[TexturePanels] file = solar\asteroids\mine_shapes.ini ;file = solar\asteroids\rock_shapes.ini [Field] cube_size = 900 fill_dist = 5000 diffuse_color = 160, 160, 125 ambient_color = 255, 255, 255 ambient_increase = 35, 32, 20 empty_cube_frequency = 0.250000 [properties] flag = debris_objects flag = object_density_medium ;flag = mine_danger_objects ;flag = danger_density_med [Exclusion Zones] exclusion = Zone_Iw01_sun_exclusion exclude_billboards = 1 [Cube] asteroid = mine_spike_minedout, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine asteroid = mine_spike_minedout, -0.100000, 0.050000, 0.900000, 30, 50, 60, mine asteroid = mine_spike_minedout, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine asteroid = mine_spike_minedout, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine asteroid = mine_spike_minedout, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine asteroid = mine_spike_minedout, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine [AsteroidBillboards] count = 10 start_dist = 2000 fade_dist_percent = 0.250000 shape = spike_mine_tri size = 200, 200