[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 1600 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 120 empty_cube_frequency = 0.600000 [Exclusion Zones] exclusion = Zone_Li04_Iw01_hole2_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = object_density_med [Cube] asteroid = minedout_asteroid60, 0.600000, 0.200000, -0.200000, 35, 119, 20 asteroid = minedout_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = minedout_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185 asteroid = minedout_asteroid60, -0.700000, 0.400000, -0.400000, 0, 30, 170 [Band] render_parts = 4 shape = asteroid_belt_04 height = 8000 offset_dist = 5000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 1, 1, 1 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 200 start_dist = 1200 fade_dist_percent = 0.400000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 size = 75, 120 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 15 placement_radius = 130.000000 placement_offset = 90.000000 max_velocity = 15.000000 max_angular_velocity = 3.000000 color_shift = 1.000000, 1.000000, 1.000000