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_gov_shield_mark03_lf +ids_name = 458827 +ids_info = 458828 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1000 +toughness = 40 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 6 +offline_threshold = 0.200000 +constant_power_draw = 140 +rebuild_power_draw = 210 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RHEINLAND SHIELD - L/4 Quasar Schild ; ===================================== - [ShieldGenerator] -nickname = rh_gov_shield_mark04_lf -ids_name = 458829 -ids_info = 458830 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1250 -toughness = 80 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 225 -rebuild_power_draw = 270 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_gov_shield_mark04_lf +ids_name = 458829 +ids_info = 458830 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1250 +toughness = 80 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 225 +rebuild_power_draw = 270 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; =========================================== ; RHEINLAND SHIELD - L/5 Singulariat Schild ; =========================================== - -[ShieldGenerator] -nickname = rh_gov_shield_mark05_lf -ids_name = 458831 -ids_info = 458832 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 1500 -toughness = 160 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 4 -offline_threshold = 0.150000 -constant_power_draw = 330 -rebuild_power_draw = 330 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark01_hf -ids_name = 458833 -ids_info = 458834 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 1000 -toughness = 10 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.150000 -constant_power_draw = 90 -rebuild_power_draw = 90 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark02_hf -ids_name = 458835 -ids_info = 458836 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 1500 -toughness = 20 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.150000 -constant_power_draw = 175 -rebuild_power_draw = 150 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark03_hf -ids_name = 458837 -ids_info = 458838 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 2000 -toughness = 40 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.150000 -constant_power_draw = 280 -rebuild_power_draw = 210 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark04_hf -ids_name = 458839 -ids_info = 458840 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 2500 -toughness = 80 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 7 -offline_threshold = 0.150000 -constant_power_draw = 405 -rebuild_power_draw = 270 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark05_hf -ids_name = 458841 -ids_info = 458842 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 3000 -toughness = 160 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 6 -offline_threshold = 0.150000 -constant_power_draw = 550 -rebuild_power_draw = 330 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - [ShieldGenerator] -nickname = rh_gov_shield_mark01_fr -ids_name = 458843 -ids_info = 458844 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 2500 -toughness = 10 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.100000 -constant_power_draw = 150 -rebuild_power_draw = 180 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark02_fr -ids_name = 458845 -ids_info = 458846 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 3000 -toughness = 20 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.100000 -constant_power_draw = 275 -rebuild_power_draw = 300 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark03_fr -ids_name = 458847 -ids_info = 458848 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 3500 -toughness = 40 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.100000 -constant_power_draw = 420 -rebuild_power_draw = 420 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark04_fr -ids_name = 458849 -ids_info = 458850 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 4000 -toughness = 80 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 7 -offline_threshold = 0.100000 -constant_power_draw = 585 -rebuild_power_draw = 540 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark05_fr -ids_name = 458851 -ids_info = 458852 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 4500 -toughness = 160 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 6 -offline_threshold = 0.100000 -constant_power_draw = 770 -rebuild_power_draw = 660 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_gov_shield_mark05_lf +ids_name = 458831 +ids_info = 458832 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 1500 +toughness = 160 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 4 +offline_threshold = 0.150000 +constant_power_draw = 330 +rebuild_power_draw = 330 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark01_hf +ids_name = 458833 +ids_info = 458834 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 1000 +toughness = 10 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 10 +offline_threshold = 0.150000 +constant_power_draw = 90 +rebuild_power_draw = 90 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark02_hf +ids_name = 458835 +ids_info = 458836 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1500 +toughness = 20 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 9 +offline_threshold = 0.150000 +constant_power_draw = 175 +rebuild_power_draw = 150 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark03_hf +ids_name = 458837 +ids_info = 458838 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 2000 +toughness = 40 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 8 +offline_threshold = 0.150000 +constant_power_draw = 280 +rebuild_power_draw = 210 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark04_hf +ids_name = 458839 +ids_info = 458840 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 2500 +toughness = 80 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 7 +offline_threshold = 0.150000 +constant_power_draw = 405 +rebuild_power_draw = 270 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark05_hf +ids_name = 458841 +ids_info = 458842 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 3000 +toughness = 160 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 6 +offline_threshold = 0.150000 +constant_power_draw = 550 +rebuild_power_draw = 330 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark01_fr +ids_name = 458843 +ids_info = 458844 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 2500 +toughness = 10 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 10 +offline_threshold = 0.100000 +constant_power_draw = 150 +rebuild_power_draw = 180 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark02_fr +ids_name = 458845 +ids_info = 458846 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 3000 +toughness = 20 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 9 +offline_threshold = 0.100000 +constant_power_draw = 275 +rebuild_power_draw = 300 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark03_fr +ids_name = 458847 +ids_info = 458848 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 3500 +toughness = 40 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 8 +offline_threshold = 0.100000 +constant_power_draw = 420 +rebuild_power_draw = 420 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark04_fr +ids_name = 458849 +ids_info = 458850 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 4000 +toughness = 80 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 7 +offline_threshold = 0.100000 +constant_power_draw = 585 +rebuild_power_draw = 540 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark05_fr +ids_name = 458851 +ids_info = 458852 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 4500 +toughness = 160 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 6 +offline_threshold = 0.100000 +constant_power_draw = 770 +rebuild_power_draw = 660 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/1 Elektron Schild ; ========================================== - [ShieldGenerator] -nickname = rh_civ_shield_mark01_lf -ids_name = 458853 -ids_info = 458854 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 250 -toughness = 5 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.300000 -constant_power_draw = 30 -rebuild_power_draw = 60 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_civ_shield_mark01_lf +ids_name = 458853 +ids_info = 458854 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 250 +toughness = 5 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 10 +offline_threshold = 0.300000 +constant_power_draw = 30 +rebuild_power_draw = 60 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/2 Neutron Schild ; ========================================== - [ShieldGenerator] -nickname = rh_civ_shield_mark02_lf -ids_name = 458855 -ids_info = 458856 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 375 -toughness = 10 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.300000 -constant_power_draw = 75 -rebuild_power_draw = 100 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_civ_shield_mark02_lf +ids_name = 458855 +ids_info = 458856 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 375 +toughness = 10 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 9 +offline_threshold = 0.300000 +constant_power_draw = 75 +rebuild_power_draw = 100 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/3 Proton Schild ; ========================================== - [ShieldGenerator] -nickname = rh_civ_shield_mark03_lf -ids_name = 458857 -ids_info = 458858 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 500 -toughness = 20 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 140 -rebuild_power_draw = 140 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_civ_shield_mark03_lf +ids_name = 458857 +ids_info = 458858 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 500 +toughness = 20 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 140 +rebuild_power_draw = 140 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/4 Positron Schild ; ========================================== - [ShieldGenerator] -nickname = rh_civ_shield_mark04_lf -ids_name = 458859 -ids_info = 458860 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 625 -toughness = 40 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 225 -rebuild_power_draw = 180 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_civ_shield_mark04_lf +ids_name = 458859 +ids_info = 458860 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 625 +toughness = 40 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 225 +rebuild_power_draw = 180 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================================ ; RHEINLAND SHIELD - Zv-L/5 Antiproton Schild ; ============================================ - -[ShieldGenerator] -nickname = rh_civ_shield_mark05_lf -ids_name = 458861 -ids_info = 458862 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 750 -toughness = 80 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 6 -offline_threshold = 0.200000 -constant_power_draw = 330 -rebuild_power_draw = 220 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark01_hf -ids_name = 458863 -ids_info = 458864 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 500 -toughness = 5 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 12 -offline_threshold = 0.250000 -constant_power_draw = 90 -rebuild_power_draw = 60 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark02_hf -ids_name = 458865 -ids_info = 458866 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 750 -toughness = 10 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 11 -offline_threshold = 0.250000 -constant_power_draw = 175 -rebuild_power_draw = 100 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark03_hf -ids_name = 458867 -ids_info = 458868 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1000 -toughness = 20 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 280 -rebuild_power_draw = 140 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark04_hf -ids_name = 458869 -ids_info = 458870 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1250 -toughness = 40 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.250000 -constant_power_draw = 405 -rebuild_power_draw = 180 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark05_hf -ids_name = 458871 -ids_info = 458872 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 1500 -toughness = 80 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 550 -rebuild_power_draw = 220 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark01_fr -ids_name = 458873 -ids_info = 458874 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 1250 -toughness = 5 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 12 -offline_threshold = 0.200000 -constant_power_draw = 150 -rebuild_power_draw = 60 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark02_fr -ids_name = 458875 -ids_info = 458876 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1500 -toughness = 10 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 11 -offline_threshold = 0.200000 -constant_power_draw = 275 -rebuild_power_draw = 100 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark03_fr -ids_name = 458877 -ids_info = 458878 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1750 -toughness = 20 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 10 -offline_threshold = 0.200000 -constant_power_draw = 420 -rebuild_power_draw = 140 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark04_fr -ids_name = 458879 -ids_info = 458880 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 2000 -toughness = 40 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 9 -offline_threshold = 0.200000 -constant_power_draw = 585 -rebuild_power_draw = 180 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark05_fr -ids_name = 458881 -ids_info = 458882 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 2250 -toughness = 80 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 8 -offline_threshold = 0.200000 -constant_power_draw = 770 -rebuild_power_draw = 220 -shield_type = S_Molecular01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark01_lf -ids_name = 458883 -ids_info = 458884 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 15 -max_capacity = 500 -toughness = 6.000000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 40 -rebuild_power_draw = 30 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark02_lf -ids_name = 458885 -ids_info = 458886 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 30 -max_capacity = 750 -toughness = 11.200000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 9 -offline_threshold = 0.200000 -constant_power_draw = 60 -rebuild_power_draw = 60 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark03_lf -ids_name = 458887 -ids_info = 458888 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 45 -max_capacity = 1000 -toughness = 21.100000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 8 -offline_threshold = 0.200000 -constant_power_draw = 80 -rebuild_power_draw = 90 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark04_lf -ids_name = 458889 -ids_info = 458890 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 60 -max_capacity = 1250 -toughness = 39.500000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 7 -offline_threshold = 0.200000 -constant_power_draw = 100 -rebuild_power_draw = 120 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark05_lf -ids_name = 458891 -ids_info = 458892 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1500 -toughness = 74.000000 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 6 -offline_threshold = 0.200000 -constant_power_draw = 250 -rebuild_power_draw = 200 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = false - -[ShieldGenerator] -nickname = zo_shield_mark01_hf -ids_name = 458893 -ids_info = 458894 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 15 -max_capacity = 1500 -toughness = 6.500000 -hp_type = hp_elite_shield_special_5 -offline_rebuild_time = 12 -offline_threshold = 0.200000 -constant_power_draw = 45 -rebuild_power_draw = 60 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark02_hf -ids_name = 458895 -ids_info = 458896 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 1750 -toughness = 12.300000 -hp_type = hp_elite_shield_special_5 -offline_rebuild_time = 11 -offline_threshold = 0.200000 -constant_power_draw = 88 -rebuild_power_draw = 100 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark03_hf -ids_name = 458897 -ids_info = 458898 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 35 -max_capacity = 2000 -toughness = 23.000000 -hp_type = hp_elite_shield_special_5 -offline_rebuild_time = 10 -offline_threshold = 0.200000 -constant_power_draw = 140 -rebuild_power_draw = 140 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark04_hf -ids_name = 458899 -ids_info = 458900 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 45 -max_capacity = 2250 -toughness = 43.000000 -hp_type = hp_elite_shield_special_5 -offline_rebuild_time = 9 -offline_threshold = 0.200000 -constant_power_draw = 203 -rebuild_power_draw = 180 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark05_hf -ids_name = 458901 -ids_info = 458902 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 55 -max_capacity = 2500 -toughness = 80.599998 -hp_type = hp_elite_shield_special_5 -offline_rebuild_time = 8 -offline_threshold = 0.200000 -constant_power_draw = 275 -rebuild_power_draw = 220 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark01_fr -ids_name = 458903 -ids_info = 458904 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 15 -max_capacity = 2500 -toughness = 10.500000 -hp_type = hp_freighter_shield_special_5 -offline_rebuild_time = 12 -offline_threshold = 0.200000 -constant_power_draw = 75 -rebuild_power_draw = 60 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark02_fr -ids_name = 458905 -ids_info = 458906 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 2750 -toughness = 19.600000 -hp_type = hp_freighter_shield_special_5 -offline_rebuild_time = 11 -offline_threshold = 0.200000 -constant_power_draw = 138 -rebuild_power_draw = 100 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark03_fr -ids_name = 458907 -ids_info = 458908 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 35 -max_capacity = 3000 -toughness = 36.799999 -hp_type = hp_freighter_shield_special_5 -offline_rebuild_time = 10 -offline_threshold = 0.200000 -constant_power_draw = 210 -rebuild_power_draw = 140 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - [ShieldGenerator] -nickname = zo_shield_mark04_fr -ids_name = 458909 -ids_info = 458910 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 45 -max_capacity = 3250 -toughness = 68.900002 -hp_type = hp_freighter_shield_special_5 -offline_rebuild_time = 9 -offline_threshold = 0.200000 -constant_power_draw = 293 -rebuild_power_draw = 180 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark05_fr -ids_name = 458911 -ids_info = 458912 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 55 -max_capacity = 3500 -toughness = 129.100006 -hp_type = hp_freighter_shield_special_5 -offline_rebuild_time = 8 -offline_threshold = 0.200000 -constant_power_draw = 385 -rebuild_power_draw = 220 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_civ_shield_mark05_lf +ids_name = 458861 +ids_info = 458862 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 750 +toughness = 80 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 6 +offline_threshold = 0.200000 +constant_power_draw = 330 +rebuild_power_draw = 220 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark01_hf +ids_name = 458863 +ids_info = 458864 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 500 +toughness = 5 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.250000 +constant_power_draw = 90 +rebuild_power_draw = 60 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark02_hf +ids_name = 458865 +ids_info = 458866 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 750 +toughness = 10 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 11 +offline_threshold = 0.250000 +constant_power_draw = 175 +rebuild_power_draw = 100 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark03_hf +ids_name = 458867 +ids_info = 458868 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1000 +toughness = 20 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 280 +rebuild_power_draw = 140 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark04_hf +ids_name = 458869 +ids_info = 458870 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1250 +toughness = 40 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 9 +offline_threshold = 0.250000 +constant_power_draw = 405 +rebuild_power_draw = 180 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark05_hf +ids_name = 458871 +ids_info = 458872 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 1500 +toughness = 80 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 550 +rebuild_power_draw = 220 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark01_fr +ids_name = 458873 +ids_info = 458874 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1250 +toughness = 5 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 12 +offline_threshold = 0.200000 +constant_power_draw = 150 +rebuild_power_draw = 60 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark02_fr +ids_name = 458875 +ids_info = 458876 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1500 +toughness = 10 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 11 +offline_threshold = 0.200000 +constant_power_draw = 275 +rebuild_power_draw = 100 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark03_fr +ids_name = 458877 +ids_info = 458878 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1750 +toughness = 20 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 10 +offline_threshold = 0.200000 +constant_power_draw = 420 +rebuild_power_draw = 140 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark04_fr +ids_name = 458879 +ids_info = 458880 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 2000 +toughness = 40 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 9 +offline_threshold = 0.200000 +constant_power_draw = 585 +rebuild_power_draw = 180 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark05_fr +ids_name = 458881 +ids_info = 458882 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 2250 +toughness = 80 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 8 +offline_threshold = 0.200000 +constant_power_draw = 770 +rebuild_power_draw = 220 +shield_type = S_Molecular01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark01_lf +ids_name = 458883 +ids_info = 458884 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 15 +max_capacity = 500 +toughness = 6.000000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 40 +rebuild_power_draw = 30 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark02_lf +ids_name = 458885 +ids_info = 458886 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 30 +max_capacity = 750 +toughness = 11.200000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 9 +offline_threshold = 0.200000 +constant_power_draw = 60 +rebuild_power_draw = 60 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark03_lf +ids_name = 458887 +ids_info = 458888 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 45 +max_capacity = 1000 +toughness = 21.100000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 8 +offline_threshold = 0.200000 +constant_power_draw = 80 +rebuild_power_draw = 90 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark04_lf +ids_name = 458889 +ids_info = 458890 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 60 +max_capacity = 1250 +toughness = 39.500000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 7 +offline_threshold = 0.200000 +constant_power_draw = 100 +rebuild_power_draw = 120 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark05_lf +ids_name = 458891 +ids_info = 458892 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1500 +toughness = 74.000000 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 6 +offline_threshold = 0.200000 +constant_power_draw = 250 +rebuild_power_draw = 200 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = false + +[ShieldGenerator] +nickname = zo_shield_mark01_hf +ids_name = 458893 +ids_info = 458894 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 15 +max_capacity = 1500 +toughness = 6.500000 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.200000 +constant_power_draw = 45 +rebuild_power_draw = 60 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark02_hf +ids_name = 458895 +ids_info = 458896 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 1750 +toughness = 12.300000 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 11 +offline_threshold = 0.200000 +constant_power_draw = 88 +rebuild_power_draw = 100 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark03_hf +ids_name = 458897 +ids_info = 458898 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 35 +max_capacity = 2000 +toughness = 23.000000 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 10 +offline_threshold = 0.200000 +constant_power_draw = 140 +rebuild_power_draw = 140 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark04_hf +ids_name = 458899 +ids_info = 458900 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 45 +max_capacity = 2250 +toughness = 43.000000 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 9 +offline_threshold = 0.200000 +constant_power_draw = 203 +rebuild_power_draw = 180 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark05_hf +ids_name = 458901 +ids_info = 458902 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 55 +max_capacity = 2500 +toughness = 80.599998 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 8 +offline_threshold = 0.200000 +constant_power_draw = 275 +rebuild_power_draw = 220 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark01_fr +ids_name = 458903 +ids_info = 458904 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 15 +max_capacity = 2500 +toughness = 10.500000 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 12 +offline_threshold = 0.200000 +constant_power_draw = 75 +rebuild_power_draw = 60 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark02_fr +ids_name = 458905 +ids_info = 458906 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 2750 +toughness = 19.600000 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 11 +offline_threshold = 0.200000 +constant_power_draw = 138 +rebuild_power_draw = 100 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark03_fr +ids_name = 458907 +ids_info = 458908 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 35 +max_capacity = 3000 +toughness = 36.799999 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 10 +offline_threshold = 0.200000 +constant_power_draw = 210 +rebuild_power_draw = 140 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark04_fr +ids_name = 458909 +ids_info = 458910 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 45 +max_capacity = 3250 +toughness = 68.900002 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 9 +offline_threshold = 0.200000 +constant_power_draw = 293 +rebuild_power_draw = 180 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark05_fr +ids_name = 458911 +ids_info = 458912 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 55 +max_capacity = 3500 +toughness = 129.100006 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 8 +offline_threshold = 0.200000 +constant_power_draw = 385 +rebuild_power_draw = 220 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RED HESSIAN SHIELD - BRONZE SCALE 1 ; ===================================== - [ShieldGenerator] -nickname = red_shield_mark01_lf -ids_name = 458913 -ids_info = 458914 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 250 -toughness = 5 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 15 -rebuild_power_draw = 60 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = red_shield_mark01_lf +ids_name = 458913 +ids_info = 458914 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 250 +toughness = 5 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 15 +rebuild_power_draw = 60 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RED HESSIAN SHIELD - COPPER SCALE 1 ; ===================================== - [ShieldGenerator] -nickname = red_shield_mark02_lf -ids_name = 458915 -ids_info = 458916 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 375 -toughness = 10 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 75 -rebuild_power_draw = 100 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = red_shield_mark02_lf +ids_name = 458915 +ids_info = 458916 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 375 +toughness = 10 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 75 +rebuild_power_draw = 100 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RED HESSIAN SHIELD - SILVER SCALE 1 ; ===================================== - [ShieldGenerator] -nickname = red_shield_mark03_lf -ids_name = 458917 -ids_info = 458918 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 500 -toughness = 15 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 6 -offline_threshold = 0.250000 -constant_power_draw = 70 -rebuild_power_draw = 140 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = red_shield_mark03_lf +ids_name = 458917 +ids_info = 458918 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 500 +toughness = 15 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 6 +offline_threshold = 0.250000 +constant_power_draw = 70 +rebuild_power_draw = 140 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ===================================== ; RED HESSIAN SHIELD - GOLD SCALE 1 ; ===================================== - [ShieldGenerator] -nickname = red_shield_mark04_lf -ids_name = 458919 -ids_info = 458920 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 625 -toughness = 20 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 113 -rebuild_power_draw = 180 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = red_shield_mark04_lf +ids_name = 458919 +ids_info = 458920 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 625 +toughness = 20 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 113 +rebuild_power_draw = 180 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ====================================== ; RED HESSIAN SHIELD - PLATINUM SCALE 1 ; ====================================== - -[ShieldGenerator] -nickname = red_shield_mark05_lf -ids_name = 458921 -ids_info = 458922 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 750 -toughness = 25 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 4 -offline_threshold = 0.200000 -constant_power_draw = 165 -rebuild_power_draw = 220 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark01_hf -ids_name = 458923 -ids_info = 458924 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 500 -toughness = 5 -hp_type = hp_elite_shield_special_6 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 45 -rebuild_power_draw = 60 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark02_hf -ids_name = 458925 -ids_info = 458926 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 750 -toughness = 10 -hp_type = hp_elite_shield_special_6 -offline_rebuild_time = 9 -offline_threshold = 0.250000 -constant_power_draw = 88 -rebuild_power_draw = 100 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark03_hf -ids_name = 458927 -ids_info = 458928 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1000 -toughness = 15 -hp_type = hp_elite_shield_special_6 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 140 -rebuild_power_draw = 140 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark04_hf -ids_name = 458929 -ids_info = 458930 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1250 -toughness = 20 -hp_type = hp_elite_shield_special_6 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 203 -rebuild_power_draw = 180 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark05_hf -ids_name = 458931 -ids_info = 458932 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 1500 -toughness = 25 -hp_type = hp_elite_shield_special_6 -offline_rebuild_time = 6 -offline_threshold = 0.250000 -constant_power_draw = 275 -rebuild_power_draw = 220 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark01_fr -ids_name = 458933 -ids_info = 458934 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 1250 -toughness = 5 -hp_type = hp_freighter_shield_special_6 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 75 -rebuild_power_draw = 60 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark02_fr -ids_name = 458935 -ids_info = 458936 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1500 -toughness = 10 -hp_type = hp_freighter_shield_special_6 -offline_rebuild_time = 9 -offline_threshold = 0.250000 -constant_power_draw = 138 -rebuild_power_draw = 100 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark03_fr -ids_name = 458937 -ids_info = 458938 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1750 -toughness = 15 -hp_type = hp_freighter_shield_special_6 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 210 -rebuild_power_draw = 140 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - [ShieldGenerator] -nickname = red_shield_mark04_fr -ids_name = 458939 -ids_info = 458940 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 2000 -toughness = 20 -hp_type = hp_freighter_shield_special_6 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 293 -rebuild_power_draw = 180 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark05_fr -ids_name = 458941 -ids_info = 458942 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 2250 -toughness = 25 -hp_type = hp_freighter_shield_special_6 -offline_rebuild_time = 6 -offline_threshold = 0.250000 -constant_power_draw = 385 -rebuild_power_draw = 220 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = red_shield_mark05_lf +ids_name = 458921 +ids_info = 458922 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 750 +toughness = 25 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 4 +offline_threshold = 0.200000 +constant_power_draw = 165 +rebuild_power_draw = 220 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark01_hf +ids_name = 458923 +ids_info = 458924 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 500 +toughness = 5 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 45 +rebuild_power_draw = 60 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark02_hf +ids_name = 458925 +ids_info = 458926 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 750 +toughness = 10 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 9 +offline_threshold = 0.250000 +constant_power_draw = 88 +rebuild_power_draw = 100 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark03_hf +ids_name = 458927 +ids_info = 458928 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1000 +toughness = 15 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 140 +rebuild_power_draw = 140 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark04_hf +ids_name = 458929 +ids_info = 458930 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1250 +toughness = 20 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 203 +rebuild_power_draw = 180 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark05_hf +ids_name = 458931 +ids_info = 458932 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 1500 +toughness = 25 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 6 +offline_threshold = 0.250000 +constant_power_draw = 275 +rebuild_power_draw = 220 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark01_fr +ids_name = 458933 +ids_info = 458934 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1250 +toughness = 5 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 75 +rebuild_power_draw = 60 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark02_fr +ids_name = 458935 +ids_info = 458936 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1500 +toughness = 10 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 9 +offline_threshold = 0.250000 +constant_power_draw = 138 +rebuild_power_draw = 100 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark03_fr +ids_name = 458937 +ids_info = 458938 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1750 +toughness = 15 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 210 +rebuild_power_draw = 140 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark04_fr +ids_name = 458939 +ids_info = 458940 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 2000 +toughness = 20 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 293 +rebuild_power_draw = 180 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark05_fr +ids_name = 458941 +ids_info = 458942 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 2250 +toughness = 25 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 6 +offline_threshold = 0.250000 +constant_power_draw = 385 +rebuild_power_draw = 220 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ======================================= ; LIBERTY ROGUEs SHIELD - RUNE SHIELD 1 ; ======================================= - [ShieldGenerator] -nickname = lr_shield_mark01_lf -ids_name = 458943 -ids_info = 458944 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 250 -toughness = 5 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 15 -rebuild_power_draw = 60 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = lr_shield_mark01_lf +ids_name = 458943 +ids_info = 458944 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 250 +toughness = 5 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 15 +rebuild_power_draw = 60 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ======================================= ; LIBERTY ROGUEs SHIELD - GLYPH SHIELD 1 ; ======================================= - [ShieldGenerator] -nickname = lr_shield_mark02_lf -ids_name = 458945 -ids_info = 458946 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 375 -toughness = 10 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 75 -rebuild_power_draw = 100 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = lr_shield_mark02_lf +ids_name = 458945 +ids_info = 458946 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 375 +toughness = 10 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 75 +rebuild_power_draw = 100 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ========================================== ; LIBERTY ROGUES SHIELD - TALISMAN SHIELD 1 ; ========================================== - [ShieldGenerator] -nickname = lr_shield_mark03_lf -ids_name = 458947 -ids_info = 458948 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 500 -toughness = 15 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 6 -offline_threshold = 0.250000 -constant_power_draw = 70 -rebuild_power_draw = 140 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = lr_shield_mark03_lf +ids_name = 458947 +ids_info = 458948 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 500 +toughness = 15 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 6 +offline_threshold = 0.250000 +constant_power_draw = 70 +rebuild_power_draw = 140 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ======================================= ; LIBERTY ROGUEs SHIELD - SKULL SHIELD 1 ; ======================================= - [ShieldGenerator] -nickname = lr_shield_mark04_lf -ids_name = 458949 -ids_info = 458950 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 625 -toughness = 20 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 113 -rebuild_power_draw = 180 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = lr_shield_mark04_lf +ids_name = 458949 +ids_info = 458950 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 625 +toughness = 20 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 113 +rebuild_power_draw = 180 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================================ ; LIBERTY ROGUEs SHIELD - CROSSBONES SHIELD 1 ; ============================================ - -[ShieldGenerator] -nickname = lr_shield_mark05_lf -ids_name = 458951 -ids_info = 458952 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 750 -toughness = 25 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 4 -offline_threshold = 0.200000 -constant_power_draw = 165 -rebuild_power_draw = 220 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark01_hf -ids_name = 458953 -ids_info = 458954 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 548 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 500 -toughness = 5 -hp_type = hp_elite_shield_special_7 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 45 -rebuild_power_draw = 60 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark02_hf -ids_name = 458955 -ids_info = 458956 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1026 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 750 -toughness = 10 -hp_type = hp_elite_shield_special_7 -offline_rebuild_time = 9 -offline_threshold = 0.250000 -constant_power_draw = 88 -rebuild_power_draw = 100 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark03_hf -ids_name = 458957 -ids_info = 458958 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1923 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1000 -toughness = 15 -hp_type = hp_elite_shield_special_7 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 140 -rebuild_power_draw = 140 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark04_hf -ids_name = 458959 -ids_info = 458960 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1250 -toughness = 20 -hp_type = hp_elite_shield_special_7 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 203 -rebuild_power_draw = 180 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark05_hf -ids_name = 458961 -ids_info = 458962 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.900000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 1500 -toughness = 25 -hp_type = hp_elite_shield_special_7 -offline_rebuild_time = 6 -offline_threshold = 0.250000 -constant_power_draw = 275 -rebuild_power_draw = 220 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark01_fr -ids_name = 458963 -ids_info = 458964 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 400 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 50 -max_capacity = 1250 -toughness = 5 -hp_type = hp_freighter_shield_special_7 -offline_rebuild_time = 10 -offline_threshold = 0.250000 -constant_power_draw = 75 -rebuild_power_draw = 60 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark02_fr -ids_name = 458965 -ids_info = 458966 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 750 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 75 -max_capacity = 1500 -toughness = 10 -hp_type = hp_freighter_shield_special_7 -offline_rebuild_time = 9 -offline_threshold = 0.250000 -constant_power_draw = 138 -rebuild_power_draw = 100 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - [ShieldGenerator] -nickname = lr_shield_mark03_fr -ids_name = 458967 -ids_info = 458968 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 1405 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 100 -max_capacity = 1750 -toughness = 15 -hp_type = hp_freighter_shield_special_7 -offline_rebuild_time = 8 -offline_threshold = 0.250000 -constant_power_draw = 210 -rebuild_power_draw = 140 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark04_fr -ids_name = 458969 -ids_info = 458970 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 125 -max_capacity = 2000 -toughness = 20 -hp_type = hp_freighter_shield_special_7 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 293 -rebuild_power_draw = 180 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark05_fr -ids_name = 458971 -ids_info = 458972 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 2250 -toughness = 25 -hp_type = hp_freighter_shield_special_7 -offline_rebuild_time = 6 -offline_threshold = 0.250000 -constant_power_draw = 385 -rebuild_power_draw = 220 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = lr_shield_mark05_lf +ids_name = 458951 +ids_info = 458952 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 750 +toughness = 25 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 4 +offline_threshold = 0.200000 +constant_power_draw = 165 +rebuild_power_draw = 220 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark01_hf +ids_name = 458953 +ids_info = 458954 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 548 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 500 +toughness = 5 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 45 +rebuild_power_draw = 60 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark02_hf +ids_name = 458955 +ids_info = 458956 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1026 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 750 +toughness = 10 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 9 +offline_threshold = 0.250000 +constant_power_draw = 88 +rebuild_power_draw = 100 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark03_hf +ids_name = 458957 +ids_info = 458958 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1923 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1000 +toughness = 15 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 140 +rebuild_power_draw = 140 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark04_hf +ids_name = 458959 +ids_info = 458960 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1250 +toughness = 20 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 203 +rebuild_power_draw = 180 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark05_hf +ids_name = 458961 +ids_info = 458962 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.900000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 1500 +toughness = 25 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 6 +offline_threshold = 0.250000 +constant_power_draw = 275 +rebuild_power_draw = 220 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark01_fr +ids_name = 458963 +ids_info = 458964 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 400 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 50 +max_capacity = 1250 +toughness = 5 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 10 +offline_threshold = 0.250000 +constant_power_draw = 75 +rebuild_power_draw = 60 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark02_fr +ids_name = 458965 +ids_info = 458966 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 750 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 75 +max_capacity = 1500 +toughness = 10 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 9 +offline_threshold = 0.250000 +constant_power_draw = 138 +rebuild_power_draw = 100 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark03_fr +ids_name = 458967 +ids_info = 458968 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 1405 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 100 +max_capacity = 1750 +toughness = 15 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 8 +offline_threshold = 0.250000 +constant_power_draw = 210 +rebuild_power_draw = 140 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark04_fr +ids_name = 458969 +ids_info = 458970 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 125 +max_capacity = 2000 +toughness = 20 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 293 +rebuild_power_draw = 180 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark05_fr +ids_name = 458971 +ids_info = 458972 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 2250 +toughness = 25 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 6 +offline_threshold = 0.250000 +constant_power_draw = 385 +rebuild_power_draw = 220 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ============================ ; LIBERTY SHIELD - PALADIN A ; ============================ - [ShieldGenerator] -nickname = li_gov_shield_mark06_lf -ids_name = 458973 -ids_info = 458974 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 1750 -toughness = 320 -hp_type = hp_fighter_shield_special_1 -offline_rebuild_time = 3 -offline_threshold = 0.120000 -constant_power_draw = 390 -rebuild_power_draw = 390 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = li_gov_shield_mark06_lf +ids_name = 458973 +ids_info = 458974 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 1750 +toughness = 320 +hp_type = hp_fighter_shield_special_1 +offline_rebuild_time = 3 +offline_threshold = 0.120000 +constant_power_draw = 390 +rebuild_power_draw = 390 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; =========================================== ; RHEINLAND SHIELD - RFR-L/6 Quanten Schild ; =========================================== - [ShieldGenerator] -nickname = rh_gov_shield_mark06_lf -ids_name = 458979 -ids_info = 458980 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 1750 -toughness = 320 -hp_type = hp_fighter_shield_special_3 -offline_rebuild_time = 3 -offline_threshold = 0.120000 -constant_power_draw = 396 -rebuild_power_draw = 330 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark06_lf -ids_name = 458985 -ids_info = 458986 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 90 -max_capacity = 1250 -toughness = 320 -hp_type = hp_fighter_shield_special_5 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 225 -rebuild_power_draw = 180 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = rh_gov_shield_mark06_lf +ids_name = 458979 +ids_info = 458980 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 1750 +toughness = 320 +hp_type = hp_fighter_shield_special_3 +offline_rebuild_time = 3 +offline_threshold = 0.120000 +constant_power_draw = 396 +rebuild_power_draw = 330 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark06_lf +ids_name = 458985 +ids_info = 458986 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 90 +max_capacity = 1250 +toughness = 320 +hp_type = hp_fighter_shield_special_5 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 225 +rebuild_power_draw = 180 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ========================================= ; RED HESSIAN SHIELD - ADAMANTIUM SCALE 1 ; ========================================= - [ShieldGenerator] -nickname = red_shield_mark06_lf -ids_name = 458991 -ids_info = 458992 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 875 -toughness = 30 -hp_type = hp_fighter_shield_special_6 -offline_rebuild_time = 3 -offline_threshold = 0.150000 -constant_power_draw = 225 -rebuild_power_draw = 180 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = red_shield_mark06_lf +ids_name = 458991 +ids_info = 458992 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 875 +toughness = 30 +hp_type = hp_fighter_shield_special_6 +offline_rebuild_time = 3 +offline_threshold = 0.150000 +constant_power_draw = 225 +rebuild_power_draw = 180 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true ; ======================================= ; LIBERTY ROGUES SHIELD - JOLLY ROGER 1 ; ======================================= - [ShieldGenerator] -nickname = lr_shield_mark06_lf -ids_name = 458997 -ids_info = 458998 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 875 -toughness = 30 -hp_type = hp_fighter_shield_special_7 -offline_rebuild_time = 3 -offline_threshold = 0.150000 -constant_power_draw = 225 -rebuild_power_draw = 180 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true +nickname = lr_shield_mark06_lf +ids_name = 458997 +ids_info = 458998 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 875 +toughness = 30 +hp_type = hp_fighter_shield_special_7 +offline_rebuild_time = 3 +offline_threshold = 0.150000 +constant_power_draw = 225 +rebuild_power_draw = 180 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_gov_shield_mark06_hf +ids_name = 458975 +ids_info = 458976 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 3500 +toughness = 320 +hp_type = hp_elite_shield_special_1 +offline_rebuild_time = 5 +offline_threshold = 0.100000 +constant_power_draw = 650 +rebuild_power_draw = 390 +shield_type = S_Graviton03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_gov_shield_mark06_hf +ids_name = 458981 +ids_info = 458982 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 3500 +toughness = 320 +hp_type = hp_elite_shield_special_3 +offline_rebuild_time = 5 +offline_threshold = 0.100000 +constant_power_draw = 660 +rebuild_power_draw = 330 +shield_type = S_Molecular03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark06_hf +ids_name = 458987 +ids_info = 458988 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 45 +max_capacity = 2250 +toughness = 12.300000 +hp_type = hp_elite_shield_special_5 +offline_rebuild_time = 7 +offline_threshold = 0.200000 +constant_power_draw = 405 +rebuild_power_draw = 180 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark06_hf +ids_name = 458993 +ids_info = 458994 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 1750 +toughness = 30 +hp_type = hp_elite_shield_special_6 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 405 +rebuild_power_draw = 180 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark06_hf +ids_name = 458999 +ids_info = 459000 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 4215 +explosion_resistance = 0.800000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 150 +max_capacity = 1750 +toughness = 30 +hp_type = hp_elite_shield_special_7 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 405 +rebuild_power_draw = 180 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = li_civ_shield_mark06_fr +ids_name = 458977 +ids_info = 458978 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 2500 +toughness = 160 +hp_type = hp_freighter_shield_special_1 +offline_rebuild_time = 7 +offline_threshold = 0.450000 +constant_power_draw = 910 +rebuild_power_draw = 260 +shield_type = S_Graviton02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_li_shield01 +shield_hit_effects = 100, gf_li_shield02 +shield_hit_effects = 500, gf_li_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = rh_civ_shield_mark06_fr +ids_name = 458983 +ids_info = 458984 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 6752 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 2500 +toughness = 160 +hp_type = hp_freighter_shield_special_3 +offline_rebuild_time = 7 +offline_threshold = 0.150000 +constant_power_draw = 913 +rebuild_power_draw = 220 +shield_type = S_Molecular02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_rh_shield01 +shield_hit_effects = 100, gf_rh_shield02 +shield_hit_effects = 500, gf_rh_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = zo_shield_mark06_fr +ids_name = 458989 +ids_info = 458990 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.100000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 2500 +toughness = 14.300000 +hp_type = hp_freighter_shield_special_5 +offline_rebuild_time = 7 +offline_threshold = 0.250000 +constant_power_draw = 585 +rebuild_power_draw = 180 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = red_shield_mark06_fr +ids_name = 458995 +ids_info = 458996 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 2500 +toughness = 30 +hp_type = hp_freighter_shield_special_6 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 585 +rebuild_power_draw = 180 +shield_type = S_Positron02 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_pi_shield01 +shield_hit_effects = 100, gf_pi_shield02 +shield_hit_effects = 500, gf_pi_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = lr_shield_mark06_fr +ids_name = 459001 +ids_info = 459002 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 2632 +explosion_resistance = 0.600000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 175 +max_capacity = 2500 +toughness = 30 +hp_type = hp_freighter_shield_special_7 +offline_rebuild_time = 5 +offline_threshold = 0.200000 +constant_power_draw = 585 +rebuild_power_draw = 180 +shield_type = S_Positron03 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_br_shield01 +shield_hit_effects = 100, gf_br_shield02 +shield_hit_effects = 500, gf_br_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 +lootable = true + +[ShieldGenerator] +nickname = fng_shield +ids_name = 459071 +ids_info = 459072 +DA_archetype = equipment\models\st\li_refractor_shield.3db +material_library = equipment\models\li_equip.mat +HP_child = HpConnect +hit_pts = 800 +explosion_resistance = 0.500000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +regeneration_rate = 25 +max_capacity = 1250 +toughness = 10 +hp_type = hp_fighter_shield_special_10 +offline_rebuild_time = 5 +offline_threshold = 0.100000 +constant_power_draw = 48 +rebuild_power_draw = 40 +shield_type = S_Positron01 +shield_collapse_sound = shield_offline +shield_rebuilt_sound = shield_rebuilt +shield_hit_effects = 0, gf_ku_shield01 +shield_hit_effects = 100, gf_ku_shield02 +shield_hit_effects = 500, gf_ku_shield03 +separation_explosion = sever_debris +LODranges = 0, 20 -[ShieldGenerator] -nickname = li_gov_shield_mark06_hf -ids_name = 458975 -ids_info = 458976 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 3500 -toughness = 320 -hp_type = hp_elite_shield_special_1 -offline_rebuild_time = 5 -offline_threshold = 0.100000 -constant_power_draw = 650 -rebuild_power_draw = 390 -shield_type = S_Graviton03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_gov_shield_mark06_hf -ids_name = 458981 -ids_info = 458982 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 3500 -toughness = 320 -hp_type = hp_elite_shield_special_3 -offline_rebuild_time = 5 -offline_threshold = 0.100000 -constant_power_draw = 660 -rebuild_power_draw = 330 -shield_type = S_Molecular03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark06_hf -ids_name = 458987 -ids_info = 458988 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 45 -max_capacity = 2250 -toughness = 12.300000 -hp_type = hp_elite_shield_special_5 -offline_rebuild_time = 7 -offline_threshold = 0.200000 -constant_power_draw = 405 -rebuild_power_draw = 180 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark06_hf -ids_name = 458993 -ids_info = 458994 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 1750 -toughness = 30 -hp_type = hp_elite_shield_special_6 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 405 -rebuild_power_draw = 180 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark06_hf -ids_name = 458999 -ids_info = 459000 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 4215 -explosion_resistance = 0.800000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 150 -max_capacity = 1750 -toughness = 30 -hp_type = hp_elite_shield_special_7 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 405 -rebuild_power_draw = 180 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = li_civ_shield_mark06_fr -ids_name = 458977 -ids_info = 458978 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 2500 -toughness = 160 -hp_type = hp_freighter_shield_special_1 -offline_rebuild_time = 7 -offline_threshold = 0.450000 -constant_power_draw = 910 -rebuild_power_draw = 260 -shield_type = S_Graviton02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_li_shield01 -shield_hit_effects = 100, gf_li_shield02 -shield_hit_effects = 500, gf_li_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = rh_civ_shield_mark06_fr -ids_name = 458983 -ids_info = 458984 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 6752 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 2500 -toughness = 160 -hp_type = hp_freighter_shield_special_3 -offline_rebuild_time = 7 -offline_threshold = 0.150000 -constant_power_draw = 913 -rebuild_power_draw = 220 -shield_type = S_Molecular02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_rh_shield01 -shield_hit_effects = 100, gf_rh_shield02 -shield_hit_effects = 500, gf_rh_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = zo_shield_mark06_fr -ids_name = 458989 -ids_info = 458990 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 2500 -toughness = 14.300000 -hp_type = hp_freighter_shield_special_5 -offline_rebuild_time = 7 -offline_threshold = 0.250000 -constant_power_draw = 585 -rebuild_power_draw = 180 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = red_shield_mark06_fr -ids_name = 458995 -ids_info = 458996 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 2500 -toughness = 30 -hp_type = hp_freighter_shield_special_6 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 585 -rebuild_power_draw = 180 -shield_type = S_Positron02 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_pi_shield01 -shield_hit_effects = 100, gf_pi_shield02 -shield_hit_effects = 500, gf_pi_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = lr_shield_mark06_fr -ids_name = 459001 -ids_info = 459002 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 2632 -explosion_resistance = 0.600000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 175 -max_capacity = 2500 -toughness = 30 -hp_type = hp_freighter_shield_special_7 -offline_rebuild_time = 5 -offline_threshold = 0.200000 -constant_power_draw = 585 -rebuild_power_draw = 180 -shield_type = S_Positron03 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_br_shield01 -shield_hit_effects = 100, gf_br_shield02 -shield_hit_effects = 500, gf_br_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 -lootable = true - -[ShieldGenerator] -nickname = fng_shield -ids_name = 459071 -ids_info = 459072 -DA_archetype = equipment\models\st\li_refractor_shield.3db -material_library = equipment\models\li_equip.mat -HP_child = HpConnect -hit_pts = 800 -explosion_resistance = 0.500000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -regeneration_rate = 25 -max_capacity = 1250 -toughness = 10 -hp_type = hp_fighter_shield_special_10 -offline_rebuild_time = 5 -offline_threshold = 0.100000 -constant_power_draw = 48 -rebuild_power_draw = 40 -shield_type = S_Positron01 -shield_collapse_sound = shield_offline -shield_rebuilt_sound = shield_rebuilt -shield_hit_effects = 0, gf_ku_shield01 -shield_hit_effects = 100, gf_ku_shield02 -shield_hit_effects = 500, gf_ku_shield03 -separation_explosion = sever_debris -LODranges = 0, 20 diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index 029ada3..9f8f626 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -1,23261 +1,24130 @@ -;Modified 7/23/2004 11:12:08 PM by FLIDMap -;Modified 7/19/2004 11:28:37 PM by FLIDMap - +; Modified 7/23/2004 11:12:08 PM by FLIDMap +; Modified 7/19/2004 11:28:37 PM by FLIDMap [LootCrate] -nickname = ammo_crate -DA_archetype = Equipment\models\commodities\crates\crate_grey.3db -LODranges = 0, 50, 150 -hit_pts = 25 -mass = 10 +nickname = ammo_crate +DA_archetype = Equipment\models\commodities\crates\crate_grey.3db +LODranges = 0, 50, 150 +hit_pts = 25 +mass = 10 explosion_arch = debris_normal [Motor] nickname = missile01_mark01_rtc_motor lifetime = 1.250000 -accel = 106.666702 -delay = 0 +accel = 106.666702 +delay = 0 [Explosion] -nickname = missile01_mark01_rtc_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 489 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = missile01_mark01_rtc_ammo -explosion_arch = missile01_mark01_rtc_explosion -loot_appearance = ammo_crate -units_per_container = 10 -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 6.250000 -Motor = missile01_mark01_rtc_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 35 +nickname = missile01_mark01_rtc_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 489 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = missile01_mark01_rtc_ammo +explosion_arch = missile01_mark01_rtc_explosion +loot_appearance = ammo_crate +units_per_container = 10 +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 6.250000 +Motor = missile01_mark01_rtc_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -ids_name = 265146; !missile01_mark01_rtc_ammo_name -ids_info = 266146; !missile01_mark01_rtc_ammo_info -mass = 1 -volume = 0.000000 - -[Gun] -nickname = missile01_mark01_rtc -ids_name = 263146; !missile01_mark01_rtc_name -ids_info = 264146; !missile01_mark01_rtc_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +; !missile01_mark01_rtc_ammo_name +ids_name = 265146 +; !missile01_mark01_rtc_ammo_info +ids_info = 266146 +mass = 1 +volume = 0.000000 + +[Gun] +nickname = missile01_mark01_rtc +; !missile01_mark01_rtc_name +ids_name = 263146 +; !missile01_mark01_rtc_info +ids_info = 264146 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = missile01_mark01_rtc_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = cruise_disruptor01_mark01_ammo -explosion_arch = cruise_disruptor01_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 12.500000 -lifetime = 5.462500 -Motor = cruise_disruptor01_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 3000 -seeker_fov_deg = 180 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = cruise_disruptor01_mark01_ammo +explosion_arch = cruise_disruptor01_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 12.500000 +lifetime = 5.462500 +Motor = cruise_disruptor01_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 3000 +seeker_fov_deg = 180 max_angular_velocity = 7.500000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -ids_name = 265161; !cruise_disruptor01_mark01_ammo_name -ids_info = 266161; !cruise_disruptor01_mark01_ammo_info -mass = 1 -volume = 0.010000 - -[Munition] -nickname = cruise_disruptor01_mark02_ammo -explosion_arch = cruise_disruptor01_mark02_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 12.500000 -lifetime = 5.687500 -Motor = cruise_disruptor01_mark02_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 4000 -seeker_fov_deg = 180 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +; !cruise_disruptor01_mark01_ammo_name +ids_name = 265161 +; !cruise_disruptor01_mark01_ammo_info +ids_info = 266161 +mass = 1 +volume = 0.010000 + +[Munition] +nickname = cruise_disruptor01_mark02_ammo +explosion_arch = cruise_disruptor01_mark02_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 12.500000 +lifetime = 5.687500 +Motor = cruise_disruptor01_mark02_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 4000 +seeker_fov_deg = 180 max_angular_velocity = 8.500000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -ids_name = 265162; !cruise_disruptor01_mark02_ammo_name -ids_info = 266162; !cruise_disruptor01_mark02_ammo_info -mass = 1 -volume = 0.010000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +; !cruise_disruptor01_mark02_ammo_name +ids_name = 265162 +; !cruise_disruptor01_mark02_ammo_info +ids_info = 266162 +mass = 1 +volume = 0.010000 [Motor] nickname = cruise_disruptor01_mark01_motor lifetime = 2.500000 -accel = 250 -delay = 0.5 +accel = 250 +delay = 0.5 [Explosion] -nickname = cruise_disruptor01_mark01_explosion -effect = ku_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 1 +nickname = cruise_disruptor01_mark01_explosion +effect = ku_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 1 energy_damage = 19 -impulse = 0 - -[Gun] -nickname = cruise_disruptor01_mark01 -ids_name = 0 -ids_info = 264161; !cruise_disruptor01_mark01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 0 -toughness = 10.000000 +impulse = 0 + +[Gun] +nickname = cruise_disruptor01_mark01 +ids_name = 0 +; !cruise_disruptor01_mark01_info +ids_info = 264161 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 0 +toughness = 10.000000 projectile_archetype = cruise_disruptor01_mark01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 60, 100 [Motor] nickname = cruise_disruptor01_mark02_motor lifetime = 2.500000 -accel = 250 -delay = 1 +accel = 250 +delay = 1 [Explosion] -nickname = cruise_disruptor01_mark02_explosion -effect = ku_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 200 -hull_damage = 1 +nickname = cruise_disruptor01_mark02_explosion +effect = ku_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 200 +hull_damage = 1 energy_damage = 39 -impulse = 0 - -[Gun] -nickname = cruise_disruptor01_mark02 -ids_name = 0;263162 -ids_info = 264162; !cruise_disruptor01_mark02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 8430 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 0 -toughness = 1.600000 +impulse = 0 + +[Gun] +nickname = cruise_disruptor01_mark02 +; 263162 +ids_name = 0 +; !cruise_disruptor01_mark02_info +ids_info = 264162 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 8430 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 0 +toughness = 1.600000 projectile_archetype = cruise_disruptor01_mark02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark01_motor lifetime = 7.500000 -accel = 4.444400 -delay = 0 +accel = 4.444400 +delay = 0 [Explosion] -nickname = torpedo01_mark01_explosion -effect = li_torpedo01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 25 -hull_damage = 2424 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = torpedo01_mark01_ammo -explosion_arch = torpedo01_mark01_explosion -loot_appearance = ammo_crate -units_per_container = 1 -hp_type = hp_torpedo -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_torpedo -detonation_dist = 6.250000 -lifetime = 37.500000 -Motor = torpedo01_mark01_motor -force_gun_ori = false -const_effect = li_torpedo01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = torpedo01_mark01_explosion +effect = li_torpedo01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 25 +hull_damage = 2424 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = torpedo01_mark01_ammo +explosion_arch = torpedo01_mark01_explosion +loot_appearance = ammo_crate +units_per_container = 1 +hp_type = hp_torpedo +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_torpedo +detonation_dist = 6.250000 +lifetime = 37.500000 +Motor = torpedo01_mark01_motor +force_gun_ori = false +const_effect = li_torpedo01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 0.580670 -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -ids_name = 265163; !torpedo01_mark01_ammo_name -ids_info = 266163; !torpedo01_mark01_ammo_info -mass = 1 -volume = 0.000000 - -[Gun] -nickname = torpedo01_mark01 -ids_name = 263163; !torpedo01_mark01_name -ids_info = 264163; !torpedo01_mark01_info -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1405 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_torpedo_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 16.700001 -toughness = 12.100000 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +; !torpedo01_mark01_ammo_name +ids_name = 265163 +; !torpedo01_mark01_ammo_info +ids_info = 266163 +mass = 1 +volume = 0.000000 + +[Gun] +nickname = torpedo01_mark01 +; !torpedo01_mark01_name +ids_name = 263163 +; !torpedo01_mark01_info +ids_info = 264163 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1405 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_torpedo_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 16.700001 +toughness = 12.100000 projectile_archetype = torpedo01_mark01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark02_motor lifetime = 11.250000 -accel = 3.555600 -delay = 0 +accel = 3.555600 +delay = 0 [Explosion] -nickname = torpedo01_mark02_explosion -effect = ku_torpedo01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 25 -hull_damage = 11736 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = torpedo01_mark02_ammo -explosion_arch = torpedo01_mark02_explosion -loot_appearance = ammo_crate -units_per_container = 1 -hp_type = hp_torpedo -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_torpedo -detonation_dist = 6.250000 -lifetime = 56.250000 -Motor = torpedo01_mark02_motor -force_gun_ori = false -const_effect = ku_torpedo01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2700 -seeker_fov_deg = 35 +nickname = torpedo01_mark02_explosion +effect = ku_torpedo01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 25 +hull_damage = 11736 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = torpedo01_mark02_ammo +explosion_arch = torpedo01_mark02_explosion +loot_appearance = ammo_crate +units_per_container = 1 +hp_type = hp_torpedo +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_torpedo +detonation_dist = 6.250000 +lifetime = 56.250000 +Motor = torpedo01_mark02_motor +force_gun_ori = false +const_effect = ku_torpedo01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2700 +seeker_fov_deg = 35 max_angular_velocity = 0.580670 -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -ids_name = 265164; !torpedo01_mark02_ammo_name -ids_info = 266164; !torpedo01_mark02_ammo_info -mass = 1 -volume = 0.000000 - -[Gun] -nickname = torpedo01_mark02 -ids_name = 263164; !torpedo01_mark02_name -ids_info = 264164; !torpedo01_mark02_info -DA_archetype = equipment\models\torpedoes\ge_torpedo.3db -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_torpedo_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 20 -toughness = 58.700001 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +; !torpedo01_mark02_ammo_name +ids_name = 265164 +; !torpedo01_mark02_ammo_info +ids_info = 266164 +mass = 1 +volume = 0.000000 + +[Gun] +nickname = torpedo01_mark02 +; !torpedo01_mark02_name +ids_name = 263164 +; !torpedo01_mark02_info +ids_info = 264164 +DA_archetype = equipment\models\torpedoes\ge_torpedo.3db +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_torpedo_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 20 +toughness = 58.700001 projectile_archetype = torpedo01_mark02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine01_mark01_explosion -effect = li_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 50 -hull_damage = 1200 +nickname = mine01_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 50 +hull_damage = 1200 energy_damage = 0 -impulse = 12000 +impulse = 12000 [MineDropper] -nickname = mine01_mark01 -ids_name = 459373; !mine01_mark01_name -ids_info = 459374; !mine01_mark01_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 40 -toughness = 10.000000 +nickname = mine01_mark01 +; !mine01_mark01_name +ids_name = 459373 +; !mine01_mark01_info +ids_info = 459374 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 40 +toughness = 10.000000 projectile_archetype = mine01_mark01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine01_mark02_explosion -effect = br_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 50 -hull_damage = 2400 +nickname = mine01_mark02_explosion +effect = br_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 50 +hull_damage = 2400 energy_damage = 0 -impulse = 24000 +impulse = 24000 [MineDropper] -nickname = mine01_mark02 -ids_name = 459377; !mine01_mark02_name -ids_info = 459378; !mine01_mark02_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 10.000000 +nickname = mine01_mark02 +; !mine01_mark02_name +ids_name = 459377 +; !mine01_mark02_info +ids_info = 459378 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.000000 projectile_archetype = mine01_mark02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine01_mark03_explosion -effect = ku_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 48 -hull_damage = 1 +nickname = mine01_mark03_explosion +effect = ku_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 48 +hull_damage = 1 energy_damage = 4800 -impulse = 1000 +impulse = 1000 [MineDropper] -nickname = mine01_mark03 -ids_name = 459381; !mine01_mark03_name -ids_info = 459382; !mine01_mark03_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 40 -toughness = 2.000000 +nickname = mine01_mark03 +; !mine01_mark03_name +ids_name = 459381 +; !mine01_mark03_info +ids_info = 459382 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 40 +toughness = 2.000000 projectile_archetype = mine01_mark03_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine01_mark04_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 960 +nickname = mine01_mark04_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 960 energy_damage = 0 -impulse = 9600 +impulse = 9600 [MineDropper] -nickname = mine01_mark04 -ids_name = 459385; !mine01_mark04_name -ids_info = 459386; !mine01_mark04_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.5 -muzzle_velocity = 20 -toughness = 10.000000 +nickname = mine01_mark04 +; !mine01_mark04_name +ids_name = 459385 +; !mine01_mark04_info +ids_info = 459386 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.5 +muzzle_velocity = 20 +toughness = 10.000000 projectile_archetype = mine01_mark04_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine01_mark05_explosion -effect = pi_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1280 +nickname = mine01_mark05_explosion +effect = pi_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1280 energy_damage = 0 -impulse = 12800 +impulse = 12800 [MineDropper] -nickname = mine01_mark05 -ids_name = 459389; !mine01_mark05_name -ids_info = 459390; !mine01_mark05_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1200 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.5 -muzzle_velocity = 20 -toughness = 2.000000 +nickname = mine01_mark05 +; !mine01_mark05_name +ids_name = 459389 +; !mine01_mark05_info +ids_info = 459390 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1200 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.5 +muzzle_velocity = 20 +toughness = 2.000000 projectile_archetype = mine01_mark05_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine02_mark01_explosion -effect = li_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 48 -hull_damage = 5 +nickname = mine02_mark01_explosion +effect = li_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 48 +hull_damage = 5 energy_damage = 200 -impulse = 30000 +impulse = 30000 [Mine] -nickname = mine02_mark01_ammo -explosion_arch = mine02_mark01_explosion -;loot_appearance = ammo_crate -;units_per_container = 10 -requires_ammo = true -hit_pts = 10 -one_shot_sound = fire_mine_tracking -detonation_dist = 16 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db +nickname = mine02_mark01_ammo +explosion_arch = mine02_mark01_explosion +; loot_appearance = ammo_crate +; units_per_container = 10 +requires_ammo = true +hit_pts = 10 +one_shot_sound = fire_mine_tracking +detonation_dist = 16 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat -ids_name = 265170; !mine02_mark01_ammo_name -ids_info = 266170; !mine02_mark01_ammo_info -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.500000 -seek_dist = 400 -top_speed = 90 -acceleration = 200 -const_effect = li_mine02 -lootable = false +; !mine02_mark01_ammo_name +ids_name = 265170 +; !mine02_mark01_ammo_info +ids_info = 266170 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.500000 +seek_dist = 400 +top_speed = 90 +acceleration = 200 +const_effect = li_mine02 +lootable = false [MineDropper] -nickname = mine02_mark01 -ids_name = 263170; !mine02_mark01_name -ids_info = 264170; !mine02_mark01_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 10.000000 +nickname = mine02_mark01 +; !mine02_mark01_name +ids_name = 263170 +; !mine02_mark01_info +ids_info = 264170 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.000000 projectile_archetype = mine02_mark01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = false -LODranges = 0, 20, 60, 100 +lootable = false +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine02_mark02_explosion -effect = li_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 48 -hull_damage = 5 +nickname = mine02_mark02_explosion +effect = li_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 48 +hull_damage = 5 energy_damage = 1000 -impulse = 30000 +impulse = 30000 [Mine] -nickname = mine02_mark02_ammo -explosion_arch = mine02_mark02_explosion -loot_appearance = ammo_crate +nickname = mine02_mark02_ammo +explosion_arch = mine02_mark02_explosion +loot_appearance = ammo_crate units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -ids_name = 265171; !mine02_mark02_ammo_name -ids_info = 266171; !mine02_mark02_ammo_info -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 90 -acceleration = 200 -const_effect = br_mine02 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark02_ammo_name +ids_name = 265171 +; !mine02_mark02_ammo_info +ids_info = 266171 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 90 +acceleration = 200 +const_effect = br_mine02 [MineDropper] -nickname = mine02_mark02 -ids_name = 263171; !mine02_mark02_name -ids_info = 264171; !mine02_mark02_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 6.300000 +nickname = mine02_mark02 +; !mine02_mark02_name +ids_name = 263171 +; !mine02_mark02_info +ids_info = 264171 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 6.300000 projectile_archetype = mine02_mark02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine02_mark03_explosion -effect = ku_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1054 +nickname = mine02_mark03_explosion +effect = ku_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1054 energy_damage = 0 -impulse = 0 +impulse = 0 [Mine] -nickname = mine02_mark03_ammo -explosion_arch = mine02_mark03_explosion -loot_appearance = ammo_crate +nickname = mine02_mark03_ammo +explosion_arch = mine02_mark03_explosion +loot_appearance = ammo_crate units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -ids_name = 265172; !mine02_mark03_ammo_name -ids_info = 266172; !mine02_mark03_ammo_info -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 80 -acceleration = 200 -const_effect = ku_mine02 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark03_ammo_name +ids_name = 265172 +; !mine02_mark03_ammo_info +ids_info = 266172 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = ku_mine02 [MineDropper] -nickname = mine02_mark03 -ids_name = 263172; !mine02_mark03_name -ids_info = 264172; !mine02_mark03_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 10.500000 +nickname = mine02_mark03 +; !mine02_mark03_name +ids_name = 263172 +; !mine02_mark03_info +ids_info = 264172 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 10.500000 projectile_archetype = mine02_mark03_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine02_mark04_explosion -effect = rh_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2120 +nickname = mine02_mark04_explosion +effect = rh_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2120 energy_damage = 0 -impulse = 0 +impulse = 0 [Mine] -nickname = mine02_mark04_ammo -explosion_arch = mine02_mark04_explosion -loot_appearance = ammo_crate +nickname = mine02_mark04_ammo +explosion_arch = mine02_mark04_explosion +loot_appearance = ammo_crate units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -ids_name = 265173; !mine02_mark04_ammo_name -ids_info = 266173; !mine02_mark04_ammo_info -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 80 -acceleration = 200 -const_effect = rh_mine02 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark04_ammo_name +ids_name = 265173 +; !mine02_mark04_ammo_info +ids_info = 266173 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = rh_mine02 [MineDropper] -nickname = mine02_mark04 -ids_name = 263173; !mine02_mark04_name -ids_info = 264173; !mine02_mark04_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 21.200001 +nickname = mine02_mark04 +; !mine02_mark04_name +ids_name = 263173 +; !mine02_mark04_info +ids_info = 264173 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 21.200001 projectile_archetype = mine02_mark04_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Explosion] -nickname = mine02_mark05_explosion -effect = pi_mine02_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3912 +nickname = mine02_mark05_explosion +effect = pi_mine02_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3912 energy_damage = 0 -impulse = 0 +impulse = 0 [Mine] -nickname = mine02_mark05_ammo -explosion_arch = mine02_mark05_explosion -loot_appearance = ammo_crate +nickname = mine02_mark05_ammo +explosion_arch = mine02_mark05_explosion +loot_appearance = ammo_crate units_per_container = 10 -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_mine_tracking -detonation_dist = 4 -lifetime = 10 -force_gun_ori = true -DA_archetype = equipment\models\mines\br_plasma_mine.3db -material_library = equipment\models\br_equip.mat -ids_name = 265174; !mine02_mark05_ammo_name -ids_info = 266174; !mine02_mark05_ammo_info -mass = 0.100000 -volume = 0.000000 -owner_safe_time = 4 -linear_drag = 0.400000 -seek_dist = 400 -top_speed = 80 -acceleration = 200 -const_effect = pi_mine02 +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_mine_tracking +detonation_dist = 4 +lifetime = 10 +force_gun_ori = true +DA_archetype = equipment\models\mines\br_plasma_mine.3db +material_library = equipment\models\br_equip.mat +; !mine02_mark05_ammo_name +ids_name = 265174 +; !mine02_mark05_ammo_info +ids_info = 266174 +mass = 0.100000 +volume = 0.000000 +owner_safe_time = 4 +linear_drag = 0.400000 +seek_dist = 400 +top_speed = 80 +acceleration = 200 +const_effect = pi_mine02 [MineDropper] -nickname = mine02_mark05 -ids_name = 263174; !mine02_mark05_name -ids_info = 264174; !mine02_mark05_info -DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 20 -toughness = 39.099998 +nickname = mine02_mark05 +; !mine02_mark05_name +ids_name = 263174 +; !mine02_mark05_info +ids_info = 264174 +DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 20 +toughness = 39.099998 projectile_archetype = mine02_mark05_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -lootable = true -LODranges = 0, 20, 60, 100 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = li_cruiser_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 180 -energy_damage = 30 -one_shot_sound = fire_mass_light03 +nickname = li_cruiser_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 180 +energy_damage = 30 +one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light01 -const_effect = lsf_gun01_mark01_proj -weapon_type = Li_Mass -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret01 -ids_name = 263376; !li_cruiser_turret01_name -ids_info = 264376; !li_cruiser_turret01_info -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 100800 +const_effect = lsf_gun01_mark01_proj +weapon_type = Li_Mass +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret01 +; !li_cruiser_turret01_name +ids_name = 263376 +; !li_cruiser_turret01_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 100800 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.062500 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.062500 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 350 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = li_cruiser_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 420 -energy_damage = 110 -one_shot_sound = fire_capship +nickname = li_cruiser_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 420 +energy_damage = 110 +one_shot_sound = fire_capship munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret02 -ids_name = 263376; !li_cruiser_turret02_name -ids_info = 264376; !li_cruiser_turret02_info -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 102800 +const_effect = li_laser_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret02 +; !li_cruiser_turret02_name +ids_name = 263376 +; !li_cruiser_turret02_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 102800 explosion_resistance = 0.500000 -debris_type = debris_turret_med -hp_gun_type = hp_gun_special_4 -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 295 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 43.010370 -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +hp_gun_type = hp_gun_special_4 +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 295 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 43.010370 +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 350 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = li_cruiser_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 22100 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_cruiser_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22100 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 6.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret03 -ids_name = 263376; !li_cruiser_turret03_name -ids_info = 264376; !li_cruiser_turret03_info -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 24400 +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 6.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret03 +; !li_cruiser_turret03_name +ids_name = 263376 +; !li_cruiser_turret03_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 24400 explosion_resistance = 0.500000 -debris_type = debris_turret_med -hp_gun_type = hp_gun_special_4 -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 3110 -refire_delay = 1.00 -muzzle_velocity = 250 -toughness = 212.800000 -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +hp_gun_type = hp_turret_special_10 +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 3110 +refire_delay = 1.00 +muzzle_velocity = 250 +toughness = 212.800000 +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 15 -lootable = false +auto_turret = true +turn_rate = 15 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 350 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = li_cruiser_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2048 -energy_damage = 204 -one_shot_sound = fire_capship +nickname = li_cruiser_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2048 +energy_damage = 204 +one_shot_sound = fire_capship munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -weapon_type = W_Li_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_turret04 -ids_name = 263376; !li_cruiser_turret04_name -ids_info = 264376; !li_cruiser_turret04_info -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 102800 +const_effect = li_laser_01_proj +weapon_type = W_Li_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_turret04 +; !li_cruiser_turret04_name +ids_name = 263376 +; !li_cruiser_turret04_info +ids_info = 264376 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 102800 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 295 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 43.010370 -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 295 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 43.010370 +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 350 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = li_cruiser_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8192 -energy_damage = 360 -one_shot_sound = fire_capship_forward_gun +nickname = li_cruiser_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8192 +energy_damage = 360 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = li_capgun_01_impact -const_effect = li_cruiser_maingun -weapon_type = W_Li_Capship -lifetime = 4 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_forward_gun01 -ids_name = 263377; !li_cruiser_forward_gun01_name -ids_info = 264377; !li_cruiser_forward_gun01_info -DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 92860 +const_effect = li_cruiser_maingun +weapon_type = W_Li_Capship +lifetime = 4 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_forward_gun01 +; !li_cruiser_forward_gun01_name +ids_name = 263377 +; !li_cruiser_forward_gun01_info +ids_info = 264377 +DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 92860 explosion_resistance = 0.250000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3.000000 -muzzle_velocity = 500 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3.000000 +muzzle_velocity = 500 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_cruiser_forward_gun01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 0 -lootable = false -LODranges = 0, 10 +auto_turret = false +turn_rate = 0 +lootable = false +LODranges = 0, 10 [Motor] nickname = li_cruiser_missile_turret01_motor lifetime = 4 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = li_cruiser_missile_turret01_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2000 +nickname = li_cruiser_missile_turret01_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2000 energy_damage = 1000 -impulse = 30000 - -[Munition] -nickname = li_cruiser_missile_turret01_ammo -explosion_arch = li_cruiser_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 10 -Motor = li_cruiser_missile_turret01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2250 -seeker_fov_deg = 100 +impulse = 30000 + +[Munition] +nickname = li_cruiser_missile_turret01_ammo +explosion_arch = li_cruiser_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 10 +Motor = li_cruiser_missile_turret01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2250 +seeker_fov_deg = 100 max_angular_velocity = 2.750000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_cruiser_missile_turret01 -ids_name = 263378; !li_cruiser_missile_turret01_name -ids_info = 264378; !li_cruiser_missile_turret01_info -DA_archetype = equipment\models\turret\li_turret05b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 94800 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_cruiser_missile_turret01 +; !li_cruiser_missile_turret01_name +ids_name = 263378 +; !li_cruiser_missile_turret01_info +ids_info = 264378 +DA_archetype = equipment\models\turret\li_turret05b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 94800 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 4.000000 -muzzle_velocity = 100 -toughness = 10.000000 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4.000000 +muzzle_velocity = 100 +toughness = 10.000000 +light_anim = l_gun01_flash projectile_archetype = li_cruiser_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = li_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret01 -ids_name = 263379; !li_battleship_turret01_name -ids_info = 264379; !li_battleship_turret01_info -DA_archetype = equipment\models\turret\li_turret01.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 82800 +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret01 +; !li_battleship_turret01_name +ids_name = 263379 +; !li_battleship_turret01_info +ids_info = 264379 +DA_archetype = equipment\models\turret\li_turret01.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 82800 explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_battleship_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1000 [Munition] -nickname = li_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1500 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1500 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret02 -ids_name = 263380; !li_battleship_turret02_name -ids_info = 264380; !li_battleship_turret02_info -DA_archetype = equipment\models\turret\li_turret02.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 48800 +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret02 +; !li_battleship_turret02_name +ids_name = 263380 +; !li_battleship_turret02_info +ids_info = 264380 +DA_archetype = equipment\models\turret\li_turret02.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 48800 explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_battleship_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 60 -lootable = false +auto_turret = true +turn_rate = 60 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1000 [Munition] -nickname = li_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret03 -ids_name = 263381; !li_battleship_turret03_name -ids_info = 264381; !li_battleship_turret03_info -DA_archetype = equipment\models\turret\li_turret03.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 32800 +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret03 +; !li_battleship_turret03_name +ids_name = 263381 +; !li_battleship_turret03_info +ids_info = 264381 +DA_archetype = equipment\models\turret\li_turret03.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 32800 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_battleship_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false +auto_turret = true +turn_rate = 75 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 800 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = li_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 250 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 250 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_turret04 -ids_name = 263382; !li_battleship_turret04_name -ids_info = 264382; !li_battleship_turret04_info -DA_archetype = equipment\models\turret\li_turret04.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 32800 +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_turret04 +; !li_battleship_turret04_name +ids_name = 263382 +; !li_battleship_turret04_info +ids_info = 264382 +DA_archetype = equipment\models\turret\li_turret04.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 32800 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.125000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.125000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_battleship_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Motor] nickname = li_battleship_flak_turret01_motor lifetime = 1 -accel = 166.666702 -delay = 0 +accel = 166.666702 +delay = 0 [Explosion] -nickname = li_battleship_flak_turret01_explosion -effect = li_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 81.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = li_battleship_flak_turret01_ammo -explosion_arch = li_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 4 -lifetime = 5 -Motor = li_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = li_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db +nickname = li_battleship_flak_turret01_explosion +effect = li_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 81.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_battleship_flak_turret01_ammo +explosion_arch = li_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 4 +lifetime = 5 +Motor = li_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = li_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_flak_turret01 -ids_name = 263383; !li_battleship_flak_turret01_name -ids_info = 264383; !li_battleship_flak_turret01_info -DA_archetype = equipment\models\turret\li_turret04b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 8800 +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_flak_turret01 +; !li_battleship_flak_turret01_name +ids_name = 263383 +; !li_battleship_flak_turret01_info +ids_info = 264383 +DA_archetype = equipment\models\turret\li_turret04b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 8800 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 1.600000 -flash_particle_name = li_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 1.600000 +flash_particle_name = li_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_battleship_flak_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Motor] nickname = li_battleship_missile_turret01_motor lifetime = 2 -accel = 75 -delay = 0 +accel = 75 +delay = 0 [Explosion] -nickname = li_battleship_missile_turret01_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 768 +nickname = li_battleship_missile_turret01_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 768 energy_damage = 300 -impulse = 7500 - -[Munition] -nickname = li_battleship_missile_turret01_ammo -explosion_arch = li_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 135 +impulse = 7500 + +[Munition] +nickname = li_battleship_missile_turret01_ammo +explosion_arch = li_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 135 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_battleship_missile_turret01 -ids_name = 263384; !li_battleship_missile_turret01_name -ids_info = 264384; !li_battleship_missile_turret01_info -DA_archetype = equipment\models\turret\li_turret04b.cmp -material_library = equipment\models\li_turret.mat -HP_child = HPConnect -hit_pts = 8800 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_battleship_missile_turret01 +; !li_battleship_missile_turret01_name +ids_name = 263384 +; !li_battleship_missile_turret01_info +ids_info = 264384 +DA_archetype = equipment\models\turret\li_turret04b.cmp +material_library = equipment\models\li_turret.mat +HP_child = HPConnect +hit_pts = 8800 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 65 -toughness = 10.000000 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 65 +toughness = 10.000000 +light_anim = l_gun01_flash projectile_archetype = li_battleship_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = li_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 256 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_prison_turret01 -ids_name = 263385; !li_prison_turret01_name -ids_info = 264385; !li_prison_turret01_info -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_prison_turret01 +; !li_prison_turret01_name +ids_name = 263385 +; !li_prison_turret01_info +ids_info = 264385 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 0.800000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 0.800000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_prison_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = br_destroyer_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = br_destroyer_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact -const_effect = br_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret01 -ids_name = 263400; !br_destroyer_turret01_name -ids_info = 264400; !br_destroyer_turret01_info -DA_archetype = equipment\models\turret\br_turret01.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 +const_effect = br_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret01 +; !br_destroyer_turret01_name +ids_name = 263400 +; !br_destroyer_turret01_info +ids_info = 264400 +DA_archetype = equipment\models\turret\br_turret01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_destroyer_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_destroyer_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret02 -ids_name = 263401; !br_destroyer_turret02_name -ids_info = 264401; !br_destroyer_turret02_info -DA_archetype = equipment\models\turret\br_turret02.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret02 +; !br_destroyer_turret02_name +ids_name = 263401 +; !br_destroyer_turret02_info +ids_info = 264401 +DA_archetype = equipment\models\turret\br_turret02.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1000 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = br_destroyer_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_destroyer_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret03 -ids_name = 263402; !br_destroyer_turret03_name -ids_info = 264402; !br_destroyer_turret03_info -DA_archetype = equipment\models\turret\br_turret03.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret03 +; !br_destroyer_turret03_name +ids_name = 263402 +; !br_destroyer_turret03_info +ids_info = 264402 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 600 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_destroyer_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_destroyer_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_turret04 -ids_name = 263403; !br_destroyer_turret04_name -ids_info = 264403; !br_destroyer_turret04_info -DA_archetype = equipment\models\turret\br_turret04.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_turret04 +; !br_destroyer_turret04_name +ids_name = 263403 +; !br_destroyer_turret04_info +ids_info = 264403 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Motor] nickname = br_destroyer_missile_turret01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = br_destroyer_missile_turret01_explosion -effect = br_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_destroyer_missile_turret01_ammo -explosion_arch = br_destroyer_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = br_destroyer_missile_turret01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = br_destroyer_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_destroyer_missile_turret01_ammo +explosion_arch = br_destroyer_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = br_destroyer_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_destroyer_missile_turret01 -ids_name = 263404; !br_destroyer_missile_turret01_name -ids_info = 264404; !br_destroyer_missile_turret01_info -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 2.000000 -light_anim = l_gun01_flash +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_destroyer_missile_turret01 +; !br_destroyer_missile_turret01_name +ids_name = 263404 +; !br_destroyer_missile_turret01_info +ids_info = 264404 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 2.000000 +light_anim = l_gun01_flash projectile_archetype = br_destroyer_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = br_gunboat_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 512 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_capship +nickname = br_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 512 +energy_damage = 0 +weapon_type = Pi_Cannon +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_turret01 -ids_name = 263405; !br_gunboat_turret01_name -ids_info = 264405; !br_gunboat_turret01_info -DA_archetype = equipment\models\turret\br_turret03.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 26576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.333333 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_turret01 +; !br_gunboat_turret01_name +ids_name = 263405 +; !br_gunboat_turret01_info +ids_info = 264405 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 26576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.333333 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 30 -lootable = false +auto_turret = true +turn_rate = 30 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 600 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_gunboat_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 256 -weapon_type = Pi_Cannon -one_shot_sound = fire_capship +nickname = br_gunboat_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 256 +energy_damage = 256 +weapon_type = Pi_Cannon +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_turret02 -ids_name = 263406; !br_gunboat_turret02_name -ids_info = 264406; !br_gunboat_turret02_info -DA_archetype = equipment\models\turret\br_turret04.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 26576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.666667 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_turret02 +; !br_gunboat_turret02_name +ids_name = 263406 +; !br_gunboat_turret02_info +ids_info = 264406 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 26576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.666667 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = br_gunboat_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8192 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_capship_forward_gun +nickname = br_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8192 +energy_damage = 0 +weapon_type = Pi_Cannon +one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact -const_effect = br_gunboat_maingun -lifetime = 3 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_forward_gun01 -ids_name = 263407; !br_gunboat_forward_gun01_name -ids_info = 264407; !br_gunboat_forward_gun01_info -DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 83076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3.000000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_gunboat_maingun +lifetime = 3 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_forward_gun01 +; !br_gunboat_forward_gun01_name +ids_name = 263407 +; !br_gunboat_forward_gun01_info +ids_info = 264407 +DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 83076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3.000000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_gunboat_forward_gun01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 1200 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 1200 [Motor] nickname = br_gunboat_missile_turret01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = br_gunboat_missile_turret01_explosion -effect = br_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_gunboat_missile_turret01_ammo -explosion_arch = br_gunboat_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = br_gunboat_missile_turret01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = br_gunboat_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_gunboat_missile_turret01_ammo +explosion_arch = br_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = br_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_gunboat_missile_turret01 -ids_name = 263408; !br_gunboat_missile_turret01_name -ids_info = 264408; !br_gunboat_missile_turret01_info -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 2.000000 -light_anim = l_gun01_flash +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_gunboat_missile_turret01 +; !br_gunboat_missile_turret01_name +ids_name = 263408 +; !br_gunboat_missile_turret01_info +ids_info = 264408 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 2.000000 +light_anim = l_gun01_flash projectile_archetype = br_gunboat_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = br_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = br_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact -const_effect = br_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret01 -ids_name = 263409; !br_battleship_turret01_name -ids_info = 264409; !br_battleship_turret01_info -DA_archetype = equipment\models\turret\br_turret01.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret01 +; !br_battleship_turret01_name +ids_name = 263409 +; !br_battleship_turret01_info +ids_info = 264409 +DA_archetype = equipment\models\turret\br_turret01.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_battleship_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret02 -ids_name = 263410; !br_battleship_turret02_name -ids_info = 264410; !br_battleship_turret02_info -DA_archetype = equipment\models\turret\br_turret02.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret02 +; !br_battleship_turret02_name +ids_name = 263410 +; !br_battleship_turret02_info +ids_info = 264410 +DA_archetype = equipment\models\turret\br_turret02.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_battleship_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1000 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = br_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret03 -ids_name = 263411; !br_battleship_turret03_name -ids_info = 264411; !br_battleship_turret03_info -DA_archetype = equipment\models\turret\br_turret03.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret03 +; !br_battleship_turret03_name +ids_name = 263411 +; !br_battleship_turret03_info +ids_info = 264411 +DA_archetype = equipment\models\turret\br_turret03.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_battleship_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 600 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_turret04 -ids_name = 263412; !br_battleship_turret04_name -ids_info = 264412; !br_battleship_turret04_info -DA_archetype = equipment\models\turret\br_turret04.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_turret04 +; !br_battleship_turret04_name +ids_name = 263412 +; !br_battleship_turret04_info +ids_info = 264412 +DA_archetype = equipment\models\turret\br_turret04.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_battleship_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Motor] nickname = br_battleship_flak_turret01_motor lifetime = 1 -accel = 166.666702 -delay = 0 +accel = 166.666702 +delay = 0 [Explosion] -nickname = br_battleship_flak_turret01_explosion -effect = br_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_battleship_flak_turret01_ammo -explosion_arch = br_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = br_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = br_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db +nickname = br_battleship_flak_turret01_explosion +effect = br_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_battleship_flak_turret01_ammo +explosion_arch = br_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = br_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = br_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_flak_turret01 -ids_name = 263413; !br_battleship_flak_turret01_name -ids_info = 264413; !br_battleship_flak_turret01_info -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 2.000000 -flash_particle_name = br_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_flak_turret01 +; !br_battleship_flak_turret01_name +ids_name = 263413 +; !br_battleship_flak_turret01_info +ids_info = 264413 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 2.000000 +flash_particle_name = br_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_battleship_flak_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Motor] nickname = br_battleship_missile_turret01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = br_battleship_missile_turret01_explosion -effect = br_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 102 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_battleship_missile_turret01_ammo -explosion_arch = br_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = br_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = br_battleship_missile_turret01_explosion +effect = br_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 102 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_battleship_missile_turret01_ammo +explosion_arch = br_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = br_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_battleship_missile_turret01 -ids_name = 263414; !br_battleship_missile_turret01_name -ids_info = 264414; !br_battleship_missile_turret01_info -DA_archetype = equipment\models\turret\br_turret04b.cmp -material_library = equipment\models\br_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 2.000000 -light_anim = l_gun01_flash +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_battleship_missile_turret01 +; !br_battleship_missile_turret01_name +ids_name = 263414 +; !br_battleship_missile_turret01_info +ids_info = 264414 +DA_archetype = equipment\models\turret\br_turret04b.cmp +material_library = equipment\models\br_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 2.000000 +light_anim = l_gun01_flash projectile_archetype = br_battleship_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = br_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_prison_turret01 -ids_name = 263415; !br_prison_turret01_name -ids_info = 264415; !br_prison_turret01_info -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_prison_turret01 +; !br_prison_turret01_name +ids_name = 263415 +; !br_prison_turret01_info +ids_info = 264415 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_prison_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 550 [Munition] -nickname = ku_destroyer_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = ku_destroyer_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact -const_effect = ku_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_turret01 -ids_name = 263430; !ku_destroyer_turret01_name -ids_info = 264430; !ku_destroyer_turret01_info -DA_archetype = equipment\models\turret\ku_turret01.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_turret01 +; !ku_destroyer_turret01_name +ids_name = 263430 +; !ku_destroyer_turret01_info +ids_info = 264430 +DA_archetype = equipment\models\turret\ku_turret01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 800 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = ku_destroyer_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_destroyer_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_turret02 -ids_name = 263431; !ku_destroyer_turret02_name -ids_info = 264431; !ku_destroyer_turret02_info -DA_archetype = equipment\models\turret\ku_turret02.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_turret02 +; !ku_destroyer_turret02_name +ids_name = 263431 +; !ku_destroyer_turret02_info +ids_info = 264431 +DA_archetype = equipment\models\turret\ku_turret02.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 600 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = ku_destroyer_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_destroyer_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_turret03 -ids_name = 263432; !ku_destroyer_turret03_name -ids_info = 264432; !ku_destroyer_turret03_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_turret03 +; !ku_destroyer_turret03_name +ids_name = 263432 +; !ku_destroyer_turret03_info +ids_info = 264432 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 500 [LOD] -obj = barrel +obj = barrel LODranges = 0, 350 [Motor] nickname = ku_destroyer_missile_turret01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ku_destroyer_missile_turret01_explosion -effect = ku_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 263.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_destroyer_missile_turret01_ammo -explosion_arch = ku_destroyer_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = ku_destroyer_missile_turret01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = ku_destroyer_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 263.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_destroyer_missile_turret01_ammo +explosion_arch = ku_destroyer_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = ku_destroyer_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_destroyer_missile_turret01 -ids_name = 263433; !ku_destroyer_missile_turret01_name -ids_info = 264433; !ku_destroyer_missile_turret01_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 5.300000 -light_anim = l_gun01_flash +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_destroyer_missile_turret01 +; !ku_destroyer_missile_turret01_name +ids_name = 263433 +; !ku_destroyer_missile_turret01_info +ids_info = 264433 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 5.300000 +light_anim = l_gun01_flash projectile_archetype = ku_destroyer_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = ku_gunboat_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_gunboat_turret01 -ids_name = 263434; !ku_gunboat_turret01_name -ids_info = 264434; !ku_gunboat_turret01_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_gunboat_turret01 +; !ku_gunboat_turret01_name +ids_name = 263434 +; !ku_gunboat_turret01_info +ids_info = 264434 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_gunboat_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 500 [LOD] -obj = barrel +obj = barrel LODranges = 0, 350 [Munition] -nickname = ku_gunboat_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 815 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = ku_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 815 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact -const_effect = ku_gunboat_maingun -lifetime = 2 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_gunboat_forward_gun01 -ids_name = 263435; !ku_gunboat_forward_gun01_name -ids_info = 264435; !ku_gunboat_forward_gun01_info -DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 81024 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 16.299999 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_gunboat_maingun +lifetime = 2 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_gunboat_forward_gun01 +; !ku_gunboat_forward_gun01_name +ids_name = 263435 +; !ku_gunboat_forward_gun01_info +ids_info = 264435 +DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 81024 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 16.299999 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_gunboat_forward_gun01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 1200 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 1200 [Motor] nickname = ku_gunboat_missile_turret01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ku_gunboat_missile_turret01_explosion -effect = ku_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 263.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_gunboat_missile_turret01_ammo -explosion_arch = ku_gunboat_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = ku_gunboat_missile_turret01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = ku_gunboat_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 263.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_gunboat_missile_turret01_ammo +explosion_arch = ku_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = ku_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_gunboat_missile_turret01 -ids_name = 263436; !ku_gunboat_missile_turret01_name -ids_info = 264436; !ku_gunboat_missile_turret01_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 5.300000 -light_anim = l_gun01_flash +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_gunboat_missile_turret01 +; !ku_gunboat_missile_turret01_name +ids_name = 263436 +; !ku_gunboat_missile_turret01_info +ids_info = 264436 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 5.300000 +light_anim = l_gun01_flash projectile_archetype = ku_gunboat_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = ku_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = ku_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact -const_effect = ku_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret01 -ids_name = 263437; !ku_battleship_turret01_name -ids_info = 264437; !ku_battleship_turret01_info -DA_archetype = equipment\models\turret\ku_turret01.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret01 +; !ku_battleship_turret01_name +ids_name = 263437 +; !ku_battleship_turret01_info +ids_info = 264437 +DA_archetype = equipment\models\turret\ku_turret01.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 800 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = ku_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret02 -ids_name = 263438; !ku_battleship_turret02_name -ids_info = 264438; !ku_battleship_turret02_info -DA_archetype = equipment\models\turret\ku_turret02.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret02 +; !ku_battleship_turret02_name +ids_name = 263438 +; !ku_battleship_turret02_info +ids_info = 264438 +DA_archetype = equipment\models\turret\ku_turret02.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 600 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = ku_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 131.800003 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 131.800003 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret03 -ids_name = 263439; !ku_battleship_turret03_name -ids_info = 264439; !ku_battleship_turret03_info -DA_archetype = equipment\models\turret\ku_turret03.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.600000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret03 +; !ku_battleship_turret03_name +ids_name = 263439 +; !ku_battleship_turret03_info +ids_info = 264439 +DA_archetype = equipment\models\turret\ku_turret03.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.600000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 600 [LOD] -obj = barrel +obj = barrel LODranges = 0, 800 [Munition] -nickname = ku_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_turret04 -ids_name = 263440; !ku_battleship_turret04_name -ids_info = 264440; !ku_battleship_turret04_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_turret04 +; !ku_battleship_turret04_name +ids_name = 263440 +; !ku_battleship_turret04_info +ids_info = 264440 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 500 [LOD] -obj = barrel +obj = barrel LODranges = 0, 350 [Motor] nickname = ku_battleship_flak_turret01_motor lifetime = 1 -accel = 166.666702 -delay = 0 +accel = 166.666702 +delay = 0 [Explosion] -nickname = ku_battleship_flak_turret01_explosion -effect = ku_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 263.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_battleship_flak_turret01_ammo -explosion_arch = ku_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = ku_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = ku_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db +nickname = ku_battleship_flak_turret01_explosion +effect = ku_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 263.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_battleship_flak_turret01_ammo +explosion_arch = ku_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = ku_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = ku_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_flak_turret01 -ids_name = 263441; !ku_battleship_flak_turret01_name -ids_info = 264441; !ku_battleship_flak_turret01_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 5.300000 -flash_particle_name = ku_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_flak_turret01 +; !ku_battleship_flak_turret01_name +ids_name = 263441 +; !ku_battleship_flak_turret01_info +ids_info = 264441 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 5.300000 +flash_particle_name = ku_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_battleship_flak_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 500 [LOD] -obj = barrel +obj = barrel LODranges = 0, 350 [Motor] nickname = ku_battleship_missile_turret01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ku_battleship_missile_turret01_explosion -effect = ku_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1264 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_battleship_missile_turret01_ammo -explosion_arch = ku_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = ku_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = ku_battleship_missile_turret01_explosion +effect = ku_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1264 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_battleship_missile_turret01_ammo +explosion_arch = ku_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = ku_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_battleship_missile_turret01 -ids_name = 263442; !ku_battleship_missile_turret01_name -ids_info = 264442; !ku_battleship_missile_turret01_info -DA_archetype = equipment\models\turret\ku_turret04.cmp -material_library = equipment\models\ku_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 4 -muzzle_velocity = 66.699997 -toughness = 3.200000 -light_anim = l_gun01_flash +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_battleship_missile_turret01 +; !ku_battleship_missile_turret01_name +ids_name = 263442 +; !ku_battleship_missile_turret01_info +ids_info = 264442 +DA_archetype = equipment\models\turret\ku_turret04.cmp +material_library = equipment\models\ku_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4 +muzzle_velocity = 66.699997 +toughness = 3.200000 +light_anim = l_gun01_flash projectile_archetype = ku_battleship_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = ku_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_prison_turret01 -ids_name = 263443; !ku_prison_turret01_name -ids_info = 264443; !ku_prison_turret01_info -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_prison_turret01 +; !ku_prison_turret01_name +ids_name = 263443 +; !ku_prison_turret01_info +ids_info = 264443 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_prison_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 550 [Munition] -nickname = rh_gun01_mark01_m1_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 21.700001 -energy_damage = 0 -weapon_type = W_Tachyon01 -one_shot_sound = fire_tachyon3 +nickname = rh_gun01_mark01_m1_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 21.700001 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gun01_mark01_m1 -ids_name = 263444; !rh_gun01_mark01_m1_name -ids_info = 264444; !rh_gun01_mark01_m1_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 8.150000 -refire_delay = 0.170000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 1.300000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gun01_mark01_m1 +; !rh_gun01_mark01_m1_name +ids_name = 263444 +; !rh_gun01_mark01_m1_info +ids_info = 264444 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 8.150000 +refire_delay = 0.170000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.300000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m1_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_gun01_mark01_m3_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 33.200001 -energy_damage = 0 -weapon_type = W_Tachyon01 -one_shot_sound = fire_tachyon3 +nickname = rh_gun01_mark01_m3_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.200001 +energy_damage = 0 +weapon_type = W_Tachyon01 +one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gun01_mark01_m3 -ids_name = 263445; !rh_gun01_mark01_m3_name -ids_info = 264445; !rh_gun01_mark01_m3_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 12.450000 -refire_delay = 0.170000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 2.000000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gun01_mark01_m3 +; !rh_gun01_mark01_m3_name +ids_name = 263445 +; !rh_gun01_mark01_m3_info +ids_info = 264445 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 12.450000 +refire_delay = 0.170000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 2.000000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m3_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_cruiser_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 7000 -energy_damage = 360 -one_shot_sound = fire_capship_forward_gun +nickname = rh_cruiser_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 7000 +energy_damage = 360 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -weapon_type = W_Rh_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret01 -ids_name = 263460; !rh_cruiser_turret01_name -ids_info = 264460; !rh_cruiser_turret01_info -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 82312 +const_effect = rh_gunboat_maingun +weapon_type = W_Rh_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret01 +; !rh_cruiser_turret01_name +ids_name = 263460 +; !rh_cruiser_turret01_info +ids_info = 264460 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 82312 explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = rh_cruiser_turret01_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5.400000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = rh_cruiser_turret01_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 5.400000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret01_rtc -ids_name = 263461; !rh_cruiser_turret01_rtc_name -ids_info = 264461; !rh_cruiser_turret01_rtc_info -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 +const_effect = rh_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret01_rtc +; !rh_cruiser_turret01_rtc_name +ids_name = 263461 +; !rh_cruiser_turret01_rtc_info +ids_info = 264461 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_rtc_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = rh_cruiser_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 400 -one_shot_sound = fire_capship +nickname = rh_cruiser_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 400 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret02 -ids_name = 263462; !rh_cruiser_turret02_name -ids_info = 264462; !rh_cruiser_turret02_info -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 48312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret02 +; !rh_cruiser_turret02_name +ids_name = 263462 +; !rh_cruiser_turret02_info +ids_info = 264462 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 48312 explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 60 -lootable = false +auto_turret = true +turn_rate = 60 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = rh_cruiser_turret02_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8.200000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_cruiser_turret02_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8.200000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret02_rtc -ids_name = 263463; !rh_cruiser_turret02_rtc_name -ids_info = 264463; !rh_cruiser_turret02_rtc_info -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret02_rtc +; !rh_cruiser_turret02_rtc_name +ids_name = 263463 +; !rh_cruiser_turret02_rtc_info +ids_info = 264463 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_rtc_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = rh_cruiser_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 480 -energy_damage = 90 -one_shot_sound = fire_capship +nickname = rh_cruiser_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 480 +energy_damage = 90 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret03 -ids_name = 263464; !rh_cruiser_turret03_name -ids_info = 264464; !rh_cruiser_turret03_info -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 32312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret03 +; !rh_cruiser_turret03_name +ids_name = 263464 +; !rh_cruiser_turret03_info +ids_info = 264464 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 32312 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false +auto_turret = true +turn_rate = 75 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_cruiser_turret03_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8.200000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_cruiser_turret03_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8.200000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret03_rtc -ids_name = 263465; !rh_cruiser_turret03_rtc_name -ids_info = 264465; !rh_cruiser_turret03_rtc_info -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret03_rtc +; !rh_cruiser_turret03_rtc_name +ids_name = 263465 +; !rh_cruiser_turret03_rtc_info +ids_info = 264465 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_rtc_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_cruiser_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 220 -energy_damage = 60 -one_shot_sound = fire_capship +nickname = rh_cruiser_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 220 +energy_damage = 60 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret04 -ids_name = 263466; !rh_cruiser_turret04_name -ids_info = 264466; !rh_cruiser_turret04_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 32312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret04 +; !rh_cruiser_turret04_name +ids_name = 263466 +; !rh_cruiser_turret04_info +ids_info = 264466 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 32312 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = rh_cruiser_turret04_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 16.299999 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_cruiser_turret04_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 16.299999 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_turret04_rtc -ids_name = 263467; !rh_cruiser_turret04_rtc_name -ids_info = 264467; !rh_cruiser_turret04_rtc_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 400 +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_turret04_rtc +; !rh_cruiser_turret04_rtc_name +ids_name = 263467 +; !rh_cruiser_turret04_rtc_info +ids_info = 264467 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 400 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 5.090000 -refire_delay = 0.120000 -muzzle_velocity = 1222.199951 -toughness = 1.