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Ioncross-Total-War/DATA/MISSIONS/npcships.ini

4220 lines
100 KiB
INI

[NPCShipArch]
nickname = MSN01a_Liberty_Rogue
loadout = MSN01a_Liberty_Rogue
level = d1
ship_archetype = pi_fighter
pilot = MSN01a_Liberty_Rogue
state_graph = FIGHTER
npc_class = unlawful, FIGHTER
[NPCShipArch]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter
loadout = MSN06_Nomad_Rhienland_Heavy_Fighter
level = d6
ship_archetype = rh_elite
pilot = MSN06_Nomad_Rhienland_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter
loadout = MSN11_Nomad_Liberty_Light_Fighter
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter
loadout = MSN11_Nomad_Liberty_Heavy_Fighter
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Nomad_Fighter_Populator
loadout = MSN13_Nomad_Fighter_Pop
level = d10
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12
[NPCShipArch]
nickname = fauxplayer
loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = SETSCENE_Nomad_Fighter
loadout = SETSCENE_Nomad_Fighter
level = d1
ship_archetype = no_fighter
pilot = setscene_nomad_fighter_FP7
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = SETSCENE_M03_Navy_Fighter
loadout = SETSCENE_M03_Navy_Fighter
level = d6
ship_archetype = li_elite
pilot = SETSCENE_M03_Navy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = SETSCENE_M03_Liberty_Freighter
loadout = SETSCENE_M03_Liberty_Freighter
level = d1
ship_archetype = li_freighter
pilot = SETSCENE_M03_Liberty_Freighter
state_graph = FIGHTER
npc_class = lawful, freighter
[NPCShipArch]
nickname = lsf_scout_d1
loadout = lsf_scout_loadout01
level = d1
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = lsf_scout_d2
loadout = lsf_scout_loadout02
level = d2
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = lsf_scout_d3
loadout = lsf_scout_loadout03
level = d3
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = lsf_scout_d4
loadout = lsf_scout_loadout04
level = d4
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = lsf_scout_d5
loadout = lsf_scout_loadout05
level = d5
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = lsf_escort_d1
loadout = lsf_escort_loadout01
level = d1
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = lsf_escort_d2
loadout = lsf_escort_loadout02
level = d2
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = lsf_escort_d3
loadout = lsf_escort_loadout03
level = d3
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = lsf_escort_d4
loadout = lsf_escort_loadout04
level = d4
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = lsf_escort_d5
loadout = lsf_escort_loadout05
level = d5
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = lsf_fighter_d1
loadout = lsf_fighter_loadout01
level = d1
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = lsf_fighter_d2
loadout = lsf_fighter_loadout02
level = d2
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = lsf_fighter_d3
loadout = lsf_fighter_loadout03
level = d3
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = lsf_fighter_d4
loadout = lsf_fighter_loadout04
level = d4
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = lsf_fighter_d5
loadout = lsf_fighter_loadout05
level = d5
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = lsf_fighter_d6
loadout = lsf_fighter_loadout06
level = d6
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = lsf_fighter_d7
loadout = lsf_fighter_loadout07
level = d7
ship_archetype = lsf_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8, d9, d10
[NPCShipArch]
nickname = lsf_assault_d1
loadout = lsf_assault_loadout01
level = d1
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d1
[NPCShipArch]
nickname = lsf_assault_d2
loadout = lsf_assault_loadout02
level = d2
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d2
[NPCShipArch]
nickname = lsf_assault_d3
loadout = lsf_assault_loadout03
level = d3
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_assault, d3
[NPCShipArch]
nickname = lsf_assault_d4
loadout = lsf_assault_loadout04
level = d4
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_assault, d4
[NPCShipArch]
nickname = lsf_assault_d5
loadout = lsf_assault_loadout05
level = d5
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = lsf_defend_d1
loadout = lsf_defend_loadout01
level = d1
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = lsf_defend_d2
loadout = lsf_defend_loadout02
level = d2
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = lsf_defend_d3
loadout = lsf_defend_loadout03
level = d3
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = lsf_defend_d4
loadout = lsf_defend_loadout04
level = d4
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = lsf_defend_d5
loadout = lsf_defend_loadout05
level = d5
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = lsf_elite_d3
loadout = lsf_elite_loadout03
level = d13
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = lsf_elite_d4
loadout = lsf_elite_loadout04
level = d14
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = lsf_elite_d5
loadout = lsf_elite_loadout05
level = d15
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = lsf_elite_d6
loadout = lsf_elite_loadout06
level = d16
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = lsf_elite_d7
loadout = lsf_elite_loadout07
level = d17
ship_archetype = lsf_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19, d20
[NPCShipArch]
nickname = lsf_cruiser
loadout = lsf_cruiser_loadout01
level = d22
ship_archetype = li_cruiser
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d22
[NPCShipArch]
nickname = lsf_dreadnought
loadout = lsf_dreadnought_loadout01
level = d23
ship_archetype = li_dreadnought
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d23
[NPCShipArch]
nickname = lsf_freighter_d1
loadout = lsf_freighter_loadout01
level = d1
ship_archetype = lsf_freighter
pilot = freighter_easy
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d1
[NPCShipArch]
nickname = lsf_freighter_d2
loadout = lsf_freighter_loadout01
level = d2
ship_archetype = lsf_freighter
pilot = freighter_med
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d2
[NPCShipArch]
nickname = lsf_freighter_d3
loadout = lsf_freighter_loadout01
level = d3
ship_archetype = lsf_freighter
pilot = freighter_hard
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d3
[NPCShipArch]
nickname = lsf_freighter_d4
loadout = lsf_freighter_loadout02
level = d4
ship_archetype = lsf_freighter
pilot = freighter_hard
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d4
[NPCShipArch]
nickname = lsf_freighter_d5
loadout = lsf_freighter_loadout02
level = d5
ship_archetype = lsf_freighter
pilot = freighter_ace
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = bund_scout_d1
loadout = bund_scout_loadout01
level = d1
ship_archetype = bund_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = bund_scout_d2
loadout = bund_scout_loadout02
level = d2
ship_archetype = bund_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = bund_scout_d3
loadout = bund_scout_loadout03
level = d3
ship_archetype = bund_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = bund_scout_d4
loadout = bund_scout_loadout04
level = d4
ship_archetype = bund_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = bund_scout_d5
loadout = bund_scout_loadout05
level = d5
ship_archetype = bund_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = bund_escort_d1
loadout = bund_escort_loadout01
level = d1
ship_archetype = bund_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = bund_escort_d2
loadout = bund_escort_loadout02
level = d2
ship_archetype = bund_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = bund_escort_d3
loadout = bund_escort_loadout03
level = d3
ship_archetype = bund_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = bund_escort_d4
loadout = bund_escort_loadout04
level = d4
ship_archetype = bund_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = bund_escort_d5
loadout = bund_escort_loadout05
level = d5
ship_archetype = bund_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = bund_fighter_d1
loadout = bund_fighter_loadout01
level = d1
ship_archetype = bund_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = bund_fighter_d2
loadout = bund_fighter_loadout02
level = d2
