;Modified 7/23/2004 11:12:08 PM by FLIDMap ;Modified 7/19/2004 11:28:37 PM by FLIDMap [LootCrate] nickname = ammo_crate DA_archetype = Equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 25 mass = 10 explosion_arch = debris_normal [Motor] nickname = missile01_mark01_rtc_motor lifetime = 1.250000 accel = 106.666702 delay = 0 [Explosion] nickname = missile01_mark01_rtc_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 489 energy_damage = 0 impulse = 0 [Munition] nickname = missile01_mark01_rtc_ammo explosion_arch = missile01_mark01_rtc_explosion loot_appearance = ammo_crate units_per_container = 10 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 6.250000 Motor = missile01_mark01_rtc_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 35 max_angular_velocity = 2.903330 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265146; !missile01_mark01_rtc_ammo_name ids_info = 266146; !missile01_mark01_rtc_ammo_info mass = 1 volume = 0.000000 [Gun] nickname = missile01_mark01_rtc ids_name = 263146; !missile01_mark01_rtc_name ids_info = 264146; !missile01_mark01_rtc_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = missile01_mark01_rtc_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = cruise_disruptor01_mark01_ammo explosion_arch = cruise_disruptor01_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 12.500000 lifetime = 5.462500 Motor = cruise_disruptor01_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 3000 seeker_fov_deg = 180 max_angular_velocity = 7.500000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265161; !cruise_disruptor01_mark01_ammo_name ids_info = 266161; !cruise_disruptor01_mark01_ammo_info mass = 1 volume = 0.010000 [Munition] nickname = cruise_disruptor01_mark02_ammo explosion_arch = cruise_disruptor01_mark02_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 12.500000 lifetime = 5.687500 Motor = cruise_disruptor01_mark02_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 4000 seeker_fov_deg = 180 max_angular_velocity = 8.500000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 265162; !cruise_disruptor01_mark02_ammo_name ids_info = 266162; !cruise_disruptor01_mark02_ammo_info mass = 1 volume = 0.010000 [Motor] nickname = cruise_disruptor01_mark01_motor lifetime = 2.500000 accel = 250 delay = 0.5 [Explosion] nickname = cruise_disruptor01_mark01_explosion effect = ku_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 1 energy_damage = 19 impulse = 0 [Gun] nickname = cruise_disruptor01_mark01 ids_name = 0 ids_info = 264161; !cruise_disruptor01_mark01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 0 toughness = 10.000000 projectile_archetype = cruise_disruptor01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 60, 100 [Motor] nickname = cruise_disruptor01_mark02_motor lifetime = 2.500000 accel = 250 delay = 1 [Explosion] nickname = cruise_disruptor01_mark02_explosion effect = ku_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 200 hull_damage = 1 energy_damage = 39 impulse = 0 [Gun] nickname = cruise_disruptor01_mark02 ids_name = 0;263162 ids_info = 264162; !cruise_disruptor01_mark02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 8430 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 0 toughness = 1.600000 projectile_archetype = cruise_disruptor01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark01_motor lifetime = 7.500000 accel = 4.444400 delay = 0 [Explosion] nickname = torpedo01_mark01_explosion effect = li_torpedo01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 25 hull_damage = 2424 energy_damage = 0 impulse = 0 [Munition] nickname = torpedo01_mark01_ammo explosion_arch = torpedo01_mark01_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = true hit_pts = 2 one_shot_sound = fire_torpedo detonation_dist = 6.250000 lifetime = 37.500000 Motor = torpedo01_mark01_motor force_gun_ori = false const_effect = li_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 0.580670 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat ids_name = 265163; !torpedo01_mark01_ammo_name ids_info = 266163; !torpedo01_mark01_ammo_info mass = 1 volume = 0.000000 [Gun] nickname = torpedo01_mark01 ids_name = 263163; !torpedo01_mark01_name ids_info = 264163; !torpedo01_mark01_info DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 16.700001 toughness = 12.100000 projectile_archetype = torpedo01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = torpedo01_mark02_motor lifetime = 11.250000 accel = 3.555600 delay = 0 [Explosion] nickname = torpedo01_mark02_explosion effect = ku_torpedo01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 25 hull_damage = 11736 energy_damage = 0 impulse = 0 [Munition] nickname = torpedo01_mark02_ammo explosion_arch = torpedo01_mark02_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = true hit_pts = 2 one_shot_sound = fire_torpedo detonation_dist = 6.250000 lifetime = 56.250000 Motor = torpedo01_mark02_motor force_gun_ori = false const_effect = ku_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2700 seeker_fov_deg = 35 max_angular_velocity = 0.580670 DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat ids_name = 265164; !torpedo01_mark02_ammo_name ids_info = 266164; !torpedo01_mark02_ammo_info mass = 1 volume = 0.000000 [Gun] nickname = torpedo01_mark02 ids_name = 263164; !torpedo01_mark02_name ids_info = 264164; !torpedo01_mark02_info DA_archetype = equipment\models\torpedoes\ge_torpedo.3db material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 20 toughness = 58.700001 projectile_archetype = torpedo01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark01_explosion effect = li_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 50 hull_damage = 1200 energy_damage = 0 impulse = 12000 [MineDropper] nickname = mine01_mark01 ids_name = 459373; !mine01_mark01_name ids_info = 459374; !mine01_mark01_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 40 toughness = 10.000000 projectile_archetype = mine01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark02_explosion effect = br_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 50 hull_damage = 2400 energy_damage = 0 impulse = 24000 [MineDropper] nickname = mine01_mark02 ids_name = 459377; !mine01_mark02_name ids_info = 459378; !mine01_mark02_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.000000 projectile_archetype = mine01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark03_explosion effect = ku_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 48 hull_damage = 1 energy_damage = 4800 impulse = 1000 [MineDropper] nickname = mine01_mark03 ids_name = 459381; !mine01_mark03_name ids_info = 459382; !mine01_mark03_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 40 toughness = 2.000000 projectile_archetype = mine01_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark04_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 960 energy_damage = 0 impulse = 9600 [MineDropper] nickname = mine01_mark04 ids_name = 459385; !mine01_mark04_name ids_info = 459386; !mine01_mark04_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.5 muzzle_velocity = 20 toughness = 10.000000 projectile_archetype = mine01_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine01_mark05_explosion effect = pi_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1280 energy_damage = 0 impulse = 12800 [MineDropper] nickname = mine01_mark05 ids_name = 459389; !mine01_mark05_name ids_info = 459390; !mine01_mark05_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1200 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.5 muzzle_velocity = 20 toughness = 2.000000 projectile_archetype = mine01_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark01_explosion effect = li_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 48 hull_damage = 5 energy_damage = 200 impulse = 30000 [Mine] nickname = mine02_mark01_ammo explosion_arch = mine02_mark01_explosion ;loot_appearance = ammo_crate ;units_per_container = 10 requires_ammo = true hit_pts = 10 one_shot_sound = fire_mine_tracking detonation_dist = 16 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265170; !mine02_mark01_ammo_name ids_info = 266170; !mine02_mark01_ammo_info mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.500000 seek_dist = 400 top_speed = 90 acceleration = 200 const_effect = li_mine02 lootable = false [MineDropper] nickname = mine02_mark01 ids_name = 263170; !mine02_mark01_name ids_info = 264170; !mine02_mark01_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.000000 projectile_archetype = mine02_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = false LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark02_explosion effect = li_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 48 hull_damage = 5 energy_damage = 1000 impulse = 30000 [Mine] nickname = mine02_mark02_ammo explosion_arch = mine02_mark02_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265171; !mine02_mark02_ammo_name ids_info = 266171; !mine02_mark02_ammo_info mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 90 acceleration = 200 const_effect = br_mine02 [MineDropper] nickname = mine02_mark02 ids_name = 263171; !mine02_mark02_name ids_info = 264171; !mine02_mark02_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 6.300000 projectile_archetype = mine02_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark03_explosion effect = ku_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1054 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark03_ammo explosion_arch = mine02_mark03_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265172; !mine02_mark03_ammo_name ids_info = 266172; !mine02_mark03_ammo_info mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = ku_mine02 [MineDropper] nickname = mine02_mark03 ids_name = 263172; !mine02_mark03_name ids_info = 264172; !mine02_mark03_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 10.500000 projectile_archetype = mine02_mark03_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark04_explosion effect = rh_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2120 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark04_ammo explosion_arch = mine02_mark04_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265173; !mine02_mark04_ammo_name ids_info = 266173; !mine02_mark04_ammo_info mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = rh_mine02 [MineDropper] nickname = mine02_mark04 ids_name = 263173; !mine02_mark04_name ids_info = 264173; !mine02_mark04_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 21.200001 projectile_archetype = mine02_mark04_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Explosion] nickname = mine02_mark05_explosion effect = pi_mine02_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3912 energy_damage = 0 impulse = 0 [Mine] nickname = mine02_mark05_ammo explosion_arch = mine02_mark05_explosion loot_appearance = ammo_crate units_per_container = 10 requires_ammo = true hit_pts = 2 one_shot_sound = fire_mine_tracking detonation_dist = 4 lifetime = 10 force_gun_ori = true DA_archetype = equipment\models\mines\br_plasma_mine.3db material_library = equipment\models\br_equip.mat ids_name = 265174; !mine02_mark05_ammo_name ids_info = 266174; !mine02_mark05_ammo_info mass = 0.100000 volume = 0.000000 owner_safe_time = 4 linear_drag = 0.400000 seek_dist = 400 top_speed = 80 acceleration = 200 const_effect = pi_mine02 [MineDropper] nickname = mine02_mark05 ids_name = 263174; !mine02_mark05_name ids_info = 264174; !mine02_mark05_info DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 20 toughness = 39.099998 projectile_archetype = mine02_mark05_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = li_cruiser_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 180 energy_damage = 30 one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light01 const_effect = lsf_gun01_mark01_proj weapon_type = Li_Mass lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret01 ids_name = 263376; !li_cruiser_turret01_name ids_info = 264376; !li_cruiser_turret01_info DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 100800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.062500 muzzle_velocity = 1000 toughness = 10.000000 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 420 energy_damage = 110 one_shot_sound = fire_capship munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret02 ids_name = 263376; !li_cruiser_turret02_name ids_info = 264376; !li_cruiser_turret02_info DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 102800 explosion_resistance = 0.500000 debris_type = debris_turret_med hp_gun_type = hp_gun_special_4 parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 295 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 43.010370 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22100 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 6.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret03 ids_name = 263376; !li_cruiser_turret03_name ids_info = 264376; !li_cruiser_turret03_info DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 24400 explosion_resistance = 0.500000 debris_type = debris_turret_med hp_gun_type = hp_gun_special_4 parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 3110 refire_delay = 1.00 muzzle_velocity = 250 toughness = 212.800000 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 15 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2048 energy_damage = 204 one_shot_sound = fire_capship munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj weapon_type = W_Li_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_turret04 ids_name = 263376; !li_cruiser_turret04_name ids_info = 264376; !li_cruiser_turret04_info DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 102800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 295 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 43.010370 flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 350 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_cruiser_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8192 energy_damage = 360 one_shot_sound = fire_capship_forward_gun munition_hit_effect = li_capgun_01_impact const_effect = li_cruiser_maingun weapon_type = W_Li_Capship lifetime = 4 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_forward_gun01 ids_name = 263377; !li_cruiser_forward_gun01_name ids_info = 264377; !li_cruiser_forward_gun01_info DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 92860 explosion_resistance = 0.250000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3.000000 muzzle_velocity = 500 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_cruiser_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 0 lootable = false LODranges = 0, 10 [Motor] nickname = li_cruiser_missile_turret01_motor lifetime = 4 accel = 100 delay = 0 [Explosion] nickname = li_cruiser_missile_turret01_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2000 energy_damage = 1000 impulse = 30000 [Munition] nickname = li_cruiser_missile_turret01_ammo explosion_arch = li_cruiser_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 10 Motor = li_cruiser_missile_turret01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2250 seeker_fov_deg = 100 max_angular_velocity = 2.750000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_cruiser_missile_turret01 ids_name = 263378; !li_cruiser_missile_turret01_name ids_info = 264378; !li_cruiser_missile_turret01_info DA_archetype = equipment\models\turret\li_turret05b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 94800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4.000000 muzzle_velocity = 100 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = li_cruiser_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = li_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret01 ids_name = 263379; !li_battleship_turret01_name ids_info = 264379; !li_battleship_turret01_info DA_archetype = equipment\models\turret\li_turret01.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 82800 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 1000 [Munition] nickname = li_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1500 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret02 ids_name = 263380; !li_battleship_turret02_name ids_info = 264380; !li_battleship_turret02_info DA_archetype = equipment\models\turret\li_turret02.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 48800 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 60 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 1000 [Munition] nickname = li_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret03 ids_name = 263381; !li_battleship_turret03_name ids_info = 264381; !li_battleship_turret03_info DA_archetype = equipment\models\turret\li_turret03.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 32800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 800 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = li_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 250 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_turret04 ids_name = 263382; !li_battleship_turret04_name ids_info = 264382; !li_battleship_turret04_info DA_archetype = equipment\models\turret\li_turret04.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 32800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.125000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = li_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = li_battleship_flak_turret01_explosion effect = li_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 81.500000 energy_damage = 0 impulse = 0 [Munition] nickname = li_battleship_flak_turret01_ammo explosion_arch = li_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 4 lifetime = 5 Motor = li_battleship_flak_turret01_motor force_gun_ori = false const_effect = li_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_flak_turret01 ids_name = 263383; !li_battleship_flak_turret01_name ids_info = 264383; !li_battleship_flak_turret01_info DA_archetype = equipment\models\turret\li_turret04b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 8800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 1.600000 flash_particle_name = li_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = li_battleship_missile_turret01_motor lifetime = 2 accel = 75 delay = 0 [Explosion] nickname = li_battleship_missile_turret01_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 768 energy_damage = 300 impulse = 7500 [Munition] nickname = li_battleship_missile_turret01_ammo explosion_arch = li_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_battleship_missile_turret01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 135 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_battleship_missile_turret01 ids_name = 263384; !li_battleship_missile_turret01_name ids_info = 264384; !li_battleship_missile_turret01_info DA_archetype = equipment\models\turret\li_turret04b.cmp material_library = equipment\models\li_turret.mat HP_child = HPConnect hit_pts = 8800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 65 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = li_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = li_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_prison_turret01 ids_name = 263385; !li_prison_turret01_name ids_info = 264385; !li_prison_turret01_info DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 0.800000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_destroyer_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret01 ids_name = 263400; !br_destroyer_turret01_name ids_info = 264400; !br_destroyer_turret01_info DA_archetype = equipment\models\turret\br_turret01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_destroyer_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret02 ids_name = 263401; !br_destroyer_turret02_name ids_info = 264401; !br_destroyer_turret02_info DA_archetype = equipment\models\turret\br_turret02.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1000 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = br_destroyer_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret03 ids_name = 263402; !br_destroyer_turret03_name ids_info = 264402; !br_destroyer_turret03_info DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_destroyer_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_turret04 ids_name = 263403; !br_destroyer_turret04_name ids_info = 264403; !br_destroyer_turret04_info DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_destroyer_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = br_destroyer_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_destroyer_missile_turret01_explosion effect = br_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_destroyer_missile_turret01_ammo explosion_arch = br_destroyer_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = br_destroyer_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_destroyer_missile_turret01 ids_name = 263404; !br_destroyer_missile_turret01_name ids_info = 264404; !br_destroyer_missile_turret01_info DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 2.000000 light_anim = l_gun01_flash projectile_archetype = br_destroyer_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 512 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_turret01 ids_name = 263405; !br_gunboat_turret01_name ids_info = 264405; !br_gunboat_turret01_info DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 26576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.333333 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 30 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_gunboat_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 256 weapon_type = Pi_Cannon one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_turret02 ids_name = 263406; !br_gunboat_turret02_name ids_info = 264406; !br_gunboat_turret02_info DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 26576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 0.666667 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8192 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 3 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_forward_gun01 ids_name = 263407; !br_gunboat_forward_gun01_name ids_info = 264407; !br_gunboat_forward_gun01_info DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 83076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 0 refire_delay = 3.000000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 1200 [Motor] nickname = br_gunboat_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_gunboat_missile_turret01_explosion effect = br_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_gunboat_missile_turret01_ammo explosion_arch = br_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = br_gunboat_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_gunboat_missile_turret01 ids_name = 263408; !br_gunboat_missile_turret01_name ids_info = 264408; !br_gunboat_missile_turret01_info DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 2.000000 light_anim = l_gun01_flash projectile_archetype = br_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = br_capgun_01_impact const_effect = br_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret01 ids_name = 263409; !br_battleship_turret01_name ids_info = 264409; !br_battleship_turret01_info DA_archetype = equipment\models\turret\br_turret01.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret02 ids_name = 263410; !br_battleship_turret02_name ids_info = 264410; !br_battleship_turret02_info DA_archetype = equipment\models\turret\br_turret02.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1000 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = br_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret03 ids_name = 263411; !br_battleship_turret03_name ids_info = 264411; !br_battleship_turret03_info DA_archetype = equipment\models\turret\br_turret03.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_turret04 ids_name = 263412; !br_battleship_turret04_name ids_info = 264412; !br_battleship_turret04_info DA_archetype = equipment\models\turret\br_turret04.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = br_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = br_battleship_flak_turret01_explosion effect = br_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_battleship_flak_turret01_ammo explosion_arch = br_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = br_battleship_flak_turret01_motor force_gun_ori = false const_effect = br_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_flak_turret01 ids_name = 263413; !br_battleship_flak_turret01_name ids_info = 264413; !br_battleship_flak_turret01_info DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 2.000000 flash_particle_name = br_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 500 [Motor] nickname = br_battleship_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_battleship_missile_turret01_explosion effect = br_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 102 energy_damage = 0 impulse = 0 [Munition] nickname = br_battleship_missile_turret01_ammo explosion_arch = br_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = br_battleship_missile_turret01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_battleship_missile_turret01 ids_name = 263414; !br_battleship_missile_turret01_name ids_info = 264414; !br_battleship_missile_turret01_info DA_archetype = equipment\models\turret\br_turret04b.cmp material_library = equipment\models\br_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 2.000000 light_anim = l_gun01_flash projectile_archetype = br_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = br_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_prison_turret01 ids_name = 263415; !br_prison_turret01_name ids_info = 264415; !br_prison_turret01_info DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 550 [Munition] nickname = ku_destroyer_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_turret01 ids_name = 263430; !ku_destroyer_turret01_name ids_info = 264430; !ku_destroyer_turret01_info DA_archetype = equipment\models\turret\ku_turret01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 800 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ku_destroyer_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_turret02 ids_name = 263431; !ku_destroyer_turret02_name ids_info = 264431; !ku_destroyer_turret02_info DA_archetype = equipment\models\turret\ku_turret02.