[fuse] name = death_comm lifetime = 1 death_fuse = true [tumble] at_t = 0.000000 ang_drag_scale = 0.300000 turn_throttle_z = 0.700000, 0.950000 turn_throttle_x = 0.000000, 0.100000 turn_throttle_y = 0.000000, 0.100000 throttle = 1.000000, 1.000000 [destroy_group] at_t = 0.000000, 1.000000 group_name = random fate = debris [destroy_hp_attachment] at_t = 0.000000, 0.500000 hardpoint = random fate = debris [destroy_root] at_t = 1.000000 [fuse] name = intermed_damage_smallship01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_sparks hardpoint = HpEngine02 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000, 0.200000 hardpoint = random fate = debris [fuse] name = intermed_damage_smallship02 lifetime = 1 death_fuse = false [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpShield01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000, 0.200000 hardpoint = random fate = debris [fuse] name = intermed_damage_smallship03 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_fire hardpoint = HpEngine01 at_t = 0.100000 attached = true [start_effect] effect = explosion_player hardpoint = HpEngine01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000, 0.200000 hardpoint = random fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.200000 hardpoint = random fate = debris [fuse] name = intermed_damage_smallship04 lifetime = 1.000000 death_fuse = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon02 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon03 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon04 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon05 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon06 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon07 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon08 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpShield01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpThruster01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpMine01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpCM01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTorpedo01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret02 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret03 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret04 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret05 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret06 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpCloak01 fate = loot [dump_cargo] at_t = 0.000000 origin_hardpoint = HpMount [start_effect] effect = explosion_player hardpoint = HpEngine01 at_t = 0.100000 attached = true [destroy_root] at_t = 0.250000 [fuse] name = intermed_damage_smallship05 lifetime = 1.000000 death_fuse = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon02 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon03 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon04 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon05 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon06 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon07 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpWeapon08 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpShield01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpThruster01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpMine01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpCM01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTorpedo01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret02 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret03 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret04 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret05 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret06 fate = loot [start_effect] effect = explosion_player hardpoint = HpEngine01 at_t = 0.100000 attached = true [destroy_root] at_t = 0.250000 [fuse] name = intermed_damage_transport01 lifetime = 1 death_fuse = false [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine02 hardpoint = HpEngine04 hardpoint = HpEngine05 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_sparks hardpoint = HpFx05 hardpoint = HpFx08 hardpoint = HpTurret_u1_03 at_t = 0.000000 attached = true [fuse] name = intermed_damage_transport02 lifetime = 1 death_fuse = false [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpRunningLight01 hardpoint = HpRunningLight05 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpEngine01 hardpoint = HpEngine03 at_t = 0.000000 attached = true [fuse] name = intermed_damage_train01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_damage hardpoint = HpEngine02 hardpoint = HpEngine03 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine01 hardpoint = HpEngine02 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpRunningLight01 hardpoint = HpRunningLight05 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_sparks hardpoint = HpRunningLight02 hardpoint = HpRunningLight04 at_t = 0.000000 attached = true [fuse] name = intermed_damage_train02 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_sparks hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0.000000 attached = true [fuse] name = intermed_atransport01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_sparks hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000, 0.200000 hardpoint = random fate = debris [fuse] name = intermed_atransport02 lifetime = 1 death_fuse = false [start_effect] effect = explosion_player hardpoint = HpEngine02 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine02 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000, 0.200000 hardpoint = random fate = debris [fuse] name = intermed_atransport03 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_fire hardpoint = HpEngine01 at_t = 0.100000 attached = true [start_effect] effect = explosion_player hardpoint = HpEngine01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000, 0.100000 hardpoint = random fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.200000 hardpoint = random fate = debris [fuse] name = intermed_atransport04 lifetime = 1.000000 death_fuse = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret01 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret02 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret03 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret04 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret05 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret06 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret07 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret08 fate = loot [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret09 fate = loot [dump_cargo] at_t = 0.000000 origin_hardpoint = HpMount [start_effect] effect = explosion_player hardpoint = HpEngine01 at_t = 0.100000 attached = true [start_effect] effect = explosion_player hardpoint = HpEngine02 at_t = 0.000000 attached = true [destroy_root] at_t = 0.250000 [fuse] name = station_burning_fuse lifetime = 5.000000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpMount01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight03 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 180, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight10 at_t = 0.660000 pos_offset = 0, 0, 0 ori_offset = 180, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight19 at_t = 1.000000 pos_offset = 0, 0, 10 ori_offset = 0, 180, 0 attached = true [fuse] name = miningbase_small_ice_burning_fuse lifetime = 5.000000 [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_s2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_s2_03 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountA at_t = 0.660000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [fuse] name = military_icebase1_burning_fuse lifetime = 15.000000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountA at_t = 0.000000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountB at_t = 0.400000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountB at_t = 0.400000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpDockMountC at_t = 1.000000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountC at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [fuse] name = prison_burning_fuse lifetime = 10 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = hpturret_prison_01 at_t = 0.100000 pos_offset = 0, -5, -33 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = hpturret_prison_06 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = hpturret_prison_08 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = prison_m01b_damage_fuse lifetime = 0.100000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 125000 [fuse] name = MSN_li_dreadnought_damage lifetime = 0.100000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 192500 [fuse] name = battleship_m07_damage_fuse lifetime = 0.100000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 20000 [fuse] name = pirate_base_explode_fuse lifetime = 10.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode hardpoint = HpFx08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_flash01 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpFx04 at_t = 0.196000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.196000 effect = explosion_sfx_csx_large03 hardpoint = HpFx04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx05 at_t = 0.296000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.296000 effect = explosion_sfx_csx_large02 hardpoint = HpFx05 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodedoors#1 hardpoint = HpFx02 at_t = 0.484000 pos_offset = 0, 0, 0 ori_offset = 0, -180, 90 attached = true [start_effect] at_t = 0.420000 effect = explosion_sfx_csx_monster01 hardpoint = HpFx01 pos_offset = 0, 0, 0 [start_effect] at_t = 0.484000 effect = explosion_sfx_csx_sectional03 hardpoint = HpFx01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpFx01 at_t = 0.484000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -90 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFx03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodeend#2 hardpoint = HpFx07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.500000 effect = explosion_sfx_csx_large04 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_sectional04 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.660000 effect = explosion_sfx_csx_large03 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large02 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.750000 effect = explosion_sfx_csx_sectional03 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.800000 effect = explosion_sfx_debris_explosion3 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.830000 effect = explosion_sfx_csx_sectional05 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.900000 effect = explosion_sfx_csx_large02 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_flash01 hardpoint = HpFx01 pos_offset = 0, 0, 0 [start_cam_particles] effect = gf_whiteflash at_t = 0.995000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_MSN03_transport_mine lifetime = 1 [start_effect] effect = pi_mine01_blast25 hardpoint = HpEngine05 at_t = 0.000000 attached = false pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine04 at_t = 0.200000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpPort_eng at_t = 0.200000 attached = true [destroy_group] fate = disappear at_t = 0.250000 group_name = trans_port_eng_lod1 [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpFx03 at_t = 0.500000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine03 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_damage hardpoint = HpEngine04 at_t = 0.900000 attached = true pos_offset = 0, 0, -0.500000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 10000 [fuse] lifetime = 0.100000 name = fuse_beta4_damage [destroy_group] fate = disappear at_t = 0.100000 group_name = port fin_lod1 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 800 [fuse] lifetime = 0.100000 name = fuse_MSN09_Ozu_Reinforcement_damage [damage_root] at_t = 0.100000 damage_type = relative hitpoints = 1500 [fuse] name = li_fighter_gas01 lifetime = 0.100000 [start_effect] effect = gf_derelictsmoke hardpoint = HpPilot at_t = 0.000000 attached = true pos_offset = 0, 2, 0 [fuse] name = li_fighter_smoke01 lifetime = 0.100000 [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine01 at_t = 0.000000 attached = true [fuse] name = mission02_burning_fighter_fuse lifetime = 1 [start_effect] particles = gf_derelictflash hardpoint = DpEngine02 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] particles = gf_explosion_debris_trail01 hardpoint = DpEngine01 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] particles = gf_explosion_debris_trail01 hardpoint = HpWeapon02 [damage_group] group_name = Li_star_wing_lod1 at_t = 0.100000 damage_type = absolute hitpoints = 50 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 250 [destroy_group] group_name = Li_Engine01_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = Li_Engine02_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = Li_port_wing_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = Li_Spoiler_lod1 fate = disappear at_t = 0.100000 [fuse] name = mission02_burning_trasport_fuse lifetime = 1 [damage_group] group_name = trans_frnt_lod1 at_t = 0.100000 damage_type = absolute hitpoints = 500 [damage_group] group_name = trans_mid_lod1 at_t = 0.100000 damage_type = absolute hitpoints = 10000 [destroy_group] group_name = trans_eng_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = trans_port_eng_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = trans_cntrl_twr_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = trans_tail_fin_lod1 fate = disappear at_t = 0.100000 [impulse] at_t = 1.000000 hardpoint = HpMount pos_offset = 23, 13, 65 radius = 150 force = 28000000 damage = 0 [fuse] name = instant_kill_fuse lifetime = 1 [destroy_root] at_t = 1.000000 [fuse] name = mission02_cosmo_burning_fighter_fuse lifetime = 1 [destroy_group] group_name = port fin_lod1 fate = disappear at_t = 0.100000 [start_effect] effect = gf_derelictsmoke hardpoint = HpPilot at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = lifter_death_fuse lifetime = 0.750000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx05 at_t = 0.000000 [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpFx05 at_t = 0.990000 attached = false [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_01 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_03 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_04 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_04 at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpMount pos_offset = 0, 0, -10 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = Hp06 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx03 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight05 hardpoint = HpRunninglight06 hardpoint = HpRunninglight07 hardpoint = HpRunninglight08 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_u1_03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpMount pos_offset = 0, 0, -10 at_t = 0.920000 attached = true [destroy_group] at_t = 0.980000 group_name = lifter_clamp01_lod1 fate = debris [destroy_group] at_t = 0.980000 group_name = lifter_clamp02_lod1 fate = debris [destroy_root] at_t = 1.000000 [fuse] name = miner_death_fuse lifetime = 1.500000 death_fuse = true [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine02 at_t = 0.000000 [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpEngine03 at_t = 0.250000 attached = false [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpEngine04 at_t = 0.600000 attached = false [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpEngine05 at_t = 0.990000 attached = false [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u2_01 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u2_01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_u1_01 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_01 at_t = 0.100000 attached = true [destroy_hp_attachment] at_t = 0.200000 hardpoint = HpTurret_u1_03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u2_03 at_t = 0.200000 attached = true [destroy_hp_attachment] at_t = 0.300000 hardpoint = HpTurret_u2_03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u2_03 at_t = 0.300000 attached = true [destroy_hp_attachment] at_t = 0.600000 hardpoint = HpTurret_u3_02 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u3_02 at_t = 0.600000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunninglight06 hardpoint = HpRunninglight07 hardpoint = HpRunninglight08 hardpoint = HpRunninglight09 hardpoint = HpRunningLight10 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 hardpoint = HpTurret_u1_02 hardpoint = HpTurret_u1_03 hardpoint = HpTurret_u1_04 hardpoint = HpTurret_u2_01 hardpoint = HpTurret_u2_02 hardpoint = HpTurret_u2_03 hardpoint = HpTurret_u2_04 hardpoint = HpTurret_u3_01 hardpoint = HpTurret_u3_02 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_01 hardpoint = HpTurret_u1_02 hardpoint = HpTurret_u1_03 hardpoint = HpTurret_u1_04 hardpoint = HpTurret_u2_01 hardpoint = HpTurret_u2_02 hardpoint = HpTurret_u2_03 hardpoint = HpTurret_u2_04 hardpoint = HpTurret_u3_01 hardpoint = HpTurret_u3_02 at_t = 0.400000 attached = true [start_effect] [start_effect] [start_effect] [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_u1_03 at_t = 0.920000 attached = false [start_effect] effect = gf_explosion_smallship03 hardpoint = HpEngine01 pos_offset = 0, 0, 0 at_t = 0.920000 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_dyson_city_wormhole_start lifetime = 10.000000 death_fuse = true [start_effect] effect = dyson_city_creationbeam hardpoint = HpFx13 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_nomadwormholeopening hardpoint = HpFx13 at_t = 0.500000 pos_offset = 0, 10535, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_nomadwormhole hardpoint = HpFx13 at_t = 0.990000 pos_offset = 0, 10535, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = dyson_city_debris hardpoint = HpFx13 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_dyson_city_generator_01_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx02 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx02 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_02_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx03 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx03 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_03_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx04 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx04 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_04_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx05 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx05 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_05_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx06 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx06 at_t = 0.000000 attached = true [fuse] name = dyson_generator_fuse lifetime = 0.250000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpFx01 at_t = 0.000000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = HpConnect at_t = 0.000000 fate = disappear [start_cam_particles] effect = gf_whiteflash at_t = 0.000000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_lair_core_powercell lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx08 at_t = 0.000000 fate = disappear [fuse] name = fuse_miningbase_small_rock lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_s2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDockMountB at_t = 0.000000 pos_offset = 0, 30, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountA at_t = 0.100000 [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpDockMountA at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -90 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpDockMountA at_t = 0.250000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpDockMountA at_t = 0.250000 [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpDockMountA at_t = 0.400000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_s2_03 at_t = 0.660000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpDockMountA at_t = 0.660000 [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpDockMountA at_t = 0.990000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpDockMountA at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_police01 lifetime = 3.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDockMountB at_t = 0.000000 pos_offset = 0, 30, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpDockMountC at_t = 0.150000 pos_offset = 0, 0, -5 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountA at_t = 0.330000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.700000 [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_01 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_02 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_03 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_04 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_05 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_06 fate = disappear [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpDockMountA at_t = 0.990000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpDockMountB at_t = 0.990000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpDockMountA at_t = 0.990000 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_rock_wplatform lifetime = 1.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret01 at_t = 0.000000 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret02 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret02 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_ice_wplatform lifetime = 1.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret01 at_t = 0.000000 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret02 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret02 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_mining01 lifetime = 3.