;Modified 7/19/2004 11:28:38 PM by FLIDMap [Simple] nickname = generic_pilot DA_archetype = equipment\models\pilot\ship_pilot.3db material_library = Equipment\models\pilots.mat LODranges = 0, 50 MinSpecLOD = 2 ;=================== ;Gran Fury (AI) ;=================== [Ship] ids_name = 524326; !li_fighter_name ids_info = 524327; !li_fighter_info ids_info1 = 524328; !li_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524329; !li_fighter_info3 ship_class = 0 nickname = li_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6400 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 180 root_health_proxy = false [Simple] nickname = li_fighter_dmg_portfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = li_fighter_dmg_starboardfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = li_fighter_dmg_engine_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Gran Fury (Player) ;=================== [Ship] ids_name = 524326; !pl_li_fighter_name ids_info = 524327; !pl_li_fighter_info ids_info1 = 524328; !pl_li_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524329; !pl_li_fighter_info3 ship_class = 0 nickname = pl_li_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6400 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 180 root_health_proxy = false ;=================== ;Impala (AI) ;=================== [Ship] ids_name = 524494; !li_fighter2_name ids_info = 524495; !li_fighter2_info ids_info1 = 524496; !li_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524497; !li_fighter2_info3 ship_class = 0 nickname = li_fighter2 LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 30 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3300 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 180 root_health_proxy = false ;=================== ;Impala (Player) ;=================== [Ship] ids_name = 524494; !pl_li_fighter2_name ids_info = 524495; !pl_li_fighter2_info ids_info1 = 524496; !pl_li_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524497; !pl_li_fighter2_info3 ship_class = 0 nickname = pl_li_fighter2 LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 30 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3300 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 180 root_health_proxy = false ;=================== ;Implala Upgrade? Not sure ;=================== [Ship] ids_name = 524518; !pi_li_fighter_name ids_info = 524519; !pi_li_fighter_info ids_info1 = 524520; !pi_li_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524521; !pi_li_fighter_info3 ship_class = 0 nickname = pi_li_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 40 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3300 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 180 root_health_proxy = false ;=================== ;Caprice (AI) ;=================== [Ship] ids_name = 524330; !li_elite_name ids_info = 524331; !li_elite_info ids_info1 = 524332; !li_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524333; !li_elite_info3 ship_class = 1 nickname = li_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 150.000000 hold_size = 111 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5400 fuse = intermed_damage_smallship02, 0.000000, 3600 fuse = intermed_damage_smallship03, 0.000000, 1800 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 8, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8500 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = Li_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = Li_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = li_Spoiler_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Spoiler hit_pts = 2600 root_health_proxy = false [Simple] nickname = li_elite_dmg_star_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_port_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 700 [Simple] nickname = li_elite2_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Engine01_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Engine02_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 ;=================== ;Caprice (Player) ;=================== [Ship] ids_name = 524330; !pl_li_elite_name ids_info = 524331; !pl_li_elite_info ids_info1 = 524332; !pl_li_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524333; !pl_li_elite_info3 ship_class = 1 nickname = pl_li_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 140.000000 ;mass = 150.000000 hold_size = 120 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 3600 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 8, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8500 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 ;steering_torque = 42500.000000, 42500.000000, 60000.000000 ;angular_drag = 42500.000000, 42500.000000, 60000.000000 ;rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01 hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = Li_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2500 ;hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = Li_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2500 ;hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = li_Spoiler_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Spoiler hit_pts = 3300 ;hit_pts = 2600 root_health_proxy = false ;=================== ;Camaro? ;=================== [Ship] ids_name = 237033; !li_elite2_name ids_info = 66567; !li_elite2_info ids_info1 = 66568; !li_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66569; !li_elite2_info3 ship_class = 1 nickname = li_elite2 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 150 hold_size = 108 linear_drag = 1.000000;1.000000 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 133 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 6, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5850 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 183000.000000 angular_drag = 40000.000000, 40000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 400 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = Li_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1900 root_health_proxy = false [CollisionGroup] obj = Li_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1900 root_health_proxy = false [CollisionGroup] obj = li_Spoiler_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite2_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 1900 root_health_proxy = false ;=================== ;Crown Vic (AI) ;=================== [Ship] ids_name = 524334; !li_freighter_name ids_info = 524335; !li_freighter_info ids_info1 = 524336; !li_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524337; !li_freighter_info3 ship_class = 2 nickname = li_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 7200 fuse = intermed_damage_smallship03, 0.000000, 3600 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 ;hit_pts = 35000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 56500.000000, 56500.000000, 56500.000000 nudge_force = 20000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 2600 root_health_proxy = false [CollisionGroup] obj = li_port_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2600 root_health_proxy = false [Simple] nickname = li_freighter_dmg_starboard_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 [Simple] nickname = li_freighter_dmg_port_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 ;=================== ;Crown Vic (Player) ;=================== [Ship] ids_name = 524334; !pl_li_freighter_name ids_info = 524335; !pl_li_freighter_info ids_info1 = 524336; !pl_li_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524337; !pl_li_freighter_info3 ship_class = 2 nickname = pl_li_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 4500 fuse = intermed_damage_smallship03, 0.000000, 2000 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 ;hit_pts = 35000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 56500.000000, 56500.000000, 56500.000000 nudge_force = 20000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 2600 root_health_proxy = false [CollisionGroup] obj = li_port_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2600 root_health_proxy = false ;=================== ;Liberty Cruiser ;=================== [Ship] ids_name = 237031; !li_cruiser_name ids_info = 66565; !li_cruiser_info nickname = li_cruiser LODranges = 0, 200, 400, 600, 1000, 6000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 5000.000000 hold_size = 1000 hit_pts = 404125 explosion_arch = explosion_instant fuse = li_cruiser_body_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 150000 fuse = li_cruiser_burning_fuse02, 0.000000, 75000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.000000, 60000000.000000, 40000000.000000 angular_drag = 264000000.000000, 264000000.000000, 264000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 150000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [CollisionGroup] obj = Li_cruiser_cntrltwr_lod1 separable = true debris_type = debris_vanish fuse = li_cruiser_body_fuse, 1.000000, 1 dmg_obj = l_cruiser_tower_cap dmg_hp = DpCntrltwr mass = 100.000000 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 393300 root_health_proxy = false [CollisionGroup] obj = Li_cruiser_nose_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_fuse, 1.000000, 1 parent_impulse = 10.000000 child_impulse = 60.000000 group_dmg_hp = DpFront group_dmg_obj = l_cruiser_front_cap mass = 10.000000 hit_pts = 424125 root_health_proxy = false [CollisionGroup] obj = Li_cruiser_engine01_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine1_fuse, 1.000000, 1 dmg_obj = l_cruiser_engine01_cap dmg_hp = DpEngine01 group_dmg_hp = DpEng01 group_dmg_obj = l_cruiser_engine01_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 1000.000000 hit_pts = 313300 root_health_proxy = false [CollisionGroup] obj = Li_cruiser_engine02_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine2_fuse, 1.000000, 1 dmg_obj = l_cruiser_engine02_cap dmg_hp = DpEngine02 group_dmg_hp = DpEng02 group_dmg_obj = l_cruiser_engine02_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 3000.000000 hit_pts = 313300 root_health_proxy = false [CollisionGroup] obj = Li_cruiser_engine03_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine3_fuse, 1.000000, 1 dmg_obj = l_cruiser_engine03_cap dmg_hp = DpEngine03 group_dmg_hp = DpEng03 group_dmg_obj = l_cruiser_engine03_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 9000.000000 hit_pts = 313300 root_health_proxy = false [CollisionGroup] obj = Li_cruiser_engine04_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_engine4_fuse, 1.000000, 1 dmg_obj = l_cruiser_engine04_cap dmg_hp = DpEngine04 group_dmg_hp = DpEng04 group_dmg_obj = l_cruiser_engine04_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 5000.000000 hit_pts = 313300 root_health_proxy = false [Simple] nickname = l_cruiser_tower_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_front_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 200, 6000 [Simple] nickname = l_cruiser_engine01_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine02_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine03_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine04_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 1200 LODranges = 0, 6000 ;=================== ;Liberty Dreadnought ;=================== [Ship] ids_name = 237032; !li_dreadnought_name ids_info = 66566; !li_dreadnought_info nickname = li_dreadnought LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 100000.000000 linear_drag = 1.000000;50.000000 hold_size = 2000 fuse = l_dreadnought_fuse, 0.500000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 400000 hit_pts = 1075000 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 120000000.000000, 120000000.000000, 80000000.000000 angular_drag = 528000000.000000, 528000000.000000, 528000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 150000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Leaf01_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf02_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf03_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf04_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf05_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf06_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf07_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Leaf08_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 ;fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Li_bottom_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 1075000 root_health_proxy = false [CollisionGroup] obj = Li_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 1000000 root_health_proxy = false [CollisionGroup] obj = Li_rear_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 fuse = li_dreadnought_burning_fuse04, 0.000000, 173250 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 1075000 root_health_proxy = false [CollisionGroup] obj = Li_nose_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_fuse, 1.000000, 1 fuse = li_dreadnought_burning_fuse01, 0.000000, 173250 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 1075000 root_health_proxy = false [CollisionGroup] obj = Li_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 fuse = li_dreadnought_burning_fuse02, 0.000000, 173250 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 1075000 root_health_proxy = false [CollisionGroup] obj = Li_port_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_port_skid_fuse, 1.000000, 1 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Li_starboard_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_star_skid_fuse, 1.000000, 1 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 106000 root_health_proxy = false [CollisionGroup] obj = Li_reactor_core_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 790000 root_health_proxy = false [CollisionGroup] obj = Li_reactor_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 880000 root_health_proxy = false [CollisionGroup] obj = Li_engine_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 1075000 root_health_proxy = false [Simple] nickname = li_dread_bottom_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_tower_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_engine_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_front_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_midsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_port_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_rearsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_starboard_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 ;=================== ;Wyvern (AI) ;=================== [Ship] ids_name = 524454; !br_fighter_name ids_info = 524455; !br_fighter_info ids_info1 = 524456; !br_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524457; !br_fighter_info3 ship_class = 0 nickname = br_fighter LODranges = 0, 60, 130, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5000 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 34000 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = br_fighter_tail_lod1 separable = true parent_impulse = 20.000000 child_impulse = 8.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = br_fighter_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 2700 root_health_proxy = false [Simple] nickname = br_fighter_dmg_tail_cap DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Wyvern (Player) ;=================== [Ship] ids_name = 524454; !pl_br_fighter_name ids_info = 524455; !pl_br_fighter_info ids_info1 = 524456; !pl_br_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524457; !pl_br_fighter_info3 ship_class = 0 nickname = pl_br_fighter LODranges = 0, 60, 130, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 30 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 fuse = intermed_damage_smallship04, 0.000000, 500 max_bank_angle = 25 camera_offset = 9, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5000 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 34000 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = br_fighter_tail_lod1 separable = true parent_impulse = 20.000000 child_impulse = 8.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = br_fighter_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 2700 root_health_proxy = false ;=================== ;Wyrm (AI) ;=================== [Ship] ids_name = 524458; !br_elite_name ids_info = 524459; !br_elite_info ids_info1 = 524460; !br_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524461; !br_elite_info3 ship_class = 1 nickname = br_elite msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 1500 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 9, 39 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 26 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 8000 mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 47500.000000, 47500.000000, 60000.000000 angular_drag = 40000.000000, 40000.000000, 60000.000000 rotation_inertia = 20000.000000, 20000.000000, 20000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_elite_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = br_port_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 20.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = br_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1500 root_health_proxy = false [CollisionGroup] obj = br_star_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 20.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = br_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1500 root_health_proxy = false [CollisionGroup] obj = br_tail_lod1 separable = true parent_impulse = 60.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = br_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 3300 root_health_proxy = false [Simple] nickname = br_elite_dmg_port_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = br_elite_dmg_star_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = br_elite_dmg_tail_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Wyrm (Player) ;=================== [Ship] ids_name = 524458; !pl_br_elite_name ids_info = 524459; !pl_br_elite_info ids_info1 = 524460; !pl_br_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524461; !pl_br_elite_info3 ship_class = 1 nickname = pl_br_elite msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 1500 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 9, 39 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 26 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 9000 mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 60000.000000 angular_drag = 40000.000000, 40000.000000, 60000.000000 rotation_inertia = 22500.000000, 22500.000000, 22500.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_elite_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = br_port_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 20.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = br_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = br_star_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 20.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = br_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = br_tail_lod1 separable = true parent_impulse = 60.