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Ioncross-Total-War/DATA/EQUIPMENT/engine_equip.ini

2909 lines
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INI

;===================
;Intruder Engine
;===================
[Engine]
nickname = escape_pod_engine
ids_name = 263670
ids_info = 264670
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 160
power_usage = 0
reverse_fraction = 0.200000
cruise_charge_time = 5
cruise_power_usage = 20
character_loop_sound = engine_fp7_lifepod
character_pitch_range = 10, 65
rumble_sound = rumble_fp7_lifepod
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Bobcat Engine
;===================
[Engine]
nickname = ge_gf1_engine_01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_csv_engine01_fire
trail_effect = gf_br_csv_engine01_trail
trail_effect_player = gf_br_csv_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Undefined Engine
;===================
[Engine]
nickname = ge_gf2_engine_01
ids_name = 263672
ids_info = 264672
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_br_smallengine01_trail
trail_effect_player = gf_br_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Undefined Engine
;===================
[Engine]
nickname = ge_gf3_engine_01
ids_name = 263673
ids_info = 264673
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_br_smallengine01_trail
trail_effect_player = gf_br_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Lynx Engine
;===================
[Engine]
nickname = ge_gf4_engine_01
ids_name = 263674
ids_info = 264674
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Lynx Engine Upgrade
;===================
[Engine]
nickname = ge_gf4_engine_02
ids_name = 263674
ids_info = 264674
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 200
reverse_fraction = 0.100000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 200
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Puma Engine
;===================
[Engine]
nickname = ge_gf5_engine_01
ids_name = 263675
ids_info = 264675
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 600
;linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Puma Engine Upgrade
;===================
[Engine]
nickname = ge_gf5_engine_02
ids_name = 263675
ids_info = 264675
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 400
reverse_fraction = 0.100000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 4
cruise_power_usage = 400
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Jaguar Engine
;===================
[Engine]
nickname = ge_gf6_engine_01
ids_name = 263676
ids_info = 264676
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 6
cruise_power_usage = 20
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Jaguar Engine Upgrade
;===================
[Engine]
nickname = ge_gf6_engine_02
ids_name = 263676
ids_info = 264676
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 626
power_usage = 600
reverse_fraction = 0.100000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 600
character_start_sound = engine_ci_freighter_start
character_loop_sound = engine_ci_freighter_loop
character_pitch_range = -30, 40
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_freighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Infiltrator Engine
;===================
[Engine]
nickname = ge_bwf_engine_01
ids_name = 263677
ids_info = 264677
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Infiltrator Engine Upgrade
;===================
[Engine]
nickname = ge_bwf_engine_02
ids_name = 263677
ids_info = 264677
volume = 0.000000
mass = 10
max_force = 39060
linear_drag = 433
power_usage = 200
reverse_fraction = 0.150000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 200
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Invader Engine
;===================
[Engine]
nickname = ge_bwe_engine_01
ids_name = 263678
ids_info = 264678
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Invader Engine Upgrade
;===================
[Engine]
nickname = ge_bwe_engine_02
ids_name = 263678
ids_info = 264678
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 400
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 4
cruise_power_usage = 400
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Marauder Engine
;===================
[Engine]
nickname = ge_bwe2_engine_01
ids_name = 263679
ids_info = 264679
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 6
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Marauder Engine Upgrade
;===================
[Engine]
nickname = ge_bwe2_engine_02
ids_name = 263679
ids_info = 264679
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 626
power_usage = 600
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 600
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Facilitator Engine
;===================
[Engine]
nickname = ge_bwfr_engine_01
ids_name = 263680
ids_info = 264680
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 6
cruise_power_usage = 20
character_start_sound = engine_bw_freighter_start
character_loop_sound = engine_bw_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_freighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Facilitator Engine Upgrade?