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = ku_destroyer_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_turret03 ids_name = 263432; !ku_destroyer_turret03_name ids_info = 264432; !ku_destroyer_turret03_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Motor] nickname = ku_destroyer_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_destroyer_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 263.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_destroyer_missile_turret01_ammo explosion_arch = ku_destroyer_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = ku_destroyer_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_destroyer_missile_turret01 ids_name = 263433; !ku_destroyer_missile_turret01_name ids_info = 264433; !ku_destroyer_missile_turret01_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 5.300000 light_anim = l_gun01_flash projectile_archetype = ku_destroyer_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = ku_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_gunboat_turret01 ids_name = 263434; !ku_gunboat_turret01_name ids_info = 264434; !ku_gunboat_turret01_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Munition] nickname = ku_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 815 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 2 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = ku_gunboat_forward_gun01 ids_name = 263435; !ku_gunboat_forward_gun01_name ids_info = 264435; !ku_gunboat_forward_gun01_info DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 81024 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 16.299999 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 1200 [Motor] nickname = ku_gunboat_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_gunboat_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 263.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_gunboat_missile_turret01_ammo explosion_arch = ku_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = ku_gunboat_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_gunboat_missile_turret01 ids_name = 263436; !ku_gunboat_missile_turret01_name ids_info = 264436; !ku_gunboat_missile_turret01_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 5.300000 light_anim = l_gun01_flash projectile_archetype = ku_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = ku_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = ku_capgun_01_impact const_effect = ku_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret01 ids_name = 263437; !ku_battleship_turret01_name ids_info = 264437; !ku_battleship_turret01_info DA_archetype = equipment\models\turret\ku_turret01.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 800 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ku_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret02 ids_name = 263438; !ku_battleship_turret02_name ids_info = 264438; !ku_battleship_turret02_info DA_archetype = equipment\models\turret\ku_turret02.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = ku_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 131.800003 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret03 ids_name = 263439; !ku_battleship_turret03_name ids_info = 264439; !ku_battleship_turret03_info DA_archetype = equipment\models\turret\ku_turret03.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.600000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 600 [LOD] obj = barrel LODranges = 0, 800 [Munition] nickname = ku_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_turret04 ids_name = 263440; !ku_battleship_turret04_name ids_info = 264440; !ku_battleship_turret04_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Motor] nickname = ku_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = ku_battleship_flak_turret01_explosion effect = ku_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 263.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_battleship_flak_turret01_ammo explosion_arch = ku_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = ku_battleship_flak_turret01_motor force_gun_ori = false const_effect = ku_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_flak_turret01 ids_name = 263441; !ku_battleship_flak_turret01_name ids_info = 264441; !ku_battleship_flak_turret01_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 5.300000 flash_particle_name = ku_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 500 [LOD] obj = barrel LODranges = 0, 350 [Motor] nickname = ku_battleship_missile_turret01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_battleship_missile_turret01_explosion effect = ku_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1264 energy_damage = 0 impulse = 0 [Munition] nickname = ku_battleship_missile_turret01_ammo explosion_arch = ku_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = ku_battleship_missile_turret01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_battleship_missile_turret01 ids_name = 263442; !ku_battleship_missile_turret01_name ids_info = 264442; !ku_battleship_missile_turret01_info DA_archetype = equipment\models\turret\ku_turret04.cmp material_library = equipment\models\ku_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4 muzzle_velocity = 66.699997 toughness = 3.200000 light_anim = l_gun01_flash projectile_archetype = ku_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = ku_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_prison_turret01 ids_name = 263443; !ku_prison_turret01_name ids_info = 264443; !ku_prison_turret01_info DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 550 [Munition] nickname = rh_gun01_mark01_m1_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 21.700001 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gun01_mark01_m1 ids_name = 263444; !rh_gun01_mark01_m1_name ids_info = 264444; !rh_gun01_mark01_m1_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 8.150000 refire_delay = 0.170000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.300000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m1_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_gun01_mark01_m3_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.200001 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gun01_mark01_m3 ids_name = 263445; !rh_gun01_mark01_m3_name ids_info = 264445; !rh_gun01_mark01_m3_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 12.450000 refire_delay = 0.170000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 2.000000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gun01_mark01_m3_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_cruiser_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 7000 energy_damage = 360 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun weapon_type = W_Rh_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret01 ids_name = 263460; !rh_cruiser_turret01_name ids_info = 264460; !rh_cruiser_turret01_info DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 82312 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_cruiser_turret01_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5.400000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret01_rtc ids_name = 263461; !rh_cruiser_turret01_rtc_name ids_info = 264461; !rh_cruiser_turret01_rtc_info DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret01_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_cruiser_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 400 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret02 ids_name = 263462; !rh_cruiser_turret02_name ids_info = 264462; !rh_cruiser_turret02_info DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 48312 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 60 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_cruiser_turret02_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8.200000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret02_rtc ids_name = 263463; !rh_cruiser_turret02_rtc_name ids_info = 264463; !rh_cruiser_turret02_rtc_info DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret02_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_cruiser_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 480 energy_damage = 90 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret03 ids_name = 263464; !rh_cruiser_turret03_name ids_info = 264464; !rh_cruiser_turret03_info DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 32312 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_cruiser_turret03_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8.200000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret03_rtc ids_name = 263465; !rh_cruiser_turret03_rtc_name ids_info = 264465; !rh_cruiser_turret03_rtc_info DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret03_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_cruiser_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 220 energy_damage = 60 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret04 ids_name = 263466; !rh_cruiser_turret04_name ids_info = 264466; !rh_cruiser_turret04_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 32312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = rh_cruiser_turret04_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_turret04_rtc ids_name = 263467; !rh_cruiser_turret04_rtc_name ids_info = 264467; !rh_cruiser_turret04_rtc_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 1222.199951 toughness = 1.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_turret04_rtc_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_cruiser_missile_turret01_motor lifetime = 5 accel = 100 delay = 0 [Explosion] nickname = rh_cruiser_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3750 energy_damage = 1500 impulse = 37500 [Munition] nickname = rh_cruiser_missile_turret01_ammo explosion_arch = rh_cruiser_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 8 lifetime = 10 Motor = rh_cruiser_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 2.000000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_cruiser_missile_turret01 ids_name = 263468; !rh_cruiser_missile_turret01_name ids_info = 264468; !rh_cruiser_missile_turret01_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 26860 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 4.000000 muzzle_velocity = 150 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = rh_cruiser_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_gunboat_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 580 energy_damage = 180 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_turret01 ids_name = 263469; !rh_gunboat_turret01_name ids_info = 264469; !rh_gunboat_turret01_info DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 102312 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.333333 muzzle_velocity = 1000 toughness = 21.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 180 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_gunboat_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 330 energy_damage = 90 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_turret02 ids_name = 263470; !rh_gunboat_turret02_name ids_info = 264470; !rh_gunboat_turret02_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 122312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.111111 muzzle_velocity = 1000 toughness = 13.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = rh_gunboat_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1320 energy_damage = 360 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_turret03 ids_name = 263470; !rh_gunboat_turret03_name ids_info = 264470; !rh_gunboat_turret03_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 122312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.166667 muzzle_velocity = 1000 toughness = 13.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Munition] nickname = rh_gunboat_forward_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8192 energy_damage = 4096 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun weapon_type = W_Rh_Capship lifetime = 3 force_gun_ori = true mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_forward_gun01 ids_name = 263471; !rh_gunboat_forward_gun01_name ids_info = 264471; !rh_gunboat_forward_gun01_info DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 180580 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 750 toughness = 10.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_forward_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 0 lootable = false LODranges = 0, 1200 [Motor] nickname = rh_gunboat_missile_turret01_motor lifetime = 4 accel = 100 delay = 0 [Explosion] nickname = rh_gunboat_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2000 energy_damage = 1000 impulse = 30000 [Munition] nickname = rh_gunboat_missile_turret01_ammo explosion_arch = rh_gunboat_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 10 Motor = rh_gunboat_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2250 seeker_fov_deg = 110 max_angular_velocity = 2.750000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_gunboat_missile_turret01 ids_name = 263472; !rh_gunboat_missile_turret01_name ids_info = 264472; !rh_gunboat_missile_turret01_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 84800 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5.000000 muzzle_velocity = 200 toughness = 14.000000 light_anim = l_gun01_flash projectile_archetype = rh_gunboat_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 8000 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun weapon_type = W_Rh_Capship lifetime = 2.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret01 ids_name = 263473; !rh_battleship_turret01_name ids_info = 264473; !rh_battleship_turret01_info DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 60 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_battleship_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret02 ids_name = 263474; !rh_battleship_turret02_name ids_info = 264474; !rh_battleship_turret02_info DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_battleship_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret03 ids_name = 263475; !rh_battleship_turret03_name ids_info = 264475; !rh_battleship_turret03_info DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 500 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret04 ids_name = 263476; !rh_battleship_turret04_name ids_info = 264476; !rh_battleship_turret04_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = rh_battleship_flak_turret01_explosion effect = rh_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 158 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_flak_turret01_ammo explosion_arch = rh_battleship_flak_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = rh_battleship_flak_turret01_motor force_gun_ori = false const_effect = rh_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_flak_turret01 ids_name = 263477; !rh_battleship_flak_turret01_name ids_info = 264477; !rh_battleship_flak_turret01_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 83.300003 toughness = 3.200000 flash_particle_name = rh_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_motor lifetime = 4 accel = 75 delay = 0 [Explosion] nickname = rh_battleship_missile_turret01_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2250 energy_damage = 1500 impulse = 22500 [Munition] nickname = rh_battleship_missile_turret01_ammo explosion_arch = rh_battleship_missile_turret01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 8 lifetime = 15 Motor = rh_battleship_missile_turret01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 2.853330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_missile_turret01 ids_name = 263478; !rh_battleship_missile_turret01_name ids_info = 264478; !rh_battleship_missile_turret01_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 31584 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1.500000 muzzle_velocity = 150 toughness = 10.000000 light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 75 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret01_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 174.899994 energy_damage = 0 one_shot_sound = fire_capship_forward_gun munition_hit_effect = rh_capgun_01_impact const_effect = rh_gunboat_maingun lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret01_a ids_name = 263479; !rh_battleship_turret01_a_name ids_info = 264479; !rh_battleship_turret01_a_info DA_archetype = equipment\models\turret\rh_turret01.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.500000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_battleship_turret02_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret02_a ids_name = 263480; !rh_battleship_turret02_a_name ids_info = 264480; !rh_battleship_turret02_a_info DA_archetype = equipment\models\turret\rh_turret02.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret02_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_battleship_turret03_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret03_a ids_name = 263481; !rh_battleship_turret03_a_name ids_info = 264481; !rh_battleship_turret03_a_info DA_archetype = equipment\models\turret\rh_turret03.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret03_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_battleship_turret04_a_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_turret04_a ids_name = 263482; !rh_battleship_turret04_a_name ids_info = 264482; !rh_battleship_turret04_a_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_turret04_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_flak_turret01_a_motor lifetime = 1 accel = 166.666702 delay = 0 [Explosion] nickname = rh_battleship_flak_turret01_a_explosion effect = rh_flakcannon01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 2 hull_damage = 530 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_flak_turret01_a_ammo explosion_arch = rh_battleship_flak_turret01_a_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_capship detonation_dist = 0.500000 lifetime = 5 Motor = rh_battleship_flak_turret01_a_motor force_gun_ori = false const_effect = rh_flakcannon01_proj HP_trail_parent = HPExhaust seeker = DUMB DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_flak_turret01_a ids_name = 263483; !rh_battleship_flak_turret01_a_name ids_info = 264483; !rh_battleship_flak_turret01_a_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 83.300003 toughness = 10.600000 flash_particle_name = rh_flakcannon01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_battleship_flak_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 300 [LOD] obj = barrel LODranges = 0, 400 [Motor] nickname = rh_battleship_missile_turret01_a_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_battleship_missile_turret01_a_explosion effect = rh_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 815 energy_damage = 0 impulse = 0 [Munition] nickname = rh_battleship_missile_turret01_a_ammo explosion_arch = rh_battleship_missile_turret01_a_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 4 lifetime = 15 Motor = rh_battleship_missile_turret01_a_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1500 seeker_fov_deg = 35 max_angular_velocity = 2.903330 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_battleship_missile_turret01_a ids_name = 263484; !rh_battleship_missile_turret01_a_name ids_info = 264484; !rh_battleship_missile_turret01_a_info DA_archetype = equipment\models\turret\rh_turret04.cmp material_library = equipment\models\rh_turret.mat HP_child = HPConnect hit_pts = 81024 explosion_resistance = 0.500000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 66.699997 toughness = 16.299999 light_anim = l_gun01_flash projectile_archetype = rh_battleship_missile_turret01_a_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 500 [Munition] nickname = rh_prison_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 79 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_prison_turret01 ids_name = 263485; !rh_prison_turret01_name ids_info = 264485; !rh_prison_turret01_info DA_archetype = equipment\models\turret\prison_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_med parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_prison_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 450 [LOD] obj = barrel LODranges = 0, 550 [Munition] nickname = co_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.700000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark01 ids_name = 263486; !co_gun01_mark01_name ids_info = 264486; !co_gun01_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 4.580000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.200000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 18.400000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark02 ids_name = 263487; !co_gun01_mark02_name ids_info = 264487; !co_gun01_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 5.740000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.500000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22.400000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark03 ids_name = 263488; !co_gun01_mark03_name ids_info = 264488; !co_gun01_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 7 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.800000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47.400002 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark04 ids_name = 263489; !co_gun01_mark04_name ids_info = 264489; !co_gun01_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 14.820000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.800000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.700001 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark05 ids_name = 263490; !co_gun01_mark05_name ids_info = 264490; !co_gun01_mark05_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 19.600000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 95.400002 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact const_effect = ci_laser_04_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun01_mark06 ids_name = 263491; !co_gun01_mark06_name ids_info = 264491; !co_gun01_mark06_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 29.809999 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.600000 flash_particle_name = ci_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4.600000 energy_damage = 153 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark01 ids_name = 263492; !co_gun02_mark01_name ids_info = 264492; !co_gun02_mark01_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 9.180000 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5.600000 energy_damage = 186.800003 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark02 ids_name = 263493; !co_gun02_mark02_name ids_info = 264493; !co_gun02_mark02_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 11.210000 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 15.700000 energy_damage = 522.799988 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact const_effect = ci_pulse_03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark03 ids_name = 263494; !co_gun02_mark03_name ids_info = 264494; !co_gun02_mark03_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 31.360001 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23.900000 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_04_impact const_effect = ci_pulse_04_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_gun02_mark04 ids_name = 263495; !co_gun02_mark04_name ids_info = 264495; !co_gun02_mark04_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 power_usage = 47.700001 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.700000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret01_mark01 ids_name = 263496; !co_turret01_mark01_name ids_info = 264496; !co_turret01_mark01_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 4.580000 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.200000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 22.400000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = ci_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret01_mark02 ids_name = 263497; !co_turret01_mark02_name ids_info = 264497; !co_turret01_mark02_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 1.800000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.700001 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret01_mark03 ids_name = 263498; !co_turret01_mark03_name ids_info = 264498; !co_turret01_mark03_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 power_usage = 19.600000 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4.600000 energy_damage = 153 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret02_mark01 ids_name = 263499; !co_turret02_mark01_name ids_info = 264499; !co_turret02_mark01_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 9.180000 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 11.900000 energy_damage = 395.299988 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret02_mark02 ids_name = 263500; !co_turret02_mark02_name ids_info = 264500; !co_turret02_mark02_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 23.719999 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23.900000 energy_damage = 795 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact const_effect = ci_pulse_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_turret02_mark03 ids_name = 263501; !co_turret02_mark03_name ids_info = 264501; !co_turret02_mark03_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 power_usage = 47.700001 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = co_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret01_mark01 