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Ioncross-Total-War/DATA/SOLAR/NEBULA/Li04_ice_nebula.ini

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1.2 KiB
INI

[TexturePanels]
file = solar\rings\shapes.ini
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1750
color = 56, 80, 128
[properties]
flag = nebula
[Exclusion Zones]
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.10000
min_bits = 1
max_bits = 12
move_bit_percent = 0.500000
equator_bias = 0.750000
color = 96, 112, 208
[NebulaLight]
ambient = 50, 70, 100
sun_burnthrough_intensity = 0.750000
sun_burnthrough_scaler = 1.100000
[Clouds]
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 105, 190
puff_colorb = 200, 200, 255
puff_max_alpha = 0.500000
puff_shape = rock_wisp1
puff_shape = rock_wisp2
puff_shape = rock_wisp3
puff_shape = rock_wisp4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 10, 10, 10
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning]
duration = 0.500000
gap = 10.000000
color = 20, 20, 20