ship_archetype = bund_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = bund_fighter_d3
loadout = bund_fighter_loadout03
level = d3
ship_archetype = bund_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = bund_fighter_d4
loadout = bund_fighter_loadout04
level = d4
ship_archetype = bund_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = bund_fighter_d5
loadout = bund_fighter_loadout05
level = d5
ship_archetype = bund_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = bund_fighter_d6
loadout = bund_fighter_loadout06
level = d6
ship_archetype = bund_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = bund_fighter_d7
loadout = bund_fighter_loadout07
level = d7
ship_archetype = bund_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8, d9, d10
[NPCShipArch]
nickname = bund_assault_d1
loadout = bund_elite_loadout01
level = d1
ship_archetype = bund_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d1
[NPCShipArch]
nickname = bund_assault_d2
loadout = bund_elite_loadout02
level = d2
ship_archetype = bund_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d2
[NPCShipArch]
nickname = bund_assault_d3
loadout = bund_elite_loadout03
level = d3
ship_archetype = bund_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_assault, d3
[NPCShipArch]
nickname = bund_assault_d4
loadout = bund_elite_loadout04
level = d4
ship_archetype = bund_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_assault, d4
[NPCShipArch]
nickname = bund_assault_d5
loadout = bund_elite_loadout05
level = d5
ship_archetype = bund_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = bund_defend_d1
loadout = bund_elite_loadout01
level = d1
ship_archetype = bund_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = bund_defend_d2
loadout = bund_elite_loadout02
level = d2
ship_archetype = bund_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = bund_defend_d3
loadout = bund_elite_loadout03
level = d3
ship_archetype = bund_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = bund_defend_d4
loadout = bund_elite_loadout04
level = d4
ship_archetype = bund_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = bund_defend_d5
loadout = bund_elite_loadout05
level = d5
ship_archetype = bund_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = bund_elite_d3
loadout = bund_elite_loadout03
level = d13
ship_archetype = bund_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = bund_elite_d4
loadout = bund_elite_loadout04
level = d14
ship_archetype = bund_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = bund_elite_d5
loadout = bund_elite_loadout05
level = d15
ship_archetype = bund_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = bund_elite_d6
loadout = bund_elite_loadout06
level = d16
ship_archetype = bund_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = bund_elite_d7
loadout = bund_elite_loadout07
level = d17
ship_archetype = bund_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19, d20
[NPCShipArch]
nickname = bund_freighter_d1
loadout = bund_freighter_loadout01
level = d1
ship_archetype = bund_freighter
pilot = freighter_easy
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d1
[NPCShipArch]
nickname = bund_freighter_d2
loadout = bund_freighter_loadout01
level = d2
ship_archetype = bund_freighter
pilot = freighter_med
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d2
[NPCShipArch]
nickname = bund_freighter_d3
loadout = bund_freighter_loadout01
level = d3
ship_archetype = bund_freighter
pilot = freighter_med
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d3
[NPCShipArch]
nickname = bund_freighter_d4
loadout = bund_freighter_loadout02
level = d4
ship_archetype = bund_freighter
pilot = freighter_hard
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d4
[NPCShipArch]
nickname = bund_freighter_d5
loadout = bund_freighter_loadout02
level = d5
ship_archetype = bund_freighter
pilot = freighter_med
state_graph = GUNBOAT
npc_class = lawful, class_freighter, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = bund_gunboat
loadout = bund_gunboat_loadout01
level = d22
ship_archetype = rh_gunboat
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d22
[NPCShipArch]
nickname = bund_cruiser
loadout = bund_cruiser_loadout01
level = d23
ship_archetype = rh_cruiser
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d23
[NPCShipArch]
nickname = xeno_scout_d1
loadout = xeno_fighter_loadout01
level = d1
ship_archetype = xeno_fighter1
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_scout, d1
[NPCShipArch]
nickname = xeno_scout_d2
loadout = xeno_fighter_loadout02
level = d2
ship_archetype = xeno_fighter1
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_scout, d2
[NPCShipArch]
nickname = xeno_scout_d3
loadout = xeno_fighter2_loadout01
level = d3
ship_archetype = xeno_fighter2
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_scout, d3
[NPCShipArch]
nickname = xeno_scout_d4
loadout = xeno_fighter2_loadout02
level = d4
ship_archetype = xeno_fighter2
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_scout, d4
[NPCShipArch]
nickname = xeno_scout_d5
loadout = xeno_fighter2_loadout02
level = d5
ship_archetype = xeno_fighter2
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = xeno_fighter_d1
loadout = xeno_fighter_loadout01
level = d1
ship_archetype = xeno_fighter1
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = xeno_fighter_d2
loadout = xeno_fighter_loadout02
level = d2
ship_archetype = xeno_fighter1
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = xeno_fighter_d3
loadout = xeno_fighter2_loadout01
level = d3
ship_archetype = xeno_fighter2
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = xeno_fighter_d4
loadout = xeno_fighter2_loadout02
level = d4
ship_archetype = xeno_fighter2
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = xeno_fighter_d5
loadout = xeno_fighter2_loadout02
level = d5
ship_archetype = xeno_fighter2
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = xeno_assault_d1
loadout = xeno_elite_loadout01
level = d1
ship_archetype = xeno_fighter3
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_assault, d1
[NPCShipArch]
nickname = xeno_assault_d2
loadout = xeno_elite_loadout02
level = d2
ship_archetype = xeno_fighter3
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_assault, d2
[NPCShipArch]
nickname = xeno_assault_d3
loadout = xeno_elite_loadout03
level = d3
ship_archetype = xeno_fighter3
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_assault, d3
[NPCShipArch]
nickname = xeno_assault_d4
loadout = xeno_elite_loadout04
level = d4
ship_archetype = xeno_fighter3
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_assault, d4
[NPCShipArch]
nickname = xeno_assault_d5
loadout = xeno_elite_loadout05
level = d5
ship_archetype = xeno_fighter3
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = xeno_defend_d1
loadout = xeno_elite_loadout01
level = d1
ship_archetype = xeno_fighter3
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_defend, d1
[NPCShipArch]
nickname = xeno_defend_d2
loadout = xeno_elite_loadout02
level = d2
ship_archetype = xeno_fighter3
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_defend, d2
[NPCShipArch]
nickname = xeno_defend_d3
loadout = xeno_elite_loadout03
level = d3
ship_archetype = xeno_fighter3
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_defend, d3
[NPCShipArch]
nickname = xeno_defend_d4
loadout = xeno_elite_loadout04
level = d4
ship_archetype = xeno_fighter3
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_defend, d4
[NPCShipArch]
nickname = xeno_defend_d5
loadout = xeno_elite_loadout05
level = d5
ship_archetype = xeno_fighter3
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = xeno_elite_d3
loadout = xeno_elite_loadout03
level = d13
ship_archetype = xeno_fighter3
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = xeno_elite_d4
loadout = xeno_elite_loadout04
level = d14
ship_archetype = xeno_fighter3
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = xeno_elite_d5
loadout = xeno_elite_loadout05
level = d15
ship_archetype = xeno_fighter3
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = xeno_elite_d6
loadout = xeno_elite_loadout06
level = d16
ship_archetype = xeno_fighter3
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = xeno_elite_d7
