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Ioncross-Total-War/DATA/FX/lightanim.ini

164 lines
4.1 KiB
INI

[LightAnim]
name = flash_fade_to_red
frame = 0.000000, 255, 255, 255, 0.200000
frame = 0.400000, 255, 200, 128, 0.400000
frame = 1.000000, 255, 100, 80, 0.800000
frame = 1.300000, 84, 32, 8, 0.300000
[LightAnim]
name = elite_flash_to_red
frame = 0.000000, 0, 0, 0, 0.100000
frame = 0.300000, 0, 0, 0, 0.100000
frame = 0.500000, 255, 225, 128, 0.700000
frame = 0.800000, 255, 200, 128, 0.900000
frame = 2.000000, 55, 0, 0, 0.100000
[LightAnim]
name = med_flash_to_red
frame = 0.000000, 0, 0, 0, 0.100000
frame = 1.100000, 0, 0, 0, 0.100000
frame = 1.300000, 255, 255, 128, 0.700000
frame = 1.700000, 255, 200, 128, 0.900000
frame = 3.000000, 5, 0, 0, 0.100000
[LightAnim]
name = projectile_flash
frame = 0.000000, 128, 32, 32, 0.100000
frame = 0.200000, 255, 143, 87, 0.300000
frame = 0.500000, 212, 17, 22, 0.800000
frame = 1.200000, 213, 219, 0, 0.200000
frame = 2.200000, 213, 219, 0, 0.150000
frame = 3.000000, 64, 32, 0, 0.100000
[LightAnim]
name = gun_flash
frame = 0.000000, 255, 255, 255, 0.800000
frame = 0.300000, 255, 200, 128, 0.000000
[LightAnim]
name = turret_flash
frame = 0.000000, 255, 255, 255, 1.000000
frame = 0.300000, 255, 200, 128, 0.000000
[LightAnim]
name = purple_flash
frame = 0.000000, 255, 0, 200, 1.000000
frame = 0.300000, 0, 0, 0, 0.000000
[LightAnim]
name = lt_purple_flash
frame = 0.000000, 255, 100, 200, 1.000000
frame = 0.300000, 0, 0, 0, 0.000000
[LightAnim]
name = blue_flash
frame = 0.000000, 100, 100, 255, 1.000000
frame = 0.300000, 0, 0, 128, 0.000000
[LightAnim]
name = orange_flash
frame = 0.000000, 255, 150, 0, 1.000000
frame = 0.300000, 255, 0, 0, 0.000000
[LightAnim]
name = yellow_flash
frame = 0.000000, 255, 255, 70, 1.000000
frame = 0.300000, 100, 50, 0, 0.000000
[LightAnim]
name = red_flash
frame = 0.000000, 255, 50, 50, 1.000000
frame = 0.300000, 75, 0, 0, 0.000000
[LightAnim]
name = green_flash
frame = 0.000000, 100, 255, 100, 1.000000
frame = 0.300000, 0, 0, 0, 0.000000
[LightAnim]
name = missle_flash
frame = 0.000000, 255, 255, 100, 0.500000
frame = 0.600000, 255, 100, 0, 0.400000
frame = 1.200000, 100, 100, 0, 0.000000
[LightAnim]
name = launch_flash
frame = 0.000000, 255, 255, 100, 1.000000
frame = 0.600000, 255, 100, 0, 8.000000
frame = 1.200000, 100, 100, 0, 0.000000
[LightAnim]
name = l_gun01_flash
frame = 0.000000, 200, 200, 155, 1.000000
frame = 0.300000, 0, 0, 25, 0.000000
[LightAnim]
name = l_gun02_flash
frame = 0.000000, 255, 255, 220, 1.000000
frame = 0.300000, 20, 20, 0, 0.000000
[LightAnim]
name = b_gun01_flash
frame = 0.000000, 0, 0, 255, 1.000000
frame = 0.300000, 50, 0, 0, 0.000000
[LightAnim]
name = b_gun02_flash
frame = 0.000000, 255, 150, 0, 1.000000
frame = 0.300000, 40, 20, 0, 0.000000
[LightAnim]
name = k_gun01_flash
frame = 0.000000, 255, 220, 0, 1.000000
frame = 0.300000, 50, 0, 0, 0.000000
[LightAnim]
name = k_gun02_flash
frame = 0.000000, 255, 255, 0, 1.000000
frame = 0.100000, 0, 0, 0, 0.000000
[LightAnim]
name = r_gun01_flash
frame = 0.000000, 200, 20, 20, 1.000000
frame = 0.300000, 50, 0, 0, 0.000000
[LightAnim]
name = r_gun02_flash
frame = 0.000000, 200, 150, 150, 1.000000
frame = 0.300000, 20, 10, 10, 0.000000
[LightAnim]
name = r_missile01_flash
frame = 0.000000, 0, 0, 0, 1.000000
frame = 0.200000, 255, 255, 100, 1.000000
frame = 0.600000, 255, 100, 50, 8.000000
frame = 1.200000, 10, 20, 0, 0.000000
frame = 1.400000, 0, 0, 0, 0.000000
[LightAnim]
name = l_missile01_flash
frame = 0.000000, 0, 0, 0, 1.000000
frame = 0.200000, 225, 225, 250, 1.000000
frame = 0.600000, 150, 150, 250, 8.000000
frame = 1.400000, 10, 10, 30, 0.000000
frame = 1.800000, 0, 0, 0, 0.000000
[LightAnim]
name = r_turret_flash
frame = 0.000000, 200, 85, 20, 1.000000
frame = 0.400000, 50, 0, 0, 0.000000
[LightAnim]
name = antimatter_flash01
frame = 0.000000, 255, 0, 200, 1.000000
frame = 0.300000, 0, 0, 0, 0.000000
[LightAnim]
name = antimatter_flash02
frame = 0.000000, 255, 50, 200, 1.000000
frame = 0.300000, 0, 0, 0, 0.000000
[LightAnim]
name = antimatter_flash03
frame = 0.000000, 255, 100, 200, 1.000000
frame = 0.300000, 0, 0, 0, 0.000000