[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 1000 fill_dist = 2000 diffuse_color = 100, 100, 80 ambient_color = 212, 180, 128 ambient_increase = 30, 20, 10 empty_cube_frequency = 0.500000 [properties] flag = debris_objects flag = object_density_medium [Exclusion Zones] exclusion = Zone_Iw01_sun_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Iw01_to_Li04_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Li04_hole1_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Li04_hole2_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Rh02_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Rh02_hole1_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_to_Rh02_hole2_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_02_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_04_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_05_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_06_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_10_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_11_exclusion exclude_billboards = 1 exclusion = Zone_Iw01_li_tradepath01_exclude exclude_billboards = 1 exclusion = Zone_Iw01_li_tradepath02_exclude exclude_billboards = 1 exclusion = Zone_Iw01_rh_tradepath01_exclude exclude_billboards = 1 exclusion = Zone_Iw01_rh_tradepath02_exclude exclude_billboards = 1 [Cube] asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190 asteroid = debris_large1, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = debris_small1, 0.400000, -0.700000, -0.200000, 15, 90, 120 asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185 asteroid = debris_small2, 0.000000, -0.900000, -0.800000, 35, 110, 60 [AsteroidBillboards] count = 100 start_dist = 2000 fade_dist_percent = 0.200000 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 0.900000 size = 60, 150 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 15 placement_radius = 150.000000 placement_offset = 90.000000 max_velocity = 10.000000 max_angular_velocity = 5.000000 color_shift = 1.000000, 0.950000, 0.900000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 2 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 10