;===================
[Engine]
nickname = ge_bwfr_engine_02
ids_name = 263680
ids_info = 264680
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 626
power_usage = 400
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 400
character_start_sound = engine_bw_freighter_start
character_loop_sound = engine_bw_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_freighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Manta Engine
;===================
[Engine]
nickname = ge_cof_engine_01
ids_name = 263681
ids_info = 264681
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Manta Engine Upgrade
;===================
[Engine]
nickname = ge_cof_engine_02
ids_name = 263681
ids_info = 264681
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 200
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 200
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Stingray Engine
;===================
[Engine]
nickname = ge_coe_engine_01
ids_name = 263682
ids_info = 264682
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 600
;linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Stingray Engine Upgrade
;===================
[Engine]
nickname = ge_coe_engine_02
ids_name = 263682
ids_info = 264682
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 400
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 4
cruise_power_usage = 400
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Devil Ray Engine
;===================
[Engine]
nickname = ge_coe2_engine_01
ids_name = 263683
ids_info = 264683
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 6
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Devil Ray Engine Upgrade
;===================
[Engine]
nickname = ge_coe2_engine_02
ids_name = 263683
ids_info = 264683
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 626
power_usage = 600
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 600
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Challenger Engine
;===================
[Engine]
nickname = ge_bhf_engine_01
ids_name = 263684
ids_info = 264684
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 50
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Challenger Engine Upgrade
;===================
[Engine]
nickname = ge_bhf_engine_02
ids_name = 263684
ids_info = 264684
volume = 0.000000
mass = 10
max_force = 39060
linear_drag = 433
power_usage = 200
reverse_fraction = 0.150000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 200
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Intruder Engine
;===================
[Engine]
nickname = ge_bhe_engine_01
ids_name = 263685
ids_info = 264685
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Intruder Engine Upgrade
;===================
[Engine]
nickname = ge_bhe_engine_02
ids_name = 263685
ids_info = 264685
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 400
reverse_fraction = 0.100000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_trail
cruise_charge_time = 4
cruise_power_usage = 400
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Penetrator Engine
;===================
[Engine]
nickname = ge_bhe2_engine_01
ids_name = 263686
ids_info = 264686
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_trail
cruise_charge_time = 6
cruise_power_usage = 20
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Penetrator Engine Upgrade
;===================
[Engine]
nickname = ge_bhe2_engine_02
ids_name = 263686
ids_info = 264686
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 626
power_usage = 600
reverse_fraction = 0.100000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_trail
cruise_charge_time = 5
cruise_power_usage = 600
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Starlifter Engine
;===================
[Engine]
nickname = ge_bhfr_engine_01
ids_name = 263680
ids_info = 264680
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine03_fire
trail_effect = gf_li_smallengine03_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine03_trail
cruise_charge_time = 6
cruise_power_usage = 20
character_start_sound = engine_li_freighter_start
character_loop_sound = engine_li_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_freighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Starlifter Engine Upgrade?
;===================
[Engine]
nickname = ge_bhfr_engine_02
ids_name = 263680
ids_info = 264680
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 626
power_usage = 400
reverse_fraction = 0.100000
flame_effect = gf_br_smallengine03_fire
trail_effect = gf_li_smallengine03_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine03_trail
cruise_charge_time = 5
cruise_power_usage = 400
character_start_sound = engine_li_freighter_start
character_loop_sound = engine_li_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_freighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Gran Fury Engine
;===================
[Engine]
nickname = ge_lf_engine_01
ids_name = 263687
ids_info = 264687
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 50
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Impala Engine
;===================
[Engine]
nickname = ge_lf_engine_02
ids_name = 263687
ids_info = 264687
volume = 0.000000
mass = 10
max_force = 39060
linear_drag = 433
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 50
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Impala Engine? Same as above
;===================
[Engine]
nickname = ge_lf2_engine_01
ids_name = 263687
ids_info = 264687
volume = 0.000000
mass = 10
max_force = 39060
linear_drag = 433
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 50
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Caprice Engine
;===================
[Engine]
nickname = ge_le_engine_01
ids_name = 263688
ids_info = 264688
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_trail
cruise_charge_time = 4
cruise_power_usage = 100
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Caprice Engine Upgrade
;===================
[Engine]
nickname = ge_le_engine_02
ids_name = 263688
ids_info = 264688
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.100000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_li_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine02_trail
cruise_charge_time = 3
cruise_power_usage = 100
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Camaro Engine?
