;Modified 7/19/2004 11:28:40 PM by FLIDMap [SystemInfo] name = Li04 space_color = 0, 0, 0 local_faction = li_p_grp [Archetype] ship = ge_transport ship = ge_large_transport simple = transport_dmg_twr_cap simple = transport_dmg_frnt_cap simple = transport_dmg_fin_cap simple = transport_dmg_main_cap simple = transport_dmg_port_eng_cap simple = transport_dmg_star_eng_cap simple = transport_dmg_eng_cap ship = li_fighter simple = li_fighter_dmg_portfin_cap simple = li_fighter_dmg_starboardfin_cap simple = li_fighter_dmg_engine_cap ship = li_elite simple = li_elite_dmg_star_wing_cap simple = li_elite_dmg_port_wing_cap simple = li_elite_dmg_Spoiler_cap simple = li_elite2_dmg_Spoiler_cap simple = li_elite_dmg_Engine01_cap simple = li_elite_dmg_Engine02_cap ship = li_freighter simple = li_freighter_dmg_starboard_sidepanel_cap simple = li_freighter_dmg_port_sidepanel_cap ship = bh_fighter simple = bh_fighter_dmg_topfin_cap simple = bh_fighter_dmg_btmfin_cap simple = bh_fighter_dmg_port_wing_cap simple = bh_fighter_dmg_star_wing_cap ship = bh_elite ship = bh_freighter ship = ku_fighter simple = ku_fighter_dmg_wing_starboard_cap simple = ku_fighter_dmg_wing_port_cap ship = ku_elite simple = ku_elite_dmg_starboard_wing_cap simple = ku_elite_dmg_port_wing_cap simple = ku_elite_dmg_port_tail_cap simple = ku_elite_dmg_starboard_arm_cap simple = ku_elite_dmg_port_arm_cap ship = ge_fighter4 simple = cv_fighter4_port_wing_cap simple = cv_fighter4_star_wing_cap simple = cv_fighter5_top_wing_cap simple = cv_fighter5_btm_wing_cap ship = ge_fighter5 equipment = ge_s_thruster_01 equipment = ge_s_thruster_02 equipment = ge_s_thruster_03 equipment = ge_s_thruster_04 equipment = mine02_mark01 equipment = cruise_disruptor01_mark01 equipment = co_transport_turret01_mark01 equipment = co_transport_turret01_mark02 equipment = co_transport_turret01_mark03 equipment = co_transport_turret02_mark01 equipment = co_transport_turret02_mark02 equipment = co_transport_turret02_mark03 equipment = li_p_gun01_mark01 equipment = li_p_gun01_mark02 equipment = li_p_gun01_mark03 equipment = li_p_gun02_mark01 equipment = li_p_gun02_mark02 equipment = li_p_gun03_mark01 equipment = li_p_gun03_mark02 equipment = li_p_gun03_mark03 equipment = li_n_gun01_mark01 equipment = li_n_gun01_mark02 equipment = li_n_gun01_mark03 equipment = li_n_gun02_mark01 equipment = li_n_gun02_mark02 equipment = li_n_gun02_mark03 equipment = li_n_gun02_mark04 equipment = li_n_gun02_mark05 equipment = li_n_gun02_mark06 ; equipment = li_n_gun03_mark01 ; equipment = li_n_gun03_mark02 equipment = li_n_gun04_mark01 equipment = li_n_gun04_mark02 equipment = lr_gun01_mark01 equipment = lr_gun01_mark02 equipment = lr_gun01_mark03 equipment = lr_gun01_mark04 equipment = lr_gun01_mark05 equipment = lr_gun01_mark06 equipment = lr_gun02_mark01 equipment = lr_gun02_mark02 equipment = lr_gun02_mark03 equipment = lr_gun02_mark04 equipment = lr_gun02_mark05 equipment = lr_gun02_mark06 snd = engine_li_fighter_start snd = engine_li_fighter_loop snd = engine_li_fighter_kill snd = engine_li_cruise_start snd = engine_li_cruise_loop snd = engine_li_cruise_stop [EncounterParameters] nickname = area_fc_ln filename = missions\encounters\area_fc_ln.ini [EncounterParameters] nickname = area_li_capships filename = missions\encounters\area_li_capships.ini [EncounterParameters] nickname = area_li_capships2 filename = missions\encounters\area_li_capships2.ini [EncounterParameters] nickname = patrolp_li_capships filename = missions\encounters\patrolp_li_capships.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_interceptor filename = missions\encounters\area_interceptor.ini [EncounterParameters] nickname = patrolp_defend filename = missions\encounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_scout filename = missions\encounters\patrolp_scout.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = area_pirate filename = missions\encounters\area_pirate.ini [EncounterParameters] nickname = patrolp_pirate filename = missions\encounters\patrolp_pirate.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_anticipation_more_forboding danger = music_anticipation_motivated battle = music_no_ally_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Li04_Pittsburgh_debris_field.ini zone = Zone_Li04_Pittsburgh_Debris_Field [Asteroids] file = solar\asteroids\Li04_Newark_mine_field.ini zone = Zone_Li04_Newark_Mine_Field [Asteroids] file = solar\asteroids\Li04_Alcatraz_field.ini zone = Zone_Li04_Alcatraz_Asteroid_Field_North [Asteroids] file = solar\asteroids\Li04_Alcatraz_field.ini zone = Zone_Li04_Alcatraz_Asteroid_Field_South [Asteroids] file = solar\asteroids\Li04_Ouray_field.ini zone = Zone_Li04_Ouray_Asteroid_Field [Asteroids] file = solar\asteroids\Li04_Texas_asteroids.ini zone = Zone_Li04_Texas_Asteroids [Asteroids] file = solar\asteroids\Li04_Texas_gold_field.ini zone = Zone_Li04_Texas_Gold_Field [Nebula] file = solar\nebula\Li04_ice_nebula.ini zone = Zone_Li04_Nebula1 [Nebula] file = solar\nebula\Li04_ice_nebula.ini zone = Zone_Li04_Nebula2 [Nebula] file = solar\nebula\Li04_ice_nebula.ini zone = Zone_Li04_Nebula3 [Ambient] color = 16, 16, 24 [Background] basic_stars = solar\starsphere\starsphere_stars_crow.cmp complex_stars = solar\starsphere\starsphere_li03_stars.cmp nebulae = solar\starsphere\starsphere_li03.cmp [LightSource] nickname = Li04_System_Light pos = 0, 0, 0 color = 236, 236, 208 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Houston_Light pos = 32431, -350, -15776 color = 72, 80, 96 range = 12000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = Harris_Light pos = 16239, -250, -50353 color = 125, 109, 90 range = 5000 type = POINT attenuation = 1, 0, 0.000001 [LightSource] nickname = Dallas_Light pos = -43186, -250, -16244 color = 108, 109, 112 range = 6000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = SanAntonio_Light pos = 833, 0, 40429 color = 128, 89, 132 range = 6000 type = POINT attenuation = 1, 0, 0.000000 [Object] nickname = Li04_Sun ids_name = 261011; !Li04_Sun_name pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = li04_sun ids_info = 66163; !Li04_Sun_info atmosphere_range = 14000 burn_color = 160, 222, 245 [zone] nickname = Zone_Li04_Sun_Death pos = 0, 0, 0 shape = SPHERE size = 13000 damage = 1000000 sort = 99.500000 [zone] nickname = Zone_Li04_Sun_Radiation2 pos = 0, 0, 0 shape = SPHERE size = 25000 damage = 4 sort = 99.600000 [zone] nickname = Zone_Li04_Sun_Radiation3 pos = 0, 0, 0 shape = SPHERE size = 50000 damage = 2 sort = 99.700000 [Object] nickname = Li04_to_Iw01 ids_name = 260630; !Li04_to_Iw01_name pos = 76000, 0, 0 rotate = 0, 90, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw01 jump_effect = jump_effect_bretonia ids_info = 66145; !Li04_to_Iw01_info reputation = li_n_grp behavior = NOTHING difficulty_level = 3 goto = Iw01, Iw01_to_Li04, gate_tunnel_bretonia loadout = jumpgate_li_01 pilot = pilot_solar_hard [Zone] nickname = Zone_Li04_to_Iw01_pop pos = 76000, 0, 0 shape = SPHERE size = 11710 sort = 11 toughness = 4 density = 8 repop_time = 20 max_battle_size = 16 pop_type = jumpgate relief_time = 40 population_additive = false visit = 128 faction_weight = li_n_grp, 10 faction_weight = li_p_grp, 10 encounter = area_defend, 4, 0.100000 faction = li_n_grp, 0.500000 faction = li_p_grp, 0.500000 encounter = area_defend, 5, 0.200000 faction = li_n_grp, 0.500000 faction = li_p_grp, 0.500000 encounter = area_interceptor, 4, 0.050000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 5, 0.050000 faction = li_p_grp, 1.000000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.200000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Object] nickname = Li04_to_Iw01_Hole1 ids_name = 260760; !Li04_to_Iw01_Hole1_name pos = 45600, 0, -89600 rotate = 0, 290, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw01 ids_info = 66146; !Li04_to_Iw01_Hole1_info jump_effect = jump_effect_hole goto = Iw01, Iw01_to_Li04_hole1, gate_tunnel_bretonia [zone] nickname = Zone_Li04_Iw01_Hole1_Exclusion pos = 45600, 0, -89600 shape = SPHERE size = 500 property_flags = 131072 damage = 50 interference = 0.500000 sort = 99.500000 [Zone] nickname = Zone_Li04_Iw01_Hole1_Pop pos = 45600, 0, -89600 shape = SPHERE size = 5000 sort = 17 toughness = 5 density = 4 repop_time = 15 max_battle_size = 8 pop_type = Background relief_time = 15 population_additive = false visit = 128 faction_weight = fc_lr_grp, 20 density_restriction = 4, lawfuls encounter = area_interceptor, 3, 0.150000 faction = fc_lr_grp, 1.000000 encounter = area_interceptor, 5, 0.150000 faction = fc_lr_grp, 1.000000 encounter = area_scout, 2, 0.200000 faction = fc_lr_grp, 1.000000 encounter = area_scout, 4, 0.200000 faction = fc_lr_grp, 1.000000 encounter = area_pirate, 3, 0.100000 faction = fc_lr_grp, 1.000000 encounter = area_pirate, 5, 0.200000 faction = fc_lr_grp, 1.000000 [Zone] nickname = Zone_Li04_Pittsburgh_Debris_Field pos = 45600, 0, -89600 rotate = 0, 30, 0 shape = ELLIPSOID size = 10000, 2500, 7500 ids_name = 261211; !Zone_Li04_Pittsburgh_Debris_Field_name property_flags = 128 spacedust = debrisdust spacedust_maxparticles = 25 visit = 36 sort = 99 [Object] nickname = Li04_Space_Police_Dmg_1 pos = 44012, 100, -87941 rotate = 0, 24, 0 archetype = space_police_dmg [Object] nickname = Li04_Space_Habitat_Dmg_1 pos = 44120, -50, -88159 rotate = 110, 30, 0 archetype = space_habitat_dmg [Object] nickname = Li04_Space_industrial_Dmg_1 pos = 44066, 20, -87614 rotate = 15, 230, 0 archetype = space_industrial_dmg [Object] nickname = Li04_Space_Tank_Dmg_1 pos = 43630, -30, -87342 rotate = -20, 170, 0 archetype = space_tankl4_dmg [Object] nickname = Li04_Debris_1 rotate = 10, 0, 202 pos = 43685, -40, -87723 archetype = debris_med01 [Object] nickname = Li04_Debris_2 rotate = 290, 0, 15 pos = 44284, 30, -87886 archetype = debris_med02 [Object] nickname = Li04_Debris_3 rotate = 42, 0, 0 pos = 43848, -10, -88431 archetype = debris_med02 [Object] nickname = Li04_to_Iw01_Hole2 ids_name = 260760; !Li04_to_Iw01_Hole2_name pos = 44000, 0, 69250 rotate = 0, 80, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw01 ids_info = 66146; !Li04_to_Iw01_Hole2_info jump_effect = jump_effect_hole goto = Iw01, Iw01_to_Li04_hole2, gate_tunnel_bretonia [zone] nickname = Zone_Li04_Iw01_Hole2_Exclusion pos = 44000, 0, 69250 shape = SPHERE size = 500 property_flags = 131072 damage = 50 interference = 0.500000 sort = 99.500000 visit = 128 [Zone] nickname = Zone_Li04_Iw01_Hole2_Pop pos = 44000, 0, 69250 shape = SPHERE size = 5000 sort = 17 toughness = 5 density = 4 repop_time = 15 max_battle_size = 8 pop_type = Background relief_time = 15 population_additive = false visit = 128 faction_weight = fc_f_grp, 20 density_restriction = 4, lawfuls encounter = area_interceptor, 3, 0.150000 faction = fc_f_grp, 1.000000 encounter = area_interceptor, 5, 0.150000 faction = fc_f_grp, 1.000000 encounter = area_scout, 2, 0.200000 faction = fc_f_grp, 1.000000 encounter = area_scout, 4, 0.200000 faction = fc_f_grp, 1.000000 encounter = area_pirate, 3, 0.100000 faction = fc_f_grp, 1.000000 encounter = area_pirate, 5, 0.200000 faction = fc_f_grp, 1.000000 [Zone] nickname = Zone_Li04_Nebula1 ids_name = 261214; !Zone_Li04_Nebula_name ids_info = 590040; !Zone_Li04_Nebula_info pos = -132680, 0, -5190 rotate = 0, 90, 0 shape = ELLIPSOID size = 20000, 12000, 20000 property_flags = 32768 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.250000 sort = 20 toughness = 19 interference = 0.500000 visit = 128 [Zone] nickname = Zone_Li04_Nebula2 ids_name = 261214; !Zone_Li04_Nebula_name