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Ioncross-Total-War/DATA/EQUIPMENT/weapon_equip.ini

23262 lines
550 KiB
INI

;Modified 7/23/2004 11:12:08 PM by FLIDMap
;Modified 7/19/2004 11:28:37 PM by FLIDMap
[LootCrate]
nickname = ammo_crate
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 25
mass = 10
explosion_arch = debris_normal
[Motor]
nickname = missile01_mark01_rtc_motor
lifetime = 1.250000
accel = 106.666702
delay = 0
[Explosion]
nickname = missile01_mark01_rtc_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 489
energy_damage = 0
impulse = 0
[Munition]
nickname = missile01_mark01_rtc_ammo
explosion_arch = missile01_mark01_rtc_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = missile01_mark01_rtc_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265146; !missile01_mark01_rtc_ammo_name
ids_info = 266146; !missile01_mark01_rtc_ammo_info
mass = 1
volume = 0.000000
[Gun]
nickname = missile01_mark01_rtc
ids_name = 263146; !missile01_mark01_rtc_name
ids_info = 264146; !missile01_mark01_rtc_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = missile01_mark01_rtc_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = cruise_disruptor01_mark01_ammo
explosion_arch = cruise_disruptor01_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 5.462500
Motor = cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 7.500000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265161; !cruise_disruptor01_mark01_ammo_name
ids_info = 266161; !cruise_disruptor01_mark01_ammo_info
mass = 1
volume = 0.010000
[Munition]
nickname = cruise_disruptor01_mark02_ammo
explosion_arch = cruise_disruptor01_mark02_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 5.687500
Motor = cruise_disruptor01_mark02_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 180
max_angular_velocity = 8.500000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265162; !cruise_disruptor01_mark02_ammo_name
ids_info = 266162; !cruise_disruptor01_mark02_ammo_info
mass = 1
volume = 0.010000
[Motor]
nickname = cruise_disruptor01_mark01_motor
lifetime = 2.500000
accel = 250
delay = 0.5
[Explosion]
nickname = cruise_disruptor01_mark01_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 1
energy_damage = 19
impulse = 0
[Gun]
nickname = cruise_disruptor01_mark01
ids_name = 0
ids_info = 264161; !cruise_disruptor01_mark01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 0
toughness = 10.000000
projectile_archetype = cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100
[Motor]
nickname = cruise_disruptor01_mark02_motor
lifetime = 2.500000
accel = 250
delay = 1
[Explosion]
nickname = cruise_disruptor01_mark02_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 1
energy_damage = 39
impulse = 0
[Gun]
nickname = cruise_disruptor01_mark02
ids_name = 0;263162
ids_info = 264162; !cruise_disruptor01_mark02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 8430
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 0
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100
[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0
[Explosion]
nickname = torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo01_mark01_ammo
explosion_arch = torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163; !torpedo01_mark01_ammo_name
ids_info = 266163; !torpedo01_mark01_ammo_info
mass = 1
volume = 0.000000
[Gun]
nickname = torpedo01_mark01
ids_name = 263163; !torpedo01_mark01_name
ids_info = 264163; !torpedo01_mark01_info
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0
[Explosion]
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 11736
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164; !torpedo01_mark02_ammo_name
ids_info = 266164; !torpedo01_mark02_ammo_info
mass = 1
volume = 0.000000
[Gun]
nickname = torpedo01_mark02
ids_name = 263164; !torpedo01_mark02_name
ids_info = 264164; !torpedo01_mark02_info
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1200
energy_damage = 0
impulse = 12000
[MineDropper]
nickname = mine01_mark01
ids_name = 459373; !mine01_mark01_name
ids_info = 459374; !mine01_mark01_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 40
toughness = 10.000000
projectile_archetype = mine01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark02_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2400
energy_damage = 0
impulse = 24000
[MineDropper]
nickname = mine01_mark02
ids_name = 459377; !mine01_mark02_name
ids_info = 459378; !mine01_mark02_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.000000
projectile_archetype = mine01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark03_explosion
effect = ku_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 48
hull_damage = 1
energy_damage = 4800
impulse = 1000
[MineDropper]
nickname = mine01_mark03
ids_name = 459381; !mine01_mark03_name
ids_info = 459382; !mine01_mark03_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 40
toughness = 2.000000
projectile_archetype = mine01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark04_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 960
energy_damage = 0
impulse = 9600
[MineDropper]
nickname = mine01_mark04
ids_name = 459385; !mine01_mark04_name
ids_info = 459386; !mine01_mark04_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.5
muzzle_velocity = 20
toughness = 10.000000
projectile_archetype = mine01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark05_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1280
energy_damage = 0
impulse = 12800
[MineDropper]
nickname = mine01_mark05
ids_name = 459389; !mine01_mark05_name
ids_info = 459390; !mine01_mark05_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1200
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.5
muzzle_velocity = 20
toughness = 2.000000
projectile_archetype = mine01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark01_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 48
hull_damage = 5
energy_damage = 200
impulse = 30000
[Mine]
nickname = mine02_mark01_ammo
explosion_arch = mine02_mark01_explosion
;loot_appearance = ammo_crate
;units_per_container = 10
requires_ammo = true
hit_pts = 10
one_shot_sound = fire_mine_tracking
detonation_dist = 16
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265170; !mine02_mark01_ammo_name
ids_info = 266170; !mine02_mark01_ammo_info
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.500000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = li_mine02
lootable = false
[MineDropper]
nickname = mine02_mark01
ids_name = 263170; !mine02_mark01_name
ids_info = 264170; !mine02_mark01_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.000000
projectile_archetype = mine02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark02_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 48
hull_damage = 5
energy_damage = 1000
impulse = 30000
[Mine]
nickname = mine02_mark02_ammo
explosion_arch = mine02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265171; !mine02_mark02_ammo_name
ids_info = 266171; !mine02_mark02_ammo_info
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = br_mine02
[MineDropper]
nickname = mine02_mark02
ids_name = 263171; !mine02_mark02_name
ids_info = 264171; !mine02_mark02_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 6.300000
projectile_archetype = mine02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark03_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1054
energy_damage = 0
impulse = 0
[Mine]
nickname = mine02_mark03_ammo
explosion_arch = mine02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265172; !mine02_mark03_ammo_name
ids_info = 266172; !mine02_mark03_ammo_info
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = ku_mine02
[MineDropper]
nickname = mine02_mark03
ids_name = 263172; !mine02_mark03_name
ids_info = 264172; !mine02_mark03_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.500000
projectile_archetype = mine02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark04_explosion
effect = rh_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2120
energy_damage = 0
impulse = 0
[Mine]
nickname = mine02_mark04_ammo
explosion_arch = mine02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265173; !mine02_mark04_ammo_name
ids_info = 266173; !mine02_mark04_ammo_info
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = rh_mine02
[MineDropper]
nickname = mine02_mark04
ids_name = 263173; !mine02_mark04_name
ids_info = 264173; !mine02_mark04_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 21.200001
projectile_archetype = mine02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3912
energy_damage = 0
impulse = 0
[Mine]
nickname = mine02_mark05_ammo
explosion_arch = mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174; !mine02_mark05_ammo_name
ids_info = 266174; !mine02_mark05_ammo_info
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
[MineDropper]
nickname = mine02_mark05
ids_name = 263174; !mine02_mark05_name
ids_info = 264174; !mine02_mark05_info
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = li_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180
energy_damage = 30
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light01
const_effect = lsf_gun01_mark01_proj
weapon_type = Li_Mass
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret01
ids_name = 263376; !li_cruiser_turret01_name
ids_info = 264376; !li_cruiser_turret01_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.062500
muzzle_velocity = 1000
toughness = 10.000000
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 420
energy_damage = 110
one_shot_sound = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret02
ids_name = 263376; !li_cruiser_turret02_name
ids_info = 264376; !li_cruiser_turret02_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 102800
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_gun_special_4
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 295
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 43.010370
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret03
ids_name = 263376; !li_cruiser_turret03_name
ids_info = 264376; !li_cruiser_turret03_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 24400
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_gun_special_4
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3110
refire_delay = 1.00
muzzle_velocity = 250
toughness = 212.800000
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 15
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2048
energy_damage = 204
one_shot_sound = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
weapon_type = W_Li_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret04
ids_name = 263376; !li_cruiser_turret04_name
ids_info = 264376; !li_cruiser_turret04_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 102800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 295
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 43.010370
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8192
energy_damage = 360
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
weapon_type = W_Li_Capship
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_forward_gun01
ids_name = 263377; !li_cruiser_forward_gun01_name
ids_info = 264377; !li_cruiser_forward_gun01_info
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 92860
explosion_resistance = 0.250000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3.000000
muzzle_velocity = 500
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 0
lootable = false
LODranges = 0, 10
[Motor]
nickname = li_cruiser_missile_turret01_motor
lifetime = 4
accel = 100
delay = 0
[Explosion]
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 1000
impulse = 30000
[Munition]
nickname = li_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 10
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2250
seeker_fov_deg = 100
max_angular_velocity = 2.750000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_missile_turret01
ids_name = 263378; !li_cruiser_missile_turret01_name
ids_info = 264378; !li_cruiser_missile_turret01_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 94800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4.000000
muzzle_velocity = 100
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = li_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret01
ids_name = 263379; !li_battleship_turret01_name
ids_info = 264379; !li_battleship_turret01_info
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 82800
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000
[Munition]
nickname = li_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret02
ids_name = 263380; !li_battleship_turret02_name
ids_info = 264380; !li_battleship_turret02_info
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 48800
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000
[Munition]
nickname = li_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret03
ids_name = 263381; !li_battleship_turret03_name
ids_info = 264381; !li_battleship_turret03_info
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 32800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret04
ids_name = 263382; !li_battleship_turret04_name
ids_info = 264382; !li_battleship_turret04_info
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 32800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.125000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = li_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = li_battleship_flak_turret01_ammo
explosion_arch = li_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_flak_turret01
ids_name = 263383; !li_battleship_flak_turret01_name
ids_info = 264383; !li_battleship_flak_turret01_info
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 8800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = li_battleship_missile_turret01_motor
lifetime = 2
accel = 75
delay = 0
[Explosion]
nickname = li_battleship_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 768
energy_damage = 300
impulse = 7500
[Munition]
nickname = li_battleship_missile_turret01_ammo
explosion_arch = li_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 135
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_missile_turret01
ids_name = 263384; !li_battleship_missile_turret01_name
ids_info = 264384; !li_battleship_missile_turret01_info
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 8800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 65
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = li_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = li_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_prison_turret01
ids_name = 263385; !li_prison_turret01_name
ids_info = 264385; !li_prison_turret01_info
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret01
ids_name = 263400; !br_destroyer_turret01_name
ids_info = 264400; !br_destroyer_turret01_info
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret02
ids_name = 263401; !br_destroyer_turret02_name
ids_info = 264401; !br_destroyer_turret02_info
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = br_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret03
ids_name = 263402; !br_destroyer_turret03_name
ids_info = 264402; !br_destroyer_turret03_info
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret04
ids_name = 263403; !br_destroyer_turret04_name
ids_info = 264403; !br_destroyer_turret04_info
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = br_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_destroyer_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_destroyer_missile_turret01_ammo
explosion_arch = br_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = br_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_missile_turret01
ids_name = 263404; !br_destroyer_missile_turret01_name
ids_info = 264404; !br_destroyer_missile_turret01_info
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 512
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_turret01
ids_name = 263405; !br_gunboat_turret01_name
ids_info = 264405; !br_gunboat_turret01_info
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 26576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.333333
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 256
weapon_type = Pi_Cannon
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_turret02
ids_name = 263406; !br_gunboat_turret02_name
ids_info = 264406; !br_gunboat_turret02_info
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 26576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.666667
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8192
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_forward_gun01
ids_name = 263407; !br_gunboat_forward_gun01_name
ids_info = 264407; !br_gunboat_forward_gun01_info
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 83076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 3.000000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_gunboat_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_gunboat_missile_turret01_ammo
explosion_arch = br_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = br_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_missile_turret01
ids_name = 263408; !br_gunboat_missile_turret01_name
ids_info = 264408; !br_gunboat_missile_turret01_info
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret01
ids_name = 263409; !br_battleship_turret01_name
ids_info = 264409; !br_battleship_turret01_info
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret02
ids_name = 263410; !br_battleship_turret02_name
ids_info = 264410; !br_battleship_turret02_info
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = br_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret03
ids_name = 263411; !br_battleship_turret03_name
ids_info = 264411; !br_battleship_turret03_info
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret04
ids_name = 263412; !br_battleship_turret04_name
ids_info = 264412; !br_battleship_turret04_info
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = br_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = br_battleship_flak_turret01_explosion
effect = br_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_battleship_flak_turret01_ammo
explosion_arch = br_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = br_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_flak_turret01
ids_name = 263413; !br_battleship_flak_turret01_name
ids_info = 264413; !br_battleship_flak_turret01_info
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 2.000000
flash_particle_name = br_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = br_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_battleship_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_battleship_missile_turret01_ammo
explosion_arch = br_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = br_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_missile_turret01
ids_name = 263414; !br_battleship_missile_turret01_name
ids_info = 264414; !br_battleship_missile_turret01_info
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_prison_turret01
ids_name = 263415; !br_prison_turret01_name
ids_info = 264415; !br_prison_turret01_info
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 550
[Munition]
nickname = ku_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_turret01
ids_name = 263430; !ku_destroyer_turret01_name
ids_info = 264430; !ku_destroyer_turret01_info
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ku_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_turret02
ids_name = 263431; !ku_destroyer_turret02_name
ids_info = 264431; !ku_destroyer_turret02_info
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = ku_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_turret03
ids_name = 263432; !ku_destroyer_turret03_name
ids_info = 264432; !ku_destroyer_turret03_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Motor]
nickname = ku_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_destroyer_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_destroyer_missile_turret01_ammo
explosion_arch = ku_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = ku_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_missile_turret01
ids_name = 263433; !ku_destroyer_missile_turret01_name
ids_info = 264433; !ku_destroyer_missile_turret01_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = ku_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_turret01
ids_name = 263434; !ku_gunboat_turret01_name
ids_info = 264434; !ku_gunboat_turret01_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Munition]
nickname = ku_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 815
