;Modified 7/23/2004 11:12:14 PM by FLIDMap ;Modified 7/19/2004 11:28:40 PM by FLIDMap [SystemInfo] name = Li01 space_color = 0, 0, 0 local_faction = li_lsf_grp [Archetype] ship = lsf_fighter simple = li_fighter_dmg_portfin_cap simple = li_fighter_dmg_starboardfin_cap simple = li_fighter_dmg_engine_cap ship = lsf_elite simple = li_elite_dmg_star_wing_cap simple = li_elite_dmg_port_wing_cap simple = li_elite_dmg_Spoiler_cap simple = li_elite2_dmg_Spoiler_cap simple = li_elite_dmg_Engine01_cap simple = li_elite_dmg_Engine02_cap ship = lsf_freighter simple = li_freighter_dmg_starboard_sidepanel_cap simple = li_freighter_dmg_port_sidepanel_cap ship = bund_fighter simple = rh_fighter_dmg_port_wing_cap simple = rh_fighter_dmg_starboard_wing_cap ship = bund_elite simple = rh_elite_dmg_port_wing_cap simple = rh_elite_dmg_starboard_wing_cap simple = rh_elite_dmg_tail_cap ship = bund_freighter simple = rh_freighter_dmg_port_side_panel_cap simple = rh_freighter_dmg_starboard_side_panel_cap ship = xeno_fighter1 simple = cv_dmg_port_wing01_cap simple = cv_dmg_starboard_wing01_cap ship = xeno_fighter2 simple = cv_dmg_mid_wing_cap ship = xeno_fighter3 simple = cv_dmg_lwr_wing_cap solar = wplatform_m01b equipment = li_small_station_turret01_mark01 equipment = li_large_station_turret01_mark01 equipment = rh_small_station_turret01_mark01 equipment = rh_large_station_turret01_mark01 equipment = ge_s_thruster_01 equipment = ge_s_cm_01 equipment = lsf_gun01_mark01 equipment = lsf_gun01_mark02 equipment = lsf_gun01_mark03 equipment = lsf_gun02_mark01 equipment = lsf_gun02_mark02 equipment = lsf_gun02_mark03 equipment = lsf_gun03_mark01 equipment = lsf_gun03_mark02 equipment = lsf_gun03_mark03 equipment = xeno_gun01_mark01 equipment = xeno_gun01_mark02 equipment = xeno_gun01_mark03 equipment = xeno_gun02_mark01 equipment = xeno_gun02_mark02 equipment = xeno_gun02_mark03 equipment = bund_gun01_mark01 equipment = bund_gun01_mark02 equipment = bund_gun01_mark03 equipment = bund_gun02_mark01 equipment = bund_gun02_mark02 equipment = bund_gun02_mark03 snd = engine_li_fighter_start snd = engine_li_fighter_loop snd = engine_li_fighter_kill snd = engine_li_cruise_start snd = engine_li_cruise_loop snd = engine_li_cruise_stop snd = engine_pi_fighter_start snd = engine_pi_fighter_loop snd = engine_pi_fighter_kill snd = engine_rh_cruise_start snd = engine_rh_cruise_loop snd = engine_rh_cruise_stop [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_interceptor filename = missions\encounters\area_interceptor.ini [EncounterParameters] nickname = patrolp_defend filename = missions\encounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_scout filename = missions\encounters\patrolp_scout.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = area_pirate filename = missions\encounters\area_pirate.ini [EncounterParameters] nickname = patrolp_pirate filename = missions\encounters\patrolp_pirate.ini [TexturePanels] file = universe\heavens\shapes.ini [Dust] spacedust = Dust [Music] space = music_tau_space danger = music_tau_danger battle = music_tau_battle [Ambient] color = 25, 35, 40 [Background] basic_stars = solar\starsphere\starsphere_stars_walker.cmp complex_stars = solar\starsphere\starsphere_li04_stars.cmp nebulae = solar\starsphere\starsphere_ew03.cmp [Asteroids] file = solar\asteroids\Li01_rock_asteroid_belt.ini zone = Zone_Li01_Frag_Field1 [Asteroids] file = solar\asteroids\Li01_rock_asteroid_belt.ini zone = Zone_Li01_Frag_Field2 [Asteroids] file = solar\asteroids\Li01_rock_asteroid_belt.ini zone = Zone_Li01_Frag_Field3 [Asteroids] file = solar\asteroids\Li01_rock_asteroid_belt.ini zone = Zone_Li01_Frag_Field4 [Asteroids] file = solar\asteroids\Li01_rock_asteroid_belt.ini zone = Zone_Li01_Frag_Field5 [Asteroids] file = solar\asteroids\Li01_rock_asteroid_field.ini zone = Zone_Li01_Asteroid_Field [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula1 [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula2 [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula3 [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula4 [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula5 [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula6 [Nebula] file = solar\nebula\Li01_black_nebula.ini zone = Zone_Li01_Nebula7 [LightSource] nickname = Li01_System_Light pos = 0, 2, 0 color = 255, 237, 219 range = 180000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Manhattan_Light pos = -16489, -450, -53595 color = 184, 194, 218 range = 200000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = Baden_Baden_Light pos = -3218, -250, 85147 color = 95, 120, 86 range = 200000 type = POINT attenuation = 1, 0, 0.000002 [Object] nickname = Sun_Li01 ids_name = 261008; !Sun_Li01_name pos = 0, 0, 0 ambient_color = 255, 247, 239 Archetype = sun_2000 ids_info = 66162; !Sun_Li01_info star = li01_sun atmosphere_range = 13000 burn_color = 255, 237, 219 [zone] nickname = Zone_Li01_Sun_Death pos = 0, 0, 0 shape = SPHERE size = 12000 damage = 1000000 sort = 99.500000 [Zone] nickname = Zone_Sun_Li01_Radiation1 pos = 0, 0, 0 shape = SPHERE size = 15000 damage = 50 sort = 98 [Zone] nickname = Zone_Sun_Li01_Radiation2 pos = 0, 0, 0 shape = SPHERE size = 20000 damage = 25 sort = 97 [Zone] nickname = Zone_Li01_Frag_Field1 ids_name = 261209; !Zone_Li01_Frag_Field1_name pos = -19637, 1000, 19603 rotate = 0, -46, 0 shape = ELLIPSOID size = 19316, 2000, 7863 property_flags = 66 ids_info = 589843; !Zone_Li01_Frag_Field1_info visit = 32 sort = 1 toughness = 19 [Zone] nickname = Zone_Li01_Frag_Field2 ids_name = 261209; !Zone_Li01_Frag_Field2_name pos = -26645, 1500, 11740 rotate = 0, -75, 0 shape = ELLIPSOID size = 16239, 1000, 6153 property_flags = 66 ids_info = 589843; !Zone_Li01_Frag_Field2_info visit = 32 sort = 2 toughness = 19 [Zone] nickname = Zone_Li01_Frag_Field3 ids_name = 261209; !Zone_Li01_Frag_Field3_name pos = -10235, 1500, 27295 rotate = 0, -16, 0 shape = ELLIPSOID size = 17094, 1000, 7008 property_flags = 66 ids_info = 589843; !Zone_Li01_Frag_Field3_info visit = 32 sort = 3 toughness = 19 [Zone] nickname = Zone_Li01_Frag_Field4 ids_name = 261209; !Zone_Li01_Frag_Field4_name pos = -28697, 1750, -8089 rotate = 0, 73, 0 shape = ELLIPSOID size = 11965, 500, 3247 property_flags = 66 ids_info = 589843; !Zone_Li01_Frag_Field4_info visit = 32 sort = 4 toughness = 19 [Zone] nickname = Zone_Li01_Frag_Field5 ids_name = 261209; !Zone_Li01_Frag_Field5_name pos = 11132, 1750, 27979 rotate = 0, 14, 0 shape = ELLIPSOID size = 13846, 500, 4444 property_flags = 66 ids_info = 589843; !Zone_Li01_Frag_Field5_info visit = 32 sort = 5 toughness = 19 [Zone] nickname = Zone_Li01_Asteroid_Field ids_name = 261210; !Zone_Li01_Asteroid_Field_name pos = 95495, 0, 30579 rotate = 0, 53, 0 shape = ELLIPSOID size = 48000, 4000, 32000 property_flags = 66 ids_info = 589845; !Zone_Li01_Asteroid_Field_info visit = 32 spacedust = asteroiddust spacedust_maxparticles = 25 sort = 6 toughness = 19 Music = zone_field_asteroid_rock [Zone] nickname = Zone_Li01_Nebula1 ids_name = 261208; !Zone_Li01_Nebula1_name ids_info = 589841; !Zone_Li01_Nebula1_info pos = -75000, -500, -41000 rotate = 0, 42, 0 shape = ELLIPSOID size = 20000, 20000, 32000 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 7 toughness = 19 interference = 0.500000 Music = zone_badlands [Zone] nickname = Zone_Li01_Nebula2 ids_name = 261208; !Zone_Li01_Nebula2_name ids_info = 589841; !Zone_Li01_Nebula2_info pos = -75500, 0, 0 rotate = 0, -90, 0 shape = ELLIPSOID size = 45000, 30000, 21500 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 8 toughness = 19 interference = 0.500000 Music = zone_badlands [Zone] nickname = Zone_Li01_Nebula3 ids_name = 261208; !Zone_Li01_Nebula3_name ids_info = 589841; !Zone_Li01_Nebula3_info pos = -67500, 2000, 42000 rotate = 0, -38, 0 shape = ELLIPSOID size = 44000, 12000, 20000 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 9 toughness = 19 interference = 0.500000 Music = zone_badlands [Zone] nickname = Zone_Li01_Nebula4 ids_name = 261208; !Zone_Li01_Nebula4_name ids_info = 589841; !Zone_Li01_Nebula4_info