[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 500 fill_dist = 5000 empty_cube_frequency = 0.650000 [Exclusion Zones] exclusion = Zone_Li04_Ouray_Asteroid_Exclusion exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_high [Cube] asteroid = ice_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20 asteroid = ice_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = ice_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120 ;asteroid = ice_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185 asteroid = ice_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25 ;asteroid = ice_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 3000 offset_dist = 1000 fade = 1.000000, 1.350000, 11, 14 texture_aspect = 1.000000 color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.300000 vert_increase = 2 [AsteroidBillboards] count = 200 start_dist = 1000 fade_dist_percent = 0.350000 shape = asteroid_ice_4 color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 size = 80, 120 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150.000000 placement_offset = 90.000000 max_velocity = 15.000000 max_angular_velocity = 3.000000 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 5 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 20