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_forward_gun01
ids_name = 263435; !ku_gunboat_forward_gun01_name
ids_info = 264435; !ku_gunboat_forward_gun01_info
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 16.299999
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Motor]
nickname = ku_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_gunboat_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_gunboat_missile_turret01_ammo
explosion_arch = ku_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = ku_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_missile_turret01
ids_name = 263436; !ku_gunboat_missile_turret01_name
ids_info = 264436; !ku_gunboat_missile_turret01_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = ku_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret01
ids_name = 263437; !ku_battleship_turret01_name
ids_info = 264437; !ku_battleship_turret01_info
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ku_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret02
ids_name = 263438; !ku_battleship_turret02_name
ids_info = 264438; !ku_battleship_turret02_info
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = ku_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret03
ids_name = 263439; !ku_battleship_turret03_name
ids_info = 264439; !ku_battleship_turret03_info
DA_archetype = equipment\models\turret\ku_turret03.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800
[Munition]
nickname = ku_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret04
ids_name = 263440; !ku_battleship_turret04_name
ids_info = 264440; !ku_battleship_turret04_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Motor]
nickname = ku_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = ku_battleship_flak_turret01_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 263.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_battleship_flak_turret01_ammo
explosion_arch = ku_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = ku_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_flak_turret01
ids_name = 263441; !ku_battleship_flak_turret01_name
ids_info = 264441; !ku_battleship_flak_turret01_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 5.300000
flash_particle_name = ku_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Motor]
nickname = ku_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_battleship_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1264
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_battleship_missile_turret01_ammo
explosion_arch = ku_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = ku_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_missile_turret01
ids_name = 263442; !ku_battleship_missile_turret01_name
ids_info = 264442; !ku_battleship_missile_turret01_info
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 66.699997
toughness = 3.200000
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = ku_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_prison_turret01
ids_name = 263443; !ku_prison_turret01_name
ids_info = 264443; !ku_prison_turret01_info
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 550
[Munition]
nickname = rh_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21.700001
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gun01_mark01_m1
ids_name = 263444; !rh_gun01_mark01_m1_name
ids_info = 264444; !rh_gun01_mark01_m1_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8.150000
refire_delay = 0.170000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_gun01_mark01_m3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.200001
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gun01_mark01_m3
ids_name = 263445; !rh_gun01_mark01_m3_name
ids_info = 264445; !rh_gun01_mark01_m3_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 12.450000
refire_delay = 0.170000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 360
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret01
ids_name = 263460; !rh_cruiser_turret01_name
ids_info = 264460; !rh_cruiser_turret01_info
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 82312
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_cruiser_turret01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5.400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret01_rtc
ids_name = 263461; !rh_cruiser_turret01_rtc_name
ids_info = 264461; !rh_cruiser_turret01_rtc_info
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 400
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret02
ids_name = 263462; !rh_cruiser_turret02_name
ids_info = 264462; !rh_cruiser_turret02_info
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 48312
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_cruiser_turret02_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret02_rtc
ids_name = 263463; !rh_cruiser_turret02_rtc_name
ids_info = 264463; !rh_cruiser_turret02_rtc_info
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 90
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret03
ids_name = 263464; !rh_cruiser_turret03_name
ids_info = 264464; !rh_cruiser_turret03_info
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 32312
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_cruiser_turret03_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret03_rtc
ids_name = 263465; !rh_cruiser_turret03_rtc_name
ids_info = 264465; !rh_cruiser_turret03_rtc_info
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220
energy_damage = 60
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret04
ids_name = 263466; !rh_cruiser_turret04_name
ids_info = 264466; !rh_cruiser_turret04_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 32312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_cruiser_turret04_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret04_rtc
ids_name = 263467; !rh_cruiser_turret04_rtc_name
ids_info = 264467; !rh_cruiser_turret04_rtc_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 1.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_cruiser_missile_turret01_motor
lifetime = 5
accel = 100
delay = 0
[Explosion]
nickname = rh_cruiser_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3750
energy_damage = 1500
impulse = 37500
[Munition]
nickname = rh_cruiser_missile_turret01_ammo
explosion_arch = rh_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 8
lifetime = 10
Motor = rh_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 2.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_missile_turret01
ids_name = 263468; !rh_cruiser_missile_turret01_name
ids_info = 264468; !rh_cruiser_missile_turret01_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 26860
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4.000000
muzzle_velocity = 150
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 580
energy_damage = 180
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_turret01
ids_name = 263469; !rh_gunboat_turret01_name
ids_info = 264469; !rh_gunboat_turret01_info
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 102312
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.333333
muzzle_velocity = 1000
toughness = 21.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330
energy_damage = 90
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_turret02
ids_name = 263470; !rh_gunboat_turret02_name
ids_info = 264470; !rh_gunboat_turret02_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 122312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.111111
muzzle_velocity = 1000
toughness = 13.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1320
energy_damage = 360
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_turret03
ids_name = 263470; !rh_gunboat_turret03_name
ids_info = 264470; !rh_gunboat_turret03_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 122312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.166667
muzzle_velocity = 1000
toughness = 13.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8192
energy_damage = 4096
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_forward_gun01
ids_name = 263471; !rh_gunboat_forward_gun01_name
ids_info = 264471; !rh_gunboat_forward_gun01_info
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 180580
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 750
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 0
lootable = false
LODranges = 0, 1200
[Motor]
nickname = rh_gunboat_missile_turret01_motor
lifetime = 4
accel = 100
delay = 0
[Explosion]
nickname = rh_gunboat_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 1000
impulse = 30000
[Munition]
nickname = rh_gunboat_missile_turret01_ammo
explosion_arch = rh_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 10
Motor = rh_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2250
seeker_fov_deg = 110
max_angular_velocity = 2.750000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_missile_turret01
ids_name = 263472; !rh_gunboat_missile_turret01_name
ids_info = 264472; !rh_gunboat_missile_turret01_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 84800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 200
toughness = 14.000000
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret01
ids_name = 263473; !rh_battleship_turret01_name
ids_info = 264473; !rh_battleship_turret01_info
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret02
ids_name = 263474; !rh_battleship_turret02_name
ids_info = 264474; !rh_battleship_turret02_info
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret03
ids_name = 263475; !rh_battleship_turret03_name
ids_info = 264475; !rh_battleship_turret03_info
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret04
ids_name = 263476; !rh_battleship_turret04_name
ids_info = 264476; !rh_battleship_turret04_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = rh_battleship_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 158
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_battleship_flak_turret01_ammo
explosion_arch = rh_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_flak_turret01
ids_name = 263477; !rh_battleship_flak_turret01_name
ids_info = 264477; !rh_battleship_flak_turret01_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 83.300003
toughness = 3.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_missile_turret01_motor
lifetime = 4
accel = 75
delay = 0
[Explosion]
nickname = rh_battleship_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2250
energy_damage = 1500
impulse = 22500
[Munition]
nickname = rh_battleship_missile_turret01_ammo
explosion_arch = rh_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 8
lifetime = 15
Motor = rh_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 2.853330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_missile_turret01
ids_name = 263478; !rh_battleship_missile_turret01_name
ids_info = 264478; !rh_battleship_missile_turret01_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 31584
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.500000
muzzle_velocity = 150
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret01_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.899994
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret01_a
ids_name = 263479; !rh_battleship_turret01_a_name
ids_info = 264479; !rh_battleship_turret01_a_info
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_battleship_turret02_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret02_a
ids_name = 263480; !rh_battleship_turret02_a_name
ids_info = 264480; !rh_battleship_turret02_a_info
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_battleship_turret03_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret03_a
ids_name = 263481; !rh_battleship_turret03_a_name
ids_info = 264481; !rh_battleship_turret03_a_info
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret04_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret04_a
ids_name = 263482; !rh_battleship_turret04_a_name
ids_info = 264482; !rh_battleship_turret04_a_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_flak_turret01_a_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = rh_battleship_flak_turret01_a_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 530
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_battleship_flak_turret01_a_ammo
explosion_arch = rh_battleship_flak_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_a_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_flak_turret01_a
ids_name = 263483; !rh_battleship_flak_turret01_a_name
ids_info = 264483; !rh_battleship_flak_turret01_a_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 10.600000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_missile_turret01_a_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_battleship_missile_turret01_a_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 815
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_battleship_missile_turret01_a_ammo
explosion_arch = rh_battleship_missile_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = rh_battleship_missile_turret01_a_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_missile_turret01_a
ids_name = 263484; !rh_battleship_missile_turret01_a_name
ids_info = 264484; !rh_battleship_missile_turret01_a_info
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 16.299999
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_prison_turret01
ids_name = 263485; !rh_prison_turret01_name
ids_info = 264485; !rh_prison_turret01_info
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 550
[Munition]
nickname = co_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark01
ids_name = 263486; !co_gun01_mark01_name
ids_info = 264486; !co_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 4.580000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark02
ids_name = 263487; !co_gun01_mark02_name
ids_info = 264487; !co_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 5.740000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark03
ids_name = 263488; !co_gun01_mark03_name
ids_info = 264488; !co_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark04
ids_name = 263489; !co_gun01_mark04_name
ids_info = 264489; !co_gun01_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 14.820000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark05
ids_name = 263490; !co_gun01_mark05_name
ids_info = 264490; !co_gun01_mark05_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 19.600000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 95.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = ci_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark06
ids_name = 263491; !co_gun01_mark06_name
ids_info = 264491; !co_gun01_mark06_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 29.809999
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4.600000
energy_damage = 153
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark01
ids_name = 263492; !co_gun02_mark01_name
ids_info = 264492; !co_gun02_mark01_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5.600000
energy_damage = 186.800003
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark02
ids_name = 263493; !co_gun02_mark02_name
ids_info = 264493; !co_gun02_mark02_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 11.210000
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15.700000
energy_damage = 522.799988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark03
ids_name = 263494; !co_gun02_mark03_name
ids_info = 264494; !co_gun02_mark03_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 31.360001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark04
ids_name = 263495; !co_gun02_mark04_name
ids_info = 264495; !co_gun02_mark04_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret01_mark01
ids_name = 263496; !co_turret01_mark01_name
ids_info = 264496; !co_turret01_mark01_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 4.580000
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret01_mark02
ids_name = 263497; !co_turret01_mark02_name
ids_info = 264497; !co_turret01_mark02_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret01_mark03
ids_name = 263498; !co_turret01_mark03_name
ids_info = 264498; !co_turret01_mark03_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 19.600000
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4.600000
energy_damage = 153
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret02_mark01
ids_name = 263499; !co_turret02_mark01_name
ids_info = 264499; !co_turret02_mark01_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11.900000
energy_damage = 395.299988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret02_mark02
ids_name = 263500; !co_turret02_mark02_name
ids_info = 264500; !co_turret02_mark02_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 23.719999
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret02_mark03
ids_name = 263501; !co_turret02_mark03_name
ids_info = 264501; !co_turret02_mark03_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret01_mark01
ids_name = 263502; !co_transport_turret01_mark01_name
ids_info = 264502; !co_transport_turret01_mark01_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 275
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret01_mark02
ids_name = 263503; !co_transport_turret01_mark02_name
ids_info = 264503; !co_transport_turret01_mark02_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret01_mark03
ids_name = 263504; !co_transport_turret01_mark03_name
ids_info = 264504; !co_transport_turret01_mark03_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 50
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret02_mark01
ids_name = 263505; !co_transport_turret02_mark01_name
ids_info = 264505; !co_transport_turret02_mark01_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret02_mark02
ids_name = 263506; !co_transport_turret02_mark02_name
ids_info = 264506; !co_transport_turret02_mark02_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 50
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret02_mark03
ids_name = 263507; !co_transport_turret02_mark03_name
ids_info = 264507; !co_transport_turret02_mark03_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret01_mark01
ids_name = 263502; !rh_transport_turret01_mark01_name
ids_info = 264502; !rh_transport_turret01_mark01_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 275
energy_damage = 0
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret01_mark02
ids_name = 263503; !rh_transport_turret01_mark02_name
ids_info = 264503; !rh_transport_turret01_mark02_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350
energy_damage = 0
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret01_mark03
ids_name = 263504; !rh_transport_turret01_mark03_name
ids_info = 264504; !rh_transport_turret01_mark03_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 50
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret02_mark01
ids_name = 263505; !rh_transport_turret02_mark01_name
ids_info = 264505; !rh_transport_turret02_mark01_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 0.800000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret02_mark02
ids_name = 263506; !rh_transport_turret02_mark02_name
ids_info = 264506; !rh_transport_turret02_mark02_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 50
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret02_mark03
ids_name = 263507; !rh_transport_turret02_mark03_name
ids_info = 264507; !rh_transport_turret02_mark03_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret01_mark01
ids_name = 263508; !co_train_turret01_mark01_name
ids_info = 264508; !co_train_turret01_mark01_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret01_mark02
ids_name = 263509; !co_train_turret01_mark02_name
ids_info = 264509; !co_train_turret01_mark02_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret01_mark03
ids_name = 263510; !co_train_turret01_mark03_name
ids_info = 264510; !co_train_turret01_mark03_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret02_mark01
ids_name = 263511; !co_train_turret02_mark01_name
ids_info = 264511; !co_train_turret02_mark01_info
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret02_mark02
ids_name = 263512; !co_train_turret02_mark02_name
ids_info = 264512; !co_train_turret02_mark02_info
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret02_mark03
ids_name = 263513; !co_train_turret02_mark03_name
ids_info = 264513; !co_train_turret02_mark03_info
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret03_mark01
ids_name = 263514; !co_train_turret03_mark01_name
ids_info = 264514; !co_train_turret03_mark01_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret03_mark02
