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Ioncross-Total-War/DATA/SHIPS/shiparch.ini

14140 lines
458 KiB
INI

;Modified 7/19/2004 11:28:38 PM by FLIDMap
[Simple]
nickname = generic_pilot
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
LODranges = 0, 50
MinSpecLOD = 2
;===================
;Gran Fury (AI)
;===================
[Ship]
ids_name = 524326; !li_fighter_name
ids_info = 524327; !li_fighter_info
ids_info1 = 524328; !li_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524329; !li_fighter_info3
ship_class = 0
nickname = li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6400
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
[Simple]
nickname = li_fighter_dmg_portfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = li_fighter_dmg_starboardfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = li_fighter_dmg_engine_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Gran Fury (Player)
;===================
[Ship]
ids_name = 524326; !pl_li_fighter_name
ids_info = 524327; !pl_li_fighter_info
ids_info1 = 524328; !pl_li_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524329; !pl_li_fighter_info3
ship_class = 0
nickname = pl_li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6400
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
;===================
;Impala (AI)
;===================
[Ship]
ids_name = 524494; !li_fighter2_name
ids_info = 524495; !li_fighter2_info
ids_info1 = 524496; !li_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524497; !li_fighter2_info3
ship_class = 0
nickname = li_fighter2
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 30
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
;===================
;Impala (Player)
;===================
[Ship]
ids_name = 524494; !pl_li_fighter2_name
ids_info = 524495; !pl_li_fighter2_info
ids_info1 = 524496; !pl_li_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524497; !pl_li_fighter2_info3
ship_class = 0
nickname = pl_li_fighter2
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 30
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpMine01, HpCM01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
;===================
;Implala Upgrade? Not sure
;===================
[Ship]
ids_name = 524518; !pi_li_fighter_name
ids_info = 524519; !pi_li_fighter_info
ids_info1 = 524520; !pi_li_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524521; !pi_li_fighter_info3
ship_class = 0
nickname = pi_li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 40
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
;===================
;Caprice (AI)
;===================
[Ship]
ids_name = 524330; !li_elite_name
ids_info = 524331; !li_elite_info
ids_info1 = 524332; !li_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524333; !li_elite_info3
ship_class = 1
nickname = li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
hold_size = 111
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5400
fuse = intermed_damage_smallship02, 0.000000, 3600
fuse = intermed_damage_smallship03, 0.000000, 1800
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8500
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Spoiler
hit_pts = 2600
root_health_proxy = false
[Simple]
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple]
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple]
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 700
[Simple]
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple]
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300
[Simple]
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300
;===================
;Caprice (Player)
;===================
[Ship]
ids_name = 524330; !pl_li_elite_name
ids_info = 524331; !pl_li_elite_info
ids_info1 = 524332; !pl_li_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524333; !pl_li_elite_info3
ship_class = 1
nickname = pl_li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 140.000000
;mass = 150.000000
hold_size = 120
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 3600
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8500
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
;steering_torque = 42500.000000, 42500.000000, 60000.000000
;angular_drag = 42500.000000, 42500.000000, 60000.000000
;rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2500
;hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2500
;hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Spoiler
hit_pts = 3300
;hit_pts = 2600
root_health_proxy = false
;===================
;Camaro?
;===================
[Ship]
ids_name = 237033; !li_elite2_name
ids_info = 66567; !li_elite2_info
ids_info1 = 66568; !li_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66569; !li_elite2_info3
ship_class = 1
nickname = li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 108
linear_drag = 1.000000;1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 6, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5850
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 183000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1900
root_health_proxy = false
[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1900
root_health_proxy = false
[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 1900
root_health_proxy = false
;===================
;Crown Vic (AI)
;===================
[Ship]
ids_name = 524334; !li_freighter_name
ids_info = 524335; !li_freighter_info
ids_info1 = 524336; !li_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524337; !li_freighter_info3
ship_class = 2
nickname = li_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 7200
fuse = intermed_damage_smallship03, 0.000000, 3600
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
;hit_pts = 35000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 56500.000000, 56500.000000, 56500.000000
nudge_force = 20000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 2600
root_health_proxy = false
[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2600
root_health_proxy = false
[Simple]
nickname = li_freighter_dmg_starboard_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
[Simple]
nickname = li_freighter_dmg_port_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
;===================
;Crown Vic (Player)
;===================
[Ship]
ids_name = 524334; !pl_li_freighter_name
ids_info = 524335; !pl_li_freighter_info
ids_info1 = 524336; !pl_li_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524337; !pl_li_freighter_info3
ship_class = 2
nickname = pl_li_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 4500
fuse = intermed_damage_smallship03, 0.000000, 2000