loadout = xeno_elite_loadout07
level = d17
ship_archetype = xeno_fighter3
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18, d19, d20
[NPCShipArch]
nickname = xeno_interceptor_d3
loadout = xeno_interceptor_loadout01
level = d3
ship_archetype = xeno_fighter2
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d1, d2, d3
[NPCShipArch]
nickname = xeno_interceptor_d5
loadout = xeno_interceptor_loadout02
level = d5
ship_archetype = xeno_fighter2
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_fighter_d3
loadout = li_n_fighter_loadout03
level = d3
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3
[NPCShipArch]
nickname = li_n_fighter_d4
loadout = li_n_fighter_loadout04
level = d4
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = li_n_fighter_d5
loadout = li_n_fighter_loadout05
level = d5
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = li_n_fighter_d6
loadout = li_n_fighter_loadout06
level = d6
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = li_n_fighter_d7
loadout = li_n_fighter_loadout07
level = d7
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = li_n_fighter_d8
loadout = li_n_fighter_loadout08
level = d8
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = li_n_fighter_d9
loadout = li_n_fighter_loadout09
level = d9
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = li_n_fighter_d9m
loadout = li_n_fighter_loadout09m
level = d9
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = li_n_fighter_d9p
loadout = li_n_fighter_loadout09p
level = d9
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = li_n_fighter_d10
loadout = li_n_fighter_loadout10
level = d10
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = li_n_fighter_d10m
loadout = li_n_fighter_loadout10m
level = d10
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = li_n_fighter_d10p
loadout = li_n_fighter_loadout10p
level = d10
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = li_n_elite_d3
loadout = li_n_elite_loadout03
level = d11
ship_archetype = bh_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13
[NPCShipArch]
nickname = li_n_elite_d4
loadout = li_n_elite_loadout04
level = d14
ship_archetype = bh_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = li_n_elite_d5
loadout = li_n_elite_loadout05
level = d15
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = li_n_elite_d6
loadout = li_n_elite_loadout06
level = d16
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = li_n_elite_d7
loadout = li_n_elite_loadout07
level = d17
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = li_n_elite_d8
loadout = li_n_elite_loadout08
level = d18
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = li_n_elite_d9
loadout = li_n_elite_loadout09
level = d19
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = li_n_elite_d9m
loadout = li_n_elite_loadout09m
level = d19
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = li_n_elite_d9p
loadout = li_n_elite_loadout09p
level = d19
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = li_n_elite_d10
loadout = li_n_elite_loadout10
level = d20
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = li_n_elite_d10m
loadout = li_n_elite_loadout10m
level = d20
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = li_n_elite_d10p
loadout = li_n_elite_loadout10p
level = d20
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = li_n_assault_d1
loadout = li_n_assault_loadout01
level = d1
ship_archetype = bh_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d1
[NPCShipArch]
nickname = li_n_assault_d2
loadout = li_n_assault_loadout02
level = d2
ship_archetype = bh_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d2
[NPCShipArch]
nickname = li_n_assault_d3
loadout = li_n_assault_loadout03
level = d3
ship_archetype = bh_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_assault, d3
[NPCShipArch]
nickname = li_n_assault_d4
loadout = li_n_assault_loadout04
level = d4
ship_archetype = bh_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_assault, d4
[NPCShipArch]
nickname = li_n_assault_d5
loadout = li_n_assault_loadout05
level = d5
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_defend_d1
loadout = li_n_defend_loadout01
level = d1
ship_archetype = bh_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = li_n_defend_d2
loadout = li_n_defend_loadout02
level = d2
ship_archetype = bh_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = li_n_defend_d3
loadout = li_n_defend_loadout03
level = d3
ship_archetype = bh_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = li_n_defend_d4
loadout = li_n_defend_loadout04
level = d4
ship_archetype = bh_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = li_n_defend_d5
loadout = li_n_defend_loadout05
level = d5
ship_archetype = bh_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_escort_d1
loadout = li_n_escort_loadout01
level = d1
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = li_n_escort_d2
loadout = li_n_escort_loadout02
level = d2
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = li_n_escort_d3
loadout = li_n_escort_loadout03
level = d3
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = li_n_escort_d4
loadout = li_n_escort_loadout04
level = d4
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = li_n_escort_d5
loadout = li_n_escort_loadout05
level = d5
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_scout_d1
loadout = li_n_scout_loadout01
level = d1
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = li_n_scout_d2
loadout = li_n_scout_loadout02
level = d2
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = li_n_scout_d3
loadout = li_n_scout_loadout03
level = d3
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = li_n_scout_d4
loadout = li_n_scout_loadout04
level = d4
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = li_n_scout_d5
loadout = li_n_scout_loadout05
level = d5
ship_archetype = bh_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_cruiser_d5
loadout = li_n_li_cruiser
level = d5
ship_archetype = li_cruiser
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = li_n_cruiser_d5b
loadout = li_n_li_cruiser2
level = d5
ship_archetype = li_cruiser
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = li_n_cruiser_d5c
loadout = li_n_li_cruiser3
level = d5
ship_archetype = li_cruiser
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = li_n_cruiser_d5d
loadout = li_n_li_cruiser4
level = d5
ship_archetype = li_cruiser
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = li_n_cruiser_d5e
loadout = li_n_li_cruiser5
level = d5
ship_archetype = li_cruiser
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = li_n_dreadnought_d5
loadout = li_n_li_dreadnought
level = d5
ship_archetype = li_dreadnought
pilot = pilot_lsf_hf_ace
state_graph = CRUISER
npc_class = lawful, class_battleship, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = li_n_dreadnought_d5b
loadout = li_n_li_dreadnought2
level = d5
ship_archetype = li_dreadnought
pilot = pilot_lsf_hf_ace
state_graph = CRUISER
npc_class = lawful, class_battleship, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = lr_elite_d1
loadout = lr_elite_loadout01
level = d11
ship_archetype = ku_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = lr_elite_d2
loadout = lr_elite_loadout02
level = d12
ship_archetype = ku_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = lr_elite_d3
loadout = lr_elite_loadout03
level = d13
ship_archetype = ku_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = lr_elite_d4
loadout = lr_elite_loadout04
level = d14
ship_archetype = ku_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = lr_elite_d5
loadout = lr_elite_loadout05
level = d15
ship_archetype = ku_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = lr_elite_d6
loadout = lr_elite_loadout06
level = d16
ship_archetype = ku_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = lr_elite_d7
loadout = lr_elite_loadout07
level = d17
ship_archetype = ku_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = lr_elite_d8
loadout = lr_elite_loadout08
level = d18
ship_archetype = ku_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = lr_elite_d9
loadout = lr_elite_loadout09
level = d19
