; Modified 7/23/2004 11:12:08 PM by FLIDMap ; Modified 7/19/2004 11:28:37 PM by FLIDMap [LootCrate] nickname = ammo_crate DA_archetype = Equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 25 mass = 10 explosion_arch = debris_normal [Motor] nickname = missile01_mark01_rtc_motor lifetime = 1.250000 accel = 106.666702 delay = 0 [Explosion] nickname = missile01_mark01_rtc_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 489 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark01_rtc_ammo explosion_arch = missile01_mark01_rtc_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 6.250000 Motor = missile01_mark01_rtc_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.903330 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ; !missile01_mark01_rtc_ammo_name ids_name = 265146 ; !missile01_mark01_rtc_ammo_info ids_info = 266146 mass = 1 volume = 0.000000 [Gun] nickname = missile01_mark01_rtc ; !missile01_mark01_rtc_name ids_name = 263146 ; !missile01_mark01_rtc_info ids_info = 264146 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = missile01_mark01_rtc_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = cruise_disruptor01_mark01_ammo explosion_arch = cruise_disruptor01_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 12.500000 lifetime = 5.462500 Motor = cruise_disruptor01_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 3000 seeker_fov_deg = 180 max_angular_velocity = 7.500000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ; !cruise_disruptor01_mark01_ammo_name ids_name = 265161 ; !cruise_disruptor01_mark01_ammo_info ids_info = 266161 mass = 1 volume = 0.010000 [Munition] nickname = cruise_disruptor01_mark02_ammo explosion_arch = cruise_disruptor01_mark02_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 12.500000 lifetime = 5.687500 Motor = cruise_disruptor01_mark02_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 4000 seeker_fov_deg = 180 max_angular_velocity = 8.500000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ; !cruise_disruptor01_mark02_ammo_name ids_name = 265162 ; !cruise_disruptor01_mark02_ammo_info ids_info = 266162 mass = 1 volume = 0.010000 [Motor] nickname = cruise_disruptor01_mark01_motor lifetime = 2.500000 accel = 250 delay = 0.5 [Explosion] nickname = cruise_disruptor01_mark01_explosion effect = ku_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 1 energy_damage = 19 impulse = 0 [Gun] nickname = cruise_disruptor01_mark01 ids_name = 0 ; !cruise_disruptor01_mark01_info ids_info = 264161 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 0 toughness = 10.000000 projectile_archetype = cruise_disruptor01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 60, 100 [Motor] nickname = cruise_disruptor01_mark02_motor lifetime = 2.500000 accel = 250 delay = 1 [Explosion] nickname = cruise_disruptor01_mark02_explosion effect = ku_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 200 hull_damage = 1 energy_damage = 39 impulse = 0 [Gun] nickname = cruise_disruptor01_mark02 ; 263162 ids_name = 0 ; !cruise_disruptor01_mark02_info ids_info = 264162 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 8430 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 0 toughness = 1.600000 projectile_archetype = cruise_disruptor01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark01_motor lifetime = 7.500000 accel = 4.444400 delay = 0 [Explosion] nickname = torpedo01_mark01_explosion effect = li_torpedo01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 25 hull_damage = 2424 energy_damage = 0 impulse = 0 [Munition] nickname = torpedo01_mark01_ammo explosion_arch = torpedo01_mark01_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = true hit_pts = 2 one_shot_sound = fire_torpedo detonation_dist = 6.250000 lifetime = 37.500000 Motor = torpedo01_mark01_motor force_gun_ori = false const_effect = li_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 0.580670 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat ; !torpedo01_mark01_ammo_name ids_name = 265163 ; !torpedo01_mark01_ammo_info ids_info = 266163 mass = 1 volume = 0.000000 [Gun] nickname = torpedo01_mark01 ; !torpedo01_mark01_name ids_name = 263163 ; !torpedo01_mark01_info ids_info = 264163 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 16.700001 toughness = 12.100000 projectile_archetype = torpedo01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark02_motor lifetime = 11.250000 accel = 3.555600 delay = 0 [Explosion] nickname = torpedo01_mark02_explosion effect = ku_torpedo01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 25 hull_damage = 11736 energy_damage = 0 impulse = 0 [Munition] nickname = torpedo01_mark02_ammo explosion_arch = torpedo01_mark02_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = true hit_pts = 2 one_shot_sound = fire_torpedo detonation_dist = 6.250000 lifetime = 56.250000 Motor = torpedo01_mark02_motor force_gun_ori = false const_effect = ku_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2700 seeker_fov_deg = 35 max_angular_velocity = 0.580670 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat ; !torpedo01_mark02_ammo_name ids_name = 265164 ; !torpedo01_mark02_ammo_info ids_info = 266164 mass = 1 volume = 0.000000 [Gun] nickname = torpedo01_mark02 ; !torpedo01_mark02_name ids_name = 263164 ; !torpedo01_mark02_info ids_info = 264164 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 20 toughness = 58.700001 projectile_archetype = torpedo01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark01_explosion effect = li_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 50 hull_damage = 1200 energy_damage = 0 impulse = 12000 [MineDropper] nickname = mine01_mark01 ; !mine01_mark01_name ids_name = 459373 ; !mine01_mark01_info ids_info = 459374 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 40 toughness = 10.000000 projectile_archetype = mine01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark02_explosion effect = br_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 50 hull_damage = 2400 energy_damage = 0 impulse = 24000 [MineDropper] nickname = mine01_mark02 ; !mine01_mark02_name ids_name = 459377 ; !mine01_mark02_info ids_info = 459378 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.000000 projectile_archetype = mine01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark03_explosion effect = ku_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 48 hull_damage = 1 energy_damage = 4800 impulse = 1000 [MineDropper] nickname = mine01_mark03 ; !mine01_mark03_name ids_name = 459381 ; !mine01_mark03_info ids_info = 459382 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 40 toughness = 2.000000 projectile_archetype = mine01_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark04_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 960 energy_damage = 0 impulse = 9600 [MineDropper] nickname = mine01_mark04 ; !mine01_mark04_name ids_name = 459385 ; !mine01_mark04_info ids_info = 459386 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.5 muzzle_velocity = 20 toughness = 10.000000 projectile_archetype = mine01_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark05_explosion effect = pi_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1280 energy_damage = 0 impulse = 12800 [MineDropper] nickname = mine01_mark05 ; !mine01_mark05_name ids_name = 459389 ; !mine01_mark05_info ids_info = 459390 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1200 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.5 muzzle_velocity = 20 toughness = 2.000000 projectile_archetype = mine01_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark01_explosion effect = li_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 48 hull_damage = 5 energy_damage = 200 impulse = 30000 [Mine] nickname = mine02_mark01_ammo explosion_arch = mine02_mark01_explosion ; loot_appearance = ammo_crate ; units_per_container = 10 requires_ammo = true hit_pts = 10 one_shot_sound = fire_mine_tracking detonation_dist = 16 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ; !mine02_mark01_ammo_name ids_name = 265170 ; !mine02_mark01_ammo_info ids_info = 266170 mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.500000 seek_dist = 400 top_speed = 90 acceleration = 200 const_effect = li_mine02 lootable = false [MineDropper] nickname = mine02_mark01 ; !mine02_mark01_name ids_name = 263170 ; !mine02_mark01_info ids_info = 264170 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.000000 projectile_archetype = mine02_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = false LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark02_explosion effect = li_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 48 hull_damage = 5 energy_damage = 1000 impulse = 30000 [Mine] nickname = mine02_mark02_ammo explosion_arch = mine02_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ; !mine02_mark02_ammo_name ids_name = 265171 ; !mine02_mark02_ammo_info ids_info = 266171 mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 90 acceleration = 200 const_effect = br_mine02 [MineDropper] nickname = mine02_mark02 ; !mine02_mark02_name ids_name = 263171 ; !mine02_mark02_info ids_info = 264171 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 6.300000 projectile_archetype = mine02_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark03_explosion effect = ku_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1054 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark03_ammo explosion_arch = mine02_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ; !mine02_mark03_ammo_name ids_name = 265172 ; !mine02_mark03_ammo_info ids_info = 266172 mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = ku_mine02 [MineDropper] nickname = mine02_mark03 ; !mine02_mark03_name ids_name = 263172 ; !mine02_mark03_info ids_info = 264172 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.500000 projectile_archetype = mine02_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark04_explosion effect = rh_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2120 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark04_ammo explosion_arch = mine02_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ; !mine02_mark04_ammo_name ids_name = 265173 ; !mine02_mark04_ammo_info ids_info = 266173 mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = rh_mine02 [MineDropper] nickname = mine02_mark04 ; !mine02_mark04_name ids_name = 263173 ; !mine02_mark04_info ids_info = 264173 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 21.200001 projectile_archetype = mine02_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark05_explosion effect = pi_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3912 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark05_ammo explosion_arch = mine02_mark05_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ; !mine02_mark05_ammo_name ids_name = 265174 ; !mine02_mark05_ammo_info ids_info = 266174 mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = pi_mine02 [MineDropper] nickname = mine02_mark05 ; !mine02_mark05_name ids_name = 263174 ; !mine02_mark05_info ids_info = 264174 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 39.099998 projectile_archetype = mine02_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = li_cruiser_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 180 energy_damage = 30 one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light01 const_effect = lsf_gun01_mark01_proj weapon_type = Li_Mass lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret01 ; !li_cruiser_turret01_name ids_name = 263376 ; !li_cruiser_turret01_info ids_info = 264376 DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 100800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.062500 muzzle_velocity = 1000 toughness = 10.000000 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 420 energy_damage = 110 one_shot_sound = fire_capship munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret02 ; !li_cruiser_turret02_name ids_name = 263376 ; !li_cruiser_turret02_info ids_info = 264376 DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 102800 explosion_resistance = 0.500000 debris_type = debris_turret_med hp_gun_type = hp_gun_special_4 parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 295 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 43.010370 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22100 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 6.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret03 ; !li_cruiser_turret03_name ids_name = 263376 ; !li_cruiser_turret03_info ids_info = 264376 DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 24400 explosion_resistance = 0.500000 debris_type = debris_turret_med hp_gun_type = hp_turret_special_10 parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 3110 refire_delay = 1.00 muzzle_velocity = 250 toughness = 212.800000 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 15 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2048 energy_damage = 204 one_shot_sound = fire_capship munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj weapon_type = W_Li_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret04 ; !li_cruiser_turret04_name ids_name = 263376 ; !li_cruiser_turret04_info ids_info = 264376 DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 102800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 295 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 43.010370 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8192 energy_damage = 360 one_shot_sound = fire_capship_forward_gun munition_hit_effect = li_capgun_01_impact const_effect = li_cruiser_maingun weapon_type = W_Li_Capship lifetime = 4 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_forward_gun01 ; !li_cruiser_forward_gun01_name ids_name = 263377 ; !li_cruiser_forward_gun01_info ids_info = 264377 DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 92860 explosion_resistance = 0.250000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3.000000 muzzle_velocity = 500 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 0 lootable = false LODranges = 0, 10 [Motor] nickname = li_cruiser_missile_turret01_motor lifetime = 4 accel = 100 delay = 0 [Explosion] nickname = li_cruiser_missile_turret01_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2000 energy_damage = 1000 impulse = 30000 [Munition] nickname = li_cruiser_missile_turret01_ammo explosion_arch = li_cruiser_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 10 Motor = li_cruiser_missile_turret01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2250 seeker_fov_deg = 100 max_angular_velocity = 2.750000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_missile_turret01 ; !li_cruiser_missile_turret01_name ids_name = 263378 ; !li_cruiser_missile_turret01_info ids_info = 264378 DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 94800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4.000000 muzzle_velocity = 100 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = li_cruiser_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = li_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret01 ; !li_battleship_turret01_name ids_name = 263379 ; !li_battleship_turret01_info ids_info = 264379 DA_archetype = equipment\models\turret\li_turret01.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 82800 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 1000 [Munition] nickname = li_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1500 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret02 ; !li_battleship_turret02_name ids_name = 263380 ; !li_battleship_turret02_info ids_info = 264380 DA_archetype = equipment\models\turret\li_turret02.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 48800 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 60 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 1000 [Munition] nickname = li_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret03 ; !li_battleship_turret03_name ids_name = 263381 ; !li_battleship_turret03_info ids_info = 264381 DA_archetype = equipment\models\turret\li_turret03.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 32800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 800 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 250 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret04 ; !li_battleship_turret04_name ids_name = 263382 ; !li_battleship_turret04_info ids_info = 264382 DA_archetype = equipment\models\turret\li_turret04.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 32800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.125000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = li_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = li_battleship_flak_turret01_explosion effect = li_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 81.500000 energy_damage = 0 impulse = 0 [Munition] nickname = li_battleship_flak_turret01_ammo explosion_arch = li_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 4 lifetime = 5 Motor = li_battleship_flak_turret01_motor force_gun_ori = false const_effect = li_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_flak_turret01 ; !li_battleship_flak_turret01_name ids_name = 263383 ; !li_battleship_flak_turret01_info ids_info = 264383 DA_archetype = equipment\models\turret\li_turret04b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 8800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 1.600000 flash_particle_name = li_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = li_battleship_missile_turret01_motor lifetime = 2 accel = 75 delay = 0 [Explosion] nickname = li_battleship_missile_turret01_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 768 energy_damage = 300 impulse = 7500 [Munition] nickname = li_battleship_missile_turret01_ammo explosion_arch = li_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_battleship_missile_turret01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 135 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_missile_turret01 ; !li_battleship_missile_turret01_name ids_name = 263384 ; !li_battleship_missile_turret01_info ids_info = 264384 DA_archetype = equipment\models\turret\li_turret04b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 8800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 65 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = li_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = li_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_prison_turret01 ; !li_prison_turret01_name ids_name = 263385 ; !li_prison_turret01_info ids_info = 264385 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 0.800000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_destroyer_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret01 ; !br_destroyer_turret01_name ids_name = 263400 ; !br_destroyer_turret01_info ids_info = 264400 DA_archetype = equipment\models\turret\br_turret01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_destroyer_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret02 ; !br_destroyer_turret02_name ids_name = 263401 ; !br_destroyer_turret02_info ids_info = 264401 DA_archetype = equipment\models\turret\br_turret02.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1000 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = br_destroyer_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret03 ; !br_destroyer_turret03_name ids_name = 263402 ; !br_destroyer_turret03_info ids_info = 264402 DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_destroyer_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret04 ; !br_destroyer_turret04_name ids_name = 263403 ; !br_destroyer_turret04_info ids_info = 264403 DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = br_destroyer_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_destroyer_missile_turret01_explosion effect = br_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_destroyer_missile_turret01_ammo explosion_arch = br_destroyer_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = br_destroyer_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_missile_turret01 ; !br_destroyer_missile_turret01_name ids_name = 263404 ; !br_destroyer_missile_turret01_info ids_info = 264404 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 2.000000 light_anim = l_gun01_flash projectile_archetype = br_destroyer_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 512 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_turret01 ; !br_gunboat_turret01_name ids_name = 263405 ; !br_gunboat_turret01_info ids_info = 264405 DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 26576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.333333 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 30 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_gunboat_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 256 weapon_type = Pi_Cannon one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_turret02 ; !br_gunboat_turret02_name ids_name = 263406 ; !br_gunboat_turret02_info ids_info = 264406 DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 26576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 0.666667 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8192 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 3 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_forward_gun01 ; !br_gunboat_forward_gun01_name ids_name = 263407 ; !br_gunboat_forward_gun01_info ids_info = 264407 DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 83076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 0 refire_delay = 3.000000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 1200 [Motor] nickname = br_gunboat_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_gunboat_missile_turret01_explosion effect = br_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_gunboat_missile_turret01_ammo explosion_arch = br_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = br_gunboat_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_missile_turret01 ; !br_gunboat_missile_turret01_name ids_name = 263408 ; !br_gunboat_missile_turret01_info ids_info = 264408 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 2.000000 light_anim = l_gun01_flash projectile_archetype = br_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret01 ; !br_battleship_turret01_name ids_name = 263409 ; !br_battleship_turret01_info ids_info = 264409 DA_archetype = equipment\models\turret\br_turret01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret02 ; !br_battleship_turret02_name ids_name = 263410 ; !br_battleship_turret02_info ids_info = 264410 DA_archetype = equipment\models\turret\br_turret02.