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunninglight09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount22 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountA at_t = 0.330000 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount03 at_t = 0.330000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpMount22 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.700000 [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_01 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_02 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_03 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_04 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_05 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_06 fate = disappear [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpMount03 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpMount11 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpDockMountA at_t = 0.800000 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_docking_ring lifetime = 2.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight03 at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight20 at_t = 0.100000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight20 at_t = 0.250000 pos_offset = -20, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.250000 group_name = dock1a_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight16 at_t = 0.300000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight04 at_t = 0.350000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight18 at_t = 0.400000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight18 at_t = 0.400000 pos_offset = 10, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.400000 group_name = dock2b_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight24 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight28 at_t = 0.550000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight28 at_t = 0.550000 pos_offset = -20, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.550000 group_name = dock2a_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight28 at_t = 0.600000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight25 at_t = 0.750000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight27 at_t = 0.800000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight27 at_t = 0.800000 pos_offset = -10, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.800000 group_name = dock1b_lod1 fate = debris [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_MSN10_Shipyard lifetime = 10.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.000000 attached = false [start_effect] effect = gf_piratestationexplodeend hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.000000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.100000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.100000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.150000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.250000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.300000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.400000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.400000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.350000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.370000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.370000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.450000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.450000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.500000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.550000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.550000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.600000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.700000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.750000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.750000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.800000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.850000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.850000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.900000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.950000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.950000 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_arch_shield_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpShieldGen01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpShield01 at_t = 0.600000 fate = disappear [destroy_hp_attachment] hardpoint = HpShieldFx at_t = 0.700000 fate = disappear [fuse] name = fuse_space_arch_burning lifetime = 10 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountA at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 45, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunninglight06 at_t = 0.250000 pos_offset = 0, 0, -20 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpShield01 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_gas_collector lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight09 at_t = 0.000000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight01 at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunninglight09 at_t = 0.100000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunninglight09 at_t = 0.250000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.250000 group_name = disc_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight04 at_t = 0.250000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight18 at_t = 0.400000 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight06 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.400000 group_name = dish_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpRunninglight09 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight28 at_t = 0.550000 [destroy_group] at_t = 0.550000 group_name = panel_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight09 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight27 at_t = 0.800000 [destroy_group] at_t = 0.800000 group_name = tail_lod1 fate = debris [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_gas_collector_burning lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpShield01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight01 at_t = 0.000000 [fuse] name = fuse_gas_miner_burning lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx01 at_t = 0.000000 [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx01 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx02 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx03 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx04 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx05 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx06 fate = disappear [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx03 at_t = 0.000000 pos_offset = 30, 0, 0 ori_offset = -45, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx04 at_t = 1.000000 pos_offset = 30, 0, 0 ori_offset = 45, 90, 180 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_S1_05 at_t = 0.500000 pos_offset = 0, 120, 35 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_outpost_burning lifetime = 15.