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 5.090000 +refire_delay = 0.120000 +muzzle_velocity = 1222.199951 +toughness = 1.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_rtc_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Motor] nickname = rh_cruiser_missile_turret01_motor lifetime = 5 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = rh_cruiser_missile_turret01_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3750 +nickname = rh_cruiser_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3750 energy_damage = 1500 -impulse = 37500 - -[Munition] -nickname = rh_cruiser_missile_turret01_ammo -explosion_arch = rh_cruiser_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 8 -lifetime = 10 -Motor = rh_cruiser_missile_turret01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 +impulse = 37500 + +[Munition] +nickname = rh_cruiser_missile_turret01_ammo +explosion_arch = rh_cruiser_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 8 +lifetime = 10 +Motor = rh_cruiser_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 max_angular_velocity = 2.000000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_cruiser_missile_turret01 -ids_name = 263468; !rh_cruiser_missile_turret01_name -ids_info = 264468; !rh_cruiser_missile_turret01_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 26860 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_cruiser_missile_turret01 +; !rh_cruiser_missile_turret01_name +ids_name = 263468 +; !rh_cruiser_missile_turret01_info +ids_info = 264468 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 26860 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 4.000000 -muzzle_velocity = 150 -toughness = 10.000000 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 4.000000 +muzzle_velocity = 150 +toughness = 10.000000 +light_anim = l_gun01_flash projectile_archetype = rh_cruiser_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false +auto_turret = true +turn_rate = 75 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_gunboat_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 580 -energy_damage = 180 -one_shot_sound = fire_capship +nickname = rh_gunboat_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 580 +energy_damage = 180 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_turret01 -ids_name = 263469; !rh_gunboat_turret01_name -ids_info = 264469; !rh_gunboat_turret01_info -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 102312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_turret01 +; !rh_gunboat_turret01_name +ids_name = 263469 +; !rh_gunboat_turret01_info +ids_info = 264469 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 102312 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.333333 -muzzle_velocity = 1000 -toughness = 21.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.333333 +muzzle_velocity = 1000 +toughness = 21.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 180 -lootable = false +auto_turret = true +turn_rate = 180 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_gunboat_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 330 -energy_damage = 90 -one_shot_sound = fire_capship +nickname = rh_gunboat_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 330 +energy_damage = 90 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_turret02 -ids_name = 263470; !rh_gunboat_turret02_name -ids_info = 264470; !rh_gunboat_turret02_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 122312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_turret02 +; !rh_gunboat_turret02_name +ids_name = 263470 +; !rh_gunboat_turret02_info +ids_info = 264470 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 122312 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.111111 -muzzle_velocity = 1000 -toughness = 13.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.111111 +muzzle_velocity = 1000 +toughness = 13.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = rh_gunboat_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1320 -energy_damage = 360 -one_shot_sound = fire_capship +nickname = rh_gunboat_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1320 +energy_damage = 360 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_turret03 -ids_name = 263470; !rh_gunboat_turret03_name -ids_info = 264470; !rh_gunboat_turret03_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 122312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_turret03 +; !rh_gunboat_turret03_name +ids_name = 263470 +; !rh_gunboat_turret03_info +ids_info = 264470 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 122312 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.166667 -muzzle_velocity = 1000 -toughness = 13.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.166667 +muzzle_velocity = 1000 +toughness = 13.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Munition] -nickname = rh_gunboat_forward_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8192 -energy_damage = 4096 -one_shot_sound = fire_capship_forward_gun +nickname = rh_gunboat_forward_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8192 +energy_damage = 4096 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -weapon_type = W_Rh_Capship -lifetime = 3 -force_gun_ori = true -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_forward_gun01 -ids_name = 263471; !rh_gunboat_forward_gun01_name -ids_info = 264471; !rh_gunboat_forward_gun01_info -DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 180580 +const_effect = rh_gunboat_maingun +weapon_type = W_Rh_Capship +lifetime = 3 +force_gun_ori = true +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_forward_gun01 +; !rh_gunboat_forward_gun01_name +ids_name = 263471 +; !rh_gunboat_forward_gun01_info +ids_info = 264471 +DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 180580 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 750 -toughness = 10.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 750 +toughness = 10.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_gunboat_forward_gun01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 0 -lootable = false -LODranges = 0, 1200 +auto_turret = false +turn_rate = 0 +lootable = false +LODranges = 0, 1200 [Motor] nickname = rh_gunboat_missile_turret01_motor lifetime = 4 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = rh_gunboat_missile_turret01_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2000 +nickname = rh_gunboat_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2000 energy_damage = 1000 -impulse = 30000 - -[Munition] -nickname = rh_gunboat_missile_turret01_ammo -explosion_arch = rh_gunboat_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 10 -Motor = rh_gunboat_missile_turret01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2250 -seeker_fov_deg = 110 +impulse = 30000 + +[Munition] +nickname = rh_gunboat_missile_turret01_ammo +explosion_arch = rh_gunboat_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 10 +Motor = rh_gunboat_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2250 +seeker_fov_deg = 110 max_angular_velocity = 2.750000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_gunboat_missile_turret01 -ids_name = 263472; !rh_gunboat_missile_turret01_name -ids_info = 264472; !rh_gunboat_missile_turret01_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 84800 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_gunboat_missile_turret01 +; !rh_gunboat_missile_turret01_name +ids_name = 263472 +; !rh_gunboat_missile_turret01_info +ids_info = 264472 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 84800 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5.000000 -muzzle_velocity = 200 -toughness = 14.000000 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5.000000 +muzzle_velocity = 200 +toughness = 14.000000 +light_anim = l_gun01_flash projectile_archetype = rh_gunboat_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_battleship_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 8000 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = rh_battleship_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 8000 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -weapon_type = W_Rh_Capship -lifetime = 2.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret01 -ids_name = 263473; !rh_battleship_turret01_name -ids_info = 264473; !rh_battleship_turret01_info -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 +const_effect = rh_gunboat_maingun +weapon_type = W_Rh_Capship +lifetime = 2.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret01 +; !rh_battleship_turret01_name +ids_name = 263473 +; !rh_battleship_turret01_info +ids_info = 264473 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 60 -lootable = false +auto_turret = true +turn_rate = 60 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = rh_battleship_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_battleship_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret02 -ids_name = 263474; !rh_battleship_turret02_name -ids_info = 264474; !rh_battleship_turret02_info -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret02 +; !rh_battleship_turret02_name +ids_name = 263474 +; !rh_battleship_turret02_info +ids_info = 264474 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false +auto_turret = true +turn_rate = 75 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = rh_battleship_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_battleship_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret03 -ids_name = 263475; !rh_battleship_turret03_name -ids_info = 264475; !rh_battleship_turret03_info -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret03 +; !rh_battleship_turret03_name +ids_name = 263475 +; !rh_battleship_turret03_info +ids_info = 264475 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false +auto_turret = true +turn_rate = 75 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_battleship_turret04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 500 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_battleship_turret04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 500 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret04 -ids_name = 263476; !rh_battleship_turret04_name -ids_info = 264476; !rh_battleship_turret04_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret04 +; !rh_battleship_turret04_name +ids_name = 263476 +; !rh_battleship_turret04_info +ids_info = 264476 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_motor lifetime = 1 -accel = 166.666702 -delay = 0 +accel = 166.666702 +delay = 0 [Explosion] -nickname = rh_battleship_flak_turret01_explosion -effect = rh_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 158 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_battleship_flak_turret01_ammo -explosion_arch = rh_battleship_flak_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = rh_battleship_flak_turret01_motor -force_gun_ori = false -const_effect = rh_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db +nickname = rh_battleship_flak_turret01_explosion +effect = rh_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 158 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_flak_turret01_ammo +explosion_arch = rh_battleship_flak_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = rh_battleship_flak_turret01_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_flak_turret01 -ids_name = 263477; !rh_battleship_flak_turret01_name -ids_info = 264477; !rh_battleship_flak_turret01_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 12312 +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_flak_turret01 +; !rh_battleship_flak_turret01_name +ids_name = 263477 +; !rh_battleship_flak_turret01_info +ids_info = 264477 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 12312 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 83.300003 -toughness = 3.200000 -flash_particle_name = rh_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 83.300003 +toughness = 3.200000 +flash_particle_name = rh_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_motor lifetime = 4 -accel = 75 -delay = 0 +accel = 75 +delay = 0 [Explosion] -nickname = rh_battleship_missile_turret01_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2250 +nickname = rh_battleship_missile_turret01_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2250 energy_damage = 1500 -impulse = 22500 - -[Munition] -nickname = rh_battleship_missile_turret01_ammo -explosion_arch = rh_battleship_missile_turret01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 8 -lifetime = 15 -Motor = rh_battleship_missile_turret01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 +impulse = 22500 + +[Munition] +nickname = rh_battleship_missile_turret01_ammo +explosion_arch = rh_battleship_missile_turret01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 8 +lifetime = 15 +Motor = rh_battleship_missile_turret01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 max_angular_velocity = 2.853330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_missile_turret01 -ids_name = 263478; !rh_battleship_missile_turret01_name -ids_info = 264478; !rh_battleship_missile_turret01_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 31584 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_missile_turret01 +; !rh_battleship_missile_turret01_name +ids_name = 263478 +; !rh_battleship_missile_turret01_info +ids_info = 264478 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 31584 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.500000 -muzzle_velocity = 150 -toughness = 10.000000 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.500000 +muzzle_velocity = 150 +toughness = 10.000000 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 75 -lootable = false +auto_turret = true +turn_rate = 75 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_battleship_turret01_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 174.899994 -energy_damage = 0 -one_shot_sound = fire_capship_forward_gun +nickname = rh_battleship_turret01_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 174.899994 +energy_damage = 0 +one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact -const_effect = rh_gunboat_maingun -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret01_a -ids_name = 263479; !rh_battleship_turret01_a_name -ids_info = 264479; !rh_battleship_turret01_a_info -DA_archetype = equipment\models\turret\rh_turret01.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 +const_effect = rh_gunboat_maingun +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret01_a +; !rh_battleship_turret01_a_name +ids_name = 263479 +; !rh_battleship_turret01_a_info +ids_info = 264479 +DA_archetype = equipment\models\turret\rh_turret01.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 explosion_resistance = 0.500000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.500000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.500000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_a_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = rh_battleship_turret02_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 265 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_battleship_turret02_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret02_a -ids_name = 263480; !rh_battleship_turret02_a_name -ids_info = 264480; !rh_battleship_turret02_a_info -DA_archetype = equipment\models\turret\rh_turret02.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret02_a +; !rh_battleship_turret02_a_name +ids_name = 263480 +; !rh_battleship_turret02_a_info +ids_info = 264480 +DA_archetype = equipment\models\turret\rh_turret02.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 explosion_resistance = 0.500000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_a_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = rh_battleship_turret03_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 265 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_battleship_turret03_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret03_a -ids_name = 263481; !rh_battleship_turret03_a_name -ids_info = 264481; !rh_battleship_turret03_a_info -DA_archetype = equipment\models\turret\rh_turret03.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret03_a +; !rh_battleship_turret03_a_name +ids_name = 263481 +; !rh_battleship_turret03_a_info +ids_info = 264481 +DA_archetype = equipment\models\turret\rh_turret03.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 explosion_resistance = 0.500000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_a_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_battleship_turret04_a_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 530 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_battleship_turret04_a_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_turret04_a -ids_name = 263482; !rh_battleship_turret04_a_name -ids_info = 264482; !rh_battleship_turret04_a_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_turret04_a +; !rh_battleship_turret04_a_name +ids_name = 263482 +; !rh_battleship_turret04_a_info +ids_info = 264482 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_a_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_a_motor lifetime = 1 -accel = 166.666702 -delay = 0 +accel = 166.666702 +delay = 0 [Explosion] -nickname = rh_battleship_flak_turret01_a_explosion -effect = rh_flakcannon01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 2 -hull_damage = 530 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_battleship_flak_turret01_a_ammo -explosion_arch = rh_battleship_flak_turret01_a_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_capship -detonation_dist = 0.500000 -lifetime = 5 -Motor = rh_battleship_flak_turret01_a_motor -force_gun_ori = false -const_effect = rh_flakcannon01_proj -HP_trail_parent = HPExhaust -seeker = DUMB -DA_archetype = equipment\models\weapons\li_rad_missile.3db +nickname = rh_battleship_flak_turret01_a_explosion +effect = rh_flakcannon01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 2 +hull_damage = 530 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_flak_turret01_a_ammo +explosion_arch = rh_battleship_flak_turret01_a_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_capship +detonation_dist = 0.500000 +lifetime = 5 +Motor = rh_battleship_flak_turret01_a_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +HP_trail_parent = HPExhaust +seeker = DUMB +DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_flak_turret01_a -ids_name = 263483; !rh_battleship_flak_turret01_a_name -ids_info = 264483; !rh_battleship_flak_turret01_a_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 50580 +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_flak_turret01_a +; !rh_battleship_flak_turret01_a_name +ids_name = 263483 +; !rh_battleship_flak_turret01_a_info +ids_info = 264483 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 50580 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 83.300003 -toughness = 10.600000 -flash_particle_name = rh_flakcannon01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 83.300003 +toughness = 10.600000 +flash_particle_name = rh_flakcannon01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_a_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 300 [LOD] -obj = barrel +obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_a_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = rh_battleship_missile_turret01_a_explosion -effect = rh_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 815 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_battleship_missile_turret01_a_ammo -explosion_arch = rh_battleship_missile_turret01_a_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 4 -lifetime = 15 -Motor = rh_battleship_missile_turret01_a_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1500 -seeker_fov_deg = 35 +nickname = rh_battleship_missile_turret01_a_explosion +effect = rh_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 815 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_battleship_missile_turret01_a_ammo +explosion_arch = rh_battleship_missile_turret01_a_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 4 +lifetime = 15 +Motor = rh_battleship_missile_turret01_a_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1500 +seeker_fov_deg = 35 max_angular_velocity = 2.903330 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_battleship_missile_turret01_a -ids_name = 263484; !rh_battleship_missile_turret01_a_name -ids_info = 264484; !rh_battleship_missile_turret01_a_info -DA_archetype = equipment\models\turret\rh_turret04.cmp -material_library = equipment\models\rh_turret.mat -HP_child = HPConnect -hit_pts = 81024 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_battleship_missile_turret01_a +; !rh_battleship_missile_turret01_a_name +ids_name = 263484 +; !rh_battleship_missile_turret01_a_info +ids_info = 264484 +DA_archetype = equipment\models\turret\rh_turret04.cmp +material_library = equipment\models\rh_turret.mat +HP_child = HPConnect +hit_pts = 81024 explosion_resistance = 0.500000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 66.699997 -toughness = 16.299999 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 66.699997 +toughness = 16.299999 +light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_a_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 500 [Munition] -nickname = rh_prison_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 79 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_prison_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_prison_turret01 -ids_name = 263485; !rh_prison_turret01_name -ids_info = 264485; !rh_prison_turret01_info -DA_archetype = equipment\models\turret\prison_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_med -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_prison_turret01 +; !rh_prison_turret01_name +ids_name = 263485 +; !rh_prison_turret01_info +ids_info = 264485 +DA_archetype = equipment\models\turret\prison_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_med +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_prison_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 450 [LOD] -obj = barrel +obj = barrel LODranges = 0, 550 [Munition] -nickname = co_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 14.700000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser1 +nickname = co_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 14.700000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact -const_effect = ci_laser_01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark01 -ids_name = 263486; !co_gun01_mark01_name -ids_info = 264486; !co_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 4.580000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 1.200000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark01 +; !co_gun01_mark01_name +ids_name = 263486 +; !co_gun01_mark01_info +ids_info = 264486 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_1 +damage_per_fire = 0 +power_usage = 4.580000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.200000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 18.400000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser1 +nickname = co_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 18.400000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact -const_effect = ci_laser_02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark02 -ids_name = 263487; !co_gun01_mark02_name -ids_info = 264487; !co_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 5.740000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 1.500000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_02_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark02 +; !co_gun01_mark02_name +ids_name = 263487 +; !co_gun01_mark02_info +ids_info = 264487 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 5.740000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.500000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 22.400000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser2 +nickname = co_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22.400000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact -const_effect = ci_laser_02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark03 -ids_name = 263488; !co_gun01_mark03_name -ids_info = 264488; !co_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 7 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 1.800000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_02_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark03 +; !co_gun01_mark03_name +ids_name = 263488 +; !co_gun01_mark03_info +ids_info = 264488 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 7 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 1.800000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 47.400002 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser3 +nickname = co_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47.400002 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact -const_effect = ci_laser_03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark04 -ids_name = 263489; !co_gun01_mark04_name -ids_info = 264489; !co_gun01_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 14.820000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 3.800000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_03_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark04 +; !co_gun01_mark04_name +ids_name = 263489 +; !co_gun01_mark04_info +ids_info = 264489 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_6 +damage_per_fire = 0 +power_usage = 14.820000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 3.800000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.700001 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser4 +nickname = co_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.700001 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact -const_effect = ci_laser_03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark05 -ids_name = 263490; !co_gun01_mark05_name -ids_info = 264490; !co_gun01_mark05_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_7 -damage_per_fire = 0 -power_usage = 19.600000 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_03_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark05 +; !co_gun01_mark05_name +ids_name = 263490 +; !co_gun01_mark05_info +ids_info = 264490 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 19.600000 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 95.400002 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser4 +nickname = co_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 95.400002 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact -const_effect = ci_laser_04_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun01_mark06 -ids_name = 263491; !co_gun01_mark06_name -ids_info = 264491; !co_gun01_mark06_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_8 -damage_per_fire = 0 -power_usage = 29.809999 -refire_delay = 0.120000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 7.600000 -flash_particle_name = ci_laser_04_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_04_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun01_mark06 +; !co_gun01_mark06_name +ids_name = 263491 +; !co_gun01_mark06_info +ids_info = 264491 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 29.809999 +refire_delay = 0.120000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.600000 +flash_particle_name = ci_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4.600000 -energy_damage = 153 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse1 +nickname = co_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4.600000 +energy_damage = 153 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark01 -ids_name = 263492; !co_gun02_mark01_name -ids_info = 264492; !co_gun02_mark01_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 9.180000 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark01 +; !co_gun02_mark01_name +ids_name = 263492 +; !co_gun02_mark01_info +ids_info = 264492 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_2 +damage_per_fire = 0 +power_usage = 9.180000 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5.600000 -energy_damage = 186.800003 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse2 +nickname = co_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 5.600000 +energy_damage = 186.800003 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark02 -ids_name = 263493; !co_gun02_mark02_name -ids_info = 264493; !co_gun02_mark02_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 11.210000 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_02_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark02 +; !co_gun02_mark02_name +ids_name = 263493 +; !co_gun02_mark02_info +ids_info = 264493 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_3 +damage_per_fire = 0 +power_usage = 11.210000 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 15.700000 -energy_damage = 522.799988 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse4 +nickname = co_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 15.700000 +energy_damage = 522.799988 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact -const_effect = ci_pulse_03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark03 -ids_name = 263494; !co_gun02_mark03_name -ids_info = 264494; !co_gun02_mark03_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_7 -damage_per_fire = 0 -power_usage = 31.360001 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_03_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark03 +; !co_gun02_mark03_name +ids_name = 263494 +; !co_gun02_mark03_info +ids_info = 264494 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 31.360001 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun02_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 23.900000 -energy_damage = 795 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse4 +nickname = co_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 23.900000 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_04_impact -const_effect = ci_pulse_04_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_gun02_mark04 -ids_name = 263495; !co_gun02_mark04_name -ids_info = 264495; !co_gun02_mark04_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_8 -damage_per_fire = 0 -power_usage = 47.700001 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_04_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_04_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_gun02_mark04 +; !co_gun02_mark04_name +ids_name = 263495 +; !co_gun02_mark04_info +ids_info = 264495 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_8 +damage_per_fire = 0 +power_usage = 47.700001 +refire_delay = 0.250000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_04_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_gun02_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 14.700000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser1 +nickname = co_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 14.700000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact -const_effect = ci_laser_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret01_mark01 -ids_name = 263496; !co_turret01_mark01_name -ids_info = 264496; !co_turret01_mark01_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 4.580000 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 1.200000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret01_mark01 +; !co_turret01_mark01_name +ids_name = 263496 +; !co_turret01_mark01_info +ids_info = 264496 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 4.580000 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.200000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 22.400000 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser2 +nickname = co_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 22.400000 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact -const_effect = ci_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret01_mark02 -ids_name = 263497; !co_turret01_mark02_name -ids_info = 264497; !co_turret01_mark02_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 7 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 1.800000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret01_mark02 +; !co_turret01_mark02_name +ids_name = 263497 +; !co_turret01_mark02_info +ids_info = 264497 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 1.800000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.700001 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser4 +nickname = co_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.700001 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact -const_effect = ci_laser_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret01_mark03 -ids_name = 263498; !co_turret01_mark03_name -ids_info = 264498; !co_turret01_mark03_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_7 -damage_per_fire = 0 -power_usage = 19.600000 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret01_mark03 +; !co_turret01_mark03_name +ids_name = 263498 +; !co_turret01_mark03_info +ids_info = 264498 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 19.600000 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4.600000 -energy_damage = 153 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse1 +nickname = co_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4.600000 +energy_damage = 153 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret02_mark01 -ids_name = 263499; !co_turret02_mark01_name -ids_info = 264499; !co_turret02_mark01_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 9.180000 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret02_mark01 +; !co_turret02_mark01_name +ids_name = 263499 +; !co_turret02_mark01_info +ids_info = 264499 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 9.180000 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 11.900000 -energy_damage = 395.299988 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse2 +nickname = co_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 11.900000 +energy_damage = 395.299988 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret02_mark02 -ids_name = 263500; !co_turret02_mark02_name -ids_info = 264500; !co_turret02_mark02_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 23.719999 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret02_mark02 +; !co_turret02_mark02_name +ids_name = 263500 +; !co_turret02_mark02_info +ids_info = 264500 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 23.719999 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 23.900000 -energy_damage = 795 -weapon_type = W_Pulse01 -one_shot_sound = fire_pulse4 +nickname = co_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 23.900000 +energy_damage = 795 +weapon_type = W_Pulse01 +one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact -const_effect = ci_pulse_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_turret02_mark03 -ids_name = 263501; !co_turret02_mark03_name -ids_info = 264501; !co_turret02_mark03_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_8 -damage_per_fire = 0 -power_usage = 47.700001 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_pulse_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_turret02_mark03 +; !co_turret02_mark03_name +ids_name = 263501 +; !co_turret02_mark03_info +ids_info = 264501 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 47.700001 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.000000 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = co_transport_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret01_mark01 -ids_name = 263502; !co_transport_turret01_mark01_name -ids_info = 264502; !co_transport_turret01_mark01_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret01_mark01 +; !co_transport_turret01_mark01_name +ids_name = 263502 +; !co_transport_turret01_mark01_info +ids_info = 264502 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_transport_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 275 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 275 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret01_mark02 -ids_name = 263503; !co_transport_turret01_mark02_name -ids_info = 264503; !co_transport_turret01_mark02_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret01_mark02 +; !co_transport_turret01_mark02_name +ids_name = 263503 +; !co_transport_turret01_mark02_info +ids_info = 264503 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_transport_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 350 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 350 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret01_mark03 -ids_name = 263504; !co_transport_turret01_mark03_name -ids_info = 264504; !co_transport_turret01_mark03_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret01_mark03 +; !co_transport_turret01_mark03_name +ids_name = 263504 +; !co_transport_turret01_mark03_info +ids_info = 264504 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_transport_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 50 -one_shot_sound = fire_capship +nickname = co_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 50 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret02_mark01 -ids_name = 263505; !co_transport_turret02_mark01_name -ids_info = 264505; !co_transport_turret02_mark01_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 0.800000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret02_mark01 +; !co_transport_turret02_mark01_name +ids_name = 263505 +; !co_transport_turret02_mark01_info +ids_info = 264505 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 0.800000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false +auto_turret = true +turn_rate = 135 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_transport_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 50 -one_shot_sound = fire_capship +nickname = co_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 50 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret02_mark02 -ids_name = 263506; !co_transport_turret02_mark02_name -ids_info = 264506; !co_transport_turret02_mark02_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret02_mark02 +; !co_transport_turret02_mark02_name +ids_name = 263506 +; !co_transport_turret02_mark02_info +ids_info = 264506 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false +auto_turret = true +turn_rate = 135 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_transport_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 450 -energy_damage = 50 -one_shot_sound = fire_capship +nickname = co_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 450 +energy_damage = 50 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_transport_turret02_mark03 -ids_name = 263507; !co_transport_turret02_mark03_name -ids_info = 264507; !co_transport_turret02_mark03_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_transport_turret02_mark03 +; !co_transport_turret02_mark03_name +ids_name = 263507 +; !co_transport_turret02_mark03_info +ids_info = 264507 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false +auto_turret = true +turn_rate = 135 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = rh_transport_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 0 -one_shot_sound = fire_rh_capship +nickname = rh_transport_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 0 +one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret01_mark01 -ids_name = 263502; !rh_transport_turret01_mark01_name -ids_info = 264502; !rh_transport_turret01_mark01_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret01_mark01 +; !rh_transport_turret01_mark01_name +ids_name = 263502 +; !rh_transport_turret01_mark01_info +ids_info = 264502 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = rh_transport_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 275 -energy_damage = 0 -one_shot_sound = fire_rh_capship +nickname = rh_transport_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 275 +energy_damage = 0 +one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret01_mark02 -ids_name = 263503; !rh_transport_turret01_mark02_name -ids_info = 264503; !rh_transport_turret01_mark02_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret01_mark02 +; !rh_transport_turret01_mark02_name +ids_name = 263503 +; !rh_transport_turret01_mark02_info +ids_info = 264503 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = rh_transport_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 350 -energy_damage = 0 -one_shot_sound = fire_rh_capship +nickname = rh_transport_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 350 +energy_damage = 0 +one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.500000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret01_mark03 -ids_name = 263504; !rh_transport_turret01_mark03_name -ids_info = 264504; !rh_transport_turret01_mark03_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.500000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret01_mark03 +; !rh_transport_turret01_mark03_name +ids_name = 263504 +; !rh_transport_turret01_mark03_info +ids_info = 264504 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = rh_transport_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 50 -one_shot_sound = fire_rh_capship +nickname = rh_transport_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 50 +one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret02_mark01 -ids_name = 263505; !rh_transport_turret02_mark01_name -ids_info = 264505; !rh_transport_turret02_mark01_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 0.800000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret02_mark01 +; !rh_transport_turret02_mark01_name +ids_name = 263505 +; !rh_transport_turret02_mark01_info +ids_info = 264505 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 0.800000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false +auto_turret = true +turn_rate = 135 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = rh_transport_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 50 -one_shot_sound = fire_rh_capship +nickname = rh_transport_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 50 +one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret02_mark02 -ids_name = 263506; !rh_transport_turret02_mark02_name -ids_info = 264506; !rh_transport_turret02_mark02_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret02_mark02 +; !rh_transport_turret02_mark02_name +ids_name = 263506 +; !rh_transport_turret02_mark02_info +ids_info = 264506 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false +auto_turret = true +turn_rate = 135 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = rh_transport_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 450 -energy_damage = 50 -one_shot_sound = fire_rh_capship +nickname = rh_transport_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 450 +energy_damage = 50 +one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_transport_turret02_mark03 -ids_name = 263507; !rh_transport_turret02_mark03_name -ids_info = 264507; !rh_transport_turret02_mark03_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 24800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_transport_turret02_mark03 +; !rh_transport_turret02_mark03_name +ids_name = 263507 +; !rh_transport_turret02_mark03_info +ids_info = 264507 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 24800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 135 -lootable = false +auto_turret = true +turn_rate = 135 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 81.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret01_mark01 -ids_name = 263508; !co_train_turret01_mark01_name -ids_info = 264508; !co_train_turret01_mark01_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret01_mark01 +; !co_train_turret01_mark01_name +ids_name = 263508 +; !co_train_turret01_mark01_info +ids_info = 264508 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret01_mark02 -ids_name = 263509; !co_train_turret01_mark02_name -ids_info = 264509; !co_train_turret01_mark02_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret01_mark02 +; !co_train_turret01_mark02_name +ids_name = 263509 +; !co_train_turret01_mark02_info +ids_info = 264509 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret01_mark03 -ids_name = 263510; !co_train_turret01_mark03_name -ids_info = 264510; !co_train_turret01_mark03_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret01_mark03 +; !co_train_turret01_mark03_name +ids_name = 263510 +; !co_train_turret01_mark03_info +ids_info = 264510 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 26.900000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 26.900000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret02_mark01 -ids_name = 263511; !co_train_turret02_mark01_name -ids_info = 264511; !co_train_turret02_mark01_info -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret02_mark01 +; !co_train_turret02_mark01_name +ids_name = 263511 +; !co_train_turret02_mark01_info +ids_info = 264511 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 33.700001 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 33.700001 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret02_mark02 -ids_name = 263512; !co_train_turret02_mark02_name -ids_info = 264512; !co_train_turret02_mark02_info -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret02_mark02 +; !co_train_turret02_mark02_name +ids_name = 263512 +; !co_train_turret02_mark02_info +ids_info = 264512 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 41.099998 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.099998 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret02_mark03 -ids_name = 263513; !co_train_turret02_mark03_name -ids_info = 264513; !co_train_turret02_mark03_info -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 0.800000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret02_mark03 +; !co_train_turret02_mark03_name +ids_name = 263513 +; !co_train_turret02_mark03_info +ids_info = 264513 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 0.800000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40.799999 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40.799999 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret03_mark01 -ids_name = 263514; !co_train_turret03_mark01_name -ids_info = 264514; !co_train_turret03_mark01_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 0.800000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret03_mark01 +; !co_train_turret03_mark01_name +ids_name = 263514 +; !co_train_turret03_mark01_info +ids_info = 264514 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 0.800000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 51 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret03_mark02 -ids_name = 263515; !co_train_turret03_mark02_name -ids_info = 264515; !co_train_turret03_mark02_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret03_mark02 +; !co_train_turret03_mark02_name +ids_name = 263515 +; !co_train_turret03_mark02_info +ids_info = 264515 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_train_turret03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_train_turret03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_train_turret03_mark03 -ids_name = 263516; !co_train_turret03_mark03_name -ids_info = 264516; !co_train_turret03_mark03_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_train_turret03_mark03 +; !co_train_turret03_mark03_name +ids_name = 263516 +; !co_train_turret03_mark03_info +ids_info = 264516 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_miner_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_miner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_miner_turret01 -ids_name = 263517; !co_miner_turret01_name -ids_info = 264517; !co_miner_turret01_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_miner_turret01 +; !co_miner_turret01_name +ids_name = 263517 +; !co_miner_turret01_info +ids_info = 264517 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_miner_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_miner_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 41.099998 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_miner_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41.099998 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_miner_turret02 -ids_name = 263518; !co_miner_turret02_name -ids_info = 264518; !co_miner_turret02_info -DA_archetype = equipment\models\turret\utility_turret02.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 0.800000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_miner_turret02 +; !co_miner_turret02_name +ids_name = 263518 +; !co_miner_turret02_info +ids_info = 264518 +DA_archetype = equipment\models\turret\utility_turret02.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 0.800000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_miner_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_miner_turret03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_miner_turret03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_miner_turret03 -ids_name = 263519; !co_miner_turret03_name -ids_info = 264519; !co_miner_turret03_info -DA_archetype = equipment\models\turret\utility_turret03.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_miner_turret03 +; !co_miner_turret03_name +ids_name = 263519 +; !co_miner_turret03_info +ids_info = 264519 +DA_archetype = equipment\models\turret\utility_turret03.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_miner_turret03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_lifter_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_lifter_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_lifter_turret01 -ids_name = 263520; !co_lifter_turret01_name -ids_info = 264520; !co_lifter_turret01_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_lifter_turret01 +; !co_lifter_turret01_name +ids_name = 263520 +; !co_lifter_turret01_info +ids_info = 264520 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_lifter_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_repair_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 124.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_repair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 124.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_repair_turret01 -ids_name = 263521; !co_repair_turret01_name -ids_info = 264521; !co_repair_turret01_info -DA_archetype = equipment\models\turret\utility_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 2.500000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_repair_turret01 +; !co_repair_turret01_name +ids_name = 263521 +; !co_repair_turret01_info +ids_info = 264521 +DA_archetype = equipment\models\turret\utility_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 2.500000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_repair_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = co_liner_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62.299999 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_liner_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 62.299999 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_liner_turret01 -ids_name = 263522; !co_liner_turret01_name -ids_info = 264522; !co_liner_turret01_info -DA_archetype = equipment\models\turret\liner_turret01.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 9000 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_liner_turret01 +; !co_liner_turret01_name +ids_name = 263522 +; !co_liner_turret01_info +ids_info = 264522 +DA_archetype = equipment\models\turret\liner_turret01.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 9000 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_liner_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1200 [LOD] -obj = barrel +obj = barrel LODranges = 0, 300 [Munition] -nickname = nomad_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 232.300003 -energy_damage = 0 +nickname = nomad_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 232.300003 +energy_damage = 0 one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_gun01_mark01 -ids_name = 263523; !nomad_gun01_mark01_name -ids_info = 264523; !nomad_gun01_mark01_info -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.330000 -muzzle_velocity = 750 -toughness = 7.000000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_gun01_rank01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_gun01_mark01 +; !nomad_gun01_mark01_name +ids_name = 263523 +; !nomad_gun01_mark01_info +ids_info = 264523 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.330000 +muzzle_velocity = 750 +toughness = 7.000000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 [Munition] -nickname = nomad_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1630 -energy_damage = 0 +nickname = nomad_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1630 +energy_damage = 0 one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_gun01_mark02 -ids_name = 263524; !nomad_gun01_mark02_name -ids_info = 264524; !nomad_gun01_mark02_info -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 750 -toughness = 16.299999 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_gun01_rank01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_gun01_mark02 +; !nomad_gun01_mark02_name +ids_name = 263524 +; !nomad_gun01_mark02_info +ids_info = 264524 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 750 +toughness = 16.299999 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 [Munition] -nickname = nomad_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1956 -energy_damage = 0 +nickname = nomad_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1956 +energy_damage = 0 one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_gun01_mark03 -ids_name = 263525; !nomad_gun01_mark03_name -ids_info = 264525; !nomad_gun01_mark03_info -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 750 -toughness = 19.600000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_gun01_rank01_proj +lifetime = 0.800000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_gun01_mark03 +; !nomad_gun01_mark03_name +ids_name = 263525 +; !nomad_gun01_mark03_info +ids_info = 264525 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 750 +toughness = 19.600000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 [Motor] nickname = nomad_cruise_disruptor01_motor lifetime = 0.625000 -accel = 1152.000000 -delay = 0 +accel = 1152.000000 +delay = 0 [Explosion] -nickname = nomad_cruise_disruptor01_explosion -effect = no_cruisedis01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 25 -hull_damage = 530 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = nomad_cruise_disruptor01_ammo -explosion_arch = nomad_cruise_disruptor01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_no_cruise_disruptor -detonation_dist = 6.250000 -lifetime = 3.125000 -Motor = nomad_cruise_disruptor01_motor -force_gun_ori = false -const_effect = no_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2700 -seeker_fov_deg = 120 +nickname = nomad_cruise_disruptor01_explosion +effect = no_cruisedis01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 25 +hull_damage = 530 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = nomad_cruise_disruptor01_ammo +explosion_arch = nomad_cruise_disruptor01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_no_cruise_disruptor +detonation_dist = 6.250000 +lifetime = 3.125000 +Motor = nomad_cruise_disruptor01_motor +force_gun_ori = false +const_effect = no_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2700 +seeker_fov_deg = 120 max_angular_velocity = 8.710000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000000 - -[Gun] -nickname = nomad_cruise_disruptor01 -ids_name = 263526; !nomad_cruise_disruptor01_name -ids_info = 264526; !nomad_cruise_disruptor01_info -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 4215 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 132.500000 -refire_delay = 0.500000 -muzzle_velocity = 360 -toughness = 10.600000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000000 + +[Gun] +nickname = nomad_cruise_disruptor01 +; !nomad_cruise_disruptor01_name +ids_name = 263526 +; !nomad_cruise_disruptor01_info +ids_info = 264526 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 4215 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 132.500000 +refire_delay = 0.500000 +muzzle_velocity = 360 +toughness = 10.600000 projectile_archetype = nomad_cruise_disruptor01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 [Munition] -nickname = nomad_torpedo01_rtc_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 163 -energy_damage = 0 -one_shot_sound = fire_no_torpedo +nickname = nomad_torpedo01_rtc_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 163 +energy_damage = 0 +one_shot_sound = fire_no_torpedo munition_hit_effect = rtc_nomadtorpedo_impact -const_effect = rtc_nomadtorpedo_proj -lifetime = 15 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_torpedo01_rtc -ids_name = 263527; !nomad_torpedo01_rtc_name -ids_info = 264527; !nomad_torpedo01_rtc_info -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 109 -toughness = 1.600000 -flash_particle_name = rtc_nomadtorpedo_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rtc_nomadtorpedo_proj +lifetime = 15 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_torpedo01_rtc +; !nomad_torpedo01_rtc_name +ids_name = 263527 +; !nomad_torpedo01_rtc_info +ids_info = 264527 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 109 +toughness = 1.600000 +flash_particle_name = rtc_nomadtorpedo_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_torpedo01_rtc_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = false -LODranges = 0, 20 +auto_turret = false +turn_rate = 90 +lootable = false +LODranges = 0, 20 [Munition] -nickname = nomad_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 697 -energy_damage = 0 -one_shot_sound = fire_no_capship +nickname = nomad_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 697 +energy_damage = 0 +one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 1.200000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_turret01_mark01 -ids_name = 263528; !nomad_turret01_mark01_name -ids_info = 264528; !nomad_turret01_mark01_info -DA_archetype = equipment\models\turret\no_gunship_turret.cmp -material_library = ships\nomad\nomad_fx.txm -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 1000 -toughness = 7.000000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_capgun01_proj +lifetime = 1.200000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_turret01_mark01 +; !nomad_turret01_mark01_name +ids_name = 263528 +; !nomad_turret01_mark01_info +ids_info = 264528 +DA_archetype = equipment\models\turret\no_gunship_turret.cmp +material_library = ships\nomad\nomad_fx.txm +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 1000 +toughness = 7.000000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 2000 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 2000 [Munition] -nickname = nomad_dyson_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 530 -energy_damage = 0 -one_shot_sound = fire_no_capship +nickname = nomad_dyson_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_dyson_turret01 -ids_name = 263529; !nomad_dyson_turret01_name -ids_info = 264529; !nomad_dyson_turret01_info -DA_archetype = Equipment\models\turret\dyson_turret01.cmp -material_library = Solar\Solar_mat_dyson_city.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1500 -toughness = 10.600000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_capgun01_proj +lifetime = 2 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_dyson_turret01 +; !nomad_dyson_turret01_name +ids_name = 263529 +; !nomad_dyson_turret01_info +ids_info = 264529 +DA_archetype = Equipment\models\turret\dyson_turret01.cmp +material_library = Solar\Solar_mat_dyson_city.