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Ioncross-Total-War/DATA/EQUIPMENT/st_equip.ini

5099 lines
138 KiB
INI

[Thruster]
nickname = ge_s_thruster_01
ids_name = 458753
ids_info = 458754
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 28000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 14
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
[Thruster]
nickname = ge_s_thruster_02
ids_name = 458755
ids_info = 458756
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.700000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 37000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 22
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
[Thruster]
nickname = ge_s_thruster_03
ids_name = 458757
ids_info = 458758
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 6000
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 40
volume = 0.000000
mass = 10
max_force = 46000
particles = gf_ge_s_thruster_02
hp_particles = hpthrust
power_usage = 29
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
[Thruster]
nickname = ge_s_thruster_04
ids_name = 458759
ids_info = 458760
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 55000
particles = gf_ge_s_thruster_02
hp_particles = hpthrust
power_usage = 32
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
[Thruster]
nickname = order_thruster
ids_name = 458761
ids_info = 458762
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 50
max_force = 64000
particles = gf_ge_s_thruster_03
hp_particles = hpthrust
power_usage = 36
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
[Thruster]
nickname = no_thruster
ids_name = 263742
ids_info = 264742
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 1000
lootable = false
indestructible = true
separation_explosion = sever_debris
LODranges = 0, 20
[ShieldGenerator]
nickname = npc_shield01_mark01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 550
toughness = 10.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 825
toughness = 15.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 11
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark03
ids_name = 263761
ids_info = 264761
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1100
toughness = 20.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark04
ids_name = 263762
ids_info = 264762
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1375
toughness = 25.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark05
ids_name = 263763
ids_info = 264763
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1650
toughness = 30.000000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 13
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark06
ids_name = 263764
ids_info = 264764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1925
toughness = 35.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 14
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark07
ids_name = 263765
ids_info = 264765
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2200
toughness = 40.000000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 15
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark08
ids_name = 263766
ids_info = 264766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2475
toughness = 45.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 16
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark09
ids_name = 263767
ids_info = 264767
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2750
toughness = 50.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 17
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield01_mark10
ids_name = 263768
ids_info = 264768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 3300
toughness = 60.000000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 18
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark01
ids_name = 263769
ids_info = 264769
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 550
toughness = 10.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark02
ids_name = 263770
ids_info = 264770
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 825
toughness = 15.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 11
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark03
ids_name = 263771
ids_info = 264771
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1100
toughness = 20.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark04
ids_name = 263772
ids_info = 264772
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1375
toughness = 25.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark05
ids_name = 263773
ids_info = 264773
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1650
toughness = 30.000000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 13
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark06
ids_name = 263774
ids_info = 264774
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1925
toughness = 35.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 14
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark07
ids_name = 263775
ids_info = 264775
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2200
toughness = 40.000000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 15
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark08
ids_name = 263776
ids_info = 264776
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2475
toughness = 45.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 16
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark09
ids_name = 263777
ids_info = 264777
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2750
toughness = 50.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 17
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield02_mark10
ids_name = 263778
ids_info = 264778
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 3300
toughness = 60.000000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 18
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark01
ids_name = 263779
ids_info = 264779
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 550
toughness = 10.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 11
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark02
ids_name = 263780
ids_info = 264780
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 825
toughness = 15.000000
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark03
ids_name = 263781
ids_info = 264781
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1100
toughness = 20.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark04
ids_name = 263782
ids_info = 264782
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1375
toughness = 25.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark05
ids_name = 263783
ids_info = 264783
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1650
toughness = 30.000000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark06
ids_name = 263784
ids_info = 264784
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1925
