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Ioncross-Total-War/DATA/UNIVERSE/SYSTEMS/LI04/Li04.ini

5742 lines
132 KiB
INI

;Modified 7/19/2004 11:28:40 PM by FLIDMap
[SystemInfo]
name = Li04
space_color = 0, 0, 0
local_faction = li_p_grp
[Archetype]
ship = ge_transport
ship = ge_large_transport
simple = transport_dmg_twr_cap
simple = transport_dmg_frnt_cap
simple = transport_dmg_fin_cap
simple = transport_dmg_main_cap
simple = transport_dmg_port_eng_cap
simple = transport_dmg_star_eng_cap
simple = transport_dmg_eng_cap
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
ship = li_elite
simple = li_elite_dmg_star_wing_cap
simple = li_elite_dmg_port_wing_cap
simple = li_elite_dmg_Spoiler_cap
simple = li_elite2_dmg_Spoiler_cap
simple = li_elite_dmg_Engine01_cap
simple = li_elite_dmg_Engine02_cap
ship = li_freighter
simple = li_freighter_dmg_starboard_sidepanel_cap
simple = li_freighter_dmg_port_sidepanel_cap
ship = bh_fighter
simple = bh_fighter_dmg_topfin_cap
simple = bh_fighter_dmg_btmfin_cap
simple = bh_fighter_dmg_port_wing_cap
simple = bh_fighter_dmg_star_wing_cap
ship = bh_elite
ship = bh_freighter
ship = ku_fighter
simple = ku_fighter_dmg_wing_starboard_cap
simple = ku_fighter_dmg_wing_port_cap
ship = ku_elite
simple = ku_elite_dmg_starboard_wing_cap
simple = ku_elite_dmg_port_wing_cap
simple = ku_elite_dmg_port_tail_cap
simple = ku_elite_dmg_starboard_arm_cap
simple = ku_elite_dmg_port_arm_cap
ship = ge_fighter4
simple = cv_fighter4_port_wing_cap
simple = cv_fighter4_star_wing_cap
simple = cv_fighter5_top_wing_cap
simple = cv_fighter5_btm_wing_cap
ship = ge_fighter5
equipment = ge_s_thruster_01
equipment = ge_s_thruster_02
equipment = ge_s_thruster_03
equipment = ge_s_thruster_04
equipment = mine02_mark01
equipment = cruise_disruptor01_mark01
equipment = co_transport_turret01_mark01
equipment = co_transport_turret01_mark02
equipment = co_transport_turret01_mark03
equipment = co_transport_turret02_mark01
equipment = co_transport_turret02_mark02
equipment = co_transport_turret02_mark03
equipment = li_p_gun01_mark01
equipment = li_p_gun01_mark02
equipment = li_p_gun01_mark03
equipment = li_p_gun02_mark01
equipment = li_p_gun02_mark02
equipment = li_p_gun03_mark01
equipment = li_p_gun03_mark02
equipment = li_p_gun03_mark03
equipment = li_n_gun01_mark01
equipment = li_n_gun01_mark02
equipment = li_n_gun01_mark03
equipment = li_n_gun02_mark01
equipment = li_n_gun02_mark02
equipment = li_n_gun02_mark03
equipment = li_n_gun02_mark04
equipment = li_n_gun02_mark05
equipment = li_n_gun02_mark06
; equipment = li_n_gun03_mark01
; equipment = li_n_gun03_mark02
equipment = li_n_gun04_mark01
equipment = li_n_gun04_mark02
equipment = lr_gun01_mark01
equipment = lr_gun01_mark02
equipment = lr_gun01_mark03
equipment = lr_gun01_mark04
equipment = lr_gun01_mark05
equipment = lr_gun01_mark06
equipment = lr_gun02_mark01
equipment = lr_gun02_mark02
equipment = lr_gun02_mark03
equipment = lr_gun02_mark04
equipment = lr_gun02_mark05
equipment = lr_gun02_mark06
snd = engine_li_fighter_start
snd = engine_li_fighter_loop
snd = engine_li_fighter_kill
snd = engine_li_cruise_start
snd = engine_li_cruise_loop
snd = engine_li_cruise_stop
[EncounterParameters]
nickname = area_fc_ln
filename = missions\encounters\area_fc_ln.ini
[EncounterParameters]
nickname = area_li_capships
filename = missions\encounters\area_li_capships.ini
[EncounterParameters]
nickname = area_li_capships2
filename = missions\encounters\area_li_capships2.ini
[EncounterParameters]
nickname = patrolp_li_capships
filename = missions\encounters\patrolp_li_capships.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_interceptor
filename = missions\encounters\area_interceptor.ini
[EncounterParameters]
nickname = patrolp_defend
filename = missions\encounters\patrolp_defend.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_scout
filename = missions\encounters\patrolp_scout.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = area_pirate
filename = missions\encounters\area_pirate.ini
[EncounterParameters]
nickname = patrolp_pirate
filename = missions\encounters\patrolp_pirate.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_anticipation_more_forboding
danger = music_anticipation_motivated
battle = music_no_ally_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Li04_Pittsburgh_debris_field.ini
zone = Zone_Li04_Pittsburgh_Debris_Field
[Asteroids]
file = solar\asteroids\Li04_Newark_mine_field.ini
zone = Zone_Li04_Newark_Mine_Field
[Asteroids]
file = solar\asteroids\Li04_Alcatraz_field.ini
zone = Zone_Li04_Alcatraz_Asteroid_Field_North
[Asteroids]
file = solar\asteroids\Li04_Alcatraz_field.ini
zone = Zone_Li04_Alcatraz_Asteroid_Field_South
[Asteroids]
file = solar\asteroids\Li04_Ouray_field.ini
zone = Zone_Li04_Ouray_Asteroid_Field
[Asteroids]
file = solar\asteroids\Li04_Texas_asteroids.ini
zone = Zone_Li04_Texas_Asteroids
[Asteroids]
file = solar\asteroids\Li04_Texas_gold_field.ini
zone = Zone_Li04_Texas_Gold_Field
[Nebula]
file = solar\nebula\Li04_ice_nebula.ini
zone = Zone_Li04_Nebula1
[Nebula]
file = solar\nebula\Li04_ice_nebula.ini
zone = Zone_Li04_Nebula2
[Nebula]
file = solar\nebula\Li04_ice_nebula.ini
zone = Zone_Li04_Nebula3
[Ambient]
color = 16, 16, 24
[Background]
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
complex_stars = solar\starsphere\starsphere_li03_stars.cmp
nebulae = solar\starsphere\starsphere_li03.cmp
[LightSource]
nickname = Li04_System_Light
pos = 0, 0, 0
color = 236, 236, 208
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Houston_Light
pos = 32431, -350, -15776
color = 72, 80, 96
range = 12000
type = POINT
attenuation = 1, 0, 0.000000
[LightSource]
nickname = Harris_Light
pos = 16239, -250, -50353
color = 125, 109, 90
range = 5000
type = POINT
attenuation = 1, 0, 0.000001
[LightSource]
nickname = Dallas_Light
pos = -43186, -250, -16244
color = 108, 109, 112
range = 6000
type = POINT
attenuation = 1, 0, 0.000000
[LightSource]
nickname = SanAntonio_Light
pos = 833, 0, 40429
color = 128, 89, 132
range = 6000
type = POINT
attenuation = 1, 0, 0.000000
[Object]
nickname = Li04_Sun
ids_name = 261011; !Li04_Sun_name
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = li04_sun
ids_info = 66163; !Li04_Sun_info
atmosphere_range = 14000
burn_color = 160, 222, 245
[zone]
nickname = Zone_Li04_Sun_Death
pos = 0, 0, 0
shape = SPHERE
size = 13000
damage = 1000000
sort = 99.500000
[zone]
nickname = Zone_Li04_Sun_Radiation2
pos = 0, 0, 0
shape = SPHERE
size = 25000
damage = 4
sort = 99.600000
[zone]
nickname = Zone_Li04_Sun_Radiation3
pos = 0, 0, 0
shape = SPHERE
size = 50000
damage = 2
sort = 99.700000
[Object]
nickname = Li04_to_Iw01
ids_name = 260630; !Li04_to_Iw01_name
pos = 76000, 0, 0
rotate = 0, 90, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw01
jump_effect = jump_effect_bretonia
ids_info = 66145; !Li04_to_Iw01_info
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw01, Iw01_to_Li04, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Zone]
nickname = Zone_Li04_to_Iw01_pop
pos = 76000, 0, 0
shape = SPHERE
size = 11710
sort = 11
toughness = 4
density = 8
repop_time = 20
max_battle_size = 16
pop_type = jumpgate
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_n_grp, 10
faction_weight = li_p_grp, 10
encounter = area_defend, 4, 0.100000
faction = li_n_grp, 0.500000
faction = li_p_grp, 0.500000
encounter = area_defend, 5, 0.200000
faction = li_n_grp, 0.500000
faction = li_p_grp, 0.500000
encounter = area_interceptor, 4, 0.050000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 5, 0.050000
faction = li_p_grp, 1.000000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.200000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Object]
nickname = Li04_to_Iw01_Hole1
ids_name = 260760; !Li04_to_Iw01_Hole1_name
pos = 45600, 0, -89600
rotate = 0, 290, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw01
ids_info = 66146; !Li04_to_Iw01_Hole1_info
jump_effect = jump_effect_hole
goto = Iw01, Iw01_to_Li04_hole1, gate_tunnel_bretonia
[zone]
nickname = Zone_Li04_Iw01_Hole1_Exclusion
pos = 45600, 0, -89600
shape = SPHERE
size = 500
property_flags = 131072
damage = 50
interference = 0.500000
sort = 99.500000
[Zone]
nickname = Zone_Li04_Iw01_Hole1_Pop
pos = 45600, 0, -89600
shape = SPHERE
size = 5000
sort = 17
toughness = 5
density = 4
repop_time = 15
max_battle_size = 8
pop_type = Background
relief_time = 15
population_additive = false
visit = 128
faction_weight = fc_lr_grp, 20
density_restriction = 4, lawfuls
encounter = area_interceptor, 3, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_interceptor, 5, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 2, 0.200000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 4, 0.200000
faction = fc_lr_grp, 1.000000
encounter = area_pirate, 3, 0.100000
faction = fc_lr_grp, 1.000000
encounter = area_pirate, 5, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_Li04_Pittsburgh_Debris_Field
pos = 45600, 0, -89600
rotate = 0, 30, 0
shape = ELLIPSOID
size = 10000, 2500, 7500
ids_name = 261211; !Zone_Li04_Pittsburgh_Debris_Field_name
property_flags = 128
spacedust = debrisdust
spacedust_maxparticles = 25
visit = 36
sort = 99
[Object]
nickname = Li04_Space_Police_Dmg_1
pos = 44012, 100, -87941
rotate = 0, 24, 0
archetype = space_police_dmg
[Object]
nickname = Li04_Space_Habitat_Dmg_1
pos = 44120, -50, -88159
rotate = 110, 30, 0
archetype = space_habitat_dmg
[Object]
nickname = Li04_Space_industrial_Dmg_1
pos = 44066, 20, -87614
rotate = 15, 230, 0
archetype = space_industrial_dmg
[Object]
nickname = Li04_Space_Tank_Dmg_1
pos = 43630, -30, -87342
rotate = -20, 170, 0
archetype = space_tankl4_dmg
[Object]
nickname = Li04_Debris_1
rotate = 10, 0, 202
pos = 43685, -40, -87723
archetype = debris_med01
[Object]
nickname = Li04_Debris_2
rotate = 290, 0, 15
pos = 44284, 30, -87886
archetype = debris_med02
[Object]
nickname = Li04_Debris_3
rotate = 42, 0, 0
pos = 43848, -10, -88431
archetype = debris_med02
[Object]
nickname = Li04_to_Iw01_Hole2
ids_name = 260760; !Li04_to_Iw01_Hole2_name
pos = 44000, 0, 69250
rotate = 0, 80, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw01
ids_info = 66146; !Li04_to_Iw01_Hole2_info
jump_effect = jump_effect_hole
goto = Iw01, Iw01_to_Li04_hole2, gate_tunnel_bretonia
[zone]
nickname = Zone_Li04_Iw01_Hole2_Exclusion
pos = 44000, 0, 69250
shape = SPHERE
size = 500
property_flags = 131072
damage = 50
interference = 0.500000
sort = 99.500000
visit = 128
[Zone]
nickname = Zone_Li04_Iw01_Hole2_Pop
pos = 44000, 0, 69250
shape = SPHERE
size = 5000
sort = 17
toughness = 5
density = 4
repop_time = 15
max_battle_size = 8
pop_type = Background
relief_time = 15
population_additive = false
visit = 128
faction_weight = fc_f_grp, 20
density_restriction = 4, lawfuls
encounter = area_interceptor, 3, 0.150000
faction = fc_f_grp, 1.000000
encounter = area_interceptor, 5, 0.150000
faction = fc_f_grp, 1.000000
encounter = area_scout, 2, 0.200000
faction = fc_f_grp, 1.000000
encounter = area_scout, 4, 0.200000
faction = fc_f_grp, 1.000000
encounter = area_pirate, 3, 0.100000
faction = fc_f_grp, 1.000000
encounter = area_pirate, 5, 0.200000
faction = fc_f_grp, 1.000000
[Zone]
nickname = Zone_Li04_Nebula1
ids_name = 261214; !Zone_Li04_Nebula_name
ids_info = 590040; !Zone_Li04_Nebula_info
pos = -132680, 0, -5190
rotate = 0, 90, 0
shape = ELLIPSOID
size = 20000, 12000, 20000
property_flags = 32768
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.250000
sort = 20
toughness = 19
interference = 0.500000
visit = 128
[Zone]
nickname = Zone_Li04_Nebula2
ids_name = 261214; !Zone_Li04_Nebula_name
ids_info = 590040; !Zone_Li04_Nebula_info
pos = -124685, 5000, -40167
rotate = 0, 53, 0
shape = ELLIPSOID
size = 45500, 6000, 16000
