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Ioncross-Total-War/DATA/SOLAR/StarArch.ini

1200 lines
32 KiB
INI

[Texture]
file = fx\sun.txm
tex_shape = sunglow
tex_shape = glow2
tex_shape = glow2_ring
tex_shape = ice_halo
tex_shape = lenscircle
tex_shape = lenscircle2
tex_shape = hexagon
tex_shape = lensglow1
tex_shape = LensGlowSpike
tex_shape = stripe_narrow
tex_shape = stripe_flare
tex_shape = suncircle
[star]
nickname = li01_sun
star_glow = li01_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0.500000
intensity_fade_out = 0.500000
zone_occlusion_fade_in = 0.500000
zone_occlusion_fade_out = 0.500000
radius = 12000.000000
[star]
nickname = iw01_sun
star_glow = iw01_starglow
star_center = orange_starcenter
lens_flare = hex_red_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0.500000
intensity_fade_out = 0.500000
zone_occlusion_fade_in = 0.500000
zone_occlusion_fade_out = 0.500000
radius = 12000.000000
[star]
nickname = med_yellow_sun
star_glow = yellow_starglow
star_center = yellow_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
spines = yellow6_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = med_orange_sun
star_glow = orange2_starglow
star_center = yellow_starcenter
lens_flare = hex_red_lens_flare
lens_glow = default_lens_glow
spines = orange4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = med_blue_sun
star_glow = blue_starglow
star_center = blue_starcenter
lens_flare = circle_blue_lens_flare
lens_glow = default_lens_glow
spines = blue4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = med_white_sun
star_glow = default_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = white12_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = red_giant_sun
star_glow = orange3_starglow
star_center = red_giant_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 6000.000000
[star]
nickname = green_giant_sun
star_glow = green_starglow2
star_center = default_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 5000.000000
[star]
nickname = lg_white_sun
star_glow = li04_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 4000.000000
[star]
nickname = sm_red_sun
star_glow = red_starglow
star_center = red_starcenter
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = sm_blue_sun2
star_glow = blue_starglow
star_center = blue2_starcenter
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = sm_white_sun
star_glow = turquoise_ring_starglow
star_center = Bw09_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = white12_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = sm_blue_sun
star_glow = blue_starglow
star_center = blue_starcenter
lens_flare = circle_blue_lens_flare
lens_glow = default_lens_glow
spines = blue4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1000.000000
[star]
nickname = Li02_sun
star_glow = Li02_starglow
star_center = default_starcenter
lens_glow = default_lens_glow
spines = blue2_spines
lens_flare = hex_white_lens_flare
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 4000.000000
[star]
nickname = Li04_sun
star_glow = rainbow_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = blue4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 7500.000000
[star]
nickname = Br01_sun
star_glow = Br01_starglow
star_center = default_starcenter
lens_glow = default_lens_glow
spines = yellow6_spines
lens_flare = hex_white_lens_flare
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = Br04_sun
star_glow = Br04_starglow
star_center = yellow_starcenter
lens_glow = Br04_lens_glow
spines = Br04_wide_6_spines
lens_flare = hex_rainbow_lens_flare
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 4000.000000
[star]
nickname = Ku01_sun
star_glow = Ku01_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 5000.000000
[star]
nickname = ku02_sun
star_glow = ku02_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = ku04_sun
star_glow = ku04_starglow