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
;hit_pts = 35000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 56500.000000, 56500.000000, 56500.000000
nudge_force = 20000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 2600
root_health_proxy = false
[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2600
root_health_proxy = false
;===================
;Liberty Cruiser
;===================
[Ship]
ids_name = 237031; !li_cruiser_name
ids_info = 66565; !li_cruiser_info
nickname = li_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 5000.000000
hold_size = 1000
hit_pts = 404125
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 150000
fuse = li_cruiser_burning_fuse02, 0.000000, 75000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 40000000.000000
angular_drag = 264000000.000000, 264000000.000000, 264000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
[CollisionGroup]
obj = Li_cruiser_cntrltwr_lod1
separable = true
debris_type = debris_vanish
fuse = li_cruiser_body_fuse, 1.000000, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 393300
root_health_proxy = false
[CollisionGroup]
obj = Li_cruiser_nose_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 1.000000, 1
parent_impulse = 10.000000
child_impulse = 60.000000
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10.000000
hit_pts = 424125
root_health_proxy = false
[CollisionGroup]
obj = Li_cruiser_engine01_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine1_fuse, 1.000000, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 1000.000000
hit_pts = 313300
root_health_proxy = false
[CollisionGroup]
obj = Li_cruiser_engine02_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine2_fuse, 1.000000, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 3000.000000
hit_pts = 313300
root_health_proxy = false
[CollisionGroup]
obj = Li_cruiser_engine03_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine3_fuse, 1.000000, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 9000.000000
hit_pts = 313300
root_health_proxy = false
[CollisionGroup]
obj = Li_cruiser_engine04_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine4_fuse, 1.000000, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 5000.000000
hit_pts = 313300
root_health_proxy = false
[Simple]
nickname = l_cruiser_tower_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000
[Simple]
nickname = l_cruiser_front_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 200, 6000
[Simple]
nickname = l_cruiser_engine01_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000
[Simple]
nickname = l_cruiser_engine02_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000
[Simple]
nickname = l_cruiser_engine03_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000
[Simple]
nickname = l_cruiser_engine04_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 1200
LODranges = 0, 6000
;===================
;Liberty Dreadnought
;===================
[Ship]
ids_name = 237032; !li_dreadnought_name
ids_info = 66566; !li_dreadnought_info
nickname = li_dreadnought
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 100000.000000
linear_drag = 1.000000;50.000000
hold_size = 2000
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 400000
hit_pts = 1075000
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 120000000.000000, 120000000.000000, 80000000.000000
angular_drag = 528000000.000000, 528000000.000000, 528000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 150000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
;fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 1075000
root_health_proxy = false
[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 1000000
root_health_proxy = false
[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 173250
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 1075000
root_health_proxy = false
[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 1.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 173250
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 1075000
root_health_proxy = false
[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 173250
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 1075000
root_health_proxy = false
[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 1.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 1.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 106000
root_health_proxy = false
[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 790000
root_health_proxy = false
[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 880000
root_health_proxy = false
[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 1075000
root_health_proxy = false
[Simple]
nickname = li_dread_bottom_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_tower_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_engine_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_front_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_midsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
;===================
;Wyvern (AI)
;===================
[Ship]
ids_name = 524454; !br_fighter_name
ids_info = 524455; !br_fighter_info
ids_info1 = 524456; !br_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524457; !br_fighter_info3
ship_class = 0
nickname = br_fighter
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5000
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 34000
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = br_fighter_tail_lod1
separable = true
parent_impulse = 20.000000
child_impulse = 8.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_fighter_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 2700
root_health_proxy = false
[Simple]
nickname = br_fighter_dmg_tail_cap
DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Wyvern (Player)
;===================
[Ship]
ids_name = 524454; !pl_br_fighter_name
ids_info = 524455; !pl_br_fighter_info
ids_info1 = 524456; !pl_br_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524457; !pl_br_fighter_info3
ship_class = 0
nickname = pl_br_fighter
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
fuse = intermed_damage_smallship04, 0.000000, 500
max_bank_angle = 25
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5000
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 34000
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = br_fighter_tail_lod1
separable = true
parent_impulse = 20.000000
child_impulse = 8.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_fighter_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 2700
root_health_proxy = false