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = br_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 3300 root_health_proxy = false ;=================== ;Basilisk (AI) ;=================== [Ship] ids_name = 524462; !br_freighter_name ids_info = 524463; !br_freighter_info ids_info1 = 524464; !br_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524465; !br_freighter_info3 ship_class = 2 nickname = br_freighter msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths LODranges = 0, 150, 240, 1200 type = FREIGHTER DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 400 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4100 fuse = intermed_damage_smallship03, 0.000000, 2000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 14, 54 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 80000.000000, 80000.000000, 160000.000000 rotation_inertia = 50000.000000, 50000.000000, 50000.000000 nudge_force = 20000.000000 strafe_force = 27500 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = br_freighter_port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = br_freighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4900 root_health_proxy = false [CollisionGroup] obj = br_freighter_star_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = br_freighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4900 root_health_proxy = false ;=================== ;Basilisk (Player) ;=================== [Ship] ids_name = 524462; !pl_br_freighter_name ids_info = 524463; !pl_br_freighter_info ids_info1 = 524464; !pl_br_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524465; !pl_br_freighter_info3 ship_class = 2 nickname = pl_br_freighter msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths LODranges = 0, 150, 240, 1200 type = FREIGHTER DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 400 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4200 fuse = intermed_damage_smallship03, 0.000000, 2000 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 14, 54 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 80000.000000, 80000.000000, 160000.000000 rotation_inertia = 50000.000000, 50000.000000, 50000.000000 nudge_force = 20000.000000 strafe_force = 27500 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = br_freighter_port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = br_freighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2900 root_health_proxy = false [CollisionGroup] obj = br_freighter_star_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = br_freighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2900 root_health_proxy = false [Simple] nickname = br_freighter_dmg_port_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 [Simple] nickname = br_freighter_dmg_star_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 ;=================== ;Hessian Dragon Gunboat (AI) ;=================== [Ship] ids_name = 237010; !br_gunboat_name ids_info = 66514; !br_gunboat_info nickname = br_gunboat LODranges = 0, 300, 600, 4000 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_large_moors type = GUNBOAT DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;25.000000 mass = 1000.000000 hold_size = 750 hit_pts = 135000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_gunship_fuse, 0.000000, 1 fuse = br_gunship_burning_fuse01, 0.000000, 70000 fuse = br_gunship_burning_fuse02, 0.000000, 35000 steering_torque = 107500.000000, 107500.000000, 180000.000000 angular_drag = 140000.000000, 140000.000000, 210000.000000 rotation_inertia = 25000.000000, 25000.000000, 30000.000000 nudge_force = 30000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03 hp_type = hp_turret_special_7, HpTurret_B3_01 hp_type = hp_turret_special_6, HpTurret_B3_01, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpShield01, HpShield02 num_exhaust_nozzles = 2 [CollisionGroup] obj = br_cntrl_twr_lod1 separable = true debris_type = debris_vanish parent_impulse = 500.000000 child_impulse = 10.000000 mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_tower_cap dmg_hp = DpCntrltwr hit_pts = 13500 root_health_proxy = false [CollisionGroup] obj = br_tail_lod1 separable = true parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_obj = b_gunship_tail_cap dmg_hp = DpTail hit_pts = 100000 root_health_proxy = false [CollisionGroup] obj = br_port_eng_lod1 separable = true parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_port_eng_cap dmg_hp = DpPortengine hit_pts = 120000 root_health_proxy = false [CollisionGroup] obj = br_star_eng_lod1 separable = true parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 120000 root_health_proxy = false [CollisionGroup] obj = br_port_wing_lod1 separable = true parent_impulse = 0 child_impulse = 1500.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpPortwing group_dmg_obj = b_gunship_port_wing_cap hit_pts = 70000 root_health_proxy = false [CollisionGroup] obj = br_star_wing_lod1 separable = true parent_impulse = 0 child_impulse = 1800.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpStarboardwing group_dmg_obj = b_gunship_starboard_wing_cap hit_pts = 70000 root_health_proxy = false [Simple] nickname = b_gunship_tower_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_tail_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 ;=================== ;Bretonia Destroyer? Not used ;=================== [Ship] ids_name = 237006; !br_destroyer_name ids_info = 66504; !br_destroyer_info nickname = br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_large_moors LODranges = 0, 350, 550, 6000 type = CRUISER DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 5000.000000 hold_size = 1000 hit_pts = 43300 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_destroyer_fuse, 1.000000, 1 fuse = br_destroyer_burning_fuse01, 0.000000, 10825 fuse = br_destroyer_burning_fuse02, 0.000000, 5413 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 360000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = Br_frnt_bdy_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10925 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Br_frnt_bdy_top_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_hp = DpFrnt_bdy_top dmg_obj = b_destroyer_body_cap hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Br_wpn_platform_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_wplat_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_obj = b_destroyer_wplat_cap dmg_hp = DpWpn_platform hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = br_cntrl_twr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_fuse, 0.000000, 1 dmg_obj = b_destroyer_tower_cap dmg_hp = DpCntrltwr hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = br_port_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_fuse, 1.000000, 1 dmg_obj = b_destroyer_port_eng_cap dmg_hp = DpPortengine hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = br_star_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_fuse, 1.000000, 1 dmg_obj = b_destroyer_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 43300 root_health_proxy = true [Simple] nickname = b_destroyer_tower_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_body_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_wplat_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_port_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_starboard_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 ;=================== ;Bretonia Battleship not used ;=================== [Ship] ids_name = 237005; !br_battleship_name ids_info = 66503; !br_battleship_info nickname = br_battleship LODranges = 0, 500, 1000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 100000.000000 hold_size = 1000 hit_pts = 69300 fuse = b_battleship_body_fuse, 0.500000, 1 fuse = br_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpRunninglight15 HP_bay_external = HpRunninglight16 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = br_cntrl_twr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.100000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.300000, 1 fuse = br_battleship_burning_fuse01, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0.000000, 1 hit_pts = 8663 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0.000000, 1 hit_pts = 8663 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.750000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable = true parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.900000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable = true debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1.000000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 69300 root_health_proxy = true [Simple] nickname = b_battleship_head_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_neck_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_butt_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_tail_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_tower_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_port_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_starboard_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_engine_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 ;=================== ;Wraith (AI) ;=================== [Ship] ids_name = 524466; !ku_fighter_name ids_info = 524467; !ku_fighter_info ids_info1 = 524468; !ku_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524469; !ku_fighter_info3 ship_class = 0 nickname = ku_fighter msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 25 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 34000 strafe_power_usage = 0 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpWing_starboard dmg_obj = ku_fighter_dmg_wing_starboard_cap type = Starboard_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpWing_port dmg_obj = ku_fighter_dmg_wing_port_cap type = Port_Fin hit_pts = 180 root_health_proxy = false [Simple] nickname = ku_fighter_dmg_wing_starboard_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_fighter_dmg_wing_port_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Wraith (Player) ;=================== [Ship] ids_name = 524466; !pl_ku_fighter_name ids_info = 524467; !pl_ku_fighter_info ids_info1 = 524468; !pl_ku_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524469; !pl_ku_fighter_info3 ship_class = 0 nickname = pl_ku_fighter msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 30 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 fuse = intermed_damage_smallship04, 0.000000, 500 max_bank_angle = 25 camera_offset = 6, 25 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 34000 strafe_power_usage = 0 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpWing_starboard dmg_obj = ku_fighter_dmg_wing_starboard_cap type = Starboard_Fin hit_pts = 180 root_health_proxy = false [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpWing_port dmg_obj = ku_fighter_dmg_wing_port_cap type = Port_Fin hit_pts = 180 root_health_proxy = false ;=================== ;Spectre (AI) ;=================== [Ship] ids_name = 524470; !ku_elite_name ids_info = 524471; !ku_elite_info ids_info1 = 524472; !ku_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524473; !ku_elite_info3 ship_class = 1 nickname = ku_elite msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 fuse = intermed_damage_smallship01, 0.000000, 3400 fuse = intermed_damage_smallship02, 0.000000, 2300 fuse = intermed_damage_smallship03, 0.000000, 1200 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 7500 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 47500.000000, 47500.000000, 60000.000000 angular_drag = 40000.000000, 40000.000000, 60000.000000 rotation_inertia = 20000.000000, 20000.000000, 20000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = ku_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 280 root_health_proxy = false [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ku_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 280 root_health_proxy = false [CollisionGroup] obj = tail_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = ku_elite_dmg_port_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 3000 ;hit_pts = 2600 root_health_proxy = false [CollisionGroup] obj = starboard_spike_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpStarboard _arm rotator dmg_obj = ku_elite_dmg_starboard_arm_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Arm hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = port_spike_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpPort _arm rotator dmg_obj = ku_elite_dmg_port_arm_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Arm hit_pts = 2100 root_health_proxy = false [Simple] nickname = ku_elite_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_starboard_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Spectre (Player) ;=================== [Ship] ids_name = 524470; !pl_ku_elite_name ids_info = 524471; !pl_ku_elite_info ids_info1 = 524472; !pl_ku_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524473; !pl_ku_elite_info3 ship_class = 1 nickname = pl_ku_elite msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 9000 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 60000.000000 angular_drag = 40000.000000, 40000.000000, 60000.000000 rotation_inertia = 22500.000000, 22500.000000, 22500.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = ku_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 480 root_health_proxy = false [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ku_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 480 root_health_proxy = false [CollisionGroup] obj = tail_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = ku_elite_dmg_port_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 3300 ;hit_pts = 3000 root_health_proxy = false [CollisionGroup] obj = starboard_spike_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpStarboard _arm rotator dmg_obj = ku_elite_dmg_starboard_arm_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Arm hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = port_spike_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpPort _arm rotator dmg_obj = ku_elite_dmg_port_arm_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Arm hit_pts = 2100 root_health_proxy = false ;=================== ;Kusari Blood Dragon? ;=================== [Ship] ids_name = 524450; !ku_dragon_name ids_info = 524451; !ku_dragon_info ids_info1 = 524452; !ku_dragon_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524453; !ku_dragon_info3 ship_class = 1 nickname = ku_dragon msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 1500 fuse = intermed_damage_smallship03, 0.000000, 750 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 7, 24 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 7200 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 45000.000000, 45000.000000, 90000.000000 rotation_inertia = 7500.000000, 7500.000000, 7500.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = ku_dragon_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 300 root_health_proxy = false [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ku_dragon_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 300 root_health_proxy = false [CollisionGroup] obj = tail_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = ku_dragon_dmg_port_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 1140 root_health_proxy = false [Simple] nickname = ku_dragon_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_dragon_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ku_dragon_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Ghost (AI) ;=================== [Ship] ids_name = 524474; !ku_freighter_name ids_info = 524475; !ku_freighter_info ids_info1 = 524476; !ku_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524477; !ku_freighter_info3 ship_class = 2 nickname = ku_freighter LODranges = 0, 80, 160, 1200 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 400 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4200 fuse = intermed_damage_smallship03, 0.000000, 2000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 9, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 80000.000000, 80000.000000, 160000.000000 rotation_inertia = 50000.000000, 50000.000000, 50000.000000 nudge_force = 20000.000000 strafe_force = 27500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpStarboard_Wing dmg_obj = ku_freighter_dmg_starboard_wing_cap type = Starboard_Fin hit_pts = 3720 root_health_proxy = false [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = ku_freighter_dmg_port_wing_cap type = Port_Fin hit_pts = 3720 root_health_proxy = false [Simple] nickname = ku_freighter_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 [Simple] nickname = ku_freighter_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 ;=================== ;Ghost (Player) ;=================== [Ship] ids_name = 524474; !pl_ku_freighter_name ids_info = 524475; !pl_ku_freighter_info ids_info1 = 524476; !pl_ku_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524477; !pl_ku_freighter_info3 ship_class = 2 nickname = pl_ku_freighter LODranges = 0, 80, 160, 1200 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 400 fuse = intermed_damage_smallship01, 0.000000, 8200 fuse = intermed_damage_smallship02, 0.000000, 4200 fuse = intermed_damage_smallship03, 0.000000, 2000 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 9, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 80000.000000, 80000.000000, 160000.000000 rotation_inertia = 50000.000000, 50000.000000, 50000.000000 nudge_force = 20000.000000 strafe_force = 27500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpStarboard_Wing dmg_obj = ku_freighter_dmg_starboard_wing_cap type = Starboard_Fin hit_pts = 720 root_health_proxy = false [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 160.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = ku_freighter_dmg_port_wing_cap type = Port_Fin hit_pts = 720 root_health_proxy = false ;=================== ;Rogue Banshee Gunboat ;=================== [Ship] ids_name = 237030; !ku_gunboat_name ids_info = 66564; !ku_gunboat_info nickname = ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_large_moors LODranges = 0, 100, 300, 500, 3000 type = GUNBOAT DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;25.000000 mass = 1000.000000 hold_size = 1000 hit_pts = 9000 explosion_arch = explosion_instant fuse = ku_gunship_body_fuse, 0.000000, 1 fuse = ku_gunship_burning_fuse01, 0.000000, 2250 fuse = ku_gunship_burning_fuse01, 0.000000, 1125 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 150000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = ku_star_spike_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpSpkmnt_starboard dmg_obj = ku_gunboat_dmg_star_spike_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_port_spike_lod1 separable = true parent_impulse = 60.000000 child_impulse = 300.