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx01 at_t = 0.000000 [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpDockMountN at_t = 0.000000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight16 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, -90, -90 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx03 at_t = 0.000000 pos_offset = 30, 0, 0 ori_offset = -45, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountC at_t = 0.250000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountD at_t = 0.350000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountF at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [fuse] name = fuse_lair_shieldgen_activate lifetime = 0.010000 death_fuse = false [start_effect] effect = gf_nomadlair_shieldgen hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_dyson_scape_shieldgen_death lifetime = 0.010000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpFx01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_lair_shieldgen_death lifetime = 0.010000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpFx01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_no_gunboat_death lifetime = 2.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.250000 [start_effect] effect = gf_explosion_no_battleship_big hardpoint = Hp_1_03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpEngine01 at_t = 0.600000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.750000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_02 at_t = 0.800000 pos_offset = 0, 20, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpCloak01 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = Hp_1_01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_06 at_t = 0.000000 fate = disappear [destroy_root] at_t = 1.000000 [fuse] name = fuse_no_battleship_death lifetime = 4.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.200000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.400000 [start_effect] [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.600000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_08 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.800000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_09 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = Hpheadlight at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpEngine01 at_t = 0.990000 pos_offset = 0, 0, -400 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = Hp_1_01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_09 at_t = 0.000000 fate = disappear [start_cam_particles] effect = gf_whiteflash at_t = 1 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_ge_prison_death lifetime = 10 death_fuse = true [start_effect] effect = gf_piratestationexplode hardpoint = hpturret_prison_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large02 hardpoint = hpturret_prison_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.100000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_prison_02 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.200000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_prison_04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx01 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx03 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx06 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx15 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx17 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx19 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.240000 effect = explosion_sfx_csx_large05 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.250000 group_name = prison_frnt_lod1 fate = debris [destroy_group] at_t = 0.250000 group_name = prison_mid_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_14 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.550000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_prison_14 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_15 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_prison_15 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_prison_10 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx21 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx22 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx23 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx24 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx26 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx27 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx28 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx29 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.740000 effect = explosion_sfx_csx_large03 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.750000 group_name = prison_reactor_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = prison_rear_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx18 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.850000 effect = explosion_sfx_csx_large05 hardpoint = HpFx18 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx25 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_large02 hardpoint = HpFx25 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx25 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] at_t = 0.990000 effect = explosion_sfx_csx_large03 hardpoint = HpFx25 pos_offset = 0, 0, -40 [destroy_root] at_t = 1.000000 [fuse] name = fuse_ge_liner_death lifetime = 10 death_fuse = true [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_liner_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.100000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_liner_02 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.200000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_liner_04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx01 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx03 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx06 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx15 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx17 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx19 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.240000 effect = explosion_sfx_csx_large05 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.250000 group_name = liner_frnt_lod1 fate = debris [destroy_group] at_t = 0.250000 group_name = liner_mid_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_14 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.550000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_liner_14 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_15 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_liner_15 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_liner_10 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx21 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx22 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx23 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx24 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx26 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx27 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx28 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx29 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.740000 effect = explosion_sfx_csx_large03 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.750000 group_name = liner_reactor_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = liner_rear_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx18 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.850000 effect = explosion_sfx_csx_large05 hardpoint = HpFx18 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx25 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_large02 hardpoint = HpFx25 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx25 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] at_t = 0.990000 effect = explosion_sfx_csx_large03 hardpoint = HpFx25 pos_offset = 0, 0, -40 [destroy_root] at_t = 1.000000