toughness = 35.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 13
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark07
ids_name = 263785
ids_info = 264785
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2200
toughness = 40.000000
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 14
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark08
ids_name = 263786
ids_info = 264786
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2475
toughness = 45.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark09
ids_name = 263787
ids_info = 264787
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 2750
toughness = 50.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 16
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = npc_shield03_mark10
ids_name = 263788
ids_info = 264788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 3300
toughness = 60.000000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 17
offline_threshold = 0.050000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
; =============================
; LIBERTY SHIELD - DEFENDER A
; =============================
[ShieldGenerator]
nickname = li_gov_shield_mark01_lf
ids_name = 458763
ids_info = 458764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 500
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 30
rebuild_power_draw = 90
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==============================
; LIBERTY SHIELD - PROTECTOR A
; ==============================
[ShieldGenerator]
nickname = li_gov_shield_mark02_lf
ids_name = 458765
ids_info = 458766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 750
toughness = 20
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 75
rebuild_power_draw = 150
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==============================
; LIBERTY SHIELD - CHAMPION A
; ==============================
[ShieldGenerator]
nickname = li_gov_shield_mark03_lf
ids_name = 458767
ids_info = 458768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1000
toughness = 40
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.200000
constant_power_draw = 140
rebuild_power_draw = 210
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =============================
; LIBERTY SHIELD - GUARDIAN A
; =============================
[ShieldGenerator]
nickname = li_gov_shield_mark04_lf
ids_name = 458769
ids_info = 458770
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1250
toughness = 80
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 225
rebuild_power_draw = 270
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ===============================
; LIBERTY SHIELD - VINDICATOR A
; ===============================
[ShieldGenerator]
nickname = li_gov_shield_mark05_lf
ids_name = 458771
ids_info = 458772
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 1500
toughness = 160
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 4
offline_threshold = 0.150000
constant_power_draw = 330
rebuild_power_draw = 330
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark01_hf
ids_name = 458773
ids_info = 458774
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 1000
toughness = 10
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.150000
constant_power_draw = 90
rebuild_power_draw = 90
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark02_hf
ids_name = 458775
ids_info = 458776
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 1500
toughness = 20
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 9
offline_threshold = 0.150000
constant_power_draw = 175
rebuild_power_draw = 150
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark03_hf
ids_name = 458777
ids_info = 458778
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 2000
toughness = 40
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 8
offline_threshold = 0.150000
constant_power_draw = 280
rebuild_power_draw = 210
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark04_hf
ids_name = 458779
ids_info = 458780
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 2500
toughness = 80
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 7
offline_threshold = 0.150000
constant_power_draw = 405
rebuild_power_draw = 270
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark05_hf
ids_name = 458781
ids_info = 458782
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 3000
toughness = 160
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.150000
constant_power_draw = 550
rebuild_power_draw = 330
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark01_fr
ids_name = 458783
ids_info = 458784
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 2500
toughness = 10
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 150
rebuild_power_draw = 180
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark02_fr
ids_name = 458785
ids_info = 458786
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 3000
toughness = 20
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 9
offline_threshold = 0.100000
constant_power_draw = 275
rebuild_power_draw = 300
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark03_fr
ids_name = 458787
ids_info = 458788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 3500
toughness = 40
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 8
offline_threshold = 0.100000
constant_power_draw = 420
rebuild_power_draw = 420
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark04_fr
ids_name = 458789
ids_info = 458790
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 4000
toughness = 80
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 7
offline_threshold = 0.100000
constant_power_draw = 585
rebuild_power_draw = 540
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark05_fr
ids_name = 458791
ids_info = 458792
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 4500
toughness = 160
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.100000
constant_power_draw = 770
rebuild_power_draw = 660
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ====================================
; LIBERTY SHIELD - PRICKLY PAIR 1000
; ====================================
[ShieldGenerator]
nickname = li_civ_shield_mark01_lf
ids_name = 458793
ids_info = 458794
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 250
toughness = 5
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.300000
constant_power_draw = 30
rebuild_power_draw = 60
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =================================
; LIBERTY SHIELD - ARMADILLO 1000
; =================================
[ShieldGenerator]
nickname = li_civ_shield_mark02_lf
ids_name = 458795
ids_info = 458796
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 375
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 9
offline_threshold = 0.300000
constant_power_draw = 75
rebuild_power_draw = 100
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ===================================
; LIBERTY SHIELD - CROCODILE 1000
; ===================================
