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Ioncross-Total-War/DATA/UNIVERSE/SYSTEMS/LI01/BASES/ROOMS/Li01_10_bar.ini

56 lines
1.2 KiB
INI

[Room_Info]
;set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
;scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
set_script = scripts\bases\rh_08_Bar_hardpoint_R5.thn
scene = ambient, scripts\bases\rh_08_bar_ambi_Iw01_01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic03
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor