[Power] nickname = infinite_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 12500 thrust_capacity = 10000 thrust_charge_rate = 10 lootable = false indestructible = true [Power] nickname = ge_admin_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 50000 thrust_capacity = 50000 thrust_charge_rate = 50000 lootable = false indestructible = true [Power] nickname = ge_xeno_power01 ids_name = 263705 ids_info = 264705 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1800 charge_rate = 720 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = ge_xeno_power02 ids_name = 263705 ids_info = 264705 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2400 charge_rate = 1000 thrust_capacity = 13000 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = ge_xeno_power03 ids_name = 263705 ids_info = 264705 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3000 charge_rate = 1230 thrust_capacity = 10600 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = ge_fighter_power01 ids_name = 263705 ids_info = 264705 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2400 charge_rate = 530 thrust_capacity = 13000 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = ge_fighter2_power01 ids_name = 263706 ids_info = 264706 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3300 charge_rate = 710 thrust_capacity = 6800 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = ge_fighter3_power01 ids_name = 263706 ids_info = 264706 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3300 charge_rate = 710 thrust_capacity = 6800 thrust_charge_rate = 0 lootable = false indestructible = true ; ========================= ; LIBERTY LYNX - STANDARD ; ========================= [Power] nickname = ge_fighter4_power01 ids_name = 263707 ids_info = 264707 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1500 thrust_capacity = 18750 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; LIBERTY LYNX - REACTOR UPGRADE ; =============================== [Power] nickname = ge_fighter4_power02 ids_name = 263707 ids_info = 264707 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4950 charge_rate = 1650 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true ; ========================= ; LIBERTY PUMA - STANDARD ; ========================= [Power] nickname = ge_fighter5_power01 ids_name = 263708 ids_info = 264708 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6600 charge_rate = 2200 thrust_capacity = 21250 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; LIBERTY PUMA - REACTOR UPGRADE ; =============================== [Power] nickname = ge_fighter5_power02 ids_name = 263708 ids_info = 264708 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 7260 charge_rate = 2420 thrust_capacity = 17000 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; LIBERTY JAGUAR - STANDARD ; =============================== [Power] nickname = ge_fighter6_power01 ids_name = 263709 ids_info = 264709 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3000 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================== ; LIBERTY JAGUAR - REACTOR UPGRADE ; ================================== [Power] nickname = ge_fighter6_power02 ids_name = 263709 ids_info = 264709 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9900 charge_rate = 3300 thrust_capacity = 12000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================== ; RHEINLAND INFILTRATOR - STANDARD ; ================================== [Power] nickname = bw_fighter_power01 ids_name = 263710 ids_info = 264710 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1550 thrust_capacity = 11000 thrust_charge_rate = 0 lootable = false indestructible = true ; ========================================= ; RHEINLAND INFILTRATOR - REACTOR UPGRADE ; ========================================= [Power] nickname = bw_fighter_power02 ids_name = 263710 ids_info = 264710 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4950 charge_rate = 1705 thrust_capacity = 8800 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================== ; RHEINLAND INVADER - STANDARD ; ============================== [Power] nickname = bw_elite_power01 ids_name = 263711 ids_info = 264711 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6600 charge_rate = 2300 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true ; ====================================== ; RHEINLAND INVADER - REACTOR UPGRADE ; ====================================== [Power] nickname = bw_elite_power02 ids_name = 263711 ids_info = 264711 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 7260 charge_rate = 2530 thrust_capacity = 12000 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; RHEINLAND MARAUDER - STANDARD ; =============================== [Power] nickname = bw_elite2_power01 ids_name = 263712 ids_info = 264712 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3200 thrust_capacity = 10000 thrust_charge_rate = 0 lootable = false indestructible = true ; ====================================== ; RHEINLAND MARAUDER - REACTOR UPGRADE ; ====================================== [Power] nickname = bw_elite2_power02 ids_name = 263712 ids_info = 264712 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9900 charge_rate = 3520 thrust_capacity = 8200 thrust_charge_rate = 0 lootable = false indestructible = true ; ========================================== ; RHEINLAND FACILITATOR - REACTOR UPGRADE ; ========================================== [Power] nickname = bw_freighter_power01 ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3200 thrust_capacity = 12500 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = bw_freighter_power02 ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13000 charge_rate = 3400 thrust_capacity = 8200 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================= ; RHEINLAND MANTA - STANDARD ; ============================= [Power] nickname = co_fighter_power01 ids_name = 263714 ids_info = 264714 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1500 thrust_capacity = 18750 thrust_charge_rate = 0 lootable = false indestructible = true ; =================================== ; RHEINLAND MANTA - REACTOR UPGRADE ; =================================== [Power] nickname = co_fighter_power02 ids_name = 263714 ids_info = 264714 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4950 charge_rate = 1650 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================== ; RHEINLAND STINGRAY - STANDARD ; ============================== [Power] nickname = co_elite_power01 ids_name = 263715 ids_info = 264715 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6600 charge_rate = 2200 thrust_capacity = 21250 thrust_charge_rate = 0 lootable = false indestructible = true ; ====================================== ; RHEINLAND STINGRAY - REACTOR UPGRADE ; ====================================== [Power] nickname = co_elite_power02 ids_name = 263715 ids_info = 264715 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 7260 charge_rate = 2420 thrust_capacity = 17000 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================== ; RHEINLAND DEVILRAY - STANDARD ; ============================== [Power] nickname = co_elite2_power01 ids_name = 263716 ids_info = 264716 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3000 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true ; ====================================== ; RHEINLAND DEVILRAY - REACTOR UPGRADE ; ====================================== [Power] nickname = co_elite2_power02 ids_name = 263716 ids_info = 264716 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9900 charge_rate = 3300 thrust_capacity = 12000 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; LIBERTY CHALLENGER - STANDARD ; =============================== [Power] nickname = bh_fighter_power01 ids_name = 263717 ids_info = 264717 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1550 thrust_capacity = 11000 thrust_charge_rate = 0 lootable = false indestructible = true ; ===================================== ; LIBERTY CHALLENGER - REACTOR UPGRADE ; ===================================== [Power] nickname = bh_fighter_power02 ids_name = 263717 ids_info = 264717 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4950 charge_rate = 1705 thrust_capacity = 8800 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================== ; LIBERTY SENTRY - STANDARD ; ============================== [Power] nickname = bh_fighter2_power01 ids_name = 263717 ids_info = 264717 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4950 charge_rate = 1705 thrust_capacity = 13000 thrust_charge_rate = 0 lootable = false indestructible = true ; ===================================== ; LIBERTY SENTRY - REACTOR UPGRADE ; ===================================== [Power] nickname = bh_fighter2_power02 ids_name = 263717 ids_info = 264717 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4950 charge_rate = 1705 thrust_capacity = 10400 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================== ; LIBERTY INTRUDER - STANDARD ; ============================== [Power] nickname = bh_elite_power01 ids_name = 263718 ids_info = 264718 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6600 charge_rate = 2300 thrust_capacity = 15000 thrust_charge_rate = 0 lootable = false indestructible = true ; ==================================== ; LIBERTY INTRUDER - REACTOR UPGRADE ; ==================================== [Power] nickname = bh_elite_power02 ids_name = 263718 ids_info = 264718 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 7260 charge_rate = 2530 thrust_capacity = 12000 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; LIBERTY PENETRATOR - STANDARD ; =============================== [Power] nickname = bh_elite2_power01 ids_name = 263719 ids_info = 264719 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3200 thrust_capacity = 10000 thrust_charge_rate = 0 lootable = false indestructible = true ; ====================================== ; LIBERTY PENETRATOR - REACTOR UPGRADE ; ====================================== [Power] nickname = bh_elite2_power02 ids_name = 263719 ids_info = 264719 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9900 charge_rate = 3530 thrust_capacity = 8200 thrust_charge_rate = 0 lootable = false indestructible = true ; ===================== ; LIBERTY GRAN FURY ; ===================== [Power] nickname = bh_freighter_power01 ids_name = 263722 ids_info = 264722 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000 charge_rate = 2900 thrust_capacity = 12500 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = bh_freighter_power02 ids_name = 263722 ids_info = 264722 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13000 charge_rate = 3400 thrust_capacity = 10200 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = li_fighter_power01 ids_name = 263720 ids_info = 264720 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1500 thrust_capacity = 13000 thrust_charge_rate = 0 lootable = false indestructible = true ; =================== ; LIBERTY IMPALA ; =================== [Power] nickname = li_fighter_power02 ids_name = 263720 ids_info = 264720 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1500 thrust_capacity = 20500 thrust_charge_rate = 0 lootable = false indestructible = true ; ===================== ; LIBERTY CAPRICE ; ===================== [Power] nickname = li_elite_power01 ids_name = 263721 ids_info = 264721 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 7000 charge_rate = 2000 thrust_capacity = 16000 thrust_charge_rate = 0 lootable = false indestructible = true ; ===================================== ; LIBERTY ?????????????????????????? ; ===================================== [Power] nickname = li_elite2_power01 ids_name = 263721 ids_info = 264721 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 8000 charge_rate = 1500 thrust_capacity = 16000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================ ; LIBERTY STARLIFTER - STANDARD ; ================================ [Power] nickname = li_freighter_power01 ids_name = 263722 ids_info = 264722 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3200 thrust_capacity = 14000 thrust_charge_rate = 0 lootable = false indestructible = true ; ======================================= ; LIBERTY ARMORED TRANSPORT - STANDARD ; ======================================= [Power] nickname = li_at_power01 ids_name = 263722 ids_info = 264722 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 5000 charge_rate = 1750 thrust_capacity = 12500 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = br_fighter_power01 ids_name = 263723 ids_info = 264723 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6000 charge_rate = 1800 thrust_capacity = 14000 thrust_charge_rate = 0 lootable = false indestructible = true ; =============================== ; RED HESSIAN WYRM - STANDARD ; =============================== [Power] nickname = br_elite_power01 ids_name = 263724 ids_info = 264724 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 14000 charge_rate = 2400 thrust_capacity = 18000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================== ; RED HESSIAN BASSILISK - STANDARD ; ================================== [Power] nickname = br_freighter_power01 