;===================
;Wyrm (AI)
;===================
[Ship]
ids_name = 524458; !br_elite_name
ids_info = 524459; !br_elite_info
ids_info1 = 524460; !br_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524461; !br_elite_info3
ship_class = 1
nickname = br_elite
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 80, 160, 1000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 8000
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47500.000000, 47500.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 60000.000000
rotation_inertia = 20000.000000, 20000.000000, 20000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1500
root_health_proxy = false
[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = false
[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 3300
root_health_proxy = false
[Simple]
nickname = br_elite_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = br_elite_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = br_elite_dmg_tail_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Wyrm (Player)
;===================
[Ship]
ids_name = 524458; !pl_br_elite_name
ids_info = 524459; !pl_br_elite_info
ids_info1 = 524460; !pl_br_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524461; !pl_br_elite_info3
ship_class = 1
nickname = pl_br_elite
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 80, 160, 1000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 9000
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 60000.000000
rotation_inertia = 22500.000000, 22500.000000, 22500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 3300
root_health_proxy = false
;===================
;Basilisk (AI)
;===================
[Ship]
ids_name = 524462; !br_freighter_name
ids_info = 524463; !br_freighter_info
ids_info1 = 524464; !br_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524465; !br_freighter_info3
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
LODranges = 0, 150, 240, 1200
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 400
fuse = intermed_damage_smallship01, 0.000000, 8200
fuse = intermed_damage_smallship02, 0.000000, 4100
fuse = intermed_damage_smallship03, 0.000000, 2000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 80000.000000, 80000.000000, 160000.000000
rotation_inertia = 50000.000000, 50000.000000, 50000.000000
nudge_force = 20000.000000
strafe_force = 27500
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = br_freighter_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4900
root_health_proxy = false
[CollisionGroup]
obj = br_freighter_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_freighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4900
root_health_proxy = false
;===================
;Basilisk (Player)
;===================
[Ship]
ids_name = 524462; !pl_br_freighter_name
ids_info = 524463; !pl_br_freighter_info
ids_info1 = 524464; !pl_br_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524465; !pl_br_freighter_info3
ship_class = 2
nickname = pl_br_freighter
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
LODranges = 0, 150, 240, 1200
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 400
fuse = intermed_damage_smallship01, 0.000000, 8200
fuse = intermed_damage_smallship02, 0.000000, 4200
fuse = intermed_damage_smallship03, 0.000000, 2000
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 80000.000000, 80000.000000, 160000.000000
rotation_inertia = 50000.000000, 50000.000000, 50000.000000
nudge_force = 20000.000000
strafe_force = 27500
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = br_freighter_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2900
root_health_proxy = false
[CollisionGroup]
obj = br_freighter_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_freighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2900
root_health_proxy = false
[Simple]
nickname = br_freighter_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
[Simple]
nickname = br_freighter_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
;===================
;Hessian Dragon Gunboat (AI)
;===================
[Ship]
ids_name = 237010; !br_gunboat_name
ids_info = 66514; !br_gunboat_info
nickname = br_gunboat
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;25.000000
mass = 1000.000000
hold_size = 750
hit_pts = 135000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 70000
fuse = br_gunship_burning_fuse02, 0.000000, 35000
steering_torque = 107500.000000, 107500.000000, 180000.000000
angular_drag = 140000.000000, 140000.000000, 210000.000000
rotation_inertia = 25000.000000, 25000.000000, 30000.000000
nudge_force = 30000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03
hp_type = hp_turret_special_7, HpTurret_B3_01
hp_type = hp_turret_special_6, HpTurret_B3_01, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03
hp_type = hp_thruster, HpEngine01, HpEngine02
hp_type = hp_mine_dropper, HpShield01, HpShield02
num_exhaust_nozzles = 2
[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 13500
root_health_proxy = false
[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 100000
root_health_proxy = false
[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 120000
root_health_proxy = false
[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 120000
root_health_proxy = false
[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 70000
root_health_proxy = false
[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 70000
root_health_proxy = false
[Simple]
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000
[Simple]
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000
[Simple]
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000
[Simple]
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000
[Simple]
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000
[Simple]
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000
;===================
;Bretonia Destroyer? Not used
;===================
[Ship]
ids_name = 237006; !br_destroyer_name
ids_info = 66504; !br_destroyer_info
nickname = br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_large_moors
LODranges = 0, 350, 550, 6000
type = CRUISER
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 5000.000000
hold_size = 1000
hit_pts = 43300
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_fuse, 1.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_wplat_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 43300
root_health_proxy = true
[Simple]
nickname = b_destroyer_tower_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200
[Simple]
