[NPCShipArch] nickname = MSN01a_Liberty_Rogue loadout = MSN01a_Liberty_Rogue level = d1 ship_archetype = pi_fighter pilot = MSN01a_Liberty_Rogue state_graph = FIGHTER npc_class = unlawful, FIGHTER [NPCShipArch] nickname = MSN06_Nomad_Rhienland_Heavy_Fighter loadout = MSN06_Nomad_Rhienland_Heavy_Fighter level = d6 ship_archetype = rh_elite pilot = MSN06_Nomad_Rhienland_Heavy_Fighter state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Light_Fighter loadout = MSN11_Nomad_Liberty_Light_Fighter level = d11 ship_archetype = li_fighter pilot = MSN11_Nomad_Liberty_Light_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter loadout = MSN11_Nomad_Liberty_Heavy_Fighter level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN13_Nomad_Fighter_Populator loadout = MSN13_Nomad_Fighter_Pop level = d10 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = fauxplayer loadout = msn_playerloadout_faux level = d1 ship_archetype = msn_playership state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = SETSCENE_Nomad_Fighter loadout = SETSCENE_Nomad_Fighter level = d1 ship_archetype = no_fighter pilot = setscene_nomad_fighter_FP7 state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = SETSCENE_M03_Navy_Fighter loadout = SETSCENE_M03_Navy_Fighter level = d6 ship_archetype = li_elite pilot = SETSCENE_M03_Navy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = SETSCENE_M03_Liberty_Freighter loadout = SETSCENE_M03_Liberty_Freighter level = d1 ship_archetype = li_freighter pilot = SETSCENE_M03_Liberty_Freighter state_graph = FIGHTER npc_class = lawful, freighter [NPCShipArch] nickname = lsf_scout_d1 loadout = lsf_scout_loadout01 level = d1 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = lsf_scout_d2 loadout = lsf_scout_loadout02 level = d2 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = lsf_scout_d3 loadout = lsf_scout_loadout03 level = d3 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = lsf_scout_d4 loadout = lsf_scout_loadout04 level = d4 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = lsf_scout_d5 loadout = lsf_scout_loadout05 level = d5 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = lsf_escort_d1 loadout = lsf_escort_loadout01 level = d1 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = lsf_escort_d2 loadout = lsf_escort_loadout02 level = d2 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = lsf_escort_d3 loadout = lsf_escort_loadout03 level = d3 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = lsf_escort_d4 loadout = lsf_escort_loadout04 level = d4 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = lsf_escort_d5 loadout = lsf_escort_loadout05 level = d5 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = lsf_fighter_d1 loadout = lsf_fighter_loadout01 level = d1 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = lsf_fighter_d2 loadout = lsf_fighter_loadout02 level = d2 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = lsf_fighter_d3 loadout = lsf_fighter_loadout03 level = d3 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = lsf_fighter_d4 loadout = lsf_fighter_loadout04 level = d4 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = lsf_fighter_d5 loadout = lsf_fighter_loadout05 level = d5 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = lsf_fighter_d6 loadout = lsf_fighter_loadout06 level = d6 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = lsf_fighter_d7 loadout = lsf_fighter_loadout07 level = d7 ship_archetype = lsf_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7, d8, d9, d10 [NPCShipArch] nickname = lsf_assault_d1 loadout = lsf_assault_loadout01 level = d1 ship_archetype = lsf_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d1 [NPCShipArch] nickname = lsf_assault_d2 loadout = lsf_assault_loadout02 level = d2 ship_archetype = lsf_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d2 [NPCShipArch] nickname = lsf_assault_d3 loadout = lsf_assault_loadout03 level = d3 ship_archetype = lsf_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_assault, d3 [NPCShipArch] nickname = lsf_assault_d4 loadout = lsf_assault_loadout04 level = d4 ship_archetype = lsf_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_assault, d4 [NPCShipArch] nickname = lsf_assault_d5 loadout = lsf_assault_loadout05 level = d5 ship_archetype = lsf_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = lsf_defend_d1 loadout = lsf_defend_loadout01 level = d1 ship_archetype = lsf_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = lsf_defend_d2 loadout = lsf_defend_loadout02 level = d2 ship_archetype = lsf_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = lsf_defend_d3 loadout = lsf_defend_loadout03 level = d3 ship_archetype = lsf_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = lsf_defend_d4 loadout = lsf_defend_loadout04 level = d4 ship_archetype = lsf_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = lsf_defend_d5 loadout = lsf_defend_loadout05 level = d5 ship_archetype = lsf_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = lsf_elite_d3 loadout = lsf_elite_loadout03 level = d13 ship_archetype = lsf_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = lsf_elite_d4 loadout = lsf_elite_loadout04 level = d14 ship_archetype = lsf_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = lsf_elite_d5 loadout = lsf_elite_loadout05 level = d15 ship_archetype = lsf_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = lsf_elite_d6 loadout = lsf_elite_loadout06 level = d16 ship_archetype = lsf_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = lsf_elite_d7 loadout = lsf_elite_loadout07 level = d17 ship_archetype = lsf_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17, d18, d19, d20 [NPCShipArch] nickname = lsf_cruiser loadout = lsf_cruiser_loadout01 level = d22 ship_archetype = li_cruiser pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d22 [NPCShipArch] nickname = lsf_dreadnought loadout = lsf_dreadnought_loadout01 level = d23 ship_archetype = li_dreadnought pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d23 [NPCShipArch] nickname = lsf_freighter_d1 loadout = lsf_freighter_loadout01 level = d1 ship_archetype = lsf_freighter pilot = freighter_easy state_graph = GUNBOAT npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = lsf_freighter_d2 loadout = lsf_freighter_loadout01 level = d2 ship_archetype = lsf_freighter pilot = freighter_med state_graph = GUNBOAT npc_class = lawful, class_freighter, d2 [NPCShipArch] nickname = lsf_freighter_d3 loadout = lsf_freighter_loadout01 level = d3 ship_archetype = lsf_freighter pilot = freighter_hard state_graph = GUNBOAT npc_class = lawful, class_freighter, d3 [NPCShipArch] nickname = lsf_freighter_d4 loadout = lsf_freighter_loadout02 level = d4 ship_archetype = lsf_freighter pilot = freighter_hard state_graph = GUNBOAT npc_class = lawful, class_freighter, d4 [NPCShipArch] nickname = lsf_freighter_d5 loadout = lsf_freighter_loadout02 level = d5 ship_archetype = lsf_freighter pilot = freighter_ace state_graph = GUNBOAT npc_class = lawful, class_freighter, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = bund_scout_d1 loadout = bund_scout_loadout01 level = d1 ship_archetype = bund_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = bund_scout_d2 loadout = bund_scout_loadout02 level = d2 ship_archetype = bund_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = bund_scout_d3 loadout = bund_scout_loadout03 level = d3 ship_archetype = bund_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = bund_scout_d4 loadout = bund_scout_loadout04 level = d4 ship_archetype = bund_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = bund_scout_d5 loadout = bund_scout_loadout05 level = d5 ship_archetype = bund_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = bund_escort_d1 loadout = bund_escort_loadout01 level = d1 ship_archetype = bund_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = bund_escort_d2 loadout = bund_escort_loadout02 level = d2 ship_archetype = bund_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = bund_escort_d3 loadout = bund_escort_loadout03 level = d3 ship_archetype = bund_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = bund_escort_d4 loadout = bund_escort_loadout04 level = d4 ship_archetype = bund_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = bund_escort_d5 loadout = bund_escort_loadout05 level = d5 ship_archetype = bund_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = bund_fighter_d1 loadout = bund_fighter_loadout01 level = d1 ship_archetype = bund_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = bund_fighter_d2 loadout = bund_fighter_loadout02 level = d2 ship_archetype = bund_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = bund_fighter_d3 loadout = bund_fighter_loadout03 level = d3 ship_archetype = bund_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = bund_fighter_d4 loadout = bund_fighter_loadout04 level = d4 ship_archetype = bund_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = bund_fighter_d5 loadout = bund_fighter_loadout05 level = d5 ship_archetype = bund_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = bund_fighter_d6 loadout = bund_fighter_loadout06 level = d6 ship_archetype = bund_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = bund_fighter_d7 loadout = bund_fighter_loadout07 level = d7 ship_archetype = bund_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7, d8, d9, d10 [NPCShipArch] nickname = bund_assault_d1 loadout = bund_elite_loadout01 level = d1 ship_archetype = bund_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d1 [NPCShipArch] nickname = bund_assault_d2 loadout = bund_elite_loadout02 level = d2 ship_archetype = bund_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d2 [NPCShipArch] nickname = bund_assault_d3 loadout = bund_elite_loadout03 level = d3 ship_archetype = bund_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_assault, d3 [NPCShipArch] nickname = bund_assault_d4 loadout = bund_elite_loadout04 level = d4 ship_archetype = bund_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_assault, d4 [NPCShipArch] nickname = bund_assault_d5 loadout = bund_elite_loadout05 level = d5 ship_archetype = bund_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = bund_defend_d1 loadout = bund_elite_loadout01 level = d1 ship_archetype = bund_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = bund_defend_d2 loadout = bund_elite_loadout02 level = d2 ship_archetype = bund_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = bund_defend_d3 loadout = bund_elite_loadout03 level = d3 ship_archetype = bund_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = bund_defend_d4 loadout = bund_elite_loadout04 level = d4 ship_archetype = bund_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = bund_defend_d5 loadout = bund_elite_loadout05 level = d5 ship_archetype = bund_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = bund_elite_d3 loadout = bund_elite_loadout03 level = d13 ship_archetype = bund_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = bund_elite_d4 loadout = bund_elite_loadout04 level = d14 ship_archetype = bund_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = bund_elite_d5 loadout = bund_elite_loadout05 level = d15 ship_archetype = bund_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = bund_elite_d6 loadout = bund_elite_loadout06 level = d16 ship_archetype = bund_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = bund_elite_d7 loadout = bund_elite_loadout07 level = d17 ship_archetype = bund_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17, d18, d19, d20 [NPCShipArch] nickname = bund_freighter_d1 loadout = bund_freighter_loadout01 level = d1 ship_archetype = bund_freighter pilot = freighter_easy state_graph = GUNBOAT npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = bund_freighter_d2 loadout = bund_freighter_loadout01 level = d2 ship_archetype = bund_freighter pilot = freighter_med state_graph = GUNBOAT npc_class = lawful, class_freighter, d2 [NPCShipArch] nickname = bund_freighter_d3 loadout = bund_freighter_loadout01 level = d3 ship_archetype = bund_freighter pilot = freighter_med state_graph = GUNBOAT npc_class = lawful, class_freighter, d3 [NPCShipArch] nickname = bund_freighter_d4 loadout = bund_freighter_loadout02 level = d4 ship_archetype = bund_freighter pilot = freighter_hard state_graph = GUNBOAT npc_class = lawful, class_freighter, d4 [NPCShipArch] nickname = bund_freighter_d5 loadout = bund_freighter_loadout02 level = d5 ship_archetype = bund_freighter pilot = freighter_med state_graph = GUNBOAT npc_class = lawful, class_freighter, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = bund_gunboat loadout = bund_gunboat_loadout01 level = d22 ship_archetype = rh_gunboat pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d22 [NPCShipArch] nickname = bund_cruiser loadout = bund_cruiser_loadout01 level = d23 ship_archetype = rh_cruiser pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d23 [NPCShipArch] nickname = xeno_scout_d1 loadout = xeno_fighter_loadout01 level = d1 ship_archetype = xeno_fighter1 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_scout, d1 [NPCShipArch] nickname = xeno_scout_d2 loadout = xeno_fighter_loadout02 level = d2 ship_archetype = xeno_fighter1 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_scout, d2 [NPCShipArch] nickname = xeno_scout_d3 loadout = xeno_fighter2_loadout01 level = d3 ship_archetype = xeno_fighter2 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_scout, d3 [NPCShipArch] nickname = xeno_scout_d4 loadout = xeno_fighter2_loadout02 level = d4 ship_archetype = xeno_fighter2 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_scout, d4 [NPCShipArch] nickname = xeno_scout_d5 loadout = xeno_fighter2_loadout02 level = d5 ship_archetype = xeno_fighter2 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = xeno_fighter_d1 loadout = xeno_fighter_loadout01 level = d1 ship_archetype = xeno_fighter1 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = xeno_fighter_d2 loadout = xeno_fighter_loadout02 level = d2 ship_archetype = xeno_fighter1 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = xeno_fighter_d3 loadout = xeno_fighter2_loadout01 level = d3 ship_archetype = xeno_fighter2 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = xeno_fighter_d4 loadout = xeno_fighter2_loadout02 level = d4 ship_archetype = xeno_fighter2 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = xeno_fighter_d5 loadout = xeno_fighter2_loadout02 level = d5 ship_archetype = xeno_fighter2 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = xeno_assault_d1 loadout = xeno_elite_loadout01 level = d1 ship_archetype = xeno_fighter3 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_assault, d1 [NPCShipArch] nickname = xeno_assault_d2 loadout = xeno_elite_loadout02 level = d2 ship_archetype = xeno_fighter3 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_assault, d2 [NPCShipArch] nickname = xeno_assault_d3 loadout = xeno_elite_loadout03 level = d3 ship_archetype = xeno_fighter3 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_assault, d3 [NPCShipArch] nickname = xeno_assault_d4 loadout = xeno_elite_loadout04 level = d4 ship_archetype = xeno_fighter3 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_assault, d4 [NPCShipArch] nickname = xeno_assault_d5 loadout = xeno_elite_loadout05 level = d5 ship_archetype = xeno_fighter3 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = xeno_defend_d1 loadout = xeno_elite_loadout01 level = d1 ship_archetype = xeno_fighter3 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_defend, d1 [NPCShipArch] nickname = xeno_defend_d2 loadout = xeno_elite_loadout02 level = d2 ship_archetype = xeno_fighter3 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_defend, d2 [NPCShipArch] nickname = xeno_defend_d3 loadout = xeno_elite_loadout03 level = d3 ship_archetype = xeno_fighter3 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_defend, d3 [NPCShipArch] nickname = xeno_defend_d4 loadout = xeno_elite_loadout04 level = d4 ship_archetype = xeno_fighter3 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_defend, d4 [NPCShipArch] nickname = xeno_defend_d5 loadout = xeno_elite_loadout05 level = d5 ship_archetype = xeno_fighter3 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = xeno_elite_d3 loadout = xeno_elite_loadout03 level = d13 ship_archetype = xeno_fighter3 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = xeno_elite_d4 loadout = xeno_elite_loadout04 level = d14 ship_archetype = xeno_fighter3 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = xeno_elite_d5 loadout = xeno_elite_loadout05 level = d15 