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpSpkMnt_Port dmg_obj = ku_gunboat_dmg_port_spike_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpWing_port dmg_obj = ku_gunboat_dmg_port_wing_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_star_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpWing_starboard dmg_obj = ku_gunboat_dmg_star_wing_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_port_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpEng_port dmg_obj = ku_gunboat_dmg_port_eng_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_star_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpEng_starboard dmg_obj = ku_gunboat_dmg_star_eng_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_gunboat_dmg_tower_cap mass = 20.000000 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_frnt_port_lod1 separable = true parent_impulse = 10.000000 child_impulse = 3000.000000 debris_type = cap_ship_piece fuse = ku_gunship_body_fuse, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ku_gunboat_dmg_front_cap mass = 200.000000 hit_pts = 9000 root_health_proxy = true [Simple] nickname = ku_gunboat_dmg_tower_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_front_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_port_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_star_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 ;=================== ;Kusari Destroyer (not used) ;=================== [Ship] ids_name = 237026; !ku_destroyer_name ids_info = 66554; !ku_destroyer_info nickname = ku_destroyer LODranges = 0, 150, 300, 600, 6000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 5000.000000 hold_size = 1000 hit_pts = 43300 explosion_arch = explosion_instant fuse = ku_destroyer_body_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 300000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [CollisionGroup] obj = ku_front_lod1 mass = 200.000000 separable = true parent_impulse = 0 child_impulse = 500.000000 fuse = ku_destroyer_body_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 group_dmg_hp = DpMain group_dmg_obj = ku_destroyer_dmg_body_cap debris_type = cap_ship_piece2 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_tower_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_destroyer_dmg_tower_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_eng01_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_engine_fuse, 0.000000, 1 dmg_hp = DpEng01 dmg_obj = ku_destroyer_dmg_top_engine_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_eng02_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_engine_fuse, 0.000000, 1 dmg_hp = DpEng02 dmg_obj = ku_destroyer_dmg_mid_engine_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_eng03_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_engine_fuse, 0.000000, 1 dmg_hp = DpEng03 dmg_obj = ku_destroyer_dmg_low_engine_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 43300 root_health_proxy = true [Simple] nickname = ku_destroyer_dmg_tower_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_body_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_top_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_mid_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_low_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 ;=================== ;Kusari Battleship (not used) ;=================== [Ship] ids_name = 237025; !ku_battleship_name ids_info = 66553; !ku_battleship_info nickname = ku_battleship LODranges = 0, 900, 1500, 2500, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 100000.000000 hold_size = 1000 hit_pts = 69300 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 docking_sphere = berth, HpDockMountA, 2, Sc_open dock A docking_camera = 0 fuse = ku_battleship_body_fuse, 0.500000, 1 fuse = ku_battleship_burning_fuse02, 0.500000, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [CollisionGroup] obj = ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = true fuse = ku_battleship_body_fuse, 0.500000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = true fuse = ku_battleship_body_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse01, 0.500000, 17325 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = true fuse = ku_battleship_body_fuse, 0.250000, 1 fuse = ku_battleship_burning_fuse01, 0.500000, 17325 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = true fuse = ku_battleship_body_fuse, 0.750100, 1 fuse = ku_battleship_burning_fuse03, 0.500000, 17325 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = true fuse = ku_battleship_body_fuse, 0.900000, 1 fuse = ku_battleship_burning_fuse04, 0.500000, 17325 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable = true parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.600000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.700000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = true parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable = true parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_fuse, 0.800000, 1 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable = true parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_fuse, 0.300000, 1 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable = true parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.800000, 1 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable = true parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.900000, 1 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable = true parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.800000, 1 mass = 2.000000 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable = true parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.300000, 1 mass = 4.000000 hit_pts = 5775 root_health_proxy = true [Simple] nickname = ku_battleship_dmg_tower_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_nose_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_front_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_rear_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_engine_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_port_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine02_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 ;=================== ;Targa (AI) ;=================== [Ship] ids_name = 524382; !rh_fighter_name ids_info = 524383; !rh_fighter_info ids_info1 = 524384; !rh_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524385; !rh_fighter_info3 ship_class = 0 nickname = rh_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6400 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2310 root_health_proxy = false [Simple] nickname = rh_fighter_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = rh_fighter_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Targa (Player) ;=================== [Ship] ids_name = 524382; !pl_rh_fighter_name ids_info = 524383; !pl_rh_fighter_info ids_info1 = 524384; !pl_rh_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524385; !pl_rh_fighter_info3 ship_class = 0 nickname = pl_rh_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6400 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2310 root_health_proxy = false ;=================== ;Targa Turbo (AI) ;=================== [Ship] ids_name = 524502; !rh_fighter2_name ids_info = 524383; !rh_fighter2_info ids_info1 = 524384; !rh_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524385; !rh_fighter2_info3 ship_class = 0 nickname = rh_fighter2 LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 30 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3630 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1980 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1980 root_health_proxy = false ;=================== ;Targa Turbo (Player) ;=================== [Ship] ids_name = 524502; !pl_rh_fighter2_name ids_info = 524383; !pl_rh_fighter2_info ids_info1 = 524384; !pl_rh_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524385; !pl_rh_fighter2_info3 ship_class = 0 nickname = pl_rh_fighter2 LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 30 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3630 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1980 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1980 root_health_proxy = false ;=================== ;Not sure ;=================== [Ship] ids_name = 524530; !pi_rh_fighter_name ids_info = 524531; !pi_rh_fighter_info ids_info1 = 524532; !pi_rh_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524533; !pi_rh_fighter_info3 ship_class = 0 nickname = pi_rh_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 40 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3630 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1980 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1980 root_health_proxy = false ;=================== ;Quattro (AI) ;=================== [Ship] ids_name = 524386; !rh_elite_name ids_info = 524387; !rh_elite_info ids_info1 = 524388; !rh_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524389; !rh_elite_info3 ship_class = 1 nickname = rh_elite LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 fuse = intermed_damage_smallship01, 0.000000, 5400 fuse = intermed_damage_smallship02, 0.000000, 3600 fuse = intermed_damage_smallship03, 0.000000, 1800 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8800 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpTurret01 hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01 ;hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01 hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpWeapon05 ;hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = Rh_port_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = Rh_starboard_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = Rh_tail_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = rh_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 2860 root_health_proxy = false [Simple] nickname = rh_elite_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = rh_elite_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = rh_elite_dmg_tail_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Quattro (Player) ;=================== [Ship] ids_name = 524386; !pl_rh_elite_name ids_info = 524387; !pl_rh_elite_info ids_info1 = 524388; !pl_rh_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524389; !pl_rh_elite_info3 ship_class = 1 nickname = pl_rh_elite LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 140.000000 ;mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 110 fuse = intermed_damage_smallship01, 0.000000, 3600 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8800 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpTurret01 hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01 ;hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01 hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpWeapon05 ;hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = Rh_port_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2500 ;hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = Rh_starboard_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2500 ;hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = Rh_tail_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = rh_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 3300 ;hit_pts = 2820 root_health_proxy = false ;=================== ;Astra (AI) ;=================== [Ship] ids_name = 524390; !rh_freighter_name ids_info = 524391; !rh_freighter_info ids_info1 = 524392; !rh_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524393; !rh_freighter_info3 ship_class = 2 nickname = rh_freighter LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 7200 fuse = intermed_damage_smallship03, 0.000000, 3600 ;fuse = intermed_damage_smallship04, 0.000000, 100 hit_pts - 20000 ;hit_pts = 14300 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 56500.000000, 56500.000000, 56500.000000 nudge_force = 20000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = rh_port_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpPort_side panel dmg_obj = rh_freighter_dmg_port_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2860 root_health_proxy = false [CollisionGroup] obj = rh_star_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_side panel dmg_obj = rh_freighter_dmg_starboard_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 2860 root_health_proxy = false [Simple] nickname = rh_freighter_dmg_port_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 [Simple] nickname = rh_freighter_dmg_starboard_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 ;=================== ;Astra (Player) ;=================== [Ship] ids_name = 524390; !pl_rh_freighter_name ids_info = 524391; !pl_rh_freighter_info ids_info1 = 524392; !pl_rh_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524393; !pl_rh_freighter_info3 ship_class = 2 nickname = pl_rh_freighter LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 7200 fuse = intermed_damage_smallship03, 0.000000, 3600 fuse = intermed_damage_smallship04, 0.000000, 100 hit_pts = 20000 ;hit_pts = 14300 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 56500.000000, 56500.000000, 56500.000000 nudge_force = 20000.000000 strafe_force = 25000 strafe_power_usage = 0 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = rh_port_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpPort_side panel dmg_obj = rh_freighter_dmg_port_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2820 root_health_proxy = false [CollisionGroup] obj = rh_star_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_side panel dmg_obj = rh_freighter_dmg_starboard_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 2820 root_health_proxy = false ;=================== ;Rheinland Gunboat ;=================== [Ship] ids_name = 237054; !rh_gunboat_name ids_info = 66607; !rh_gunboat_info nickname = rh_gunboat LODranges = 0, 150, 300, 450, 4000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_large_moors type = GUNBOAT DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 1000.000000 hold_size = 1500 hit_pts = 309375 fuse = rh_gunship_body_fuse, 0.000000, 1 fuse = rh_gunship_burning_fuse01, 0.000000, 125000 fuse = rh_gunship_burning_fuse02, 0.000000, 62500 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000;25.000000 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 20000000.000000, 20000000.000000, 20000000.000000 nudge_force = 150000.000000 strafe_force = 50000 strafe_power_usage = 0 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_front_lod1 separable = true parent_impulse = 0 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 200.000000 group_dmg_hp = DpFront group_dmg_obj = rh_gunship_dmg_front_cap fuse = rh_gunship_body_fuse, 1.000000, 1 hit_pts = 309375 root_health_proxy = false [CollisionGroup] obj = engine_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_vanish dmg_hp = DpEngine dmg_obj = rh_gunship_dmg_engine_cap mass = 5.000000 fuse = rh_gunship_body_fuse, 1.000000, 1 hit_pts = 309375 root_health_proxy = false [CollisionGroup] obj = Rh_cntrltwr_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish dmg_hp = DpCntrltwr dmg_obj = rh_gunship_dmg_tower_cap mass = 200.000000 fuse = rh_gunship_body_fuse, 1.000000, 1 hit_pts = 275000 root_health_proxy = false [Simple] nickname = rh_gunship_dmg_tower_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 4000 [Simple] nickname = rh_gunship_dmg_front_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 150, 4000 [Simple] nickname = rh_gunship_dmg_engine_cap DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 150, 4000 ;=================== ;Rheinland Cruiser ;=================== [Ship] ids_name = 237050; !rh_cruiser_name ids_info = 66597; !rh_cruiser_info nickname = rh_cruiser LODranges = 0, 200, 400, 700, 6000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 5000.000000 hold_size = 2000 explosion_arch = explosion_instant fuse = rh_cruiser_body_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 350000 fuse = rh_cruiser_burning_fuse02, 0.000000, 125000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.000000, 60000000.000000, 40000000.000000 angular_drag = 264000000.000000, 264000000.000000, 264000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 150000 hit_pts = 900000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_front_lod1 separable = true parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 fuse = rh_cruiser_body_fuse, 1.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 group_dmg_hp = DpFront group_dmg_obj = rh_cruiser_dmg_front_cap mass = 500.000000 hit_pts = 900000 root_health_proxy = false [CollisionGroup] obj = Rh_cntrltwr_lod1 separable = true parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_tower_fuse, 1.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_cruiser_dmg_control_tower_cap hit_pts = 800000 root_health_proxy = false [CollisionGroup] obj = engine_lod1 separable = true parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_engine_fuse, 1.000000, 1 fuse = rh_cruiser_burning_fuse04, 0.000000, 10825 dmg_hp = DpEngine dmg_obj = rh_cruiser_dmg_engine_cap hit_pts = 900000 root_health_proxy = false [CollisionGroup] obj = Rh_starboard_tower_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_starboard_tower_fuse, 1.000000, 1 dmg_hp = DpStarboard tower dmg_obj = rh_cruiser_dmg_starboard_tower_cap hit_pts = 90000 root_health_proxy = false [CollisionGroup] obj = Rh_port_tower_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_port_tower_fuse, 1.000000, 1 dmg_hp = DPPort tower dmg_obj = rh_cruiser_dmg_port_tower_cap hit_pts = 90000 root_health_proxy = false [Simple] nickname = rh_cruiser_dmg_control_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 6000 [Simple] nickname = rh_cruiser_dmg_front_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_engine_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_port_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_starboard_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 ;=================== ;Rheinland Battleship ;=================== [Ship] ids_name = 237049; !rh_battleship_name ids_info = 66596; !rh_battleship_info nickname = rh_battleship LODranges = 0, 900, 1200, 3500, 4000, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 4000 hit_pts = 839300 fuse = r_battleship_body_fuse, 0.500000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 250000 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000;50.000000 mass = 100000.000000 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 docking_sphere = berth, HpDockMountA, 2, Sc_open dock A docking_camera = 0 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_frnt_lod1 separable = true parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse01, 0.000000, 250000 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = true parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 250000 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 1.000000, 1 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 250000 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 1.000000, 1 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 250000 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 839300 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 250000 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 839300 root_health_proxy = true [Simple] nickname = rh_battleship_control_tower_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_head_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_neck_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_butt_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_tail_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_engine_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_port_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_starboard_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 ;=================== ;Challenger (AI) ;=================== [Ship] ids_name = 524338; !bh_fighter_name ids_info = 524339; !bh_fighter_info ids_info1 = 524340; !bh_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524341; !bh_fighter_info3 ship_class = 0 nickname = bh_fighter LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 60 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 7200 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5500.000000, 5500.000000, 5500.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_gun_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 1900 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 1900 root_health_proxy = false [Simple] nickname = bh_fighter_dmg_topfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_btmfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_port_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_star_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Challenger (Player) ;=================== [Ship] ids_name = 524338; !pl_bh_fighter_name ids_info = 524339; !pl_bh_fighter_info ids_info1 = 524340; !pl_bh_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524341; !pl_bh_fighter_info3 ship_class = 0 nickname = pl_bh_fighter LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 60 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 7200 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5500.000000, 5500.000000, 5500.