6
0
Fork 0
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Ioncross-Total-War/DATA/EQUIPMENT/weapon_equip.ini

24132 lines
686 KiB
INI

; Modified 7/23/2004 11:12:08 PM by FLIDMap
; Modified 7/19/2004 11:28:37 PM by FLIDMap
[LootCrate]
nickname = ammo_crate
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 25
mass = 10
explosion_arch = debris_normal
[Motor]
nickname = missile01_mark01_rtc_motor
lifetime = 1.250000
accel = 106.666702
delay = 0
[Explosion]
nickname = missile01_mark01_rtc_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 489
energy_damage = 0
impulse = 0
[Munition]
nickname = missile01_mark01_rtc_ammo
explosion_arch = missile01_mark01_rtc_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = missile01_mark01_rtc_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
; !missile01_mark01_rtc_ammo_name
ids_name = 265146
; !missile01_mark01_rtc_ammo_info
ids_info = 266146
mass = 1
volume = 0.000000
[Gun]
nickname = missile01_mark01_rtc
; !missile01_mark01_rtc_name
ids_name = 263146
; !missile01_mark01_rtc_info
ids_info = 264146
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = missile01_mark01_rtc_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = cruise_disruptor01_mark01_ammo
explosion_arch = cruise_disruptor01_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 5.462500
Motor = cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 7.500000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
; !cruise_disruptor01_mark01_ammo_name
ids_name = 265161
; !cruise_disruptor01_mark01_ammo_info
ids_info = 266161
mass = 1
volume = 0.010000
[Munition]
nickname = cruise_disruptor01_mark02_ammo
explosion_arch = cruise_disruptor01_mark02_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 5.687500
Motor = cruise_disruptor01_mark02_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 180
max_angular_velocity = 8.500000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
; !cruise_disruptor01_mark02_ammo_name
ids_name = 265162
; !cruise_disruptor01_mark02_ammo_info
ids_info = 266162
mass = 1
volume = 0.010000
[Motor]
nickname = cruise_disruptor01_mark01_motor
lifetime = 2.500000
accel = 250
delay = 0.5
[Explosion]
nickname = cruise_disruptor01_mark01_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 1
energy_damage = 19
impulse = 0
[Gun]
nickname = cruise_disruptor01_mark01
ids_name = 0
; !cruise_disruptor01_mark01_info
ids_info = 264161
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 0
toughness = 10.000000
projectile_archetype = cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100
[Motor]
nickname = cruise_disruptor01_mark02_motor
lifetime = 2.500000
accel = 250
delay = 1
[Explosion]
nickname = cruise_disruptor01_mark02_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 1
energy_damage = 39
impulse = 0
[Gun]
nickname = cruise_disruptor01_mark02
; 263162
ids_name = 0
; !cruise_disruptor01_mark02_info
ids_info = 264162
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 8430
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 0
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100
[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0
[Explosion]
nickname = torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo01_mark01_ammo
explosion_arch = torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
; !torpedo01_mark01_ammo_name
ids_name = 265163
; !torpedo01_mark01_ammo_info
ids_info = 266163
mass = 1
volume = 0.000000
[Gun]
nickname = torpedo01_mark01
; !torpedo01_mark01_name
ids_name = 263163
; !torpedo01_mark01_info
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0
[Explosion]
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 11736
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
; !torpedo01_mark02_ammo_name
ids_name = 265164
; !torpedo01_mark02_ammo_info
ids_info = 266164
mass = 1
volume = 0.000000
[Gun]
nickname = torpedo01_mark02
; !torpedo01_mark02_name
ids_name = 263164
; !torpedo01_mark02_info
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1200
energy_damage = 0
impulse = 12000
[MineDropper]
nickname = mine01_mark01
; !mine01_mark01_name
ids_name = 459373
; !mine01_mark01_info
ids_info = 459374
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 40
toughness = 10.000000
projectile_archetype = mine01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark02_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2400
energy_damage = 0
impulse = 24000
[MineDropper]
nickname = mine01_mark02
; !mine01_mark02_name
ids_name = 459377
; !mine01_mark02_info
ids_info = 459378
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.000000
projectile_archetype = mine01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark03_explosion
effect = ku_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 48
hull_damage = 1
energy_damage = 4800
impulse = 1000
[MineDropper]
nickname = mine01_mark03
; !mine01_mark03_name
ids_name = 459381
; !mine01_mark03_info
ids_info = 459382
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 40
toughness = 2.000000
projectile_archetype = mine01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark04_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 960
energy_damage = 0
impulse = 9600
[MineDropper]
nickname = mine01_mark04
; !mine01_mark04_name
ids_name = 459385
; !mine01_mark04_info
ids_info = 459386
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.5
muzzle_velocity = 20
toughness = 10.000000
projectile_archetype = mine01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine01_mark05_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1280
energy_damage = 0
impulse = 12800
[MineDropper]
nickname = mine01_mark05
; !mine01_mark05_name
ids_name = 459389
; !mine01_mark05_info
ids_info = 459390
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1200
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.5
muzzle_velocity = 20
toughness = 2.000000
projectile_archetype = mine01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark01_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 48
hull_damage = 5
energy_damage = 200
impulse = 30000
[Mine]
nickname = mine02_mark01_ammo
explosion_arch = mine02_mark01_explosion
; loot_appearance = ammo_crate
; units_per_container = 10
requires_ammo = true
hit_pts = 10
one_shot_sound = fire_mine_tracking
detonation_dist = 16
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
; !mine02_mark01_ammo_name
ids_name = 265170
; !mine02_mark01_ammo_info
ids_info = 266170
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.500000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = li_mine02
lootable = false
[MineDropper]
nickname = mine02_mark01
; !mine02_mark01_name
ids_name = 263170
; !mine02_mark01_info
ids_info = 264170
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.000000
projectile_archetype = mine02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark02_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 48
hull_damage = 5
energy_damage = 1000
impulse = 30000
[Mine]
nickname = mine02_mark02_ammo
explosion_arch = mine02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
; !mine02_mark02_ammo_name
ids_name = 265171
; !mine02_mark02_ammo_info
ids_info = 266171
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = br_mine02
[MineDropper]
nickname = mine02_mark02
; !mine02_mark02_name
ids_name = 263171
; !mine02_mark02_info
ids_info = 264171
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 6.300000
projectile_archetype = mine02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark03_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1054
energy_damage = 0
impulse = 0
[Mine]
nickname = mine02_mark03_ammo
explosion_arch = mine02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
; !mine02_mark03_ammo_name
ids_name = 265172
; !mine02_mark03_ammo_info
ids_info = 266172
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = ku_mine02
[MineDropper]
nickname = mine02_mark03
; !mine02_mark03_name
ids_name = 263172
; !mine02_mark03_info
ids_info = 264172
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.500000
projectile_archetype = mine02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark04_explosion
effect = rh_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2120
energy_damage = 0
impulse = 0
[Mine]
nickname = mine02_mark04_ammo
explosion_arch = mine02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
; !mine02_mark04_ammo_name
ids_name = 265173
; !mine02_mark04_ammo_info
ids_info = 266173
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = rh_mine02
[MineDropper]
nickname = mine02_mark04
; !mine02_mark04_name
ids_name = 263173
; !mine02_mark04_info
ids_info = 264173
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 21.200001
projectile_archetype = mine02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Explosion]
nickname = mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3912
energy_damage = 0
impulse = 0
[Mine]
nickname = mine02_mark05_ammo
explosion_arch = mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
; !mine02_mark05_ammo_name
ids_name = 265174
; !mine02_mark05_ammo_info
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
[MineDropper]
nickname = mine02_mark05
; !mine02_mark05_name
ids_name = 263174
; !mine02_mark05_info
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = li_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180
energy_damage = 30
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light01
const_effect = lsf_gun01_mark01_proj
weapon_type = Li_Mass
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret01
; !li_cruiser_turret01_name
ids_name = 263376
; !li_cruiser_turret01_info
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.062500
muzzle_velocity = 1000
toughness = 10.000000
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 420
energy_damage = 110
one_shot_sound = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret02
; !li_cruiser_turret02_name
ids_name = 263376
; !li_cruiser_turret02_info
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 102800
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_gun_special_4
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 295
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 43.010370
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret03
; !li_cruiser_turret03_name
ids_name = 263376
; !li_cruiser_turret03_info
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 24400
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_turret_special_10
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3110
refire_delay = 1.00
muzzle_velocity = 250
toughness = 212.800000
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 15
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2048
energy_damage = 204
one_shot_sound = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
weapon_type = W_Li_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret04
; !li_cruiser_turret04_name
ids_name = 263376
; !li_cruiser_turret04_info
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 102800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 295
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 43.010370
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8192
energy_damage = 360
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
weapon_type = W_Li_Capship
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_forward_gun01
; !li_cruiser_forward_gun01_name
ids_name = 263377
; !li_cruiser_forward_gun01_info
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 92860
explosion_resistance = 0.250000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3.000000
muzzle_velocity = 500
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 0
lootable = false
LODranges = 0, 10
[Motor]
nickname = li_cruiser_missile_turret01_motor
lifetime = 4
accel = 100
delay = 0
[Explosion]
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 1000
impulse = 30000
[Munition]
nickname = li_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 10
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2250
seeker_fov_deg = 100
max_angular_velocity = 2.750000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_missile_turret01
; !li_cruiser_missile_turret01_name
ids_name = 263378
; !li_cruiser_missile_turret01_info
ids_info = 264378
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 94800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4.000000
muzzle_velocity = 100
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = li_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret01
; !li_battleship_turret01_name
ids_name = 263379
; !li_battleship_turret01_info
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 82800
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000
[Munition]
nickname = li_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret02
; !li_battleship_turret02_name
ids_name = 263380
; !li_battleship_turret02_info
ids_info = 264380
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 48800
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000
[Munition]
nickname = li_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret03
; !li_battleship_turret03_name
ids_name = 263381
; !li_battleship_turret03_info
ids_info = 264381
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 32800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_turret04
; !li_battleship_turret04_name
ids_name = 263382
; !li_battleship_turret04_info
ids_info = 264382
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 32800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.125000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = li_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = li_battleship_flak_turret01_ammo
explosion_arch = li_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_flak_turret01
; !li_battleship_flak_turret01_name
ids_name = 263383
; !li_battleship_flak_turret01_info
ids_info = 264383
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 8800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = li_battleship_missile_turret01_motor
lifetime = 2
accel = 75
delay = 0
[Explosion]
nickname = li_battleship_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 768
energy_damage = 300
impulse = 7500
[Munition]
nickname = li_battleship_missile_turret01_ammo
explosion_arch = li_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 135
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_missile_turret01
; !li_battleship_missile_turret01_name
ids_name = 263384
; !li_battleship_missile_turret01_info
ids_info = 264384
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 8800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 65
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = li_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = li_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_prison_turret01
; !li_prison_turret01_name
ids_name = 263385
; !li_prison_turret01_info
ids_info = 264385
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret01
; !br_destroyer_turret01_name
ids_name = 263400
; !br_destroyer_turret01_info
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret02
; !br_destroyer_turret02_name
ids_name = 263401
; !br_destroyer_turret02_info
ids_info = 264401
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = br_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret03
; !br_destroyer_turret03_name
ids_name = 263402
; !br_destroyer_turret03_info
ids_info = 264402
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_turret04
; !br_destroyer_turret04_name
ids_name = 263403
; !br_destroyer_turret04_info
ids_info = 264403
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = br_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_destroyer_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_destroyer_missile_turret01_ammo
explosion_arch = br_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = br_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_destroyer_missile_turret01
; !br_destroyer_missile_turret01_name
ids_name = 263404
; !br_destroyer_missile_turret01_info
ids_info = 264404
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 512
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_turret01
; !br_gunboat_turret01_name
ids_name = 263405
; !br_gunboat_turret01_info
ids_info = 264405
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 26576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.333333
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 256
weapon_type = Pi_Cannon
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_turret02
; !br_gunboat_turret02_name
ids_name = 263406
; !br_gunboat_turret02_info
ids_info = 264406
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 26576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.666667
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8192
energy_damage = 0
weapon_type = Pi_Cannon
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_forward_gun01
; !br_gunboat_forward_gun01_name
ids_name = 263407
; !br_gunboat_forward_gun01_info
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 83076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 3.000000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_gunboat_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_gunboat_missile_turret01_ammo
explosion_arch = br_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = br_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_gunboat_missile_turret01
; !br_gunboat_missile_turret01_name
ids_name = 263408
; !br_gunboat_missile_turret01_info
ids_info = 264408
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret01
; !br_battleship_turret01_name
ids_name = 263409
; !br_battleship_turret01_info
ids_info = 264409
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret02
; !br_battleship_turret02_name
ids_name = 263410
; !br_battleship_turret02_info
ids_info = 264410
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = br_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret03
; !br_battleship_turret03_name
ids_name = 263411
; !br_battleship_turret03_info
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_turret04
; !br_battleship_turret04_name
ids_name = 263412
; !br_battleship_turret04_info
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = br_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = br_battleship_flak_turret01_explosion
effect = br_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_battleship_flak_turret01_ammo
explosion_arch = br_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = br_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_flak_turret01
; !br_battleship_flak_turret01_name
ids_name = 263413
; !br_battleship_flak_turret01_info
ids_info = 264413
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 2.000000
flash_particle_name = br_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 500
[Motor]
nickname = br_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_battleship_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0
[Munition]
nickname = br_battleship_missile_turret01_ammo
explosion_arch = br_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = br_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_battleship_missile_turret01
; !br_battleship_missile_turret01_name
ids_name = 263414
; !br_battleship_missile_turret01_info
ids_info = 264414
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = br_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_prison_turret01
; !br_prison_turret01_name
ids_name = 263415
; !br_prison_turret01_info
ids_info = 264415
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 550
[Munition]
nickname = ku_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_turret01
; !ku_destroyer_turret01_name
ids_name = 263430
; !ku_destroyer_turret01_info
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ku_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_turret02
; !ku_destroyer_turret02_name
ids_name = 263431
; !ku_destroyer_turret02_info
ids_info = 264431
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = ku_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_turret03
; !ku_destroyer_turret03_name
ids_name = 263432
; !ku_destroyer_turret03_info
ids_info = 264432
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Motor]
nickname = ku_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_destroyer_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_destroyer_missile_turret01_ammo
explosion_arch = ku_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = ku_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_destroyer_missile_turret01
; !ku_destroyer_missile_turret01_name
ids_name = 263433
; !ku_destroyer_missile_turret01_info
ids_info = 264433
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = ku_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_turret01
; !ku_gunboat_turret01_name
ids_name = 263434
; !ku_gunboat_turret01_info
ids_info = 264434
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Munition]
nickname = ku_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 815
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_forward_gun01
; !ku_gunboat_forward_gun01_name
ids_name = 263435
; !ku_gunboat_forward_gun01_info
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 16.299999
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Motor]
nickname = ku_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_gunboat_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_gunboat_missile_turret01_ammo
explosion_arch = ku_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = ku_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_gunboat_missile_turret01
; !ku_gunboat_missile_turret01_name
ids_name = 263436
; !ku_gunboat_missile_turret01_info
ids_info = 264436
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = ku_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret01
; !ku_battleship_turret01_name
ids_name = 263437
; !ku_battleship_turret01_info
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ku_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret02
; !ku_battleship_turret02_name
ids_name = 263438
; !ku_battleship_turret02_info
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = ku_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 131.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret03
; !ku_battleship_turret03_name
ids_name = 263439
; !ku_battleship_turret03_info
ids_info = 264439
DA_archetype = equipment\models\turret\ku_turret03.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800
[Munition]
nickname = ku_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_turret04
; !ku_battleship_turret04_name
ids_name = 263440
; !ku_battleship_turret04_info
ids_info = 264440
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Motor]
nickname = ku_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = ku_battleship_flak_turret01_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 263.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_battleship_flak_turret01_ammo
explosion_arch = ku_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = ku_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_flak_turret01
; !ku_battleship_flak_turret01_name
ids_name = 263441
; !ku_battleship_flak_turret01_info
ids_info = 264441
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 5.300000
flash_particle_name = ku_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350
[Motor]
nickname = ku_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_battleship_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1264
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_battleship_missile_turret01_ammo
explosion_arch = ku_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = ku_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_battleship_missile_turret01
; !ku_battleship_missile_turret01_name
ids_name = 263442
; !ku_battleship_missile_turret01_info
ids_info = 264442
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 66.699997
toughness = 3.200000
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = ku_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_prison_turret01
; !ku_prison_turret01_name
ids_name = 263443
; !ku_prison_turret01_info
ids_info = 264443
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 550
[Munition]
nickname = rh_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21.700001
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gun01_mark01_m1
; !rh_gun01_mark01_m1_name
