[TexturePanels] file = solar\nebula\generic_shapes.ini [properties] flag = nebula [Fog] fog_enabled = 1 near = 125 distance = 1500 color = 30, 10, 7 [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.200000 min_bits = 5 max_bits = 8 move_bit_percent = 0.750000 equator_bias = 0.500000 color = 60, 20, 14 [NebulaLight] ambient = 45, 15, 11 [Clouds] max_distance = 300 puff_count = 10 puff_radius = 100 puff_colora = 30, 20, 7 puff_colorb = 60, 40, 14 puff_max_alpha = 0.500000 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 125, 200 lightning_intensity = 1.000000 lightning_color = 65, 45, 15 lightning_gap = 5.000000 lightning_duration = 0.500000 [BackgroundLightning] duration = 0.750000 gap = 3.000000 color = 45, 40, 15 [DynamicLightning] gap = 1 duration = 0.400000 color = 60, 40, 20 ambient_intensity = 1 intensity_increase = 1