ship_archetype = xeno_fighter3 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = xeno_elite_d6 loadout = xeno_elite_loadout06 level = d16 ship_archetype = xeno_fighter3 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = xeno_elite_d7 loadout = xeno_elite_loadout07 level = d17 ship_archetype = xeno_fighter3 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17, d18, d19, d20 [NPCShipArch] nickname = xeno_interceptor_d3 loadout = xeno_interceptor_loadout01 level = d3 ship_archetype = xeno_fighter2 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_interceptor, d1, d2, d3 [NPCShipArch] nickname = xeno_interceptor_d5 loadout = xeno_interceptor_loadout02 level = d5 ship_archetype = xeno_fighter2 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_interceptor, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_n_fighter_d3 loadout = li_n_fighter_loadout03 level = d3 ship_archetype = bh_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = li_n_fighter_d4 loadout = li_n_fighter_loadout04 level = d4 ship_archetype = bh_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = li_n_fighter_d5 loadout = li_n_fighter_loadout05 level = d5 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = li_n_fighter_d6 loadout = li_n_fighter_loadout06 level = d6 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = li_n_fighter_d7 loadout = li_n_fighter_loadout07 level = d7 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = li_n_fighter_d8 loadout = li_n_fighter_loadout08 level = d8 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = li_n_fighter_d9 loadout = li_n_fighter_loadout09 level = d9 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = li_n_fighter_d9m loadout = li_n_fighter_loadout09m level = d9 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = li_n_fighter_d9p loadout = li_n_fighter_loadout09p level = d9 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = li_n_fighter_d10 loadout = li_n_fighter_loadout10 level = d10 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = li_n_fighter_d10m loadout = li_n_fighter_loadout10m level = d10 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = li_n_fighter_d10p loadout = li_n_fighter_loadout10p level = d10 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = li_n_elite_d3 loadout = li_n_elite_loadout03 level = d11 ship_archetype = bh_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13 [NPCShipArch] nickname = li_n_elite_d4 loadout = li_n_elite_loadout04 level = d14 ship_archetype = bh_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = li_n_elite_d5 loadout = li_n_elite_loadout05 level = d15 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = li_n_elite_d6 loadout = li_n_elite_loadout06 level = d16 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = li_n_elite_d7 loadout = li_n_elite_loadout07 level = d17 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = li_n_elite_d8 loadout = li_n_elite_loadout08 level = d18 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = li_n_elite_d9 loadout = li_n_elite_loadout09 level = d19 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = li_n_elite_d9m loadout = li_n_elite_loadout09m level = d19 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = li_n_elite_d9p loadout = li_n_elite_loadout09p level = d19 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = li_n_elite_d10 loadout = li_n_elite_loadout10 level = d20 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = li_n_elite_d10m loadout = li_n_elite_loadout10m level = d20 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = li_n_elite_d10p loadout = li_n_elite_loadout10p level = d20 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = li_n_assault_d1 loadout = li_n_assault_loadout01 level = d1 ship_archetype = bh_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d1 [NPCShipArch] nickname = li_n_assault_d2 loadout = li_n_assault_loadout02 level = d2 ship_archetype = bh_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d2 [NPCShipArch] nickname = li_n_assault_d3 loadout = li_n_assault_loadout03 level = d3 ship_archetype = bh_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_assault, d3 [NPCShipArch] nickname = li_n_assault_d4 loadout = li_n_assault_loadout04 level = d4 ship_archetype = bh_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_assault, d4 [NPCShipArch] nickname = li_n_assault_d5 loadout = li_n_assault_loadout05 level = d5 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_n_defend_d1 loadout = li_n_defend_loadout01 level = d1 ship_archetype = bh_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = li_n_defend_d2 loadout = li_n_defend_loadout02 level = d2 ship_archetype = bh_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = li_n_defend_d3 loadout = li_n_defend_loadout03 level = d3 ship_archetype = bh_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = li_n_defend_d4 loadout = li_n_defend_loadout04 level = d4 ship_archetype = bh_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = li_n_defend_d5 loadout = li_n_defend_loadout05 level = d5 ship_archetype = bh_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_n_escort_d1 loadout = li_n_escort_loadout01 level = d1 ship_archetype = bh_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = li_n_escort_d2 loadout = li_n_escort_loadout02 level = d2 ship_archetype = bh_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = li_n_escort_d3 loadout = li_n_escort_loadout03 level = d3 ship_archetype = bh_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = li_n_escort_d4 loadout = li_n_escort_loadout04 level = d4 ship_archetype = bh_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = li_n_escort_d5 loadout = li_n_escort_loadout05 level = d5 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_n_scout_d1 loadout = li_n_scout_loadout01 level = d1 ship_archetype = bh_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = li_n_scout_d2 loadout = li_n_scout_loadout02 level = d2 ship_archetype = bh_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = li_n_scout_d3 loadout = li_n_scout_loadout03 level = d3 ship_archetype = bh_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = li_n_scout_d4 loadout = li_n_scout_loadout04 level = d4 ship_archetype = bh_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = li_n_scout_d5 loadout = li_n_scout_loadout05 level = d5 ship_archetype = bh_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_n_cruiser_d5 loadout = li_n_li_cruiser level = d5 ship_archetype = li_cruiser pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5 [NPCShipArch] nickname = li_n_cruiser_d5b loadout = li_n_li_cruiser2 level = d5 ship_archetype = li_cruiser pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5 [NPCShipArch] nickname = li_n_cruiser_d5c loadout = li_n_li_cruiser3 level = d5 ship_archetype = li_cruiser pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5 [NPCShipArch] nickname = li_n_cruiser_d5d loadout = li_n_li_cruiser4 level = d5 ship_archetype = li_cruiser pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5 [NPCShipArch] nickname = li_n_cruiser_d5e loadout = li_n_li_cruiser5 level = d5 ship_archetype = li_cruiser pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5 [NPCShipArch] nickname = li_n_dreadnought_d5 loadout = li_n_li_dreadnought level = d5 ship_archetype = li_dreadnought pilot = pilot_lsf_hf_ace state_graph = CRUISER npc_class = lawful, class_battleship, d1, d2, d3, d4, d5 [NPCShipArch] nickname = li_n_dreadnought_d5b loadout = li_n_li_dreadnought2 level = d5 ship_archetype = li_dreadnought pilot = pilot_lsf_hf_ace state_graph = CRUISER npc_class = lawful, class_battleship, d1, d2, d3, d4, d5 [NPCShipArch] nickname = lr_elite_d1 loadout = lr_elite_loadout01 level = d11 ship_archetype = ku_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = lr_elite_d2 loadout = lr_elite_loadout02 level = d12 ship_archetype = ku_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = lr_elite_d3 loadout = lr_elite_loadout03 level = d13 ship_archetype = ku_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = lr_elite_d4 loadout = lr_elite_loadout04 level = d14 ship_archetype = ku_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = lr_elite_d5 loadout = lr_elite_loadout05 level = d15 ship_archetype = ku_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = lr_elite_d6 