pos = -55500, 30000, 0 rotate = 0, -90, 0 shape = ELLIPSOID size = 55000, 10000, 31500 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 10 toughness = 19 interference = 0.500000 Music = zone_badlands [Zone] nickname = Zone_Li01_Nebula5 ids_name = 261208; !Zone_Li01_Nebula5_name ids_info = 589841; !Zone_Li01_Nebula5_info pos = -25500, 35000, 0 rotate = 0, -60, 0 shape = ELLIPSOID size = 55000, 10000, 31500 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 11 toughness = 19 interference = 0.500000 Music = zone_badlands [Zone] nickname = Zone_Li01_Nebula6 ids_name = 261208; !Zone_Li01_Nebula6_name ids_info = 589841; !Zone_Li01_Nebula6_info pos = -57500, -10000, 32000 rotate = 0, -38, 0 shape = ELLIPSOID size = 44000, 6000, 20000 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 12 toughness = 19 interference = 0.500000 Music = zone_badlands [Zone] nickname = Zone_Li01_Nebula7 ids_name = 261208; !Zone_Li01_Nebula7_name ids_info = 589841; !Zone_Li01_Nebula7_info pos = -37500, -12000, 36000 rotate = 0, -38, 0 shape = ELLIPSOID size = 44000, 5000, 20000 property_flags = 32768 property_fog_color = 40.000000, 20.000000, 5.000000 visit = 32 damage = 40 sort = 13 toughness = 19 interference = 0.500000 Music = zone_badlands [Object] nickname = Li01_01 ids_name = 196766; !Li01_01_name spin = 0, 0.001000, 0 pos = -16489, -100, -57895 archetype = planet_earthgrncld_4000 atmosphere_range = 4250 burn_color = 255, 222, 160 ids_info = 589829; !Li01_01_info base = Li01_01_Base reputation = li_lsf_grp visit = 1 [zone] nickname = Manhattan_Death pos = -16489, -100, -57895 shape = SPHERE size = 4100 damage = 10000000 sort = 99.500000 density = 0 [Object] nickname = Manhattan_Dock_Ring ids_name = 261168; !Manhattan_Dock_Ring_name pos = -16489, -100, -53595 Archetype = dock_ring ids_info = 66141; !Manhattan_Dock_Ring_info dock_with = Li01_01_Base base = Li01_01_Base voice = atc_leg_f01a space_costume = , robot_body_A reputation = li_lsf_grp behavior = NOTHING difficulty_level = 1 loadout = docking_ring_li_01 pilot = pilot_solar_easy [Object] nickname = Li01_Cruiser1_1 ids_name = 237031; !Li01_Cruiser1_1_name ids_info = 66565; !Li01_Cruiser1_1_info pos = -17000, 400, -51250 rotate = 0, 260, 0 Archetype = l_cruiser_nodock behavior = NOTHING dock_with = Li01_01_Base base = Li01_01_Base visit = 32 reputation = li_lsf_grp difficulty_level = 5 loadout = lsf_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser1_2 ids_name = 237031; !Li01_Cruiser1_2_name ids_info = 66565; !Li01_Cruiser1_2_info pos = -17200, 300, -51700 rotate = 0, 270, 0 Archetype = l_cruiser_nodock behavior = NOTHING dock_with = Li01_01_Base base = Li01_01_Base visit = 32 reputation = li_lsf_grp difficulty_level = 5 loadout = lsf_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_WPlatform1_1 ids_name = 261164; !Li01_WPlatform1_1_name ids_info = 66171; !Li01_WPlatform1_1_info pos = -16489, 100, -53595 rotate = 0, 180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_lsf_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_easy [Object] nickname = Li01_WPlatform1_2 ids_name = 261164; !Li01_WPlatform1_2_name ids_info = 66171; !Li01_WPlatform1_2_info pos = -16489, -300, -53595 rotate = 0, 180, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = li_lsf_grp difficulty_level = 3 loadout = small_weapon_platform_li_01 pilot = pilot_solar_easy [zone] nickname = Zone_Manhattan_Pop pos = -16489, -100, -53595 rotate = 0, 0, 0 shape = SPHERE size = 10000 sort = 14 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = fc_b_grp, single_base_law relief_time = 30 visit = 128 faction_weight = li_lsf_grp, 20 density_restriction = 3, unlawfuls encounter = area_defend, 3, 0.150000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 4, 0.200000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 5, 0.150000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 3, 0.250000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 5, 0.250000 faction = li_lsf_grp, 1.000000 [Object] nickname = Maine ids_name = 261119; !Maine_name spin = 0.000000, 0.000000, 0.000000 pos = -5627, 300, -70002 archetype = planet_icemoon_800 atmosphere_range = 825 burn_color = 255, 222, 160 ids_info = 0; !Maine_info visit = 1 [zone] nickname = Maine_Death pos = -5627, 300, -70002 shape = SPHERE size = 820 damage = 10000000 sort = 99.500000 density = 0 [Object] nickname = Li01_02 ids_name = 196823; !Li01_02_name pos = -44329, 0, 76725 rotate = 0, 20, 0 archetype = smallstation1_old ids_info = 589839; !Li01_02_info dock_with = Li01_02_Base base = Li01_02_Base reputation = fc_b_grp behavior = NOTHING voice = atc_leg_f01 space_costume = pl_female5_head, pl_female2_peasant_body difficulty_level = 12 loadout = loadout_darmstadt pilot = pilot_solar_hardest [zone] nickname = Zone_Darmstadt_Pop pos = -44329, 0, 76725 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 28 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = fc_b_grp, single_base_law relief_time = 60 visit = 128 density_restriction = 3, unlawfuls encounter = area_defend, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = area_defend, 3, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_defend, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = area_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 2, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 4, 0.200000 faction = fc_b_grp, 1.000000 [Object] nickname = Li01_03 ids_name = 196768; !Li01_03_name pos = -42250, -100, 1800 rotate = 0, 200, 0 Archetype = l_dreadnought ids_info = 589833; !Li01_03_info base = Li01_03_base dock_with = Li01_03_base space_costume = pl_female4_head, li_hatcher_body voice = atc_leg_f01 reputation = li_lsf_grp behavior = NOTHING difficulty_level = 5 loadout = loadout_missouri pilot = pilot_solar_hard [Object] nickname = Li01_Cruiser3_1 ids_name = 237031; !Li01_Cruiser3_1_name ids_info = 66565; !Li01_Cruiser3_1_info pos = -42000, 200, 1000 rotate = 0, 200, 0 Archetype = l_cruiser_nodock behavior = NOTHING base = Li01_03_base dock_with = Li01_03_base visit = 32 reputation = li_lsf_grp difficulty_level = 5 loadout = lsf_cruiser_static pilot = pilot_solar_hardest [zone] nickname = Zone_Missouri_Pop pos = -41750, 0, 1100 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 16 toughness = 19 density = 8 repop_time = 30 max_battle_size = 16 pop_type = li_lsf_grp, single_base_law relief_time = 60 visit = 128 faction_weight = li_lsf_grp, 20 density_restriction = 4, unlawful encounter = area_defend, 2, 0.100000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 3, 0.250000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 4, 0.200000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 5, 0.150000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 2, 0.200000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 4, 0.100000 faction = li_lsf_grp, 1.000000 [Object] nickname = Li01_04 ids_name = 196819; !Li01_04_name pos = -3218, 100, 87447 archetype = planet_watblucld_2000 ids_info = 589837; !Li01_04_info spin = 0, 0.002000, 0 atmosphere_range = 2150 burn_color = 255, 222, 160 base = Li01_04_Base reputation = fc_b_grp visit = 1 [zone] nickname = Baden_Death pos = -3218, 100, 87447 shape = SPHERE size = 2100 damage = 10000000 sort = 99.500000 density = 0 [Object] nickname = Baden_Dock_Ring ids_name = 261184; !Baden_Dock_Ring_name archetype = dock_ring ids_info = 66141; !Baden_Dock_Ring_info behavior = NOTHING dock_with = Li01_04_Base base = Li01_04_Base pos = -3218, 100, 85147 rotate = 0, 180, 0 space_costume = , robot_body_b voice = atc_leg_f01a reputation = fc_b_grp difficulty_level = 2 loadout = docking_ring_rh_01 pilot = pilot_solar_easy [Object] nickname = Li01_Cruiser4_1 ids_name = 237050; !Li01_Cruiser4_1_name ids_info = 66597; !Li01_Cruiser4_1_info pos = -3400, 100, 84000 rotate = 0, 345, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_04_Base base = Li01_04_Base visit = 32 reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser4_2 ids_name = 237050; !Li01_Cruiser4_2_name ids_info = 66597; !Li01_Cruiser4_2_info pos = -3350, 