property_flags = 32768
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.250000
sort = 21
toughness = 19
interference = 0.500000
visit = 128
[Zone]
nickname = Zone_Li04_Nebula3
ids_name = 261214; !Zone_Li04_Nebula_name
ids_info = 590040; !Zone_Li04_Nebula_info
pos = -122353, -5000, 19126
rotate = 0, -50, 0
shape = ELLIPSOID
size = 35000, 9000, 15500
property_flags = 32768
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.250000
sort = 22
toughness = 19
interference = 0.500000
visit = 128
[Object]
nickname = Planet_San_Antonio
ids_name = 196781; !Planet_San_Antonio_name
pos = 967, 0, 45533
Archetype = planet_gaspurcld_5000
ids_info = 590036; !Planet_San_Antonio_info
spin = 0, 0.006000, 0
atmosphere_range = 5200
burn_color = 255, 222, 160
visit = 1
[zone]
nickname = Zone_San_Antonio_Death
pos = 967, 0, 45533
shape = SPHERE
size = 5100
damage = 2000000
sort = 99.500000
[Object]
nickname = Planet_Dallas
ids_name = 196787; !Planet_Dallas_name
pos = -45591, -250, -17365
Archetype = planet_ice_blue_2500
ids_info = 590038; !Planet_Dallas_info
spin = 0, 0.003000, 0
atmosphere_range = 2700
burn_color = 160, 222, 245
visit = 1
[zone]
nickname = Zone_Dallas_Death
pos = -45591, -250, -17365
shape = SPHERE
size = 2550
damage = 2000000
sort = 99.500000
[Object]
nickname = Li04_01
ids_name = 196793; !Li04_01_name
pos = 35697, 0, -18496
archetype = planet_earthgrncld_4000
base = Li04_01_Base
ids_info = 590000; !Li04_01_info
atmosphere_range = 4200
reputation = li_p_grp
visit = 1
[zone]
nickname = Zone_Houston_Death
pos = 35697, 0, -18496
shape = SPHERE
size = 4100
damage = 2000000
sort = 99.500000
[Object]
nickname = Houston_Dock_Ring
ids_name = 261173; !Houston_Dock_Ring_name
archetype = dock_ring
ids_info = 66141; !Houston_Dock_Ring_info
behavior = NOTHING
loadout = docking_ring_li_01
pilot = pilot_solar_hardest
base = Li04_01_Base
dock_with = Li04_01_Base
pos = 32837, 0, -15351
rotate = 0, -42, 0
difficulty_level = 1
space_costume = li_hatcher_head, pl_female2_peasant_body
voice = atc_leg_f01
reputation = li_p_grp
[Object]
nickname = Li04_01_Small_WPlatform1_1
ids_name = 261164; !Li04_01_Small_WPlatform1_1_name
ids_info = 66171; !Li04_01_Small_WPlatform1_1_info
pos = 32837, 200, -15351
rotate = 0, -222, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_01_Small_WPlatform1_2
ids_name = 261164; !Li04_01_Small_WPlatform1_2_name
ids_info = 66171; !Li04_01_Small_WPlatform1_2_info
pos = 32837, -200, -15351
rotate = 0, -222, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Cruiser1_1
ids_name = 237031; !Li04_Cruiser1_1_name
ids_info = 66565; !Li04_Cruiser1_1_info
pos = 32050, 400, -14900
rotate = 0, 110, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li001_Cruiser1_2
ids_name = 237031; !Li001_Cruiser1_2_name
ids_info = 66565; !Li001_Cruiser1_2_info
pos = 32450, 250, -14650
rotate = 0, 120, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li001_Cruiser1_3
ids_name = 237031; !Li001_Cruiser1_3_name
ids_info = 66565; !Li001_Cruiser1_3_info
pos = 32200, -250, -14770
rotate = 0, 120, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Zone]
nickname = Zone_Li04_01_pop_01
pos = 29805, 0, -12778
rotate = 0, -34, 0
shape = ELLIPSOID
size = 7111, 3821, 3821
sort = 11
toughness = 2
density = 8
repop_time = 10
max_battle_size = 16
pop_type = li_p_grp, base_cluster_law
relief_time = 30
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.100000
faction = li_p_grp, 0.700000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.250000
faction = li_p_grp, 0.700000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 4, 0.100000
faction = li_p_grp, 0.500000
faction = li_n_grp, 0.500000
encounter = area_interceptor, 5, 0.100000
faction = li_p_grp, 1.000000
encounter = area_li_capships, 5, 0.025000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.025000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_01_pop_02
pos = 28441, 0, -25057
rotate = 0, 90, 0
shape = ELLIPSOID
size = 6854, 4481, 4481
sort = 11
toughness = 2
density = 6
repop_time = 20
max_battle_size = 12
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.150000
faction = li_p_grp, 0.700000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.150000
faction = li_p_grp, 0.700000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 3, 0.200000
faction = li_p_grp, 0.700000
faction = li_n_grp, 0.300000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 0.700000
faction = li_n_grp, 0.300000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_Li04_01_pop_03
pos = 43203, 0, -12140
rotate = 0, 3, 0
shape = ELLIPSOID
size = 6788, 4086, 4086
sort = 11
toughness = 2
density = 6
repop_time = 20
max_battle_size = 12
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.150000
faction = li_p_grp, 0.700000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.150000
faction = li_p_grp, 0.700000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 3, 0.200000
faction = li_p_grp, 0.700000
faction = li_n_grp, 0.300000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 0.700000
faction = li_n_grp, 0.300000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 1.000000
[Object]
nickname = Li04_02
ids_name = 196794; !Li04_02_name
pos = 28793, 0, -12764
rotate = 0, 45, 0
archetype = prison
ids_info = 590002; !Li04_02_info
base = Li04_02_Base
dock_with = Li04_02_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male3_head, li_male_guard_body
difficulty_level = 4
loadout = loadout_huntsville
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Industrial2_1
pos = 28793, -514, -12764
rotate = -90, 0, 0
Archetype = space_industrial
parent = Li04_02
[Object]
nickname = Li04_Depot2_1
ids_name = 261161; !Li04_Depot2_1_name
pos = 28793, -656, -12764
Archetype = depot_food
reputation = li_p_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot2_1_info
[Object]
nickname = Li04_Space_Habitat2_1
pos = 28793, -514, -12910
rotate = -90, 0, 0
Archetype = space_habitat_wide
parent = Li04_02
[Object]
nickname = Li04_Space_Habitat2_2
pos = 28938, -514, -12764
rotate = -90, -90, 0
Archetype = space_habitat_wide
parent = Li04_02
[Object]
nickname = Li04_Space_Habitat2_3
pos = 28792, -515, -12620
rotate = -90, 0, 0
Archetype = space_habitat_wide
parent = Li04_02
[Object]
nickname = Li04_Space_Habitat2_4
pos = 28648, -514, -12764
rotate = -90, 90, 0
Archetype = space_habitat_wide
parent = Li04_02
[Object]
nickname = Li04_Small_WPlatform2_1
ids_name = 261164; !Li04_Small_WPlatform2_1_name
ids_info = 66171; !Li04_Small_WPlatform2_1_info
pos = 28793, -514, -12989
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform2_2
ids_name = 261164; !Li04_Small_WPlatform2_2_name
ids_info = 66171; !Li04_Small_WPlatform2_2_info
pos = 29017, -514, -12764
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform2_3
ids_name = 261164; !Li04_Small_WPlatform2_3_name
ids_info = 66171; !Li04_Small_WPlatform2_3_info
pos = 28792, -515, -12540
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform2_4
ids_name = 261164; !Li04_Small_WPlatform2_4_name
ids_info = 66171; !Li04_Small_WPlatform2_4_info
pos = 28569, -514, -12764
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_03
ids_name = 196669; !Li04_03_name
pos = -1500, 100, -54500
archetype = space_police01
ids_info = 590004; !Li04_03_info
base = Li04_03_Base
dock_with = Li04_03_Base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male3_head, li_male_guard_body
difficulty_level = 9
loadout = loadout_dawson
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Habitat3_1
pos = -1655, 100, -54500
rotate = 90, -90, 0
Archetype = space_habitat_wide
parent = Li04_03
[Object]
nickname = Li04_Space_Habitat3_2
pos = -1345, 100, -54500
rotate = 90, 90, 0
Archetype = space_habitat_wide
parent = Li04_03
[Object]
nickname = Li04_Small_WPlatform3_1
ids_name = 261164; !Li04_Small_WPlatform3_1_name
ids_info = 66171; !Li04_Small_WPlatform3_1_info
pos = -1264, 100, -54500
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform3_2
ids_name = 261164; !Li04_Small_WPlatform3_2_name
ids_info = 66171; !Li04_Small_WPlatform3_2_info
pos = -1736, 100, -54500
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Depot3_1
ids_name = 261161; !Li04_Depot3_1_name
pos = -1500, 40, -54500
Archetype = depot_optronics
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot3_1_info
[Object]
nickname = Li04_04
ids_name = 196676; !Li04_04_name
pos = 94000, 0, 94000
archetype = space_factory01
ids_info = 590006; !Li04_04_info
base = Li04_04_Base
dock_with = Li04_04_Base
reputation = co_me_grp
behavior = NOTHING
space_costume = br_bartender_head, pi_pirate6_body
voice = atc_leg_m01
difficulty_level = 9
loadout = loadout_stokes
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Tank4_1
pos = 94293, 0, 94252
rotate = 0, -90, 0
Archetype = space_tankl4x4
visit = 128
parent = Li04_04
[Object]
nickname = Li04_Space_Tank4_2
pos = 94293, 0, 93748
rotate = 0, -90, 0
Archetype = space_tankl4x4
visit = 128
parent = Li04_04
[Object]
nickname = Li04_Space_Tank4_3
pos = 94695, 0, 94252
rotate = 0, -90, 0
Archetype = space_tankl4x4
visit = 128
parent = Li04_04
[Object]
nickname = Li04_Space_Tank4_4
pos = 94695, 0, 93749
rotate = 0, -90, 0
Archetype = space_tankl4x4
visit = 128
parent = Li04_04
[Object]
nickname = Li04_Space_Industrial4_1
pos = 94494, -546, 94000
rotate = -90, 0, 0
Archetype = space_industrial
parent = Li04_04
[Object]
nickname = Li04_Space_Habitat4_1
pos = 94494, -546, 94144
rotate = -90, 0, 0
Archetype = space_habitat_wide
parent = Li04_04
[Object]
nickname = Li04_Space_Habitat4_2
pos = 94640, -547, 94000
rotate = -90, -90, 0
Archetype = space_habitat_wide
parent = Li04_04
[Object]
nickname = Li04_Space_Habitat4_3
pos = 94495, -546, 93854
rotate = -90, 0, 0
Archetype = space_habitat_wide
parent = Li04_04
[Object]
nickname = Li04_Space_Habitat4_4
pos = 94348, -546, 94000
rotate = -90, 90, 0
Archetype = space_habitat_wide
parent = Li04_04
[Object]
nickname = Li04_Small_WPlatform4_1
ids_name = 261164; !Li04_Small_WPlatform4_1_name
ids_info = 66171; !Li04_Small_WPlatform4_1_info
pos = 94494, -546, 93774
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform4_2
ids_name = 261164; !Li04_Small_WPlatform4_2_name
ids_info = 66171; !Li04_Small_WPlatform4_2_info
pos = 94720, -546, 94000
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform4_3
ids_name = 261164; !Li04_Small_WPlatform4_3_name
ids_info = 66171; !Li04_Small_WPlatform4_3_info
pos = 94494, -546, 94225
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform4_4
ids_name = 261164; !Li04_Small_WPlatform4_4_name
ids_info = 66171; !Li04_Small_WPlatform4_4_info
pos = 94267, -546, 94000
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Roid_Miner_1
ids_name = 60225; !Li04_Roid_Miner_1_name
pos = 105000, 0, 100000
rotate = 0, -50, 0
archetype = Roid_Miner
ids_info = 66140; !Li04_Roid_Miner_1_info
reputation = co_me_grp
dock_with = co_me_gold_miner
base = co_me_gold_miner
difficulty_level = 13
loadout = li_miner
pilot = pilot_solar_hardest
behavior = NOTHING
[Object]
nickname = Li04_Roid_Miner_2
ids_name = 60225; !Li04_Roid_Miner_2_name
pos = 107000, 0, 103000
rotate = 0, -115, 0
archetype = Roid_Miner
ids_info = 66140; !Li04_Roid_Miner_2_info
reputation = co_me_grp
dock_with = co_me_gold_miner
base = co_me_gold_miner
difficulty_level = 13
loadout = li_miner
pilot = pilot_solar_hardest
behavior = NOTHING
[Object]
nickname = Li04_Roid_Miner_3
ids_name = 60225; !Li04_Roid_Miner_3_name
pos = 104000, 0, 102000
rotate = 0, 180, 0
archetype = Roid_Miner
ids_info = 66140; !Li04_Roid_Miner_3_info
reputation = co_me_grp
dock_with = co_me_gold_miner
base = co_me_gold_miner
difficulty_level = 13
loadout = li_miner
pilot = pilot_solar_hardest
behavior = NOTHING
[Zone]
nickname = Zone_Li04_04_pop_01