ids_info = 590040; !Zone_Li04_Nebula_info pos = -124685, 5000, -40167 rotate = 0, 53, 0 shape = ELLIPSOID size = 45500, 6000, 16000 property_flags = 32768 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.250000 sort = 21 toughness = 19 interference = 0.500000 visit = 128 [Zone] nickname = Zone_Li04_Nebula3 ids_name = 261214; !Zone_Li04_Nebula_name ids_info = 590040; !Zone_Li04_Nebula_info pos = -122353, -5000, 19126 rotate = 0, -50, 0 shape = ELLIPSOID size = 35000, 9000, 15500 property_flags = 32768 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.250000 sort = 22 toughness = 19 interference = 0.500000 visit = 128 [Object] nickname = Planet_San_Antonio ids_name = 196781; !Planet_San_Antonio_name pos = 967, 0, 45533 Archetype = planet_gaspurcld_5000 ids_info = 590036; !Planet_San_Antonio_info spin = 0, 0.006000, 0 atmosphere_range = 5200 burn_color = 255, 222, 160 visit = 1 [zone] nickname = Zone_San_Antonio_Death pos = 967, 0, 45533 shape = SPHERE size = 5100 damage = 2000000 sort = 99.500000 [Object] nickname = Planet_Dallas ids_name = 196787; !Planet_Dallas_name pos = -45591, -250, -17365 Archetype = planet_ice_blue_2500 ids_info = 590038; !Planet_Dallas_info spin = 0, 0.003000, 0 atmosphere_range = 2700 burn_color = 160, 222, 245 visit = 1 [zone] nickname = Zone_Dallas_Death pos = -45591, -250, -17365 shape = SPHERE size = 2550 damage = 2000000 sort = 99.500000 [Object] nickname = Li04_01 ids_name = 196793; !Li04_01_name pos = 35697, 0, -18496 archetype = planet_earthgrncld_4000 base = Li04_01_Base ids_info = 590000; !Li04_01_info atmosphere_range = 4200 reputation = li_p_grp visit = 1 [zone] nickname = Zone_Houston_Death pos = 35697, 0, -18496 shape = SPHERE size = 4100 damage = 2000000 sort = 99.500000 [Object] nickname = Houston_Dock_Ring ids_name = 261173; !Houston_Dock_Ring_name archetype = dock_ring ids_info = 66141; !Houston_Dock_Ring_info behavior = NOTHING loadout = docking_ring_li_01 pilot = pilot_solar_hardest base = Li04_01_Base dock_with = Li04_01_Base pos = 32837, 0, -15351 rotate = 0, -42, 0 difficulty_level = 1 space_costume = li_hatcher_head, pl_female2_peasant_body voice = atc_leg_f01 reputation = li_p_grp [Object] nickname = Li04_01_Small_WPlatform1_1 ids_name = 261164; !Li04_01_Small_WPlatform1_1_name ids_info = 66171; !Li04_01_Small_WPlatform1_1_info pos = 32837, 200, -15351 rotate = 0, -222, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_01_Small_WPlatform1_2 ids_name = 261164; !Li04_01_Small_WPlatform1_2_name ids_info = 66171; !Li04_01_Small_WPlatform1_2_info pos = 32837, -200, -15351 rotate = 0, -222, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Cruiser1_1 ids_name = 237031; !Li04_Cruiser1_1_name ids_info = 66565; !Li04_Cruiser1_1_info pos = 32050, 400, -14900 rotate = 0, 110, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li001_Cruiser1_2 ids_name = 237031; !Li001_Cruiser1_2_name ids_info = 66565; !Li001_Cruiser1_2_info pos = 32450, 250, -14650 rotate = 0, 120, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li001_Cruiser1_3 ids_name = 237031; !Li001_Cruiser1_3_name ids_info = 66565; !Li001_Cruiser1_3_info pos = 32200, -250, -14770 rotate = 0, 120, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Zone] nickname = Zone_Li04_01_pop_01 pos = 29805, 0, -12778 rotate = 0, -34, 0 shape = ELLIPSOID size = 7111, 3821, 3821 sort = 11 toughness = 2 density = 8 repop_time = 10 max_battle_size = 16 pop_type = li_p_grp, base_cluster_law relief_time = 30 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.100000 faction = li_p_grp, 0.700000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.250000 faction = li_p_grp, 0.700000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 4, 0.100000 faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_interceptor, 5, 0.100000 faction = li_p_grp, 1.000000 encounter = area_li_capships, 5, 0.025000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.025000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_01_pop_02 pos = 28441, 0, -25057 rotate = 0, 90, 0 shape = ELLIPSOID size = 6854, 4481, 4481 sort = 11 toughness = 2 density = 6 repop_time = 20 max_battle_size = 12 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.150000 faction = li_p_grp, 0.700000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.150000 faction = li_p_grp, 0.700000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 3, 0.200000 faction = li_p_grp, 0.700000 faction = li_n_grp, 0.300000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 0.700000 faction = li_n_grp, 0.300000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_Li04_01_pop_03 pos = 43203, 0, -12140 rotate = 0, 3, 0 shape = ELLIPSOID size = 6788, 4086, 4086 sort = 11 toughness = 2 density = 6 repop_time = 20 max_battle_size = 12 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.150000 faction = li_p_grp, 0.700000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.150000 faction = li_p_grp, 0.700000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 3, 0.200000 faction = li_p_grp, 0.700000 faction = li_n_grp, 0.300000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 0.700000 faction = li_n_grp, 0.300000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 1.000000 [Object] nickname = Li04_02 ids_name = 196794; !Li04_02_name pos = 28793, 0, -12764 rotate = 0, 45, 0 archetype = prison ids_info = 590002; !Li04_02_info base = Li04_02_Base dock_with = Li04_02_Base reputation = li_p_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male3_head, li_male_guard_body difficulty_level = 4 loadout = loadout_huntsville pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Industrial2_1 pos = 28793, -514, -12764 rotate = -90, 0, 0 Archetype = space_industrial parent = Li04_02 [Object] nickname = Li04_Depot2_1 ids_name = 261161; !Li04_Depot2_1_name pos = 28793, -656, -12764 Archetype = depot_food reputation = li_p_grp behavior = NOTHING ids_info = 66150; !Li04_Depot2_1_info [Object] nickname = Li04_Space_Habitat2_1 pos = 28793, -514, -12910 rotate = -90, 0, 0 Archetype = space_habitat_wide parent = Li04_02 [Object] nickname = Li04_Space_Habitat2_2 pos = 28938, -514, -12764 rotate = -90, -90, 0 Archetype = space_habitat_wide parent = Li04_02 [Object] nickname = Li04_Space_Habitat2_3 pos = 28792, -515, -12620 rotate = -90, 0, 0 Archetype = space_habitat_wide parent = Li04_02 [Object] nickname = Li04_Space_Habitat2_4 pos = 28648, -514, -12764 rotate = -90, 90, 0 Archetype = space_habitat_wide parent = Li04_02 [Object] nickname = Li04_Small_WPlatform2_1 ids_name = 261164; !Li04_Small_WPlatform2_1_name ids_info = 66171; !Li04_Small_WPlatform2_1_info pos = 28793, -514, -12989 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform2_2 ids_name = 261164; !Li04_Small_WPlatform2_2_name ids_info = 66171; !Li04_Small_WPlatform2_2_info pos = 29017, -514, -12764 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform2_3 ids_name = 261164; !Li04_Small_WPlatform2_3_name ids_info = 66171; !Li04_Small_WPlatform2_3_info pos = 28792, -515, -12540 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform2_4 ids_name = 261164; !Li04_Small_WPlatform2_4_name ids_info = 66171; !Li04_Small_WPlatform2_4_info pos = 28569, -514, -12764 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_03 ids_name = 196669; !Li04_03_name pos = -1500, 100, -54500 archetype = space_police01 ids_info = 590004; !Li04_03_info base = Li04_03_Base dock_with = Li04_03_Base reputation = li_n_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male3_head, li_male_guard_body difficulty_level = 9 loadout = loadout_dawson pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Habitat3_1 pos = -1655, 100, -54500 rotate = 90, -90, 0 Archetype = space_habitat_wide parent = Li04_03 [Object] nickname = Li04_Space_Habitat3_2 pos = -1345, 100, -54500 rotate = 90, 90, 0 Archetype = space_habitat_wide parent = Li04_03 [Object] nickname = Li04_Small_WPlatform3_1 ids_name = 261164; !Li04_Small_WPlatform3_1_name ids_info = 66171; !Li04_Small_WPlatform3_1_info pos = -1264, 100, -54500 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform3_2 ids_name = 261164; !Li04_Small_WPlatform3_2_name ids_info = 66171; !Li04_Small_WPlatform3_2_info pos = -1736, 100, -54500 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Depot3_1 ids_name = 261161; !Li04_Depot3_1_name pos = -1500, 40, -54500 Archetype = depot_optronics reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot3_1_info [Object] nickname = Li04_04 ids_name = 196676; !Li04_04_name pos = 94000, 0, 94000 archetype = space_factory01 ids_info = 590006; !Li04_04_info base = Li04_04_Base dock_with = Li04_04_Base reputation = co_me_grp behavior = NOTHING space_costume = br_bartender_head, pi_pirate6_body voice = atc_leg_m01 difficulty_level = 9 loadout = loadout_stokes pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Tank4_1 pos = 94293, 0, 94252 rotate = 0, -90, 0 Archetype = space_tankl4x4 visit = 128 parent = Li04_04 [Object] nickname = Li04_Space_Tank4_2 pos = 94293, 0, 93748 rotate = 0, -90, 0 Archetype = space_tankl4x4 visit = 128 parent = Li04_04 [Object] nickname = Li04_Space_Tank4_3 pos = 94695, 0, 94252 rotate = 0, -90, 0 Archetype = space_tankl4x4 visit = 128 parent = Li04_04 [Object] nickname = Li04_Space_Tank4_4 pos = 94695, 0, 93749 rotate = 0, -90, 0 Archetype = space_tankl4x4 visit = 128 parent = Li04_04 [Object] nickname = Li04_Space_Industrial4_1 pos = 94494, -546, 94000 rotate = -90, 0, 0 Archetype = space_industrial parent = Li04_04 [Object] nickname = Li04_Space_Habitat4_1 pos = 94494, -546, 94144 rotate = -90, 0, 0 Archetype = space_habitat_wide parent = Li04_04 [Object] nickname = Li04_Space_Habitat4_2 pos = 94640, -547, 94000 rotate = -90, -90, 0 Archetype = space_habitat_wide parent = Li04_04 [Object] nickname = Li04_Space_Habitat4_3 pos = 94495, -546, 93854 rotate = -90, 0, 0 Archetype = space_habitat_wide parent = Li04_04 [Object] nickname = Li04_Space_Habitat4_4 pos = 94348, -546, 94000 rotate = -90, 90, 0 Archetype = space_habitat_wide parent = Li04_04 [Object] nickname = Li04_Small_WPlatform4_1 ids_name = 261164; !Li04_Small_WPlatform4_1_name ids_info = 66171; !Li04_Small_WPlatform4_1_info pos = 94494, -546, 93774 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform4_2 ids_name = 261164; !Li04_Small_WPlatform4_2_name ids_info = 66171; !Li04_Small_WPlatform4_2_info pos = 94720, -546, 94000 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform4_3 ids_name = 261164; !Li04_Small_WPlatform4_3_name ids_info = 66171; !Li04_Small_WPlatform4_3_info pos = 94494, -546, 94225 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform4_4 ids_name = 261164; !Li04_Small_WPlatform4_4_name ids_info = 66171; !Li04_Small_WPlatform4_4_info pos = 94267, -546, 94000 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Roid_Miner_1 ids_name = 60225; !Li04_Roid_Miner_1_name pos = 105000, 0, 100000 rotate = 0, -50, 0 archetype = Roid_Miner ids_info = 66140; !Li04_Roid_Miner_1_info reputation = co_me_grp dock_with = co_me_gold_miner base = co_me_gold_miner difficulty_level = 13 loadout = li_miner pilot = pilot_solar_hardest behavior = NOTHING [Object] nickname = Li04_Roid_Miner_2 ids_name = 60225; !Li04_Roid_Miner_2_name pos = 107000, 0, 103000 rotate = 0, -115, 0 archetype = Roid_Miner ids_info = 66140; !Li04_Roid_Miner_2_info reputation = co_me_grp dock_with = co_me_gold_miner base = co_me_gold_miner difficulty_level = 13 loadout = li_miner pilot = pilot_solar_hardest behavior = NOTHING [Object] nickname = Li04_Roid_Miner_3 ids_name = 60225; !Li04_Roid_Miner_3_name