[Thruster] nickname = ge_s_thruster_01 ids_name = 458753 ids_info = 458754 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 10000 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 28000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 14 lootable = true separation_explosion = sever_debris LODranges = 0, 20 [Thruster] nickname = ge_s_thruster_02 ids_name = 458755 ids_info = 458756 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 8000 explosion_resistance = 0.700000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 37000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 22 lootable = true separation_explosion = sever_debris LODranges = 0, 20 [Thruster] nickname = ge_s_thruster_03 ids_name = 458757 ids_info = 458758 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 6000 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 40 volume = 0.000000 mass = 10 max_force = 46000 particles = gf_ge_s_thruster_02 hp_particles = hpthrust power_usage = 29 lootable = true separation_explosion = sever_debris LODranges = 0, 20 [Thruster] nickname = ge_s_thruster_04 ids_name = 458759 ids_info = 458760 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 4000 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 55000 particles = gf_ge_s_thruster_02 hp_particles = hpthrust power_usage = 32 lootable = true separation_explosion = sever_debris LODranges = 0, 20 [Thruster] nickname = order_thruster ids_name = 458761 ids_info = 458762 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 50 max_force = 64000 particles = gf_ge_s_thruster_03 hp_particles = hpthrust power_usage = 36 lootable = true separation_explosion = sever_debris LODranges = 0, 20 [Thruster] nickname = no_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db HP_child = HpConnect hit_pts = 8000 explosion_resistance = 0.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 1000 lootable = false indestructible = true separation_explosion = sever_debris LODranges = 0, 20 [ShieldGenerator] nickname = npc_shield01_mark01 ids_name = 263759 ids_info = 264759 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20 max_capacity = 550 toughness = 10.000000 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 18 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark02 ids_name = 263760 ids_info = 264760 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30 max_capacity = 825 toughness = 15.000000 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 18 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark03 ids_name = 263761 ids_info = 264761 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 40 max_capacity = 1100 toughness = 20.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 17 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark04 ids_name = 263762 ids_info = 264762 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1375 toughness = 25.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 16 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark05 ids_name = 263763 ids_info = 264763 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 60 max_capacity = 1650 toughness = 30.000000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 16 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark06 ids_name = 263764 ids_info = 264764 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 70 max_capacity = 1925 toughness = 35.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark07 ids_name = 263765 ids_info = 264765 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 80 max_capacity = 2200 toughness = 40.000000 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 13 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark08 ids_name = 263766 ids_info = 264766 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90 max_capacity = 2475 toughness = 45.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark09 ids_name = 263767 ids_info = 264767 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 2750 toughness = 50.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield01_mark10 ids_name = 263768 ids_info = 264768 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 110 max_capacity = 3300 toughness = 60.000000 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark01 ids_name = 263769 ids_info = 264769 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20 max_capacity = 550 toughness = 10.000000 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 18 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark02 ids_name = 263770 ids_info = 264770 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30 max_capacity = 825 toughness = 15.000000 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 18 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark03 ids_name = 263771 ids_info = 264771 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 40 max_capacity = 1100 toughness = 20.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 17 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark04 ids_name = 263772 ids_info = 264772 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1375 toughness = 25.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 16 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark05 ids_name = 263773 ids_info = 264773 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 60 max_capacity = 1650 toughness = 30.000000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 16 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark06 ids_name = 263774 ids_info = 264774 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 70 max_capacity = 1925 toughness = 35.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark07 ids_name = 263775 ids_info = 264775 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 80 max_capacity = 2200 toughness = 40.000000 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 13 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark08 ids_name = 263776 ids_info = 264776 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90 max_capacity = 2475 toughness = 45.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark09 ids_name = 263777 ids_info = 264777 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 2750 toughness = 50.