[ShieldGenerator]
nickname = li_civ_shield_mark03_lf
ids_name = 458797
ids_info = 458798
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 500
toughness = 20
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 140
rebuild_power_draw = 140
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==================================
; LIBERTY SHIELD - BULL MOOSE 1000
; ==================================
[ShieldGenerator]
nickname = li_civ_shield_mark04_lf
ids_name = 458799
ids_info = 458800
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 625
toughness = 40
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 225
rebuild_power_draw = 180
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =============================
; LIBERTY SHIELD - RHINO 1000
; =============================
[ShieldGenerator]
nickname = li_civ_shield_mark05_lf
ids_name = 458801
ids_info = 458802
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 750
toughness = 80
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0.200000
constant_power_draw = 330
rebuild_power_draw = 220
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark01_hf
ids_name = 458803
ids_info = 458804
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 500
toughness = 5
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.250000
constant_power_draw = 90
rebuild_power_draw = 60
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark02_hf
ids_name = 458805
ids_info = 458806
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 750
toughness = 10
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 11
offline_threshold = 0.500000
constant_power_draw = 175
rebuild_power_draw = 100
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark03_hf
ids_name = 458807
ids_info = 458808
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1000
toughness = 20
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 280
rebuild_power_draw = 140
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark04_hf
ids_name = 458809
ids_info = 458810
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1250
toughness = 40
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 9
offline_threshold = 0.250000
constant_power_draw = 405
rebuild_power_draw = 180
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark05_hf
ids_name = 458811
ids_info = 458812
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 1500
toughness = 80
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 550
rebuild_power_draw = 220
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark01_fr
ids_name = 458813
ids_info = 458814
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 1250
toughness = 5
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.200000
constant_power_draw = 150
rebuild_power_draw = 60
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark02_fr
ids_name = 458815
ids_info = 458816
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1500
toughness = 10
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 11
offline_threshold = 0.200000
constant_power_draw = 275
rebuild_power_draw = 100
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark03_fr
ids_name = 458817
ids_info = 458818
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1750
toughness = 20
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0.200000
constant_power_draw = 420
rebuild_power_draw = 140
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark04_fr
ids_name = 458819
ids_info = 458820
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 2000
toughness = 40
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 9
offline_threshold = 0.200000
constant_power_draw = 585
rebuild_power_draw = 180
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark05_fr
ids_name = 458821
ids_info = 458822
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 2250
toughness = 80
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 8
offline_threshold = 0.200000
constant_power_draw = 770
rebuild_power_draw = 220
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RHEINLAND SHIELD - L/1 Kormet Schild
; =====================================
[ShieldGenerator]
nickname = rh_gov_shield_mark01_lf
ids_name = 458823
ids_info = 458824
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 500
toughness = 10
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 30
rebuild_power_draw = 90
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RHEINLAND SHIELD - L/2 Nova Schild
; =====================================
[ShieldGenerator]
nickname = rh_gov_shield_mark02_lf
ids_name = 458825
ids_info = 458826
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 750
toughness = 20
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 75
rebuild_power_draw = 150
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RHEINLAND SHIELD - L/3 Pulsar Schild
; =====================================
[ShieldGenerator]
nickname = rh_gov_shield_mark03_lf
ids_name = 458827
ids_info = 458828
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1000
toughness = 40
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 6
offline_threshold = 0.200000
constant_power_draw = 140
rebuild_power_draw = 210
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RHEINLAND SHIELD - L/4 Quasar Schild
; =====================================
[ShieldGenerator]
nickname = rh_gov_shield_mark04_lf
ids_name = 458829
ids_info = 458830
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1250
toughness = 80
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 225
rebuild_power_draw = 270
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ===========================================
; RHEINLAND SHIELD - L/5 Singulariat Schild
; ===========================================
[ShieldGenerator]
nickname = rh_gov_shield_mark05_lf
ids_name = 458831
ids_info = 458832
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 1500
toughness = 160
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 4
offline_threshold = 0.150000
constant_power_draw = 330
rebuild_power_draw = 330
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark01_hf
ids_name = 458833
ids_info = 458834
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 1000
toughness = 10
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.150000
constant_power_draw = 90
rebuild_power_draw = 90
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark02_hf
ids_name = 458835
ids_info = 458836
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 1500
toughness = 20
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.150000
constant_power_draw = 175
rebuild_power_draw = 150
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark03_hf
ids_name = 458837
ids_info = 458838
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 2000
toughness = 40
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.150000
constant_power_draw = 280
rebuild_power_draw = 210
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark04_hf
ids_name = 458839
ids_info = 458840