star_center = default_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 5000.000000
[star]
nickname = ku03_sun1
star_glow = blue_starglow
star_center = blue_starcenter
lens_flare = circle_blue_lens_flare
lens_glow = default_lens_glow
spines = blue4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = ku03_sun2
star_glow = green_starglow
star_center = yellow_starcenter
lens_flare = circle_green_lens_flare
lens_glow = green_lens_glow
spines = green4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = ku05_sun
star_glow = orange_starglow
star_center = yellow_starcenter
lens_flare = circle_blue_lens_flare
lens_glow = Br04_lens_glow
spines = yellow4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = ku07_sun
star_glow = ku07_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = white4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = rh04_sun
star_glow = blue3_starglow
star_center = blue_starcenter
lens_flare = hex_blue_lens_flare
lens_glow = default_lens_glow
spines = blue12_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = rh05_sun
star_glow = rh05_starglow
star_center = yellow_starcenter
lens_flare = hex_red_lens_flare
lens_glow = Br04_lens_glow
spines = yellow6_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000
[star]
nickname = St03_sun
star_glow = St03_starglow
radius = 2000.000000
[star]
nickname = St01_yellow_sun
star_glow = yellow2_starglow
radius = 6000.000000
[star]
nickname = edge_sun
star_glow = edge_starglow
star_center = yellow_starcenter
lens_flare = circle_green_lens_flare
lens_glow = default_lens_glow
spines = yellow6_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = bw05_sun1
star_glow = blue3_starglow
star_center = blue_starcenter
lens_glow = blue_lens_glow
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1500.000000
[star]
nickname = bw05_sun2
star_glow = green2_starglow
star_center = blue_starcenter
lens_glow = sm_red_lens_glow
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1000.000000
[star]
nickname = Bw06_sun3
star_glow = blue_starglow
star_center = default_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1200.000000
[star]
nickname = Bw06_sun2
star_glow = sm_green_starglow
star_center = blue_starcenter
lens_flare = circle_green_lens_flare
lens_glow = default_lens_glow
spines = yellow6_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 800.000000
[star]
nickname = Bw09_sun
star_glow = orange_starglow
star_center = yellow_starcenter
lens_flare = hex_red_lens_flare
lens_glow = default_lens_glow
spines = orange4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1500.000000
[star]
nickname = bw10_sun
star_glow = rainbow_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = white12_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 2000.000000
[star]
nickname = ew04_yellow_sun
star_glow = ew04_starglow
star_center = yellow_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
spines = yellow4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1500.000000
[star]
nickname = ew01_yellow_sun
star_glow = ew01_starglow
star_center = yellow_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
spines = yellow4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1500.000000
[star]
nickname = ew05_sun
star_glow = purple_starglow
star_center = orange_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = yellow_lens_glow
spines = orange2_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 800.000000
[star]
nickname = proto_sun1
star_glow = blue2_starglow
star_center = default_starcenter
lens_flare = hex_rainbow_lens_flare
lens_glow = default_lens_glow
spines = Ku01_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 1200.000000
[star]
nickname = proto_sun2
star_glow = sm_green_starglow
star_center = blue_starcenter
lens_flare = circle_green_lens_flare
lens_glow = default_lens_glow
