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Ioncross-Total-War/DATA/SOLAR/ASTEROIDS/Rh02_FreitalToxicLoot.ini

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793 B
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 500
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
empty_cube_frequency = 0.750000
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 10.000000
max_angular_velocity = 5.000000
color_shift = 1.000000, 0.950000, 0.900000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_toxic_waste
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_toxic_waste
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 4
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 5