300, 84250 rotate = 0, 345, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_04_Base base = Li01_04_Base visit = 32 reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_WPlatform4_1 ids_name = 261164; !Li01_WPlatform4_1_name ids_info = 66171; !Li01_WPlatform4_1_info pos = -3218, 300, 85147 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_b_grp difficulty_level = 3 loadout = small_weapon_platform_rh_01 pilot = pilot_solar_easy [Object] nickname = Li01_WPlatform4_2 ids_name = 261164; !Li01_WPlatform4_2_name ids_info = 66171; !Li01_WPlatform4_2_info pos = -3218, -100, 85147 rotate = 0, 0, 0 Archetype = small_wplatform behavior = NOTHING visit = 32 reputation = fc_b_grp difficulty_level = 3 loadout = small_weapon_platform_rh_01 pilot = pilot_solar_easy [zone] nickname = Zone_Baden_Pop pos = -3218, 100, 87447 rotate = 0, 0, 0 shape = SPHERE size = 10000 sort = 15 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = fc_b_grp, single_base_law relief_time = 30 visit = 128 faction_weight = fc_b_grp, 20 density_restriction = 3, unlawfuls encounter = area_defend, 3, 0.300000 faction = fc_b_grp, 1.000000 encounter = area_defend, 5, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 2, 0.250000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 4, 0.250000 faction = fc_b_grp, 1.000000 [Object] nickname = Li01_05 ids_name = 196805; !Li01_05_name pos = -3863, 300, 51637 rotate = 0, 20, 0 Archetype = outpost ids_info = 589836; !Li01_05_info dock_with = Li01_05_Base base = Li01_05_Base reputation = fc_b_grp behavior = NOTHING voice = atc_leg_f01 space_costume = li_newscaster_head_gen, br_karina_body difficulty_level = 12 loadout = loadout_bonn pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser5_1 ids_name = 237050; !Li01_Cruiser5_1_name ids_info = 66597; !Li01_Cruiser5_1_info pos = -3600, 100, 50000 rotate = 0, 30, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_05_Base base = Li01_05_Base reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser5_2 ids_name = 237050; !Li01_Cruiser5_2_name ids_info = 66597; !Li01_Cruiser5_2_info pos = -3700, 0, 50500 rotate = 0, 45, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_05_Base base = Li01_05_Base reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser5_3 ids_name = 237050; !Li01_Cruiser5_3_name ids_info = 66597; !Li01_Cruiser5_3_info pos = -3400, -150, 51200 rotate = 0, 45, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_05_Base base = Li01_05_Base reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Depot5_1 ids_name = 261161; !Li01_Depot5_1_name pos = -3500, 100, 51500 Archetype = depot_bund reputation = fc_b_grp behavior = NOTHING ids_info = 66150; !Li01_Depot5_1_info [Object] nickname = Li01_Depot5_2 ids_name = 261161; !Li01_Depot5_2_name pos = -3500, 100, 51550 Archetype = depot_bund reputation = fc_b_grp behavior = NOTHING ids_info = 66150; !Li01_Depot5_2_info [Object] nickname = Li01_Depot5_3 ids_name = 261161; !Li01_Depot5_3_name pos = -3550, 100, 51500 Archetype = depot_bund reputation = fc_b_grp behavior = NOTHING ids_info = 66150; !Li01_Depot5_3_info [Object] nickname = Li01_Depot5_4 ids_name = 261161; !Li01_Depot5_4_name pos = -3550, 100, 51550 Archetype = depot_bund reputation = fc_b_grp behavior = NOTHING ids_info = 66150; !Li01_Depot5_4_info [zone] nickname = Zone_Bonn_Pop pos = -3863, 300, 51637 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 26 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = fc_b_grp, single_base_law relief_time = 60 visit = 128 density_restriction = 3, unlawfuls encounter = area_scout, 2, 0.050000 faction = fc_b_grp, 0.400000 faction = fc_x_grp, 0.600000 encounter = area_scout, 3, 0.030000 faction = fc_b_grp, 0.500000 faction = fc_x_grp, 0.500000 encounter = area_scout, 4, 0.020000 faction = fc_b_grp, 0.600000 faction = fc_x_grp, 0.400000 encounter = area_defend, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = area_defend, 3, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_defend, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = area_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 3, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 5, 0.200000 faction = fc_b_grp, 1.000000 [Object] nickname = Li01_06 ids_name = 196771; !Li01_06_name pos = -5527, 0, -68502 rotate = 0, 0, 0 Archetype = space_mining01 ids_info = 589831; !Li01_06_info base = Li01_06_base dock_with = Li01_06_base voice = atc_leg_m01 space_costume = pl_male1_head, li_tilton_body reputation = li_lsf_grp behavior = NOTHING difficulty_level = 3 loadout = loadout_trenton pilot = pilot_solar_easy [Object] nickname = Li01_MPlatform6_1 ids_name = 196771; !Li01_MPlatform6_1_name pos = -5294, -178, -68131 rotate = 0, -90, 0 archetype = mplatform visit = 128 base = Li01_06_base dock_with = Li01_06_base reputation = li_lsf_grp behavior = NOTHING difficulty_level = 3 loadout = mplatform_red_co_02 pilot = pilot_solar_easy [Object] nickname = Li01_Space_Industrial6_1 pos = -4982, -157, -67875 rotate = 0, -90, 0 archetype = space_industrial parent = Li01_06 [Object] nickname = Li01_Space_Industrial6_2 pos = -6071, -156, -67875 rotate = 0, 90, 0 archetype = space_industrial parent = Li01_06 [Object] nickname = Li01_Space_Tank6_1 pos = -5727, -156, -68127 rotate = 0, -90, 0 archetype = space_tankl4 parent = Li01_06 [zone] nickname = Zone_Trenton_Pop pos = -5527, 0, -68502 rotate = 0, 0, 0 shape = SPHERE size = 7500 sort = 17 toughness = 19 density = 8 repop_time = 60 max_battle_size = 16 pop_type = li_lsf_grp, single_base_law relief_time = 60 visit = 128 faction_weight = li_lsf_grp, 20 density_restriction = 3, unlawfuls encounter = area_defend, 2, 0.150000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 4, 0.300000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 2, 0.150000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 4, 0.150000 faction = li_lsf_grp, 1.000000 [Object] nickname = Li01_07 ids_name = 196820; !Li01_07_name pos = 35408, 10, 53648 rotate = 0, 90, 0 archetype = space_factory02 ids_info = 589838; !Li01_07_info dock_with = Li01_07_Base base = Li01_07_Base reputation = fc_b_grp behavior = NOTHING voice = atc_leg_m01 space_costume = li_sales_head, rh_reichman_body difficulty_level = 12 loadout = loadout_frieburg pilot = pilot_solar_hardest [Object] nickname = Li01_Space_Habitat7_1 pos = 35864, 10, 53154 rotate = -90, 90, 0 Archetype = space_habitat_wide parent = Li01_07 [Object] nickname = Li01_Space_Habitat7_2 pos = 34954, 10, 53153 rotate = -90, 90, 0 Archetype = space_habitat_wide parent = Li01_07 [Object] nickname = Li01_Space_Tank7_1 pos = 35156, 9, 53356 rotate = 0, 0, 0 Archetype = space_tankl4 parent = Li01_07 [Object] nickname = Li01_Space_Tank7_2 pos = 35156, 9, 52952 rotate = 0, 0, 0 Archetype = space_tankl4 parent = Li01_07 [Object] nickname = Li01_Space_Tank7_3 pos = 35660, 9, 52952 rotate = 0, 0, 0 Archetype = space_tankl4 parent = Li01_07 [Object] nickname = Li01_Space_Tank7_4 pos = 35659, 9, 53356 rotate = 0, 0, 0 Archetype = space_tankl4 parent = Li01_07 [Object] nickname = Li01_Space_Dome7_1 pos = 34574, 6, 53153 rotate = 0, 0, 0 Archetype = space_dome loadout = space_dome_bund parent = Li01_07 visit = 128 [Object] nickname = Li01_Space_Dome7_2 pos = 35156, 5, 52515 rotate = 0, -90, 0 Archetype = space_dome loadout = space_dome_bund parent = Li01_07 visit = 128 [Object] nickname = Li01_Space_Dome7_3 pos = 35661, 5, 52515 rotate = 0, -90, 0 Archetype = space_dome loadout = space_dome_bund parent = Li01_07 visit = 128 [Object] nickname = Li01_Space_Dome7_4 pos = 36246, 6, 53154 rotate = 0, 180, 0 Archetype = space_dome loadout = space_dome_bund parent = Li01_07 visit = 128 [Object] nickname = Li01_Cruiser7_1 ids_name = 237050; !Li01_Cruiser7_1_name ids_info = 66597; !Li01_Cruiser7_1_info pos = 35200, 265, 53210 rotate = 0, 30, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_07_Base base = Li01_07_Base visit = 32 reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser7_2 ids_name = 237050; !Li01_Cruiser7_2_name ids_info = 66597; !Li01_Cruiser7_2_info pos = 35559, -370, 