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1500 +toughness = 10.600000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_dyson_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 10000 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 10000 [Munition] -nickname = nomad_lair_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 530 -energy_damage = 0 -one_shot_sound = fire_no_capship +nickname = nomad_lair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 530 +energy_damage = 0 +one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_lair_turret01 -ids_name = 263530; !nomad_lair_turret01_name -ids_info = 264530; !nomad_lair_turret01_info -DA_archetype = Solar\dockable\nomad_lair_turret01.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1500 -toughness = 10.600000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_capgun01_proj +lifetime = 2 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_lair_turret01 +; !nomad_lair_turret01_name +ids_name = 263530 +; !nomad_lair_turret01_info +ids_info = 264530 +DA_archetype = Solar\dockable\nomad_lair_turret01.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1500 +toughness = 10.600000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 10000 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 10000 [Munition] -nickname = nomad_lair_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 265 -energy_damage = 0 -one_shot_sound = fire_no_capship +nickname = nomad_lair_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 265 +energy_damage = 0 +one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 0.900000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nomad_lair_turret02 -ids_name = 263531; !nomad_lair_turret02_name -ids_info = 264531; !nomad_lair_turret02_info -DA_archetype = Solar\dockable\nomad_lair_turret02.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_capgun01_proj +lifetime = 0.900000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nomad_lair_turret02 +; !nomad_lair_turret02_name +ids_name = 263531 +; !nomad_lair_turret02_info +ids_info = 264531 +DA_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 10000 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 10000 [Munition] -nickname = special_nomad_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 635.700012 -energy_damage = 0 -one_shot_sound = fire_no1 +nickname = special_nomad_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 635.700012 +energy_damage = 0 +one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact -const_effect = no_gun01_rank01_proj -lifetime = 1.166000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = special_nomad_gun01 -ids_name = 263532; !special_nomad_gun01_name -ids_info = 264532; !special_nomad_gun01_info -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 600.299988 -use_animation = Sc_fire -toughness = 25.400000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_gun01_rank01_proj +lifetime = 1.166000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = special_nomad_gun01 +; !special_nomad_gun01_name +ids_name = 263532 +; !special_nomad_gun01_info +ids_info = 264532 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 600.299988 +use_animation = Sc_fire +toughness = 25.400000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = special_nomad_gun01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = special_nomad_gun02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 847.599976 -energy_damage = 0 -one_shot_sound = fire_no1 +nickname = special_nomad_gun02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 847.599976 +energy_damage = 0 +one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact -const_effect = no_gun01_rank01_proj -lifetime = 1.166000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = special_nomad_gun02 -ids_name = 263533; !special_nomad_gun02_name -ids_info = 264533; !special_nomad_gun02_info -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 6752 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.330000 -muzzle_velocity = 600.299988 -use_animation = Sc_fire -toughness = 25.400000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_gun01_rank01_proj +lifetime = 1.166000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = special_nomad_gun02 +; !special_nomad_gun02_name +ids_name = 263533 +; !special_nomad_gun02_info +ids_info = 264533 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.330000 +muzzle_velocity = 600.299988 +use_animation = Sc_fire +toughness = 25.400000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = special_nomad_gun02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = special_nomad_gun03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 302 -energy_damage = 0 -one_shot_sound = fire_no1 +nickname = special_nomad_gun03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 302 +energy_damage = 0 +one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact -const_effect = no_gun01_rank01_proj -lifetime = 1.166000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = special_nomad_gun03 -ids_name = 263534; !special_nomad_gun03_name -ids_info = 264534; !special_nomad_gun03_info -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2632 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_7 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.330000 -muzzle_velocity = 600.299988 -use_animation = Sc_fire -toughness = 9.100000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_gun01_rank01_proj +lifetime = 1.166000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = special_nomad_gun03 +; !special_nomad_gun03_name +ids_name = 263534 +; !special_nomad_gun03_info +ids_info = 264534 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2632 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_gun_special_7 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.330000 +muzzle_velocity = 600.299988 +use_animation = Sc_fire +toughness = 9.100000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = special_nomad_gun03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = loot_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 37.400002 -energy_damage = 0 -weapon_type = W_Laser01 -one_shot_sound = fire_laser2 +nickname = loot_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 37.400002 +energy_damage = 0 +weapon_type = W_Laser01 +one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = loot_turret01 -ids_name = 263535; !loot_turret01_name -ids_info = 264535; !loot_turret01_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 7.780000 -refire_delay = 0.120000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.000000 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = loot_turret01 +; !loot_turret01_name +ids_name = 263535 +; !loot_turret01_info +ids_info = 264535 +DA_archetype = equipment\models\weapons\li_smlturret.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 7.780000 +refire_delay = 0.120000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.000000 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = loot_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = small_station_turret_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 200 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = small_station_turret_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 200 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = small_station_turret -ids_name = 263551; !small_station_turret_name -ids_info = 264551; !small_station_turret_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = small_station_turret +; !small_station_turret_name +ids_name = 263551 +; !small_station_turret_info +ids_info = 264551 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = small_station_turret_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = large_station_turret_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = large_station_turret_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = large_station_turret -ids_name = 263552; !large_station_turret_name -ids_info = 264552; !large_station_turret_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = large_station_turret +; !large_station_turret_name +ids_name = 263552 +; !large_station_turret_info +ids_info = 264552 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = large_station_turret_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_small_station_turret01_mark01 -ids_name = 263553; !li_small_station_turret01_mark01_name -ids_info = 264553; !li_small_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_small_station_turret01_mark01 +; !li_small_station_turret01_mark01_name +ids_name = 263553 +; !li_small_station_turret01_mark01_info +ids_info = 264553 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_large_station_turret01_mark01 -ids_name = 263554; !li_large_station_turret01_mark01_name -ids_info = 264554; !li_large_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_large_station_turret01_mark01 +; !li_large_station_turret01_mark01_name +ids_name = 263554 +; !li_large_station_turret01_mark01_info +ids_info = 264554 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_small_station_turret01_mark02 -ids_name = 263555; !li_small_station_turret01_mark02_name -ids_info = 264555; !li_small_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_small_station_turret01_mark02 +; !li_small_station_turret01_mark02_name +ids_name = 263555 +; !li_small_station_turret01_mark02_info +ids_info = 264555 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_large_station_turret01_mark02 -ids_name = 263556; !li_large_station_turret01_mark02_name -ids_info = 264556; !li_large_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_large_station_turret01_mark02 +; !li_large_station_turret01_mark02_name +ids_name = 263556 +; !li_large_station_turret01_mark02_info +ids_info = 264556 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_small_station_turret01_mark03 -ids_name = 263557; !li_small_station_turret01_mark03_name -ids_info = 264557; !li_small_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_small_station_turret01_mark03 +; !li_small_station_turret01_mark03_name +ids_name = 263557 +; !li_small_station_turret01_mark03_info +ids_info = 264557 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_large_station_turret01_mark03 -ids_name = 263558; !li_large_station_turret01_mark03_name -ids_info = 264558; !li_large_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_large_station_turret01_mark03 +; !li_large_station_turret01_mark03_name +ids_name = 263558 +; !li_large_station_turret01_mark03_info +ids_info = 264558 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = br_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_small_station_turret01_mark01 -ids_name = 263559; !br_small_station_turret01_mark01_name -ids_info = 264559; !br_small_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 8192 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_small_station_turret01_mark01 +; !br_small_station_turret01_mark01_name +ids_name = 263559 +; !br_small_station_turret01_mark01_info +ids_info = 264559 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 8192 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = br_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_large_station_turret01_mark01 -ids_name = 263560; !br_large_station_turret01_mark01_name -ids_info = 264560; !br_large_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_large_station_turret01_mark01 +; !br_large_station_turret01_mark01_name +ids_name = 263560 +; !br_large_station_turret01_mark01_info +ids_info = 264560 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = br_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_small_station_turret01_mark02 -ids_name = 263561; !br_small_station_turret01_mark02_name -ids_info = 264561; !br_small_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_small_station_turret01_mark02 +; !br_small_station_turret01_mark02_name +ids_name = 263561 +; !br_small_station_turret01_mark02_info +ids_info = 264561 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = br_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_large_station_turret01_mark02 -ids_name = 263562; !br_large_station_turret01_mark02_name -ids_info = 264562; !br_large_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_large_station_turret01_mark02 +; !br_large_station_turret01_mark02_name +ids_name = 263562 +; !br_large_station_turret01_mark02_info +ids_info = 264562 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = br_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_small_station_turret01_mark03 -ids_name = 263563; !br_small_station_turret01_mark03_name -ids_info = 264563; !br_small_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_small_station_turret01_mark03 +; !br_small_station_turret01_mark03_name +ids_name = 263563 +; !br_small_station_turret01_mark03_info +ids_info = 264563 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = br_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_large_station_turret01_mark03 -ids_name = 263564; !br_large_station_turret01_mark03_name -ids_info = 264564; !br_large_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_large_station_turret01_mark03 +; !br_large_station_turret01_mark03_name +ids_name = 263564 +; !br_large_station_turret01_mark03_info +ids_info = 264564 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = ku_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_small_station_turret01_mark01 -ids_name = 263565; !ku_small_station_turret01_mark01_name -ids_info = 264565; !ku_small_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_small_station_turret01_mark01 +; !ku_small_station_turret01_mark01_name +ids_name = 263565 +; !ku_small_station_turret01_mark01_info +ids_info = 264565 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = ku_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_large_station_turret01_mark01 -ids_name = 263566; !ku_large_station_turret01_mark01_name -ids_info = 264566; !ku_large_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_large_station_turret01_mark01 +; !ku_large_station_turret01_mark01_name +ids_name = 263566 +; !ku_large_station_turret01_mark01_info +ids_info = 264566 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = ku_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_small_station_turret01_mark02 -ids_name = 263567; !ku_small_station_turret01_mark02_name -ids_info = 264567; !ku_small_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_small_station_turret01_mark02 +; !ku_small_station_turret01_mark02_name +ids_name = 263567 +; !ku_small_station_turret01_mark02_info +ids_info = 264567 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = ku_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_large_station_turret01_mark02 -ids_name = 263568; !ku_large_station_turret01_mark02_name -ids_info = 264568; !ku_large_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_large_station_turret01_mark02 +; !ku_large_station_turret01_mark02_name +ids_name = 263568 +; !ku_large_station_turret01_mark02_info +ids_info = 264568 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = ku_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_small_station_turret01_mark03 -ids_name = 263569; !ku_small_station_turret01_mark03_name -ids_info = 264569; !ku_small_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_small_station_turret01_mark03 +; !ku_small_station_turret01_mark03_name +ids_name = 263569 +; !ku_small_station_turret01_mark03_info +ids_info = 264569 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = ku_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_large_station_turret01_mark03 -ids_name = 263570; !ku_large_station_turret01_mark03_name -ids_info = 264570; !ku_large_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_large_station_turret01_mark03 +; !ku_large_station_turret01_mark03_name +ids_name = 263570 +; !ku_large_station_turret01_mark03_info +ids_info = 264570 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = rh_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_small_station_turret01_mark01 -ids_name = 263571; !rh_small_station_turret01_mark01_name -ids_info = 264571; !rh_small_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_small_station_turret01_mark01 +; !rh_small_station_turret01_mark01_name +ids_name = 263571 +; !rh_small_station_turret01_mark01_info +ids_info = 264571 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = rh_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_large_station_turret01_mark01 -ids_name = 263572; !rh_large_station_turret01_mark01_name -ids_info = 264572; !rh_large_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_large_station_turret01_mark01 +; !rh_large_station_turret01_mark01_name +ids_name = 263572 +; !rh_large_station_turret01_mark01_info +ids_info = 264572 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = rh_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_small_station_turret01_mark02 -ids_name = 263573; !rh_small_station_turret01_mark02_name -ids_info = 264573; !rh_small_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_small_station_turret01_mark02 +; !rh_small_station_turret01_mark02_name +ids_name = 263573 +; !rh_small_station_turret01_mark02_info +ids_info = 264573 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = rh_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_large_station_turret01_mark02 -ids_name = 263574; !rh_large_station_turret01_mark02_name -ids_info = 264574; !rh_large_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_large_station_turret01_mark02 +; !rh_large_station_turret01_mark02_name +ids_name = 263574 +; !rh_large_station_turret01_mark02_info +ids_info = 264574 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = rh_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_small_station_turret01_mark03 -ids_name = 263575; !rh_small_station_turret01_mark03_name -ids_info = 264575; !rh_small_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_small_station_turret01_mark03 +; !rh_small_station_turret01_mark03_name +ids_name = 263575 +; !rh_small_station_turret01_mark03_info +ids_info = 264575 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = rh_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_large_station_turret01_mark03 -ids_name = 263576; !rh_large_station_turret01_mark03_name -ids_info = 264576; !rh_large_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_large_station_turret01_mark03 +; !rh_large_station_turret01_mark03_name +ids_name = 263576 +; !rh_large_station_turret01_mark03_info +ids_info = 264576 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = co_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_small_station_turret01_mark01 -ids_name = 263577; !co_small_station_turret01_mark01_name -ids_info = 264577; !co_small_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_small_station_turret01_mark01 +; !co_small_station_turret01_mark01_name +ids_name = 263577 +; !co_small_station_turret01_mark01_info +ids_info = 264577 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = co_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_large_station_turret01_mark01 -ids_name = 263578; !co_large_station_turret01_mark01_name -ids_info = 264578; !co_large_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_large_station_turret01_mark01 +; !co_large_station_turret01_mark01_name +ids_name = 263578 +; !co_large_station_turret01_mark01_info +ids_info = 264578 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = co_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_small_station_turret01_mark02 -ids_name = 263579; !co_small_station_turret01_mark02_name -ids_info = 264579; !co_small_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_small_station_turret01_mark02 +; !co_small_station_turret01_mark02_name +ids_name = 263579 +; !co_small_station_turret01_mark02_info +ids_info = 264579 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = co_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_large_station_turret01_mark02 -ids_name = 263580; !co_large_station_turret01_mark02_name -ids_info = 264580; !co_large_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_large_station_turret01_mark02 +; !co_large_station_turret01_mark02_name +ids_name = 263580 +; !co_large_station_turret01_mark02_info +ids_info = 264580 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = co_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_small_station_turret01_mark03 -ids_name = 263581; !co_small_station_turret01_mark03_name -ids_info = 264581; !co_small_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_small_station_turret01_mark03 +; !co_small_station_turret01_mark03_name +ids_name = 263581 +; !co_small_station_turret01_mark03_info +ids_info = 264581 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = co_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_large_station_turret01_mark03 -ids_name = 263582; !co_large_station_turret01_mark03_name -ids_info = 264582; !co_large_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 2 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_large_station_turret01_mark03 +; !co_large_station_turret01_mark03_name +ids_name = 263582 +; !co_large_station_turret01_mark03_info +ids_info = 264582 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = pi_small_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 100 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_small_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 100 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_small_station_turret01_mark01 -ids_name = 263553; !pi_small_station_turret01_mark01_name -ids_info = 264553; !pi_small_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_small_station_turret01_mark01 +; !pi_small_station_turret01_mark01_name +ids_name = 263553 +; !pi_small_station_turret01_mark01_info +ids_info = 264553 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = pi_large_station_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 250 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_large_station_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 250 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_large_station_turret01_mark01 -ids_name = 263554; !pi_large_station_turret01_mark01_name -ids_info = 264554; !pi_large_station_turret01_mark01_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 2.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_large_station_turret01_mark01 +; !pi_large_station_turret01_mark01_name +ids_name = 263554 +; !pi_large_station_turret01_mark01_info +ids_info = 264554 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 2.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = pi_small_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 150 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_small_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 150 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_small_station_turret01_mark02 -ids_name = 263555; !pi_small_station_turret01_mark02_name -ids_info = 264555; !pi_small_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_small_station_turret01_mark02 +; !pi_small_station_turret01_mark02_name +ids_name = 263555 +; !pi_small_station_turret01_mark02_info +ids_info = 264555 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = pi_large_station_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2000 -energy_damage = 500 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_large_station_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2000 +energy_damage = 500 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_large_station_turret01_mark02 -ids_name = 263556; !pi_large_station_turret01_mark02_name -ids_info = 264556; !pi_large_station_turret01_mark02_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 3.200000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_large_station_turret01_mark02 +; !pi_large_station_turret01_mark02_name +ids_name = 263556 +; !pi_large_station_turret01_mark02_info +ids_info = 264556 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 3.200000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = pi_small_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 200 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_small_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 200 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_small_station_turret01_mark03 -ids_name = 263557; !pi_small_station_turret01_mark03_name -ids_info = 264557; !pi_small_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret01.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_small_station_turret01_mark03 +; !pi_small_station_turret01_mark03_name +ids_name = 263557 +; !pi_small_station_turret01_mark03_info +ids_info = 264557 +DA_archetype = equipment\models\turret\sp_turret01.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = pi_large_station_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 3000 -energy_damage = 750 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_large_station_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3000 +energy_damage = 750 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_large_station_turret01_mark03 -ids_name = 263558; !pi_large_station_turret01_mark03_name -ids_info = 264558; !pi_large_station_turret01_mark03_info -DA_archetype = equipment\models\turret\sp_turret02.cmp -material_library = equipment\models\sp_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_large -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 500 -toughness = 5.300000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_large_station_turret01_mark03 +; !pi_large_station_turret01_mark03_name +ids_name = 263558 +; !pi_large_station_turret01_mark03_info +ids_info = 264558 +DA_archetype = equipment\models\turret\sp_turret02.cmp +material_library = equipment\models\sp_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_large +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 500 +toughness = 5.300000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 45 -lootable = false +auto_turret = true +turn_rate = 45 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 1700 [LOD] -obj = barrel +obj = barrel LODranges = 0, 1200 [Munition] -nickname = li_wp_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wp_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01 -ids_name = 263589; !li_wp_turret01_name -ids_info = 264589; !li_wp_turret01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01 +; !li_wp_turret01_name +ids_name = 263589 +; !li_wp_turret01_info +ids_info = 264589 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = li_wp_turret02_motor lifetime = 5 -accel = 50 -delay = 0 +accel = 50 +delay = 0 [Explosion] -nickname = li_wp_turret02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 +nickname = li_wp_turret02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 energy_damage = 150 -impulse = 22500 - -[Munition] -nickname = li_wp_turret02_ammo -explosion_arch = li_wp_turret02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +impulse = 22500 + +[Munition] +nickname = li_wp_turret02_ammo +explosion_arch = li_wp_turret02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 2.5 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02 -ids_name = 263590; !li_wp_turret02_name -ids_info = 264590; !li_wp_turret02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 2 -muzzle_velocity = 50 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02 +; !li_wp_turret02_name +ids_name = 263590 +; !li_wp_turret02_info +ids_info = 264590 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = li_wp_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = li_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark01 -ids_name = 263591; !li_wp_turret01_mark01_name -ids_info = 264591; !li_wp_turret01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark01 +; !li_wp_turret01_mark01_name +ids_name = 263591 +; !li_wp_turret01_mark01_info +ids_info = 264591 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = li_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark02 -ids_name = 263592; !li_wp_turret01_mark02_name -ids_info = 264592; !li_wp_turret01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark02 +; !li_wp_turret01_mark02_name +ids_name = 263592 +; !li_wp_turret01_mark02_info +ids_info = 264592 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = li_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark03 -ids_name = 263593; !li_wp_turret01_mark03_name -ids_info = 264593; !li_wp_turret01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark03 +; !li_wp_turret01_mark03_name +ids_name = 263593 +; !li_wp_turret01_mark03_info +ids_info = 264593 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = li_wp_turret01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wp_turret01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 1000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Li_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret01_mark04 -ids_name = 263594; !li_wp_turret01_mark04_name -ids_info = 264594; !li_wp_turret01_mark04_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +weapon_type = W_Li_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret01_mark04 +; !li_wp_turret01_mark04_name +ids_name = 263594 +; !li_wp_turret01_mark04_info +ids_info = 264594 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = li_wp_turret02_mark01_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = li_wp_turret02_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1250 +nickname = li_wp_turret02_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1250 energy_damage = 100 -impulse = 12500 - -[Munition] -nickname = li_wp_turret02_mark01_ammo -explosion_arch = li_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 90 +impulse = 12500 + +[Munition] +nickname = li_wp_turret02_mark01_ammo +explosion_arch = li_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 90 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark01 -ids_name = 263595; !li_wp_turret02_mark01_name -ids_info = 264595; !li_wp_turret02_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark01 +; !li_wp_turret02_mark01_name +ids_name = 263595 +; !li_wp_turret02_mark01_info +ids_info = 264595 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 projectile_archetype = li_wp_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark02_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = li_wp_turret02_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 +nickname = li_wp_turret02_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 energy_damage = 200 -impulse = 22500 - -[Munition] -nickname = li_wp_turret02_mark02_ammo -explosion_arch = li_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 +impulse = 22500 + +[Munition] +nickname = li_wp_turret02_mark02_ammo +explosion_arch = li_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark02 -ids_name = 263596; !li_wp_turret02_mark02_name -ids_info = 264596; !li_wp_turret02_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 -cruise_disruptor = true +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark02 +; !li_wp_turret02_mark02_name +ids_name = 263596 +; !li_wp_turret02_mark02_info +ids_info = 264596 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 +cruise_disruptor = true projectile_archetype = li_wp_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark03_motor lifetime = 5 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = li_wp_turret02_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 +nickname = li_wp_turret02_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 energy_damage = 300 -impulse = 30000 - -[Munition] -nickname = li_wp_turret02_mark03_ammo -explosion_arch = li_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 +impulse = 30000 + +[Munition] +nickname = li_wp_turret02_mark03_ammo +explosion_arch = li_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark03 -ids_name = 263597; !li_wp_turret02_mark03_name -ids_info = 264597; !li_wp_turret02_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 7.900000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark03 +; !li_wp_turret02_mark03_name +ids_name = 263597 +; !li_wp_turret02_mark03_info +ids_info = 264597 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 7.900000 projectile_archetype = li_wp_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark04_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = li_wp_turret02_mark04_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 4500 +nickname = li_wp_turret02_mark04_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 4500 energy_damage = 400 -impulse = 45000 - -[Munition] -nickname = li_wp_turret02_mark04_ammo -explosion_arch = li_wp_turret02_mark04_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wp_turret02_mark04_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 90 +impulse = 45000 + +[Munition] +nickname = li_wp_turret02_mark04_ammo +explosion_arch = li_wp_turret02_mark04_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wp_turret02_mark04_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 90 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wp_turret02_mark04 -ids_name = 263598; !li_wp_turret02_mark04_name -ids_info = 264598; !li_wp_turret02_mark04_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wp_turret02_mark04 +; !li_wp_turret02_mark04_name +ids_name = 263598 +; !li_wp_turret02_mark04_info +ids_info = 264598 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 projectile_archetype = li_wp_turret02_mark04_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = br_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret01_mark01 -ids_name = 263599; !br_wp_turret01_mark01_name -ids_info = 264599; !br_wp_turret01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret01_mark01 +; !br_wp_turret01_mark01_name +ids_name = 263599 +; !br_wp_turret01_mark01_info +ids_info = 264599 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret01_mark02 -ids_name = 263600; !br_wp_turret01_mark02_name -ids_info = 264600; !br_wp_turret01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret01_mark02 +; !br_wp_turret01_mark02_name +ids_name = 263600 +; !br_wp_turret01_mark02_info +ids_info = 264600 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = br_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret01_mark03 -ids_name = 263601; !br_wp_turret01_mark03_name -ids_info = 264601; !br_wp_turret01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret01_mark03 +; !br_wp_turret01_mark03_name +ids_name = 263601 +; !br_wp_turret01_mark03_info +ids_info = 264601 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = br_wp_turret02_mark01_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = br_wp_turret02_mark01_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 750 -energy_damage = 0 -impulse = 5000 - -[Munition] -nickname = br_wp_turret02_mark01_ammo -explosion_arch = br_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 16 -Motor = br_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = br_wp_turret02_mark01_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 750 +energy_damage = 0 +impulse = 5000 + +[Munition] +nickname = br_wp_turret02_mark01_ammo +explosion_arch = br_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 16 +Motor = br_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret02_mark01 -ids_name = 263602; !br_wp_turret02_mark01_name -ids_info = 264602; !br_wp_turret02_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret02_mark01 +; !br_wp_turret02_mark01_name +ids_name = 263602 +; !br_wp_turret02_mark01_info +ids_info = 264602 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 projectile_archetype = br_wp_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark02_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = br_wp_turret02_mark02_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 1500 -energy_damage = 0 -impulse = 7500 - -[Munition] -nickname = br_wp_turret02_mark02_ammo -explosion_arch = br_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = br_wp_turret02_mark02_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 1500 +energy_damage = 0 +impulse = 7500 + +[Munition] +nickname = br_wp_turret02_mark02_ammo +explosion_arch = br_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret02_mark02 -ids_name = 263603; !br_wp_turret02_mark02_name -ids_info = 264603; !br_wp_turret02_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret02_mark02 +; !br_wp_turret02_mark02_name +ids_name = 263603 +; !br_wp_turret02_mark02_info +ids_info = 264603 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 projectile_archetype = br_wp_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark03_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = br_wp_turret02_mark03_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 2000 -energy_damage = 0 -impulse = 15000 - -[Munition] -nickname = br_wp_turret02_mark03_ammo -explosion_arch = br_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = br_wp_turret02_mark03_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 2000 +energy_damage = 0 +impulse = 15000 + +[Munition] +nickname = br_wp_turret02_mark03_ammo +explosion_arch = br_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wp_turret02_mark03 -ids_name = 263604; !br_wp_turret02_mark03_name -ids_info = 264604; !br_wp_turret02_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wp_turret02_mark03 +; !br_wp_turret02_mark03_name +ids_name = 263604 +; !br_wp_turret02_mark03_info +ids_info = 264604 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 projectile_archetype = br_wp_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = ku_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret01_mark01 -ids_name = 263605; !ku_wp_turret01_mark01_name -ids_info = 264605; !ku_wp_turret01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret01_mark01 +; !ku_wp_turret01_mark01_name +ids_name = 263605 +; !ku_wp_turret01_mark01_info +ids_info = 264605 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = ku_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret01_mark02 -ids_name = 263606; !ku_wp_turret01_mark02_name -ids_info = 264606; !ku_wp_turret01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret01_mark02 +; !ku_wp_turret01_mark02_name +ids_name = 263606 +; !ku_wp_turret01_mark02_info +ids_info = 264606 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = ku_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret01_mark03 -ids_name = 263607; !ku_wp_turret01_mark03_name -ids_info = 264607; !ku_wp_turret01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret01_mark03 +; !ku_wp_turret01_mark03_name +ids_name = 263607 +; !ku_wp_turret01_mark03_info +ids_info = 264607 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = ku_wp_turret02_mark01_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = ku_wp_turret02_mark01_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 750 -energy_damage = 0 -impulse = 5000 - -[Munition] -nickname = ku_wp_turret02_mark01_ammo -explosion_arch = ku_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = ku_wp_turret02_mark01_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 750 +energy_damage = 0 +impulse = 5000 + +[Munition] +nickname = ku_wp_turret02_mark01_ammo +explosion_arch = ku_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret02_mark01 -ids_name = 263608; !ku_wp_turret02_mark01_name -ids_info = 264608; !ku_wp_turret02_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret02_mark01 +; !ku_wp_turret02_mark01_name +ids_name = 263608 +; !ku_wp_turret02_mark01_info +ids_info = 264608 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 projectile_archetype = ku_wp_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark02_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = ku_wp_turret02_mark02_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 1500 -energy_damage = 0 -impulse = 7500 - -[Munition] -nickname = ku_wp_turret02_mark02_ammo -explosion_arch = ku_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = ku_wp_turret02_mark02_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 1500 +energy_damage = 0 +impulse = 7500 + +[Munition] +nickname = ku_wp_turret02_mark02_ammo +explosion_arch = ku_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret02_mark02 -ids_name = 263609; !ku_wp_turret02_mark02_name -ids_info = 264609; !ku_wp_turret02_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret02_mark02 +; !ku_wp_turret02_mark02_name +ids_name = 263609 +; !ku_wp_turret02_mark02_info +ids_info = 264609 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 projectile_archetype = ku_wp_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark03_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = ku_wp_turret02_mark03_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2000 -energy_damage = 0 -impulse = 15000 - -[Munition] -nickname = ku_wp_turret02_mark03_ammo -explosion_arch = ku_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = ku_wp_turret02_mark03_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2000 +energy_damage = 0 +impulse = 15000 + +[Munition] +nickname = ku_wp_turret02_mark03_ammo +explosion_arch = ku_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wp_turret02_mark03 -ids_name = 263610; !ku_wp_turret02_mark03_name -ids_info = 264610; !ku_wp_turret02_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wp_turret02_mark03 +; !ku_wp_turret02_mark03_name +ids_name = 263610 +; !ku_wp_turret02_mark03_info +ids_info = 264610 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 projectile_archetype = ku_wp_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = rh_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret01_mark01 -ids_name = 263611; !rh_wp_turret01_mark01_name -ids_info = 264611; !rh_wp_turret01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret01_mark01 +; !rh_wp_turret01_mark01_name +ids_name = 263611 +; !rh_wp_turret01_mark01_info +ids_info = 264611 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = rh_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret01_mark02 -ids_name = 263612; !rh_wp_turret01_mark02_name -ids_info = 264612; !rh_wp_turret01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret01_mark02 +; !rh_wp_turret01_mark02_name +ids_name = 263612 +; !rh_wp_turret01_mark02_info +ids_info = 264612 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = rh_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Rh_Capship -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret01_mark03 -ids_name = 263613; !rh_wp_turret01_mark03_name -ids_info = 264613; !rh_wp_turret01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Rh_Capship +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret01_mark03 +; !rh_wp_turret01_mark03_name +ids_name = 263613 +; !rh_wp_turret01_mark03_info +ids_info = 264613 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = rh_wp_turret02_mark01_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = rh_wp_turret02_mark01_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1250 +nickname = rh_wp_turret02_mark01_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1250 energy_damage = 100 -impulse = 12500 - -[Munition] -nickname = rh_wp_turret02_mark01_ammo -explosion_arch = rh_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +impulse = 12500 + +[Munition] +nickname = rh_wp_turret02_mark01_ammo +explosion_arch = rh_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret02_mark01 -ids_name = 263614; !rh_wp_turret02_mark01_name -ids_info = 264614; !rh_wp_turret02_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret02_mark01 +; !rh_wp_turret02_mark01_name +ids_name = 263614 +; !rh_wp_turret02_mark01_info +ids_info = 264614 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 projectile_archetype = rh_wp_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark02_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = rh_wp_turret02_mark02_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 +nickname = rh_wp_turret02_mark02_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 energy_damage = 200 -impulse = 22500 - -[Munition] -nickname = rh_wp_turret02_mark02_ammo -explosion_arch = rh_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +impulse = 22500 + +[Munition] +nickname = rh_wp_turret02_mark02_ammo +explosion_arch = rh_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret02_mark02 -ids_name = 263615; !rh_wp_turret02_mark02_name -ids_info = 264615; !rh_wp_turret02_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret02_mark02 +; !rh_wp_turret02_mark02_name +ids_name = 263615 +; !rh_wp_turret02_mark02_info +ids_info = 264615 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 projectile_archetype = rh_wp_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark03_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = rh_wp_turret02_mark03_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 +nickname = rh_wp_turret02_mark03_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 energy_damage = 300 -impulse = 30000 - -[Munition] -nickname = rh_wp_turret02_mark03_ammo -explosion_arch = rh_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +impulse = 30000 + +[Munition] +nickname = rh_wp_turret02_mark03_ammo +explosion_arch = rh_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wp_turret02_mark03 -ids_name = 263616; !rh_wp_turret02_mark03_name -ids_info = 264616; !rh_wp_turret02_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wp_turret02_mark03 +; !rh_wp_turret02_mark03_name +ids_name = 263616 +; !rh_wp_turret02_mark03_info +ids_info = 264616 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 projectile_archetype = rh_wp_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = co_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 400 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 400 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret01_mark01 -ids_name = 263617; !co_wp_turret01_mark01_name -ids_info = 264617; !co_wp_turret01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret01_mark01 +; !co_wp_turret01_mark01_name +ids_name = 263617 +; !co_wp_turret01_mark01_info +ids_info = 264617 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = co_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 600 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 600 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret01_mark02 -ids_name = 263618; !co_wp_turret01_mark02_name -ids_info = 264618; !co_wp_turret01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret01_mark02 +; !co_wp_turret01_mark02_name +ids_name = 263618 +; !co_wp_turret01_mark02_info +ids_info = 264618 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = co_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 800 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 800 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret01_mark03 -ids_name = 263619; !co_wp_turret01_mark03_name -ids_info = 264619; !co_wp_turret01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret01_mark03 +; !co_wp_turret01_mark03_name +ids_name = 263619 +; !co_wp_turret01_mark03_info +ids_info = 264619 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = co_wp_turret02_mark01_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = co_wp_turret02_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1250 -energy_damage = 0 -impulse = 12500 - -[Munition] -nickname = co_wp_turret02_mark01_ammo -explosion_arch = co_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = co_wp_turret02_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1250 +energy_damage = 0 +impulse = 12500 + +[Munition] +nickname = co_wp_turret02_mark01_ammo +explosion_arch = co_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret02_mark01 -ids_name = 263620; !co_wp_turret02_mark01_name -ids_info = 264620; !co_wp_turret02_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret02_mark01 +; !co_wp_turret02_mark01_name +ids_name = 263620 +; !co_wp_turret02_mark01_info +ids_info = 264620 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 3.100000 projectile_archetype = co_wp_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark02_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = co_wp_turret02_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2250 -energy_damage = 0 -impulse = 22500 - -[Munition] -nickname = co_wp_turret02_mark02_ammo -explosion_arch = co_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = co_wp_turret02_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2250 +energy_damage = 0 +impulse = 22500 + +[Munition] +nickname = co_wp_turret02_mark02_ammo +explosion_arch = co_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret02_mark02 -ids_name = 263621; !co_wp_turret02_mark02_name -ids_info = 264621; !co_wp_turret02_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1026 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 4.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret02_mark02 +; !co_wp_turret02_mark02_name +ids_name = 263621 +; !co_wp_turret02_mark02_info +ids_info = 264621 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1026 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 4.700000 projectile_archetype = co_wp_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark03_motor lifetime = 5 -accel = 70 -delay = 0 +accel = 70 +delay = 0 [Explosion] -nickname = co_wp_turret02_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 -energy_damage = 0 -impulse = 30000 - -[Munition] -nickname = co_wp_turret02_mark03_ammo -explosion_arch = co_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 45 +nickname = co_wp_turret02_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 +energy_damage = 0 +impulse = 30000 + +[Munition] +nickname = co_wp_turret02_mark03_ammo +explosion_arch = co_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 45 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wp_turret02_mark03 -ids_name = 263622; !co_wp_turret02_mark03_name -ids_info = 264622; !co_wp_turret02_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 1923 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 40 -toughness = 7.900000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wp_turret02_mark03 +; !co_wp_turret02_mark03_name +ids_name = 263622 +; !co_wp_turret02_mark03_info +ids_info = 264622 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 1923 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 40 +toughness = 7.900000 projectile_archetype = co_wp_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = pi_wp_turret01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 80 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_wp_turret01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 80 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret01_mark01 -ids_name = 263623; !pi_wp_turret01_mark01_name -ids_info = 264623; !pi_wp_turret01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 10.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret01_mark01 +; !pi_wp_turret01_mark01_name +ids_name = 263623 +; !pi_wp_turret01_mark01_info +ids_info = 264623 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 10.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = pi_wp_turret01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 500 -energy_damage = 120 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_wp_turret01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 500 +energy_damage = 120 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret01_mark02 -ids_name = 263624; !pi_wp_turret01_mark02_name -ids_info = 264624; !pi_wp_turret01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 1.600000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret01_mark02 +; !pi_wp_turret01_mark02_name +ids_name = 263624 +; !pi_wp_turret01_mark02_info +ids_info = 264624 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 1.600000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Munition] -nickname = pi_wp_turret01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 700 -energy_damage = 180 -weapon_type = W_Pi_Capship -one_shot_sound = fire_capship +nickname = pi_wp_turret01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 700 +energy_damage = 180 +weapon_type = W_Pi_Capship +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret01_mark03 -ids_name = 263625; !pi_wp_turret01_mark03_name -ids_info = 264625; !pi_wp_turret01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_turret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.600000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret01_mark03 +; !pi_wp_turret01_mark03_name +ids_name = 263625 +; !pi_wp_turret01_mark03_info +ids_info = 264625 +DA_archetype = equipment\models\turret\weapons_platform_turret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.600000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 700 [Motor] nickname = pi_wp_turret02_mark01_motor lifetime = 5 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = pi_wp_turret02_mark01_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 750 +nickname = pi_wp_turret02_mark01_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 750 energy_damage = 750 -impulse = 7500 - -[Munition] -nickname = pi_wp_turret02_mark01_ammo -explosion_arch = pi_wp_turret02_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wp_turret02_mark01_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +impulse = 7500 + +[Munition] +nickname = pi_wp_turret02_mark01_ammo +explosion_arch = pi_wp_turret02_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wp_turret02_mark01_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret02_mark01 -ids_name = 263626; !pi_wp_turret02_mark01_name -ids_info = 264626; !pi_wp_turret02_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 3.100000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret02_mark01 +; !pi_wp_turret02_mark01_name +ids_name = 263626 +; !pi_wp_turret02_mark01_info +ids_info = 264626 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 3.100000 projectile_archetype = pi_wp_turret02_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark02_motor lifetime = 5 -accel = 50 -delay = 0 +accel = 50 +delay = 0 [Explosion] -nickname = pi_wp_turret02_mark02_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1500 +nickname = pi_wp_turret02_mark02_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1500 energy_damage = 1500 -impulse = 15000 - -[Munition] -nickname = pi_wp_turret02_mark02_ammo -explosion_arch = pi_wp_turret02_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wp_turret02_mark02_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +impulse = 15000 + +[Munition] +nickname = pi_wp_turret02_mark02_ammo +explosion_arch = pi_wp_turret02_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wp_turret02_mark02_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret02_mark02 -ids_name = 263627; !pi_wp_turret02_mark02_name -ids_info = 264627; !pi_wp_turret02_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 4.700000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret02_mark02 +; !pi_wp_turret02_mark02_name +ids_name = 263627 +; !pi_wp_turret02_mark02_info +ids_info = 264627 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 4.700000 projectile_archetype = pi_wp_turret02_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark03_motor lifetime = 5 -accel = 50 -delay = 0 +accel = 50 +delay = 0 [Explosion] -nickname = pi_wp_turret02_mark03_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 3000 +nickname = pi_wp_turret02_mark03_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 3000 energy_damage = 3000 -impulse = 30000 - -[Munition] -nickname = pi_wp_turret02_mark03_ammo -explosion_arch = pi_wp_turret02_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 10 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wp_turret02_mark03_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +impulse = 30000 + +[Munition] +nickname = pi_wp_turret02_mark03_ammo +explosion_arch = pi_wp_turret02_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 10 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wp_turret02_mark03_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wp_turret02_mark03 -ids_name = 263628; !pi_wp_turret02_mark03_name -ids_info = 264628; !pi_wp_turret02_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp -material_library = equipment\models\ge_turret.mat -HP_child = HPConnect -hit_pts = 12500 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50 -toughness = 7.900000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wp_turret02_mark03 +; !pi_wp_turret02_mark03_name +ids_name = 263628 +; !pi_wp_turret02_mark03_info +ids_info = 264628 +DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp +material_library = equipment\models\ge_turret.mat +HP_child = HPConnect +hit_pts = 12500 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50 +toughness = 7.900000 projectile_archetype = pi_wp_turret02_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false +auto_turret = true +turn_rate = 90 +lootable = false [LOD] -obj = Root +obj = Root LODranges = 0, 400 [LOD] -obj = barrel +obj = barrel LODranges = 0, 600 [Munition] -nickname = ge_wps_gun_01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 81.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ge_wps_gun_01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 81.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ge_wps_gun_01 -ids_name = 263629; !ge_wps_gun_01_name -ids_info = 264629; !ge_wps_gun_01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 4800 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 1.600000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ge_wps_gun_01 +; !ge_wps_gun_01_name +ids_name = 263629 +; !ge_wps_gun_01_info +ids_info = 264629 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 4800 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 1.600000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ge_wps_gun_01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = ge_wps_mlauncher_01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ge_wps_mlauncher_01_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ge_wps_mlauncher_01_ammo -explosion_arch = ge_wps_mlauncher_01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ge_wps_mlauncher_01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = ge_wps_mlauncher_01_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ge_wps_mlauncher_01_ammo +explosion_arch = ge_wps_mlauncher_01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ge_wps_mlauncher_01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ge_wps_mlauncher_01 -ids_name = 263630; !ge_wps_mlauncher_01_name -ids_info = 264630; !ge_wps_mlauncher_01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ge_wps_mlauncher_01 +; !ge_wps_mlauncher_01_name +ids_name = 263630 +; !ge_wps_mlauncher_01_info +ids_info = 264630 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = ge_wps_mlauncher_01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = li_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 256 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_gun01_mark01 -ids_name = 263631; !li_wps_gun01_mark01_name -ids_info = 264631; !li_wps_gun01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_gun01_mark01 +; !li_wps_gun01_mark01_name +ids_name = 263631 +; !li_wps_gun01_mark01_info +ids_info = 264631 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = li_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 512 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 512 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_gun01_mark02 -ids_name = 263632; !li_wps_gun01_mark02_name -ids_info = 264632; !li_wps_gun01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_gun01_mark02 +; !li_wps_gun01_mark02_name +ids_name = 263632 +; !li_wps_gun01_mark02_info +ids_info = 264632 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = li_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 768 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = li_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 768 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_gun01_mark03 -ids_name = 263633; !li_wps_gun01_mark03_name -ids_info = 264633; !li_wps_gun01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = li_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_gun01_mark03 +; !li_wps_gun01_mark03_name +ids_name = 263633 +; !li_wps_gun01_mark03_info +ids_info = 264633 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark01_motor lifetime = 3 -accel = 200 -delay = 0 +accel = 200 +delay = 0 [Explosion] -nickname = li_wps_mlauncher01_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 600 -energy_damage = 0 -impulse = 5000 - -[Munition] -nickname = li_wps_mlauncher01_mark01_ammo -explosion_arch = li_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 60 +nickname = li_wps_mlauncher01_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 600 +energy_damage = 0 +impulse = 5000 + +[Munition] +nickname = li_wps_mlauncher01_mark01_ammo +explosion_arch = li_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 60 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_mlauncher01_mark01 -ids_name = 263634; !li_wps_mlauncher01_mark01_name -ids_info = 264634; !li_wps_mlauncher01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_mlauncher01_mark01 +; !li_wps_mlauncher01_mark01_name +ids_name = 263634 +; !li_wps_mlauncher01_mark01_info +ids_info = 264634 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = li_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark02_motor lifetime = 3 -accel = 200 -delay = 0 +accel = 200 +delay = 0 [Explosion] -nickname = li_wps_mlauncher01_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 900 -energy_damage = 0 -impulse = 10000 - -[Munition] -nickname = li_wps_mlauncher01_mark02_ammo -explosion_arch = li_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 90 +nickname = li_wps_mlauncher01_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 900 +energy_damage = 0 +impulse = 10000 + +[Munition] +nickname = li_wps_mlauncher01_mark02_ammo +explosion_arch = li_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 90 max_angular_velocity = 4.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_mlauncher01_mark02 -ids_name = 263635; !li_wps_mlauncher01_mark02_name -ids_info = 264635; !li_wps_mlauncher01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_mlauncher01_mark02 +; !li_wps_mlauncher01_mark02_name +ids_name = 263635 +; !li_wps_mlauncher01_mark02_info +ids_info = 264635 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 3.100000 projectile_archetype = li_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark03_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = li_wps_mlauncher01_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = li_wps_mlauncher01_mark03_ammo -explosion_arch = li_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = li_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = li_wps_mlauncher01_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = li_wps_mlauncher01_mark03_ammo +explosion_arch = li_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = li_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_wps_mlauncher01_mark03 -ids_name = 263636; !li_wps_mlauncher01_mark03_name -ids_info = 264636; !li_wps_mlauncher01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 3.