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 2500
toughness = 80
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 7
offline_threshold = 0.150000
constant_power_draw = 405
rebuild_power_draw = 270
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark05_hf
ids_name = 458841
ids_info = 458842
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 3000
toughness = 160
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 6
offline_threshold = 0.150000
constant_power_draw = 550
rebuild_power_draw = 330
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark01_fr
ids_name = 458843
ids_info = 458844
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 2500
toughness = 10
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.100000
constant_power_draw = 150
rebuild_power_draw = 180
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark02_fr
ids_name = 458845
ids_info = 458846
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 3000
toughness = 20
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.100000
constant_power_draw = 275
rebuild_power_draw = 300
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark03_fr
ids_name = 458847
ids_info = 458848
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 3500
toughness = 40
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.100000
constant_power_draw = 420
rebuild_power_draw = 420
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark04_fr
ids_name = 458849
ids_info = 458850
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 4000
toughness = 80
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 7
offline_threshold = 0.100000
constant_power_draw = 585
rebuild_power_draw = 540
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark05_fr
ids_name = 458851
ids_info = 458852
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 4500
toughness = 160
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 6
offline_threshold = 0.100000
constant_power_draw = 770
rebuild_power_draw = 660
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==========================================
; RHEINLAND SHIELD - Zv-L/1 Elektron Schild
; ==========================================
[ShieldGenerator]
nickname = rh_civ_shield_mark01_lf
ids_name = 458853
ids_info = 458854
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 250
toughness = 5
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.300000
constant_power_draw = 30
rebuild_power_draw = 60
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==========================================
; RHEINLAND SHIELD - Zv-L/2 Neutron Schild
; ==========================================
[ShieldGenerator]
nickname = rh_civ_shield_mark02_lf
ids_name = 458855
ids_info = 458856
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 375
toughness = 10
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.300000
constant_power_draw = 75
rebuild_power_draw = 100
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==========================================
; RHEINLAND SHIELD - Zv-L/3 Proton Schild
; ==========================================
[ShieldGenerator]
nickname = rh_civ_shield_mark03_lf
ids_name = 458857
ids_info = 458858
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 500
toughness = 20
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 140
rebuild_power_draw = 140
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==========================================
; RHEINLAND SHIELD - Zv-L/4 Positron Schild
; ==========================================
[ShieldGenerator]
nickname = rh_civ_shield_mark04_lf
ids_name = 458859
ids_info = 458860
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 625
toughness = 40
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 225
rebuild_power_draw = 180
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ============================================
; RHEINLAND SHIELD - Zv-L/5 Antiproton Schild
; ============================================
[ShieldGenerator]
nickname = rh_civ_shield_mark05_lf
ids_name = 458861
ids_info = 458862
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 750
toughness = 80
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 6
offline_threshold = 0.200000
constant_power_draw = 330
rebuild_power_draw = 220
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark01_hf
ids_name = 458863
ids_info = 458864
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 500
toughness = 5
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.250000
constant_power_draw = 90
rebuild_power_draw = 60
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark02_hf
ids_name = 458865
ids_info = 458866
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 750
toughness = 10
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 11
offline_threshold = 0.250000
constant_power_draw = 175
rebuild_power_draw = 100
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark03_hf
ids_name = 458867
ids_info = 458868
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1000
toughness = 20
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 280
rebuild_power_draw = 140
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark04_hf
ids_name = 458869
ids_info = 458870
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1250
toughness = 40
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.250000
constant_power_draw = 405
rebuild_power_draw = 180
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark05_hf
ids_name = 458871
ids_info = 458872
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 1500
toughness = 80
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 550
rebuild_power_draw = 220
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark01_fr
ids_name = 458873
ids_info = 458874
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 1250
toughness = 5
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.200000
constant_power_draw = 150
rebuild_power_draw = 60
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark02_fr
ids_name = 458875
ids_info = 458876
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1500
toughness = 10
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 11
offline_threshold = 0.200000
constant_power_draw = 275
rebuild_power_draw = 100
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark03_fr
ids_name = 458877
ids_info = 458878
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1750
toughness = 20
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 10
offline_threshold = 0.200000
constant_power_draw = 420
rebuild_power_draw = 140
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark04_fr
ids_name = 458879
ids_info = 458880
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 2000
toughness = 40
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 9
offline_threshold = 0.200000
constant_power_draw = 585
rebuild_power_draw = 180
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark05_fr
ids_name = 458881
ids_info = 458882