52979 rotate = 0, 60, 0 Archetype = r_cruiser_nodock behavior = NOTHING dock_with = Li01_07_Base base = Li01_07_Base visit = 32 reputation = fc_b_grp difficulty_level = 5 loadout = bund_cruiser_static pilot = pilot_solar_hardest [zone] nickname = Zone_Freiburg_Pop pos = 35408, 10, 53648 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 27 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = fc_b_grp, single_base_law relief_time = 60 visit = 128 density_restriction = 3, unlawfuls encounter = area_scout, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = area_scout, 5, 0.100000 faction = fc_b_grp, 1.000000 encounter = area_defend, 2, 0.150000 faction = fc_b_grp, 1.000000 encounter = area_defend, 4, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 2, 0.200000 faction = fc_b_grp, 1.000000 encounter = area_trade_freighter, 4, 0.250000 faction = fc_b_grp, 1.000000 [Object] nickname = Li01_08 ids_name = 196773; !Li01_08_name pos = 69000, 0, -33000 rotate = 0, 90, 0 Archetype = space_shipping01 ids_info = 589832; !Li01_08_info base = Li01_08_base dock_with = Li01_08_base voice = atc_leg_f01 space_costume = br_karina_head, br_karina_body reputation = li_lsf_grp behavior = NOTHING difficulty_level = 3 loadout = loadout_newark pilot = pilot_solar_hardest [Object] nickname = Li01_Space_Habitat8_1 pos = 69000, -104, -33643 rotate = 0, 0, 0 Archetype = space_habitat_wide parent = Li01_08 [Object] nickname = Li01_Space_Industrial8_1 pos = 69000, 0, -34148 rotate = 0, 0, 0 archetype = space_industrial parent = Li01_08 [Object] nickname = Li01_Space_Industrial8_2 pos = 69000, 0, -31850 rotate = 0, 180, 0 archetype = space_industrial reputation = li_lsf_grp parent = Li01_08 [Object] nickname = Li01_Space_Dome8_1 pos = 69370, -4, -31850 rotate = 0, -180, 0 archetype = space_dome loadout = space_dome_lsf parent = Li01_08 visit = 128 [Object] nickname = Li01_Space_Dome8_2 pos = 69370, -4, -34148 rotate = 0, -180, 0 archetype = space_dome loadout = space_dome_lsf parent = Li01_08 visit = 128 [Object] nickname = Li01_Space_Dome8_3 pos = 68630, -4, -34148 rotate = 0, 0, 0 archetype = space_dome loadout = space_dome_lsf parent = Li01_08 visit = 128 [Object] nickname = Li01_Space_Dome8_4 pos = 68631, -4, -31850 rotate = 0, -360, 0 archetype = space_dome loadout = space_dome_lsf parent = Li01_08 visit = 128 [Object] nickname = Li01_Space_Tank8_1 pos = 69162, 1, -33642 rotate = 0, -90, 0 archetype = space_tankl4 parent = Li01_08 [Object] nickname = Li01_Space_Tank8_2 pos = 68838, 0, -33643 rotate = 0, -90, 0 archetype = space_tankl4 parent = Li01_08 [Object] nickname = Li01_Cruiser8_1 ids_name = 237031; !Li01_Cruiser8_1_name ids_info = 66565; !Li01_Cruiser8_1_info pos = 68538, -240, -33543 rotate = 0, 30, 0 Archetype = l_cruiser_nodock behavior = NOTHING base = Li01_08_base dock_with = Li01_08_base visit = 32 reputation = li_lsf_grp difficulty_level = 5 loadout = lsf_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_Cruiser8_2 ids_name = 237031; !Li01_Cruiser8_2_name ids_info = 66565; !Li01_Cruiser8_2_info pos = 68708, -290, -33003 rotate = 0, 35, 0 Archetype = l_cruiser_nodock behavior = NOTHING base = Li01_08_base dock_with = Li01_08_base visit = 32 reputation = li_lsf_grp difficulty_level = 5 loadout = lsf_cruiser_static pilot = pilot_solar_hardest [zone] nickname = Zone_Newark_Pop pos = 69000, 0, -33000 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 18 toughness = 19 density = 8 repop_time = 50 max_battle_size = 16 pop_type = li_lsf_grp, single_base_law relief_time = 100 visit = 128 faction_weight = li_lsf_grp, 20 density_restriction = 3, unlawfuls encounter = area_scout, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 5, 0.100000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 2, 0.150000 faction = li_lsf_grp, 1.000000 encounter = area_defend, 4, 0.200000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 2, 0.200000 faction = li_lsf_grp, 1.000000 encounter = area_trade_freighter, 4, 0.250000 faction = li_lsf_grp, 1.000000 [Object] nickname = Li01_09 ids_name = 196776; !Li01_09_name pos = -40750, 300, 1200 rotate = 0, -90, 0 Archetype = space_freeport01 ids_info = 589830; !Li01_09_info base = Li01_09_Base dock_with = Li01_09_Base voice = atc_leg_f01 space_costume = br_karina_head_gen, li_female_guard_body reputation = li_lsf_grp behavior = NOTHING difficulty_level = 2 loadout = loadout_bush pilot = pilot_solar_hardest [Object] nickname = Li01_Space_Industrial9_2 rotate = 0, 90, 0 pos = -41221, 196, 1200 archetype = space_industrial parent = Li01_09 [Object] nickname = Li01_Space_Habitat9_1 rotate = 0, 90, 0 pos = -41221, 390, 1200 archetype = space_habitat_tall parent = Li01_09 [Object] nickname = Li01_Space_Habitat9_2 rotate = 0, 0, 0 pos = -41220, 75, 1200 archetype = space_habitat_wide parent = Li01_09 [Object] nickname = Li01_Space_Tank9_1 rotate = 0, 90, 0 pos = -40589, 123, 1200 archetype = space_tankl2 parent = Li01_09 [Object] nickname = Li01_Space_Solar_Pnl9_1 rotate = 0, 0, -180 pos = -40750, 187, 1200 archetype = space_solar_pnl parent = Li01_09 [Object] nickname = Li01_Space_Tankl9_1 rotate = 0, 0, 0 pos = -40750, 123, 1361 archetype = space_tankl2 parent = Li01_09 [Object] nickname = Li01_Space_Tankl9_2 rotate = 0, 0, 0 pos = -40750, 123, 1038 archetype = space_tankl2 parent = Li01_09 [Object] nickname = Li01_Depot9_1 ids_name = 261161; !Li01_Depot9_1_name pos = -41250, -200, 1300 Archetype = depot_lsf reputation = li_lsf_grp behavior = NOTHING ids_info = 66150; !Li01_Depot9_1_info [Object] nickname = Li01_Depot9_2 ids_name = 261161; !Li01_Depot9_2_name pos = -41250, -200, 1350 Archetype = depot_lsf reputation = li_lsf_grp behavior = NOTHING ids_info = 66150; !Li01_Depot9_2_info [Object] nickname = Li01_Depot9_3 ids_name = 261161; !Li01_Depot9_3_name pos = -41250, -200, 1400 Archetype = depot_lsf reputation = li_lsf_grp behavior = NOTHING ids_info = 66150; !Li01_Depot9_3_info [Object] nickname = Li01_Depot9_4 ids_name = 261161; !Li01_Depot9_4_name pos = -41250, -200, 1450 Archetype = depot_lsf reputation = li_lsf_grp behavior = NOTHING ids_info = 66150; !Li01_Depot9_4_info [Object] nickname = Li01_Cruiser9_1 ids_name = 237031; !Li01_Cruiser9_1_name ids_info = 66565; !Li01_Cruiser9_1_info pos = -40250, 180, 1000 rotate = 0, 200, 0 Archetype = l_cruiser_nodock behavior = NOTHING base = Li01_09_base dock_with = Li01_09_base visit = 32 reputation = li_lsf_grp difficulty_level = 5 loadout = lsf_cruiser_static pilot = pilot_solar_hardest [Object] nickname = Li01_10 ids_name = 196777; !Li01_10_name pos = 109000, -250, 37000 Archetype = miningbase_small_rock ids_info = 589834; !Li01_10_info base = Li01_10_base dock_with = Li01_10_base voice = atc_leg_m01 space_costume = pi_pirate2_head, pi_pirate8_body, prop_neuralnet_B reputation = fc_x_grp behavior = NOTHING difficulty_level = 4 loadout = loadout_buffalo pilot = pilot_solar_hardest [Zone] nickname = Zone_Li01_10_Asteroid_Exclusion pos = 109000, -250, 37000 shape = SPHERE size = 500 property_flags = 129 ids_info = 0 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Buffalo_pop pos = 109000, -250, 37000 rotate = 0, 0, 0 shape = SPHERE size = 15000 sort = 23 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = fc_x_grp, single_base_unlaw relief_time = 90 population_additive = True visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_defend, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_defend, 3, 0.250000 faction = fc_x_grp, 1.000000 encounter = area_defend, 4, 0.250000 faction = fc_x_grp, 1.000000 encounter = area_defend, 5, 0.200000 faction = fc_x_grp, 1.000000 encounter = area_trade_freighter, 4, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_trade_freighter, 2, 0.100000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Buffalo_South_Pop pos = 73500, 0, 59000 rotate = 0, 0, 0 shape = SPHERE size = 25250 sort = 24 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = True visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_pirate, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 3, 