[TexturePanels] file = solar\rings\shapes.ini file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1750 color = 56, 80, 128 [properties] flag = nebula [Exclusion Zones] [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.10000 min_bits = 1 max_bits = 12 move_bit_percent = 0.500000 equator_bias = 0.750000 color = 96, 112, 208 [NebulaLight] ambient = 50, 70, 100 sun_burnthrough_intensity = 0.750000 sun_burnthrough_scaler = 1.100000 [Clouds] max_distance = 500 puff_count = 10 puff_radius = 100 puff_colora = 100, 105, 190 puff_colorb = 200, 200, 255 puff_max_alpha = 0.500000 puff_shape = rock_wisp1 puff_shape = rock_wisp2 puff_shape = rock_wisp3 puff_shape = rock_wisp4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 125, 200 lightning_intensity = 1.000000 lightning_color = 10, 10, 10 lightning_gap = 20.000000 lightning_duration = 0.500000 [BackgroundLightning] duration = 0.500000 gap = 10.000000 color = 20, 20, 20