ship_archetype = ku_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = lr_elite_d10
loadout = lr_elite_loadout10
level = d20
ship_archetype = ku_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20
[NPCShipArch]
nickname = lr_assault_d1
loadout = lr_assault_loadout01
level = d1
ship_archetype = ku_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = unlawful, class_assault, d1
[NPCShipArch]
nickname = lr_assault_d2
loadout = lr_assault_loadout02
level = d2
ship_archetype = ku_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_assault, d2
[NPCShipArch]
nickname = lr_assault_d3
loadout = lr_assault_loadout03
level = d3
ship_archetype = ku_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_assault, d3
[NPCShipArch]
nickname = lr_assault_d4
loadout = lr_assault_loadout04
level = d4
ship_archetype = ku_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = unlawful, class_assault, d4
[NPCShipArch]
nickname = lr_assault_d5
loadout = lr_assault_loadout05
level = d5
ship_archetype = ku_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = lr_fighter_d1
loadout = lr_fighter_loadout01
level = d1
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = lr_fighter_d2
loadout = lr_fighter_loadout02
level = d2
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = lr_fighter_d3
loadout = lr_fighter_loadout03
level = d3
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = lr_fighter_d4
loadout = lr_fighter_loadout04
level = d4
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = lr_fighter_d5
loadout = lr_fighter_loadout05
level = d5
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = lr_fighter_d6
loadout = lr_fighter_loadout06
level = d6
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = lr_fighter_d7
loadout = lr_fighter_loadout07
level = d7
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = lr_fighter_d8
loadout = lr_fighter_loadout08
level = d8
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = lr_fighter_d9
loadout = lr_fighter_loadout09
level = d9
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = lr_fighter_d10
loadout = lr_fighter_loadout10
level = d10
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = lr_scout_d1
loadout = lr_scout_loadout01
level = d1
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_scout, d1
[NPCShipArch]
nickname = lr_scout_d2
loadout = lr_scout_loadout02
level = d2
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_scout, d2
[NPCShipArch]
nickname = lr_scout_d3
loadout = lr_scout_loadout03
level = d3
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_scout, d3
[NPCShipArch]
nickname = lr_scout_d4
loadout = lr_scout_loadout04
level = d4
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = unlawful, class_scout, d4
[NPCShipArch]
nickname = lr_scout_d5
loadout = lr_scout_loadout05
level = d5
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = lr_interceptor_d1
loadout = lr_interceptor_loadout01
level = d1
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d1
[NPCShipArch]
nickname = lr_interceptor_d2
loadout = lr_interceptor_loadout02
level = d2
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d2
[NPCShipArch]
nickname = lr_interceptor_d3
loadout = lr_interceptor_loadout03
level = d3
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d3
[NPCShipArch]
nickname = lr_interceptor_d4
loadout = lr_interceptor_loadout04
level = d4
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d4
[NPCShipArch]
nickname = lr_interceptor_d5
loadout = lr_interceptor_loadout05
level = d5
ship_archetype = ku_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_p_fighter_d3
loadout = li_p_fighter_loadout03
level = d3
ship_archetype = li_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3
[NPCShipArch]
nickname = li_p_fighter_d4
loadout = li_p_fighter_loadout04
level = d4
ship_archetype = li_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = li_p_fighter_d5
loadout = li_p_fighter_loadout05
level = d5
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = li_p_fighter_d6
loadout = li_p_fighter_loadout06
level = d6
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = li_p_fighter_d7
loadout = li_p_fighter_loadout07
level = d7
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = li_p_fighter_d8
loadout = li_p_fighter_loadout08
level = d8
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = li_p_fighter_d9
loadout = li_p_fighter_loadout09
level = d9
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = li_p_fighter_d10
loadout = li_p_fighter_loadout10
level = d10
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = li_p_interceptor_d1
loadout = li_p_interceptor_loadout01
level = d1
ship_archetype = li_fighter2
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d1
[NPCShipArch]
nickname = li_p_interceptor_d2
loadout = li_p_interceptor_loadout02
level = d2
ship_archetype = li_fighter2
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d2
[NPCShipArch]
nickname = li_p_interceptor_d3
loadout = li_p_interceptor_loadout03
level = d3
ship_archetype = li_fighter2
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d3
[NPCShipArch]
nickname = li_p_interceptor_d4
loadout = li_p_interceptor_loadout04
level = d4
ship_archetype = li_fighter2
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d4
[NPCShipArch]
nickname = li_p_interceptor_d5
loadout = li_p_interceptor_loadout05
level = d5
ship_archetype = li_fighter2
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_p_scout_d1
loadout = li_p_scout_loadout01
level = d1
ship_archetype = li_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = li_p_scout_d2
loadout = li_p_scout_loadout02
level = d2
ship_archetype = li_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = li_p_scout_d3
loadout = li_p_scout_loadout03
level = d3
ship_archetype = li_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = li_p_scout_d4
loadout = li_p_scout_loadout04
level = d4
ship_archetype = li_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = li_p_scout_d5
loadout = li_p_scout_loadout05
level = d5
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_p_escort_d1
loadout = li_p_escort_loadout01
level = d1
ship_archetype = li_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = li_p_escort_d2
loadout = li_p_escort_loadout02
level = d2
ship_archetype = li_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = li_p_escort_d3
loadout = li_p_escort_loadout03
level = d3
ship_archetype = li_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = li_p_escort_d4
loadout = li_p_escort_loadout04
level = d4
ship_archetype = li_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = li_p_escort_d5
loadout = li_p_escort_loadout05
level = d5
ship_archetype = li_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_p_elite_d3
loadout = li_p_elite_loadout03
level = d13
ship_archetype = li_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13
[NPCShipArch]
nickname = li_p_elite_d4
loadout = li_p_elite_loadout04
level = d14
ship_archetype = li_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = li_p_elite_d5
loadout = li_p_elite_loadout05
level = d15
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = li_p_elite_d6
loadout = li_p_elite_loadout06
level = d16
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = li_p_elite_d7
loadout = li_p_elite_loadout07
level = d17
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = li_p_elite_d8
loadout = li_p_elite_loadout08
level = d18
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = li_p_elite_d9
loadout = li_p_elite_loadout09
level = d19
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = li_p_elite_d10
loadout = li_p_elite_loadout10
level = d20
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = li_p_assault_d1
loadout = li_p_assault_loadout01
level = d1
ship_archetype = li_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d1
[NPCShipArch]
nickname = li_p_assault_d2
loadout = li_p_assault_loadout02
level = d2
ship_archetype = li_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d2
[NPCShipArch]
nickname = li_p_assault_d3
loadout = li_p_assault_loadout03
level = d3
ship_archetype = li_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_assault, d3
[NPCShipArch]
nickname = li_p_assault_d4
loadout = li_p_assault_loadout04
level = d4