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield02_mark10 ids_name = 263778 ids_info = 264778 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 110 max_capacity = 3300 toughness = 60.000000 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark01 ids_name = 263779 ids_info = 264779 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 24 max_capacity = 396 toughness = 10.000000 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 13 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark02 ids_name = 263780 ids_info = 264780 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 36 max_capacity = 594 toughness = 15.000000 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 13 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark03 ids_name = 263781 ids_info = 264781 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 48 max_capacity = 792 toughness = 20.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 13 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark04 ids_name = 263782 ids_info = 264782 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 60 max_capacity = 990 toughness = 25.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark05 ids_name = 263783 ids_info = 264783 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 72 max_capacity = 1188 toughness = 30.000000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark06 ids_name = 263784 ids_info = 264784 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 84 max_capacity = 1386 toughness = 35.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 11 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark07 ids_name = 263785 ids_info = 264785 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 96 max_capacity = 1584 toughness = 40.000000 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 11 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark08 ids_name = 263786 ids_info = 264786 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 108 max_capacity = 1782 toughness = 45.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 10 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark09 ids_name = 263787 ids_info = 264787 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 120 max_capacity = 1980 toughness = 50.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = npc_shield03_mark10 ids_name = 263788 ids_info = 264788 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 132 max_capacity = 2376 toughness = 60.000000 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0.05 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false ; ============================= ; LIBERTY SHIELD - DEFENDER A ; ============================= [ShieldGenerator] nickname = li_gov_shield_mark01_lf ids_name = 458763 ids_info = 458764 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 500 toughness = 10 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 30 rebuild_power_draw = 90 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================== ; LIBERTY SHIELD - PROTECTOR A ; ============================== [ShieldGenerator] nickname = li_gov_shield_mark02_lf ids_name = 458765 ids_info = 458766 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 750 toughness = 20 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 75 rebuild_power_draw = 150 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================== ; LIBERTY SHIELD - CHAMPION A ; ============================== [ShieldGenerator] nickname = li_gov_shield_mark03_lf ids_name = 458767 ids_info = 458768 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1000 toughness = 40 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0.200000 constant_power_draw = 140 rebuild_power_draw = 210 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================= ; LIBERTY SHIELD - GUARDIAN A ; ============================= [ShieldGenerator] nickname = li_gov_shield_mark04_lf ids_name = 458769 ids_info = 458770 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1250 toughness = 80 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 225 rebuild_power_draw = 270 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; =============================== ; LIBERTY SHIELD - VINDICATOR A ; =============================== [ShieldGenerator] nickname = li_gov_shield_mark05_lf ids_name = 458771 ids_info = 458772 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 1500 toughness = 160 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.150000 constant_power_draw = 330 rebuild_power_draw = 330 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark01_hf ids_name = 458773 ids_info = 458774 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 1000 toughness = 10 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0.150000 constant_power_draw = 90 rebuild_power_draw = 90 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark02_hf ids_name = 458775 ids_info = 458776 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1500 toughness = 20 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 9 offline_threshold = 0.150000 constant_power_draw = 175 rebuild_power_draw = 150 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark03_hf ids_name = 458777 ids_info = 458778 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 2000 toughness = 40 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 8 offline_threshold = 0.150000 constant_power_draw = 280 rebuild_power_draw = 210 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark04_hf ids_name = 458779 ids_info = 458780 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 2500 toughness = 80 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 7 offline_threshold = 0.150000 constant_power_draw = 405 rebuild_power_draw = 270 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark05_hf ids_name = 458781 ids_info = 458782 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 3000 toughness = 160 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0.150000 constant_power_draw = 550 rebuild_power_draw = 330 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark01_fr ids_name = 458783 ids_info = 458784 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 2500 toughness = 10 