ids_name = 263515; !co_train_turret03_mark02_name
ids_info = 264515; !co_train_turret03_mark02_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret03_mark03
ids_name = 263516; !co_train_turret03_mark03_name
ids_info = 264516; !co_train_turret03_mark03_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_miner_turret01
ids_name = 263517; !co_miner_turret01_name
ids_info = 264517; !co_miner_turret01_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_miner_turret02
ids_name = 263518; !co_miner_turret02_name
ids_info = 264518; !co_miner_turret02_info
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_miner_turret03
ids_name = 263519; !co_miner_turret03_name
ids_info = 264519; !co_miner_turret03_info
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_lifter_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_lifter_turret01
ids_name = 263520; !co_lifter_turret01_name
ids_info = 264520; !co_lifter_turret01_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_lifter_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_repair_turret01
ids_name = 263521; !co_repair_turret01_name
ids_info = 264521; !co_repair_turret01_info
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_liner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_liner_turret01
ids_name = 263522; !co_liner_turret01_name
ids_info = 264522; !co_liner_turret01_info
DA_archetype = equipment\models\turret\liner_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_liner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = nomad_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 232.300003
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark01
ids_name = 263523; !nomad_gun01_mark01_name
ids_info = 264523; !nomad_gun01_mark01_info
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 7.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1630
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark02
ids_name = 263524; !nomad_gun01_mark02_name
ids_info = 264524; !nomad_gun01_mark02_info
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 750
toughness = 16.299999
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark03
ids_name = 263525; !nomad_gun01_mark03_name
ids_info = 264525; !nomad_gun01_mark03_info
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 750
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Motor]
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0
[Explosion]
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 530
energy_damage = 0
impulse = 0
[Munition]
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 6.250000
lifetime = 3.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
[Gun]
nickname = nomad_cruise_disruptor01
ids_name = 263526; !nomad_cruise_disruptor01_name
ids_info = 264526; !nomad_cruise_disruptor01_info
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 0.500000
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_torpedo01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 163
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = rtc_nomadtorpedo_proj
lifetime = 15
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_torpedo01_rtc
ids_name = 263527; !nomad_torpedo01_rtc_name
ids_info = 264527; !nomad_torpedo01_rtc_info
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 109
toughness = 1.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_torpedo01_rtc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_turret01_mark01
ids_name = 263528; !nomad_turret01_mark01_name
ids_info = 264528; !nomad_turret01_mark01_info
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000
[Munition]
nickname = nomad_dyson_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_dyson_turret01
ids_name = 263529; !nomad_dyson_turret01_name
ids_info = 264529; !nomad_dyson_turret01_info
DA_archetype = Equipment\models\turret\dyson_turret01.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_dyson_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000
[Munition]
nickname = nomad_lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_lair_turret01
ids_name = 263530; !nomad_lair_turret01_name
ids_info = 264530; !nomad_lair_turret01_info
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000
[Munition]
nickname = nomad_lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_lair_turret02
ids_name = 263531; !nomad_lair_turret02_name
ids_info = 264531; !nomad_lair_turret02_info
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000
[Munition]
nickname = special_nomad_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = special_nomad_gun01
ids_name = 263532; !special_nomad_gun01_name
ids_info = 264532; !special_nomad_gun01_info
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = special_nomad_gun02
ids_name = 263533; !special_nomad_gun02_name
ids_info = 264533; !special_nomad_gun02_info
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = special_nomad_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = special_nomad_gun03
ids_name = 263534; !special_nomad_gun03_name
ids_info = 264534; !special_nomad_gun03_info
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = loot_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 37.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = loot_turret01
ids_name = 263535; !loot_turret01_name
ids_info = 264535; !loot_turret01_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7.780000
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = loot_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = small_station_turret
ids_name = 263551; !small_station_turret_name
ids_info = 264551; !small_station_turret_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = large_station_turret
ids_name = 263552; !large_station_turret_name
ids_info = 264552; !large_station_turret_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_small_station_turret01_mark01
ids_name = 263553; !li_small_station_turret01_mark01_name
ids_info = 264553; !li_small_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_large_station_turret01_mark01
ids_name = 263554; !li_large_station_turret01_mark01_name
ids_info = 264554; !li_large_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_small_station_turret01_mark02
ids_name = 263555; !li_small_station_turret01_mark02_name
ids_info = 264555; !li_small_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_large_station_turret01_mark02
ids_name = 263556; !li_large_station_turret01_mark02_name
ids_info = 264556; !li_large_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_small_station_turret01_mark03
ids_name = 263557; !li_small_station_turret01_mark03_name
ids_info = 264557; !li_small_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_large_station_turret01_mark03
ids_name = 263558; !li_large_station_turret01_mark03_name
ids_info = 264558; !li_large_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_small_station_turret01_mark01
ids_name = 263559; !br_small_station_turret01_mark01_name
ids_info = 264559; !br_small_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 8192
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_large_station_turret01_mark01
ids_name = 263560; !br_large_station_turret01_mark01_name
ids_info = 264560; !br_large_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_small_station_turret01_mark02
ids_name = 263561; !br_small_station_turret01_mark02_name
ids_info = 264561; !br_small_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_large_station_turret01_mark02
ids_name = 263562; !br_large_station_turret01_mark02_name
ids_info = 264562; !br_large_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_small_station_turret01_mark03
ids_name = 263563; !br_small_station_turret01_mark03_name
ids_info = 264563; !br_small_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_large_station_turret01_mark03
ids_name = 263564; !br_large_station_turret01_mark03_name
ids_info = 264564; !br_large_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_small_station_turret01_mark01
ids_name = 263565; !ku_small_station_turret01_mark01_name
ids_info = 264565; !ku_small_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_large_station_turret01_mark01
ids_name = 263566; !ku_large_station_turret01_mark01_name
ids_info = 264566; !ku_large_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_small_station_turret01_mark02
ids_name = 263567; !ku_small_station_turret01_mark02_name
ids_info = 264567; !ku_small_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_large_station_turret01_mark02
ids_name = 263568; !ku_large_station_turret01_mark02_name
ids_info = 264568; !ku_large_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_small_station_turret01_mark03
ids_name = 263569; !ku_small_station_turret01_mark03_name
ids_info = 264569; !ku_small_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_large_station_turret01_mark03
ids_name = 263570; !ku_large_station_turret01_mark03_name
ids_info = 264570; !ku_large_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_small_station_turret01_mark01
ids_name = 263571; !rh_small_station_turret01_mark01_name
ids_info = 264571; !rh_small_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_large_station_turret01_mark01
ids_name = 263572; !rh_large_station_turret01_mark01_name
ids_info = 264572; !rh_large_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_small_station_turret01_mark02
ids_name = 263573; !rh_small_station_turret01_mark02_name
ids_info = 264573; !rh_small_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_large_station_turret01_mark02
ids_name = 263574; !rh_large_station_turret01_mark02_name
ids_info = 264574; !rh_large_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_small_station_turret01_mark03
ids_name = 263575; !rh_small_station_turret01_mark03_name
ids_info = 264575; !rh_small_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_large_station_turret01_mark03
ids_name = 263576; !rh_large_station_turret01_mark03_name
ids_info = 264576; !rh_large_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_small_station_turret01_mark01
ids_name = 263577; !co_small_station_turret01_mark01_name
ids_info = 264577; !co_small_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_large_station_turret01_mark01
ids_name = 263578; !co_large_station_turret01_mark01_name
ids_info = 264578; !co_large_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_small_station_turret01_mark02
ids_name = 263579; !co_small_station_turret01_mark02_name
ids_info = 264579; !co_small_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_large_station_turret01_mark02
ids_name = 263580; !co_large_station_turret01_mark02_name
ids_info = 264580; !co_large_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_small_station_turret01_mark03
ids_name = 263581; !co_small_station_turret01_mark03_name
ids_info = 264581; !co_small_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_large_station_turret01_mark03
ids_name = 263582; !co_large_station_turret01_mark03_name
ids_info = 264582; !co_large_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 100
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_small_station_turret01_mark01
ids_name = 263553; !pi_small_station_turret01_mark01_name
ids_info = 264553; !pi_small_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 250
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_large_station_turret01_mark01
ids_name = 263554; !pi_large_station_turret01_mark01_name
ids_info = 264554; !pi_large_station_turret01_mark01_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 150
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_small_station_turret01_mark02
ids_name = 263555; !pi_small_station_turret01_mark02_name
ids_info = 264555; !pi_small_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 500
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_large_station_turret01_mark02
ids_name = 263556; !pi_large_station_turret01_mark02_name
ids_info = 264556; !pi_large_station_turret01_mark02_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 200
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_small_station_turret01_mark03
ids_name = 263557; !pi_small_station_turret01_mark03_name
ids_info = 264557; !pi_small_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 750
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_large_station_turret01_mark03
ids_name = 263558; !pi_large_station_turret01_mark03_name
ids_info = 264558; !pi_large_station_turret01_mark03_info
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01
ids_name = 263589; !li_wp_turret01_name
ids_info = 264589; !li_wp_turret01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = li_wp_turret02_motor
lifetime = 5
accel = 50
delay = 0
[Explosion]
nickname = li_wp_turret02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 150
impulse = 22500
[Munition]
nickname = li_wp_turret02_ammo
explosion_arch = li_wp_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 2.5
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02
ids_name = 263590; !li_wp_turret02_name
ids_info = 264590; !li_wp_turret02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = li_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = li_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark01
ids_name = 263591; !li_wp_turret01_mark01_name
ids_info = 264591; !li_wp_turret01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = li_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark02
ids_name = 263592; !li_wp_turret01_mark02_name
ids_info = 264592; !li_wp_turret01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = li_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark03
ids_name = 263593; !li_wp_turret01_mark03_name
ids_info = 264593; !li_wp_turret01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = li_wp_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark04
ids_name = 263594; !li_wp_turret01_mark04_name
ids_info = 264594; !li_wp_turret01_mark04_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = li_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = li_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1250
energy_damage = 100
impulse = 12500
[Munition]
nickname = li_wp_turret02_mark01_ammo
explosion_arch = li_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark01
ids_name = 263595; !li_wp_turret02_mark01_name
ids_info = 264595; !li_wp_turret02_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = li_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = li_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = li_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 200
impulse = 22500
[Munition]
nickname = li_wp_turret02_mark02_ammo
explosion_arch = li_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark02
ids_name = 263596; !li_wp_turret02_mark02_name
ids_info = 264596; !li_wp_turret02_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
cruise_disruptor = true
projectile_archetype = li_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = li_wp_turret02_mark03_motor
lifetime = 5
accel = 100
delay = 0
[Explosion]
nickname = li_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 300
impulse = 30000
[Munition]
nickname = li_wp_turret02_mark03_ammo
explosion_arch = li_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark03
ids_name = 263597; !li_wp_turret02_mark03_name
ids_info = 264597; !li_wp_turret02_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = li_wp_turret02_mark04_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = li_wp_turret02_mark04_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 4500
energy_damage = 400
impulse = 45000
[Munition]
nickname = li_wp_turret02_mark04_ammo
explosion_arch = li_wp_turret02_mark04_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark04_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark04
ids_name = 263598; !li_wp_turret02_mark04_name
ids_info = 264598; !li_wp_turret02_mark04_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = br_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret01_mark01
ids_name = 263599; !br_wp_turret01_mark01_name
ids_info = 264599; !br_wp_turret01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret01_mark02
ids_name = 263600; !br_wp_turret01_mark02_name
ids_info = 264600; !br_wp_turret01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret01_mark03
ids_name = 263601; !br_wp_turret01_mark03_name
ids_info = 264601; !br_wp_turret01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = br_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = br_wp_turret02_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 750
energy_damage = 0
impulse = 5000
[Munition]
nickname = br_wp_turret02_mark01_ammo
explosion_arch = br_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 16
Motor = br_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret02_mark01
ids_name = 263602; !br_wp_turret02_mark01_name
ids_info = 264602; !br_wp_turret02_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = br_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = br_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = br_wp_turret02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 1500
energy_damage = 0
impulse = 7500
[Munition]
nickname = br_wp_turret02_mark02_ammo
explosion_arch = br_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret02_mark02
ids_name = 263603; !br_wp_turret02_mark02_name
ids_info = 264603; !br_wp_turret02_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = br_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = br_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = br_wp_turret02_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 2000
energy_damage = 0
impulse = 15000
[Munition]
nickname = br_wp_turret02_mark03_ammo
explosion_arch = br_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret02_mark03
ids_name = 263604; !br_wp_turret02_mark03_name
ids_info = 264604; !br_wp_turret02_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = br_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ku_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret01_mark01
ids_name = 263605; !ku_wp_turret01_mark01_name
ids_info = 264605; !ku_wp_turret01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = ku_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret01_mark02
ids_name = 263606; !ku_wp_turret01_mark02_name
ids_info = 264606; !ku_wp_turret01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = ku_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret01_mark03
ids_name = 263607; !ku_wp_turret01_mark03_name
ids_info = 264607; !ku_wp_turret01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = ku_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = ku_wp_turret02_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 750
energy_damage = 0
impulse = 5000
[Munition]
nickname = ku_wp_turret02_mark01_ammo
explosion_arch = ku_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret02_mark01
ids_name = 263608; !ku_wp_turret02_mark01_name
ids_info = 264608; !ku_wp_turret02_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = ku_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = ku_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = ku_wp_turret02_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 1500
energy_damage = 0
impulse = 7500
[Munition]
nickname = ku_wp_turret02_mark02_ammo
explosion_arch = ku_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret02_mark02
ids_name = 263609; !ku_wp_turret02_mark02_name
ids_info = 264609; !ku_wp_turret02_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = ku_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = ku_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = ku_wp_turret02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2000
energy_damage = 0
impulse = 15000
[Munition]
nickname = ku_wp_turret02_mark03_ammo
explosion_arch = ku_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret02_mark03
ids_name = 263610; !ku_wp_turret02_mark03_name
ids_info = 264610; !ku_wp_turret02_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = ku_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret01_mark01
ids_name = 263611; !rh_wp_turret01_mark01_name
ids_info = 264611; !rh_wp_turret01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret01_mark02
ids_name = 263612; !rh_wp_turret01_mark02_name
ids_info = 264612; !rh_wp_turret01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret01_mark03
ids_name = 263613; !rh_wp_turret01_mark03_name
ids_info = 264613; !rh_wp_turret01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = rh_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = rh_wp_turret02_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1250
energy_damage = 100