ship_archetype = li_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_assault, d4
[NPCShipArch]
nickname = li_p_assault_d5
loadout = li_p_assault_loadout05
level = d5
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_p_defend_d1
loadout = li_p_defend_loadout01
level = d1
ship_archetype = li_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = li_p_defend_d2
loadout = li_p_defend_loadout02
level = d2
ship_archetype = li_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = li_p_defend_d3
loadout = li_p_defend_loadout03
level = d3
ship_archetype = li_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = li_p_defend_d4
loadout = li_p_defend_loadout04
level = d4
ship_archetype = li_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = li_p_defend_d5
loadout = li_p_defend_loadout05
level = d5
ship_archetype = li_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_fighter_d1
loadout = co_me_fighter_loadout01
level = d1
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = co_me_fighter_d2
loadout = co_me_fighter_loadout02
level = d2
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = co_me_fighter_d3
loadout = co_me_fighter_loadout03
level = d3
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = co_me_fighter_d4
loadout = co_me_fighter_loadout04
level = d4
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = co_me_fighter_d5
loadout = co_me_fighter_loadout05
level = d5
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = co_me_fighter_d6
loadout = co_me_fighter_loadout06
level = d6
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = co_me_fighter_d7
loadout = co_me_fighter_loadout07
level = d7
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = co_me_fighter_d8
loadout = co_me_fighter_loadout08
level = d8
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = co_me_fighter_d9
loadout = co_me_fighter_loadout09
level = d9
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = co_me_fighter_d10
loadout = co_me_fighter_loadout10
level = d10
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = co_me_scout_d1
loadout = co_me_scout_loadout01
level = d1
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = co_me_scout_d2
loadout = co_me_scout_loadout02
level = d2
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = co_me_scout_d3
loadout = co_me_scout_loadout03
level = d3
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = co_me_scout_d4
loadout = co_me_scout_loadout04
level = d4
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = co_me_scout_d5
loadout = co_me_scout_loadout05
level = d5
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_escort_d1
loadout = co_me_escort_loadout01
level = d1
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = co_me_escort_d2
loadout = co_me_escort_loadout02
level = d2
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = co_me_escort_d3
loadout = co_me_escort_loadout03
level = d3
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = co_me_escort_d4
loadout = co_me_escort_loadout04
level = d4
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = co_me_escort_d5
loadout = co_me_escort_loadout05
level = d5
ship_archetype = ge_fighter4
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_armored_d1
loadout = co_me_armored_loadout01
level = d1
ship_archetype = li_armored2
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_armored, d1
[NPCShipArch]
nickname = co_me_armored_d2
loadout = co_me_armored_loadout02
level = d2
ship_archetype = li_armored2
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_armored, d2
[NPCShipArch]
nickname = co_me_armored_d3
loadout = co_me_armored_loadout03
level = d3
ship_archetype = li_armored2
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_armored, d3
[NPCShipArch]
nickname = co_me_armored_d4
loadout = co_me_armored_loadout04
level = d4
ship_archetype = li_armored2
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_armored, d4
[NPCShipArch]
nickname = co_me_armored_d5
loadout = co_me_armored_loadout05
level = d5
ship_archetype = li_armored2
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_armored, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_elite_d1
loadout = co_me_elite_loadout01
level = d11
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = co_me_elite_d2
loadout = co_me_elite_loadout02
level = d12
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = co_me_elite_d3
loadout = co_me_elite_loadout03
level = d13
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = co_me_elite_d4
loadout = co_me_elite_loadout04
level = d14
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = co_me_elite_d5
loadout = co_me_elite_loadout05
level = d15
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = co_me_elite_d6
loadout = co_me_elite_loadout06
level = d16
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = co_me_elite_d7
loadout = co_me_elite_loadout07
level = d17
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = co_me_elite_d8
loadout = co_me_elite_loadout08
level = d18
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = co_me_elite_d9
loadout = co_me_elite_loadout09
level = d19
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = co_me_elite_d10
loadout = co_me_elite_loadout10
level = d20
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = co_me_defend_d1
loadout = co_me_defend_loadout01
level = d1
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = co_me_defend_d2
loadout = co_me_defend_loadout02
level = d2
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = co_me_defend_d3
loadout = co_me_defend_loadout03
level = d3
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = co_me_defend_d4
loadout = co_me_defend_loadout04
level = d4
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = co_me_defend_d5
loadout = co_me_defend_loadout05
level = d5
ship_archetype = ge_fighter5
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_transport_d1
loadout = li_transport_loadout01
level = d1
ship_archetype = ge_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d1
[NPCShipArch]
nickname = li_transport_d2
loadout = li_transport_loadout02
level = d2
ship_archetype = ge_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d2
[NPCShipArch]
nickname = li_transport_d3
loadout = li_transport_loadout02
level = d3
ship_archetype = ge_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d3
[NPCShipArch]
nickname = li_transport_d4
loadout = li_transport_loadout03
level = d4
ship_archetype = ge_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d4
[NPCShipArch]
nickname = li_transport_d5
loadout = li_transport_loadout03
level = d5
ship_archetype = ge_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_ltransport_d1
loadout = li_ltransport_loadout01
level = d1
ship_archetype = ge_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d1
[NPCShipArch]
nickname = li_ltransport_d2
loadout = li_ltransport_loadout02
level = d2
ship_archetype = ge_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d2
[NPCShipArch]
nickname = li_ltransport_d3
loadout = li_ltransport_loadout02
level = d3
ship_archetype = ge_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d3
[NPCShipArch]
nickname = li_ltransport_d4
loadout = li_ltransport_loadout03
level = d4
ship_archetype = ge_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d4
[NPCShipArch]
nickname = li_ltransport_d5
loadout = li_ltransport_loadout03
level = d5
ship_archetype = ge_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_elite_d3
loadout = rh_n_elite_loadout03
level = d13
ship_archetype = bw_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13
[NPCShipArch]
nickname = rh_n_elite_d4
loadout = rh_n_elite_loadout04
level = d14
ship_archetype = bw_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = rh_n_elite_d5
loadout = rh_n_elite_loadout05
level = d15
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = rh_n_elite_d6
loadout = rh_n_elite_loadout06
level = d16
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = rh_n_elite_d7
loadout = rh_n_elite_loadout07
level = d17
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = rh_n_elite_d8
loadout = rh_n_elite_loadout08
level = d18
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = rh_n_elite_d9
loadout = rh_n_elite_loadout09