loadout = lr_elite_loadout06 level = d16 ship_archetype = ku_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = lr_elite_d7 loadout = lr_elite_loadout07 level = d17 ship_archetype = ku_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = lr_elite_d8 loadout = lr_elite_loadout08 level = d18 ship_archetype = ku_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = lr_elite_d9 loadout = lr_elite_loadout09 level = d19 ship_archetype = ku_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = lr_elite_d10 loadout = lr_elite_loadout10 level = d20 ship_archetype = ku_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d20 [NPCShipArch] nickname = lr_assault_d1 loadout = lr_assault_loadout01 level = d1 ship_archetype = ku_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = unlawful, class_assault, d1 [NPCShipArch] nickname = lr_assault_d2 loadout = lr_assault_loadout02 level = d2 ship_archetype = ku_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = unlawful, class_assault, d2 [NPCShipArch] nickname = lr_assault_d3 loadout = lr_assault_loadout03 level = d3 ship_archetype = ku_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = unlawful, class_assault, d3 [NPCShipArch] nickname = lr_assault_d4 loadout = lr_assault_loadout04 level = d4 ship_archetype = ku_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = unlawful, class_assault, d4 [NPCShipArch] nickname = lr_assault_d5 loadout = lr_assault_loadout05 level = d5 ship_archetype = ku_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = lr_fighter_d1 loadout = lr_fighter_loadout01 level = d1 ship_archetype = ku_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = lr_fighter_d2 loadout = lr_fighter_loadout02 level = d2 ship_archetype = ku_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = lr_fighter_d3 loadout = lr_fighter_loadout03 level = d3 ship_archetype = ku_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = lr_fighter_d4 loadout = lr_fighter_loadout04 level = d4 ship_archetype = ku_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = lr_fighter_d5 loadout = lr_fighter_loadout05 level = d5 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = lr_fighter_d6 loadout = lr_fighter_loadout06 level = d6 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = lr_fighter_d7 loadout = lr_fighter_loadout07 level = d7 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = lr_fighter_d8 loadout = lr_fighter_loadout08 level = d8 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = lr_fighter_d9 loadout = lr_fighter_loadout09 level = d9 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = lr_fighter_d10 loadout = lr_fighter_loadout10 level = d10 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = lr_scout_d1 loadout = lr_scout_loadout01 level = d1 ship_archetype = ku_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_scout, d1 [NPCShipArch] nickname = lr_scout_d2 loadout = lr_scout_loadout02 level = d2 ship_archetype = ku_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_scout, d2 [NPCShipArch] nickname = lr_scout_d3 loadout = lr_scout_loadout03 level = d3 ship_archetype = ku_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_scout, d3 [NPCShipArch] nickname = lr_scout_d4 loadout = lr_scout_loadout04 level = d4 ship_archetype = ku_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = unlawful, class_scout, d4 [NPCShipArch] nickname = lr_scout_d5 loadout = lr_scout_loadout05 level = d5 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = lr_interceptor_d1 loadout = lr_interceptor_loadout01 level = d1 ship_archetype = ku_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_interceptor, d1 [NPCShipArch] nickname = lr_interceptor_d2 loadout = lr_interceptor_loadout02 level = d2 ship_archetype = ku_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_interceptor, d2 [NPCShipArch] nickname = lr_interceptor_d3 loadout = lr_interceptor_loadout03 level = d3 ship_archetype = ku_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_interceptor, d3 [NPCShipArch] nickname = lr_interceptor_d4 loadout = lr_interceptor_loadout04 level = d4 ship_archetype = ku_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = unlawful, class_interceptor, d4 [NPCShipArch] nickname = lr_interceptor_d5 loadout = lr_interceptor_loadout05 level = d5 ship_archetype = ku_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_fighter_d3 loadout = li_p_fighter_loadout03 level = d3 ship_archetype = li_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = li_p_fighter_d4 loadout = li_p_fighter_loadout04 level = d4 ship_archetype = li_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = li_p_fighter_d5 loadout = li_p_fighter_loadout05 level = d5 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = li_p_fighter_d6 loadout = li_p_fighter_loadout06 level = d6 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = li_p_fighter_d7 loadout = li_p_fighter_loadout07 level = d7 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = li_p_fighter_d8 loadout = li_p_fighter_loadout08 level = d8 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = li_p_fighter_d9 loadout = li_p_fighter_loadout09 level = d9 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = li_p_fighter_d10 loadout = li_p_fighter_loadout10 level = d10 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = li_p_interceptor_d1 loadout = li_p_interceptor_loadout01 level = d1 ship_archetype = li_fighter2 pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_interceptor, d1 [NPCShipArch] nickname = li_p_interceptor_d2 loadout = li_p_interceptor_loadout02 level = d2 ship_archetype = li_fighter2 pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_interceptor, d2 [NPCShipArch] nickname = li_p_interceptor_d3 loadout = li_p_interceptor_loadout03 level = d3 ship_archetype = li_fighter2 pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_interceptor, d3 [NPCShipArch] nickname = li_p_interceptor_d4 loadout = li_p_interceptor_loadout04 level = d4 ship_archetype = li_fighter2 pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_interceptor, d4 [NPCShipArch] nickname = li_p_interceptor_d5 loadout = li_p_interceptor_loadout05 level = d5 ship_archetype = li_fighter2 pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_scout_d1 loadout = li_p_scout_loadout01 level = d1 ship_archetype = li_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = li_p_scout_d2 loadout = li_p_scout_loadout02 level = d2 ship_archetype = li_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = li_p_scout_d3 loadout = li_p_scout_loadout03 level = d3 ship_archetype = li_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = li_p_scout_d4 loadout = li_p_scout_loadout04 level = d4 ship_archetype = li_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = li_p_scout_d5 loadout = li_p_scout_loadout05 level = d5 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_escort_d1 loadout = li_p_escort_loadout01 level = d1 ship_archetype = li_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = li_p_escort_d2 loadout = li_p_escort_loadout02 level = d2 ship_archetype = li_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = li_p_escort_d3 loadout = li_p_escort_loadout03 level = d3 ship_archetype = li_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = li_p_escort_d4 loadout = li_p_escort_loadout04 level = d4 ship_archetype = li_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = li_p_escort_d5 loadout = li_p_escort_loadout05 level = d5 ship_archetype = li_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_elite_d3 loadout = li_p_elite_loadout03 level = d13 ship_archetype = li_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13 [NPCShipArch] nickname = li_p_elite_d4 loadout = li_p_elite_loadout04 level = d14 ship_archetype = li_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = li_p_elite_d5 loadout = li_p_elite_loadout05 level = d15 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = li_p_elite_d6 loadout = li_p_elite_loadout06 level = d16 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = li_p_elite_d7 loadout = li_p_elite_loadout07 level = d17 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = li_p_elite_d8 loadout = li_p_elite_loadout08 level = d18 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = li_p_elite_d9 loadout = li_p_elite_loadout09 level = d19 