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_wps_mlauncher01_mark03 +; !li_wps_mlauncher01_mark03_name +ids_name = 263636 +; !li_wps_mlauncher01_mark03_info +ids_info = 264636 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 3.700000 projectile_archetype = li_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = br_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_gun01_mark01 -ids_name = 263637; !br_wps_gun01_mark01_name -ids_info = 264637; !br_wps_gun01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_gun01_mark01 +; !br_wps_gun01_mark01_name +ids_name = 263637 +; !br_wps_gun01_mark01_info +ids_info = 264637 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = br_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_gun01_mark02 -ids_name = 263638; !br_wps_gun01_mark02_name -ids_info = 264638; !br_wps_gun01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_gun01_mark02 +; !br_wps_gun01_mark02_name +ids_name = 263638 +; !br_wps_gun01_mark02_info +ids_info = 264638 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = br_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = br_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact -const_effect = br_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_gun01_mark03 -ids_name = 263639; !br_wps_gun01_mark03_name -ids_info = 264639; !br_wps_gun01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = br_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = br_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_gun01_mark03 +; !br_wps_gun01_mark03_name +ids_name = 263639 +; !br_wps_gun01_mark03_info +ids_info = 264639 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = br_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = br_wps_mlauncher01_mark01_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_wps_mlauncher01_mark01_ammo -explosion_arch = br_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = br_wps_mlauncher01_mark01_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark01_ammo +explosion_arch = br_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_mlauncher01_mark01 -ids_name = 263640; !br_wps_mlauncher01_mark01_name -ids_info = 264640; !br_wps_mlauncher01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_mlauncher01_mark01 +; !br_wps_mlauncher01_mark01_name +ids_name = 263640 +; !br_wps_mlauncher01_mark01_info +ids_info = 264640 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = br_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark02_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = br_wps_mlauncher01_mark02_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_wps_mlauncher01_mark02_ammo -explosion_arch = br_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = br_wps_mlauncher01_mark02_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark02_ammo +explosion_arch = br_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_mlauncher01_mark02 -ids_name = 263641; !br_wps_mlauncher01_mark02_name -ids_info = 264641; !br_wps_mlauncher01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_mlauncher01_mark02 +; !br_wps_mlauncher01_mark02_name +ids_name = 263641 +; !br_wps_mlauncher01_mark02_info +ids_info = 264641 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.100000 projectile_archetype = br_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark03_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = br_wps_mlauncher01_mark03_explosion -effect = br_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = br_wps_mlauncher01_mark03_ammo -explosion_arch = br_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = br_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = br_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = br_wps_mlauncher01_mark03_explosion +effect = br_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = br_wps_mlauncher01_mark03_ammo +explosion_arch = br_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = br_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = br_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = br_wps_mlauncher01_mark03 -ids_name = 263642; !br_wps_mlauncher01_mark03_name -ids_info = 264642; !br_wps_mlauncher01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = br_wps_mlauncher01_mark03 +; !br_wps_mlauncher01_mark03_name +ids_name = 263642 +; !br_wps_mlauncher01_mark03_info +ids_info = 264642 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.700000 projectile_archetype = br_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = ku_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_gun01_mark01 -ids_name = 263643; !ku_wps_gun01_mark01_name -ids_info = 264643; !ku_wps_gun01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_gun01_mark01 +; !ku_wps_gun01_mark01_name +ids_name = 263643 +; !ku_wps_gun01_mark01_info +ids_info = 264643 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = ku_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_gun01_mark02 -ids_name = 263644; !ku_wps_gun01_mark02_name -ids_info = 264644; !ku_wps_gun01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_gun01_mark02 +; !ku_wps_gun01_mark02_name +ids_name = 263644 +; !ku_wps_gun01_mark02_info +ids_info = 264644 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = ku_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = ku_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact -const_effect = ku_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_gun01_mark03 -ids_name = 263645; !ku_wps_gun01_mark03_name -ids_info = 264645; !ku_wps_gun01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ku_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ku_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_gun01_mark03 +; !ku_wps_gun01_mark03_name +ids_name = 263645 +; !ku_wps_gun01_mark03_info +ids_info = 264645 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ku_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ku_wps_mlauncher01_mark01_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_wps_mlauncher01_mark01_ammo -explosion_arch = ku_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = ku_wps_mlauncher01_mark01_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark01_ammo +explosion_arch = ku_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_mlauncher01_mark01 -ids_name = 263646; !ku_wps_mlauncher01_mark01_name -ids_info = 264646; !ku_wps_mlauncher01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_mlauncher01_mark01 +; !ku_wps_mlauncher01_mark01_name +ids_name = 263646 +; !ku_wps_mlauncher01_mark01_info +ids_info = 264646 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = ku_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark02_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ku_wps_mlauncher01_mark02_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_wps_mlauncher01_mark02_ammo -explosion_arch = ku_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = ku_wps_mlauncher01_mark02_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark02_ammo +explosion_arch = ku_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_mlauncher01_mark02 -ids_name = 263647; !ku_wps_mlauncher01_mark02_name -ids_info = 264647; !ku_wps_mlauncher01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_mlauncher01_mark02 +; !ku_wps_mlauncher01_mark02_name +ids_name = 263647 +; !ku_wps_mlauncher01_mark02_info +ids_info = 264647 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.100000 projectile_archetype = ku_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark03_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = ku_wps_mlauncher01_mark03_explosion -effect = ku_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = ku_wps_mlauncher01_mark03_ammo -explosion_arch = ku_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = ku_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = ku_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = ku_wps_mlauncher01_mark03_explosion +effect = ku_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = ku_wps_mlauncher01_mark03_ammo +explosion_arch = ku_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = ku_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = ku_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ku_wps_mlauncher01_mark03 -ids_name = 263648; !ku_wps_mlauncher01_mark03_name -ids_info = 264648; !ku_wps_mlauncher01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 66.699997 -toughness = 3.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ku_wps_mlauncher01_mark03 +; !ku_wps_mlauncher01_mark03_name +ids_name = 263648 +; !ku_wps_mlauncher01_mark03_info +ids_info = 264648 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 66.699997 +toughness = 3.700000 projectile_archetype = ku_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = rh_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_gun01_mark01 -ids_name = 263649; !rh_wps_gun01_mark01_name -ids_info = 264649; !rh_wps_gun01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_gun01_mark01 +; !rh_wps_gun01_mark01_name +ids_name = 263649 +; !rh_wps_gun01_mark01_info +ids_info = 264649 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = rh_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_gun01_mark02 -ids_name = 263650; !rh_wps_gun01_mark02_name -ids_info = 264650; !rh_wps_gun01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_gun01_mark02 +; !rh_wps_gun01_mark02_name +ids_name = 263650 +; !rh_wps_gun01_mark02_info +ids_info = 264650 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = rh_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = rh_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_gun01_mark03 -ids_name = 263651; !rh_wps_gun01_mark03_name -ids_info = 264651; !rh_wps_gun01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_gun01_mark03 +; !rh_wps_gun01_mark03_name +ids_name = 263651 +; !rh_wps_gun01_mark03_info +ids_info = 264651 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = rh_wps_mlauncher01_mark01_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_wps_mlauncher01_mark01_ammo -explosion_arch = rh_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = rh_wps_mlauncher01_mark01_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark01_ammo +explosion_arch = rh_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_mlauncher01_mark01 -ids_name = 263652; !rh_wps_mlauncher01_mark01_name -ids_info = 264652; !rh_wps_mlauncher01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_mlauncher01_mark01 +; !rh_wps_mlauncher01_mark01_name +ids_name = 263652 +; !rh_wps_mlauncher01_mark01_info +ids_info = 264652 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = rh_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark02_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = rh_wps_mlauncher01_mark02_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_wps_mlauncher01_mark02_ammo -explosion_arch = rh_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = rh_wps_mlauncher01_mark02_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark02_ammo +explosion_arch = rh_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_mlauncher01_mark02 -ids_name = 263653; !rh_wps_mlauncher01_mark02_name -ids_info = 264653; !rh_wps_mlauncher01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_mlauncher01_mark02 +; !rh_wps_mlauncher01_mark02_name +ids_name = 263653 +; !rh_wps_mlauncher01_mark02_info +ids_info = 264653 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 3.100000 projectile_archetype = rh_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark03_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = rh_wps_mlauncher01_mark03_explosion -effect = rh_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = rh_wps_mlauncher01_mark03_ammo -explosion_arch = rh_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = rh_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = rh_wps_mlauncher01_mark03_explosion +effect = rh_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = rh_wps_mlauncher01_mark03_ammo +explosion_arch = rh_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = rh_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_wps_mlauncher01_mark03 -ids_name = 263654; !rh_wps_mlauncher01_mark03_name -ids_info = 264654; !rh_wps_mlauncher01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 66.699997 -toughness = 3.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_wps_mlauncher01_mark03 +; !rh_wps_mlauncher01_mark03_name +ids_name = 263654 +; !rh_wps_mlauncher01_mark03_info +ids_info = 264654 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 66.699997 +toughness = 3.700000 projectile_archetype = rh_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = co_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 102 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_gun01_mark01 -ids_name = 263655; !co_wps_gun01_mark01_name -ids_info = 264655; !co_wps_gun01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 2.000000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_gun01_mark01 +; !co_wps_gun01_mark01_name +ids_name = 263655 +; !co_wps_gun01_mark01_info +ids_info = 264655 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 2.000000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = co_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 158 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 158 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_gun01_mark02 -ids_name = 263656; !co_wps_gun01_mark02_name -ids_info = 264656; !co_wps_gun01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 3.200000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_gun01_mark02 +; !co_wps_gun01_mark02_name +ids_name = 263656 +; !co_wps_gun01_mark02_info +ids_info = 264656 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 3.200000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = co_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 263.500000 -energy_damage = 0 -one_shot_sound = fire_capship +nickname = co_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 263.500000 +energy_damage = 0 +one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact -const_effect = ci_capgun_01_proj -lifetime = 0.900000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_gun01_mark03 -ids_name = 263657; !co_wps_gun01_mark03_name -ids_info = 264657; !co_wps_gun01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 1222.199951 -toughness = 5.300000 -flash_particle_name = ci_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = ci_capgun_01_proj +lifetime = 0.900000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_gun01_mark03 +; !co_wps_gun01_mark03_name +ids_name = 263657 +; !co_wps_gun01_mark03_info +ids_info = 264657 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.500000 +muzzle_velocity = 1222.199951 +toughness = 5.300000 +flash_particle_name = ci_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark01_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = co_wps_mlauncher01_mark01_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 244.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = co_wps_mlauncher01_mark01_ammo -explosion_arch = co_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = co_wps_mlauncher01_mark01_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 244.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark01_ammo +explosion_arch = co_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_mlauncher01_mark01 -ids_name = 263658; !co_wps_mlauncher01_mark01_name -ids_info = 264658; !co_wps_mlauncher01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 66.699997 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_mlauncher01_mark01 +; !co_wps_mlauncher01_mark01_name +ids_name = 263658 +; !co_wps_mlauncher01_mark01_info +ids_info = 264658 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 66.699997 +toughness = 2.400000 projectile_archetype = co_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark02_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = co_wps_mlauncher01_mark02_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 306 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = co_wps_mlauncher01_mark02_ammo -explosion_arch = co_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = co_wps_mlauncher01_mark02_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 306 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark02_ammo +explosion_arch = co_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_mlauncher01_mark02 -ids_name = 263659; !co_wps_mlauncher01_mark02_name -ids_info = 264659; !co_wps_mlauncher01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 66.699997 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_mlauncher01_mark02 +; !co_wps_mlauncher01_mark02_name +ids_name = 263659 +; !co_wps_mlauncher01_mark02_info +ids_info = 264659 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 66.699997 +toughness = 3.100000 projectile_archetype = co_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark03_motor lifetime = 1.875000 -accel = 71.111099 -delay = 0 +accel = 71.111099 +delay = 0 [Explosion] -nickname = co_wps_mlauncher01_mark03_explosion -effect = li_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 373.500000 -energy_damage = 0 -impulse = 0 - -[Munition] -nickname = co_wps_mlauncher01_mark03_ammo -explosion_arch = co_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = co_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = li_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 35 +nickname = co_wps_mlauncher01_mark03_explosion +effect = li_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 373.500000 +energy_damage = 0 +impulse = 0 + +[Munition] +nickname = co_wps_mlauncher01_mark03_ammo +explosion_arch = co_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = co_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = li_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 35 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = co_wps_mlauncher01_mark03 -ids_name = 263660; !co_wps_mlauncher01_mark03_name -ids_info = 264660; !co_wps_mlauncher01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 66.699997 -toughness = 3.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = co_wps_mlauncher01_mark03 +; !co_wps_mlauncher01_mark03_name +ids_name = 263660 +; !co_wps_mlauncher01_mark03_info +ids_info = 264660 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 66.699997 +toughness = 3.700000 projectile_archetype = co_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = pi_wps_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 220 -energy_damage = 22 -one_shot_sound = fire_capship +nickname = pi_wps_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 220 +energy_damage = 22 +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_gun01_mark01 -ids_name = 263661; !pi_wps_gun01_mark01_name -ids_info = 264661; !pi_wps_gun01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 6576 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 2.000000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_gun01_mark01 +; !pi_wps_gun01_mark01_name +ids_name = 263661 +; !pi_wps_gun01_mark01_info +ids_info = 264661 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 6576 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 2.000000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = pi_wps_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 440 -energy_damage = 44 -one_shot_sound = fire_capship +nickname = pi_wps_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 440 +energy_damage = 44 +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_gun01_mark02 -ids_name = 263662; !pi_wps_gun01_mark02_name -ids_info = 264662; !pi_wps_gun01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 12312 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 3.200000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_gun01_mark02 +; !pi_wps_gun01_mark02_name +ids_name = 263662 +; !pi_wps_gun01_mark02_info +ids_info = 264662 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 12312 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 3.200000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = pi_wps_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 880 -energy_damage = 88 -one_shot_sound = fire_capship +nickname = pi_wps_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 880 +energy_damage = 88 +one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact -const_effect = pi_capgun_01_proj -lifetime = 1.250000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_gun01_mark03 -ids_name = 263663; !pi_wps_gun01_mark03_name -ids_info = 264663; !pi_wps_gun01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 23076 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 1000 -toughness = 5.300000 -flash_particle_name = pi_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_capgun_01_proj +lifetime = 1.250000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_gun01_mark03 +; !pi_wps_gun01_mark03_name +ids_name = 263663 +; !pi_wps_gun01_mark03_info +ids_info = 264663 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 23076 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 1000 +toughness = 5.300000 +flash_particle_name = pi_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark01_motor lifetime = 4 -accel = 75 -delay = 0 +accel = 75 +delay = 0 [Explosion] -nickname = pi_wps_mlauncher01_mark01_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 800 +nickname = pi_wps_mlauncher01_mark01_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 800 energy_damage = 400 -impulse = 8000 - -[Munition] -nickname = pi_wps_mlauncher01_mark01_ammo -explosion_arch = pi_wps_mlauncher01_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wps_mlauncher01_mark01_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 60 +impulse = 8000 + +[Munition] +nickname = pi_wps_mlauncher01_mark01_ammo +explosion_arch = pi_wps_mlauncher01_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wps_mlauncher01_mark01_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 60 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_mlauncher01_mark01 -ids_name = 263664; !pi_wps_mlauncher01_mark01_name -ids_info = 264664; !pi_wps_mlauncher01_mark01_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 400 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 2.400000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_mlauncher01_mark01 +; !pi_wps_mlauncher01_mark01_name +ids_name = 263664 +; !pi_wps_mlauncher01_mark01_info +ids_info = 264664 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 400 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = pi_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark02_motor lifetime = 5 -accel = 75 -delay = 0 +accel = 75 +delay = 0 [Explosion] -nickname = pi_wps_mlauncher01_mark02_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1200 +nickname = pi_wps_mlauncher01_mark02_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1200 energy_damage = 600 -impulse = 12000 - -[Munition] -nickname = pi_wps_mlauncher01_mark02_ammo -explosion_arch = pi_wps_mlauncher01_mark02_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wps_mlauncher01_mark02_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 60 +impulse = 12000 + +[Munition] +nickname = pi_wps_mlauncher01_mark02_ammo +explosion_arch = pi_wps_mlauncher01_mark02_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wps_mlauncher01_mark02_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 60 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_mlauncher01_mark02 -ids_name = 263665; !pi_wps_mlauncher01_mark02_name -ids_info = 264665; !pi_wps_mlauncher01_mark02_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 548 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 3.100000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_mlauncher01_mark02 +; !pi_wps_mlauncher01_mark02_name +ids_name = 263665 +; !pi_wps_mlauncher01_mark02_info +ids_info = 264665 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 548 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 3.100000 projectile_archetype = pi_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark03_motor lifetime = 6 -accel = 75 -delay = 0 +accel = 75 +delay = 0 [Explosion] -nickname = pi_wps_mlauncher01_mark03_explosion -effect = pi_missile01_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1600 +nickname = pi_wps_mlauncher01_mark03_explosion +effect = pi_missile01_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1600 energy_damage = 800 -impulse = 16000 - -[Munition] -nickname = pi_wps_mlauncher01_mark03_ammo -explosion_arch = pi_wps_mlauncher01_mark03_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_missile_regular -detonation_dist = 2 -lifetime = 15 -Motor = pi_wps_mlauncher01_mark03_motor -force_gun_ori = false -const_effect = pi_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2500 -seeker_fov_deg = 60 +impulse = 16000 + +[Munition] +nickname = pi_wps_mlauncher01_mark03_ammo +explosion_arch = pi_wps_mlauncher01_mark03_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_missile_regular +detonation_dist = 2 +lifetime = 15 +Motor = pi_wps_mlauncher01_mark03_motor +force_gun_ori = false +const_effect = pi_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2500 +seeker_fov_deg = 60 max_angular_velocity = 3.110710 -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = pi_wps_mlauncher01_mark03 -ids_name = 263666; !pi_wps_mlauncher01_mark03_name -ids_info = 264666; !pi_wps_mlauncher01_mark03_info -DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp -HP_child = HPConnect -hit_pts = 750 -explosion_resistance = 0.750000 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 100 -toughness = 3.700000 +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = pi_wps_mlauncher01_mark03 +; !pi_wps_mlauncher01_mark03_name +ids_name = 263666 +; !pi_wps_mlauncher01_mark03_info +ids_info = 264666 +DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp +HP_child = HPConnect +hit_pts = 750 +explosion_resistance = 0.750000 +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 100 +toughness = 3.700000 projectile_archetype = pi_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 200 [Munition] -nickname = lair_turret01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 176.699997 -energy_damage = 0 -one_shot_sound = fire_no_capship +nickname = lair_turret01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 176.699997 +energy_damage = 0 +one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2.650000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lair_turret01 -ids_name = 263667; !lair_turret01_name -ids_info = 264667; !lair_turret01_info -DA_archetype = Solar\dockable\nomad_lair_turret01.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.170000 -muzzle_velocity = 1509.400024 -toughness = 10.600000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_capgun01_proj +lifetime = 2.650000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lair_turret01 +; !lair_turret01_name +ids_name = 263667 +; !lair_turret01_info +ids_info = 264667 +DA_archetype = Solar\dockable\nomad_lair_turret01.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.170000 +muzzle_velocity = 1509.400024 +toughness = 10.600000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lair_turret01_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 1200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 1200 [Munition] -nickname = lair_turret02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88.300003 -energy_damage = 0 -one_shot_sound = fire_no_capship +nickname = lair_turret02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88.300003 +energy_damage = 0 +one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact -const_effect = no_capgun01_proj -lifetime = 2.650000 -force_gun_ori = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lair_turret02 -ids_name = 263668; !lair_turret02_name -ids_info = 264668; !lair_turret02_info -DA_archetype = Solar\dockable\nomad_lair_turret02.cmp -material_library = solar\nomad.mat -HP_child = HPConnect -hit_pts = 50580 -explosion_resistance = 0.750000 -debris_type = debris_turret_huge -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.170000 -muzzle_velocity = 1509.400024 -toughness = 5.300000 -flash_particle_name = no_capgun01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = no_capgun01_proj +lifetime = 2.650000 +force_gun_ori = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lair_turret02 +; !lair_turret02_name +ids_name = 263668 +; !lair_turret02_info +ids_info = 264668 +DA_archetype = Solar\dockable\nomad_lair_turret02.cmp +material_library = solar\nomad.mat +HP_child = HPConnect +hit_pts = 50580 +explosion_resistance = 0.750000 +debris_type = debris_turret_huge +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.170000 +muzzle_velocity = 1509.400024 +toughness = 5.300000 +flash_particle_name = no_capgun01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lair_turret02_ammo separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = false -LODranges = 0, 1200 +auto_turret = true +turn_rate = 90 +lootable = false +LODranges = 0, 1200 [Munition] -nickname = bund_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 65 -energy_damage = 0 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon3 +nickname = bund_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 65 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun01_mark01 -ids_name = 459029; !bund_gun01_mark01_name -ids_info = 459030; !bund_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 79 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.271259 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun01_mark01 +; !bund_gun01_mark01_name +ids_name = 459029 +; !bund_gun01_mark01_info +ids_info = 459030 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 79 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.271259 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = bund_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 100 -energy_damage = 0 -weapon_type = Rh_Tachyon02 -one_shot_sound = fire_tachyon4 +nickname = bund_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 100 +energy_damage = 0 +weapon_type = Rh_Tachyon02 +one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact -const_effect = rh_tachyon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun01_mark02 -ids_name = 459031; !bund_gun01_mark02_name -ids_info = 459032; !bund_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 122 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.192593 -flash_particle_name = rh_tachyon_02_flash -flash_radius = 15 -light_anim = rh_gun01_flash +const_effect = rh_tachyon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun01_mark02 +; !bund_gun01_mark02_name +ids_name = 459031 +; !bund_gun01_mark02_info +ids_info = 459032 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 122 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.192593 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = bund_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 135 -energy_damage = 0 -weapon_type = Rh_Tachyon03 -one_shot_sound = fire_tachyon4 +nickname = bund_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 135 +energy_damage = 0 +weapon_type = Rh_Tachyon03 +one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact -const_effect = rh_tachyon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun01_mark03 -ids_name = 459033; !bund_gun01_mark03_name -ids_info = 459034; !bund_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 165 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.172000 -flash_particle_name = rh_tachyon_03_flash -flash_radius = 15 -light_anim = rh_gun01_flash +const_effect = rh_tachyon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun01_mark03 +; !bund_gun01_mark03_name +ids_name = 459033 +; !bund_gun01_mark03_info +ids_info = 459034 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 165 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.172000 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = bund_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 29 -energy_damage = 0 -weapon_type = Rh_Photon01 -one_shot_sound = fire_photon1 +nickname = bund_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 29 +energy_damage = 0 +weapon_type = Rh_Photon01 +one_shot_sound = fire_photon1 munition_hit_effect = rh_tachyon_01_impact -const_effect = bund_photon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun02_mark01 -ids_name = 459035; !bund_gun02_mark01_name -ids_info = 459036; !bund_gun02_mark01_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 36 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.013778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +const_effect = bund_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun02_mark01 +; !bund_gun02_mark01_name +ids_name = 459035 +; !bund_gun02_mark01_info +ids_info = 459036 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 36 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.013778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = bund_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = bund_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 46 -energy_damage = 0 -weapon_type = Rh_Photon02 -one_shot_sound = fire_photon2 +nickname = bund_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 46 +energy_damage = 0 +weapon_type = Rh_Photon01 +one_shot_sound = fire_photon2 munition_hit_effect = rh_tachyon_02_impact -const_effect = bund_photon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun02_mark02 -ids_name = 459037; !bund_gun02_mark02_name -ids_info = 459038; !bund_gun02_mark02_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 59 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.116444 -flash_particle_name = rh_tachyon_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = bund_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun02_mark02 +; !bund_gun02_mark02_name +ids_name = 459037 +; !bund_gun02_mark02_info +ids_info = 459038 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 59 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.116444 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = bund_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = bund_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 63 -energy_damage = 0 -weapon_type = Rh_Photon03 -one_shot_sound = fire_photon3 +nickname = bund_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 0 +weapon_type = Rh_Photon01 +one_shot_sound = fire_photon3 munition_hit_effect = rh_tachyon_03_impact -const_effect = bund_photon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = bund_gun02_mark03 -ids_name = 459039; !bund_gun02_mark03_name -ids_info = 459040; !bund_gun02_mark03_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 82 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.340000 -flash_particle_name = rh_tachyon_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = bund_photon_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = bund_gun02_mark03 +; !bund_gun02_mark03_name +ids_name = 459039 +; !bund_gun02_mark03_info +ids_info = 459040 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 82 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.340000 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = bund_gun02_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = lsf_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 15 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light01 +nickname = lsf_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 15 +energy_damage = 0 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light01 munition_hit_effect = mass_hit_light01 -const_effect = lsf_gun01_mark01_proj -lifetime = 0.400000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light02 +const_effect = lsf_gun01_mark01_proj +lifetime = 0.400000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 0 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light02 munition_hit_effect = mass_hit_light02 -const_effect = lsf_gun01_mark02_proj -lifetime = 0.400000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 50 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light03 +const_effect = lsf_gun01_mark02_proj +lifetime = 0.400000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 50 +energy_damage = 0 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 -const_effect = lsf_gun01_mark03_proj -lifetime = 0.400000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 2 -energy_damage = 128 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 +const_effect = lsf_gun01_mark03_proj +lifetime = 0.400000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2 +energy_damage = 128 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 6 -energy_damage = 384 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 +const_effect = ci_pulse_01_proj +lifetime = 0.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 6 +energy_damage = 384 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lsf_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 4 -energy_damage = 256 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 +const_effect = ci_pulse_02_proj +lifetime = 0.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lsf_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 4 +energy_damage = 256 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_02_impact -const_effect = ci_pulse_02_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun01_mark01 -ids_name = 459003; !lsf_gun01_mark01_name -ids_info = 459004; !lsf_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 +const_effect = ci_pulse_02_proj +lifetime = 0.750000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun01_mark01 +; !lsf_gun01_mark01_name +ids_name = 459003 +; !lsf_gun01_mark01_info +ids_info = 459004 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 19 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 2.176000 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 19 +refire_delay = 0.062500 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 2.176000 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun01_mark02 -ids_name = 459005; !lsf_gun01_mark02_name -ids_info = 459006; !lsf_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun01_mark02 +; !lsf_gun01_mark02_name +ids_name = 459005 +; !lsf_gun01_mark02_info +ids_info = 459006 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 25 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 2.901333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 25 +refire_delay = 0.062500 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 2.901333 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun01_mark03 -ids_name = 459007; !lsf_gun01_mark03_name -ids_info = 459008; !lsf_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun01_mark03 +; !lsf_gun01_mark03_name +ids_name = 459007 +; !lsf_gun01_mark03_info +ids_info = 459008 +DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 31 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 3.989333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 31 +refire_delay = 0.062500 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 3.989333 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun02_mark01 -ids_name = 459009; !lsf_gun02_mark01_name -ids_info = 459010; !lsf_gun02_mark01_info -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun02_mark01 +; !lsf_gun02_mark01_name +ids_name = 459009 +; !lsf_gun02_mark01_info +ids_info = 459010 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 59 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.447778 -flash_particle_name = li_plasma_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 59 +refire_delay = 0.500000 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 4.447778 +flash_particle_name = li_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun02_mark02 -ids_name = 459011; !lsf_gun02_mark02_name -ids_info = 459012; !lsf_gun02_mark02_info -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2500 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun02_mark02 +; !lsf_gun02_mark02_name +ids_name = 459011 +; !lsf_gun02_mark02_info +ids_info = 459012 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 89 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 6.671667 -flash_particle_name = li_plasma_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 89 +refire_delay = 0.500000 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 6.671667 +flash_particle_name = li_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = lsf_gun02_mark03 -ids_name = 459013; !lsf_gun02_mark03_name -ids_info = 459014; !lsf_gun02_mark03_info -DA_archetype = equipment\models\weapons\co_proton_cooker.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = lsf_gun02_mark03 +; !lsf_gun02_mark03_name +ids_name = 459013 +; !lsf_gun02_mark03_info +ids_info = 459014 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 118 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.895556 -flash_particle_name = li_plasma_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 118 +refire_delay = 0.500000 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 8.895556 +flash_particle_name = li_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = lsf_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 70 -energy_damage = 0 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_tachyon2 +nickname = lsf_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70 +energy_damage = 0 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_tachyon2 munition_hit_effect = li_plasma_01_impact -const_effect = lsf_gun03_mark01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun03_mark01 -ids_name = 459015; !lsf_gun03_mark01_name -ids_info = 459016; !lsf_gun03_mark01_info -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 +const_effect = lsf_gun03_mark01_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun03_mark01 +; !lsf_gun03_mark01_name +ids_name = 459015 +; !lsf_gun03_mark01_info +ids_info = 459016 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 78 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.244296 -flash_particle_name = br_particle_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 78 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.244296 +flash_particle_name = br_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = lsf_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 105 -energy_damage = 0 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_tachyon2 +nickname = lsf_gun03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 105 +energy_damage = 0 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_tachyon2 munition_hit_effect = li_plasma_02_impact -const_effect = lsf_gun03_mark02_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun03_mark02 -ids_name = 459017; !lsf_gun03_mark02_name -ids_info = 459018; !lsf_gun03_mark02_info -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2300 +const_effect = lsf_gun03_mark02_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun03_mark02 +; !lsf_gun03_mark02_name +ids_name = 459017 +; !lsf_gun03_mark02_info +ids_info = 459018 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2300 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 122 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 8.234074 -flash_particle_name = br_particle_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 122 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.234074 +flash_particle_name = br_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = lsf_gun03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 140 -energy_damage = 0 -weapon_type = Li_Ionlance03 -one_shot_sound = fire_tachyon4 +nickname = lsf_gun03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 140 +energy_damage = 0 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_tachyon4 munition_hit_effect = li_plasma_03_impact -const_effect = lsf_gun03_mark03_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lsf_gun03_mark03 -ids_name = 459019; !lsf_gun03_mark03_name -ids_info = 459020; !lsf_gun03_mark03_info -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = lsf_gun03_mark03_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lsf_gun03_mark03 +; !lsf_gun03_mark03_name +ids_name = 459019 +; !lsf_gun03_mark03_info +ids_info = 459020 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 167 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.340000 -flash_particle_name = br_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 167 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.340000 +flash_particle_name = br_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 [Munition] -nickname = xeno_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_tachyon3 +nickname = xeno_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact -const_effect = xeno_gun01_mark01_proj -lifetime = 1.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = xeno_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Antimatter02 -one_shot_sound = fire_tachyon3 +const_effect = xeno_gun01_mark01_proj +lifetime = 1.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = xeno_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact -const_effect = xeno_gun01_mark01_proj -lifetime = 1.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = xeno_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Antimatter03 -one_shot_sound = fire_tachyon3 +const_effect = xeno_gun01_mark01_proj +lifetime = 1.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = xeno_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact -const_effect = xeno_gun01_mark01_proj -lifetime = 1.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun01_mark01 -ids_name = 459049; !xeno_gun01_mark01_name -ids_info = 459050; !xeno_gun01_mark01_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = xeno_gun01_mark01_proj +lifetime = 1.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun01_mark01 +; !xeno_gun01_mark01_name +ids_name = 459049 +; !xeno_gun01_mark01_info +ids_info = 459050 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.500000 -muzzle_velocity = 550 -use_animation = Sc_fire -toughness = 2.591111 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 45 +refire_delay = 0.500000 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 2.591111 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 projectile_archetype = xeno_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = xeno_gun01_mark02 -ids_name = 459051; !xeno_gun01_mark02_name -ids_info = 459052; !xeno_gun01_mark02_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2200 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = xeno_gun01_mark02 +; !xeno_gun01_mark02_name +ids_name = 459051 +; !xeno_gun01_mark02_info +ids_info = 459052 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2200 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.250000 -muzzle_velocity = 550 -use_animation = Sc_fire -toughness = 5.231111 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 45 +refire_delay = 0.250000 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 5.231111 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 projectile_archetype = xeno_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = xeno_gun01_mark03 -ids_name = 459053; !xeno_gun01_mark03_name -ids_info = 459054; !xeno_gun01_mark03_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2400 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = xeno_gun01_mark03 +; !xeno_gun01_mark03_name +ids_name = 459053 +; !xeno_gun01_mark03_info +ids_info = 459054 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2400 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.125000 -muzzle_velocity = 550 -use_animation = Sc_fire -toughness = 10.560000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 45 +refire_delay = 0.125000 +muzzle_velocity = 550 +use_animation = Sc_fire +toughness = 10.560000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = xeno_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = xeno_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 56 -energy_damage = 0 -weapon_type = Pi_Particle01 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_01_impact -const_effect = pi_particle_01_proj -lifetime = 0.786667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun02_mark01 -ids_name = 459055; !xeno_gun02_mark01_name -ids_info = 459056; !xeno_gun02_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 44 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 3.113104 -flash_particle_name = pi_particle_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = xeno_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 56 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_01_impact +const_effect = pi_particle_01_proj +lifetime = 0.786667 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun02_mark01 +; !xeno_gun02_mark01_name +ids_name = 459055 +; !xeno_gun02_mark01_info +ids_info = 459056 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 44 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.113104 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = xeno_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 72 -energy_damage = 0 -weapon_type = Pi_Particle02 -one_shot_sound = fire_particle2 -munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 0.786667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun02_mark02 -ids_name = 459057; !xeno_gun02_mark02_name -ids_info = 459058; !xeno_gun02_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2200 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 60 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 4.189963 -flash_particle_name = pi_particle_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = xeno_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 72 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 +munition_hit_effect = pi_particle_02_impact +const_effect = pi_particle_02_proj +lifetime = 0.786667 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun02_mark02 +; !xeno_gun02_mark02_name +ids_name = 459057 +; !xeno_gun02_mark02_info +ids_info = 459058 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2200 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 60 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.189963 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = xeno_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88 -energy_damage = 0 -weapon_type = Pi_Particle03 -one_shot_sound = fire_particle2 +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = xeno_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88 +energy_damage = 0 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 0.786667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = xeno_gun02_mark03 -ids_name = 459059; !xeno_gun02_mark03_name -ids_info = 459060; !xeno_gun02_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2400 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 76 -refire_delay = 0.250000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.286402 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = pi_particle_02_proj +lifetime = 0.786667 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = xeno_gun02_mark03 +; !xeno_gun02_mark03_name +ids_name = 459059 +; !xeno_gun02_mark03_info +ids_info = 459060 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2400 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.250000 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 5.286402 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 ; ===================== ; Liberty Rogue Guns! ; ===================== - ; =========== ; Scythe 1's ; =========== - [Munition] -nickname = lr_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 32 -energy_damage = 2 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 +nickname = lr_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 48 +energy_damage = 15 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 3 -weapon_type = Pi_Antimatter01 -one_shot_sound = fire_pulse5 +const_effect = pi_photon_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 55 +energy_damage = 18 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 48 -energy_damage = 4 -weapon_type = Pi_Antimatter02 -one_shot_sound = fire_pulse5 +const_effect = pi_photon_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 20 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 56 -energy_damage = 5 -weapon_type = Pi_Antimatter02 -one_shot_sound = fire_pulse5 +const_effect = pi_photon_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 72 +energy_damage = 23 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 64 -energy_damage = 6 -weapon_type = Pi_Antimatter03 -one_shot_sound = fire_pulse5 +const_effect = pi_photon_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 82 +energy_damage = 26 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = lr_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 72 -energy_damage = 7 -weapon_type = Pi_Antimatter03 -one_shot_sound = fire_pulse5 +const_effect = pi_photon_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = lr_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 93 +energy_damage = 30 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact -const_effect = pi_photon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = lr_gun01_mark01 -ids_name = 459115; !lr_gun01_mark01_name -ids_info = 459116; !lr_gun01_mark01_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = pi_photon_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = lr_gun01_mark01 +; !lr_gun01_mark01_name +ids_name = 459115 +; !lr_gun01_mark01_info +ids_info = 459116 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 51 -refire_delay = 0.125000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 5.990400 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.990400 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 projectile_archetype = lr_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark02 -ids_name = 459117; !lr_gun01_mark02_name -ids_info = 459118; !lr_gun01_mark02_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1900 +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark02 +; !lr_gun01_mark02_name +ids_name = 459117 +; !lr_gun01_mark02_info +ids_info = 459118 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1900 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 65 -refire_delay = 0.125000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 7.740681 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 7.740681 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 projectile_archetype = lr_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark03 -ids_name = 459119; !lr_gun01_mark03_name -ids_info = 459120; !lr_gun01_mark03_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1800 +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark03 +; !lr_gun01_mark03_name +ids_name = 459119 +; !lr_gun01_mark03_info +ids_info = 459120 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1800 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 80 -refire_delay = 0.125000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 9.737481 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 9.737481 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark04 -ids_name = 459121; !lr_gun01_mark04_name -ids_info = 459122; !lr_gun01_mark04_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1700 +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark04 +; !lr_gun01_mark04_name +ids_name = 459121 +; !lr_gun01_mark04_info +ids_info = 459122 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1700 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 95 -refire_delay = 0.125000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 11.537067 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 101 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.537067 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark05 -ids_name = 459123; !lr_gun01_mark05_name -ids_info = 459124; !lr_gun01_mark05_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1600 +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark05 +; !lr_gun01_mark05_name +ids_name = 459123 +; !lr_gun01_mark05_info +ids_info = 459124 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 111 -refire_delay = 0.125000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 13.681778 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 116 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 13.681778 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = lr_gun01_mark06 -ids_name = 459125; !lr_gun01_mark06_name -ids_info = 459126; !lr_gun01_mark06_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = lr_gun01_mark06 +; !lr_gun01_mark06_name +ids_name = 459125 +; !lr_gun01_mark06_info +ids_info = 459126 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 126 -refire_delay = 0.125000 -muzzle_velocity = 700 -use_animation = Sc_fire -toughness = 15.530667 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 133 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 15.530667 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = lr_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 57 -energy_damage = 0 -weapon_type = Pi_Particle01 -one_shot_sound = fire_particle2 +nickname = lr_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 130 +energy_damage = 15 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact -const_effect = pi_particle_01_proj -lifetime = 1.25 -force_gun_ori = false -mass = 12 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark01 -ids_name = 459127; !lr_gun02_mark01_name -ids_info = 459128; !lr_gun02_mark01_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4000 +const_effect = pi_particle_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 12 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark01 +; !lr_gun02_mark01_name +ids_name = 459127 +; !lr_gun02_mark01_info +ids_info = 459128 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4000 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 81 -refire_delay = 0.250000 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 5.386667 -flash_particle_name = pi_particle_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 80 -energy_damage = 0 -weapon_type = Pi_Particle01 -one_shot_sound = fire_particle2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 149 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.386667 +flash_particle_name = pi_particle_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 149 +energy_damage = 18 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact -const_effect = pi_particle_01_proj -lifetime = 1.25 -force_gun_ori = false -mass = 17 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark02 -ids_name = 459129; !lr_gun02_mark02_name -ids_info = 459130; !lr_gun02_mark02_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3800 +const_effect = pi_particle_01_proj +lifetime = 0.75 +force_gun_ori = false +mass = 17 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark02 +; !lr_gun02_mark02_name +ids_name = 459129 +; !lr_gun02_mark02_info +ids_info = 459130 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3800 explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 116 -refire_delay = 0.250000 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 7.631111 -flash_particle_name = pi_particle_02_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 102 -energy_damage = 0 -weapon_type = Pi_Particle02 -one_shot_sound = fire_particle2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 172 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 7.631111 +flash_particle_name = pi_particle_02_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 170 +energy_damage = 20 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 1.25 -force_gun_ori = false -mass = 22 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark03 -ids_name = 459131; !lr_gun02_mark03_name -ids_info = 459132; !lr_gun02_mark03_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3600 +const_effect = pi_particle_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 22 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark03 +; !lr_gun02_mark03_name +ids_name = 459131 +; !lr_gun02_mark03_info +ids_info = 459132 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3600 explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 151 -refire_delay = 0.250000 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 9.973333 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark03_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 125 -energy_damage = 0 -weapon_type = Pi_Particle02 -one_shot_sound = fire_particle2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 197 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 9.973333 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark03_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 195 +energy_damage = 23 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact -const_effect = pi_particle_02_proj -lifetime = 1.25 -force_gun_ori = false -mass = 27 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark04 -ids_name = 459133; !lr_gun02_mark04_name -ids_info = 459134; !lr_gun02_mark04_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3400 +const_effect = pi_particle_02_proj +lifetime = 0.75 +force_gun_ori = false +mass = 27 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark04 +; !lr_gun02_mark04_name +ids_name = 459133 +; !lr_gun02_mark04_info +ids_info = 459134 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3400 explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 185 -refire_delay = 0.250000 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 12.240000 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark04_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = lr_gun02_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 147 -energy_damage = 0 -weapon_type = Pi_Particle03 -one_shot_sound = fire_particle2 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 227 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 12.240000 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark04_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = lr_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 223 +energy_damage = 26 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact -const_effect = pi_particle_03_proj -lifetime = 1.25 -force_gun_ori = false -mass = 32 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark05 -ids_name = 459135; !lr_gun02_mark05_name -ids_info = 459136; !lr_gun02_mark05_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3200 +const_effect = pi_particle_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 32 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark05 +; !lr_gun02_mark05_name +ids_name = 459135 +; !lr_gun02_mark05_info +ids_info = 459136 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3200 explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 221 -refire_delay = 0.250000 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 14.648889 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark05_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 261 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 14.648889 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 ; =========== ; Reaper 6's ; =========== - [Munition] -nickname = lr_gun02_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 170 -energy_damage = 0 -weapon_type = Pi_Particle03 -one_shot_sound = fire_particle2 +nickname = lr_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 255 +energy_damage = 30 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact -const_effect = pi_particle_03_proj -lifetime = 1.25 -force_gun_ori = false -mass = 37 -volume = 0.000100 - -[Gun] -nickname = lr_gun02_mark06 -ids_name = 459137; !lr_gun02_mark06_name -ids_info = 459138; !lr_gun02_mark06_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = pi_particle_03_proj +lifetime = 0.75 +force_gun_ori = false +mass = 37 +volume = 0.000100 + +[Gun] +nickname = lr_gun02_mark06 +; !lr_gun02_mark06_name +ids_name = 459137 +; !lr_gun02_mark06_info +ids_info = 459138 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 255 -refire_delay = 0.250000 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 16.937778 -flash_particle_name = pi_particle_03_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = lr_gun02_mark06_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 80 -lootable = true -LODranges = 0, 20, 60, 100 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 16.937778 +flash_particle_name = pi_particle_03_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = lr_gun02_mark06_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 80 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = lr_missile01_motor lifetime = 3.500000 -accel = 200.000000 -delay = 0 +accel = 200.000000 +delay = 0 [Explosion] -nickname = lr_missile01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 1 +nickname = lr_missile01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 1 energy_damage = 50 -impulse = 0 - -[Gun] -nickname = lr_missile01 -ids_name = 459061; !lr_missile01_name -ids_info = 459062; !lr_missile01_info -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 0 + +[Gun] +nickname = lr_missile01 +; !lr_missile01_name +ids_name = 459061 +; !lr_missile01_info +ids_info = 459062 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = lr_missile01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = lr_missile02_motor lifetime = 1.000000 -accel = 150.000000 -delay = 0.25 +accel = 150.000000 +delay = 0.25 [Explosion] -nickname = lr_missile02_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1000 -energy_damage = 0 -impulse = 1000 - -[Gun] -nickname = lr_missile02 -ids_name = 459065; !lr_missile02_name -ids_info = 459066; !lr_missile02_info -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.25 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = lr_missile02_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1000 +energy_damage = 0 +impulse = 1000 + +[Gun] +nickname = lr_missile02 +; !lr_missile02_name +ids_name = 459065 +; !lr_missile02_info +ids_info = 459066 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_4 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.25 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = lr_missile02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 ; ====================== ; Red Hessian Weaponry ; ====================== - ; ================= ; Eviscerator 1's ; ================= - [Munition] -nickname = red_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 45 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_01_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.5 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_red_cannon +nickname = red_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 31 +energy_damage = 1 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_01_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.6 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 75 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_02_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.7 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_02_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.8 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 105 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_03_impact -const_effect = sp_annihilator_01_proj -lifetime = 0.9 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Munition] -nickname = red_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 120 -energy_damage = 0 -weapon_type = Pi_Cannon -one_shot_sound = fire_red_cannon -munition_hit_effect = pi_particle_03_impact -const_effect = sp_annihilator_01_proj -lifetime = 1.0 -force_gun_ori = false -mass = 50 -volume = 0.000100 - -[Gun] -nickname = red_gun01_mark01 -ids_name = 459283; !red_gun01_mark01_name -ids_info = 459284; !red_gun01_mark01_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 35 +energy_damage = 2 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_01_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 2 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_02_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 46 +energy_damage = 2 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_02_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52 +energy_damage = 3 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_03_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Munition] +nickname = red_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 60 +energy_damage = 3 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon +munition_hit_effect = pi_particle_03_impact +const_effect = sp_annihilator_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 50 +volume = 0.000100 + +[Gun] +nickname = red_gun01_mark01 +; !red_gun01_mark01_name +ids_name = 459283 +; !red_gun01_mark01_info +ids_info = 459284 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 73 -refire_delay = 0.166667 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 3.320000 -flash_particle_name = pi_neutron_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 33 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 3.320000 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 projectile_archetype = red_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark02 -ids_name = 459285; !red_gun01_mark02_name -ids_info = 459286; !red_gun01_mark02_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1900 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark02 +; !red_gun01_mark02_name +ids_name = 459285 +; !red_gun01_mark02_info +ids_info = 459286 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1900 explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 98 -refire_delay = 0.166667 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.312000 -flash_particle_name = pi_neutron_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 38 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 5.312000 +flash_particle_name = pi_neutron_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 projectile_archetype = red_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark03 -ids_name = 459287; !red_gun01_mark03_name -ids_info = 459288; !red_gun01_mark03_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1800 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark03 +; !red_gun01_mark03_name +ids_name = 459287 +; !red_gun01_mark03_info +ids_info = 459288 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1800 explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 124 -refire_delay = 0.166667 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 7.746667 -flash_particle_name = pi_neutron_02_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 44 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 7.746667 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark04 -ids_name = 459289; !red_gun01_mark04_name -ids_info = 459290; !red_gun01_mark04_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1700 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark04 +; !red_gun01_mark04_name +ids_name = 459289 +; !red_gun01_mark04_info +ids_info = 459290 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1700 explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 151 -refire_delay = 0.166667 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 10.624000 -flash_particle_name = pi_neutron_02_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 51 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 10.624000 +flash_particle_name = pi_neutron_02_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark05 -ids_name = 459291; !red_gun01_mark05_name -ids_info = 459292; !red_gun01_mark05_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1600 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark05 +; !red_gun01_mark05_name +ids_name = 459291 +; !red_gun01_mark05_info +ids_info = 459292 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 178 -refire_delay = 0.166667 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 13.944000 -flash_particle_name = pi_neutron_03_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 13.944000 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun01_mark06 -ids_name = 459293; !red_gun01_mark06_name -ids_info = 459294; !red_gun01_mark06_info -DA_archetype = equipment\models\weapons\co_raildaddy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun01_mark06 +; !red_gun01_mark06_name +ids_name = 459293 +; !red_gun01_mark06_info +ids_info = 459294 +DA_archetype = equipment\models\weapons\co_raildaddy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 206 -refire_delay = 0.166667 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 17.706667 -flash_particle_name = pi_neutron_03_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 67 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 17.706667 +flash_particle_name = pi_neutron_03_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ============ ; Mauler 1's ; ============ - [Munition] -nickname = red_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 23 -energy_damage = 0 -weapon_type = Pi_Particle01 -one_shot_sound = fire_red_cannon2 +nickname = red_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 14 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 30 -energy_damage = 0 -weapon_type = Pi_Particle01 -one_shot_sound = fire_red_cannon2 +const_effect = pi_cannon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 58 +energy_damage = 16 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 38 -energy_damage = 0 -weapon_type = Pi_Particle02 -one_shot_sound = fire_red_cannon2 +const_effect = pi_cannon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 67 +energy_damage = 18 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 45 -energy_damage = 0 -weapon_type = Pi_Particle02 -one_shot_sound = fire_red_cannon2 +const_effect = pi_cannon_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 76 +energy_damage = 20 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 53 -energy_damage = 0 -weapon_type = Pi_Particle03 -one_shot_sound = fire_red_cannon2 +const_effect = pi_cannon_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88 +energy_damage = 23 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_03_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = red_gun02_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Pi_Particle03 -one_shot_sound = fire_red_cannon2 +const_effect = pi_cannon_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = red_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 100 +energy_damage = 26 +weapon_type = Pi_Antimatter01 +one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact -const_effect = pi_cannon_03_proj -lifetime = 0.75 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = red_gun02_mark01 -ids_name = 459295; !red_gun02_mark01_name -ids_info = 459296; !red_gun02_mark01_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4000 +const_effect = pi_cannon_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = red_gun02_mark01 +; !red_gun02_mark01_name +ids_name = 459295 +; !red_gun02_mark01_info +ids_info = 459296 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 43 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 6.060000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash01 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 62 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 6.060000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash01 projectile_archetype = red_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark02 -ids_name = 459297; !red_gun02_mark02_name -ids_info = 459298; !red_gun02_mark02_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3800 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark02 +; !red_gun02_mark02_name +ids_name = 459297 +; !red_gun02_mark02_info +ids_info = 459298 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3800 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 58 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.080000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash02 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 72 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 8.080000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash02 projectile_archetype = red_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark03 -ids_name = 459299; !red_gun02_mark03_name -ids_info = 459300; !red_gun02_mark03_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3600 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark03 +; !red_gun02_mark03_name +ids_name = 459299 +; !red_gun02_mark03_info +ids_info = 459300 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3600 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 73 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 10.200000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 82 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 10.200000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark04 -ids_name = 459301; !red_gun02_mark04_name -ids_info = 459302; !red_gun02_mark04_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3400 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark04 +; !red_gun02_mark04_name +ids_name = 459301 +; !red_gun02_mark04_info +ids_info = 459302 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3400 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 87 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 12.240000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 95 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 12.240000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark05 -ids_name = 459303; !red_gun02_mark05_name -ids_info = 459304; !red_gun02_mark05_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3200 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark05 +; !red_gun02_mark05_name +ids_name = 459303 +; !red_gun02_mark05_info +ids_info = 459304 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3200 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 103 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 14.420000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 109 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 14.420000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = red_gun02_mark06 -ids_name = 459305; !red_gun02_mark06_name -ids_info = 459306; !red_gun02_mark06_info -DA_archetype = equipment\models\weapons\co_shock_therapy.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = red_gun02_mark06 +; !red_gun02_mark06_name +ids_name = 459305 +; !red_gun02_mark06_info +ids_info = 459306 +DA_archetype = equipment\models\weapons\co_shock_therapy.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 117 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 16.480000 -flash_particle_name = pi_photon_01_flash -flash_radius = 15 -light_anim = antimatter_flash03 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 125 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 16.480000 +flash_particle_name = pi_photon_01_flash +flash_radius = 15 +light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Motor] nickname = red_missile01_motor lifetime = 3.500000 -accel = 200.000000 -delay = 0 +accel = 200.000000 +delay = 0 [Explosion] -nickname = red_missile01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 1 +nickname = red_missile01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 1 energy_damage = 50 -impulse = 0 - -[Gun] -nickname = red_missile01 -ids_name = 459433; !red_missile01_name -ids_info = 459434; !red_missile01_info -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 0 + +[Gun] +nickname = red_missile01 +; !red_missile01_name +ids_name = 459433 +; !red_missile01_info +ids_info = 459434 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = red_missile01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = red_missile02_motor lifetime = 1.000000 -accel = 150.000000 -delay = 0.25 +accel = 150.000000 +delay = 0.25 [Explosion] -nickname = red_missile02_explosion -effect = li_missile02_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1000 -energy_damage = 0 -impulse = 1000 - -[Gun] -nickname = red_missile02 -ids_name = 459437; !red_missile02_name -ids_info = 459438; !red_missile02_info -DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.25 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = red_missile02_explosion +effect = li_missile02_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1000 +energy_damage = 0 +impulse = 1000 + +[Gun] +nickname = red_missile02 +; !red_missile02_name +ids_name = 459437 +; !red_missile02_info +ids_info = 459438 +DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_5 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.25 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = red_missile02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl01_mk01_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = lsf_msl01_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = lsf_msl01_mk01 -ids_name = 459175; !lsf_msl01_mk01_name -ids_info = 459176; !lsf_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 2.400000 +nickname = lsf_msl01_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = lsf_msl01_mk01 +; !lsf_msl01_mk01_name +ids_name = 459175 +; !lsf_msl01_mk01_info +ids_info = 459176 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50.000000 +toughness = 2.400000 projectile_archetype = lsf_msl01_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl01_mk02_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = lsf_msl01_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = lsf_msl01_mk02 -ids_name = 459179; !lsf_msl01_mk02_name -ids_info = 459180; !lsf_msl01_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = lsf_msl01_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = lsf_msl01_mk02 +; !lsf_msl01_mk02_name +ids_name = 459179 +; !lsf_msl01_mk02_info +ids_info = 459180 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = lsf_msl01_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl02_mk01_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = lsf_msl02_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = lsf_msl02_mk01 -ids_name = 459183; !lsf_msl02_mk01_name -ids_info = 459184; !lsf_msl02_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 4.800000 +nickname = lsf_msl02_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = lsf_msl02_mk01 +; !lsf_msl02_mk01_name +ids_name = 459183 +; !lsf_msl02_mk01_info +ids_info = 459184 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50.000000 +toughness = 4.800000 projectile_archetype = lsf_msl02_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl02_mk02_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = lsf_msl02_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = lsf_msl02_mk02 -ids_name = 459187; !lsf_msl02_mk02_name -ids_info = 459188; !lsf_msl02_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 4.800000 +nickname = lsf_msl02_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = lsf_msl02_mk02 +; !lsf_msl02_mk02_name +ids_name = 459187 +; !lsf_msl02_mk02_info +ids_info = 459188 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 4.800000 projectile_archetype = lsf_msl02_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = xeno_msl01_mk01_motor lifetime = 3.5 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = xeno_msl01_mk01_explosion -effect = explosion_xeno_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = xeno_msl01_mk01 -ids_name = 459207; !xeno_msl01_mk01_name -ids_info = 459208; !xeno_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = xeno_msl01_mk01_explosion +effect = explosion_xeno_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = xeno_msl01_mk01 +; !xeno_msl01_mk01_name +ids_name = 459207 +; !xeno_msl01_mk01_info +ids_info = 459208 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = xeno_msl01_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = xeno_msl01_mk02_motor lifetime = 3.5 -accel = 100 -delay = 0 +accel = 100 +delay = 0 [Explosion] -nickname = xeno_msl01_mk02_explosion -effect = explosion_xeno_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = xeno_msl01_mk02 -ids_name = 459211; !xeno_msl01_mk02_name -ids_info = 459212; !xeno_msl01_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_5 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = xeno_msl01_mk02_explosion +effect = explosion_xeno_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = xeno_msl01_mk02 +; !xeno_msl01_mk02_name +ids_name = 459211 +; !xeno_msl01_mk02_info +ids_info = 459212 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = xeno_msl01_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl01_mk01_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = bund_msl01_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = bund_msl01_mk01 -ids_name = 459191; !bund_msl01_mk01_name -ids_info = 459192; !bund_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1.000000 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = bund_msl01_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = bund_msl01_mk01 +; !bund_msl01_mk01_name +ids_name = 459191 +; !bund_msl01_mk01_info +ids_info = 459192 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1.000000 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = bund_msl01_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl01_mk02_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = bund_msl01_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 300 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = bund_msl01_mk02 -ids_name = 459195; !bund_msl01_mk02_name -ids_info = 459196; !bund_msl01_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = bund_msl01_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 300 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = bund_msl01_mk02 +; !bund_msl01_mk02_name +ids_name = 459195 +; !bund_msl01_mk02_info +ids_info = 459196 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = bund_msl01_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl02_mk01_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = bund_msl02_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = bund_msl02_mk01 -ids_name = 459199; !bund_msl02_mk01_name -ids_info = 459200; !bund_msl02_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 4.800000 +nickname = bund_msl02_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = bund_msl02_mk01 +; !bund_msl02_mk01_name +ids_name = 459199 +; !bund_msl02_mk01_info +ids_info = 459200 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50.000000 +toughness = 4.800000 projectile_archetype = bund_msl02_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl02_mk02_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = bund_msl02_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 700 -energy_damage = 0 -impulse = 4500 - -[Gun] -nickname = bund_msl02_mk02 -ids_name = 459203; !bund_msl02_mk02_name -ids_info = 459204; !bund_msl02_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 4.800000 +nickname = bund_msl02_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 700 +energy_damage = 0 +impulse = 4500 + +[Gun] +nickname = bund_msl02_mk02 +; !bund_msl02_mk02_name +ids_name = 459203 +; !bund_msl02_mk02_info +ids_info = 459204 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 50 +toughness = 4.800000 projectile_archetype = bund_msl02_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = fng_gun_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 20 -one_shot_sound = fire_laser1 +nickname = fng_gun_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 20 +one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact -const_effect = sp_annihilator_03_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = fng_gun -ids_name = 459069; !fng_gun_name -ids_info = 459070; !fng_gun_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = sp_annihilator_03_proj +lifetime = 1.000000 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = fng_gun +; !fng_gun_name +ids_name = 459069 +; !fng_gun_info +ids_info = 459070 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_10 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 4.800000 -flash_particle_name = pi_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.125000 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.800000 +flash_particle_name = pi_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = fng_gun_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator A's ; ========================= - [Munition] -nickname = li_n_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 300 -energy_damage = 50 -weapon_type = W_Li_Siegegun -one_shot_sound = fire_plasma2 +nickname = li_n_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 383 +energy_damage = 10 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact -const_effect = li_seigegun_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun01_mark01 -ids_name = 459073; !li_n_gun01_mark01_name -ids_info = 459074; !li_n_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = li_seigegun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun01_mark01 +; !li_n_gun01_mark01_name +ids_name = 459073 +; !li_n_gun01_mark01_info +ids_info = 459074 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 257 -refire_delay = 0.500000 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 13.729185 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.5 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 13.729185 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator B's ; ========================= - [Munition] -nickname = li_n_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 580 -energy_damage = 100 -weapon_type = W_Li_Siegegun -one_shot_sound = fire_plasma2 +nickname = li_n_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 536 +energy_damage = 13 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact -const_effect = li_seigegun_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun01_mark02 -ids_name = 459075; !li_n_gun01_mark02_name -ids_info = 459076; !li_n_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 +const_effect = li_seigegun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun01_mark02 +; !li_n_gun01_mark02_name +ids_name = 459075 +; !li_n_gun01_mark02_info +ids_info = 459076 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 explosion_resistance = 2.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 514 -refire_delay = 0.500000 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 27.458370 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 424 +refire_delay = 0.5 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 27.458370 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator C's ; ========================= - [Munition] -nickname = li_n_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 1100 -energy_damage = 200 -weapon_type = W_Li_Siegegun -one_shot_sound = fire_plasma2 +nickname = li_n_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 750 +energy_damage = 19 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact -const_effect = li_seigegun_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun01_mark03 -ids_name = 459077; !li_n_gun01_mark03_name -ids_info = 459078; !li_n_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2200 +const_effect = li_seigegun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun01_mark03 +; !li_n_gun01_mark03_name +ids_name = 459077 +; !li_n_gun01_mark03_info +ids_info = 459078 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2200 explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 1027 -refire_delay = 0.500000 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 54.916741 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 600 +refire_delay = 0.5 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 54.916741 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ========================== ; Liberty Navy Avenger's ; ========================== - ; Avenger A's - [Munition] -nickname = li_n_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 3 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser1 +nickname = li_n_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 32 +energy_damage = 10 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark01 -ids_name = 459079; !li_n_gun02_mark01_name -ids_info = 459080; !li_n_gun02_mark01_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = li_laser_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark01 +; !li_n_gun02_mark01_name +ids_name = 459079 +; !li_n_gun02_mark01_info +ids_info = 459080 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 42 -refire_delay = 0.125000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 7.319704 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 31 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 7.319704 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Avenger B's - [Munition] -nickname = li_n_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 48 -energy_damage = 4 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser1 +nickname = li_n_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 36 +energy_damage = 12 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark02 -ids_name = 459081; !li_n_gun02_mark02_name -ids_info = 459082; !li_n_gun02_mark02_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2900 +const_effect = li_laser_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark02 +; !li_n_gun02_mark02_name +ids_name = 459081 +; !li_n_gun02_mark02_info +ids_info = 459082 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2900 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 53 -refire_delay = 0.125000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 8.783644 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 36 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 8.783644 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Avenger C's - [Munition] -nickname = li_n_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 56 -energy_damage = 8 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_laser2 +nickname = li_n_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 42 +energy_damage = 14 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark03 -ids_name = 459083; !li_n_gun02_mark03_name -ids_info = 459084; !li_n_gun02_mark03_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 +const_effect = li_laser_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark03 +; !li_n_gun02_mark03_name +ids_name = 459083 +; !li_n_gun02_mark03_info +ids_info = 459084 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 63 -refire_delay = 0.125000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 10.459970 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 41 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 10.459970 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Avenger D's - [Munition] -nickname = li_n_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 64 -energy_damage = 12 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_laser2 +nickname = li_n_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 48 +energy_damage = 16 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_04_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark04 -ids_name = 459085; !li_n_gun02_mark04_name -ids_info = 459086; !li_n_gun02_mark04_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2700 +const_effect = li_laser_04_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark04 +; !li_n_gun02_mark04_name +ids_name = 459085 +; !li_n_gun02_mark04_info +ids_info = 459086 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2700 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 74 -refire_delay = 0.125000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 11.954252 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 47 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 11.954252 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Avenger E's - [Munition] -nickname = li_n_gun02_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 72 -energy_damage = 15 -weapon_type = Li_Ionlance03 -one_shot_sound = fire_laser3 +nickname = li_n_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 55 +energy_damage = 18 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser3 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_05_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark05 -ids_name = 459087; !li_n_gun02_mark05_name -ids_info = 459088; !li_n_gun02_mark05_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 +const_effect = li_laser_05_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark05 +; !li_n_gun02_mark05_name +ids_name = 459087 +; !li_n_gun02_mark05_info +ids_info = 459088 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 84 -refire_delay = 0.125000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 13.721600 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 54 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 13.721600 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Avenger F's - [Munition] -nickname = li_n_gun02_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 80 -energy_damage = 18 -weapon_type = Li_Ionlance03 -one_shot_sound = fire_laser3 +nickname = li_n_gun02_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 20 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_laser3 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_06_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun02_mark06 -ids_name = 459089; !li_n_gun02_mark06_name -ids_info = 459090; !li_n_gun02_mark06_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 +const_effect = li_laser_06_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun02_mark06 +; !li_n_gun02_mark06_name +ids_name = 459089 +; !li_n_gun02_mark06_info +ids_info = 459090 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 95 -refire_delay = 0.125000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 15.246222 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 63 +refire_delay = 0.125 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 15.246222 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ======================= ; Raptor A Mini-Gun Ammo ; ======================= - -[Munition] -nickname = li_n_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 50 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light03 -munition_hit_effect = mass_hit_light03 -const_effect = lsf_gun01_mark03_proj -lifetime = 0.450000 -force_gun_ori = false -mass = 40 -volume = 0.000100 - -[Gun] -nickname = li_n_gun03_mark01 -ids_name = 459091; !li_n_gun03_mark01_name -ids_info = 459092; !li_n_gun03_mark01_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1250 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 32 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.053333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun03_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +; [Munition] +; nickname = li_n_gun03_mark01_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 50 +; energy_damage = 0 +; weapon_type = Li_Mass +; one_shot_sound = fire_mass_light03 +; munition_hit_effect = mass_hit_light03 +; const_effect = lsf_gun01_mark03_proj +; lifetime = 0.450000 +; force_gun_ori = false +; mass = 40 +; volume = 0.000100 + +; [Gun] +; nickname = li_n_gun03_mark01 +; ; !li_n_gun03_mark01_name +; ids_name = 459091 +; ; !li_n_gun03_mark01_info +; ids_info = 459092 +; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1250 +; explosion_resistance = 1.0 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 1.000000 +; hp_gun_type = hp_gun_special_1 +; damage_per_fire = 0 +; power_usage = 32 +; refire_delay = 0.062500 +; muzzle_velocity = 1000 +; use_animation = Sc_fire +; toughness = 4.053333 +; flash_particle_name = li_laser_01_flash +; flash_radius = 5 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun03_mark01_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 40, 60, 100 ; ==================== ; Raptor B Mini-Gun ; ==================== - -[Munition] -nickname = li_n_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 100 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light03 -munition_hit_effect = mass_hit_light03 -const_effect = lsf_gun01_mark03_proj -lifetime = 0.450000 -force_gun_ori = false -mass = 40 -volume = 0.000100 - -[Gun] -nickname = li_n_gun03_mark02 -ids_name = 459093; !li_n_gun03_mark02_name -ids_info = 459094; !li_n_gun03_mark02_info -DA_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1750 -explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 64 -refire_delay = 0.062500 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.106667 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun03_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 +; [Munition] +; nickname = li_n_gun03_mark02_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 100 +; energy_damage = 0 +; weapon_type = Li_Mass +; one_shot_sound = fire_mass_light03 +; munition_hit_effect = mass_hit_light03 +; const_effect = lsf_gun01_mark03_proj +; lifetime = 0.450000 +; force_gun_ori = false +; mass = 40 +; volume = 0.000100 + +; [Gun] +; nickname = li_n_gun03_mark02 +; ; !li_n_gun03_mark02_name +; ids_name = 459093 +; ; !li_n_gun03_mark02_info +; ids_info = 459094 +; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1750 +; explosion_resistance = 1.5 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 1.000000 +; hp_gun_type = hp_gun_special_1 +; damage_per_fire = 0 +; power_usage = 64 +; refire_delay = 0.062500 +; muzzle_velocity = 1000 +; use_animation = Sc_fire +; toughness = 8.106667 +; flash_particle_name = li_laser_01_flash +; flash_radius = 5 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun03_mark02_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 40, 60, 100 ; ================================= ; DESTABILZER AMMO / PROJECTILE A ; ================================= - [Munition] -nickname = li_n_gun04_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5 -energy_damage = 128 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 +nickname = li_n_gun04_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 2 +energy_damage = 153 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.450000 -force_gun_ori = false -mass = 1 -volume = 0.000100 +const_effect = ci_pulse_01_proj +lifetime = 0.35 +force_gun_ori = false +mass = 1 +volume = 0.000100 ; ==================== ; DESTABILIZER A ; ==================== - [Gun] -nickname = li_n_gun04_mark01 -ids_name = 459095; !li_n_gun04_mark01_name -ids_info = 459096; !li_n_gun04_mark01_info -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 +nickname = li_n_gun04_mark01 +; !li_n_gun04_mark01_name +ids_name = 459095 +; !li_n_gun04_mark01_info +ids_info = 459096 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 105 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.797600 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun04_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 150 +refire_delay = 0.5 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.797600 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun04_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ================================= ; DESTABILZER AMMO / PROJECTILE B ; ================================= - [Munition] -nickname = li_n_gun04_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5 -energy_damage = 256 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 +nickname = li_n_gun04_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3 +energy_damage = 299 +weapon_type = Li_Antishield +one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact -const_effect = ci_pulse_01_proj -lifetime = 0.450000 -force_gun_ori = false -mass = 1 -volume = 0.000100 +const_effect = ci_pulse_01_proj +lifetime = 0.35 +force_gun_ori = false +mass = 1 +volume = 0.000100 ; ==================== ; DESTABILIZER B ; ==================== - [Gun] -nickname = li_n_gun04_mark02 -ids_name = 459097; !li_n_gun04_mark02_name -ids_info = 459098; !li_n_gun04_mark02_info -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 +nickname = li_n_gun04_mark02 +; !li_n_gun04_mark02_name +ids_name = 459097 +; !li_n_gun04_mark02_info +ids_info = 459098 +DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 202 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.327200 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun04_mark02_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.5 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.327200 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = li_n_gun04_mark02_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Motor] nickname = li_n_gun05_mark01_motor lifetime = 1.0 -accel = 200 -delay = 0 +accel = 200 +delay = 0 [Explosion] -nickname = li_n_gun05_mark01_explosion -effect = explosion_li_n_gun05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2000 +nickname = li_n_gun05_mark01_explosion +effect = explosion_li_n_gun05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2000 energy_damage = 2000 -impulse = 0 - -[Munition] -nickname = li_n_gun05_mark01_ammo -explosion_arch = li_n_gun05_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 1000000 -one_shot_sound = fire_li_n_gun05 -detonation_dist = 8 -lifetime = 4 -Motor = li_n_gun05_mark01_motor -force_gun_ori = false -const_effect = li_flakcannon01_proj -weapon_type = W_Noshield -HP_trail_parent = HPExhaust -seeker = DUMB -seeker_range = 1500 +impulse = 0 + +[Munition] +nickname = li_n_gun05_mark01_ammo +explosion_arch = li_n_gun05_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 1000000 +one_shot_sound = fire_li_n_gun05 +detonation_dist = 8 +lifetime = 4 +Motor = li_n_gun05_mark01_motor +force_gun_ori = false +const_effect = li_flakcannon01_proj +weapon_type = W_Noshield +HP_trail_parent = HPExhaust +seeker = DUMB +seeker_range = 1500 max_angular_velocity = 0.000000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 100 -volume = 0.000100 - -[Gun] -nickname = li_n_gun05_mark01 -ids_name = 459171; !li_n_gun05_mark01_name -ids_info = 459172; !li_n_gun05_mark01_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 5600 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 100 +volume = 0.000100 + +[Gun] +nickname = li_n_gun05_mark01 +; !li_n_gun05_mark01_name +ids_name = 459171 +; !li_n_gun05_mark01_info +ids_info = 459172 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 5600 explosion_resistance = 2.0 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 2039 -refire_delay = 3.000000 -muzzle_velocity = 250 -toughness = 47.381333 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 2039 +refire_delay = 3.000000 +muzzle_velocity = 250 +toughness = 47.381333 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_n_gun05_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_n_gun06_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 80 -energy_damage = 5 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 +nickname = li_n_gun06_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87 +energy_damage = 10 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark01 -ids_name = 459041; !li_n_gun06_mark01_name -ids_info = 459042; !li_n_gun06_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = li_gun06_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark01 +; !li_n_gun06_mark01_name +ids_name = 459041 +; !li_n_gun06_mark01_info +ids_info = 459042 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 104 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 7.186667 -flash_particle_name = li_laser_01_flash -flash_radius = 4 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 71 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 7.186667 +flash_particle_name = li_laser_01_flash +flash_radius = 4 +light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_n_gun06_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 105 -energy_damage = 10 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 +nickname = li_n_gun06_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 108 +energy_damage = 12 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark02 -ids_name = 459043; !li_n_gun06_mark02_name -ids_info = 459044; !li_n_gun06_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 +const_effect = li_gun06_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark02 +; !li_n_gun06_mark02_name +ids_name = 459043 +; !li_n_gun06_mark02_info +ids_info = 459044 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 explosion_resistance = 1.15 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 138 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 9.655556 -flash_particle_name = li_laser_01_flash -flash_radius = 8 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 9.655556 +flash_particle_name = li_laser_01_flash +flash_radius = 8 +light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_n_gun06_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 130 -energy_damage = 15 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 +nickname = li_n_gun06_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 134 +energy_damage = 15 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark03 -ids_name = 459045; !li_n_gun06_mark03_name -ids_info = 459046; !li_n_gun06_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2400 +const_effect = li_gun06_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark03 +; !li_n_gun06_mark03_name +ids_name = 459045 +; !li_n_gun06_mark03_info +ids_info = 459046 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2400 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 173 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 12.124444 -flash_particle_name = li_laser_01_flash -flash_radius = 12 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 110 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 12.124444 +flash_particle_name = li_laser_01_flash +flash_radius = 12 +light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_n_gun06_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 155 -energy_damage = 20 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_particle5 +nickname = li_n_gun06_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 166 +energy_damage = 19 +weapon_type = Li_Ionlance01 +one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact -const_effect = li_gun06_04_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun06_mark04 -ids_name = 459047; !li_n_gun06_mark04_name -ids_info = 459048; !li_n_gun06_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = li_gun06_04_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_n_gun06_mark04 +; !li_n_gun06_mark04_name +ids_name = 459047 +; !li_n_gun06_mark04_info +ids_info = 459048 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 207 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 14.593333 -flash_particle_name = li_laser_01_flash -flash_radius = 16 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 138 +refire_delay = 0.25 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 14.593333 +flash_particle_name = li_laser_01_flash +flash_radius = 16 +light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_n_gun07_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5 -energy_damage = 5 -one_shot_sound = fire_countermeasure -const_effect = li_countermeasures -lifetime = 2 -force_gun_ori = false -mass = 1 -volume = 0.000100 -owner_safe_time = 2 -linear_drag = 1.000000 -range = 500 -diversion_pctg = 35 - -[Gun] -nickname = li_n_gun07_mark01 -ids_name = 459371; !li_n_gun07_mark01_name -ids_info = 459372; !li_n_gun07_mark01_info -DA_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2810 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 90 -refire_delay = 0.250000 -muzzle_velocity = 200 -use_animation = Sc_fire -toughness = 10.000000 -flash_particle_name = li_laser_01_flash -flash_radius = 2 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun07_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = li_n_gun08_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5 -energy_damage = 563 -weapon_type = Li_Antishield -one_shot_sound = fire_particle1 -munition_hit_effect = sp_destabilizer_01_impact -const_effect = sp_destabilizer_01_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_n_gun08_mark01 -ids_name = 459431; !li_n_gun08_mark01_name -ids_info = 459432; !li_n_gun08_mark01_info -DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 -explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 407 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 18.543667 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = li_n_gun08_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +; [Munition] +; nickname = li_n_gun07_mark01_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 5 +; energy_damage = 5 +; one_shot_sound = fire_countermeasure +; const_effect = li_countermeasures +; lifetime = 2 +; force_gun_ori = false +; mass = 1 +; volume = 0.000100 +; owner_safe_time = 2 +; linear_drag = 1.000000 +; range = 500 +; diversion_pctg = 35 + +; [Gun] +; nickname = li_n_gun07_mark01 +; ; !li_n_gun07_mark01_name +; ids_name = 459371 +; ; !li_n_gun07_mark01_info +; ids_info = 459372 +; DA_archetype = equipment\models\weapons\li_smlturret.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 2810 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_6 +; damage_per_fire = 0 +; power_usage = 90 +; refire_delay = 0.250000 +; muzzle_velocity = 200 +; use_animation = Sc_fire +; toughness = 10.000000 +; flash_particle_name = li_laser_01_flash +; flash_radius = 2 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun07_mark01_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 105 +; lootable = true +; LODranges = 0, 20, 40, 80, 100 + +; [Munition] +; nickname = li_n_gun08_mark01_ammo +; hp_type = hp_gun +; requires_ammo = false +; hit_pts = 2 +; hull_damage = 5 +; energy_damage = 563 +; weapon_type = Li_Antishield +; one_shot_sound = fire_particle1 +; munition_hit_effect = sp_destabilizer_01_impact +; const_effect = sp_destabilizer_01_proj +; lifetime = 0.750000 +; force_gun_ori = false +; mass = 1 +; volume = 0.000100 + +; [Gun] +; nickname = li_n_gun08_mark01 +; ; !li_n_gun08_mark01_name +; ids_name = 459431 +; ; !li_n_gun08_mark01_info +; ids_info = 459432 +; DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 3000 +; explosion_resistance = 1.0 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 1.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_2 +; damage_per_fire = 0 +; power_usage = 407 +; refire_delay = 0.500000 +; muzzle_velocity = 1000 +; use_animation = Sc_fire +; toughness = 18.543667 +; flash_particle_name = li_laser_01_flash +; flash_radius = 15 +; light_anim = l_gun01_flash +; projectile_archetype = li_n_gun08_mark01_ammo +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 60 +; lootable = true +; LODranges = 0, 20, 40, 80, 100 [Motor] nickname = li_n_msl01_mk01_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 ; =================================== ; LIBERTY STALKER A MISSILE AMMO ; =================================== - [Explosion] -nickname = li_n_msl01_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 +nickname = li_n_msl01_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 energy_damage = 0 -impulse = 2500 +impulse = 2500 ; =================================== ; LIBERTY STALKER A MISSILE LAUNCHER ; =================================== - [Gun] -nickname = li_n_msl01_mk01 -ids_name = 459139; !li_n_msl01_mk01_name -ids_info = 459140; !li_n_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50.000000 -toughness = 2.400000 +nickname = li_n_msl01_mk01 +; !li_n_msl01_mk01_name +ids_name = 459139 +; !li_n_msl01_mk01_info +ids_info = 459140 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50.000000 +toughness = 2.400000 projectile_archetype = li_n_msl01_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl01_mk02_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = li_n_msl01_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 +nickname = li_n_msl01_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 energy_damage = 125 -impulse = 2500 - -[Gun] -nickname = li_n_msl01_mk02 -ids_name = 459143; !li_n_msl01_mk02_name -ids_info = 459144; !li_n_msl01_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50 -toughness = 2.400000 +impulse = 2500 + +[Gun] +nickname = li_n_msl01_mk02 +; !li_n_msl01_mk02_name +ids_name = 459143 +; !li_n_msl01_mk02_info +ids_info = 459144 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = li_n_msl01_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl02_mk01_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = li_n_msl02_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 0 -impulse = 4000 - -[Gun] -nickname = li_n_msl02_mk01 -ids_name = 459247; !li_n_msl02_mk01_name -ids_info = 459248; !li_n_msl02_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50.000000 -toughness = 4.800000 +nickname = li_n_msl02_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 0 +impulse = 4000 + +[Gun] +nickname = li_n_msl02_mk01 +; !li_n_msl02_mk01_name +ids_name = 459247 +; !li_n_msl02_mk01_info +ids_info = 459248 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50.000000 +toughness = 4.800000 projectile_archetype = li_n_msl02_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl02_mk02_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = li_n_msl02_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 0 -impulse = 4000 - -[Gun] -nickname = li_n_msl02_mk02 -ids_name = 459251; !li_n_msl02_mk02_name -ids_info = 459252; !li_n_msl02_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50 -toughness = 4.800000 +nickname = li_n_msl02_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 0 +impulse = 4000 + +[Gun] +nickname = li_n_msl02_mk02 +; !li_n_msl02_mk02_name +ids_name = 459251 +; !li_n_msl02_mk02_info +ids_info = 459252 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50 +toughness = 4.800000 projectile_archetype = li_n_msl02_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl03_mk01_motor lifetime = 5 -accel = 20.000000 -delay = 2 +accel = 20.000000 +delay = 2 [Explosion] -nickname = li_n_msl03_mk01_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 16500 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = li_n_msl03_mk01 -ids_name = 459271; !li_n_msl03_mk01_name -ids_info = 459272; !li_n_msl03_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 +nickname = li_n_msl03_mk01_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 16500 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = li_n_msl03_mk01 +; !li_n_msl03_mk01_name +ids_name = 459271 +; !li_n_msl03_mk01_info +ids_info = 459272 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 projectile_archetype = li_n_msl03_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl03_mk02_motor lifetime = 5 -accel = 20.000000 -delay = 2 +accel = 20.000000 +delay = 2 [Explosion] -nickname = li_n_msl03_mk02_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 10000 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = li_n_msl03_mk02 -ids_name = 459275; !li_n_msl03_mk02_name -ids_info = 459276; !li_n_msl03_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 +nickname = li_n_msl03_mk02_explosion +effect = explosion_lsf_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 10000 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = li_n_msl03_mk02 +; !li_n_msl03_mk02_name +ids_name = 459275 +; !li_n_msl03_mk02_info +ids_info = 459276 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 projectile_archetype = li_n_msl03_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl04_mk01_motor lifetime = 6 -accel = 75.000000 -delay = 1 +accel = 75.000000 +delay = 1 [Explosion] -nickname = li_n_msl04_mk01_explosion -effect = br_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 1750 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = li_n_msl04_mk01 -ids_name = 459021; !li_n_msl04_mk01_name -ids_info = 459022; !li_n_msl04_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 7500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 50.000000 -toughness = 6.800000 +nickname = li_n_msl04_mk01_explosion +effect = br_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 1750 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = li_n_msl04_mk01 +; !li_n_msl04_mk01_name +ids_name = 459021 +; !li_n_msl04_mk01_info +ids_info = 459022 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 7500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 50.000000 +toughness = 6.800000 projectile_archetype = li_n_msl04_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl05_mk01_motor lifetime = 10 -accel = 15.000000 -delay = 3 +accel = 15.000000 +delay = 3 [Explosion] -nickname = li_n_msl05_mk01_explosion -effect = explosion_li_n_msl05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 30000 -energy_damage = 0 -impulse = 50000 - -[Gun] -nickname = li_n_msl05_mk01 -ids_name = 459453; !li_n_msl05_mk01_name -ids_info = 459454; !li_n_msl05_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 8000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 5 -muzzle_velocity = 50.000000 -toughness = 18.800000 +nickname = li_n_msl05_mk01_explosion +effect = explosion_li_n_msl05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 30000 +energy_damage = 0 +impulse = 50000 + +[Gun] +nickname = li_n_msl05_mk01 +; !li_n_msl05_mk01_name +ids_name = 459453 +; !li_n_msl05_mk01_info +ids_info = 459454 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 8000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_3 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 5 +muzzle_velocity = 50.000000 +toughness = 18.800000 projectile_archetype = li_n_msl05_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_n_ams_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = li_n_ams_explosion -effect = explosion_lsf_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 250 -hull_damage = 10 -energy_damage = 10 -impulse = 500 - -[Gun] -nickname = li_n_ams -ids_name = 459025; !li_n_ams_name -ids_info = 459026; !li_n_ams_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.500000 -muzzle_velocity = 50.000000 -toughness = 2.400000 -projectile_archetype = li_n_ams_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 60, 100 + +; [Motor] +; nickname = li_n_ams_motor +; lifetime = 3.5 +; accel = 100.000000 +; delay = 0 + +; [Explosion] +; nickname = li_n_ams_explosion +; effect = explosion_lsf_missile +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 250 +; hull_damage = 10 +; energy_damage = 10 +; impulse = 500 + +; [Gun] +; nickname = li_n_ams +; ; !li_n_ams_name +; ids_name = 459025 +; ; !li_n_ams_info +; ids_info = 459026 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 2000 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_6 +; damage_per_fire = 0 +; power_usage = 0 +; refire_delay = 0.500000 +; muzzle_velocity = 50.000000 +; toughness = 2.400000 +; projectile_archetype = li_n_ams_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 [Motor] nickname = li_cruise_disruptor_motor lifetime = 2.000000 -accel = 350.000000 -delay = 0 +accel = 350.000000 +delay = 0 [Explosion] -nickname = li_cruise_disruptor_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 200 -hull_damage = 1 +nickname = li_cruise_disruptor_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 200 +hull_damage = 1 energy_damage = 150 -impulse = 0 - -[Gun] -nickname = li_cruise_disruptor -ids_name = 459267; !li_cruise_disruptor_name -ids_info = 459268; !li_cruise_disruptor_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 0 + +[Gun] +nickname = li_cruise_disruptor +; !li_cruise_disruptor_name +ids_name = 459267 +; !li_cruise_disruptor_info +ids_info = 459268 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = li_cruise_disruptor_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Motor] -nickname = li_p_msl01_mk01_motor -lifetime = 3.5 -accel = 100.000000 -delay = 0 - -[Explosion] -nickname = li_p_msl01_mk01_explosion -effect = dast_badlands_explosion -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 0 -energy_damage = 1000 -impulse = 2500 - -[Gun] -nickname = li_p_msl01_mk01 -ids_name = 459139; !li_p_msl01_mk01_name -ids_info = 459140; !li_p_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50.000000 -toughness = 2.400000 -projectile_archetype = li_p_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = li_p_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 77 -energy_damage = 0 -weapon_type = Li_Ionlance01 -one_shot_sound = fire_laser1 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; [Motor] +; nickname = li_p_msl01_mk01_motor +; lifetime = 3.5 +; accel = 100.000000 +; delay = 0 + +; [Explosion] +; nickname = li_p_msl01_mk01_explosion +; effect = dast_badlands_explosion +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 8 +; hull_damage = 0 +; energy_damage = 1000 +; impulse = 2500 + +; [Gun] +; nickname = li_p_msl01_mk01 +; ; !li_p_msl01_mk01_name +; ids_name = 459139 +; ; !li_p_msl01_mk01_info +; ids_info = 459140 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 2500 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_gun_special_6 +; damage_per_fire = 0 +; power_usage = 0 +; refire_delay = 1 +; muzzle_velocity = 50.000000 +; toughness = 2.400000 +; projectile_archetype = li_p_msl01_mk01_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +[Munition] +nickname = li_p_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 38 +energy_damage = 9 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun01_mark01 -ids_name = 459099; !li_p_gun01_mark01_name -ids_info = 459100; !li_p_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 800 +const_effect = li_laser_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun01_mark01 +; !li_p_gun01_mark01_name +ids_name = 459099 +; !li_p_gun01_mark01_info +ids_info = 459100 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 800 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 91 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 6.176000 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 6.176000 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_p_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 96 -energy_damage = 0 -weapon_type = Li_Ionlance02 -one_shot_sound = fire_laser1 +nickname = li_p_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 54 +energy_damage = 12 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_02_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun01_mark02 -ids_name = 459101; !li_p_gun01_mark02_name -ids_info = 459102; !li_p_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1096 +const_effect = li_laser_02_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun01_mark02 +; !li_p_gun01_mark02_name +ids_name = 459101 +; !li_p_gun01_mark02_info +ids_info = 459102 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1096 explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 123 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.405333 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 71 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 8.405333 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_p_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 128 -energy_damage = 0 -weapon_type = Li_Ionlance03 -one_shot_sound = fire_laser1 +nickname = li_p_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 75 +energy_damage = 17 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact -const_effect = li_laser_03_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun01_mark03 -ids_name = 459103; !li_p_gun01_mark03_name -ids_info = 459104; !li_p_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 +const_effect = li_laser_03_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun01_mark03 +; !li_p_gun01_mark03_name +ids_name = 459103 +; !li_p_gun01_mark03_info +ids_info = 459104 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 165 -refire_delay = 0.250000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.434667 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 0.16666666666666666 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.434667 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_p_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 70 -energy_damage = 32 -weapon_type = W_Li_Photon -one_shot_sound = fire_photon1 +nickname = li_p_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 154 +energy_damage = 29 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_photon1 munition_hit_effect = li_plasma_02_impact -const_effect = li_photon_01_proj -lifetime = 0.75 -force_gun_ori = false -mass = 100 -volume = 0.000100 - -[Gun] -nickname = li_p_gun02_mark01 -ids_name = 459105; !li_p_gun02_mark01_name -ids_info = 459106; !li_p_gun02_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1405 +const_effect = li_photon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 100 +volume = 0.000100 + +[Gun] +nickname = li_p_gun02_mark01 +; !li_p_gun02_mark01_name +ids_name = 459105 +; !li_p_gun02_mark01_info +ids_info = 459106 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 120 -refire_delay = 0.500000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.696000 -flash_particle_name = li_laser_01_flash -flash_radius = 2 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 167 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 5.696000 +flash_particle_name = li_laser_01_flash +flash_radius = 2 +light_anim = l_gun01_flash projectile_archetype = li_p_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_p_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 140 -energy_damage = 64 -weapon_type = W_Li_Photon -one_shot_sound = fire_photon1 +nickname = li_p_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 300 +energy_damage = 56 +weapon_type = Li_Ionlance02 +one_shot_sound = fire_photon1 munition_hit_effect = li_plasma_02_impact -const_effect = li_photon_02_proj -lifetime = 0.75 -force_gun_ori = false -mass = 150 -volume = 0.000100 - -[Gun] -nickname = li_p_gun02_mark02 -ids_name = 459107; !li_p_gun02_mark02_name -ids_info = 459108; !li_p_gun02_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1750 +const_effect = li_photon_02_proj +lifetime = 1 +force_gun_ori = false +mass = 150 +volume = 0.000100 + +[Gun] +nickname = li_p_gun02_mark02 +; !li_p_gun02_mark02_name +ids_name = 459107 +; !li_p_gun02_mark02_info +ids_info = 459108 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1750 explosion_resistance = 2.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 241 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.392000 -flash_particle_name = li_laser_01_flash -flash_radius = 2 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 333 +refire_delay = 0.3333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 11.392000 +flash_particle_name = li_laser_01_flash +flash_radius = 2 +light_anim = l_gun01_flash projectile_archetype = li_p_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = li_p_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 60 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light01 +nickname = li_p_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 28 +energy_damage = 1 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light01 munition_hit_effect = mass_hit_light01 -const_effect = lsf_gun01_mark01_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = li_p_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 90 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light02 +const_effect = lsf_gun01_mark01_proj +lifetime = 0.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = li_p_gun03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 39 +energy_damage = 1 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light02 munition_hit_effect = mass_hit_light02 -const_effect = lsf_gun01_mark02_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Munition] -nickname = li_p_gun03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 120 -energy_damage = 0 -weapon_type = Li_Mass -one_shot_sound = fire_mass_light03 +const_effect = lsf_gun01_mark02_proj +lifetime = 0.