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86 lines
2.5 KiB
INI
86 lines
2.5 KiB
INI
[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 1000
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fill_dist = 5000
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diffuse_color = 100, 100, 80
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ambient_color = 212, 180, 128
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ambient_increase = 30, 20, 10
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empty_cube_frequency = 0.500000
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[properties]
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flag = debris_objects
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flag = object_density_medium
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[Exclusion Zones]
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exclusion = Zone_Iw01_sun_exclusion
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_Iw01_to_Li04_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_to_Li04_hole1_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_to_Li04_hole2_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_to_Rh02_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_to_Rh02_hole1_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_to_Rh02_hole2_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_02_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_04_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_05_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_06_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_10_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_11_exclusion
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exclude_billboards = 1
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exclusion = Zone_Iw01_li_tradepath01_exclude
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exclude_billboards = 1
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exclusion = Zone_Iw01_li_tradepath02_exclude
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exclude_billboards = 1
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exclusion = Zone_Iw01_rh_tradepath01_exclude
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exclude_billboards = 1
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exclusion = Zone_Iw01_rh_tradepath02_exclude
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exclude_billboards = 1
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[Cube]
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asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
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asteroid = debris_large1, 0.200000, 0.800000, 0.300000, 45, 20, 0
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asteroid = debris_small1, 0.400000, -0.700000, -0.200000, 15, 90, 120
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asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185
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asteroid = debris_small2, 0.000000, -0.900000, -0.800000, 35, 110, 60
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[AsteroidBillboards]
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count = 100
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start_dist = 2000
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fade_dist_percent = 0.200000
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shape = debris_tri
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color_shift = 1, 1, 1
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ambient_intensity = 0.900000
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size = 60, 150
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[DynamicAsteroids]
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asteroid = dasteroid_debris_small1
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count = 15
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placement_radius = 150.000000
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placement_offset = 90.000000
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max_velocity = 10.000000
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max_angular_velocity = 5.000000
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color_shift = 1.000000, 0.950000, 0.900000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 2
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 10 |