;===================
[Engine]
nickname = ge_le2_engine_01
ids_name = 263688
ids_info = 264688
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_br_smallengine02_trail
trail_effect_player = gf_br_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 4
cruise_power_usage = 100
character_start_sound = engine_li_fighter_start
character_loop_sound = engine_li_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_fighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Crown Vic Engine
;===================
[Engine]
nickname = ge_lfr_engine_01
ids_name = 263689
ids_info = 264689
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine03_fire
trail_effect = gf_li_smallengine03_trail
cruise_disrupt_effect = gf_li_cruisedisruption
trail_effect_player = gf_li_smallengine03_trail
cruise_charge_time = 4
cruise_power_usage = 100
character_start_sound = engine_li_freighter_start
character_loop_sound = engine_li_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_freighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Wyvern Engine
;===================
[Engine]
nickname = ge_bf_engine_01
ids_name = 263690
ids_info = 264690
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 0
reverse_fraction = 0.500000
flame_effect = gf_ku_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Wyrm Engine
;===================
[Engine]
nickname = ge_be_engine_01
ids_name = 263691
ids_info = 264691
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 0
reverse_fraction = 0.300000
flame_effect = gf_ku_smallengine02_fire
trail_effect = gf_ku_smallengine02_trail
trail_effect_player = gf_ku_smallengine02_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 4
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Basilisk Engine
;===================
[Engine]
nickname = ge_bfr_engine_01
ids_name = 263692
ids_info = 264692
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_ku_smallengine03_fire
trail_effect = gf_ku_smallengine03_trail
trail_effect_player = gf_ku_smallengine03_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_br_freighter_start
character_loop_sound = engine_br_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_freighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Hessian Dragon Gunboat Engine
;===================
[Engine]
nickname = ge_bg_engine_01
ids_name = 263892
ids_info = 264892
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_ku_largeengine01
trail_effect = gf_ku_smallengine03_trail
trail_effect_player = gf_ku_smallengine03_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 10
cruise_power_usage = 20
character_start_sound = engine_br_freighter_start
character_loop_sound = engine_br_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_gunboat
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Wraith Engine
;===================
[Engine]
nickname = ge_kf_engine_01
ids_name = 263693
ids_info = 264693
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 0
reverse_fraction = 0.400000
flame_effect = gf_co_smallengine02_fire
trail_effect = gf_co_smallengine02_trail
trail_effect_player = gf_co_smallengine02_trail
;flame_effect = gf_co_smallengine02_fire
;trail_effect = gf_ku_smallengine02_trail
;trail_effect_player = gf_ku_smallengine02_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_ku_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_fighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Spectre Engine
;===================
[Engine]
nickname = ge_ke_engine_01
ids_name = 263694
ids_info = 264694
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_co_smallengine01_trail
;flame_effect = gf_co_smallengine01_fire
;trail_effect = gf_ku_smallengine01_trail
;trail_effect_player = gf_ku_smallengine01_trail
cruise_charge_time = 4
cruise_power_usage = 20
character_start_sound = engine_ku_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_fighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Ghost Engine
;===================
[Engine]
nickname = ge_kfr_engine_01
ids_name = 263695
ids_info = 264695
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_co_smallengine03_fire
trail_effect = gf_co_smallengine03_trail
trail_effect_player = gf_co_smallengine03_trail
;flame_effect = gf_co_smallengine03_fire
;trail_effect = gf_ku_smallengine03_trail
;trail_effect_player = gf_ku_smallengine03_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ku_freighter_start
character_loop_sound = engine_ku_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_freighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Targa Engine
;===================
[Engine]
nickname = ge_rf_engine_01
ids_name = 263696
ids_info = 264696
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 487
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 50
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Targa Turbo Engine
;===================
[Engine]
nickname = ge_rf_engine_02
ids_name = 263696
ids_info = 264696
volume = 0.000000
mass = 10
max_force = 39060
linear_drag = 433
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 50
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Targa Turbo Engine? Same as above
;===================
[Engine]
nickname = ge_rf2_engine_01