nickname = b_destroyer_body_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200
[Simple]
nickname = b_destroyer_wplat_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200
[Simple]
nickname = b_destroyer_port_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200
[Simple]
nickname = b_destroyer_starboard_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200
;===================
;Bretonia Battleship not used
;===================
[Ship]
ids_name = 237005; !br_battleship_name
ids_info = 66503; !br_battleship_info
nickname = br_battleship
LODranges = 0, 500, 1000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 100000.000000
hold_size = 1000
hit_pts = 69300
fuse = b_battleship_body_fuse, 0.500000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpRunninglight15
HP_bay_external = HpRunninglight16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 1
hit_pts = 8663
root_health_proxy = true
[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 1
hit_pts = 8663
root_health_proxy = true
[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 69300
root_health_proxy = true
[Simple]
nickname = b_battleship_head_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_neck_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_butt_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_tail_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_tower_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_port_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_starboard_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
[Simple]
nickname = b_battleship_engine_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000
;===================
;Wraith (AI)
;===================
[Ship]
ids_name = 524466; !ku_fighter_name
ids_info = 524467; !ku_fighter_info
ids_info1 = 524468; !ku_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524469; !ku_fighter_info3
ship_class = 0
nickname = ku_fighter
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
LODranges = 0, 40, 80, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5000
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 34000
strafe_power_usage = 0
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_starboard
dmg_obj = ku_fighter_dmg_wing_starboard_cap
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_port
dmg_obj = ku_fighter_dmg_wing_port_cap
type = Port_Fin
hit_pts = 180
root_health_proxy = false
[Simple]
nickname = ku_fighter_dmg_wing_starboard_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_fighter_dmg_wing_port_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Wraith (Player)
;===================
[Ship]
ids_name = 524466; !pl_ku_fighter_name
ids_info = 524467; !pl_ku_fighter_info
ids_info1 = 524468; !pl_ku_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524469; !pl_ku_fighter_info3
ship_class = 0
nickname = pl_ku_fighter
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
LODranges = 0, 40, 80, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
fuse = intermed_damage_smallship04, 0.000000, 500
max_bank_angle = 25
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5000
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 34000
strafe_power_usage = 0
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_starboard
dmg_obj = ku_fighter_dmg_wing_starboard_cap
type = Starboard_Fin
hit_pts = 180
root_health_proxy = false
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_port
dmg_obj = ku_fighter_dmg_wing_port_cap
type = Port_Fin
hit_pts = 180
root_health_proxy = false
;===================
;Spectre (AI)
;===================
[Ship]
ids_name = 524470; !ku_elite_name
ids_info = 524471; !ku_elite_info
ids_info1 = 524472; !ku_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524473; !ku_elite_info3
ship_class = 1
nickname = ku_elite
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
fuse = intermed_damage_smallship01, 0.000000, 3400
fuse = intermed_damage_smallship02, 0.000000, 2300
fuse = intermed_damage_smallship03, 0.000000, 1200
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7500
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47500.000000, 47500.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 60000.000000
rotation_inertia = 20000.000000, 20000.000000, 20000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 280
root_health_proxy = false
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 280
root_health_proxy = false
[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_elite_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 3000
;hit_pts = 2600
root_health_proxy = false
[CollisionGroup]
obj = starboard_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard _arm rotator
dmg_obj = ku_elite_dmg_starboard_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Arm
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = port_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort _arm rotator
dmg_obj = ku_elite_dmg_port_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Arm
hit_pts = 2100
root_health_proxy = false
[Simple]
nickname = ku_elite_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_elite_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_elite_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_elite_dmg_starboard_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_elite_dmg_port_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Spectre (Player)
;===================
[Ship]
ids_name = 524470; !pl_ku_elite_name
ids_info = 524471; !pl_ku_elite_info
ids_info1 = 524472; !pl_ku_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524473; !pl_ku_elite_info3
ship_class = 1
nickname = pl_ku_elite
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9000
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 60000.000000
rotation_inertia = 22500.000000, 22500.000000, 22500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 480
root_health_proxy = false
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 480
root_health_proxy = false
[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_elite_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 3300
;hit_pts = 3000
root_health_proxy = false
[CollisionGroup]
obj = starboard_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard _arm rotator
dmg_obj = ku_elite_dmg_starboard_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Arm
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = port_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort _arm rotator
dmg_obj = ku_elite_dmg_port_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Arm
hit_pts = 2100
root_health_proxy = false
;===================
;Kusari Blood Dragon?
