[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 empty_cube_frequency = 0.750000 [properties] flag = rock_objects flag = object_density_med [Exclusion Zones] exclusion = Zone_Li01_10_Asteroid_Exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 [Cube] asteroid = rock_asteroid30, 0.700000, 0.200000, -0.200000, 35, 10, 20 asteroid = rock_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = rock_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120 asteroid = rock_asteroid10, -0.200000, -0.100000, -0.600000, 105, 160, 25 asteroid = rock_asteroid60, 0.500000, 0.500000, -0.400000, 75, 30, 70 [Band] render_parts = 4 shape = asteroid_belt_04 height = 6000 offset_dist = 2000 fade = 1.000000, 1.350000, 10, 14 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 100 start_dist = 1500 fade_dist_percent = 0.350000 shape = roid_rock_tri color_shift = 0.900000, 0.900000, 0.900000 ambient_intensity = 1.500000 size = 40, 100 [DynamicAsteroids] asteroid = dasteroid_rock_small1 count = 10 placement_radius = 150.000000 placement_offset = 75.000000 max_velocity = 10.000000 max_angular_velocity = 3.000000 color_shift = 1.000000, 1.000000, 1.000000