0.150000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 4, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 5, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 4, 0.300000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 5, 0.300000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Buffalo_North_Pop pos = 102500, 0, -900 rotate = 0, 0, 0 shape = SPHERE size = 33250 sort = 25 toughness = 19 density = 8 repop_time = 80 max_battle_size = 12 pop_type = Background relief_time = 160 population_additive = True visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_pirate, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 3, 0.150000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 4, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 5, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 4, 0.300000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 5, 0.300000 faction = fc_x_grp, 1.000000 [Object] nickname = Li01_11 ids_name = 196778; !Li01_11_name pos = -22250, -250, 25750 rotate = 0, 45, 0 Archetype = space_police01 ids_info = 0; !Li01_11_info base = Li01_11_base dock_with = Li01_11_base loadout = loadout_rochester voice = atc_leg_f01a space_costume = , robot_body_A reputation = gd_bh_grp behavior = NOTHING [Zone] nickname = Zone_Li01_11_Asteroid_Exclusion pos = -22250, -250, 25750 shape = SPHERE size = 500 property_flags = 129 ids_info = 0 visit = 128 sort = 99.500000 [Object] nickname = Li01_Space_Habitat11_1 pos = -22141, -252, 25641 rotate = -90, -45, 0 Archetype = space_habitat_wide parent = Li01_11 [Object] nickname = Li01_Space_Habitat11_2 pos = -22389, -251, 25881 rotate = -90, 135, 0 Archetype = space_habitat_dmg parent = Li01_11 [Object] nickname = Li01_Space_Industrial11_1 pos = -22250, -770, 25750 rotate = -90, 45, 0 Archetype = space_industrial parent = Li01_11 [Object] nickname = Li01_Space_Solar_Pnl11_1 pos = -22250, -894, 25750 rotate = -180, 45, 0 Archetype = space_solar_pnl parent = Li01_11 [Object] nickname = Li01_Space_Tank11_1 pos = -22108, -770, 25893 rotate = 0, 45, 0 Archetype = space_tankl4 parent = Li01_11 [Object] nickname = Li01_Space_Tank11_2 pos = -22108, -770, 25607 rotate = 0, -45, 0 Archetype = space_tankl4 parent = Li01_11 [Object] nickname = Li01_Space_Tank11_3 pos = -22391, -767, 25892 rotate = 0, -45, 0 Archetype = space_tankl4_dmg parent = Li01_11 [Object] nickname = Li01_Space_Tank11_4 pos = -22389, -765, 25609 rotate = 15, 45, 0 Archetype = space_tankl4_dmg parent = Li01_11 [Zone] nickname = Zone_Newark_Manhattan_Pop pos = 19500, 0, -45000 rotate = 0, -16, 0 shape = ELLIPSOID size = 26000, 15000, 15000 sort = 19 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 2, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_scout, 3, 0.090000 faction = fc_x_grp, 1.000000 encounter = area_scout, 4, 0.010000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 2, 0.140000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 3, 0.150000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 4, 0.010000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 3, 0.250000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Newark_Baden_Pop pos = 50054, 0, 16721 rotate = 0, 61, 0 shape = ELLIPSOID size = 38267, 14040, 14040 sort = 20 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = True visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 2, 0.010000 faction = li_lsf_grp, 0.100000 faction = fc_b_grp, 0.200000 faction = fc_x_grp, 0.700000 encounter = area_scout, 3, 0.050000 faction = li_lsf_grp, 0.100000 faction = fc_b_grp, 0.200000 faction = fc_x_grp, 0.700000 encounter = area_scout, 4, 0.050000 faction = li_lsf_grp, 0.100000 faction = fc_b_grp, 0.200000 faction = fc_x_grp, 0.700000 encounter = area_scout, 5, 0.010000 faction = li_lsf_grp, 0.100000 faction = fc_b_grp, 0.200000 faction = fc_x_grp, 0.700000 encounter = area_assault, 2, 0.010000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_assault, 3, 0.010000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_assault, 4, 0.010000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_assault, 5, 0.010000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_pirate, 3, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 4, 0.150000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 5, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 4, 0.250000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 5, 0.200000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Manhattan_Xeno_Pop pos = -29820, 0, -76331 rotate = 0, 45, 0 shape = ELLIPSOID size = 26000, 15000, 15000 sort = 21 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 2, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_scout, 3, 0.090000 faction = fc_x_grp, 1.000000 encounter = area_scout, 4, 0.010000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 2, 0.140000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 3, 0.150000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 4, 0.010000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 5, 0.250000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Bush_Manhattan_Pop pos = -39500, 0, -19500 rotate = 0, 57, 0 shape = ELLIPSOID size = 15750, 10000, 8000 sort = 22 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 2, 0.100000 faction = li_lsf_grp, 0.300000 faction = fc_x_grp, 0.700000 encounter = area_scout, 3, 0.100000 faction = li_lsf_grp, 0.400000 faction = fc_x_grp, 0.600000 encounter = area_scout, 4, 0.050000 faction = li_lsf_grp, 0.500000 faction = fc_x_grp, 0.500000 encounter = area_pirate, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 3, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Bush_Bonn_pop pos = -28970, 0, 37017 rotate = 0, -45, 0 shape = ELLIPSOID size = 17704, 10193, 10193 sort = 29 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = Background relief_time = 120 visit = 128 population_additive = false faction_weight = li_lsf_grp, 10 faction_weight = fc_b_grp, 10 faction_weight = fc_x_grp, 10 density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 2, 0.120000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_assault, 3, 0.230000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_assault, 4, 0.150000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 encounter = area_assault, 5, 0.050000 faction = li_lsf_grp, 0.500000 faction = fc_b_grp, 0.500000 [Zone] nickname = Zone_Bund_West_Pop pos = -17704, 0, 68134 rotate = 0, 43, 0 shape = ELLIPSOID size = 16094, 13948, 13948 sort = 30 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = extend_law relief_time = 120 visit = 128 population_additive = false faction_weight = fc_b_grp, 20 encounter = area_scout, 2, 0.200000 faction = fc_b_grp, 0.500000 faction = fc_x_grp, 0.500000 encounter = area_scout, 4, 0.200000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Bund_East_Pop pos = 17167, 0, 61696 rotate = 0, -53, 0 shape = ELLIPSOID size = 22532, 10729, 10729 sort = 31 toughness = 19 density = 8 repop_time = 60 max_battle_size = 12 pop_type = extend_law relief_time = 120 visit = 128 population_additive = false faction_weight = fc_b_grp, 20 encounter = area_scout, 2, 0.200000 faction = fc_b_grp, 0.500000 faction = fc_x_grp, 0.500000 encounter = area_scout, 4, 0.200000 faction = fc_b_grp, 1.000000 [Object] nickname = Li01_Debris_1 pos = -27158, 0, 21313 rotate = 70, -65, 0 Archetype = debris_large01 [Object] nickname = Li01_Debris_2 pos = -28355, -20, 20459 Archetype = debris_med01 [Object] nickname = Li01_Debris_3 pos = -27158, 50, 22339 Archetype = debris_xlarge01 [Object] nickname = Li01_Debris_4 pos = -28868, 10, 21313 rotate = 75, 75, 0 Archetype = debris_med02 [Object] nickname = Li01_Debris_5 pos = -26133, -30, 22852 rotate = 65, -85, 0 Archetype = debris_med01 [Object] nickname = Li01_Debris_6 pos = -30064, -50, 19604 Archetype = debris_med02 [Object] nickname = Li01_Debris_7 pos = -29209, 20, 20288 rotate = -76, 5, 161 Archetype = debris_med02 [Zone] nickname = Zone_Li01_path_lsf1_1 pos = -8790, 0, -59155 rotate = -90, -33, 0 shape = CYLINDER size = 750, 14456 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = lsf1, 