pos = 104000, 0, 102000 rotate = 0, 180, 0 archetype = Roid_Miner ids_info = 66140; !Li04_Roid_Miner_3_info reputation = co_me_grp dock_with = co_me_gold_miner base = co_me_gold_miner difficulty_level = 13 loadout = li_miner pilot = pilot_solar_hardest behavior = NOTHING [Zone] nickname = Zone_Li04_04_pop_01 pos = 93973, 0, 93570 rotate = 0, 0, 0 shape = SPHERE size = 19420 sort = 11 toughness = 2 density = 6 repop_time = 15 max_battle_size = 12 pop_type = Background relief_time = 30 population_additive = false visit = 128 faction_weight = co_me_grp, 20 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 2, unlawfuls encounter = area_scout, 3, 0.100000 faction = fc_lr_grp, 0.600000 faction = co_me_grp, 0.300000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 4, 0.100000 faction = fc_lr_grp, 0.600000 faction = co_me_grp, 0.300000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_defend, 3, 0.200000 faction = co_me_grp, 0.800000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.200000 faction = co_me_grp, 0.800000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_04_pop_02 pos = 68689, 0, 52897 rotate = 0, 71, 0 shape = ELLIPSOID size = 37009, 17955, 17955 sort = 11 toughness = 3 density = 6 repop_time = 20 max_battle_size = 12 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = co_me_grp, 20 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 2, lawfuls encounter = area_scout, 2, 0.200000 faction = fc_lr_grp, 0.600000 faction = co_me_grp, 0.300000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 3, 0.300000 faction = fc_lr_grp, 0.600000 faction = co_me_grp, 0.300000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 4, 0.300000 faction = fc_lr_grp, 0.600000 faction = co_me_grp, 0.300000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 5, 0.200000 faction = fc_lr_grp, 0.400000 faction = co_me_grp, 0.300000 faction = co_ss_grp, 0.150000 faction = co_nws_grp, 0.150000 [Object] nickname = Li04_05 ids_name = 196789; !Li04_05_name pos = -33750, 0, 69000 rotate = 0, 0, 0 Archetype = miningbase_small_ice ids_info = 590008; !Li04_05_info base = Li04_05_Base dock_with = Li04_05_Base reputation = fc_lr_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male3_head, pi_pirate5_body difficulty_level = 4 loadout = loadout_ouray pilot = pilot_solar_hard [Object] nickname = Li04_Space_Habitat5_1 pos = -33750, 256, 68431 rotate = 0, 0, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_05 [Object] nickname = Li04_Space_Habitat5_2 pos = -33750, -120, 68155 rotate = -90, 0, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_05 [Object] nickname = Li04_Shipyard5_1 pos = -33751, -151, 68432 rotate = 0, -90, 0 Archetype = shipyard visit = 128 parent = Li04_05 [Object] nickname = Li04_Space_Tank5_1 pos = -33751, -122, 68702 rotate = 0, 0, -90 Archetype = space_tankl4x4 visit = 128 parent = Li04_05 [Object] nickname = Li04_Space_Tank5_2 pos = -33750, 48, 68172 rotate = 0, 0, -90 Archetype = space_tankl4x4 visit = 128 parent = Li04_05 [Object] nickname = Li04_Space_Industrial5_1 pos = -33751, 48, 68431 rotate = 0, 0, 0 Archetype = space_industrial parent = Li04_05 [Object] nickname = Li04_Small_WPlatform5_1 ids_name = 261164 ids_info = 66171 pos = -33681, 48, 68431 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 5 loadout = small_weapon_platform_pi_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform5_2 ids_name = 261164 ids_info = 66171 pos = -33821, 48, 68431 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 5 loadout = small_weapon_platform_pi_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform5_3 ids_name = 261164 ids_info = 66171 pos = -33751, 48, 68033 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 5 loadout = small_weapon_platform_pi_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform5_4 ids_name = 261164 ids_info = 66171 pos = -33750, -122, 68842 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 5 loadout = small_weapon_platform_pi_02 pilot = pilot_solar_hardest [zone] nickname = Zone_Ouray_Pop pos = -33750, 0, 69000 shape = SPHERE size = 10000 sort = 10 toughness = 4 density = 9 repop_time = 15 max_battle_size = 12 population_additive = false pop_type = fc_lr_grp, single_base_unlaw relief_time = 30 visit = 128 faction_weight = fc_lr_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 3, 0.550000 faction = fc_lr_grp, 1.000000 encounter = area_scout, 5, 0.150000 faction = fc_lr_grp, 1.000000 encounter = area_pirate, 3, 0.400000 faction = fc_lr_grp, 1.000000 encounter = area_pirate, 5, 0.200000 faction = fc_lr_grp, 1.000000 [Object] nickname = Li04_Ice_WPlatform05_1 ids_name = 261164; !Li04_Ice_WPlatform05_1_name ids_info = 66171; !Li04_Ice_WPlatform05_1_info pos = -32684, 250, 68196 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_2 ids_name = 261164; !Li04_Ice_WPlatform05_2_name ids_info = 66171; !Li04_Ice_WPlatform05_2_info pos = -32684, -250, 70030 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_3 ids_name = 261164; !Li04_Ice_WPlatform05_3_name ids_info = 66171; !Li04_Ice_WPlatform05_3_info pos = -34710, 275, 68293 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_4 ids_name = 261164; !Li04_Ice_WPlatform05_4_name ids_info = 66171; !Li04_Ice_WPlatform05_4_info pos = -34807, -275, 70030 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_5 ids_name = 261164; !Li04_Ice_WPlatform05_5_name ids_info = 66171; !Li04_Ice_WPlatform05_5_info pos = -31430, 200, 60766 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_6 ids_name = 261164; !Li04_Ice_WPlatform05_6_name ids_info = 66171; !Li04_Ice_WPlatform05_6_info pos = -33842, -200, 77846 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_7 ids_name = 261164; !Li04_Ice_WPlatform05_7_name ids_info = 66171; !Li04_Ice_WPlatform05_7_info pos = -42430, 300, 66170 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform05_8 ids_name = 261164; !Li04_Ice_WPlatform05_8_name ids_info = 66171; !Li04_Ice_WPlatform05_8_info pos = -24675, -300, 71767 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_06 ids_name = 196790; !Li04_06_name pos = -68000, 0, -20500 rotate = 0, 180, 0 Archetype = space_factory01 ids_info = 590010; !Li04_06_info base = Li04_06_Base dock_with = Li04_06_Base reputation = co_nws_grp behavior = NOTHING voice = atc_leg_m01 space_costume = li_rockford_head, sc_scientist2_body difficulty_level = 3 loadout = loadout_pueblo pilot = pilot_solar_hard [Object] nickname = Li04_Depot6_1 ids_name = 261161; !Li04_Depot6_1_name pos = -68392, -26, -20500 Archetype = depot_optical_chips reputation = co_nws_grp behavior = NOTHING ids_info = 66150; !Li04_Depot6_1_info [Object] nickname = Li04_Depot6_2 ids_name = 261161; !Li04_Depot6_2_name pos = -68193, -26, -20500 Archetype = depot_construction_machinery reputation = co_nws_grp behavior = NOTHING ids_info = 66150; !Li04_Depot6_2_info [Object] nickname = Li04_Depot6_3 ids_name = 261161; !Li04_Depot6_3_name pos = -68260, -26, -20500 Archetype = depot_mining_machinery reputation = co_nws_grp behavior = NOTHING ids_info = 66150; !Li04_Depot6_3_info [Object] nickname = Li04_Depot6_4 ids_name = 261161; !Li04_Depot6_4_name pos = -68326, -26, -20500 Archetype = depot_basic_alloys reputation = co_nws_grp behavior = NOTHING ids_info = 66150; !Li04_Depot6_4_info [Object] nickname = Li04_Space_Tank6_1 pos = -68695, 0, -20249 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Tank6_2 pos = -68293, 0, -20248 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Tank6_3 pos = -68695, 0, -20752 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Tank6_4 pos = -68293, 0, -20752 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Tank6_5 pos = -68695, 0, -20500 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Tank6_6 pos = -68494, 0, -19990 rotate = 0, 0, 0 Archetype = space_tankl4x4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Tank6_7 pos = -68494, 0, -21013 rotate = 0, 0, 0 Archetype = space_tankl4x4 visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Habitat6_1 pos = -68494, -143, -20248 rotate = 0, -90, 0 Archetype = space_habitat_wide visit = 128 parent = Li04_06 [Object] nickname = Li04_Space_Habitat6_2 pos = -68494, -143, -20752 rotate = 0, -90, 0 Archetype = space_habitat_wide visit = 128 parent = Li04_06 [Object] nickname = Li04_WPlatform6_1 ids_name = 261164; !Li04_WPlatform6_1_name ids_info = 66171; !Li04_WPlatform6_1_info pos = -68494, 0, -21152 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hard [Object] nickname = Li04_WPlatform6_2 ids_name = 261164; !Li04_WPlatform6_2_name ids_info = 66171; !Li04_WPlatform6_2_info pos = -68494, 0, -19851 rotate = 0, 180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hard [Object] nickname = Li04_MPlant6_1 ids_name = 196791; !Li04_MPlant6_1_name pos = -68727, 222, -20500 rotate = 0, 90, 0 Archetype = mplatform base = Li04_06_Base dock_with = Li04_06_Base reputation = co_nws_grp behavior = NOTHING difficulty_level = 3 loadout = mplatform_white_co_03 pilot = pilot_solar_hard [Object] nickname = Li04_suprise_transport6_1 pos = -71623, -75, -23804 rotate = 10, 30, -40 archetype = suprise_transport loadout = SECRET_transport_water visit = 128 [Object] nickname = Li04_suprise_transport6_2 pos = -70318, 250, -23659 rotate = -20, 15, 50 archetype = suprise_transport loadout = SECRET_transport_water visit = 128 [Zone] nickname = Zone_Li04_06_pop_01 pos = -62298, 0, -20693 rotate = 0, 42, 0 shape = ELLIPSOID size = 16938, 9168, 9168 sort = 11 toughness = 3 density = 6 repop_time = 20 max_battle_size = 6 pop_type = li_p_grp, single_base_law relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_scout, 2, 0.150000 faction = fc_lr_grp, 0.400000 faction = li_p_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 4, 0.200000 faction = fc_lr_grp, 0.400000 faction = li_p_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_pirate, 3, 0.200000 faction = fc_lr_grp, 1.000000 encounter = area_pirate, 4, 0.300000 faction = fc_lr_grp, 1.000000 encounter = area_trade_transport, 4, 0.050000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.050000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.050000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_06_pop_02 pos = -45807, 0, -76266 rotate = 0, 67, 0 shape = ELLIPSOID size = 43910, 22712, 22712 sort = 11 toughness = 2 density = 4 repop_time = 20 max_battle_size = 8 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 2, lawfuls encounter = area_scout, 2, 0.200000 faction = fc_lr_grp, 0.500000 faction = li_p_grp, 0.300000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 3, 0.300000 faction = fc_lr_grp, 0.500000 faction = li_p_grp, 0.300000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 4, 0.300000 faction = fc_lr_grp, 0.500000 faction = li_p_grp, 0.300000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 5, 0.200000 faction = fc_lr_grp, 0.200000 faction = li_p_grp, 0.600000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 [Zone] nickname = Zone_Li04_06_pop_03 pos = -76696, 0, 9738 rotate = 0, -25, 0 shape = ELLIPSOID size = 25438, 16958, 16958 sort = 11 toughness = 3 density = 4 repop_time = 20 max_battle_size = 8 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 2, lawfuls encounter = area_scout, 2, 0.200000 faction = fc_lr_grp, 0.700000 faction = li_p_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 3, 0.300000 faction = fc_lr_grp, 0.700000 faction = li_p_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 4, 0.300000 faction = fc_lr_grp, 0.700000 faction = li_p_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 5, 0.200000 faction = fc_lr_grp, 0.300000 faction = li_p_grp, 0.500000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 [Object] nickname = Li04_07 ids_name = 196715; !Li04_07_name pos = 16871, 100, -51932 rotate = 0, 0, 20 Archetype = planet_desored_1500 ids_info = 590012; !Li04_07_info spin = 0, 0.002000, 0 atmosphere_range = 1650 burn_color = 255, 222, 160 base = Li04_07_Base Ambient = 35, 35, 45 reputation = co_me_grp visit = 1 [zone] nickname = Zone_Harris_Death pos = 16871, 100, -51932 shape = SPHERE size = 1600 damage = 2000000 sort = 99.500000 [Object] nickname = Harris_Dock_Ring ids_name = 261189; !Harris_Dock_Ring_name archetype = dock_ring ids_info = 66141; !Harris_Dock_Ring_info behavior = NOTHING loadout = docking_ring_co_03 pilot = pilot_solar_hardest base = Li04_07_Base dock_with = Li04_07_Base pos = 15996, 100, -50474 rotate = 0, -30, 0 difficulty_level = 1 space_costume = ,robot_body_e voice = atc_leg_f01a reputation = co_me_grp [Object] nickname = Li04Li04_Damage_Station7_1 ids_name = 196770; !Li04Li04_Damage_Station7_1_name pos = 18581, 0, -50926 Archetype = space_police_dmg ids_info = 65757; !Li04Li04_Damage_Station7_1_info [Object] nickname = Li04_Space_Habitat7_1 pos = 18743, 30, -50928 rotate = 85, 90, 0 Archetype = space_habitat_dmg parent = Li04_Damage_Station7_1 [Object] nickname = Li04_Space_Tank7_1 pos = 18584, -50, -50861 Archetype = space_tankl4_dmg parent = Li04_Damage_Station7_1 [Object] nickname = Li04_Small_WPlatform7_1 ids_name = 261164; !Li04_Small_WPlatform7_1_name ids_info = 66171; !Li04_Small_WPlatform7_1_info pos = 15996, 300, -50474 rotate = 0, 150, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform7_2 ids_name = 261164; !Li04_Small_WPlatform7_2_name ids_info = 66171; !Li04_Small_WPlatform7_2_info pos = 15996, -100, -50474 rotate = 0, 150, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Cruiser7_1 ids_name = 237031; !Li04_Cruiser7_1_name ids_info = 66565; !Li04_Cruiser7_1_info pos = 15750, 300, -49750 rotate = 0, 110, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = li_n_grp behavior = NOTHING base = Li04_07_Base dock_with = Li04_07_Base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li001_Cruiser7_2 ids_name = 237031; !Li001_Cruiser7_2_name ids_info = 66565; !Li001_Cruiser7_2_info pos = 15650, -200, -49800 rotate = 0, 120, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = li_n_grp behavior = NOTHING base = Li04_07_Base dock_with = Li04_07_Base pilot = pilot_solar_hardest difficulty_level = 12 [Zone] nickname = Zone_Li04_07_pop_01 pos = 14583, 0, -49204 rotate = 0, -29, 0 shape = ELLIPSOID size = 4241, 1860, 1860 sort = 11 toughness = 3 density = 6 repop_time = 15 max_battle_size = 12 pop_type = li_p_grp, base_cluster_law relief_time = 30 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 15 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 2, unlawfuls encounter = area_defend, 3, 0.200000 faction = li_p_grp, 0.400000 faction = co_me_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.200000 faction = li_p_grp, 0.400000 faction = co_me_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_interceptor, 4, 0.100000 faction = li_p_grp, 1.000000 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_07_pop_02 pos = 14089, 0, -56435 rotate = 0, 44, 0 shape = ELLIPSOID size = 5356, 3466, 3466 sort = 11 toughness = 2 density = 4 repop_time = 20 max_battle_size = 8 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 15 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.150000 faction = li_p_grp, 0.400000 faction = co_me_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.150000 faction = li_p_grp, 0.400000 faction = co_me_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 3, 0.200000 faction = li_p_grp, 1.000000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_Li04_07_pop_03 pos = 21831, 0, -51574 rotate = 0, 40, 0 shape = ELLIPSOID size = 4636, 2475, 2475 sort = 11 toughness = 2 density = 4 repop_time = 20 max_battle_size = 8 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 15 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.150000 faction = li_p_grp, 0.400000 faction = co_me_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_defend, 5, 0.150000 faction = li_p_grp, 0.400000 faction = co_me_grp, 0.400000 faction = co_ss_grp, 0.100000 faction = co_nws_grp, 0.100000 encounter = area_scout, 3, 0.200000 faction = li_p_grp, 1.000000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_Li04_07_pop_04 pos = 11957, 0, -89644 rotate = 0, -62, 0 shape = ELLIPSOID size = 30198, 30198, 20063 sort = 11 toughness = 2 density = 4 repop_time = 20 max_battle_size = 8 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = li_n_grp, 15 faction_weight = fc_lr_grp, 10 density_restriction = 4, unlawfuls encounter = area_assault, 3, 0.150000 faction = li_p_grp, 0.700000 faction = li_n_grp, 0.300000 encounter = area_assault, 5, 0.150000 faction = li_p_grp, 0.700000 faction = li_n_grp, 0.300000 encounter = area_scout, 3, 0.200000 faction = li_p_grp, 0.800000 faction = fc_lr_grp, 0.200000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 0.800000 faction = fc_lr_grp, 0.200000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 0.800000 faction = fc_lr_grp, 0.200000 [Object] nickname = Li04_08 ids_name = 196772; !Li04_08_name pos = -15000, 100, -55000 rotate = 0, 40, 0 Archetype = space_factory01 ids_info = 590014; !Li04_08_info base = Li04_08_base dock_with = Li04_08_base voice = atc_leg_m01 space_costume = ge_male6_head, li_male_elite_body reputation = fc_ln_grp behavior = NOTHING difficulty_level = 3 loadout = loadout_norfolk pilot = pilot_solar_hardest [zone] nickname = Zone_Norfolk_Pop pos = -15000, 100, -55000 rotate = 0, 0, 0 shape = SPHERE size = 7500 sort = 14 toughness = 19 density = 12 repop_time = 15 max_battle_size = 12 population_additive = false pop_type = fc_ln_grp, single_base_law relief_time = 15 visit = 128 faction_weight = fc_ln_grp, 20 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.400000 faction = fc_ln_grp, 1.000000 encounter = area_defend, 5, 0.400000 faction = fc_ln_grp, 1.000000 [Object] nickname = Li04_Space_Tank8_1 pos = -14468, 100, -55447 rotate = 0, 130, 0 Archetype = space_tankl4 visit = 128 parent = Li04_08 [Object] nickname = Li04_Space_Habitat8_1 pos = -14783, 307, -55511 rotate = 0, 130, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_08 [Object] nickname = Li04_Space_Habitat8_2 pos = -14459, 307, -55125 rotate = 0, 130, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_08 [Object] nickname = Li04_Shipyard8_1 pos = -14951, 100, -55709 rotate = 0, 130, 0 Archetype = shipyard visit = 128 parent = Li04_08 [Object] nickname = Li04_Shipyard8_2 pos = -14290, 100, -54924 rotate = 0, 130, 0 Archetype = shipyard visit = 128 parent = Li04_08 [Object] nickname = Li04_Shipyard8_3 pos = -14459, -94, -55125 rotate = 0, 130, 0 Archetype = shipyard visit = 128 parent = Li04_08 [Object] nickname = Li04_Shipyard8_4 pos = -14784, -94, -55511 rotate = 0, 130, 0 Archetype = shipyard visit = 128 parent = Li04_08 [Object] nickname = Li04_Drydock8_1 ids_name = 237031; !Li04_Drydock8_1_name ids_info = 66565; !Li04_Drydock8_1_info pos = -15082, 145, -55552 rotate = 0, 130, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_unarmed reputation = fc_ln_grp base = Li04_08_base dock_with = Li04_08_base [Object] nickname = Li04_Drydock8_2 ids_name = 237031; !Li04_Drydock8_2_name ids_info = 66565; !Li04_Drydock8_2_info pos = -15049, 124, -55680 rotate = 0, 130, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_unarmed reputation = fc_ln_grp base = Li04_08_base dock_with = Li04_08_base [Object] nickname = Li04_Drydock8_3 ids_name = 237032; !Li04_Drydock8_3_name ids_info = 66566; !Li04_Drydock8_3_info pos = -14762, -90, -55529 rotate = 0, -50, 0 Archetype = l_dreadnought_nodock loadout = li_dreadnought_unarmed reputation = fc_ln_grp base = Li04_08_base dock_with = Li04_08_base [Object] nickname = Li04_Cruiser8_1 ids_name = 237031; !Li04_Cruiser8_1_name ids_info = 66565; !Li04_Cruiser8_1_info pos = -6200, 250, -55000 rotate = 0, -55, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = fc_ln_grp behavior = NOTHING base = Li04_08_base dock_with = Li04_08_base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li04_Cruiser8_2 ids_name = 237031; !Li04_Cruiser8_2_name ids_info = 66565; !Li04_Cruiser8_2_info pos = -6100, 50, -54000 rotate = 0, -60, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = fc_ln_grp behavior = NOTHING base = Li04_08_base dock_with = Li04_08_base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li04_Cruiser8_3 ids_name = 237031; !Li04_Cruiser8_3_name ids_info = 66565; !Li04_Cruiser8_3_info pos = -14150, 350, -56000 rotate = 0, 110, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = fc_ln_grp behavior = NOTHING base = Li04_08_base dock_with = Li04_08_base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li04_Battleship8_1 ids_name = 237032; !Li04_Battleship8_1_name ids_info = 66566; !Li04_Battleship8_1_info pos = -6050, 400, -54500 rotate = 0, -50, 0 Archetype = l_dreadnought_nodock loadout = li_dreadnought_li_01 reputation = fc_ln_grp behavior = NOTHING base = Li04_08_base dock_with = Li04_08_base pilot = pilot_solar_hardest difficulty_level = 13 [Object] nickname = Li04_Battleship8_2 ids_name = 237032; !Li04_Battleship8_2_name ids_info = 66566; !Li04_Battleship8_2_info pos = -14050, 500, -56500 rotate = 0, 95, 0 Archetype = l_dreadnought_nodock loadout = li_dreadnought_li_01 reputation = fc_ln_grp behavior = NOTHING base = Li04_08_base dock_with = Li04_08_base pilot = pilot_solar_hardest difficulty_level = 13 [Object] nickname = Li04_Depot8_1 ids_name = 261161; !Li04_Depot8_1_name pos = -13500, 0, -56000 Archetype = depot_li_points reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot8_1_info [Object] nickname = Li04_Depot8_2 ids_name = 261161; !Li04_Depot8_2_name pos = -13500, 0, -56050 Archetype = depot_li_points reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot8_2_info [Object] nickname = Li04_Depot8_3 ids_name = 261161; !Li04_Depot8_3_name pos = -13500, 0, -56100 Archetype = depot_li_points reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot8_3_info [Object] nickname = Li04_Depot8_4 ids_name = 261161; !Li04_Depot8_4_name pos = -13500, 0, -56150 Archetype = depot_li_points reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot8_4_info [Object] nickname = Li04_Small_WPlatform8_1 ids_name = 261164; !Li04_Small_WPlatform8_1_name ids_info = 66171; !Li04_Small_WPlatform8_1_info pos = -13500, 150, -56060 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_ln_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform8_2 ids_name = 261164; !Li04_Small_WPlatform8_2_name ids_info = 66171; !Li04_Small_WPlatform8_2_info pos = -13500, -150, -56060 rotate = 0, 270, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_ln_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform8_3 ids_name = 261164; !Li04_Small_WPlatform8_3_name ids_info = 66171; !Li04_Small_WPlatform8_3_info pos = -4000, 100, -54000 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_ln_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform8_4 ids_name = 261164; !Li04_Small_WPlatform8_4_name ids_info = 66171; !Li04_Small_WPlatform8_4_info pos = -4000, 100, -56000 rotate = 0, 180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_ln_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform8_5 ids_name = 261164; !Li04_Small_WPlatform8_5_name ids_info = 66171; !Li04_Small_WPlatform8_5_info pos = -4500, 100, -54000 