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0.100000 constant_power_draw = 150 rebuild_power_draw = 180 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark02_fr ids_name = 458785 ids_info = 458786 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 3000 toughness = 20 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 9 offline_threshold = 0.100000 constant_power_draw = 275 rebuild_power_draw = 300 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark03_fr ids_name = 458787 ids_info = 458788 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 3500 toughness = 40 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 8 offline_threshold = 0.100000 constant_power_draw = 420 rebuild_power_draw = 420 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark04_fr ids_name = 458789 ids_info = 458790 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 4000 toughness = 80 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 7 offline_threshold = 0.100000 constant_power_draw = 585 rebuild_power_draw = 540 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark05_fr ids_name = 458791 ids_info = 458792 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 4500 toughness = 160 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0.100000 constant_power_draw = 770 rebuild_power_draw = 660 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ==================================== ; LIBERTY SHIELD - PRICKLY PAIR 1000 ; ==================================== [ShieldGenerator] nickname = li_civ_shield_mark01_lf ids_name = 458793 ids_info = 458794 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 250 toughness = 5 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0.300000 constant_power_draw = 30 rebuild_power_draw = 60 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ================================= ; LIBERTY SHIELD - ARMADILLO 1000 ; ================================= [ShieldGenerator] nickname = li_civ_shield_mark02_lf ids_name = 458795 ids_info = 458796 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 375 toughness = 10 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 9 offline_threshold = 0.300000 constant_power_draw = 75 rebuild_power_draw = 100 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; =================================== ; LIBERTY SHIELD - CROCODILE 1000 ; =================================== [ShieldGenerator] nickname = li_civ_shield_mark03_lf ids_name = 458797 ids_info = 458798 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 500 toughness = 20 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 140 rebuild_power_draw = 140 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ================================== ; LIBERTY SHIELD - BULL MOOSE 1000 ; ================================== [ShieldGenerator] nickname = li_civ_shield_mark04_lf ids_name = 458799 ids_info = 458800 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 625 toughness = 40 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 225 rebuild_power_draw = 180 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================= ; LIBERTY SHIELD - RHINO 1000 ; ============================= [ShieldGenerator] nickname = li_civ_shield_mark05_lf ids_name = 458801 ids_info = 458802 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 750 toughness = 80 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0.200000 constant_power_draw = 330 rebuild_power_draw = 220 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark01_hf ids_name = 458803 ids_info = 458804 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 500 toughness = 5 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.250000 constant_power_draw = 90 rebuild_power_draw = 60 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark02_hf ids_name = 458805 ids_info = 458806 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 750 toughness = 10 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 11 offline_threshold = 0.500000 constant_power_draw = 175 rebuild_power_draw = 100 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark03_hf ids_name = 458807 ids_info = 458808 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1000 toughness = 20 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 280 rebuild_power_draw = 140 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark04_hf ids_name = 458809 ids_info = 458810 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1250 toughness = 40 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 9 offline_threshold = 0.250000 constant_power_draw = 405 rebuild_power_draw = 180 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark05_hf ids_name = 458811 ids_info = 458812 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 1500 toughness = 80 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 550 rebuild_power_draw = 220 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark01_fr ids_name = 458813 ids_info = 458814 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1250 toughness = 5 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 12 offline_threshold = 0.200000 constant_power_draw = 150 rebuild_power_draw = 60 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark02_fr ids_name = 458815 ids_info = 458816 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1500 toughness = 10 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 11 offline_threshold = 0.200000 constant_power_draw = 275 rebuild_power_draw = 100 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark03_fr ids_name = 458817 ids_info = 458818 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1750 toughness = 20 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0.200000 constant_power_draw = 420 rebuild_power_draw = 140 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark04_fr ids_name = 458819 ids_info = 458820 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 2000 toughness = 40 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 9 offline_threshold = 0.200000 constant_power_draw = 585 rebuild_power_draw = 180 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark05_fr ids_name = 458821 ids_info = 458822 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 2250 