1 usage = patrol mission_eligible = True faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 5, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 4, 0.050000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf2_1 pos = -29784, 0, -26267 rotate = 90, 24, 180 shape = CYLINDER size = 750, 55738 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = lsf2, 1 usage = patrol mission_eligible = True faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller encounter = tradep_trade_freighter, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 5, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 4, 0.050000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf3_1 pos = 25647, 0, -42298 rotate = 90, -77, 180 shape = CYLINDER size = 750, 82473 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = lsf3, 1 usage = patrol mission_eligible = True faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller encounter = tradep_trade_freighter, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 5, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 4, 0.050000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf4_1 pos = 31542, 0, -50055 rotate = 90, -65, 180 shape = CYLINDER size = 750, 78110 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = lsf4, 1 usage = patrol mission_eligible = True faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller encounter = tradep_trade_freighter, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = tradep_trade_freighter, 5, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_defend, 4, 0.050000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf5_1 pos = -35662, 0, 29208 rotate = 90, -13, 180 shape = CYLINDER size = 750, 51639 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf5, 1, 6 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf5_2 pos = -17340, 0, 52375 rotate = -90, -80, 0 shape = CYLINDER size = 750, 25143 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf5, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf5_3 pos = -2804, 0, 46318 rotate = -90, -27, 0 shape = CYLINDER size = 750, 9210 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf5, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf5_4 pos = -15523, 0, 34053 rotate = -90, 61, 0 shape = CYLINDER size = 750, 33884 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf5, 4 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf5_5 pos = -35056, 0, 15126 rotate = -90, 23, 0 shape = CYLINDER size = 750, 23461 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf5, 5 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf6_1 pos = 92860, 0, -22740 rotate = 90, -68, 180 shape = CYLINDER size = 750, 48566 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf6, 1, 6 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf6_2 pos = 111030, 0, -4708 rotate = 90, 25, 180 shape = CYLINDER size = 750, 20191 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf6, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf6_3 pos = 85152, 0, 11809 rotate = 90, 70, 180 shape = CYLINDER size = 750, 45448 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf6, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf6_4 pos = 52253, 0, 12910 rotate = -90, 61, 0 shape = CYLINDER size = 750, 26124 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf6, 4 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_lsf6_5 pos = 54042, 0, -12692 rotate = -90, -34, 0 shape = CYLINDER size = 750, 46732 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = lsf6, 5 usage = patrol mission_eligible = True visit = 128 faction_weight = li_lsf_grp, 10 density_restriction = 1, patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 4, 0.100000 faction = li_lsf_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund1 pos = -24917, 0, 80394 rotate = -90, 81, 0 shape = CYLINDER size = 750, 37003 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = bund1, 1 usage = trade mission_eligible = True faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = patrolp_defend, 2, 0.030000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 3, 0.070000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 4, 0.040000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 2, 0.150000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.150000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund2 pos = -3758, 0, 67083 rotate = -90, 0, 0 shape = CYLINDER size = 750, 29123 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = bund2, 1 usage = trade mission_eligible = True faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = patrolp_defend, 2, 0.030000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 3, 0.070000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 4, 0.040000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 2, 0.150000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.150000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund3 pos = 16491, 0, 68563 rotate = -90, -51, 0 shape = CYLINDER size = 750, 46015 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = bund3, 1 usage = trade mission_eligible = True faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = patrolp_defend, 2, 0.030000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 3, 0.070000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 4, 0.040000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 2, 0.150000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.150000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund4 pos = -24235, 0, 63784 rotate = 90, 57, 180 shape = CYLINDER size = 750, 44744 sort = 99 toughness = 19 density = 4 repop_time = 90 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = bund4, 1 usage = trade mission_eligible = True faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = patrolp_defend, 2, 0.030000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 3, 0.070000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 4, 0.040000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 2, 0.150000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.150000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund5 pos = 15922, 0, 51726 rotate = 90, -87, 180 shape = CYLINDER size = 750, 36892 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = trade_path relief_time = 60 path_label = bund5, 1 usage = trade mission_eligible = True faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = patrolp_defend, 2, 0.030000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 3, 0.070000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 4, 0.040000 faction = fc_b_grp, 1.000000 encounter = patrolp_defend, 5, 0.010000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 2, 0.150000 faction = fc_b_grp, 1.000000 encounter = tradep_trade_freighter, 4, 0.150000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund6_1 pos = -20822, 0, 47516 rotate = -90, 77, 0 shape = CYLINDER size = 750, 30576 sort = 99 attack_ids = Li01_03 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund6, 1, 5 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund6_2 pos = -40048, 0, 23284 rotate = -90, 11, 0 shape = CYLINDER size = 750, 42525 sort = 99 attack_ids = Li01_03 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund6, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund6_3 pos = -34018, 0, 17483 rotate = 90, -34, 180 shape = CYLINDER size = 750, 36479 sort = 99 attack_ids = Li01_03 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund6, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund6_4 pos = -13882, 0, 41032 rotate = 90, -48, 180 shape = CYLINDER size = 750, 25962 sort = 99 attack_ids = Li01_03 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund6, 4 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund7 pos = 56874, 0, 66743 rotate = 90, -56, 180 shape = CYLINDER size = 750, 48464 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund7, 1, 7 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund7_2 pos = 82243, 0, 70724 rotate = -90, -28, 0 shape = CYLINDER size = 