;===================
[Ship]
ids_name = 524450; !ku_dragon_name
ids_info = 524451; !ku_dragon_info
ids_info1 = 524452; !ku_dragon_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524453; !ku_dragon_info3
ship_class = 1
nickname = ku_dragon
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 750
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 7, 24
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7200
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 45000.000000, 45000.000000, 90000.000000
rotation_inertia = 7500.000000, 7500.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_dragon_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 300
root_health_proxy = false
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_dragon_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 300
root_health_proxy = false
[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_dragon_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1140
root_health_proxy = false
[Simple]
nickname = ku_dragon_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_dragon_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ku_dragon_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Ghost (AI)
;===================
[Ship]
ids_name = 524474; !ku_freighter_name
ids_info = 524475; !ku_freighter_info
ids_info1 = 524476; !ku_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524477; !ku_freighter_info3
ship_class = 2
nickname = ku_freighter
LODranges = 0, 80, 160, 1200
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 400
fuse = intermed_damage_smallship01, 0.000000, 8200
fuse = intermed_damage_smallship02, 0.000000, 4200
fuse = intermed_damage_smallship03, 0.000000, 2000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 80000.000000, 80000.000000, 160000.000000
rotation_inertia = 50000.000000, 50000.000000, 50000.000000
nudge_force = 20000.000000
strafe_force = 27500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = ku_freighter_dmg_starboard_wing_cap
type = Starboard_Fin
hit_pts = 3720
root_health_proxy = false
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = ku_freighter_dmg_port_wing_cap
type = Port_Fin
hit_pts = 3720
root_health_proxy = false
[Simple]
nickname = ku_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
[Simple]
nickname = ku_freighter_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
;===================
;Ghost (Player)
;===================
[Ship]
ids_name = 524474; !pl_ku_freighter_name
ids_info = 524475; !pl_ku_freighter_info
ids_info1 = 524476; !pl_ku_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524477; !pl_ku_freighter_info3
ship_class = 2
nickname = pl_ku_freighter
LODranges = 0, 80, 160, 1200
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 400
fuse = intermed_damage_smallship01, 0.000000, 8200
fuse = intermed_damage_smallship02, 0.000000, 4200
fuse = intermed_damage_smallship03, 0.000000, 2000
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 80000.000000, 80000.000000, 160000.000000
rotation_inertia = 50000.000000, 50000.000000, 50000.000000
nudge_force = 20000.000000
strafe_force = 27500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = ku_freighter_dmg_starboard_wing_cap
type = Starboard_Fin
hit_pts = 720
root_health_proxy = false
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = ku_freighter_dmg_port_wing_cap
type = Port_Fin
hit_pts = 720
root_health_proxy = false
;===================
;Rogue Banshee Gunboat
;===================
[Ship]
ids_name = 237030; !ku_gunboat_name
ids_info = 66564; !ku_gunboat_info
nickname = ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_large_moors
LODranges = 0, 100, 300, 500, 3000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;25.000000
mass = 1000.000000
hold_size = 1000
hit_pts = 9000
explosion_arch = explosion_instant
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = ku_star_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_port_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20.000000
hit_pts = 9000
root_health_proxy = true
[CollisionGroup]
obj = ku_frnt_port_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 3000.000000
debris_type = cap_ship_piece
fuse = ku_gunship_body_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200.000000
hit_pts = 9000
root_health_proxy = true
[Simple]
nickname = ku_gunboat_dmg_tower_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000
[Simple]
nickname = ku_gunboat_dmg_port_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000
[Simple]
nickname = ku_gunboat_dmg_star_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000
[Simple]
nickname = ku_gunboat_dmg_front_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000
[Simple]
nickname = ku_gunboat_dmg_port_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000
[Simple]
nickname = ku_gunboat_dmg_star_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000
[Simple]
nickname = ku_gunboat_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000
[Simple]
nickname = ku_gunboat_dmg_star_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000
;===================
;Kusari Destroyer (not used)
;===================
[Ship]
ids_name = 237026; !ku_destroyer_name
ids_info = 66554; !ku_destroyer_info
nickname = ku_destroyer
LODranges = 0, 150, 300, 600, 6000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 5000.000000
hold_size = 1000
hit_pts = 43300
explosion_arch = explosion_instant
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
[CollisionGroup]
obj = ku_front_lod1
mass = 200.000000
separable = true
parent_impulse = 0
child_impulse = 500.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
group_dmg_hp = DpMain
group_dmg_obj = ku_destroyer_dmg_body_cap
debris_type = cap_ship_piece2
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_destroyer_dmg_tower_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = ku_eng01_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng01
dmg_obj = ku_destroyer_dmg_top_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = ku_eng02_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng02
dmg_obj = ku_destroyer_dmg_mid_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true
[CollisionGroup]
obj = ku_eng03_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng03
dmg_obj = ku_destroyer_dmg_low_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true
[Simple]
nickname = ku_destroyer_dmg_tower_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000
[Simple]
nickname = ku_destroyer_dmg_body_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000
[Simple]
nickname = ku_destroyer_dmg_top_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000
[Simple]
nickname = ku_destroyer_dmg_mid_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000
[Simple]
nickname = ku_destroyer_dmg_low_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000
;===================
;Kusari Battleship (not used)
;===================
[Ship]
ids_name = 237025; !ku_battleship_name
ids_info = 66553; !ku_battleship_info
nickname = ku_battleship
LODranges = 0, 900, 1500, 2500, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 100000.000000
hold_size = 1000
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
fuse = ku_battleship_body_fuse, 0.500000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
[CollisionGroup]
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.250000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.750100, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.900000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 1
hit_pts = 5775
root_health_proxy = true
[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 1
hit_pts = 5775
root_health_proxy = true
[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 1
mass = 2.000000
hit_pts = 5775
root_health_proxy = true
[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 1
mass = 4.000000
hit_pts = 5775
root_health_proxy = true
[Simple]
nickname = ku_battleship_dmg_tower_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_nose_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_front_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_rear_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_engine_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_port_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_starboard_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = ku_battleship_dmg_starboard_engine02_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
;===================
;Targa (AI)
;===================
[Ship]
ids_name = 524382; !rh_fighter_name
ids_info = 524383; !rh_fighter_info
ids_info1 = 524384; !rh_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524385; !rh_fighter_info3
ship_class = 0
nickname = rh_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6400
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2310
root_health_proxy = false
[Simple]
nickname = rh_fighter_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = rh_fighter_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Targa (Player)
;===================
[Ship]
ids_name = 524382; !pl_rh_fighter_name
ids_info = 524383; !pl_rh_fighter_info
ids_info1 = 524384; !pl_rh_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524385; !pl_rh_fighter_info3
ship_class = 0
nickname = pl_rh_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6400
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2310
root_health_proxy = false
;===================
;Targa Turbo (AI)
;===================
[Ship]
ids_name = 524502; !rh_fighter2_name
ids_info = 524383; !rh_fighter2_info
ids_info1 = 524384; !rh_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524385; !rh_fighter2_info3
ship_class = 0
nickname = rh_fighter2
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3630
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1980
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1980
root_health_proxy = false
;===================
;Targa Turbo (Player)
;===================
[Ship]
ids_name = 524502; !pl_rh_fighter2_name
ids_info = 524383; !pl_rh_fighter2_info
ids_info1 = 524384; !pl_rh_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524385; !pl_rh_fighter2_info3
ship_class = 0
nickname = pl_rh_fighter2
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3630
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1980
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1980
root_health_proxy = false
;===================
;Not sure
;===================
[Ship]
ids_name = 524530; !pi_rh_fighter_name
ids_info = 524531; !pi_rh_fighter_info
ids_info1 = 524532; !pi_rh_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524533; !pi_rh_fighter_info3
ship_class = 0
nickname = pi_rh_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 40
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3630
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1980
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1980
root_health_proxy = false
;===================
;Quattro (AI)
;===================
[Ship]
ids_name = 524386; !rh_elite_name
ids_info = 524387; !rh_elite_info
ids_info1 = 524388; !rh_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524389; !rh_elite_info3
ship_class = 1
nickname = rh_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
fuse = intermed_damage_smallship01, 0.000000, 5400
fuse = intermed_damage_smallship02, 0.000000, 3600
fuse = intermed_damage_smallship03, 0.000000, 1800
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8800
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpTurret01
hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01
;hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01
hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpWeapon05
;hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpTurret01
hp_type = hp_elite_shield_special_3, HpTurret01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 2860
root_health_proxy = false
[Simple]
nickname = rh_elite_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = rh_elite_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = rh_elite_dmg_tail_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Quattro (Player)
;===================
[Ship]
ids_name = 524386; !pl_rh_elite_name
ids_info = 524387; !pl_rh_elite_info
ids_info1 = 524388; !pl_rh_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524389; !pl_rh_elite_info3
ship_class = 1
nickname = pl_rh_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 140.000000
;mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 110
fuse = intermed_damage_smallship01, 0.000000, 3600
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8800
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpTurret01
hp_type = hp_turret_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpShield01
;hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01
hp_type = hp_turret_special_2, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpWeapon05
;hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpTurret01
hp_type = hp_elite_shield_special_3, HpTurret01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2500
;hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2500
;hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 3300
;hit_pts = 2820
root_health_proxy = false
;===================
;Astra (AI)
;===================
[Ship]
ids_name = 524390; !rh_freighter_name
ids_info = 524391; !rh_freighter_info
ids_info1 = 524392; !rh_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524393; !rh_freighter_info3
ship_class = 2
nickname = rh_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 7200
fuse = intermed_damage_smallship03, 0.000000, 3600
;fuse = intermed_damage_smallship04, 0.000000, 100
hit_pts - 20000
;hit_pts = 14300
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 56500.000000, 56500.000000, 56500.000000
nudge_force = 20000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2860
root_health_proxy = false
[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 2860
root_health_proxy = false
[Simple]
nickname = rh_freighter_dmg_port_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
[Simple]
nickname = rh_freighter_dmg_starboard_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200
;===================
;Astra (Player)
;===================
[Ship]
ids_name = 524390; !pl_rh_freighter_name
ids_info = 524391; !pl_rh_freighter_info
ids_info1 = 524392; !pl_rh_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524393; !pl_rh_freighter_info3
ship_class = 2