ids_name = 263444
; !rh_gun01_mark01_m1_info
ids_info = 264444
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8.150000
refire_delay = 0.170000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_gun01_mark01_m3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.200001
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gun01_mark01_m3
; !rh_gun01_mark01_m3_name
ids_name = 263445
; !rh_gun01_mark01_m3_info
ids_info = 264445
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 12.450000
refire_delay = 0.170000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 360
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret01
; !rh_cruiser_turret01_name
ids_name = 263460
; !rh_cruiser_turret01_info
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 82312
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_cruiser_turret01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5.400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret01_rtc
; !rh_cruiser_turret01_rtc_name
ids_name = 263461
; !rh_cruiser_turret01_rtc_info
ids_info = 264461
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 400
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret02
; !rh_cruiser_turret02_name
ids_name = 263462
; !rh_cruiser_turret02_info
ids_info = 264462
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 48312
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_cruiser_turret02_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret02_rtc
; !rh_cruiser_turret02_rtc_name
ids_name = 263463
; !rh_cruiser_turret02_rtc_info
ids_info = 264463
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 90
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret03
; !rh_cruiser_turret03_name
ids_name = 263464
; !rh_cruiser_turret03_info
ids_info = 264464
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 32312
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_cruiser_turret03_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret03_rtc
; !rh_cruiser_turret03_rtc_name
ids_name = 263465
; !rh_cruiser_turret03_rtc_info
ids_info = 264465
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220
energy_damage = 60
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret04
; !rh_cruiser_turret04_name
ids_name = 263466
; !rh_cruiser_turret04_info
ids_info = 264466
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 32312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_cruiser_turret04_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret04_rtc
; !rh_cruiser_turret04_rtc_name
ids_name = 263467
; !rh_cruiser_turret04_rtc_info
ids_info = 264467
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 1.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_cruiser_missile_turret01_motor
lifetime = 5
accel = 100
delay = 0
[Explosion]
nickname = rh_cruiser_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3750
energy_damage = 1500
impulse = 37500
[Munition]
nickname = rh_cruiser_missile_turret01_ammo
explosion_arch = rh_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 8
lifetime = 10
Motor = rh_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 2.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_missile_turret01
; !rh_cruiser_missile_turret01_name
ids_name = 263468
; !rh_cruiser_missile_turret01_info
ids_info = 264468
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 26860
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4.000000
muzzle_velocity = 150
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 580
energy_damage = 180
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_turret01
; !rh_gunboat_turret01_name
ids_name = 263469
; !rh_gunboat_turret01_info
ids_info = 264469
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 102312
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.333333
muzzle_velocity = 1000
toughness = 21.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330
energy_damage = 90
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_turret02
; !rh_gunboat_turret02_name
ids_name = 263470
; !rh_gunboat_turret02_info
ids_info = 264470
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 122312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.111111
muzzle_velocity = 1000
toughness = 13.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1320
energy_damage = 360
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_turret03
; !rh_gunboat_turret03_name
ids_name = 263470
; !rh_gunboat_turret03_info
ids_info = 264470
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 122312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.166667
muzzle_velocity = 1000
toughness = 13.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8192
energy_damage = 4096
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_forward_gun01
; !rh_gunboat_forward_gun01_name
ids_name = 263471
; !rh_gunboat_forward_gun01_info
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 180580
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 750
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 0
lootable = false
LODranges = 0, 1200
[Motor]
nickname = rh_gunboat_missile_turret01_motor
lifetime = 4
accel = 100
delay = 0
[Explosion]
nickname = rh_gunboat_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 1000
impulse = 30000
[Munition]
nickname = rh_gunboat_missile_turret01_ammo
explosion_arch = rh_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 10
Motor = rh_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2250
seeker_fov_deg = 110
max_angular_velocity = 2.750000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_gunboat_missile_turret01
; !rh_gunboat_missile_turret01_name
ids_name = 263472
; !rh_gunboat_missile_turret01_info
ids_info = 264472
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 84800
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 200
toughness = 14.000000
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 2.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret01
; !rh_battleship_turret01_name
ids_name = 263473
; !rh_battleship_turret01_info
ids_info = 264473
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret02
; !rh_battleship_turret02_name
ids_name = 263474
; !rh_battleship_turret02_info
ids_info = 264474
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret03
; !rh_battleship_turret03_name
ids_name = 263475
; !rh_battleship_turret03_info
ids_info = 264475
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret04
; !rh_battleship_turret04_name
ids_name = 263476
; !rh_battleship_turret04_info
ids_info = 264476
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = rh_battleship_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 158
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_battleship_flak_turret01_ammo
explosion_arch = rh_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_flak_turret01
; !rh_battleship_flak_turret01_name
ids_name = 263477
; !rh_battleship_flak_turret01_info
ids_info = 264477
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 83.300003
toughness = 3.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_missile_turret01_motor
lifetime = 4
accel = 75
delay = 0
[Explosion]
nickname = rh_battleship_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2250
energy_damage = 1500
impulse = 22500
[Munition]
nickname = rh_battleship_missile_turret01_ammo
explosion_arch = rh_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 8
lifetime = 15
Motor = rh_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 2.853330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_missile_turret01
; !rh_battleship_missile_turret01_name
ids_name = 263478
; !rh_battleship_missile_turret01_info
ids_info = 264478
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 31584
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.500000
muzzle_velocity = 150
toughness = 10.000000
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 75
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret01_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.899994
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret01_a
; !rh_battleship_turret01_a_name
ids_name = 263479
; !rh_battleship_turret01_a_info
ids_info = 264479
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_battleship_turret02_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret02_a
; !rh_battleship_turret02_a_name
ids_name = 263480
; !rh_battleship_turret02_a_info
ids_info = 264480
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_battleship_turret03_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret03_a
; !rh_battleship_turret03_a_name
ids_name = 263481
; !rh_battleship_turret03_a_info
ids_info = 264481
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_battleship_turret04_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret04_a
; !rh_battleship_turret04_a_name
ids_name = 263482
; !rh_battleship_turret04_a_info
ids_info = 264482
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_flak_turret01_a_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = rh_battleship_flak_turret01_a_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 530
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_battleship_flak_turret01_a_ammo
explosion_arch = rh_battleship_flak_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_a_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_flak_turret01_a
; !rh_battleship_flak_turret01_a_name
ids_name = 263483
; !rh_battleship_flak_turret01_a_info
ids_info = 264483
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 10.600000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = rh_battleship_missile_turret01_a_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_battleship_missile_turret01_a_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 815
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_battleship_missile_turret01_a_ammo
explosion_arch = rh_battleship_missile_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 15
Motor = rh_battleship_missile_turret01_a_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_missile_turret01_a
; !rh_battleship_missile_turret01_a_name
ids_name = 263484
; !rh_battleship_missile_turret01_a_info
ids_info = 264484
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 0.500000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 16.299999
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_prison_turret01
; !rh_prison_turret01_name
ids_name = 263485
; !rh_prison_turret01_info
ids_info = 264485
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 550
[Munition]
nickname = co_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark01
; !co_gun01_mark01_name
ids_name = 263486
; !co_gun01_mark01_info
ids_info = 264486
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 4.580000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark02
; !co_gun01_mark02_name
ids_name = 263487
; !co_gun01_mark02_info
ids_info = 264487
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 5.740000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark03
; !co_gun01_mark03_name
ids_name = 263488
; !co_gun01_mark03_info
ids_info = 264488
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark04
; !co_gun01_mark04_name
ids_name = 263489
; !co_gun01_mark04_info
ids_info = 264489
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 14.820000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark05
; !co_gun01_mark05_name
ids_name = 263490
; !co_gun01_mark05_info
ids_info = 264490
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 19.600000
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 95.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = ci_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun01_mark06
; !co_gun01_mark06_name
ids_name = 263491
; !co_gun01_mark06_info
ids_info = 264491
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 29.809999
refire_delay = 0.120000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4.600000
energy_damage = 153
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark01
; !co_gun02_mark01_name
ids_name = 263492
; !co_gun02_mark01_info
ids_info = 264492
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5.600000
energy_damage = 186.800003
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark02
; !co_gun02_mark02_name
ids_name = 263493
; !co_gun02_mark02_info
ids_info = 264493
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 11.210000
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15.700000
energy_damage = 522.799988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark03
; !co_gun02_mark03_name
ids_name = 263494
; !co_gun02_mark03_info
ids_info = 264494
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 31.360001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_gun02_mark04
; !co_gun02_mark04_name
ids_name = 263495
; !co_gun02_mark04_info
ids_info = 264495
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret01_mark01
; !co_turret01_mark01_name
ids_name = 263496
; !co_turret01_mark01_info
ids_info = 264496
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 4.580000
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret01_mark02
; !co_turret01_mark02_name
ids_name = 263497
; !co_turret01_mark02_info
ids_info = 264497
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret01_mark03
; !co_turret01_mark03_name
ids_name = 263498
; !co_turret01_mark03_info
ids_info = 264498
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 19.600000
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4.600000
energy_damage = 153
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret02_mark01
; !co_turret02_mark01_name
ids_name = 263499
; !co_turret02_mark01_info
ids_info = 264499
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11.900000
energy_damage = 395.299988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret02_mark02
; !co_turret02_mark02_name
ids_name = 263500
; !co_turret02_mark02_info
ids_info = 264500
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 23.719999
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 795
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_turret02_mark03
; !co_turret02_mark03_name
ids_name = 263501
; !co_turret02_mark03_info
ids_info = 264501
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 47.700001
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = co_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret01_mark01
; !co_transport_turret01_mark01_name
ids_name = 263502
; !co_transport_turret01_mark01_info
ids_info = 264502
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 275
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret01_mark02
; !co_transport_turret01_mark02_name
ids_name = 263503
; !co_transport_turret01_mark02_info
ids_info = 264503
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret01_mark03
; !co_transport_turret01_mark03_name
ids_name = 263504
; !co_transport_turret01_mark03_info
ids_info = 264504
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 50
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret02_mark01
; !co_transport_turret02_mark01_name
ids_name = 263505
; !co_transport_turret02_mark01_info
ids_info = 264505
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret02_mark02
; !co_transport_turret02_mark02_name
ids_name = 263506
; !co_transport_turret02_mark02_info
ids_info = 264506
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 50
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_transport_turret02_mark03
; !co_transport_turret02_mark03_name
ids_name = 263507
; !co_transport_turret02_mark03_info
ids_info = 264507
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret01_mark01
; !rh_transport_turret01_mark01_name
ids_name = 263502
; !rh_transport_turret01_mark01_info
ids_info = 264502
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 275
energy_damage = 0
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret01_mark02
; !rh_transport_turret01_mark02_name
ids_name = 263503
; !rh_transport_turret01_mark02_info
ids_info = 264503
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350
energy_damage = 0
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret01_mark03
; !rh_transport_turret01_mark03_name
ids_name = 263504
; !rh_transport_turret01_mark03_info
ids_info = 264504
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 50
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret02_mark01
; !rh_transport_turret02_mark01_name
ids_name = 263505
; !rh_transport_turret02_mark01_info
ids_info = 264505
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 0.800000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret02_mark02
; !rh_transport_turret02_mark02_name
ids_name = 263506
; !rh_transport_turret02_mark02_info
ids_info = 264506
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = rh_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 50
one_shot_sound = fire_rh_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_transport_turret02_mark03
; !rh_transport_turret02_mark03_name
ids_name = 263507
; !rh_transport_turret02_mark03_info
ids_info = 264507
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 24800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret01_mark01
; !co_train_turret01_mark01_name
ids_name = 263508
; !co_train_turret01_mark01_info
ids_info = 264508
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret01_mark02
; !co_train_turret01_mark02_name
ids_name = 263509
; !co_train_turret01_mark02_info
ids_info = 264509
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret01_mark03
; !co_train_turret01_mark03_name
ids_name = 263510
; !co_train_turret01_mark03_info
ids_info = 264510
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret02_mark01
; !co_train_turret02_mark01_name
ids_name = 263511
; !co_train_turret02_mark01_info
ids_info = 264511
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret02_mark02
; !co_train_turret02_mark02_name
ids_name = 263512
; !co_train_turret02_mark02_info
ids_info = 264512
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret02_mark03
; !co_train_turret02_mark03_name
ids_name = 263513
; !co_train_turret02_mark03_info
ids_info = 264513
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret03_mark01
; !co_train_turret03_mark01_name
ids_name = 263514
; !co_train_turret03_mark01_info
ids_info = 264514
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret03_mark02
; !co_train_turret03_mark02_name
ids_name = 263515
; !co_train_turret03_mark02_info
ids_info = 264515
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_train_turret03_mark03
; !co_train_turret03_mark03_name
ids_name = 263516
; !co_train_turret03_mark03_info
ids_info = 264516
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_miner_turret01
; !co_miner_turret01_name
ids_name = 263517
; !co_miner_turret01_info
ids_info = 264517
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_miner_turret02
; !co_miner_turret02_name
ids_name = 263518
; !co_miner_turret02_info
ids_info = 264518
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_miner_turret03
; !co_miner_turret03_name
ids_name = 263519
; !co_miner_turret03_info
ids_info = 264519
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_lifter_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_lifter_turret01
; !co_lifter_turret01_name
ids_name = 263520
; !co_lifter_turret01_info
ids_info = 264520
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_lifter_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 124.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_repair_turret01
; !co_repair_turret01_name
ids_name = 263521
; !co_repair_turret01_info
ids_info = 264521
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = co_liner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_liner_turret01
; !co_liner_turret01_name
ids_name = 263522
; !co_liner_turret01_info
ids_info = 264522
DA_archetype = equipment\models\turret\liner_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 9000
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_liner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 300
[Munition]
nickname = nomad_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 232.300003
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark01
; !nomad_gun01_mark01_name
ids_name = 263523
; !nomad_gun01_mark01_info
ids_info = 264523
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 7.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1630
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark02
; !nomad_gun01_mark02_name
ids_name = 263524
; !nomad_gun01_mark02_info
ids_info = 264524
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 750
toughness = 16.299999
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_gun01_mark03
; !nomad_gun01_mark03_name
ids_name = 263525
; !nomad_gun01_mark03_info
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 750
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Motor]
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0
[Explosion]
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 530
energy_damage = 0
impulse = 0
[Munition]
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 6.250000
lifetime = 3.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
[Gun]
nickname = nomad_cruise_disruptor01
; !nomad_cruise_disruptor01_name
ids_name = 263526
; !nomad_cruise_disruptor01_info
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 0.500000
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_torpedo01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 163
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = rtc_nomadtorpedo_proj
lifetime = 15
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_torpedo01_rtc
; !nomad_torpedo01_rtc_name
ids_name = 263527
; !nomad_torpedo01_rtc_info
ids_info = 264527
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 109
toughness = 1.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_torpedo01_rtc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
[Munition]
nickname = nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_turret01_mark01
; !nomad_turret01_mark01_name
ids_name = 263528
; !nomad_turret01_mark01_info
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000
[Munition]
nickname = nomad_dyson_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_dyson_turret01
; !nomad_dyson_turret01_name
ids_name = 263529
; !nomad_dyson_turret01_info
ids_info = 264529
DA_archetype = Equipment\models\turret\dyson_turret01.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_dyson_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000
[Munition]
nickname = nomad_lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_lair_turret01
; !nomad_lair_turret01_name
ids_name = 263530
; !nomad_lair_turret01_info
ids_info = 264530
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000
[Munition]
nickname = nomad_lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = nomad_lair_turret02
; !nomad_lair_turret02_name
ids_name = 263531
; !nomad_lair_turret02_info
ids_info = 264531
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000
[Munition]
nickname = special_nomad_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 635.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = special_nomad_gun01
; !special_nomad_gun01_name
ids_name = 263532
; !special_nomad_gun01_info
ids_info = 264532
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 847.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = special_nomad_gun02
; !special_nomad_gun02_name
ids_name = 263533
; !special_nomad_gun02_info
ids_info = 264533
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = special_nomad_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.166000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = special_nomad_gun03
; !special_nomad_gun03_name
ids_name = 263534
; !special_nomad_gun03_info
ids_info = 264534
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = loot_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 37.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = loot_turret01
; !loot_turret01_name
ids_name = 263535
; !loot_turret01_info
ids_info = 264535
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 7.780000
refire_delay = 0.120000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = loot_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = small_station_turret
; !small_station_turret_name
ids_name = 263551
; !small_station_turret_info
ids_info = 264551