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_gun_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 2100 root_health_proxy = false ;=================== ;Sentry (AI) not used ;=================== [Ship] ids_name = 524498; !bh_fighter2_name ids_info = 524499; !bh_fighter2_info ids_info1 = 524500; !bh_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524501; !bh_fighter2_info3 ship_class = 0 nickname = bh_fighter2 LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 110.000000 hold_size = 30 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 8600 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5250.000000, 5250.000000, 5250.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 2100 root_health_proxy = false ;=================== ;Sentry (Player) not used ;=================== [Ship] ids_name = 524498; !pl_bh_fighter2_name ids_info = 524499; !pl_bh_fighter2_info ids_info1 = 524500; !pl_bh_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524501; !pl_bh_fighter2_info3 ship_class = 0 nickname = pl_bh_fighter2 LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 110.000000 hold_size = 35 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 5400 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5250.000000, 5250.000000, 5250.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 2100 root_health_proxy = false ;=================== ;Unsure not used ;=================== [Ship] ids_name = 524514; !pi_bh_fighter_name ids_info = 524515; !pi_bh_fighter_info ids_info1 = 524516; !pi_bh_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524517; !pi_bh_fighter_info3 ship_class = 0 nickname = pi_bh_fighter LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 45 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 5400 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5500.000000, 5500.000000, 5500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 2100 root_health_proxy = false ;=================== ;Intruder (AI) ;=================== [Ship] ids_name = 524342; !bh_elite_name ids_info = 524343; !bh_elite_info ids_info1 = 524344; !bh_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524345; !bh_elite_info3 ship_class = 1 nickname = bh_elite LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 110 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5400 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 20 camera_offset = 7, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 47500.000000, 47500.000000, 70000.000000 angular_drag = 47500.000000, 47500.000000, 70000.000000 rotation_inertia = 26000.000000, 26000.000000, 26000.000000 nudge_force = 30000.000000 strafe_force = 15500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 hp_type = hp_countermeasure_dropper, HpTurret01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 4000 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 4000 root_health_proxy = false [CollisionGroup] obj = bh_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = bh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 3000 root_health_proxy = false [CollisionGroup] obj = bh_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarwing dmg_obj = bh_fighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 3000 root_health_proxy = false ;=================== ;Intruder (Player) ;=================== [Ship] ids_name = 524342; !pl_bh_elite_name ids_info = 524343; !pl_bh_elite_info ids_info1 = 524344; !pl_bh_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524345; !pl_bh_elite_info3 ship_class = 1 nickname = pl_bh_elite LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 110 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5400 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 20 camera_offset = 7, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 12000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 47500.000000, 47500.000000, 70000.000000 angular_drag = 47500.000000, 47500.000000, 70000.000000 rotation_inertia = 26000.000000, 26000.000000, 26000.000000 nudge_force = 30000.000000 strafe_force = 15500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 hp_type = hp_gun_special_2, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 hp_type = hp_countermeasure_dropper, HpTurret01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 4100 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 4100 root_health_proxy = false [CollisionGroup] obj = bh_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = bh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 3100 root_health_proxy = false [CollisionGroup] obj = bh_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarwing dmg_obj = bh_fighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 3100 root_health_proxy = false ;=================== ;Starlifter (AI) ;=================== [Ship] ids_name = 524350; !bh_freighter_name ids_info = 524351; !bh_freighter_info ids_info1 = 524352; !bh_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524353; !bh_freighter_info3 ship_class = 2 nickname = bh_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 16200 fuse = intermed_damage_smallship02, 0.000000, 10800 fuse = intermed_damage_smallship03, 0.000000, 5400 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 72500.000000, 72500.000000, 72500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 4000 root_health_proxy = false [CollisionGroup] obj = li_port_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 4000 root_health_proxy = false ;=================== ;Starlifter (Player) ;=================== [Ship] ids_name = 524350; !pl_bh_freighter_name ids_info = 524351; !pl_bh_freighter_info ids_info1 = 524352; !pl_bh_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524353; !pl_bh_freighter_info3 ship_class = 2 nickname = pl_bh_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 400.000000 linear_drag = 1.000000;15.000000 hold_size = 400 fuse = intermed_damage_smallship01, 0.000000, 16200 fuse = intermed_damage_smallship02, 0.000000, 10800 fuse = intermed_damage_smallship03, 0.000000, 5400 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 28000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 72500.000000, 72500.000000, 72500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 4000 root_health_proxy = false [CollisionGroup] obj = li_port_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 4000 root_health_proxy = false ;=================== ;Penetrator (AI) ;=================== [Ship] ids_name = 524346; !bh_elite2_name ids_info = 524347; !bh_elite2_info ids_info1 = 524348; !bh_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524349; !bh_elite2_info3 ship_class = 3 nickname = bh_elite2 LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 200.000000 hold_size = 300 linear_drag = 1.000000;12.500000 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 5400 fuse = intermed_damage_smallship03, 0.000000, 2700 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 9, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 77500.000000, 77500.000000, 180000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 35000.000000, 35000.000000, 30000.000000 nudge_force = 20000.000000 strafe_force = 10000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 hp_type = hp_gun_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01 hp_type = hp_gun_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_freighter_shield_special_1, HpCloak01 hp_type = hp_thruster, HpShield01 hp_type = hp_mine_dropper, HpTurret01, HpThruster01 hp_type = hp_countermeasure_dropper, HpTurret01, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 7200 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 7200 root_health_proxy = false [CollisionGroup] obj = bh_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = bh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = bh_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarwing dmg_obj = bh_fighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4200 root_health_proxy = false ;=================== ;Penetrator (Player) ;=================== [Ship] ids_name = 524346; !pl_bh_elite2_name ids_info = 524347; !pl_bh_elite2_info ids_info1 = 524348; !pl_bh_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524349; !pl_bh_elite2_info3 ship_class = 3 nickname = pl_bh_elite2 LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 200.000000 hold_size = 300 linear_drag = 1.000000;12.500000 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 5400 fuse = intermed_damage_smallship03, 0.000000, 2700 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 9, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 28000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 77500.000000, 77500.000000, 180000.000000 angular_drag = 100000.000000, 100000.000000, 180000.000000 rotation_inertia = 40000.000000, 40000.000000, 30000.000000 nudge_force = 20000.000000 strafe_force = 10000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpCloak01 hp_type = hp_gun_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01 hp_type = hp_gun_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_fighter_shield_special_1, HpCloak01 hp_type = hp_elite_shield_special_1, HpCloak01 hp_type = hp_freighter_shield_special_1, HpCloak01 hp_type = hp_thruster, HpShield01 hp_type = hp_mine_dropper, HpTurret01, HpThruster01 hp_type = hp_countermeasure_dropper, HpTurret01, HpThruster01 [CollisionGroup] obj = bh_topfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 mass = 5.000000 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 7300 root_health_proxy = false [CollisionGroup] obj = bh_btmfin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 7200 root_health_proxy = false [CollisionGroup] obj = bh_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = bh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4300 root_health_proxy = false [CollisionGroup] obj = bh_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarwing dmg_obj = bh_fighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4300 root_health_proxy = false ;=================== ;??????? ;=================== [Ship] ids_name = 237045; !pi_fighter_name ids_info = 66588; !pi_fighter_info ids_info1 = 66589; !pi_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66590; !pi_fighter_info3 ship_class = 0 nickname = pi_fighter LODranges = 0, 80, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 7200 fuse = intermed_damage_smallship02, 0.000000, 1440 fuse = intermed_damage_smallship03, 0.000000, 720 max_bank_angle = 25 camera_offset = 13, 52 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot mass = 125.000000 linear_drag = 1.000000;5.000000 hold_size = 65 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 40000.000000 angular_drag = 17500.000000, 17500.000000, 32500.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpTurret01 hp_type = hp_gun_special_6, HpTurret01 hp_type = hp_turret_special_1, HpMine01, HpCM01 hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_thruster, HpThruster01, HpEngine01, HpEngine02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = fins_mid_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing hit_pts = 720 root_health_proxy = true [CollisionGroup] obj = fins_top_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 720 root_health_proxy = true ;=================== ;?????????? ;=================== [Ship] ids_name = 237045; !pl_pi_fighter_name ids_info = 66588; !pl_pi_fighter_info ids_info1 = 66589; !pl_pi_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66590; !pl_pi_fighter_info3 ship_class = 0 nickname = pl_pi_fighter LODranges = 0, 80, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 7200 fuse = intermed_damage_smallship02, 0.000000, 1440 fuse = intermed_damage_smallship03, 0.000000, 720 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 25 camera_offset = 13, 52 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot mass = 125.000000 linear_drag = 1.000000;5.000000 hold_size = 65 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 40000.000000 angular_drag = 17500.000000, 17500.000000, 32500.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpTurret01 hp_type = hp_gun_special_6, HpTurret01 hp_type = hp_turret_special_1, HpMine01, HpCM01 hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_countermeasure_dropper, HpThruster01 hp_type = hp_thruster, HpThruster01, HpEngine01, HpEngine02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = fins_mid_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing hit_pts = 720 root_health_proxy = true [CollisionGroup] obj = fins_top_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 680 root_health_proxy = true ;=================== ;??????????? ;=================== [Ship] ids_name = 237044; !pi_elite_name ids_info = 66585; !pi_elite_info ids_info1 = 66586; !pi_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66587; !pi_elite_info3 ship_class = 1 nickname = pi_elite LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0.000000, 5040 fuse = intermed_damage_smallship02, 0.000000, 2520 fuse = intermed_damage_smallship03, 0.000000, 1260 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 20 camera_offset = 10, 63 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 14400 cockpit = cockpits\corsair\corsair_elite.ini pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 100 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 40000.000000, 40000.000000, 60000.000000 rotation_inertia = 20000.000000, 20000.000000, 20000.000000 nudge_force = 30000.000000 strafe_force = 19000 strafe_power_usage = 0 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [CollisionGroup] obj = fins_top_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 360 root_health_proxy = true [CollisionGroup] obj = fin_starboard_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 360 root_health_proxy = true [CollisionGroup] obj = fin_port_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Fin hit_pts = 360 root_health_proxy = true [CollisionGroup] obj = fins_lwr_lod1 separable = true parent_impulse = 320.000000 child_impulse = 4.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 360 root_health_proxy = true ;=================== ;???????? ;=================== [Ship] ids_name = 237046; !pi_freighter_name ids_info = 66591; !pi_freighter_info ids_info1 = 66592; !pi_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66593; !pi_freighter_info3 ship_class = 2 nickname = pi_freighter LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0.000000, 9000 fuse = intermed_damage_smallship02, 0.000000, 4500 fuse = intermed_damage_smallship03, 0.000000, 2250 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 10, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 14400 cockpit = cockpits\corsair\corsair_freighter.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 90000.000000, 90000.000000, 180000.000000 rotation_inertia = 54000.000000, 54000.000000, 54000.000000 nudge_force = 20000.000000 strafe_force = 27500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret02, HpTurret03 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 320.000000 child_impulse = 15.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 720 root_health_proxy = true [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 320.000000 child_impulse = 15.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Fin hit_pts = 720 root_health_proxy = true [CollisionGroup] obj = fins_top_lod1 separable = true parent_impulse = 320.000000 child_impulse = 15.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 183 root_health_proxy = true ;=================== ;Manta (AI) ;=================== [Ship] ids_name = 524422; !co_fighter_name ids_info = 524423; !co_fighter_info ids_info1 = 524424; !co_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524425; !co_fighter_info3 ship_class = 0 nickname = co_fighter LODranges = 0, 75, 120, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini fuse = intermed_damage_smallship02, 0.000000, 1600 fuse = intermed_damage_smallship03, 0.000000, 800 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 28 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 6000 pilot_mesh = generic_pilot mass = 50.000000 linear_drag = 1.000000;5.000000 hold_size = 50 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1980 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1980 root_health_proxy = false [Simple] nickname = corsair_wing_port_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_wing_star_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_top_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_btm_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_port_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_star_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_star_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_port_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Manta (Player) ;=================== [Ship] ids_name = 524422; !pl_co_fighter_name ids_info = 524423; !pl_co_fighter_info ids_info1 = 524424; !pl_co_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524425; !pl_co_fighter_info3 ship_class = 0 nickname = pl_co_fighter LODranges = 0, 75, 120, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini fuse = intermed_damage_smallship02, 0.000000, 1600 fuse = intermed_damage_smallship03, 0.000000, 800 fuse = intermed_damage_smallship04, 0.000000, 200 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 28 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 6000 pilot_mesh = generic_pilot mass = 50.000000 linear_drag = 1.000000;5.000000 hold_size = 65 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 3000 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 3000 root_health_proxy = false ;=================== ;?????????? ;=================== [Ship] ids_name = 524534; !pi_co_fighter_name ids_info = 524535; !pi_co_fighter_info ids_info1 = 524536; !pi_co_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524537; !pi_co_fighter_info3 ship_class = 0 nickname = pi_co_fighter LODranges = 0, 75, 120, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini fuse = intermed_damage_smallship02, 0.000000, 1600 fuse = intermed_damage_smallship03, 0.000000, 800 fuse = intermed_damage_smallship04, 0.000000, 200 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 28 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 3300 pilot_mesh = generic_pilot mass = 50.000000 linear_drag = 1.000000;5.000000 hold_size = 50 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2310 root_health_proxy = false ;=================== ;Stingray (AI) ;=================== [Ship] ids_name = 524426; !co_elite_name ids_info = 524427; !co_elite_info ids_info1 = 524428; !co_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524429; !co_elite_info3 ship_class = 1 nickname = co_elite LODranges = 0, 75, 200, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini fuse = intermed_damage_smallship01, 0.000000, 5550 fuse = intermed_damage_smallship02, 0.000000, 3700 fuse = intermed_damage_smallship03, 0.000000, 1850 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 11, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 9000 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 120 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_turret_special_3, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2920 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2920 root_health_proxy = false [CollisionGroup] obj = fin_top_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpFin_top dmg_obj = corsair_top_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 1980 root_health_proxy = false [CollisionGroup] obj = fin_bottom_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DPFin_bottom dmg_obj = corsair_btm_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 1760 root_health_proxy = false ;=================== ;Stingray (Player) ;=================== [Ship] ids_name = 524426; !pl_co_elite_name ids_info = 524427; !pl_co_elite_info ids_info1 = 524428; !pl_co_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524429; !pl_co_elite_info3 ship_class = 1 nickname = pl_co_elite LODranges = 0, 75, 200, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 11, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 9000 pilot_mesh = generic_pilot mass = 145.000000 ;mass = 150.000000 linear_drag = 1.000000;10.000000 hold_size = 130 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_turret_special_3, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 3960 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 3960 root_health_proxy = false [CollisionGroup] obj = fin_top_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpFin_top dmg_obj = corsair_top_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 2310 root_health_proxy = false [CollisionGroup] obj = fin_bottom_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DPFin_bottom dmg_obj = corsair_btm_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 1980 root_health_proxy = false ;=================== ;Devil Ray (AI) ;=================== [Ship] ids_name = 524430; !co_elite2_name ids_info = 524431; !co_elite2_info ids_info1 = 524432; !co_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524433; !co_elite2_info3 ship_class = 3 nickname = co_elite2 LODranges = 0, 75, 150, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 10500 fuse = intermed_damage_smallship02, 0.000000, 7000 fuse = intermed_damage_smallship03, 0.000000, 3500 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 14000 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000;12.500000 hold_size = 320 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 40000.000000, 40000.000000, 90000.000000 angular_drag = 50000.000000, 50000.000000, 90000.000000 rotation_inertia = 30000.000000, 30000.000000, 27500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_dmg_port_heavywing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 8360 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_dmg_star_heavywing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 8360 root_health_proxy = false [CollisionGroup] obj = fin_top_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpFin_top dmg_obj = corsair_top_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 2860 root_health_proxy = false [CollisionGroup] obj = fin_bottom_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DPFin_bottom dmg_obj = corsair_btm_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 1980 root_health_proxy = false ;=================== ;Devil Ray (Player) ;=================== [Ship] ids_name = 524430; !pl_co_elite2_name ids_info = 524431; !pl_co_elite2_info ids_info1 = 524432; !pl_co_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524433; !pl_co_elite2_info3 ship_class = 3 nickname = pl_co_elite2 LODranges = 0, 75, 150, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 9000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 3000 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 18000 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000;12.500000 hold_size = 320 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 40000.000000, 40000.000000, 90000.000000 angular_drag = 50000.000000, 50000.000000, 90000.000000 rotation_inertia = 30000.000000, 30000.000000, 27500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 ;hp_type = hp_thruster, HpThruster01 ;hp_type = hp_mine_dropper, HpCM01, HpMine01 ;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_dmg_port_heavywing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 8360 root_health_proxy = false [CollisionGroup] obj = wing_starboard_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_dmg_star_heavywing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 8360 root_health_proxy = false [CollisionGroup] obj = fin_top_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpFin_top dmg_obj = corsair_top_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 4520 root_health_proxy = false [CollisionGroup] obj = fin_bottom_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DPFin_bottom dmg_obj = corsair_btm_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 3380 root_health_proxy = false [Simple] nickname = cv_dmg_port_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_starboard_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_mid_wing_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_lwr_wing_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_lwr_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 ;=================== ;??????????? ;=================== [Ship] ids_name = 524490; !ge_fighter_name ids_info = 524491; !ge_fighter_info ids_info1 = 524492; !ge_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524493; !ge_fighter_info3 ship_class = 0 nickname = ge_fighter LODranges = 0, 60, 150, 250, 800, 1000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;10.000000 cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 75.000000 hold_size = 45 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 45 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4000 explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 15000.000000, 15000.000000, 58000.000000 angular_drag = 15000.000000, 15000.000000, 43000.000000 rotation_inertia = 2600.000000, 2600.000000, 2600.000000 nudge_force = 30000.000000 strafe_force = 19000 strafe_power_usage = 0 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpRadar01 HP_bay_external = HpRunningLight01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = csv_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01, HpCM01 hp_type = hp_countermeasure_dropper, HpRadar01 ;=================== ;??????????? ;=================== [Ship] ids_name = 237016; !ge_fighter2_name ids_info = 66530; !ge_fighter2_info ids_info1 = 66531; !ge_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66532; !ge_fighter2_info3 ship_class = 0 nickname = ge_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 55 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 15800.000000, 15800.000000, 58000.000000 angular_drag = 15000.000000, 15000.000000, 35000.000000 rotation_inertia = 2800.000000, 2800.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01, HpMine01, HpCM01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 150 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 150 root_health_proxy = false [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 150 root_health_proxy = false ;=================== ;????????? ;=================== [Ship] ids_name = 237016; !ge_fighter3_name ids_info = 66530; !ge_fighter3_info ids_info1 = 66531; !ge_fighter3_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66532; !ge_fighter3_info3 ship_class = 0 nickname = ge_fighter3 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 100.000000 linear_drag = 1.000000;5.000000 hold_size = 55 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 15800.000000, 15800.000000, 58000.000000 angular_drag = 15000.000000, 15000.000000, 35000.000000 rotation_inertia = 4800.000000, 4800.000000, 2000.000000 nudge_force = 30000.000000 strafe_force = 19000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01, HpMine01, HpCM01 [CollisionGroup] obj = port_wing_lod separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 250 root_health_proxy = false [CollisionGroup] obj = star_wing_lod separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 250 root_health_proxy = false [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 250 root_health_proxy = false [CollisionGroup] obj = lwr_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpLwr_wing dmg_obj = cv_dmg_lwr_wing_cap hit_pts = 250 root_health_proxy = false ;=================== ;Lynx (AI) ;=================== [Ship] ids_name = 524362; !ge_fighter4_name ids_info = 524363; !ge_fighter4_info ids_info1 = 524364; !ge_fighter4_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524365; !ge_fighter4_info3 ship_class = 0 nickname = ge_fighter4 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 65 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 6000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 1800 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 1800 root_health_proxy = false [Simple] nickname = cv_fighter4_port_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter4_star_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter5_top_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter5_btm_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Lynx (Player) ;=================== [Ship] ids_name = 524362; !pl_ge_fighter4_name ids_info = 524363; !pl_ge_fighter4_info ids_info1 = 524364; !pl_ge_fighter4_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524365; !pl_ge_fighter4_info3 ship_class = 0 nickname = pl_ge_fighter4 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 65 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 6000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_gun_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 1800 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 1800 root_health_proxy = false ;=================== ;????????? ;=================== [Ship] ids_name = 524522; !pi_ge_fighter4_name ids_info = 524523; !pi_ge_fighter4_info ids_info1 = 524524; !pi_ge_fighter4_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524525; !pi_ge_fighter4_info3 ship_class = 0 nickname = pi_ge_fighter4 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 3600 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 1800 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 1800 root_health_proxy = false ;=================== ;Puma (AI) ;=================== [Ship] ids_name = 524366; !ge_fighter5_name ids_info = 524367; !ge_fighter5_info ids_info1 = 524368; !ge_fighter5_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524369; !ge_fighter5_info3 ship_class = 1 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 120 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5850 fuse = intermed_damage_smallship02, 0.000000, 3900 fuse = intermed_damage_smallship03, 0.000000, 1950 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 9000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_gun_special_3, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 2800 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 2800 root_health_proxy = false [CollisionGroup] obj = cv_topfin_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin dmg_hp = DpDmg_topfin dmg_obj = cv_fighter5_top_wing_cap hit_pts = 2800 root_health_proxy = false ;=================== ;Puma (Player) ;=================== [Ship] ids_name = 524366; !pl_ge_fighter5_name ids_info = 524367; !pl_ge_fighter5_info ids_info1 = 524368; !pl_ge_fighter5_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524369; !pl_ge_fighter5_info3 ship_class = 1 nickname = pl_ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 145.000000 ;mass = 150.000000 hold_size = 130 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5850 fuse = intermed_damage_smallship02, 0.000000, 3900 fuse = intermed_damage_smallship03, 0.000000, 1950 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 9000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 42500.000000, 42500.000000, 60000.000000 angular_drag = 42500.000000, 42500.000000, 60000.000000 rotation_inertia = 21000.000000, 21000.000000, 21000.000000 nudge_force = 30000.000000 strafe_force = 17000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTorpedo01 hp_type = hp_gun_special_3, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 2100 root_health_proxy = false [CollisionGroup] obj = cv_topfin_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin dmg_hp = DpDmg_topfin dmg_obj = cv_fighter5_top_wing_cap hit_pts = 2100 root_health_proxy = false ;=================== ;Jaguar (AI) ;=================== [Ship] ids_name = 524370; !ge_fighter6_name ids_info = 524371; !ge_fighter6_info ids_info1 = 524372; !ge_fighter6_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524373; !ge_fighter6_info3 ship_class = 3 nickname = ge_fighter6 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 320 linear_drag = 1.000000;12.500000 fuse = intermed_damage_smallship01, 0.000000, 10500 fuse = intermed_damage_smallship02, 0.000000, 7000 fuse = intermed_damage_smallship03, 0.000000, 3500 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 40000.000000, 40000.000000, 90000.000000 angular_drag = 50000.000000, 50000.000000, 90000.000000 rotation_inertia = 30000.000000, 30000.000000, 27500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = cv_topfin_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin dmg_hp = DpDmg_topfin dmg_obj = cv_fighter5_top_wing_cap hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = cv_btmwing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpDmg_btmwing dmg_obj = cv_fighter5_btm_wing_cap hit_pts = 1800 root_health_proxy = false ;=================== ;Jaguar (Player) ;=================== [Ship] ids_name = 524370; !pl_ge_fighter6_name ids_info = 524371; !pl_ge_fighter6_info ids_info1 = 524372; !pl_ge_fighter6_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524373; !pl_ge_fighter6_info3 ship_class = 3 nickname = pl_ge_fighter6 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 320 linear_drag = 1.000000;12.500000 fuse = intermed_damage_smallship01, 0.000000, 10500 fuse = intermed_damage_smallship02, 0.000000, 7000 fuse = intermed_damage_smallship03, 0.000000, 3500 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 18000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 40000.000000, 40000.000000, 90000.000000 angular_drag = 50000.000000, 50000.000000, 90000.000000 rotation_inertia = 30000.000000, 30000.000000, 27500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpCM01, HpMine01 hp_type = hp_mine_dropper, HpThruster01 hp_type = hp_countermeasure_dropper, HpThruster01 ;hp_type = hp_thruster, HpThruster01 ;hp_type = hp_mine_dropper, HpMine01, HpCM01 ;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = cv_port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = cv_star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = cv_topfin_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin dmg_hp = DpDmg_topfin dmg_obj = cv_fighter5_top_wing_cap hit_pts = 4200 root_health_proxy = false [CollisionGroup] obj = cv_btmwing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpDmg_btmwing dmg_obj = cv_fighter5_btm_wing_cap hit_pts = 1800 root_health_proxy = false ;=================== ;Infiltrator (AI) ;=================== [Ship] ids_name = 524394; !bw_fighter_name ids_info = 524395; !bw_fighter_info ids_info1 = 524396; !bw_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524397; !bw_fighter_info3 ship_class = 0 nickname = bw_fighter LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 60 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 7200 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5500.000000, 5500.000000, 5500.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 2300 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 2300 root_health_proxy = false ;=================== ;Infiltrator (Player) ;=================== [Ship] ids_name = 524394; !pl_bw_fighter_name ids_info = 524395; !pl_bw_fighter_info ids_info1 = 524396; !pl_bw_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524397; !pl_bw_fighter_info3 ship_class = 0 nickname = pl_bw_fighter LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 60 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 7200 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5500.000000, 5500.000000, 5500.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 ;hp_type = hp_turret_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 2300 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 2300 root_health_proxy = false ;=================== ;?????????? ;=================== [Ship] ids_name = 524526; !pi_bw_fighter_name ids_info = 524527; !pi_bw_fighter_info ids_info1 = 524528; !pi_bw_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524529; !pi_bw_fighter_info3 ship_class = 0 nickname = pi_bw_fighter LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 6000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 17500.000000, 17500.000000, 45000.000000 rotation_inertia = 5500.000000, 5500.000000, 5500.000000 nudge_force = 30000.000000 strafe_force = 29000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 3300 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 3300 root_health_proxy = false ;=================== ;Invader (AI) ;=================== [Ship] ids_name = 524398; !bw_elite_name ids_info = 524399; !bw_elite_info ids_info1 = 524400; !bw_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524401; !bw_elite_info3 ship_class = 1 nickname = bw_elite LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 110 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5400 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 7, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 47500.000000, 47500.000000, 70000.000000 angular_drag = 47500.000000, 47500.000000, 70000.000000 rotation_inertia = 26000.000000, 26000.000000, 26000.000000 nudge_force = 30000.000000 strafe_force = 15000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpCloak01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_3, HpCloak01 hp_type = hp_elite_shield_special_3, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 hp_type = hp_countermeasure_dropper, HpTurret01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 3300 root_health_proxy = false [CollisionGroup] obj = bw_port_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing02 dmg_obj = ew_dmg_portwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 3300 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 3300 root_health_proxy = false [CollisionGroup] obj = bw_star_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing02 dmg_obj = ew_dmg_starwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 3300 root_health_proxy = false [Simple] nickname = ew_dmg_portwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_portwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_starwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_starwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_engine01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_engine02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;Invader (Player) ;=================== [Ship] ids_name = 524398; !pl_bw_elite_name ids_info = 524399; !pl_bw_elite_info ids_info1 = 524400; !pl_bw_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524401; !pl_bw_elite_info3 ship_class = 1 nickname = pl_bw_elite LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 125 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 5400 fuse = intermed_damage_smallship02, 0.000000, 2700 fuse = intermed_damage_smallship03, 0.000000, 1350 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 7, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 12000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 47500.000000, 47500.000000, 70000.000000 angular_drag = 47500.000000, 47500.000000, 70000.000000 rotation_inertia = 26000.000000, 26000.000000, 26000.000000 nudge_force = 30000.000000 strafe_force = 