level = d19
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = rh_n_elite_d9m
loadout = rh_n_elite_loadout09m
level = d19
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = rh_n_elite_d9p
loadout = rh_n_elite_loadout09p
level = d19
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = rh_n_elite_d10
loadout = rh_n_elite_loadout10
level = d20
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = rh_n_elite_d10m
loadout = rh_n_elite_loadout10m
level = d20
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = rh_n_elite_d10p
loadout = rh_n_elite_loadout10p
level = d20
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = rh_n_assault_d1
loadout = rh_n_assault_loadout01
level = d1
ship_archetype = bw_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d1
[NPCShipArch]
nickname = rh_n_assault_d2
loadout = rh_n_assault_loadout02
level = d2
ship_archetype = bw_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_assault, d2
[NPCShipArch]
nickname = rh_n_assault_d3
loadout = rh_n_assault_loadout03
level = d3
ship_archetype = bw_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_assault, d3
[NPCShipArch]
nickname = rh_n_assault_d4
loadout = rh_n_assault_loadout04
level = d4
ship_archetype = bw_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_assault, d4
[NPCShipArch]
nickname = rh_n_assault_d5
loadout = rh_n_assault_loadout05
level = d5
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_defend_d1
loadout = rh_n_defend_loadout01
level = d1
ship_archetype = bw_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = rh_n_defend_d2
loadout = rh_n_defend_loadout02
level = d2
ship_archetype = bw_elite
pilot = pilot_bund_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = rh_n_defend_d3
loadout = rh_n_defend_loadout03
level = d3
ship_archetype = bw_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = rh_n_defend_d4
loadout = rh_n_defend_loadout04
level = d4
ship_archetype = bw_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = rh_n_defend_d5
loadout = rh_n_defend_loadout05
level = d5
ship_archetype = bw_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_fighter_d3
loadout = rh_n_fighter_loadout03
level = d3
ship_archetype = bw_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3
[NPCShipArch]
nickname = rh_n_fighter_d4
loadout = rh_n_fighter_loadout04
level = d4
ship_archetype = bw_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = rh_n_fighter_d5
loadout = rh_n_fighter_loadout05
level = d5
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = rh_n_fighter_d6
loadout = rh_n_fighter_loadout06
level = d6
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = rh_n_fighter_d7
loadout = rh_n_fighter_loadout07
level = d7
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = rh_n_fighter_d8
loadout = rh_n_fighter_loadout08
level = d8
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = rh_n_fighter_d9
loadout = rh_n_fighter_loadout09
level = d9
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = rh_n_fighter_d9m
loadout = rh_n_fighter_loadout09m
level = d9
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = rh_n_fighter_d9p
loadout = rh_n_fighter_loadout09p
level = d9
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = rh_n_fighter_d10
loadout = rh_n_fighter_loadout10
level = d10
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = rh_n_fighter_d10m
loadout = rh_n_fighter_loadout10m
level = d10
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = rh_n_fighter_d10p
loadout = rh_n_fighter_loadout10p
level = d10
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = rh_n_scout_d1
loadout = rh_n_scout_loadout01
level = d1
ship_archetype = bw_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = rh_n_scout_d2
loadout = rh_n_scout_loadout02
level = d2
ship_archetype = bw_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = rh_n_scout_d3
loadout = rh_n_scout_loadout03
level = d3
ship_archetype = bw_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = rh_n_scout_d4
loadout = rh_n_scout_loadout04
level = d4
ship_archetype = bw_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = rh_n_scout_d5
loadout = rh_n_scout_loadout05
level = d5
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_escort_d1
loadout = rh_n_escort_loadout01
level = d1
ship_archetype = bw_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = rh_n_escort_d2
loadout = rh_n_escort_loadout02
level = d2
ship_archetype = bw_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = rh_n_escort_d3
loadout = rh_n_escort_loadout03
level = d3
ship_archetype = bw_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = rh_n_escort_d4
loadout = rh_n_escort_loadout04
level = d4
ship_archetype = bw_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = rh_n_escort_d5
loadout = rh_n_escort_loadout05
level = d5
ship_archetype = bw_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_gunboat_d5
loadout = rh_n_gunboat_loadout01
level = d5
ship_archetype = rh_gunboat
pilot = pilot_bund_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_gunboat_d5b
loadout = rh_n_gunboat_loadout02
level = d5
ship_archetype = rh_gunboat
pilot = pilot_bund_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_gunboat_d5c
loadout = rh_n_gunboat_loadout03
level = d5
ship_archetype = rh_gunboat
pilot = pilot_bund_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_gunboat_d5d
loadout = rh_n_gunboat_loadout04
level = d5
ship_archetype = rh_gunboat
pilot = pilot_bund_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_gunboat_d5e
loadout = rh_n_gunboat_loadout05
level = d5
ship_archetype = rh_gunboat
pilot = pilot_bund_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_cruiser, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_cruiser_d5
loadout = rh_n_cruiser_loadout01
level = d5
ship_archetype = rh_cruiser
pilot = pilot_bund_hf_ace
state_graph = CRUISER
npc_class = lawful, class_battleship, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_cruiser_d5b
loadout = rh_n_cruiser_loadout02
level = d5
ship_archetype = rh_cruiser
pilot = pilot_bund_hf_ace
state_graph = CRUISER
npc_class = lawful, class_battleship, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_transport_d1
loadout = rh_transport_loadout01
level = d1
ship_archetype = rh_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d1
[NPCShipArch]
nickname = rh_transport_d2
loadout = rh_transport_loadout02
level = d2
ship_archetype = rh_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d2
[NPCShipArch]
nickname = rh_transport_d3
loadout = rh_transport_loadout02
level = d3
ship_archetype = rh_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d3
[NPCShipArch]
nickname = rh_transport_d4
loadout = rh_transport_loadout03
level = d4
ship_archetype = rh_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d4
[NPCShipArch]
nickname = rh_transport_d5
loadout = rh_transport_loadout03
level = d5
ship_archetype = rh_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_transport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_ltransport_d1
loadout = rh_ltransport_loadout01
level = d1
ship_archetype = rh_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d1
[NPCShipArch]
nickname = rh_ltransport_d2
loadout = rh_ltransport_loadout02
level = d2
ship_archetype = rh_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d2
[NPCShipArch]
nickname = rh_ltransport_d3
loadout = rh_ltransport_loadout02
level = d3
ship_archetype = rh_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d3
[NPCShipArch]
nickname = rh_ltransport_d4
loadout = rh_ltransport_loadout03
level = d4
ship_archetype = rh_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d4
[NPCShipArch]
nickname = rh_ltransport_d5
loadout = rh_ltransport_loadout03
level = d5
ship_archetype = rh_large_transport
pilot = pilot_lsf_hf_ace
state_graph = GUNBOAT
npc_class = lawful, class_ltransport, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_rs_fighter_d1
loadout = co_rs_fighter_loadout01
level = d1
ship_archetype = co_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = co_rs_fighter_d2
loadout = co_rs_fighter_loadout02
level = d2
ship_archetype = co_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = co_rs_fighter_d3
loadout = co_rs_fighter_loadout03
