[LightAnim] name = flash_fade_to_red frame = 0.000000, 255, 255, 255, 0.200000 frame = 0.400000, 255, 200, 128, 0.400000 frame = 1.000000, 255, 100, 80, 0.800000 frame = 1.300000, 84, 32, 8, 0.300000 [LightAnim] name = elite_flash_to_red frame = 0.000000, 0, 0, 0, 0.100000 frame = 0.300000, 0, 0, 0, 0.100000 frame = 0.500000, 255, 225, 128, 0.700000 frame = 0.800000, 255, 200, 128, 0.900000 frame = 2.000000, 55, 0, 0, 0.100000 [LightAnim] name = med_flash_to_red frame = 0.000000, 0, 0, 0, 0.100000 frame = 1.100000, 0, 0, 0, 0.100000 frame = 1.300000, 255, 255, 128, 0.700000 frame = 1.700000, 255, 200, 128, 0.900000 frame = 3.000000, 5, 0, 0, 0.100000 [LightAnim] name = projectile_flash frame = 0.000000, 128, 32, 32, 0.100000 frame = 0.200000, 255, 143, 87, 0.300000 frame = 0.500000, 212, 17, 22, 0.800000 frame = 1.200000, 213, 219, 0, 0.200000 frame = 2.200000, 213, 219, 0, 0.150000 frame = 3.000000, 64, 32, 0, 0.100000 [LightAnim] name = gun_flash frame = 0.000000, 255, 255, 255, 0.800000 frame = 0.300000, 255, 200, 128, 0.000000 [LightAnim] name = turret_flash frame = 0.000000, 255, 255, 255, 1.000000 frame = 0.300000, 255, 200, 128, 0.000000 [LightAnim] name = purple_flash frame = 0.000000, 255, 0, 200, 1.000000 frame = 0.300000, 0, 0, 0, 0.000000 [LightAnim] name = lt_purple_flash frame = 0.000000, 255, 100, 200, 1.000000 frame = 0.300000, 0, 0, 0, 0.000000 [LightAnim] name = blue_flash frame = 0.000000, 100, 100, 255, 1.000000 frame = 0.300000, 0, 0, 128, 0.000000 [LightAnim] name = orange_flash frame = 0.000000, 255, 150, 0, 1.000000 frame = 0.300000, 255, 0, 0, 0.000000 [LightAnim] name = yellow_flash frame = 0.000000, 255, 255, 70, 1.000000 frame = 0.300000, 100, 50, 0, 0.000000 [LightAnim] name = red_flash frame = 0.000000, 255, 50, 50, 1.000000 frame = 0.300000, 75, 0, 0, 0.000000 [LightAnim] name = green_flash frame = 0.000000, 100, 255, 100, 1.000000 frame = 0.300000, 0, 0, 0, 0.000000 [LightAnim] name = missle_flash frame = 0.000000, 255, 255, 100, 0.500000 frame = 0.600000, 255, 100, 0, 0.400000 frame = 1.200000, 100, 100, 0, 0.000000 [LightAnim] name = launch_flash frame = 0.000000, 255, 255, 100, 1.000000 frame = 0.600000, 255, 100, 0, 8.000000 frame = 1.200000, 100, 100, 0, 0.000000 [LightAnim] name = l_gun01_flash frame = 0.000000, 200, 200, 155, 1.000000 frame = 0.300000, 0, 0, 25, 0.000000 [LightAnim] name = l_gun02_flash frame = 0.000000, 255, 255, 220, 1.000000 frame = 0.300000, 20, 20, 0, 0.000000 [LightAnim] name = b_gun01_flash frame = 0.000000, 0, 0, 255, 1.000000 frame = 0.300000, 50, 0, 0, 0.000000 [LightAnim] name = b_gun02_flash frame = 0.000000, 255, 150, 0, 1.000000 frame = 0.300000, 40, 20, 0, 0.000000 [LightAnim] name = k_gun01_flash frame = 0.000000, 255, 220, 0, 1.000000 frame = 0.300000, 50, 0, 0, 0.000000 [LightAnim] name = k_gun02_flash frame = 0.000000, 255, 255, 0, 1.000000 frame = 0.100000, 0, 0, 0, 0.000000 [LightAnim] name = r_gun01_flash frame = 0.000000, 200, 20, 20, 1.000000 frame = 0.300000, 50, 0, 0, 0.000000 [LightAnim] name = r_gun02_flash frame = 0.000000, 200, 150, 150, 1.000000 frame = 0.300000, 20, 10, 10, 0.000000 [LightAnim] name = r_missile01_flash frame = 0.000000, 0, 0, 0, 1.000000 frame = 0.200000, 255, 255, 100, 1.000000 frame = 0.600000, 255, 100, 50, 8.000000 frame = 1.200000, 10, 20, 0, 0.000000 frame = 1.400000, 0, 0, 0, 0.000000 [LightAnim] name = l_missile01_flash frame = 0.000000, 0, 0, 0, 1.000000 frame = 0.200000, 225, 225, 250, 1.000000 frame = 0.600000, 150, 150, 250, 8.000000 frame = 1.400000, 10, 10, 30, 0.000000 frame = 1.800000, 0, 0, 0, 0.000000 [LightAnim] name = r_turret_flash frame = 0.000000, 200, 85, 20, 1.000000 frame = 0.400000, 50, 0, 0, 0.000000 [LightAnim] name = antimatter_flash01 frame = 0.000000, 255, 0, 200, 1.000000 frame = 0.300000, 0, 0, 0, 0.000000 [LightAnim] name = antimatter_flash02 frame = 0.000000, 255, 50, 200, 1.000000 frame = 0.300000, 0, 0, 0, 0.000000 [LightAnim] name = antimatter_flash03 frame = 0.000000, 255, 100, 200, 1.000000 frame = 0.300000, 0, 0, 0, 0.000000