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = large_station_turret
; !large_station_turret_name
ids_name = 263552
; !large_station_turret_info
ids_info = 264552
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_small_station_turret01_mark01
; !li_small_station_turret01_mark01_name
ids_name = 263553
; !li_small_station_turret01_mark01_info
ids_info = 264553
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_large_station_turret01_mark01
; !li_large_station_turret01_mark01_name
ids_name = 263554
; !li_large_station_turret01_mark01_info
ids_info = 264554
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_small_station_turret01_mark02
; !li_small_station_turret01_mark02_name
ids_name = 263555
; !li_small_station_turret01_mark02_info
ids_info = 264555
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_large_station_turret01_mark02
; !li_large_station_turret01_mark02_name
ids_name = 263556
; !li_large_station_turret01_mark02_info
ids_info = 264556
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_small_station_turret01_mark03
; !li_small_station_turret01_mark03_name
ids_name = 263557
; !li_small_station_turret01_mark03_info
ids_info = 264557
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_large_station_turret01_mark03
; !li_large_station_turret01_mark03_name
ids_name = 263558
; !li_large_station_turret01_mark03_info
ids_info = 264558
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_small_station_turret01_mark01
; !br_small_station_turret01_mark01_name
ids_name = 263559
; !br_small_station_turret01_mark01_info
ids_info = 264559
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 8192
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_large_station_turret01_mark01
; !br_large_station_turret01_mark01_name
ids_name = 263560
; !br_large_station_turret01_mark01_info
ids_info = 264560
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_small_station_turret01_mark02
; !br_small_station_turret01_mark02_name
ids_name = 263561
; !br_small_station_turret01_mark02_info
ids_info = 264561
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_large_station_turret01_mark02
; !br_large_station_turret01_mark02_name
ids_name = 263562
; !br_large_station_turret01_mark02_info
ids_info = 264562
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_small_station_turret01_mark03
; !br_small_station_turret01_mark03_name
ids_name = 263563
; !br_small_station_turret01_mark03_info
ids_info = 264563
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = br_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_large_station_turret01_mark03
; !br_large_station_turret01_mark03_name
ids_name = 263564
; !br_large_station_turret01_mark03_info
ids_info = 264564
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_small_station_turret01_mark01
; !ku_small_station_turret01_mark01_name
ids_name = 263565
; !ku_small_station_turret01_mark01_info
ids_info = 264565
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_large_station_turret01_mark01
; !ku_large_station_turret01_mark01_name
ids_name = 263566
; !ku_large_station_turret01_mark01_info
ids_info = 264566
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_small_station_turret01_mark02
; !ku_small_station_turret01_mark02_name
ids_name = 263567
; !ku_small_station_turret01_mark02_info
ids_info = 264567
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_large_station_turret01_mark02
; !ku_large_station_turret01_mark02_name
ids_name = 263568
; !ku_large_station_turret01_mark02_info
ids_info = 264568
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_small_station_turret01_mark03
; !ku_small_station_turret01_mark03_name
ids_name = 263569
; !ku_small_station_turret01_mark03_info
ids_info = 264569
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_large_station_turret01_mark03
; !ku_large_station_turret01_mark03_name
ids_name = 263570
; !ku_large_station_turret01_mark03_info
ids_info = 264570
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_small_station_turret01_mark01
; !rh_small_station_turret01_mark01_name
ids_name = 263571
; !rh_small_station_turret01_mark01_info
ids_info = 264571
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_large_station_turret01_mark01
; !rh_large_station_turret01_mark01_name
ids_name = 263572
; !rh_large_station_turret01_mark01_info
ids_info = 264572
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_small_station_turret01_mark02
; !rh_small_station_turret01_mark02_name
ids_name = 263573
; !rh_small_station_turret01_mark02_info
ids_info = 264573
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_large_station_turret01_mark02
; !rh_large_station_turret01_mark02_name
ids_name = 263574
; !rh_large_station_turret01_mark02_info
ids_info = 264574
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_small_station_turret01_mark03
; !rh_small_station_turret01_mark03_name
ids_name = 263575
; !rh_small_station_turret01_mark03_info
ids_info = 264575
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = rh_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_large_station_turret01_mark03
; !rh_large_station_turret01_mark03_name
ids_name = 263576
; !rh_large_station_turret01_mark03_info
ids_info = 264576
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_small_station_turret01_mark01
; !co_small_station_turret01_mark01_name
ids_name = 263577
; !co_small_station_turret01_mark01_info
ids_info = 264577
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_large_station_turret01_mark01
; !co_large_station_turret01_mark01_name
ids_name = 263578
; !co_large_station_turret01_mark01_info
ids_info = 264578
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_small_station_turret01_mark02
; !co_small_station_turret01_mark02_name
ids_name = 263579
; !co_small_station_turret01_mark02_info
ids_info = 264579
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_large_station_turret01_mark02
; !co_large_station_turret01_mark02_name
ids_name = 263580
; !co_large_station_turret01_mark02_info
ids_info = 264580
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_small_station_turret01_mark03
; !co_small_station_turret01_mark03_name
ids_name = 263581
; !co_small_station_turret01_mark03_info
ids_info = 264581
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = co_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_large_station_turret01_mark03
; !co_large_station_turret01_mark03_name
ids_name = 263582
; !co_large_station_turret01_mark03_info
ids_info = 264582
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 100
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_small_station_turret01_mark01
; !pi_small_station_turret01_mark01_name
ids_name = 263553
; !pi_small_station_turret01_mark01_info
ids_info = 264553
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 250
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_large_station_turret01_mark01
; !pi_large_station_turret01_mark01_name
ids_name = 263554
; !pi_large_station_turret01_mark01_info
ids_info = 264554
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 150
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_small_station_turret01_mark02
; !pi_small_station_turret01_mark02_name
ids_name = 263555
; !pi_small_station_turret01_mark02_info
ids_info = 264555
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 500
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_large_station_turret01_mark02
; !pi_large_station_turret01_mark02_name
ids_name = 263556
; !pi_large_station_turret01_mark02_info
ids_info = 264556
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 200
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_small_station_turret01_mark03
; !pi_small_station_turret01_mark03_name
ids_name = 263557
; !pi_small_station_turret01_mark03_info
ids_info = 264557
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = pi_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 750
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_large_station_turret01_mark03
; !pi_large_station_turret01_mark03_name
ids_name = 263558
; !pi_large_station_turret01_mark03_info
ids_info = 264558
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 45
lootable = false
[LOD]
obj = Root
LODranges = 0, 1700
[LOD]
obj = barrel
LODranges = 0, 1200
[Munition]
nickname = li_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01
; !li_wp_turret01_name
ids_name = 263589
; !li_wp_turret01_info
ids_info = 264589
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = li_wp_turret02_motor
lifetime = 5
accel = 50
delay = 0
[Explosion]
nickname = li_wp_turret02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 150
impulse = 22500
[Munition]
nickname = li_wp_turret02_ammo
explosion_arch = li_wp_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 2.5
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02
; !li_wp_turret02_name
ids_name = 263590
; !li_wp_turret02_info
ids_info = 264590
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = li_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = li_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark01
; !li_wp_turret01_mark01_name
ids_name = 263591
; !li_wp_turret01_mark01_info
ids_info = 264591
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = li_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark02
; !li_wp_turret01_mark02_name
ids_name = 263592
; !li_wp_turret01_mark02_info
ids_info = 264592
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = li_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark03
; !li_wp_turret01_mark03_name
ids_name = 263593
; !li_wp_turret01_mark03_info
ids_info = 264593
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = li_wp_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret01_mark04
; !li_wp_turret01_mark04_name
ids_name = 263594
; !li_wp_turret01_mark04_info
ids_info = 264594
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = li_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = li_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1250
energy_damage = 100
impulse = 12500
[Munition]
nickname = li_wp_turret02_mark01_ammo
explosion_arch = li_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark01
; !li_wp_turret02_mark01_name
ids_name = 263595
; !li_wp_turret02_mark01_info
ids_info = 264595
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = li_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = li_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = li_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 200
impulse = 22500
[Munition]
nickname = li_wp_turret02_mark02_ammo
explosion_arch = li_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark02
; !li_wp_turret02_mark02_name
ids_name = 263596
; !li_wp_turret02_mark02_info
ids_info = 264596
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
cruise_disruptor = true
projectile_archetype = li_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = li_wp_turret02_mark03_motor
lifetime = 5
accel = 100
delay = 0
[Explosion]
nickname = li_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 300
impulse = 30000
[Munition]
nickname = li_wp_turret02_mark03_ammo
explosion_arch = li_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark03
; !li_wp_turret02_mark03_name
ids_name = 263597
; !li_wp_turret02_mark03_info
ids_info = 264597
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = li_wp_turret02_mark04_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = li_wp_turret02_mark04_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 4500
energy_damage = 400
impulse = 45000
[Munition]
nickname = li_wp_turret02_mark04_ammo
explosion_arch = li_wp_turret02_mark04_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wp_turret02_mark04_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wp_turret02_mark04
; !li_wp_turret02_mark04_name
ids_name = 263598
; !li_wp_turret02_mark04_info
ids_info = 264598
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = br_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret01_mark01
; !br_wp_turret01_mark01_name
ids_name = 263599
; !br_wp_turret01_mark01_info
ids_info = 264599
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret01_mark02
; !br_wp_turret01_mark02_name
ids_name = 263600
; !br_wp_turret01_mark02_info
ids_info = 264600
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = br_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret01_mark03
; !br_wp_turret01_mark03_name
ids_name = 263601
; !br_wp_turret01_mark03_info
ids_info = 264601
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = br_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = br_wp_turret02_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 750
energy_damage = 0
impulse = 5000
[Munition]
nickname = br_wp_turret02_mark01_ammo
explosion_arch = br_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 16
Motor = br_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret02_mark01
; !br_wp_turret02_mark01_name
ids_name = 263602
; !br_wp_turret02_mark01_info
ids_info = 264602
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = br_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = br_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = br_wp_turret02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 1500
energy_damage = 0
impulse = 7500
[Munition]
nickname = br_wp_turret02_mark02_ammo
explosion_arch = br_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret02_mark02
; !br_wp_turret02_mark02_name
ids_name = 263603
; !br_wp_turret02_mark02_info
ids_info = 264603
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = br_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = br_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = br_wp_turret02_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 2000
energy_damage = 0
impulse = 15000
[Munition]
nickname = br_wp_turret02_mark03_ammo
explosion_arch = br_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wp_turret02_mark03
; !br_wp_turret02_mark03_name
ids_name = 263604
; !br_wp_turret02_mark03_info
ids_info = 264604
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = br_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ku_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret01_mark01
; !ku_wp_turret01_mark01_name
ids_name = 263605
; !ku_wp_turret01_mark01_info
ids_info = 264605
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = ku_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret01_mark02
; !ku_wp_turret01_mark02_name
ids_name = 263606
; !ku_wp_turret01_mark02_info
ids_info = 264606
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = ku_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret01_mark03
; !ku_wp_turret01_mark03_name
ids_name = 263607
; !ku_wp_turret01_mark03_info
ids_info = 264607
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = ku_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = ku_wp_turret02_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 750
energy_damage = 0
impulse = 5000
[Munition]
nickname = ku_wp_turret02_mark01_ammo
explosion_arch = ku_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret02_mark01
; !ku_wp_turret02_mark01_name
ids_name = 263608
; !ku_wp_turret02_mark01_info
ids_info = 264608
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = ku_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = ku_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = ku_wp_turret02_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 1500
energy_damage = 0
impulse = 7500
[Munition]
nickname = ku_wp_turret02_mark02_ammo
explosion_arch = ku_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret02_mark02
; !ku_wp_turret02_mark02_name
ids_name = 263609
; !ku_wp_turret02_mark02_info
ids_info = 264609
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = ku_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = ku_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = ku_wp_turret02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2000
energy_damage = 0
impulse = 15000
[Munition]
nickname = ku_wp_turret02_mark03_ammo
explosion_arch = ku_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wp_turret02_mark03
; !ku_wp_turret02_mark03_name
ids_name = 263610
; !ku_wp_turret02_mark03_info
ids_info = 264610
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = ku_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret01_mark01
; !rh_wp_turret01_mark01_name
ids_name = 263611
; !rh_wp_turret01_mark01_info
ids_info = 264611
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret01_mark02
; !rh_wp_turret01_mark02_name
ids_name = 263612
; !rh_wp_turret01_mark02_info
ids_info = 264612
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Rh_Capship
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret01_mark03
; !rh_wp_turret01_mark03_name
ids_name = 263613
; !rh_wp_turret01_mark03_info
ids_info = 264613
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = rh_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = rh_wp_turret02_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1250
energy_damage = 100
impulse = 12500
[Munition]
nickname = rh_wp_turret02_mark01_ammo
explosion_arch = rh_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret02_mark01
; !rh_wp_turret02_mark01_name
ids_name = 263614
; !rh_wp_turret02_mark01_info
ids_info = 264614
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = rh_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = rh_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = rh_wp_turret02_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 200
impulse = 22500
[Munition]
nickname = rh_wp_turret02_mark02_ammo
explosion_arch = rh_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret02_mark02
; !rh_wp_turret02_mark02_name
ids_name = 263615
; !rh_wp_turret02_mark02_info
ids_info = 264615
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = rh_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = rh_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = rh_wp_turret02_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 300
impulse = 30000
[Munition]
nickname = rh_wp_turret02_mark03_ammo
explosion_arch = rh_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wp_turret02_mark03
; !rh_wp_turret02_mark03_name
ids_name = 263616
; !rh_wp_turret02_mark03_info
ids_info = 264616
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = rh_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = co_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret01_mark01
; !co_wp_turret01_mark01_name
ids_name = 263617
; !co_wp_turret01_mark01_info
ids_info = 264617
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = co_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret01_mark02
; !co_wp_turret01_mark02_name
ids_name = 263618
; !co_wp_turret01_mark02_info
ids_info = 264618
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = co_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret01_mark03
; !co_wp_turret01_mark03_name
ids_name = 263619
; !co_wp_turret01_mark03_info
ids_info = 264619
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = co_wp_turret02_mark01_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = co_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1250
energy_damage = 0
impulse = 12500
[Munition]
nickname = co_wp_turret02_mark01_ammo
explosion_arch = co_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret02_mark01
; !co_wp_turret02_mark01_name
ids_name = 263620
; !co_wp_turret02_mark01_info
ids_info = 264620
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 3.100000
projectile_archetype = co_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = co_wp_turret02_mark02_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = co_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2250
energy_damage = 0
impulse = 22500
[Munition]
nickname = co_wp_turret02_mark02_ammo
explosion_arch = co_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret02_mark02
; !co_wp_turret02_mark02_name
ids_name = 263621
; !co_wp_turret02_mark02_info
ids_info = 264621
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1026
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 4.700000
projectile_archetype = co_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = co_wp_turret02_mark03_motor
lifetime = 5
accel = 70
delay = 0
[Explosion]
nickname = co_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 0
impulse = 30000
[Munition]
nickname = co_wp_turret02_mark03_ammo
explosion_arch = co_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 45
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wp_turret02_mark03
; !co_wp_turret02_mark03_name
ids_name = 263622
; !co_wp_turret02_mark03_info
ids_info = 264622
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 40
toughness = 7.900000
projectile_archetype = co_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = pi_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 80
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret01_mark01
; !pi_wp_turret01_mark01_name
ids_name = 263623
; !pi_wp_turret01_mark01_info
ids_info = 264623
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 10.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = pi_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 120
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret01_mark02
; !pi_wp_turret01_mark02_name
ids_name = 263624
; !pi_wp_turret01_mark02_info
ids_info = 264624
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = pi_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 180
weapon_type = W_Pi_Capship
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret01_mark03
; !pi_wp_turret01_mark03_name
ids_name = 263625
; !pi_wp_turret01_mark03_info
ids_info = 264625
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Motor]
nickname = pi_wp_turret02_mark01_motor
lifetime = 5
accel = 100
delay = 0
[Explosion]
nickname = pi_wp_turret02_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 750
energy_damage = 750
impulse = 7500
[Munition]
nickname = pi_wp_turret02_mark01_ammo
explosion_arch = pi_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret02_mark01
; !pi_wp_turret02_mark01_name
ids_name = 263626
; !pi_wp_turret02_mark01_info
ids_info = 264626
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 3.100000
projectile_archetype = pi_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = pi_wp_turret02_mark02_motor
lifetime = 5
accel = 50
delay = 0
[Explosion]
nickname = pi_wp_turret02_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1500
energy_damage = 1500
impulse = 15000
[Munition]
nickname = pi_wp_turret02_mark02_ammo
explosion_arch = pi_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret02_mark02
; !pi_wp_turret02_mark02_name
ids_name = 263627
; !pi_wp_turret02_mark02_info
ids_info = 264627
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 4.700000
projectile_archetype = pi_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Motor]
nickname = pi_wp_turret02_mark03_motor
lifetime = 5
accel = 50
delay = 0
[Explosion]
nickname = pi_wp_turret02_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 3000
energy_damage = 3000
impulse = 30000
[Munition]
nickname = pi_wp_turret02_mark03_ammo
explosion_arch = pi_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wp_turret02_mark03
; !pi_wp_turret02_mark03_name
ids_name = 263628
; !pi_wp_turret02_mark03_info
ids_info = 264628
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12500
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50
toughness = 7.900000
projectile_archetype = pi_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = ge_wps_gun_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ge_wps_gun_01
; !ge_wps_gun_01_name
ids_name = 263629
; !ge_wps_gun_01_info
ids_info = 264629
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ge_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ge_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ge_wps_mlauncher_01_ammo
explosion_arch = ge_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ge_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ge_wps_mlauncher_01
; !ge_wps_mlauncher_01_name
ids_name = 263630
; !ge_wps_mlauncher_01_info
ids_info = 264630
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ge_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = li_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 256
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_gun01_mark01
; !li_wps_gun01_mark01_name
ids_name = 263631
; !li_wps_gun01_mark01_info
ids_info = 264631