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_ln_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform8_6 ids_name = 261164; !Li04_Small_WPlatform8_6_name ids_info = 66171; !Li04_Small_WPlatform8_6_info pos = -4500, 100, -56000 rotate = 0, 180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_ln_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [zone] nickname = Zone_Li04_Newark_Mine_Field ids_name = 261212; !Zone_Li04_Newark_Mine_Field_name pos = -15000, 100, -55000 shape = SPHERE size = 12000 property_flags = 4128 Music = music_awe_and_wonderment ids_info = 66000; !Zone_Li04_Newark_Mine_Field_info visit = 32 sort = 99 [zone] nickname = Zone_Li04_Newark_Exclusion pos = -15000, 100, -55000 shape = SPHERE size = 9000 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li04_Newark_Access pos = -4000, 100, -55000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 6000 property_flags = 131072 sort = 99.500000 [Object] nickname = Li04_Access_Buoy_1 ids_name = 261163; !Li04_Access_Buoy_1_name pos = -2000, 1100, -54000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_2 ids_name = 261163; !Li04_Access_Buoy_2_name pos = -2000, 1100, -56000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_3 ids_name = 261163; !Li04_Access_Buoy_3_name pos = -2000, -900, -54000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_4 ids_name = 261163; !Li04_Access_Buoy_4_name pos = -2000, -900, -56000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_5 ids_name = 261163; !Li04_Access_Buoy_5_name pos = -6500, 1100, -54000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_6 ids_name = 261163; !Li04_Access_Buoy_6_name pos = -6500, 1100, -56000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_7 ids_name = 261163; !Li04_Access_Buoy_7_name pos = -6500, -900, -54000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_8 ids_name = 261163; !Li04_Access_Buoy_8_name pos = -6500, -900, -56000 archetype = hazard_buoy [Object] nickname = Li04_Access_Buoy_9 ids_name = 261163; !Li04_Access_Buoy_9_name pos = -2000, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_10 ids_name = 261163; !Li04_Access_Buoy_10_name pos = -2500, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_11 ids_name = 261163; !Li04_Access_Buoy_11_name pos = -3000, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_12 ids_name = 261163; !Li04_Access_Buoy_12_name pos = -3500, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_13 ids_name = 261163; !Li04_Access_Buoy_13_name pos = -4000, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_14 ids_name = 261163; !Li04_Access_Buoy_14_name pos = -4500, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_15 ids_name = 261163; !Li04_Access_Buoy_15_name pos = -5000, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_Access_Buoy_16 ids_name = 261163; !Li04_Access_Buoy_16_name pos = -5500, 100, -55000 archetype = nav_buoy [Object] nickname = Li04_09 ids_name = 196774; !Li04_09_name pos = -45266, 0, -12807 rotate = 0, 0, 0 Archetype = space_shipping01 ids_info = 590016; !Li04_09_info base = Li04_09_base dock_with = Li04_09_base voice = atc_leg_f01a space_costume = ,robot_body_B reputation = li_n_grp behavior = NOTHING difficulty_level = 3 loadout = loadout_west_point pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Habitat9_1 pos = -44624, -207, -12958 rotate = 0, 0, -180 Archetype = space_habitat_tall visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_2 pos = -44624, -207, -12655 rotate = 0, 0, -180 Archetype = space_habitat_tall visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_3 pos = -44883, 183, -12807 rotate = 0, 0, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_4 pos = -45211, 183, -12807 rotate = 0, 0, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_5 pos = -44210, 0, -12960 rotate = 0, 0, -90 Archetype = space_habitat_wide visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_6 pos = -44623, -105, -12807 rotate = 0, 0, 0 Archetype = space_habitat_wide visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_7 pos = -44210, 0, -12655 rotate = 0, 0, -90 Archetype = space_habitat_wide visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_8 pos = -45540, -521, -12661 rotate = 90, 0, 0 Archetype = space_habitat_wide visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Habitat9_9 pos = -45539, -521, -12951 rotate = 90, 0, 0 Archetype = space_habitat_wide visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Tank9_1 pos = -44423, 1, -12655 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Tank9_2 pos = -44423, 1, -12959 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Tank9_3 pos = -45338, -521, -12807 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Tank9_4 pos = -45741, -521, -12807 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Industrial9_1 pos = -44624, 0, -12655 rotate = 0, 0, 0 Archetype = space_industrial visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Industrial9_2 pos = -44623, 0, -12959 rotate = 0, -180, 0 Archetype = space_industrial visit = 128 parent = Li04_09 [Object] nickname = Li04_Space_Industrial9_3 pos = -45539, -521, -12807 rotate = -90, -180, 0 Archetype = space_industrial visit = 128 parent = Li04_09 [Object] nickname = Li04_Small_WPlatform9_1 ids_name = 261164; !Li04_Small_WPlatform9_1_name ids_info = 66171; !Li04_Small_WPlatform9_1_info pos = -45947, 0, -12807 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform9_2 ids_name = 261164; !Li04_Small_WPlatform9_2_name ids_info = 66171; !Li04_Small_WPlatform9_2_info pos = -44129, 0, -12655 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform9_3 ids_name = 261164; !Li04_Small_WPlatform9_3_name ids_info = 66171; !Li04_Small_WPlatform9_3_info pos = -44129, 0, -12959 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform9_4 ids_name = 261164; !Li04_Small_WPlatform9_4_name ids_info = 66171; !Li04_Small_WPlatform9_4_info pos = -44623, 0, -13441 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform9_5 ids_name = 261164; !Li04_Small_WPlatform9_5_name ids_info = 66171; !Li04_Small_WPlatform9_5_info pos = -44623, 0, -12173 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform9_6 ids_name = 261164; !Li04_Small_WPlatform9_6_name ids_info = 66171; !Li04_Small_WPlatform9_6_info pos = -45540, -521, -13033 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform9_7 ids_name = 261164; !Li04_Small_WPlatform9_7_name ids_info = 66171; !Li04_Small_WPlatform9_7_info pos = -45540, -521, -12580 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_n_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hardest [Object] nickname = Li04_Depot9_1 ids_name = 261161; !Li04_Depot9_1_name pos = -44623, -26, -12418 rotate = 0, 0, 0 Archetype = depot_optronics reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot9_1_info [Object] nickname = Li04_Depot9_2 ids_name = 261161; !Li04_Depot9_2_name pos = -44623, -26, -12295 rotate = 0, 0, 0 Archetype = depot_superconductors reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot9_2_info [Object] nickname = Li04_Depot9_3 ids_name = 261161; !Li04_Depot9_3_name pos = -44623, -26, -13175 rotate = 0, 0, 0 Archetype = depot_superconductors reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot9_3_info [Object] nickname = Li04_Depot9_4 ids_name = 261161; !Li04_Depot9_4_name pos = -44623, -26, -13317 rotate = 0, 0, 0 Archetype = depot_optronics reputation = li_n_grp behavior = NOTHING ids_info = 66150; !Li04_Depot9_4_info [Zone] nickname = Zone_Li04_09_pop_01 pos = -44828, 0, -12793 rotate = 0, 25, 0 shape = ELLIPSOID size = 6635, 6635, 1832 sort = 11 toughness = 4 density = 8 repop_time = 10 max_battle_size = 12 pop_type = li_n_grp, single_base_law relief_time = 20 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = li_n_grp, 15 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.100000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 encounter = area_defend, 5, 0.200000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 encounter = area_scout, 3, 0.050000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 encounter = area_scout, 5, 0.100000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 encounter = area_interceptor, 4, 0.100000 faction = li_p_grp, 1.000000 encounter = area_li_capships, 5, 0.025000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.025000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_09_pop_02 pos = -47037, 0, -1049 rotate = 0, 29, 0 shape = ELLIPSOID size = 9912, 9912, 8421 sort = 11 toughness = 3 density = 6 repop_time = 15 max_battle_size = 8 pop_type = Background relief_time = 30 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = li_n_grp, 15 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.100000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 encounter = area_defend, 5, 0.100000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.200000 encounter = area_scout, 3, 0.300000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.100000 faction = fc_lr_grp, 0.100000 encounter = area_scout, 5, 0.300000 faction = li_n_grp, 0.800000 faction = li_p_grp, 0.100000 faction = fc_lr_grp, 0.100000 encounter = area_interceptor, 4, 0.200000 faction = li_p_grp, 0.800000 faction = fc_lr_grp, 0.200000 [Object] nickname = Li04_10 ids_name = 196775; !Li04_10_name pos = 41250, 200, 24500 Archetype = depot ids_info = 590018; !Li04_10_info base = Li04_10_base dock_with = Li04_10_base voice = atc_leg_f01 space_costume = pl_female5_head, sc_female1_body reputation = co_me_grp behavior = NOTHING difficulty_level = 3 loadout = loadout_detroit pilot = pilot_solar_hard [Object] nickname = Li04_Space_Industrial9_1 pos = 41250, -296, 24501 rotate = -90, 0, 0 Archetype = space_industrial visit = 128 parent = Li04_10 [Object] nickname = Li04_Space_Habitat10_1 pos = 41395, -297, 24500 rotate = 0, 0, -90 archetype = space_habitat_wide parent = Li04_10 [Object] nickname = Li04_Space_Habitat10_2 pos = 41106, -296, 24500 rotate = 0, 0, -90 archetype = space_habitat_wide parent = Li04_10 [Object] nickname = Li04_Space_Habitat10_3 pos = 41250, -561, 24500 rotate = 0, 0, -180 archetype = space_habitat_tall parent = Li04_10 [Object] nickname = Li04_Small_WPlatform10_1 ids_name = 261164; !Li04_Small_WPlatform10_1_name ids_info = 66171; !Li04_Small_WPlatform10_1_info pos = 41250, -296, 24430 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hard [Object] nickname = Li04_Small_WPlatform10_2 ids_name = 261164; !Li04_Small_WPlatform10_2_name ids_info = 66171; !Li04_Small_WPlatform10_2_info pos = 41250, -296, 24571 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hard [Object] nickname = Li04_Cruiser10_1 ids_name = 237031; !Li04_Cruiser10_1_name ids_info = 66565; !Li04_Cruiser10_1_info pos = 41500, 250, 24750 rotate = 0, 110, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li001_Cruiser10_2 ids_name = 237031; !Li001_Cruiser10_2_name ids_info = 66565; !Li001_Cruiser10_2_info pos = 41000, -250, 24000 rotate = 0, 120, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Zone] nickname = Zone_Li04_10_pop pos = 41141, 0, 25088 rotate = 0, 0, 0 shape = SPHERE size = 6500 sort = 11 toughness = 2 density = 8 repop_time = 15 max_battle_size = 16 pop_type = li_p_grp, single_base_law relief_time = 30 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.150000 faction = li_p_grp, 0.500000 faction = co_me_grp, 0.250000 faction = co_nws_grp, 0.250000 encounter = area_defend, 5, 0.150000 faction = li_p_grp, 0.500000 faction = co_me_grp, 0.250000 faction = co_nws_grp, 0.250000 encounter = area_interceptor, 4, 