ids_name = 263502; !co_transport_turret01_mark01_name ids_info = 264502; !co_transport_turret01_mark01_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 275 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret01_mark02 ids_name = 263503; !co_transport_turret01_mark02_name ids_info = 264503; !co_transport_turret01_mark02_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 350 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret01_mark03 ids_name = 263504; !co_transport_turret01_mark03_name ids_info = 264504; !co_transport_turret01_mark03_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 50 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret02_mark01 ids_name = 263505; !co_transport_turret02_mark01_name ids_info = 264505; !co_transport_turret02_mark01_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 0.800000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 50 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret02_mark02 ids_name = 263506; !co_transport_turret02_mark02_name ids_info = 264506; !co_transport_turret02_mark02_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 450 energy_damage = 50 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_transport_turret02_mark03 ids_name = 263507; !co_transport_turret02_mark03_name ids_info = 264507; !co_transport_turret02_mark03_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret01_mark01 ids_name = 263502; !rh_transport_turret01_mark01_name ids_info = 264502; !rh_transport_turret01_mark01_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 275 energy_damage = 0 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret01_mark02 ids_name = 263503; !rh_transport_turret01_mark02_name ids_info = 264503; !rh_transport_turret01_mark02_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 350 energy_damage = 0 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.500000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret01_mark03 ids_name = 263504; !rh_transport_turret01_mark03_name ids_info = 264504; !rh_transport_turret01_mark03_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 50 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret02_mark01 ids_name = 263505; !rh_transport_turret02_mark01_name ids_info = 264505; !rh_transport_turret02_mark01_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 0.800000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 50 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret02_mark02 ids_name = 263506; !rh_transport_turret02_mark02_name ids_info = 264506; !rh_transport_turret02_mark02_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = rh_transport_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 450 energy_damage = 50 one_shot_sound = fire_rh_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_transport_turret02_mark03 ids_name = 263507; !rh_transport_turret02_mark03_name ids_info = 264507; !rh_transport_turret02_mark03_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 24800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_transport_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 135 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret01_mark01 ids_name = 263508; !co_train_turret01_mark01_name ids_info = 264508; !co_train_turret01_mark01_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret01_mark02 ids_name = 263509; !co_train_turret01_mark02_name ids_info = 264509; !co_train_turret01_mark02_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret01_mark03 ids_name = 263510; !co_train_turret01_mark03_name ids_info = 264510; !co_train_turret01_mark03_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 26.900000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret02_mark01 ids_name = 263511; !co_train_turret02_mark01_name ids_info = 264511; !co_train_turret02_mark01_info DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 33.700001 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret02_mark02 ids_name = 263512; !co_train_turret02_mark02_name ids_info = 264512; !co_train_turret02_mark02_info DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.099998 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret02_mark03 ids_name = 263513; !co_train_turret02_mark03_name ids_info = 264513; !co_train_turret02_mark03_info DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 0.800000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40.799999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret03_mark01 ids_name = 263514; !co_train_turret03_mark01_name ids_info = 264514; !co_train_turret03_mark01_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 0.800000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 51 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret03_mark02 ids_name = 263515; !co_train_turret03_mark02_name ids_info = 264515; !co_train_turret03_mark02_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_train_turret03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_train_turret03_mark03 ids_name = 263516; !co_train_turret03_mark03_name ids_info = 264516; !co_train_turret03_mark03_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_train_turret03_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_miner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_miner_turret01 ids_name = 263517; !co_miner_turret01_name ids_info = 264517; !co_miner_turret01_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_miner_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 41.099998 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_miner_turret02 ids_name = 263518; !co_miner_turret02_name ids_info = 264518; !co_miner_turret02_info DA_archetype = equipment\models\turret\utility_turret02.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 0.800000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_miner_turret03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_miner_turret03 ids_name = 263519; !co_miner_turret03_name ids_info = 264519; !co_miner_turret03_info DA_archetype = equipment\models\turret\utility_turret03.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_miner_turret03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_lifter_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_lifter_turret01 ids_name = 263520; !co_lifter_turret01_name ids_info = 264520; !co_lifter_turret01_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_lifter_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_repair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 124.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_repair_turret01 ids_name = 263521; !co_repair_turret01_name ids_info = 264521; !co_repair_turret01_info DA_archetype = equipment\models\turret\utility_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 2.500000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_repair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = co_liner_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62.299999 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_liner_turret01 ids_name = 263522; !co_liner_turret01_name ids_info = 264522; !co_liner_turret01_info DA_archetype = equipment\models\turret\liner_turret01.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 9000 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_liner_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1200 [LOD] obj = barrel LODranges = 0, 300 [Munition] nickname = nomad_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 232.300003 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_gun01_mark01 ids_name = 263523; !nomad_gun01_mark01_name ids_info = 264523; !nomad_gun01_mark01_info DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.330000 muzzle_velocity = 750 toughness = 7.000000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1630 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_gun01_mark02 ids_name = 263524; !nomad_gun01_mark02_name ids_info = 264524; !nomad_gun01_mark02_info DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 750 toughness = 16.299999 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1956 energy_damage = 0 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_gun01_mark03 ids_name = 263525; !nomad_gun01_mark03_name ids_info = 264525; !nomad_gun01_mark03_info DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 750 toughness = 19.600000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Motor] nickname = nomad_cruise_disruptor01_motor lifetime = 0.625000 accel = 1152.000000 delay = 0 [Explosion] nickname = nomad_cruise_disruptor01_explosion effect = no_cruisedis01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 25 hull_damage = 530 energy_damage = 0 impulse = 0 [Munition] nickname = nomad_cruise_disruptor01_ammo explosion_arch = nomad_cruise_disruptor01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_no_cruise_disruptor detonation_dist = 6.250000 lifetime = 3.125000 Motor = nomad_cruise_disruptor01_motor force_gun_ori = false const_effect = no_cruisedis01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2700 seeker_fov_deg = 120 max_angular_velocity = 8.710000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000000 [Gun] nickname = nomad_cruise_disruptor01 ids_name = 263526; !nomad_cruise_disruptor01_name ids_info = 264526; !nomad_cruise_disruptor01_info DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 132.500000 refire_delay = 0.500000 muzzle_velocity = 360 toughness = 10.600000 projectile_archetype = nomad_cruise_disruptor01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_torpedo01_rtc_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 163 energy_damage = 0 one_shot_sound = fire_no_torpedo munition_hit_effect = rtc_nomadtorpedo_impact const_effect = rtc_nomadtorpedo_proj lifetime = 15 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_torpedo01_rtc ids_name = 263527; !nomad_torpedo01_rtc_name ids_info = 264527; !nomad_torpedo01_rtc_info DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 109 toughness = 1.600000 flash_particle_name = rtc_nomadtorpedo_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_torpedo01_rtc_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20 [Munition] nickname = nomad_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 697 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 1.200000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nomad_turret01_mark01 ids_name = 263528; !nomad_turret01_mark01_name ids_info = 264528; !nomad_turret01_mark01_info DA_archetype = equipment\models\turret\no_gunship_turret.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 1000 toughness = 7.000000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 2000 [Munition] nickname = nomad_dyson_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = nomad_dyson_turret01 ids_name = 263529; !nomad_dyson_turret01_name ids_info = 264529; !nomad_dyson_turret01_info DA_archetype = Equipment\models\turret\dyson_turret01.cmp material_library = Solar\Solar_mat_dyson_city.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1500 toughness = 10.600000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_dyson_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 10000 [Munition] nickname = nomad_lair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 530 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = nomad_lair_turret01 ids_name = 263530; !nomad_lair_turret01_name ids_info = 264530; !nomad_lair_turret01_info DA_archetype = Solar\dockable\nomad_lair_turret01.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1500 toughness = 10.600000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 10000 [Munition] nickname = nomad_lair_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 265 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 0.900000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = nomad_lair_turret02 ids_name = 263531; !nomad_lair_turret02_name ids_info = 264531; !nomad_lair_turret02_info DA_archetype = Solar\dockable\nomad_lair_turret02.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nomad_lair_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 10000 [Munition] nickname = special_nomad_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 635.700012 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = special_nomad_gun01 ids_name = 263532; !special_nomad_gun01_name ids_info = 264532; !special_nomad_gun01_info DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 600.299988 use_animation = Sc_fire toughness = 25.400000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = special_nomad_gun02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 847.599976 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = special_nomad_gun02 ids_name = 263533; !special_nomad_gun02_name ids_info = 264533; !special_nomad_gun02_info DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.330000 muzzle_velocity = 600.299988 use_animation = Sc_fire toughness = 25.400000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = special_nomad_gun03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 302 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj lifetime = 1.166000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = special_nomad_gun03 ids_name = 263534; !special_nomad_gun03_name ids_info = 264534; !special_nomad_gun03_info DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2632 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.330000 muzzle_velocity = 600.299988 use_animation = Sc_fire toughness = 9.100000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = special_nomad_gun03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = loot_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 37.400002 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact const_effect = li_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = loot_turret01 ids_name = 263535; !loot_turret01_name ids_info = 264535; !loot_turret01_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 7.780000 refire_delay = 0.120000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.000000 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = loot_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = small_station_turret_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = small_station_turret ids_name = 263551; !small_station_turret_name ids_info = 264551; !small_station_turret_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = small_station_turret_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = large_station_turret_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = large_station_turret ids_name = 263552; !large_station_turret_name ids_info = 264552; !large_station_turret_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = large_station_turret_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_small_station_turret01_mark01 ids_name = 263553; !li_small_station_turret01_mark01_name ids_info = 264553; !li_small_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_large_station_turret01_mark01 ids_name = 263554; !li_large_station_turret01_mark01_name ids_info = 264554; !li_large_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_small_station_turret01_mark02 ids_name = 263555; !li_small_station_turret01_mark02_name ids_info = 264555; !li_small_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_large_station_turret01_mark02 ids_name = 263556; !li_large_station_turret01_mark02_name ids_info = 264556; !li_large_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_small_station_turret01_mark03 ids_name = 263557; !li_small_station_turret01_mark03_name ids_info = 264557; !li_small_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_large_station_turret01_mark03 ids_name = 263558; !li_large_station_turret01_mark03_name ids_info = 264558; !li_large_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_small_station_turret01_mark01 ids_name = 263559; !br_small_station_turret01_mark01_name ids_info = 264559; !br_small_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 8192 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_large_station_turret01_mark01 ids_name = 263560; !br_large_station_turret01_mark01_name ids_info = 264560; !br_large_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_small_station_turret01_mark02 ids_name = 263561; !br_small_station_turret01_mark02_name ids_info = 264561; !br_small_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_large_station_turret01_mark02 ids_name = 263562; !br_large_station_turret01_mark02_name ids_info = 264562; !br_large_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_small_station_turret01_mark03 ids_name = 263563; !br_small_station_turret01_mark03_name ids_info = 264563; !br_small_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = br_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_large_station_turret01_mark03 ids_name = 263564; !br_large_station_turret01_mark03_name ids_info = 264564; !br_large_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_small_station_turret01_mark01 ids_name = 263565; !ku_small_station_turret01_mark01_name ids_info = 264565; !ku_small_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_large_station_turret01_mark01 ids_name = 263566; !ku_large_station_turret01_mark01_name ids_info = 264566; !ku_large_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_small_station_turret01_mark02 ids_name = 263567; !ku_small_station_turret01_mark02_name ids_info = 264567; !ku_small_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_large_station_turret01_mark02 ids_name = 263568; !ku_large_station_turret01_mark02_name ids_info = 264568; !ku_large_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_small_station_turret01_mark03 ids_name = 263569; !ku_small_station_turret01_mark03_name ids_info = 264569; !ku_small_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = ku_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_large_station_turret01_mark03 ids_name = 263570; !ku_large_station_turret01_mark03_name ids_info = 264570; !ku_large_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_small_station_turret01_mark01 ids_name = 263571; !rh_small_station_turret01_mark01_name ids_info = 264571; !rh_small_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_large_station_turret01_mark01 ids_name = 263572; !rh_large_station_turret01_mark01_name ids_info = 264572; !rh_large_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_small_station_turret01_mark02 ids_name = 263573; !rh_small_station_turret01_mark02_name ids_info = 264573; !rh_small_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_large_station_turret01_mark02 ids_name = 263574; !rh_large_station_turret01_mark02_name ids_info = 264574; !rh_large_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_small_station_turret01_mark03 ids_name = 263575; !rh_small_station_turret01_mark03_name ids_info = 264575; !rh_small_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = rh_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_large_station_turret01_mark03 ids_name = 263576; !rh_large_station_turret01_mark03_name ids_info = 264576; !rh_large_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_small_station_turret01_mark01 ids_name = 263577; !co_small_station_turret01_mark01_name ids_info = 264577; !co_small_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_large_station_turret01_mark01 ids_name = 263578; !co_large_station_turret01_mark01_name ids_info = 264578; !co_large_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_small_station_turret01_mark02 ids_name = 263579; !co_small_station_turret01_mark02_name ids_info = 264579; !co_small_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_large_station_turret01_mark02 ids_name = 263580; !co_large_station_turret01_mark02_name ids_info = 264580; !co_large_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_small_station_turret01_mark03 ids_name = 263581; !co_small_station_turret01_mark03_name ids_info = 264581; !co_small_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = co_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_large_station_turret01_mark03 ids_name = 263582; !co_large_station_turret01_mark03_name ids_info = 264582; !co_large_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 100 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_small_station_turret01_mark01 ids_name = 263553; !pi_small_station_turret01_mark01_name ids_info = 264553; !pi_small_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 250 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_large_station_turret01_mark01 ids_name = 263554; !pi_large_station_turret01_mark01_name ids_info = 264554; !pi_large_station_turret01_mark01_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 2.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 150 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_small_station_turret01_mark02 ids_name = 263555; !pi_small_station_turret01_mark02_name ids_info = 264555; !pi_small_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2000 energy_damage = 500 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_large_station_turret01_mark02 ids_name = 263556; !pi_large_station_turret01_mark02_name ids_info = 264556; !pi_large_station_turret01_mark02_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 3.200000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_small_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 200 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_small_station_turret01_mark03 ids_name = 263557; !pi_small_station_turret01_mark03_name ids_info = 264557; !pi_small_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret01.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_small_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = pi_large_station_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 3000 energy_damage = 750 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 2.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_large_station_turret01_mark03 ids_name = 263558; !pi_large_station_turret01_mark03_name ids_info = 264558; !pi_large_station_turret01_mark03_info DA_archetype = equipment\models\turret\sp_turret02.cmp material_library = equipment\models\sp_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 500 toughness = 5.300000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_large_station_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 45 lootable = false [LOD] obj = Root LODranges = 0, 1700 [LOD] obj = barrel LODranges = 0, 1200 [Munition] nickname = li_wp_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01 ids_name = 263589; !li_wp_turret01_name ids_info = 264589; !li_wp_turret01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = li_wp_turret02_motor lifetime = 5 accel = 50 delay = 0 [Explosion] nickname = li_wp_turret02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 150 impulse = 22500 [Munition] nickname = li_wp_turret02_ammo explosion_arch = li_wp_turret02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 2.5 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02 ids_name = 263590; !li_wp_turret02_name ids_info = 264590; !li_wp_turret02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 2 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = li_wp_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = li_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark01 ids_name = 263591; !li_wp_turret01_mark01_name ids_info = 264591; !li_wp_turret01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark02 ids_name = 263592; !li_wp_turret01_mark02_name ids_info = 264592; !li_wp_turret01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark03 ids_name = 263593; !li_wp_turret01_mark03_name ids_info = 264593; !li_wp_turret01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = li_wp_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Li_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret01_mark04 ids_name = 263594; !li_wp_turret01_mark04_name ids_info = 264594; !li_wp_turret01_mark04_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wp_turret01_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = li_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = li_wp_turret02_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1250 energy_damage = 100 impulse = 12500 [Munition] nickname = li_wp_turret02_mark01_ammo explosion_arch = li_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark01 ids_name = 263595; !li_wp_turret02_mark01_name ids_info = 264595; !li_wp_turret02_mark01_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = li_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = li_wp_turret02_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 200 impulse = 22500 [Munition] nickname = li_wp_turret02_mark02_ammo explosion_arch = li_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark02 ids_name = 263596; !li_wp_turret02_mark02_name ids_info = 264596; !li_wp_turret02_mark02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 cruise_disruptor = true projectile_archetype = li_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark03_motor lifetime = 5 accel = 100 delay = 0 [Explosion] nickname = li_wp_turret02_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 300 impulse = 30000 [Munition] nickname = li_wp_turret02_mark03_ammo explosion_arch = li_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark03 ids_name = 263597; !li_wp_turret02_mark03_name ids_info = 264597; !li_wp_turret02_mark03_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 7.900000 projectile_archetype = li_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = li_wp_turret02_mark04_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = li_wp_turret02_mark04_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 4500 energy_damage = 400 impulse = 45000 [Munition] nickname = li_wp_turret02_mark04_ammo explosion_arch = li_wp_turret02_mark04_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wp_turret02_mark04_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 90 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wp_turret02_mark04 ids_name = 263598; !li_wp_turret02_mark04_name ids_info = 