pos = 93973, 0, 93570
rotate = 0, 0, 0
shape = SPHERE
size = 19420
sort = 11
toughness = 2
density = 6
repop_time = 15
max_battle_size = 12
pop_type = Background
relief_time = 30
population_additive = false
visit = 128
faction_weight = co_me_grp, 20
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 2, unlawfuls
encounter = area_scout, 3, 0.100000
faction = fc_lr_grp, 0.600000
faction = co_me_grp, 0.300000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 4, 0.100000
faction = fc_lr_grp, 0.600000
faction = co_me_grp, 0.300000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_defend, 3, 0.200000
faction = co_me_grp, 0.800000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.200000
faction = co_me_grp, 0.800000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_04_pop_02
pos = 68689, 0, 52897
rotate = 0, 71, 0
shape = ELLIPSOID
size = 37009, 17955, 17955
sort = 11
toughness = 3
density = 6
repop_time = 20
max_battle_size = 12
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = co_me_grp, 20
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 2, lawfuls
encounter = area_scout, 2, 0.200000
faction = fc_lr_grp, 0.600000
faction = co_me_grp, 0.300000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 3, 0.300000
faction = fc_lr_grp, 0.600000
faction = co_me_grp, 0.300000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 4, 0.300000
faction = fc_lr_grp, 0.600000
faction = co_me_grp, 0.300000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 5, 0.200000
faction = fc_lr_grp, 0.400000
faction = co_me_grp, 0.300000
faction = co_ss_grp, 0.150000
faction = co_nws_grp, 0.150000
[Object]
nickname = Li04_05
ids_name = 196789; !Li04_05_name
pos = -33750, 0, 69000
rotate = 0, 0, 0
Archetype = miningbase_small_ice
ids_info = 590008; !Li04_05_info
base = Li04_05_Base
dock_with = Li04_05_Base
reputation = fc_lr_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male3_head, pi_pirate5_body
difficulty_level = 4
loadout = loadout_ouray
pilot = pilot_solar_hard
[Object]
nickname = Li04_Space_Habitat5_1
pos = -33750, 256, 68431
rotate = 0, 0, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_05
[Object]
nickname = Li04_Space_Habitat5_2
pos = -33750, -120, 68155
rotate = -90, 0, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_05
[Object]
nickname = Li04_Shipyard5_1
pos = -33751, -151, 68432
rotate = 0, -90, 0
Archetype = shipyard
visit = 128
parent = Li04_05
[Object]
nickname = Li04_Space_Tank5_1
pos = -33751, -122, 68702
rotate = 0, 0, -90
Archetype = space_tankl4x4
visit = 128
parent = Li04_05
[Object]
nickname = Li04_Space_Tank5_2
pos = -33750, 48, 68172
rotate = 0, 0, -90
Archetype = space_tankl4x4
visit = 128
parent = Li04_05
[Object]
nickname = Li04_Space_Industrial5_1
pos = -33751, 48, 68431
rotate = 0, 0, 0
Archetype = space_industrial
parent = Li04_05
[Object]
nickname = Li04_Small_WPlatform5_1
ids_name = 261164
ids_info = 66171
pos = -33681, 48, 68431
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 5
loadout = small_weapon_platform_pi_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform5_2
ids_name = 261164
ids_info = 66171
pos = -33821, 48, 68431
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 5
loadout = small_weapon_platform_pi_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform5_3
ids_name = 261164
ids_info = 66171
pos = -33751, 48, 68033
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 5
loadout = small_weapon_platform_pi_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform5_4
ids_name = 261164
ids_info = 66171
pos = -33750, -122, 68842
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 5
loadout = small_weapon_platform_pi_02
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Ouray_Pop
pos = -33750, 0, 69000
shape = SPHERE
size = 10000
sort = 10
toughness = 4
density = 9
repop_time = 15
max_battle_size = 12
population_additive = false
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 30
visit = 128
faction_weight = fc_lr_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 3, 0.550000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 5, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_pirate, 3, 0.400000
faction = fc_lr_grp, 1.000000
encounter = area_pirate, 5, 0.200000
faction = fc_lr_grp, 1.000000
[Object]
nickname = Li04_Ice_WPlatform05_1
ids_name = 261164; !Li04_Ice_WPlatform05_1_name
ids_info = 66171; !Li04_Ice_WPlatform05_1_info
pos = -32684, 250, 68196
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_2
ids_name = 261164; !Li04_Ice_WPlatform05_2_name
ids_info = 66171; !Li04_Ice_WPlatform05_2_info
pos = -32684, -250, 70030
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_3
ids_name = 261164; !Li04_Ice_WPlatform05_3_name
ids_info = 66171; !Li04_Ice_WPlatform05_3_info
pos = -34710, 275, 68293
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_4
ids_name = 261164; !Li04_Ice_WPlatform05_4_name
ids_info = 66171; !Li04_Ice_WPlatform05_4_info
pos = -34807, -275, 70030
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_5
ids_name = 261164; !Li04_Ice_WPlatform05_5_name
ids_info = 66171; !Li04_Ice_WPlatform05_5_info
pos = -31430, 200, 60766
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_6
ids_name = 261164; !Li04_Ice_WPlatform05_6_name
ids_info = 66171; !Li04_Ice_WPlatform05_6_info
pos = -33842, -200, 77846
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_7
ids_name = 261164; !Li04_Ice_WPlatform05_7_name
ids_info = 66171; !Li04_Ice_WPlatform05_7_info
pos = -42430, 300, 66170
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform05_8
ids_name = 261164; !Li04_Ice_WPlatform05_8_name
ids_info = 66171; !Li04_Ice_WPlatform05_8_info
pos = -24675, -300, 71767
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_06
ids_name = 196790; !Li04_06_name
pos = -68000, 0, -20500
rotate = 0, 180, 0
Archetype = space_factory01
ids_info = 590010; !Li04_06_info
base = Li04_06_Base
dock_with = Li04_06_Base
reputation = co_nws_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_rockford_head, sc_scientist2_body
difficulty_level = 3
loadout = loadout_pueblo
pilot = pilot_solar_hard
[Object]
nickname = Li04_Depot6_1
ids_name = 261161; !Li04_Depot6_1_name
pos = -68392, -26, -20500
Archetype = depot_optical_chips
reputation = co_nws_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot6_1_info
[Object]
nickname = Li04_Depot6_2
ids_name = 261161; !Li04_Depot6_2_name
pos = -68193, -26, -20500
Archetype = depot_construction_machinery
reputation = co_nws_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot6_2_info
[Object]
nickname = Li04_Depot6_3
ids_name = 261161; !Li04_Depot6_3_name
pos = -68260, -26, -20500
Archetype = depot_mining_machinery
reputation = co_nws_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot6_3_info
[Object]
nickname = Li04_Depot6_4
ids_name = 261161; !Li04_Depot6_4_name
pos = -68326, -26, -20500
Archetype = depot_basic_alloys
reputation = co_nws_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot6_4_info
[Object]
nickname = Li04_Space_Tank6_1
pos = -68695, 0, -20249
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Tank6_2
pos = -68293, 0, -20248
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Tank6_3
pos = -68695, 0, -20752
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Tank6_4
pos = -68293, 0, -20752
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Tank6_5
pos = -68695, 0, -20500
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Tank6_6
pos = -68494, 0, -19990
rotate = 0, 0, 0
Archetype = space_tankl4x4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Tank6_7
pos = -68494, 0, -21013
rotate = 0, 0, 0
Archetype = space_tankl4x4
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Habitat6_1
pos = -68494, -143, -20248
rotate = 0, -90, 0
Archetype = space_habitat_wide
visit = 128
parent = Li04_06
[Object]
nickname = Li04_Space_Habitat6_2
pos = -68494, -143, -20752
rotate = 0, -90, 0
Archetype = space_habitat_wide
visit = 128
parent = Li04_06
[Object]
nickname = Li04_WPlatform6_1
ids_name = 261164; !Li04_WPlatform6_1_name
ids_info = 66171; !Li04_WPlatform6_1_info
pos = -68494, 0, -21152
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_WPlatform6_2
ids_name = 261164; !Li04_WPlatform6_2_name
ids_info = 66171; !Li04_WPlatform6_2_info
pos = -68494, 0, -19851
rotate = 0, 180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_MPlant6_1
ids_name = 196791; !Li04_MPlant6_1_name
pos = -68727, 222, -20500
rotate = 0, 90, 0
Archetype = mplatform
base = Li04_06_Base
dock_with = Li04_06_Base
reputation = co_nws_grp
behavior = NOTHING
difficulty_level = 3
loadout = mplatform_white_co_03
pilot = pilot_solar_hard
[Object]
nickname = Li04_suprise_transport6_1
pos = -71623, -75, -23804
rotate = 10, 30, -40
archetype = suprise_transport
loadout = SECRET_transport_water
visit = 128
[Object]
nickname = Li04_suprise_transport6_2
pos = -70318, 250, -23659
rotate = -20, 15, 50
archetype = suprise_transport
loadout = SECRET_transport_water
visit = 128
[Zone]
nickname = Zone_Li04_06_pop_01
pos = -62298, 0, -20693
rotate = 0, 42, 0
shape = ELLIPSOID
size = 16938, 9168, 9168
sort = 11
toughness = 3
density = 6
repop_time = 20
max_battle_size = 6
pop_type = li_p_grp, single_base_law
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_scout, 2, 0.150000
faction = fc_lr_grp, 0.400000
faction = li_p_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 4, 0.200000
faction = fc_lr_grp, 0.400000
faction = li_p_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_pirate, 3, 0.200000
faction = fc_lr_grp, 1.000000
encounter = area_pirate, 4, 0.300000
faction = fc_lr_grp, 1.000000
encounter = area_trade_transport, 4, 0.050000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.050000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.050000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_06_pop_02
pos = -45807, 0, -76266
rotate = 0, 67, 0
shape = ELLIPSOID
size = 43910, 22712, 22712
sort = 11
toughness = 2
density = 4
repop_time = 20
max_battle_size = 8
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 2, lawfuls
encounter = area_scout, 2, 0.200000
faction = fc_lr_grp, 0.500000
faction = li_p_grp, 0.300000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 3, 0.300000
faction = fc_lr_grp, 0.500000
faction = li_p_grp, 0.300000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 4, 0.300000
faction = fc_lr_grp, 0.500000
faction = li_p_grp, 0.300000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 5, 0.200000
faction = fc_lr_grp, 0.200000
faction = li_p_grp, 0.600000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
[Zone]
nickname = Zone_Li04_06_pop_03
pos = -76696, 0, 9738
rotate = 0, -25, 0
shape = ELLIPSOID
size = 25438, 16958, 16958
sort = 11
toughness = 3
density = 4
repop_time = 20
max_battle_size = 8
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 2, lawfuls
encounter = area_scout, 2, 0.200000
faction = fc_lr_grp, 0.700000
faction = li_p_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 3, 0.300000
faction = fc_lr_grp, 0.700000
faction = li_p_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 4, 0.300000
faction = fc_lr_grp, 0.700000
faction = li_p_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 5, 0.200000
faction = fc_lr_grp, 0.300000
faction = li_p_grp, 0.500000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
[Object]
nickname = Li04_07
ids_name = 196715; !Li04_07_name
pos = 16871, 100, -51932
rotate = 0, 0, 20
Archetype = planet_desored_1500
ids_info = 590012; !Li04_07_info
spin = 0, 0.002000, 0
atmosphere_range = 1650
burn_color = 255, 222, 160
base = Li04_07_Base
Ambient = 35, 35, 45
reputation = co_me_grp
visit = 1
[zone]
nickname = Zone_Harris_Death
pos = 16871, 100, -51932
shape = SPHERE
size = 1600