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = li_p_elite_d10 loadout = li_p_elite_loadout10 level = d20 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = li_p_assault_d1 loadout = li_p_assault_loadout01 level = d1 ship_archetype = li_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d1 [NPCShipArch] nickname = li_p_assault_d2 loadout = li_p_assault_loadout02 level = d2 ship_archetype = li_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d2 [NPCShipArch] nickname = li_p_assault_d3 loadout = li_p_assault_loadout03 level = d3 ship_archetype = li_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_assault, d3 [NPCShipArch] nickname = li_p_assault_d4 loadout = li_p_assault_loadout04 level = d4 ship_archetype = li_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_assault, d4 [NPCShipArch] nickname = li_p_assault_d5 loadout = li_p_assault_loadout05 level = d5 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_defend_d1 loadout = li_p_defend_loadout01 level = d1 ship_archetype = li_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = li_p_defend_d2 loadout = li_p_defend_loadout02 level = d2 ship_archetype = li_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = li_p_defend_d3 loadout = li_p_defend_loadout03 level = d3 ship_archetype = li_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = li_p_defend_d4 loadout = li_p_defend_loadout04 level = d4 ship_archetype = li_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = li_p_defend_d5 loadout = li_p_defend_loadout05 level = d5 ship_archetype = li_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_fighter_d1 loadout = co_me_fighter_loadout01 level = d1 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_me_fighter_d2 loadout = co_me_fighter_loadout02 level = d2 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = co_me_fighter_d3 loadout = co_me_fighter_loadout03 level = d3 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = co_me_fighter_d4 loadout = co_me_fighter_loadout04 level = d4 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = co_me_fighter_d5 loadout = co_me_fighter_loadout05 level = d5 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = co_me_fighter_d6 loadout = co_me_fighter_loadout06 level = d6 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = co_me_fighter_d7 loadout = co_me_fighter_loadout07 level = d7 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = co_me_fighter_d8 loadout = co_me_fighter_loadout08 level = d8 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = co_me_fighter_d9 loadout = co_me_fighter_loadout09 level = d9 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = co_me_fighter_d10 loadout = co_me_fighter_loadout10 level = d10 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = co_me_scout_d1 loadout = co_me_scout_loadout01 level = d1 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = co_me_scout_d2 loadout = co_me_scout_loadout02 level = d2 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = co_me_scout_d3 loadout = co_me_scout_loadout03 level = d3 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = co_me_scout_d4 loadout = co_me_scout_loadout04 level = d4 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = co_me_scout_d5 loadout = co_me_scout_loadout05 level = d5 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_escort_d1 loadout = co_me_escort_loadout01 level = d1 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = co_me_escort_d2 loadout = co_me_escort_loadout02 level = d2 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = co_me_escort_d3 loadout = co_me_escort_loadout03 level = d3 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = co_me_escort_d4 loadout = co_me_escort_loadout04 level = d4 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = co_me_escort_d5 loadout = co_me_escort_loadout05 level = d5 ship_archetype = ge_fighter4 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_armored_d1 loadout = co_me_armored_loadout01 level = d1 ship_archetype = li_armored2 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_armored, d1 [NPCShipArch] nickname = co_me_armored_d2 loadout = co_me_armored_loadout02 level = d2 ship_archetype = li_armored2 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_armored, d2 [NPCShipArch] nickname = co_me_armored_d3 loadout = co_me_armored_loadout03 level = d3 ship_archetype = li_armored2 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_armored, d3 [NPCShipArch] nickname = co_me_armored_d4 loadout = co_me_armored_loadout04 level = d4 ship_archetype = li_armored2 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_armored, d4 [NPCShipArch] nickname = co_me_armored_d5 loadout = co_me_armored_loadout05 level = d5 ship_archetype = li_armored2 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_armored, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_elite_d1 loadout = co_me_elite_loadout01 level = d11 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = co_me_elite_d2 loadout = co_me_elite_loadout02 level = d12 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = co_me_elite_d3 loadout = co_me_elite_loadout03 level = d13 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = co_me_elite_d4 loadout = co_me_elite_loadout04 level = d14 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = co_me_elite_d5 loadout = co_me_elite_loadout05 level = d15 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = co_me_elite_d6 loadout = co_me_elite_loadout06 level = d16 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = co_me_elite_d7 loadout = co_me_elite_loadout07 level = d17 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = co_me_elite_d8 loadout = co_me_elite_loadout08 level = d18 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = co_me_elite_d9 loadout = co_me_elite_loadout09 level = d19 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = co_me_elite_d10 loadout = co_me_elite_loadout10 level = d20 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = co_me_defend_d1 loadout = co_me_defend_loadout01 level = d1 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = co_me_defend_d2 loadout = co_me_defend_loadout02 level = d2 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = co_me_defend_d3 loadout = co_me_defend_loadout03 level = d3 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = co_me_defend_d4 loadout = co_me_defend_loadout04 level = d4 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = co_me_defend_d5 loadout = co_me_defend_loadout05 level = d5 ship_archetype = ge_fighter5 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_transport_d1 loadout = li_transport_loadout01 level = d1 ship_archetype = ge_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = li_transport_d2 loadout = li_transport_loadout02 level = d2 ship_archetype = ge_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d2 [NPCShipArch] nickname = li_transport_d3 loadout = li_transport_loadout02 level = d3 ship_archetype = ge_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d3 [NPCShipArch] nickname = li_transport_d4 loadout = li_transport_loadout03 level = d4 ship_archetype = ge_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d4 [NPCShipArch] nickname = li_transport_d5 loadout = li_transport_loadout03 level = d5 ship_archetype = ge_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_ltransport_d1 loadout = li_ltransport_loadout01 level = d1 ship_archetype = ge_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d1 [NPCShipArch] nickname = li_ltransport_d2 loadout = li_ltransport_loadout02 level = d2 ship_archetype = ge_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d2 [NPCShipArch] nickname = li_ltransport_d3 loadout = li_ltransport_loadout02 level = d3 ship_archetype = ge_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d3 [NPCShipArch] nickname = li_ltransport_d4 loadout = li_ltransport_loadout03 level = d4 ship_archetype = ge_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d4 [NPCShipArch] nickname = li_ltransport_d5 loadout = li_ltransport_loadout03 level = d5 ship_archetype = ge_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_elite_d3 loadout = rh_n_elite_loadout03 level = d13 ship_archetype = bw_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13 [NPCShipArch] nickname = rh_n_elite_d4 loadout = rh_n_elite_loadout04 