impulse = 12500
[Munition]
nickname = rh_wp_turret02_mark01_ammo
explosion_arch = rh_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret02_mark01
ids_name = 263614; !rh_wp_turret02_mark01_name
ids_info = 264614; !rh_wp_turret02_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = rh_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = rh_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = rh_wp_turret02_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 200
impulse = 22500
[Munition]
nickname = rh_wp_turret02_mark02_ammo
explosion_arch = rh_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret02_mark02
ids_name = 263615; !rh_wp_turret02_mark02_name
ids_info = 264615; !rh_wp_turret02_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = rh_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = rh_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = rh_wp_turret02_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 300
impulse = 30000
[Munition]
nickname = rh_wp_turret02_mark03_ammo
explosion_arch = rh_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret02_mark03
ids_name = 263616; !rh_wp_turret02_mark03_name
ids_info = 264616; !rh_wp_turret02_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = rh_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = co_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret01_mark01
ids_name = 263617; !co_wp_turret01_mark01_name
ids_info = 264617; !co_wp_turret01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = co_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret01_mark02
ids_name = 263618; !co_wp_turret01_mark02_name
ids_info = 264618; !co_wp_turret01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = co_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret01_mark03
ids_name = 263619; !co_wp_turret01_mark03_name
ids_info = 264619; !co_wp_turret01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = co_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = co_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1250
energy_damage = 0
impulse = 12500
[Munition]
nickname = co_wp_turret02_mark01_ammo
explosion_arch = co_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret02_mark01
ids_name = 263620; !co_wp_turret02_mark01_name
ids_info = 264620; !co_wp_turret02_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = co_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = co_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = co_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 0
impulse = 22500
[Munition]
nickname = co_wp_turret02_mark02_ammo
explosion_arch = co_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret02_mark02
ids_name = 263621; !co_wp_turret02_mark02_name
ids_info = 264621; !co_wp_turret02_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = co_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = co_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = co_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 0
impulse = 30000
[Munition]
nickname = co_wp_turret02_mark03_ammo
explosion_arch = co_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret02_mark03
ids_name = 263622; !co_wp_turret02_mark03_name
ids_info = 264622; !co_wp_turret02_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = co_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = pi_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 80
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret01_mark01
ids_name = 263623; !pi_wp_turret01_mark01_name
ids_info = 264623; !pi_wp_turret01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = pi_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 120
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret01_mark02
ids_name = 263624; !pi_wp_turret01_mark02_name
ids_info = 264624; !pi_wp_turret01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = pi_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 180
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret01_mark03
ids_name = 263625; !pi_wp_turret01_mark03_name
ids_info = 264625; !pi_wp_turret01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = pi_wp_turret02_mark01_motor
lifetime = 5
accel = 100
delay = 0
[Explosion]
nickname = pi_wp_turret02_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 750
energy_damage = 750
impulse = 7500
[Munition]
nickname = pi_wp_turret02_mark01_ammo
explosion_arch = pi_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret02_mark01
ids_name = 263626; !pi_wp_turret02_mark01_name
ids_info = 264626; !pi_wp_turret02_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 3.100000
projectile_archetype = pi_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = pi_wp_turret02_mark02_motor
lifetime = 5
accel = 50
delay = 0
[Explosion]
nickname = pi_wp_turret02_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1500
energy_damage = 1500
impulse = 15000
[Munition]
nickname = pi_wp_turret02_mark02_ammo
explosion_arch = pi_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret02_mark02
ids_name = 263627; !pi_wp_turret02_mark02_name
ids_info = 264627; !pi_wp_turret02_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 4.700000
projectile_archetype = pi_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = pi_wp_turret02_mark03_motor
lifetime = 5
accel = 50
delay = 0
[Explosion]
nickname = pi_wp_turret02_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 3000
impulse = 30000
[Munition]
nickname = pi_wp_turret02_mark03_ammo
explosion_arch = pi_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret02_mark03
ids_name = 263628; !pi_wp_turret02_mark03_name
ids_info = 264628; !pi_wp_turret02_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 7.900000
projectile_archetype = pi_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ge_wps_gun_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ge_wps_gun_01
ids_name = 263629; !ge_wps_gun_01_name
ids_info = 264629; !ge_wps_gun_01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ge_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ge_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ge_wps_mlauncher_01_ammo
explosion_arch = ge_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ge_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ge_wps_mlauncher_01
ids_name = 263630; !ge_wps_mlauncher_01_name
ids_info = 264630; !ge_wps_mlauncher_01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ge_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = li_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_gun01_mark01
ids_name = 263631; !li_wps_gun01_mark01_name
ids_info = 264631; !li_wps_gun01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = li_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 512
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_gun01_mark02
ids_name = 263632; !li_wps_gun01_mark02_name
ids_info = 264632; !li_wps_gun01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = li_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 768
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_gun01_mark03
ids_name = 263633; !li_wps_gun01_mark03_name
ids_info = 264633; !li_wps_gun01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = li_wps_mlauncher01_mark01_motor
lifetime = 3
accel = 200
delay = 0
[Explosion]
nickname = li_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 600
energy_damage = 0
impulse = 5000
[Munition]
nickname = li_wps_mlauncher01_mark01_ammo
explosion_arch = li_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_mlauncher01_mark01
ids_name = 263634; !li_wps_mlauncher01_mark01_name
ids_info = 264634; !li_wps_mlauncher01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = li_wps_mlauncher01_mark02_motor
lifetime = 3
accel = 200
delay = 0
[Explosion]
nickname = li_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 900
energy_damage = 0
impulse = 10000
[Munition]
nickname = li_wps_mlauncher01_mark02_ammo
explosion_arch = li_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 90
max_angular_velocity = 4.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_mlauncher01_mark02
ids_name = 263635; !li_wps_mlauncher01_mark02_name
ids_info = 264635; !li_wps_mlauncher01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 3.100000
projectile_archetype = li_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = li_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = li_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = li_wps_mlauncher01_mark03_ammo
explosion_arch = li_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_mlauncher01_mark03
ids_name = 263636; !li_wps_mlauncher01_mark03_name
ids_info = 264636; !li_wps_mlauncher01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = li_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = br_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_gun01_mark01
ids_name = 263637; !br_wps_gun01_mark01_name
ids_info = 264637; !br_wps_gun01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = br_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_gun01_mark02
ids_name = 263638; !br_wps_gun01_mark02_name
ids_info = 264638; !br_wps_gun01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = br_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_gun01_mark03
ids_name = 263639; !br_wps_gun01_mark03_name
ids_info = 264639; !br_wps_gun01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = br_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_wps_mlauncher01_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = br_wps_mlauncher01_mark01_ammo
explosion_arch = br_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_mlauncher01_mark01
ids_name = 263640; !br_wps_mlauncher01_mark01_name
ids_info = 264640; !br_wps_mlauncher01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = br_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = br_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_wps_mlauncher01_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = br_wps_mlauncher01_mark02_ammo
explosion_arch = br_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_mlauncher01_mark02
ids_name = 263641; !br_wps_mlauncher01_mark02_name
ids_info = 264641; !br_wps_mlauncher01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = br_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_wps_mlauncher01_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = br_wps_mlauncher01_mark03_ammo
explosion_arch = br_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_mlauncher01_mark03
ids_name = 263642; !br_wps_mlauncher01_mark03_name
ids_info = 264642; !br_wps_mlauncher01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = br_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = ku_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_gun01_mark01
ids_name = 263643; !ku_wps_gun01_mark01_name
ids_info = 264643; !ku_wps_gun01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = ku_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_gun01_mark02
ids_name = 263644; !ku_wps_gun01_mark02_name
ids_info = 264644; !ku_wps_gun01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = ku_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_gun01_mark03
ids_name = 263645; !ku_wps_gun01_mark03_name
ids_info = 264645; !ku_wps_gun01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ku_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_wps_mlauncher01_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_wps_mlauncher01_mark01_ammo
explosion_arch = ku_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_mlauncher01_mark01
ids_name = 263646; !ku_wps_mlauncher01_mark01_name
ids_info = 264646; !ku_wps_mlauncher01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ku_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ku_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_wps_mlauncher01_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_wps_mlauncher01_mark02_ammo
explosion_arch = ku_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_mlauncher01_mark02
ids_name = 263647; !ku_wps_mlauncher01_mark02_name
ids_info = 264647; !ku_wps_mlauncher01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ku_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_wps_mlauncher01_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_wps_mlauncher01_mark03_ammo
explosion_arch = ku_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_mlauncher01_mark03
ids_name = 263648; !ku_wps_mlauncher01_mark03_name
ids_info = 264648; !ku_wps_mlauncher01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = rh_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_gun01_mark01
ids_name = 263649; !rh_wps_gun01_mark01_name
ids_info = 264649; !rh_wps_gun01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = rh_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_gun01_mark02
ids_name = 263650; !rh_wps_gun01_mark02_name
ids_info = 264650; !rh_wps_gun01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = rh_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_gun01_mark03
ids_name = 263651; !rh_wps_gun01_mark03_name
ids_info = 264651; !rh_wps_gun01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = rh_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_wps_mlauncher01_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_wps_mlauncher01_mark01_ammo
explosion_arch = rh_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_mlauncher01_mark01
ids_name = 263652; !rh_wps_mlauncher01_mark01_name
ids_info = 264652; !rh_wps_mlauncher01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = rh_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = rh_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_wps_mlauncher01_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_wps_mlauncher01_mark02_ammo
explosion_arch = rh_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_mlauncher01_mark02
ids_name = 263653; !rh_wps_mlauncher01_mark02_name
ids_info = 264653; !rh_wps_mlauncher01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = rh_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_wps_mlauncher01_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_wps_mlauncher01_mark03_ammo
explosion_arch = rh_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_mlauncher01_mark03
ids_name = 263654; !rh_wps_mlauncher01_mark03_name
ids_info = 264654; !rh_wps_mlauncher01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = rh_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = co_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_gun01_mark01
ids_name = 263655; !co_wps_gun01_mark01_name
ids_info = 264655; !co_wps_gun01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = co_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_gun01_mark02
ids_name = 263656; !co_wps_gun01_mark02_name
ids_info = 264656; !co_wps_gun01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = co_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_gun01_mark03
ids_name = 263657; !co_wps_gun01_mark03_name
ids_info = 264657; !co_wps_gun01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = co_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = co_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = co_wps_mlauncher01_mark01_ammo
explosion_arch = co_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_mlauncher01_mark01
ids_name = 263658; !co_wps_mlauncher01_mark01_name
ids_info = 264658; !co_wps_mlauncher01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = co_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = co_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = co_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = co_wps_mlauncher01_mark02_ammo
explosion_arch = co_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_mlauncher01_mark02
ids_name = 263659; !co_wps_mlauncher01_mark02_name
ids_info = 264659; !co_wps_mlauncher01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = co_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = co_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = co_wps_mlauncher01_mark03_ammo
explosion_arch = co_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_mlauncher01_mark03
ids_name = 263660; !co_wps_mlauncher01_mark03_name
ids_info = 264660; !co_wps_mlauncher01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = co_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = pi_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220
energy_damage = 22
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_gun01_mark01
ids_name = 263661; !pi_wps_gun01_mark01_name
ids_info = 264661; !pi_wps_gun01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = pi_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 44
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_gun01_mark02
ids_name = 263662; !pi_wps_gun01_mark02_name
ids_info = 264662; !pi_wps_gun01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = pi_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880
energy_damage = 88
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_gun01_mark03
ids_name = 263663; !pi_wps_gun01_mark03_name
ids_info = 264663; !pi_wps_gun01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = pi_wps_mlauncher01_mark01_motor
lifetime = 4
accel = 75
delay = 0
[Explosion]
nickname = pi_wps_mlauncher01_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 800
energy_damage = 400
impulse = 8000
[Munition]
nickname = pi_wps_mlauncher01_mark01_ammo
explosion_arch = pi_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_mlauncher01_mark01
ids_name = 263664; !pi_wps_mlauncher01_mark01_name
ids_info = 264664; !pi_wps_mlauncher01_mark01_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = pi_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = pi_wps_mlauncher01_mark02_motor
lifetime = 5
accel = 75
delay = 0
[Explosion]
nickname = pi_wps_mlauncher01_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1200
energy_damage = 600
impulse = 12000
[Munition]
nickname = pi_wps_mlauncher01_mark02_ammo
explosion_arch = pi_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_mlauncher01_mark02
ids_name = 263665; !pi_wps_mlauncher01_mark02_name
ids_info = 264665; !pi_wps_mlauncher01_mark02_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 3.100000
projectile_archetype = pi_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = pi_wps_mlauncher01_mark03_motor
lifetime = 6
accel = 75
delay = 0
[Explosion]
nickname = pi_wps_mlauncher01_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1600
energy_damage = 800
impulse = 16000
[Munition]
nickname = pi_wps_mlauncher01_mark03_ammo
explosion_arch = pi_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_mlauncher01_mark03
ids_name = 263666; !pi_wps_mlauncher01_mark03_name
ids_info = 264666; !pi_wps_mlauncher01_mark03_info
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 3.700000
projectile_archetype = pi_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 176.699997
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = lair_turret01
ids_name = 263667; !lair_turret01_name
ids_info = 264667; !lair_turret01_info
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Munition]
nickname = lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88.300003
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = lair_turret02
ids_name = 263668; !lair_turret02_name
ids_info = 264668; !lair_turret02_info
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Munition]
nickname = bund_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65
energy_damage = 0
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun01_mark01
ids_name = 459029; !bund_gun01_mark01_name
ids_info = 459030; !bund_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 79
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.271259
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = bund_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
weapon_type = Rh_Tachyon02
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun01_mark02
ids_name = 459031; !bund_gun01_mark02_name
ids_info = 459032; !bund_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 122
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.192593
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = bund_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 135
energy_damage = 0
weapon_type = Rh_Tachyon03
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun01_mark03
ids_name = 459033; !bund_gun01_mark03_name
ids_info = 459034; !bund_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 165
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.172000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = bund_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29
energy_damage = 0