damage = 2000000
sort = 99.500000
[Object]
nickname = Harris_Dock_Ring
ids_name = 261189; !Harris_Dock_Ring_name
archetype = dock_ring
ids_info = 66141; !Harris_Dock_Ring_info
behavior = NOTHING
loadout = docking_ring_co_03
pilot = pilot_solar_hardest
base = Li04_07_Base
dock_with = Li04_07_Base
pos = 15996, 100, -50474
rotate = 0, -30, 0
difficulty_level = 1
space_costume = ,robot_body_e
voice = atc_leg_f01a
reputation = co_me_grp
[Object]
nickname = Li04Li04_Damage_Station7_1
ids_name = 196770; !Li04Li04_Damage_Station7_1_name
pos = 18581, 0, -50926
Archetype = space_police_dmg
ids_info = 65757; !Li04Li04_Damage_Station7_1_info
[Object]
nickname = Li04_Space_Habitat7_1
pos = 18743, 30, -50928
rotate = 85, 90, 0
Archetype = space_habitat_dmg
parent = Li04_Damage_Station7_1
[Object]
nickname = Li04_Space_Tank7_1
pos = 18584, -50, -50861
Archetype = space_tankl4_dmg
parent = Li04_Damage_Station7_1
[Object]
nickname = Li04_Small_WPlatform7_1
ids_name = 261164; !Li04_Small_WPlatform7_1_name
ids_info = 66171; !Li04_Small_WPlatform7_1_info
pos = 15996, 300, -50474
rotate = 0, 150, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform7_2
ids_name = 261164; !Li04_Small_WPlatform7_2_name
ids_info = 66171; !Li04_Small_WPlatform7_2_info
pos = 15996, -100, -50474
rotate = 0, 150, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Cruiser7_1
ids_name = 237031; !Li04_Cruiser7_1_name
ids_info = 66565; !Li04_Cruiser7_1_info
pos = 15750, 300, -49750
rotate = 0, 110, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = li_n_grp
behavior = NOTHING
base = Li04_07_Base
dock_with = Li04_07_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li001_Cruiser7_2
ids_name = 237031; !Li001_Cruiser7_2_name
ids_info = 66565; !Li001_Cruiser7_2_info
pos = 15650, -200, -49800
rotate = 0, 120, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = li_n_grp
behavior = NOTHING
base = Li04_07_Base
dock_with = Li04_07_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Zone]
nickname = Zone_Li04_07_pop_01
pos = 14583, 0, -49204
rotate = 0, -29, 0
shape = ELLIPSOID
size = 4241, 1860, 1860
sort = 11
toughness = 3
density = 6
repop_time = 15
max_battle_size = 12
pop_type = li_p_grp, base_cluster_law
relief_time = 30
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 15
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 2, unlawfuls
encounter = area_defend, 3, 0.200000
faction = li_p_grp, 0.400000
faction = co_me_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.200000
faction = li_p_grp, 0.400000
faction = co_me_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_interceptor, 4, 0.100000
faction = li_p_grp, 1.000000
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_07_pop_02
pos = 14089, 0, -56435
rotate = 0, 44, 0
shape = ELLIPSOID
size = 5356, 3466, 3466
sort = 11
toughness = 2
density = 4
repop_time = 20
max_battle_size = 8
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 15
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.150000
faction = li_p_grp, 0.400000
faction = co_me_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.150000
faction = li_p_grp, 0.400000
faction = co_me_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 3, 0.200000
faction = li_p_grp, 1.000000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_Li04_07_pop_03
pos = 21831, 0, -51574
rotate = 0, 40, 0
shape = ELLIPSOID
size = 4636, 2475, 2475
sort = 11
toughness = 2
density = 4
repop_time = 20
max_battle_size = 8
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 15
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.150000
faction = li_p_grp, 0.400000
faction = co_me_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_defend, 5, 0.150000
faction = li_p_grp, 0.400000
faction = co_me_grp, 0.400000
faction = co_ss_grp, 0.100000
faction = co_nws_grp, 0.100000
encounter = area_scout, 3, 0.200000
faction = li_p_grp, 1.000000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_Li04_07_pop_04
pos = 11957, 0, -89644
rotate = 0, -62, 0
shape = ELLIPSOID
size = 30198, 30198, 20063
sort = 11
toughness = 2
density = 4
repop_time = 20
max_battle_size = 8
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = li_n_grp, 15
faction_weight = fc_lr_grp, 10
density_restriction = 4, unlawfuls
encounter = area_assault, 3, 0.150000
faction = li_p_grp, 0.700000
faction = li_n_grp, 0.300000
encounter = area_assault, 5, 0.150000
faction = li_p_grp, 0.700000
faction = li_n_grp, 0.300000
encounter = area_scout, 3, 0.200000
faction = li_p_grp, 0.800000
faction = fc_lr_grp, 0.200000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 0.800000
faction = fc_lr_grp, 0.200000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 0.800000
faction = fc_lr_grp, 0.200000
[Object]
nickname = Li04_08
ids_name = 196772; !Li04_08_name
pos = -15000, 100, -55000
rotate = 0, 40, 0
Archetype = space_factory01
ids_info = 590014; !Li04_08_info
base = Li04_08_base
dock_with = Li04_08_base
voice = atc_leg_m01
space_costume = ge_male6_head, li_male_elite_body
reputation = fc_ln_grp
behavior = NOTHING
difficulty_level = 3
loadout = loadout_norfolk
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Norfolk_Pop
pos = -15000, 100, -55000
rotate = 0, 0, 0
shape = SPHERE
size = 7500
sort = 14
toughness = 19
density = 12
repop_time = 15
max_battle_size = 12
population_additive = false
pop_type = fc_ln_grp, single_base_law
relief_time = 15
visit = 128
faction_weight = fc_ln_grp, 20
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.400000
faction = fc_ln_grp, 1.000000
encounter = area_defend, 5, 0.400000
faction = fc_ln_grp, 1.000000
[Object]
nickname = Li04_Space_Tank8_1
pos = -14468, 100, -55447
rotate = 0, 130, 0
Archetype = space_tankl4
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Space_Habitat8_1
pos = -14783, 307, -55511
rotate = 0, 130, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Space_Habitat8_2
pos = -14459, 307, -55125
rotate = 0, 130, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Shipyard8_1
pos = -14951, 100, -55709
rotate = 0, 130, 0
Archetype = shipyard
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Shipyard8_2
pos = -14290, 100, -54924
rotate = 0, 130, 0
Archetype = shipyard
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Shipyard8_3
pos = -14459, -94, -55125
rotate = 0, 130, 0
Archetype = shipyard
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Shipyard8_4
pos = -14784, -94, -55511
rotate = 0, 130, 0
Archetype = shipyard
visit = 128
parent = Li04_08
[Object]
nickname = Li04_Drydock8_1
ids_name = 237031; !Li04_Drydock8_1_name
ids_info = 66565; !Li04_Drydock8_1_info
pos = -15082, 145, -55552
rotate = 0, 130, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_unarmed
reputation = fc_ln_grp
base = Li04_08_base
dock_with = Li04_08_base
[Object]
nickname = Li04_Drydock8_2
ids_name = 237031; !Li04_Drydock8_2_name
ids_info = 66565; !Li04_Drydock8_2_info
pos = -15049, 124, -55680
rotate = 0, 130, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_unarmed
reputation = fc_ln_grp
base = Li04_08_base
dock_with = Li04_08_base
[Object]
nickname = Li04_Drydock8_3
ids_name = 237032; !Li04_Drydock8_3_name
ids_info = 66566; !Li04_Drydock8_3_info
pos = -14762, -90, -55529
rotate = 0, -50, 0
Archetype = l_dreadnought_nodock
loadout = li_dreadnought_unarmed
reputation = fc_ln_grp
base = Li04_08_base
dock_with = Li04_08_base
[Object]
nickname = Li04_Cruiser8_1
ids_name = 237031; !Li04_Cruiser8_1_name
ids_info = 66565; !Li04_Cruiser8_1_info
pos = -6200, 250, -55000
rotate = 0, -55, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = fc_ln_grp
behavior = NOTHING
base = Li04_08_base
dock_with = Li04_08_base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li04_Cruiser8_2
ids_name = 237031; !Li04_Cruiser8_2_name
ids_info = 66565; !Li04_Cruiser8_2_info
pos = -6100, 50, -54000
rotate = 0, -60, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = fc_ln_grp
behavior = NOTHING
base = Li04_08_base
dock_with = Li04_08_base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li04_Cruiser8_3
ids_name = 237031; !Li04_Cruiser8_3_name
ids_info = 66565; !Li04_Cruiser8_3_info
pos = -14150, 350, -56000
rotate = 0, 110, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = fc_ln_grp
behavior = NOTHING
base = Li04_08_base
dock_with = Li04_08_base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li04_Battleship8_1
ids_name = 237032; !Li04_Battleship8_1_name
ids_info = 66566; !Li04_Battleship8_1_info
pos = -6050, 400, -54500
rotate = 0, -50, 0
Archetype = l_dreadnought_nodock
loadout = li_dreadnought_li_01
reputation = fc_ln_grp
behavior = NOTHING
base = Li04_08_base
dock_with = Li04_08_base
pilot = pilot_solar_hardest
difficulty_level = 13
[Object]
nickname = Li04_Battleship8_2
ids_name = 237032; !Li04_Battleship8_2_name
ids_info = 66566; !Li04_Battleship8_2_info
pos = -14050, 500, -56500
rotate = 0, 95, 0
Archetype = l_dreadnought_nodock
loadout = li_dreadnought_li_01
reputation = fc_ln_grp
behavior = NOTHING
base = Li04_08_base
dock_with = Li04_08_base
pilot = pilot_solar_hardest
difficulty_level = 13
[Object]
nickname = Li04_Depot8_1
ids_name = 261161; !Li04_Depot8_1_name
pos = -13500, 0, -56000
Archetype = depot_li_points
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot8_1_info
[Object]
nickname = Li04_Depot8_2
ids_name = 261161; !Li04_Depot8_2_name
pos = -13500, 0, -56050
Archetype = depot_li_points
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot8_2_info
[Object]
nickname = Li04_Depot8_3
ids_name = 261161; !Li04_Depot8_3_name
pos = -13500, 0, -56100
Archetype = depot_li_points
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot8_3_info
[Object]
nickname = Li04_Depot8_4
ids_name = 261161; !Li04_Depot8_4_name
pos = -13500, 0, -56150
Archetype = depot_li_points
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot8_4_info
[Object]
nickname = Li04_Small_WPlatform8_1
ids_name = 261164; !Li04_Small_WPlatform8_1_name
ids_info = 66171; !Li04_Small_WPlatform8_1_info
pos = -13500, 150, -56060
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_ln_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform8_2
ids_name = 261164; !Li04_Small_WPlatform8_2_name
ids_info = 66171; !Li04_Small_WPlatform8_2_info
pos = -13500, -150, -56060
rotate = 0, 270, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_ln_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform8_3
ids_name = 261164; !Li04_Small_WPlatform8_3_name
ids_info = 66171; !Li04_Small_WPlatform8_3_info
pos = -4000, 100, -54000
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_ln_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform8_4
ids_name = 261164; !Li04_Small_WPlatform8_4_name
ids_info = 66171; !Li04_Small_WPlatform8_4_info
pos = -4000, 100, -56000
rotate = 0, 180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_ln_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform8_5
ids_name = 261164; !Li04_Small_WPlatform8_5_name
ids_info = 66171; !Li04_Small_WPlatform8_5_info
pos = -4500, 100, -54000
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_ln_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform8_6
ids_name = 261164; !Li04_Small_WPlatform8_6_name
ids_info = 66171; !Li04_Small_WPlatform8_6_info
pos = -4500, 100, -56000
rotate = 0, 180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = fc_ln_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Li04_Newark_Mine_Field
ids_name = 261212; !Zone_Li04_Newark_Mine_Field_name
pos = -15000, 100, -55000
shape = SPHERE
size = 12000
property_flags = 4128
Music = music_awe_and_wonderment
ids_info = 66000; !Zone_Li04_Newark_Mine_Field_info
visit = 32
sort = 99
[zone]
nickname = Zone_Li04_Newark_Exclusion
pos = -15000, 100, -55000
shape = SPHERE
size = 9000
property_flags = 131072