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = li_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 512
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_gun01_mark02
; !li_wps_gun01_mark02_name
ids_name = 263632
; !li_wps_gun01_mark02_info
ids_info = 264632
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = li_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 768
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_gun01_mark03
; !li_wps_gun01_mark03_name
ids_name = 263633
; !li_wps_gun01_mark03_info
ids_info = 264633
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = li_wps_mlauncher01_mark01_motor
lifetime = 3
accel = 200
delay = 0
[Explosion]
nickname = li_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 600
energy_damage = 0
impulse = 5000
[Munition]
nickname = li_wps_mlauncher01_mark01_ammo
explosion_arch = li_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_mlauncher01_mark01
; !li_wps_mlauncher01_mark01_name
ids_name = 263634
; !li_wps_mlauncher01_mark01_info
ids_info = 264634
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = li_wps_mlauncher01_mark02_motor
lifetime = 3
accel = 200
delay = 0
[Explosion]
nickname = li_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 900
energy_damage = 0
impulse = 10000
[Munition]
nickname = li_wps_mlauncher01_mark02_ammo
explosion_arch = li_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 90
max_angular_velocity = 4.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_mlauncher01_mark02
; !li_wps_mlauncher01_mark02_name
ids_name = 263635
; !li_wps_mlauncher01_mark02_info
ids_info = 264635
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 3.100000
projectile_archetype = li_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = li_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = li_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = li_wps_mlauncher01_mark03_ammo
explosion_arch = li_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = li_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_wps_mlauncher01_mark03
; !li_wps_mlauncher01_mark03_name
ids_name = 263636
; !li_wps_mlauncher01_mark03_info
ids_info = 264636
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = li_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = br_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_gun01_mark01
; !br_wps_gun01_mark01_name
ids_name = 263637
; !br_wps_gun01_mark01_info
ids_info = 264637
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = br_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_gun01_mark02
; !br_wps_gun01_mark02_name
ids_name = 263638
; !br_wps_gun01_mark02_info
ids_info = 264638
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = br_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_gun01_mark03
; !br_wps_gun01_mark03_name
ids_name = 263639
; !br_wps_gun01_mark03_info
ids_info = 264639
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = br_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_wps_mlauncher01_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = br_wps_mlauncher01_mark01_ammo
explosion_arch = br_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_mlauncher01_mark01
; !br_wps_mlauncher01_mark01_name
ids_name = 263640
; !br_wps_mlauncher01_mark01_info
ids_info = 264640
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = br_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = br_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_wps_mlauncher01_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = br_wps_mlauncher01_mark02_ammo
explosion_arch = br_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_mlauncher01_mark02
; !br_wps_mlauncher01_mark02_name
ids_name = 263641
; !br_wps_mlauncher01_mark02_info
ids_info = 264641
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = br_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = br_wps_mlauncher01_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = br_wps_mlauncher01_mark03_ammo
explosion_arch = br_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = br_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = br_wps_mlauncher01_mark03
; !br_wps_mlauncher01_mark03_name
ids_name = 263642
; !br_wps_mlauncher01_mark03_info
ids_info = 264642
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = br_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = ku_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_gun01_mark01
; !ku_wps_gun01_mark01_name
ids_name = 263643
; !ku_wps_gun01_mark01_info
ids_info = 264643
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = ku_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_gun01_mark02
; !ku_wps_gun01_mark02_name
ids_name = 263644
; !ku_wps_gun01_mark02_info
ids_info = 264644
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = ku_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_gun01_mark03
; !ku_wps_gun01_mark03_name
ids_name = 263645
; !ku_wps_gun01_mark03_info
ids_info = 264645
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ku_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_wps_mlauncher01_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_wps_mlauncher01_mark01_ammo
explosion_arch = ku_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_mlauncher01_mark01
; !ku_wps_mlauncher01_mark01_name
ids_name = 263646
; !ku_wps_mlauncher01_mark01_info
ids_info = 264646
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ku_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ku_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_wps_mlauncher01_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_wps_mlauncher01_mark02_ammo
explosion_arch = ku_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_mlauncher01_mark02
; !ku_wps_mlauncher01_mark02_name
ids_name = 263647
; !ku_wps_mlauncher01_mark02_info
ids_info = 264647
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = ku_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = ku_wps_mlauncher01_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = ku_wps_mlauncher01_mark03_ammo
explosion_arch = ku_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = ku_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = ku_wps_mlauncher01_mark03
; !ku_wps_mlauncher01_mark03_name
ids_name = 263648
; !ku_wps_mlauncher01_mark03_info
ids_info = 264648
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = rh_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_gun01_mark01
; !rh_wps_gun01_mark01_name
ids_name = 263649
; !rh_wps_gun01_mark01_info
ids_info = 264649
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = rh_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_gun01_mark02
; !rh_wps_gun01_mark02_name
ids_name = 263650
; !rh_wps_gun01_mark02_info
ids_info = 264650
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = rh_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_gun01_mark03
; !rh_wps_gun01_mark03_name
ids_name = 263651
; !rh_wps_gun01_mark03_info
ids_info = 264651
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = rh_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_wps_mlauncher01_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_wps_mlauncher01_mark01_ammo
explosion_arch = rh_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_mlauncher01_mark01
; !rh_wps_mlauncher01_mark01_name
ids_name = 263652
; !rh_wps_mlauncher01_mark01_info
ids_info = 264652
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = rh_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = rh_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_wps_mlauncher01_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_wps_mlauncher01_mark02_ammo
explosion_arch = rh_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_mlauncher01_mark02
; !rh_wps_mlauncher01_mark02_name
ids_name = 263653
; !rh_wps_mlauncher01_mark02_info
ids_info = 264653
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = rh_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = rh_wps_mlauncher01_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = rh_wps_mlauncher01_mark03_ammo
explosion_arch = rh_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = rh_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = rh_wps_mlauncher01_mark03
; !rh_wps_mlauncher01_mark03_name
ids_name = 263654
; !rh_wps_mlauncher01_mark03_info
ids_info = 264654
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = rh_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = co_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_gun01_mark01
; !co_wps_gun01_mark01_name
ids_name = 263655
; !co_wps_gun01_mark01_info
ids_info = 264655
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = co_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 158
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_gun01_mark02
; !co_wps_gun01_mark02_name
ids_name = 263656
; !co_wps_gun01_mark02_info
ids_info = 264656
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = co_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_gun01_mark03
; !co_wps_gun01_mark03_name
ids_name = 263657
; !co_wps_gun01_mark03_info
ids_info = 264657
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = co_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = co_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 244.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = co_wps_mlauncher01_mark01_ammo
explosion_arch = co_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_mlauncher01_mark01
; !co_wps_mlauncher01_mark01_name
ids_name = 263658
; !co_wps_mlauncher01_mark01_info
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = co_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = co_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = co_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 306
energy_damage = 0
impulse = 0
[Munition]
nickname = co_wps_mlauncher01_mark02_ammo
explosion_arch = co_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_mlauncher01_mark02
; !co_wps_mlauncher01_mark02_name
ids_name = 263659
; !co_wps_mlauncher01_mark02_info
ids_info = 264659
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = co_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0
[Explosion]
nickname = co_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 373.500000
energy_damage = 0
impulse = 0
[Munition]
nickname = co_wps_mlauncher01_mark03_ammo
explosion_arch = co_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = co_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = co_wps_mlauncher01_mark03
; !co_wps_mlauncher01_mark03_name
ids_name = 263660
; !co_wps_mlauncher01_mark03_info
ids_info = 264660
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = co_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = pi_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220
energy_damage = 22
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_gun01_mark01
; !pi_wps_gun01_mark01_name
ids_name = 263661
; !pi_wps_gun01_mark01_info
ids_info = 264661
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = pi_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 44
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_gun01_mark02
; !pi_wps_gun01_mark02_name
ids_name = 263662
; !pi_wps_gun01_mark02_info
ids_info = 264662
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = pi_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880
energy_damage = 88
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.250000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_gun01_mark03
; !pi_wps_gun01_mark03_name
ids_name = 263663
; !pi_wps_gun01_mark03_info
ids_info = 264663
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = pi_wps_mlauncher01_mark01_motor
lifetime = 4
accel = 75
delay = 0
[Explosion]
nickname = pi_wps_mlauncher01_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 800
energy_damage = 400
impulse = 8000
[Munition]
nickname = pi_wps_mlauncher01_mark01_ammo
explosion_arch = pi_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_mlauncher01_mark01
; !pi_wps_mlauncher01_mark01_name
ids_name = 263664
; !pi_wps_mlauncher01_mark01_info
ids_info = 264664
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = pi_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = pi_wps_mlauncher01_mark02_motor
lifetime = 5
accel = 75
delay = 0
[Explosion]
nickname = pi_wps_mlauncher01_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1200
energy_damage = 600
impulse = 12000
[Munition]
nickname = pi_wps_mlauncher01_mark02_ammo
explosion_arch = pi_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_mlauncher01_mark02
; !pi_wps_mlauncher01_mark02_name
ids_name = 263665
; !pi_wps_mlauncher01_mark02_info
ids_info = 264665
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 548
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 3.100000
projectile_archetype = pi_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Motor]
nickname = pi_wps_mlauncher01_mark03_motor
lifetime = 6
accel = 75
delay = 0
[Explosion]
nickname = pi_wps_mlauncher01_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1600
energy_damage = 800
impulse = 16000
[Munition]
nickname = pi_wps_mlauncher01_mark03_ammo
explosion_arch = pi_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 15
Motor = pi_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 60
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = pi_wps_mlauncher01_mark03
; !pi_wps_mlauncher01_mark03_name
ids_name = 263666
; !pi_wps_mlauncher01_mark03_info
ids_info = 264666
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 0.750000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 100
toughness = 3.700000
projectile_archetype = pi_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition]
nickname = lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 176.699997
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = lair_turret01
; !lair_turret01_name
ids_name = 263667
; !lair_turret01_info
ids_info = 264667
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Munition]
nickname = lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88.300003
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = lair_turret02
; !lair_turret02_name
ids_name = 263668
; !lair_turret02_info
ids_info = 264668
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 0.750000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[Munition]
nickname = bund_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65
energy_damage = 0
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun01_mark01
; !bund_gun01_mark01_name
ids_name = 459029
; !bund_gun01_mark01_info
ids_info = 459030
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 79
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.271259
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = bund_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
weapon_type = Rh_Tachyon02
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun01_mark02
; !bund_gun01_mark02_name
ids_name = 459031
; !bund_gun01_mark02_info
ids_info = 459032
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 122
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.192593
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = bund_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 135
energy_damage = 0
weapon_type = Rh_Tachyon03
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun01_mark03
; !bund_gun01_mark03_name
ids_name = 459033
; !bund_gun01_mark03_info
ids_info = 459034
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 165
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.172000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = bund_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29
energy_damage = 0
weapon_type = Rh_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = rh_tachyon_01_impact
const_effect = bund_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun02_mark01
; !bund_gun02_mark01_name
ids_name = 459035
; !bund_gun02_mark01_info
ids_info = 459036
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 36
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.013778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = bund_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = bund_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 46
energy_damage = 0
weapon_type = Rh_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = rh_tachyon_02_impact
const_effect = bund_photon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun02_mark02
; !bund_gun02_mark02_name
ids_name = 459037
; !bund_gun02_mark02_info
ids_info = 459038
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 59
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.116444
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bund_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = bund_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63
energy_damage = 0
weapon_type = Rh_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = rh_tachyon_03_impact
const_effect = bund_photon_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = bund_gun02_mark03
; !bund_gun02_mark03_name
ids_name = 459039
; !bund_gun02_mark03_info
ids_info = 459040
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.340000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bund_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light01
munition_hit_effect = mass_hit_light01
const_effect = lsf_gun01_mark01_proj
lifetime = 0.400000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light02
munition_hit_effect = mass_hit_light02
const_effect = lsf_gun01_mark02_proj
lifetime = 0.400000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50
energy_damage = 0
weapon_type = Li_Mass
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect = lsf_gun01_mark03_proj
lifetime = 0.400000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2
energy_damage = 128
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6
energy_damage = 384
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lsf_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4
energy_damage = 256
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun01_mark01
; !lsf_gun01_mark01_name
ids_name = 459003
; !lsf_gun01_mark01_info
ids_info = 459004
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.176000
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = lsf_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun01_mark02
; !lsf_gun01_mark02_name
ids_name = 459005
; !lsf_gun01_mark02_info
ids_info = 459006
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 25
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.901333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = lsf_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun01_mark03
; !lsf_gun01_mark03_name
ids_name = 459007
; !lsf_gun01_mark03_info
ids_info = 459008
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 31
refire_delay = 0.062500
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.989333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = lsf_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun02_mark01
; !lsf_gun02_mark01_name
ids_name = 459009
; !lsf_gun02_mark01_info
ids_info = 459010
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 59
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.447778
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun02_mark02
; !lsf_gun02_mark02_name
ids_name = 459011
; !lsf_gun02_mark02_info
ids_info = 459012
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 89
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.671667
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = lsf_gun02_mark03
; !lsf_gun02_mark03_name
ids_name = 459013
; !lsf_gun02_mark03_info
ids_info = 459014
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 118
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.895556
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 0
weapon_type = Li_Ionlance01
one_shot_sound = fire_tachyon2
munition_hit_effect = li_plasma_01_impact
const_effect = lsf_gun03_mark01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun03_mark01
; !lsf_gun03_mark01_name
ids_name = 459015
; !lsf_gun03_mark01_info
ids_info = 459016
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 78
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.244296
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105
energy_damage = 0
weapon_type = Li_Ionlance02
one_shot_sound = fire_tachyon2
munition_hit_effect = li_plasma_02_impact
const_effect = lsf_gun03_mark02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun03_mark02
; !lsf_gun03_mark02_name
ids_name = 459017
; !lsf_gun03_mark02_info
ids_info = 459018
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2300
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 122
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.234074
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = lsf_gun03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140
energy_damage = 0
weapon_type = Li_Ionlance01
one_shot_sound = fire_tachyon4
munition_hit_effect = li_plasma_03_impact
const_effect = lsf_gun03_mark03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lsf_gun03_mark03
; !lsf_gun03_mark03_name
ids_name = 459019
; !lsf_gun03_mark03_info
ids_info = 459020
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 167
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.340000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = xeno_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect = xeno_gun01_mark01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = xeno_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect = xeno_gun01_mark01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = xeno_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_photon_01_impact
const_effect = xeno_gun01_mark01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun01_mark01
; !xeno_gun01_mark01_name
ids_name = 459049
; !xeno_gun01_mark01_info
ids_info = 459050
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.500000
muzzle_velocity = 550
use_animation = Sc_fire
toughness = 2.591111
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = xeno_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = xeno_gun01_mark02
; !xeno_gun01_mark02_name
ids_name = 459051
; !xeno_gun01_mark02_info
ids_info = 459052
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2200
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.250000
muzzle_velocity = 550
use_animation = Sc_fire
toughness = 5.231111
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = xeno_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = xeno_gun01_mark03
; !xeno_gun01_mark03_name
ids_name = 459053
; !xeno_gun01_mark03_info
ids_info = 459054
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2400
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.125000
muzzle_velocity = 550
use_animation = Sc_fire
toughness = 10.560000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = xeno_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = xeno_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.786667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun02_mark01
; !xeno_gun02_mark01_name
ids_name = 459055
; !xeno_gun02_mark01_info
ids_info = 459056
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 44
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.113104
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = xeno_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 72
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.786667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun02_mark02
; !xeno_gun02_mark02_name
ids_name = 459057
; !xeno_gun02_mark02_info
ids_info = 459058
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2200
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 60
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.189963
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = xeno_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88
energy_damage = 0
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.786667
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = xeno_gun02_mark03
; !xeno_gun02_mark03_name
ids_name = 459059
; !xeno_gun02_mark03_info
ids_info = 459060
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2400
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 76
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 5.286402
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; =====================
; Liberty Rogue Guns!