0.100000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 5, 0.100000 faction = li_p_grp, 1.000000 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Object] nickname = Li04_11 ids_name = 196779; !Li04_11_name pos = 41750, -100, 25500 rotate = 0, 0, 0 Archetype = space_factory01 ids_info = 590020; !Li04_11_info base = Li04_11_base dock_with = Li04_11_base voice = atc_leg_f01a space_costume = ,robot_body_C reputation = co_nws_grp behavior = NOTHING difficulty_level = 2 loadout = loadout_stokes pilot = pilot_solar_easy [Object] nickname = Li04_Shipyard11_1 rotate = 0, 0, 0 pos = 42244, -302, 25937 archetype = shipyard parent = Li04_11 [Object] nickname = Li04_Shipyard11_2 rotate = 0, 180, 0 pos = 42244, -302, 25067 archetype = shipyard parent = Li04_11 [Object] nickname = Li04_Space_Habitat11_1 pos = 42244, 45, 25752 archetype = space_habitat_wide parent = Li04_11 [Object] nickname = Li04_Space_Habitat11_2 pos = 42244, 45, 25248 archetype = space_habitat_wide parent = Li04_11 [Object] nickname = Li04_Space_Habitat11_3 pos = 42244, 107, 25500 archetype = space_habitat_tall parent = Li04_11 [Object] nickname = Li04_Small_WPlatform11_1 ids_name = 261164; !Li04_Small_WPlatform11_1_name ids_info = 66171; !Li04_Small_WPlatform11_1_info pos = 42244, -100, 25121 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hard [Object] nickname = Li04_Small_WPlatform11_2 ids_name = 261164; !Li04_Small_WPlatform11_2_name ids_info = 66171; !Li04_Small_WPlatform11_2_info pos = 42244, -100, 25882 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hard [Object] nickname = Li04_12 ids_name = 196796; !Li04_12_name pos = -42211, 0, -19807 rotate = 0, 90, 0 archetype = space_police01 ids_info = 590022; !Li04_12_info base = Li04_12_Base dock_with = Li04_12_Base reputation = li_p_grp behavior = NOTHING voice = atc_leg_f01a space_costume = ,robot_body_B difficulty_level = 7 loadout = loadout_beaumont pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Dome12_1 pos = -42211, -4, -20177 archetype = space_dome loadout = space_dome_li parent = Li04_12 visit = 128 rotate = 0, -90, 0 [Object] nickname = Li04_Space_Dome12_2 pos = -42211, -4, -19437 rotate = 0, -270, 0 archetype = space_dome loadout = space_dome_li parent = Li04_12 visit = 128 [Object] nickname = Li04_Small_WPlatform12_1 ids_name = 261164; !Li04_Small_WPlatform12_1_name ids_info = 66171; !Li04_Small_WPlatform12_1_info pos = -42211, 0, -20307 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hard [Object] nickname = Li04_Small_WPlatform12_2 ids_name = 261164; !Li04_Small_WPlatform12_2_name ids_info = 66171; !Li04_Small_WPlatform12_2_info pos = -42211, 0, -19307 rotate = 0, -180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hard [Object] nickname = Li04_Cruiser12_1 ids_name = 237031; !Li04_Cruiser12_1_name ids_info = 66565; !Li04_Cruiser12_1_info pos = -41803, -229, -19603 rotate = 0, 30, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li001_Cruiser12_2 ids_name = 237031; !Li001_Cruiser12_2_name ids_info = 66565; !Li001_Cruiser12_2_info pos = -42560, 174, -20113 rotate = 0, 15, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = li_n_grp behavior = NOTHING base = Li04_01_Base dock_with = Li04_01_Base pilot = pilot_solar_hardest difficulty_level = 12 [Zone] nickname = Zone_Li04_12_pop_01 pos = -42211, 0, -19807 shape = SPHERE size = 2000 sort = 11 toughness = 3 density = 8 repop_time = 15 max_battle_size = 16 pop_type = li_p_grp, single_base_law relief_time = 30 population_additive = false visit = 128 faction_weight = li_p_grp, 15 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.250000 faction = li_p_grp, 1.000000 encounter = area_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = area_scout, 3, 0.100000 faction = li_p_grp, 1.000000 encounter = area_scout, 5, 0.100000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_Li04_12_pop_02 pos = -27392, 0, -26263 rotate = 0, -60, 0 shape = ELLIPSOID size = 21319, 21319, 12843 sort = 11 toughness = 4 density = 6 repop_time = 20 max_battle_size = 8 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.100000 faction = li_p_grp, 0.550000 faction = co_me_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_nws_grp, 0.150000 encounter = area_defend, 5, 0.100000 faction = li_p_grp, 0.550000 faction = co_me_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_nws_grp, 0.150000 encounter = area_scout, 3, 0.300000 faction = li_p_grp, 0.300000 faction = fc_lr_grp, 0.700000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 0.600000 faction = fc_lr_grp, 0.400000 encounter = area_interceptor, 4, 0.300000 faction = li_p_grp, 0.400000 faction = fc_lr_grp, 0.600000 [Object] nickname = Li04_13 ids_name = 196784; !Li04_13_name pos = -239, 0, 38280 rotate = 0, -90, 0 Archetype = space_freeport01 ids_info = 590024; !Li04_13_info base = Li04_13_Base voice = atc_leg_m01 space_costume = pl_male1_head, sc_scientist1_body dock_with = Li04_13_Base reputation = co_ss_grp behavior = NOTHING difficulty_level = 4 loadout = loadout_willard pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Tank13_1 pos = -239, -104, 38510 rotate = 0, 0, 0 Archetype = space_tankl4 visit = 128 parent = Li04_13 [Object] nickname = Li04_Space_Tank13_2 pos = -239, -104, 38049 rotate = 0, 0, 0 Archetype = space_tankl4 visit = 128 parent = Li04_13 [Object] nickname = Li04_Space_Tank13_3 pos = -469, -104, 38280 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_13 [Object] nickname = Li04_Space_Tank13_4 pos = -9, -104, 38280 rotate = 0, -90, 0 Archetype = space_tankl4 visit = 128 parent = Li04_13 [Object] nickname = Li04_Space_Habitat13_1 pos = -133, 0, 38280 rotate = 0, 0, -90 Archetype = space_habitat_wide visit = 128 parent = Li04_13 [Object] nickname = Li04_Space_Habitat13_2 pos = -344, 0, 38280 rotate = 0, 0, -90 Archetype = space_habitat_wide visit = 128 parent = Li04_13 [Object] nickname = Li04_WPlatform13_1 ids_name = 261164; !Li04_WPlatform13_1_name ids_info = 66171; !Li04_WPlatform13_1_info pos = -52, 0, 38280 rotate = 0, -90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_ss_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hard [Object] nickname = Li04_WPlatform13_2 ids_name = 261164; !Li04_WPlatform13_2_name ids_info = 66171; !Li04_WPlatform13_2_info pos = -426, 0, 38280 rotate = 0, 90, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_ss_grp difficulty_level = 3 loadout = small_weapon_platform_li_02 pilot = pilot_solar_hard [Zone] nickname = Zone_Li04_13_pop pos = 183, 0, 36364 shape = SPHERE size = 4000 sort = 11 toughness = 2 density = 4 repop_time = 20 max_battle_size = 8 pop_type = co_ss_grp, single_base_law relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 15 faction_weight = co_ss_grp, 10 density_restriction = 2, unlawfuls encounter = area_defend, 3, 0.250000 faction = li_p_grp, 0.250000 faction = co_ss_grp, 0.750000 encounter = area_defend, 5, 0.300000 faction = li_p_grp, 0.250000 faction = co_ss_grp, 0.750000 encounter = area_interceptor, 5, 0.150000 faction = li_p_grp, 1.000000 encounter = area_trade_transport, 4, 0.150000 faction = co_ss_grp, 0.700000 faction = co_me_grp, 0.150000 faction = co_nws_grp, 0.150000 encounter = area_trade_armored, 4, 0.150000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_13_pop_01 pos = 3302, 0, 78340 rotate = 0, 90, 0 shape = ELLIPSOID size = 27648, 27648, 16655 sort = 11 toughness = 2 density = 6 repop_time = 20 max_battle_size = 12 pop_type = Background relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 20 density_restriction = 2, unlawfuls encounter = area_assault, 3, 0.400000 faction = li_p_grp, 1.000000 encounter = area_assault, 5, 0.300000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 4, 0.150000 faction = li_p_grp, 1.000000 encounter = area_interceptor, 5, 0.150000 faction = li_p_grp, 1.000000 ;[Zone] ;nickname = Zone_Li04_13_pop_02 ;pos = -21872, 0, 28819 ;rotate = 0, -45, 0 ;shape = ELLIPSOID ;size = 15767, 19271, 19271 ;sort = 11 ;toughness = 3 ;density = 4 ;repop_time = 20 ;max_battle_size = 8 ;pop_type = Background ;relief_time = 40 ;population_additive = false ;visit = 128 ;faction_weight = fc_lr_grp, 20 ;density_restriction = 1, unlawfuls ;density_restriction = 1, lawfuls ;encounter = area_scout, 3, 0.500000 ;faction = fc_lr_grp, 1.000000 ;encounter = area_scout, 5, 0.300000 ;faction = fc_lr_grp, 1.000000 ;encounter = area_interceptor, 5, 0.200000 ;faction = fc_lr_grp, 1.000000 ;[Zone] ;nickname = Zone_Li04_13_pop_03 ;pos = 25179, 0, 42585 ;rotate = 0, -53, 0 ;shape = ELLIPSOID ;size = 23275, 23275, 15767 ;sort = 11 ;toughness = 3 ;density = 4 ;repop_time = 20 ;max_battle_size = 8 ;pop_type = Background ;relief_time = 40 ;population_additive = false ;visit = 128 ;faction_weight = fc_lr_grp, 20 ;density_restriction = 1, unlawfuls ;density_restriction = 1, lawfuls ;encounter = area_scout, 3, 0.500000 ;faction = fc_lr_grp, 1.000000 ;encounter = area_scout, 5, 0.300000 ;faction = fc_lr_grp, 1.000000 ;encounter = area_interceptor, 5, 0.200000 ;faction = fc_lr_grp, 1.000000 [Object] nickname = Li04_14 ids_name = 196785; !Li04_14_name pos = 75000, 0, 750 rotate = 0, 90, 0 Archetype = space_police01 ids_info = 590026; !Li04_14_info reputation = li_p_grp base = Li04_14_base dock_with = Li04_14_base voice = atc_leg_f01a space_costume = ,robot_body_A behavior = NOTHING difficulty_level = 4 loadout = loadout_beaumont pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Habitat14_1 pos = 75000, -183, 750 rotate = 180, 0, 0 Archetype = space_habitat_tall visit = 128 parent = Li04_14 [Object] nickname = Li04_Small_WPlatform14_1 ids_name = 261164; !Li04_Small_WPlatform14_1_name ids_info = 66171; !Li04_Small_WPlatform14_1_info pos = 75000, -175, 725 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Small_WPlatform14_2 ids_name = 261164; !Li04_Small_WPlatform14_2_name ids_info = 66171; !Li04_Small_WPlatform14_2_info pos = 75000, -175, 775 rotate = 0, 180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_p_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_Cruiser14_1 ids_name = 237031; !Li04_Cruiser14_1_name ids_info = 66565; !Li04_Cruiser14_1_info pos = 73750, 300, 250 rotate = 0, -65, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = li_n_grp behavior = NOTHING base = Li04_14_base dock_with = Li04_14_base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li04_Cruiser14_2 ids_name = 237031; !Li04_Cruiser14_2_name ids_info = 66565; !Li04_Cruiser14_2_info pos = 74100, 400, -250 rotate = 0, -60, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static2 reputation = li_n_grp behavior = NOTHING base = Li04_14_base dock_with = Li04_14_base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li04_Cruiser14_3 ids_name = 237031; !Li04_Cruiser14_3_name ids_info = 66565; !Li04_Cruiser14_3_info pos = 77000, -250, 0 rotate = 0, -75, 0 Archetype = l_cruiser_nodock loadout = li_cruiser_static reputation = li_n_grp behavior = NOTHING base = Li04_14_base dock_with = Li04_14_base pilot = pilot_solar_hardest difficulty_level = 12 [Object] nickname = Li04_Battleship14_1 ids_name = 237032; !Li04_Battleship14_1_name ids_info = 66566; !Li04_Battleship14_1_info pos = 74000, 500, 0 rotate = 0, -70, 0 Archetype = l_dreadnought_nodock loadout = li_dreadnought_li_01 reputation = li_n_grp behavior = NOTHING base = Li04_14_base dock_with = Li04_14_base pilot = pilot_solar_hardest difficulty_level = 13 [Object] nickname = Li04_15 ids_name = 196786; !Li04_15_name pos = -86000, 0, -33250 Archetype = miningbase_small_ice ids_info = 590028; !Li04_15_info base = Li04_15_base dock_with = Li04_15_base