sort = 99.500000
[zone]
nickname = Zone_Li04_Newark_Access
pos = -4000, 100, -55000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 6000
property_flags = 131072
sort = 99.500000
[Object]
nickname = Li04_Access_Buoy_1
ids_name = 261163; !Li04_Access_Buoy_1_name
pos = -2000, 1100, -54000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_2
ids_name = 261163; !Li04_Access_Buoy_2_name
pos = -2000, 1100, -56000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_3
ids_name = 261163; !Li04_Access_Buoy_3_name
pos = -2000, -900, -54000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_4
ids_name = 261163; !Li04_Access_Buoy_4_name
pos = -2000, -900, -56000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_5
ids_name = 261163; !Li04_Access_Buoy_5_name
pos = -6500, 1100, -54000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_6
ids_name = 261163; !Li04_Access_Buoy_6_name
pos = -6500, 1100, -56000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_7
ids_name = 261163; !Li04_Access_Buoy_7_name
pos = -6500, -900, -54000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_8
ids_name = 261163; !Li04_Access_Buoy_8_name
pos = -6500, -900, -56000
archetype = hazard_buoy
[Object]
nickname = Li04_Access_Buoy_9
ids_name = 261163; !Li04_Access_Buoy_9_name
pos = -2000, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_10
ids_name = 261163; !Li04_Access_Buoy_10_name
pos = -2500, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_11
ids_name = 261163; !Li04_Access_Buoy_11_name
pos = -3000, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_12
ids_name = 261163; !Li04_Access_Buoy_12_name
pos = -3500, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_13
ids_name = 261163; !Li04_Access_Buoy_13_name
pos = -4000, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_14
ids_name = 261163; !Li04_Access_Buoy_14_name
pos = -4500, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_15
ids_name = 261163; !Li04_Access_Buoy_15_name
pos = -5000, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_Access_Buoy_16
ids_name = 261163; !Li04_Access_Buoy_16_name
pos = -5500, 100, -55000
archetype = nav_buoy
[Object]
nickname = Li04_09
ids_name = 196774; !Li04_09_name
pos = -45266, 0, -12807
rotate = 0, 0, 0
Archetype = space_shipping01
ids_info = 590016; !Li04_09_info
base = Li04_09_base
dock_with = Li04_09_base
voice = atc_leg_f01a
space_costume = ,robot_body_B
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = loadout_west_point
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Habitat9_1
pos = -44624, -207, -12958
rotate = 0, 0, -180
Archetype = space_habitat_tall
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_2
pos = -44624, -207, -12655
rotate = 0, 0, -180
Archetype = space_habitat_tall
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_3
pos = -44883, 183, -12807
rotate = 0, 0, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_4
pos = -45211, 183, -12807
rotate = 0, 0, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_5
pos = -44210, 0, -12960
rotate = 0, 0, -90
Archetype = space_habitat_wide
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_6
pos = -44623, -105, -12807
rotate = 0, 0, 0
Archetype = space_habitat_wide
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_7
pos = -44210, 0, -12655
rotate = 0, 0, -90
Archetype = space_habitat_wide
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_8
pos = -45540, -521, -12661
rotate = 90, 0, 0
Archetype = space_habitat_wide
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Habitat9_9
pos = -45539, -521, -12951
rotate = 90, 0, 0
Archetype = space_habitat_wide
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Tank9_1
pos = -44423, 1, -12655
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Tank9_2
pos = -44423, 1, -12959
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Tank9_3
pos = -45338, -521, -12807
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Tank9_4
pos = -45741, -521, -12807
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Industrial9_1
pos = -44624, 0, -12655
rotate = 0, 0, 0
Archetype = space_industrial
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Industrial9_2
pos = -44623, 0, -12959
rotate = 0, -180, 0
Archetype = space_industrial
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Space_Industrial9_3
pos = -45539, -521, -12807
rotate = -90, -180, 0
Archetype = space_industrial
visit = 128
parent = Li04_09
[Object]
nickname = Li04_Small_WPlatform9_1
ids_name = 261164; !Li04_Small_WPlatform9_1_name
ids_info = 66171; !Li04_Small_WPlatform9_1_info
pos = -45947, 0, -12807
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform9_2
ids_name = 261164; !Li04_Small_WPlatform9_2_name
ids_info = 66171; !Li04_Small_WPlatform9_2_info
pos = -44129, 0, -12655
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform9_3
ids_name = 261164; !Li04_Small_WPlatform9_3_name
ids_info = 66171; !Li04_Small_WPlatform9_3_info
pos = -44129, 0, -12959
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform9_4
ids_name = 261164; !Li04_Small_WPlatform9_4_name
ids_info = 66171; !Li04_Small_WPlatform9_4_info
pos = -44623, 0, -13441
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform9_5
ids_name = 261164; !Li04_Small_WPlatform9_5_name
ids_info = 66171; !Li04_Small_WPlatform9_5_info
pos = -44623, 0, -12173
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform9_6
ids_name = 261164; !Li04_Small_WPlatform9_6_name
ids_info = 66171; !Li04_Small_WPlatform9_6_info
pos = -45540, -521, -13033
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform9_7
ids_name = 261164; !Li04_Small_WPlatform9_7_name
ids_info = 66171; !Li04_Small_WPlatform9_7_info
pos = -45540, -521, -12580
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_n_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Depot9_1
ids_name = 261161; !Li04_Depot9_1_name
pos = -44623, -26, -12418
rotate = 0, 0, 0
Archetype = depot_optronics
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot9_1_info
[Object]
nickname = Li04_Depot9_2
ids_name = 261161; !Li04_Depot9_2_name
pos = -44623, -26, -12295
rotate = 0, 0, 0
Archetype = depot_superconductors
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot9_2_info
[Object]
nickname = Li04_Depot9_3
ids_name = 261161; !Li04_Depot9_3_name
pos = -44623, -26, -13175
rotate = 0, 0, 0
Archetype = depot_superconductors
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot9_3_info
[Object]
nickname = Li04_Depot9_4
ids_name = 261161; !Li04_Depot9_4_name
pos = -44623, -26, -13317
rotate = 0, 0, 0
Archetype = depot_optronics
reputation = li_n_grp
behavior = NOTHING
ids_info = 66150; !Li04_Depot9_4_info
[Zone]
nickname = Zone_Li04_09_pop_01
pos = -44828, 0, -12793
rotate = 0, 25, 0
shape = ELLIPSOID
size = 6635, 6635, 1832
sort = 11
toughness = 4
density = 8
repop_time = 10
max_battle_size = 12
pop_type = li_n_grp, single_base_law
relief_time = 20
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = li_n_grp, 15
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.100000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
encounter = area_defend, 5, 0.200000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
encounter = area_scout, 3, 0.050000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
encounter = area_scout, 5, 0.100000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
encounter = area_interceptor, 4, 0.100000
faction = li_p_grp, 1.000000
encounter = area_li_capships, 5, 0.025000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.025000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_09_pop_02
pos = -47037, 0, -1049
rotate = 0, 29, 0
shape = ELLIPSOID
size = 9912, 9912, 8421
sort = 11
toughness = 3
density = 6
repop_time = 15
max_battle_size = 8
pop_type = Background
relief_time = 30
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = li_n_grp, 15
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.100000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
encounter = area_defend, 5, 0.100000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
encounter = area_scout, 3, 0.300000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.100000
faction = fc_lr_grp, 0.100000
encounter = area_scout, 5, 0.300000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.100000
faction = fc_lr_grp, 0.100000
encounter = area_interceptor, 4, 0.200000
faction = li_p_grp, 0.800000
faction = fc_lr_grp, 0.200000
[Object]
nickname = Li04_10
ids_name = 196775; !Li04_10_name
pos = 41250, 200, 24500
Archetype = depot
ids_info = 590018; !Li04_10_info
base = Li04_10_base
dock_with = Li04_10_base
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body
reputation = co_me_grp
behavior = NOTHING
difficulty_level = 3
loadout = loadout_detroit
pilot = pilot_solar_hard
[Object]
nickname = Li04_Space_Industrial9_1
pos = 41250, -296, 24501
rotate = -90, 0, 0
Archetype = space_industrial
visit = 128
parent = Li04_10
[Object]
nickname = Li04_Space_Habitat10_1
pos = 41395, -297, 24500
rotate = 0, 0, -90
archetype = space_habitat_wide
parent = Li04_10
[Object]
nickname = Li04_Space_Habitat10_2
pos = 41106, -296, 24500
rotate = 0, 0, -90
archetype = space_habitat_wide
parent = Li04_10
[Object]
nickname = Li04_Space_Habitat10_3
pos = 41250, -561, 24500
rotate = 0, 0, -180
archetype = space_habitat_tall
parent = Li04_10
[Object]
nickname = Li04_Small_WPlatform10_1
ids_name = 261164; !Li04_Small_WPlatform10_1_name
ids_info = 66171; !Li04_Small_WPlatform10_1_info
pos = 41250, -296, 24430
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hard
[Object]
nickname = Li04_Small_WPlatform10_2
ids_name = 261164; !Li04_Small_WPlatform10_2_name
ids_info = 66171; !Li04_Small_WPlatform10_2_info
pos = 41250, -296, 24571
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hard
[Object]
nickname = Li04_Cruiser10_1
ids_name = 237031; !Li04_Cruiser10_1_name
ids_info = 66565; !Li04_Cruiser10_1_info
pos = 41500, 250, 24750
rotate = 0, 110, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li001_Cruiser10_2
ids_name = 237031; !Li001_Cruiser10_2_name
ids_info = 66565; !Li001_Cruiser10_2_info
pos = 41000, -250, 24000
rotate = 0, 120, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Zone]
nickname = Zone_Li04_10_pop
pos = 41141, 0, 25088
rotate = 0, 0, 0
shape = SPHERE
size = 6500
sort = 11
toughness = 2
density = 8
repop_time = 15
max_battle_size = 16
pop_type = li_p_grp, single_base_law
relief_time = 30
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.150000
faction = li_p_grp, 0.500000
faction = co_me_grp, 0.250000
faction = co_nws_grp, 0.250000
encounter = area_defend, 5, 0.150000
faction = li_p_grp, 0.500000
faction = co_me_grp, 0.250000
faction = co_nws_grp, 0.250000
encounter = area_interceptor, 4, 0.100000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 5, 0.100000
faction = li_p_grp, 1.000000
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Object]
nickname = Li04_11
ids_name = 196779; !Li04_11_name
pos = 41750, -100, 25500
rotate = 0, 0, 0
Archetype = space_factory01
ids_info = 590020; !Li04_11_info
base = Li04_11_base
dock_with = Li04_11_base
voice = atc_leg_f01a
space_costume = ,robot_body_C
reputation = co_nws_grp
behavior = NOTHING
difficulty_level = 2
loadout = loadout_stokes
pilot = pilot_solar_easy
[Object]
nickname = Li04_Shipyard11_1
rotate = 0, 0, 0
pos = 42244, -302, 25937
archetype = shipyard
parent = Li04_11
[Object]
nickname = Li04_Shipyard11_2
rotate = 0, 180, 0
pos = 42244, -302, 25067
archetype = shipyard
parent = Li04_11
[Object]
nickname = Li04_Space_Habitat11_1
pos = 42244, 45, 25752
archetype = space_habitat_wide
parent = Li04_11
[Object]
nickname = Li04_Space_Habitat11_2
pos = 42244, 45, 25248
archetype = space_habitat_wide
parent = Li04_11
[Object]