750, 21281 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund7, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund7_3 pos = 78148, 0, 54684 rotate = -90, 53, 0 shape = CYLINDER size = 750, 22800 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund7, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund7_4 pos = 66430, 0, 33639 rotate = -90, 9, 0 shape = CYLINDER size = 750, 29101 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund7, 4 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund7_5 pos = 52438, 0, 13161 rotate = -90, 61, 0 shape = CYLINDER size = 750, 26058 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund7, 5 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_bund7_6 pos = 38331, 0, 29429 rotate = 90, 6, 180 shape = CYLINDER size = 750, 45126 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = bund7, 6 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_b_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_assault, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 3, 0.100000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 4, 0.050000 faction = fc_b_grp, 1.000000 encounter = patrolp_assault, 5, 0.010000 faction = fc_b_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos1_1 pos = 97909, 0, 50429 rotate = 90, 45, 180 shape = CYLINDER size = 750, 30729 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos1, 1, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.100000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 5, 0.100000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos1_2 pos = 61964, 0, 56599 rotate = -90, 79, 0 shape = CYLINDER size = 750, 50720 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos1, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 5, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos2_1 pos = 109478, 0, 19652 rotate = -90, 10, 0 shape = CYLINDER size = 750, 31321 attack_ids = Li01_08 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos2, 1, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.100000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 5, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 4, 0.350000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 5, 0.300000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos2_2 pos = 87591, 0, -13934 rotate = -90, 46, 0 shape = CYLINDER size = 750, 52772 attack_ids = Li01_08 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos2, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 5, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 4, 0.300000 faction = fc_x_grp, 1.000000 encounter = area_interceptor, 5, 0.200000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_1 pos = 69283, 0, 40299 rotate = 90, 86, 180 shape = CYLINDER size = 750, 76694 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 1, 8 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_2 pos = 43955, 0, 35757 rotate = -90, -61, 0 shape = CYLINDER size = 750, 29442 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_3 pos = 48911, 0, 18000 rotate = -90, 36, 0 shape = CYLINDER size = 750, 26760 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_4 pos = 54830, 0, 6987 rotate = -90, -88, 0 shape = CYLINDER size = 750, 27811 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 4 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_5 pos = 55518, 0, -4575 rotate = -90, 49, 0 shape = CYLINDER size = 750, 34758 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 5 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_6 pos = 54003, 0, -17100 rotate = -90, -83, 0 shape = CYLINDER size = 750, 23531 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 6 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos3_7 pos = 87453, 0, 8502 rotate = 90, -39, 180 shape = CYLINDER size = 750, 69093 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos3, 7 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos4_1 pos = 78919, 0, 25846 rotate = -90, 68, 0 shape = CYLINDER size = 750, 60938 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos4, 1, 6 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 4, 0.050000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos4_2 pos = 24272, 0, 33554 rotate = 90, 54, 180 shape = CYLINDER size = 750, 64710 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos4, 2 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos4_3 pos = -3671, 0, 68380 rotate = 90, 5, 180 shape = CYLINDER size = 750, 32105 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos4, 3 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos4_4 pos = 15186, 0, 69344 rotate = -90, -53, 0 shape = CYLINDER size = 750, 50823 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos4, 4 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.100000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_path_xenos4_5 pos = 71485, 0, 46631 rotate = -90, -77, 0 shape = CYLINDER size = 750, 73220 attack_ids = Li01_07 sort = 99 toughness = 19 density = 6 repop_time = 60 max_battle_size = 12 pop_type = attack_patrol relief_time = 120 path_label = xenos4, 5 usage = patrol mission_eligible = True visit = 128 faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 3, unlawfuls encounter = patrolp_pirate, 2, 0.070000 faction = fc_x_grp, 1.000000 encounter = patrolp_pirate, 3, 0.130000 faction = fc_x_grp, 1.000000 [zone] nickname = zone_li01_destroy_vignette_1 pos = 5364, 0, -35408 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_2 pos = -32725, 0, -31652 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_3 pos = -44528, 0, -47211 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_4 pos = -40236, 0, 23605 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_6 pos = 107297, 0, -23069 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_8 pos = -45316, 0, -11857 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_9 pos = -51502, 0, -29506 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_10 pos = 30043, 0, -34335 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_11 pos = 81616, 0, 26364 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_12 pos = -46992, 0, 19898 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_13 pos = 71889, 0, 78326 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_14 pos = -22532, 0, 67061 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_15 pos = 20386, 0, -33798 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_16 pos = 110516, 0, -3219 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_17 pos = 91202, 0, -37018 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_18 pos = 59949, 0, -48367 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_19 pos = 46754, 0, -48633 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_20 pos = 53025, 0, -38521 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_21 pos = 46885, 0, -24284 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_22 pos = 34212, 0, -30005 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_23 pos = 53591, 0, -7516 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_24 pos = 91877, 0, 14350 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = zone_Li01_destroy_vignette_25 pos = 107394, 0, 7343 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_26 pos = 71700, 0, 38634 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_27 pos = 69743, 0, 57940 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_28 pos = 86910, 0, 67060 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_29 pos = -17704, 0, 43455 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_30 pos = 67060, 0, 24141 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_31 pos = 16445, 0, 50362 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_32 pos = 6124, 0, 43310 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_33 pos = 50429, 0, 24142 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_34 pos = 78863, 0, 11265 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_35 pos = 85838, 0, 49892 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_36 pos = 123928, 0, 8583 