spines = orange2_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 800.000000
[star]
nickname = ew06_sun2
star_glow = ew06_green_starglow
star_center = blue_starcenter
lens_flare = circle_green_lens_flare
lens_glow = default_lens_glow
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 6000.000000
[star_glow]
nickname = default_starglow
shape = glow2
scale = 5
inner_color = 0.900000, 1, 1
outer_color = 0.800000, 0.900000, 1
[star_glow]
nickname = St03_starglow
shape = glow2_ring
scale = 2
inner_color = 0.950000, 80, 0.690000
outer_color = 0.720000, 0.920000, 0.690000
[star_glow]
nickname = default_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 1, 1
outer_color = 1, 1, 1
[star_glow]
nickname = Bw09_starcenter
shape = LensGlowSpike
scale = 4
inner_color = 1, 1, 1
outer_color = 0.500000, 1, 1
[star_glow]
nickname = blue_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 1, 1
outer_color = 0.600000, 0.700000, 1
[star_glow]
nickname = yellow_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 1, 1
outer_color = 1, 1, 0.700000
[star_glow]
nickname = orange_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 0.700000, 0.300000
outer_color = 1, 0.400000, 0
[star_glow]
nickname = Br04_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 0.800000, 0.200000
outer_color = 1, 0.800000, 0.200000
[star_glow]
nickname = Ku03_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 1, 1
outer_color = 0.300000, 1, 0.700000
[star_glow]
nickname = red_starcenter
shape = lenscircle
scale = 1
inner_color = 1, 0.500000, 0.200000
outer_color = 1, 0.200000, 0
[star_glow]
nickname = blue2_starcenter
shape = lenscircle
scale = 1
inner_color = 0.400000, 0.800000, 1
outer_color = 0, 0.200000, 1
[star_glow]
nickname = red_giant_starcenter
shape = suncircle
scale = 1
inner_color = 1, 0.500000, 0.200000
outer_color = 1, 0.200000, 0
[star_glow]
nickname = green_giant_starcenter
shape = suncircle
scale = 1
inner_color = 0, 1, 0
outer_color = 0, 1, 0
[star_glow]
nickname = turquoise_ring_starglow
shape = glow2_ring
scale = 7
inner_color = 0, 1, 1
outer_color = 0, 0.800000, 1
[star_glow]
nickname = sm_blue_starglow
shape = glow2_ring
scale = 3
inner_color = 0.650000, 0.600000, 1
outer_color = 0, 0, 1
[star_glow]
nickname = purple_starglow
shape = glow2_ring
scale = 8
inner_color = 0.500000, 0.500000, 1
outer_color = 0.500000, 0, 1
[star_glow]
nickname = blue_starglow
shape = glow2_ring
scale = 6
inner_color = 0.650000, 0.600000, 1
outer_color = 0, 0, 1
[star_glow]
nickname = blue2_starglow
shape = LensGlowSpike
scale = 6
inner_color = 0.650000, 0.600000, 1
outer_color = 0, 0, 1
[star_glow]
nickname = blue3_starglow
shape = glow2
scale = 5
inner_color = 0.300000, 0.600000, 1
outer_color = 0, 0, 1
[star_glow]
nickname = Ku01_starglow
shape = glow2
scale = 6
inner_color = 0.600000, 0.600000, 1
outer_color = 0, 5, 1
[star_glow]
nickname = rainbow_starglow
shape = ice_halo
scale = 6
inner_color = 1, 1, 1
outer_color = 1, 1, 1
[star_glow]
nickname = ku04_starglow
shape = ice_halo
scale = 7
inner_color = 0.300000, 0.500000, 1
outer_color = 0.500000, 0.500000, 1
[star_glow]
nickname = green_starglow
shape = glow2_ring
scale = 5
inner_color = 0, 1, 1
outer_color = 0, 0.300000, 0.800000
[star_glow]
nickname = green_starglow2
shape = glow2_ring
scale = 4
inner_color = 0, 1, 0
outer_color = 0.500000, 1, 0
[star_glow]
nickname = Li02_starglow
shape = glow2_ring
scale = 5
inner_color = 0.500000, 0.700000, 1
outer_color = 0.500000, 0.500000, 1
[star_glow]
nickname = yellow_starglow
shape = glow2
scale = 8
inner_color = 1, 0.800000, 0.300000
outer_color = 0.900000, 0.500000, 0.300000
[star_glow]
nickname = yellow2_starglow
shape = glow2
scale = 10
inner_color = 1, 0.900000, 0.300000
outer_color = 0.900000, 0.700000, 0.300000
[star_glow]
nickname = ew04_starglow
shape = glow2_ring
scale = 5
inner_color = 1, 1, 0
outer_color = 1, 0.600000, 0
[star_glow]