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Munition] +nickname = li_p_gun03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 54 +energy_damage = 1 +weapon_type = Li_Mass +one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 -const_effect = lsf_gun01_mark03_proj -lifetime = 0.800000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = li_p_gun03_mark01 -ids_name = 459109; !li_p_gun03_mark01_name -ids_info = 459110; !li_p_gun03_mark01_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1000 +const_effect = lsf_gun01_mark03_proj +lifetime = 0.5 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = li_p_gun03_mark01 +; !li_p_gun03_mark01_name +ids_name = 459109 +; !li_p_gun03_mark01_info +ids_info = 459110 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 40 -refire_delay = 0.125000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.323556 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 21 +refire_delay = 0.08333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 4.323556 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = li_p_gun03_mark02 -ids_name = 459111; !li_p_gun03_mark02_name -ids_info = 459112; !li_p_gun03_mark02_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1500 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = li_p_gun03_mark02 +; !li_p_gun03_mark02_name +ids_name = 459111 +; !li_p_gun03_mark02_info +ids_info = 459112 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 60 -refire_delay = 0.125000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 6.485333 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 30 +refire_delay = 0.08333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 6.485333 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Gun] -nickname = li_p_gun03_mark03 -ids_name = 459113; !li_p_gun03_mark03_name -ids_info = 459114; !li_p_gun03_mark03_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2000 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Gun] +nickname = li_p_gun03_mark03 +; !li_p_gun03_mark03_name +ids_name = 459113 +; !li_p_gun03_mark03_info +ids_info = 459114 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 80 -refire_delay = 0.125000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.647111 -flash_particle_name = li_laser_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 42 +refire_delay = 0.08333333333333333 +muzzle_velocity = 1000 +use_animation = Sc_fire +toughness = 8.647111 +flash_particle_name = li_laser_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 60, 100 - -[Munition] -nickname = li_p_gun04_mark01_ammo -explosion_arch = li_p_gun04_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = li_p_gun04_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 60, 100 + +[Munition] +nickname = li_p_gun04_mark01_ammo +explosion_arch = li_p_gun04_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = li_p_gun04_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 max_angular_velocity = 0 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 [Motor] nickname = li_p_gun04_mark01_motor lifetime = 1 -accel = 200 -delay = 0 +accel = 200 +delay = 0 [Explosion] -nickname = li_p_gun04_mark01_explosion -effect = li_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 1 +nickname = li_p_gun04_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 1 energy_damage = 1 -impulse = 500 - -[Gun] -nickname = li_p_gun04_mark01 -ids_name = 459441; !li_p_gun04_mark01_name -ids_info = 459442; !li_p_gun04_mark01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 +impulse = 500 + +[Gun] +nickname = li_p_gun04_mark01 +; !li_p_gun04_mark01_name +ids_name = 459441 +; !li_p_gun04_mark01_info +ids_info = 459442 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 projectile_archetype = li_p_gun04_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = me_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 16 -energy_damage = 5 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser1 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = me_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 30 +energy_damage = 3 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark01 -ids_name = 459159; !me_gun01_mark01_name -ids_info = 459160; !me_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark01 +; !me_gun01_mark01_name +ids_name = 459159 +; !me_gun01_mark01_info +ids_info = 459160 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 21 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 3.000889 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 33 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.000889 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = me_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = me_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 24 -energy_damage = 10 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser1 +nickname = me_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 35 +energy_damage = 3 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark02 -ids_name = 459161; !me_gun01_mark02_name -ids_info = 459162; !me_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark02 +; !me_gun01_mark02_name +ids_name = 459161 +; !me_gun01_mark02_info +ids_info = 459162 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 33 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 4.750222 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 38 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.750222 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = me_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = me_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 32 -energy_damage = 15 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser2 +nickname = me_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 40 +energy_damage = 4 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark03 -ids_name = 459163; !me_gun01_mark03_name -ids_info = 459164; !me_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark03 +; !me_gun01_mark03_name +ids_name = 459163 +; !me_gun01_mark03_info +ids_info = 459164 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 45 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 6.499556 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 43 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.499556 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = me_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = me_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 20 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser3 +nickname = me_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 45 +energy_damage = 5 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark04 -ids_name = 459165; !me_gun01_mark04_name -ids_info = 459166; !me_gun01_mark04_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark04 +; !me_gun01_mark04_name +ids_name = 459165 +; !me_gun01_mark04_info +ids_info = 459166 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 57 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.248889 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.248889 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = me_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = me_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 48 -energy_damage = 25 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser4 +nickname = me_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 52 +energy_damage = 5 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark05 -ids_name = 459167; !me_gun01_mark05_name -ids_info = 459168; !me_gun01_mark05_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark05 +; !me_gun01_mark05_name +ids_name = 459167 +; !me_gun01_mark05_info +ids_info = 459168 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 68 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 9.998222 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 57 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.998222 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = me_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = me_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 56 -energy_damage = 30 -weapon_type = Li_Laser01 -one_shot_sound = fire_laser4 +nickname = me_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 59 +energy_damage = 6 +weapon_type = Li_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = me_gun01_mark06 -ids_name = 459169; !me_gun01_mark06_name -ids_info = 459170; !me_gun01_mark06_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = me_gun01_mark06 +; !me_gun01_mark06_name +ids_name = 459169 +; !me_gun01_mark06_info +ids_info = 459170 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 80 -refire_delay = 0.125000 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.747556 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.1 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.747556 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = me_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = ss_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 64 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 +nickname = ss_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 146 +energy_damage = 21 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark01 -ids_name = 459223; !ss_gun01_mark01_name -ids_info = 459224; !ss_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark01 +; !ss_gun01_mark01_name +ids_name = 459223 +; !ss_gun01_mark01_info +ids_info = 459224 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 91 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.672474 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 150 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.672474 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = ss_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 96 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 +nickname = ss_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 167 +energy_damage = 24 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark02 -ids_name = 459225; !ss_gun01_mark02_name -ids_info = 459226; !ss_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark02 +; !ss_gun01_mark02_name +ids_name = 459225 +; !ss_gun01_mark02_info +ids_info = 459226 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 137 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 7.008711 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 172 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.008711 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = ss_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 128 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 +nickname = ss_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 191 +energy_damage = 27 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark03 -ids_name = 459227; !ss_gun01_mark03_name -ids_info = 459228; !ss_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark03 +; !ss_gun01_mark03_name +ids_name = 459227 +; !ss_gun01_mark03_info +ids_info = 459228 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 183 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 9.344948 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 198 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.344948 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = ss_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 160 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon2 +nickname = ss_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 218 +energy_damage = 31 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark04 -ids_name = 459229; !ss_gun01_mark04_name -ids_info = 459230; !ss_gun01_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3800 +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark04 +; !ss_gun01_mark04_name +ids_name = 459229 +; !ss_gun01_mark04_info +ids_info = 459230 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3800 explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 229 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.681185 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 227 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.681185 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = ss_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 192 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon3 +nickname = ss_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 249 +energy_damage = 35 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark05 -ids_name = 459231; !ss_gun01_mark05_name -ids_info = 459232; !ss_gun01_mark05_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark05 +; !ss_gun01_mark05_name +ids_name = 459231 +; !ss_gun01_mark05_info +ids_info = 459232 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 275 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 14.017422 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 261 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 14.017422 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = ss_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 224 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_tachyon3 +nickname = ss_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 285 +energy_damage = 40 +weapon_type = Li_Laser01 +one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_01_impact -const_effect = ci_tachyon_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = ss_gun01_mark06 -ids_name = 459233; !ss_gun01_mark06_name -ids_info = 459234; !ss_gun01_mark06_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = ci_tachyon_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = ss_gun01_mark06 +; !ss_gun01_mark06_name +ids_name = 459233 +; !ss_gun01_mark06_info +ids_info = 459234 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_2 -damage_per_fire = 0 -power_usage = 320 -refire_delay = 0.250000 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 16.353659 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 300 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 16.353659 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = lsf_gun04_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 7400 -energy_damage = 3700 -one_shot_sound = fire_capship +nickname = lsf_gun04_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 7400 +energy_damage = 3700 +one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact -const_effect = li_capgun_01_proj -weapon_type = W_Noshield -lifetime = 4 -force_gun_ori = false -mass = 200 -volume = 0.000100 - -[Munition] -nickname = bund_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 7400 -energy_damage = 3700 -one_shot_sound = fire_capship +const_effect = li_capgun_01_proj +weapon_type = W_Noshield +lifetime = 4 +force_gun_ori = false +mass = 200 +volume = 0.000100 + +[Munition] +nickname = bund_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 7400 +energy_damage = 3700 +one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact -const_effect = rh_capgun_01_proj -weapon_type = W_Noshield -lifetime = 4 -force_gun_ori = false -mass = 200 -volume = 0.000100 - -[Gun] -nickname = lsf_gun04_mark01 -ids_name = 459451; !lsf_gun04_mark01_name -ids_info = 459452; !lsf_gun04_mark01_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 3700 -refire_delay = 4.000000 -muzzle_velocity = 200 -use_animation = Sc_fire -toughness = 19.222222 -flash_particle_name = li_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +const_effect = rh_capgun_01_proj +weapon_type = W_Noshield +lifetime = 4 +force_gun_ori = false +mass = 200 +volume = 0.000100 + +[Gun] +nickname = lsf_gun04_mark01 +; !lsf_gun04_mark01_name +ids_name = 459451 +; !lsf_gun04_mark01_info +ids_info = 459452 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_10 +damage_per_fire = 0 +power_usage = 3700 +refire_delay = 4.000000 +muzzle_velocity = 200 +use_animation = Sc_fire +toughness = 19.222222 +flash_particle_name = li_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = lsf_gun04_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Gun] -nickname = bund_gun03_mark01 -ids_name = 459173; !bund_gun03_mark01_name -ids_info = 459174; !bund_gun03_mark01_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2800 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 3700 -refire_delay = 4.000000 -muzzle_velocity = 200 -use_animation = Sc_fire -toughness = 19.222222 -flash_particle_name = rh_capgun_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Gun] +nickname = bund_gun03_mark01 +; !bund_gun03_mark01_name +ids_name = 459173 +; !bund_gun03_mark01_info +ids_info = 459174 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2800 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_2 +damage_per_fire = 0 +power_usage = 3700 +refire_delay = 4.000000 +muzzle_velocity = 200 +use_animation = Sc_fire +toughness = 19.222222 +flash_particle_name = rh_capgun_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = bund_gun03_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = nws_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 15 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 +nickname = nws_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 41 +energy_damage = 11 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_01_impact -const_effect = nws_gun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark01 -ids_name = 459235; !nws_gun01_mark01_name -ids_info = 459236; !nws_gun01_mark01_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 1600 +const_effect = nws_gun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark01 +; !nws_gun01_mark01_name +ids_name = 459235 +; !nws_gun01_mark01_info +ids_info = 459236 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 19 -refire_delay = 0.100000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 3.128889 -flash_particle_name = ci_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.128889 +flash_particle_name = ci_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = nws_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 23 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 +nickname = nws_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 47 +energy_damage = 12 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark02 -ids_name = 459237; !nws_gun01_mark02_name -ids_info = 459238; !nws_gun01_mark02_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 2096 +const_effect = nws_gun_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark02 +; !nws_gun01_mark02_name +ids_name = 459237 +; !nws_gun01_mark02_info +ids_info = 459238 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 2096 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 28 -refire_delay = 0.100000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 4.693333 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 57 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.693333 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = nws_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 30 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 +nickname = nws_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 53 +energy_damage = 14 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_02_impact -const_effect = nws_gun_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark03 -ids_name = 459239; !nws_gun01_mark03_name -ids_info = 459240; !nws_gun01_mark03_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = nws_gun_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark03 +; !nws_gun01_mark03_name +ids_name = 459239 +; !nws_gun01_mark03_info +ids_info = 459240 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 37 -refire_delay = 0.100000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 6.257778 -flash_particle_name = ci_laser_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.257778 +flash_particle_name = ci_laser_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = nws_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 38 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 +nickname = nws_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 61 +energy_damage = 16 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark04 -ids_name = 459241; !nws_gun01_mark04_name -ids_info = 459242; !nws_gun01_mark04_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = nws_gun_02_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark04 +; !nws_gun01_mark04_name +ids_name = 459241 +; !nws_gun01_mark04_info +ids_info = 459242 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 47 -refire_delay = 0.100000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 7.822222 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.822222 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = nws_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 45 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 +nickname = nws_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 70 +energy_damage = 18 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_03_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark05 -ids_name = 459243; !nws_gun01_mark05_name -ids_info = 459244; !nws_gun01_mark05_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark05 +; !nws_gun01_mark05_name +ids_name = 459243 +; !nws_gun01_mark05_info +ids_info = 459244 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 56 -refire_delay = 0.100000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 9.386667 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 87 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.386667 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = nws_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 53 -energy_damage = 0 -weapon_type = Li_Laser01 -one_shot_sound = fire_nws_gun01 +nickname = nws_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 80 +energy_damage = 21 +weapon_type = Li_Laser01 +one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_04_impact -const_effect = nws_gun_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = nws_gun01_mark06 -ids_name = 459245; !nws_gun01_mark06_name -ids_info = 459246; !nws_gun01_mark06_info -DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp -material_library = equipment\models\ge_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = nws_gun_03_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = nws_gun01_mark06 +; !nws_gun01_mark06_name +ids_name = 459245 +; !nws_gun01_mark06_info +ids_info = 459246 +DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_gun_special_1 -damage_per_fire = 0 -power_usage = 66 -refire_delay = 0.100000 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 10.951111 -flash_particle_name = ci_laser_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_1 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 0.16666666666666666 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.951111 +flash_particle_name = ci_laser_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 ; ======================================= ; Rheinland Blitzstrahl's for Version 5! ; ======================================= -; +; ; Blitz 1's - [Munition] -nickname = rh_n_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 50 -energy_damage = 5 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon3 +nickname = rh_n_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 44 +energy_damage = 3 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark01 -ids_name = 459307; !rh_n_gun01_mark01_name -ids_info = 459308; !rh_n_gun01_mark01_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3500 +const_effect = rh_tachyon_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark01 +; !rh_n_gun01_mark01_name +ids_name = 459307 +; !rh_n_gun01_mark01_info +ids_info = 459308 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3500 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 42 -refire_delay = 0.166667 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 4.192222 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 43 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 4.192222 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Blitz 2's - [Munition] -nickname = rh_n_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 75 -energy_damage = 10 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon4 +nickname = rh_n_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 54 +energy_damage = 4 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact -const_effect = rh_tachyon_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark02 -ids_name = 459309; !rh_n_gun01_mark02_name -ids_info = 459310; !rh_n_gun01_mark02_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = rh_tachyon_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark02 +; !rh_n_gun01_mark02_name +ids_name = 459309 +; !rh_n_gun01_mark02_info +ids_info = 459310 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 60 -refire_delay = 0.166667 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 5.988889 -flash_particle_name = rh_tachyon_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 53 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.988889 +flash_particle_name = rh_tachyon_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Blitz 3's - [Munition] -nickname = rh_n_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 100 -energy_damage = 15 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon4 +nickname = rh_n_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 67 +energy_damage = 5 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact -const_effect = rh_tachyon_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark03 -ids_name = 459311; !rh_n_gun01_mark03_name -ids_info = 459312; !rh_n_gun01_mark03_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2500 +const_effect = rh_tachyon_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark03 +; !rh_n_gun01_mark03_name +ids_name = 459311 +; !rh_n_gun01_mark03_info +ids_info = 459312 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 84 -refire_delay = 0.166667 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 8.384444 -flash_particle_name = rh_tachyon_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 67 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.384444 +flash_particle_name = rh_tachyon_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; Blitz 4's - [Munition] -nickname = rh_n_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 125 -energy_damage = 20 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon5 +nickname = rh_n_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 83 +energy_damage = 6 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_04_impact -const_effect = rh_tachyon_04_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun01_mark04 -ids_name = 459313; !rh_n_gun01_mark04_name -ids_info = 459314; !rh_n_gun01_mark04_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = rh_tachyon_04_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun01_mark04 +; !rh_n_gun01_mark04_name +ids_name = 459313 +; !rh_n_gun01_mark04_info +ids_info = 459314 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.75 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 114 -refire_delay = 0.166667 -muzzle_velocity = 650 -use_animation = Sc_fire -toughness = 11.378889 -flash_particle_name = rh_tachyon_04_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 83 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.378889 +flash_particle_name = rh_tachyon_04_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland Donnerschlag A's ; =========================== - [Munition] -nickname = rh_n_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 240 -energy_damage = 100 -weapon_type = Rh_Photon01 -one_shot_sound = fire_plasma3 +nickname = rh_n_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 100 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma3 munition_hit_effect = rh_plasma_01_impact -const_effect = rh_plasma_01_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark01 -ids_name = 459315; !rh_n_gun02_mark01_name -ids_info = 459316; !rh_n_gun02_mark01_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3500 +const_effect = rh_plasma_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark01 +; !rh_n_gun02_mark01_name +ids_name = 459315 +; !rh_n_gun02_mark01_info +ids_info = 459316 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3500 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 147 -refire_delay = 0.333333 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 8.085002 -flash_particle_name = rh_plasma_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 85 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.085002 +flash_particle_name = rh_plasma_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 2's ; =========================== - [Munition] -nickname = rh_n_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 380 -energy_damage = 0 -weapon_type = Rh_Photon02 -one_shot_sound = fire_plasma4 +nickname = rh_n_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 125 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_02_impact -const_effect = rh_plasma_02_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark02 -ids_name = 459317; !rh_n_gun02_mark02_name -ids_info = 459318; !rh_n_gun02_mark02_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = rh_plasma_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark02 +; !rh_n_gun02_mark02_name +ids_name = 459317 +; !rh_n_gun02_mark02_info +ids_info = 459318 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 2.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 299 -refire_delay = 0.333333 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 16.506005 -flash_particle_name = rh_plasma_02_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 107 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 16.506005 +flash_particle_name = rh_plasma_02_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 3's ; =========================== - [Munition] -nickname = rh_n_gun02_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 540 -energy_damage = 150 -weapon_type = Rh_Photon03 -one_shot_sound = fire_plasma4 +nickname = rh_n_gun02_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 155 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact -const_effect = rh_plasma_03_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark03 -ids_name = 459319; !rh_n_gun02_mark03_name -ids_info = 459320; !rh_n_gun02_mark03_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2500 +const_effect = rh_plasma_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark03 +; !rh_n_gun02_mark03_name +ids_name = 459319 +; !rh_n_gun02_mark03_info +ids_info = 459320 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2500 explosion_resistance = 2.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 454 -refire_delay = 0.333333 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 25.263007 -flash_particle_name = rh_plasma_03_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 133 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 25.263007 +flash_particle_name = rh_plasma_03_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 4's ; =========================== - [Munition] -nickname = rh_n_gun02_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 680 -energy_damage = 200 -weapon_type = Rh_Photon03 -one_shot_sound = fire_plasma4 +nickname = rh_n_gun02_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 192 +energy_damage = 0 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact -const_effect = rh_plasma_03_proj -lifetime = 1.166667 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun02_mark04 -ids_name = 459321; !rh_n_gun02_mark04_name -ids_info = 459322; !rh_n_gun02_mark04_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = rh_plasma_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun02_mark04 +; !rh_n_gun02_mark04_name +ids_name = 459321 +; !rh_n_gun02_mark04_info +ids_info = 459322 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 2.75 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 606 -refire_delay = 0.333333 -muzzle_velocity = 600 -use_animation = Sc_fire -toughness = 33.684010 -flash_particle_name = rh_plasma_04_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 167 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 33.684010 +flash_particle_name = rh_plasma_04_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 1 ; =========================== - [Munition] -nickname = rh_n_gun03_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 40 -energy_damage = 3 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rh_laser +nickname = rh_n_gun03_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 51 +energy_damage = 12 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark01 -ids_name = 459323; !rh_n_gun03_mark01_name -ids_info = 459324; !rh_n_gun03_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = rh_laser_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark01 +; !rh_n_gun03_mark01_name +ids_name = 459323 +; !rh_n_gun03_mark01_info +ids_info = 459324 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 37 -refire_delay = 0.111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 5.715000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.715000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 2 ; =========================== - [Munition] -nickname = rh_n_gun03_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 47 -energy_damage = 4 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rh_laser +nickname = rh_n_gun03_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 58 +energy_damage = 14 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_01_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark02 -ids_name = 459325; !rh_n_gun03_mark02_name -ids_info = 459326; !rh_n_gun03_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2900 +const_effect = rh_laser_01_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark02 +; !rh_n_gun03_mark02_name +ids_name = 459325 +; !rh_n_gun03_mark02_info +ids_info = 459326 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2900 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 47 -refire_delay = 0.111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 7.143750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 67 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.143750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 3 ; =========================== - [Munition] -nickname = rh_n_gun03_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 55 -energy_damage = 8 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rh_laser +nickname = rh_n_gun03_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 66 +energy_damage = 16 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark03 -ids_name = 459327; !rh_n_gun03_mark03_name -ids_info = 459328; !rh_n_gun03_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 +const_effect = rh_laser_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark03 +; !rh_n_gun03_mark03_name +ids_name = 459327 +; !rh_n_gun03_mark03_info +ids_info = 459328 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 56 -refire_delay = 0.111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.572500 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 77 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.572500 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 4 ; =========================== - [Munition] -nickname = rh_n_gun03_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 62 -energy_damage = 12 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rh_laser +nickname = rh_n_gun03_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 76 +energy_damage = 18 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_02_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark04 -ids_name = 459329; !rh_n_gun03_mark04_name -ids_info = 459330; !rh_n_gun03_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2700 +const_effect = rh_laser_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark04 +; !rh_n_gun03_mark04_name +ids_name = 459329 +; !rh_n_gun03_mark04_info +ids_info = 459330 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2700 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 66 -refire_delay = 0.111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.001250 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.001250 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 5 ; =========================== - [Munition] -nickname = rh_n_gun03_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 70 -energy_damage = 15 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rh_laser +nickname = rh_n_gun03_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 87 +energy_damage = 21 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark05 -ids_name = 459331; !rh_n_gun03_mark05_name -ids_info = 459332; !rh_n_gun03_mark05_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 +const_effect = rh_laser_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark05 +; !rh_n_gun03_mark05_name +ids_name = 459331 +; !rh_n_gun03_mark05_info +ids_info = 459332 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 75 -refire_delay = 0.111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.430000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 102 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.430000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 6 ; =========================== - [Munition] -nickname = rh_n_gun03_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 77 -energy_damage = 18 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rh_laser +nickname = rh_n_gun03_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 99 +energy_damage = 24 +weapon_type = Rh_Tachyon01 +one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_laser_03_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun03_mark06 -ids_name = 459333; !rh_n_gun03_mark06_name -ids_info = 459334; !rh_n_gun03_mark06_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 +const_effect = rh_laser_03_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun03_mark06 +; !rh_n_gun03_mark06_name +ids_name = 459333 +; !rh_n_gun03_mark06_info +ids_info = 459334 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 84 -refire_delay = 0.111111 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 12.858750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 117 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 12.858750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_n_gun04_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 5 -energy_damage = 320 -weapon_type = Rh_Antishield -one_shot_sound = fire_particle1 +nickname = rh_n_gun04_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 3 +energy_damage = 319 +weapon_type = Rh_Antishield +one_shot_sound = fire_particle1 munition_hit_effect = sp_destabilizer_02_impact -const_effect = sp_destabilizer_02_proj -lifetime = 0.750000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun04_mark01 -ids_name = 459465; !rh_n_gun04_mark01_name -ids_info = 459466; !rh_n_gun04_mark01_info -DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 2000 +const_effect = sp_destabilizer_02_proj +lifetime = 1.1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun04_mark01 +; !rh_n_gun04_mark01_name +ids_name = 459465 +; !rh_n_gun04_mark01_info +ids_info = 459466 +DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 2000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 269 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 18.543667 -flash_particle_name = li_laser_01_flash -flash_radius = 15 -light_anim = l_gun01_flash -projectile_archetype = rh_n_gun04_mark01_ammo -separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 267 +refire_delay = 0.3333333333333333 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 18.543667 +flash_particle_name = li_laser_01_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rh_n_gun04_mark01_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Motor] nickname = rh_n_gun05_mark01_motor lifetime = 1.0 -accel = 200 -delay = 0 +accel = 200 +delay = 0 [Explosion] -nickname = rh_n_gun05_mark01_explosion -effect = explosion_rh_n_gun05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 32 -hull_damage = 2000 +nickname = rh_n_gun05_mark01_explosion +effect = explosion_rh_n_gun05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 32 +hull_damage = 2000 energy_damage = 2000 -impulse = 0 - -[Munition] -nickname = rh_n_gun05_mark01_ammo -explosion_arch = rh_n_gun05_mark01_explosion -hp_type = hp_gun -requires_ammo = false -hit_pts = 1000000 -one_shot_sound = fire_li_n_gun05 -detonation_dist = 8 -lifetime = 4 -Motor = rh_n_gun05_mark01_motor -force_gun_ori = false -const_effect = rh_flakcannon01_proj -weapon_type = W_Noshield -HP_trail_parent = HPExhaust -seeker = DUMB -seeker_range = 1500 +impulse = 0 + +[Munition] +nickname = rh_n_gun05_mark01_ammo +explosion_arch = rh_n_gun05_mark01_explosion +hp_type = hp_gun +requires_ammo = false +hit_pts = 1000000 +one_shot_sound = fire_li_n_gun05 +detonation_dist = 8 +lifetime = 4 +Motor = rh_n_gun05_mark01_motor +force_gun_ori = false +const_effect = rh_flakcannon01_proj +weapon_type = W_Noshield +HP_trail_parent = HPExhaust +seeker = DUMB +seeker_range = 1500 max_angular_velocity = 0.000000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 100 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun05_mark01 -ids_name = 459445; !rh_n_gun05_mark01_name -ids_info = 459446; !rh_n_gun05_mark01_info -DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp -material_library = equipment\models\rh_equip.mat -HP_child = HPConnect -hit_pts = 5600 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 100 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun05_mark01 +; !rh_n_gun05_mark01_name +ids_name = 459445 +; !rh_n_gun05_mark01_info +ids_info = 459446 +DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp +material_library = equipment\models\rh_equip.mat +HP_child = HPConnect +hit_pts = 5600 explosion_resistance = 2.0 -debris_type = debris_turret_small -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 2039 -refire_delay = 3.000000 -muzzle_velocity = 250 -toughness = 47.381333 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_turret_small +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 2039 +refire_delay = 3.000000 +muzzle_velocity = 250 +toughness = 47.381333 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun05_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 40, 80, 100 ; ============================= -; Mt-KI/1 Sturmgeschutz AMMO +; Mt-KI/1 Sturmgeschutz AMMO ; ============================= - [Munition] -nickname = rh_n_gun06_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 160 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster +nickname = rh_n_gun06_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_01_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark01 -ids_name = 459469; !rh_n_gun06_mark01_name -ids_info = 459470; !rh_n_gun06_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = rh_blaster_01_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark01 +; !rh_n_gun06_mark01_name +ids_name = 459469 +; !rh_n_gun06_mark01_info +ids_info = 459470 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 84 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 5.715000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.16666666666666666 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 5.715000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_n_gun06_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 190 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster +nickname = rh_n_gun06_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_01_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark02 -ids_name = 459471; !rh_n_gun06_mark02_name -ids_info = 459472; !rh_n_gun06_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2900 +const_effect = rh_blaster_01_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark02 +; !rh_n_gun06_mark02_name +ids_name = 459471 +; !rh_n_gun06_mark02_info +ids_info = 459472 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2900 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 114 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 7.143750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.14285714285714285 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 7.143750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_n_gun06_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 220 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster +nickname = rh_n_gun06_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_02_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark03 -ids_name = 459473; !rh_n_gun06_mark03_name -ids_info = 459474; !rh_n_gun06_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2800 +const_effect = rh_blaster_02_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark03 +; !rh_n_gun06_mark03_name +ids_name = 459473 +; !rh_n_gun06_mark03_info +ids_info = 459474 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2800 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 142 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 8.572500 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.125 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 8.572500 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_n_gun06_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 250 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster +nickname = rh_n_gun06_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_02_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark04 -ids_name = 459475; !rh_n_gun06_mark04_name -ids_info = 459476; !rh_n_gun06_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2700 +const_effect = rh_blaster_02_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark04 +; !rh_n_gun06_mark04_name +ids_name = 459475 +; !rh_n_gun06_mark04_info +ids_info = 459476 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2700 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 172 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 10.001250 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.1111111111111111 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 10.001250 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_n_gun06_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 280 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster +nickname = rh_n_gun06_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_03_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark05 -ids_name = 459477; !rh_n_gun06_mark05_name -ids_info = 459478; !rh_n_gun06_mark05_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2600 +const_effect = rh_blaster_03_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark05 +; !rh_n_gun06_mark05_name +ids_name = 459477 +; !rh_n_gun06_mark05_info +ids_info = 459478 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2600 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 200 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 11.430000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.1 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 11.430000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_n_gun06_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 310 -energy_damage = 0 -weapon_type = Rh_Blaster01 -one_shot_sound = fire_rh_blaster +nickname = rh_n_gun06_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 0 +weapon_type = Rh_Blaster01 +one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_blaster_03_proj -lifetime = 0.5 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_n_gun06_mark06 -ids_name = 459479; !rh_n_gun06_mark06_name -ids_info = 459480; !rh_n_gun06_mark06_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 +const_effect = rh_blaster_03_proj +lifetime = 0.76 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_n_gun06_mark06 +; !rh_n_gun06_mark06_name +ids_name = 459479 +; !rh_n_gun06_mark06_info +ids_info = 459480 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 228 -refire_delay = 0.111111 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 12.858750 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 5 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 70 +refire_delay = 0.08333333333333333 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 12.858750 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 5 +light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Motor] nickname = rh_n_msl01_mk01_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = rh_n_msl01_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 +nickname = rh_n_msl01_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 energy_damage = 125 -impulse = 2500 - -[Gun] -nickname = rh_n_msl01_mk01 -ids_name = 459393; !rh_n_msl01_mk01_name -ids_info = 459394; !rh_n_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50.000000 -toughness = 2.400000 +impulse = 2500 + +[Gun] +nickname = rh_n_msl01_mk01 +; !rh_n_msl01_mk01_name +ids_name = 459393 +; !rh_n_msl01_mk01_info +ids_info = 459394 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50.000000 +toughness = 2.400000 projectile_archetype = rh_n_msl01_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl01_mk02_motor lifetime = 3.5 -accel = 100.000000 -delay = 0 +accel = 100.000000 +delay = 0 [Explosion] -nickname = rh_n_msl01_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 1250 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = rh_n_msl01_mk02 -ids_name = 459397; !rh_n_msl01_mk02_name -ids_info = 459398; !rh_n_msl01_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 50 -toughness = 2.400000 +nickname = rh_n_msl01_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 1250 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = rh_n_msl01_mk02 +; !rh_n_msl01_mk02_name +ids_name = 459397 +; !rh_n_msl01_mk02_info +ids_info = 459398 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 2 +muzzle_velocity = 50 +toughness = 2.400000 projectile_archetype = rh_n_msl01_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl02_mk01_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = rh_n_msl02_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 +nickname = rh_n_msl02_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 energy_damage = 200 -impulse = 4000 - -[Gun] -nickname = rh_n_msl02_mk01 -ids_name = 459401; !rh_n_msl02_mk01_name -ids_info = 459402; !rh_n_msl02_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50.000000 -toughness = 4.800000 +impulse = 4000 + +[Gun] +nickname = rh_n_msl02_mk01 +; !rh_n_msl02_mk01_name +ids_name = 459401 +; !rh_n_msl02_mk01_info +ids_info = 459402 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50.000000 +toughness = 4.800000 projectile_archetype = rh_n_msl02_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl02_mk02_motor lifetime = 3 -accel = 50.000000 -delay = 0 +accel = 50.000000 +delay = 0 [Explosion] -nickname = rh_n_msl02_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 8 -hull_damage = 2500 -energy_damage = 0 -impulse = 4000 - -[Gun] -nickname = rh_n_msl02_mk02 -ids_name = 459405; !rh_n_msl02_mk02_name -ids_info = 459406; !rh_n_msl02_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 50 -toughness = 4.800000 +nickname = rh_n_msl02_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 8 +hull_damage = 2500 +energy_damage = 0 +impulse = 4000 + +[Gun] +nickname = rh_n_msl02_mk02 +; !rh_n_msl02_mk02_name +ids_name = 459405 +; !rh_n_msl02_mk02_info +ids_info = 459406 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 50 +toughness = 4.800000 projectile_archetype = rh_n_msl02_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 45 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 45 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl03_mk01_motor lifetime = 5 -accel = 20.000000 -delay = 2 +accel = 20.000000 +delay = 2 [Explosion] -nickname = rh_n_msl03_mk01_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 10000 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = rh_n_msl03_mk01 -ids_name = 459409; !rh_n_msl03_mk01_name -ids_info = 459410; !rh_n_msl03_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 +nickname = rh_n_msl03_mk01_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 10000 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = rh_n_msl03_mk01 +; !rh_n_msl03_mk01_name +ids_name = 459409 +; !rh_n_msl03_mk01_info +ids_info = 459410 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 projectile_archetype = rh_n_msl03_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl03_mk02_motor lifetime = 5 -accel = 20.000000 -delay = 2 +accel = 20.000000 +delay = 2 [Explosion] -nickname = rh_n_msl03_mk02_explosion -effect = explosion_bund_missile -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 24 -hull_damage = 10000 -energy_damage = 0 -impulse = 20000 - -[Gun] -nickname = rh_n_msl03_mk02 -ids_name = 459413; !rh_n_msl03_mk02_name -ids_info = 459414; !rh_n_msl03_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 3 -muzzle_velocity = 60.000000 -toughness = 6.800000 +nickname = rh_n_msl03_mk02_explosion +effect = explosion_bund_missile +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 24 +hull_damage = 10000 +energy_damage = 0 +impulse = 20000 + +[Gun] +nickname = rh_n_msl03_mk02 +; !rh_n_msl03_mk02_name +ids_name = 459413 +; !rh_n_msl03_mk02_info +ids_info = 459414 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 3 +muzzle_velocity = 60.000000 +toughness = 6.800000 projectile_archetype = rh_n_msl03_mk02_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 15 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 15 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl04_mk01_motor lifetime = 6 -accel = 75.000000 -delay = 1 +accel = 75.000000 +delay = 1 [Explosion] -nickname = rh_n_msl04_mk01_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 16 -hull_damage = 2000 -energy_damage = 0 -impulse = 2500 - -[Gun] -nickname = rh_n_msl04_mk01 -ids_name = 459417; !rh_n_msl04_mk01_name -ids_info = 459418; !rh_n_msl04_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 7500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.250000 -muzzle_velocity = 50.000000 -toughness = 10.800000 +nickname = rh_n_msl04_mk01_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 16 +hull_damage = 2000 +energy_damage = 0 +impulse = 2500 + +[Gun] +nickname = rh_n_msl04_mk01 +; !rh_n_msl04_mk01_name +ids_name = 459417 +; !rh_n_msl04_mk01_info +ids_info = 459418 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 7500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.250000 +muzzle_velocity = 50.000000 +toughness = 10.800000 projectile_archetype = rh_n_msl04_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 60 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 60 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl05_mk01_motor lifetime = 10 -accel = 15.000000 -delay = 3 +accel = 15.000000 +delay = 3 [Explosion] -nickname = rh_n_msl05_mk01_explosion -effect = explosion_rh_n_msl05 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 64 -hull_damage = 30000 -energy_damage = 0 -impulse = 50000 - -[Gun] -nickname = rh_n_msl05_mk01 -ids_name = 459457; !rh_n_msl05_mk01_name -ids_info = 459458; !rh_n_msl05_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 8000 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_3 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 6 -muzzle_velocity = 50.000000 -toughness = 18.800000 +nickname = rh_n_msl05_mk01_explosion +effect = explosion_rh_n_msl05 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 64 +hull_damage = 30000 +energy_damage = 0 +impulse = 50000 + +[Gun] +nickname = rh_n_msl05_mk01 +; !rh_n_msl05_mk01_name +ids_name = 459457 +; !rh_n_msl05_mk01_info +ids_info = 459458 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 8000 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_8 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 6 +muzzle_velocity = 50.000000 +toughness = 18.800000 projectile_archetype = rh_n_msl05_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 30 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 30 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_cruise_disruptor_motor lifetime = 2.000000 -accel = 350.000000 -delay = 0 +accel = 350.000000 +delay = 0 [Explosion] -nickname = rh_cruise_disruptor_explosion -effect = rh_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 200 -hull_damage = 1 +nickname = rh_cruise_disruptor_explosion +effect = rh_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 200 +hull_damage = 1 energy_damage = 150 -impulse = 0 - -[Gun] -nickname = rh_cruise_disruptor -ids_name = 459449; !rh_cruise_disruptor_name -ids_info = 459450; !rh_cruise_disruptor_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 0 + +[Gun] +nickname = rh_cruise_disruptor +; !rh_cruise_disruptor_name +ids_name = 459449 +; !rh_cruise_disruptor_info +ids_info = 459450 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = rh_cruise_disruptor_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_m_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 21 -energy_damage = 5 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser1 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_m_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 34 +energy_damage = 10 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark01 -ids_name = 459335; !rh_m_gun01_mark01_name -ids_info = 459336; !rh_m_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark01 +; !rh_m_gun01_mark01_name +ids_name = 459335 +; !rh_m_gun01_mark01_info +ids_info = 459336 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 22 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 3.116444 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 44 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.116444 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rh_m_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 32 -energy_damage = 10 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser1 +nickname = rh_m_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 38 +energy_damage = 11 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser1 munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark02 -ids_name = 459337; !rh_m_gun01_mark02_name -ids_info = 459338; !rh_m_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark02 +; !rh_m_gun01_mark02_name +ids_name = 459337 +; !rh_m_gun01_mark02_info +ids_info = 459338 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 34 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 4.945778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.945778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rh_m_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 43 -energy_damage = 15 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser2 +nickname = rh_m_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 44 +energy_damage = 13 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser2 munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark03 -ids_name = 459339; !rh_m_gun01_mark03_name -ids_info = 459340; !rh_m_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark03 +; !rh_m_gun01_mark03_name +ids_name = 459339 +; !rh_m_gun01_mark03_info +ids_info = 459340 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 46 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 6.775111 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.775111 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rh_m_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 53 -energy_damage = 20 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser3 +nickname = rh_m_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 50 +energy_damage = 15 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser3 munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark04 -ids_name = 459341; !rh_m_gun01_mark04_name -ids_info = 459342; !rh_m_gun01_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark04 +; !rh_m_gun01_mark04_name +ids_name = 459341 +; !rh_m_gun01_mark04_info +ids_info = 459342 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 58 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.604444 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 66 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.604444 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rh_m_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 64 -energy_damage = 25 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser4 +nickname = rh_m_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 57 +energy_damage = 17 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark05 -ids_name = 459343; !rh_m_gun01_mark05_name -ids_info = 459344; !rh_m_gun01_mark05_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark05 +; !rh_m_gun01_mark05_name +ids_name = 459343 +; !rh_m_gun01_mark05_info +ids_info = 459344 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 70 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 10.433778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 76 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 10.433778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rh_m_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 75 -energy_damage = 30 -weapon_type = Rh_Laser01 -one_shot_sound = fire_laser4 +nickname = rh_m_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 66 +energy_damage = 19 +weapon_type = Rh_Laser01 +one_shot_sound = fire_laser4 munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_m_gun01_mark06 -ids_name = 459345; !rh_m_gun01_mark06_name -ids_info = 459346; !rh_m_gun01_mark06_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_m_gun01_mark06 +; !rh_m_gun01_mark06_name +ids_name = 459345 +; !rh_m_gun01_mark06_info +ids_info = 459346 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 83 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 12.263111 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 88 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.263111 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 ; ================= ; Seawasp Weapons ; ================= - [Munition] -nickname = khc_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 85 -energy_damage = 5 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 +nickname = khc_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 79 +energy_damage = 7 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark01 -ids_name = 459347; !khc_gun01_mark01_name -ids_info = 459348; !khc_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark01 +; !khc_gun01_mark01_name +ids_name = 459347 +; !khc_gun01_mark01_info +ids_info = 459348 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 93 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 4.805215 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 81 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.805215 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = khc_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 128 -energy_damage = 10 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 +nickname = khc_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 8 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark02 -ids_name = 459349; !khc_gun01_mark02_name -ids_info = 459350; !khc_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark02 +; !khc_gun01_mark02_name +ids_name = 459349 +; !khc_gun01_mark02_info +ids_info = 459350 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 explosion_resistance = 2.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 140 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 7.207822 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 93 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 7.207822 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = khc_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 171 -energy_damage = 15 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 +nickname = khc_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 103 +energy_damage = 9 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark03 -ids_name = 459351; !khc_gun01_mark03_name -ids_info = 459352; !khc_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark03 +; !khc_gun01_mark03_name +ids_name = 459351 +; !khc_gun01_mark03_info +ids_info = 459352 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 2.