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Ioncross-Total-War/DATA/SOLAR/ASTEROIDS/Li04_Pittsburgh_debris_fiel...

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1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.750000
[Exclusion Zones]
exclusion = Zone_Li04_Iw01_hole1_exclusion
exclude_billboards = 1
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
asteroid = debris_med2, 0.400000, -0.800000, -0.200000, 15, 90, 120
asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = debris_small2, 0.000000, -0.800000, -0.800000, 35, 110, 60
[AsteroidBillboards]
count = 75
start_dist = 2000
fade_dist_percent = 0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 15
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 10.000000
max_angular_velocity = 3.000000
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4