weapon_type = Rh_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = rh_tachyon_01_impact
const_effect = bund_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun02_mark01
ids_name = 459035; !bund_gun02_mark01_name
ids_info = 459036; !bund_gun02_mark01_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 36
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.013778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = bund_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 46
energy_damage = 0
weapon_type = Rh_Photon02
one_shot_sound = fire_photon2
munition_hit_effect = rh_tachyon_02_impact
const_effect = bund_photon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun02_mark02
ids_name = 459037; !bund_gun02_mark02_name
ids_info = 459038; !bund_gun02_mark02_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 59
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.116444
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bund_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = bund_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63
energy_damage = 0
weapon_type = Rh_Photon03
one_shot_sound = fire_photon3
munition_hit_effect = rh_tachyon_03_impact
const_effect = bund_photon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun02_mark03
ids_name = 459039; !bund_gun02_mark03_name
ids_info = 459040; !bund_gun02_mark03_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 82
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.340000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bund_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light01
munition_hit_effect = mass_hit_light01
const_effect = lsf_gun01_mark01_proj
lifetime = 0.400000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light02
munition_hit_effect = mass_hit_light02
const_effect = lsf_gun01_mark02_proj
lifetime = 0.400000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect = lsf_gun01_mark03_proj
lifetime = 0.400000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2
energy_damage = 128
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6
energy_damage = 384
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4
energy_damage = 256
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun01_mark01
ids_name = 459003; !lsf_gun01_mark01_name
ids_info = 459004; !lsf_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 19
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.176000
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = lsf_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun01_mark02
ids_name = 459005; !lsf_gun01_mark02_name
ids_info = 459006; !lsf_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 25
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.901333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = lsf_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun01_mark03
ids_name = 459007; !lsf_gun01_mark03_name
ids_info = 459008; !lsf_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 31
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.989333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = lsf_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun02_mark01
ids_name = 459009; !lsf_gun02_mark01_name
ids_info = 459010; !lsf_gun02_mark01_info
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 59
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.447778
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun02_mark02
ids_name = 459011; !lsf_gun02_mark02_name
ids_info = 459012; !lsf_gun02_mark02_info
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 89
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.671667
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun02_mark03
ids_name = 459013; !lsf_gun02_mark03_name
ids_info = 459014; !lsf_gun02_mark03_info
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 118
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.895556
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 0
weapon_type = Li_Ionlance01
one_shot_sound = fire_tachyon2
munition_hit_effect = li_plasma_01_impact
const_effect = lsf_gun03_mark01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun03_mark01
ids_name = 459015; !lsf_gun03_mark01_name
ids_info = 459016; !lsf_gun03_mark01_info
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 78
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.244296
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105
energy_damage = 0
weapon_type = Li_Ionlance02
one_shot_sound = fire_tachyon2
munition_hit_effect = li_plasma_02_impact
const_effect = lsf_gun03_mark02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun03_mark02
ids_name = 459017; !lsf_gun03_mark02_name
ids_info = 459018; !lsf_gun03_mark02_info
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 122
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.234074
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140
energy_damage = 0
weapon_type = Li_Ionlance03
one_shot_sound = fire_tachyon4
munition_hit_effect = li_plasma_03_impact
const_effect = lsf_gun03_mark03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun03_mark03
ids_name = 459019; !lsf_gun03_mark03_name
ids_info = 459020; !lsf_gun03_mark03_info
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 167
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.340000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = xeno_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect = xeno_gun01_mark01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = xeno_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Antimatter02
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect = xeno_gun01_mark01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = xeno_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Antimatter03
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect = xeno_gun01_mark01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun01_mark01
ids_name = 459049; !xeno_gun01_mark01_name
ids_info = 459050; !xeno_gun01_mark01_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 45
refire_delay = 0.500000
muzzle_velocity = 550
use_animation = Sc_fire
toughness = 2.591111
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = xeno_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = xeno_gun01_mark02
ids_name = 459051; !xeno_gun01_mark02_name
ids_info = 459052; !xeno_gun01_mark02_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2200
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 45
refire_delay = 0.250000
muzzle_velocity = 550
use_animation = Sc_fire
toughness = 5.231111
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = xeno_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = xeno_gun01_mark03
ids_name = 459053; !xeno_gun01_mark03_name
ids_info = 459054; !xeno_gun01_mark03_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2400
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 45
refire_delay = 0.125000
muzzle_velocity = 550
use_animation = Sc_fire
toughness = 10.560000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = xeno_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = xeno_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56
energy_damage = 0
weapon_type = Pi_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.786667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun02_mark01
ids_name = 459055; !xeno_gun02_mark01_name
ids_info = 459056; !xeno_gun02_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 44
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.113104
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = xeno_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 72
energy_damage = 0
weapon_type = Pi_Particle02
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.786667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun02_mark02
ids_name = 459057; !xeno_gun02_mark02_name
ids_info = 459058; !xeno_gun02_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2200
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 60
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.189963
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = xeno_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88
energy_damage = 0
weapon_type = Pi_Particle03
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.786667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun02_mark03
ids_name = 459059; !xeno_gun02_mark03_name
ids_info = 459060; !xeno_gun02_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 76
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.286402
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; =====================
; Liberty Rogue Guns!
; =====================
; ===========
; Scythe 1's
; ===========
[Munition]
nickname = lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32
energy_damage = 2
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 3
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48
energy_damage = 4
weapon_type = Pi_Antimatter02
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56
energy_damage = 5
weapon_type = Pi_Antimatter02
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 64
energy_damage = 6
weapon_type = Pi_Antimatter03
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 72
energy_damage = 7
weapon_type = Pi_Antimatter03
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lr_gun01_mark01
ids_name = 459115; !lr_gun01_mark01_name
ids_info = 459116; !lr_gun01_mark01_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 51
refire_delay = 0.125000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.990400
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark02
ids_name = 459117; !lr_gun01_mark02_name
ids_info = 459118; !lr_gun01_mark02_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 65
refire_delay = 0.125000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 7.740681
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark03
ids_name = 459119; !lr_gun01_mark03_name
ids_info = 459120; !lr_gun01_mark03_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 80
refire_delay = 0.125000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 9.737481
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark04
ids_name = 459121; !lr_gun01_mark04_name
ids_info = 459122; !lr_gun01_mark04_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 95
refire_delay = 0.125000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.537067
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark05
ids_name = 459123; !lr_gun01_mark05_name
ids_info = 459124; !lr_gun01_mark05_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 111
refire_delay = 0.125000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 13.681778
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark06
ids_name = 459125; !lr_gun01_mark06_name
ids_info = 459126; !lr_gun01_mark06_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 126
refire_delay = 0.125000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 15.530667
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = lr_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 57
energy_damage = 0
weapon_type = Pi_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 1.25
force_gun_ori = false
mass = 12
volume = 0.000100
[Gun]
nickname = lr_gun02_mark01
ids_name = 459127; !lr_gun02_mark01_name
ids_info = 459128; !lr_gun02_mark01_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4000
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 81
refire_delay = 0.250000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 5.386667
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 0
weapon_type = Pi_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 1.25
force_gun_ori = false
mass = 17
volume = 0.000100
[Gun]
nickname = lr_gun02_mark02
ids_name = 459129; !lr_gun02_mark02_name
ids_info = 459130; !lr_gun02_mark02_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3800
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 116
refire_delay = 0.250000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 7.631111
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
weapon_type = Pi_Particle02
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 1.25
force_gun_ori = false
mass = 22
volume = 0.000100
[Gun]
nickname = lr_gun02_mark03
ids_name = 459131; !lr_gun02_mark03_name
ids_info = 459132; !lr_gun02_mark03_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3600
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 151
refire_delay = 0.250000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 9.973333
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125
energy_damage = 0
weapon_type = Pi_Particle02
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 1.25
force_gun_ori = false
mass = 27
volume = 0.000100
[Gun]
nickname = lr_gun02_mark04
ids_name = 459133; !lr_gun02_mark04_name
ids_info = 459134; !lr_gun02_mark04_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3400
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 185
refire_delay = 0.250000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 12.240000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 147
energy_damage = 0
weapon_type = Pi_Particle03
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 1.25
force_gun_ori = false
mass = 32
volume = 0.000100
[Gun]
nickname = lr_gun02_mark05
ids_name = 459135; !lr_gun02_mark05_name
ids_info = 459136; !lr_gun02_mark05_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3200
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 221
refire_delay = 0.250000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 14.648889
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
; ===========
; Reaper 6's
; ===========
[Munition]
nickname = lr_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 170
energy_damage = 0
weapon_type = Pi_Particle03
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 1.25
force_gun_ori = false
mass = 37
volume = 0.000100
[Gun]
nickname = lr_gun02_mark06
ids_name = 459137; !lr_gun02_mark06_name
ids_info = 459138; !lr_gun02_mark06_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 255
refire_delay = 0.250000
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 16.937778
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lr_missile01_motor
lifetime = 3.500000
accel = 200.000000
delay = 0
[Explosion]
nickname = lr_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1
energy_damage = 50
impulse = 0
[Gun]
nickname = lr_missile01
ids_name = 459061; !lr_missile01_name
ids_info = 459062; !lr_missile01_info
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = lr_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lr_missile02_motor
lifetime = 1.000000
accel = 150.000000
delay = 0.25
[Explosion]
nickname = lr_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1000
energy_damage = 0
impulse = 1000
[Gun]
nickname = lr_missile02
ids_name = 459065; !lr_missile02_name
ids_info = 459066; !lr_missile02_info
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = lr_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; ======================
; Red Hessian Weaponry
; ======================
; =================
; Eviscerator 1's
; =================
[Munition]
nickname = red_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.6
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_02_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.7
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_02_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.8
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_03_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_03_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 50
volume = 0.000100
[Gun]
nickname = red_gun01_mark01
ids_name = 459283; !red_gun01_mark01_name
ids_info = 459284; !red_gun01_mark01_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 73
refire_delay = 0.166667
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.320000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = red_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark02
ids_name = 459285; !red_gun01_mark02_name
ids_info = 459286; !red_gun01_mark02_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1900
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 98
refire_delay = 0.166667
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.312000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = red_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark03
ids_name = 459287; !red_gun01_mark03_name
ids_info = 459288; !red_gun01_mark03_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1800
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 124
refire_delay = 0.166667
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.746667
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark04
ids_name = 459289; !red_gun01_mark04_name
ids_info = 459290; !red_gun01_mark04_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1700
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 151
refire_delay = 0.166667
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.624000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark05
ids_name = 459291; !red_gun01_mark05_name
ids_info = 459292; !red_gun01_mark05_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 178
refire_delay = 0.166667
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 13.944000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark06
ids_name = 459293; !red_gun01_mark06_name
ids_info = 459294; !red_gun01_mark06_info
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 206
refire_delay = 0.166667
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 17.706667
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; ============
; Mauler 1's
; ============
[Munition]
nickname = red_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23
energy_damage = 0
weapon_type = Pi_Particle01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30
energy_damage = 0
weapon_type = Pi_Particle01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 38
energy_damage = 0
weapon_type = Pi_Particle02
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45
energy_damage = 0
weapon_type = Pi_Particle02
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 53
energy_damage = 0
weapon_type = Pi_Particle03
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Particle03
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = red_gun02_mark01
ids_name = 459295; !red_gun02_mark01_name
ids_info = 459296; !red_gun02_mark01_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 43
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.060000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = red_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark02
ids_name = 459297; !red_gun02_mark02_name
ids_info = 459298; !red_gun02_mark02_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3800
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 58
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.080000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = red_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark03
ids_name = 459299; !red_gun02_mark03_name
ids_info = 459300; !red_gun02_mark03_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3600
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 73
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark04
ids_name = 459301; !red_gun02_mark04_name
ids_info = 459302; !red_gun02_mark04_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3400
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 87
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 12.240000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark05
ids_name = 459303; !red_gun02_mark05_name
ids_info = 459304; !red_gun02_mark05_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3200
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 103
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 14.420000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark06
ids_name = 459305; !red_gun02_mark06_name
ids_info = 459306; !red_gun02_mark06_info
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 117
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 16.480000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = red_missile01_motor
lifetime = 3.500000
accel = 200.000000
delay = 0
[Explosion]
nickname = red_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1
energy_damage = 50
impulse = 0
[Gun]
nickname = red_missile01
ids_name = 459433; !red_missile01_name
ids_info = 459434; !red_missile01_info
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = red_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = red_missile02_motor
lifetime = 1.000000
accel = 150.000000
