[Constants] COLLISION_DAMAGE_FACTOR = 1.000000 MUSIC_CROSS_FADE_DELAY = 10.000000 MUZZLE_CONE_ANGLE = 10 PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 1.000000 PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 1.100000 MAX_PLAYER_AMMO = 100000 [EngineEquipConsts] CRUISE_DISRUPT_TIME = 10 MAX_DELTA_FX_THROTTLE = 1.000000 THROTTLE_STEADY_TIME = 1.000000 THROTTLE_ATTEN_MOD_RANGE = 8.000000 DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000 DELTA_THROTTLE_ATTEN_MOD_STEADY = -2.000000 CRUISE_STEADY_TIME = 20.000000 DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000 CRUISE_ATTEN_MOD_RANGE = 8.000000 CRUISING_SPEED = 350 [ShieldEquipConsts] HULL_DAMAGE_FACTOR = 0.175000 [PhySysConsts] MATERIAL_FRICTION = 0.150000 MATERIAL_ELASTICITY = 0.900000 DEFAULT_LINEAR_DAMPING = 0.750000 DEFAULT_ANGULAR_DAMPING = 0.250000, 0.250000, 0.250000 ANOM_LIMITS_MAX_VELOCITY = 1500 [CommConsts] COMM_PLAYER_FAR_DIST = 6000.000000 COMM_PLAYER_FAR_DIST_ATTEN = 0.000000 CHATTER_MAX_DIST = 5000.000000 CHATTER_MAX_DIST_ATTEN = -16.000000 CHATTER_START_ATTEN = -2.000000 COMM_CONFLICT_PRIORITY_CUTOFF = -3 WALLA_MAX_DIST = 3000.000000 WALLA_MAX_DIST_ATTEN = -24.000000 WALLA_START_ATTEN = -8.000000 WALLA_PRIORITY_CUTOFF = -3 [AsteroidConsts] MAX_ASTEROID_LOOT_DAMAGE = 20000.000000 MAX_LOOT_PER_ASTEROID = 10