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1000 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = br_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret03 ; !br_battleship_turret03_name ids_name = 263411 ; !br_battleship_turret03_info ids_info = 264411 DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret04 ; !br_battleship_turret04_name ids_name = 263412 ; !br_battleship_turret04_info ids_info = 264412 DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = br_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = br_battleship_flak_turret01_explosion effect = br_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_battleship_flak_turret01_ammo explosion_arch = br_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = br_battleship_flak_turret01_motor force_gun_ori = false const_effect = br_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_flak_turret01 ; !br_battleship_flak_turret01_name ids_name = 263413 ; !br_battleship_flak_turret01_info ids_info = 264413 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 2.000000 flash_particle_name = br_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = br_battleship_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_battleship_missile_turret01_explosion effect = br_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_battleship_missile_turret01_ammo explosion_arch = br_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = br_battleship_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_missile_turret01 ; !br_battleship_missile_turret01_name ids_name = 263414 ; !br_battleship_missile_turret01_info ids_info = 264414 DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 2.000000 light_anim = l_gun01_flash projectile_archetype = br_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_prison_turret01 ; !br_prison_turret01_name ids_name = 263415 ; !br_prison_turret01_info ids_info = 264415 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 550 [Munition] nickname = ku_destroyer_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_turret01 ; !ku_destroyer_turret01_name ids_name = 263430 ; !ku_destroyer_turret01_info ids_info = 264430 DA_archetype = equipment\models\turret\ku_turret01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 800 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ku_destroyer_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_turret02 ; !ku_destroyer_turret02_name ids_name = 263431 ; !ku_destroyer_turret02_info ids_info = 264431 DA_archetype = equipment\models\turret\ku_turret02.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = ku_destroyer_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_turret03 ; !ku_destroyer_turret03_name ids_name = 263432 ; !ku_destroyer_turret03_info ids_info = 264432 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Motor] nickname = ku_destroyer_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_destroyer_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 263.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_destroyer_missile_turret01_ammo explosion_arch = ku_destroyer_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = ku_destroyer_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_missile_turret01 ; !ku_destroyer_missile_turret01_name ids_name = 263433 ; !ku_destroyer_missile_turret01_info ids_info = 264433 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 5.300000 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = ku_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_gunboat_turret01 ; !ku_gunboat_turret01_name ids_name = 263434 ; !ku_gunboat_turret01_info ids_info = 264434 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Munition] nickname = ku_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 815 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 2 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = ku_gunboat_forward_gun01 ; !ku_gunboat_forward_gun01_name ids_name = 263435 ; !ku_gunboat_forward_gun01_info ids_info = 264435 DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 81024 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 16.299999 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 1200 [Motor] nickname = ku_gunboat_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_gunboat_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 263.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_gunboat_missile_turret01_ammo explosion_arch = ku_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = ku_gunboat_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_gunboat_missile_turret01 ; !ku_gunboat_missile_turret01_name ids_name = 263436 ; !ku_gunboat_missile_turret01_info ids_info = 264436 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 5.300000 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = ku_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret01 ; !ku_battleship_turret01_name ids_name = 263437 ; !ku_battleship_turret01_info ids_info = 264437 DA_archetype = equipment\models\turret\ku_turret01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 800 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ku_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret02 ; !ku_battleship_turret02_name ids_name = 263438 ; !ku_battleship_turret02_info ids_info = 264438 DA_archetype = equipment\models\turret\ku_turret02.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = ku_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.800003 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret03 ; !ku_battleship_turret03_name ids_name = 263439 ; !ku_battleship_turret03_info ids_info = 264439 DA_archetype = equipment\models\turret\ku_turret03.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.600000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 800 [Munition] nickname = ku_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret04 ; !ku_battleship_turret04_name ids_name = 263440 ; !ku_battleship_turret04_info ids_info = 264440 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Motor] nickname = ku_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = ku_battleship_flak_turret01_explosion effect = ku_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 263.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_battleship_flak_turret01_ammo explosion_arch = ku_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = ku_battleship_flak_turret01_motor force_gun_ori = false const_effect = ku_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_flak_turret01 ; !ku_battleship_flak_turret01_name ids_name = 263441 ; !ku_battleship_flak_turret01_info ids_info = 264441 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 5.300000 flash_particle_name = ku_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Motor] nickname = ku_battleship_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_battleship_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1264 energy_damage = 0 impulse = 0 [Munition] nickname = ku_battleship_missile_turret01_ammo explosion_arch = ku_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = ku_battleship_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_missile_turret01 ; !ku_battleship_missile_turret01_name ids_name = 263442 ; !ku_battleship_missile_turret01_info ids_info = 264442 DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4 muzzle_velocity = 66.699997 toughness = 3.200000 light_anim = l_gun01_flash projectile_archetype = ku_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = ku_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_prison_turret01 ; !ku_prison_turret01_name ids_name = 263443 ; !ku_prison_turret01_info ids_info = 264443 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 550 [Munition] nickname = rh_gun01_mark01_m1_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 21.700001 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gun01_mark01_m1 ; !rh_gun01_mark01_m1_name ids_name = 263444 ; !rh_gun01_mark01_m1_info ids_info = 264444 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 8.150000 refire_delay = 0.170000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.300000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m1_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark01_m3_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.200001 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gun01_mark01_m3 ; !rh_gun01_mark01_m3_name ids_name = 263445 ; !rh_gun01_mark01_m3_info ids_info = 264445 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 12.450000 refire_delay = 0.170000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2.000000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m3_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_cruiser_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 7000 energy_damage = 360 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun weapon_type = W_Rh_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret01 ; !rh_cruiser_turret01_name ids_name = 263460 ; !rh_cruiser_turret01_info ids_info = 264460 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 82312 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_cruiser_turret01_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5.400000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret01_rtc ; !rh_cruiser_turret01_rtc_name ids_name = 263461 ; !rh_cruiser_turret01_rtc_info ids_info = 264461 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_cruiser_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 400 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret02 ; !rh_cruiser_turret02_name ids_name = 263462 ; !rh_cruiser_turret02_info ids_info = 264462 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 48312 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 60 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_cruiser_turret02_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8.200000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret02_rtc ; !rh_cruiser_turret02_rtc_name ids_name = 263463 ; !rh_cruiser_turret02_rtc_info ids_info = 264463 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_cruiser_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 480 energy_damage = 90 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret03 ; !rh_cruiser_turret03_name ids_name = 263464 ; !rh_cruiser_turret03_info ids_info = 264464 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 32312 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_cruiser_turret03_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8.200000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret03_rtc ; !rh_cruiser_turret03_rtc_name ids_name = 263465 ; !rh_cruiser_turret03_rtc_info ids_info = 264465 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_cruiser_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 220 energy_damage = 60 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret04 ; !rh_cruiser_turret04_name ids_name = 263466 ; !rh_cruiser_turret04_info ids_info = 264466 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 32312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = rh_cruiser_turret04_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret04_rtc ; !rh_cruiser_turret04_rtc_name ids_name = 263467 ; !rh_cruiser_turret04_rtc_info ids_info = 264467 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 1.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_cruiser_missile_turret01_motor lifetime = 5 accel = 100 delay = 0 [Explosion] nickname = rh_cruiser_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3750 energy_damage = 1500 impulse = 37500 [Munition] nickname = rh_cruiser_missile_turret01_ammo explosion_arch = rh_cruiser_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 8 lifetime = 10 Motor = rh_cruiser_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 2.000000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_missile_turret01 ; !rh_cruiser_missile_turret01_name ids_name = 263468 ; !rh_cruiser_missile_turret01_info ids_info = 264468 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 26860 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4.000000 muzzle_velocity = 150 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 580 energy_damage = 180 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_turret01 ; !rh_gunboat_turret01_name ids_name = 263469 ; !rh_gunboat_turret01_info ids_info = 264469 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 102312 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.333333 muzzle_velocity = 1000 toughness = 21.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 180 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_gunboat_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 330 energy_damage = 90 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_turret02 ; !rh_gunboat_turret02_name ids_name = 263470 ; !rh_gunboat_turret02_info ids_info = 264470 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 122312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.111111 muzzle_velocity = 1000 toughness = 13.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = rh_gunboat_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1320 energy_damage = 360 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_turret03 ; !rh_gunboat_turret03_name ids_name = 263470 ; !rh_gunboat_turret03_info ids_info = 264470 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 122312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.166667 muzzle_velocity = 1000 toughness = 13.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = rh_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8192 energy_damage = 4096 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun weapon_type = W_Rh_Capship lifetime = 3 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_forward_gun01 ; !rh_gunboat_forward_gun01_name ids_name = 263471 ; !rh_gunboat_forward_gun01_info ids_info = 264471 DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 180580 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 750 toughness = 10.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 0 lootable = false LODranges = 0, 1200 [Motor] nickname = rh_gunboat_missile_turret01_motor lifetime = 4 accel = 100 delay = 0 [Explosion] nickname = rh_gunboat_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2000 energy_damage = 1000 impulse = 30000 [Munition] nickname = rh_gunboat_missile_turret01_ammo explosion_arch = rh_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 10 Motor = rh_gunboat_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2250 seeker_fov_deg = 110 max_angular_velocity = 2.750000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_missile_turret01 ; !rh_gunboat_missile_turret01_name ids_name = 263472 ; !rh_gunboat_missile_turret01_info ids_info = 264472 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 84800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5.000000 muzzle_velocity = 200 toughness = 14.000000 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun weapon_type = W_Rh_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret01 ; !rh_battleship_turret01_name ids_name = 263473 ; !rh_battleship_turret01_info ids_info = 264473 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 60 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret02 ; !rh_battleship_turret02_name ids_name = 263474 ; !rh_battleship_turret02_info ids_info = 264474 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret03 ; !rh_battleship_turret03_name ids_name = 263475 ; !rh_battleship_turret03_info ids_info = 264475 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 500 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret04 ; !rh_battleship_turret04_name ids_name = 263476 ; !rh_battleship_turret04_info ids_info = 264476 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = rh_battleship_flak_turret01_explosion effect = rh_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 158 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_flak_turret01_ammo explosion_arch = rh_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = rh_battleship_flak_turret01_motor force_gun_ori = false const_effect = rh_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_flak_turret01 ; !rh_battleship_flak_turret01_name ids_name = 263477 ; !rh_battleship_flak_turret01_info ids_info = 264477 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 83.300003 toughness = 3.200000 flash_particle_name = rh_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_motor lifetime = 4 accel = 75 delay = 0 [Explosion] nickname = rh_battleship_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2250 energy_damage = 1500 impulse = 22500 [Munition] nickname = rh_battleship_missile_turret01_ammo explosion_arch = rh_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 8 lifetime = 15 Motor = rh_battleship_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 2.853330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_missile_turret01 ; !rh_battleship_missile_turret01_name ids_name = 263478 ; !rh_battleship_missile_turret01_info ids_info = 264478 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 31584 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.500000 muzzle_velocity = 150 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret01_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.899994 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret01_a ; !rh_battleship_turret01_a_name ids_name = 263479 ; !rh_battleship_turret01_a_info ids_info = 264479 DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.500000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_battleship_turret02_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret02_a ; !rh_battleship_turret02_a_name ids_name = 263480 ; !rh_battleship_turret02_a_info ids_info = 264480 DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_battleship_turret03_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret03_a ; !rh_battleship_turret03_a_name ids_name = 263481 ; !rh_battleship_turret03_a_info ids_info = 264481 DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret04_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret04_a ; !rh_battleship_turret04_a_name ids_name = 263482 ; !rh_battleship_turret04_a_info ids_info = 264482 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_a_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = rh_battleship_flak_turret01_a_explosion effect = rh_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 530 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_flak_turret01_a_ammo explosion_arch = rh_battleship_flak_turret01_a_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = rh_battleship_flak_turret01_a_motor force_gun_ori = false const_effect = rh_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_flak_turret01_a ; !rh_battleship_flak_turret01_a_name ids_name = 263483 ; !rh_battleship_flak_turret01_a_info ids_info = 264483 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 10.600000 flash_particle_name = rh_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_a_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_battleship_missile_turret01_a_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 815 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_missile_turret01_a_ammo explosion_arch = rh_battleship_missile_turret01_a_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = rh_battleship_missile_turret01_a_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_missile_turret01_a ; !rh_battleship_missile_turret01_a_name ids_name = 263484 ; !rh_battleship_missile_turret01_a_info ids_info = 264484 DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 81024 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 16.299999 light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_prison_turret01 ; !rh_prison_turret01_name ids_name = 263485 ; !rh_prison_turret01_info ids_info = 264485 DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 550 [Munition] nickname = co_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.700000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark01 ; !co_gun01_mark01_name ids_name = 263486 ; !co_gun01_mark01_info ids_info = 264486 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 4.580000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.200000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 18.400000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark02 ; !co_gun01_mark02_name ids_name = 263487 ; !co_gun01_mark02_info ids_info = 264487 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 5.740000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.500000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22.400000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark03 ; !co_gun01_mark03_name ids_name = 263488 ; !co_gun01_mark03_info ids_info = 264488 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 7 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.800000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47.400002 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark04 ; !co_gun01_mark04_name ids_name = 263489 ; !co_gun01_mark04_info ids_info = 264489 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 14.820000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.800000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.700001 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark05 ; !co_gun01_mark05_name ids_name = 263490 ; !co_gun01_mark05_info ids_info = 264490 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 19.600000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 95.400002 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact const_effect = ci_laser_04_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark06 ; !co_gun01_mark06_name ids_name = 263491 ; !co_gun01_mark06_info ids_info = 264491 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 29.809999 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.600000 flash_particle_name = ci_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4.600000 energy_damage = 153 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark01 ; !co_gun02_mark01_name ids_name = 263492 ; !co_gun02_mark01_info ids_info = 264492 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 9.180000 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5.600000 energy_damage = 186.800003 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark02 ; !co_gun02_mark02_name ids_name = 263493 ; !co_gun02_mark02_info ids_info = 264493 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 11.210000 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 15.700000 energy_damage = 522.799988 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact const_effect = ci_pulse_03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark03 ; !co_gun02_mark03_name ids_name = 263494 ; !co_gun02_mark03_info ids_info = 264494 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 31.360001 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23.900000 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_04_impact const_effect = ci_pulse_04_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark04 ; !co_gun02_mark04_name ids_name = 263495 ; !co_gun02_mark04_info ids_info = 264495 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 47.700001 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.700000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret01_mark01 ; !co_turret01_mark01_name ids_name = 263496 ; !co_turret01_mark01_info ids_info = 264496 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 4.580000 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.200000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22.400000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret01_mark02 ; !co_turret01_mark02_name ids_name = 263497 ; !co_turret01_mark02_info ids_info = 264497 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.800000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.700001 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret01_mark03 ; !co_turret01_mark03_name ids_name = 263498 ; !co_turret01_mark03_info ids_info = 264498 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 19.600000 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4.600000 energy_damage = 153 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret02_mark01 ; !co_turret02_mark01_name ids_name = 263499 ; !co_turret02_mark01_info ids_info = 264499 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 9.180000 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 11.900000 energy_damage = 395.299988 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret02_mark02 ; !co_turret02_mark02_name ids_name = 263500 ; !co_turret02_mark02_info ids_info = 264500 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 23.719999 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23.900000 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact const_effect = ci_pulse_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret02_mark03 ; !co_turret02_mark03_name ids_name = 263501 ; !co_turret02_mark03_info ids_info = 264501 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 