ids_name = 263696
ids_info = 264696
volume = 0.000000
mass = 10
max_force = 39060
linear_drag = 433
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_rh_smallengine01_fire
trail_effect = gf_rh_smallengine01_trail
trail_effect_player = gf_rh_smallengine01_trail
cruise_charge_time = 2
cruise_power_usage = 50
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Quattro Engine
;===================
[Engine]
nickname = ge_re_engine_01
ids_name = 263697
ids_info = 264697
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine02_fire
trail_effect = gf_rh_smallengine02_trail
trail_effect_player = gf_rh_smallengine02_trail
cruise_charge_time = 4
cruise_power_usage = 100
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Quattro Engine Upgrade
;===================
[Engine]
nickname = ge_re_engine_02
ids_name = 263688
ids_info = 264688
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 548
power_usage = 0
reverse_fraction = 0.100000
flame_effect = gf_rh_smallengine02_fire
trail_effect = gf_rh_smallengine02_trail
trail_effect_player = gf_rh_smallengine02_trail
;cruise_disrupt_effect = gf_rh_cruisedisruption
cruise_charge_time = 3
cruise_power_usage = 100
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Astra Engine
;===================
[Engine]
nickname = ge_rfr_engine_01
ids_name = 263698
ids_info = 264698
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine03_fire
trail_effect = gf_rh_smallengine03_trail
trail_effect_player = gf_rh_smallengine03_trail
cruise_charge_time = 4
cruise_power_usage = 100
character_start_sound = engine_rh_freighter_start
character_loop_sound = engine_rh_freighter_loop
character_pitch_range = -25, 50
rumble_sound = rumble_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_freighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Undefined
;===================
[Engine]
nickname = ge_pf_engine_01
ids_name = 263699
ids_info = 264699
volume = 0.000000
mass = 10
max_force = 44000
linear_drag = 439
power_usage = 0
reverse_fraction = 0.500000
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_pi_fighter_start
character_loop_sound = engine_pi_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_pi_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_pi_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Undefined
;===================
[Engine]
nickname = ge_pe_engine_01
ids_name = 263700
ids_info = 264700
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 531
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_co_smallengine02_fire
trail_effect = gf_ku_smallengine02_trail
trail_effect_player = gf_ku_smallengine02_trail
cruise_charge_time = 4
cruise_power_usage = 20
character_start_sound = engine_pi_fighter_start
character_loop_sound = engine_pi_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_pi_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_pi_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Undefined
;===================
[Engine]
nickname = ge_pfr_engine_01
ids_name = 263701
ids_info = 264701
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 798
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_co_smallengine03_fire
trail_effect = gf_ku_smallengine03_trail
trail_effect_player = gf_ku_smallengine03_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_pi_freighter_start
character_loop_sound = engine_pi_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_pi_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_pi_freighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = ge_oe_engine_01
ids_name = 263702
ids_info = 264702
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_co_smallengine02_fire
trail_effect = gf_co_smallengine02_trail
trail_effect_player = gf_co_smallengine02_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_oe_h_fighter_start
character_loop_sound = engine_oe_h_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_oe_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
;===================
;Burro Engine?
;===================
[Engine]
nickname = ge_t_engine_01
ids_name = 263881
ids_info = 264881
volume = 400.000000
mass = 10
max_force = 1440000
linear_drag = 36000
reverse_fraction = 0.050000
flame_effect = gf_li_largeengine01_fire
trail_effect = gf_li_largeengine01_trail
cruise_charge_time = 5
cruise_power_usage = 0
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Clydesdale Engine?
;===================
[Engine]
nickname = ge_tl_engine_01
ids_name = 263882
ids_info = 264882
volume = 400.000000
mass = 10
max_force = 1440000
linear_drag = 36000
reverse_fraction = 0.050000
flame_effect = gf_li_largeengine01_fire
trail_effect = gf_li_largeengine01_trail
cruise_charge_time = 5
cruise_power_usage = 0
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Narwhal Engine?
;===================
[Engine]
nickname = rh_t_engine_01
ids_name = 263881
ids_info = 264881
volume = 400.000000
mass = 10
max_force = 1440000
linear_drag = 36000
reverse_fraction = 0.050000
flame_effect = gf_rh_largeengine01
trail_effect = gf_rh_smallengine03_trail
cruise_charge_time = 5
cruise_power_usage = 0
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Orca Engine?