264598; !li_wp_turret02_mark04_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = li_wp_turret02_mark04_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = br_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret01_mark01 ids_name = 263599; !br_wp_turret01_mark01_name ids_info = 264599; !br_wp_turret01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret01_mark02 ids_name = 263600; !br_wp_turret01_mark02_name ids_info = 264600; !br_wp_turret01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = br_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret01_mark03 ids_name = 263601; !br_wp_turret01_mark03_name ids_info = 264601; !br_wp_turret01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = br_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = br_wp_turret02_mark01_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 750 energy_damage = 0 impulse = 5000 [Munition] nickname = br_wp_turret02_mark01_ammo explosion_arch = br_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 16 Motor = br_wp_turret02_mark01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret02_mark01 ids_name = 263602; !br_wp_turret02_mark01_name ids_info = 264602; !br_wp_turret02_mark01_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = br_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = br_wp_turret02_mark02_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 1500 energy_damage = 0 impulse = 7500 [Munition] nickname = br_wp_turret02_mark02_ammo explosion_arch = br_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wp_turret02_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret02_mark02 ids_name = 263603; !br_wp_turret02_mark02_name ids_info = 264603; !br_wp_turret02_mark02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = br_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = br_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = br_wp_turret02_mark03_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 2000 energy_damage = 0 impulse = 15000 [Munition] nickname = br_wp_turret02_mark03_ammo explosion_arch = br_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wp_turret02_mark03_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wp_turret02_mark03 ids_name = 263604; !br_wp_turret02_mark03_name ids_info = 264604; !br_wp_turret02_mark03_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = br_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ku_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret01_mark01 ids_name = 263605; !ku_wp_turret01_mark01_name ids_info = 264605; !ku_wp_turret01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = ku_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret01_mark02 ids_name = 263606; !ku_wp_turret01_mark02_name ids_info = 264606; !ku_wp_turret01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = ku_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret01_mark03 ids_name = 263607; !ku_wp_turret01_mark03_name ids_info = 264607; !ku_wp_turret01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = ku_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = ku_wp_turret02_mark01_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 750 energy_damage = 0 impulse = 5000 [Munition] nickname = ku_wp_turret02_mark01_ammo explosion_arch = ku_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wp_turret02_mark01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret02_mark01 ids_name = 263608; !ku_wp_turret02_mark01_name ids_info = 264608; !ku_wp_turret02_mark01_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = ku_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = ku_wp_turret02_mark02_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 1500 energy_damage = 0 impulse = 7500 [Munition] nickname = ku_wp_turret02_mark02_ammo explosion_arch = ku_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wp_turret02_mark02_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret02_mark02 ids_name = 263609; !ku_wp_turret02_mark02_name ids_info = 264609; !ku_wp_turret02_mark02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = ku_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = ku_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = ku_wp_turret02_mark03_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2000 energy_damage = 0 impulse = 15000 [Munition] nickname = ku_wp_turret02_mark03_ammo explosion_arch = ku_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wp_turret02_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wp_turret02_mark03 ids_name = 263610; !ku_wp_turret02_mark03_name ids_info = 264610; !ku_wp_turret02_mark03_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = ku_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = rh_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret01_mark01 ids_name = 263611; !rh_wp_turret01_mark01_name ids_info = 264611; !rh_wp_turret01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret01_mark02 ids_name = 263612; !rh_wp_turret01_mark02_name ids_info = 264612; !rh_wp_turret01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = rh_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Rh_Capship lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret01_mark03 ids_name = 263613; !rh_wp_turret01_mark03_name ids_info = 264613; !rh_wp_turret01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = rh_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = rh_wp_turret02_mark01_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1250 energy_damage = 100 impulse = 12500 [Munition] nickname = rh_wp_turret02_mark01_ammo explosion_arch = rh_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wp_turret02_mark01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret02_mark01 ids_name = 263614; !rh_wp_turret02_mark01_name ids_info = 264614; !rh_wp_turret02_mark01_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = rh_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = rh_wp_turret02_mark02_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 200 impulse = 22500 [Munition] nickname = rh_wp_turret02_mark02_ammo explosion_arch = rh_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wp_turret02_mark02_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret02_mark02 ids_name = 263615; !rh_wp_turret02_mark02_name ids_info = 264615; !rh_wp_turret02_mark02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = rh_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = rh_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = rh_wp_turret02_mark03_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 300 impulse = 30000 [Munition] nickname = rh_wp_turret02_mark03_ammo explosion_arch = rh_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wp_turret02_mark03_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wp_turret02_mark03 ids_name = 263616; !rh_wp_turret02_mark03_name ids_info = 264616; !rh_wp_turret02_mark03_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = rh_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = co_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 400 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret01_mark01 ids_name = 263617; !co_wp_turret01_mark01_name ids_info = 264617; !co_wp_turret01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = co_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 600 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret01_mark02 ids_name = 263618; !co_wp_turret01_mark02_name ids_info = 264618; !co_wp_turret01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = co_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 800 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret01_mark03 ids_name = 263619; !co_wp_turret01_mark03_name ids_info = 264619; !co_wp_turret01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = co_wp_turret02_mark01_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = co_wp_turret02_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1250 energy_damage = 0 impulse = 12500 [Munition] nickname = co_wp_turret02_mark01_ammo explosion_arch = co_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wp_turret02_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret02_mark01 ids_name = 263620; !co_wp_turret02_mark01_name ids_info = 264620; !co_wp_turret02_mark01_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 3.100000 projectile_archetype = co_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark02_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = co_wp_turret02_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2250 energy_damage = 0 impulse = 22500 [Munition] nickname = co_wp_turret02_mark02_ammo explosion_arch = co_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wp_turret02_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret02_mark02 ids_name = 263621; !co_wp_turret02_mark02_name ids_info = 264621; !co_wp_turret02_mark02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1026 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 4.700000 projectile_archetype = co_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = co_wp_turret02_mark03_motor lifetime = 5 accel = 70 delay = 0 [Explosion] nickname = co_wp_turret02_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 0 impulse = 30000 [Munition] nickname = co_wp_turret02_mark03_ammo explosion_arch = co_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wp_turret02_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 45 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wp_turret02_mark03 ids_name = 263622; !co_wp_turret02_mark03_name ids_info = 264622; !co_wp_turret02_mark03_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 1923 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 40 toughness = 7.900000 projectile_archetype = co_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = pi_wp_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 80 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret01_mark01 ids_name = 263623; !pi_wp_turret01_mark01_name ids_info = 264623; !pi_wp_turret01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 10.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = pi_wp_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 500 energy_damage = 120 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret01_mark02 ids_name = 263624; !pi_wp_turret01_mark02_name ids_info = 264624; !pi_wp_turret01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 1.600000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Munition] nickname = pi_wp_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 700 energy_damage = 180 weapon_type = W_Pi_Capship one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret01_mark03 ids_name = 263625; !pi_wp_turret01_mark03_name ids_info = 264625; !pi_wp_turret01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_turret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.600000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wp_turret01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 700 [Motor] nickname = pi_wp_turret02_mark01_motor lifetime = 5 accel = 100 delay = 0 [Explosion] nickname = pi_wp_turret02_mark01_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 750 energy_damage = 750 impulse = 7500 [Munition] nickname = pi_wp_turret02_mark01_ammo explosion_arch = pi_wp_turret02_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wp_turret02_mark01_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret02_mark01 ids_name = 263626; !pi_wp_turret02_mark01_name ids_info = 264626; !pi_wp_turret02_mark01_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 3.100000 projectile_archetype = pi_wp_turret02_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark02_motor lifetime = 5 accel = 50 delay = 0 [Explosion] nickname = pi_wp_turret02_mark02_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1500 energy_damage = 1500 impulse = 15000 [Munition] nickname = pi_wp_turret02_mark02_ammo explosion_arch = pi_wp_turret02_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wp_turret02_mark02_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret02_mark02 ids_name = 263627; !pi_wp_turret02_mark02_name ids_info = 264627; !pi_wp_turret02_mark02_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 4.700000 projectile_archetype = pi_wp_turret02_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Motor] nickname = pi_wp_turret02_mark03_motor lifetime = 5 accel = 50 delay = 0 [Explosion] nickname = pi_wp_turret02_mark03_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 3000 energy_damage = 3000 impulse = 30000 [Munition] nickname = pi_wp_turret02_mark03_ammo explosion_arch = pi_wp_turret02_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 10 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wp_turret02_mark03_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wp_turret02_mark03 ids_name = 263628; !pi_wp_turret02_mark03_name ids_info = 264628; !pi_wp_turret02_mark03_info DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp material_library = equipment\models\ge_turret.mat HP_child = HPConnect hit_pts = 12500 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50 toughness = 7.900000 projectile_archetype = pi_wp_turret02_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false [LOD] obj = Root LODranges = 0, 400 [LOD] obj = barrel LODranges = 0, 600 [Munition] nickname = ge_wps_gun_01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 81.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ge_wps_gun_01 ids_name = 263629; !ge_wps_gun_01_name ids_info = 264629; !ge_wps_gun_01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 4800 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 1.600000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_wps_gun_01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ge_wps_mlauncher_01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ge_wps_mlauncher_01_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ge_wps_mlauncher_01_ammo explosion_arch = ge_wps_mlauncher_01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ge_wps_mlauncher_01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ge_wps_mlauncher_01 ids_name = 263630; !ge_wps_mlauncher_01_name ids_info = 264630; !ge_wps_mlauncher_01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = ge_wps_mlauncher_01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wps_gun01_mark01 ids_name = 263631; !li_wps_gun01_mark01_name ids_info = 264631; !li_wps_gun01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 512 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wps_gun01_mark02 ids_name = 263632; !li_wps_gun01_mark02_name ids_info = 264632; !li_wps_gun01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = li_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 768 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_wps_gun01_mark03 ids_name = 263633; !li_wps_gun01_mark03_name ids_info = 264633; !li_wps_gun01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark01_motor lifetime = 3 accel = 200 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 600 energy_damage = 0 impulse = 5000 [Munition] nickname = li_wps_mlauncher01_mark01_ammo explosion_arch = li_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wps_mlauncher01_mark01 ids_name = 263634; !li_wps_mlauncher01_mark01_name ids_info = 264634; !li_wps_mlauncher01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = li_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark02_motor lifetime = 3 accel = 200 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 900 energy_damage = 0 impulse = 10000 [Munition] nickname = li_wps_mlauncher01_mark02_ammo explosion_arch = li_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 90 max_angular_velocity = 4.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wps_mlauncher01_mark02 ids_name = 263635; !li_wps_mlauncher01_mark02_name ids_info = 264635; !li_wps_mlauncher01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 3.100000 projectile_archetype = li_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = li_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = li_wps_mlauncher01_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = li_wps_mlauncher01_mark03_ammo explosion_arch = li_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = li_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = li_wps_mlauncher01_mark03 ids_name = 263636; !li_wps_mlauncher01_mark03_name ids_info = 264636; !li_wps_mlauncher01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = li_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wps_gun01_mark01 ids_name = 263637; !br_wps_gun01_mark01_name ids_info = 264637; !br_wps_gun01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wps_gun01_mark02 ids_name = 263638; !br_wps_gun01_mark02_name ids_info = 264638; !br_wps_gun01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = br_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = br_capgun_01_impact const_effect = br_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = br_wps_gun01_mark03 ids_name = 263639; !br_wps_gun01_mark03_name ids_info = 264639; !br_wps_gun01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = br_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = br_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark01_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark01_ammo explosion_arch = br_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wps_mlauncher01_mark01 ids_name = 263640; !br_wps_mlauncher01_mark01_name ids_info = 264640; !br_wps_mlauncher01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = br_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark02_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark02_ammo explosion_arch = br_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wps_mlauncher01_mark02 ids_name = 263641; !br_wps_mlauncher01_mark02_name ids_info = 264641; !br_wps_mlauncher01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = br_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = br_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = br_wps_mlauncher01_mark03_explosion effect = br_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = br_wps_mlauncher01_mark03_ammo explosion_arch = br_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = br_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = br_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = br_wps_mlauncher01_mark03 ids_name = 263642; !br_wps_mlauncher01_mark03_name ids_info = 264642; !br_wps_mlauncher01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = br_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_gun01_mark01 ids_name = 263643; !ku_wps_gun01_mark01_name ids_info = 264643; !ku_wps_gun01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_gun01_mark02 ids_name = 263644; !ku_wps_gun01_mark02_name ids_info = 264644; !ku_wps_gun01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = ku_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ku_capgun_01_impact const_effect = ku_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_gun01_mark03 ids_name = 263645; !ku_wps_gun01_mark03_name ids_info = 264645; !ku_wps_gun01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ku_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ku_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark01_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark01_ammo explosion_arch = ku_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_mlauncher01_mark01 ids_name = 263646; !ku_wps_mlauncher01_mark01_name ids_info = 264646; !ku_wps_mlauncher01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = ku_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark02_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark02_ammo explosion_arch = ku_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_mlauncher01_mark02 ids_name = 263647; !ku_wps_mlauncher01_mark02_name ids_info = 264647; !ku_wps_mlauncher01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = ku_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = ku_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = ku_wps_mlauncher01_mark03_explosion effect = ku_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = ku_wps_mlauncher01_mark03_ammo explosion_arch = ku_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = ku_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = ku_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = ku_wps_mlauncher01_mark03 ids_name = 263648; !ku_wps_mlauncher01_mark03_name ids_info = 264648; !ku_wps_mlauncher01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = ku_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_gun01_mark01 ids_name = 263649; !rh_wps_gun01_mark01_name ids_info = 264649; !rh_wps_gun01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_gun01_mark02 ids_name = 263650; !rh_wps_gun01_mark02_name ids_info = 264650; !rh_wps_gun01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = rh_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_gun01_mark03 ids_name = 263651; !rh_wps_gun01_mark03_name ids_info = 264651; !rh_wps_gun01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark01_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark01_ammo explosion_arch = rh_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_mlauncher01_mark01 ids_name = 263652; !rh_wps_mlauncher01_mark01_name ids_info = 264652; !rh_wps_mlauncher01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = rh_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark02_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark02_ammo explosion_arch = rh_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_mlauncher01_mark02 ids_name = 263653; !rh_wps_mlauncher01_mark02_name ids_info = 264653; !rh_wps_mlauncher01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = rh_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = rh_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = rh_wps_mlauncher01_mark03_explosion effect = rh_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = rh_wps_mlauncher01_mark03_ammo explosion_arch = rh_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = rh_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = rh_wps_mlauncher01_mark03 ids_name = 263654; !rh_wps_mlauncher01_mark03_name ids_info = 264654; !rh_wps_mlauncher01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = rh_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wps_gun01_mark01 ids_name = 263655; !co_wps_gun01_mark01_name ids_info = 264655; !co_wps_gun01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 2.000000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 158 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wps_gun01_mark02 ids_name = 263656; !co_wps_gun01_mark02_name ids_info = 264656; !co_wps_gun01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 3.200000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = co_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 263.500000 energy_damage = 0 one_shot_sound = fire_capship munition_hit_effect = ci_capgun_01_impact const_effect = ci_capgun_01_proj lifetime = 0.900000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = co_wps_gun01_mark03 ids_name = 263657; !co_wps_gun01_mark03_name ids_info = 264657; !co_wps_gun01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 1222.199951 toughness = 5.300000 flash_particle_name = ci_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark01_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark01_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 244.500000 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark01_ammo explosion_arch = co_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wps_mlauncher01_mark01 ids_name = 263658; !co_wps_mlauncher01_mark01_name ids_info = 264658; !co_wps_mlauncher01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 66.699997 toughness = 2.400000 projectile_archetype = co_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark02_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark02_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 306 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark02_ammo explosion_arch = co_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wps_mlauncher01_mark02 ids_name = 263659; !co_wps_mlauncher01_mark02_name ids_info = 264659; !co_wps_mlauncher01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 66.699997 toughness = 3.100000 projectile_archetype = co_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = co_wps_mlauncher01_mark03_motor lifetime = 1.875000 accel = 71.111099 delay = 0 [Explosion] nickname = co_wps_mlauncher01_mark03_explosion effect = li_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 373.500000 energy_damage = 0 impulse = 0 [Munition] nickname = co_wps_mlauncher01_mark03_ammo explosion_arch = co_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = co_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = li_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 35 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = co_wps_mlauncher01_mark03 ids_name = 263660; !co_wps_mlauncher01_mark03_name ids_info = 264660; !co_wps_mlauncher01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 66.699997 toughness = 3.700000 projectile_archetype = co_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 220 energy_damage = 22 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_gun01_mark01 ids_name = 263661; !pi_wps_gun01_mark01_name ids_info = 264661; !pi_wps_gun01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 6576 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 2.000000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 440 energy_damage = 44 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_gun01_mark02 ids_name = 263662; !pi_wps_gun01_mark02_name ids_info = 264662; !pi_wps_gun01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 12312 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 3.200000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = pi_wps_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880 energy_damage = 88 one_shot_sound = fire_capship munition_hit_effect = pi_capgun_01_impact const_effect = pi_capgun_01_proj lifetime = 1.250000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_gun01_mark03 ids_name = 263663; !pi_wps_gun01_mark03_name ids_info = 264663; !pi_wps_gun01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 23076 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 1000 toughness = 5.300000 flash_particle_name = pi_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = pi_wps_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark01_motor lifetime = 4 accel = 75 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark01_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 800 energy_damage = 400 impulse = 8000 [Munition] nickname = pi_wps_mlauncher01_mark01_ammo explosion_arch = pi_wps_mlauncher01_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wps_mlauncher01_mark01_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_mlauncher01_mark01 ids_name = 263664; !pi_wps_mlauncher01_mark01_name ids_info = 264664; !pi_wps_mlauncher01_mark01_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 400 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = pi_wps_mlauncher01_mark01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark02_motor lifetime = 5 accel = 75 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark02_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1200 energy_damage = 600 impulse = 12000 [Munition] nickname = pi_wps_mlauncher01_mark02_ammo explosion_arch = pi_wps_mlauncher01_mark02_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wps_mlauncher01_mark02_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_mlauncher01_mark02 ids_name = 263665; !pi_wps_mlauncher01_mark02_name ids_info = 264665; !pi_wps_mlauncher01_mark02_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 548 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 3.100000 projectile_archetype = pi_wps_mlauncher01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Motor] nickname = pi_wps_mlauncher01_mark03_motor lifetime = 6 accel = 75 delay = 0 [Explosion] nickname = pi_wps_mlauncher01_mark03_explosion effect = pi_missile01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1600 energy_damage = 800 impulse = 16000 [Munition] nickname = pi_wps_mlauncher01_mark03_ammo explosion_arch = pi_wps_mlauncher01_mark03_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_missile_regular detonation_dist = 2 lifetime = 15 Motor = pi_wps_mlauncher01_mark03_motor force_gun_ori = false const_effect = pi_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2500 seeker_fov_deg = 60 max_angular_velocity = 3.110710 DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = pi_wps_mlauncher01_mark03 ids_name = 263666; !pi_wps_mlauncher01_mark03_name ids_info = 264666; !pi_wps_mlauncher01_mark03_info DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp HP_child = HPConnect hit_pts = 750 explosion_resistance = 0.750000 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 100 toughness = 3.700000 projectile_archetype = pi_wps_mlauncher01_mark03_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 200 [Munition] nickname = lair_turret01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 176.699997 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2.650000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = lair_turret01 ids_name = 263667; !lair_turret01_name ids_info = 264667; !lair_turret01_info DA_archetype = Solar\dockable\nomad_lair_turret01.