delay = 0.25
[Explosion]
nickname = red_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1000
energy_damage = 0
impulse = 1000
[Gun]
nickname = red_missile02
ids_name = 459437; !red_missile02_name
ids_info = 459438; !red_missile02_info
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = red_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = lsf_msl01_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = lsf_msl01_mk01
ids_name = 459175; !lsf_msl01_mk01_name
ids_info = 459176; !lsf_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = lsf_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = lsf_msl01_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = lsf_msl01_mk02
ids_name = 459179; !lsf_msl01_mk02_name
ids_info = 459180; !lsf_msl01_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = lsf_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = lsf_msl02_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = lsf_msl02_mk01
ids_name = 459183; !lsf_msl02_mk01_name
ids_info = 459184; !lsf_msl02_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = lsf_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = lsf_msl02_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = lsf_msl02_mk02
ids_name = 459187; !lsf_msl02_mk02_name
ids_info = 459188; !lsf_msl02_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = lsf_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = xeno_msl01_mk01_motor
lifetime = 3.5
accel = 100
delay = 0
[Explosion]
nickname = xeno_msl01_mk01_explosion
effect = explosion_xeno_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = xeno_msl01_mk01
ids_name = 459207; !xeno_msl01_mk01_name
ids_info = 459208; !xeno_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = xeno_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = xeno_msl01_mk02_motor
lifetime = 3.5
accel = 100
delay = 0
[Explosion]
nickname = xeno_msl01_mk02_explosion
effect = explosion_xeno_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = xeno_msl01_mk02
ids_name = 459211; !xeno_msl01_mk02_name
ids_info = 459212; !xeno_msl01_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = xeno_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = bund_msl01_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = bund_msl01_mk01
ids_name = 459191; !bund_msl01_mk01_name
ids_info = 459192; !bund_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = bund_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = bund_msl01_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = bund_msl01_mk02
ids_name = 459195; !bund_msl01_mk02_name
ids_info = 459196; !bund_msl01_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = bund_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = bund_msl02_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = bund_msl02_mk01
ids_name = 459199; !bund_msl02_mk01_name
ids_info = 459200; !bund_msl02_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = bund_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = bund_msl02_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = bund_msl02_mk02
ids_name = 459203; !bund_msl02_mk02_name
ids_info = 459204; !bund_msl02_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = bund_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = fng_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 20
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = sp_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = fng_gun
ids_name = 459069; !fng_gun_name
ids_info = 459070; !fng_gun_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fng_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =========================
; Liberty Devistator A's
; =========================
[Munition]
nickname = li_n_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
weapon_type = W_Li_Siegegun
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_seigegun_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun01_mark01
ids_name = 459073; !li_n_gun01_mark01_name
ids_info = 459074; !li_n_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 257
refire_delay = 0.500000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 13.729185
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =========================
; Liberty Devistator B's
; =========================
[Munition]
nickname = li_n_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 580
energy_damage = 100
weapon_type = W_Li_Siegegun
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_seigegun_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun01_mark02
ids_name = 459075; !li_n_gun01_mark02_name
ids_info = 459076; !li_n_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 2.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 514
refire_delay = 0.500000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 27.458370
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =========================
; Liberty Devistator C's
; =========================
[Munition]
nickname = li_n_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 200
weapon_type = W_Li_Siegegun
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_seigegun_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun01_mark03
ids_name = 459077; !li_n_gun01_mark03_name
ids_info = 459078; !li_n_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2200
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 1027
refire_delay = 0.500000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 54.916741
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; ==========================
; Liberty Navy Avenger's
; ==========================
; Avenger A's
[Munition]
nickname = li_n_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 3
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark01
ids_name = 459079; !li_n_gun02_mark01_name
ids_info = 459080; !li_n_gun02_mark01_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 42
refire_delay = 0.125000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 7.319704
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger B's
[Munition]
nickname = li_n_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48
energy_damage = 4
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark02
ids_name = 459081; !li_n_gun02_mark02_name
ids_info = 459082; !li_n_gun02_mark02_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 53
refire_delay = 0.125000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 8.783644
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger C's
[Munition]
nickname = li_n_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56
energy_damage = 8
weapon_type = Li_Ionlance02
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark03
ids_name = 459083; !li_n_gun02_mark03_name
ids_info = 459084; !li_n_gun02_mark03_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 63
refire_delay = 0.125000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.459970
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger D's
[Munition]
nickname = li_n_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 64
energy_damage = 12
weapon_type = Li_Ionlance02
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark04
ids_name = 459085; !li_n_gun02_mark04_name
ids_info = 459086; !li_n_gun02_mark04_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 74
refire_delay = 0.125000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 11.954252
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger E's
[Munition]
nickname = li_n_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 72
energy_damage = 15
weapon_type = Li_Ionlance03
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_05_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark05
ids_name = 459087; !li_n_gun02_mark05_name
ids_info = 459088; !li_n_gun02_mark05_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 84
refire_delay = 0.125000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 13.721600
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger F's
[Munition]
nickname = li_n_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 18
weapon_type = Li_Ionlance03
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_06_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark06
ids_name = 459089; !li_n_gun02_mark06_name
ids_info = 459090; !li_n_gun02_mark06_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 95
refire_delay = 0.125000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 15.246222
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =======================
; Raptor A Mini-Gun Ammo
; =======================
[Munition]
nickname = li_n_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect = lsf_gun01_mark03_proj
lifetime = 0.450000
force_gun_ori = false
mass = 40
volume = 0.000100
[Gun]
nickname = li_n_gun03_mark01
ids_name = 459091; !li_n_gun03_mark01_name
ids_info = 459092; !li_n_gun03_mark01_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1250
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 32
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.053333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
; ====================
; Raptor B Mini-Gun
; ====================
[Munition]
nickname = li_n_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect = lsf_gun01_mark03_proj
lifetime = 0.450000
force_gun_ori = false
mass = 40
volume = 0.000100
[Gun]
nickname = li_n_gun03_mark02
ids_name = 459093; !li_n_gun03_mark02_name
ids_info = 459094; !li_n_gun03_mark02_info
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1750
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 64
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.106667
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
; =================================
; DESTABILZER AMMO / PROJECTILE A
; =================================
[Munition]
nickname = li_n_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5
energy_damage = 128
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.450000
force_gun_ori = false
mass = 1
volume = 0.000100
; ====================
; DESTABILIZER A
; ====================
[Gun]
nickname = li_n_gun04_mark01
ids_name = 459095; !li_n_gun04_mark01_name
ids_info = 459096; !li_n_gun04_mark01_info
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.797600
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =================================
; DESTABILZER AMMO / PROJECTILE B
; =================================
[Munition]
nickname = li_n_gun04_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5
energy_damage = 256
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.450000
force_gun_ori = false
mass = 1
volume = 0.000100
; ====================
; DESTABILIZER B
; ====================
[Gun]
nickname = li_n_gun04_mark02
ids_name = 459097; !li_n_gun04_mark02_name
ids_info = 459098; !li_n_gun04_mark02_info
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 202
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.327200
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun04_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = li_n_gun05_mark01_motor
lifetime = 1.0
accel = 200
delay = 0
[Explosion]
nickname = li_n_gun05_mark01_explosion
effect = explosion_li_n_gun05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2000
energy_damage = 2000
impulse = 0
[Munition]
nickname = li_n_gun05_mark01_ammo
explosion_arch = li_n_gun05_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_li_n_gun05
detonation_dist = 8
lifetime = 4
Motor = li_n_gun05_mark01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
weapon_type = W_Noshield
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
max_angular_velocity = 0.000000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 100
volume = 0.000100
[Gun]
nickname = li_n_gun05_mark01
ids_name = 459171; !li_n_gun05_mark01_name
ids_info = 459172; !li_n_gun05_mark01_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 5600
explosion_resistance = 2.0
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 2039
refire_delay = 3.000000
muzzle_velocity = 250
toughness = 47.381333
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 5
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark01
ids_name = 459041; !li_n_gun06_mark01_name
ids_info = 459042; !li_n_gun06_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 104
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 7.186667
flash_particle_name = li_laser_01_flash
flash_radius = 4
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105
energy_damage = 10
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark02
ids_name = 459043; !li_n_gun06_mark02_name
ids_info = 459044; !li_n_gun06_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.15
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 138
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 9.655556
flash_particle_name = li_laser_01_flash
flash_radius = 8
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 130
energy_damage = 15
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark03
ids_name = 459045; !li_n_gun06_mark03_name
ids_info = 459046; !li_n_gun06_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2400
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 173
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 12.124444
flash_particle_name = li_laser_01_flash
flash_radius = 12
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 155
energy_damage = 20
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark04
ids_name = 459047; !li_n_gun06_mark04_name
ids_info = 459048; !li_n_gun06_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 207
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 14.593333
flash_particle_name = li_laser_01_flash
flash_radius = 16
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun07_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5
energy_damage = 5
one_shot_sound = fire_countermeasure
const_effect = li_countermeasures
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
owner_safe_time = 2
linear_drag = 1.000000
range = 500
diversion_pctg = 35
[Gun]
nickname = li_n_gun07_mark01
ids_name = 459371; !li_n_gun07_mark01_name
ids_info = 459372; !li_n_gun07_mark01_info
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2810
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 90
refire_delay = 0.250000
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = li_laser_01_flash
flash_radius = 2
light_anim = l_gun01_flash
projectile_archetype = li_n_gun07_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun08_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5
energy_damage = 563
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun08_mark01
ids_name = 459431; !li_n_gun08_mark01_name
ids_info = 459432; !li_n_gun08_mark01_info
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 407
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 18.543667
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun08_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = li_n_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
; ===================================
; LIBERTY STALKER A MISSILE AMMO
; ===================================
[Explosion]
nickname = li_n_msl01_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 0
impulse = 2500
; ===================================
; LIBERTY STALKER A MISSILE LAUNCHER
; ===================================
[Gun]
nickname = li_n_msl01_mk01
ids_name = 459139; !li_n_msl01_mk01_name
ids_info = 459140; !li_n_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = li_n_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = li_n_msl01_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 125
impulse = 2500
[Gun]
nickname = li_n_msl01_mk02
ids_name = 459143; !li_n_msl01_mk02_name
ids_info = 459144; !li_n_msl01_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = li_n_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = li_n_msl02_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 0
impulse = 4000
[Gun]
nickname = li_n_msl02_mk01
ids_name = 459247; !li_n_msl02_mk01_name
ids_info = 459248; !li_n_msl02_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = li_n_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = li_n_msl02_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 0
impulse = 4000
[Gun]
nickname = li_n_msl02_mk02
ids_name = 459251; !li_n_msl02_mk02_name
ids_info = 459252; !li_n_msl02_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = li_n_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl03_mk01_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = li_n_msl03_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 16500
energy_damage = 0
impulse = 20000
[Gun]
nickname = li_n_msl03_mk01
ids_name = 459271; !li_n_msl03_mk01_name
ids_info = 459272; !li_n_msl03_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = li_n_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl03_mk02_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = li_n_msl03_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10000
energy_damage = 0
impulse = 20000
[Gun]
nickname = li_n_msl03_mk02
ids_name = 459275; !li_n_msl03_mk02_name
ids_info = 459276; !li_n_msl03_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = li_n_msl03_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl04_mk01_motor
lifetime = 6
accel = 75.000000
delay = 1
[Explosion]
nickname = li_n_msl04_mk01_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1750
energy_damage = 0
impulse = 2500
[Gun]
nickname = li_n_msl04_mk01
ids_name = 459021; !li_n_msl04_mk01_name
ids_info = 459022; !li_n_msl04_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 50.000000
toughness = 6.800000
projectile_archetype = li_n_msl04_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl05_mk01_motor
lifetime = 10
accel = 15.000000
delay = 3
[Explosion]
nickname = li_n_msl05_mk01_explosion
effect = explosion_li_n_msl05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 30000
energy_damage = 0
impulse = 50000
[Gun]
nickname = li_n_msl05_mk01
ids_name = 459453; !li_n_msl05_mk01_name
ids_info = 459454; !li_n_msl05_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50.000000
toughness = 18.800000
projectile_archetype = li_n_msl05_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_ams_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = li_n_ams_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 250
hull_damage = 10
energy_damage = 10
impulse = 500
[Gun]
nickname = li_n_ams
ids_name = 459025; !li_n_ams_name
ids_info = 459026; !li_n_ams_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = li_n_ams_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_cruise_disruptor_motor
lifetime = 2.000000
accel = 350.000000
delay = 0
[Explosion]
nickname = li_cruise_disruptor_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 1
energy_damage = 150
impulse = 0
[Gun]
nickname = li_cruise_disruptor
ids_name = 459267; !li_cruise_disruptor_name
ids_info = 459268; !li_cruise_disruptor_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = li_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_p_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = li_p_msl01_mk01_explosion
effect = dast_badlands_explosion
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 0
energy_damage = 1000
impulse = 2500
[Gun]
nickname = li_p_msl01_mk01
ids_name = 459139; !li_p_msl01_mk01_name
ids_info = 459140; !li_p_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = li_p_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = li_p_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 77
energy_damage = 0
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun01_mark01
ids_name = 459099; !li_p_gun01_mark01_name
ids_info = 459100; !li_p_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 800
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 91
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.176000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_p_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 96
energy_damage = 0
weapon_type = Li_Ionlance02
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun01_mark02
ids_name = 459101; !li_p_gun01_mark02_name
ids_info = 459102; !li_p_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1096
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 123
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.405333
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_p_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 128
energy_damage = 0
weapon_type = Li_Ionlance03
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun01_mark03
ids_name = 459103; !li_p_gun01_mark03_name
ids_info = 459104; !li_p_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 165