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 2250
toughness = 80
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 8
offline_threshold = 0.200000
constant_power_draw = 770
rebuild_power_draw = 220
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark01_lf
ids_name = 458883
ids_info = 458884
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 15
max_capacity = 500
toughness = 6.000000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 40
rebuild_power_draw = 30
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark02_lf
ids_name = 458885
ids_info = 458886
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 30
max_capacity = 750
toughness = 11.200000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 9
offline_threshold = 0.200000
constant_power_draw = 60
rebuild_power_draw = 60
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark03_lf
ids_name = 458887
ids_info = 458888
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 45
max_capacity = 1000
toughness = 21.100000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 8
offline_threshold = 0.200000
constant_power_draw = 80
rebuild_power_draw = 90
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark04_lf
ids_name = 458889
ids_info = 458890
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 60
max_capacity = 1250
toughness = 39.500000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 7
offline_threshold = 0.200000
constant_power_draw = 100
rebuild_power_draw = 120
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark05_lf
ids_name = 458891
ids_info = 458892
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1500
toughness = 74.000000
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 6
offline_threshold = 0.200000
constant_power_draw = 250
rebuild_power_draw = 200
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = false
[ShieldGenerator]
nickname = zo_shield_mark01_hf
ids_name = 458893
ids_info = 458894
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 15
max_capacity = 1500
toughness = 6.500000
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.200000
constant_power_draw = 45
rebuild_power_draw = 60
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark02_hf
ids_name = 458895
ids_info = 458896
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 1750
toughness = 12.300000
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 11
offline_threshold = 0.200000
constant_power_draw = 88
rebuild_power_draw = 100
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark03_hf
ids_name = 458897
ids_info = 458898
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 35
max_capacity = 2000
toughness = 23.000000
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 10
offline_threshold = 0.200000
constant_power_draw = 140
rebuild_power_draw = 140
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark04_hf
ids_name = 458899
ids_info = 458900
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 45
max_capacity = 2250
toughness = 43.000000
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 9
offline_threshold = 0.200000
constant_power_draw = 203
rebuild_power_draw = 180
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark05_hf
ids_name = 458901
ids_info = 458902
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 55
max_capacity = 2500
toughness = 80.599998
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 8
offline_threshold = 0.200000
constant_power_draw = 275
rebuild_power_draw = 220
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark01_fr
ids_name = 458903
ids_info = 458904
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 15
max_capacity = 2500
toughness = 10.500000
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.200000
constant_power_draw = 75
rebuild_power_draw = 60
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark02_fr
ids_name = 458905
ids_info = 458906
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 2750
toughness = 19.600000
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 11
offline_threshold = 0.200000
constant_power_draw = 138
rebuild_power_draw = 100
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark03_fr
ids_name = 458907
ids_info = 458908
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 35
max_capacity = 3000
toughness = 36.799999
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 10
offline_threshold = 0.200000
constant_power_draw = 210
rebuild_power_draw = 140
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark04_fr
ids_name = 458909
ids_info = 458910
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 45
max_capacity = 3250
toughness = 68.900002
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 9
offline_threshold = 0.200000
constant_power_draw = 293
rebuild_power_draw = 180
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark05_fr
ids_name = 458911
ids_info = 458912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 55
max_capacity = 3500
toughness = 129.100006
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 8
offline_threshold = 0.200000
constant_power_draw = 385
rebuild_power_draw = 220
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RED HESSIAN SHIELD - BRONZE SCALE 1
; =====================================
[ShieldGenerator]
nickname = red_shield_mark01_lf
ids_name = 458913
ids_info = 458914
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 250
toughness = 5
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 15
rebuild_power_draw = 60
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RED HESSIAN SHIELD - COPPER SCALE 1
; =====================================
[ShieldGenerator]
nickname = red_shield_mark02_lf
ids_name = 458915
ids_info = 458916
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 375
toughness = 10
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 75
rebuild_power_draw = 100
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RED HESSIAN SHIELD - SILVER SCALE 1
; =====================================
[ShieldGenerator]
nickname = red_shield_mark03_lf
ids_name = 458917
ids_info = 458918
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 500
toughness = 15
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0.250000
constant_power_draw = 70
rebuild_power_draw = 140
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =====================================
; RED HESSIAN SHIELD - GOLD SCALE 1
; =====================================
[ShieldGenerator]
nickname = red_shield_mark04_lf
ids_name = 458919
ids_info = 458920
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 625
toughness = 20
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 113
rebuild_power_draw = 180
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ======================================
; RED HESSIAN SHIELD - PLATINUM SCALE 1
; ======================================
[ShieldGenerator]
nickname = red_shield_mark05_lf
ids_name = 458921
ids_info = 458922
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 750
toughness = 25