voice = atc_leg_m01 space_costume = pi_pirate1_head, pi_pirate8_body, prop_neuralnet_E_right reputation = fc_lr_grp behavior = NOTHING difficulty_level = 19 loadout = loadout_alcatraz pilot = pilot_solar_hardest [Zone] nickname = Zone_Alcatraz_Pop pos = -86436, 0, -33251 rotate = 0, 11, 0 shape = ELLIPSOID size = 18170, 12416, 12416 sort = 17 toughness = 19 density = 6 repop_time = 15 max_battle_size = 12 pop_type = fc_lr_grp, single_base_unlaw relief_time = 30 population_additive = false visit = 128 faction_weight = fc_lr_grp, 20 density_restriction = 4, lawfuls encounter = area_pirate, 4, 0.250000 faction = fc_lr_grp, 1.000000 encounter = area_pirate, 5, 0.250000 faction = fc_lr_grp, 1.000000 encounter = area_scout, 4, 0.250000 faction = fc_lr_grp, 1.000000 encounter = area_scout, 5, 0.250000 faction = fc_lr_grp, 1.000000 [Object] nickname = Li04_Ice_WPlatform15_1 ids_name = 261164 ids_info = 66171 pos = -85500, 500, -33000 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_2 ids_name = 261164 ids_info = 66171 pos = -85750, -500, -34000 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_3 ids_name = 261164 ids_info = 66171 pos = -86500, 300, -32750 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_4 ids_name = 261164 ids_info = 66171 pos = -86600, -200, -34100 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_5 ids_name = 261164 ids_info = 66171 pos = -79532, 500, -29196 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_6 ids_name = 261164 ids_info = 66171 pos = -82353, 0, -41982 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_7 ids_name = 261164 ids_info = 66171 pos = -92883, -500, -28256 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_8 ids_name = 261164 ids_info = 66171 pos = -73703, 500, -38410 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_9 ids_name = 261164 ids_info = 66171 pos = -68237, 500, -38072 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_10 ids_name = 261164 ids_info = 66171 pos = -98805, -500, -21620 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_11 ids_name = 261164 ids_info = 66171 pos = -76500, 300, -27750 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_12 ids_name = 261164 ids_info = 66171 pos = -87873, 500, -20240 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform3 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_13 ids_name = 261164 ids_info = 66171 pos = -67707, -500, -30430 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_14 ids_name = 261164 ids_info = 66171 pos = -57729, 500, -34463 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_15 ids_name = 261164 ids_info = 66171 pos = -82883, -500, -25256 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_Ice_WPlatform15_16 ids_name = 261164 ids_info = 66171 pos = -73226, 500, -46245 rotate = 0, 0, 0 Archetype = wplatform_ice behavior = NOTHING visit = 32 reputation = fc_lr_grp difficulty_level = 3 loadout = pirate_weapon_platform2 pilot = pilot_solar_hard [Object] nickname = Li04_17 ids_name = 196716; !Li04_17_name pos = 14250, 0, -50516 rotate = 0, 120, 0 Archetype = space_police01 ids_info = 590030; !Li04_17_info base = Li04_17_Base dock_with = Li04_17_Base reputation = li_p_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male1_head, sh_male1_body difficulty_level = 10 loadout = loadout_beaumont pilot = pilot_solar_hardest [Object] nickname = Li04_Space_Industrial17_1 rotate = 0, 30, 0 pos = 14048, 0, -50866 archetype = space_industrial parent = Li04_17 [Object] nickname = Li04_Space_Tank17_1 rotate = 0, -60, 0 pos = 13933, -73, -50800 archetype = space_tankl2 parent = Li04_17 [Object] nickname = Li04_Space_Tank17_2 rotate = 0, -60, 0 pos = 14163, -73, -50932 archetype = space_tankl2 parent = Li04_17 [Object] nickname = Li04_Space_Tank17_3 rotate = 0, 30, 0 pos = 13953, -73, -51030 archetype = space_tankl2 parent = Li04_17 [Object] nickname = Li04_Space_Habitat17_1 rotate = 0, 30, 0 pos = 14250, -115, -50516 archetype = space_habitat_wide parent = Li04_17 [Object] nickname = Li04_18 ids_name = 196664; !Li04_18_name pos = 31437, 300, -12518 archetype = space_factory01 ids_info = 590032; !Li04_18_info base = Li04_18_Base dock_with = Li04_18_Base reputation = co_ss_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male4_head, pl_male1_peasant_body difficulty_level = 7 loadout = loadout_stokes pilot = pilot_solar_hardest [Object] nickname = Li04_Shipyard18_1 rotate = 0, 0, 0 pos = 31931, 99, -12085 archetype = shipyard parent = Li04_18 [Object] nickname = Li04_Shipyard18_2 rotate = 0, -180, 0 pos = 31931, 99, -12948 archetype = shipyard parent = Li04_18 [Object] nickname = Li04_Space_Dome18_1 rotate = 0, 180, 0 pos = 32300, 295, -12518 archetype = space_dome parent = Li04_18 [Object] nickname = Li04_Space_Tank18_1 pos = 31437, 133, -12518 archetype = space_tanklx4 parent = Li04_18 [Object] nickname = Li04_Space_Tank18_2 rotate = 0, -90, 0 pos = 31667, 162, -12518 archetype = space_tankl4 parent = Li04_18 [Object] nickname = Li04_Space_Tank18_3 rotate = 0, -90, 0 pos = 31207, 162, -12518 archetype = space_tankl4x4 parent = Li04_18 [Object] nickname = Li04_19 ids_name = 196689; !Li04_19_name pos = -53486, 0, 35967 archetype = space_shipping01 ids_info = 590034; !Li04_19_info dock_with = Li04_19_Base base = Li04_19_Base reputation = co_nws_grp behavior = NOTHING voice = atc_leg_m01 space_costume = li_rockford_head, pl_male2_peasant_body difficulty_level = 7 loadout = loadout_west_point pilot = pilot_solar_hard [Object] nickname = Li04_Space_Dome19_1 ids_name = 1301; !Li04_Space_Dome19_1_name ids_info = 0 rotate = 0, 90, 0 pos = -52844, -4, 36243 archetype = space_dome parent = Li04_19 [Object] nickname = Li04_Space_Dome19_2 ids_name = 1302; !Li04_Space_Dome19_2_name ids_info = 0 rotate = 0, -90, 0 pos = -52844, -4, 35691 archetype = space_dome parent = Li04_19 [Object] nickname = Li04_Space_Tank19_1 ids_name = 1303; !Li04_Space_Tank19_1_name ids_info = 0 rotate = 0, -90, 0 pos = -52684, 0, 35967 archetype = space_tankl4 parent = Li04_19 [Object] nickname = Li04_01_Small_WPlatform19_1 ids_name = 261164; !Li04_01_Small_WPlatform19_1_name ids_info = 66171; !Li04_01_Small_WPlatform19_1_info pos = -51986, 0, 35967 rotate = 0, -222, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 19 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_01_Small_WPlatform19_2 ids_name = 261164; !Li04_01_Small_WPlatform19_2_name ids_info = 66171; !Li04_01_Small_WPlatform19_2_info pos = -54986, 0, 35967 rotate = 0, -222, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 19 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_01_Small_WPlatform19_3 ids_name = 261164; !Li04_01_Small_WPlatform19_3_name ids_info = 66171; !Li04_01_Small_WPlatform19_3_info pos = -53586, 0, 34967 rotate = 0, -222, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 19 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Object] nickname = Li04_01_Small_WPlatform19_4 ids_name = 261164; !Li04_01_Small_WPlatform19_4_name ids_info = 66171; !Li04_01_Small_WPlatform19_4_info pos = -53586, 0, 36967 rotate = 0, -222, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = co_nws_grp difficulty_level = 19 loadout = small_weapon_platform_li_01 pilot = pilot_solar_hardest [Zone] nickname = Zone_Li04_19_pop pos = -53486, 0, 35967 shape = SPHERE size = 4000 sort = 11 toughness = 3 density = 6 repop_time = 20 max_battle_size = 6 pop_type = li_p_grp, single_base_law relief_time = 40 population_additive = false visit = 128 faction_weight = li_p_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 density_restriction = 4, unlawfuls encounter = area_scout, 2, 0.100000 faction = co_nws_grp, 0.500000 faction = li_p_grp, 0.300000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 encounter = area_scout, 4, 0.300000 faction = co_nws_grp, 0.500000 faction = li_p_grp, 0.300000 faction = co_me_grp, 0.100000 faction = co_ss_grp, 0.100000 encounter = area_trade_transport, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 5, 0.300000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 4, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_armored, 5, 0.100000 faction = co_ss_grp, 0.500000 faction = co_nws_grp, 0.500000 [Zone] nickname = Zone_Li04_Alcatraz_Asteroid_Field_South ids_name = 261213; !Zone_Li04_Alcatraz_Asteroid_Field_South_name pos = -76717, 0, 10193 rotate = 0, -39, 0 shape = ELLIPSOID size = 30000, 5000, 19750 damage = 1 property_flags = 258 interference = 0.500000 ids_info = 590046; !Zone_Li04_Alcatraz_Asteroid_Field_South_info visit = 36 sort = 21 toughness = 19 Music = music_anticipation_light [Zone] nickname = Zone_Li04_Alcatraz_Asteroid_Field_North ids_name = 261214; !Zone_Li04_Alcatraz_Asteroid_Field_North_name pos = -69500, 0, -66500 rotate = 0, 39, 0 shape = ELLIPSOID size = 60000, 6500, 36500 damage = 1 property_flags = 258 interference = 0.500000 ids_info = 590044; !Zone_Li04_Alcatraz_Asteroid_Field_North_info visit = 36 sort = 21 toughness = 19 Music = music_anticipation_light [Zone] nickname = Zone_Li04_Alcatraz_Asteroid_Exclusion pos = -86000, 0, -33250 shape = SPHERE size = 750 property_flags = 129 interference = 0.500000 sort = 22 toughness = 19 Music = music_anticipation_light [Zone] nickname = Zone_Li04_Ouray_Asteroid_Field ids_name = 261215; !Zone_Li04_Ouray_Asteroid_Field_name pos = -33750, 0, 69000 rotate = 0, 90, 0 shape = ELLIPSOID size = 40000, 5000, 20000 damage = 1 property_flags = 258 ids_info = 590048; !Zone_Li04_Ouray_Asteroid_Field_info visit = 36 interference = 0.500000 sort = 23 toughness = 19 Music = music_anticipation_light [Zone] nickname = Zone_Li04_Ouray_Asteroid_Exclusion pos = -33750, 0, 69000 shape = SPHERE size = 750 property_flags = 129 interference = 0.500000 sort = 24 toughness = 19 Music = music_anticipation_light [zone] nickname = Zone_Li04_Texas_Asteroids ids_name = 261216; !Zone_Li04_Texas_Asteroids_name pos = 50361, 0, 76236 rotate = 0, 45, 0 shape = ELLIPSOID size = 42000, 18000, 18000 property_flags = 66 ids_info = 590050; !Zone_Li04_Texas_Asteroids_info visit = 32 spacedust = asteroiddust spacedust_maxparticles = 25 sort = 25 [zone] nickname = Zone_Li04_Texas_Gold_Field ids_name = 261217; !Zone_Li04_Texas_Gold_Field_name pos = 105000, 0, 105000 rotate = 0, 30, 0 shape = ELLIPSOID size = 15000, 12000, 12000 property_flags = 66 spacedust = golddust spacedust_maxparticles = 50 ids_info = 590052; !Zone_Li04_Texas_Gold_Field_info visit = 36 sort = 26 [Zone] nickname = Zone_Li04_scout_pop pos = 0, 0, 0 shape = SPHERE size = 200000 damage = 1 sort = 10 toughness = 1 density = 4 repop_time = 15 max_battle_size = 6 pop_type = Background relief_time = 30 population_additive = false visit = 128 faction_weight = li_p_grp, 10 faction_weight = li_n_grp, 10 faction_weight = fc_lr_grp, 10 density_restriction = 2, lawfuls density_restriction = 1, unlawfuls encounter = area_scout, 2, 0.100000 faction = li_p_grp, 0.400000 faction = fc_lr_grp, 0.250000 faction = li_n_grp, 0.200000 faction = co_me_grp, 0.050000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 3, 0.200000 faction = li_p_grp, 0.400000 faction = fc_lr_grp, 0.250000 faction = li_n_grp, 0.200000 faction = co_me_grp, 0.050000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 4, 0.200000 faction = li_p_grp, 0.250000 faction = fc_lr_grp, 0.400000 faction = li_n_grp, 0.200000 faction = co_me_grp, 0.050000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_scout, 5, 0.200000 faction = li_p_grp, 0.400000 faction = fc_lr_grp, 0.250000 faction = li_n_grp, 0.200000 faction = co_me_grp, 0.050000 faction = co_ss_grp, 