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62 lines
1.7 KiB
INI
62 lines
1.7 KiB
INI
[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 500
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fill_dist = 1500
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empty_cube_frequency = 0.400000
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[Exclusion Zones]
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exclusion = Zone_Li04_Alcatraz_Asteroid_Exclusion
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exclude_billboards = 1
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[properties]
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flag = ice_objects
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flag = Object_density_high
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[Cube]
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asteroid = ice_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20
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asteroid = ice_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
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asteroid = ice_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
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asteroid = ice_asteroid90, -0.300000, -0.300000, 0.800000, 85, 0, 185
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asteroid = ice_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
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asteroid = ice_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70
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[Band]
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render_parts = 4
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shape = asteroid_icebelt_04
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height = 3000
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offset_dist = 1000
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fade = 1.000000, 1.350000, 11, 14
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texture_aspect = 1.000000
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color_shift = 0.800000, 0.800000, 0.800000
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ambient_intensity = 1.100000
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vert_increase = 2
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[AsteroidBillboards]
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count = 175
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start_dist = 1000
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fade_dist_percent = 0.400000
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shape = asteroid_ice_4
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color_shift = 0.800000, 0.800000, 0.800000
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ambient_intensity = 1.000000
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size = 80, 120
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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count = 5
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placement_radius = 150.000000
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placement_offset = 90.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 10
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asteroid_loot_difficulty = 60
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dynamic_loot_difficulty = 10 |