ids_name = 263725 ids_info = 264725 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 24000 charge_rate = 5000 thrust_capacity = 18000 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = br_gunboat_power01 ids_name = 263725 ids_info = 264725 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13600 charge_rate = 4200 thrust_capacity = 36000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================== ; LIBERTY ROGUES WRAITH - STANDARD ; ================================== [Power] nickname = ku_fighter_power01 ids_name = 263726 ids_info = 264726 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6000 charge_rate = 1800 thrust_capacity = 13000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================== ; LIBERTY ROGUES SPECTRE - STANDARD ; ================================== [Power] nickname = ku_elite_power01 ids_name = 263727 ids_info = 264727 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 14000 charge_rate = 2400 thrust_capacity = 17000 thrust_charge_rate = 0 lootable = false indestructible = true ; ================================== ; LIBERTY ROGUES GHOST - STANDARD ; ================================== [Power] nickname = ku_freighter_power01 ids_name = 263728 ids_info = 264728 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13600 charge_rate = 4200 thrust_capacity = 17000 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================ ; RHEINLAND TARGA - STANDARD ; ============================ [Power] nickname = rh_fighter_power01 ids_name = 263729 ids_info = 264729 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1500 thrust_capacity = 13000 thrust_charge_rate = 0 lootable = false indestructible = true ; ======================== ; RHEINLAND TARGA TURBO ; ======================== [Power] nickname = rh_fighter_power02 ids_name = 263729 ids_info = 264729 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500 charge_rate = 1500 thrust_capacity = 20500 thrust_charge_rate = 0 lootable = false indestructible = true ; ==================== ; RHEINLAND QAUTTRO ; ==================== [Power] nickname = rh_elite_power01 ids_name = 263730 ids_info = 264730 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6600 charge_rate = 2000 thrust_capacity = 16000 thrust_charge_rate = 0 lootable = false indestructible = true ; ==================== ; RHEINLAND ASTRA ; ==================== [Power] nickname = rh_freighter_power01 ids_name = 263731 ids_info = 264731 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000 charge_rate = 3000 thrust_capacity = 14000 thrust_charge_rate = 0 lootable = false indestructible = true ; ============================= ; RHEINLAND ARMORED TRANSPORT ; ============================= [Power] nickname = rh_at_power01 ids_name = 263722 ids_info = 264722 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 5000 charge_rate = 1750 thrust_capacity = 12500 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = pi_fighter_power01 ids_name = 263732 ids_info = 264732 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 5000 charge_rate = 2550 thrust_capacity = 27500 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = pi_elite_power01 ids_name = 263733 ids_info = 264733 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 5500 charge_rate = 1100 thrust_capacity = 12000 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = pi_freighter_power01 ids_name = 263734 ids_info = 264734 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6000 charge_rate = 1200 thrust_capacity = 6000 thrust_charge_rate = 0 lootable = false indestructible = true [Power] nickname = or_elite_power01 ids_name = 263735 ids_info = 264735 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6600 charge_rate = 2200 thrust_capacity = 30 thrust_charge_rate = 0 lootable = false indestructible = true [Scanner] nickname = ge_s_scanner_01 ids_name = 263750 ids_info = 264750 volume = 0.000000 mass = 10 range = 3000 cargo_scan_range = 1000 lootable = false indestructible = true [Scanner] nickname = ge_s_scanner_02 ids_name = 263751 ids_info = 264751 volume = 0.000000 mass = 10 range = 6000 cargo_scan_range = 2000 lootable = false indestructible = true [Scanner] nickname = ge_s_scanner_03 ids_name = 263751 ids_info = 264751 volume = 0.000000 mass = 10 range = 12000 cargo_scan_range = 3000 lootable = false indestructible = true [Scanner] nickname = ge_s_scanner_04 ids_name = 263751 ids_info = 264751 volume = 0.000000 mass = 10 range = 9000 cargo_scan_range = 9000 lootable = false indestructible = true [Tractor] nickname = ge_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 max_length = 1500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false indestructible = true [Tractor] nickname = li_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 max_length = 1500 reach_speed = 2000 color = 160, 160, 255 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false indestructible = true [Tractor] nickname = rh_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 max_length = 1500 reach_speed = 2000 color = 160, 255, 160 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false indestructible = true [Tractor] nickname = pi_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 max_length = 1500 reach_speed = 2000 color = 255, 160, 160 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false indestructible = true [Tractor] nickname = co_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 max_length = 1500 reach_speed = 2000 color = 255, 255, 255 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false indestructible = true [LootCrate] nickname = ge_s_cm_01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasureDropper] nickname = ge_s_cm_01 ids_name = 263753 ids_info = 264753 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 3000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 40 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_01_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [LootCrate] nickname = ge_s_cm_02_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasureDropper] nickname = ge_s_cm_02 ids_name = 263754 ids_info = 264754 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2500 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_02_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [LootCrate] nickname = ge_s_cm_03_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasureDropper] nickname = ge_s_cm_03 ids_name = 263755 ids_info = 264755 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 60 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_03_ammo separation_explosion = sever_debris AI_range = 999 lootable = true