[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 500 fill_dist = 1500 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 empty_cube_frequency = 0.400000 [Exclusion Zones] exclusion = Zone_Rh02_to_Iw01_hole2_exclusion [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = planet_frag_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = planet_frag_asteroid10, 0.400000, -0.700000, -0.200000, 15, 90, 120 asteroid = planet_frag_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185 asteroid = planet_frag_asteroid90, -0.500000, -0.500000, -0.600000, 105, 160, 25 asteroid = planet_frag_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70 [AsteroidBillboards] count = 300 start_dist = 1100 fade_dist_percent = 0.500000 shape = asteroid_planet_frag color_shift = 1, 1, 1 ambient_intensity = 1 size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_planet_frag_small1 count = 10 placement_radius = 150.000000 placement_offset = 90.000000 max_velocity = 10.000000 max_angular_velocity = 2.000000 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 3000 offset_dist = 1000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 color_shift = 0.500000, 0.500000, 0.500000 ambient_intensity = 1 vert_increase = 2