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.170000 muzzle_velocity = 1509.400024 toughness = 10.600000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lair_turret01_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 1200 [Munition] nickname = lair_turret02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88.300003 energy_damage = 0 one_shot_sound = fire_no_capship munition_hit_effect = no_capgun01_impact const_effect = no_capgun01_proj lifetime = 2.650000 force_gun_ori = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.000100 [Gun] nickname = lair_turret02 ids_name = 263668; !lair_turret02_name ids_info = 264668; !lair_turret02_info DA_archetype = Solar\dockable\nomad_lair_turret02.cmp material_library = solar\nomad.mat HP_child = HPConnect hit_pts = 50580 explosion_resistance = 0.750000 debris_type = debris_turret_huge parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.170000 muzzle_velocity = 1509.400024 toughness = 5.300000 flash_particle_name = no_capgun01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lair_turret02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = false LODranges = 0, 1200 [Munition] nickname = bund_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 65 energy_damage = 0 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun01_mark01 ids_name = 459029; !bund_gun01_mark01_name ids_info = 459030; !bund_gun01_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 79 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.271259 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = bund_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 100 energy_damage = 0 weapon_type = Rh_Tachyon02 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact const_effect = rh_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun01_mark02 ids_name = 459031; !bund_gun01_mark02_name ids_info = 459032; !bund_gun01_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 122 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.192593 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = bund_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 135 energy_damage = 0 weapon_type = Rh_Tachyon03 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact const_effect = rh_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun01_mark03 ids_name = 459033; !bund_gun01_mark03_name ids_info = 459034; !bund_gun01_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 165 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.172000 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = bund_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 29 energy_damage = 0 weapon_type = Rh_Photon01 one_shot_sound = fire_photon1 munition_hit_effect = rh_tachyon_01_impact const_effect = bund_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun02_mark01 ids_name = 459035; !bund_gun02_mark01_name ids_info = 459036; !bund_gun02_mark01_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 36 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.013778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = bund_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = bund_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 46 energy_damage = 0 weapon_type = Rh_Photon02 one_shot_sound = fire_photon2 munition_hit_effect = rh_tachyon_02_impact const_effect = bund_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun02_mark02 ids_name = 459037; !bund_gun02_mark02_name ids_info = 459038; !bund_gun02_mark02_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 59 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.116444 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = bund_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = bund_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 63 energy_damage = 0 weapon_type = Rh_Photon03 one_shot_sound = fire_photon3 munition_hit_effect = rh_tachyon_03_impact const_effect = bund_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = bund_gun02_mark03 ids_name = 459039; !bund_gun02_mark03_name ids_info = 459040; !bund_gun02_mark03_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 82 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.340000 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = bund_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 15 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light01 munition_hit_effect = mass_hit_light01 const_effect = lsf_gun01_mark01_proj lifetime = 0.400000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light02 munition_hit_effect = mass_hit_light02 const_effect = lsf_gun01_mark02_proj lifetime = 0.400000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 const_effect = lsf_gun01_mark03_proj lifetime = 0.400000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 2 energy_damage = 128 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 6 energy_damage = 384 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lsf_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 4 energy_damage = 256 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_02_impact const_effect = ci_pulse_02_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun01_mark01 ids_name = 459003; !lsf_gun01_mark01_name ids_info = 459004; !lsf_gun01_mark01_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 19 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 2.176000 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun01_mark02 ids_name = 459005; !lsf_gun01_mark02_name ids_info = 459006; !lsf_gun01_mark02_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 25 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 2.901333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun01_mark03 ids_name = 459007; !lsf_gun01_mark03_name ids_info = 459008; !lsf_gun01_mark03_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 31 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 3.989333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = lsf_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun02_mark01 ids_name = 459009; !lsf_gun02_mark01_name ids_info = 459010; !lsf_gun02_mark01_info DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 59 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.447778 flash_particle_name = li_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun02_mark02 ids_name = 459011; !lsf_gun02_mark02_name ids_info = 459012; !lsf_gun02_mark02_info DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 89 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 6.671667 flash_particle_name = li_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = lsf_gun02_mark03 ids_name = 459013; !lsf_gun02_mark03_name ids_info = 459014; !lsf_gun02_mark03_info DA_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 118 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.895556 flash_particle_name = li_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70 energy_damage = 0 weapon_type = Li_Ionlance01 one_shot_sound = fire_tachyon2 munition_hit_effect = li_plasma_01_impact const_effect = lsf_gun03_mark01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun03_mark01 ids_name = 459015; !lsf_gun03_mark01_name ids_info = 459016; !lsf_gun03_mark01_info DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 78 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.244296 flash_particle_name = br_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 105 energy_damage = 0 weapon_type = Li_Ionlance02 one_shot_sound = fire_tachyon2 munition_hit_effect = li_plasma_02_impact const_effect = lsf_gun03_mark02_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun03_mark02 ids_name = 459017; !lsf_gun03_mark02_name ids_info = 459018; !lsf_gun03_mark02_info DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2300 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 122 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 8.234074 flash_particle_name = br_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = lsf_gun03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 140 energy_damage = 0 weapon_type = Li_Ionlance03 one_shot_sound = fire_tachyon4 munition_hit_effect = li_plasma_03_impact const_effect = lsf_gun03_mark03_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lsf_gun03_mark03 ids_name = 459019; !lsf_gun03_mark03_name ids_info = 459020; !lsf_gun03_mark03_info DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 167 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.340000 flash_particle_name = br_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun03_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = xeno_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Antimatter01 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact const_effect = xeno_gun01_mark01_proj lifetime = 1.5 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = xeno_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Antimatter02 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact const_effect = xeno_gun01_mark01_proj lifetime = 1.5 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = xeno_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Antimatter03 one_shot_sound = fire_tachyon3 munition_hit_effect = pi_photon_01_impact const_effect = xeno_gun01_mark01_proj lifetime = 1.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun01_mark01 ids_name = 459049; !xeno_gun01_mark01_name ids_info = 459050; !xeno_gun01_mark01_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 45 refire_delay = 0.500000 muzzle_velocity = 550 use_animation = Sc_fire toughness = 2.591111 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = xeno_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = xeno_gun01_mark02 ids_name = 459051; !xeno_gun01_mark02_name ids_info = 459052; !xeno_gun01_mark02_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2200 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 45 refire_delay = 0.250000 muzzle_velocity = 550 use_animation = Sc_fire toughness = 5.231111 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = xeno_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = xeno_gun01_mark03 ids_name = 459053; !xeno_gun01_mark03_name ids_info = 459054; !xeno_gun01_mark03_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2400 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 45 refire_delay = 0.125000 muzzle_velocity = 550 use_animation = Sc_fire toughness = 10.560000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = xeno_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = xeno_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 56 energy_damage = 0 weapon_type = Pi_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 0.786667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun02_mark01 ids_name = 459055; !xeno_gun02_mark01_name ids_info = 459056; !xeno_gun02_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 44 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 3.113104 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = xeno_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 72 energy_damage = 0 weapon_type = Pi_Particle02 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.786667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun02_mark02 ids_name = 459057; !xeno_gun02_mark02_name ids_info = 459058; !xeno_gun02_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2200 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 60 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 4.189963 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = xeno_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88 energy_damage = 0 weapon_type = Pi_Particle03 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 0.786667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = xeno_gun02_mark03 ids_name = 459059; !xeno_gun02_mark03_name ids_info = 459060; !xeno_gun02_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2400 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 76 refire_delay = 0.250000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.286402 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = xeno_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; ===================== ; Liberty Rogue Guns! ; ===================== ; =========== ; Scythe 1's ; =========== [Munition] nickname = lr_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 32 energy_damage = 2 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 3 weapon_type = Pi_Antimatter01 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48 energy_damage = 4 weapon_type = Pi_Antimatter02 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 56 energy_damage = 5 weapon_type = Pi_Antimatter02 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 64 energy_damage = 6 weapon_type = Pi_Antimatter03 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = lr_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 72 energy_damage = 7 weapon_type = Pi_Antimatter03 one_shot_sound = fire_pulse5 munition_hit_effect = pi_photon_01_impact const_effect = pi_photon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = lr_gun01_mark01 ids_name = 459115; !lr_gun01_mark01_name ids_info = 459116; !lr_gun01_mark01_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 51 refire_delay = 0.125000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 5.990400 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = lr_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark02 ids_name = 459117; !lr_gun01_mark02_name ids_info = 459118; !lr_gun01_mark02_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 65 refire_delay = 0.125000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 7.740681 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = lr_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark03 ids_name = 459119; !lr_gun01_mark03_name ids_info = 459120; !lr_gun01_mark03_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 80 refire_delay = 0.125000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 9.737481 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark04 ids_name = 459121; !lr_gun01_mark04_name ids_info = 459122; !lr_gun01_mark04_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 95 refire_delay = 0.125000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 11.537067 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark05 ids_name = 459123; !lr_gun01_mark05_name ids_info = 459124; !lr_gun01_mark05_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 111 refire_delay = 0.125000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 13.681778 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = lr_gun01_mark06 ids_name = 459125; !lr_gun01_mark06_name ids_info = 459126; !lr_gun01_mark06_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 126 refire_delay = 0.125000 muzzle_velocity = 700 use_animation = Sc_fire toughness = 15.530667 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = lr_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = lr_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 57 energy_damage = 0 weapon_type = Pi_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 1.25 force_gun_ori = false mass = 12 volume = 0.000100 [Gun] nickname = lr_gun02_mark01 ids_name = 459127; !lr_gun02_mark01_name ids_info = 459128; !lr_gun02_mark01_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4000 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 81 refire_delay = 0.250000 muzzle_velocity = 650 use_animation = Sc_fire toughness = 5.386667 flash_particle_name = pi_particle_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 80 energy_damage = 0 weapon_type = Pi_Particle01 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_01_impact const_effect = pi_particle_01_proj lifetime = 1.25 force_gun_ori = false mass = 17 volume = 0.000100 [Gun] nickname = lr_gun02_mark02 ids_name = 459129; !lr_gun02_mark02_name ids_info = 459130; !lr_gun02_mark02_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3800 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 116 refire_delay = 0.250000 muzzle_velocity = 650 use_animation = Sc_fire toughness = 7.631111 flash_particle_name = pi_particle_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 102 energy_damage = 0 weapon_type = Pi_Particle02 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 1.25 force_gun_ori = false mass = 22 volume = 0.000100 [Gun] nickname = lr_gun02_mark03 ids_name = 459131; !lr_gun02_mark03_name ids_info = 459132; !lr_gun02_mark03_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3600 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 151 refire_delay = 0.250000 muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.973333 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 125 energy_damage = 0 weapon_type = Pi_Particle02 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_02_impact const_effect = pi_particle_02_proj lifetime = 1.25 force_gun_ori = false mass = 27 volume = 0.000100 [Gun] nickname = lr_gun02_mark04 ids_name = 459133; !lr_gun02_mark04_name ids_info = 459134; !lr_gun02_mark04_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3400 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 185 refire_delay = 0.250000 muzzle_velocity = 650 use_animation = Sc_fire toughness = 12.240000 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lr_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 147 energy_damage = 0 weapon_type = Pi_Particle03 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 1.25 force_gun_ori = false mass = 32 volume = 0.000100 [Gun] nickname = lr_gun02_mark05 ids_name = 459135; !lr_gun02_mark05_name ids_info = 459136; !lr_gun02_mark05_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3200 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 221 refire_delay = 0.250000 muzzle_velocity = 650 use_animation = Sc_fire toughness = 14.648889 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 ; =========== ; Reaper 6's ; =========== [Munition] nickname = lr_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 170 energy_damage = 0 weapon_type = Pi_Particle03 one_shot_sound = fire_particle2 munition_hit_effect = pi_particle_03_impact const_effect = pi_particle_03_proj lifetime = 1.25 force_gun_ori = false mass = 37 volume = 0.000100 [Gun] nickname = lr_gun02_mark06 ids_name = 459137; !lr_gun02_mark06_name ids_info = 459138; !lr_gun02_mark06_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 255 refire_delay = 0.250000 muzzle_velocity = 650 use_animation = Sc_fire toughness = 16.937778 flash_particle_name = pi_particle_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lr_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 80 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lr_missile01_motor lifetime = 3.500000 accel = 200.000000 delay = 0 [Explosion] nickname = lr_missile01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 1 energy_damage = 50 impulse = 0 [Gun] nickname = lr_missile01 ids_name = 459061; !lr_missile01_name ids_info = 459062; !lr_missile01_info DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = lr_missile01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lr_missile02_motor lifetime = 1.000000 accel = 150.000000 delay = 0.25 [Explosion] nickname = lr_missile02_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1000 energy_damage = 0 impulse = 1000 [Gun] nickname = lr_missile02 ids_name = 459065; !lr_missile02_name ids_info = 459066; !lr_missile02_info DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = lr_missile02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; ====================== ; Red Hessian Weaponry ; ====================== ; ================= ; Eviscerator 1's ; ================= [Munition] nickname = red_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 45 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_01_impact const_effect = sp_annihilator_01_proj lifetime = 0.5 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_01_impact const_effect = sp_annihilator_01_proj lifetime = 0.6 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 75 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_02_impact const_effect = sp_annihilator_01_proj lifetime = 0.7 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_02_impact const_effect = sp_annihilator_01_proj lifetime = 0.8 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 105 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_03_impact const_effect = sp_annihilator_01_proj lifetime = 0.9 force_gun_ori = false mass = 50 volume = 0.000100 [Munition] nickname = red_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 120 energy_damage = 0 weapon_type = Pi_Cannon one_shot_sound = fire_red_cannon munition_hit_effect = pi_particle_03_impact const_effect = sp_annihilator_01_proj lifetime = 1.0 force_gun_ori = false mass = 50 volume = 0.000100 [Gun] nickname = red_gun01_mark01 ids_name = 459283; !red_gun01_mark01_name ids_info = 459284; !red_gun01_mark01_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 73 refire_delay = 0.166667 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 3.320000 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = red_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark02 ids_name = 459285; !red_gun01_mark02_name ids_info = 459286; !red_gun01_mark02_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1900 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 98 refire_delay = 0.166667 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.312000 flash_particle_name = pi_neutron_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = red_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark03 ids_name = 459287; !red_gun01_mark03_name ids_info = 459288; !red_gun01_mark03_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1800 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 124 refire_delay = 0.166667 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 7.746667 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark04 ids_name = 459289; !red_gun01_mark04_name ids_info = 459290; !red_gun01_mark04_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1700 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 151 refire_delay = 0.166667 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 10.624000 flash_particle_name = pi_neutron_02_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark05 ids_name = 459291; !red_gun01_mark05_name ids_info = 459292; !red_gun01_mark05_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 178 refire_delay = 0.166667 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 13.944000 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun01_mark06 ids_name = 459293; !red_gun01_mark06_name ids_info = 459294; !red_gun01_mark06_info DA_archetype = equipment\models\weapons\co_raildaddy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 206 refire_delay = 0.166667 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 17.706667 flash_particle_name = pi_neutron_03_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ============ ; Mauler 1's ; ============ [Munition] nickname = red_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23 energy_damage = 0 weapon_type = Pi_Particle01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_01_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 30 energy_damage = 0 weapon_type = Pi_Particle01 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_01_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 38 energy_damage = 0 weapon_type = Pi_Particle02 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_02_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 45 energy_damage = 0 weapon_type = Pi_Particle02 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_02_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 53 energy_damage = 0 weapon_type = Pi_Particle03 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_03_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = red_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Pi_Particle03 one_shot_sound = fire_red_cannon2 munition_hit_effect = pi_neutron_01_impact const_effect = pi_cannon_03_proj lifetime = 0.75 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = red_gun02_mark01 ids_name = 459295; !red_gun02_mark01_name ids_info = 459296; !red_gun02_mark01_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 43 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 6.060000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash01 projectile_archetype = red_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark02 ids_name = 459297; !red_gun02_mark02_name ids_info = 459298; !red_gun02_mark02_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3800 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 58 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.080000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash02 projectile_archetype = red_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark03 ids_name = 459299; !red_gun02_mark03_name ids_info = 459300; !red_gun02_mark03_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3600 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 73 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 10.200000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark04 ids_name = 459301; !red_gun02_mark04_name ids_info = 459302; !red_gun02_mark04_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3400 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 87 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 12.240000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark05 ids_name = 459303; !red_gun02_mark05_name ids_info = 459304; !red_gun02_mark05_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3200 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 103 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 14.420000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = red_gun02_mark06 ids_name = 459305; !red_gun02_mark06_name ids_info = 459306; !red_gun02_mark06_info DA_archetype = equipment\models\weapons\co_shock_therapy.