nickname = Li04_Space_Habitat11_3
pos = 42244, 107, 25500
archetype = space_habitat_tall
parent = Li04_11
[Object]
nickname = Li04_Small_WPlatform11_1
ids_name = 261164; !Li04_Small_WPlatform11_1_name
ids_info = 66171; !Li04_Small_WPlatform11_1_info
pos = 42244, -100, 25121
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hard
[Object]
nickname = Li04_Small_WPlatform11_2
ids_name = 261164; !Li04_Small_WPlatform11_2_name
ids_info = 66171; !Li04_Small_WPlatform11_2_info
pos = 42244, -100, 25882
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hard
[Object]
nickname = Li04_12
ids_name = 196796; !Li04_12_name
pos = -42211, 0, -19807
rotate = 0, 90, 0
archetype = space_police01
ids_info = 590022; !Li04_12_info
base = Li04_12_Base
dock_with = Li04_12_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = ,robot_body_B
difficulty_level = 7
loadout = loadout_beaumont
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Dome12_1
pos = -42211, -4, -20177
archetype = space_dome
loadout = space_dome_li
parent = Li04_12
visit = 128
rotate = 0, -90, 0
[Object]
nickname = Li04_Space_Dome12_2
pos = -42211, -4, -19437
rotate = 0, -270, 0
archetype = space_dome
loadout = space_dome_li
parent = Li04_12
visit = 128
[Object]
nickname = Li04_Small_WPlatform12_1
ids_name = 261164; !Li04_Small_WPlatform12_1_name
ids_info = 66171; !Li04_Small_WPlatform12_1_info
pos = -42211, 0, -20307
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Small_WPlatform12_2
ids_name = 261164; !Li04_Small_WPlatform12_2_name
ids_info = 66171; !Li04_Small_WPlatform12_2_info
pos = -42211, 0, -19307
rotate = 0, -180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Cruiser12_1
ids_name = 237031; !Li04_Cruiser12_1_name
ids_info = 66565; !Li04_Cruiser12_1_info
pos = -41803, -229, -19603
rotate = 0, 30, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li001_Cruiser12_2
ids_name = 237031; !Li001_Cruiser12_2_name
ids_info = 66565; !Li001_Cruiser12_2_info
pos = -42560, 174, -20113
rotate = 0, 15, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = li_n_grp
behavior = NOTHING
base = Li04_01_Base
dock_with = Li04_01_Base
pilot = pilot_solar_hardest
difficulty_level = 12
[Zone]
nickname = Zone_Li04_12_pop_01
pos = -42211, 0, -19807
shape = SPHERE
size = 2000
sort = 11
toughness = 3
density = 8
repop_time = 15
max_battle_size = 16
pop_type = li_p_grp, single_base_law
relief_time = 30
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.250000
faction = li_p_grp, 1.000000
encounter = area_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = area_scout, 3, 0.100000
faction = li_p_grp, 1.000000
encounter = area_scout, 5, 0.100000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_Li04_12_pop_02
pos = -27392, 0, -26263
rotate = 0, -60, 0
shape = ELLIPSOID
size = 21319, 21319, 12843
sort = 11
toughness = 4
density = 6
repop_time = 20
max_battle_size = 8
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.100000
faction = li_p_grp, 0.550000
faction = co_me_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_nws_grp, 0.150000
encounter = area_defend, 5, 0.100000
faction = li_p_grp, 0.550000
faction = co_me_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_nws_grp, 0.150000
encounter = area_scout, 3, 0.300000
faction = li_p_grp, 0.300000
faction = fc_lr_grp, 0.700000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 0.600000
faction = fc_lr_grp, 0.400000
encounter = area_interceptor, 4, 0.300000
faction = li_p_grp, 0.400000
faction = fc_lr_grp, 0.600000
[Object]
nickname = Li04_13
ids_name = 196784; !Li04_13_name
pos = -239, 0, 38280
rotate = 0, -90, 0
Archetype = space_freeport01
ids_info = 590024; !Li04_13_info
base = Li04_13_Base
voice = atc_leg_m01
space_costume = pl_male1_head, sc_scientist1_body
dock_with = Li04_13_Base
reputation = co_ss_grp
behavior = NOTHING
difficulty_level = 4
loadout = loadout_willard
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Tank13_1
pos = -239, -104, 38510
rotate = 0, 0, 0
Archetype = space_tankl4
visit = 128
parent = Li04_13
[Object]
nickname = Li04_Space_Tank13_2
pos = -239, -104, 38049
rotate = 0, 0, 0
Archetype = space_tankl4
visit = 128
parent = Li04_13
[Object]
nickname = Li04_Space_Tank13_3
pos = -469, -104, 38280
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_13
[Object]
nickname = Li04_Space_Tank13_4
pos = -9, -104, 38280
rotate = 0, -90, 0
Archetype = space_tankl4
visit = 128
parent = Li04_13
[Object]
nickname = Li04_Space_Habitat13_1
pos = -133, 0, 38280
rotate = 0, 0, -90
Archetype = space_habitat_wide
visit = 128
parent = Li04_13
[Object]
nickname = Li04_Space_Habitat13_2
pos = -344, 0, 38280
rotate = 0, 0, -90
Archetype = space_habitat_wide
visit = 128
parent = Li04_13
[Object]
nickname = Li04_WPlatform13_1
ids_name = 261164; !Li04_WPlatform13_1_name
ids_info = 66171; !Li04_WPlatform13_1_info
pos = -52, 0, 38280
rotate = 0, -90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_ss_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hard
[Object]
nickname = Li04_WPlatform13_2
ids_name = 261164; !Li04_WPlatform13_2_name
ids_info = 66171; !Li04_WPlatform13_2_info
pos = -426, 0, 38280
rotate = 0, 90, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_ss_grp
difficulty_level = 3
loadout = small_weapon_platform_li_02
pilot = pilot_solar_hard
[Zone]
nickname = Zone_Li04_13_pop
pos = 183, 0, 36364
shape = SPHERE
size = 4000
sort = 11
toughness = 2
density = 4
repop_time = 20
max_battle_size = 8
pop_type = co_ss_grp, single_base_law
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 15
faction_weight = co_ss_grp, 10
density_restriction = 2, unlawfuls
encounter = area_defend, 3, 0.250000
faction = li_p_grp, 0.250000
faction = co_ss_grp, 0.750000
encounter = area_defend, 5, 0.300000
faction = li_p_grp, 0.250000
faction = co_ss_grp, 0.750000
encounter = area_interceptor, 5, 0.150000
faction = li_p_grp, 1.000000
encounter = area_trade_transport, 4, 0.150000
faction = co_ss_grp, 0.700000
faction = co_me_grp, 0.150000
faction = co_nws_grp, 0.150000
encounter = area_trade_armored, 4, 0.150000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_13_pop_01
pos = 3302, 0, 78340
rotate = 0, 90, 0
shape = ELLIPSOID
size = 27648, 27648, 16655
sort = 11
toughness = 2
density = 6
repop_time = 20
max_battle_size = 12
pop_type = Background
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 20
density_restriction = 2, unlawfuls
encounter = area_assault, 3, 0.400000
faction = li_p_grp, 1.000000
encounter = area_assault, 5, 0.300000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 4, 0.150000
faction = li_p_grp, 1.000000
encounter = area_interceptor, 5, 0.150000
faction = li_p_grp, 1.000000
;[Zone]
;nickname = Zone_Li04_13_pop_02
;pos = -21872, 0, 28819
;rotate = 0, -45, 0
;shape = ELLIPSOID
;size = 15767, 19271, 19271
;sort = 11
;toughness = 3
;density = 4
;repop_time = 20
;max_battle_size = 8
;pop_type = Background
;relief_time = 40
;population_additive = false
;visit = 128
;faction_weight = fc_lr_grp, 20
;density_restriction = 1, unlawfuls
;density_restriction = 1, lawfuls
;encounter = area_scout, 3, 0.500000
;faction = fc_lr_grp, 1.000000
;encounter = area_scout, 5, 0.300000
;faction = fc_lr_grp, 1.000000
;encounter = area_interceptor, 5, 0.200000
;faction = fc_lr_grp, 1.000000
;[Zone]
;nickname = Zone_Li04_13_pop_03
;pos = 25179, 0, 42585
;rotate = 0, -53, 0
;shape = ELLIPSOID
;size = 23275, 23275, 15767
;sort = 11
;toughness = 3
;density = 4
;repop_time = 20
;max_battle_size = 8
;pop_type = Background
;relief_time = 40
;population_additive = false
;visit = 128
;faction_weight = fc_lr_grp, 20
;density_restriction = 1, unlawfuls
;density_restriction = 1, lawfuls
;encounter = area_scout, 3, 0.500000
;faction = fc_lr_grp, 1.000000
;encounter = area_scout, 5, 0.300000
;faction = fc_lr_grp, 1.000000
;encounter = area_interceptor, 5, 0.200000
;faction = fc_lr_grp, 1.000000
[Object]
nickname = Li04_14
ids_name = 196785; !Li04_14_name
pos = 75000, 0, 750
rotate = 0, 90, 0
Archetype = space_police01
ids_info = 590026; !Li04_14_info
reputation = li_p_grp
base = Li04_14_base
dock_with = Li04_14_base
voice = atc_leg_f01a
space_costume = ,robot_body_A
behavior = NOTHING
difficulty_level = 4
loadout = loadout_beaumont
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Habitat14_1
pos = 75000, -183, 750
rotate = 180, 0, 0
Archetype = space_habitat_tall
visit = 128
parent = Li04_14
[Object]
nickname = Li04_Small_WPlatform14_1
ids_name = 261164; !Li04_Small_WPlatform14_1_name
ids_info = 66171; !Li04_Small_WPlatform14_1_info
pos = 75000, -175, 725
rotate = 0, 0, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Small_WPlatform14_2
ids_name = 261164; !Li04_Small_WPlatform14_2_name
ids_info = 66171; !Li04_Small_WPlatform14_2_info
pos = 75000, -175, 775
rotate = 0, 180, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = li_p_grp
difficulty_level = 3
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Cruiser14_1
ids_name = 237031; !Li04_Cruiser14_1_name
ids_info = 66565; !Li04_Cruiser14_1_info
pos = 73750, 300, 250
rotate = 0, -65, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = li_n_grp
behavior = NOTHING
base = Li04_14_base
dock_with = Li04_14_base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li04_Cruiser14_2
ids_name = 237031; !Li04_Cruiser14_2_name
ids_info = 66565; !Li04_Cruiser14_2_info
pos = 74100, 400, -250
rotate = 0, -60, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static2
reputation = li_n_grp
behavior = NOTHING
base = Li04_14_base
dock_with = Li04_14_base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li04_Cruiser14_3
ids_name = 237031; !Li04_Cruiser14_3_name
ids_info = 66565; !Li04_Cruiser14_3_info
pos = 77000, -250, 0
rotate = 0, -75, 0
Archetype = l_cruiser_nodock
loadout = li_cruiser_static
reputation = li_n_grp
behavior = NOTHING
base = Li04_14_base
dock_with = Li04_14_base
pilot = pilot_solar_hardest
difficulty_level = 12
[Object]
nickname = Li04_Battleship14_1
ids_name = 237032; !Li04_Battleship14_1_name
ids_info = 66566; !Li04_Battleship14_1_info
pos = 74000, 500, 0
rotate = 0, -70, 0
Archetype = l_dreadnought_nodock
loadout = li_dreadnought_li_01
reputation = li_n_grp
behavior = NOTHING
base = Li04_14_base
dock_with = Li04_14_base
pilot = pilot_solar_hardest
difficulty_level = 13
[Object]
nickname = Li04_15
ids_name = 196786; !Li04_15_name
pos = -86000, 0, -33250
Archetype = miningbase_small_ice
ids_info = 590028; !Li04_15_info
base = Li04_15_base
dock_with = Li04_15_base
voice = atc_leg_m01
space_costume = pi_pirate1_head, pi_pirate8_body, prop_neuralnet_E_right
reputation = fc_lr_grp
behavior = NOTHING
difficulty_level = 19
loadout = loadout_alcatraz
pilot = pilot_solar_hardest
[Zone]
nickname = Zone_Alcatraz_Pop
pos = -86436, 0, -33251
rotate = 0, 11, 0
shape = ELLIPSOID
size = 18170, 12416, 12416
sort = 17
toughness = 19
density = 6
repop_time = 15
max_battle_size = 12
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 30
population_additive = false
visit = 128
faction_weight = fc_lr_grp, 20
density_restriction = 4, lawfuls
encounter = area_pirate, 4, 0.250000
faction = fc_lr_grp, 1.000000
encounter = area_pirate, 5, 0.250000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 4, 0.250000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 5, 0.250000
faction = fc_lr_grp, 1.000000
[Object]
nickname = Li04_Ice_WPlatform15_1
ids_name = 261164
ids_info = 66171
pos = -85500, 500, -33000
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_2
ids_name = 261164
ids_info = 66171
pos = -85750, -500, -34000
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_3
ids_name = 261164
ids_info = 66171
pos = -86500, 300, -32750
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_4
ids_name = 261164
ids_info = 66171
pos = -86600, -200, -34100