nickname = ew01_starglow
shape = glow2
scale = 5
inner_color = 1, 1, 0
outer_color = 1, 0.800000, 0
[star_glow]
nickname = violet_starglow
shape = glow2
scale = 8
inner_color = 1, 0.400000, 0.700000
outer_color = 0.900000, 0.200000, 0.700000
[star_glow]
nickname = green2_starglow
shape = LensGlowSpike
scale = 6
inner_color = 0.200000, 0.800000, 0.300000
outer_color = 0, 0.500000, 0.300000
[star_glow]
nickname = ku02_starglow
shape = glow2
scale = 8
inner_color = 1, 0.700000, 0.900000
outer_color = 0.900000, 0, 0.600000
[star_glow]
nickname = red_starglow
shape = LensGlowSpike
scale = 8
inner_color = 1, 0.300000, 0.100000
outer_color = 1, 0.300000, 0
[star_glow]
nickname = sm_red_starglow
shape = glow2_ring
scale = 4
inner_color = 1, 0.400000, 0.100000
outer_color = 1, 0.300000, 0
[star_glow]
nickname = orange_starglow
shape = glow2
scale = 8
inner_color = 1, 0.500000, 0.100000
outer_color = 1, 0.200000, 0
[star_glow]
nickname = orange2_starglow
shape = glow2_ring
scale = 7
inner_color = 1, 0.500000, 0.100000
outer_color = 1, 0.200000, 0
[star_glow]
nickname = orange3_starglow
shape = glow2_ring
scale = 5
inner_color = 1, 0.500000, 0.100000
outer_color = 0, 0.500000, 1
;[star_glow]
;nickname = orange3_starglow
;shape = glow2
;scale = 4
;inner_color = 1, 0.500000, 0.100000
;outer_color = 1, 0.200000, 0
[star_glow]
nickname = rh05_starglow
shape = glow2_ring
scale = 4
inner_color = 1, 0.500000, 0
outer_color = 1, 0.300000, 0
[star_glow]
nickname = Br04_starglow
shape = glow2_ring
scale = 5
inner_color = 1, 0.600000, 0.300000
outer_color = 0.700000, 0.300000, 0.100000
[star_glow]
nickname = edge_starglow
shape = glow2_ring
scale = 5
inner_color = 0.800000, 1, 0.300000
outer_color = 0, 1, 0.200000
[star_glow]
nickname = sm_green_starglow
shape = glow2
scale = 4
inner_color = 0.400000, 1, 0.300000
outer_color = 0.200000, 1, 0.200000
[star_glow]
nickname = Br01_starglow
shape = glow2_ring
scale = 5
inner_color = 1, 0.900000, 0.600000
outer_color = 0.400000, 0.200000, 0.200000
[star_glow]
nickname = ew06_green_starglow
shape = glow2_ring
scale = 10
inner_color = 0, 0.900000, 0.800000
outer_color = 0, 0.800000, 0.200000
[star_glow]
nickname = ku07_starglow
shape = glow2
scale = 6
inner_color = 1, 1, 1
outer_color = 1, 1, 1
[star_glow]
nickname = li01_starglow
shape = glow2_ring
scale = 2
inner_color = 1, 1, 1
outer_color = 0.50, 0.40, 0.20
[star_glow]
nickname = li04_starglow
shape = glow2_ring
scale = 1
inner_color = 1, 0.85, 0.70
outer_color = 0.70, 0.50, 0.30
[star_glow]
nickname = iw01_starglow
shape = glow2_ring
scale = 3
inner_color = 1, 0.75, 0
outer_color = 1, 0.15, 0.00
[lens_flare]
nickname = hex_blue_lens_flare
shape = hexagon
min_radius = 10
max_radius = 150
bead = 0.150000, 0.500000, 0, 0.200000, 0.800000, 0.050000
bead = 0.200000, 0.300000, 0, 0.200000, 0.800000, 0.020000
bead = 0.250000, 0.400000, 0, 0.200000, 0.900000, 0.070000
bead = 0.300000, 0.200000, 0, 0.200000, 0.900000, 0.050000
bead = 0.330000, 0.400000, 0, 0.300000, 0.900000, 0.060000
bead = 0.500000, 0.500000, 0, 0.100000, 0.600000, 0.040000
bead = 0.600000, 0.700000, 0, 0.200000, 0.700000, 0.030000
[lens_flare]
nickname = hex_red_lens_flare
shape = hexagon
min_radius = 10
max_radius = 150
bead = 0.150000, 0.100000, 0.800000, 0.200000, 0.100000, 0.070000
bead = 0.200000, 0.300000, 0.900000, 0.500000, 0.100000, 0.050000
bead = 0.250000, 0.400000, 0.700000, 0.100000, 0.200000, 0.050000
bead = 0.300000, 0.200000, 0.800000, 0.200000, 0.300000, 0.040000
bead = 0.330000, 0.400000, 0.800000, 0.300000, 0.200000, 0.050000
bead = 0.500000, 0.200000, 0.800000, 0.100000, 0.200000, 0.080000
bead = 0.600000, 0.400000, 0.700000, 0.200000, 0.100000, 0.040000
[lens_flare]
nickname = circle_rainbow_lens_flare
shape = lenscircle2
min_radius = 10
max_radius = 150
bead = 0.100000, 1, 1, 0.400000, 0.400000, 0.100000
bead = 0.200000, 0.650000, 0.900000, 0.600000, 0.600000, 0.100000