15000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpCloak01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01 hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_3, HpCloak01 hp_type = hp_elite_shield_special_3, HpCloak01 hp_type = hp_thruster, HpThruster01, HpShield01 hp_type = hp_countermeasure_dropper, HpTurret01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 3400 root_health_proxy = false [CollisionGroup] obj = bw_port_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing02 dmg_obj = ew_dmg_portwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 3400 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 3400 root_health_proxy = false [CollisionGroup] obj = bw_star_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing02 dmg_obj = ew_dmg_starwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 3400 root_health_proxy = false ;=================== ;Marauder (AI) ;=================== [Ship] ids_name = 524402; !bw_elite2_name ids_info = 524403; !bw_elite2_info ids_info1 = 524404; !bw_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524405; !bw_elite2_info3 ship_class = 3 nickname = bw_elite2 LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 200.000000 hold_size = 300 linear_drag = 1.000000;12.500000 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 5400 fuse = intermed_damage_smallship03, 0.000000, 2700 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 77500.000000, 77500.000000, 180000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 35000.000000, 35000.000000, 30000.000000 nudge_force = 20000.000000 strafe_force = 10000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCloak01 hp_type = hp_countermeasure_dropper, HpTurret01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 4400 root_health_proxy = false [CollisionGroup] obj = bw_port_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing02 dmg_obj = ew_dmg_portwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 4400 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 4400 root_health_proxy = false [CollisionGroup] obj = bw_star_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing02 dmg_obj = ew_dmg_starwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 4400 root_health_proxy = false ;=================== ;Marauder (Player) ;=================== [Ship] ids_name = 524402; !pl_bw_elite2_name ids_info = 524403; !pl_bw_elite2_info ids_info1 = 524404; !pl_bw_elite2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524405; !pl_bw_elite2_info3 ship_class = 3 nickname = pl_bw_elite2 LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 200.000000 hold_size = 350 linear_drag = 1.000000;12.500000 fuse = intermed_damage_smallship01, 0.000000, 10800 fuse = intermed_damage_smallship02, 0.000000, 5400 fuse = intermed_damage_smallship03, 0.000000, 2700 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 28000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 77500.000000, 77500.000000, 180000.000000 angular_drag = 100000.000000, 100000.000000, 180000.000000 rotation_inertia = 40000.000000, 40000.000000, 30000.000000 nudge_force = 20000.000000 strafe_force = 10000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpCloak01, HpTurret01 hp_type = hp_countermeasure_dropper, HpCloak01, HpTurret01 [CollisionGroup] obj = bw_port_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 4600 root_health_proxy = false [CollisionGroup] obj = bw_port_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpport_wing02 dmg_obj = ew_dmg_portwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 4600 root_health_proxy = false [CollisionGroup] obj = bw_star_wing01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 4600 root_health_proxy = false [CollisionGroup] obj = bw_star_wing02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = dpstar_wing02 dmg_obj = ew_dmg_starwing02_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 4600 root_health_proxy = false ;=================== ;Facilitator (AI) ;=================== [Ship] ids_name = 524406; !bw_freighter_name ids_info = 524407; !bw_freighter_info ids_info1 = 524408; !bw_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524409; !bw_freighter_info3 ship_class = 2 nickname = bw_freighter LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 400.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 16200 fuse = intermed_damage_smallship02, 0.000000, 10800 fuse = intermed_damage_smallship03, 0.000000, 5400 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 27500 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 72500.000000, 72500.000000, 72500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 [CollisionGroup] obj = bw_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ew_freighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 4400 root_health_proxy = false [CollisionGroup] obj = bw_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = dpstar_wing dmg_obj = ew_freighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 4400 root_health_proxy = false [Simple] nickname = ew_freighter_dmg_port_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1200 [Simple] nickname = ew_freighter_dmg_starboard_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1200 ;=================== ;Facilitator (Player) ;=================== [Ship] ids_name = 524406; !pl_bw_freighter_name ids_info = 524407; !pl_bw_freighter_info ids_info1 = 524408; !pl_bw_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524409; !pl_bw_freighter_info3 ship_class = 2 nickname = pl_bw_freighter LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300.000000 linear_drag = 1.000000;15.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 16200 fuse = intermed_damage_smallship02, 0.000000, 10800 fuse = intermed_damage_smallship03, 0.000000, 5400 fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 45000.000000, 45000.000000, 90000.000000 angular_drag = 95000.000000, 95000.000000, 180000.000000 rotation_inertia = 72500.000000, 72500.000000, 72500.000000 nudge_force = 20000.000000 strafe_force = 17500 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 [CollisionGroup] obj = bw_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ew_freighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 4400 root_health_proxy = false [CollisionGroup] obj = bw_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = dpstar_wing dmg_obj = ew_freighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 4400 root_health_proxy = false ;=================== ;Camaro (AI) not used ;=================== [Ship] ids_name = 237041; !or_elite_name ids_info = 66581; !or_elite_info ids_info1 = 66582; !or_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 66583; !or_elite_info3 ship_class = 1 nickname = or_elite LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150.000000 hold_size = 120 linear_drag = 1.000000;1.000000 fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 9000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 230000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = Or_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = or_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1900 root_health_proxy = false [CollisionGroup] obj = Or_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = or_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1900 root_health_proxy = false [Simple] nickname = or_elite_dmg_star_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db material_library = Ships\order\or_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple] nickname = or_elite_dmg_port_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db material_library = Ships\order\or_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 ;=================== ;not used ;=================== [Ship] ids_name = 237042; !or_elite_msn01_name ids_info = 66613; !or_elite_msn01_info nickname = or_elite_msn01 LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot mass = 100.000000 hold_size = 120 linear_drag = 1.000000;4.500000 fuse = intermed_damage_smallship01, 0.000000, 600 fuse = intermed_damage_smallship02, 0.000000, 400 fuse = intermed_damage_smallship03, 0.000000, 200 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 9000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 183000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 10000.000000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] obj = Or_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = or_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1900 root_health_proxy = false [CollisionGroup] obj = Or_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = or_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1900 root_health_proxy = false ;=================== ;not used ;=================== [Ship] ids_name = 237043; !or_osiris_name ids_info = 66584; !or_osiris_info nickname = or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant fuse = o_osiris_fuse, 0.500000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 250000000.000000, 250000000.000000, 250000000.000000 rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000 linear_drag = 1.000000;50.000000 nudge_force = 360000.000000 mass = 100000.000000 hold_size = 1000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 69300 [CollisionGroup] obj = Leaf01_d1_lod1 parent_impulse = 10.000000 child_impulse = 30.000000 separable = true debris_type = cap_ship_piece mass = 5.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_nose_lod1 separable = true debris_type = cap_ship_piece mass = 10.000000 parent_impulse = 10.000000 child_impulse = 80.000000 fuse = o_osiris_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_interior_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 50.000000 fuse = o_osiris_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_front_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 0.250000, 1 fuse = or_osiris_burning_fuse02, 0.000000, 17325 dmg_hp = DpFront dmg_obj = or_osiris_neck_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_rear_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 0.750000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 dmg_hp = DpRear dmg_obj = or_osiris_butt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_cntrltwr_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 dmg_hp = DpCntrltwr dmg_obj = or_osiris_tower_cap fuse = o_osiris_fuse, 0.500000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_shield_generator_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 0.500000, 1 fuse = or_osiris_burning_fuse02, 0.000000, 17325 dmg_hp = DpShieldgen dmg_obj = or_osiris_shield_gen_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_reactor_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 1.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_reactor_core_lod1 separable = true debris_type = cap_ship_piece mass = 10.000000 parent_impulse = 10.000000 child_impulse = 300.000000 fuse = o_osiris_fuse, 1.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 group_dmg_hp = DpEngine group_dmg_obj = or_osiris_engine_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_engine_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 50.000000 fuse = o_osiris_fuse, 1.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [Simple] nickname = or_osiris_head_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_neck_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_butt_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_tower_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_shield_gen_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_shield_generator.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_engine_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 ;=================== ;See Admin Ship at bottom ;=================== [Ship] ids_name = 237039; !no_fighter_name ids_info = 66579; !no_fighter_info nickname = no_fighter LODranges = 0, 80, 120, 1000 type = FIGHTER DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\liberty\l_elite.ini mass = 150.000000 hold_size = 800 linear_drag = 1.000000;1.000000 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1800 fuse = intermed_damage_smallship03, 0.000000, 900 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 4000000000 hp_type = hp_thruster, HpThruster01 ;=================== ;not used ;=================== [Ship] ids_name = 237040; !no_gunboat_name ids_info = 66580; !no_gunboat_info nickname = no_gunboat LODranges = 0, 300, 500, 5000 type = GUNBOAT DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm nomad = true mass = 1000.000000 hold_size = 800 explosion_arch = explosion_no_gunboat fuse = fuse_no_gunboat_death, 0.000000, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000;1.000000 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 150000.000000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 10000 ;=================== ;not used ;=================== [Ship] ids_name = 237038; !no_battleship_name ids_info = 66578; !no_battleship_info nickname = no_battleship LODranges = 0, 1100, 1500, 2000, 15000 type = CAPITAL DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true hold_size = 800 explosion_arch = explosion_no_battleship fuse = fuse_no_battleship_death, 0.000000, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000;1.000000 mass = 100000.000000 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 69300 ;=================== ;not used except for admin base ;=================== [Ship] ids_name = 237036; !ge_liner_name ids_info = 66576; !ge_liner_info nickname = ge_liner LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 5000.000000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 360000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = fuse_ge_liner_death, 0.000000, 1 [CollisionGroup] obj = liner_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ge_luxury_frnt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = liner_mid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpMid dmg_obj = ge_luxury_mid_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = liner_rear_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpRear dmg_obj = ge_luxury_rear_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = liner_reactor_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpReactor group_dmg_obj = ge_luxury_reactor_dmg_cap hit_pts = 69300 root_health_proxy = true [Simple] nickname = ge_luxury_frnt_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_mid_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_reactor_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_rear_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 ;=================== ;not used ;=================== [Ship] ids_name = 237047; !ge_prison_name ids_info = 66594; !ge_prison_info nickname = ge_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = CAPITAL DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 5000.000000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 1.000000 bay_door_anim = Sc_prison_liner bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = prison_burning_fuse, 0.000000, -1 fuse = prison_m01b_damage_fuse, 0.000000, -1 fuse = fuse_ge_prison_death, 0.000000, 1 [CollisionGroup] obj = prison_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ge_prison_frnt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = prison_mid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpMid dmg_obj = ge_prison_mid_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = prison_rear_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpRear dmg_obj = ge_prison_rear_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = prison_reactor_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpReactor group_dmg_obj = ge_prison_reactor_dmg_cap hit_pts = 69300 root_health_proxy = true [Simple] nickname = ge_prison_frnt_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_prison_mid_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_prison_reactor_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_prison_rear_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 ;=================== ;not used ;=================== [Ship] ids_name = 237037; !ge_miner_name ids_info = 66577; !ge_miner_info nickname = ge_miner LODranges = 0, 200, 450, 1100, 10000 msg_id_prefix = gcs_refer_shiparch_mining mission_property = can_use_large_moors type = MINING DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 50000.000000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_asteroid_miner surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 9100000.000000, 9100000.000000, 9100000.000000 angular_drag = 40000000.000000, 40000000.000000, 40000000.000000 rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 nudge_force = 360000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = miner_death_fuse, 0.000000, 1 ;=================== ;not used ;=================== [Ship] ids_name = 237048; !ge_repair_name ids_info = 66595; !ge_repair_info nickname = ge_repair LODranges = 0, 150, 250, 400, 1200 msg_id_prefix = gcs_refer_shiparch_repair mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 400.000000 hold_size = 1000000 hit_pts = 1600 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 25000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 48000.000000, 48000.000000, 48000.000000 nudge_force = 3000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 ;=================== ;not used ;=================== [Ship] ids_name = 237024; !ge_lifter_name ids_info = 66552; !ge_lifter_info nickname = ge_lifter LODranges = 0, 300, 600, 900, 4000 msg_id_prefix = gcs_refer_shiparch_hlifter mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 1000.000000 hold_size = 1000000 hit_pts = 1600 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 25000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 48000.000000, 48000.000000, 48000.000000 nudge_force = 100000.000000 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = lifter_death_fuse, 0.000000, 1 [CollisionGroup] obj = lifter_clamp01_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = lifter_death_fuse, 0.000000, 1 hit_pts = 400 root_health_proxy = true ;=================== ;not used ;=================== [Ship] ids_name = 237001; !ge_armored_name ids_info = 66493; !ge_armored_info nickname = ge_armored LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;25.000000 mass = 300.000000 hold_size = 1000 explosion_arch = explosion_ge_atransport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 50000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 60000.000000, 60000.000000, 60000.000000 nudge_force = 150000.000000 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hit_pts = 2600 fuse = intermed_atransport01, 0.000000, 650 fuse = intermed_atransport01, 0.000000, 325 fuse = intermed_atransport01, 0.000000, 217 ;=================== ;Liberty AT ;=================== [Ship] ids_name = 237001; !li_armored_name ids_info = 66493; !li_armored_info ids_info1 = 0; !li_armored_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 0; !li_armored_info3 ship_class = 2 nickname = li_armored LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_armored.ini pilot_mesh = generic_pilot max_bank_angle = 15 camera_offset = 12, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000 mass = 1000 hold_size = 1000 hit_pts = 125000 explosion_arch = explosion_ge_atransport fuse = intermed_atransport01, 0.000000, 27500 fuse = intermed_atransport02, 0.000000, 15000 fuse = intermed_atransport03, 0.000000, 5000 fuse = intermed_atransport04, 0.000000, 100 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000.000000, 70000.000000, 140000.000000 angular_drag = 280000.000000, 280000.000000, 560000.000000 rotation_inertia = 40000.000000, 40000.000000, 40000.000000 nudge_force = 20000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 ;=================== ;LI AT ;=================== [Ship] ids_name = 237001; !li_armored2_name ids_info = 66493; !li_armored2_info ids_info1 = 0; !li_armored2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 0; !li_armored2_info3 ship_class = 2 nickname = li_armored2 LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_armored.ini pilot_mesh = generic_pilot max_bank_angle = 15 camera_offset = 12, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000 mass = 1000 hold_size = 1000 hit_pts = 125000 explosion_arch = explosion_ge_atransport fuse = intermed_atransport01, 0.000000, 50000 fuse = intermed_atransport02, 0.000000, 25000 fuse = intermed_atransport03, 0.000000, 12500 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000.000000, 70000.000000, 140000.000000 angular_drag = 280000.000000, 280000.000000, 560000.000000 rotation_inertia = 40000.000000, 40000.000000, 40000.000000 nudge_force = 20000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 ;=================== ;Rheinland AT ;=================== [Ship] ids_name = 237001; !rh_armored_name ids_info = 66493; !rh_armored_info ids_info1 = 0; !rh_armored_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 0; !rh_armored_info3 ship_class = 2 nickname = rh_armored LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_armored.ini pilot_mesh = generic_pilot max_bank_angle = 15 camera_offset = 12, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000 mass = 1000 hold_size = 1000 hit_pts = 125000 explosion_arch = explosion_ge_atransport fuse = intermed_atransport01, 0.000000, 50000 fuse = intermed_atransport02, 0.000000, 25000 fuse = intermed_atransport03, 0.000000 , 12500 fuse = intermed_atransport04, 0.000000, 100 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000.000000, 70000.000000, 140000.000000 angular_drag = 280000.000000, 280000.000000, 560000.000000 rotation_inertia = 40000.000000, 40000.000000, 40000.000000 nudge_force = 20000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 ;=================== ;RH AT ;=================== [Ship] ids_name = 237001; !rh_armored2_name ids_info = 66493; !rh_armored2_info ids_info1 = 0; !rh_armored2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 0; !rh_armored2_info3 ship_class = 2 nickname = rh_armored2 LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_armored.ini pilot_mesh = generic_pilot max_bank_angle = 15 camera_offset = 12, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 5.000000 mass = 1000.000000 hold_size = 1000 hit_pts = 125000 explosion_arch = explosion_ge_atransport fuse = intermed_atransport01, 0.000000, 50000 fuse = intermed_atransport02, 0.000000, 25000 fuse = intermed_atransport03, 0.000000, 12500 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 70000.000000, 70000.000000, 140000.000000 angular_drag = 280000.000000, 280000.000000, 560000.000000 rotation_inertia = 40000.000000, 40000.000000, 40000.000000 nudge_force = 20000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpEngine01, HpEngine02 hp_type = hp_mine_dropper, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 ;=================== ;Burro ;=================== [Ship] ids_name = 524374; !ge_transport_name ids_info = 524375; !ge_transport_info nickname = ge_transport msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors LODranges = 0, 300, 900, 4500 type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.500000, 25000 fuse = intermed_damage_transport02, 0.000000, 15000 linear_drag = 1.000000;50.000000 mass = 15000.000000 hold_size = 2000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 7000000.000000, 7000000.000000, 3000000.000000 angular_drag = 25000000.000000, 25000000.000000, 25000000.000000 rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000 nudge_force = 1500000.000000 strafe_force = 1500000.000000 strafe_power_usage = 0 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hit_pts = 250000 hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_turret_special_5, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 [CollisionGroup] obj = trans_frnt_lod1 mass = 800.000000 separable = true parent_impulse = 60 child_impulse = 400 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 250000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 mass = 800.000000 separable = true parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 200000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 mass = 50 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 20000 root_health_proxy = false [CollisionGroup] obj = trans_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 200000 root_health_proxy = true [CollisionGroup] obj = trans_port_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 20000 root_health_proxy = false [CollisionGroup] obj = trans_star_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 20000 root_health_proxy = false [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20.000000 separable = true child_impulse = 2000.000000 parent_impulse = 12000.000000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 2000 root_health_proxy = false [Simple] nickname = transport_dmg_twr_cap DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db material_library = ships\utility\utility_transport.mat mass = 250.000000 LODranges = 0, 4500 [Simple] nickname = transport_dmg_frnt_cap DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db material_library = ships\utility\utility_transport.mat mass = 2500.000000 LODranges = 0, 4500 [Simple] nickname = transport_dmg_fin_cap DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 4500 [Simple] nickname = transport_dmg_main_cap DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db material_library = ships\utility\utility_transport.mat mass = 2500.000000 LODranges = 0, 4500 [Simple] nickname = transport_dmg_port_eng_cap DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 500.000000 LODranges = 0, 4500 [Simple] nickname = transport_dmg_star_eng_cap DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 500.000000 LODranges = 0, 4500 [Simple] nickname = transport_dmg_eng_cap DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 2500.000000 LODranges = 0, 4500 ;=================== ;Narwhal ;=================== [Ship] ids_name = 524434; !rh_transport_name ids_info = 524435; !rh_transport_info nickname = rh_transport msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors LODranges = 0, 300, 900, 4500 type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.500000, 50000 fuse = intermed_damage_transport02, 0.000000, 25000 linear_drag = 1.000000;50.000000 mass = 15000.000000 hold_size = 2000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 7000000.000000, 7000000.000000, 3000000.000000 angular_drag = 25000000.000000, 25000000.000000, 25000000.000000 rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000 nudge_force = 1500000.000000 strafe_force = 1500000.000000 strafe_power_usage = 0 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hit_pts = 250000 hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_turret_special_5, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 [CollisionGroup] obj = trans_frnt_lod1 mass = 800.000000 separable = true parent_impulse = 60 child_impulse = 400 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 220000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 mass = 800.000000 separable = true parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 200000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 mass = 50 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 20000 root_health_proxy = false [CollisionGroup] obj = trans_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 200000 root_health_proxy = true [CollisionGroup] obj = trans_port_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 20000 root_health_proxy = false [CollisionGroup] obj = trans_star_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 20000 root_health_proxy = false [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20.000000 separable = true child_impulse = 2000.000000 parent_impulse = 12000.000000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 2000 root_health_proxy = false ;=================== ;Clydesdale ;=================== [Ship] ids_name = 524378; !ge_large_transport_name ids_info = 524379; !ge_large_transport_info nickname = ge_large_transport LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0.500000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 10000000.000000, 10000000.000000, 5000000.000000 angular_drag = 50000000.000000, 50000000.000000, 50000000.000000 rotation_inertia = 24240000.000000, 24240000.000000, 24240000.000000 linear_drag = 1.000000;50.000000 nudge_force = 1500000.000000 strafe_force = 1500000.000000 strafe_power_usage = 0 mass = 20000.000000 hold_size = 4000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hit_pts = 400000 hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_turret_special_5, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 [CollisionGroup] obj = trans_frnt_lod1 mass = 80.000000 separable = true parent_impulse = 60.000000 child_impulse = 400.000000 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 separable = true parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 mass = 50 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 40000 root_health_proxy = false [CollisionGroup] obj = trans_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap fuse = transport_death_fuse, 0.000000, 1 root_health_proxy = true hit_pts = 400000 [CollisionGroup] obj = trans_port_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 40000 root_health_proxy = false [CollisionGroup] obj = trans_star_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 40000 root_health_proxy = false [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20.000000 separable = true child_impulse = 2000.000000 parent_impulse = 12000.000000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 4000 root_health_proxy = false ;=================== ;Orca ;=================== [Ship] ids_name = 524438; !rh_large_transport_name ids_info = 524439; !rh_large_transport_info nickname = rh_large_transport LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0.500000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 10000000.000000, 10000000.000000, 5000000.000000 angular_drag = 50000000.000000, 50000000.000000, 50000000.000000 rotation_inertia = 24240000.000000, 24240000.000000, 24240000.000000 linear_drag = 1.000000;50.000000 nudge_force = 1500000.000000 strafe_force = 1500000.000000 strafe_power_usage = 0 mass = 20000.000000 hold_size = 4000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hit_pts = 400000 hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_turret_special_5, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 [CollisionGroup] obj = trans_frnt_lod1 mass = 80.000000 separable = true parent_impulse = 60.000000 child_impulse = 400.000000 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 separable = true parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 mass = 50 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 40000 root_health_proxy = false [CollisionGroup] obj = trans_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap fuse = transport_death_fuse, 0.000000, 1 root_health_proxy = true hit_pts = 400000 [CollisionGroup] obj = trans_port_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 40000 root_health_proxy = false [CollisionGroup] obj = trans_star_eng_lod1 mass = 150 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 40000 root_health_proxy = false [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20.000000 separable = true child_impulse = 2000.000000 parent_impulse = 12000.000000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap separation_explosion = explosion_small_ship_breakoff hit_pts = 4000 root_health_proxy = false ;=================== ;not used ;=================== [Ship] ids_name = 237055; !ge_train_name ids_info = 66609; !ge_train_info nickname = ge_train LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 500.000000 hold_size = 1000000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 steering_torque = 190000.000000, 190000.000000, 90000.000000 angular_drag = 900000.000000, 900000.000000, 900000.000000 rotation_inertia = 600000.000000, 600000.000000, 600000.000000 nudge_force = 150000.000000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 10500 ;=================== ;not used ;=================== [Ship] ids_name = 237056; !ge_large_train_name ids_info = 66610; !ge_large_train_info nickname = ge_large_train LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\freight_train\freight_trainx3.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;50.000000 mass = 1000.000000 hold_size = 1000000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06 steering_torque = 190000.000000, 190000.000000, 90000.000000 angular_drag = 900000.000000, 900000.000000, 900000.000000 rotation_inertia = 600000.000000, 600000.000000, 600000.000000 nudge_force = 150000.000000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 10500 ;=================== ;Bobcat? ;=================== [Ship] ids_name = 524490; !ge_csv_name ids_info = 524491; !ge_csv_info ids_info1 = 524492; !ge_csv_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524493; !ge_csv_info3 ship_class = 0 nickname = ge_csv LODranges = 0, 60, 150, 250, 800, 1000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;10.000000 cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 75.000000 hold_size = 40 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 45 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4000 explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 15000.000000, 15000.000000, 58000.000000 angular_drag = 15000.000000, 15000.000000, 43000.000000 rotation_inertia = 2600.000000, 2600.000000, 2600.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpRadar01 HP_bay_external = HpRunningLight01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = csv_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01, HpCM01 hp_type = hp_countermeasure_dropper, HpRadar01 ;=================== ;?????????? ;=================== [Ship] ids_name = 237015; !msn_playership_name ids_info = 66527; !msn_playership_info nickname = msn_playership LODranges = 0, 60, 150, 250, 800, 1000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;10.000000 cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 75.000000 hold_size = 40 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 ;fuse = intermed_damage_smallship04, 0.000000, 100 max_bank_angle = 45 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4000 explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 15000.000000, 15000.000000, 58000.000000 angular_drag = 15000.000000, 15000.000000, 43000.000000 rotation_inertia = 2600.000000, 2600.000000, 2600.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpRadar01 HP_bay_external = HpRunningLight01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = csv_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01 hp_type = hp_fighter_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01, HpCM01 hp_type = hp_countermeasure_dropper, HpRadar01 ;=================== ;???????????? ;=================== [Ship] ids_name = 237034; !li_fighter_indestr_name ids_info = 66570; !li_fighter_indestr_info nickname = li_fighter_indestr LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 50.000000 hold_size = 200 linear_drag = 1.000000;7.500000 camera_offset = 6, 29 hit_pts = 10000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 36000.000000, 15000.000000, 15000.000000 angular_drag = 15000.000000, 15000.000000, 15000.000000 rotation_inertia = 2800.000000, 2800.000000, 2800.000000 nudge_force = 2900.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 1600 [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 1600 ;=================== ;not used ;=================== [Ship] ids_name = 237034; !li_fighter_King_name ids_info = 66570; !li_fighter_King_info nickname = li_fighter_King LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.010002 hold_size = 200 linear_drag = 1.000000;1.000000 max_bank_angle = 30 camera_offset = 6, 29 hit_pts = 1600 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 36000.000000, 15000.000000, 15000.000000 angular_drag = 15000.000000, 15000.000000, 15000.000000 rotation_inertia = 2800.000000, 2800.000000, 2800.000000 nudge_force = 30000.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 200 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 200 root_health_proxy = false ;=================== ;not used ;=================== [Ship] ids_name = 237058; !large_transport_m03_name ids_info = 66612; !large_transport_m03_info nickname = large_transport_m03 LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1001900.000000, 1001900.000000, 701900.000000 angular_drag = 3200000.000000, 3200000.000000, 3200000.000000 rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000 linear_drag = 1.000000;16750.000000 nudge_force = 240000.000000 mass = 32000.000000 hold_size = 100000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 10000 fuse = intermed_damage_transport02, 0.000000, 5000 hit_pts = 4000000 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_frnt_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_rear_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_port_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_star_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_tail_fin_lod1 separable = true child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 ;=================== ;not used ;=================== [Ship] ids_name = 237033; !mission02_burning_l_elite_name ids_info = 66567; !mission02_burning_l_elite_info nickname = mission02_burning_l_elite LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot fuse = mission02_burning_fighter_fuse, 0.000000, 5000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1010.000000, 1010.000000, 455.000000 angular_drag = 900.000000, 900.000000, 350.000000 rotation_inertia = 576.964294, 551.207703, 163.893600 linear_drag = 1.000000;4.010000 nudge_force = 5000.000000 mass = 125.000000 hold_size = 500 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hit_pts = 3600 [CollisionGroup] obj = Li_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = Li_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = li_Spoiler_lod1 separable = true parent_impulse = 240.000000 child_impulse = 700 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = li_Engine01_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpEngine01 dmg_obj = li_elite_dmg_Engine01_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = li_Engine02_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpEngine02 dmg_obj = li_elite_dmg_Engine02_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 ;=================== ;not used ;=================== [Ship] ids_name = 237057; !mission02_burning_transport_name ids_info = 66611; !mission02_burning_transport_info nickname = mission02_burning_transport LODranges = 0, 300, 900, 4500 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 48000000.000000, 4800000.000000, 6000000.000000 angular_drag = 400000000.000000, 400000000.000000, 400000000.000000 rotation_inertia = 144029968.000000, 144004288.000000, 14596292.000000 linear_drag = 1.000000;9850.000000 nudge_force = 170000.000000 mass = 20021.000000 hold_size = 100000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 20000 fuse = mission02_burning_trasport_fuse, 0.000000, 20100 [CollisionGroup] obj = trans_frnt_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap hit_pts = 15000 [CollisionGroup] obj = trans_rear_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = cap_ship_piece