level = d3
ship_archetype = co_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = co_rs_fighter_d4
loadout = co_rs_fighter_loadout04
level = d4
ship_archetype = co_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = co_rs_fighter_d5
loadout = co_rs_fighter_loadout05
level = d5
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = co_rs_fighter_d6
loadout = co_rs_fighter_loadout06
level = d6
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = co_rs_fighter_d7
loadout = co_rs_fighter_loadout07
level = d7
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = co_rs_fighter_d8
loadout = co_rs_fighter_loadout08
level = d8
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = co_rs_fighter_d9
loadout = co_rs_fighter_loadout09
level = d9
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = co_rs_fighter_d10
loadout = co_rs_fighter_loadout10
level = d10
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = co_rs_scout_d1
loadout = co_rs_scout_loadout01
level = d1
ship_archetype = co_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = co_rs_scout_d2
loadout = co_rs_scout_loadout02
level = d2
ship_archetype = co_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = co_rs_scout_d3
loadout = co_rs_scout_loadout03
level = d3
ship_archetype = co_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = co_rs_scout_d4
loadout = co_rs_scout_loadout04
level = d4
ship_archetype = co_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = co_rs_scout_d5
loadout = co_rs_scout_loadout05
level = d5
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_rs_escort_d1
loadout = co_rs_escort_loadout01
level = d1
ship_archetype = co_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = co_rs_escort_d2
loadout = co_rs_escort_loadout02
level = d2
ship_archetype = co_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = co_rs_escort_d3
loadout = co_rs_escort_loadout03
level = d3
ship_archetype = co_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = co_rs_escort_d4
loadout = co_rs_escort_loadout04
level = d4
ship_archetype = co_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = co_rs_escort_d5
loadout = co_rs_escort_loadout05
level = d5
ship_archetype = co_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_rs_armored_d1
loadout = co_rs_armored_loadout01
level = d1
ship_archetype = rh_armored2
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_armored, d1
[NPCShipArch]
nickname = co_rs_armored_d2
loadout = co_rs_armored_loadout02
level = d2
ship_archetype = rh_armored2
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_armored, d2
[NPCShipArch]
nickname = co_rs_armored_d3
loadout = co_rs_armored_loadout03
level = d3
ship_archetype = rh_armored2
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_armored, d3
[NPCShipArch]
nickname = co_rs_armored_d4
loadout = co_rs_armored_loadout04
level = d4
ship_archetype = rh_armored2
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_armored, d4
[NPCShipArch]
nickname = co_rs_armored_d5
loadout = co_rs_armored_loadout05
level = d5
ship_archetype = rh_armored2
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_armored, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_rs_elite_d1
loadout = co_rs_elite_loadout01
level = d11
ship_archetype = co_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = co_rs_elite_d2
loadout = co_rs_elite_loadout02
level = d12
ship_archetype = co_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = co_rs_elite_d3
loadout = co_rs_elite_loadout03
level = d13
ship_archetype = co_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = co_rs_elite_d4
loadout = co_rs_elite_loadout04
level = d14
ship_archetype = co_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = co_rs_elite_d5
loadout = co_rs_elite_loadout05
level = d15
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = co_rs_elite_d6
loadout = co_rs_elite_loadout06
level = d16
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = co_rs_elite_d7
loadout = co_rs_elite_loadout07
level = d17
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = co_rs_elite_d8
loadout = co_rs_elite_loadout08
level = d18
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = co_rs_elite_d9
loadout = co_rs_elite_loadout09
level = d19
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = co_rs_elite_d10
loadout = co_rs_elite_loadout10
level = d20
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = co_rs_defend_d1
loadout = co_rs_defend_loadout01
level = d1
ship_archetype = co_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = co_rs_defend_d2
loadout = co_rs_defend_loadout02
level = d2
ship_archetype = co_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = co_rs_defend_d3
loadout = co_rs_defend_loadout03
level = d3
ship_archetype = co_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = co_rs_defend_d4
loadout = co_rs_defend_loadout04
level = d4
ship_archetype = co_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = co_rs_defend_d5
loadout = co_rs_defend_loadout05
level = d5
ship_archetype = co_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = red_fighter_d1
loadout = red_fighter_loadout01
level = d1
ship_archetype = br_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = red_fighter_d2
loadout = red_fighter_loadout02
level = d2
ship_archetype = br_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = red_fighter_d3
loadout = red_fighter_loadout03
level = d3
ship_archetype = br_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = red_fighter_d4
loadout = red_fighter_loadout04
level = d4
ship_archetype = br_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = red_fighter_d5
loadout = red_fighter_loadout05
level = d5
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = red_fighter_d6
loadout = red_fighter_loadout06
level = d6
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = red_fighter_d7
loadout = red_fighter_loadout07
level = d7
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = red_fighter_d8
loadout = red_fighter_loadout08
level = d8
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = red_fighter_d9
loadout = red_fighter_loadout09
level = d9
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = red_fighter_d10
loadout = red_fighter_loadout10
level = d10
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = red_interceptor_d1
loadout = red_interceptor_loadout01
level = d1
ship_archetype = br_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d1
[NPCShipArch]
nickname = red_interceptor_d2
loadout = red_interceptor_loadout02
level = d2
ship_archetype = br_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d2
[NPCShipArch]
nickname = red_interceptor_d3
loadout = red_interceptor_loadout03
level = d3
ship_archetype = br_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d3
[NPCShipArch]
nickname = red_interceptor_d4
loadout = red_interceptor_loadout04
level = d4
ship_archetype = br_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d4
[NPCShipArch]
nickname = red_interceptor_d5
loadout = red_interceptor_loadout05
level = d5
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = red_scout_d1
loadout = red_scout_loadout01
level = d1
ship_archetype = br_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_scout, d1
[NPCShipArch]
nickname = red_scout_d2
loadout = red_scout_loadout02
level = d2
ship_archetype = br_fighter
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = unlawful, class_scout, d2
[NPCShipArch]
nickname = red_scout_d3
loadout = red_scout_loadout03
level = d3
ship_archetype = br_fighter
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = unlawful, class_scout, d3
[NPCShipArch]
nickname = red_scout_d4
loadout = red_scout_loadout04
level = d4
ship_archetype = br_fighter
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = unlawful, class_scout, d4
[NPCShipArch]
nickname = red_scout_d5
loadout = red_scout_loadout05
level = d5
ship_archetype = br_fighter
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = unlawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = red_elite_d1
loadout = red_elite_loadout01
level = d11
ship_archetype = br_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = red_elite_d2
loadout = red_elite_loadout02
level = d12