toughness = 80 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 8 offline_threshold = 0.200000 constant_power_draw = 770 rebuild_power_draw = 220 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RHEINLAND SHIELD - L/1 Kormet Schild ; ===================================== [ShieldGenerator] nickname = rh_gov_shield_mark01_lf ids_name = 458823 ids_info = 458824 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 500 toughness = 10 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 30 rebuild_power_draw = 90 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RHEINLAND SHIELD - L/2 Nova Schild ; ===================================== [ShieldGenerator] nickname = rh_gov_shield_mark02_lf ids_name = 458825 ids_info = 458826 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 750 toughness = 20 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 75 rebuild_power_draw = 150 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RHEINLAND SHIELD - L/3 Pulsar Schild ; ===================================== [ShieldGenerator] nickname = rh_gov_shield_mark03_lf ids_name = 458827 ids_info = 458828 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1000 toughness = 40 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 6 offline_threshold = 0.200000 constant_power_draw = 140 rebuild_power_draw = 210 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RHEINLAND SHIELD - L/4 Quasar Schild ; ===================================== [ShieldGenerator] nickname = rh_gov_shield_mark04_lf ids_name = 458829 ids_info = 458830 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1250 toughness = 80 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 225 rebuild_power_draw = 270 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; =========================================== ; RHEINLAND SHIELD - L/5 Singulariat Schild ; =========================================== [ShieldGenerator] nickname = rh_gov_shield_mark05_lf ids_name = 458831 ids_info = 458832 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 1500 toughness = 160 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 4 offline_threshold = 0.150000 constant_power_draw = 330 rebuild_power_draw = 330 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark01_hf ids_name = 458833 ids_info = 458834 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 1000 toughness = 10 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 10 offline_threshold = 0.150000 constant_power_draw = 90 rebuild_power_draw = 90 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark02_hf ids_name = 458835 ids_info = 458836 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1500 toughness = 20 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 9 offline_threshold = 0.150000 constant_power_draw = 175 rebuild_power_draw = 150 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark03_hf ids_name = 458837 ids_info = 458838 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 2000 toughness = 40 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.150000 constant_power_draw = 280 rebuild_power_draw = 210 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark04_hf ids_name = 458839 ids_info = 458840 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 2500 toughness = 80 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 7 offline_threshold = 0.150000 constant_power_draw = 405 rebuild_power_draw = 270 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark05_hf ids_name = 458841 ids_info = 458842 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 3000 toughness = 160 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 6 offline_threshold = 0.150000 constant_power_draw = 550 rebuild_power_draw = 330 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark01_fr ids_name = 458843 ids_info = 458844 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 2500 toughness = 10 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 10 offline_threshold = 0.100000 constant_power_draw = 150 rebuild_power_draw = 180 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark02_fr ids_name = 458845 ids_info = 458846 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 3000 toughness = 20 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 9 offline_threshold = 0.100000 constant_power_draw = 275 rebuild_power_draw = 300 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark03_fr ids_name = 458847 ids_info = 458848 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 3500 toughness = 40 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.100000 constant_power_draw = 420 rebuild_power_draw = 420 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark04_fr ids_name = 458849 ids_info = 458850 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 4000 toughness = 80 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 7 offline_threshold = 0.100000 constant_power_draw = 585 rebuild_power_draw = 540 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark05_fr ids_name = 458851 ids_info = 458852 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 4500 toughness = 160 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 6 offline_threshold = 0.100000 constant_power_draw = 770 rebuild_power_draw = 660 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/1 Elektron Schild ; ========================================== [ShieldGenerator] nickname = rh_civ_shield_mark01_lf ids_name = 458853 ids_info = 458854 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 250 toughness = 5 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 10 offline_threshold = 0.300000 constant_power_draw = 30 rebuild_power_draw = 60 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/2 Neutron Schild ; ========================================== [ShieldGenerator] nickname = rh_civ_shield_mark02_lf ids_name = 458855 ids_info = 458856 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 375 toughness = 10 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 9 offline_threshold = 0.300000 constant_power_draw = 75 rebuild_power_draw = 100 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/3 Proton Schild ; ========================================== [ShieldGenerator] nickname = rh_civ_shield_mark03_lf ids_name = 458857 ids_info = 458858 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 500 toughness = 20 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 140 rebuild_power_draw = 140 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ========================================== ; RHEINLAND SHIELD - Zv-L/4 Positron Schild ; ========================================== [ShieldGenerator] nickname = rh_civ_shield_mark04_lf ids_name = 458859 ids_info = 458860 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 625 toughness = 40 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 225 rebuild_power_draw = 180 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================================ ; RHEINLAND SHIELD - Zv-L/5 Antiproton Schild ; ============================================ [ShieldGenerator] nickname = rh_civ_shield_mark05_lf ids_name = 458861 ids_info = 458862 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 750 toughness = 80 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 6 offline_threshold = 0.200000 constant_power_draw = 330 rebuild_power_draw = 220 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark01_hf ids_name = 458863 ids_info = 458864 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 500 toughness = 5 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.250000 constant_power_draw = 90 rebuild_power_draw = 60 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark02_hf ids_name = 458865 ids_info = 458866 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 750 toughness = 10 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 11 offline_threshold = 0.250000 constant_power_draw = 175 rebuild_power_draw = 100 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark03_hf ids_name = 458867 ids_info = 458868 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1000 toughness = 20 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 280 rebuild_power_draw = 140 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark04_hf ids_name = 458869 ids_info = 458870 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1250 toughness = 40 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 9 offline_threshold = 0.250000 constant_power_draw = 405 rebuild_power_draw = 180 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark05_hf ids_name = 458871 ids_info = 458872 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 1500 toughness = 80 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 550 rebuild_power_draw = 220 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark01_fr ids_name = 458873 ids_info = 458874 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1250 toughness = 5 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 12 offline_threshold = 0.200000 constant_power_draw = 150 rebuild_power_draw = 60 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark02_fr ids_name = 458875 ids_info = 458876 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1500 toughness = 10 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 11 offline_threshold = 0.200000 constant_power_draw = 275 rebuild_power_draw = 100 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark03_fr ids_name = 458877 ids_info = 458878 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1750 toughness = 20 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 10 offline_threshold = 0.200000 constant_power_draw = 420 rebuild_power_draw = 140 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark04_fr ids_name = 458879 ids_info = 458880 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 2000 toughness = 40 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 9 offline_threshold = 0.200000 constant_power_draw = 585 rebuild_power_draw = 180 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark05_fr ids_name = 458881 ids_info = 458882 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 2250 toughness = 80 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.200000 constant_power_draw = 770 rebuild_power_draw = 220 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark01_lf ids_name = 458883 ids_info = 458884 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15 max_capacity = 500 toughness = 6.000000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 40 rebuild_power_draw = 30 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark02_lf ids_name = 458885 ids_info = 458886 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30 max_capacity = 750 toughness = 11.200000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 9 offline_threshold = 0.200000 constant_power_draw = 60 rebuild_power_draw = 60 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark03_lf ids_name = 458887 ids_info = 458888 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 45 max_capacity = 1000 toughness = 21.100000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 8 offline_threshold = 0.200000 constant_power_draw = 80 rebuild_power_draw = 90 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark04_lf ids_name = 458889 ids_info = 458890 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 60 max_capacity = 1250 toughness = 39.500000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 7 offline_threshold = 0.200000 constant_power_draw = 100 rebuild_power_draw = 120 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark05_lf ids_name = 458891 ids_info = 458892 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1500 toughness = 74.000000 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 6 offline_threshold = 0.200000 constant_power_draw = 250 rebuild_power_draw = 200 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = false [ShieldGenerator] nickname = zo_shield_mark01_hf ids_name = 458893 ids_info = 458894 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15 max_capacity = 1500 toughness = 6.500000 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.200000 constant_power_draw = 45 rebuild_power_draw = 60 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark02_hf ids_name = 458895 ids_info = 458896 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 1750 toughness = 12.300000 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 