dmg_hp = DpMain dmg_obj = transport_dmg_main_cap hit_pts = 15000 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap hit_pts = 15000 [CollisionGroup] obj = trans_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_port_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_star_eng_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_tail_fin_lod1 separable = true child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap hit_pts = 15000 ;=================== ;not used ;=================== [Ship] ids_name = 237034; !debris_tosser_200_name ids_info = 66570; !debris_tosser_200_info nickname = debris_tosser_200 LODranges = 0, 1, 2, 3, 4, 5 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat explosion_arch = explosion_toss_debris_200 fuse = instant_kill_fuse, 0.000000, 1000 cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 800.000000, 800.000000, 372.000000 angular_drag = 1250.000000, 1250.000000, 300.000000 rotation_inertia = 571.770752, 573.764893, 74.587044 linear_drag = 1.000000;7.420000 nudge_force = 1900.000000 mass = 87.500000 hold_size = 200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpShield01 hit_pts = 900 [CollisionGroup] obj = engine_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpEngine dmg_obj = li_fighter_dmg_engine_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 550 ;=================== ;not used ;=================== [Ship] ids_name = 237001; !ge_armored_nobay_name ids_info = 66493; !ge_armored_nobay_info nickname = ge_armored_nobay LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;20000.000000 mass = 4000.000000 hold_size = 100000 explosion_arch = explosion_ge_atransport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5000000, 5000000, 5000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 60000.000000, 60000.000000, 60000.000000 nudge_force = 300000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hit_pts = 10000 [Ship] ids_name = 1 ids_info = 1 nickname = RTC_Lifeboat LODranges = 10000 type = FREIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000;184.000000 mass = 400.000000 hold_size = 100000 hit_pts = 10000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 25000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 48000.000000, 48000.000000, 48000.000000 nudge_force = 3000.000000 num_exhaust_nozzles = 1 ;=================== ;Viper (AI) ;=================== [Ship] ids_name = 524290; !lsf_fighter_name ids_info = 524291; !lsf_fighter_info ids_info1 = 524292; !lsf_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524293; !lsf_fighter_info3 ship_class = 0 nickname = lsf_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 30 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 160 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 160 root_health_proxy = false ;=================== ;Viper (Player) ;=================== [Ship] ids_name = 524290; !pl_lsf_fighter_name ids_info = 524291; !pl_lsf_fighter_info ids_info1 = 524292; !pl_lsf_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524293; !pl_lsf_fighter_info3 ship_class = 0 nickname = pl_lsf_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 30 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;5.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 5000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 160 root_health_proxy = false [CollisionGroup] obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 160 root_health_proxy = false ;=================== ;Cobra (AI) ;=================== [Ship] ids_name = 524294; !lsf_elite_name ids_info = 524295; !lsf_elite_info ids_info1 = 524296; !lsf_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524297; !lsf_elite_info3 ship_class = 1 nickname = lsf_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 150 hold_size = 90 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 30 camera_offset = 6, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 13000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 45000.000000, 45000.000000, 90000.000000 rotation_inertia = 7500.000000, 7500.000000, 7500.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 [CollisionGroup] obj = Li_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = Li_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = li_Spoiler_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite2_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 4800 root_health_proxy = false ;=================== ;Cobra (Player) ;=================== [Ship] ids_name = 524294; !pl_lsf_elite_name ids_info = 524295; !pl_lsf_elite_info ids_info1 = 524296; !pl_lsf_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524297; !pl_lsf_elite_info3 ship_class = 1 nickname = pl_lsf_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 150 hold_size = 90 nanobot_limit = 0 shield_battery_limit = 10000 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 30 camera_offset = 6, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 13000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 45000.000000, 45000.000000, 90000.000000 rotation_inertia = 7500.000000, 7500.000000, 7500.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpMine01, HpCM01 [CollisionGroup] obj = Li_star_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = Li_port_wing_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = li_Spoiler_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite2_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Top_Fin hit_pts = 4800 root_health_proxy = false ;=================== ;Anaconda (AI) ;=================== [Ship] ids_name = 524298; !lsf_freighter_name ids_info = 524299; !lsf_freighter_info ids_info1 = 524300; !lsf_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524301; !lsf_freighter_info3 ship_class = 2 nickname = lsf_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300 linear_drag = 1.000000;15.000000 hold_size = 300 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 48000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 12000.000000, 12000.000000, 12000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts =2800 root_health_proxy = false [CollisionGroup] obj = li_port_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2800 root_health_proxy = false ;=================== ;Anaconda (Player) ;=================== [Ship] ids_name = 524298; !pl_lsf_freighter_name ids_info = 524299; !pl_lsf_freighter_info ids_info1 = 524300; !pl_lsf_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524301; !pl_lsf_freighter_info3 ship_class = 2 nickname = pl_lsf_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300 linear_drag = 1.000000;15.000000 hold_size = 300 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 48000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 12000.000000, 12000.000000, 12000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts =2800 root_health_proxy = false [CollisionGroup] obj = li_port_sidepanel_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2800 root_health_proxy = false ;=================== ;Kestrel (AI) ;=================== [Ship] ids_name = 524302; !bund_fighter_name ids_info = 524303; !bund_fighter_info ids_info1 = 524304; !bund_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524305; !bund_fighter_info3 ship_class = 0 nickname = bund_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 30 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 5000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1200 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1200 root_health_proxy = false ;=================== ;Kestrel (Player) ;=================== [Ship] ids_name = 524302; !pl_bund_fighter_name ids_info = 524303; !pl_bund_fighter_info ids_info1 = 524304; !pl_bund_fighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524305; !pl_bund_fighter_info3 ship_class = 0 nickname = pl_bund_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 30 linear_drag = 1.000000;5.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 10000 hit_pts = 5000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000.000000, 20000.000000, 40000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 5000.000000, 5000.000000, 5000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 1200 root_health_proxy = false [CollisionGroup] obj = starboard_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 1200 root_health_proxy = false ;=================== ;Cormorant (AI) ;=================== [Ship] ids_name = 524306; !bund_elite_name ids_info = 524307; !bund_elite_info ids_info1 = 524308; !bund_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524309; !bund_elite_info3 ship_class = 1 nickname = bund_elite LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150 hold_size = 90 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 13000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 45000.000000, 45000.000000, 90000.000000 rotation_inertia = 7500.000000, 7500.000000, 7500.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpTurret01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = Rh_port_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = Rh_starboard_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = Rh_tail_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = rh_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 4800 root_health_proxy = false ;=================== ;Cormorant (Player) ;=================== [Ship] ids_name = 524306; !pl_bund_elite_name ids_info = 524307; !pl_bund_elite_info ids_info1 = 524308; !pl_bund_elite_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524309; !pl_bund_elite_info3 ship_class = 1 nickname = pl_bund_elite LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 150 hold_size = 90 linear_drag = 1.000000;10.000000 fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 13000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 45000.000000, 45000.000000, 90000.000000 rotation_inertia = 7500.000000, 7500.000000, 7500.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = r_elite_shield01, HpMount, HpTurret01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01 hp_type = hp_fighter_shield_special_3, HpTurret01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 [CollisionGroup] obj = Rh_port_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = Rh_starboard_wing_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 4800 root_health_proxy = false [CollisionGroup] obj = Rh_tail_lod1 separable = true parent_impulse = 90.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = rh_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 4800 root_health_proxy = false ;=================== ;Albatross (AI) ;=================== [Ship] ids_name = 524310; !bund_freighter_name ids_info = 524311; !bund_freighter_info ids_info1 = 524312; !bund_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524313; !bund_freighter_info3 ship_class = 2 nickname = bund_freighter LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300 linear_drag = 1.000000;15.000000 hold_size = 300 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 hit_pts = 20000 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 48000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 12000.000000, 12000.000000, 12000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 0 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01, hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = rh_port_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpPort_side panel dmg_obj = rh_freighter_dmg_port_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2800 root_health_proxy = false [CollisionGroup] obj = rh_star_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_side panel dmg_obj = rh_freighter_dmg_starboard_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 2800 root_health_proxy = false ;=================== ;Albatross (Player) ;=================== [Ship] ids_name = 524310; !pl_bund_freighter_name ids_info = 524311; !pl_bund_freighter_info ids_info1 = 524312; !pl_bund_freighter_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524313; !pl_bund_freighter_info3 ship_class = 2 nickname = pl_bund_freighter LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 0 shield_battery_limit = 10000 mass = 300 linear_drag = 1.000000;15.000000 hold_size = 300 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 fuse = intermed_damage_smallship05, 0.000000, 100 hit_pts = 20000 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 48000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 12000.000000, 12000.000000, 12000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 0 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpTurret01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_thruster, HpThruster01, hp_type = hp_mine_dropper, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01, HpMine01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = rh_port_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpPort_side panel dmg_obj = rh_freighter_dmg_port_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Side_Panel hit_pts = 2800 root_health_proxy = false [CollisionGroup] obj = rh_star_side_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_small_ship dmg_hp = DpStarboard_side panel dmg_obj = rh_freighter_dmg_starboard_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Side_Panel hit_pts = 2800 root_health_proxy = false ;=================== ;Courser (AI) ;=================== [Ship] ids_name = 524314; !xeno_fighter1_name ids_info = 524315; !xeno_fighter1_info ids_info1 = 524316; !xeno_fighter1_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524317; !xeno_fighter1_info3 ship_class = 0 nickname = xeno_fighter1 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 75 linear_drag = 1.000000;5.000000 hold_size = 20 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 500 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 6000.000000, 6000.000000, 6000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 200 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap type = Starboard_Wing hit_pts = 200 root_health_proxy = false ;=================== ;Courser (Player) ;=================== [Ship] ids_name = 524314; !pl_xeno_fighter1_name ids_info = 524315; !pl_xeno_fighter1_info ids_info1 = 524316; !pl_xeno_fighter1_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524317; !pl_xeno_fighter1_info3 ship_class = 0 nickname = pl_xeno_fighter1 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 75 linear_drag = 1.000000;5.000000 hold_size = 20 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 500 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 50000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 6000.000000, 6000.000000, 6000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 200 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap type = Starboard_Wing hit_pts = 200 root_health_proxy = false ;=================== ;Charger (AI) ;=================== [Ship] ids_name = 524318; !xeno_fighter2_name ids_info = 524319; !xeno_fighter2_info ids_info1 = 524320; !xeno_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524321; !xeno_fighter2_info3 ship_class = 0 nickname = xeno_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 100 linear_drag = 1.000000;5.000000 hold_size = 40 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 48000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 7800.000000, 7800.000000, 7800.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 300 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 300 root_health_proxy = false [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 600 root_health_proxy = false ;=================== ;Charger (Player) ;=================== [Ship] ids_name = 524318; !pl_xeno_fighter2_name ids_info = 524319; !pl_xeno_fighter2_info ids_info1 = 524320; !pl_xeno_fighter2_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524321; !pl_xeno_fighter2_info3 ship_class = 0 nickname = pl_xeno_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 100 linear_drag = 1.000000;5.000000 hold_size = 40 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 48000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 7800.000000, 7800.000000, 7800.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 300 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 300 root_health_proxy = false [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 600 root_health_proxy = false ;=================== ;Warhorse (AI) ;=================== [Ship] ids_name = 524322; !xeno_fighter3_name ids_info = 524323; !xeno_fighter3_info ids_info1 = 524324; !xeno_fighter3_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524325; !xeno_fighter3_info3 ship_class = 0 nickname = xeno_fighter3 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 125 linear_drag = 1.000000;5.000000 hold_size = 60 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 23000.000000, 23000.000000, 46000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 7800.000000, 7800.000000, 7800.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 400 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 400 root_health_proxy = false [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 800 root_health_proxy = false [CollisionGroup] obj = lwr_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpLwr_wing dmg_obj = cv_dmg_lwr_wing_cap hit_pts = 200 root_health_proxy = false ;=================== ;Warhorse (Player) ;=================== [Ship] ids_name = 524322; !pl_xeno_fighter3_name ids_info = 524323; !pl_xeno_fighter3_info ids_info1 = 524324; !pl_xeno_fighter3_info1 ids_info2 = 524289; !ship_stat_info ids_info3 = 524325; !pl_xeno_fighter3_info3 ship_class = 0 nickname = pl_xeno_fighter3 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 125 linear_drag = 1.000000;5.000000 hold_size = 60 nanobot_limit = 0 shield_battery_limit = 10000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 fuse = intermed_damage_smallship05, 0.000000, 100 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 23000.000000, 23000.000000, 46000.000000 angular_drag = 15000.000000, 15000.000000, 30000.000000 rotation_inertia = 7800.000000, 7800.000000, 7800.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 0 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_thruster, HpMine01, HpCM01 hp_type = hp_countermeasure_dropper, HpThruster01 [CollisionGroup] obj = port_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 400 root_health_proxy = false [CollisionGroup] obj = star_wing_lod1 separable = true parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 400 root_health_proxy = false [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 800 root_health_proxy = false [CollisionGroup] obj = lwr_wing_lod1 parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Middle_Wing dmg_hp = DpLwr_wing dmg_obj = cv_dmg_lwr_wing_cap hit_pts = 200 root_health_proxy = false ;=================== ;Admin Ship ;=================== [Ship] ids_name = 237039; !admin_fighter_name ids_info = 66579; !admin_fighter_info nickname = admin_fighter LODranges = 0, 80, 120, 1000 mission_property = can_use_berths type = FIGHTER DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\liberty\l_elite.ini mass = 150.000000 hold_size = 8000 linear_drag = 1.000000;1.000000 nanobot_limit = 0 shield_battery_limit = 1 max_bank_angle = 45 camera_offset = 16, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_no_elite steering_torque = 25000.000000, 25000.000000, 40000.000000 angular_drag = 20000.000000, 20000.000000, 30000.000000 rotation_inertia = 4500.000000, 4500.000000, 4500.000000 nudge_force = 40000.000000 strafe_force = 45000 strafe_power_usage = 0 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 999999 hp_type = hp_thruster, HpThruster01, HpEngine01