; =====================
; ===========
; Scythe 1's
; ===========
[Munition]
nickname = lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48
energy_damage = 15
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 55
energy_damage = 18
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63
energy_damage = 20
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 72
energy_damage = 23
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 82
energy_damage = 26
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = lr_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 93
energy_damage = 30
weapon_type = Pi_Antimatter01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = lr_gun01_mark01
; !lr_gun01_mark01_name
ids_name = 459115
; !lr_gun01_mark01_info
ids_info = 459116
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 66
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.990400
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark02
; !lr_gun01_mark02_name
ids_name = 459117
; !lr_gun01_mark02_info
ids_info = 459118
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 76
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.740681
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark03
; !lr_gun01_mark03_name
ids_name = 459119
; !lr_gun01_mark03_info
ids_info = 459120
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 88
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 9.737481
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark04
; !lr_gun01_mark04_name
ids_name = 459121
; !lr_gun01_mark04_info
ids_info = 459122
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 101
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.537067
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark05
; !lr_gun01_mark05_name
ids_name = 459123
; !lr_gun01_mark05_info
ids_info = 459124
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 116
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 13.681778
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = lr_gun01_mark06
; !lr_gun01_mark06_name
ids_name = 459125
; !lr_gun01_mark06_info
ids_info = 459126
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 133
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 15.530667
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = lr_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = lr_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 130
energy_damage = 15
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 12
volume = 0.000100
[Gun]
nickname = lr_gun02_mark01
; !lr_gun02_mark01_name
ids_name = 459127
; !lr_gun02_mark01_info
ids_info = 459128
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4000
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 149
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.386667
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 149
energy_damage = 18
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 17
volume = 0.000100
[Gun]
nickname = lr_gun02_mark02
; !lr_gun02_mark02_name
ids_name = 459129
; !lr_gun02_mark02_info
ids_info = 459130
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3800
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 172
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.631111
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 170
energy_damage = 20
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 22
volume = 0.000100
[Gun]
nickname = lr_gun02_mark03
; !lr_gun02_mark03_name
ids_name = 459131
; !lr_gun02_mark03_info
ids_info = 459132
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3600
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 197
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 9.973333
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 195
energy_damage = 23
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 27
volume = 0.000100
[Gun]
nickname = lr_gun02_mark04
; !lr_gun02_mark04_name
ids_name = 459133
; !lr_gun02_mark04_info
ids_info = 459134
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3400
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 227
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 12.240000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lr_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 223
energy_damage = 26
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 32
volume = 0.000100
[Gun]
nickname = lr_gun02_mark05
; !lr_gun02_mark05_name
ids_name = 459135
; !lr_gun02_mark05_info
ids_info = 459136
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3200
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 261
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 14.648889
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
; ===========
; Reaper 6's
; ===========
[Munition]
nickname = lr_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 255
energy_damage = 30
weapon_type = Pi_Antimatter01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.75
force_gun_ori = false
mass = 37
volume = 0.000100
[Gun]
nickname = lr_gun02_mark06
; !lr_gun02_mark06_name
ids_name = 459137
; !lr_gun02_mark06_info
ids_info = 459138
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 300
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 16.937778
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lr_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 80
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lr_missile01_motor
lifetime = 3.500000
accel = 200.000000
delay = 0
[Explosion]
nickname = lr_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1
energy_damage = 50
impulse = 0
[Gun]
nickname = lr_missile01
; !lr_missile01_name
ids_name = 459061
; !lr_missile01_info
ids_info = 459062
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = lr_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lr_missile02_motor
lifetime = 1.000000
accel = 150.000000
delay = 0.25
[Explosion]
nickname = lr_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1000
energy_damage = 0
impulse = 1000
[Gun]
nickname = lr_missile02
; !lr_missile02_name
ids_name = 459065
; !lr_missile02_info
ids_info = 459066
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = lr_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; ======================
; Red Hessian Weaponry
; ======================
; =================
; Eviscerator 1's
; =================
[Munition]
nickname = red_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 31
energy_damage = 1
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35
energy_damage = 2
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 2
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_02_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 46
energy_damage = 2
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_02_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52
energy_damage = 3
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_03_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Munition]
nickname = red_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60
energy_damage = 3
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon
munition_hit_effect = pi_particle_03_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 50
volume = 0.000100
[Gun]
nickname = red_gun01_mark01
; !red_gun01_mark01_name
ids_name = 459283
; !red_gun01_mark01_info
ids_info = 459284
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 33
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.320000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = red_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark02
; !red_gun01_mark02_name
ids_name = 459285
; !red_gun01_mark02_info
ids_info = 459286
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1900
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 38
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 5.312000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = red_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark03
; !red_gun01_mark03_name
ids_name = 459287
; !red_gun01_mark03_info
ids_info = 459288
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1800
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 44
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 7.746667
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark04
; !red_gun01_mark04_name
ids_name = 459289
; !red_gun01_mark04_info
ids_info = 459290
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1700
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 51
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.624000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark05
; !red_gun01_mark05_name
ids_name = 459291
; !red_gun01_mark05_info
ids_info = 459292
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 58
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 13.944000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun01_mark06
; !red_gun01_mark06_name
ids_name = 459293
; !red_gun01_mark06_info
ids_info = 459294
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 67
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.706667
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; ============
; Mauler 1's
; ============
[Munition]
nickname = red_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 14
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 58
energy_damage = 16
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 67
energy_damage = 18
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_02_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 76
energy_damage = 20
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_02_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88
energy_damage = 23
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = red_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 26
weapon_type = Pi_Antimatter01
one_shot_sound = fire_red_cannon2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_cannon_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = red_gun02_mark01
; !red_gun02_mark01_name
ids_name = 459295
; !red_gun02_mark01_info
ids_info = 459296
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 62
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 6.060000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash01
projectile_archetype = red_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark02
; !red_gun02_mark02_name
ids_name = 459297
; !red_gun02_mark02_info
ids_info = 459298
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3800
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 72
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.080000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash02
projectile_archetype = red_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark03
; !red_gun02_mark03_name
ids_name = 459299
; !red_gun02_mark03_info
ids_info = 459300
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3600
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 82
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark04
; !red_gun02_mark04_name
ids_name = 459301
; !red_gun02_mark04_info
ids_info = 459302
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3400
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 95
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 12.240000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark05
; !red_gun02_mark05_name
ids_name = 459303
; !red_gun02_mark05_info
ids_info = 459304
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3200
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 109
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 14.420000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = red_gun02_mark06
; !red_gun02_mark06_name
ids_name = 459305
; !red_gun02_mark06_info
ids_info = 459306
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 125
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 16.480000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = antimatter_flash03
projectile_archetype = red_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = red_missile01_motor
lifetime = 3.500000
accel = 200.000000
delay = 0
[Explosion]
nickname = red_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1
energy_damage = 50
impulse = 0
[Gun]
nickname = red_missile01
; !red_missile01_name
ids_name = 459433
; !red_missile01_info
ids_info = 459434
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = red_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = red_missile02_motor
lifetime = 1.000000
accel = 150.000000
delay = 0.25
[Explosion]
nickname = red_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1000
energy_damage = 0
impulse = 1000
[Gun]
nickname = red_missile02
; !red_missile02_name
ids_name = 459437
; !red_missile02_info
ids_info = 459438
DA_archetype = equipment\models\weapons\ge_torpedo_launcher.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = red_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = lsf_msl01_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = lsf_msl01_mk01
; !lsf_msl01_mk01_name
ids_name = 459175
; !lsf_msl01_mk01_info
ids_info = 459176
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = lsf_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = lsf_msl01_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = lsf_msl01_mk02
; !lsf_msl01_mk02_name
ids_name = 459179
; !lsf_msl01_mk02_info
ids_info = 459180
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = lsf_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = lsf_msl02_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = lsf_msl02_mk01
; !lsf_msl02_mk01_name
ids_name = 459183
; !lsf_msl02_mk01_info
ids_info = 459184
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = lsf_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = lsf_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = lsf_msl02_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = lsf_msl02_mk02
; !lsf_msl02_mk02_name
ids_name = 459187
; !lsf_msl02_mk02_info
ids_info = 459188
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = lsf_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = xeno_msl01_mk01_motor
lifetime = 3.5
accel = 100
delay = 0
[Explosion]
nickname = xeno_msl01_mk01_explosion
effect = explosion_xeno_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = xeno_msl01_mk01
; !xeno_msl01_mk01_name
ids_name = 459207
; !xeno_msl01_mk01_info
ids_info = 459208
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = xeno_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = xeno_msl01_mk02_motor
lifetime = 3.5
accel = 100
delay = 0
[Explosion]
nickname = xeno_msl01_mk02_explosion
effect = explosion_xeno_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = xeno_msl01_mk02
; !xeno_msl01_mk02_name
ids_name = 459211
; !xeno_msl01_mk02_info
ids_info = 459212
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = xeno_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = bund_msl01_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = bund_msl01_mk01
; !bund_msl01_mk01_name
ids_name = 459191
; !bund_msl01_mk01_info
ids_info = 459192
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = bund_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = bund_msl01_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 300
energy_damage = 0
impulse = 2500
[Gun]
nickname = bund_msl01_mk02
; !bund_msl01_mk02_name
ids_name = 459195
; !bund_msl01_mk02_info
ids_info = 459196
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = bund_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = bund_msl02_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = bund_msl02_mk01
; !bund_msl02_mk01_name
ids_name = 459199
; !bund_msl02_mk01_info
ids_info = 459200
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = bund_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = bund_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = bund_msl02_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 700
energy_damage = 0
impulse = 4500
[Gun]
nickname = bund_msl02_mk02
; !bund_msl02_mk02_name
ids_name = 459203
; !bund_msl02_mk02_info
ids_info = 459204
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = bund_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = fng_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 20
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = sp_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
weapon_type = Pi_Antimatter01
[Gun]
nickname = fng_gun
; !fng_gun_name
ids_name = 459069
; !fng_gun_info
ids_info = 459070
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 70
refire_delay = 0.125000
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fng_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =========================
; Liberty Devistator A's
; =========================
[Munition]
nickname = li_n_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 383
energy_damage = 10
weapon_type = Li_Ionlance01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_seigegun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun01_mark01
; !li_n_gun01_mark01_name
ids_name = 459073
; !li_n_gun01_mark01_info
ids_info = 459074
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 13.729185
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =========================
; Liberty Devistator B's
; =========================
[Munition]
nickname = li_n_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 536
energy_damage = 13
weapon_type = Li_Ionlance01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_seigegun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun01_mark02
; !li_n_gun01_mark02_name
ids_name = 459075
; !li_n_gun01_mark02_info
ids_info = 459076
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 2.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 424
refire_delay = 0.5
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 27.458370
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =========================
; Liberty Devistator C's
; =========================
[Munition]
nickname = li_n_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 750
energy_damage = 19
weapon_type = Li_Ionlance01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_seigegun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun01_mark03
; !li_n_gun01_mark03_name
ids_name = 459077
; !li_n_gun01_mark03_info
ids_info = 459078
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2200
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 600
refire_delay = 0.5
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 54.916741
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_n_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; ==========================
; Liberty Navy Avenger's
; ==========================
; Avenger A's
[Munition]
nickname = li_n_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32
energy_damage = 10
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark01
; !li_n_gun02_mark01_name
ids_name = 459079
; !li_n_gun02_mark01_info
ids_info = 459080
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 31
refire_delay = 0.125
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 7.319704
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger B's
[Munition]
nickname = li_n_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36
energy_damage = 12
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_02_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark02
; !li_n_gun02_mark02_name
ids_name = 459081
; !li_n_gun02_mark02_info
ids_info = 459082
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 36
refire_delay = 0.125
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.783644
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger C's
[Munition]
nickname = li_n_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 42
energy_damage = 14
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark03
; !li_n_gun02_mark03_name
ids_name = 459083
; !li_n_gun02_mark03_info
ids_info = 459084
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 41
refire_delay = 0.125
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.459970
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger D's
[Munition]
nickname = li_n_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 48
energy_damage = 16
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_04_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark04
; !li_n_gun02_mark04_name
ids_name = 459085
; !li_n_gun02_mark04_info
ids_info = 459086
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 47
refire_delay = 0.125
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 11.954252
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger E's
[Munition]
nickname = li_n_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 55
energy_damage = 18
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_05_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark05
; !li_n_gun02_mark05_name
ids_name = 459087
; !li_n_gun02_mark05_info
ids_info = 459088
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 54
refire_delay = 0.125
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 13.721600
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; Avenger F's
[Munition]
nickname = li_n_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63
energy_damage = 20
weapon_type = Li_Ionlance01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_06_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun02_mark06
; !li_n_gun02_mark06_name
ids_name = 459089
; !li_n_gun02_mark06_info
ids_info = 459090
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 63
refire_delay = 0.125
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 15.246222
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =======================
; Raptor A Mini-Gun Ammo
; =======================
; [Munition]
; nickname = li_n_gun03_mark01_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 50
; energy_damage = 0
; weapon_type = Li_Mass
; one_shot_sound = fire_mass_light03
; munition_hit_effect = mass_hit_light03
; const_effect = lsf_gun01_mark03_proj
; lifetime = 0.450000
; force_gun_ori = false
; mass = 40
; volume = 0.000100
; [Gun]
; nickname = li_n_gun03_mark01
; ; !li_n_gun03_mark01_name
; ids_name = 459091
; ; !li_n_gun03_mark01_info
; ids_info = 459092
; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 1250
; explosion_resistance = 1.0
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 1.000000
; hp_gun_type = hp_gun_special_1
; damage_per_fire = 0
; power_usage = 32
; refire_delay = 0.062500
; muzzle_velocity = 1000
; use_animation = Sc_fire
; toughness = 4.053333
; flash_particle_name = li_laser_01_flash
; flash_radius = 5
; light_anim = l_gun01_flash
; projectile_archetype = li_n_gun03_mark01_ammo
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 90
; lootable = true
; LODranges = 0, 20, 40, 60, 100
; ====================
; Raptor B Mini-Gun
; ====================
; [Munition]
; nickname = li_n_gun03_mark02_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 100
; energy_damage = 0
; weapon_type = Li_Mass
; one_shot_sound = fire_mass_light03
; munition_hit_effect = mass_hit_light03
; const_effect = lsf_gun01_mark03_proj
; lifetime = 0.450000
; force_gun_ori = false
; mass = 40
; volume = 0.000100
; [Gun]
; nickname = li_n_gun03_mark02
; ; !li_n_gun03_mark02_name
; ids_name = 459093
; ; !li_n_gun03_mark02_info
; ids_info = 459094
; DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 1750
; explosion_resistance = 1.5
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 1.000000
; hp_gun_type = hp_gun_special_1
; damage_per_fire = 0
; power_usage = 64
; refire_delay = 0.062500
; muzzle_velocity = 1000
; use_animation = Sc_fire
; toughness = 8.106667
; flash_particle_name = li_laser_01_flash
; flash_radius = 5
; light_anim = l_gun01_flash
; projectile_archetype = li_n_gun03_mark02_ammo
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 90
; lootable = true
; LODranges = 0, 20, 40, 60, 100
; =================================
; DESTABILZER AMMO / PROJECTILE A
; =================================
[Munition]
nickname = li_n_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2
energy_damage = 153
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.35
force_gun_ori = false
mass = 1
volume = 0.000100
; ====================
; DESTABILIZER A
; ====================
[Gun]
nickname = li_n_gun04_mark01
; !li_n_gun04_mark01_name
ids_name = 459095
; !li_n_gun04_mark01_info
ids_info = 459096
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 150
refire_delay = 0.5
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.797600
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; =================================
; DESTABILZER AMMO / PROJECTILE B
; =================================
[Munition]
nickname = li_n_gun04_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3
energy_damage = 299
weapon_type = Li_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.35
force_gun_ori = false
mass = 1
volume = 0.000100
; ====================
; DESTABILIZER B
; ====================
[Gun]
nickname = li_n_gun04_mark02
; !li_n_gun04_mark02_name
ids_name = 459097
; !li_n_gun04_mark02_info
ids_info = 459098
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.327200
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun04_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = li_n_gun05_mark01_motor
lifetime = 1.0
accel = 200
delay = 0
[Explosion]
nickname = li_n_gun05_mark01_explosion
effect = explosion_li_n_gun05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2000
energy_damage = 2000
impulse = 0
[Munition]
nickname = li_n_gun05_mark01_ammo
explosion_arch = li_n_gun05_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_li_n_gun05
detonation_dist = 8
lifetime = 4
Motor = li_n_gun05_mark01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
weapon_type = W_Noshield
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
max_angular_velocity = 0.000000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 100
volume = 0.000100
[Gun]
nickname = li_n_gun05_mark01
; !li_n_gun05_mark01_name
ids_name = 459171
; !li_n_gun05_mark01_info
ids_info = 459172
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 5600
explosion_resistance = 2.0
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 2039
refire_delay = 3.000000
muzzle_velocity = 250
toughness = 47.381333
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_n_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87
energy_damage = 10
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark01
; !li_n_gun06_mark01_name
ids_name = 459041
; !li_n_gun06_mark01_info
ids_info = 459042
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 71
refire_delay = 0.25
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 7.186667
flash_particle_name = li_laser_01_flash
flash_radius = 4
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 108
energy_damage = 12
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_02_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark02
; !li_n_gun06_mark02_name
ids_name = 459043
; !li_n_gun06_mark02_info
ids_info = 459044
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.15
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 88
refire_delay = 0.25
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 9.655556
flash_particle_name = li_laser_01_flash
flash_radius = 8
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 134
energy_damage = 15
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark03
; !li_n_gun06_mark03_name
ids_name = 459045
; !li_n_gun06_mark03_info
ids_info = 459046
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2400
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 110
refire_delay = 0.25
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 12.124444
flash_particle_name = li_laser_01_flash
flash_radius = 12
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_n_gun06_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 166
energy_damage = 19
weapon_type = Li_Ionlance01
one_shot_sound = fire_particle5
munition_hit_effect = li_laser_01_impact
const_effect = li_gun06_04_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_n_gun06_mark04
; !li_n_gun06_mark04_name
ids_name = 459047
; !li_n_gun06_mark04_info
ids_info = 459048
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 138
refire_delay = 0.25
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 14.593333
flash_particle_name = li_laser_01_flash
flash_radius = 16
light_anim = l_gun01_flash
projectile_archetype = li_n_gun06_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
; [Munition]
; nickname = li_n_gun07_mark01_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 5
; energy_damage = 5
; one_shot_sound = fire_countermeasure
; const_effect = li_countermeasures
; lifetime = 2
; force_gun_ori = false
; mass = 1
; volume = 0.000100
; owner_safe_time = 2
; linear_drag = 1.000000
; range = 500
; diversion_pctg = 35
; [Gun]
; nickname = li_n_gun07_mark01
; ; !li_n_gun07_mark01_name
; ids_name = 459371
; ; !li_n_gun07_mark01_info
; ids_info = 459372
; DA_archetype = equipment\models\weapons\li_smlturret.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 2810
; explosion_resistance = 0.750000
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; hp_gun_type = hp_gun_special_6
; damage_per_fire = 0
; power_usage = 90
; refire_delay = 0.250000
; muzzle_velocity = 200
; use_animation = Sc_fire
; toughness = 10.000000
; flash_particle_name = li_laser_01_flash
; flash_radius = 2
; light_anim = l_gun01_flash
; projectile_archetype = li_n_gun07_mark01_ammo
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 105
; lootable = true
; LODranges = 0, 20, 40, 80, 100
; [Munition]
; nickname = li_n_gun08_mark01_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 5
; energy_damage = 563
; weapon_type = Li_Antishield
; one_shot_sound = fire_particle1
; munition_hit_effect = sp_destabilizer_01_impact
; const_effect = sp_destabilizer_01_proj
; lifetime = 0.750000
; force_gun_ori = false
; mass = 1
; volume = 0.000100
; [Gun]
; nickname = li_n_gun08_mark01
; ; !li_n_gun08_mark01_name
; ids_name = 459431
; ; !li_n_gun08_mark01_info
; ids_info = 459432
; DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 3000
; explosion_resistance = 1.0
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 1.000000
; mass = 10
; hp_gun_type = hp_gun_special_2
; damage_per_fire = 0
; power_usage = 407
; refire_delay = 0.500000
; muzzle_velocity = 1000
; use_animation = Sc_fire
; toughness = 18.543667
; flash_particle_name = li_laser_01_flash
; flash_radius = 15
; light_anim = l_gun01_flash
; projectile_archetype = li_n_gun08_mark01_ammo
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 60
; lootable = true
; LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = li_n_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
; ===================================
; LIBERTY STALKER A MISSILE AMMO
; ===================================
[Explosion]
nickname = li_n_msl01_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 0
impulse = 2500
; ===================================
; LIBERTY STALKER A MISSILE LAUNCHER
; ===================================
[Gun]
nickname = li_n_msl01_mk01
; !li_n_msl01_mk01_name
ids_name = 459139
; !li_n_msl01_mk01_info
ids_info = 459140
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = li_n_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = li_n_msl01_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 125
impulse = 2500
[Gun]
nickname = li_n_msl01_mk02
; !li_n_msl01_mk02_name
ids_name = 459143
; !li_n_msl01_mk02_info
ids_info = 459144
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = li_n_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = li_n_msl02_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 0
impulse = 4000
[Gun]
nickname = li_n_msl02_mk01
; !li_n_msl02_mk01_name
ids_name = 459247
; !li_n_msl02_mk01_info
ids_info = 459248
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = li_n_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = li_n_msl02_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 0
impulse = 4000
[Gun]
nickname = li_n_msl02_mk02
; !li_n_msl02_mk02_name
ids_name = 459251
; !li_n_msl02_mk02_info
ids_info = 459252
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = li_n_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl03_mk01_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = li_n_msl03_mk01_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 16500
energy_damage = 0
impulse = 20000
[Gun]
nickname = li_n_msl03_mk01
; !li_n_msl03_mk01_name
ids_name = 459271
; !li_n_msl03_mk01_info
ids_info = 459272
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = li_n_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl03_mk02_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = li_n_msl03_mk02_explosion
effect = explosion_lsf_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10000
energy_damage = 0
impulse = 20000
[Gun]
nickname = li_n_msl03_mk02
; !li_n_msl03_mk02_name
ids_name = 459275
; !li_n_msl03_mk02_info
ids_info = 459276
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = li_n_msl03_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl04_mk01_motor
lifetime = 6
accel = 75.000000
delay = 1
[Explosion]
nickname = li_n_msl04_mk01_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1750
energy_damage = 0
impulse = 2500
[Gun]
nickname = li_n_msl04_mk01
; !li_n_msl04_mk01_name
ids_name = 459021
; !li_n_msl04_mk01_info
ids_info = 459022
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 50.000000
toughness = 6.800000
projectile_archetype = li_n_msl04_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = li_n_msl05_mk01_motor
lifetime = 10
accel = 15.000000
delay = 3
[Explosion]
nickname = li_n_msl05_mk01_explosion
effect = explosion_li_n_msl05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 30000
energy_damage = 0
impulse = 50000
[Gun]
nickname = li_n_msl05_mk01
; !li_n_msl05_mk01_name
ids_name = 459453
; !li_n_msl05_mk01_info
ids_info = 459454
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 50.000000
toughness = 18.800000
projectile_archetype = li_n_msl05_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 60, 100
; [Motor]
; nickname = li_n_ams_motor
; lifetime = 3.5
; accel = 100.000000
; delay = 0
; [Explosion]
; nickname = li_n_ams_explosion
; effect = explosion_lsf_missile
; lifetime = 0.000000, 0.000000
; process = disappear
; strength = 100
; radius = 250
; hull_damage = 10
; energy_damage = 10
; impulse = 500
; [Gun]
; nickname = li_n_ams
; ; !li_n_ams_name
; ids_name = 459025
; ; !li_n_ams_info
; ids_info = 459026
; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 2000
; explosion_resistance = 0.750000
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; hp_gun_type = hp_gun_special_6
; damage_per_fire = 0
; power_usage = 0
; refire_delay = 0.500000
; muzzle_velocity = 50.000000
; toughness = 2.400000
; projectile_archetype = li_n_ams_ammo
; dry_fire_sound = fire_dry
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 90
; lootable = true
; LODranges = 0, 20, 60, 100
[Motor]
nickname = li_cruise_disruptor_motor
lifetime = 2.000000
accel = 350.000000
delay = 0
[Explosion]
nickname = li_cruise_disruptor_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 1
energy_damage = 150
impulse = 0
[Gun]
nickname = li_cruise_disruptor
; !li_cruise_disruptor_name
ids_name = 459267
; !li_cruise_disruptor_info
ids_info = 459268
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = li_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; [Motor]
; nickname = li_p_msl01_mk01_motor
; lifetime = 3.5
; accel = 100.000000
; delay = 0
; [Explosion]
; nickname = li_p_msl01_mk01_explosion
; effect = dast_badlands_explosion
; lifetime = 0.000000, 0.000000
; process = disappear
; strength = 100
; radius = 8
; hull_damage = 0
; energy_damage = 1000
; impulse = 2500
; [Gun]
; nickname = li_p_msl01_mk01
; ; !li_p_msl01_mk01_name
; ids_name = 459139
; ; !li_p_msl01_mk01_info
; ids_info = 459140
; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 2500
; explosion_resistance = 0.750000
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; hp_gun_type = hp_gun_special_6
; damage_per_fire = 0
; power_usage = 0
; refire_delay = 1
; muzzle_velocity = 50.000000
; toughness = 2.400000
; projectile_archetype = li_p_msl01_mk01_ammo
; dry_fire_sound = fire_dry
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 90
; lootable = true
; LODranges = 0, 20, 60, 100
[Munition]
nickname = li_p_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 38
energy_damage = 9
weapon_type = Li_Ionlance02
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun01_mark01
; !li_p_gun01_mark01_name
ids_name = 459099
; !li_p_gun01_mark01_info
ids_info = 459100
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 800
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 50
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.176000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_p_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 54
energy_damage = 12
weapon_type = Li_Ionlance02
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun01_mark02
; !li_p_gun01_mark02_name
ids_name = 459101
; !li_p_gun01_mark02_info
ids_info = 459102
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1096
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 71
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.405333
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_p_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75
energy_damage = 17
weapon_type = Li_Ionlance02
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun01_mark03
; !li_p_gun01_mark03_name
ids_name = 459103
; !li_p_gun01_mark03_info
ids_info = 459104
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 100
refire_delay = 0.16666666666666666
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.434667
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_p_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 154
energy_damage = 29
weapon_type = Li_Ionlance02
one_shot_sound = fire_photon1
munition_hit_effect = li_plasma_02_impact
const_effect = li_photon_01_proj
lifetime = 1
force_gun_ori = false
mass = 100
volume = 0.000100
[Gun]
nickname = li_p_gun02_mark01
; !li_p_gun02_mark01_name
ids_name = 459105
; !li_p_gun02_mark01_info
ids_info = 459106
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 167
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.696000
flash_particle_name = li_laser_01_flash
flash_radius = 2
light_anim = l_gun01_flash
projectile_archetype = li_p_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 56
weapon_type = Li_Ionlance02
one_shot_sound = fire_photon1
munition_hit_effect = li_plasma_02_impact
const_effect = li_photon_02_proj
lifetime = 1
force_gun_ori = false
mass = 150
volume = 0.000100
[Gun]
nickname = li_p_gun02_mark02
; !li_p_gun02_mark02_name
ids_name = 459107
; !li_p_gun02_mark02_info
ids_info = 459108
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1750
explosion_resistance = 2.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 333
refire_delay = 0.3333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.392000
flash_particle_name = li_laser_01_flash
flash_radius = 2
light_anim = l_gun01_flash
projectile_archetype = li_p_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = li_p_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 28
energy_damage = 1
weapon_type = Li_Mass
one_shot_sound = fire_mass_light01
munition_hit_effect = mass_hit_light01
const_effect = lsf_gun01_mark01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = li_p_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 39
energy_damage = 1
weapon_type = Li_Mass
one_shot_sound = fire_mass_light02
munition_hit_effect = mass_hit_light02
const_effect = lsf_gun01_mark02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition]
nickname = li_p_gun03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 54
energy_damage = 1
weapon_type = Li_Mass
one_shot_sound = fire_mass_light03
munition_hit_effect = mass_hit_light03
const_effect = lsf_gun01_mark03_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_p_gun03_mark01
; !li_p_gun03_mark01_name
ids_name = 459109
; !li_p_gun03_mark01_info
ids_info = 459110
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 21
refire_delay = 0.08333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.323556
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_p_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = li_p_gun03_mark02
; !li_p_gun03_mark02_name
ids_name = 459111
; !li_p_gun03_mark02_info
ids_info = 459112
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 30
refire_delay = 0.08333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.485333
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_p_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Gun]
nickname = li_p_gun03_mark03
; !li_p_gun03_mark03_name
ids_name = 459113
; !li_p_gun03_mark03_info
ids_info = 459114
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 42
refire_delay = 0.08333333333333333
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.647111
flash_particle_name = li_laser_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = li_p_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100
[Munition]
nickname = li_p_gun04_mark01_ammo
explosion_arch = li_p_gun04_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = li_p_gun04_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Motor]
nickname = li_p_gun04_mark01_motor
lifetime = 1
accel = 200
delay = 0
[Explosion]
nickname = li_p_gun04_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 1
energy_damage = 1
impulse = 500
[Gun]
nickname = li_p_gun04_mark01
; !li_p_gun04_mark01_name
ids_name = 459441
; !li_p_gun04_mark01_info
ids_info = 459442
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = li_p_gun04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30
energy_damage = 3
weapon_type = Li_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark01
; !me_gun01_mark01_name
ids_name = 459159
; !me_gun01_mark01_info
ids_info = 459160
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 33
refire_delay = 0.1
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.000889
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35
energy_damage = 3
weapon_type = Li_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark02
; !me_gun01_mark02_name
ids_name = 459161
; !me_gun01_mark02_info
ids_info = 459162
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 38
refire_delay = 0.1
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.750222
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 4
weapon_type = Li_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark03
; !me_gun01_mark03_name
ids_name = 459163
; !me_gun01_mark03_info
ids_info = 459164
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 43
refire_delay = 0.1
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 6.499556
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45
energy_damage = 5
weapon_type = Li_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark04
; !me_gun01_mark04_name
ids_name = 459165
; !me_gun01_mark04_info
ids_info = 459166
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 50
refire_delay = 0.1
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.248889
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52
energy_damage = 5
weapon_type = Li_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark05
; !me_gun01_mark05_name
ids_name = 459167
; !me_gun01_mark05_info
ids_info = 459168
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 57
refire_delay = 0.1
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 9.998222
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = me_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 59
energy_damage = 6
weapon_type = Li_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = me_gun01_mark06
; !me_gun01_mark06_name
ids_name = 459169
; !me_gun01_mark06_info
ids_info = 459170
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 66
refire_delay = 0.1
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.747556
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = me_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 146
energy_damage = 21
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark01
; !ss_gun01_mark01_name
ids_name = 459223
; !ss_gun01_mark01_info
ids_info = 459224
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 150
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.672474
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 167
energy_damage = 24
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark02
; !ss_gun01_mark02_name
ids_name = 459225
; !ss_gun01_mark02_info
ids_info = 459226
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 172
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 7.008711
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 191
energy_damage = 27
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark03
; !ss_gun01_mark03_name
ids_name = 459227
; !ss_gun01_mark03_info
ids_info = 459228
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 198
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 9.344948
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 218
energy_damage = 31
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark04
; !ss_gun01_mark04_name
ids_name = 459229
; !ss_gun01_mark04_info
ids_info = 459230
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3800
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 227
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.681185
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 249
energy_damage = 35
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark05
; !ss_gun01_mark05_name
ids_name = 459231
; !ss_gun01_mark05_info
ids_info = 459232
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 261
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 14.017422
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = ss_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 285
energy_damage = 40
weapon_type = Li_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = ss_gun01_mark06
; !ss_gun01_mark06_name
ids_name = 459233
; !ss_gun01_mark06_info
ids_info = 459234
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 300
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 16.353659
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = lsf_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7400
energy_damage = 3700
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Noshield
lifetime = 4
force_gun_ori = false
mass = 200
volume = 0.000100
[Munition]
nickname = bund_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7400
energy_damage = 3700
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
weapon_type = W_Noshield
lifetime = 4
force_gun_ori = false
mass = 200
volume = 0.000100
[Gun]
nickname = lsf_gun04_mark01
; !lsf_gun04_mark01_name
ids_name = 459451
; !lsf_gun04_mark01_info
ids_info = 459452
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3700
refire_delay = 4.000000
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 19.222222
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lsf_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 40, 80, 100
[Gun]
nickname = bund_gun03_mark01
; !bund_gun03_mark01_name
ids_name = 459173
; !bund_gun03_mark01_info
ids_info = 459174
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 3700
refire_delay = 4.000000
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 19.222222
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bund_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = nws_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 41
energy_damage = 11
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_01_impact
const_effect = nws_gun_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark01
; !nws_gun01_mark01_name
ids_name = 459235
; !nws_gun01_mark01_info
ids_info = 459236
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 50
refire_delay = 0.16666666666666666
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.128889
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 47
energy_damage = 12
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark02
; !nws_gun01_mark02_name
ids_name = 459237
; !nws_gun01_mark02_info
ids_info = 459238
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 57
refire_delay = 0.16666666666666666
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.693333
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 53
energy_damage = 14
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_02_impact
const_effect = nws_gun_02_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark03
; !nws_gun01_mark03_name
ids_name = 459239
; !nws_gun01_mark03_info
ids_info = 459240
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 66
refire_delay = 0.16666666666666666
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 6.257778
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 61
energy_damage = 16
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_02_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark04
; !nws_gun01_mark04_name
ids_name = 459241
; !nws_gun01_mark04_info
ids_info = 459242
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 76
refire_delay = 0.16666666666666666
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 7.822222
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70
energy_damage = 18
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_03_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark05
; !nws_gun01_mark05_name
ids_name = 459243
; !nws_gun01_mark05_info
ids_info = 459244
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 87
refire_delay = 0.16666666666666666
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 9.386667
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = nws_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 21
weapon_type = Li_Laser01
one_shot_sound = fire_nws_gun01
munition_hit_effect = ci_laser_04_impact
const_effect = nws_gun_03_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = nws_gun01_mark06
; !nws_gun01_mark06_name
ids_name = 459245
; !nws_gun01_mark06_info
ids_info = 459246
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 100
refire_delay = 0.16666666666666666
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.951111
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nws_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
; =======================================
; Rheinland Blitzstrahl's for Version 5!
; =======================================
;
; Blitz 1's
[Munition]
nickname = rh_n_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 44
energy_damage = 3
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark01
; !rh_n_gun01_mark01_name
ids_name = 459307
; !rh_n_gun01_mark01_info
ids_info = 459308
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3500
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 43
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 4.192222
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; Blitz 2's
[Munition]
nickname = rh_n_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 54
energy_damage = 4
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark02
; !rh_n_gun01_mark02_name
ids_name = 459309
; !rh_n_gun01_mark02_info
ids_info = 459310
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 53
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.988889
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; Blitz 3's
[Munition]
nickname = rh_n_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 67
energy_damage = 5
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark03
; !rh_n_gun01_mark03_name
ids_name = 459311
; !rh_n_gun01_mark03_info
ids_info = 459312
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 67
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.384444
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; Blitz 4's
[Munition]
nickname = rh_n_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 83
energy_damage = 6
weapon_type = Rh_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun01_mark04
; !rh_n_gun01_mark04_name
ids_name = 459313
; !rh_n_gun01_mark04_info
ids_info = 459314
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.75
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 83
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.378889
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland Donnerschlag A's
; ===========================
[Munition]
nickname = rh_n_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
weapon_type = Rh_Tachyon01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark01
; !rh_n_gun02_mark01_name
ids_name = 459315
; !rh_n_gun02_mark01_info
ids_info = 459316
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3500
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 85
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.085002
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Donnerschlag 2's
; ===========================
[Munition]
nickname = rh_n_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125
energy_damage = 0
weapon_type = Rh_Tachyon01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark02
; !rh_n_gun02_mark02_name
ids_name = 459317
; !rh_n_gun02_mark02_info
ids_info = 459318
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 107
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 16.506005
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Donnerschlag 3's
; ===========================
[Munition]
nickname = rh_n_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 155
energy_damage = 0
weapon_type = Rh_Tachyon01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark03
; !rh_n_gun02_mark03_name
ids_name = 459319
; !rh_n_gun02_mark03_info
ids_info = 459320
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 2.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 133
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 25.263007
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Donnerschlag 4's
; ===========================
[Munition]
nickname = rh_n_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 192
energy_damage = 0
weapon_type = Rh_Tachyon01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun02_mark04
; !rh_n_gun02_mark04_name
ids_name = 459321
; !rh_n_gun02_mark04_info
ids_info = 459322
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 2.75
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 167
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 33.684010
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 1
; ===========================
[Munition]
nickname = rh_n_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 12
weapon_type = Rh_Tachyon01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_01_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark01
; !rh_n_gun03_mark01_name
ids_name = 459323
; !rh_n_gun03_mark01_info
ids_info = 459324
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 58
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.715000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 2
; ===========================
[Munition]
nickname = rh_n_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 58
energy_damage = 14
weapon_type = Rh_Tachyon01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_01_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark02
; !rh_n_gun03_mark02_name
ids_name = 459325
; !rh_n_gun03_mark02_info
ids_info = 459326
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 67
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 7.143750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 3
; ===========================
[Munition]
nickname = rh_n_gun03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 66
energy_damage = 16
weapon_type = Rh_Tachyon01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_02_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark03
; !rh_n_gun03_mark03_name
ids_name = 459327
; !rh_n_gun03_mark03_info
ids_info = 459328
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.572500
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 4
; ===========================
[Munition]
nickname = rh_n_gun03_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 76
energy_damage = 18
weapon_type = Rh_Tachyon01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_02_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark04
; !rh_n_gun03_mark04_name
ids_name = 459329
; !rh_n_gun03_mark04_info
ids_info = 459330
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.001250
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 5
; ===========================
[Munition]
nickname = rh_n_gun03_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87
energy_damage = 21
weapon_type = Rh_Tachyon01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_03_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark05
; !rh_n_gun03_mark05_name
ids_name = 459331
; !rh_n_gun03_mark05_info
ids_info = 459332
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 102
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.430000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
; ===========================
; Rheinland PlazmaCannon 6
; ===========================
[Munition]
nickname = rh_n_gun03_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 99
energy_damage = 24
weapon_type = Rh_Tachyon01
one_shot_sound = fire_rh_laser
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_laser_03_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun03_mark06
; !rh_n_gun03_mark06_name
ids_name = 459333
; !rh_n_gun03_mark06_info
ids_info = 459334
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 117
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 12.858750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun03_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3
energy_damage = 319
weapon_type = Rh_Antishield
one_shot_sound = fire_particle1
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 1.1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun04_mark01
; !rh_n_gun04_mark01_name
ids_name = 459465
; !rh_n_gun04_mark01_info
ids_info = 459466
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 267
refire_delay = 0.3333333333333333
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 18.543667
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = rh_n_gun05_mark01_motor
lifetime = 1.0
accel = 200
delay = 0
[Explosion]
nickname = rh_n_gun05_mark01_explosion
effect = explosion_rh_n_gun05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 32
hull_damage = 2000
energy_damage = 2000
impulse = 0
[Munition]
nickname = rh_n_gun05_mark01_ammo
explosion_arch = rh_n_gun05_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_li_n_gun05
detonation_dist = 8
lifetime = 4
Motor = rh_n_gun05_mark01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
weapon_type = W_Noshield
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
max_angular_velocity = 0.000000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 100
volume = 0.000100
[Gun]
nickname = rh_n_gun05_mark01
; !rh_n_gun05_mark01_name
ids_name = 459445
; !rh_n_gun05_mark01_info
ids_info = 459446
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 5600
explosion_resistance = 2.0
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2039
refire_delay = 3.000000
muzzle_velocity = 250
toughness = 47.381333
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
; =============================
; Mt-KI/1 Sturmgeschutz AMMO
; =============================
[Munition]
nickname = rh_n_gun06_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_01_proj
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark01
; !rh_n_gun06_mark01_name
ids_name = 459469
; !rh_n_gun06_mark01_info
ids_info = 459470
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70
refire_delay = 0.16666666666666666
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 5.715000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_01_proj
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark02
; !rh_n_gun06_mark02_name
ids_name = 459471
; !rh_n_gun06_mark02_info
ids_info = 459472
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2900
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70
refire_delay = 0.14285714285714285
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 7.143750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_02_proj
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark03
; !rh_n_gun06_mark03_name
ids_name = 459473
; !rh_n_gun06_mark03_info
ids_info = 459474
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2800
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70
refire_delay = 0.125
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 8.572500
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_02_proj
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark04
; !rh_n_gun06_mark04_name
ids_name = 459475
; !rh_n_gun06_mark04_info
ids_info = 459476
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2700
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70
refire_delay = 0.1111111111111111
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 10.001250
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_03_proj
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark05
; !rh_n_gun06_mark05_name
ids_name = 459477
; !rh_n_gun06_mark05_info
ids_info = 459478
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2600
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70
refire_delay = 0.1
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 11.430000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_n_gun06_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 0
weapon_type = Rh_Blaster01
one_shot_sound = fire_rh_blaster
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_blaster_03_proj
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_n_gun06_mark06
; !rh_n_gun06_mark06_name
ids_name = 459479
; !rh_n_gun06_mark06_info
ids_info = 459480
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70
refire_delay = 0.08333333333333333
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 12.858750
flash_particle_name = rh_tachyon_01_flash
flash_radius = 5
light_anim = l_gun01_flash
projectile_archetype = rh_n_gun06_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 40, 80, 100
[Motor]
nickname = rh_n_msl01_mk01_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = rh_n_msl01_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 125
impulse = 2500
[Gun]
nickname = rh_n_msl01_mk01
; !rh_n_msl01_mk01_name
ids_name = 459393
; !rh_n_msl01_mk01_info
ids_info = 459394
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 50.000000
toughness = 2.400000
projectile_archetype = rh_n_msl01_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl01_mk02_motor
lifetime = 3.5
accel = 100.000000
delay = 0
[Explosion]
nickname = rh_n_msl01_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 1250
energy_damage = 0
impulse = 2500
[Gun]
nickname = rh_n_msl01_mk02
; !rh_n_msl01_mk02_name
ids_name = 459397
; !rh_n_msl01_mk02_info
ids_info = 459398
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 50
toughness = 2.400000
projectile_archetype = rh_n_msl01_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl02_mk01_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = rh_n_msl02_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 200
impulse = 4000
[Gun]
nickname = rh_n_msl02_mk01
; !rh_n_msl02_mk01_name
ids_name = 459401
; !rh_n_msl02_mk01_info
ids_info = 459402
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50.000000
toughness = 4.800000
projectile_archetype = rh_n_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl02_mk02_motor
lifetime = 3
accel = 50.000000
delay = 0
[Explosion]
nickname = rh_n_msl02_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 2500
energy_damage = 0
impulse = 4000
[Gun]
nickname = rh_n_msl02_mk02
; !rh_n_msl02_mk02_name
ids_name = 459405
; !rh_n_msl02_mk02_info
ids_info = 459406
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 50
toughness = 4.800000
projectile_archetype = rh_n_msl02_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 45
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl03_mk01_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = rh_n_msl03_mk01_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10000
energy_damage = 0
impulse = 20000
[Gun]
nickname = rh_n_msl03_mk01
; !rh_n_msl03_mk01_name
ids_name = 459409
; !rh_n_msl03_mk01_info
ids_info = 459410
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = rh_n_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl03_mk02_motor
lifetime = 5
accel = 20.000000
delay = 2
[Explosion]
nickname = rh_n_msl03_mk02_explosion
effect = explosion_bund_missile
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 24
hull_damage = 10000
energy_damage = 0
impulse = 20000
[Gun]
nickname = rh_n_msl03_mk02
; !rh_n_msl03_mk02_name
ids_name = 459413
; !rh_n_msl03_mk02_info
ids_info = 459414
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 60.000000
toughness = 6.800000
projectile_archetype = rh_n_msl03_mk02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 15
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl04_mk01_motor
lifetime = 6
accel = 75.000000
delay = 1
[Explosion]
nickname = rh_n_msl04_mk01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 0
impulse = 2500
[Gun]
nickname = rh_n_msl04_mk01
; !rh_n_msl04_mk01_name
ids_name = 459417
; !rh_n_msl04_mk01_info
ids_info = 459418
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 50.000000
toughness = 10.800000
projectile_archetype = rh_n_msl04_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 60
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_n_msl05_mk01_motor
lifetime = 10
accel = 15.000000
delay = 3
[Explosion]
nickname = rh_n_msl05_mk01_explosion
effect = explosion_rh_n_msl05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 64
hull_damage = 30000
energy_damage = 0
impulse = 50000
[Gun]
nickname = rh_n_msl05_mk01
; !rh_n_msl05_mk01_name
ids_name = 459457
; !rh_n_msl05_mk01_info
ids_info = 459458
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 8000
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 6
muzzle_velocity = 50.000000
toughness = 18.800000
projectile_archetype = rh_n_msl05_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_cruise_disruptor_motor
lifetime = 2.000000
accel = 350.000000
delay = 0
[Explosion]
nickname = rh_cruise_disruptor_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 1
energy_damage = 150
impulse = 0
[Gun]
nickname = rh_cruise_disruptor
; !rh_cruise_disruptor_name
ids_name = 459449
; !rh_cruise_disruptor_info
ids_info = 459450
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = rh_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 34
energy_damage = 10
weapon_type = Rh_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark01
; !rh_m_gun01_mark01_name
ids_name = 459335
; !rh_m_gun01_mark01_info
ids_info = 459336
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 44
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.116444
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 38
energy_damage = 11
weapon_type = Rh_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark02
; !rh_m_gun01_mark02_name
ids_name = 459337
; !rh_m_gun01_mark02_info
ids_info = 459338
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.945778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 44
energy_damage = 13
weapon_type = Rh_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark03
; !rh_m_gun01_mark03_name
ids_name = 459339
; !rh_m_gun01_mark03_info
ids_info = 459340
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 58
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 6.775111
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50
energy_damage = 15
weapon_type = Rh_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark04
; !rh_m_gun01_mark04_name
ids_name = 459341
; !rh_m_gun01_mark04_info
ids_info = 459342
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 66
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.604444
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 57
energy_damage = 17
weapon_type = Rh_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark05
; !rh_m_gun01_mark05_name
ids_name = 459343
; !rh_m_gun01_mark05_info
ids_info = 459344
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 76
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 10.433778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_m_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 66
energy_damage = 19
weapon_type = Rh_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_m_gun01_mark06
; !rh_m_gun01_mark06_name
ids_name = 459345
; !rh_m_gun01_mark06_info
ids_info = 459346
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 12.263111
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_m_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; =================
; Seawasp Weapons
; =================
[Munition]
nickname = khc_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 7
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark01
; !khc_gun01_mark01_name
ids_name = 459347
; !khc_gun01_mark01_info
ids_info = 459348
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 81
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.805215
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 8
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark02
; !khc_gun01_mark02_name
ids_name = 459349
; !khc_gun01_mark02_info
ids_info = 459350
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 2.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 93
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 7.207822
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 103
energy_damage = 9
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark03
; !khc_gun01_mark03_name
ids_name = 459351
; !khc_gun01_mark03_info
ids_info = 459352
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 2.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 107
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 9.610430
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 118
energy_damage = 10
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark04
; !khc_gun01_mark04_name
ids_name = 459353
; !khc_gun01_mark04_info
ids_info = 459354
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 2.6
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 123
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 12.013037
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 135
energy_damage = 12
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark05
; !khc_gun01_mark05_name
ids_name = 459355
; !khc_gun01_mark05_info
ids_info = 459356
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 2.8
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 141
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 14.415644
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = khc_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 154
energy_damage = 14
weapon_type = Rh_Laser01
one_shot_sound = fire_tachyon3
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = khc_gun01_mark06
; !khc_gun01_mark06_name
ids_name = 459357
; !khc_gun01_mark06_info
ids_info = 459358
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 3.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 163
refire_delay = 0.125
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 16.818252
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = khc_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84
energy_damage = 10
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark01
; !rs_gun01_mark01_name
ids_name = 459359
; !rs_gun01_mark01_info
ids_info = 459360
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1600
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 96
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 3.217778
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 95
energy_damage = 11
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark02
; !rs_gun01_mark02_name
ids_name = 459361
; !rs_gun01_mark02_info
ids_info = 459362
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2096
explosion_resistance = 1.1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 4.826667
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 109
energy_damage = 13
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark03
; !rs_gun01_mark03_name
ids_name = 459363
; !rs_gun01_mark03_info
ids_info = 459364
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 3000
explosion_resistance = 1.2
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 127
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 6.435556
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125
energy_damage = 15
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark04
; !rs_gun01_mark04_name
ids_name = 459365
; !rs_gun01_mark04_info
ids_info = 459366
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.3
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 146
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.044444
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 143
energy_damage = 17
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark05
; !rs_gun01_mark05_name
ids_name = 459367
; !rs_gun01_mark05_info
ids_info = 459368
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.4
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 168
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 9.653333
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rs_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 164
energy_damage = 19
weapon_type = Rh_Laser01
one_shot_sound = fire_rs_gun
munition_hit_effect = rh_tachyon_01_impact
const_effect = rs_gun_proj
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rs_gun01_mark06
; !rs_gun01_mark06_name
ids_name = 459369
; !rs_gun01_mark06_info
ids_info = 459370
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4223
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 193
refire_delay = 0.25
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 11.262222
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rs_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 105
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_p_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45
energy_damage = 10
weapon_type = Rh_Photon01
one_shot_sound = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_p_gun01_mark01
; !rh_p_gun01_mark01_name
ids_name = 459421
; !rh_p_gun01_mark01_info
ids_info = 459422
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 800
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 58
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 6.112000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63
energy_damage = 14
weapon_type = Rh_Photon01
one_shot_sound = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_p_gun01_mark02
; !rh_p_gun01_mark02_name
ids_name = 459423
; !rh_p_gun01_mark02_info
ids_info = 459424
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1096
explosion_resistance = 1.25
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 83
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.320000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 88
energy_damage = 20
weapon_type = Rh_Photon01
one_shot_sound = fire_neutron1
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_p_gun01_mark03
; !rh_p_gun01_mark03_name
ids_name = 459425
; !rh_p_gun01_mark03_info
ids_info = 459426
DA_archetype = equipment\models\weapons\li_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 117
refire_delay = 0.16666666666666666
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 11.674667
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 46
energy_damage = 7
weapon_type = Rh_Photon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_01_impact
const_effect = sp_annihilator_02_proj
lifetime = 1
force_gun_ori = false
mass = 100
volume = 0.000100
[Gun]
nickname = rh_p_gun02_mark01
; !rh_p_gun02_mark01_name
ids_name = 459427
; !rh_p_gun02_mark01_info
ids_info = 459428
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 2.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 50
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 5.589333
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 14
weapon_type = Rh_Photon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_01_impact
const_effect = sp_annihilator_02_proj
lifetime = 1
force_gun_ori = false
mass = 150
volume = 0.000100
[Gun]
nickname = rh_p_gun02_mark02
; !rh_p_gun02_mark02_name
ids_name = 459429
; !rh_p_gun02_mark02_info
ids_info = 459430
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1750
explosion_resistance = 2.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.08333333333333333
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 11.520000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = rh_gun01_flash
projectile_archetype = rh_p_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
[Munition]
nickname = rh_p_gun03_mark01_ammo
explosion_arch = rh_p_gun03_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = rh_p_gun03_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Motor]
nickname = rh_p_gun03_mark01_motor
lifetime = 1
accel = 200
delay = 0
[Explosion]
nickname = rh_p_gun03_mark01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 500
[Gun]
nickname = rh_p_gun03_mark01
; !rh_p_gun03_mark01_name
ids_name = 459443
; !rh_p_gun03_mark01_info
ids_info = 459444
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = rh_p_gun03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = admin_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -1
energy_damage = -1
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 100
volume = 0.000100
[Gun]
nickname = admin_gun01
; !admin_gun01_name
ids_name = 263525
; !admin_gun01_info
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.100000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.100000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = admin_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
destructible = false
lootable = false
LODranges = 0, 20
; Furious' Non-lethal weapon pack
; ==============
; Liberty Police
; Shockwave gun
[Munition]
nickname = li_p_gun05_mark01_ammo
explosion_arch = li_p_gun05_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = li_p_gun04_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Explosion]
nickname = li_p_gun05_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 20000
[Gun]
nickname = li_p_gun05_mark01
; !li_p_gun05_mark01_name
ids_name = 459507
; !li_p_gun05_mark01_info
ids_info = 459508
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = li_p_gun05_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; == Shockwave
[Motor]
nickname = li_p_msl02_mk01_motor
lifetime = 2.000000
accel = 200.000000
delay = 0
[Explosion]
nickname = li_p_msl02_mk01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 0
energy_damage = 2500
impulse = 25000
[Gun]
nickname = li_p_msl02_mk01
; !li_p_msl01_mk01_name
ids_name = 459499
; !li_p_msl01_mk01_info
ids_info = 459500
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 250
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = li_p_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; === Faraday Missile
[Munition]
nickname = li_p_msl02_mk01_ammo
; !li_p_msl01_mk01_ammo_name
ids_name = 459501
; !li_p_msl01_mk01_ammo_info
ids_info = 459502
explosion_arch = li_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 12.00000
Motor = li_p_msl02_mk01_motor
force_gun_ori = true
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 75
max_angular_velocity = 2.500000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.75000000
; === Faraday
[Explosion]
nickname = li_p_msl03_mk01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 0
[Gun]
nickname = li_p_msl03_mk01
; !li_cruise_disruptor_name
ids_name = 459503
; !li_cruise_disruptor_info
ids_info = 459504
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = li_p_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = li_p_msl03_mk01_ammo
; !li_cruise_disruptor_ammo_name
ids_name = 459505
; !li_cruise_disruptor_ammo_info
ids_info = 459506
explosion_arch = li_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 16
lifetime = 10.00000
Motor = li_p_msl03_mk01_motor
force_gun_ori = true
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 75
max_angular_velocity = 3.00000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.7500000
; =====================
; Rheinland Police
; == Donnerschock cannon
[Munition]
nickname = rh_p_gun04_mark01_ammo
explosion_arch = rh_p_gun04_mark01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 16
lifetime = 1
Motor = rh_p_gun03_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 0
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.010000
[Explosion]
nickname = rh_p_gun04_mark01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 0
energy_damage = 50
impulse = 20000
[Gun]
nickname = rh_p_gun04_mark01
; !rh_p_gun04_mark01_name
ids_name = 459497
; !rh_p_gun04_mark01_info
ids_info = 459498
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 220
refire_delay = 0.50
muzzle_velocity = 1000
toughness = 10.000000
projectile_archetype = rh_p_gun04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
; === Brehmstrahlung
; [Motor]
; nickname = rh_p_msl01_mk01_motor
; lifetime = 1.6000000
; accel = 250.000000
; delay = 0
; [Motor]
; nickname = rh_p_msl01_mk02_motor
; lifetime = 2.500000
; accel = 160.000000
; delay = 0
; [Explosion]
; nickname = rh_p_msl01_mk01_explosion
; effect = rh_empmissile_impact
; lifetime = 0.000000, 0.000000
; process = disappear
; strength = 100
; radius = 50
; hull_damage = 1
; energy_damage = 3000
; impulse = 0
; [Explosion]
; nickname = rh_p_msl01_mk02_explosion
; effect = rh_empmissile_impact
; lifetime = 0.000000, 0.000000
; process = disappear
; strength = 100
; radius = 75
; hull_damage = 1
; energy_damage = 5000
; impulse = 0
; [Gun]
; nickname = rh_p_msl01_mk01
; ; !rh_p_msl01_mk01_name
; ids_name = 459481
; ; !rh_p_msl01_mk01_info
; ids_info = 459482
; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 1500
; explosion_resistance = 0.750000
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; hp_gun_type = hp_turret_special_6
; damage_per_fire = 0
; power_usage = 200
; refire_delay = 1
; muzzle_velocity = 100
; toughness = 2.400000
; projectile_archetype = rh_p_msl01_mk01_ammo
; dry_fire_sound = fire_dry
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 90
; lootable = true
; LODranges = 0, 20, 60, 100
; [Gun]
; nickname = rh_p_msl01_mk02
; ; !rh_p_msl01_mk02_name
; ids_name = 459485
; ; !rh_p_msl01_mk02_info
; ids_info = 459486
; DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
; material_library = equipment\models\li_equip.mat
; HP_child = HPConnect
; hit_pts = 1250
; explosion_resistance = 0.750000
; debris_type = debris_normal
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; hp_gun_type = hp_turret_special_6
; damage_per_fire = 0
; power_usage = 350
; refire_delay = 1
; muzzle_velocity = 100
; toughness = 2.400000
; projectile_archetype = rh_p_msl01_mk02_ammo
; dry_fire_sound = fire_dry
; separation_explosion = sever_debris
; auto_turret = false
; turn_rate = 90
; lootable = true
; LODranges = 0, 20, 60, 100
; [Munition]
; nickname = rh_p_msl01_mk01_ammo
; ; !rh_p_msl01_mk01_ammo_name
; ids_name = 459483
; ; !rh_p_msl01_mk01_ammo_info
; ids_info = 459484
; explosion_arch = rh_p_msl01_mk01_explosion
; lootable = false
; hp_type = hp_gun
; requires_ammo = true
; hit_pts = 2
; one_shot_sound = fire_missile_emp
; detonation_dist = 4
; lifetime = 8.00000
; Motor = rh_p_msl01_mk01_motor
; force_gun_ori = true
; const_effect = rh_missile02_drive
; HP_trail_parent = HPExhaust
; seeker = LOCK
; time_to_lock = 0
; seeker_range = 1000
; seeker_fov_deg = 45
; max_angular_velocity = 3.00000
; cruise_disruptor = false
; DA_archetype = equipment\models\weapons\li_rad_missile.3db
; material_library = equipment\models\li_equip.mat
; units_per_container = 25
; mass = 10
; volume = 0.75000000
; [Munition]
; nickname = rh_p_msl01_mk02_ammo
; ; !li_cruise_disruptor_ammo_name
; ids_name = 459487
; ; !li_cruise_disruptor_ammo_info
; ids_info = 459488
; explosion_arch = rh_p_msl01_mk02_explosion
; lootable = false
; hp_type = hp_gun
; requires_ammo = true
; hit_pts = 2
; one_shot_sound = fire_missile_emp
; detonation_dist = 12
; lifetime = 10.00000
; Motor = rh_p_msl01_mk02_motor
; force_gun_ori = true
; const_effect = rh_missile02_drive
; HP_trail_parent = HPExhaust
; seeker = LOCK
; time_to_lock = 0
; seeker_range = 1000
; seeker_fov_deg = 45
; max_angular_velocity = 2.500000
; cruise_disruptor = false
; DA_archetype = equipment\models\weapons\li_rad_missile.3db
; material_library = equipment\models\li_equip.mat
; units_per_container = 25
; mass = 10
; volume = 1.00000
; ---- Donnerschock Missile
[Explosion]
nickname = rh_p_msl02_mk01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1
energy_damage = 25
impulse = 25000
[Gun]
nickname = rh_p_msl02_mk01
; !li_cruise_disruptor_name
ids_name = 459493
; !li_cruise_disruptor_info
ids_info = 459494
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 1
muzzle_velocity = 200
toughness = 2.400000
projectile_archetype = rh_p_msl02_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Motor]
nickname = rh_p_msl02_mk01_motor
lifetime = 2.0000
accel = 200.000000
delay = 0.0
[Munition]
nickname = rh_p_msl02_mk01_ammo
; !li_cruise_disruptor_ammo_name
ids_name = 459495
; !li_cruise_disruptor_ammo_info
ids_info = 459496
explosion_arch = rh_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 16
lifetime = 8.00000
Motor = rh_p_msl02_mk01_motor
force_gun_ori = true
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 3.000000
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 0.500000
; --- Graviton
[Motor]
nickname = rh_p_msl03_mk01_motor
lifetime = 2.5000000
accel = 280.000000
delay = 0
[Explosion]
nickname = rh_p_msl03_mk01_explosion
effect = rh_cruise_disruptor_explosion
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 1
energy_damage = 25
impulse = 0
[Gun]
nickname = rh_p_msl03_mk01
; !rh_p_msl03_mk01_name
ids_name = 459489
; !rh_p_msl03_mk01_info
ids_info = 459490
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 0.750000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 2.400000
projectile_archetype = rh_p_msl03_mk01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition]
nickname = rh_p_msl03_mk01_ammo
; !li_cruise_disruptor_ammo_name
ids_name = 459491
; !li_cruise_disruptor_ammo_info
ids_info = 459492
explosion_arch = rh_p_msl02_mk01_explosion
lootable = false
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 16
lifetime = 6.00000
Motor = rh_p_msl03_mk01_motor
force_gun_ori = true
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.50000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
units_per_container = 25
mass = 10
volume = 1.00000