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 4
offline_threshold = 0.200000
constant_power_draw = 165
rebuild_power_draw = 220
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark01_hf
ids_name = 458923
ids_info = 458924
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 500
toughness = 5
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 45
rebuild_power_draw = 60
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark02_hf
ids_name = 458925
ids_info = 458926
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 750
toughness = 10
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 9
offline_threshold = 0.250000
constant_power_draw = 88
rebuild_power_draw = 100
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark03_hf
ids_name = 458927
ids_info = 458928
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1000
toughness = 15
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 140
rebuild_power_draw = 140
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark04_hf
ids_name = 458929
ids_info = 458930
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1250
toughness = 20
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 203
rebuild_power_draw = 180
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark05_hf
ids_name = 458931
ids_info = 458932
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 1500
toughness = 25
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0.250000
constant_power_draw = 275
rebuild_power_draw = 220
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark01_fr
ids_name = 458933
ids_info = 458934
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 1250
toughness = 5
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 75
rebuild_power_draw = 60
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark02_fr
ids_name = 458935
ids_info = 458936
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1500
toughness = 10
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 9
offline_threshold = 0.250000
constant_power_draw = 138
rebuild_power_draw = 100
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark03_fr
ids_name = 458937
ids_info = 458938
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1750
toughness = 15
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 210
rebuild_power_draw = 140
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark04_fr
ids_name = 458939
ids_info = 458940
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 2000
toughness = 20
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 293
rebuild_power_draw = 180
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark05_fr
ids_name = 458941
ids_info = 458942
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 2250
toughness = 25
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0.250000
constant_power_draw = 385
rebuild_power_draw = 220
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =======================================
; LIBERTY ROGUEs SHIELD - RUNE SHIELD 1
; =======================================
[ShieldGenerator]
nickname = lr_shield_mark01_lf
ids_name = 458943
ids_info = 458944
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 250
toughness = 5
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 15
rebuild_power_draw = 60
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =======================================
; LIBERTY ROGUEs SHIELD - GLYPH SHIELD 1
; =======================================
[ShieldGenerator]
nickname = lr_shield_mark02_lf
ids_name = 458945
ids_info = 458946
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 375
toughness = 10
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 75
rebuild_power_draw = 100
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ==========================================
; LIBERTY ROGUES SHIELD - TALISMAN SHIELD 1
; ==========================================
[ShieldGenerator]
nickname = lr_shield_mark03_lf
ids_name = 458947
ids_info = 458948
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 500
toughness = 15
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 6
offline_threshold = 0.250000
constant_power_draw = 70
rebuild_power_draw = 140
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =======================================
; LIBERTY ROGUEs SHIELD - SKULL SHIELD 1
; =======================================
[ShieldGenerator]
nickname = lr_shield_mark04_lf
ids_name = 458949
ids_info = 458950
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 625
toughness = 20
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 113
rebuild_power_draw = 180
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ============================================
; LIBERTY ROGUEs SHIELD - CROSSBONES SHIELD 1
; ============================================
[ShieldGenerator]
nickname = lr_shield_mark05_lf
ids_name = 458951
ids_info = 458952
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 750
toughness = 25
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 4
offline_threshold = 0.200000
constant_power_draw = 165
rebuild_power_draw = 220
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark01_hf
ids_name = 458953
ids_info = 458954
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 500
toughness = 5
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 45
rebuild_power_draw = 60
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark02_hf
ids_name = 458955
ids_info = 458956
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 750
toughness = 10
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 9
offline_threshold = 0.250000
constant_power_draw = 88
rebuild_power_draw = 100
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark03_hf
ids_name = 458957
ids_info = 458958
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1000
toughness = 15
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 140
rebuild_power_draw = 140
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark04_hf
ids_name = 458959
ids_info = 458960
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1250
toughness = 20
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 203
rebuild_power_draw = 180
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark05_hf
ids_name = 458961
ids_info = 458962
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.900000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 1500
toughness = 25
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 6
offline_threshold = 0.250000
constant_power_draw = 275
rebuild_power_draw = 220
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark01_fr
ids_name = 458963
ids_info = 458964
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 1250
toughness = 5
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 10
offline_threshold = 0.250000
constant_power_draw = 75
rebuild_power_draw = 60
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark02_fr
ids_name = 458965
ids_info = 458966
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 75
max_capacity = 1500