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 117 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 16.480000 flash_particle_name = pi_photon_01_flash flash_radius = 15 light_anim = antimatter_flash03 projectile_archetype = red_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = red_missile01_motor lifetime = 3.500000 accel = 200.000000 delay = 0 [Explosion] nickname = red_missile01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 1 energy_damage = 50 impulse = 0 [Gun] nickname = red_missile01 ids_name = 459433; !red_missile01_name ids_info = 459434; !red_missile01_info DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = red_missile01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = red_missile02_motor lifetime = 1.000000 accel = 150.000000 delay = 0.25 [Explosion] nickname = red_missile02_explosion effect = li_missile02_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1000 energy_damage = 0 impulse = 1000 [Gun] nickname = red_missile02 ids_name = 459437; !red_missile02_name ids_info = 459438; !red_missile02_info DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = red_missile02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = lsf_msl01_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = lsf_msl01_mk01 ids_name = 459175; !lsf_msl01_mk01_name ids_info = 459176; !lsf_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = lsf_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = lsf_msl01_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = lsf_msl01_mk02 ids_name = 459179; !lsf_msl01_mk02_name ids_info = 459180; !lsf_msl01_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = lsf_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = lsf_msl02_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = lsf_msl02_mk01 ids_name = 459183; !lsf_msl02_mk01_name ids_info = 459184; !lsf_msl02_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = lsf_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = lsf_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = lsf_msl02_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = lsf_msl02_mk02 ids_name = 459187; !lsf_msl02_mk02_name ids_info = 459188; !lsf_msl02_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = lsf_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = xeno_msl01_mk01_motor lifetime = 3.5 accel = 100 delay = 0 [Explosion] nickname = xeno_msl01_mk01_explosion effect = explosion_xeno_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = xeno_msl01_mk01 ids_name = 459207; !xeno_msl01_mk01_name ids_info = 459208; !xeno_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = xeno_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = xeno_msl01_mk02_motor lifetime = 3.5 accel = 100 delay = 0 [Explosion] nickname = xeno_msl01_mk02_explosion effect = explosion_xeno_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = xeno_msl01_mk02 ids_name = 459211; !xeno_msl01_mk02_name ids_info = 459212; !xeno_msl01_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = xeno_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = bund_msl01_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = bund_msl01_mk01 ids_name = 459191; !bund_msl01_mk01_name ids_info = 459192; !bund_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1.000000 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = bund_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = bund_msl01_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 300 energy_damage = 0 impulse = 2500 [Gun] nickname = bund_msl01_mk02 ids_name = 459195; !bund_msl01_mk02_name ids_info = 459196; !bund_msl01_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = bund_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = bund_msl02_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = bund_msl02_mk01 ids_name = 459199; !bund_msl02_mk01_name ids_info = 459200; !bund_msl02_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = bund_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = bund_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = bund_msl02_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 700 energy_damage = 0 impulse = 4500 [Gun] nickname = bund_msl02_mk02 ids_name = 459203; !bund_msl02_mk02_name ids_info = 459204; !bund_msl02_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = bund_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = fng_gun_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 20 one_shot_sound = fire_laser1 munition_hit_effect = pi_laser_01_impact const_effect = sp_annihilator_03_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = fng_gun ids_name = 459069; !fng_gun_name ids_info = 459070; !fng_gun_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 70 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.800000 flash_particle_name = pi_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fng_gun_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator A's ; ========================= [Munition] nickname = li_n_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 50 weapon_type = W_Li_Siegegun one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_seigegun_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun01_mark01 ids_name = 459073; !li_n_gun01_mark01_name ids_info = 459074; !li_n_gun01_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 257 refire_delay = 0.500000 muzzle_velocity = 600 use_animation = Sc_fire toughness = 13.729185 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator B's ; ========================= [Munition] nickname = li_n_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 580 energy_damage = 100 weapon_type = W_Li_Siegegun one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_seigegun_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun01_mark02 ids_name = 459075; !li_n_gun01_mark02_name ids_info = 459076; !li_n_gun01_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 2.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 514 refire_delay = 0.500000 muzzle_velocity = 600 use_animation = Sc_fire toughness = 27.458370 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================= ; Liberty Devistator C's ; ========================= [Munition] nickname = li_n_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1100 energy_damage = 200 weapon_type = W_Li_Siegegun one_shot_sound = fire_plasma2 munition_hit_effect = li_plasma_02_impact const_effect = li_seigegun_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun01_mark03 ids_name = 459077; !li_n_gun01_mark03_name ids_info = 459078; !li_n_gun01_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2200 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 1027 refire_delay = 0.500000 muzzle_velocity = 600 use_animation = Sc_fire toughness = 54.916741 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ========================== ; Liberty Navy Avenger's ; ========================== ; Avenger A's [Munition] nickname = li_n_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 3 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark01 ids_name = 459079; !li_n_gun02_mark01_name ids_info = 459080; !li_n_gun02_mark01_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 42 refire_delay = 0.125000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 7.319704 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger B's [Munition] nickname = li_n_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48 energy_damage = 4 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark02 ids_name = 459081; !li_n_gun02_mark02_name ids_info = 459082; !li_n_gun02_mark02_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 53 refire_delay = 0.125000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 8.783644 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger C's [Munition] nickname = li_n_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 56 energy_damage = 8 weapon_type = Li_Ionlance02 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact const_effect = li_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark03 ids_name = 459083; !li_n_gun02_mark03_name ids_info = 459084; !li_n_gun02_mark03_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 63 refire_delay = 0.125000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 10.459970 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger D's [Munition] nickname = li_n_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 64 energy_damage = 12 weapon_type = Li_Ionlance02 one_shot_sound = fire_laser2 munition_hit_effect = li_laser_01_impact const_effect = li_laser_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark04 ids_name = 459085; !li_n_gun02_mark04_name ids_info = 459086; !li_n_gun02_mark04_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 74 refire_delay = 0.125000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 11.954252 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger E's [Munition] nickname = li_n_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 72 energy_damage = 15 weapon_type = Li_Ionlance03 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_01_impact const_effect = li_laser_05_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark05 ids_name = 459087; !li_n_gun02_mark05_name ids_info = 459088; !li_n_gun02_mark05_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 84 refire_delay = 0.125000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 13.721600 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; Avenger F's [Munition] nickname = li_n_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 80 energy_damage = 18 weapon_type = Li_Ionlance03 one_shot_sound = fire_laser3 munition_hit_effect = li_laser_01_impact const_effect = li_laser_06_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun02_mark06 ids_name = 459089; !li_n_gun02_mark06_name ids_info = 459090; !li_n_gun02_mark06_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 95 refire_delay = 0.125000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 15.246222 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun02_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ======================= ; Raptor A Mini-Gun Ammo ; ======================= [Munition] nickname = li_n_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 const_effect = lsf_gun01_mark03_proj lifetime = 0.450000 force_gun_ori = false mass = 40 volume = 0.000100 [Gun] nickname = li_n_gun03_mark01 ids_name = 459091; !li_n_gun03_mark01_name ids_info = 459092; !li_n_gun03_mark01_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1250 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 32 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.053333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 ; ==================== ; Raptor B Mini-Gun ; ==================== [Munition] nickname = li_n_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 100 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 const_effect = lsf_gun01_mark03_proj lifetime = 0.450000 force_gun_ori = false mass = 40 volume = 0.000100 [Gun] nickname = li_n_gun03_mark02 ids_name = 459093; !li_n_gun03_mark02_name ids_info = 459094; !li_n_gun03_mark02_info DA_archetype = equipment\models\weapons\li_auto_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1750 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 64 refire_delay = 0.062500 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.106667 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_n_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 ; ================================= ; DESTABILZER AMMO / PROJECTILE A ; ================================= [Munition] nickname = li_n_gun04_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5 energy_damage = 128 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.450000 force_gun_ori = false mass = 1 volume = 0.000100 ; ==================== ; DESTABILIZER A ; ==================== [Gun] nickname = li_n_gun04_mark01 ids_name = 459095; !li_n_gun04_mark01_name ids_info = 459096; !li_n_gun04_mark01_info DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 105 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.797600 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun04_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ; ================================= ; DESTABILZER AMMO / PROJECTILE B ; ================================= [Munition] nickname = li_n_gun04_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5 energy_damage = 256 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = ci_pulse_01_impact const_effect = ci_pulse_01_proj lifetime = 0.450000 force_gun_ori = false mass = 1 volume = 0.000100 ; ==================== ; DESTABILIZER B ; ==================== [Gun] nickname = li_n_gun04_mark02 ids_name = 459097; !li_n_gun04_mark02_name ids_info = 459098; !li_n_gun04_mark02_info DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 202 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.327200 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun04_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = li_n_gun05_mark01_motor lifetime = 1.0 accel = 200 delay = 0 [Explosion] nickname = li_n_gun05_mark01_explosion effect = explosion_li_n_gun05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2000 energy_damage = 2000 impulse = 0 [Munition] nickname = li_n_gun05_mark01_ammo explosion_arch = li_n_gun05_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 1000000 one_shot_sound = fire_li_n_gun05 detonation_dist = 8 lifetime = 4 Motor = li_n_gun05_mark01_motor force_gun_ori = false const_effect = li_flakcannon01_proj weapon_type = W_Noshield HP_trail_parent = HPExhaust seeker = DUMB seeker_range = 1500 max_angular_velocity = 0.000000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 100 volume = 0.000100 [Gun] nickname = li_n_gun05_mark01 ids_name = 459171; !li_n_gun05_mark01_name ids_info = 459172; !li_n_gun05_mark01_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 5600 explosion_resistance = 2.0 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 2039 refire_delay = 3.000000 muzzle_velocity = 250 toughness = 47.381333 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun05_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 80 energy_damage = 5 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark01 ids_name = 459041; !li_n_gun06_mark01_name ids_info = 459042; !li_n_gun06_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 104 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.186667 flash_particle_name = li_laser_01_flash flash_radius = 4 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 105 energy_damage = 10 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark02 ids_name = 459043; !li_n_gun06_mark02_name ids_info = 459044; !li_n_gun06_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.15 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 138 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 9.655556 flash_particle_name = li_laser_01_flash flash_radius = 8 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 130 energy_damage = 15 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark03 ids_name = 459045; !li_n_gun06_mark03_name ids_info = 459046; !li_n_gun06_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2400 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 173 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 12.124444 flash_particle_name = li_laser_01_flash flash_radius = 12 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun06_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 155 energy_damage = 20 weapon_type = Li_Ionlance01 one_shot_sound = fire_particle5 munition_hit_effect = li_laser_01_impact const_effect = li_gun06_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun06_mark04 ids_name = 459047; !li_n_gun06_mark04_name ids_info = 459048; !li_n_gun06_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 207 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 14.593333 flash_particle_name = li_laser_01_flash flash_radius = 16 light_anim = l_gun01_flash projectile_archetype = li_n_gun06_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun07_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5 energy_damage = 5 one_shot_sound = fire_countermeasure const_effect = li_countermeasures lifetime = 2 force_gun_ori = false mass = 1 volume = 0.000100 owner_safe_time = 2 linear_drag = 1.000000 range = 500 diversion_pctg = 35 [Gun] nickname = li_n_gun07_mark01 ids_name = 459371; !li_n_gun07_mark01_name ids_info = 459372; !li_n_gun07_mark01_info DA_archetype = equipment\models\weapons\li_smlturret.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2810 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 90 refire_delay = 0.250000 muzzle_velocity = 200 use_animation = Sc_fire toughness = 10.000000 flash_particle_name = li_laser_01_flash flash_radius = 2 light_anim = l_gun01_flash projectile_archetype = li_n_gun07_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_n_gun08_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5 energy_damage = 563 weapon_type = Li_Antishield one_shot_sound = fire_particle1 munition_hit_effect = sp_destabilizer_01_impact const_effect = sp_destabilizer_01_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_n_gun08_mark01 ids_name = 459431; !li_n_gun08_mark01_name ids_info = 459432; !li_n_gun08_mark01_info DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 407 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 18.543667 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_n_gun08_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = li_n_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 ; =================================== ; LIBERTY STALKER A MISSILE AMMO ; =================================== [Explosion] nickname = li_n_msl01_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 0 impulse = 2500 ; =================================== ; LIBERTY STALKER A MISSILE LAUNCHER ; =================================== [Gun] nickname = li_n_msl01_mk01 ids_name = 459139; !li_n_msl01_mk01_name ids_info = 459140; !li_n_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = li_n_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = li_n_msl01_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 125 impulse = 2500 [Gun] nickname = li_n_msl01_mk02 ids_name = 459143; !li_n_msl01_mk02_name ids_info = 459144; !li_n_msl01_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = li_n_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = li_n_msl02_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 0 impulse = 4000 [Gun] nickname = li_n_msl02_mk01 ids_name = 459247; !li_n_msl02_mk01_name ids_info = 459248; !li_n_msl02_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = li_n_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = li_n_msl02_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 0 impulse = 4000 [Gun] nickname = li_n_msl02_mk02 ids_name = 459251; !li_n_msl02_mk02_name ids_info = 459252; !li_n_msl02_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = li_n_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl03_mk01_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = li_n_msl03_mk01_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 16500 energy_damage = 0 impulse = 20000 [Gun] nickname = li_n_msl03_mk01 ids_name = 459271; !li_n_msl03_mk01_name ids_info = 459272; !li_n_msl03_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = li_n_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl03_mk02_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = li_n_msl03_mk02_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 10000 energy_damage = 0 impulse = 20000 [Gun] nickname = li_n_msl03_mk02 ids_name = 459275; !li_n_msl03_mk02_name ids_info = 459276; !li_n_msl03_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = li_n_msl03_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl04_mk01_motor lifetime = 6 accel = 75.000000 delay = 1 [Explosion] nickname = li_n_msl04_mk01_explosion effect = br_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 1750 energy_damage = 0 impulse = 2500 [Gun] nickname = li_n_msl04_mk01 ids_name = 459021; !li_n_msl04_mk01_name ids_info = 459022; !li_n_msl04_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 7500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 50.000000 toughness = 6.800000 projectile_archetype = li_n_msl04_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_msl05_mk01_motor lifetime = 10 accel = 15.000000 delay = 3 [Explosion] nickname = li_n_msl05_mk01_explosion effect = explosion_li_n_msl05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 30000 energy_damage = 0 impulse = 50000 [Gun] nickname = li_n_msl05_mk01 ids_name = 459453; !li_n_msl05_mk01_name ids_info = 459454; !li_n_msl05_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 8000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 5 muzzle_velocity = 50.000000 toughness = 18.800000 projectile_archetype = li_n_msl05_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_n_ams_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = li_n_ams_explosion effect = explosion_lsf_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 250 hull_damage = 10 energy_damage = 10 impulse = 500 [Gun] nickname = li_n_ams ids_name = 459025; !li_n_ams_name ids_info = 459026; !li_n_ams_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 0.500000 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = li_n_ams_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_cruise_disruptor_motor lifetime = 2.000000 accel = 350.000000 delay = 0 [Explosion] nickname = li_cruise_disruptor_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 200 hull_damage = 1 energy_damage = 150 impulse = 0 [Gun] nickname = li_cruise_disruptor ids_name = 459267; !li_cruise_disruptor_name ids_info = 459268; !li_cruise_disruptor_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = li_cruise_disruptor_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = li_p_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = li_p_msl01_mk01_explosion effect = dast_badlands_explosion lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 0 energy_damage = 1000 impulse = 2500 [Gun] nickname = li_p_msl01_mk01 ids_name = 459139; !li_p_msl01_mk01_name ids_info = 459140; !li_p_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = li_p_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = li_p_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 77 energy_damage = 0 weapon_type = Li_Ionlance01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun01_mark01 ids_name = 459099; !li_p_gun01_mark01_name ids_info = 459100; !li_p_gun01_mark01_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 800 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 91 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.176000 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 96 energy_damage = 0 weapon_type = Li_Ionlance02 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_02_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun01_mark02 ids_name = 459101; !li_p_gun01_mark02_name ids_info = 459102; !li_p_gun01_mark02_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1096 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 123 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.405333 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 128 energy_damage = 0 weapon_type = Li_Ionlance03 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_03_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun01_mark03 ids_name = 459103; !li_p_gun01_mark03_name ids_info = 459104; !li_p_gun01_mark03_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 165 refire_delay = 0.250000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.434667 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_p_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70 energy_damage = 32 weapon_type = W_Li_Photon one_shot_sound = fire_photon1 munition_hit_effect = li_plasma_02_impact const_effect = li_photon_01_proj lifetime = 0.75 force_gun_ori = false mass = 100 volume = 0.000100 [Gun] nickname = li_p_gun02_mark01 ids_name = 459105; !li_p_gun02_mark01_name ids_info = 459106; !li_p_gun02_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 120 refire_delay = 0.500000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.696000 flash_particle_name = li_laser_01_flash flash_radius = 2 light_anim = l_gun01_flash projectile_archetype = li_p_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 140 energy_damage = 64 weapon_type = W_Li_Photon one_shot_sound = fire_photon1 munition_hit_effect = li_plasma_02_impact const_effect = li_photon_02_proj lifetime = 0.75 force_gun_ori = false mass = 150 volume = 0.000100 [Gun] nickname = li_p_gun02_mark02 ids_name = 459107; !li_p_gun02_mark02_name ids_info = 459108; !li_p_gun02_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1750 explosion_resistance = 2.