47.700001 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret01_mark01 ; !co_transport_turret01_mark01_name ids_name = 263502 ; !co_transport_turret01_mark01_info ids_info = 264502 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 275 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret01_mark02 ; !co_transport_turret01_mark02_name ids_name = 263503 ; !co_transport_turret01_mark02_info ids_info = 264503 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 350 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret01_mark03 ; !co_transport_turret01_mark03_name ids_name = 263504 ; !co_transport_turret01_mark03_info ids_info = 264504 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 50 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret02_mark01 ; !co_transport_turret02_mark01_name ids_name = 263505 ; !co_transport_turret02_mark01_info ids_info = 264505 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 0.800000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 50 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret02_mark02 ; !co_transport_turret02_mark02_name ids_name = 263506 ; !co_transport_turret02_mark02_info ids_info = 264506 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 450 energy_damage = 50 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret02_mark03 ; !co_transport_turret02_mark03_name ids_name = 263507 ; !co_transport_turret02_mark03_info ids_info = 264507 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret01_mark01 ; !rh_transport_turret01_mark01_name ids_name = 263502 ; !rh_transport_turret01_mark01_info ids_info = 264502 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 275 energy_damage = 0 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret01_mark02 ; !rh_transport_turret01_mark02_name ids_name = 263503 ; !rh_transport_turret01_mark02_info ids_info = 264503 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 350 energy_damage = 0 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret01_mark03 ; !rh_transport_turret01_mark03_name ids_name = 263504 ; !rh_transport_turret01_mark03_info ids_info = 264504 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 50 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret02_mark01 ; !rh_transport_turret02_mark01_name ids_name = 263505 ; !rh_transport_turret02_mark01_info ids_info = 264505 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 0.800000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 50 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret02_mark02 ; !rh_transport_turret02_mark02_name ids_name = 263506 ; !rh_transport_turret02_mark02_info ids_info = 264506 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 450 energy_damage = 50 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret02_mark03 ; !rh_transport_turret02_mark03_name ids_name = 263507 ; !rh_transport_turret02_mark03_info ids_info = 264507 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret01_mark01 ; !co_train_turret01_mark01_name ids_name = 263508 ; !co_train_turret01_mark01_info ids_info = 264508 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret01_mark02 ; !co_train_turret01_mark02_name ids_name = 263509 ; !co_train_turret01_mark02_info ids_info = 264509 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret01_mark03 ; !co_train_turret01_mark03_name ids_name = 263510 ; !co_train_turret01_mark03_info ids_info = 264510 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 26.900000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret02_mark01 ; !co_train_turret02_mark01_name ids_name = 263511 ; !co_train_turret02_mark01_info ids_info = 264511 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.700001 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret02_mark02 ; !co_train_turret02_mark02_name ids_name = 263512 ; !co_train_turret02_mark02_info ids_info = 264512 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.099998 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret02_mark03 ; !co_train_turret02_mark03_name ids_name = 263513 ; !co_train_turret02_mark03_info ids_info = 264513 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 0.800000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.799999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret03_mark01 ; !co_train_turret03_mark01_name ids_name = 263514 ; !co_train_turret03_mark01_info ids_info = 264514 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 0.800000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret03_mark02 ; !co_train_turret03_mark02_name ids_name = 263515 ; !co_train_turret03_mark02_info ids_info = 264515 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret03_mark03 ; !co_train_turret03_mark03_name ids_name = 263516 ; !co_train_turret03_mark03_info ids_info = 264516 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_miner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_miner_turret01 ; !co_miner_turret01_name ids_name = 263517 ; !co_miner_turret01_info ids_info = 264517 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_miner_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.099998 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_miner_turret02 ; !co_miner_turret02_name ids_name = 263518 ; !co_miner_turret02_info ids_info = 264518 DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 0.800000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_miner_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_miner_turret03 ; !co_miner_turret03_name ids_name = 263519 ; !co_miner_turret03_info ids_info = 264519 DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_lifter_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_lifter_turret01 ; !co_lifter_turret01_name ids_name = 263520 ; !co_lifter_turret01_info ids_info = 264520 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_lifter_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_repair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_repair_turret01 ; !co_repair_turret01_name ids_name = 263521 ; !co_repair_turret01_info ids_info = 264521 DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_repair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_liner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_liner_turret01 ; !co_liner_turret01_name ids_name = 263522 ; !co_liner_turret01_info ids_info = 264522 DA_archetype = equipment\models\turret\liner_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_liner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = nomad_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 232.300003 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_gun01_mark01 ; !nomad_gun01_mark01_name ids_name = 263523 ; !nomad_gun01_mark01_info ids_info = 264523 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.330000 muzzle_velocity = 750 toughness = 7.000000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1630 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_gun01_mark02 ; !nomad_gun01_mark02_name ids_name = 263524 ; !nomad_gun01_mark02_info ids_info = 264524 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 750 toughness = 16.299999 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1956 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_gun01_mark03 ; !nomad_gun01_mark03_name ids_name = 263525 ; !nomad_gun01_mark03_info ids_info = 264525 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 750 toughness = 19.600000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Motor] nickname = nomad_cruise_disruptor01_motor lifetime = 0.625000 accel = 1152.000000 delay = 0 [Explosion] nickname = nomad_cruise_disruptor01_explosion effect = no_cruisedis01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 25 hull_damage = 530 energy_damage = 0 impulse = 0 [Munition] nickname = nomad_cruise_disruptor01_ammo explosion_arch = nomad_cruise_disruptor01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_no_cruise_disruptor detonation_dist = 6.250000 lifetime = 3.125000 Motor = nomad_cruise_disruptor01_motor force_gun_ori = false const_effect = no_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2700 seeker_fov_deg = 120 max_angular_velocity = 8.710000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000000 [Gun] nickname = nomad_cruise_disruptor01 ; !nomad_cruise_disruptor01_name ids_name = 263526 ; !nomad_cruise_disruptor01_info ids_info = 264526 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 132.500000 refire_delay = 0.500000 muzzle_velocity = 360 toughness = 10.600000 projectile_archetype = nomad_cruise_disruptor01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_torpedo01_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 163 energy_damage = 0 one_shot_sound = fire_no_torpedo munition_hit_effect = rtc_nomadtorpedo_impact const_effect = rtc_nomadtorpedo_proj lifetime = 15 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_torpedo01_rtc ; !nomad_torpedo01_rtc_name ids_name = 263527 ; !nomad_torpedo01_rtc_info ids_info = 264527 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 109 toughness = 1.600000 flash_particle_name = rtc_nomadtorpedo_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_torpedo01_rtc_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 697 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_turret01_mark01 ; !nomad_turret01_mark01_name ids_name = 263528 ; !nomad_turret01_mark01_info ids_info = 264528 DA_archetype = equipment\models\turret\no_gunship_turret.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 1000 toughness = 7.000000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 2000 [Munition] nickname = nomad_dyson_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = nomad_dyson_turret01 ; !nomad_dyson_turret01_name ids_name = 263529 ; !nomad_dyson_turret01_info ids_info = 264529 DA_archetype = Equipment\models\turret\dyson_turret01.cmp material_library = Solar\Solar_mat_dyson_city.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1500 toughness = 10.600000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_dyson_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 10000 [Munition] nickname = nomad_lair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = nomad_lair_turret01 ; !nomad_lair_turret01_name ids_name = 263530 ; !nomad_lair_turret01_info ids_info = 264530 DA_archetype = Solar\dockable\nomad_lair_turret01.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1500 toughness = 10.600000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 10000 [Munition] nickname = nomad_lair_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 0.900000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = nomad_lair_turret02 ; !nomad_lair_turret02_name ids_name = 263531 ; !nomad_lair_turret02_info ids_info = 264531 DA_archetype = Solar\dockable\nomad_lair_turret02.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 10000 [Munition] nickname = special_nomad_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 635.700012 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = special_nomad_gun01 ; !special_nomad_gun01_name ids_name = 263532 ; !special_nomad_gun01_info ids_info = 264532 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 600.299988 use_animation = Sc_fire toughness = 25.400000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = special_nomad_gun02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 847.599976 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = special_nomad_gun02 ; !special_nomad_gun02_name ids_name = 263533 ; !special_nomad_gun02_info ids_info = 264533 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.330000 muzzle_velocity = 600.299988 use_animation = Sc_fire toughness = 25.400000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = special_nomad_gun03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 302 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = special_nomad_gun03 ; !special_nomad_gun03_name ids_name = 263534 ; !special_nomad_gun03_info ids_info = 264534 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.330000 muzzle_velocity = 600.299988 use_animation = Sc_fire toughness = 9.100000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = loot_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 37.400002 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact const_effect = li_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = loot_turret01 ; !loot_turret01_name ids_name = 263535 ; !loot_turret01_info ids_info = 264535 DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7.780000 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.000000 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = loot_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = small_station_turret_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = small_station_turret ; !small_station_turret_name ids_name = 263551 ; !small_station_turret_info ids_info = 264551 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = small_station_turret_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = large_station_turret_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = large_station_turret ; !large_station_turret_name ids_name = 263552 ; !large_station_turret_info ids_info = 264552 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = large_station_turret_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_small_station_turret01_mark01 ; !li_small_station_turret01_mark01_name ids_name = 263553 ; !li_small_station_turret01_mark01_info ids_info = 264553 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_large_station_turret01_mark01 ; !li_large_station_turret01_mark01_name ids_name = 263554 ; !li_large_station_turret01_mark01_info ids_info = 264554 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_small_station_turret01_mark02 ; !li_small_station_turret01_mark02_name ids_name = 263555 ; !li_small_station_turret01_mark02_info ids_info = 264555 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_large_station_turret01_mark02 ; !li_large_station_turret01_mark02_name ids_name = 263556 ; !li_large_station_turret01_mark02_info ids_info = 264556 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_small_station_turret01_mark03 ; !li_small_station_turret01_mark03_name ids_name = 263557 ; !li_small_station_turret01_mark03_info ids_info = 264557 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_large_station_turret01_mark03 ; !li_large_station_turret01_mark03_name ids_name = 263558 ; !li_large_station_turret01_mark03_info ids_info = 264558 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_small_station_turret01_mark01 ; !br_small_station_turret01_mark01_name ids_name = 263559 ; !br_small_station_turret01_mark01_info ids_info = 264559 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 8192 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_large_station_turret01_mark01 ; !br_large_station_turret01_mark01_name ids_name = 263560 ; !br_large_station_turret01_mark01_info ids_info = 264560 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_small_station_turret01_mark02 ; !br_small_station_turret01_mark02_name ids_name = 263561 ; !br_small_station_turret01_mark02_info ids_info = 264561 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_large_station_turret01_mark02 ; !br_large_station_turret01_mark02_name ids_name = 263562 ; !br_large_station_turret01_mark02_info ids_info = 264562 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_small_station_turret01_mark03 ; !br_small_station_turret01_mark03_name ids_name = 263563 ; !br_small_station_turret01_mark03_info ids_info = 264563 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_large_station_turret01_mark03 ; !br_large_station_turret01_mark03_name ids_name = 263564 ; !br_large_station_turret01_mark03_info ids_info = 264564 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_small_station_turret01_mark01 ; !ku_small_station_turret01_mark01_name ids_name = 263565 ; !ku_small_station_turret01_mark01_info ids_info = 264565 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_large_station_turret01_mark01 ; !ku_large_station_turret01_mark01_name ids_name = 263566 ; !ku_large_station_turret01_mark01_info ids_info = 264566 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_small_station_turret01_mark02 ; !ku_small_station_turret01_mark02_name ids_name = 263567 ; !ku_small_station_turret01_mark02_info ids_info = 264567 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_large_station_turret01_mark02 ; !ku_large_station_turret01_mark02_name ids_name = 263568 ; !ku_large_station_turret01_mark02_info ids_info = 264568 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_small_station_turret01_mark03 ; !ku_small_station_turret01_mark03_name ids_name = 263569 ; !ku_small_station_turret01_mark03_info ids_info = 264569 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_large_station_turret01_mark03 ; !ku_large_station_turret01_mark03_name ids_name = 263570 ; !ku_large_station_turret01_mark03_info ids_info = 264570 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_small_station_turret01_mark01 ; !rh_small_station_turret01_mark01_name ids_name = 263571 ; !rh_small_station_turret01_mark01_info ids_info = 264571 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_large_station_turret01_mark01 ; !rh_large_station_turret01_mark01_name ids_name = 263572 ; !rh_large_station_turret01_mark01_info ids_info = 264572 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_small_station_turret01_mark02 ; !rh_small_station_turret01_mark02_name ids_name = 263573 ; !rh_small_station_turret01_mark02_info ids_info = 264573 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_large_station_turret01_mark02 ; !rh_large_station_turret01_mark02_name ids_name = 263574 ; !rh_large_station_turret01_mark02_info ids_info = 264574 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_small_station_turret01_mark03 ; !rh_small_station_turret01_mark03_name ids_name = 263575 ; !rh_small_station_turret01_mark03_info ids_info = 264575 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_large_station_turret01_mark03 ; !rh_large_station_turret01_mark03_name ids_name = 263576 ; !rh_large_station_turret01_mark03_info ids_info = 264576 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_small_station_turret01_mark01 ; !co_small_station_turret01_mark01_name ids_name = 263577 ; !co_small_station_turret01_mark01_info ids_info = 264577 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_large_station_turret01_mark01 ; !co_large_station_turret01_mark01_name ids_name = 263578 ; !co_large_station_turret01_mark01_info ids_info = 264578 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_small_station_turret01_mark02 ; !co_small_station_turret01_mark02_name ids_name = 263579 ; !co_small_station_turret01_mark02_info ids_info = 264579 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_large_station_turret01_mark02 ; !co_large_station_turret01_mark02_name ids_name = 263580 ; !co_large_station_turret01_mark02_info ids_info = 264580 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_small_station_turret01_mark03 ; !co_small_station_turret01_mark03_name ids_name = 263581 ; !co_small_station_turret01_mark03_info ids_info = 264581 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_large_station_turret01_mark03 ; !co_large_station_turret01_mark03_name ids_name = 263582 ; !co_large_station_turret01_mark03_info ids_info = 264582 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 100 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_small_station_turret01_mark01 ; !pi_small_station_turret01_mark01_name ids_name = 263553 ; !pi_small_station_turret01_mark01_info ids_info = 264553 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 250 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_large_station_turret01_mark01 ; !pi_large_station_turret01_mark01_name ids_name = 263554 ; !pi_large_station_turret01_mark01_info ids_info = 264554 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 150 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_small_station_turret01_mark02 ; !pi_small_station_turret01_mark02_name ids_name = 263555 ; !pi_small_station_turret01_mark02_info ids_info = 264555 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 500 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_large_station_turret01_mark02 ; !pi_large_station_turret01_mark02_name ids_name = 263556 ; !pi_large_station_turret01_mark02_info ids_info = 264556 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 200 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_small_station_turret01_mark03 ; !pi_small_station_turret01_mark03_name ids_name = 263557 ; !pi_small_station_turret01_mark03_info ids_info = 264557 DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 750 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_large_station_turret01_mark03 ; !pi_large_station_turret01_mark03_name ids_name = 263558 ; !pi_large_station_turret01_mark03_info ids_info = 264558 DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_wp_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01 ; !li_wp_turret01_name ids_name = 263589 ; !li_wp_turret01_info ids_info = 264589 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = li_wp_turret02_motor lifetime = 5 accel = 50 delay = 0 [Explosion] nickname = li_wp_turret02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 150 impulse = 22500 [Munition] nickname = li_wp_turret02_ammo explosion_arch = li_wp_turret02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 2.5 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02 ; !li_wp_turret02_name ids_name = 263590 ; !li_wp_turret02_info ids_info = 264590 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = li_wp_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = li_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark01 ; !li_wp_turret01_mark01_name ids_name = 263591 ; !li_wp_turret01_mark01_info ids_info = 264591 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark02 ; !li_wp_turret01_mark02_name ids_name = 263592 ; !li_wp_turret01_mark02_info ids_info = 264592 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark03 ; !li_wp_turret01_mark03_name ids_name = 263593 ; !li_wp_turret01_mark03_info ids_info = 264593 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark04 ; !li_wp_turret01_mark04_name ids_name = 263594 ; !li_wp_turret01_mark04_info ids_info = 264594 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = li_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = li_wp_turret02_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1250 energy_damage = 100 impulse = 12500 [Munition] nickname = li_wp_turret02_mark01_ammo explosion_arch = li_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark01 ; !li_wp_turret02_mark01_name ids_name = 263595 ; !li_wp_turret02_mark01_info ids_info = 264595 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = li_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = li_wp_turret02_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 200 impulse = 22500 [Munition] nickname = li_wp_turret02_mark02_ammo explosion_arch = li_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark02 ; !li_wp_turret02_mark02_name ids_name = 263596 ; !li_wp_turret02_mark02_info ids_info = 264596 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 cruise_disruptor = true projectile_archetype = li_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark03_motor lifetime = 5 accel = 100 delay = 0 [Explosion] nickname = li_wp_turret02_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 300 impulse = 30000 [Munition] nickname = li_wp_turret02_mark03_ammo explosion_arch = li_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark03 ; !li_wp_turret02_mark03_name ids_name = 263597 ; !li_wp_turret02_mark03_info ids_info = 264597 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 7.900000 projectile_archetype = li_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark04_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = li_wp_turret02_mark04_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 4500 energy_damage = 400 impulse = 45000 [Munition] nickname = li_wp_turret02_mark04_ammo explosion_arch = li_wp_turret02_mark04_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark04_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark04 ; !li_wp_turret02_mark04_name ids_name = 263598 ; !li_wp_turret02_mark04_info ids_info = 264598 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = li_wp_turret02_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = br_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret01_mark01 ; !br_wp_turret01_mark01_name ids_name = 263599 ; !br_wp_turret01_mark01_info ids_info = 264599 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret01_mark02 ; !br_wp_turret01_mark02_name ids_name = 263600 ; !br_wp_turret01_mark02_info ids_info = 264600 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret01_mark03 ; !br_wp_turret01_mark03_name ids_name = 263601 ; !br_wp_turret01_mark03_info ids_info = 264601 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = br_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = br_wp_turret02_mark01_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 750 energy_damage = 0 impulse = 5000 [Munition] nickname = br_wp_turret02_mark01_ammo explosion_arch = br_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 16 Motor = br_wp_turret02_mark01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret02_mark01 ; !br_wp_turret02_mark01_name ids_name = 263602 ; !br_wp_turret02_mark01_info ids_info = 264602 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = br_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = br_wp_turret02_mark02_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 1500 energy_damage = 0 impulse = 7500 [Munition] nickname = br_wp_turret02_mark02_ammo explosion_arch = br_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wp_turret02_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret02_mark02 ; !br_wp_turret02_mark02_name ids_name = 263603 ; !br_wp_turret02_mark02_info ids_info = 264603 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = br_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = br_wp_turret02_mark03_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 2000 energy_damage = 0 impulse = 15000 [Munition] nickname = br_wp_turret02_mark03_ammo explosion_arch = br_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wp_turret02_mark03_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret02_mark03 ; !br_wp_turret02_mark03_name ids_name = 263604 ; !br_wp_turret02_mark03_info ids_info = 264604 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = br_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ku_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret01_mark01 ; !ku_wp_turret01_mark01_name ids_name = 263605 ; !ku_wp_turret01_mark01_info ids_info = 264605 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = ku_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret01_mark02 ; !ku_wp_turret01_mark02_name ids_name = 263606 ; !ku_wp_turret01_mark02_info ids_info = 264606 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = ku_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret01_mark03 ; !ku_wp_turret01_mark03_name ids_name = 263607 ; !ku_wp_turret01_mark03_info ids_info = 264607 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = ku_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = ku_wp_turret02_mark01_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 750 energy_damage = 0 impulse = 5000 [Munition] nickname = ku_wp_turret02_mark01_ammo explosion_arch = ku_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wp_turret02_mark01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret02_mark01 ; !ku_wp_turret02_mark01_name ids_name = 263608 ; !ku_wp_turret02_mark01_info ids_info = 264608 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = ku_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = ku_wp_turret02_mark02_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 1500 energy_damage = 0 impulse = 7500 [Munition] nickname = ku_wp_turret02_mark02_ammo explosion_arch = ku_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wp_turret02_mark02_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret02_mark02 ; !ku_wp_turret02_mark02_name ids_name = 263609 ; !ku_wp_turret02_mark02_info ids_info = 264609 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = ku_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = ku_wp_turret02_mark03_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2000 energy_damage = 0 impulse = 15000 [Munition] nickname = ku_wp_turret02_mark03_ammo explosion_arch = ku_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wp_turret02_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret02_mark03 ; !ku_wp_turret02_mark03_name ids_name = 263610 ; !ku_wp_turret02_mark03_info ids_info = 264610 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = ku_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret01_mark01 ; !rh_wp_turret01_mark01_name ids_name = 263611 ; !rh_wp_turret01_mark01_info ids_info = 264611 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret01_mark02 ; !rh_wp_turret01_mark02_name ids_name = 263612 ; !rh_wp_turret01_mark02_info ids_info = 264612 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret01_mark03 ; !rh_wp_turret01_mark03_name ids_name = 263613 ; !rh_wp_turret01_mark03_info ids_info = 264613 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = rh_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = rh_wp_turret02_mark01_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1250 energy_damage = 100 impulse = 12500 [Munition] nickname = rh_wp_turret02_mark01_ammo explosion_arch = rh_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wp_turret02_mark01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret02_mark01 ; !rh_wp_turret02_mark01_name ids_name = 263614 ; !rh_wp_turret02_mark01_info ids_info = 264614 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = rh_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = rh_wp_turret02_mark02_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 200 impulse = 22500 [Munition] nickname = rh_wp_turret02_mark02_ammo explosion_arch = rh_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wp_turret02_mark02_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret02_mark02 ; !rh_wp_turret02_mark02_name ids_name = 263615 ; !rh_wp_turret02_mark02_info ids_info = 264615 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = rh_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = rh_wp_turret02_mark03_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 300 impulse = 30000 [Munition] nickname = rh_wp_turret02_mark03_ammo explosion_arch = rh_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wp_turret02_mark03_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret02_mark03 ; !rh_wp_turret02_mark03_name ids_name = 263616 ; !rh_wp_turret02_mark03_info ids_info = 264616 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = rh_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = co_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret01_mark01 ; !co_wp_turret01_mark01_name ids_name = 263617 ; !co_wp_turret01_mark01_info ids_info = 264617 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = co_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret01_mark02 ; !co_wp_turret01_mark02_name ids_name = 263618 ; !co_wp_turret01_mark02_info ids_info = 264618 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = co_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret01_mark03 ; !co_wp_turret01_mark03_name ids_name = 263619 ; !co_wp_turret01_mark03_info ids_info = 264619 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = co_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = co_wp_turret02_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1250 energy_damage = 0 impulse = 12500 [Munition] nickname = co_wp_turret02_mark01_ammo explosion_arch = co_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wp_turret02_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret02_mark01 ; !co_wp_turret02_mark01_name ids_name = 263620 ; !co_wp_turret02_mark01_info ids_info = 264620 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = co_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = co_wp_turret02_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 0 impulse = 22500 [Munition] nickname = co_wp_turret02_mark02_ammo explosion_arch = co_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wp_turret02_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret02_mark02 ; !co_wp_turret02_mark02_name ids_name = 263621 ; !co_wp_turret02_mark02_info ids_info = 264621 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = co_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = co_wp_turret02_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 0 impulse = 30000 [Munition] nickname = co_wp_turret02_mark03_ammo explosion_arch = co_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wp_turret02_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret02_mark03 ; !co_wp_turret02_mark03_name ids_name = 263622 ; !co_wp_turret02_mark03_info ids_info = 264622 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = co_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = pi_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 80 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret01_mark01 ; !pi_wp_turret01_mark01_name ids_name = 263623 ; !pi_wp_turret01_mark01_info ids_info = 264623 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = pi_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 500 energy_damage = 120 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret01_mark02 ; !pi_wp_turret01_mark02_name ids_name = 263624 ; !pi_wp_turret01_mark02_info ids_info = 264624 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = pi_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 700 energy_damage = 180 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret01_mark03 ; !pi_wp_turret01_mark03_name ids_name = 263625 ; !pi_wp_turret01_mark03_info ids_info = 264625 DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = pi_wp_turret02_mark01_motor lifetime = 5 accel = 100 delay = 0 [Explosion] nickname = pi_wp_turret02_mark01_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 750 energy_damage = 750 impulse = 7500 [Munition] nickname = pi_wp_turret02_mark01_ammo explosion_arch = pi_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wp_turret02_mark01_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret02_mark01 ; !pi_wp_turret02_mark01_name ids_name = 263626 ; !pi_wp_turret02_mark01_info ids_info = 264626 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 3.100000 projectile_archetype = pi_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark02_motor lifetime = 5 accel = 50 delay = 0 [Explosion] nickname = pi_wp_turret02_mark02_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1500 energy_damage = 1500 impulse = 15000 [Munition] nickname = pi_wp_turret02_mark02_ammo explosion_arch = pi_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wp_turret02_mark02_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret02_mark02 ; !pi_wp_turret02_mark02_name ids_name = 263627 ; !pi_wp_turret02_mark02_info ids_info = 264627 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 4.700000 projectile_archetype = pi_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark03_motor lifetime = 5 accel = 50 delay = 0 [Explosion] nickname = pi_wp_turret02_mark03_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 3000 impulse = 30000 [Munition] nickname = pi_wp_turret02_mark03_ammo explosion_arch = pi_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wp_turret02_mark03_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret02_mark03 ; !pi_wp_turret02_mark03_name ids_name = 263628 ; !pi_wp_turret02_mark03_info ids_info = 264628 DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 7.900000 projectile_archetype = pi_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ge_wps_gun_01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ge_wps_gun_01 ; !ge_wps_gun_01_name ids_name = 263629 ; !ge_wps_gun_01_info ids_info = 264629 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_wps_gun_01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ge_wps_mlauncher_01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ge_wps_mlauncher_01_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ge_wps_mlauncher_01_ammo explosion_arch = ge_wps_mlauncher_01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ge_wps_mlauncher_01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ge_wps_mlauncher_01 ; !ge_wps_mlauncher_01_name ids_name = 263630 ; !ge_wps_mlauncher_01_info ids_info = 264630 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = ge_wps_mlauncher_01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wps_gun01_mark01 ; !li_wps_gun01_mark01_name ids_name = 263631 ; !li_wps_gun01_mark01_info ids_info = 264631 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 512 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wps_gun01_mark02 ; !li_wps_gun01_mark02_name ids_name = 263632 ; !li_wps_gun01_mark02_info ids_info = 264632 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 768 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wps_gun01_mark03 ; !li_wps_gun01_mark03_name ids_name = 263633 ; !li_wps_gun01_mark03_info ids_info = 264633 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark01_motor lifetime = 3 accel = 200 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 600 energy_damage = 0 impulse = 5000 [Munition] nickname = li_wps_mlauncher01_mark01_ammo explosion_arch = li_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wps_mlauncher01_mark01 ; !li_wps_mlauncher01_mark01_name ids_name = 263634 ; !li_wps_mlauncher01_mark01_info ids_info = 264634 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = li_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark02_motor lifetime = 3 accel = 200 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 900 energy_damage = 0 impulse = 10000 [Munition] nickname = li_wps_mlauncher01_mark02_ammo explosion_arch = li_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 90 max_angular_velocity = 4.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wps_mlauncher01_mark02 ; !li_wps_mlauncher01_mark02_name ids_name = 263635 ; !li_wps_mlauncher01_mark02_info ids_info = 264635 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 3.100000 projectile_archetype = li_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = li_wps_mlauncher01_mark03_ammo explosion_arch = li_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wps_mlauncher01_mark03 ; !li_wps_mlauncher01_mark03_name ids_name = 263636 ; !li_wps_mlauncher01_mark03_info ids_info = 264636 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = li_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wps_gun01_mark01 ; !br_wps_gun01_mark01_name ids_name = 263637 ; !br_wps_gun01_mark01_info ids_info = 264637 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wps_gun01_mark02 ; !br_wps_gun01_mark02_name ids_name = 263638 ; !br_wps_gun01_mark02_info ids_info = 264638 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wps_gun01_mark03 ; !br_wps_gun01_mark03_name ids_name = 263639 ; !br_wps_gun01_mark03_info ids_info = 264639 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark01_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark01_ammo explosion_arch = br_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wps_mlauncher01_mark01 ; !br_wps_mlauncher01_mark01_name ids_name = 263640 ; !br_wps_mlauncher01_mark01_info ids_info = 264640 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = br_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark02_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark02_ammo explosion_arch = br_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wps_mlauncher01_mark02 ; !br_wps_mlauncher01_mark02_name ids_name = 263641 ; !br_wps_mlauncher01_mark02_info ids_info = 264641 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = br_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark03_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark03_ammo explosion_arch = br_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wps_mlauncher01_mark03 ; !br_wps_mlauncher01_mark03_name ids_name = 263642 ; !br_wps_mlauncher01_mark03_info ids_info = 264642 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = br_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_gun01_mark01 ; !ku_wps_gun01_mark01_name ids_name = 263643 ; !ku_wps_gun01_mark01_info ids_info = 264643 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_gun01_mark02 ; !ku_wps_gun01_mark02_name ids_name = 263644 ; !ku_wps_gun01_mark02_info ids_info = 264644 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_gun01_mark03 ; !ku_wps_gun01_mark03_name ids_name = 263645 ; !ku_wps_gun01_mark03_info ids_info = 264645 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark01_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark01_ammo explosion_arch = ku_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_mlauncher01_mark01 ; !ku_wps_mlauncher01_mark01_name ids_name = 263646 ; !ku_wps_mlauncher01_mark01_info ids_info = 264646 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = ku_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark02_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark02_ammo explosion_arch = ku_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_mlauncher01_mark02 ; !ku_wps_mlauncher01_mark02_name ids_name = 263647 ; !ku_wps_mlauncher01_mark02_info ids_info = 264647 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = ku_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark03_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark03_ammo explosion_arch = ku_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_mlauncher01_mark03 ; !ku_wps_mlauncher01_mark03_name ids_name = 263648 ; !ku_wps_mlauncher01_mark03_info ids_info = 264648 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = ku_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_gun01_mark01 ; !rh_wps_gun01_mark01_name ids_name = 263649 ; !rh_wps_gun01_mark01_info ids_info = 264649 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_gun01_mark02 ; !rh_wps_gun01_mark02_name ids_name = 263650 ; !rh_wps_gun01_mark02_info ids_info = 264650 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_gun01_mark03 ; !rh_wps_gun01_mark03_name ids_name = 263651 ; !rh_wps_gun01_mark03_info ids_info = 264651 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark01_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark01_ammo explosion_arch = rh_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_mlauncher01_mark01 ; !rh_wps_mlauncher01_mark01_name ids_name = 263652 ; !rh_wps_mlauncher01_mark01_info ids_info = 264652 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = rh_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark02_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark02_ammo explosion_arch = rh_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_mlauncher01_mark02 ; !rh_wps_mlauncher01_mark02_name ids_name = 263653 ; !rh_wps_mlauncher01_mark02_info ids_info = 264653 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = rh_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark03_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark03_ammo explosion_arch = rh_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_mlauncher01_mark03 ; !rh_wps_mlauncher01_mark03_name ids_name = 263654 ; !rh_wps_mlauncher01_mark03_info ids_info = 264654 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = rh_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wps_gun01_mark01 ; !co_wps_gun01_mark01_name ids_name = 263655 ; !co_wps_gun01_mark01_info ids_info = 264655 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wps_gun01_mark02 ; !co_wps_gun01_mark02_name ids_name = 263656 ; !co_wps_gun01_mark02_info ids_info = 264656 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wps_gun01_mark03 ; !co_wps_gun01_mark03_name ids_name = 263657 ; !co_wps_gun01_mark03_info ids_info = 264657 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark01_ammo explosion_arch = co_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wps_mlauncher01_mark01 ; !co_wps_mlauncher01_mark01_name ids_name = 263658 ; !co_wps_mlauncher01_mark01_info ids_info = 264658 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = co_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark02_ammo explosion_arch = co_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wps_mlauncher01_mark02 ; !co_wps_mlauncher01_mark02_name ids_name = 263659 ; !co_wps_mlauncher01_mark02_info ids_info = 264659 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = co_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark03_ammo explosion_arch = co_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wps_mlauncher01_mark03 ; !co_wps_mlauncher01_mark03_name ids_name = 263660 ; !co_wps_mlauncher01_mark03_info ids_info = 264660 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = co_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 220 energy_damage = 22 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_gun01_mark01 ; !pi_wps_gun01_mark01_name ids_name = 263661 ; !pi_wps_gun01_mark01_info ids_info = 264661 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 440 energy_damage = 44 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_gun01_mark02 ; !pi_wps_gun01_mark02_name ids_name = 263662 ; !pi_wps_gun01_mark02_info ids_info = 264662 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880 energy_damage = 88 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_gun01_mark03 ; !pi_wps_gun01_mark03_name ids_name = 263663 ; !pi_wps_gun01_mark03_info ids_info = 264663 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark01_motor lifetime = 4 accel = 75 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark01_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 800 energy_damage = 400 impulse = 8000 [Munition] nickname = pi_wps_mlauncher01_mark01_ammo explosion_arch = pi_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_mlauncher01_mark01 ; !pi_wps_mlauncher01_mark01_name ids_name = 263664 ; !pi_wps_mlauncher01_mark01_info ids_info = 264664 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = pi_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark02_motor lifetime = 5 accel = 75 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark02_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1200 energy_damage = 600 impulse = 12000 [Munition] nickname = pi_wps_mlauncher01_mark02_ammo explosion_arch = pi_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_mlauncher01_mark02 ; !pi_wps_mlauncher01_mark02_name ids_name = 263665 ; !pi_wps_mlauncher01_mark02_info ids_info = 264665 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 3.100000 projectile_archetype = pi_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark03_motor lifetime = 6 accel = 75 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark03_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1600 energy_damage = 800 impulse = 16000 [Munition] nickname = pi_wps_mlauncher01_mark03_ammo explosion_arch = pi_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_mlauncher01_mark03 ; !pi_wps_mlauncher01_mark03_name ids_name = 263666 ; !pi_wps_mlauncher01_mark03_info ids_info = 264666 DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 3.700000 projectile_archetype = pi_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = lair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 176.699997 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2.650000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = lair_turret01 ; !lair_turret01_name ids_name = 263667 ; !lair_turret01_info ids_info = 264667 DA_archetype = Solar\dockable\nomad_lair_turret01.