11 offline_threshold = 0.200000 constant_power_draw = 88 rebuild_power_draw = 100 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark03_hf ids_name = 458897 ids_info = 458898 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 35 max_capacity = 2000 toughness = 23.000000 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0.200000 constant_power_draw = 140 rebuild_power_draw = 140 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark04_hf ids_name = 458899 ids_info = 458900 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 45 max_capacity = 2250 toughness = 43.000000 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 9 offline_threshold = 0.200000 constant_power_draw = 203 rebuild_power_draw = 180 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark05_hf ids_name = 458901 ids_info = 458902 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 55 max_capacity = 2500 toughness = 80.599998 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 8 offline_threshold = 0.200000 constant_power_draw = 275 rebuild_power_draw = 220 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark01_fr ids_name = 458903 ids_info = 458904 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15 max_capacity = 2500 toughness = 10.500000 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.200000 constant_power_draw = 75 rebuild_power_draw = 60 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark02_fr ids_name = 458905 ids_info = 458906 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 2750 toughness = 19.600000 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 11 offline_threshold = 0.200000 constant_power_draw = 138 rebuild_power_draw = 100 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark03_fr ids_name = 458907 ids_info = 458908 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 35 max_capacity = 3000 toughness = 36.799999 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0.200000 constant_power_draw = 210 rebuild_power_draw = 140 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark04_fr ids_name = 458909 ids_info = 458910 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 45 max_capacity = 3250 toughness = 68.900002 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 9 offline_threshold = 0.200000 constant_power_draw = 293 rebuild_power_draw = 180 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark05_fr ids_name = 458911 ids_info = 458912 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 55 max_capacity = 3500 toughness = 129.100006 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 8 offline_threshold = 0.200000 constant_power_draw = 385 rebuild_power_draw = 220 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RED HESSIAN SHIELD - BRONZE SCALE 1 ; ===================================== [ShieldGenerator] nickname = red_shield_mark01_lf ids_name = 458913 ids_info = 458914 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 250 toughness = 5 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 15 rebuild_power_draw = 60 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RED HESSIAN SHIELD - COPPER SCALE 1 ; ===================================== [ShieldGenerator] nickname = red_shield_mark02_lf ids_name = 458915 ids_info = 458916 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 375 toughness = 10 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 75 rebuild_power_draw = 100 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RED HESSIAN SHIELD - SILVER SCALE 1 ; ===================================== [ShieldGenerator] nickname = red_shield_mark03_lf ids_name = 458917 ids_info = 458918 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 500 toughness = 15 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0.250000 constant_power_draw = 70 rebuild_power_draw = 140 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ===================================== ; RED HESSIAN SHIELD - GOLD SCALE 1 ; ===================================== [ShieldGenerator] nickname = red_shield_mark04_lf ids_name = 458919 ids_info = 458920 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 625 toughness = 20 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 113 rebuild_power_draw = 180 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ====================================== ; RED HESSIAN SHIELD - PLATINUM SCALE 1 ; ====================================== [ShieldGenerator] nickname = red_shield_mark05_lf ids_name = 458921 ids_info = 458922 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 750 toughness = 25 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 4 offline_threshold = 0.200000 constant_power_draw = 165 rebuild_power_draw = 220 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark01_hf ids_name = 458923 ids_info = 458924 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 500 toughness = 5 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 45 rebuild_power_draw = 60 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark02_hf ids_name = 458925 ids_info = 458926 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 750 toughness = 10 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 9 offline_threshold = 0.250000 constant_power_draw = 88 rebuild_power_draw = 100 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark03_hf ids_name = 458927 ids_info = 458928 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1000 toughness = 15 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 140 rebuild_power_draw = 140 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark04_hf ids_name = 458929 ids_info = 458930 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1250 toughness = 20 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 203 rebuild_power_draw = 180 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark05_hf ids_name = 458931 ids_info = 458932 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 1500 toughness = 25 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0.250000 constant_power_draw = 275 rebuild_power_draw = 220 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark01_fr ids_name = 458933 ids_info = 458934 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1250 