bead = 0.210000, 1.300000, 0.300000, 0.300000, 0.800000, 0.100000
bead = 0.320000, 0.600000, 0.500000, 0.300000, 0.700000, 0.100000
bead = 0.330000, 0.300000, 0.900000, 0.500000, 0.500000, 0.100000
bead = 0.470000, 0.400000, 0.500000, 0.200000, 0.200000, 0.100000
bead = 0.500000, 0.800000, 4, 0.400000, 0.900000, 0.100000
bead = 0.600000, 1.300000, 0.400000, 0.400000, 0.800000, 0.100000
bead = 0.580000, 0.500000, 1, 1, 0.800000, 0.100000
[lens_flare]
nickname = hex_rainbow_lens_flare
shape = hexagon
min_radius = 10
max_radius = 150
bead = 0.100000, 0.400000, 1, 0.400000, 0.400000, 0.020000
bead = 0.200000, 0.650000, 0.900000, 0.600000, 0.600000, 0.020000
bead = 0.210000, 0.800000, 0.300000, 0.300000, 0.800000, 0.020000
bead = 0.320000, 0.600000, 0.500000, 0.300000, 0.700000, 0.010000
bead = 0.330000, 0.900000, 0.900000, 0.500000, 0.500000, 0.050000
bead = 0.470000, 0.400000, 0.500000, 0.200000, 0.200000, 0.040000
bead = 0.500000, 0.800000, 4, 0.400000, 0.900000, 0.040000
bead = 0.600000, 1.300000, 0.400000, 0.400000, 0.800000, 0.040000
bead = 0.580000, 0.500000, 1, 1, 0.800000, 0.030000
[lens_flare]
nickname = hex_white_lens_flare
shape = hexagon
min_radius = 10
max_radius = 150
bead = 0.100000, 0.300000, 1, 1, 1, 0.020000
bead = 0.200000, 0.400000, 1, 1, 1, 0.020000
bead = 0.210000, 0.600000, 1, 1, 1, 0.020000
bead = 0.320000, 0.500000, 1, 1, 1, 0.010000
bead = 0.330000, 0.800000, 1, 1, 1, 0.050000
bead = 0.470000, 0.300000, 1, 1, 1, 0.040000
bead = 0.500000, 0.400000, 1, 1, 1, 0.040000
bead = 0.600000, 0.300000, 1, 1, 1, 0.040000
bead = 0.580000, 0.500000, 1, 1, 1, 0.030000
[lens_flare]
nickname = circle_blue_lens_flare
shape = lenscircle2
min_radius = 15
max_radius = 140
bead = 0.130000, 1.500000, 0, 0, 0.400000, 0.050000
bead = 0.140000, 0.900000, 0.900000, 0.300000, 2, 0.050000
bead = 0.210000, 1.200000, 0.200000, 0.300000, 0.800000, 0.050000
bead = 0.220000, 1, 0.900000, 0.300000, 0.500000, 0.100000
bead = 0.330000, 1.900000, 0.500000, 0.500000, 0.900000, 0.100000
bead = 0.470000, 1, 1, 0.200000, 0.800000, 0.100000
bead = 0.550000, 0.600000, 0.200000, 0.400000, 0.900000, 0.050000
bead = 0.570000, 1.500000, 0.400000, 0.400000, 0.800000, 0.100000
bead = 0.580000, 1.500000, 0.400000, 0.400000, 0.800000, 0.100000
bead = 0.650000, 0.500000, 0.400000, 0.400000, 1, 0.050000
[lens_flare]
nickname = circle_green_lens_flare
shape = lenscircle2
min_radius = 15
max_radius = 100
bead = 0.130000, 1, 0, 1, 0.400000, 0.050000
bead = 0.140000, 0.900000, 0, 0.300000, 2, 0.050000
bead = 0.210000, 1.200000, 0.200000, 0.800000, 0.300000, 0.050000
bead = 0.220000, 0.500000, 0.300000, 0.900000, 0.500000, 0.100000
bead = 0.330000, 0.900000, 0.000000, 0.900000, 0.500000, 0.100000
bead = 0.470000, 0.400000, 0.200000, 1, 0.800000, 0.100000
bead = 0.550000, 0.600000, 0.200000, 0.900000, 0.400000, 0.050000
bead = 0.570000, 1.500000, 0.400000, 0.800000, 0.200000, 0.100000
bead = 0.580000, 0.500000, 0.400000, 0.800000, 0.200000, 0.100000
bead = 0.650000, 0.500000, 0.400000, 1, 0.200000, 0.050000
[lens_glow]
nickname = default_lens_glow
shape = LensGlowSpike
radius_scale = 2.000000
inner_color = 1, 1, 1
outer_color = 1, 1, 1
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000
[lens_glow]
nickname = Br04_lens_glow
shape = LensGlowSpike
radius_scale = 2.000000
inner_color = 1, 1, 1
outer_color = 1, 0.800000, 0.300000
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000
[lens_glow]
nickname = red_lens_glow
shape = LensGlowSpike
radius_scale = 2.000000
inner_color = 1, 0.900000, 0.700000
outer_color = 1, 0.700000, 0.300000
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000
[lens_glow]
nickname = green_lens_glow
shape = LensGlowSpike
radius_scale = 4.000000
inner_color = 1, 1, 1
outer_color = 0, 1, 0.500000
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000
[lens_glow]