;===================
[Engine]
nickname = rh_tl_engine_01
ids_name = 263882
ids_info = 264882
volume = 400.000000
mass = 10
max_force = 1440000
linear_drag = 36000
reverse_fraction = 0.050000
flame_effect = gf_rh_largeengine01
trail_effect = gf_rh_smallengine03_trail
cruise_charge_time = 5
cruise_power_usage = 0
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Undefined
;===================
[Engine]
nickname = ge_tt_engine_01
ids_name = 263883
ids_info = 264883
volume = 400.000000
mass = 10
max_force = 1440000
linear_drag = 36000
reverse_fraction = 0.050000
flame_effect = gf_br_transport_engine01_fire
trail_effect = gf_br_transport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 10
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Undefined
;===================
[Engine]
nickname = ge_ttl_engine_01
ids_name = 263884
ids_info = 264884
volume = 400.000000
mass = 10
max_force = 1440000
linear_drag = 36000
reverse_fraction = 0.050000
flame_effect = gf_br_transport_engine01_fire
trail_effect = gf_br_transport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 10
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Undefined
;===================
[Engine]
nickname = ge_ta_engine_01
ids_name = 263885
ids_info = 264885
volume = 400.000000
mass = 10
max_force = 216000
linear_drag = 3600
reverse_fraction = 0.050000
flame_effect = gf_br_atransport_engine01_fire
trail_effect = gf_br_atransport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 10
rumble_sound = rumble_transport
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Lib AT
;===================
[Engine]
nickname = li_at_engine_01
ids_name = 263885
ids_info = 264885
volume = 0
mass = 100
max_force = 96000
linear_drag = 1598
reverse_fraction = 0.050000
flame_effect = gf_li_largeengine01_fire
trail_effect = gf_li_largeengine01_trail
trail_effect_player = gf_li_largeengine01_trail
cruise_charge_time = 12
cruise_power_usage = 500
rumble_sound = rumble_miner
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
;===================
;Rh AT
;===================
[Engine]
nickname = rh_at_engine_01
ids_name = 263885
ids_info = 264885
volume = 0
mass = 100
max_force = 96000
linear_drag = 1598
reverse_fraction = 0.050000
flame_effect = gf_rh_largeengine01
trail_effect = gf_rh_smallengine03_trail
trail_effect_player = gf_rh_smallengine03_trail
cruise_charge_time = 12
cruise_power_usage = 500
rumble_sound = rumble_miner
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_mnr_engine_01
ids_name = 263886
ids_info = 264886
volume = 400.000000
mass = 10
max_force = 216000
linear_drag = 3600
reverse_fraction = 0.010000
flame_effect = gf_br_miner_engine01
cruise_charge_time = 5
cruise_power_usage = 10
rumble_sound = rumble_miner
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_lc_engine_01
ids_name = 263887
ids_info = 264887
volume = 400.000000
mass = 10
max_force = 500000
linear_drag = 10000
reverse_fraction = 0.010000
flame_effect = gf_li_largeengine01_fire
trail_effect = gf_li_largeengine01_trail
cruise_charge_time = 10
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_lb_engine_01
ids_name = 263888
ids_info = 264888
volume = 400.000000
mass = 10
max_force = 5000000
linear_drag = 100000
reverse_fraction = 0.010000
flame_effect = gf_li_largeengine02
trail_effect = gf_li_largeengine01_trail
cruise_charge_time = 10
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_lbd_engine_01
ids_name = 263889
ids_info = 264889
volume = 400.000000
mass = 10
max_force = 5000000
linear_drag = 100000
reverse_fraction = 0.010000
flame_effect = gf_li_largeengine03
trail_effect = gf_li_largeengine01_trail
cruise_charge_time = 10
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_bd_engine_01
ids_name = 263890
ids_info = 264890
volume = 400.000000
mass = 10
max_force = 600000
linear_drag = 10000
reverse_fraction = 0.010000
flame_effect = gf_br_largeengine02
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_bb_engine_01
ids_name = 263891
ids_info = 264891
volume = 400.000000
mass = 10
max_force = 6000000
linear_drag = 100000
reverse_fraction = 0.010000
flame_effect = gf_br_largeengine03
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_kg_engine_01
ids_name = 263893
ids_info = 264893
volume = 400.000000
mass = 10
max_force = 216000
linear_drag = 3600
reverse_fraction = 0.010000
flame_effect = gf_ku_largeengine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_gunboat
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_kd_engine_01
ids_name = 263894
ids_info = 264894
volume = 400.000000
mass = 10
max_force = 600000
linear_drag = 10000
reverse_fraction = 0.010000
flame_effect = gf_ku_largeengine02
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_kb_engine_01
ids_name = 263895
ids_info = 264895
volume = 400.000000
mass = 10
max_force = 6000000
linear_drag = 100000
reverse_fraction = 0.010000
flame_effect = gf_ku_largeengine03
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_rg_engine_01
ids_name = 263896
ids_info = 264896
volume = 400.000000
mass = 10
max_force = 100000
linear_drag = 5000
reverse_fraction = 0.010000
flame_effect = gf_rh_largeengine01
trail_effect = gf_rh_smallengine03_trail
cruise_charge_time = 10
cruise_power_usage = 20
rumble_sound = rumble_gunboat
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_rc_engine_01
ids_name = 263897
ids_info = 264897
volume = 400.000000
mass = 10
max_force = 5000000
linear_drag = 100000
reverse_fraction = 0.010000
flame_effect = gf_rh_largeengine02
trail_effect = gf_rh_smallengine03_trail
cruise_charge_time = 10
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_rb_engine_01
ids_name = 263898
ids_info = 264898
volume = 400.000000
mass = 10
max_force = 5000000
linear_drag = 100000