0.050000 faction = co_nws_grp, 0.050000 encounter = area_interceptor, 4, 0.150000 faction = li_p_grp, 0.600000 faction = fc_lr_grp, 0.400000 encounter = area_interceptor, 5, 0.150000 faction = li_p_grp, 0.600000 faction = fc_lr_grp, 0.400000 [Zone] nickname = Zone_Li04_tradepath01_01 pos = 53415, 0, -7190 rotate = 90, -73, 180 shape = CYLINDER size = 750, 43125 damage = 1 sort = 99 toughness = 1 density = 4 repop_time = 15 max_battle_size = 12 pop_type = trade_path relief_time = 30 path_label = Li04_tradepath01, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.300000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.350000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_tradepath02_01 pos = 35120, 0, 6230 rotate = 90, -15, 180 shape = CYLINDER size = 750, 37939 damage = 1 sort = 99 toughness = 1 density = 4 repop_time = 15 max_battle_size = 12 pop_type = trade_path relief_time = 30 path_label = Li04_tradepath02, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.300000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.350000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_tradepath03_01 pos = 22848, 0, -31650 rotate = -90, 23, 0 shape = CYLINDER size = 750, 38455 damage = 1 sort = 99 toughness = 1 density = 4 repop_time = 15 max_battle_size = 12 pop_type = trade_path relief_time = 30 path_label = Li04_tradepath03, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.300000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.350000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_tradepath04_01 pos = -6385, 0, -16552 rotate = -90, 84, 0 shape = CYLINDER size = 750, 69010 damage = 1 sort = 99 toughness = 1 density = 4 repop_time = 15 max_battle_size = 12 pop_type = trade_path relief_time = 30 path_label = Li04_tradepath04, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.300000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.350000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_tradepath05_01 pos = 58108, 0, 12553 rotate = 90, 53, 180 shape = CYLINDER size = 750, 39463 damage = 1 sort = 99 toughness = 1 density = 6 repop_time = 20 max_battle_size = 12 pop_type = trade_path relief_time = 40 path_label = Li04_tradepath05, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.300000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.350000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 ;[Zone] ;nickname = Zone_Li04_tradepath06_01 ;pos = 20581, 0, 31788 ;rotate = -90, -72, 0 ;shape = CYLINDER ;size = 750, 39426 ;sort = 99 ;toughness = 1 ;density = 6 ;repop_time = 30 ;max_battle_size = 12 ;pop_type = trade_path ;relief_time = 60 ;path_label = Li04_tradepath06, 1 ;usage = patrol ;mission_eligible = false ;faction_weight = li_p_grp, 10 ;faction_weight = co_me_grp, 10 ;faction_weight = co_ss_grp, 10 ;faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller ;encounter = patrolp_defend, 5, 0.250000 ;faction = li_p_grp, 1.000000 ;encounter = tradep_trade_transport, 4, 0.300000 ;faction = co_me_grp, 0.333334 ;faction = co_ss_grp, 0.333333 ;faction = co_nws_grp, 0.333333 ;encounter = tradep_trade_transport, 5, 0.350000 ;faction = co_me_grp, 0.333334 ;faction = co_ss_grp, 0.333333 ;faction = co_nws_grp, 0.333333 ;encounter = area_li_capships, 5, 0.050000 ;faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 ;[Zone] ;nickname = Zone_Li04_tradepath07_01 ;pos = -21373, 0, 9365 ;rotate = 90, -35, 180 ;shape = CYLINDER ;size = 750, 70335 ;sort = 99 ;toughness = 1 ;density = 6 ;repop_time = 20 ;max_battle_size = 12 ;pop_type = trade_path ;relief_time = 40 ;path_label = Li04_tradepath07, 1 ;usage = patrol ;mission_eligible = false ;faction_weight = li_p_grp, 10 ;faction_weight = co_me_grp, 10 ;faction_weight = co_ss_grp, 10 ;faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller ;encounter = patrolp_defend, 5, 0.250000 ;faction = li_p_grp, 1.000000 ;encounter = tradep_trade_transport, 4, 0.300000 ;faction = co_me_grp, 0.333334 ;faction = co_ss_grp, 0.333333 ;faction = co_nws_grp, 0.333333 ;encounter = tradep_trade_transport, 5, 0.350000 ;faction = co_me_grp, 0.333334 ;faction = co_ss_grp, 0.333333 ;faction = co_nws_grp, 0.333333 ;encounter = area_li_capships, 5, 0.050000 ;faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_tradepath08_01 pos = -13452, 0, -35104 rotate = 90, 63, 180 shape = CYLINDER size = 750, 62547 damage = 1 sort = 99 toughness = 1 density = 6 repop_time = 15 max_battle_size = 12 pop_type = trade_path relief_time = 30 path_label = Li04_tradepath08, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 5, 0.250000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.300000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.350000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_tradepath09_01 pos = -54999, 0, -20591 rotate = -90, 89, 0 shape = CYLINDER size = 750, 23759 damage = 1 sort = 99 toughness = 1 density = 6 repop_time = 30 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = Li04_tradepath09, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_nws_grp, 10 ;density_restriction = 1, patroller encounter = patrolp_defend, 3, 0.400000 faction = li_p_grp, 1.000000 encounter = patrolp_defend, 4, 0.400000 faction = li_p_grp, 1.000000 encounter = tradep_trade_transport, 4, 0.100000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = tradep_trade_transport, 5, 0.100000 faction = co_me_grp, 0.333334 faction = co_ss_grp, 0.333333 faction = co_nws_grp, 0.333333 encounter = area_li_capships, 5, 0.050000 faction = li_n_grp, 1.000000 encounter = area_li_capships2, 5, 0.050000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Li04_destroy_vignette_01 pos = 63750, 0, -70808 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_02 pos = 44434, 0, -70979 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_03 pos = 76400, 0, -76620 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_04 pos = 65631, 0, -83458 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_05 pos = 2701, 0, -80839 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_06 pos = 8844, 0, -96538 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_07 pos = -5261, 0, -92671 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_08 pos = 14760, 0, -85617 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_09 pos = -32791, 0, -36017 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_10 pos = -16865, 0, -30784 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_11 pos = -76474, 0, 44298 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_12 pos = -88761, 0, 48393 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_13 pos = -87850, 0, 58404 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_14 pos = -39616, 0, 19271 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_15 pos = -12086, 0, 106867 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_16 pos = -3441, 0, 91623 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_17 pos = -938, 0, 75469 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_18 pos = 5432, 0, 104592 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_19 pos = 9300, 0, 84115 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_20 pos = 12258, 0, 68870 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_21 pos = 35009, 0, 49076 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_22 pos = 64815, 0, 34060 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_23 pos = -68511, 0, 58859 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_24 pos = -69876, 0, 77971 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_25 pos = -80115, 0, 69780 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_26 pos = 63750, 7500, -70808 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_27 pos = 44434, 7500, -70979 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_28 pos = 76400, 7500, -76620 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_29 pos = 65631, 7500, -83458 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_30 pos = 2701, 7500, -80839 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_31 pos = 8844, 7500, -96538 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_32 pos = -5261, 7500, -92671 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_33 pos = 14760, 7500, -85617 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_34 pos = -32791, 7500, -36017 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_35 pos = -16865, 7500, -30784 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_36 pos = -76474, 7500, 44298 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_37 pos = -88761, 7500, 48393 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_38 pos = -87850, 7500, 58404 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_39 pos = -39616, 7500, 19271 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_40 pos = -12086, 7500, 106867 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_41 pos = -3441, 7500, 91623 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_42 pos = -938, 7500, 75469 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_43 pos = 5432, 7500, 104592 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_44 pos = 9300, 7500, 84115 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_45 pos = 12258, 7500, 68870 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_46 pos = 35009, 7500, 49076 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_47 pos = 64815, 7500, 34060 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_48 pos = -68511, 7500, 58859 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_49 pos = -69876, 7500, 77971 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_50 pos = -80115, 7500, 69780 shape = SPHERE size = 10000 sort = 99.550000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_51 pos = 63750, -7500, -70808 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_52 pos = 44434, -7500, -70979 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_53 pos = 76400, -7500, -76620 shape = SPHERE size = 10000 sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_54 pos = 65631, -7500, -83458 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_55 pos = 2701, -7500, -80839 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_56 pos = 8844, -7500, -96538 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_57 pos = -5261, -7500, -92671 shape = SPHERE size = 10000 sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_58 pos = 14760, -7500, -85617 shape = SPHERE size = 10000 sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_59 pos = -32791, -7500, -36017 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_60 pos = -16865, -7500, -30784 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_61 pos = -76474, -7500, 44298 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_62 pos = -88761, -7500, 48393 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_63 pos = -87850, -7500, 58404 shape = SPHERE size = 10000 sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_64 pos = -39616, -7500, 19271 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_65 pos = -12086, -7500, 106867 shape = SPHERE size = 10000 mission_type = unlawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_66 pos = -3441, -7500, 91623 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_67 pos = -938, -7500, 75469 shape = SPHERE size = 10000 sort = 99.450000 vignette_type = open [Zone] nickname = Zone_Li04_destroy_vignette_68 pos = 5432, -7500, 104592 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.450000 vignette_type = open [Zone] 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