nickname = pl_rh_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 7200
fuse = intermed_damage_smallship03, 0.000000, 3600
fuse = intermed_damage_smallship04, 0.000000, 100
hit_pts = 20000
;hit_pts = 14300
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 56500.000000, 56500.000000, 56500.000000
nudge_force = 20000.000000
strafe_force = 25000
strafe_power_usage = 0
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2820
root_health_proxy = false
[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 2820
root_health_proxy = false
;===================
;Rheinland Gunboat
;===================
[Ship]
ids_name = 237054; !rh_gunboat_name
ids_info = 66607; !rh_gunboat_info
nickname = rh_gunboat
LODranges = 0, 150, 300, 450, 4000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 1000.000000
hold_size = 1500
hit_pts = 309375
fuse = rh_gunship_body_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 125000
fuse = rh_gunship_burning_fuse02, 0.000000, 62500
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000;25.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 20000000.000000, 20000000.000000, 20000000.000000
nudge_force = 150000.000000
strafe_force = 50000
strafe_power_usage = 0
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 0
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 200.000000
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_fuse, 1.000000, 1
hit_pts = 309375
root_health_proxy = false
[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5.000000
fuse = rh_gunship_body_fuse, 1.000000, 1
hit_pts = 309375
root_health_proxy = false
[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
mass = 200.000000
fuse = rh_gunship_body_fuse, 1.000000, 1
hit_pts = 275000
root_health_proxy = false
[Simple]
nickname = rh_gunship_dmg_tower_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 4000
[Simple]
nickname = rh_gunship_dmg_front_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000
[Simple]
nickname = rh_gunship_dmg_engine_cap
DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000
;===================
;Rheinland Cruiser
;===================
[Ship]
ids_name = 237050; !rh_cruiser_name
ids_info = 66597; !rh_cruiser_info
nickname = rh_cruiser
LODranges = 0, 200, 400, 700, 6000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 5000.000000
hold_size = 2000
explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 350000
fuse = rh_cruiser_burning_fuse02, 0.000000, 125000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 40000000.000000
angular_drag = 264000000.000000, 264000000.000000, 264000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 150000
hit_pts = 900000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_fuse, 1.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 900000
root_health_proxy = false
[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_tower_fuse, 1.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 800000
root_health_proxy = false
[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_engine_fuse, 1.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 900000
root_health_proxy = false
[CollisionGroup]
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_starboard_tower_fuse, 1.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 90000
root_health_proxy = false
[CollisionGroup]
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_port_tower_fuse, 1.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 90000
root_health_proxy = false
[Simple]
nickname = rh_cruiser_dmg_control_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 6000
[Simple]
nickname = rh_cruiser_dmg_front_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000
[Simple]
nickname = rh_cruiser_dmg_engine_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000
[Simple]
nickname = rh_cruiser_dmg_port_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000
[Simple]
nickname = rh_cruiser_dmg_starboard_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000
;===================
;Rheinland Battleship
;===================
[Ship]
ids_name = 237049; !rh_battleship_name
ids_info = 66596; !rh_battleship_info
nickname = rh_battleship
LODranges = 0, 900, 1200, 3500, 4000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 4000
hit_pts = 839300
fuse = r_battleship_body_fuse, 0.500000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 250000
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000;50.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup]
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 250000
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 250000
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 1.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 250000
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 1.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 250000
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 839300
root_health_proxy = true
[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 250000
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 839300
root_health_proxy = true
[Simple]
nickname = rh_battleship_control_tower_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_head_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_neck_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_butt_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_tail_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_engine_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_port_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
[Simple]
nickname = rh_battleship_starboard_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000
;===================
;Challenger (AI)
;===================
[Ship]
ids_name = 524338; !bh_fighter_name
ids_info = 524339; !bh_fighter_info
ids_info1 = 524340; !bh_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524341; !bh_fighter_info3
ship_class = 0
nickname = bh_fighter
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 60
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 7200
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5500.000000, 5500.000000, 5500.000000
nudge_force = 30000.000000
strafe_force = 24000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
;hp_type = hp_gun_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 1900
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 1900
root_health_proxy = false
[Simple]
nickname = bh_fighter_dmg_topfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = bh_fighter_dmg_btmfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = bh_fighter_dmg_port_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = bh_fighter_dmg_star_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Challenger (Player)
;===================
[Ship]
ids_name = 524338; !pl_bh_fighter_name
ids_info = 524339; !pl_bh_fighter_info
ids_info1 = 524340; !pl_bh_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524341; !pl_bh_fighter_info3
ship_class = 0
nickname = pl_bh_fighter
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 60
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 7200
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5500.000000, 5500.000000, 5500.000000
nudge_force = 30000.000000