toughness = 5 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 75 rebuild_power_draw = 60 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark02_fr ids_name = 458935 ids_info = 458936 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1500 toughness = 10 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 9 offline_threshold = 0.250000 constant_power_draw = 138 rebuild_power_draw = 100 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark03_fr ids_name = 458937 ids_info = 458938 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1750 toughness = 15 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 210 rebuild_power_draw = 140 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark04_fr ids_name = 458939 ids_info = 458940 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 2000 toughness = 20 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 293 rebuild_power_draw = 180 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark05_fr ids_name = 458941 ids_info = 458942 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 2250 toughness = 25 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0.250000 constant_power_draw = 385 rebuild_power_draw = 220 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ======================================= ; LIBERTY ROGUEs SHIELD - RUNE SHIELD 1 ; ======================================= [ShieldGenerator] nickname = lr_shield_mark01_lf ids_name = 458943 ids_info = 458944 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 250 toughness = 5 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 15 rebuild_power_draw = 60 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ======================================= ; LIBERTY ROGUEs SHIELD - GLYPH SHIELD 1 ; ======================================= [ShieldGenerator] nickname = lr_shield_mark02_lf ids_name = 458945 ids_info = 458946 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 375 toughness = 10 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 75 rebuild_power_draw = 100 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ========================================== ; LIBERTY ROGUES SHIELD - TALISMAN SHIELD 1 ; ========================================== [ShieldGenerator] nickname = lr_shield_mark03_lf ids_name = 458947 ids_info = 458948 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 500 toughness = 15 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 6 offline_threshold = 0.250000 constant_power_draw = 70 rebuild_power_draw = 140 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ======================================= ; LIBERTY ROGUEs SHIELD - SKULL SHIELD 1 ; ======================================= [ShieldGenerator] nickname = lr_shield_mark04_lf ids_name = 458949 ids_info = 458950 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 625 toughness = 20 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 113 rebuild_power_draw = 180 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================================ ; LIBERTY ROGUEs SHIELD - CROSSBONES SHIELD 1 ; ============================================ [ShieldGenerator] nickname = lr_shield_mark05_lf ids_name = 458951 ids_info = 458952 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 750 toughness = 25 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 4 offline_threshold = 0.200000 constant_power_draw = 165 rebuild_power_draw = 220 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark01_hf ids_name = 458953 ids_info = 458954 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 500 toughness = 5 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 45 rebuild_power_draw = 60 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark02_hf ids_name = 458955 ids_info = 458956 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 750 toughness = 10 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 9 offline_threshold = 0.250000 constant_power_draw = 88 rebuild_power_draw = 100 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark03_hf ids_name = 458957 ids_info = 458958 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1000 toughness = 15 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 140 rebuild_power_draw = 140 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark04_hf ids_name = 458959 ids_info = 458960 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1250 toughness = 20 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 203 rebuild_power_draw = 180 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark05_hf ids_name = 458961 ids_info = 458962 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.900000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 1500 toughness = 25 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 6 offline_threshold = 0.250000 constant_power_draw = 275 rebuild_power_draw = 220 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark01_fr ids_name = 458963 ids_info = 458964 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 1250 toughness = 5 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0.250000 constant_power_draw = 75 rebuild_power_draw = 60 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark02_fr ids_name = 458965 ids_info = 458966 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 75 max_capacity = 1500 toughness = 10 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 9 offline_threshold = 0.250000 constant_power_draw = 138 rebuild_power_draw = 100 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark03_fr ids_name = 458967 ids_info = 458968 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 1750 toughness = 15 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 8 offline_threshold = 0.250000 constant_power_draw = 210 rebuild_power_draw = 140 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark04_fr ids_name = 458969 ids_info = 458970 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 125 max_capacity = 2000 toughness = 20 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 293 rebuild_power_draw = 180 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark05_fr ids_name = 458971 ids_info = 458972 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 2250 toughness = 25 