level = d14 ship_archetype = bw_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = rh_n_elite_d5 loadout = rh_n_elite_loadout05 level = d15 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = rh_n_elite_d6 loadout = rh_n_elite_loadout06 level = d16 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = rh_n_elite_d7 loadout = rh_n_elite_loadout07 level = d17 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = rh_n_elite_d8 loadout = rh_n_elite_loadout08 level = d18 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = rh_n_elite_d9 loadout = rh_n_elite_loadout09 level = d19 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = rh_n_elite_d9m loadout = rh_n_elite_loadout09m level = d19 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = rh_n_elite_d9p loadout = rh_n_elite_loadout09p level = d19 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = rh_n_elite_d10 loadout = rh_n_elite_loadout10 level = d20 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = rh_n_elite_d10m loadout = rh_n_elite_loadout10m level = d20 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = rh_n_elite_d10p loadout = rh_n_elite_loadout10p level = d20 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = rh_n_assault_d1 loadout = rh_n_assault_loadout01 level = d1 ship_archetype = bw_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d1 [NPCShipArch] nickname = rh_n_assault_d2 loadout = rh_n_assault_loadout02 level = d2 ship_archetype = bw_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_assault, d2 [NPCShipArch] nickname = rh_n_assault_d3 loadout = rh_n_assault_loadout03 level = d3 ship_archetype = bw_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_assault, d3 [NPCShipArch] nickname = rh_n_assault_d4 loadout = rh_n_assault_loadout04 level = d4 ship_archetype = bw_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_assault, d4 [NPCShipArch] nickname = rh_n_assault_d5 loadout = rh_n_assault_loadout05 level = d5 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_defend_d1 loadout = rh_n_defend_loadout01 level = d1 ship_archetype = bw_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = rh_n_defend_d2 loadout = rh_n_defend_loadout02 level = d2 ship_archetype = bw_elite pilot = pilot_bund_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = rh_n_defend_d3 loadout = rh_n_defend_loadout03 level = d3 ship_archetype = bw_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = rh_n_defend_d4 loadout = rh_n_defend_loadout04 level = d4 ship_archetype = bw_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = rh_n_defend_d5 loadout = rh_n_defend_loadout05 level = d5 ship_archetype = bw_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_fighter_d3 loadout = rh_n_fighter_loadout03 level = d3 ship_archetype = bw_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = rh_n_fighter_d4 loadout = rh_n_fighter_loadout04 level = d4 ship_archetype = bw_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = rh_n_fighter_d5 loadout = rh_n_fighter_loadout05 level = d5 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = rh_n_fighter_d6 loadout = rh_n_fighter_loadout06 level = d6 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = rh_n_fighter_d7 loadout = rh_n_fighter_loadout07 level = d7 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = rh_n_fighter_d8 loadout = rh_n_fighter_loadout08 level = d8 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = rh_n_fighter_d9 loadout = rh_n_fighter_loadout09 level = d9 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = rh_n_fighter_d9m loadout = rh_n_fighter_loadout09m level = d9 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = rh_n_fighter_d9p loadout = rh_n_fighter_loadout09p level = d9 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = rh_n_fighter_d10 loadout = rh_n_fighter_loadout10 level = d10 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = rh_n_fighter_d10m loadout = rh_n_fighter_loadout10m level = d10 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = rh_n_fighter_d10p loadout = rh_n_fighter_loadout10p level = d10 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = rh_n_scout_d1 loadout = rh_n_scout_loadout01 level = d1 ship_archetype = bw_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = rh_n_scout_d2 loadout = rh_n_scout_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = rh_n_scout_d3 loadout = rh_n_scout_loadout03 level = d3 ship_archetype = bw_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = rh_n_scout_d4 loadout = rh_n_scout_loadout04 level = d4 ship_archetype = bw_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = rh_n_scout_d5 loadout = rh_n_scout_loadout05 level = d5 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_escort_d1 loadout = rh_n_escort_loadout01 level = d1 ship_archetype = bw_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = rh_n_escort_d2 loadout = rh_n_escort_loadout02 level = d2 ship_archetype = bw_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = rh_n_escort_d3 loadout = rh_n_escort_loadout03 level = d3 ship_archetype = bw_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = rh_n_escort_d4 loadout = rh_n_escort_loadout04 level = d4 ship_archetype = bw_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = rh_n_escort_d5 loadout = rh_n_escort_loadout05 level = d5 ship_archetype = bw_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_gunboat_d5 loadout = rh_n_gunboat_loadout01 level = d5 ship_archetype = rh_gunboat pilot = pilot_bund_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_gunboat_d5b loadout = rh_n_gunboat_loadout02 level = d5 ship_archetype = rh_gunboat pilot = pilot_bund_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_gunboat_d5c loadout = rh_n_gunboat_loadout03 level = d5 ship_archetype = rh_gunboat pilot = pilot_bund_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_gunboat_d5d loadout = rh_n_gunboat_loadout04 level = d5 ship_archetype = rh_gunboat pilot = pilot_bund_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_gunboat_d5e loadout = rh_n_gunboat_loadout05 level = d5 ship_archetype = rh_gunboat pilot = pilot_bund_hf_ace state_graph = GUNBOAT npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_cruiser_d5 loadout = rh_n_cruiser_loadout01 level = d5 ship_archetype = rh_cruiser pilot = pilot_bund_hf_ace state_graph = CRUISER npc_class = lawful, class_battleship, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_cruiser_d5b loadout = rh_n_cruiser_loadout02 level = d5 ship_archetype = rh_cruiser pilot = pilot_bund_hf_ace state_graph = CRUISER npc_class = lawful, class_battleship, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_transport_d1 loadout = rh_transport_loadout01 level = d1 ship_archetype = rh_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = rh_transport_d2 loadout = rh_transport_loadout02 level = d2 ship_archetype = rh_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d2 [NPCShipArch] nickname = rh_transport_d3 loadout = rh_transport_loadout02 level = d3 ship_archetype = rh_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d3 [NPCShipArch] nickname = rh_transport_d4 loadout = rh_transport_loadout03 level = d4 ship_archetype = rh_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d4 [NPCShipArch] nickname = rh_transport_d5 loadout = rh_transport_loadout03 level = d5 ship_archetype = rh_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_transport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_ltransport_d1 loadout = rh_ltransport_loadout01 level = d1 ship_archetype = rh_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d1 [NPCShipArch] nickname = rh_ltransport_d2 loadout = rh_ltransport_loadout02 level = d2 ship_archetype = rh_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d2 [NPCShipArch] nickname = rh_ltransport_d3 loadout = rh_ltransport_loadout02 level = d3 ship_archetype = rh_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d3 [NPCShipArch] nickname = rh_ltransport_d4 loadout = rh_ltransport_loadout03 level = d4 ship_archetype = rh_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d4 [NPCShipArch] nickname = rh_ltransport_d5 loadout = rh_ltransport_loadout03 level = d5 ship_archetype = rh_large_transport pilot = pilot_lsf_hf_ace state_graph = GUNBOAT npc_class = lawful, class_ltransport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_fighter_d1 