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 186 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 9.610430 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 107 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.610430 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = khc_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 213 -energy_damage = 20 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon2 +nickname = khc_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 118 +energy_damage = 10 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark04 -ids_name = 459353; !khc_gun01_mark04_name -ids_info = 459354; !khc_gun01_mark04_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark04 +; !khc_gun01_mark04_name +ids_name = 459353 +; !khc_gun01_mark04_info +ids_info = 459354 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 2.6 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 233 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 12.013037 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 123 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 12.013037 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = khc_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 256 -energy_damage = 25 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon3 +nickname = khc_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 135 +energy_damage = 12 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon3 munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark05 -ids_name = 459355; !khc_gun01_mark05_name -ids_info = 459356; !khc_gun01_mark05_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark05 +; !khc_gun01_mark05_name +ids_name = 459355 +; !khc_gun01_mark05_info +ids_info = 459356 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 2.8 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 279 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 14.415644 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 141 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 14.415644 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = khc_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 299 -energy_damage = 30 -weapon_type = Rh_Laser01 -one_shot_sound = fire_tachyon3 +nickname = khc_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 154 +energy_damage = 14 +weapon_type = Rh_Laser01 +one_shot_sound = fire_tachyon3 munition_hit_effect = sp_distortion_01_impact -const_effect = sp_distortion_01_proj -lifetime = 0.70 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = khc_gun01_mark06 -ids_name = 459357; !khc_gun01_mark06_name -ids_info = 459358; !khc_gun01_mark06_info -DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = sp_distortion_01_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = khc_gun01_mark06 +; !khc_gun01_mark06_name +ids_name = 459357 +; !khc_gun01_mark06_info +ids_info = 459358 +DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 3.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 326 -refire_delay = 0.333333 -muzzle_velocity = 1000 -use_animation = Sc_fire -toughness = 16.818252 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 163 +refire_delay = 0.125 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 16.818252 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rs_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 13 -energy_damage = 0 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun +nickname = rs_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 84 +energy_damage = 10 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark01 -ids_name = 459359; !rs_gun01_mark01_name -ids_info = 459360; !rs_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1600 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark01 +; !rs_gun01_mark01_name +ids_name = 459359 +; !rs_gun01_mark01_info +ids_info = 459360 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1600 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 19 -refire_delay = 0.083333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 3.217778 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 96 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 3.217778 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rs_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 19 -energy_damage = 0 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun +nickname = rs_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 95 +energy_damage = 11 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark02 -ids_name = 459361; !rs_gun01_mark02_name -ids_info = 459362; !rs_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2096 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark02 +; !rs_gun01_mark02_name +ids_name = 459361 +; !rs_gun01_mark02_info +ids_info = 459362 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2096 explosion_resistance = 1.1 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 29 -refire_delay = 0.083333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 4.826667 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 110 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 4.826667 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rs_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 25 -energy_damage = 0 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun +nickname = rs_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 109 +energy_damage = 13 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark03 -ids_name = 459363; !rs_gun01_mark03_name -ids_info = 459364; !rs_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 3000 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark03 +; !rs_gun01_mark03_name +ids_name = 459363 +; !rs_gun01_mark03_info +ids_info = 459364 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 3000 explosion_resistance = 1.2 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 38 -refire_delay = 0.083333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 6.435556 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 127 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 6.435556 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rs_gun01_mark04_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 31 -energy_damage = 0 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun +nickname = rs_gun01_mark04_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 125 +energy_damage = 15 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark04 -ids_name = 459365; !rs_gun01_mark04_name -ids_info = 459366; !rs_gun01_mark04_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark04 +; !rs_gun01_mark04_name +ids_name = 459365 +; !rs_gun01_mark04_info +ids_info = 459366 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.3 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 48 -refire_delay = 0.083333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 8.044444 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 146 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 8.044444 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark04_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rs_gun01_mark05_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 37 -energy_damage = 0 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun +nickname = rs_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 143 +energy_damage = 17 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark05 -ids_name = 459367; !rs_gun01_mark05_name -ids_info = 459368; !rs_gun01_mark05_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark05 +; !rs_gun01_mark05_name +ids_name = 459367 +; !rs_gun01_mark05_info +ids_info = 459368 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.4 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 57 -refire_delay = 0.083333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 9.653333 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 168 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 9.653333 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark05_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rs_gun01_mark06_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 43 -energy_damage = 0 -weapon_type = Rh_Laser01 -one_shot_sound = fire_rs_gun +nickname = rs_gun01_mark06_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 164 +energy_damage = 19 +weapon_type = Rh_Laser01 +one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact -const_effect = rs_gun_proj -lifetime = 1 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rs_gun01_mark06 -ids_name = 459369; !rs_gun01_mark06_name -ids_info = 459370; !rs_gun01_mark06_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 4223 +const_effect = rs_gun_proj +lifetime = 0.9 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rs_gun01_mark06 +; !rs_gun01_mark06_name +ids_name = 459369 +; !rs_gun01_mark06_info +ids_info = 459370 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 4223 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 67 -refire_delay = 0.083333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 11.262222 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 193 +refire_delay = 0.25 +muzzle_velocity = 700 +use_animation = Sc_fire +toughness = 11.262222 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark06_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 105 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 105 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = rh_p_gun01_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 48 -energy_damage = 0 -weapon_type = Rh_Photon01 -one_shot_sound = fire_neutron1 +nickname = rh_p_gun01_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 45 +energy_damage = 10 +weapon_type = Rh_Photon01 +one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun01_mark01 -ids_name = 459421; !rh_p_gun01_mark01_name -ids_info = 459422; !rh_p_gun01_mark01_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 800 +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun01_mark01 +; !rh_p_gun01_mark01_name +ids_name = 459421 +; !rh_p_gun01_mark01_info +ids_info = 459422 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 800 explosion_resistance = 1.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 60 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 6.112000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 58 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 6.112000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_p_gun01_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 64 -energy_damage = 0 -weapon_type = Rh_Photon02 -one_shot_sound = fire_neutron1 +nickname = rh_p_gun01_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 63 +energy_damage = 14 +weapon_type = Rh_Photon01 +one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun01_mark02 -ids_name = 459423; !rh_p_gun01_mark02_name -ids_info = 459424; !rh_p_gun01_mark02_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1096 +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun01_mark02 +; !rh_p_gun01_mark02_name +ids_name = 459423 +; !rh_p_gun01_mark02_info +ids_info = 459424 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1096 explosion_resistance = 1.25 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 81 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 8.320000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 83 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 8.320000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_p_gun01_mark03_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 88 -energy_damage = 0 -weapon_type = Rh_Photon03 -one_shot_sound = fire_neutron1 +nickname = rh_p_gun01_mark03_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 88 +energy_damage = 20 +weapon_type = Rh_Photon01 +one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact -const_effect = rh_tachyon_01_proj -lifetime = 1.000000 -force_gun_ori = false -mass = 1 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun01_mark03 -ids_name = 459425; !rh_p_gun01_mark03_name -ids_info = 459426; !rh_p_gun01_mark03_info -DA_archetype = equipment\models\weapons\li_cannon.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 +const_effect = rh_tachyon_01_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun01_mark03 +; !rh_p_gun01_mark03_name +ids_name = 459425 +; !rh_p_gun01_mark03_info +ids_info = 459426 +DA_archetype = equipment\models\weapons\li_cannon.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 explosion_resistance = 1.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_1 -damage_per_fire = 0 -power_usage = 113 -refire_delay = 0.166667 -muzzle_velocity = 750 -use_animation = Sc_fire -toughness = 11.674667 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_6 +damage_per_fire = 0 +power_usage = 117 +refire_delay = 0.16666666666666666 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 11.674667 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark03_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_p_gun02_mark01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 70 -energy_damage = 32 -weapon_type = Rh_Tachyon01 -one_shot_sound = fire_tachyon5 +nickname = rh_p_gun02_mark01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 46 +energy_damage = 7 +weapon_type = Rh_Photon01 +one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_01_impact -const_effect = sp_annihilator_02_proj -lifetime = 1 -force_gun_ori = false -mass = 100 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun02_mark01 -ids_name = 459427; !rh_p_gun02_mark01_name -ids_info = 459428; !rh_p_gun02_mark01_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1405 +const_effect = sp_annihilator_02_proj +lifetime = 1 +force_gun_ori = false +mass = 100 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun02_mark01 +; !rh_p_gun02_mark01_name +ids_name = 459427 +; !rh_p_gun02_mark01_info +ids_info = 459428 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1405 explosion_resistance = 2.0 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 115 -refire_delay = 0.333333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 5.589333 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 50 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 5.589333 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_p_gun02_mark01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 [Munition] -nickname = rh_p_gun02_mark02_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = 140 -energy_damage = 64 -weapon_type = Rh_Tachyon02 -one_shot_sound = fire_tachyon5 +nickname = rh_p_gun02_mark02_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 90 +energy_damage = 14 +weapon_type = Rh_Photon01 +one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_01_impact -const_effect = sp_annihilator_02_proj -lifetime = 1 -force_gun_ori = false -mass = 150 -volume = 0.000100 - -[Gun] -nickname = rh_p_gun02_mark02 -ids_name = 459429; !rh_p_gun02_mark02_name -ids_info = 459430; !rh_p_gun02_mark02_info -DA_archetype = equipment\models\weapons\li_laser_beam.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1750 +const_effect = sp_annihilator_02_proj +lifetime = 1 +force_gun_ori = false +mass = 150 +volume = 0.000100 + +[Gun] +nickname = rh_p_gun02_mark02 +; !rh_p_gun02_mark02_name +ids_name = 459429 +; !rh_p_gun02_mark02_info +ids_info = 459430 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1750 explosion_resistance = 2.5 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 1.000000 -mass = 10 -hp_gun_type = hp_turret_special_2 -damage_per_fire = 0 -power_usage = 239 -refire_delay = 0.333333 -muzzle_velocity = 800 -use_animation = Sc_fire -toughness = 11.520000 -flash_particle_name = rh_tachyon_01_flash -flash_radius = 15 -light_anim = rh_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 1.000000 +mass = 10 +hp_gun_type = hp_turret_special_7 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 0.08333333333333333 +muzzle_velocity = 850 +use_animation = Sc_fire +toughness = 11.520000 +flash_particle_name = rh_tachyon_01_flash +flash_radius = 15 +light_anim = rh_gun01_flash projectile_archetype = rh_p_gun02_mark02_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 40, 80, 100 - -[Munition] -nickname = rh_p_gun03_mark01_ammo -explosion_arch = rh_p_gun03_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = rh_p_gun03_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 40, 80, 100 + +[Munition] +nickname = rh_p_gun03_mark01_ammo +explosion_arch = rh_p_gun03_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = rh_p_gun03_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 max_angular_velocity = 0 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 [Motor] nickname = rh_p_gun03_mark01_motor lifetime = 1 -accel = 200 -delay = 0 +accel = 200 +delay = 0 [Explosion] -nickname = rh_p_gun03_mark01_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 +nickname = rh_p_gun03_mark01_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 energy_damage = 50 -impulse = 500 - -[Gun] -nickname = rh_p_gun03_mark01 -ids_name = 459443; !rh_p_gun03_mark01_name -ids_info = 459444; !rh_p_gun03_mark01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 +impulse = 500 + +[Gun] +nickname = rh_p_gun03_mark01 +; !rh_p_gun03_mark01_name +ids_name = 459443 +; !rh_p_gun03_mark01_info +ids_info = 459444 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 projectile_archetype = rh_p_gun03_mark01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Munition] -nickname = admin_gun01_ammo -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -hull_damage = -1 -energy_damage = -1 +nickname = admin_gun01_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = -1 +energy_damage = -1 one_shot_sound = fire_no1 -const_effect = no_gun01_rank01_proj -lifetime = 2.000000 -force_gun_ori = false -mass = 100 -volume = 0.000100 - -[Gun] -nickname = admin_gun01 -ids_name = 263525; !admin_gun01_name -ids_info = 264525; !admin_gun01_info -DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp -HP_child = HPConnect -hit_pts = 50000000 +const_effect = no_gun01_rank01_proj +lifetime = 2.000000 +force_gun_ori = false +mass = 100 +volume = 0.000100 + +[Gun] +nickname = admin_gun01 +; !admin_gun01_name +ids_name = 263525 +; !admin_gun01_info +ids_info = 264525 +DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp +HP_child = HPConnect +hit_pts = 50000000 explosion_resistance = 0.100000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 0.100000 -muzzle_velocity = 1500 -toughness = 1.000000 -flash_particle_name = no_gun01_rank01_flash -flash_radius = 15 -light_anim = l_gun01_flash +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 0.100000 +muzzle_velocity = 1500 +toughness = 1.000000 +flash_particle_name = no_gun01_rank01_flash +flash_radius = 15 +light_anim = l_gun01_flash projectile_archetype = admin_gun01_ammo separation_explosion = sever_debris -auto_turret = false -turn_rate = 180 -destructible = false -lootable = false -LODranges = 0, 20 - -;Furious' Non-lethal weapon pack -;============== -;Liberty Police - -;Shockwave gun - -[Munition] -nickname = li_p_gun05_mark01_ammo -explosion_arch = li_p_gun05_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = li_p_gun04_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 +auto_turret = false +turn_rate = 180 +destructible = false +lootable = false +LODranges = 0, 20 + +; Furious' Non-lethal weapon pack +; ============== +; Liberty Police +; Shockwave gun +[Munition] +nickname = li_p_gun05_mark01_ammo +explosion_arch = li_p_gun05_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = li_p_gun04_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 max_angular_velocity = 0 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 [Explosion] -nickname = li_p_gun05_mark01_explosion -effect = li_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 +nickname = li_p_gun05_mark01_explosion +effect = li_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 energy_damage = 50 -impulse = 20000 - -[Gun] -nickname = li_p_gun05_mark01 -ids_name = 459507; !li_p_gun05_mark01_name -ids_info = 459508; !li_p_gun05_mark01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 +impulse = 20000 + +[Gun] +nickname = li_p_gun05_mark01 +; !li_p_gun05_mark01_name +ids_name = 459507 +; !li_p_gun05_mark01_info +ids_info = 459508 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 projectile_archetype = li_p_gun05_mark01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - - -;== Shockwave +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 +; == Shockwave [Motor] nickname = li_p_msl02_mk01_motor lifetime = 2.000000 -accel = 200.000000 -delay = 0 +accel = 200.000000 +delay = 0 [Explosion] -nickname = li_p_msl02_mk01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 0 +nickname = li_p_msl02_mk01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 0 energy_damage = 2500 -impulse = 25000 - -[Gun] -nickname = li_p_msl02_mk01 -ids_name = 459499; !li_p_msl01_mk01_name -ids_info = 459500; !li_p_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 250 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 25000 + +[Gun] +nickname = li_p_msl02_mk01 +; !li_p_msl01_mk01_name +ids_name = 459499 +; !li_p_msl01_mk01_info +ids_info = 459500 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 250 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = li_p_msl02_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -;=== Faraday Missile - -[Munition] -nickname = li_p_msl02_mk01_ammo -ids_name = 459501; !li_p_msl01_mk01_ammo_name -ids_info = 459502; !li_p_msl01_mk01_ammo_info -explosion_arch = li_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 4 -lifetime = 12.00000 -Motor = li_p_msl02_mk01_motor -force_gun_ori = true -const_effect = li_missile01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 75 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; === Faraday Missile +[Munition] +nickname = li_p_msl02_mk01_ammo +; !li_p_msl01_mk01_ammo_name +ids_name = 459501 +; !li_p_msl01_mk01_ammo_info +ids_info = 459502 +explosion_arch = li_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 4 +lifetime = 12.00000 +Motor = li_p_msl02_mk01_motor +force_gun_ori = true +const_effect = li_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 75 max_angular_velocity = 2.500000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.75000000 - -;=== Faraday - +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 0.75000000 + +; === Faraday [Explosion] -nickname = li_p_msl03_mk01_explosion -effect = li_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 +nickname = li_p_msl03_mk01_explosion +effect = li_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 energy_damage = 50 -impulse = 0 - -[Gun] -nickname = li_p_msl03_mk01 -ids_name = 459503; !li_cruise_disruptor_name -ids_info = 459504; !li_cruise_disruptor_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_gun_special_6 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 0 + +[Gun] +nickname = li_p_msl03_mk01 +; !li_cruise_disruptor_name +ids_name = 459503 +; !li_cruise_disruptor_info +ids_info = 459504 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = li_p_msl03_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = li_p_msl03_mk01_ammo -ids_name = 459505; !li_cruise_disruptor_ammo_name -ids_info = 459506; !li_cruise_disruptor_ammo_info -explosion_arch = li_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 16 -lifetime = 10.00000 -Motor = li_p_msl03_mk01_motor -force_gun_ori = true -const_effect = li_missile01_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 75 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = li_p_msl03_mk01_ammo +; !li_cruise_disruptor_ammo_name +ids_name = 459505 +; !li_cruise_disruptor_ammo_info +ids_info = 459506 +explosion_arch = li_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 16 +lifetime = 10.00000 +Motor = li_p_msl03_mk01_motor +force_gun_ori = true +const_effect = li_missile01_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 75 max_angular_velocity = 3.00000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.7500000 +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 0.7500000 -;===================== +; ===================== ; Rheinland Police - -;== Donnerschock cannon - -[Munition] -nickname = rh_p_gun04_mark01_ammo -explosion_arch = rh_p_gun04_mark01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = false -hit_pts = 2 -one_shot_sound = fire_cruise_disruptor -detonation_dist = 16 -lifetime = 1 -Motor = rh_p_gun03_mark01_motor -force_gun_ori = false -const_effect = ku_cruisedis01_drive -HP_trail_parent = HPExhaust -seeker = DUMB -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 0 +; == Donnerschock cannon +[Munition] +nickname = rh_p_gun04_mark01_ammo +explosion_arch = rh_p_gun04_mark01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +one_shot_sound = fire_cruise_disruptor +detonation_dist = 16 +lifetime = 1 +Motor = rh_p_gun03_mark01_motor +force_gun_ori = false +const_effect = ku_cruisedis01_drive +HP_trail_parent = HPExhaust +seeker = DUMB +time_to_lock = 0 +seeker_range = 1000 +seeker_fov_deg = 0 max_angular_velocity = 0 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -mass = 1 -volume = 0.010000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +mass = 1 +volume = 0.010000 [Explosion] -nickname = rh_p_gun04_mark01_explosion -effect = rh_mine01_blast25 -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 0 +nickname = rh_p_gun04_mark01_explosion +effect = rh_mine01_blast25 +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 0 energy_damage = 50 -impulse = 20000 - -[Gun] -nickname = rh_p_gun04_mark01 -ids_name = 459497; !rh_p_gun04_mark01_name -ids_info = 459498; !rh_p_gun04_mark01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 2500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 220 -refire_delay = 0.50 -muzzle_velocity = 1000 -toughness = 10.000000 +impulse = 20000 + +[Gun] +nickname = rh_p_gun04_mark01 +; !rh_p_gun04_mark01_name +ids_name = 459497 +; !rh_p_gun04_mark01_info +ids_info = 459498 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 2500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 220 +refire_delay = 0.50 +muzzle_velocity = 1000 +toughness = 10.000000 projectile_archetype = rh_p_gun04_mark01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = true -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -;=== Brehmstrahlung - -[Motor] -nickname = rh_p_msl01_mk01_motor -lifetime = 1.6000000 -accel = 250.000000 -delay = 0 - -[Motor] -nickname = rh_p_msl01_mk02_motor -lifetime = 2.500000 -accel = 160.000000 -delay = 0 - -[Explosion] -nickname = rh_p_msl01_mk01_explosion -effect = rh_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 50 -hull_damage = 1 -energy_damage = 3000 -impulse = 0 - +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = true +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +; === Brehmstrahlung +; [Motor] +; nickname = rh_p_msl01_mk01_motor +; lifetime = 1.6000000 +; accel = 250.000000 +; delay = 0 + +; [Motor] +; nickname = rh_p_msl01_mk02_motor +; lifetime = 2.500000 +; accel = 160.000000 +; delay = 0 + +; [Explosion] +; nickname = rh_p_msl01_mk01_explosion +; effect = rh_empmissile_impact +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 50 +; hull_damage = 1 +; energy_damage = 3000 +; impulse = 0 + +; [Explosion] +; nickname = rh_p_msl01_mk02_explosion +; effect = rh_empmissile_impact +; lifetime = 0.000000, 0.000000 +; process = disappear +; strength = 100 +; radius = 75 +; hull_damage = 1 +; energy_damage = 5000 +; impulse = 0 + +; [Gun] +; nickname = rh_p_msl01_mk01 +; ; !rh_p_msl01_mk01_name +; ids_name = 459481 +; ; !rh_p_msl01_mk01_info +; ids_info = 459482 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1500 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_turret_special_6 +; damage_per_fire = 0 +; power_usage = 200 +; refire_delay = 1 +; muzzle_velocity = 100 +; toughness = 2.400000 +; projectile_archetype = rh_p_msl01_mk01_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +; [Gun] +; nickname = rh_p_msl01_mk02 +; ; !rh_p_msl01_mk02_name +; ids_name = 459485 +; ; !rh_p_msl01_mk02_info +; ids_info = 459486 +; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat +; HP_child = HPConnect +; hit_pts = 1250 +; explosion_resistance = 0.750000 +; debris_type = debris_normal +; parent_impulse = 20 +; child_impulse = 80 +; volume = 0.000000 +; mass = 10 +; hp_gun_type = hp_turret_special_6 +; damage_per_fire = 0 +; power_usage = 350 +; refire_delay = 1 +; muzzle_velocity = 100 +; toughness = 2.400000 +; projectile_archetype = rh_p_msl01_mk02_ammo +; dry_fire_sound = fire_dry +; separation_explosion = sever_debris +; auto_turret = false +; turn_rate = 90 +; lootable = true +; LODranges = 0, 20, 60, 100 + +; [Munition] +; nickname = rh_p_msl01_mk01_ammo +; ; !rh_p_msl01_mk01_ammo_name +; ids_name = 459483 +; ; !rh_p_msl01_mk01_ammo_info +; ids_info = 459484 +; explosion_arch = rh_p_msl01_mk01_explosion +; lootable = false +; hp_type = hp_gun +; requires_ammo = true +; hit_pts = 2 +; one_shot_sound = fire_missile_emp +; detonation_dist = 4 +; lifetime = 8.00000 +; Motor = rh_p_msl01_mk01_motor +; force_gun_ori = true +; const_effect = rh_missile02_drive +; HP_trail_parent = HPExhaust +; seeker = LOCK +; time_to_lock = 0 +; seeker_range = 1000 +; seeker_fov_deg = 45 +; max_angular_velocity = 3.00000 +; cruise_disruptor = false +; DA_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; units_per_container = 25 +; mass = 10 +; volume = 0.75000000 + +; [Munition] +; nickname = rh_p_msl01_mk02_ammo +; ; !li_cruise_disruptor_ammo_name +; ids_name = 459487 +; ; !li_cruise_disruptor_ammo_info +; ids_info = 459488 +; explosion_arch = rh_p_msl01_mk02_explosion +; lootable = false +; hp_type = hp_gun +; requires_ammo = true +; hit_pts = 2 +; one_shot_sound = fire_missile_emp +; detonation_dist = 12 +; lifetime = 10.00000 +; Motor = rh_p_msl01_mk02_motor +; force_gun_ori = true +; const_effect = rh_missile02_drive +; HP_trail_parent = HPExhaust +; seeker = LOCK +; time_to_lock = 0 +; seeker_range = 1000 +; seeker_fov_deg = 45 +; max_angular_velocity = 2.500000 +; cruise_disruptor = false +; DA_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; units_per_container = 25 +; mass = 10 +; volume = 1.00000 + +; ---- Donnerschock Missile [Explosion] -nickname = rh_p_msl01_mk02_explosion -effect = rh_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 75 -hull_damage = 1 -energy_damage = 5000 -impulse = 0 - -[Gun] -nickname = rh_p_msl01_mk01 -ids_name = 459481; !rh_p_msl01_mk01_name -ids_info = 459482; !rh_p_msl01_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 200 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = rh_p_msl01_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Gun] -nickname = rh_p_msl01_mk02 -ids_name = 459485; !rh_p_msl01_mk02_name -ids_info = 459486; !rh_p_msl01_mk02_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1250 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 350 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 -projectile_archetype = rh_p_msl01_mk02_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_p_msl01_mk01_ammo -ids_name = 459483; !rh_p_msl01_mk01_ammo_name -ids_info = 459484; !rh_p_msl01_mk01_ammo_info -explosion_arch = rh_p_msl01_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 4 -lifetime = 8.00000 -Motor = rh_p_msl01_mk01_motor -force_gun_ori = true -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 45 -max_angular_velocity = 3.00000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.75000000 - -[Munition] -nickname = rh_p_msl01_mk02_ammo -ids_name = 459487; !li_cruise_disruptor_ammo_name -ids_info = 459488; !li_cruise_disruptor_ammo_info -explosion_arch = rh_p_msl01_mk02_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 12 -lifetime = 10.00000 -Motor = rh_p_msl01_mk02_motor -force_gun_ori = true -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 1000 -seeker_fov_deg = 45 -max_angular_velocity = 2.500000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 1.00000 - -;---- Donnerschock Missile - -[Explosion] -nickname = rh_p_msl02_mk01_explosion -effect = rh_empmissile_impact -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 150 -hull_damage = 1 +nickname = rh_p_msl02_mk01_explosion +effect = rh_empmissile_impact +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 150 +hull_damage = 1 energy_damage = 25 -impulse = 25000 - -[Gun] -nickname = rh_p_msl02_mk01 -ids_name = 459493; !li_cruise_disruptor_name -ids_info = 459494; !li_cruise_disruptor_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 100 -refire_delay = 1 -muzzle_velocity = 200 -toughness = 2.400000 +impulse = 25000 + +[Gun] +nickname = rh_p_msl02_mk01 +; !li_cruise_disruptor_name +ids_name = 459493 +; !li_cruise_disruptor_info +ids_info = 459494 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 100 +refire_delay = 1 +muzzle_velocity = 200 +toughness = 2.400000 projectile_archetype = rh_p_msl02_mk01_ammo -dry_fire_sound = fire_dry +dry_fire_sound = fire_dry separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 [Motor] nickname = rh_p_msl02_mk01_motor lifetime = 2.0000 -accel = 200.000000 -delay = 0.0 - -[Munition] -nickname = rh_p_msl02_mk01_ammo -ids_name = 459495; !li_cruise_disruptor_ammo_name -ids_info = 459496; !li_cruise_disruptor_ammo_info -explosion_arch = rh_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 16 -lifetime = 8.00000 -Motor = rh_p_msl02_mk01_motor -force_gun_ori = true -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 2000 -seeker_fov_deg = 35 +accel = 200.000000 +delay = 0.0 + +[Munition] +nickname = rh_p_msl02_mk01_ammo +; !li_cruise_disruptor_ammo_name +ids_name = 459495 +; !li_cruise_disruptor_ammo_info +ids_info = 459496 +explosion_arch = rh_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 16 +lifetime = 8.00000 +Motor = rh_p_msl02_mk01_motor +force_gun_ori = true +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 2000 +seeker_fov_deg = 35 max_angular_velocity = 3.000000 -cruise_disruptor = false -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 0.500000 - -;--- Graviton - +cruise_disruptor = false +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 0.500000 + +; --- Graviton [Motor] nickname = rh_p_msl03_mk01_motor lifetime = 2.5000000 -accel = 280.000000 -delay = 0 +accel = 280.000000 +delay = 0 [Explosion] -nickname = rh_p_msl03_mk01_explosion -effect = rh_cruise_disruptor_explosion -lifetime = 0.000000, 0.000000 -process = disappear -strength = 100 -radius = 100 -hull_damage = 1 +nickname = rh_p_msl03_mk01_explosion +effect = rh_cruise_disruptor_explosion +lifetime = 0.000000, 0.000000 +process = disappear +strength = 100 +radius = 100 +hull_damage = 1 energy_damage = 25 -impulse = 0 - -[Gun] -nickname = rh_p_msl03_mk01 -ids_name = 459489; !rh_p_msl03_mk01_name -ids_info = 459490; !rh_p_msl03_mk01_info -DA_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat -HP_child = HPConnect -hit_pts = 1500 -explosion_resistance = 0.750000 -debris_type = debris_normal -parent_impulse = 20 -child_impulse = 80 -volume = 0.000000 -mass = 10 -hp_gun_type = hp_turret_special_6 -damage_per_fire = 0 -power_usage = 0 -refire_delay = 1 -muzzle_velocity = 100 -toughness = 2.400000 +impulse = 0 + +[Gun] +nickname = rh_p_msl03_mk01 +; !rh_p_msl03_mk01_name +ids_name = 459489 +; !rh_p_msl03_mk01_info +ids_info = 459490 +DA_archetype = equipment\models\weapons\li_rad_launcher.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 1500 +explosion_resistance = 0.750000 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0.000000 +mass = 10 +hp_gun_type = hp_turret_special_9 +damage_per_fire = 0 +power_usage = 0 +refire_delay = 1 +muzzle_velocity = 100 +toughness = 2.400000 projectile_archetype = rh_p_msl03_mk01_ammo -dry_fire_sound = fire_dry -separation_explosion = sever_debris -auto_turret = false -turn_rate = 90 -lootable = true -LODranges = 0, 20, 60, 100 - -[Munition] -nickname = rh_p_msl03_mk01_ammo -ids_name = 459491; !li_cruise_disruptor_ammo_name -ids_info = 459492; !li_cruise_disruptor_ammo_info -explosion_arch = rh_p_msl02_mk01_explosion -lootable = false -hp_type = hp_gun -requires_ammo = true -hit_pts = 2 -one_shot_sound = fire_missile_emp -detonation_dist = 16 -lifetime = 6.00000 -Motor = rh_p_msl03_mk01_motor -force_gun_ori = true -const_effect = rh_missile02_drive -HP_trail_parent = HPExhaust -seeker = LOCK -time_to_lock = 0 -seeker_range = 4000 -seeker_fov_deg = 35 +dry_fire_sound = fire_dry +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 20, 60, 100 + +[Munition] +nickname = rh_p_msl03_mk01_ammo +; !li_cruise_disruptor_ammo_name +ids_name = 459491 +; !li_cruise_disruptor_ammo_info +ids_info = 459492 +explosion_arch = rh_p_msl02_mk01_explosion +lootable = false +hp_type = hp_gun +requires_ammo = true +hit_pts = 2 +one_shot_sound = fire_missile_emp +detonation_dist = 16 +lifetime = 6.00000 +Motor = rh_p_msl03_mk01_motor +force_gun_ori = true +const_effect = rh_missile02_drive +HP_trail_parent = HPExhaust +seeker = LOCK +time_to_lock = 0 +seeker_range = 4000 +seeker_fov_deg = 35 max_angular_velocity = 1.50000 -cruise_disruptor = true -DA_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -units_per_container = 25 -mass = 10 -volume = 1.00000 +cruise_disruptor = true +DA_archetype = equipment\models\weapons\li_rad_missile.3db +material_library = equipment\models\li_equip.mat +units_per_container = 25 +mass = 10 +volume = 1.00000 + diff --git a/DATA/EQUIPMENT/weapon_good.ini b/DATA/EQUIPMENT/weapon_good.ini index 4faa566..b261bef 100644 --- a/DATA/EQUIPMENT/weapon_good.ini +++ b/DATA/EQUIPMENT/weapon_good.ini @@ -3893,29 +3893,29 @@ ids_info = 459090; !~li_n_gun02_mark06_info shop_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat -[Good] -nickname = li_n_gun03_mark01 -equipment = li_n_gun03_mark01 -category = equipment -price = 16441 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db -combinable = false -ids_name = 459091; !~li_n_gun03_mark01_name -ids_info = 459092; !~li_n_gun03_mark01_info -shop_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat - -[Good] -nickname = li_n_gun03_mark02 -equipment = li_n_gun03_mark02 -category = equipment -price = 32882 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db -combinable = false -ids_name = 459093; !~li_n_gun03_mark02_name -ids_info = 459094; !~li_n_gun03_mark02_info -shop_archetype = equipment\models\weapons\li_auto_cannon.cmp -material_library = equipment\models\li_equip.mat +; [Good] +; nickname = li_n_gun03_mark01 +; equipment = li_n_gun03_mark01 +; category = equipment +; price = 16441 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +; combinable = false +; ids_name = 459091; !~li_n_gun03_mark01_name +; ids_info = 459092; !~li_n_gun03_mark01_info +; shop_archetype = equipment\models\weapons\li_auto_cannon.cmp +; material_library = equipment\models\li_equip.mat + +; [Good] +; nickname = li_n_gun03_mark02 +; equipment = li_n_gun03_mark02 +; category = equipment +; price = 32882 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +; combinable = false +; ids_name = 459093; !~li_n_gun03_mark02_name +; ids_info = 459094; !~li_n_gun03_mark02_info +; shop_archetype = equipment\models\weapons\li_auto_cannon.cmp +; material_library = equipment\models\li_equip.mat [Good] nickname = li_n_gun04_mark01 @@ -4001,29 +4001,29 @@ ids_info = 459048; !~li_n_gun06_mark04_info shop_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat -[Good] -nickname = li_n_gun07_mark01 -equipment = li_n_gun07_mark01 -category = equipment -price = 12631 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db -combinable = false -ids_name = 459371; !~li_n_gun07_mark01_name -ids_info = 459372; !~li_n_gun07_mark01_info -shop_archetype = equipment\models\weapons\li_smlturret.cmp -material_library = equipment\models\li_equip.mat - -[Good] -nickname = li_n_gun08_mark01 -equipment = li_n_gun08_mark01 -category = equipment -price = 13823 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db -combinable = false -ids_name = 459431; !~li_n_gun08_mark01_name -ids_info = 459432; !~li_n_gun08_mark01_info -shop_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp -material_library = equipment\models\li_equip.mat +; [Good] +; nickname = li_n_gun07_mark01 +; equipment = li_n_gun07_mark01 +; category = equipment +; price = 12631 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +; combinable = false +; ids_name = 459371; !~li_n_gun07_mark01_name +; ids_info = 459372; !~li_n_gun07_mark01_info +; shop_archetype = equipment\models\weapons\li_smlturret.cmp +; material_library = equipment\models\li_equip.mat + +; [Good] +; nickname = li_n_gun08_mark01 +; equipment = li_n_gun08_mark01 +; category = equipment +; price = 13823 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +; combinable = false +; ids_name = 459431; !~li_n_gun08_mark01_name +; ids_info = 459432; !~li_n_gun08_mark01_info +; shop_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp +; material_library = equipment\models\li_equip.mat [Good] nickname = li_cruise_disruptor @@ -4250,55 +4250,55 @@ ids_info = 459456; !~li_n_msl05_mk01_ammo_info item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true -[Good] -nickname = li_n_ams -equipment = li_n_ams -category = equipment -price = 3000 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db -combinable = false -free_ammo = li_n_ams_ammo, 0 -ids_name = 459025; !~li_n_ams_name -ids_info = 459026; !~li_n_ams_info -shop_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat - -[Good] -nickname = li_n_ams_ammo -equipment = li_n_ams_ammo -shop_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -category = equipment -price = 15 -ids_name = 459027; !~li_n_ams_ammo_name -ids_info = 459028; !~li_n_ams_ammo_info -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db -combinable = true - -[Good] -nickname = li_p_msl01_mk01 -equipment = li_p_msl01_mk01 -category = equipment -price = 3000 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db -combinable = false -free_ammo = li_p_msl01_mk01_ammo, 0 -ids_name = 459139; !~li_p_msl01_mk01_name -ids_info = 459140; !~li_p_msl01_mk01_info -shop_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat - -[Good] -nickname = li_p_msl01_mk01_ammo -equipment = li_p_msl01_mk01_ammo -shop_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -category = equipment -price = 10 -ids_name = 459141; !~li_p_msl01_mk01_ammo_name -ids_info = 459142; !~li_p_msl01_mk01_ammo_info -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db -combinable = true +; [Good] +; nickname = li_n_ams +; equipment = li_n_ams +; category = equipment +; price = 3000 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +; combinable = false +; free_ammo = li_n_ams_ammo, 0 +; ids_name = 459025; !~li_n_ams_name +; ids_info = 459026; !~li_n_ams_info +; shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat + +; [Good] +; nickname = li_n_ams_ammo +; equipment = li_n_ams_ammo +; shop_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; category = equipment +; price = 15 +; ids_name = 459027; !~li_n_ams_ammo_name +; ids_info = 459028; !~li_n_ams_ammo_info +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db +; combinable = true + +; [Good] +; nickname = li_p_msl01_mk01 +; equipment = li_p_msl01_mk01 +; category = equipment +; price = 3000 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +; combinable = false +; free_ammo = li_p_msl01_mk01_ammo, 0 +; ids_name = 459139; !~li_p_msl01_mk01_name +; ids_info = 459140; !~li_p_msl01_mk01_info +; shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat + +; [Good] +; nickname = li_p_msl01_mk01_ammo +; equipment = li_p_msl01_mk01_ammo +; shop_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; category = equipment +; price = 10 +; ids_name = 459141; !~li_p_msl01_mk01_ammo_name +; ids_info = 459142; !~li_p_msl01_mk01_ammo_info +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db +; combinable = true [Good] nickname = li_p_gun01_mark01 @@ -5620,55 +5620,55 @@ ids_info = 459508; !~admin_gun01_info shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat -[Good] -nickname = rh_p_msl01_mk01 -equipment = rh_p_msl01_mk01 -category = equipment -price = 5000 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db -combinable = false -free_ammo = rh_p_msl01_mk01_ammo, 1 -ids_name = 459481; !~missile01_mark01_rtc_name -ids_info = 459482; !~missile01_mark01_rtc_info -shop_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat - -[Good] -nickname = rh_p_msl01_mk01_ammo -equipment = rh_p_msl01_mk01_ammo -shop_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -category = equipment -price = 500 -ids_name = 459483 -ids_info = 459484 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db -combinable = true - -[Good] -nickname = rh_p_msl01_mk02 -equipment = rh_p_msl01_mk02 -category = equipment -price = 7500 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db -combinable = false -free_ammo = rh_p_msl01_mk02_ammo, 1 -ids_name = 459485; !~missile01_mark01_rtc_name -ids_info = 459486; !~missile01_mark01_rtc_info -shop_archetype = equipment\models\weapons\li_rad_launcher.cmp -material_library = equipment\models\li_equip.mat - -[Good] -nickname = rh_p_msl01_mk02_ammo -equipment = rh_p_msl01_mk02_ammo -shop_archetype = equipment\models\weapons\li_rad_missile.3db -material_library = equipment\models\li_equip.mat -category = equipment -price = 750 -ids_name = 459487 -ids_info = 459488 -item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db -combinable = true +; [Good] +; nickname = rh_p_msl01_mk01 +; equipment = rh_p_msl01_mk01 +; category = equipment +; price = 5000 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +; combinable = false +; free_ammo = rh_p_msl01_mk01_ammo, 1 +; ids_name = 459481; !~missile01_mark01_rtc_name +; ids_info = 459482; !~missile01_mark01_rtc_info +; shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat + +; [Good] +; nickname = rh_p_msl01_mk01_ammo +; equipment = rh_p_msl01_mk01_ammo +; shop_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; category = equipment +; price = 500 +; ids_name = 459483 +; ids_info = 459484 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db +; combinable = true + +; [Good] +; nickname = rh_p_msl01_mk02 +; equipment = rh_p_msl01_mk02 +; category = equipment +; price = 7500 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db +; combinable = false +; free_ammo = rh_p_msl01_mk02_ammo, 1 +; ids_name = 459485; !~missile01_mark01_rtc_name +; ids_info = 459486; !~missile01_mark01_rtc_info +; shop_archetype = equipment\models\weapons\li_rad_launcher.cmp +; material_library = equipment\models\li_equip.mat + +; [Good] +; nickname = rh_p_msl01_mk02_ammo +; equipment = rh_p_msl01_mk02_ammo +; shop_archetype = equipment\models\weapons\li_rad_missile.3db +; material_library = equipment\models\li_equip.mat +; category = equipment +; price = 750 +; ids_name = 459487 +; ids_info = 459488 +; item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db +; combinable = true [Good] nickname = rh_p_msl02_mk01 diff --git a/DATA/INTERFACE/HudShift.ini b/DATA/INTERFACE/HudShift.ini index 06f00ba..fe55000 100644 --- a/DATA/INTERFACE/HudShift.ini +++ b/DATA/INTERFACE/HudShift.ini @@ -284,10 +284,10 @@ position = 4daa25, 0.4101, 4daa2d, -0.3700 ; StatusMinimizedFrame position = 4dab80, 0.2700, 5d8768, -0.1990 ; WeaponNumberText position = 4dabf4, 0.2880 ; WeaponText position = 4dac2f, 0.4580 ; AmmoText -position = 4dad85, 0.3410, 4dad8d, -0.3710 ; HudRepairButton -position = 4dadd5, 0.3470, 4daddd, -0.3590 ; RepairCountText -position = 4dae23, 0.3970, 4dae2b, -0.3710 ; UseBatteryButton -position = 4daea8, 0.4040, 4daeb0, -0.3590 ; BatteryCountText +;position = 4dad85, 0.3410, 4dad8d, -0.3710 ; HudRepairButton +;position = 4dadd5, 0.3470, 4daddd, -0.3590 ; RepairCountText +position = 4dae23, 0.3410, 4dae2b, -0.3710 ; UseBatteryButton +position = 4daea8, 0.3470, 4daeb0, -0.3590 ; BatteryCountText position = 4daefc, 0.4900, 4daf04, -0.2340 ; WeaponListScroll ; Player opening. position = 4dcd56, 0.3710, 4dcd5e, -0.2700 diff --git a/DATA/MISSIONS/LootProps.ini b/DATA/MISSIONS/LootProps.ini index 4e07d3c..772ac03 100644 --- a/DATA/MISSIONS/LootProps.ini +++ b/DATA/MISSIONS/LootProps.ini @@ -603,13 +603,13 @@ drop_properties = 8, 25000, 25000, 0, 2, 1 nickname = li_n_gun02_mark06 drop_properties = 8, 30000, 30000, 0, 2, 1 -[mLootProps] -nickname = li_n_gun03_mark01 -drop_properties = 8, 5000, 5000, 0, 2, 1 +; [mLootProps] +; nickname = li_n_gun03_mark01 +; drop_properties = 8, 5000, 5000, 0, 2, 1 -[mLootProps] -nickname = li_n_gun03_mark02 -drop_properties = 8, 10000, 10000, 0, 2, 1 +; [mLootProps] +; nickname = li_n_gun03_mark02 +; drop_properties = 8, 10000, 10000, 0, 2, 1 [mLootProps] nickname = li_n_gun06_mark03 @@ -619,9 +619,9 @@ drop_properties = 8, 15000, 15000, 0, 2, 1 nickname = li_n_gun06_mark04 drop_properties = 8, 20000, 20000, 0, 2, 1 -[mLootProps] -nickname = li_n_gun08_mark01 -drop_properties = 8, 5000, 5000, 0, 2, 1 +; [mLootProps] +; nickname = li_n_gun08_mark01 +; drop_properties = 8, 5000, 5000, 0, 2, 1 [mLootProps] nickname = li_n_msl01_mk01 diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 1fdbdf1..a9c0867 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -63,8 +63,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_gun_special_6, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -134,7 +134,7 @@ msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 -hold_size = 50 +hold_size = 40 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 @@ -175,8 +175,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_gun_special_6, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -266,8 +266,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_gun_special_6, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01 @@ -356,8 +356,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_gun_special_6, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01 @@ -390,7 +390,7 @@ hit_pts = 180 root_health_proxy = false ;=================== -;Implala Upgrade? Not sure +;Gran Fury Conversion Kit ;=================== [Ship] ids_name = 524518; !pi_li_fighter_name @@ -535,9 +535,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 -hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04 -hp_type = hp_gun_special_6, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 +hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -688,9 +688,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 -hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04 -hp_type = hp_gun_special_6, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 +hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -897,7 +897,6 @@ camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 -;hit_pts = 35000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -916,8 +915,8 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -1023,8 +1022,8 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -1955,7 +1954,7 @@ nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 -hold_size = 400 +hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4100 fuse = intermed_damage_smallship03, 0.000000, 2000 @@ -1967,7 +1966,7 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 35000 +hit_pts = 18000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -2047,7 +2046,8 @@ nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 -hold_size = 400 +;hold_size = 400 +hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4200 fuse = intermed_damage_smallship03, 0.000000, 2000 @@ -2059,7 +2059,8 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 20000 +;hit_pts = 20000 +hit_pts = 18000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -2718,7 +2719,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -2820,7 +2821,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -2909,7 +2910,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -3077,7 +3078,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -3297,7 +3298,7 @@ nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 -hold_size = 400 +hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4200 fuse = intermed_damage_smallship03, 0.000000, 2000 @@ -3309,7 +3310,7 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 35000 +hit_pts = 18000 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -3326,7 +3327,7 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 @@ -3403,7 +3404,8 @@ nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 -hold_size = 400 +;hold_size = 400 +hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4200 fuse = intermed_damage_smallship03, 0.000000, 2000 @@ -3415,7 +3417,8 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 20000 +;hit_pts = 20000 +hit_pts = 18000 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -3432,7 +3435,7 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 @@ -4114,8 +4117,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_turret_special_6, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -4189,7 +4192,7 @@ nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 -hold_size = 50 +hold_size = 40 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 @@ -4217,8 +4220,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_turret_special_6, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -4306,8 +4309,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_turret_special_6, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 HP_tractor_source = HpTractor_Source @@ -4394,8 +4397,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 -hp_type = hp_turret_special_6, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 HP_tractor_source = HpTractor_Source @@ -4430,7 +4433,7 @@ hit_pts = 1980 root_health_proxy = false ;=================== -;Not sure +;Targa Conversion ;=================== [Ship] ids_name = 524530; !pi_rh_fighter_name @@ -4571,10 +4574,10 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpTurret01 -hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01 +hp_type = hp_turret_special_6, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01 ;hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01 -hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04 -hp_type = hp_turret_special_6, HpWeapon05 +hp_type = hp_turret_special_7, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpWeapon05 ;hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 @@ -4701,10 +4704,10 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpTurret01 -hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01 +hp_type = hp_turret_special_6, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01 ;hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01 -hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04 -hp_type = hp_turret_special_6, HpWeapon05 +hp_type = hp_turret_special_7, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_9, HpWeapon05 ;hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 @@ -4813,8 +4816,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -4920,8 +4923,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -5446,7 +5449,7 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_gun_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -5524,7 +5527,7 @@ msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 -hold_size = 60 +hold_size = 50 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 @@ -5564,7 +5567,7 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_gun_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -5654,8 +5657,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 -hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_9, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -5744,8 +5747,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 -hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_9, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -5779,7 +5782,7 @@ hit_pts = 2100 root_health_proxy = false ;=================== -;Unsure not used +;Challenger Conversion ;=================== [Ship] ids_name = 524514; !pi_bh_fighter_name @@ -5834,7 +5837,7 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -5923,8 +5926,8 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 -hp_type = hp_gun_special_2, HpWeapon05, HpWeapon06 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 +hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 @@ -6042,8 +6045,8 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 -hp_type = hp_gun_special_2, HpWeapon05, HpWeapon06 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 +hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 @@ -6142,7 +6145,7 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 21000 +hit_pts = 35000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -6161,10 +6164,10 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_gun_special_4, HpTurret01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -6256,10 +6259,10 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_gun_special_4, HpTurret01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -6351,9 +6354,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 -hp_type = hp_gun_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01 -hp_type = hp_gun_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07 -hp_type = hp_gun_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07 +hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01 +hp_type = hp_turret_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07 +hp_type = hp_turret_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_freighter_shield_special_1, HpCloak01 @@ -6473,9 +6476,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 -hp_type = hp_gun_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01 -hp_type = hp_gun_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07 -hp_type = hp_gun_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07 +hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01 +hp_type = hp_turret_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07 +hp_type = hp_turret_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_freighter_shield_special_1, HpCloak01 @@ -7005,8 +7008,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 -hp_type = hp_turret_special_2, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_7, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -7133,7 +7136,7 @@ hit_pts = 6000 pilot_mesh = generic_pilot mass = 50.000000 linear_drag = 1.000000;5.000000 -hold_size = 65 +hold_size = 55 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -7150,8 +7153,8 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 -hp_type = hp_turret_special_2, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_7, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -7187,7 +7190,7 @@ hit_pts = 3000 root_health_proxy = false ;=================== -;?????????? +;Manta Conversion ;=================== [Ship] ids_name = 524534; !pi_co_fighter_name @@ -7328,9 +7331,9 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 -hp_type = hp_turret_special_3, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01 +hp_type = hp_turret_special_8, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 @@ -7449,9 +7452,9 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 -hp_type = hp_turret_special_3, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01 +hp_type = hp_turret_special_8, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 @@ -7569,9 +7572,9 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 -hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01 +hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -7691,9 +7694,9 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 -hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01 +hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -8121,8 +8124,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 -hp_type = hp_gun_special_2, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -8199,7 +8202,7 @@ msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100.000000 -hold_size = 65 +hold_size = 55 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 @@ -8239,8 +8242,8 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 -hp_type = hp_gun_special_2, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -8274,7 +8277,7 @@ hit_pts = 1800 root_health_proxy = false ;=================== -;????????? +;Lynx Conversion ;=================== [Ship] ids_name = 524522; !pi_ge_fighter4_name @@ -8418,9 +8421,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 -hp_type = hp_gun_special_3, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 +hp_type = hp_turret_special_3, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 @@ -8525,9 +8528,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 -hp_type = hp_gun_special_3, HpTorpedo01 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 +hp_type = hp_turret_special_3, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 @@ -8631,9 +8634,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01 -hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01 +hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -8753,9 +8756,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 -hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01 -hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 +hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 +hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01 +hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -8877,7 +8880,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -8927,7 +8930,7 @@ msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100.000000 -hold_size = 60 +hold_size = 50 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 @@ -8966,7 +8969,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -9001,7 +9004,7 @@ hit_pts = 2300 root_health_proxy = false ;=================== -;?????????? +;Infiltrator Conversion ;=================== [Ship] ids_name = 524526; !pi_bw_fighter_name @@ -9144,8 +9147,8 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpCloak01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 -hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 +hp_type = hp_turret_special_7, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_3, HpCloak01 hp_type = hp_elite_shield_special_3, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 @@ -9305,8 +9308,8 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpCloak01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 -hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 +hp_type = hp_turret_special_7, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_3, HpCloak01 hp_type = hp_elite_shield_special_3, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 @@ -9424,9 +9427,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 -hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 +hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -9546,9 +9549,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 -hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 +hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -9649,7 +9652,8 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 27500 +;hit_pts = 27500 +hit_pts = 35000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -9668,9 +9672,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -9776,9 +9780,9 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 -hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -10874,7 +10878,7 @@ bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 -hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 +hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source @@ -10932,7 +10936,7 @@ bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 -hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 +hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source @@ -10991,7 +10995,7 @@ bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 -hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 +hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source @@ -11049,7 +11053,7 @@ bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 -hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 +hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source @@ -11751,7 +11755,7 @@ HP_bay_external = HpRunningLight01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = csv_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01, HpCM01 hp_type = hp_countermeasure_dropper, HpRadar01 @@ -12414,7 +12418,7 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -12505,7 +12509,7 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -12590,7 +12594,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 @@ -12692,7 +12696,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 @@ -12796,7 +12800,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -12888,7 +12892,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 @@ -12979,7 +12983,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = r_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -13068,7 +13072,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = r_fighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 @@ -13156,7 +13160,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpTurret01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_thruster, HpThruster01 @@ -13261,7 +13265,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpTurret01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_thruster, HpThruster01 @@ -13363,7 +13367,7 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -13455,7 +13459,7 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 -hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_freighter_shield_special_3, HpShield01 @@ -13548,7 +13552,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 @@ -13636,7 +13640,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 @@ -13723,7 +13727,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 @@ -13824,7 +13828,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 @@ -13924,7 +13928,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 @@ -14040,7 +14044,7 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 diff --git a/DATA/UNIVERSE/SYSTEMS/LI04/Li04.ini b/DATA/UNIVERSE/SYSTEMS/LI04/Li04.ini index d7c87a6..de38c33 100644 --- a/DATA/UNIVERSE/SYSTEMS/LI04/Li04.ini +++ b/DATA/UNIVERSE/SYSTEMS/LI04/Li04.ini @@ -79,8 +79,8 @@ equipment = li_n_gun02_mark03 equipment = li_n_gun02_mark04 equipment = li_n_gun02_mark05 equipment = li_n_gun02_mark06 -equipment = li_n_gun03_mark01 -equipment = li_n_gun03_mark02 +; 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