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 6 offline_threshold = 0.250000 constant_power_draw = 385 rebuild_power_draw = 220 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ============================ ; LIBERTY SHIELD - PALADIN A ; ============================ [ShieldGenerator] nickname = li_gov_shield_mark06_lf ids_name = 458973 ids_info = 458974 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 1750 toughness = 320 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 3 offline_threshold = 0.120000 constant_power_draw = 390 rebuild_power_draw = 390 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; =========================================== ; RHEINLAND SHIELD - RFR-L/6 Quanten Schild ; =========================================== [ShieldGenerator] nickname = rh_gov_shield_mark06_lf ids_name = 458979 ids_info = 458980 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 1750 toughness = 320 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 3 offline_threshold = 0.120000 constant_power_draw = 396 rebuild_power_draw = 330 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark06_lf ids_name = 458985 ids_info = 458986 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90 max_capacity = 1250 toughness = 320 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 225 rebuild_power_draw = 180 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ========================================= ; RED HESSIAN SHIELD - ADAMANTIUM SCALE 1 ; ========================================= [ShieldGenerator] nickname = red_shield_mark06_lf ids_name = 458991 ids_info = 458992 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 875 toughness = 30 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 3 offline_threshold = 0.150000 constant_power_draw = 225 rebuild_power_draw = 180 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true ; ======================================= ; LIBERTY ROGUES SHIELD - JOLLY ROGER 1 ; ======================================= [ShieldGenerator] nickname = lr_shield_mark06_lf ids_name = 458997 ids_info = 458998 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 875 toughness = 30 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 3 offline_threshold = 0.150000 constant_power_draw = 225 rebuild_power_draw = 180 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_gov_shield_mark06_hf ids_name = 458975 ids_info = 458976 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 3500 toughness = 320 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 5 offline_threshold = 0.100000 constant_power_draw = 650 rebuild_power_draw = 390 shield_type = S_Graviton03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_gov_shield_mark06_hf ids_name = 458981 ids_info = 458982 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 3500 toughness = 320 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 5 offline_threshold = 0.100000 constant_power_draw = 660 rebuild_power_draw = 330 shield_type = S_Molecular03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark06_hf ids_name = 458987 ids_info = 458988 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 45 max_capacity = 2250 toughness = 12.300000 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 7 offline_threshold = 0.200000 constant_power_draw = 405 rebuild_power_draw = 180 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark06_hf ids_name = 458993 ids_info = 458994 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 1750 toughness = 30 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 405 rebuild_power_draw = 180 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark06_hf ids_name = 458999 ids_info = 459000 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.800000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 1750 toughness = 30 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 405 rebuild_power_draw = 180 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = li_civ_shield_mark06_fr ids_name = 458977 ids_info = 458978 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 2500 toughness = 160 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 7 offline_threshold = 0.450000 constant_power_draw = 910 rebuild_power_draw = 260 shield_type = S_Graviton02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = rh_civ_shield_mark06_fr ids_name = 458983 ids_info = 458984 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 2500 toughness = 160 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 7 offline_threshold = 0.150000 constant_power_draw = 913 rebuild_power_draw = 220 shield_type = S_Molecular02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = zo_shield_mark06_fr ids_name = 458989 ids_info = 458990 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.100000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 2500 toughness = 14.300000 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 7 offline_threshold = 0.250000 constant_power_draw = 585 rebuild_power_draw = 180 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = red_shield_mark06_fr ids_name = 458995 ids_info = 458996 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 2500 toughness = 30 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 585 rebuild_power_draw = 180 shield_type = S_Positron02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = lr_shield_mark06_fr ids_name = 459001 ids_info = 459002 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.600000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 175 max_capacity = 2500 toughness = 30 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 5 offline_threshold = 0.200000 constant_power_draw = 585 rebuild_power_draw = 180 shield_type = S_Positron03 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 lootable = true [ShieldGenerator] nickname = fng_shield ids_name = 459071 ids_info = 459072 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 800 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 25 max_capacity = 1250 toughness = 10 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 5 offline_threshold = 0.100000 constant_power_draw = 48 rebuild_power_draw = 40 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20