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.170000 muzzle_velocity = 1509.400024 toughness = 10.600000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 1200 [Munition] nickname = lair_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88.300003 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2.650000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = lair_turret02 ; !lair_turret02_name ids_name = 263668 ; !lair_turret02_info ids_info = 264668 DA_archetype = Solar\dockable\nomad_lair_turret02.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.170000 muzzle_velocity = 1509.400024 toughness = 5.300000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lair_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 1200 [Munition] nickname = bund_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 65 energy_damage = 0 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun01_mark01 ; !bund_gun01_mark01_name ids_name = 459029 ; !bund_gun01_mark01_info ids_info = 459030 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 79 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.271259 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = bund_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 100 energy_damage = 0 weapon_type = Rh_Tachyon02 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact const_effect = rh_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun01_mark02 ; !bund_gun01_mark02_name ids_name = 459031 ; !bund_gun01_mark02_info ids_info = 459032 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 122 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.192593 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = bund_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 135 energy_damage = 0 weapon_type = Rh_Tachyon03 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact const_effect = rh_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun01_mark03 ; !bund_gun01_mark03_name ids_name = 459033 ; !bund_gun01_mark03_info ids_info = 459034 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 165 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.172000 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = bund_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 29 energy_damage = 0 weapon_type = Rh_Photon01 one_shot_sound = fire_photon1 munition_hit_effect = rh_tachyon_01_impact const_effect = bund_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun02_mark01 ; !bund_gun02_mark01_name ids_name = 459035 ; !bund_gun02_mark01_info ids_info = 459036 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 36 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.013778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = bund_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 46 energy_damage = 0 weapon_type = Rh_Photon01 one_shot_sound = fire_photon2 munition_hit_effect = rh_tachyon_02_impact const_effect = bund_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun02_mark02 ; !bund_gun02_mark02_name ids_name = 459037 ; !bund_gun02_mark02_info ids_info = 459038 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 59 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.116444 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = bund_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = bund_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 63 energy_damage = 0 weapon_type = Rh_Photon01 one_shot_sound = fire_photon3 munition_hit_effect = rh_tachyon_03_impact const_effect = bund_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun02_mark03 ; !bund_gun02_mark03_name ids_name = 459039 ; !bund_gun02_mark03_info ids_info = 459040 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 82 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.340000 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = bund_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 15 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light01 munition_hit_effect = mass_hit_light01 const_effect = lsf_gun01_mark01_proj lifetime = 0.400000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light02 munition_hit_effect = mass_hit_light02 const_effect = lsf_gun01_mark02_proj lifetime = 0.400000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 const_effect = lsf_gun01_mark03_proj lifetime = 0.400000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2 energy_damage = 128 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 6 energy_damage = 384 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4 energy_damage = 256 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun01_mark01 ; !lsf_gun01_mark01_name ids_name = 459003 ; !lsf_gun01_mark01_info ids_info = 459004 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 19 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 2.176000 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun01_mark02 ; !lsf_gun01_mark02_name ids_name = 459005 ; !lsf_gun01_mark02_info ids_info = 459006 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 25 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 2.901333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun01_mark03 ; !lsf_gun01_mark03_name ids_name = 459007 ; !lsf_gun01_mark03_info ids_info = 459008 DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 31 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 3.989333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun02_mark01 ; !lsf_gun02_mark01_name ids_name = 459009 ; !lsf_gun02_mark01_info ids_info = 459010 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 59 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.447778 flash_particle_name = li_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun02_mark02 ; !lsf_gun02_mark02_name ids_name = 459011 ; !lsf_gun02_mark02_info ids_info = 459012 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 89 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 6.671667 flash_particle_name = li_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun02_mark03 ; !lsf_gun02_mark03_name ids_name = 459013 ; !lsf_gun02_mark03_info ids_info = 459014 DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 118 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.895556 flash_particle_name = li_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70 energy_damage = 0 weapon_type = Li_Ionlance01 one_shot_sound = fire_tachyon2 munition_hit_effect = li_plasma_01_impact const_effect = lsf_gun03_mark01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun03_mark01 ; !lsf_gun03_mark01_name ids_name = 459015 ; !lsf_gun03_mark01_info ids_info = 459016 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 78 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.244296 flash_particle_name = br_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 105 energy_damage = 0 weapon_type = Li_Ionlance02 one_shot_sound = fire_tachyon2 munition_hit_effect = li_plasma_02_impact const_effect = lsf_gun03_mark02_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun03_mark02 ; !lsf_gun03_mark02_name ids_name = 459017 ; !lsf_gun03_mark02_info ids_info = 459018 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 122 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.234074 flash_particle_name = br_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 140 energy_damage = 0 weapon_type = Li_Ionlance01 one_shot_sound = fire_tachyon4 munition_hit_effect = li_plasma_03_impact const_effect = lsf_gun03_mark03_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun03_mark03 ; !lsf_gun03_mark03_name ids_name = 459019 ; !lsf_gun03_mark03_info ids_info = 459020 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 167 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.340000 flash_particle_name = br_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = xeno_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact const_effect = xeno_gun01_mark01_proj lifetime = 1.5 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = xeno_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact const_effect = xeno_gun01_mark01_proj lifetime = 1.5 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = xeno_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact const_effect = xeno_gun01_mark01_proj lifetime = 1.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun01_mark01 ; !xeno_gun01_mark01_name ids_name = 459049 ; !xeno_gun01_mark01_info ids_info = 459050 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 45 refire_delay = 0.500000 muzzle_velocity = 550 use_animation = Sc_fire toughness = 2.591111 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = xeno_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = xeno_gun01_mark02 ; !xeno_gun01_mark02_name ids_name = 459051 ; !xeno_gun01_mark02_info ids_info = 459052 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2200 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 45 refire_delay = 0.250000 muzzle_velocity = 550 use_animation = Sc_fire toughness = 5.231111 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = xeno_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = xeno_gun01_mark03 ; !xeno_gun01_mark03_name ids_name = 459053 ; !xeno_gun01_mark03_info ids_info = 459054 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2400 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 45 refire_delay = 0.125000 muzzle_velocity = 550 use_animation = Sc_fire toughness = 10.560000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = xeno_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = xeno_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 56 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 0.786667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun02_mark01 ; !xeno_gun02_mark01_name ids_name = 459055 ; !xeno_gun02_mark01_info ids_info = 459056 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 44 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.113104 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = xeno_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 72 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.786667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun02_mark02 ; !xeno_gun02_mark02_name ids_name = 459057 ; !xeno_gun02_mark02_info ids_info = 459058 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2200 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 60 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.189963 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = xeno_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.786667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun02_mark03 ; !xeno_gun02_mark03_name ids_name = 459059 ; !xeno_gun02_mark03_info ids_info = 459060 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 76 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.286402 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; ===================== ; Liberty Rogue Guns! ; ===================== ; =========== ; Scythe 1's ; =========== [Munition] nickname = lr_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48 energy_damage = 15 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 55 energy_damage = 18 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 63 energy_damage = 20 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_02_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 72 energy_damage = 23 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_02_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 82 energy_damage = 26 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_03_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 93 energy_damage = 30 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_03_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lr_gun01_mark01 ; !lr_gun01_mark01_name ids_name = 459115 ; !lr_gun01_mark01_info ids_info = 459116 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 66 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.990400 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = lr_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark02 ; !lr_gun01_mark02_name ids_name = 459117 ; !lr_gun01_mark02_info ids_info = 459118 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 76 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 7.740681 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = lr_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark03 ; !lr_gun01_mark03_name ids_name = 459119 ; !lr_gun01_mark03_info ids_info = 459120 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 88 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 9.737481 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark04 ; !lr_gun01_mark04_name ids_name = 459121 ; !lr_gun01_mark04_info ids_info = 459122 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 101 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.537067 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark05 ; !lr_gun01_mark05_name ids_name = 459123 ; !lr_gun01_mark05_info ids_info = 459124 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 116 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 13.681778 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark06 ; !lr_gun01_mark06_name ids_name = 459125 ; !lr_gun01_mark06_info ids_info = 459126 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 133 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 15.530667 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = lr_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 130 energy_damage = 15 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 0.75 force_gun_ori = false mass = 12 volume = 0.000100 [Gun] nickname = lr_gun02_mark01 ; !lr_gun02_mark01_name ids_name = 459127 ; !lr_gun02_mark01_info ids_info = 459128 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4000 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 149 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.386667 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 149 energy_damage = 18 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 0.75 force_gun_ori = false mass = 17 volume = 0.000100 [Gun] nickname = lr_gun02_mark02 ; !lr_gun02_mark02_name ids_name = 459129 ; !lr_gun02_mark02_info ids_info = 459130 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3800 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 172 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 7.631111 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 170 energy_damage = 20 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.75 force_gun_ori = false mass = 22 volume = 0.000100 [Gun] nickname = lr_gun02_mark03 ; !lr_gun02_mark03_name ids_name = 459131 ; !lr_gun02_mark03_info ids_info = 459132 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3600 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 197 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 9.973333 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 195 energy_damage = 23 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.75 force_gun_ori = false mass = 27 volume = 0.000100 [Gun] nickname = lr_gun02_mark04 ; !lr_gun02_mark04_name ids_name = 459133 ; !lr_gun02_mark04_info ids_info = 459134 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3400 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 227 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 12.240000 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 223 energy_damage = 26 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 0.75 force_gun_ori = false mass = 32 volume = 0.000100 [Gun] nickname = lr_gun02_mark05 ; !lr_gun02_mark05_name ids_name = 459135 ; !lr_gun02_mark05_info ids_info = 459136 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3200 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 261 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 14.648889 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 ; =========== ; Reaper 6's ; =========== [Munition] nickname = lr_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 255 energy_damage = 30 weapon_type = Pi_Antimatter01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 0.75 force_gun_ori = false mass = 37 volume = 0.000100 [Gun] nickname = lr_gun02_mark06 ; !lr_gun02_mark06_name ids_name = 459137 ; !lr_gun02_mark06_info ids_info = 459138 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 300 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 16.937778 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lr_missile01_motor lifetime = 3.500000 accel = 200.000000 delay = 0 [Explosion] nickname = lr_missile01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 1 energy_damage = 50 impulse = 0 [Gun] nickname = lr_missile01 ; !lr_missile01_name ids_name = 459061 ; !lr_missile01_info ids_info = 459062 DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = lr_missile01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lr_missile02_motor lifetime = 1.000000 accel = 150.000000 delay = 0.25 [Explosion] nickname = lr_missile02_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1000 energy_damage = 0 impulse = 1000 [Gun] nickname = lr_missile02 ; !lr_missile02_name ids_name = 459065 ; !lr_missile02_info ids_info = 459066 DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = lr_missile02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; ====================== ; Red Hessian Weaponry ; ====================== ; ================= ; Eviscerator 1's ; ================= [Munition] nickname = red_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 31 energy_damage = 1 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_01_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 35 energy_damage = 2 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_01_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 2 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_02_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 46 energy_damage = 2 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_02_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52 energy_damage = 3 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_03_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 3 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_03_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Gun] nickname = red_gun01_mark01 ; !red_gun01_mark01_name ids_name = 459283 ; !red_gun01_mark01_info ids_info = 459284 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 33 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 3.320000 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = red_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark02 ; !red_gun01_mark02_name ids_name = 459285 ; !red_gun01_mark02_info ids_info = 459286 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1900 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 38 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 5.312000 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = red_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark03 ; !red_gun01_mark03_name ids_name = 459287 ; !red_gun01_mark03_info ids_info = 459288 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1800 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 44 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 7.746667 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark04 ; !red_gun01_mark04_name ids_name = 459289 ; !red_gun01_mark04_info ids_info = 459290 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1700 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 51 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 10.624000 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark05 ; !red_gun01_mark05_name ids_name = 459291 ; !red_gun01_mark05_info ids_info = 459292 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 58 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 13.944000 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark06 ; !red_gun01_mark06_name ids_name = 459293 ; !red_gun01_mark06_info ids_info = 459294 DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 67 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 17.706667 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ============ ; Mauler 1's ; ============ [Munition] nickname = red_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 14 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 58 energy_damage = 16 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 67 energy_damage = 18 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_02_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 76 energy_damage = 20 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_02_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88 energy_damage = 23 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 100 energy_damage = 26 weapon_type = Pi_Antimatter01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = red_gun02_mark01 ; !red_gun02_mark01_name ids_name = 459295 ; !red_gun02_mark01_info ids_info = 459296 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 62 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 6.060000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = red_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark02 ; !red_gun02_mark02_name ids_name = 459297 ; !red_gun02_mark02_info ids_info = 459298 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3800 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 72 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 8.080000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = red_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark03 ; !red_gun02_mark03_name ids_name = 459299 ; !red_gun02_mark03_info ids_info = 459300 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3600 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 82 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 10.200000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark04 ; !red_gun02_mark04_name ids_name = 459301 ; !red_gun02_mark04_info ids_info = 459302 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3400 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 95 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 12.240000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark05 ; !red_gun02_mark05_name ids_name = 459303 ; !red_gun02_mark05_info ids_info = 459304 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3200 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 109 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 14.420000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark06 ; !red_gun02_mark06_name ids_name = 459305 ; !red_gun02_mark06_info ids_info = 459306 DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 125 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 16.480000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = red_missile01_motor lifetime = 3.500000 accel = 200.000000 delay = 0 [Explosion] nickname = red_missile01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 1 energy_damage = 50 impulse = 0 [Gun] nickname = red_missile01 ; !red_missile01_name ids_name = 459433 ; !red_missile01_info ids_info = 459434 DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = red_missile01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = red_missile02_motor lifetime = 1.000000 accel = 150.000000 delay = 0.25 [Explosion] nickname = red_missile02_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1000 energy_damage = 0 impulse = 1000 [Gun] nickname = red_missile02 ; !red_missile02_name ids_name = 459437 ; !red_missile02_info ids_info = 459438 DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = red_missile02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = lsf_msl01_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = lsf_msl01_mk01 ; !lsf_msl01_mk01_name ids_name = 459175 ; !lsf_msl01_mk01_info ids_info = 459176 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = lsf_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = lsf_msl01_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = lsf_msl01_mk02 ; !lsf_msl01_mk02_name ids_name = 459179 ; !lsf_msl01_mk02_info ids_info = 459180 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = lsf_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = lsf_msl02_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = lsf_msl02_mk01 ; !lsf_msl02_mk01_name ids_name = 459183 ; !lsf_msl02_mk01_info ids_info = 459184 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = lsf_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = lsf_msl02_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = lsf_msl02_mk02 ; !lsf_msl02_mk02_name ids_name = 459187 ; !lsf_msl02_mk02_info ids_info = 459188 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = lsf_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = xeno_msl01_mk01_motor lifetime = 3.5 accel = 100 delay = 0 [Explosion] nickname = xeno_msl01_mk01_explosion effect = explosion_xeno_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = xeno_msl01_mk01 ; !xeno_msl01_mk01_name ids_name = 459207 ; !xeno_msl01_mk01_info ids_info = 459208 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = xeno_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = xeno_msl01_mk02_motor lifetime = 3.5 accel = 100 delay = 0 [Explosion] nickname = xeno_msl01_mk02_explosion effect = explosion_xeno_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = xeno_msl01_mk02 ; !xeno_msl01_mk02_name ids_name = 459211 ; !xeno_msl01_mk02_info ids_info = 459212 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = xeno_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = bund_msl01_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = bund_msl01_mk01 ; !bund_msl01_mk01_name ids_name = 459191 ; !bund_msl01_mk01_info ids_info = 459192 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = bund_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = bund_msl01_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = bund_msl01_mk02 ; !bund_msl01_mk02_name ids_name = 459195 ; !bund_msl01_mk02_info ids_info = 459196 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = bund_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = bund_msl02_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = bund_msl02_mk01 ; !bund_msl02_mk01_name ids_name = 459199 ; !bund_msl02_mk01_info ids_info = 459200 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = bund_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = bund_msl02_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = bund_msl02_mk02 ; !bund_msl02_mk02_name ids_name = 459203 ; !bund_msl02_mk02_info ids_info = 459204 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = bund_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = fng_gun_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 20 one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact const_effect = sp_annihilator_03_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 weapon_type = Pi_Antimatter01 [Gun] nickname = fng_gun ; !fng_gun_name ids_name = 459069 ; !fng_gun_info ids_info = 459070 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 70 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.800000 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fng_gun_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator A's ; ========================= [Munition] nickname = li_n_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 383 energy_damage = 10 weapon_type = Li_Ionlance01 one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_seigegun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun01_mark01 ; !li_n_gun01_mark01_name ids_name = 459073 ; !li_n_gun01_mark01_info ids_info = 459074 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 300 refire_delay = 0.5 muzzle_velocity = 850 use_animation = Sc_fire toughness = 13.729185 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator B's ; ========================= [Munition] nickname = li_n_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 536 energy_damage = 13 weapon_type = Li_Ionlance01 one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_seigegun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun01_mark02 ; !li_n_gun01_mark02_name ids_name = 459075 ; !li_n_gun01_mark02_info ids_info = 459076 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 2.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 424 refire_delay = 0.5 muzzle_velocity = 850 use_animation = Sc_fire toughness = 27.458370 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator C's ; ========================= [Munition] nickname = li_n_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 750 energy_damage = 19 weapon_type = Li_Ionlance01 one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_seigegun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun01_mark03 ; !li_n_gun01_mark03_name ids_name = 459077 ; !li_n_gun01_mark03_info ids_info = 459078 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2200 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 600 refire_delay = 0.5 muzzle_velocity = 850 use_animation = Sc_fire toughness = 54.916741 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================== ; Liberty Navy Avenger's ; ========================== ; Avenger A's [Munition] nickname = li_n_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 32 energy_damage = 10 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark01 ; !li_n_gun02_mark01_name ids_name = 459079 ; !li_n_gun02_mark01_info ids_info = 459080 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 31 refire_delay = 0.125 muzzle_velocity = 850 use_animation = Sc_fire toughness = 7.319704 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger B's [Munition] nickname = li_n_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 36 energy_damage = 12 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_02_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark02 ; !li_n_gun02_mark02_name ids_name = 459081 ; !li_n_gun02_mark02_info ids_info = 459082 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 36 refire_delay = 0.125 muzzle_velocity = 850 use_animation = Sc_fire toughness = 8.783644 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger C's [Munition] nickname = li_n_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 42 energy_damage = 14 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact const_effect = li_laser_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark03 ; !li_n_gun02_mark03_name ids_name = 459083 ; !li_n_gun02_mark03_info ids_info = 459084 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 41 refire_delay = 0.125 muzzle_velocity = 850 use_animation = Sc_fire toughness = 10.459970 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger D's [Munition] nickname = li_n_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48 energy_damage = 16 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact const_effect = li_laser_04_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark04 ; !li_n_gun02_mark04_name ids_name = 459085 ; !li_n_gun02_mark04_info ids_info = 459086 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 47 refire_delay = 0.125 muzzle_velocity = 850 use_animation = Sc_fire toughness = 11.954252 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger E's [Munition] nickname = li_n_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 55 energy_damage = 18 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_01_impact const_effect = li_laser_05_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark05 ; !li_n_gun02_mark05_name ids_name = 459087 ; !li_n_gun02_mark05_info ids_info = 459088 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 54 refire_delay = 0.125 muzzle_velocity = 850 use_animation = Sc_fire toughness = 13.721600 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger F's [Munition] nickname = li_n_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 63 energy_damage = 20 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_01_impact const_effect = li_laser_06_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark06 ; !li_n_gun02_mark06_name ids_name = 459089 ; !li_n_gun02_mark06_info ids_info = 459090 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 63 refire_delay = 0.125 muzzle_velocity = 850 use_animation = Sc_fire toughness = 15.246222 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ======================= ; Raptor A Mini-Gun Ammo ; ======================= ; [Munition] ; nickname = li_n_gun03_mark01_ammo ; hp_type = hp_gun ; requires_ammo = false ; hit_pts = 2 ; hull_damage = 50 ; energy_damage = 0 ; weapon_type = Li_Mass ; one_shot_sound = fire_mass_light03 ; munition_hit_effect = mass_hit_light03 ; const_effect = lsf_gun01_mark03_proj ; lifetime = 0.450000 ; force_gun_ori = false ; mass = 40 ; volume = 0.000100 ; [Gun] ; nickname = li_n_gun03_mark01 ; ; !li_n_gun03_mark01_name ; ids_name = 459091 ; ; !li_n_gun03_mark01_info ; ids_info = 459092 ; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 1250 ; explosion_resistance = 1.0 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 1.000000 ; hp_gun_type = hp_gun_special_1 ; damage_per_fire = 0 ; power_usage = 32 ; refire_delay = 0.062500 ; muzzle_velocity = 1000 ; use_animation = Sc_fire ; toughness = 4.053333 ; flash_particle_name = li_laser_01_flash ; flash_radius = 5 ; light_anim = l_gun01_flash ; projectile_archetype = li_n_gun03_mark01_ammo ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 90 ; lootable = true ; LODranges = 0, 20, 40, 60, 100 ; ==================== ; Raptor B Mini-Gun ; ==================== ; [Munition] ; nickname = li_n_gun03_mark02_ammo ; hp_type = hp_gun ; requires_ammo = false ; hit_pts = 2 ; hull_damage = 100 ; energy_damage = 0 ; weapon_type = Li_Mass ; one_shot_sound = fire_mass_light03 ; munition_hit_effect = mass_hit_light03 ; const_effect = lsf_gun01_mark03_proj ; lifetime = 0.450000 ; force_gun_ori = false ; mass = 40 ; volume = 0.000100 ; [Gun] ; nickname = li_n_gun03_mark02 ; ; !li_n_gun03_mark02_name ; ids_name = 459093 ; ; !li_n_gun03_mark02_info ; ids_info = 459094 ; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 1750 ; explosion_resistance = 1.5 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 1.000000 ; hp_gun_type = hp_gun_special_1 ; damage_per_fire = 0 ; power_usage = 64 ; refire_delay = 0.062500 ; muzzle_velocity = 1000 ; use_animation = Sc_fire ; toughness = 8.106667 ; flash_particle_name = li_laser_01_flash ; flash_radius = 5 ; light_anim = l_gun01_flash ; projectile_archetype = li_n_gun03_mark02_ammo ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 90 ; lootable = true ; LODranges = 0, 20, 40, 60, 100 ; ================================= ; DESTABILZER AMMO / PROJECTILE A ; ================================= [Munition] nickname = li_n_gun04_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2 energy_damage = 153 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.35 force_gun_ori = false mass = 1 volume = 0.000100 ; ==================== ; DESTABILIZER A ; ==================== [Gun] nickname = li_n_gun04_mark01 ; !li_n_gun04_mark01_name ids_name = 459095 ; !li_n_gun04_mark01_info ids_info = 459096 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 150 refire_delay = 0.5 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.797600 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun04_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ================================= ; DESTABILZER AMMO / PROJECTILE B ; ================================= [Munition] nickname = li_n_gun04_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3 energy_damage = 299 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.35 force_gun_ori = false mass = 1 volume = 0.000100 ; ==================== ; DESTABILIZER B ; ==================== [Gun] nickname = li_n_gun04_mark02 ; !li_n_gun04_mark02_name ids_name = 459097 ; !li_n_gun04_mark02_info ids_info = 459098 DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 300 refire_delay = 0.5 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.327200 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun04_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = li_n_gun05_mark01_motor lifetime = 1.0 accel = 200 delay = 0 [Explosion] nickname = li_n_gun05_mark01_explosion effect = explosion_li_n_gun05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2000 energy_damage = 2000 impulse = 0 [Munition] nickname = li_n_gun05_mark01_ammo explosion_arch = li_n_gun05_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 1000000 one_shot_sound = fire_li_n_gun05 detonation_dist = 8 lifetime = 4 Motor = li_n_gun05_mark01_motor force_gun_ori = false const_effect = li_flakcannon01_proj weapon_type = W_Noshield HP_trail_parent = HPExhaust seeker = DUMB seeker_range = 1500 max_angular_velocity = 0.000000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 100 volume = 0.000100 [Gun] nickname = li_n_gun05_mark01 ; !li_n_gun05_mark01_name ids_name = 459171 ; !li_n_gun05_mark01_info ids_info = 459172 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 5600 explosion_resistance = 2.0 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 2039 refire_delay = 3.000000 muzzle_velocity = 250 toughness = 47.381333 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun05_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87 energy_damage = 10 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark01 ; !li_n_gun06_mark01_name ids_name = 459041 ; !li_n_gun06_mark01_info ids_info = 459042 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 71 refire_delay = 0.25 muzzle_velocity = 850 use_animation = Sc_fire toughness = 7.186667 flash_particle_name = li_laser_01_flash flash_radius = 4 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 108 energy_damage = 12 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_02_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark02 ; !li_n_gun06_mark02_name ids_name = 459043 ; !li_n_gun06_mark02_info ids_info = 459044 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.15 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 88 refire_delay = 0.25 muzzle_velocity = 850 use_animation = Sc_fire toughness = 9.655556 flash_particle_name = li_laser_01_flash flash_radius = 8 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 134 energy_damage = 15 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark03 ; !li_n_gun06_mark03_name ids_name = 459045 ; !li_n_gun06_mark03_info ids_info = 459046 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2400 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 110 refire_delay = 0.25 muzzle_velocity = 850 use_animation = Sc_fire toughness = 12.124444 flash_particle_name = li_laser_01_flash flash_radius = 12 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 166 energy_damage = 19 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_04_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark04 ; !li_n_gun06_mark04_name ids_name = 459047 ; !li_n_gun06_mark04_info ids_info = 459048 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 138 refire_delay = 0.25 muzzle_velocity = 850 use_animation = Sc_fire toughness = 14.593333 flash_particle_name = li_laser_01_flash flash_radius = 16 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; [Munition] ; nickname = li_n_gun07_mark01_ammo ; hp_type = hp_gun ; requires_ammo = false ; hit_pts = 2 ; hull_damage = 5 ; energy_damage = 5 ; one_shot_sound = fire_countermeasure ; const_effect = li_countermeasures ; lifetime = 2 ; force_gun_ori = false ; mass = 1 ; volume = 0.000100 ; owner_safe_time = 2 ; linear_drag = 1.000000 ; range = 500 ; diversion_pctg = 35 ; [Gun] ; nickname = li_n_gun07_mark01 ; ; !li_n_gun07_mark01_name ; ids_name = 459371 ; ; !li_n_gun07_mark01_info ; ids_info = 459372 ; DA_archetype = equipment\models\weapons\li_smlturret.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 2810 ; explosion_resistance = 0.750000 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 0.000000 ; mass = 10 ; hp_gun_type = hp_gun_special_6 ; damage_per_fire = 0 ; power_usage = 90 ; refire_delay = 0.250000 ; muzzle_velocity = 200 ; use_animation = Sc_fire ; toughness = 10.000000 ; flash_particle_name = li_laser_01_flash ; flash_radius = 2 ; light_anim = l_gun01_flash ; projectile_archetype = li_n_gun07_mark01_ammo ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 105 ; lootable = true ; LODranges = 0, 20, 40, 80, 100 ; [Munition] ; nickname = li_n_gun08_mark01_ammo ; hp_type = hp_gun ; requires_ammo = false ; hit_pts = 2 ; hull_damage = 5 ; energy_damage = 563 ; weapon_type = Li_Antishield ; one_shot_sound = fire_particle1 ; munition_hit_effect = sp_destabilizer_01_impact ; const_effect = sp_destabilizer_01_proj ; lifetime = 0.750000 ; force_gun_ori = false ; mass = 1 ; volume = 0.000100 ; [Gun] ; nickname = li_n_gun08_mark01 ; ; !li_n_gun08_mark01_name ; ids_name = 459431 ; ; !li_n_gun08_mark01_info ; ids_info = 459432 ; DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 3000 ; explosion_resistance = 1.0 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 1.000000 ; mass = 10 ; hp_gun_type = hp_gun_special_2 ; damage_per_fire = 0 ; power_usage = 407 ; refire_delay = 0.500000 ; muzzle_velocity = 1000 ; use_animation = Sc_fire ; toughness = 18.543667 ; flash_particle_name = li_laser_01_flash ; flash_radius = 15 ; light_anim = l_gun01_flash ; projectile_archetype = li_n_gun08_mark01_ammo ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 60 ; lootable = true ; LODranges = 0, 20, 40, 80, 100 [Motor] nickname = li_n_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 ; =================================== ; LIBERTY STALKER A MISSILE AMMO ; =================================== [Explosion] nickname = li_n_msl01_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 0 impulse = 2500 ; =================================== ; LIBERTY STALKER A MISSILE LAUNCHER ; =================================== [Gun] nickname = li_n_msl01_mk01 ; !li_n_msl01_mk01_name ids_name = 459139 ; !li_n_msl01_mk01_info ids_info = 459140 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = li_n_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = li_n_msl01_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 125 impulse = 2500 [Gun] nickname = li_n_msl01_mk02 ; !li_n_msl01_mk02_name ids_name = 459143 ; !li_n_msl01_mk02_info ids_info = 459144 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = li_n_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = li_n_msl02_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 0 impulse = 4000 [Gun] nickname = li_n_msl02_mk01 ; !li_n_msl02_mk01_name ids_name = 459247 ; !li_n_msl02_mk01_info ids_info = 459248 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = li_n_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = li_n_msl02_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 0 impulse = 4000 [Gun] nickname = li_n_msl02_mk02 ; !li_n_msl02_mk02_name ids_name = 459251 ; !li_n_msl02_mk02_info ids_info = 459252 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = li_n_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl03_mk01_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = li_n_msl03_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 16500 energy_damage = 0 impulse = 20000 [Gun] nickname = li_n_msl03_mk01 ; !li_n_msl03_mk01_name ids_name = 459271 ; !li_n_msl03_mk01_info ids_info = 459272 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = li_n_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl03_mk02_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = li_n_msl03_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 10000 energy_damage = 0 impulse = 20000 [Gun] nickname = li_n_msl03_mk02 ; !li_n_msl03_mk02_name ids_name = 459275 ; !li_n_msl03_mk02_info ids_info = 459276 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = li_n_msl03_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl04_mk01_motor lifetime = 6 accel = 75.000000 delay = 1 [Explosion] nickname = li_n_msl04_mk01_explosion effect = br_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1750 energy_damage = 0 impulse = 2500 [Gun] nickname = li_n_msl04_mk01 ; !li_n_msl04_mk01_name ids_name = 459021 ; !li_n_msl04_mk01_info ids_info = 459022 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 7500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 50.000000 toughness = 6.800000 projectile_archetype = li_n_msl04_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl05_mk01_motor lifetime = 10 accel = 15.000000 delay = 3 [Explosion] nickname = li_n_msl05_mk01_explosion effect = explosion_li_n_msl05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 30000 energy_damage = 0 impulse = 50000 [Gun] nickname = li_n_msl05_mk01 ; !li_n_msl05_mk01_name ids_name = 459453 ; !li_n_msl05_mk01_info ids_info = 459454 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 8000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50.000000 toughness = 18.800000 projectile_archetype = li_n_msl05_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 60, 100 ; [Motor] ; nickname = li_n_ams_motor ; lifetime = 3.5 ; accel = 100.000000 ; delay = 0 ; [Explosion] ; nickname = li_n_ams_explosion ; effect = explosion_lsf_missile ; lifetime = 0.000000, 0.000000 ; process = disappear ; strength = 100 ; radius = 250 ; hull_damage = 10 ; energy_damage = 10 ; impulse = 500 ; [Gun] ; nickname = li_n_ams ; ; !li_n_ams_name ; ids_name = 459025 ; ; !li_n_ams_info ; ids_info = 459026 ; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 2000 ; explosion_resistance = 0.750000 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 0.000000 ; mass = 10 ; hp_gun_type = hp_gun_special_6 ; damage_per_fire = 0 ; power_usage = 0 ; refire_delay = 0.500000 ; muzzle_velocity = 50.000000 ; toughness = 2.400000 ; projectile_archetype = li_n_ams_ammo ; dry_fire_sound = fire_dry ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 90 ; lootable = true ; LODranges = 0, 20, 60, 100 [Motor] nickname = li_cruise_disruptor_motor lifetime = 2.000000 accel = 350.000000 delay = 0 [Explosion] nickname = li_cruise_disruptor_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 200 hull_damage = 1 energy_damage = 150 impulse = 0 [Gun] nickname = li_cruise_disruptor ; !li_cruise_disruptor_name ids_name = 459267 ; !li_cruise_disruptor_info ids_info = 459268 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = li_cruise_disruptor_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; [Motor] ; nickname = li_p_msl01_mk01_motor ; lifetime = 3.5 ; accel = 100.000000 ; delay = 0 ; [Explosion] ; nickname = li_p_msl01_mk01_explosion ; effect = dast_badlands_explosion ; lifetime = 0.000000, 0.000000 ; process = disappear ; strength = 100 ; radius = 8 ; hull_damage = 0 ; energy_damage = 1000 ; impulse = 2500 ; [Gun] ; nickname = li_p_msl01_mk01 ; ; !li_p_msl01_mk01_name ; ids_name = 459139 ; ; !li_p_msl01_mk01_info ; ids_info = 459140 ; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 2500 ; explosion_resistance = 0.750000 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 0.000000 ; mass = 10 ; hp_gun_type = hp_gun_special_6 ; damage_per_fire = 0 ; power_usage = 0 ; refire_delay = 1 ; muzzle_velocity = 50.000000 ; toughness = 2.400000 ; projectile_archetype = li_p_msl01_mk01_ammo ; dry_fire_sound = fire_dry ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 90 ; lootable = true ; LODranges = 0, 20, 60, 100 [Munition] nickname = li_p_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 38 energy_damage = 9 weapon_type = Li_Ionlance02 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun01_mark01 ; !li_p_gun01_mark01_name ids_name = 459099 ; !li_p_gun01_mark01_info ids_info = 459100 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 800 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 50 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 6.176000 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 54 energy_damage = 12 weapon_type = Li_Ionlance02 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun01_mark02 ; !li_p_gun01_mark02_name ids_name = 459101 ; !li_p_gun01_mark02_info ids_info = 459102 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1096 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 71 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.405333 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 75 energy_damage = 17 weapon_type = Li_Ionlance02 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun01_mark03 ; !li_p_gun01_mark03_name ids_name = 459103 ; !li_p_gun01_mark03_info ids_info = 459104 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 100 refire_delay = 0.16666666666666666 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.434667 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 154 energy_damage = 29 weapon_type = Li_Ionlance02 one_shot_sound = fire_photon1 munition_hit_effect = li_plasma_02_impact const_effect = li_photon_01_proj lifetime = 1 force_gun_ori = false mass = 100 volume = 0.000100 [Gun] nickname = li_p_gun02_mark01 ; !li_p_gun02_mark01_name ids_name = 459105 ; !li_p_gun02_mark01_info ids_info = 459106 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 167 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.696000 flash_particle_name = li_laser_01_flash flash_radius = 2 light_anim = l_gun01_flash projectile_archetype = li_p_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 56 weapon_type = Li_Ionlance02 one_shot_sound = fire_photon1 munition_hit_effect = li_plasma_02_impact const_effect = li_photon_02_proj lifetime = 1 force_gun_ori = false mass = 150 volume = 0.000100 [Gun] nickname = li_p_gun02_mark02 ; !li_p_gun02_mark02_name ids_name = 459107 ; !li_p_gun02_mark02_info ids_info = 459108 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1750 explosion_resistance = 2.