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.434667
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_p_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 32
weapon_type = W_Li_Photon
one_shot_sound = fire_photon1
munition_hit_effect = li_plasma_02_impact
const_effect = li_photon_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 100
volume = 0.000100
[Gun]
nickname = li_p_gun02_mark01
ids_name = 459105; !li_p_gun02_mark01_name
ids_info = 459106; !li_p_gun02_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 120
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.696000
flash_particle_name = li_laser_01_flash
flash_radius = 2
light_anim = l_gun01_flash
projectile_archetype = li_p_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140
energy_damage = 64
weapon_type = W_Li_Photon
one_shot_sound = fire_photon1
munition_hit_effect = li_plasma_02_impact
const_effect = li_photon_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 150
volume = 0.000100
[Gun]
nickname = li_p_gun02_mark02
ids_name = 459107; !li_p_gun02_mark02_name
ids_info = 459108; !li_p_gun02_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1750
explosion_resistance = 2.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 241
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.392000
flash_particle_name = li_laser_01_flash
flash_radius = 2
light_anim = l_gun01_flash
projectile_archetype = li_p_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light01
munition_hit_effect = mass_hit_light01
const_effect = lsf_gun01_mark01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = li_p_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light02
munition_hit_effect = mass_hit_light02
const_effect = lsf_gun01_mark02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = li_p_gun03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect = lsf_gun01_mark03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun03_mark01
ids_name = 459109; !li_p_gun03_mark01_name
ids_info = 459110; !li_p_gun03_mark01_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 40
refire_delay = 0.125000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.323556
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_p_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = li_p_gun03_mark02
ids_name = 459111; !li_p_gun03_mark02_name
ids_info = 459112; !li_p_gun03_mark02_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 60
refire_delay = 0.125000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.485333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_p_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = li_p_gun03_mark03
ids_name = 459113; !li_p_gun03_mark03_name
ids_info = 459114; !li_p_gun03_mark03_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 80
refire_delay = 0.125000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.647111
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_p_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = li_p_gun04_mark01_ammo
explosion_arch = li_p_gun04_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = li_p_gun04_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Motor]
nickname = li_p_gun04_mark01_motor
lifetime = 1
accel = 200
delay = 0
[Explosion]
nickname = li_p_gun04_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 1
energy_damage = 1
impulse = 500
[Gun]
nickname = li_p_gun04_mark01
ids_name = 459441; !li_p_gun04_mark01_name
ids_info = 459442; !li_p_gun04_mark01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = li_p_gun04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16
energy_damage = 5
weapon_type = Li_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark01
ids_name = 459159; !me_gun01_mark01_name
ids_info = 459160; !me_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 21
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.000889
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24
energy_damage = 10
weapon_type = Li_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark02
ids_name = 459161; !me_gun01_mark02_name
ids_info = 459162; !me_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 33
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.750222
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32
energy_damage = 15
weapon_type = Li_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark03
ids_name = 459163; !me_gun01_mark03_name
ids_info = 459164; !me_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 45
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.499556
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 20
weapon_type = Li_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark04
ids_name = 459165; !me_gun01_mark04_name
ids_info = 459166; !me_gun01_mark04_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 57
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.248889
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48
energy_damage = 25
weapon_type = Li_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark05
ids_name = 459167; !me_gun01_mark05_name
ids_info = 459168; !me_gun01_mark05_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 68
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 9.998222
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56
energy_damage = 30
weapon_type = Li_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark06
ids_name = 459169; !me_gun01_mark06_name
ids_info = 459170; !me_gun01_mark06_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 80
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.747556
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 64
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark01
ids_name = 459223; !ss_gun01_mark01_name
ids_info = 459224; !ss_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 91
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.672474
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 96
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark02
ids_name = 459225; !ss_gun01_mark02_name
ids_info = 459226; !ss_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 137
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.008711
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 128
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark03
ids_name = 459227; !ss_gun01_mark03_name
ids_info = 459228; !ss_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 183
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 9.344948
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 160
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark04
ids_name = 459229; !ss_gun01_mark04_name
ids_info = 459230; !ss_gun01_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3800
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 229
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.681185
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 192
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark05
ids_name = 459231; !ss_gun01_mark05_name
ids_info = 459232; !ss_gun01_mark05_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 275
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 14.017422
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 224
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark06
ids_name = 459233; !ss_gun01_mark06_name
ids_info = 459234; !ss_gun01_mark06_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 320
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 16.353659
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lsf_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7400
energy_damage = 3700
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Noshield
lifetime = 4
force_gun_ori = false
mass = 200
volume = 0.000100
[Munition]
nickname = bund_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7400
energy_damage = 3700
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Noshield
lifetime = 4
force_gun_ori = false
mass = 200
volume = 0.000100
[Gun]
nickname = lsf_gun04_mark01
ids_name = 459451; !lsf_gun04_mark01_name
ids_info = 459452; !lsf_gun04_mark01_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 3700
refire_delay = 4.000000
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 19.222222
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = bund_gun03_mark01
ids_name = 459173; !bund_gun03_mark01_name
ids_info = 459174; !bund_gun03_mark01_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 3700
refire_delay = 4.000000
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 19.222222
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bund_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = nws_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_01_impact
const_effect = nws_gun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark01
ids_name = 459235; !nws_gun01_mark01_name
ids_info = 459236; !nws_gun01_mark01_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 19
refire_delay = 0.100000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.128889
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark02
ids_name = 459237; !nws_gun01_mark02_name
ids_info = 459238; !nws_gun01_mark02_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 28
refire_delay = 0.100000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 4.693333
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark03
ids_name = 459239; !nws_gun01_mark03_name
ids_info = 459240; !nws_gun01_mark03_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 37
refire_delay = 0.100000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.257778
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 38
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark04
ids_name = 459241; !nws_gun01_mark04_name
ids_info = 459242; !nws_gun01_mark04_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 47
refire_delay = 0.100000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 7.822222
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark05
ids_name = 459243; !nws_gun01_mark05_name
ids_info = 459244; !nws_gun01_mark05_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 56
refire_delay = 0.100000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 9.386667
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 53
energy_damage = 0
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_04_impact
const_effect = nws_gun_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark06
ids_name = 459245; !nws_gun01_mark06_name
ids_info = 459246; !nws_gun01_mark06_info
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 66
refire_delay = 0.100000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.951111
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
; =======================================
; Rheinland Blitzstrahl's for Version 5!
; =======================================
;
; Blitz 1's
[Munition]
nickname = rh_n_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50
energy_damage = 5
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark01
ids_name = 459307; !rh_n_gun01_mark01_name
ids_info = 459308; !rh_n_gun01_mark01_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3500
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 42
refire_delay = 0.166667
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 4.192222
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; Blitz 2's
[Munition]
nickname = rh_n_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75
energy_damage = 10
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark02
ids_name = 459309; !rh_n_gun01_mark02_name
ids_info = 459310; !rh_n_gun01_mark02_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 60
refire_delay = 0.166667
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 5.988889
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; Blitz 3's
[Munition]
nickname = rh_n_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 15
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark03
ids_name = 459311; !rh_n_gun01_mark03_name
ids_info = 459312; !rh_n_gun01_mark03_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 84
refire_delay = 0.166667
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 8.384444
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; Blitz 4's
[Munition]
nickname = rh_n_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125
energy_damage = 20
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark04
ids_name = 459313; !rh_n_gun01_mark04_name
ids_info = 459314; !rh_n_gun01_mark04_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.75
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 114
refire_delay = 0.166667
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 11.378889
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland Donnerschlag A's
; ===========================
[Munition]
nickname = rh_n_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 240
energy_damage = 100
weapon_type = Rh_Photon01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark01
ids_name = 459315; !rh_n_gun02_mark01_name
ids_info = 459316; !rh_n_gun02_mark01_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3500
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 147
refire_delay = 0.333333
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 8.085002
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Donnerschlag 2's
; ===========================
[Munition]
nickname = rh_n_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 380
energy_damage = 0
weapon_type = Rh_Photon02
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark02
ids_name = 459317; !rh_n_gun02_mark02_name
ids_info = 459318; !rh_n_gun02_mark02_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 299
refire_delay = 0.333333
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 16.506005
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Donnerschlag 3's
; ===========================
[Munition]
nickname = rh_n_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540
energy_damage = 150
weapon_type = Rh_Photon03
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark03
ids_name = 459319; !rh_n_gun02_mark03_name
ids_info = 459320; !rh_n_gun02_mark03_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 2.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 454
refire_delay = 0.333333
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 25.263007
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Donnerschlag 4's
; ===========================
[Munition]
nickname = rh_n_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 680
energy_damage = 200
weapon_type = Rh_Photon03
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 1.166667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark04
ids_name = 459321; !rh_n_gun02_mark04_name
ids_info = 459322; !rh_n_gun02_mark04_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 2.75
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 606
refire_delay = 0.333333
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 33.684010
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 1
; ===========================
[Munition]
nickname = rh_n_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 3
weapon_type = Rh_Laser01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark01
ids_name = 459323; !rh_n_gun03_mark01_name
ids_info = 459324; !rh_n_gun03_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 37
refire_delay = 0.111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.715000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 2
; ===========================
[Munition]
nickname = rh_n_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47
energy_damage = 4
weapon_type = Rh_Laser01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark02
ids_name = 459325; !rh_n_gun03_mark02_name
ids_info = 459326; !rh_n_gun03_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 47
refire_delay = 0.111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 7.143750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 3
; ===========================
[Munition]
nickname = rh_n_gun03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 55
energy_damage = 8
weapon_type = Rh_Laser01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark03
ids_name = 459327; !rh_n_gun03_mark03_name
ids_info = 459328; !rh_n_gun03_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 56
refire_delay = 0.111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.572500
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 4
; ===========================
[Munition]
nickname = rh_n_gun03_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62
energy_damage = 12
weapon_type = Rh_Laser01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark04
ids_name = 459329; !rh_n_gun03_mark04_name
ids_info = 459330; !rh_n_gun03_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 66
refire_delay = 0.111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.001250
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 5
; ===========================
[Munition]
nickname = rh_n_gun03_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 15
weapon_type = Rh_Laser01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark05
ids_name = 459331; !rh_n_gun03_mark05_name
ids_info = 459332; !rh_n_gun03_mark05_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 75
refire_delay = 0.111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.430000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 6
; ===========================
[Munition]
nickname = rh_n_gun03_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 77
energy_damage = 18
weapon_type = Rh_Laser01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark06
ids_name = 459333; !rh_n_gun03_mark06_name
ids_info = 459334; !rh_n_gun03_mark06_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 84
refire_delay = 0.111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 12.858750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5
energy_damage = 320
weapon_type = Rh_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun04_mark01
ids_name = 459465; !rh_n_gun04_mark01_name
ids_info = 459466; !rh_n_gun04_mark01_info
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 269
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 18.543667
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = rh_n_gun05_mark01_motor
lifetime = 1.0
accel = 200
delay = 0
[Explosion]
nickname = rh_n_gun05_mark01_explosion
effect = explosion_rh_n_gun05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2000
energy_damage = 2000
impulse = 0
[Munition]
nickname = rh_n_gun05_mark01_ammo
explosion_arch = rh_n_gun05_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_li_n_gun05
detonation_dist = 8
lifetime = 4
Motor = rh_n_gun05_mark01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
weapon_type = W_Noshield
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
max_angular_velocity = 0.000000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 100
volume = 0.000100
[Gun]
nickname = rh_n_gun05_mark01
ids_name = 459445; !rh_n_gun05_mark01_name
ids_info = 459446; !rh_n_gun05_mark01_info
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 5600
explosion_resistance = 2.0
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 2039
refire_delay = 3.000000
muzzle_velocity = 250
toughness = 47.381333
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
; =============================
; Mt-KI/1 Sturmgeschutz AMMO
; =============================
[Munition]
nickname = rh_n_gun06_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 160
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark01
ids_name = 459469; !rh_n_gun06_mark01_name
ids_info = 459470; !rh_n_gun06_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 84
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.715000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 190
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark02
ids_name = 459471; !rh_n_gun06_mark02_name
ids_info = 459472; !rh_n_gun06_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 114
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.143750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark03
ids_name = 459473; !rh_n_gun06_mark03_name
ids_info = 459474; !rh_n_gun06_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 142
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.572500
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark04
ids_name = 459475; !rh_n_gun06_mark04_name
ids_info = 459476; !rh_n_gun06_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 172
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.001250
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 280