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 241 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.392000 flash_particle_name = li_laser_01_flash flash_radius = 2 light_anim = l_gun01_flash projectile_archetype = li_p_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = li_p_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 60 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light01 munition_hit_effect = mass_hit_light01 const_effect = lsf_gun01_mark01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = li_p_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 90 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light02 munition_hit_effect = mass_hit_light02 const_effect = lsf_gun01_mark02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Munition] nickname = li_p_gun03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 120 energy_damage = 0 weapon_type = Li_Mass one_shot_sound = fire_mass_light03 munition_hit_effect = mass_hit_light03 const_effect = lsf_gun01_mark03_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = li_p_gun03_mark01 ids_name = 459109; !li_p_gun03_mark01_name ids_info = 459110; !li_p_gun03_mark01_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 40 refire_delay = 0.125000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.323556 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = li_p_gun03_mark02 ids_name = 459111; !li_p_gun03_mark02_name ids_info = 459112; !li_p_gun03_mark02_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 60 refire_delay = 0.125000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 6.485333 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Gun] nickname = li_p_gun03_mark03 ids_name = 459113; !li_p_gun03_mark03_name ids_info = 459114; !li_p_gun03_mark03_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 80 refire_delay = 0.125000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.647111 flash_particle_name = li_laser_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = li_p_gun03_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 60, 100 [Munition] nickname = li_p_gun04_mark01_ammo explosion_arch = li_p_gun04_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = li_p_gun04_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Motor] nickname = li_p_gun04_mark01_motor lifetime = 1 accel = 200 delay = 0 [Explosion] nickname = li_p_gun04_mark01_explosion effect = li_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 1 energy_damage = 1 impulse = 500 [Gun] nickname = li_p_gun04_mark01 ids_name = 459441; !li_p_gun04_mark01_name ids_info = 459442; !li_p_gun04_mark01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = li_p_gun04_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 16 energy_damage = 5 weapon_type = Li_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark01 ids_name = 459159; !me_gun01_mark01_name ids_info = 459160; !me_gun01_mark01_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 21 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.000889 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 24 energy_damage = 10 weapon_type = Li_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark02 ids_name = 459161; !me_gun01_mark02_name ids_info = 459162; !me_gun01_mark02_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 33 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.750222 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 32 energy_damage = 15 weapon_type = Li_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark03 ids_name = 459163; !me_gun01_mark03_name ids_info = 459164; !me_gun01_mark03_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 45 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.499556 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 20 weapon_type = Li_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark04 ids_name = 459165; !me_gun01_mark04_name ids_info = 459166; !me_gun01_mark04_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 57 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.248889 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48 energy_damage = 25 weapon_type = Li_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark05 ids_name = 459167; !me_gun01_mark05_name ids_info = 459168; !me_gun01_mark05_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 68 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 9.998222 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = me_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 56 energy_damage = 30 weapon_type = Li_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = ci_laser_04_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = me_gun01_mark06 ids_name = 459169; !me_gun01_mark06_name ids_info = 459170; !me_gun01_mark06_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 80 refire_delay = 0.125000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.747556 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = me_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 64 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark01 ids_name = 459223; !ss_gun01_mark01_name ids_info = 459224; !ss_gun01_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 91 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.672474 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 96 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark02 ids_name = 459225; !ss_gun01_mark02_name ids_info = 459226; !ss_gun01_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 137 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 7.008711 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 128 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark03 ids_name = 459227; !ss_gun01_mark03_name ids_info = 459228; !ss_gun01_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 183 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 9.344948 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 160 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark04 ids_name = 459229; !ss_gun01_mark04_name ids_info = 459230; !ss_gun01_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3800 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 229 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.681185 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 192 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark05 ids_name = 459231; !ss_gun01_mark05_name ids_info = 459232; !ss_gun01_mark05_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 275 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 14.017422 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = ss_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 224 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = ci_tachyon_01_impact const_effect = ci_tachyon_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = ss_gun01_mark06 ids_name = 459233; !ss_gun01_mark06_name ids_info = 459234; !ss_gun01_mark06_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 power_usage = 320 refire_delay = 0.250000 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 16.353659 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ss_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = lsf_gun04_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 7400 energy_damage = 3700 one_shot_sound = fire_capship munition_hit_effect = li_capgun_01_impact const_effect = li_capgun_01_proj weapon_type = W_Noshield lifetime = 4 force_gun_ori = false mass = 200 volume = 0.000100 [Munition] nickname = bund_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 7400 energy_damage = 3700 one_shot_sound = fire_capship munition_hit_effect = rh_capgun_01_impact const_effect = rh_capgun_01_proj weapon_type = W_Noshield lifetime = 4 force_gun_ori = false mass = 200 volume = 0.000100 [Gun] nickname = lsf_gun04_mark01 ids_name = 459451; !lsf_gun04_mark01_name ids_info = 459452; !lsf_gun04_mark01_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 3700 refire_delay = 4.000000 muzzle_velocity = 200 use_animation = Sc_fire toughness = 19.222222 flash_particle_name = li_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = lsf_gun04_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 40, 80, 100 [Gun] nickname = bund_gun03_mark01 ids_name = 459173; !bund_gun03_mark01_name ids_info = 459174; !bund_gun03_mark01_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 3700 refire_delay = 4.000000 muzzle_velocity = 200 use_animation = Sc_fire toughness = 19.222222 flash_particle_name = rh_capgun_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = bund_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = nws_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 15 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_01_impact const_effect = nws_gun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark01 ids_name = 459235; !nws_gun01_mark01_name ids_info = 459236; !nws_gun01_mark01_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 19 refire_delay = 0.100000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 3.128889 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 23 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark02 ids_name = 459237; !nws_gun01_mark02_name ids_info = 459238; !nws_gun01_mark02_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 28 refire_delay = 0.100000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 4.693333 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 30 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_02_impact const_effect = nws_gun_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark03 ids_name = 459239; !nws_gun01_mark03_name ids_info = 459240; !nws_gun01_mark03_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 37 refire_delay = 0.100000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 6.257778 flash_particle_name = ci_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 38 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark04 ids_name = 459241; !nws_gun01_mark04_name ids_info = 459242; !nws_gun01_mark04_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 47 refire_delay = 0.100000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 7.822222 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 45 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_03_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark05 ids_name = 459243; !nws_gun01_mark05_name ids_info = 459244; !nws_gun01_mark05_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 56 refire_delay = 0.100000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 9.386667 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = nws_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 53 energy_damage = 0 weapon_type = Li_Laser01 one_shot_sound = fire_nws_gun01 munition_hit_effect = ci_laser_04_impact const_effect = nws_gun_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = nws_gun01_mark06 ids_name = 459245; !nws_gun01_mark06_name ids_info = 459246; !nws_gun01_mark06_info DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 66 refire_delay = 0.100000 muzzle_velocity = 800 use_animation = Sc_fire toughness = 10.951111 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = nws_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 ; ======================================= ; Rheinland Blitzstrahl's for Version 5! ; ======================================= ; ; Blitz 1's [Munition] nickname = rh_n_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 50 energy_damage = 5 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon3 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark01 ids_name = 459307; !rh_n_gun01_mark01_name ids_info = 459308; !rh_n_gun01_mark01_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3500 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 42 refire_delay = 0.166667 muzzle_velocity = 650 use_animation = Sc_fire toughness = 4.192222 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; Blitz 2's [Munition] nickname = rh_n_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 75 energy_damage = 10 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_02_impact const_effect = rh_tachyon_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark02 ids_name = 459309; !rh_n_gun01_mark02_name ids_info = 459310; !rh_n_gun01_mark02_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 60 refire_delay = 0.166667 muzzle_velocity = 650 use_animation = Sc_fire toughness = 5.988889 flash_particle_name = rh_tachyon_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; Blitz 3's [Munition] nickname = rh_n_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 100 energy_damage = 15 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon4 munition_hit_effect = rh_tachyon_03_impact const_effect = rh_tachyon_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark03 ids_name = 459311; !rh_n_gun01_mark03_name ids_info = 459312; !rh_n_gun01_mark03_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 84 refire_delay = 0.166667 muzzle_velocity = 650 use_animation = Sc_fire toughness = 8.384444 flash_particle_name = rh_tachyon_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; Blitz 4's [Munition] nickname = rh_n_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 125 energy_damage = 20 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_04_impact const_effect = rh_tachyon_04_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun01_mark04 ids_name = 459313; !rh_n_gun01_mark04_name ids_info = 459314; !rh_n_gun01_mark04_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.75 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 114 refire_delay = 0.166667 muzzle_velocity = 650 use_animation = Sc_fire toughness = 11.378889 flash_particle_name = rh_tachyon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland Donnerschlag A's ; =========================== [Munition] nickname = rh_n_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 240 energy_damage = 100 weapon_type = Rh_Photon01 one_shot_sound = fire_plasma3 munition_hit_effect = rh_plasma_01_impact const_effect = rh_plasma_01_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark01 ids_name = 459315; !rh_n_gun02_mark01_name ids_info = 459316; !rh_n_gun02_mark01_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3500 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 147 refire_delay = 0.333333 muzzle_velocity = 600 use_animation = Sc_fire toughness = 8.085002 flash_particle_name = rh_plasma_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 2's ; =========================== [Munition] nickname = rh_n_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 380 energy_damage = 0 weapon_type = Rh_Photon02 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_02_impact const_effect = rh_plasma_02_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark02 ids_name = 459317; !rh_n_gun02_mark02_name ids_info = 459318; !rh_n_gun02_mark02_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 299 refire_delay = 0.333333 muzzle_velocity = 600 use_animation = Sc_fire toughness = 16.506005 flash_particle_name = rh_plasma_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 3's ; =========================== [Munition] nickname = rh_n_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 540 energy_damage = 150 weapon_type = Rh_Photon03 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact const_effect = rh_plasma_03_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark03 ids_name = 459319; !rh_n_gun02_mark03_name ids_info = 459320; !rh_n_gun02_mark03_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 2.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 454 refire_delay = 0.333333 muzzle_velocity = 600 use_animation = Sc_fire toughness = 25.263007 flash_particle_name = rh_plasma_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Donnerschlag 4's ; =========================== [Munition] nickname = rh_n_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 680 energy_damage = 200 weapon_type = Rh_Photon03 one_shot_sound = fire_plasma4 munition_hit_effect = rh_plasma_03_impact const_effect = rh_plasma_03_proj lifetime = 1.166667 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun02_mark04 ids_name = 459321; !rh_n_gun02_mark04_name ids_info = 459322; !rh_n_gun02_mark04_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 2.75 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 606 refire_delay = 0.333333 muzzle_velocity = 600 use_animation = Sc_fire toughness = 33.684010 flash_particle_name = rh_plasma_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun02_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 1 ; =========================== [Munition] nickname = rh_n_gun03_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 3 weapon_type = Rh_Laser01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark01 ids_name = 459323; !rh_n_gun03_mark01_name ids_info = 459324; !rh_n_gun03_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 37 refire_delay = 0.111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 5.715000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 2 ; =========================== [Munition] nickname = rh_n_gun03_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 47 energy_damage = 4 weapon_type = Rh_Laser01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_01_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark02 ids_name = 459325; !rh_n_gun03_mark02_name ids_info = 459326; !rh_n_gun03_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 47 refire_delay = 0.111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 7.143750 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 3 ; =========================== [Munition] nickname = rh_n_gun03_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 55 energy_damage = 8 weapon_type = Rh_Laser01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark03 ids_name = 459327; !rh_n_gun03_mark03_name ids_info = 459328; !rh_n_gun03_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 56 refire_delay = 0.111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.572500 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 4 ; =========================== [Munition] nickname = rh_n_gun03_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 62 energy_damage = 12 weapon_type = Rh_Laser01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_02_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark04 ids_name = 459329; !rh_n_gun03_mark04_name ids_info = 459330; !rh_n_gun03_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 66 refire_delay = 0.111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.001250 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 5 ; =========================== [Munition] nickname = rh_n_gun03_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70 energy_damage = 15 weapon_type = Rh_Laser01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark05 ids_name = 459331; !rh_n_gun03_mark05_name ids_info = 459332; !rh_n_gun03_mark05_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 75 refire_delay = 0.111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.430000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 ; =========================== ; Rheinland PlazmaCannon 6 ; =========================== [Munition] nickname = rh_n_gun03_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 77 energy_damage = 18 weapon_type = Rh_Laser01 one_shot_sound = fire_rh_laser munition_hit_effect = rh_tachyon_01_impact const_effect = rh_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun03_mark06 ids_name = 459333; !rh_n_gun03_mark06_name ids_info = 459334; !rh_n_gun03_mark06_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 84 refire_delay = 0.111111 muzzle_velocity = 750 use_animation = Sc_fire toughness = 12.858750 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun03_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun04_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 5 energy_damage = 320 weapon_type = Rh_Antishield one_shot_sound = fire_particle1 munition_hit_effect = sp_destabilizer_02_impact const_effect = sp_destabilizer_02_proj lifetime = 0.750000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun04_mark01 ids_name = 459465; !rh_n_gun04_mark01_name ids_info = 459466; !rh_n_gun04_mark01_info DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 269 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 18.543667 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun04_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = rh_n_gun05_mark01_motor lifetime = 1.0 accel = 200 delay = 0 [Explosion] nickname = rh_n_gun05_mark01_explosion effect = explosion_rh_n_gun05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 32 hull_damage = 2000 energy_damage = 2000 impulse = 0 [Munition] nickname = rh_n_gun05_mark01_ammo explosion_arch = rh_n_gun05_mark01_explosion hp_type = hp_gun requires_ammo = false hit_pts = 1000000 one_shot_sound = fire_li_n_gun05 detonation_dist = 8 lifetime = 4 Motor = rh_n_gun05_mark01_motor force_gun_ori = false const_effect = rh_flakcannon01_proj weapon_type = W_Noshield HP_trail_parent = HPExhaust seeker = DUMB seeker_range = 1500 max_angular_velocity = 0.000000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 100 volume = 0.000100 [Gun] nickname = rh_n_gun05_mark01 ids_name = 459445; !rh_n_gun05_mark01_name ids_info = 459446; !rh_n_gun05_mark01_info DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp material_library = equipment\models\rh_equip.mat HP_child = HPConnect hit_pts = 5600 explosion_resistance = 2.0 debris_type = debris_turret_small parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 2039 refire_delay = 3.000000 muzzle_velocity = 250 toughness = 47.381333 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = rh_n_gun05_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 40, 80, 100 ; ============================= ; Mt-KI/1 Sturmgeschutz AMMO ; ============================= [Munition] nickname = rh_n_gun06_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 160 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_01_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark01 ids_name = 459469; !rh_n_gun06_mark01_name ids_info = 459470; !rh_n_gun06_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 84 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 5.715000 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 190 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_01_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark02 ids_name = 459471; !rh_n_gun06_mark02_name ids_info = 459472; !rh_n_gun06_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2900 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 114 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 7.143750 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 220 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_02_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark03 ids_name = 459473; !rh_n_gun06_mark03_name ids_info = 459474; !rh_n_gun06_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2800 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 142 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 8.572500 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 250 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_02_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark04 ids_name = 459475; !rh_n_gun06_mark04_name ids_info = 459476; !rh_n_gun06_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2700 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 172 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 10.001250 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 280 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_03_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark05 ids_name = 459477; !rh_n_gun06_mark05_name ids_info = 