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 333 refire_delay = 0.3333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.392000 flash_particle_name = li_laser_01_flash flash_radius = 2 light_anim = l_gun01_flash projectile_archetype = li_p_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 28 energy_damage = 1 weapon_type = Li_Mass one_shot_sound = fire_mass_light01 munition_hit_effect = mass_hit_light01 const_effect = lsf_gun01_mark01_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = li_p_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 39 energy_damage = 1 weapon_type = Li_Mass one_shot_sound = fire_mass_light02 munition_hit_effect = mass_hit_light02 const_effect = lsf_gun01_mark02_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = li_p_gun03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 54 energy_damage = 1 weapon_type = Li_Mass one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 const_effect = lsf_gun01_mark03_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun03_mark01 ; !li_p_gun03_mark01_name ids_name = 459109 ; !li_p_gun03_mark01_info ids_info = 459110 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 21 refire_delay = 0.08333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.323556 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = li_p_gun03_mark02 ; !li_p_gun03_mark02_name ids_name = 459111 ; !li_p_gun03_mark02_info ids_info = 459112 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 30 refire_delay = 0.08333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 6.485333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = li_p_gun03_mark03 ; !li_p_gun03_mark03_name ids_name = 459113 ; !li_p_gun03_mark03_info ids_info = 459114 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 42 refire_delay = 0.08333333333333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.647111 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = li_p_gun04_mark01_ammo explosion_arch = li_p_gun04_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = li_p_gun04_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Motor] nickname = li_p_gun04_mark01_motor lifetime = 1 accel = 200 delay = 0 [Explosion] nickname = li_p_gun04_mark01_explosion effect = li_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 1 energy_damage = 1 impulse = 500 [Gun] nickname = li_p_gun04_mark01 ; !li_p_gun04_mark01_name ids_name = 459441 ; !li_p_gun04_mark01_info ids_info = 459442 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = li_p_gun04_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 30 energy_damage = 3 weapon_type = Li_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark01 ; !me_gun01_mark01_name ids_name = 459159 ; !me_gun01_mark01_info ids_info = 459160 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 33 refire_delay = 0.1 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.000889 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 35 energy_damage = 3 weapon_type = Li_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark02 ; !me_gun01_mark02_name ids_name = 459161 ; !me_gun01_mark02_info ids_info = 459162 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 38 refire_delay = 0.1 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.750222 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 4 weapon_type = Li_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark03 ; !me_gun01_mark03_name ids_name = 459163 ; !me_gun01_mark03_info ids_info = 459164 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 43 refire_delay = 0.1 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.499556 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 45 energy_damage = 5 weapon_type = Li_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark04 ; !me_gun01_mark04_name ids_name = 459165 ; !me_gun01_mark04_info ids_info = 459166 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 50 refire_delay = 0.1 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.248889 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 52 energy_damage = 5 weapon_type = Li_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark05 ; !me_gun01_mark05_name ids_name = 459167 ; !me_gun01_mark05_info ids_info = 459168 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 57 refire_delay = 0.1 muzzle_velocity = 700 use_animation = Sc_fire toughness = 9.998222 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 59 energy_damage = 6 weapon_type = Li_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark06 ; !me_gun01_mark06_name ids_name = 459169 ; !me_gun01_mark06_info ids_info = 459170 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 66 refire_delay = 0.1 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.747556 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 146 energy_damage = 21 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark01 ; !ss_gun01_mark01_name ids_name = 459223 ; !ss_gun01_mark01_info ids_info = 459224 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 150 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.672474 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 167 energy_damage = 24 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark02 ; !ss_gun01_mark02_name ids_name = 459225 ; !ss_gun01_mark02_info ids_info = 459226 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 172 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7.008711 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 191 energy_damage = 27 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark03 ; !ss_gun01_mark03_name ids_name = 459227 ; !ss_gun01_mark03_info ids_info = 459228 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 198 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 9.344948 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 218 energy_damage = 31 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark04 ; !ss_gun01_mark04_name ids_name = 459229 ; !ss_gun01_mark04_info ids_info = 459230 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3800 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 227 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.681185 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 249 energy_damage = 35 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark05 ; !ss_gun01_mark05_name ids_name = 459231 ; !ss_gun01_mark05_info ids_info = 459232 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 261 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 14.017422 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 285 energy_damage = 40 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark06 ; !ss_gun01_mark06_name ids_name = 459233 ; !ss_gun01_mark06_info ids_info = 459234 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 300 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 16.353659 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lsf_gun04_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 7400 energy_damage = 3700 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Noshield lifetime = 4 force_gun_ori = false mass = 200 volume = 0.000100 [Munition] nickname = bund_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 7400 energy_damage = 3700 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Noshield lifetime = 4 force_gun_ori = false mass = 200 volume = 0.000100 [Gun] nickname = lsf_gun04_mark01 ; !lsf_gun04_mark01_name ids_name = 459451 ; !lsf_gun04_mark01_info ids_info = 459452 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 3700 refire_delay = 4.000000 muzzle_velocity = 200 use_animation = Sc_fire toughness = 19.222222 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun04_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = bund_gun03_mark01 ; !bund_gun03_mark01_name ids_name = 459173 ; !bund_gun03_mark01_info ids_info = 459174 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 3700 refire_delay = 4.000000 muzzle_velocity = 200 use_animation = Sc_fire toughness = 19.222222 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = bund_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = nws_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41 energy_damage = 11 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_01_impact const_effect = nws_gun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark01 ; !nws_gun01_mark01_name ids_name = 459235 ; !nws_gun01_mark01_info ids_info = 459236 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 50 refire_delay = 0.16666666666666666 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.128889 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47 energy_damage = 12 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark02 ; !nws_gun01_mark02_name ids_name = 459237 ; !nws_gun01_mark02_info ids_info = 459238 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 57 refire_delay = 0.16666666666666666 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.693333 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 53 energy_damage = 14 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_02_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark03 ; !nws_gun01_mark03_name ids_name = 459239 ; !nws_gun01_mark03_info ids_info = 459240 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 66 refire_delay = 0.16666666666666666 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.257778 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 61 energy_damage = 16 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_02_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark04 ; !nws_gun01_mark04_name ids_name = 459241 ; !nws_gun01_mark04_info ids_info = 459242 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 76 refire_delay = 0.16666666666666666 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7.822222 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70 energy_damage = 18 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark05 ; !nws_gun01_mark05_name ids_name = 459243 ; !nws_gun01_mark05_info ids_info = 459244 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 87 refire_delay = 0.16666666666666666 muzzle_velocity = 700 use_animation = Sc_fire toughness = 9.386667 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 80 energy_damage = 21 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_04_impact const_effect = nws_gun_03_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark06 ; !nws_gun01_mark06_name ids_name = 459245 ; !nws_gun01_mark06_info ids_info = 459246 DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 100 refire_delay = 0.16666666666666666 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.951111 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 ; ======================================= ; Rheinland Blitzstrahl's for Version 5! ; ======================================= ; ; Blitz 1's [Munition] nickname = rh_n_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 44 energy_damage = 3 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark01 ; !rh_n_gun01_mark01_name ids_name = 459307 ; !rh_n_gun01_mark01_info ids_info = 459308 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3500 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 43 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.192222 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; Blitz 2's [Munition] nickname = rh_n_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 54 energy_damage = 4 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact const_effect = rh_tachyon_02_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark02 ; !rh_n_gun01_mark02_name ids_name = 459309 ; !rh_n_gun01_mark02_info ids_info = 459310 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 53 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.988889 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; Blitz 3's [Munition] nickname = rh_n_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 67 energy_damage = 5 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact const_effect = rh_tachyon_03_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark03 ; !rh_n_gun01_mark03_name ids_name = 459311 ; !rh_n_gun01_mark03_info ids_info = 459312 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 67 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.384444 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; Blitz 4's [Munition] nickname = rh_n_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 83 energy_damage = 6 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_04_impact const_effect = rh_tachyon_04_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark04 ; !rh_n_gun01_mark04_name ids_name = 459313 ; !rh_n_gun01_mark04_info ids_info = 459314 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.75 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 83 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.378889 flash_particle_name = rh_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland Donnerschlag A's ; =========================== [Munition] nickname = rh_n_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 100 energy_damage = 0 weapon_type = Rh_Tachyon01 one_shot_sound = fire_plasma3 munition_hit_effect = rh_plasma_01_impact const_effect = rh_plasma_01_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark01 ; !rh_n_gun02_mark01_name ids_name = 459315 ; !rh_n_gun02_mark01_info ids_info = 459316 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3500 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 85 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.085002 flash_particle_name = rh_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 2's ; =========================== [Munition] nickname = rh_n_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 125 energy_damage = 0 weapon_type = Rh_Tachyon01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_02_impact const_effect = rh_plasma_02_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark02 ; !rh_n_gun02_mark02_name ids_name = 459317 ; !rh_n_gun02_mark02_info ids_info = 459318 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 107 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 16.506005 flash_particle_name = rh_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 3's ; =========================== [Munition] nickname = rh_n_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 155 energy_damage = 0 weapon_type = Rh_Tachyon01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact const_effect = rh_plasma_03_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark03 ; !rh_n_gun02_mark03_name ids_name = 459319 ; !rh_n_gun02_mark03_info ids_info = 459320 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 2.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 133 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 25.263007 flash_particle_name = rh_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 4's ; =========================== [Munition] nickname = rh_n_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 192 energy_damage = 0 weapon_type = Rh_Tachyon01 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact const_effect = rh_plasma_03_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark04 ; !rh_n_gun02_mark04_name ids_name = 459321 ; !rh_n_gun02_mark04_info ids_info = 459322 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 2.75 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 167 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 33.684010 flash_particle_name = rh_plasma_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 1 ; =========================== [Munition] nickname = rh_n_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 12 weapon_type = Rh_Tachyon01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_01_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark01 ; !rh_n_gun03_mark01_name ids_name = 459323 ; !rh_n_gun03_mark01_info ids_info = 459324 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 58 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.715000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 2 ; =========================== [Munition] nickname = rh_n_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 58 energy_damage = 14 weapon_type = Rh_Tachyon01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_01_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark02 ; !rh_n_gun03_mark02_name ids_name = 459325 ; !rh_n_gun03_mark02_info ids_info = 459326 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 67 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.143750 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 3 ; =========================== [Munition] nickname = rh_n_gun03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 66 energy_damage = 16 weapon_type = Rh_Tachyon01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_02_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark03 ; !rh_n_gun03_mark03_name ids_name = 459327 ; !rh_n_gun03_mark03_info ids_info = 459328 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 77 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.572500 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 4 ; =========================== [Munition] nickname = rh_n_gun03_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 76 energy_damage = 18 weapon_type = Rh_Tachyon01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_02_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark04 ; !rh_n_gun03_mark04_name ids_name = 459329 ; !rh_n_gun03_mark04_info ids_info = 459330 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 88 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.001250 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 5 ; =========================== [Munition] nickname = rh_n_gun03_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 87 energy_damage = 21 weapon_type = Rh_Tachyon01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_03_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark05 ; !rh_n_gun03_mark05_name ids_name = 459331 ; !rh_n_gun03_mark05_info ids_info = 459332 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 102 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.430000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 6 ; =========================== [Munition] nickname = rh_n_gun03_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 99 energy_damage = 24 weapon_type = Rh_Tachyon01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_03_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark06 ; !rh_n_gun03_mark06_name ids_name = 459333 ; !rh_n_gun03_mark06_info ids_info = 459334 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 117 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 12.858750 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun04_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3 energy_damage = 319 weapon_type = Rh_Antishield one_shot_sound = fire_particle1 munition_hit_effect = sp_destabilizer_02_impact const_effect = sp_destabilizer_02_proj lifetime = 1.1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun04_mark01 ; !rh_n_gun04_mark01_name ids_name = 459465 ; !rh_n_gun04_mark01_info ids_info = 459466 DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 267 refire_delay = 0.3333333333333333 muzzle_velocity = 750 use_animation = Sc_fire toughness = 18.543667 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun04_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = rh_n_gun05_mark01_motor lifetime = 1.0 accel = 200 delay = 0 [Explosion] nickname = rh_n_gun05_mark01_explosion effect = explosion_rh_n_gun05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2000 energy_damage = 2000 impulse = 0 [Munition] nickname = rh_n_gun05_mark01_ammo explosion_arch = rh_n_gun05_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 1000000 one_shot_sound = fire_li_n_gun05 detonation_dist = 8 lifetime = 4 Motor = rh_n_gun05_mark01_motor force_gun_ori = false const_effect = rh_flakcannon01_proj weapon_type = W_Noshield HP_trail_parent = HPExhaust seeker = DUMB seeker_range = 1500 max_angular_velocity = 0.000000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 100 volume = 0.000100 [Gun] nickname = rh_n_gun05_mark01 ; !rh_n_gun05_mark01_name ids_name = 459445 ; !rh_n_gun05_mark01_info ids_info = 459446 DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 5600 explosion_resistance = 2.0 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 2039 refire_delay = 3.000000 muzzle_velocity = 250 toughness = 47.381333 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun05_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 40, 80, 100 ; ============================= ; Mt-KI/1 Sturmgeschutz AMMO ; ============================= [Munition] nickname = rh_n_gun06_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_01_proj lifetime = 0.76 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark01 ; !rh_n_gun06_mark01_name ids_name = 459469 ; !rh_n_gun06_mark01_info ids_info = 459470 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 70 refire_delay = 0.16666666666666666 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.715000 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_01_proj lifetime = 0.76 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark02 ; !rh_n_gun06_mark02_name ids_name = 459471 ; !rh_n_gun06_mark02_info ids_info = 459472 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 70 refire_delay = 0.14285714285714285 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.143750 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_02_proj lifetime = 0.76 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark03 ; !rh_n_gun06_mark03_name ids_name = 459473 ; !rh_n_gun06_mark03_info ids_info = 459474 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 70 refire_delay = 0.125 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.572500 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_02_proj lifetime = 0.76 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark04 ; !rh_n_gun06_mark04_name ids_name = 459475 ; !rh_n_gun06_mark04_info ids_info = 459476 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 70 refire_delay = 0.1111111111111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.001250 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_03_proj lifetime = 0.76 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark05 ; !rh_n_gun06_mark05_name ids_name = 459477 ; !rh_n_gun06_mark05_info ids_info = 459478 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 70 refire_delay = 0.1 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.430000 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_03_proj lifetime = 0.76 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark06 ; !rh_n_gun06_mark06_name ids_name = 459479 ; !rh_n_gun06_mark06_info ids_info = 459480 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 70 refire_delay = 0.08333333333333333 muzzle_velocity = 750 use_animation = Sc_fire toughness = 12.858750 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = rh_n_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = rh_n_msl01_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 125 impulse = 2500 [Gun] nickname = rh_n_msl01_mk01 ; !rh_n_msl01_mk01_name ids_name = 459393 ; !rh_n_msl01_mk01_info ids_info = 459394 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = rh_n_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = rh_n_msl01_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 0 impulse = 2500 [Gun] nickname = rh_n_msl01_mk02 ; !rh_n_msl01_mk02_name ids_name = 459397 ; !rh_n_msl01_mk02_info ids_info = 459398 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = rh_n_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = rh_n_msl02_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 200 impulse = 4000 [Gun] nickname = rh_n_msl02_mk01 ; !rh_n_msl02_mk01_name ids_name = 459401 ; !rh_n_msl02_mk01_info ids_info = 459402 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = rh_n_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = rh_n_msl02_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 0 impulse = 4000 [Gun] nickname = rh_n_msl02_mk02 ; !rh_n_msl02_mk02_name ids_name = 459405 ; !rh_n_msl02_mk02_info ids_info = 459406 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = rh_n_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl03_mk01_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = rh_n_msl03_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 10000 energy_damage = 0 impulse = 20000 [Gun] nickname = rh_n_msl03_mk01 ; !rh_n_msl03_mk01_name ids_name = 459409 ; !rh_n_msl03_mk01_info ids_info = 459410 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = rh_n_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl03_mk02_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = rh_n_msl03_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 10000 energy_damage = 0 impulse = 20000 [Gun] nickname = rh_n_msl03_mk02 ; !rh_n_msl03_mk02_name ids_name = 459413 ; !rh_n_msl03_mk02_info ids_info = 459414 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = rh_n_msl03_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl04_mk01_motor lifetime = 6 accel = 75.000000 delay = 1 [Explosion] nickname = rh_n_msl04_mk01_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2000 energy_damage = 0 impulse = 2500 [Gun] nickname = rh_n_msl04_mk01 ; !rh_n_msl04_mk01_name ids_name = 459417 ; !rh_n_msl04_mk01_info ids_info = 459418 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 7500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 50.000000 toughness = 10.800000 projectile_archetype = rh_n_msl04_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl05_mk01_motor lifetime = 10 accel = 15.000000 delay = 3 [Explosion] nickname = rh_n_msl05_mk01_explosion effect = explosion_rh_n_msl05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 30000 energy_damage = 0 impulse = 50000 [Gun] nickname = rh_n_msl05_mk01 ; !rh_n_msl05_mk01_name ids_name = 459457 ; !rh_n_msl05_mk01_info ids_info = 459458 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 8000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 0 refire_delay = 6 muzzle_velocity = 50.000000 toughness = 18.800000 projectile_archetype = rh_n_msl05_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_cruise_disruptor_motor lifetime = 2.000000 accel = 350.000000 delay = 0 [Explosion] nickname = rh_cruise_disruptor_explosion effect = rh_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 200 hull_damage = 1 energy_damage = 150 impulse = 0 [Gun] nickname = rh_cruise_disruptor ; !rh_cruise_disruptor_name ids_name = 459449 ; !rh_cruise_disruptor_info ids_info = 459450 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = rh_cruise_disruptor_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 34 energy_damage = 10 weapon_type = Rh_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark01 ; !rh_m_gun01_mark01_name ids_name = 459335 ; !rh_m_gun01_mark01_info ids_info = 459336 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 44 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.116444 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 38 energy_damage = 11 weapon_type = Rh_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark02 ; !rh_m_gun01_mark02_name ids_name = 459337 ; !rh_m_gun01_mark02_info ids_info = 459338 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 50 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.945778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 44 energy_damage = 13 weapon_type = Rh_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark03 ; !rh_m_gun01_mark03_name ids_name = 459339 ; !rh_m_gun01_mark03_info ids_info = 459340 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 58 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.775111 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50 energy_damage = 15 weapon_type = Rh_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark04 ; !rh_m_gun01_mark04_name ids_name = 459341 ; !rh_m_gun01_mark04_info ids_info = 459342 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 66 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.604444 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 57 energy_damage = 17 weapon_type = Rh_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark05 ; !rh_m_gun01_mark05_name ids_name = 459343 ; !rh_m_gun01_mark05_info ids_info = 459344 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 76 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.433778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 66 energy_damage = 19 weapon_type = Rh_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark06 ; !rh_m_gun01_mark06_name ids_name = 459345 ; !rh_m_gun01_mark06_info ids_info = 459346 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 88 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 12.263111 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; ================= ; Seawasp Weapons ; ================= [Munition] nickname = khc_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 7 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark01 ; !khc_gun01_mark01_name ids_name = 459347 ; !khc_gun01_mark01_info ids_info = 459348 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 81 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.805215 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 8 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark02 ; !khc_gun01_mark02_name ids_name = 459349 ; !khc_gun01_mark02_info ids_info = 459350 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 93 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7.207822 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 103 energy_damage = 9 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark03 ; !khc_gun01_mark03_name ids_name = 459351 ; !khc_gun01_mark03_info ids_info = 459352 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 107 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 9.610430 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 118 energy_damage = 10 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark04 ; !khc_gun01_mark04_name ids_name = 459353 ; !khc_gun01_mark04_info ids_info = 459354 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 123 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 12.013037 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 135 energy_damage = 12 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark05 ; !khc_gun01_mark05_name ids_name = 459355 ; !khc_gun01_mark05_info ids_info = 459356 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 141 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 14.415644 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 154 energy_damage = 14 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark06 ; !khc_gun01_mark06_name ids_name = 459357 ; !khc_gun01_mark06_info ids_info = 459358 DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 163 refire_delay = 0.125 muzzle_velocity = 700 use_animation = Sc_fire toughness = 16.818252 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 84 energy_damage = 10 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark01 ; !rs_gun01_mark01_name ids_name = 459359 ; !rs_gun01_mark01_info ids_info = 459360 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 96 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.217778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 95 energy_damage = 11 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark02 ; !rs_gun01_mark02_name ids_name = 459361 ; !rs_gun01_mark02_info ids_info = 459362 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 110 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.826667 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 109 energy_damage = 13 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark03 ; !rs_gun01_mark03_name ids_name = 459363 ; !rs_gun01_mark03_info ids_info = 459364 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 127 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 6.435556 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 125 energy_damage = 15 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark04 ; !rs_gun01_mark04_name ids_name = 459365 ; !rs_gun01_mark04_info ids_info = 459366 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 146 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.044444 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 143 energy_damage = 17 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark05 ; !rs_gun01_mark05_name ids_name = 459367 ; !rs_gun01_mark05_info ids_info = 459368 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 168 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 9.653333 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 164 energy_damage = 19 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 0.9 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark06 ; !rs_gun01_mark06_name ids_name = 459369 ; !rs_gun01_mark06_info ids_info = 459370 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 193 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.262222 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_p_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 45 energy_damage = 10 weapon_type = Rh_Photon01 one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_p_gun01_mark01 ; !rh_p_gun01_mark01_name ids_name = 459421 ; !rh_p_gun01_mark01_info ids_info = 459422 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 800 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 58 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 6.112000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 63 energy_damage = 14 weapon_type = Rh_Photon01 one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_p_gun01_mark02 ; !rh_p_gun01_mark02_name ids_name = 459423 ; !rh_p_gun01_mark02_info ids_info = 459424 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1096 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 83 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 8.320000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88 energy_damage = 20 weapon_type = Rh_Photon01 one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_p_gun01_mark03 ; !rh_p_gun01_mark03_name ids_name = 459425 ; !rh_p_gun01_mark03_info ids_info = 459426 DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 117 refire_delay = 0.16666666666666666 muzzle_velocity = 850 use_animation = Sc_fire toughness = 11.674667 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 46 energy_damage = 7 weapon_type = Rh_Photon01 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_01_impact const_effect = sp_annihilator_02_proj lifetime = 1 force_gun_ori = false mass = 100 volume = 0.000100 [Gun] nickname = rh_p_gun02_mark01 ; !rh_p_gun02_mark01_name ids_name = 459427 ; !rh_p_gun02_mark01_info ids_info = 459428 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 50 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 5.589333 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 14 weapon_type = Rh_Photon01 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_01_impact const_effect = sp_annihilator_02_proj lifetime = 1 force_gun_ori = false mass = 150 volume = 0.000100 [Gun] nickname = rh_p_gun02_mark02 ; !rh_p_gun02_mark02_name ids_name = 459429 ; !rh_p_gun02_mark02_info ids_info = 459430 DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1750 explosion_resistance = 2.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 100 refire_delay = 0.08333333333333333 muzzle_velocity = 850 use_animation = Sc_fire toughness = 11.520000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun03_mark01_ammo explosion_arch = rh_p_gun03_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = rh_p_gun03_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Motor] nickname = rh_p_gun03_mark01_motor lifetime = 1 accel = 200 delay = 0 [Explosion] nickname = rh_p_gun03_mark01_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 500 [Gun] nickname = rh_p_gun03_mark01 ; !rh_p_gun03_mark01_name ids_name = 459443 ; !rh_p_gun03_mark01_info ids_info = 459444 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = rh_p_gun03_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = admin_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = -1 energy_damage = -1 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 2.000000 force_gun_ori = false mass = 100 volume = 0.000100 [Gun] nickname = admin_gun01 ; !admin_gun01_name ids_name = 263525 ; !admin_gun01_info ids_info = 264525 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 50000000 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.100000 muzzle_velocity = 1500 toughness = 1.000000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = admin_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 180 destructible = false lootable = false LODranges = 0, 20 ; Furious' Non-lethal weapon pack ; ============== ; Liberty Police ; Shockwave gun [Munition] nickname = li_p_gun05_mark01_ammo explosion_arch = li_p_gun05_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = li_p_gun04_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Explosion] nickname = li_p_gun05_mark01_explosion effect = li_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 20000 [Gun] nickname = li_p_gun05_mark01 ; !li_p_gun05_mark01_name ids_name = 459507 ; !li_p_gun05_mark01_info ids_info = 459508 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = li_p_gun05_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; == Shockwave [Motor] nickname = li_p_msl02_mk01_motor lifetime = 2.000000 accel = 200.000000 delay = 0 [Explosion] nickname = li_p_msl02_mk01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 0 energy_damage = 2500 impulse = 25000 [Gun] nickname = li_p_msl02_mk01 ; !li_p_msl01_mk01_name ids_name = 459499 ; !li_p_msl01_mk01_info ids_info = 459500 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 250 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = li_p_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; === Faraday Missile [Munition] nickname = li_p_msl02_mk01_ammo ; !li_p_msl01_mk01_ammo_name ids_name = 459501 ; !li_p_msl01_mk01_ammo_info ids_info = 459502 explosion_arch = li_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 12.00000 Motor = li_p_msl02_mk01_motor force_gun_ori = true const_effect = li_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 75 max_angular_velocity = 2.500000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.75000000 ; === Faraday [Explosion] nickname = li_p_msl03_mk01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 0 [Gun] nickname = li_p_msl03_mk01 ; !li_cruise_disruptor_name ids_name = 459503 ; !li_cruise_disruptor_info ids_info = 459504 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 100 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = li_p_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = li_p_msl03_mk01_ammo ; !li_cruise_disruptor_ammo_name ids_name = 459505 ; !li_cruise_disruptor_ammo_info ids_info = 459506 explosion_arch = li_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 16 lifetime = 10.00000 Motor = li_p_msl03_mk01_motor force_gun_ori = true const_effect = li_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 75 max_angular_velocity = 3.00000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.7500000 ; ===================== ; Rheinland Police ; == Donnerschock cannon [Munition] nickname = rh_p_gun04_mark01_ammo explosion_arch = rh_p_gun04_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = rh_p_gun03_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Explosion] nickname = rh_p_gun04_mark01_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 20000 [Gun] nickname = rh_p_gun04_mark01 ; !rh_p_gun04_mark01_name ids_name = 459497 ; !rh_p_gun04_mark01_info ids_info = 459498 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = rh_p_gun04_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; === Brehmstrahlung ; [Motor] ; nickname = rh_p_msl01_mk01_motor ; lifetime = 1.6000000 ; accel = 250.000000 ; delay = 0 ; [Motor] ; nickname = rh_p_msl01_mk02_motor ; lifetime = 2.500000 ; accel = 160.000000 ; delay = 0 ; [Explosion] ; nickname = rh_p_msl01_mk01_explosion ; effect = rh_empmissile_impact ; lifetime = 0.000000, 0.000000 ; process = disappear ; strength = 100 ; radius = 50 ; hull_damage = 1 ; energy_damage = 3000 ; impulse = 0 ; [Explosion] ; nickname = rh_p_msl01_mk02_explosion ; effect = rh_empmissile_impact ; lifetime = 0.000000, 0.000000 ; process = disappear ; strength = 100 ; radius = 75 ; hull_damage = 1 ; energy_damage = 5000 ; impulse = 0 ; [Gun] ; nickname = rh_p_msl01_mk01 ; ; !rh_p_msl01_mk01_name ; ids_name = 459481 ; ; !rh_p_msl01_mk01_info ; ids_info = 459482 ; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 1500 ; explosion_resistance = 0.750000 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 0.000000 ; mass = 10 ; hp_gun_type = hp_turret_special_6 ; damage_per_fire = 0 ; power_usage = 200 ; refire_delay = 1 ; muzzle_velocity = 100 ; toughness = 2.400000 ; projectile_archetype = rh_p_msl01_mk01_ammo ; dry_fire_sound = fire_dry ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 90 ; lootable = true ; LODranges = 0, 20, 60, 100 ; [Gun] ; nickname = rh_p_msl01_mk02 ; ; !rh_p_msl01_mk02_name ; ids_name = 459485 ; ; !rh_p_msl01_mk02_info ; ids_info = 459486 ; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp ; material_library = equipment\models\li_equip.mat ; HP_child = HPConnect ; hit_pts = 1250 ; explosion_resistance = 0.750000 ; debris_type = debris_normal ; parent_impulse = 20 ; child_impulse = 80 ; volume = 0.000000 ; mass = 10 ; hp_gun_type = hp_turret_special_6 ; damage_per_fire = 0 ; power_usage = 350 ; refire_delay = 1 ; muzzle_velocity = 100 ; toughness = 2.400000 ; projectile_archetype = rh_p_msl01_mk02_ammo ; dry_fire_sound = fire_dry ; separation_explosion = sever_debris ; auto_turret = false ; turn_rate = 90 ; lootable = true ; LODranges = 0, 20, 60, 100 ; [Munition] ; nickname = rh_p_msl01_mk01_ammo ; ; !rh_p_msl01_mk01_ammo_name ; ids_name = 459483 ; ; !rh_p_msl01_mk01_ammo_info ; ids_info = 459484 ; explosion_arch = rh_p_msl01_mk01_explosion ; lootable = false ; hp_type = hp_gun ; requires_ammo = true ; hit_pts = 2 ; one_shot_sound = fire_missile_emp ; detonation_dist = 4 ; lifetime = 8.00000 ; Motor = rh_p_msl01_mk01_motor ; force_gun_ori = true ; const_effect = rh_missile02_drive ; HP_trail_parent = HPExhaust ; seeker = LOCK ; time_to_lock = 0 ; seeker_range = 1000 ; seeker_fov_deg = 45 ; max_angular_velocity = 3.00000 ; cruise_disruptor = false ; DA_archetype = equipment\models\weapons\li_rad_missile.3db ; material_library = equipment\models\li_equip.mat ; units_per_container = 25 ; mass = 10 ; volume = 0.75000000 ; [Munition] ; nickname = rh_p_msl01_mk02_ammo ; ; !li_cruise_disruptor_ammo_name ; ids_name = 459487 ; ; !li_cruise_disruptor_ammo_info ; ids_info = 459488 ; explosion_arch = rh_p_msl01_mk02_explosion ; lootable = false ; hp_type = hp_gun ; requires_ammo = true ; hit_pts = 2 ; one_shot_sound = fire_missile_emp ; detonation_dist = 12 ; lifetime = 10.00000 ; Motor = rh_p_msl01_mk02_motor ; force_gun_ori = true ; const_effect = rh_missile02_drive ; HP_trail_parent = HPExhaust ; seeker = LOCK ; time_to_lock = 0 ; seeker_range = 1000 ; seeker_fov_deg = 45 ; max_angular_velocity = 2.500000 ; cruise_disruptor = false ; DA_archetype = equipment\models\weapons\li_rad_missile.3db ; material_library = equipment\models\li_equip.mat ; units_per_container = 25 ; mass = 10 ; volume = 1.00000 ; ---- Donnerschock Missile [Explosion] nickname = rh_p_msl02_mk01_explosion effect = rh_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 1 energy_damage = 25 impulse = 25000 [Gun] nickname = rh_p_msl02_mk01 ; !li_cruise_disruptor_name ids_name = 459493 ; !li_cruise_disruptor_info ids_info = 459494 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 100 refire_delay = 1 muzzle_velocity = 200 toughness = 2.400000 projectile_archetype = rh_p_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_p_msl02_mk01_motor lifetime = 2.0000 accel = 200.000000 delay = 0.0 [Munition] nickname = rh_p_msl02_mk01_ammo ; !li_cruise_disruptor_ammo_name ids_name = 459495 ; !li_cruise_disruptor_ammo_info ids_info = 459496 explosion_arch = rh_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 16 lifetime = 8.00000 Motor = rh_p_msl02_mk01_motor force_gun_ori = true const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 35 max_angular_velocity = 3.000000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.500000 ; --- Graviton [Motor] nickname = rh_p_msl03_mk01_motor lifetime = 2.5000000 accel = 280.000000 delay = 0 [Explosion] nickname = rh_p_msl03_mk01_explosion effect = rh_cruise_disruptor_explosion lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 1 energy_damage = 25 impulse = 0 [Gun] nickname = rh_p_msl03_mk01 ; !rh_p_msl03_mk01_name ids_name = 459489 ; !rh_p_msl03_mk01_info ids_info = 459490 DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = rh_p_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_p_msl03_mk01_ammo ; !li_cruise_disruptor_ammo_name ids_name = 459491 ; !li_cruise_disruptor_ammo_info ids_info = 459492 explosion_arch = rh_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 16 lifetime = 6.00000 Motor = rh_p_msl03_mk01_motor force_gun_ori = true const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 4000 seeker_fov_deg = 35 max_angular_velocity = 1.50000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 1.00000