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Ioncross-Total-War/DATA/RANDOMMISSIONS/RMLootInfo.ini

422 lines
7.5 KiB
INI

[Global]
BonusLootDropChance = 0.250000
[RMBonusLoot]
archetype = ge_s_battery_01
num_to_drop = 1, 2
faction = all
difficulty_range = 0, 100
weight = 3
[RMBonusLoot]
archetype = commodity_alien_artifacts
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 21, 56
weight = 1
[RMBonusLoot]
archetype = commodity_alien_organisms
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 31
weight = 1
[RMBonusLoot]
archetype = commodity_basic_alloys
num_to_drop = 1, 5
faction = fc_n_grp
difficulty_range = 0, 21
weight = 1
[RMBonusLoot]
archetype = commodity_beryllium
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 31
weight = 1
[RMBonusLoot]
archetype = commodity_boron
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 31
weight = 1
[RMBonusLoot]
archetype = commodity_cardamine
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 31, 61
weight = 1
[RMBonusLoot]
archetype = commodity_cobalt
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 31
weight = 1
[RMBonusLoot]
archetype = commodity_construction_machinery
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 31
weight = 1
[RMBonusLoot]
archetype = commodity_consumer_goods
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 21
weight = 1
[RMBonusLoot]
archetype = commodity_copper
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 16
weight = 1
[RMBonusLoot]
archetype = commodity_diamonds
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 26, 61
weight = 1
[RMBonusLoot]
archetype = commodity_engine_components
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 41
weight = 1
[RMBonusLoot]
archetype = commodity_fertilizers
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 11
weight = 1
[RMBonusLoot]
archetype = commodity_food
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 16
weight = 1
[RMBonusLoot]
archetype = commodity_gold
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 16, 51
weight = 1
[RMBonusLoot]
archetype = commodity_H_fuel
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 46
weight = 1
[RMBonusLoot]
archetype = commodity_high_temp_alloys
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 26
weight = 1
[RMBonusLoot]
archetype = commodity_hydrocarbons
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 21
weight = 1
[RMBonusLoot]
archetype = commodity_luxury_consumer_goods
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 41
weight = 1
[RMBonusLoot]
archetype = commodity_luxury_food
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 36
weight = 1
[RMBonusLoot]
archetype = commodity_mox_fuel
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 46
weight = 1
[RMBonusLoot]
archetype = commodity_mining_machinery
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 36
weight = 1
[RMBonusLoot]
archetype = commodity_niobium
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 51
weight = 1
[RMBonusLoot]
archetype = commodity_optical_chips
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 31
weight = 1
[RMBonusLoot]
archetype = commodity_optronics
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 46
weight = 1
[RMBonusLoot]
archetype = commodity_oxygen
num_to_drop = 1, 6
faction = fc_n_grp
difficulty_range = 0, 11
weight = 1
[RMBonusLoot]
archetype = commodity_pharm
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 41
weight = 1
[RMBonusLoot]
archetype = commodity_polymers
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 21
weight = 1
[RMBonusLoot]
archetype = commodity_scrap_metal
num_to_drop = 1, 15
faction = fc_n_grp
difficulty_range = 0, 11
weight = 1
[RMBonusLoot]
archetype = commodity_ship_hull_panels
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 0, 26
weight = 1
[RMBonusLoot]
archetype = commodity_sidearms
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 46
weight = 1
[RMBonusLoot]
archetype = commodity_silver
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 46
weight = 1
[RMBonusLoot]
archetype = commodity_super_alloys
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 36
weight = 1
[RMBonusLoot]
archetype = commodity_superconductors
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 6, 31
weight = 1
[RMBonusLoot]
archetype = commodity_terraforming_gases
num_to_drop = 1, 8
faction = fc_n_grp
difficulty_range = 0, 11
weight = 1
[RMBonusLoot]
archetype = commodity_toxic_waste
num_to_drop = 1, 7
faction = fc_n_grp
difficulty_range = 0, 11
weight = 1
[RMBonusLoot]
archetype = commodity_tradelane_parts
num_to_drop = 1, 2
faction = fc_n_grp
difficulty_range = 11, 41
weight = 1
[RMBonusLoot]
archetype = commodity_water
num_to_drop = 1, 7
faction = fc_n_grp
difficulty_range = 0, 21
weight = 1
[RMBonusLoot]
archetype = bund_gun01_mark01
num_to_drop = 1
faction = fc_b_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = bund_gun01_mark02
num_to_drop = 1
faction = fc_b_grp
difficulty_range = 9, 26
weight = 1
[RMBonusLoot]
archetype = bund_gun01_mark03
num_to_drop = 1
faction = fc_b_grp
difficulty_range = 17, 100
weight = 1
[RMBonusLoot]
archetype = bund_gun02_mark01
num_to_drop = 1
faction = fc_b_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = bund_gun02_mark02
num_to_drop = 1
faction = fc_b_grp
difficulty_range = 9, 26
weight = 1
[RMBonusLoot]
archetype = bund_gun02_mark03
num_to_drop = 1
faction = fc_b_grp
difficulty_range = 17, 100
weight = 1
[RMBonusLoot]
archetype = lsf_gun01_mark01
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = lsf_gun01_mark02
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 9, 26
weight = 1
[RMBonusLoot]
archetype = lsf_gun01_mark03
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 17, 100
weight = 1
[RMBonusLoot]
archetype = lsf_gun02_mark01
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = lsf_gun02_mark02
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 9, 26
weight = 1
[RMBonusLoot]
archetype = lsf_gun02_mark03
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 17, 100
weight = 1
[RMBonusLoot]
archetype = lsf_gun03_mark01
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = lsf_gun03_mark02
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 9, 26
weight = 1
[RMBonusLoot]
archetype = lsf_gun03_mark03
num_to_drop = 1
faction = li_lsf_grp
difficulty_range = 17, 100
weight = 1
[RMBonusLoot]
archetype = xeno_gun01_mark01
num_to_drop = 1
faction = fc_x_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = xeno_gun01_mark02
num_to_drop = 1
faction = fc_x_grp
difficulty_range = 9, 26
weight = 1
[RMBonusLoot]
archetype = xeno_gun01_mark03
num_to_drop = 1
faction = fc_x_grp
difficulty_range = 17, 100
weight = 1
[RMBonusLoot]
archetype = xeno_gun02_mark01
num_to_drop = 1
faction = fc_x_grp
difficulty_range = 4, 18
weight = 1
[RMBonusLoot]
archetype = xeno_gun02_mark02
num_to_drop = 1
faction = fc_x_grp
difficulty_range = 9, 16
weight = 1
[RMBonusLoot]
archetype = xeno_gun02_mark03
num_to_drop = 1
faction = fc_x_grp
difficulty_range = 17, 100
weight = 1