reverse_fraction = 0.010000
flame_effect = gf_rh_largeengine03
trail_effect = gf_rh_smallengine03_trail
cruise_charge_time = 10
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_csv_engine_01
ids_name = 263899
ids_info = 264899
volume = 400.000000
mass = 10
max_force = 44000
linear_drag = 487
reverse_fraction = 0.100000
flame_effect = gf_br_csv_engine01_fire
trail_effect = gf_br_csv_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_utility_small
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_lft_engine_01
ids_name = 263900
ids_info = 264900
volume = 400.000000
mass = 10
max_force = 216000
linear_drag = 3600
reverse_fraction = 0.100000
flame_effect = gf_br_lifter_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_destroyer
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_lnr_engine_01
ids_name = 263901
ids_info = 264901
volume = 400.000000
mass = 10
max_force = 600000
linear_drag = 10000
reverse_fraction = 0.100000
flame_effect = gf_br_luxury_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_psn_engine_01
ids_name = 263902
ids_info = 264902
volume = 400.000000
mass = 10
max_force = 600000
linear_drag = 10000
reverse_fraction = 0.100000
flame_effect = gf_br_prison_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_rpr_engine_01
ids_name = 263903
ids_info = 264903
volume = 400.000000
mass = 10
max_force = 216000
linear_drag = 3600
reverse_fraction = 0.100000
flame_effect = gf_br_repair_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_utility_small
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_nf_engine_01
ids_name = 263904
ids_info = 264904
volume = 400.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_no_smallengine01_fire
trail_effect = gf_no_smallengine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
character_loop_sound = engine_no_loop
character_pitch_range = -50, 25
rumble_sound = rumble_nomad
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_no_cruise_start
cruise_loop_sound = engine_no_cruise_loop
cruise_stop_sound = engine_no_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = ge_ng_engine_01
ids_name = 263905
ids_info = 264905
volume = 400.000000
mass = 10
max_force = 360000
linear_drag = 3600
reverse_fraction = 0.100000
flame_effect = gf_no_largeengine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_nomad
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_no_cruise_start
cruise_loop_sound = engine_no_cruise_loop
cruise_stop_sound = engine_no_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_nb_engine_01
ids_name = 263906
ids_info = 264906
volume = 400.000000
mass = 10
max_force = 3000000
linear_drag = 100000
reverse_fraction = 0.100000
flame_effect = gf_no_largeengine02
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_nomad
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_ob_engine_01
ids_name = 263907
ids_info = 264907
volume = 400.000000
mass = 10
max_force = 3000000
linear_drag = 100000
reverse_fraction = 0.100000
flame_effect = gf_li_largeengine02
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
[Engine]
nickname = ge_admin_engine_01
ids_name = 263904
ids_info = 264904
volume = 1.000000
mass = 10
max_force = 60000
linear_drag = 299
power_usage = 0
reverse_fraction = 0.750000
flame_effect = gf_no_smallengine01_fire
trail_effect = gf_no_smallengine01_trail
cruise_charge_time = 1
cruise_power_usage = 10
character_loop_sound = engine_no_loop
character_pitch_range = -50, 25
rumble_sound = rumble_nomad
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_no_cruise_start
cruise_loop_sound = engine_no_cruise_loop
cruise_stop_sound = engine_no_cruise_stop
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = pi_bhf_engine_01
ids_name = 263684
ids_info = 264684
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 531
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_ku_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = pi_lf_engine_01
ids_name = 263687
ids_info = 264687
volume = 0.000000
mass = 10
max_force = 45000
linear_drag = 448
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_ku_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = pi_gf4_engine_01
ids_name = 263674
ids_info = 264674
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 531
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_ku_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_disrupt_effect = gf_li_cruisedisruption
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = pi_bwf_engine_01
ids_name = 263677
ids_info = 264677
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 531
power_usage = 0
reverse_fraction = 0.250000
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_ku_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_fighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = pi_rf_engine_01
ids_name = 263696
ids_info = 264696
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 434
power_usage = 0
reverse_fraction = 0.150000
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_ku_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_fighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
[Engine]
nickname = pi_cof_engine_01
ids_name = 263681
ids_info = 264681
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 683
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_co_smallengine01_fire
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_trail
cruise_charge_time = 3
cruise_power_usage = 20
character_start_sound = engine_ku_fighter_start
character_loop_sound = engine_ku_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ku_fighter_kill
cruise_start_sound = engine_ku_cruise_start
cruise_loop_sound = engine_ku_cruise_loop
cruise_stop_sound = engine_ku_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180