[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 1000 fill_dist = 2000 diffuse_color = 100, 100, 80 ambient_color = 255, 255, 255 ambient_increase = 20, 20, 30 empty_cube_frequency = 0.750000 [Exclusion Zones] exclusion = Zone_Li04_Iw01_hole1_exclusion exclude_billboards = 1 [properties] flag = object_density_medium flag = debris_objects [Cube] asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190 asteroid = debris_med2, 0.400000, -0.800000, -0.200000, 15, 90, 120 asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25 asteroid = debris_small2, 0.000000, -0.800000, -0.800000, 35, 110, 60 [AsteroidBillboards] count = 75 start_dist = 2000 fade_dist_percent = 0.500000 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 1.000000 size = 70, 160 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 15 placement_radius = 150.000000 placement_offset = 90.000000 max_velocity = 10.000000 max_angular_velocity = 3.000000 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 4