459478; !rh_n_gun06_mark05_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2600 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 200 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 11.430000 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_n_gun06_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 310 energy_damage = 0 weapon_type = Rh_Blaster01 one_shot_sound = fire_rh_blaster munition_hit_effect = rh_tachyon_01_impact const_effect = rh_blaster_03_proj lifetime = 0.5 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_n_gun06_mark06 ids_name = 459479; !rh_n_gun06_mark06_name ids_info = 459480; !rh_n_gun06_mark06_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 228 refire_delay = 0.111111 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 12.858750 flash_particle_name = rh_tachyon_01_flash flash_radius = 5 light_anim = l_gun01_flash projectile_archetype = rh_n_gun06_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 40, 80, 100 [Motor] nickname = rh_n_msl01_mk01_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = rh_n_msl01_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 125 impulse = 2500 [Gun] nickname = rh_n_msl01_mk01 ids_name = 459393; !rh_n_msl01_mk01_name ids_info = 459394; !rh_n_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50.000000 toughness = 2.400000 projectile_archetype = rh_n_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl01_mk02_motor lifetime = 3.5 accel = 100.000000 delay = 0 [Explosion] nickname = rh_n_msl01_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 1250 energy_damage = 0 impulse = 2500 [Gun] nickname = rh_n_msl01_mk02 ids_name = 459397; !rh_n_msl01_mk02_name ids_info = 459398; !rh_n_msl01_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 50 toughness = 2.400000 projectile_archetype = rh_n_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl02_mk01_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = rh_n_msl02_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 200 impulse = 4000 [Gun] nickname = rh_n_msl02_mk01 ids_name = 459401; !rh_n_msl02_mk01_name ids_info = 459402; !rh_n_msl02_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50.000000 toughness = 4.800000 projectile_archetype = rh_n_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl02_mk02_motor lifetime = 3 accel = 50.000000 delay = 0 [Explosion] nickname = rh_n_msl02_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 8 hull_damage = 2500 energy_damage = 0 impulse = 4000 [Gun] nickname = rh_n_msl02_mk02 ids_name = 459405; !rh_n_msl02_mk02_name ids_info = 459406; !rh_n_msl02_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 50 toughness = 4.800000 projectile_archetype = rh_n_msl02_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 45 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl03_mk01_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = rh_n_msl03_mk01_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 10000 energy_damage = 0 impulse = 20000 [Gun] nickname = rh_n_msl03_mk01 ids_name = 459409; !rh_n_msl03_mk01_name ids_info = 459410; !rh_n_msl03_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = rh_n_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl03_mk02_motor lifetime = 5 accel = 20.000000 delay = 2 [Explosion] nickname = rh_n_msl03_mk02_explosion effect = explosion_bund_missile lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 24 hull_damage = 10000 energy_damage = 0 impulse = 20000 [Gun] nickname = rh_n_msl03_mk02 ids_name = 459413; !rh_n_msl03_mk02_name ids_info = 459414; !rh_n_msl03_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 3 muzzle_velocity = 60.000000 toughness = 6.800000 projectile_archetype = rh_n_msl03_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 15 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl04_mk01_motor lifetime = 6 accel = 75.000000 delay = 1 [Explosion] nickname = rh_n_msl04_mk01_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 16 hull_damage = 2000 energy_damage = 0 impulse = 2500 [Gun] nickname = rh_n_msl04_mk01 ids_name = 459417; !rh_n_msl04_mk01_name ids_info = 459418; !rh_n_msl04_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 7500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 50.000000 toughness = 10.800000 projectile_archetype = rh_n_msl04_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 60 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_n_msl05_mk01_motor lifetime = 10 accel = 15.000000 delay = 3 [Explosion] nickname = rh_n_msl05_mk01_explosion effect = explosion_rh_n_msl05 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 64 hull_damage = 30000 energy_damage = 0 impulse = 50000 [Gun] nickname = rh_n_msl05_mk01 ids_name = 459457; !rh_n_msl05_mk01_name ids_info = 459458; !rh_n_msl05_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 8000 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 power_usage = 0 refire_delay = 6 muzzle_velocity = 50.000000 toughness = 18.800000 projectile_archetype = rh_n_msl05_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 30 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_cruise_disruptor_motor lifetime = 2.000000 accel = 350.000000 delay = 0 [Explosion] nickname = rh_cruise_disruptor_explosion effect = rh_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 200 hull_damage = 1 energy_damage = 150 impulse = 0 [Gun] nickname = rh_cruise_disruptor ids_name = 459449; !rh_cruise_disruptor_name ids_info = 459450; !rh_cruise_disruptor_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = rh_cruise_disruptor_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 21 energy_damage = 5 weapon_type = Rh_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark01 ids_name = 459335; !rh_m_gun01_mark01_name ids_info = 459336; !rh_m_gun01_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 22 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 3.116444 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 32 energy_damage = 10 weapon_type = Rh_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark02 ids_name = 459337; !rh_m_gun01_mark02_name ids_info = 459338; !rh_m_gun01_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 34 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 4.945778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 43 energy_damage = 15 weapon_type = Rh_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark03 ids_name = 459339; !rh_m_gun01_mark03_name ids_info = 459340; !rh_m_gun01_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 46 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.775111 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 53 energy_damage = 20 weapon_type = Rh_Laser01 one_shot_sound = fire_laser3 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark04 ids_name = 459341; !rh_m_gun01_mark04_name ids_info = 459342; !rh_m_gun01_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 58 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.604444 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 64 energy_damage = 25 weapon_type = Rh_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark05 ids_name = 459343; !rh_m_gun01_mark05_name ids_info = 459344; !rh_m_gun01_mark05_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 70 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 10.433778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_m_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 75 energy_damage = 30 weapon_type = Rh_Laser01 one_shot_sound = fire_laser4 munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_m_gun01_mark06 ids_name = 459345; !rh_m_gun01_mark06_name ids_info = 459346; !rh_m_gun01_mark06_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 83 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 12.263111 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_m_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ; ================= ; Seawasp Weapons ; ================= [Munition] nickname = khc_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 85 energy_damage = 5 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark01 ids_name = 459347; !khc_gun01_mark01_name ids_info = 459348; !khc_gun01_mark01_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 93 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 4.805215 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 128 energy_damage = 10 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark02 ids_name = 459349; !khc_gun01_mark02_name ids_info = 459350; !khc_gun01_mark02_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 2.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 140 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 7.207822 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 171 energy_damage = 15 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark03 ids_name = 459351; !khc_gun01_mark03_name ids_info = 459352; !khc_gun01_mark03_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 2.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 186 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 9.610430 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 213 energy_damage = 20 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon2 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark04 ids_name = 459353; !khc_gun01_mark04_name ids_info = 459354; !khc_gun01_mark04_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 2.6 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 233 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 12.013037 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 256 energy_damage = 25 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark05 ids_name = 459355; !khc_gun01_mark05_name ids_info = 459356; !khc_gun01_mark05_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 2.8 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 279 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 14.415644 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = khc_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 299 energy_damage = 30 weapon_type = Rh_Laser01 one_shot_sound = fire_tachyon3 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj lifetime = 0.70 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = khc_gun01_mark06 ids_name = 459357; !khc_gun01_mark06_name ids_info = 459358; !khc_gun01_mark06_info DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 3.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 326 refire_delay = 0.333333 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 16.818252 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = khc_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 13 energy_damage = 0 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark01 ids_name = 459359; !rs_gun01_mark01_name ids_info = 459360; !rs_gun01_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1600 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 19 refire_delay = 0.083333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 3.217778 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 19 energy_damage = 0 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark02 ids_name = 459361; !rs_gun01_mark02_name ids_info = 459362; !rs_gun01_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2096 explosion_resistance = 1.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 29 refire_delay = 0.083333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 4.826667 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 25 energy_damage = 0 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark03 ids_name = 459363; !rs_gun01_mark03_name ids_info = 459364; !rs_gun01_mark03_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 3000 explosion_resistance = 1.2 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 38 refire_delay = 0.083333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 6.435556 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 31 energy_damage = 0 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark04 ids_name = 459365; !rs_gun01_mark04_name ids_info = 459366; !rs_gun01_mark04_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.3 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 48 refire_delay = 0.083333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 8.044444 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark04_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 37 energy_damage = 0 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark05 ids_name = 459367; !rs_gun01_mark05_name ids_info = 459368; !rs_gun01_mark05_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.4 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 57 refire_delay = 0.083333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 9.653333 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark05_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rs_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 43 energy_damage = 0 weapon_type = Rh_Laser01 one_shot_sound = fire_rs_gun munition_hit_effect = rh_tachyon_01_impact const_effect = rs_gun_proj lifetime = 1 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rs_gun01_mark06 ids_name = 459369; !rs_gun01_mark06_name ids_info = 459370; !rs_gun01_mark06_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 4223 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 67 refire_delay = 0.083333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 11.262222 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rs_gun01_mark06_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 105 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_p_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 48 energy_damage = 0 weapon_type = Rh_Photon01 one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_p_gun01_mark01 ids_name = 459421; !rh_p_gun01_mark01_name ids_info = 459422; !rh_p_gun01_mark01_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 800 explosion_resistance = 1.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 60 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 6.112000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 64 energy_damage = 0 weapon_type = Rh_Photon02 one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_p_gun01_mark02 ids_name = 459423; !rh_p_gun01_mark02_name ids_info = 459424; !rh_p_gun01_mark02_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1096 explosion_resistance = 1.25 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 81 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 8.320000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 88 energy_damage = 0 weapon_type = Rh_Photon03 one_shot_sound = fire_neutron1 munition_hit_effect = rh_tachyon_01_impact const_effect = rh_tachyon_01_proj lifetime = 1.000000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun] nickname = rh_p_gun01_mark03 ids_name = 459425; !rh_p_gun01_mark03_name ids_info = 459426; !rh_p_gun01_mark03_info DA_archetype = equipment\models\weapons\li_cannon.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 1.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 113 refire_delay = 0.166667 muzzle_velocity = 750 use_animation = Sc_fire toughness = 11.674667 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 70 energy_damage = 32 weapon_type = Rh_Tachyon01 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_01_impact const_effect = sp_annihilator_02_proj lifetime = 1 force_gun_ori = false mass = 100 volume = 0.000100 [Gun] nickname = rh_p_gun02_mark01 ids_name = 459427; !rh_p_gun02_mark01_name ids_info = 459428; !rh_p_gun02_mark01_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1405 explosion_resistance = 2.0 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 115 refire_delay = 0.333333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 5.589333 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun02_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 140 energy_damage = 64 weapon_type = Rh_Tachyon02 one_shot_sound = fire_tachyon5 munition_hit_effect = rh_tachyon_01_impact const_effect = sp_annihilator_02_proj lifetime = 1 force_gun_ori = false mass = 150 volume = 0.000100 [Gun] nickname = rh_p_gun02_mark02 ids_name = 459429; !rh_p_gun02_mark02_name ids_info = 459430; !rh_p_gun02_mark02_info DA_archetype = equipment\models\weapons\li_laser_beam.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1750 explosion_resistance = 2.5 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 1.000000 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 power_usage = 239 refire_delay = 0.333333 muzzle_velocity = 800 use_animation = Sc_fire toughness = 11.520000 flash_particle_name = rh_tachyon_01_flash flash_radius = 15 light_anim = rh_gun01_flash projectile_archetype = rh_p_gun02_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 [Munition] nickname = rh_p_gun03_mark01_ammo explosion_arch = rh_p_gun03_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = rh_p_gun03_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Motor] nickname = rh_p_gun03_mark01_motor lifetime = 1 accel = 200 delay = 0 [Explosion] nickname = rh_p_gun03_mark01_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 500 [Gun] nickname = rh_p_gun03_mark01 ids_name = 459443; !rh_p_gun03_mark01_name ids_info = 459444; !rh_p_gun03_mark01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = rh_p_gun03_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = admin_gun01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = -1 energy_damage = -1 one_shot_sound = fire_no1 const_effect = no_gun01_rank01_proj lifetime = 2.000000 force_gun_ori = false mass = 100 volume = 0.000100 [Gun] nickname = admin_gun01 ids_name = 263525; !admin_gun01_name ids_info = 264525; !admin_gun01_info DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp HP_child = HPConnect hit_pts = 50000000 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.100000 muzzle_velocity = 1500 toughness = 1.000000 flash_particle_name = no_gun01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = admin_gun01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 180 destructible = false lootable = false LODranges = 0, 20 ;Furious' Non-lethal weapon pack ;============== ;Liberty Police ;Shockwave gun [Munition] nickname = li_p_gun05_mark01_ammo explosion_arch = li_p_gun05_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = li_p_gun04_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Explosion] nickname = li_p_gun05_mark01_explosion effect = li_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 20000 [Gun] nickname = li_p_gun05_mark01 ids_name = 459507; !li_p_gun05_mark01_name ids_info = 459508; !li_p_gun05_mark01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = li_p_gun05_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ;== Shockwave [Motor] nickname = li_p_msl02_mk01_motor lifetime = 2.000000 accel = 200.000000 delay = 0 [Explosion] nickname = li_p_msl02_mk01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 0 energy_damage = 2500 impulse = 25000 [Gun] nickname = li_p_msl02_mk01 ids_name = 459499; !li_p_msl01_mk01_name ids_info = 459500; !li_p_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 250 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = li_p_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ;=== Faraday Missile [Munition] nickname = li_p_msl02_mk01_ammo ids_name = 459501; !li_p_msl01_mk01_ammo_name ids_info = 459502; !li_p_msl01_mk01_ammo_info explosion_arch = li_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 12.00000 Motor = li_p_msl02_mk01_motor force_gun_ori = true const_effect = li_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 75 max_angular_velocity = 2.500000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.75000000 ;=== Faraday [Explosion] nickname = li_p_msl03_mk01_explosion effect = li_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 0 [Gun] nickname = li_p_msl03_mk01 ids_name = 459503; !li_cruise_disruptor_name ids_info = 459504; !li_cruise_disruptor_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 power_usage = 100 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = li_p_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = li_p_msl03_mk01_ammo ids_name = 459505; !li_cruise_disruptor_ammo_name ids_info = 459506; !li_cruise_disruptor_ammo_info explosion_arch = li_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 16 lifetime = 10.00000 Motor = li_p_msl03_mk01_motor force_gun_ori = true const_effect = li_missile01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 75 max_angular_velocity = 3.00000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.7500000 ;===================== ; Rheinland Police ;== Donnerschock cannon [Munition] nickname = rh_p_gun04_mark01_ammo explosion_arch = rh_p_gun04_mark01_explosion lootable = false hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 16 lifetime = 1 Motor = rh_p_gun03_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = DUMB time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 0 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat mass = 1 volume = 0.010000 [Explosion] nickname = rh_p_gun04_mark01_explosion effect = rh_mine01_blast25 lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 0 energy_damage = 50 impulse = 20000 [Gun] nickname = rh_p_gun04_mark01 ids_name = 459497; !rh_p_gun04_mark01_name ids_info = 459498; !rh_p_gun04_mark01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 2500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 220 refire_delay = 0.50 muzzle_velocity = 1000 toughness = 10.000000 projectile_archetype = rh_p_gun04_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ;=== Brehmstrahlung [Motor] nickname = rh_p_msl01_mk01_motor lifetime = 1.6000000 accel = 250.000000 delay = 0 [Motor] nickname = rh_p_msl01_mk02_motor lifetime = 2.500000 accel = 160.000000 delay = 0 [Explosion] nickname = rh_p_msl01_mk01_explosion effect = rh_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 50 hull_damage = 1 energy_damage = 3000 impulse = 0 [Explosion] nickname = rh_p_msl01_mk02_explosion effect = rh_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 75 hull_damage = 1 energy_damage = 5000 impulse = 0 [Gun] nickname = rh_p_msl01_mk01 ids_name = 459481; !rh_p_msl01_mk01_name ids_info = 459482; !rh_p_msl01_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 200 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = rh_p_msl01_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Gun] nickname = rh_p_msl01_mk02 ids_name = 459485; !rh_p_msl01_mk02_name ids_info = 459486; !rh_p_msl01_mk02_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1250 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 350 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = rh_p_msl01_mk02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_p_msl01_mk01_ammo ids_name = 459483; !rh_p_msl01_mk01_ammo_name ids_info = 459484; !rh_p_msl01_mk01_ammo_info explosion_arch = rh_p_msl01_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 4 lifetime = 8.00000 Motor = rh_p_msl01_mk01_motor force_gun_ori = true const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 45 max_angular_velocity = 3.00000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.75000000 [Munition] nickname = rh_p_msl01_mk02_ammo ids_name = 459487; !li_cruise_disruptor_ammo_name ids_info = 459488; !li_cruise_disruptor_ammo_info explosion_arch = rh_p_msl01_mk02_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 12 lifetime = 10.00000 Motor = rh_p_msl01_mk02_motor force_gun_ori = true const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 1000 seeker_fov_deg = 45 max_angular_velocity = 2.500000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 1.00000 ;---- Donnerschock Missile [Explosion] nickname = rh_p_msl02_mk01_explosion effect = rh_empmissile_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 150 hull_damage = 1 energy_damage = 25 impulse = 25000 [Gun] nickname = rh_p_msl02_mk01 ids_name = 459493; !li_cruise_disruptor_name ids_info = 459494; !li_cruise_disruptor_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 100 refire_delay = 1 muzzle_velocity = 200 toughness = 2.400000 projectile_archetype = rh_p_msl02_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Motor] nickname = rh_p_msl02_mk01_motor lifetime = 2.0000 accel = 200.000000 delay = 0.0 [Munition] nickname = rh_p_msl02_mk01_ammo ids_name = 459495; !li_cruise_disruptor_ammo_name ids_info = 459496; !li_cruise_disruptor_ammo_info explosion_arch = rh_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 16 lifetime = 8.00000 Motor = rh_p_msl02_mk01_motor force_gun_ori = true const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 35 max_angular_velocity = 3.000000 cruise_disruptor = false DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 0.500000 ;--- Graviton [Motor] nickname = rh_p_msl03_mk01_motor lifetime = 2.5000000 accel = 280.000000 delay = 0 [Explosion] nickname = rh_p_msl03_mk01_explosion effect = rh_cruise_disruptor_explosion lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 100 hull_damage = 1 energy_damage = 25 impulse = 0 [Gun] nickname = rh_p_msl03_mk01 ids_name = 459489; !rh_p_msl03_mk01_name ids_info = 459490; !rh_p_msl03_mk01_info DA_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat HP_child = HPConnect hit_pts = 1500 explosion_resistance = 0.750000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 100 toughness = 2.400000 projectile_archetype = rh_p_msl03_mk01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 [Munition] nickname = rh_p_msl03_mk01_ammo ids_name = 459491; !li_cruise_disruptor_ammo_name ids_info = 459492; !li_cruise_disruptor_ammo_info explosion_arch = rh_p_msl02_mk01_explosion lootable = false hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_missile_emp detonation_dist = 16 lifetime = 6.00000 Motor = rh_p_msl03_mk01_motor force_gun_ori = true const_effect = rh_missile02_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 seeker_range = 4000 seeker_fov_deg = 35 max_angular_velocity = 1.50000 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat units_per_container = 25 mass = 10 volume = 1.00000