[fuse] name = transport_death_fuse lifetime = 2.500000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpFX05 at_t = 0.000000 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpFX05 at_t = 0.300000 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpFX05 at_t = 0.400000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFX05 at_t = 0.700000 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpFX05 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 at_t = 0.500000 attached = true [destroy_hp_attachment] hardpoint = HpCargo01 at_t = 0.510000 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo02 at_t = 0.550000 attached = true [destroy_hp_attachment] hardpoint = HpCargo02 at_t = 0.560000 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo03 at_t = 0.600000 attached = true [destroy_hp_attachment] hardpoint = HpCargo03 at_t = 0.610000 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpCargo04 at_t = 0.625000 attached = true [destroy_hp_attachment] hardpoint = HpCargo04 at_t = 0.635000 fate = debris [destroy_group] at_t = 0.000000 group_name = trans_tail_fin_lod1 fate = disappear [destroy_group] at_t = 0.250000 group_name = trans_port_eng_lod1 fate = disappear [destroy_group] at_t = 0.300000 group_name = trans_star_eng_lod1 fate = disappear [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpPort_eng at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = DpStar_eng at_t = 0.250000 attached = true [destroy_group] at_t = 0.700000 group_name = trans_cntrl_twr_lod1 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = Dpcntrl_twr at_t = 0.700000 attached = true [destroy_group] at_t = 0.990000 group_name = trans_frnt_lod1 fate = debris [destroy_group] at_t = 0.990000 group_name = trans_rear_lod1 fate = debris [destroy_group] at_t = 0.990000 group_name = trans_eng_lod1 fate = debris [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_04 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_04 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_u3_01 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u3_01 at_t = 0.100000 attached = true [destroy_hp_attachment] at_t = 0.800000 hardpoint = HpTurret_u1_01 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 at_t = 0.900000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx02 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx03 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx02 at_t = 0.300000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx03 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.600000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.700000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx08 at_t = 0.800000 pos_offset = 0, 0, -15 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx09 at_t = 0.900000 pos_offset = 0, 0, -10 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx10 at_t = 0.900000 pos_offset = 0, 0, -20 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFX05 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx06 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx07 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo04 at_t = 0.920000 attached = true [destroy_group] at_t = 0.980000 group_name = trans_frnt_lod1 fate = debris [destroy_group] at_t = 0.980000 group_name = trans_rear_lod1 fate = debris [destroy_root] at_t = 1.000000 [fuse] name = train_transport_death_fuse lifetime = 2.500000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight06 at_t = 0.000000 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpRunningLight03 at_t = 0.300000 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight08 at_t = 0.400000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight12 at_t = 0.700000 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpRunningLight16 at_t = 0.990000 attached = false [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret01 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret03 at_t = 0.100000 attached = true [destroy_hp_attachment] at_t = 0.200000 hardpoint = HpTurret05 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret05 at_t = 0.200000 attached = true [destroy_hp_attachment] at_t = 0.300000 hardpoint = HpTurret04 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret04 at_t = 0.300000 attached = true [destroy_hp_attachment] at_t = 0.900000 hardpoint = HpTurret06 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret06 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight03 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight04 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight05 at_t = 0.300000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.600000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 pos_offset = 0, -10, 0 at_t = 0.700000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 at_t = 0.800000 pos_offset = 0, -10, 0 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpCargo01 hardpoint = HpCargo02 hardpoint = HpCargo03 hardpoint = HpCargo04 hardpoint = HpCargo05 hardpoint = HpCargo06 at_t = 0.900000 pos_offset = 0, -10, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret06 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight07 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight011 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight12 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo06 at_t = 0.920000 attached = true [destroy_root] at_t = 1.000000 [fuse] name = transport_port_eng_fuse lifetime = 0.500000 death_fuse = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpPort_eng at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpEngine05 at_t = 0.000000 attached = false [destroy_group] at_t = 0.200000 group_name = trans_port_eng_lod1 fate = disappear [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpPort_eng at_t = 0.200000 attached = true [fuse] name = transport_star_eng_fuse lifetime = 0.500000 death_fuse = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpStar_eng at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpEngine04 at_t = 0.000000 attached = false [destroy_group] at_t = 0.200000 group_name = trans_star_eng_lod1 fate = disappear [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpStar_eng at_t = 0.200000 attached = true