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_5
ids_name = 261164
ids_info = 66171
pos = -79532, 500, -29196
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_6
ids_name = 261164
ids_info = 66171
pos = -82353, 0, -41982
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_7
ids_name = 261164
ids_info = 66171
pos = -92883, -500, -28256
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_8
ids_name = 261164
ids_info = 66171
pos = -73703, 500, -38410
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_9
ids_name = 261164
ids_info = 66171
pos = -68237, 500, -38072
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_10
ids_name = 261164
ids_info = 66171
pos = -98805, -500, -21620
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_11
ids_name = 261164
ids_info = 66171
pos = -76500, 300, -27750
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_12
ids_name = 261164
ids_info = 66171
pos = -87873, 500, -20240
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform3
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_13
ids_name = 261164
ids_info = 66171
pos = -67707, -500, -30430
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_14
ids_name = 261164
ids_info = 66171
pos = -57729, 500, -34463
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_15
ids_name = 261164
ids_info = 66171
pos = -82883, -500, -25256
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_Ice_WPlatform15_16
ids_name = 261164
ids_info = 66171
pos = -73226, 500, -46245
rotate = 0, 0, 0
Archetype = wplatform_ice
behavior = NOTHING
visit = 32
reputation = fc_lr_grp
difficulty_level = 3
loadout = pirate_weapon_platform2
pilot = pilot_solar_hard
[Object]
nickname = Li04_17
ids_name = 196716; !Li04_17_name
pos = 14250, 0, -50516
rotate = 0, 120, 0
Archetype = space_police01
ids_info = 590030; !Li04_17_info
base = Li04_17_Base
dock_with = Li04_17_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male1_head, sh_male1_body
difficulty_level = 10
loadout = loadout_beaumont
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Space_Industrial17_1
rotate = 0, 30, 0
pos = 14048, 0, -50866
archetype = space_industrial
parent = Li04_17
[Object]
nickname = Li04_Space_Tank17_1
rotate = 0, -60, 0
pos = 13933, -73, -50800
archetype = space_tankl2
parent = Li04_17
[Object]
nickname = Li04_Space_Tank17_2
rotate = 0, -60, 0
pos = 14163, -73, -50932
archetype = space_tankl2
parent = Li04_17
[Object]
nickname = Li04_Space_Tank17_3
rotate = 0, 30, 0
pos = 13953, -73, -51030
archetype = space_tankl2
parent = Li04_17
[Object]
nickname = Li04_Space_Habitat17_1
rotate = 0, 30, 0
pos = 14250, -115, -50516
archetype = space_habitat_wide
parent = Li04_17
[Object]
nickname = Li04_18
ids_name = 196664; !Li04_18_name
pos = 31437, 300, -12518
archetype = space_factory01
ids_info = 590032; !Li04_18_info
base = Li04_18_Base
dock_with = Li04_18_Base
reputation = co_ss_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male4_head, pl_male1_peasant_body
difficulty_level = 7
loadout = loadout_stokes
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Shipyard18_1
rotate = 0, 0, 0
pos = 31931, 99, -12085
archetype = shipyard
parent = Li04_18
[Object]
nickname = Li04_Shipyard18_2
rotate = 0, -180, 0
pos = 31931, 99, -12948
archetype = shipyard
parent = Li04_18
[Object]
nickname = Li04_Space_Dome18_1
rotate = 0, 180, 0
pos = 32300, 295, -12518
archetype = space_dome
parent = Li04_18
[Object]
nickname = Li04_Space_Tank18_1
pos = 31437, 133, -12518
archetype = space_tanklx4
parent = Li04_18
[Object]
nickname = Li04_Space_Tank18_2
rotate = 0, -90, 0
pos = 31667, 162, -12518
archetype = space_tankl4
parent = Li04_18
[Object]
nickname = Li04_Space_Tank18_3
rotate = 0, -90, 0
pos = 31207, 162, -12518
archetype = space_tankl4x4
parent = Li04_18
[Object]
nickname = Li04_19
ids_name = 196689; !Li04_19_name
pos = -53486, 0, 35967
archetype = space_shipping01
ids_info = 590034; !Li04_19_info
dock_with = Li04_19_Base
base = Li04_19_Base
reputation = co_nws_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_rockford_head, pl_male2_peasant_body
difficulty_level = 7
loadout = loadout_west_point
pilot = pilot_solar_hard
[Object]
nickname = Li04_Space_Dome19_1
ids_name = 1301; !Li04_Space_Dome19_1_name
ids_info = 0
rotate = 0, 90, 0
pos = -52844, -4, 36243
archetype = space_dome
parent = Li04_19
[Object]
nickname = Li04_Space_Dome19_2
ids_name = 1302; !Li04_Space_Dome19_2_name
ids_info = 0
rotate = 0, -90, 0
pos = -52844, -4, 35691
archetype = space_dome
parent = Li04_19
[Object]
nickname = Li04_Space_Tank19_1
ids_name = 1303; !Li04_Space_Tank19_1_name
ids_info = 0
rotate = 0, -90, 0
pos = -52684, 0, 35967
archetype = space_tankl4
parent = Li04_19
[Object]
nickname = Li04_01_Small_WPlatform19_1
ids_name = 261164; !Li04_01_Small_WPlatform19_1_name
ids_info = 66171; !Li04_01_Small_WPlatform19_1_info
pos = -51986, 0, 35967
rotate = 0, -222, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 19
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_01_Small_WPlatform19_2
ids_name = 261164; !Li04_01_Small_WPlatform19_2_name
ids_info = 66171; !Li04_01_Small_WPlatform19_2_info
pos = -54986, 0, 35967
rotate = 0, -222, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 19
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_01_Small_WPlatform19_3
ids_name = 261164; !Li04_01_Small_WPlatform19_3_name
ids_info = 66171; !Li04_01_Small_WPlatform19_3_info
pos = -53586, 0, 34967
rotate = 0, -222, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 19
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_01_Small_WPlatform19_4
ids_name = 261164; !Li04_01_Small_WPlatform19_4_name
ids_info = 66171; !Li04_01_Small_WPlatform19_4_info
pos = -53586, 0, 36967
rotate = 0, -222, 0
Archetype = small_wplatform
behavior = NOTHING
visit = 32
reputation = co_nws_grp
difficulty_level = 19
loadout = small_weapon_platform_li_01
pilot = pilot_solar_hardest
[Zone]
nickname = Zone_Li04_19_pop
pos = -53486, 0, 35967
shape = SPHERE
size = 4000
sort = 11
toughness = 3
density = 6
repop_time = 20
max_battle_size = 6
pop_type = li_p_grp, single_base_law
relief_time = 40
population_additive = false
visit = 128
faction_weight = li_p_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
density_restriction = 4, unlawfuls
encounter = area_scout, 2, 0.100000
faction = co_nws_grp, 0.500000
faction = li_p_grp, 0.300000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
encounter = area_scout, 4, 0.300000
faction = co_nws_grp, 0.500000
faction = li_p_grp, 0.300000
faction = co_me_grp, 0.100000
faction = co_ss_grp, 0.100000
encounter = area_trade_transport, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.300000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 4, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_armored, 5, 0.100000
faction = co_ss_grp, 0.500000
faction = co_nws_grp, 0.500000
[Zone]
nickname = Zone_Li04_Alcatraz_Asteroid_Field_South
ids_name = 261213; !Zone_Li04_Alcatraz_Asteroid_Field_South_name
pos = -76717, 0, 10193
rotate = 0, -39, 0
shape = ELLIPSOID
size = 30000, 5000, 19750
damage = 1
property_flags = 258
interference = 0.500000
ids_info = 590046; !Zone_Li04_Alcatraz_Asteroid_Field_South_info
visit = 36
sort = 21
toughness = 19
Music = music_anticipation_light
[Zone]
nickname = Zone_Li04_Alcatraz_Asteroid_Field_North
ids_name = 261214; !Zone_Li04_Alcatraz_Asteroid_Field_North_name
pos = -69500, 0, -66500
rotate = 0, 39, 0
shape = ELLIPSOID
size = 60000, 6500, 36500
damage = 1
property_flags = 258
interference = 0.500000
ids_info = 590044; !Zone_Li04_Alcatraz_Asteroid_Field_North_info
visit = 36
sort = 21
toughness = 19
Music = music_anticipation_light
[Zone]
nickname = Zone_Li04_Alcatraz_Asteroid_Exclusion
pos = -86000, 0, -33250
shape = SPHERE
size = 750
property_flags = 129
interference = 0.500000
sort = 22
toughness = 19
Music = music_anticipation_light
[Zone]
nickname = Zone_Li04_Ouray_Asteroid_Field
ids_name = 261215; !Zone_Li04_Ouray_Asteroid_Field_name
pos = -33750, 0, 69000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 40000, 5000, 20000
damage = 1
property_flags = 258
ids_info = 590048; !Zone_Li04_Ouray_Asteroid_Field_info
visit = 36
interference = 0.500000
sort = 23
toughness = 19
Music = music_anticipation_light
[Zone]
nickname = Zone_Li04_Ouray_Asteroid_Exclusion
pos = -33750, 0, 69000
shape = SPHERE
size = 750
property_flags = 129
interference = 0.500000
sort = 24
toughness = 19
Music = music_anticipation_light
[zone]
nickname = Zone_Li04_Texas_Asteroids
ids_name = 261216; !Zone_Li04_Texas_Asteroids_name
pos = 50361, 0, 76236
rotate = 0, 45, 0
shape = ELLIPSOID
size = 42000, 18000, 18000
property_flags = 66
ids_info = 590050; !Zone_Li04_Texas_Asteroids_info
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 25
sort = 25
[zone]
nickname = Zone_Li04_Texas_Gold_Field
ids_name = 261217; !Zone_Li04_Texas_Gold_Field_name
pos = 105000, 0, 105000
rotate = 0, 30, 0
shape = ELLIPSOID
size = 15000, 12000, 12000
property_flags = 66
spacedust = golddust
spacedust_maxparticles = 50
ids_info = 590052; !Zone_Li04_Texas_Gold_Field_info
visit = 36
sort = 26
[Zone]
nickname = Zone_Li04_scout_pop
pos = 0, 0, 0
shape = SPHERE
size = 200000
damage = 1
sort = 10
toughness = 1
density = 4
repop_time = 15
max_battle_size = 6
pop_type = Background
relief_time = 30
population_additive = false
visit = 128
faction_weight = li_p_grp, 10
faction_weight = li_n_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 2, lawfuls
density_restriction = 1, unlawfuls
encounter = area_scout, 2, 0.100000
faction = li_p_grp, 0.400000
faction = fc_lr_grp, 0.250000
faction = li_n_grp, 0.200000
faction = co_me_grp, 0.050000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 3, 0.200000
faction = li_p_grp, 0.400000
faction = fc_lr_grp, 0.250000
faction = li_n_grp, 0.200000
faction = co_me_grp, 0.050000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 4, 0.200000
faction = li_p_grp, 0.250000
faction = fc_lr_grp, 0.400000
faction = li_n_grp, 0.200000
faction = co_me_grp, 0.050000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_scout, 5, 0.200000
faction = li_p_grp, 0.400000
faction = fc_lr_grp, 0.250000
faction = li_n_grp, 0.200000
faction = co_me_grp, 0.050000
faction = co_ss_grp, 0.050000
faction = co_nws_grp, 0.050000
encounter = area_interceptor, 4, 0.150000
faction = li_p_grp, 0.600000
faction = fc_lr_grp, 0.400000
encounter = area_interceptor, 5, 0.150000
faction = li_p_grp, 0.600000
faction = fc_lr_grp, 0.400000
[Zone]
nickname = Zone_Li04_tradepath01_01
pos = 53415, 0, -7190
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 43125
damage = 1
sort = 99
toughness = 1
density = 4
repop_time = 15
max_battle_size = 12
pop_type = trade_path
relief_time = 30
path_label = Li04_tradepath01, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.300000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.350000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_tradepath02_01
pos = 35120, 0, 6230
rotate = 90, -15, 180
shape = CYLINDER
size = 750, 37939
damage = 1
sort = 99
toughness = 1
density = 4
repop_time = 15
max_battle_size = 12
pop_type = trade_path
relief_time = 30
path_label = Li04_tradepath02, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.300000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.350000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_tradepath03_01
pos = 22848, 0, -31650
rotate = -90, 23, 0
shape = CYLINDER
size = 750, 38455
damage = 1
sort = 99
toughness = 1
density = 4
repop_time = 15
max_battle_size = 12
pop_type = trade_path
relief_time = 30
path_label = Li04_tradepath03, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.300000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.350000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_tradepath04_01