nickname = yellow_lens_glow
shape = LensGlowSpike
radius_scale = 4.000000
inner_color = 1, 1, 0.700000
outer_color = 1, 0.500000, 0.200000
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000
[spines]
nickname = white12_spines
radius_scale = 1
shape = stripe_flare
min_radius = 15
max_radius = 110
spine = 9, 0.750000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.160000
spine = 3, 0.500000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000
spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000
spine = 4, 0.400000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.100000
spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000
spine = 3, 0.400000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000
spine = 9, 0.750000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.160000
spine = 3, 0.600000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000
spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000
spine = 2, 0.700000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.100000
spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000
spine = 5, 0.400000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000
[spines]
nickname = Ku01_spines
radius_scale = 1
shape = stripe_flare
min_radius = 15
max_radius = 110
spine = 7, 0.400000, 0.900000, 0.900000, 1, 0.300000, 0.300000, 1, 0.160000
spine = 3, 0.200000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000
spine = 6, 0.400000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000
spine = 3, 0.200000, 0.900000, 0.900000, 0.300000, 0.300000, 1, 1, 0.100000
spine = 6, 0.400000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000
spine = 3, 0.200000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000
spine = 6, 0.400000, 0.900000, 0.900000, 1, 0.300000, 0.300000, 1, 0.160000
spine = 3, 0.100000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000
spine = 6, 0.500000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000
spine = 2, 0.300000, 0.900000, 0.900000, 1, 0.300000, 0.300000, 1, 0.100000
spine = 6, 0.500000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000
spine = 5, 0.200000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000
[spines]
nickname = blue12_spines
radius_scale = 1
shape = stripe_flare
min_radius = 15
max_radius = 110
spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.160000
spine = 4, 0.500000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000
spine = 9, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000
spine = 5, 0.400000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000
spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000
spine = 3, 0.400000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000
spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.160000
spine = 4, 0.600000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000
spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000
spine = 3, 0.700000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000
spine = 9, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000
spine = 4, 0.400000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000
[spines]
nickname = blue6_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 30
max_radius = 110
spine = 9, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000
spine = 7, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000
spine = 9, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000
spine = 5, 1, 1, 1, 1, 0, 0, 1, 0.300000
spine = 7, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000
spine = 5, 1, 1, 1, 1, 0, 0, 1, 0.300000
[spines]
nickname = yellow6_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 30
max_radius = 110
spine = 11, 0.400000, 1, 0.900000, 0.800000, 1, 0.600000, 0.200000, 0.120000
spine = 8, 0.250000, 1, 0.950000, 0.800000, 0.800000, 0.600000, 0.100000, 0.100000
spine = 10, 0.450000, 1, 1, 0.750000, 0.900000, 0.500000, 0.200000, 0.130000