ship_archetype = br_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = red_elite_d3
loadout = red_elite_loadout03
level = d13
ship_archetype = br_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = red_elite_d4
loadout = red_elite_loadout04
level = d14
ship_archetype = br_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = red_elite_d5
loadout = red_elite_loadout05
level = d15
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = red_elite_d6
loadout = red_elite_loadout06
level = d16
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = red_elite_d7
loadout = red_elite_loadout07
level = d17
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = red_elite_d8
loadout = red_elite_loadout08
level = d18
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = red_elite_d9
loadout = red_elite_loadout09
level = d19
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = red_elite_d10
loadout = red_elite_loadout10
level = d20
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d20
[NPCShipArch]
nickname = red_assault_d1
loadout = red_assault_loadout01
level = d1
ship_archetype = br_elite
pilot = pilot_lsf_hf_easy
state_graph = FIGHTER
npc_class = unlawful, class_assault, d1
[NPCShipArch]
nickname = red_assault_d2
loadout = red_assault_loadout02
level = d2
ship_archetype = br_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_assault, d2
[NPCShipArch]
nickname = red_assault_d3
loadout = red_assault_loadout03
level = d3
ship_archetype = br_elite
pilot = pilot_lsf_hf_med
state_graph = FIGHTER
npc_class = unlawful, class_assault, d3
[NPCShipArch]
nickname = red_assault_d4
loadout = red_assault_loadout04
level = d4
ship_archetype = br_elite
pilot = pilot_lsf_hf_hard
state_graph = FIGHTER
npc_class = unlawful, class_assault, d4
[NPCShipArch]
nickname = red_assault_d5
loadout = red_assault_loadout05
level = d5
ship_archetype = br_elite
pilot = pilot_lsf_hf_ace
state_graph = FIGHTER
npc_class = unlawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_scout_d1
loadout = rh_p_scout_loadout01
level = d1
ship_archetype = rh_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d1
[NPCShipArch]
nickname = rh_p_scout_d2
loadout = rh_p_scout_loadout02
level = d2
ship_archetype = rh_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_scout, d2
[NPCShipArch]
nickname = rh_p_scout_d3
loadout = rh_p_scout_loadout03
level = d3
ship_archetype = rh_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_scout, d3
[NPCShipArch]
nickname = rh_p_scout_d4
loadout = rh_p_scout_loadout04
level = d4
ship_archetype = rh_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_scout, d4
[NPCShipArch]
nickname = rh_p_scout_d5
loadout = rh_p_scout_loadout05
level = d5
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_scout, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_interceptor_d1
loadout = rh_p_interceptor_loadout01
level = d1
ship_archetype = rh_fighter2
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d1
[NPCShipArch]
nickname = rh_p_interceptor_d2
loadout = rh_p_interceptor_loadout02
level = d2
ship_archetype = rh_fighter2
pilot = pilot_lsf_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d2
[NPCShipArch]
nickname = rh_p_interceptor_d3
loadout = rh_p_interceptor_loadout03
level = d3
ship_archetype = rh_fighter2
pilot = pilot_lsf_lf_med
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d3
[NPCShipArch]
nickname = rh_p_interceptor_d4
loadout = rh_p_interceptor_loadout04
level = d4
ship_archetype = rh_fighter2
pilot = pilot_lsf_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d4
[NPCShipArch]
nickname = rh_p_interceptor_d5
loadout = rh_p_interceptor_loadout05
level = d5
ship_archetype = rh_fighter2
pilot = pilot_lsf_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_interceptor, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_escort_d1
loadout = rh_p_escort_loadout01
level = d1
ship_archetype = rh_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d1
[NPCShipArch]
nickname = rh_p_escort_d2
loadout = rh_p_escort_loadout02
level = d2
ship_archetype = rh_fighter
pilot = pilot_bund_lf_easy
state_graph = FIGHTER
npc_class = lawful, class_escort, d2
[NPCShipArch]
nickname = rh_p_escort_d3
loadout = rh_p_escort_loadout03
level = d3
ship_archetype = rh_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_escort, d3
[NPCShipArch]
nickname = rh_p_escort_d4
loadout = rh_p_escort_loadout04
level = d4
ship_archetype = rh_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_escort, d4
[NPCShipArch]
nickname = rh_p_escort_d5
loadout = rh_p_escort_loadout05
level = d5
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_fighter_d3
loadout = rh_p_fighter_loadout03
level = d3
ship_archetype = rh_fighter
pilot = pilot_bund_lf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3
[NPCShipArch]
nickname = rh_p_fighter_d4
loadout = rh_p_fighter_loadout04
level = d4
ship_archetype = rh_fighter
pilot = pilot_bund_lf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = rh_p_fighter_d5
loadout = rh_p_fighter_loadout05
level = d5
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = rh_p_fighter_d6
loadout = rh_p_fighter_loadout06
level = d6
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = rh_p_fighter_d7
loadout = rh_p_fighter_loadout07
level = d7
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = rh_p_fighter_d8
loadout = rh_p_fighter_loadout08
level = d8
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = rh_p_fighter_d9
loadout = rh_p_fighter_loadout09
level = d9
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = rh_p_fighter_d10
loadout = rh_p_fighter_loadout10
level = d10
ship_archetype = rh_fighter
pilot = pilot_bund_lf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = rh_p_defend_d1
loadout = rh_p_defend_loadout01
level = d1
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d1
[NPCShipArch]
nickname = rh_p_defend_d2
loadout = rh_p_defend_loadout02
level = d2
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d2
[NPCShipArch]
nickname = rh_p_defend_d3
loadout = rh_p_defend_loadout03
level = d3
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d3
[NPCShipArch]
nickname = rh_p_defend_d4
loadout = rh_p_defend_loadout04
level = d4
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d4
[NPCShipArch]
nickname = rh_p_defend_d5
loadout = rh_p_defend_loadout05
level = d5
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_defend, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_assault_d1
loadout = rh_p_assault_loadout01
level = d1
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d1
[NPCShipArch]
nickname = rh_p_assault_d2
loadout = rh_p_assault_loadout02
level = d2
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d2
[NPCShipArch]
nickname = rh_p_assault_d3
loadout = rh_p_assault_loadout03
level = d3
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d3
[NPCShipArch]
nickname = rh_p_assault_d4
loadout = rh_p_assault_loadout04
level = d4
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d4
[NPCShipArch]
nickname = rh_p_assault_d5
loadout = rh_p_assault_loadout05
level = d5
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_assault, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_elite_d3
loadout = rh_p_elite_loadout03
level = d13
ship_archetype = rh_elite
pilot = pilot_bund_hf_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13
[NPCShipArch]
nickname = rh_p_elite_d4
loadout = rh_p_elite_loadout04
level = d14
ship_archetype = rh_elite
pilot = pilot_bund_hf_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = rh_p_elite_d5
loadout = rh_p_elite_loadout05
level = d15
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = rh_p_elite_d6
loadout = rh_p_elite_loadout06
level = d16
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = rh_p_elite_d7
loadout = rh_p_elite_loadout07
level = d17
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = rh_p_elite_d8
loadout = rh_p_elite_loadout08
level = d18
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = rh_p_elite_d9
loadout = rh_p_elite_loadout09
level = d19
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = rh_p_elite_d10
loadout = rh_p_elite_loadout10
level = d20
ship_archetype = rh_elite
pilot = pilot_bund_hf_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20