pos = -6385, 0, -16552
rotate = -90, 84, 0
shape = CYLINDER
size = 750, 69010
damage = 1
sort = 99
toughness = 1
density = 4
repop_time = 15
max_battle_size = 12
pop_type = trade_path
relief_time = 30
path_label = Li04_tradepath04, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.300000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.350000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_tradepath05_01
pos = 58108, 0, 12553
rotate = 90, 53, 180
shape = CYLINDER
size = 750, 39463
damage = 1
sort = 99
toughness = 1
density = 6
repop_time = 20
max_battle_size = 12
pop_type = trade_path
relief_time = 40
path_label = Li04_tradepath05, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.300000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.350000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
;[Zone]
;nickname = Zone_Li04_tradepath06_01
;pos = 20581, 0, 31788
;rotate = -90, -72, 0
;shape = CYLINDER
;size = 750, 39426
;sort = 99
;toughness = 1
;density = 6
;repop_time = 30
;max_battle_size = 12
;pop_type = trade_path
;relief_time = 60
;path_label = Li04_tradepath06, 1
;usage = patrol
;mission_eligible = false
;faction_weight = li_p_grp, 10
;faction_weight = co_me_grp, 10
;faction_weight = co_ss_grp, 10
;faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
;encounter = patrolp_defend, 5, 0.250000
;faction = li_p_grp, 1.000000
;encounter = tradep_trade_transport, 4, 0.300000
;faction = co_me_grp, 0.333334
;faction = co_ss_grp, 0.333333
;faction = co_nws_grp, 0.333333
;encounter = tradep_trade_transport, 5, 0.350000
;faction = co_me_grp, 0.333334
;faction = co_ss_grp, 0.333333
;faction = co_nws_grp, 0.333333
;encounter = area_li_capships, 5, 0.050000
;faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
;[Zone]
;nickname = Zone_Li04_tradepath07_01
;pos = -21373, 0, 9365
;rotate = 90, -35, 180
;shape = CYLINDER
;size = 750, 70335
;sort = 99
;toughness = 1
;density = 6
;repop_time = 20
;max_battle_size = 12
;pop_type = trade_path
;relief_time = 40
;path_label = Li04_tradepath07, 1
;usage = patrol
;mission_eligible = false
;faction_weight = li_p_grp, 10
;faction_weight = co_me_grp, 10
;faction_weight = co_ss_grp, 10
;faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
;encounter = patrolp_defend, 5, 0.250000
;faction = li_p_grp, 1.000000
;encounter = tradep_trade_transport, 4, 0.300000
;faction = co_me_grp, 0.333334
;faction = co_ss_grp, 0.333333
;faction = co_nws_grp, 0.333333
;encounter = tradep_trade_transport, 5, 0.350000
;faction = co_me_grp, 0.333334
;faction = co_ss_grp, 0.333333
;faction = co_nws_grp, 0.333333
;encounter = area_li_capships, 5, 0.050000
;faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_tradepath08_01
pos = -13452, 0, -35104
rotate = 90, 63, 180
shape = CYLINDER
size = 750, 62547
damage = 1
sort = 99
toughness = 1
density = 6
repop_time = 15
max_battle_size = 12
pop_type = trade_path
relief_time = 30
path_label = Li04_tradepath08, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 5, 0.250000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.300000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.350000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_tradepath09_01
pos = -54999, 0, -20591
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 23759
damage = 1
sort = 99
toughness = 1
density = 6
repop_time = 30
max_battle_size = 12
pop_type = trade_path
relief_time = 60
path_label = Li04_tradepath09, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_nws_grp, 10
;density_restriction = 1, patroller
encounter = patrolp_defend, 3, 0.400000
faction = li_p_grp, 1.000000
encounter = patrolp_defend, 4, 0.400000
faction = li_p_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.100000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = tradep_trade_transport, 5, 0.100000
faction = co_me_grp, 0.333334
faction = co_ss_grp, 0.333333
faction = co_nws_grp, 0.333333
encounter = area_li_capships, 5, 0.050000
faction = li_n_grp, 1.000000
encounter = area_li_capships2, 5, 0.050000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Li04_destroy_vignette_01
pos = 63750, 0, -70808
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_02
pos = 44434, 0, -70979
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_03
pos = 76400, 0, -76620
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_04
pos = 65631, 0, -83458
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_05
pos = 2701, 0, -80839
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_06
pos = 8844, 0, -96538
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_07
pos = -5261, 0, -92671
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_08
pos = 14760, 0, -85617
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_09
pos = -32791, 0, -36017
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_10
pos = -16865, 0, -30784
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_11
pos = -76474, 0, 44298
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_12
pos = -88761, 0, 48393
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_13
pos = -87850, 0, 58404
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_14
pos = -39616, 0, 19271
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_15
pos = -12086, 0, 106867
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_16
pos = -3441, 0, 91623
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_17
pos = -938, 0, 75469
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_18
pos = 5432, 0, 104592
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_19
pos = 9300, 0, 84115
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_20
pos = 12258, 0, 68870
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_21
pos = 35009, 0, 49076
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_22
pos = 64815, 0, 34060
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_23
pos = -68511, 0, 58859
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_24
pos = -69876, 0, 77971
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_25
pos = -80115, 0, 69780
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_26
pos = 63750, 7500, -70808
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_27
pos = 44434, 7500, -70979
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_28
pos = 76400, 7500, -76620
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_29
pos = 65631, 7500, -83458
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_30
pos = 2701, 7500, -80839
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_31
pos = 8844, 7500, -96538
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_32
pos = -5261, 7500, -92671
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_33
pos = 14760, 7500, -85617
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_34
pos = -32791, 7500, -36017
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_35
pos = -16865, 7500, -30784
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_36
pos = -76474, 7500, 44298
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_37
pos = -88761, 7500, 48393
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_38
pos = -87850, 7500, 58404
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_39
pos = -39616, 7500, 19271
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_40
pos = -12086, 7500, 106867
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_41
pos = -3441, 7500, 91623
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_42
pos = -938, 7500, 75469
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_43
pos = 5432, 7500, 104592
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_44
pos = 9300, 7500, 84115
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_45
pos = 12258, 7500, 68870
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_46
pos = 35009, 7500, 49076
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_47
pos = 64815, 7500, 34060
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_48
pos = -68511, 7500, 58859
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_49
pos = -69876, 7500, 77971
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_50
pos = -80115, 7500, 69780
shape = SPHERE
size = 10000
sort = 99.550000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_51
pos = 63750, -7500, -70808
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_52
pos = 44434, -7500, -70979
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_53
pos = 76400, -7500, -76620
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_54
pos = 65631, -7500, -83458
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_55
pos = 2701, -7500, -80839
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_56
pos = 8844, -7500, -96538
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_57
pos = -5261, -7500, -92671
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_58
pos = 14760, -7500, -85617
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_59
pos = -32791, -7500, -36017
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_60
pos = -16865, -7500, -30784
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_61
pos = -76474, -7500, 44298
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_62
pos = -88761, -7500, 48393
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_63
pos = -87850, -7500, 58404
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_64
pos = -39616, -7500, 19271
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_65
pos = -12086, -7500, 106867
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_66
pos = -3441, -7500, 91623
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_67
pos = -938, -7500, 75469
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_68
pos = 5432, -7500, 104592
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_69
pos = 9300, -7500, 84115
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_70
pos = 12258, -7500, 68870
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_71
pos = 35009, -7500, 49076
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_72
pos = 64815, -7500, 34060
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_73
pos = -68511, -7500, 58859
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_74
pos = -69876, -7500, 77971
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_75
pos = -80115, -7500, 69780
shape = SPHERE
size = 10000
sort = 99.450000
vignette_type = open
[Zone]
nickname = Zone_Li04_destroy_vignette_76
pos = -53648, 0, -53648
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_77
pos = -56972, 0, -67737
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_78
pos = -40729, 0, -66361
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_79
pos = -35223, 0, -80401
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_80
pos = -51466, 0, -84531
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_81
pos = -38802, 0, -95543
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_82
pos = -106251, 0, -57000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_83
pos = -94688, 0, -63883
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_84
pos = -84226, 0, -68838
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_85
pos = -90008, 0, -3316
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_86
pos = -80648, 0, 2189
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_87
pos = -70462, 0, 10724
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_88
pos = -81474, 0, 12926
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_89
pos = -67984, 0, 21185
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Li04_destroy_vignette_90
pos = -31644, 0, 40456
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
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