toughness = 10
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 9
offline_threshold = 0.250000
constant_power_draw = 138
rebuild_power_draw = 100
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark03_fr
ids_name = 458967
ids_info = 458968
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 1750
toughness = 15
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 8
offline_threshold = 0.250000
constant_power_draw = 210
rebuild_power_draw = 140
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark04_fr
ids_name = 458969
ids_info = 458970
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 125
max_capacity = 2000
toughness = 20
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 293
rebuild_power_draw = 180
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark05_fr
ids_name = 458971
ids_info = 458972
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 2250
toughness = 25
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 6
offline_threshold = 0.250000
constant_power_draw = 385
rebuild_power_draw = 220
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ============================
; LIBERTY SHIELD - PALADIN A
; ============================
[ShieldGenerator]
nickname = li_gov_shield_mark06_lf
ids_name = 458973
ids_info = 458974
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 1750
toughness = 320
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 3
offline_threshold = 0.120000
constant_power_draw = 390
rebuild_power_draw = 390
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; ===========================================
; RHEINLAND SHIELD - RFR-L/6 Quanten Schild
; ===========================================
[ShieldGenerator]
nickname = rh_gov_shield_mark06_lf
ids_name = 458979
ids_info = 458980
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 1750
toughness = 320
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 3
offline_threshold = 0.120000
constant_power_draw = 396
rebuild_power_draw = 330
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark06_lf
ids_name = 458985
ids_info = 458986
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90
max_capacity = 1250
toughness = 320
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 225
rebuild_power_draw = 180
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =========================================
; RED HESSIAN SHIELD - ADAMANTIUM SCALE 1
; =========================================
[ShieldGenerator]
nickname = red_shield_mark06_lf
ids_name = 458991
ids_info = 458992
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 875
toughness = 30
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 3
offline_threshold = 0.150000
constant_power_draw = 225
rebuild_power_draw = 180
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
; =======================================
; LIBERTY ROGUES SHIELD - JOLLY ROGER 1
; =======================================
[ShieldGenerator]
nickname = lr_shield_mark06_lf
ids_name = 458997
ids_info = 458998
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 875
toughness = 30
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 3
offline_threshold = 0.150000
constant_power_draw = 225
rebuild_power_draw = 180
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_gov_shield_mark06_hf
ids_name = 458975
ids_info = 458976
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 3500
toughness = 320
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 5
offline_threshold = 0.100000
constant_power_draw = 650
rebuild_power_draw = 390
shield_type = S_Graviton03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_gov_shield_mark06_hf
ids_name = 458981
ids_info = 458982
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 3500
toughness = 320
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 5
offline_threshold = 0.100000
constant_power_draw = 660
rebuild_power_draw = 330
shield_type = S_Molecular03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark06_hf
ids_name = 458987
ids_info = 458988
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 45
max_capacity = 2250
toughness = 12.300000
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 7
offline_threshold = 0.200000
constant_power_draw = 405
rebuild_power_draw = 180
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark06_hf
ids_name = 458993
ids_info = 458994
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 1750
toughness = 30
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 405
rebuild_power_draw = 180
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark06_hf
ids_name = 458999
ids_info = 459000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.800000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 1750
toughness = 30
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 405
rebuild_power_draw = 180
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = li_civ_shield_mark06_fr
ids_name = 458977
ids_info = 458978
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 2500
toughness = 160
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 7
offline_threshold = 0.450000
constant_power_draw = 910
rebuild_power_draw = 260
shield_type = S_Graviton02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = rh_civ_shield_mark06_fr
ids_name = 458983
ids_info = 458984
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 2500
toughness = 160
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 7
offline_threshold = 0.150000
constant_power_draw = 913
rebuild_power_draw = 220
shield_type = S_Molecular02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = zo_shield_mark06_fr
ids_name = 458989
ids_info = 458990
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 2500
toughness = 14.300000
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 7
offline_threshold = 0.250000
constant_power_draw = 585
rebuild_power_draw = 180
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = red_shield_mark06_fr
ids_name = 458995
ids_info = 458996
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 2500
toughness = 30
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 585
rebuild_power_draw = 180
shield_type = S_Positron02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = lr_shield_mark06_fr
ids_name = 459001
ids_info = 459002
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.600000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 175
max_capacity = 2500
toughness = 30
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 5
offline_threshold = 0.200000
constant_power_draw = 585
rebuild_power_draw = 180
shield_type = S_Positron03
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true
[ShieldGenerator]
nickname = fng_shield
ids_name = 459071
ids_info = 459072
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 25
max_capacity = 1250
toughness = 10
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 5
offline_threshold = 0.100000
constant_power_draw = 48
rebuild_power_draw = 40
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20