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_37 pos = -19313, 0, 51502 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_38 pos = -40236, 0, -20386 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_39 pos = -34335, 0, 30043 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_40 pos = -27360, 0, -36481 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_41 pos = -9656, 0, -34871 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_42 pos = -27360, 0, 41846 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_43 pos = 72606, 0, 88182 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_44 pos = 45065, 0, 0 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_45 pos = 43455, 0, 15021 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_46 pos = 61696, 0, 9120 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_47 pos = 73499, 0, -6974 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_48 pos = 62768, 0, -2146 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_49 pos = 124465, 0, -10730 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_50 pos = 99250, 0, -11803 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_51 pos = 54721, 0, 71352 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_52 pos = 58476, 0, 52575 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_53 pos = 52575, 0, 13411 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_54 pos = 88520, 0, -17705 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_55 pos = 43991, 0, -15558 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_56 pos = 61696, 0, -17168 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_57 pos = 16094, 0, 42382 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_58 pos = 91739, 0, 535 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_59 pos = 54721, 0, 37016 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_60 pos = 24272, 0, 37928 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_61 pos = 36273, 0, 38050 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_62 pos = 37017, 0, 26823 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_63 pos = 61093, 0, 81925 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_64 pos = 48329, 0, 59150 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_65 pos = 70854, 0, 49890 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = zone_Li01_destroy_vignette_66 pos = 79614, 0, 58649 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_67 pos = 22352, 0, 63758 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_68 pos = 19054, 0, 66323 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_69 pos = 24550, 0, 70720 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_70 pos = -17588, 0, 66690 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_71 pos = -19787, 0, 74018 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_72 pos = 14290, 0, 56796 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_73 pos = 33345, 0, 16855 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_74 pos = 38108, 0, -7328 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = zone_Li01_destroy_vignette_75 pos = 81366, 0, 40379 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_76 pos = -38766, 0, 100218 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_destroy_vignette_77 pos = -31804, 0, 104249 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_78 pos = -21910, 0, 108280 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_79 pos = -46827, 0, 92523 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_80 pos = -39499, 0, 93622 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_81 pos = -30338, 0, 95821 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_82 pos = -18979, 0, 101317 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_83 pos = -10917, 0, 109379 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Li01_destroy_vignette_84 pos = -18350, 0, -87613 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_destroy_vignette_85 pos = -21923, 0, -77647 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_destroy_vignette_86 pos = -29820, 0, -69937 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_destroy_vignette_87 pos = -40726, 0, -64672 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_destroy_vignette_88 pos = -36966, 0, -74826 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_destroy_vignette_89 pos = -28880, 0, -83100 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li01_Xeno_Pop1 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 110000, 60000, 60000 sort = 32 toughness = 19 density = 1 repop_time = 120 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 1, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_scout, 2, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_scout, 3, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 4, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 5, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 6, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 7, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 8, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 9, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 10, 0.001000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_Xeno_Pop2 pos = -28883, 0, 100585 rotate = 0, -25, 0 shape = ELLIPSOID size = 30000, 15000, 15000 sort = 33 toughness = 19 density = 1 repop_time = 120 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = fc_x_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 1, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_scout, 2, 0.050000 faction = fc_x_grp, 1.000000 encounter = area_scout, 3, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 4, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 5, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 6, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 7, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 8, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 9, 0.001000 faction = fc_x_grp, 1.000000 encounter = area_scout, 10, 0.001000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Li01_LSF_Pop pos = 6436, 0, -19313 rotate = 0, 0, 0 shape = SPHERE size = 100000 sort = 34 toughness = 19 density = 1 repop_time = 120 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = li_lsf_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 1, 0.050000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 2, 0.050000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 3, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 4, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 5, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 6, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 7, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 8, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 9, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 10, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 11, 0.001000 faction = li_lsf_grp, 1.000000 encounter = area_scout, 12, 0.001000 faction = li_lsf_grp, 1.000000 [Zone] nickname = Zone_Li01_Bundschuh_Pop pos = 0, 0, 50000 rotate = 0, 0, 0 shape = SPHERE size = 100000 sort = 35 toughness = 19 density = 1 repop_time = 120 max_battle_size = 12 pop_type = Background relief_time = 120 population_additive = true visit = 128 faction_weight = fc_b_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 1, 0.050000 faction = fc_b_grp, 1.000000 encounter = area_scout, 2, 0.050000 faction = fc_b_grp, 1.000000 encounter = area_scout, 3, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 4, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 5, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 6, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 7, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 8, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 9, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 10, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 11, 0.001000 faction = fc_b_grp, 1.000000 encounter = area_scout, 12, 0.001000 faction = fc_b_grp, 1.000000