spine = 5, 0.100000, 1, 1, 0.800000, 0.700000, 0.400000, 0.200000, 0.080000
spine = 10, 0.500000, 1, 1, 0.700000, 0.800000, 0.600000, 0.300000, 0.110000
spine = 5, 0.300000, 1, 0.950000, 0.800000, 0.800000, 0.400000, 0.200000, 0.100000
[spines]
nickname = Br04_wide_6_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 30
max_radius = 110
spine = 10, 1.500000, 1, 1, 1, 0, 0, 1, 0.350000
spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000
spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000
spine = 10, 1.500000, 1, 1, 1, 0, 0, 1, 0.350000
spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000
spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000
[spines]
nickname = green4_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 25
max_radius = 80
spine = 7, 0.500000, 0.500000, 1, 1, 0, 1, 0.500000, 0.600000
spine = 7, 0.300000, 0.500000, 1, 1, 0, 1, 0.500000, 0.100000
spine = 6, 0.500000, 0.500000, 1, 1, 0, 1, 0.500000, 0.500000
spine = 5, 0.300000, 0.500000, 1, 1, 0, 1, 0.500000, 0.200000
[spines]
nickname = green4_spines_large
radius_scale = 1
shape = stripe_narrow
min_radius = 30
max_radius = 70
spine = 7, 1, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.600000
spine = 7, 0.800000, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.100000
spine = 6, 0.700000, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.500000
spine = 5, 0.500000, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.200000
[spines]
nickname = yellow4_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 25
max_radius = 80
spine = 7, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.200000
spine = 7, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.200000
spine = 6, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.400000
spine = 5, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.300000
[spines]
nickname = orange4_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 25
max_radius = 80
spine = 8, 0.500000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.400000
spine = 3, 0.200000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.200000
spine = 8, 0.500000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.400000
spine = 3, 0.200000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.200000
[spines]
nickname = orange2_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 25
max_radius = 80
spine = 15, 1.000000, 1, 0.600000, 0.200000, 1, 0.300000, 0, 0.400000
spine = 15, 1.000000, 1, 0.600000, 0.200000, 1, 0.300000, 0, 0.400000
[spines]
nickname = white4_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 25
max_radius = 80
spine = 9, 0.500000, 1, 1, 1, 1, 0.500000, 0, 0.400000
spine = 8, 0.300000, 1, 1, 1, 1, 0.500000, 0, 0.100000
spine = 9, 0.500000, 1, 1, 1, 1, 0.500000, 0, 0.400000
spine = 8, 0.300000, 1, 1, 1, 1, 0.500000, 0, 0.100000
[spines]
nickname = blue4_spines
radius_scale = 1
shape = stripe_narrow
spine = 5, 0.500000, 1, 1, 1, 0, 0.200000, 1, 0.400000
spine = 7, 0.600000, 1, 1, 1, 0, 0.200000, 1, 0.300000
spine = 5, 0.500000, 1, 1, 1, 0, 0.200000, 1, 0.500000
spine = 7, 0.600000, 1, 1, 1, 0, 0.200000, 1, 0.500000
[spines]
nickname = blue2_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 25
max_radius = 80
spine = 15, 1.500000, 1, 1, 1, 0, 0, 1, 0.500000
spine = 15, 1.500000, 1, 1, 1, 0, 0, 1, 0.500000
;[spines]
;nickname = orange2_spines
;radius_scale = 1
;shape = stripe_narrow
;min_radius = 25
;max_radius = 80
;spine = 15, 1.500000, 1, 0.500000, 0, 0, 0, 1, 0.500000
;spine = 15, 1.500000, 1, 0.500000, 0, 0, 0, 1, 0.500000
[spines]
nickname = red4_spines
radius_scale = 1
shape = stripe_narrow
spine = 15, 1.000000, 1, 0.500000, 0, 0, 1, 0, 0.600000
spine = 10, 0.600000, 1, 0.500000, 0, 0, 1, 0, 0.100000
spine = 15, 1.000000, 1, 0.500000, 0, 0, 1, 0, 0.500000
spine = 10, 0.600000, 1, 0.500000, 0, 0, 1, 0, 0.200000