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_03_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark05
ids_name = 459477; !rh_n_gun06_mark05_name
ids_info = 459478; !rh_n_gun06_mark05_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 200
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.430000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 310
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_03_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark06
ids_name = 459479; !rh_n_gun06_mark06_name
ids_info = 459480; !rh_n_gun06_mark06_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 228
refire_delay = 0.111111
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 12.858750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = rh_n_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = rh_n_msl01_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 125
impulse = 2500
[Gun]
nickname = rh_n_msl01_mk01
ids_name = 459393; !rh_n_msl01_mk01_name
ids_info = 459394; !rh_n_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = rh_n_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = rh_n_msl01_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 0
impulse = 2500
[Gun]
nickname = rh_n_msl01_mk02
ids_name = 459397; !rh_n_msl01_mk02_name
ids_info = 459398; !rh_n_msl01_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = rh_n_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = rh_n_msl02_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 200
impulse = 4000
[Gun]
nickname = rh_n_msl02_mk01
ids_name = 459401; !rh_n_msl02_mk01_name
ids_info = 459402; !rh_n_msl02_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = rh_n_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = rh_n_msl02_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 0
impulse = 4000
[Gun]
nickname = rh_n_msl02_mk02
ids_name = 459405; !rh_n_msl02_mk02_name
ids_info = 459406; !rh_n_msl02_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = rh_n_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl03_mk01_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = rh_n_msl03_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10000
energy_damage = 0
impulse = 20000
[Gun]
nickname = rh_n_msl03_mk01
ids_name = 459409; !rh_n_msl03_mk01_name
ids_info = 459410; !rh_n_msl03_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = rh_n_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl03_mk02_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = rh_n_msl03_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10000
energy_damage = 0
impulse = 20000
[Gun]
nickname = rh_n_msl03_mk02
ids_name = 459413; !rh_n_msl03_mk02_name
ids_info = 459414; !rh_n_msl03_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = rh_n_msl03_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl04_mk01_motor
lifetime = 6
accel = 75.000000
delay = 1
[Explosion]
nickname = rh_n_msl04_mk01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 0
impulse = 2500
[Gun]
nickname = rh_n_msl04_mk01
ids_name = 459417; !rh_n_msl04_mk01_name
ids_info = 459418; !rh_n_msl04_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 50.000000
toughness = 10.800000
projectile_archetype = rh_n_msl04_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl05_mk01_motor
lifetime = 10
accel = 15.000000
delay = 3
[Explosion]
nickname = rh_n_msl05_mk01_explosion
effect = explosion_rh_n_msl05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 30000
energy_damage = 0
impulse = 50000
[Gun]
nickname = rh_n_msl05_mk01
ids_name = 459457; !rh_n_msl05_mk01_name
ids_info = 459458; !rh_n_msl05_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 6
muzzle_velocity = 50.000000
toughness = 18.800000
projectile_archetype = rh_n_msl05_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_cruise_disruptor_motor
lifetime = 2.000000
accel = 350.000000
delay = 0
[Explosion]
nickname = rh_cruise_disruptor_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 1
energy_damage = 150
impulse = 0
[Gun]
nickname = rh_cruise_disruptor
ids_name = 459449; !rh_cruise_disruptor_name
ids_info = 459450; !rh_cruise_disruptor_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = rh_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21
energy_damage = 5
weapon_type = Rh_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark01
ids_name = 459335; !rh_m_gun01_mark01_name
ids_info = 459336; !rh_m_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 22
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.116444
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32
energy_damage = 10
weapon_type = Rh_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark02
ids_name = 459337; !rh_m_gun01_mark02_name
ids_info = 459338; !rh_m_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 34
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.945778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 43
energy_damage = 15
weapon_type = Rh_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark03
ids_name = 459339; !rh_m_gun01_mark03_name
ids_info = 459340; !rh_m_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 46
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.775111
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 53
energy_damage = 20
weapon_type = Rh_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark04
ids_name = 459341; !rh_m_gun01_mark04_name
ids_info = 459342; !rh_m_gun01_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 58
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.604444
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 64
energy_damage = 25
weapon_type = Rh_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark05
ids_name = 459343; !rh_m_gun01_mark05_name
ids_info = 459344; !rh_m_gun01_mark05_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 70
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.433778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75
energy_damage = 30
weapon_type = Rh_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark06
ids_name = 459345; !rh_m_gun01_mark06_name
ids_info = 459346; !rh_m_gun01_mark06_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 83
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 12.263111
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; =================
; Seawasp Weapons
; =================
[Munition]
nickname = khc_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 85
energy_damage = 5
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark01
ids_name = 459347; !khc_gun01_mark01_name
ids_info = 459348; !khc_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 93
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.805215
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 128
energy_damage = 10
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark02
ids_name = 459349; !khc_gun01_mark02_name
ids_info = 459350; !khc_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 140
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.207822
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 171
energy_damage = 15
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark03
ids_name = 459351; !khc_gun01_mark03_name
ids_info = 459352; !khc_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 186
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 9.610430
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 213
energy_damage = 20
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark04
ids_name = 459353; !khc_gun01_mark04_name
ids_info = 459354; !khc_gun01_mark04_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 233
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 12.013037
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 25
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark05
ids_name = 459355; !khc_gun01_mark05_name
ids_info = 459356; !khc_gun01_mark05_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 279
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 14.415644
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 299
energy_damage = 30
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.70
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark06
ids_name = 459357; !khc_gun01_mark06_name
ids_info = 459358; !khc_gun01_mark06_info
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 326
refire_delay = 0.333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 16.818252
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25
energy_damage = 0
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark01
ids_name = 459359; !rs_gun01_mark01_name
ids_info = 459360; !rs_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 19
refire_delay = 0.083333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.217778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19
energy_damage = 0
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark02
ids_name = 459361; !rs_gun01_mark02_name
ids_info = 459362; !rs_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 29
refire_delay = 0.083333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 4.826667
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25
energy_damage = 0
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark03
ids_name = 459363; !rs_gun01_mark03_name
ids_info = 459364; !rs_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 38
refire_delay = 0.083333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.435556
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 31
energy_damage = 0
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark04
ids_name = 459365; !rs_gun01_mark04_name
ids_info = 459366; !rs_gun01_mark04_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 48
refire_delay = 0.083333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 8.044444
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 37
energy_damage = 0
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark05
ids_name = 459367; !rs_gun01_mark05_name
ids_info = 459368; !rs_gun01_mark05_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 57
refire_delay = 0.083333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 9.653333
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 43
energy_damage = 0
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark06
ids_name = 459369; !rs_gun01_mark06_name
ids_info = 459370; !rs_gun01_mark06_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 67
refire_delay = 0.083333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 11.262222
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_p_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48
energy_damage = 0
weapon_type = Rh_Photon01
one_shot_sound = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_p_gun01_mark01
ids_name = 459421; !rh_p_gun01_mark01_name
ids_info = 459422; !rh_p_gun01_mark01_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 800
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 60
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 6.112000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 64
energy_damage = 0
weapon_type = Rh_Photon02
one_shot_sound = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_p_gun01_mark02
ids_name = 459423; !rh_p_gun01_mark02_name
ids_info = 459424; !rh_p_gun01_mark02_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1096
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 81
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.320000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88
energy_damage = 0
weapon_type = Rh_Photon03
one_shot_sound = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_p_gun01_mark03
ids_name = 459425; !rh_p_gun01_mark03_name
ids_info = 459426; !rh_p_gun01_mark03_info
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 113
refire_delay = 0.166667
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.674667
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 32
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_01_impact
const_effect = sp_annihilator_02_proj
lifetime = 1
force_gun_ori = false
mass = 100
volume = 0.000100
[Gun]
nickname = rh_p_gun02_mark01
ids_name = 459427; !rh_p_gun02_mark01_name
ids_info = 459428; !rh_p_gun02_mark01_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 115
refire_delay = 0.333333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.589333
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140
energy_damage = 64
weapon_type = Rh_Tachyon02
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_01_impact
const_effect = sp_annihilator_02_proj
lifetime = 1
force_gun_ori = false
mass = 150
volume = 0.000100
[Gun]
nickname = rh_p_gun02_mark02
ids_name = 459429; !rh_p_gun02_mark02_name
ids_info = 459430; !rh_p_gun02_mark02_info
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1750
explosion_resistance = 2.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 239
refire_delay = 0.333333
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 11.520000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun03_mark01_ammo
explosion_arch = rh_p_gun03_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = rh_p_gun03_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Motor]
nickname = rh_p_gun03_mark01_motor
lifetime = 1
accel = 200
delay = 0
[Explosion]
nickname = rh_p_gun03_mark01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 500
[Gun]
nickname = rh_p_gun03_mark01
ids_name = 459443; !rh_p_gun03_mark01_name
ids_info = 459444; !rh_p_gun03_mark01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = rh_p_gun03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = admin_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -1
energy_damage = -1
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 100
volume = 0.000100
[Gun]
nickname = admin_gun01
ids_name = 263525; !admin_gun01_name
ids_info = 264525; !admin_gun01_info
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.100000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = admin_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
destructible = false
lootable = false
LODranges = 0, 20
;Furious' Non-lethal weapon pack
;==============
;Liberty Police
;Shockwave gun
[Munition]
nickname = li_p_gun05_mark01_ammo
explosion_arch = li_p_gun05_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = li_p_gun04_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Explosion]
nickname = li_p_gun05_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 20000
[Gun]
nickname = li_p_gun05_mark01
ids_name = 459507; !li_p_gun05_mark01_name
ids_info = 459508; !li_p_gun05_mark01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = li_p_gun05_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
;== Shockwave
[Motor]
nickname = li_p_msl02_mk01_motor
lifetime = 2.000000
accel = 200.000000
delay = 0
[Explosion]
nickname = li_p_msl02_mk01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 0
energy_damage = 2500
impulse = 25000
[Gun]
nickname = li_p_msl02_mk01
ids_name = 459499; !li_p_msl01_mk01_name
ids_info = 459500; !li_p_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 250
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = li_p_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
;=== Faraday Missile
[Munition]
nickname = li_p_msl02_mk01_ammo
ids_name = 459501; !li_p_msl01_mk01_ammo_name
ids_info = 459502; !li_p_msl01_mk01_ammo_info
explosion_arch = li_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 12.00000
Motor = li_p_msl02_mk01_motor
force_gun_ori = true
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 75
max_angular_velocity = 2.500000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.75000000
;=== Faraday
[Explosion]
nickname = li_p_msl03_mk01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 0
[Gun]
nickname = li_p_msl03_mk01
ids_name = 459503; !li_cruise_disruptor_name
ids_info = 459504; !li_cruise_disruptor_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = li_p_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = li_p_msl03_mk01_ammo
ids_name = 459505; !li_cruise_disruptor_ammo_name
ids_info = 459506; !li_cruise_disruptor_ammo_info
explosion_arch = li_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 16
lifetime = 10.00000
Motor = li_p_msl03_mk01_motor
force_gun_ori = true
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 75
max_angular_velocity = 3.00000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.7500000
;=====================
; Rheinland Police
;== Donnerschock cannon
[Munition]
nickname = rh_p_gun04_mark01_ammo
explosion_arch = rh_p_gun04_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = rh_p_gun03_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Explosion]
nickname = rh_p_gun04_mark01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 20000
[Gun]
nickname = rh_p_gun04_mark01
ids_name = 459497; !rh_p_gun04_mark01_name
ids_info = 459498; !rh_p_gun04_mark01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = rh_p_gun04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
;=== Brehmstrahlung
[Motor]
nickname = rh_p_msl01_mk01_motor
lifetime = 1.6000000
accel = 250.000000
delay = 0
[Motor]
nickname = rh_p_msl01_mk02_motor
lifetime = 2.500000
accel = 160.000000
delay = 0
[Explosion]
nickname = rh_p_msl01_mk01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1
energy_damage = 3000
impulse = 0
[Explosion]
nickname = rh_p_msl01_mk02_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 1
energy_damage = 5000
impulse = 0
[Gun]
nickname = rh_p_msl01_mk01
ids_name = 459481; !rh_p_msl01_mk01_name
ids_info = 459482; !rh_p_msl01_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = rh_p_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Gun]
nickname = rh_p_msl01_mk02
ids_name = 459485; !rh_p_msl01_mk02_name
ids_info = 459486; !rh_p_msl01_mk02_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1250
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 350
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = rh_p_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_p_msl01_mk01_ammo
ids_name = 459483; !rh_p_msl01_mk01_ammo_name
ids_info = 459484; !rh_p_msl01_mk01_ammo_info
explosion_arch = rh_p_msl01_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 8.00000
Motor = rh_p_msl01_mk01_motor
force_gun_ori = true
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 45
max_angular_velocity = 3.00000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.75000000
[Munition]
nickname = rh_p_msl01_mk02_ammo
ids_name = 459487; !li_cruise_disruptor_ammo_name
ids_info = 459488; !li_cruise_disruptor_ammo_info
explosion_arch = rh_p_msl01_mk02_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 12
lifetime = 10.00000
Motor = rh_p_msl01_mk02_motor
force_gun_ori = true
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 45
max_angular_velocity = 2.500000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 1.00000
;---- Donnerschock Missile
[Explosion]
nickname = rh_p_msl02_mk01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1
energy_damage = 25
impulse = 25000
[Gun]
nickname = rh_p_msl02_mk01
ids_name = 459493; !li_cruise_disruptor_name
ids_info = 459494; !li_cruise_disruptor_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 1
muzzle_velocity = 200
toughness = 2.400000
projectile_archetype = rh_p_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_p_msl02_mk01_motor
lifetime = 2.0000
accel = 200.000000
delay = 0.0
[Munition]
nickname = rh_p_msl02_mk01_ammo
ids_name = 459495; !li_cruise_disruptor_ammo_name
ids_info = 459496; !li_cruise_disruptor_ammo_info
explosion_arch = rh_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 16
lifetime = 8.00000
Motor = rh_p_msl02_mk01_motor
force_gun_ori = true
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 3.000000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.500000
;--- Graviton
[Motor]
nickname = rh_p_msl03_mk01_motor
lifetime = 2.5000000
accel = 280.000000
delay = 0
[Explosion]
nickname = rh_p_msl03_mk01_explosion
effect = rh_cruise_disruptor_explosion
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 1
energy_damage = 25
impulse = 0
[Gun]
nickname = rh_p_msl03_mk01
ids_name = 459489; !rh_p_msl03_mk01_name
ids_info = 459490; !rh_p_msl03_mk01_info
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = rh_p_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_p_msl03_mk01_ammo
ids_name = 459491; !li_cruise_disruptor_ammo_name
ids_info = 459492; !li_cruise_disruptor_ammo_info
explosion_arch = rh_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 16
lifetime = 6.00000
Motor = rh_p_msl03_mk01_motor
force_gun_ori = true
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.50000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 1.00000