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Ioncross-Total-War/DATA/SOLAR/ASTEROIDS/Iw01_Bering_debris_field.ini

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2.5 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000
fill_dist = 2000
diffuse_color = 100, 100, 80
ambient_color = 212, 180, 128
ambient_increase = 30, 20, 10
empty_cube_frequency = 0.500000
[properties]
flag = debris_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Iw01_sun_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Iw01_to_Li04_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_to_Li04_hole1_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_to_Li04_hole2_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_to_Rh02_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_to_Rh02_hole1_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_to_Rh02_hole2_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_02_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_04_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_05_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_06_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_10_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_11_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_li_tradepath01_exclude
exclude_billboards = 1
exclusion = Zone_Iw01_li_tradepath02_exclude
exclude_billboards = 1
exclusion = Zone_Iw01_rh_tradepath01_exclude
exclude_billboards = 1
exclusion = Zone_Iw01_rh_tradepath02_exclude
exclude_billboards = 1
[Cube]
asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
asteroid = debris_large1, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = debris_small1, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = debris_small2, 0.000000, -0.900000, -0.800000, 35, 110, 60
[AsteroidBillboards]
count = 100
start_dist = 2000
fade_dist_percent = 0.200000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 0.900000
size = 60, 150
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 15
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 10.000000
max_angular_velocity = 5.000000
color_shift = 1.000000, 0.950000, 0.900000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 2
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10