loadout = co_rs_fighter_loadout01 level = d1 ship_archetype = co_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_rs_fighter_d2 loadout = co_rs_fighter_loadout02 level = d2 ship_archetype = co_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = co_rs_fighter_d3 loadout = co_rs_fighter_loadout03 level = d3 ship_archetype = co_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = co_rs_fighter_d4 loadout = co_rs_fighter_loadout04 level = d4 ship_archetype = co_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = co_rs_fighter_d5 loadout = co_rs_fighter_loadout05 level = d5 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = co_rs_fighter_d6 loadout = co_rs_fighter_loadout06 level = d6 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = co_rs_fighter_d7 loadout = co_rs_fighter_loadout07 level = d7 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = co_rs_fighter_d8 loadout = co_rs_fighter_loadout08 level = d8 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = co_rs_fighter_d9 loadout = co_rs_fighter_loadout09 level = d9 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = co_rs_fighter_d10 loadout = co_rs_fighter_loadout10 level = d10 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = co_rs_scout_d1 loadout = co_rs_scout_loadout01 level = d1 ship_archetype = co_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = co_rs_scout_d2 loadout = co_rs_scout_loadout02 level = d2 ship_archetype = co_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = co_rs_scout_d3 loadout = co_rs_scout_loadout03 level = d3 ship_archetype = co_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = co_rs_scout_d4 loadout = co_rs_scout_loadout04 level = d4 ship_archetype = co_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = co_rs_scout_d5 loadout = co_rs_scout_loadout05 level = d5 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_escort_d1 loadout = co_rs_escort_loadout01 level = d1 ship_archetype = co_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = co_rs_escort_d2 loadout = co_rs_escort_loadout02 level = d2 ship_archetype = co_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = co_rs_escort_d3 loadout = co_rs_escort_loadout03 level = d3 ship_archetype = co_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = co_rs_escort_d4 loadout = co_rs_escort_loadout04 level = d4 ship_archetype = co_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = co_rs_escort_d5 loadout = co_rs_escort_loadout05 level = d5 ship_archetype = co_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_armored_d1 loadout = co_rs_armored_loadout01 level = d1 ship_archetype = rh_armored2 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_armored, d1 [NPCShipArch] nickname = co_rs_armored_d2 loadout = co_rs_armored_loadout02 level = d2 ship_archetype = rh_armored2 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_armored, d2 [NPCShipArch] nickname = co_rs_armored_d3 loadout = co_rs_armored_loadout03 level = d3 ship_archetype = rh_armored2 pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_armored, d3 [NPCShipArch] nickname = co_rs_armored_d4 loadout = co_rs_armored_loadout04 level = d4 ship_archetype = rh_armored2 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_armored, d4 [NPCShipArch] nickname = co_rs_armored_d5 loadout = co_rs_armored_loadout05 level = d5 ship_archetype = rh_armored2 pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_armored, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_elite_d1 loadout = co_rs_elite_loadout01 level = d11 ship_archetype = co_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = co_rs_elite_d2 loadout = co_rs_elite_loadout02 level = d12 ship_archetype = co_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = co_rs_elite_d3 loadout = co_rs_elite_loadout03 level = d13 ship_archetype = co_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = co_rs_elite_d4 loadout = co_rs_elite_loadout04 level = d14 ship_archetype = co_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = co_rs_elite_d5 loadout = co_rs_elite_loadout05 level = d15 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = co_rs_elite_d6 loadout = co_rs_elite_loadout06 level = d16 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = co_rs_elite_d7 loadout = co_rs_elite_loadout07 level = d17 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = co_rs_elite_d8 loadout = co_rs_elite_loadout08 level = d18 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = co_rs_elite_d9 loadout = co_rs_elite_loadout09 level = d19 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = co_rs_elite_d10 loadout = co_rs_elite_loadout10 level = d20 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = co_rs_defend_d1 loadout = co_rs_defend_loadout01 level = d1 ship_archetype = co_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = co_rs_defend_d2 loadout = co_rs_defend_loadout02 level = d2 ship_archetype = co_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = co_rs_defend_d3 loadout = co_rs_defend_loadout03 level = d3 ship_archetype = co_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = co_rs_defend_d4 loadout = co_rs_defend_loadout04 level = d4 ship_archetype = co_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = co_rs_defend_d5 loadout = co_rs_defend_loadout05 level = d5 ship_archetype = co_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = red_fighter_d1 loadout = red_fighter_loadout01 level = d1 ship_archetype = br_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = red_fighter_d2 loadout = red_fighter_loadout02 level = d2 ship_archetype = br_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = red_fighter_d3 loadout = red_fighter_loadout03 level = d3 ship_archetype = br_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = red_fighter_d4 loadout = red_fighter_loadout04 level = d4 ship_archetype = br_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = red_fighter_d5 loadout = red_fighter_loadout05 level = d5 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = red_fighter_d6 loadout = red_fighter_loadout06 level = d6 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = red_fighter_d7 loadout = red_fighter_loadout07 level = d7 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = red_fighter_d8 loadout = red_fighter_loadout08 level = d8 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = red_fighter_d9 loadout = red_fighter_loadout09 level = d9 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = red_fighter_d10 loadout = red_fighter_loadout10 level = d10 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = red_interceptor_d1 loadout = red_interceptor_loadout01 level = d1 ship_archetype = br_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_interceptor, d1 [NPCShipArch] nickname = red_interceptor_d2 loadout = red_interceptor_loadout02 level = d2 ship_archetype = br_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_interceptor, d2 [NPCShipArch] nickname = red_interceptor_d3 loadout = red_interceptor_loadout03 level = d3 ship_archetype = br_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_interceptor, d3 [NPCShipArch] nickname = red_interceptor_d4 loadout = red_interceptor_loadout04 level = d4 ship_archetype = br_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = unlawful, class_interceptor, d4 [NPCShipArch] nickname = red_interceptor_d5 loadout = red_interceptor_loadout05 level = d5 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = red_scout_d1 loadout = red_scout_loadout01 level = d1 ship_archetype = br_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_scout, d1 [NPCShipArch] nickname = red_scout_d2 loadout = red_scout_loadout02 level = d2 ship_archetype = br_fighter pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = unlawful, class_scout, d2 [NPCShipArch] nickname = red_scout_d3 loadout = red_scout_loadout03 level = d3 ship_archetype = br_fighter pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = unlawful, class_scout, d3 [NPCShipArch] nickname = red_scout_d4 loadout = red_scout_loadout04 level = d4 ship_archetype = br_fighter pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = unlawful, class_scout, d4 [NPCShipArch] nickname = red_scout_d5 loadout = red_scout_loadout05 level = d5 ship_archetype = br_fighter pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = unlawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = red_elite_d1 loadout = red_elite_loadout01 level = d11 ship_archetype = br_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = red_elite_d2 loadout = red_elite_loadout02 level = d12 ship_archetype = br_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = red_elite_d3 loadout = red_elite_loadout03 level = d13 ship_archetype = br_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = red_elite_d4 loadout = red_elite_loadout04 level = d14 ship_archetype = br_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = red_elite_d5 loadout = red_elite_loadout05 level = d15 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = red_elite_d6 loadout = red_elite_loadout06 level = d16 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = red_elite_d7 loadout = red_elite_loadout07 level = d17 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = red_elite_d8 loadout = red_elite_loadout08 level = d18 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = red_elite_d9 loadout = red_elite_loadout09 level = d19 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = red_elite_d10 loadout = red_elite_loadout10 level = d20 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d20 [NPCShipArch] nickname = red_assault_d1 loadout = red_assault_loadout01 level = d1 ship_archetype = br_elite pilot = pilot_lsf_hf_easy state_graph = FIGHTER npc_class = unlawful, class_assault, d1 [NPCShipArch] nickname = red_assault_d2 loadout = red_assault_loadout02 level = d2 ship_archetype = br_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = unlawful, class_assault, d2 [NPCShipArch] nickname = red_assault_d3 loadout = red_assault_loadout03 level = d3 ship_archetype = br_elite pilot = pilot_lsf_hf_med state_graph = FIGHTER npc_class = unlawful, class_assault, d3 [NPCShipArch] nickname = red_assault_d4 loadout = red_assault_loadout04 level = d4 ship_archetype = br_elite pilot = pilot_lsf_hf_hard state_graph = FIGHTER npc_class = unlawful, class_assault, d4 [NPCShipArch] nickname = red_assault_d5 loadout = red_assault_loadout05 level = d5 ship_archetype = br_elite pilot = pilot_lsf_hf_ace state_graph = FIGHTER npc_class = unlawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_scout_d1 loadout = rh_p_scout_loadout01 level = d1 ship_archetype = rh_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d1 [NPCShipArch] nickname = rh_p_scout_d2 loadout = rh_p_scout_loadout02 level = d2 ship_archetype = rh_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_scout, d2 [NPCShipArch] nickname = rh_p_scout_d3 loadout = rh_p_scout_loadout03 level = d3 ship_archetype = rh_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_scout, d3 [NPCShipArch] nickname = rh_p_scout_d4 loadout = rh_p_scout_loadout04 level = d4 ship_archetype = rh_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_scout, d4 [NPCShipArch] nickname = rh_p_scout_d5 loadout = rh_p_scout_loadout05 level = d5 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_interceptor_d1 loadout = rh_p_interceptor_loadout01 level = d1 ship_archetype = rh_fighter2 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_interceptor, d1 [NPCShipArch] nickname = rh_p_interceptor_d2 loadout = rh_p_interceptor_loadout02 level = d2 ship_archetype = rh_fighter2 pilot = pilot_lsf_lf_easy state_graph = FIGHTER npc_class = lawful, class_interceptor, d2 [NPCShipArch] nickname = rh_p_interceptor_d3 loadout = rh_p_interceptor_loadout03 level = d3 ship_archetype = rh_fighter2 pilot = pilot_lsf_lf_med state_graph = FIGHTER npc_class = lawful, class_interceptor, d3 [NPCShipArch] nickname = rh_p_interceptor_d4 loadout = rh_p_interceptor_loadout04 level = d4 ship_archetype = rh_fighter2 pilot = pilot_lsf_lf_hard state_graph = FIGHTER npc_class = lawful, class_interceptor, d4 [NPCShipArch] nickname = rh_p_interceptor_d5 loadout = rh_p_interceptor_loadout05 level = d5 ship_archetype = rh_fighter2 pilot = pilot_lsf_lf_ace state_graph = FIGHTER npc_class = lawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_escort_d1 loadout = rh_p_escort_loadout01 level = d1 ship_archetype = rh_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d1 [NPCShipArch] nickname = rh_p_escort_d2 loadout = rh_p_escort_loadout02 level = d2 ship_archetype = rh_fighter pilot = pilot_bund_lf_easy state_graph = FIGHTER npc_class = lawful, class_escort, d2 [NPCShipArch] nickname = rh_p_escort_d3 loadout = rh_p_escort_loadout03 level = d3 ship_archetype = rh_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_escort, d3 [NPCShipArch] nickname = rh_p_escort_d4 loadout = rh_p_escort_loadout04 level = d4 ship_archetype = rh_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_escort, d4 [NPCShipArch] nickname = rh_p_escort_d5 loadout = rh_p_escort_loadout05 level = d5 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_fighter_d3 loadout = rh_p_fighter_loadout03 level = d3 ship_archetype = rh_fighter pilot = pilot_bund_lf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = rh_p_fighter_d4 loadout = rh_p_fighter_loadout04 level = d4 ship_archetype = rh_fighter pilot = pilot_bund_lf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = rh_p_fighter_d5 loadout = rh_p_fighter_loadout05 level = d5 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = rh_p_fighter_d6 loadout = rh_p_fighter_loadout06 level = d6 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = rh_p_fighter_d7 loadout = rh_p_fighter_loadout07 level = d7 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = rh_p_fighter_d8 loadout = rh_p_fighter_loadout08 level = d8 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = rh_p_fighter_d9 loadout = rh_p_fighter_loadout09 level = d9 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = rh_p_fighter_d10 loadout = rh_p_fighter_loadout10 level = d10 ship_archetype = rh_fighter pilot = pilot_bund_lf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = rh_p_defend_d1 loadout = rh_p_defend_loadout01 level = d1 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d1 [NPCShipArch] nickname = rh_p_defend_d2 loadout = rh_p_defend_loadout02 level = d2 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d2 [NPCShipArch] nickname = rh_p_defend_d3 loadout = rh_p_defend_loadout03 level = d3 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d3 [NPCShipArch] nickname = rh_p_defend_d4 loadout = rh_p_defend_loadout04 level = d4 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d4 [NPCShipArch] nickname = rh_p_defend_d5 loadout = rh_p_defend_loadout05 level = d5 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_assault_d1 loadout = rh_p_assault_loadout01 level = d1 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d1 [NPCShipArch] nickname = rh_p_assault_d2 loadout = rh_p_assault_loadout02 level = d2 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d2 [NPCShipArch] nickname = rh_p_assault_d3 loadout = rh_p_assault_loadout03 level = d3 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d3 [NPCShipArch] nickname = rh_p_assault_d4 loadout = rh_p_assault_loadout04 level = d4 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d4 [NPCShipArch] nickname = rh_p_assault_d5 loadout = rh_p_assault_loadout05 level = d5 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_elite_d3 loadout = rh_p_elite_loadout03 level = d13 ship_archetype = rh_elite pilot = pilot_bund_hf_med state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13 [NPCShipArch] nickname = rh_p_elite_d4 loadout = rh_p_elite_loadout04 level = d14 ship_archetype = rh_elite pilot = pilot_bund_hf_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = rh_p_elite_d5 loadout = rh_p_elite_loadout05 level = d15 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = rh_p_elite_d6 loadout = rh_p_elite_loadout06 level = d16 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = rh_p_elite_d7 loadout = rh_p_elite_loadout07 level = d17 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = rh_p_elite_d8 loadout = rh_p_elite_loadout08 level = d18 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = rh_p_elite_d9 loadout = rh_p_elite_loadout09 level = d19 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = rh_p_elite_d10 loadout = rh_p_elite_loadout10 level = d20 ship_archetype = rh_elite pilot = pilot_bund_hf_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d20