strafe_force = 24000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
;hp_type = hp_gun_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 2100
root_health_proxy = false
;===================
;Sentry (AI) not used
;===================
[Ship]
ids_name = 524498; !bh_fighter2_name
ids_info = 524499; !bh_fighter2_info
ids_info1 = 524500; !bh_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524501; !bh_fighter2_info3
ship_class = 0
nickname = bh_fighter2
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 110.000000
hold_size = 30
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 8600
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5250.000000, 5250.000000, 5250.000000
nudge_force = 30000.000000
strafe_force = 24000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 2100
root_health_proxy = false
;===================
;Sentry (Player) not used
;===================
[Ship]
ids_name = 524498; !pl_bh_fighter2_name
ids_info = 524499; !pl_bh_fighter2_info
ids_info1 = 524500; !pl_bh_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524501; !pl_bh_fighter2_info3
ship_class = 0
nickname = pl_bh_fighter2
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 110.000000
hold_size = 35
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 5400
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5250.000000, 5250.000000, 5250.000000
nudge_force = 30000.000000
strafe_force = 24000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 2100
root_health_proxy = false
;===================
;Unsure not used
;===================
[Ship]
ids_name = 524514; !pi_bh_fighter_name
ids_info = 524515; !pi_bh_fighter_info
ids_info1 = 524516; !pi_bh_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524517; !pi_bh_fighter_info3
ship_class = 0
nickname = pi_bh_fighter
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 5400
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5500.000000, 5500.000000, 5500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 2100
root_health_proxy = false
;===================
;Intruder (AI)
;===================
[Ship]
ids_name = 524342; !bh_elite_name
ids_info = 524343; !bh_elite_info
ids_info1 = 524344; !bh_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524345; !bh_elite_info3
ship_class = 1
nickname = bh_elite
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 110
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5400
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47500.000000, 47500.000000, 70000.000000
angular_drag = 47500.000000, 47500.000000, 70000.000000
rotation_inertia = 26000.000000, 26000.000000, 26000.000000
nudge_force = 30000.000000
strafe_force = 15500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpCloak01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01
hp_type = hp_gun_special_2, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_thruster, HpThruster01, HpShield01
hp_type = hp_countermeasure_dropper, HpTurret01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 4000
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 4000
root_health_proxy = false
[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 3000
root_health_proxy = false
[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 3000
root_health_proxy = false
;===================
;Intruder (Player)
;===================
[Ship]
ids_name = 524342; !pl_bh_elite_name
ids_info = 524343; !pl_bh_elite_info
ids_info1 = 524344; !pl_bh_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524345; !pl_bh_elite_info3
ship_class = 1
nickname = pl_bh_elite
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 110
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5400
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47500.000000, 47500.000000, 70000.000000
angular_drag = 47500.000000, 47500.000000, 70000.000000
rotation_inertia = 26000.000000, 26000.000000, 26000.000000
nudge_force = 30000.000000
strafe_force = 15500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpCloak01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01
hp_type = hp_gun_special_2, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_thruster, HpThruster01, HpShield01
hp_type = hp_countermeasure_dropper, HpTurret01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 4100
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 4100
root_health_proxy = false
[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 3100
root_health_proxy = false
[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 3100
root_health_proxy = false
;===================
;Starlifter (AI)
;===================
[Ship]
ids_name = 524350; !bh_freighter_name
ids_info = 524351; !bh_freighter_info
ids_info1 = 524352; !bh_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524353; !bh_freighter_info3
ship_class = 2
nickname = bh_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 16200
fuse = intermed_damage_smallship02, 0.000000, 10800
fuse = intermed_damage_smallship03, 0.000000, 5400
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 21000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 72500.000000, 72500.000000, 72500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpTurret01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 4000
root_health_proxy = false
[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 4000
root_health_proxy = false
;===================
;Starlifter (Player)
;===================
[Ship]
ids_name = 524350; !pl_bh_freighter_name
ids_info = 524351; !pl_bh_freighter_info
ids_info1 = 524352; !pl_bh_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524353; !pl_bh_freighter_info3
ship_class = 2
nickname = pl_bh_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 400.000000
linear_drag = 1.000000;15.000000
hold_size = 400
fuse = intermed_damage_smallship01, 0.000000, 16200
fuse = intermed_damage_smallship02, 0.000000, 10800
fuse = intermed_damage_smallship03, 0.000000, 5400
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 72500.000000, 72500.000000, 72500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpTurret01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 4000
root_health_proxy = false
[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 4000
root_health_proxy = false
;===================
;Penetrator (AI)
;===================
[Ship]
ids_name = 524346; !bh_elite2_name
ids_info = 524347; !bh_elite2_info
ids_info1 = 524348; !bh_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524349; !bh_elite2_info3
ship_class = 3
nickname = bh_elite2
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 200.000000
hold_size = 300
linear_drag = 1.000000;12.500000
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 5400
fuse = intermed_damage_smallship03, 0.000000, 2700
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 32000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77500.000000, 77500.000000, 180000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 35000.000000, 35000.000000, 30000.000000
nudge_force = 20000.000000
strafe_force = 10000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpCloak01
hp_type = hp_gun_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01
hp_type = hp_gun_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_freighter_shield_special_1, HpCloak01
hp_type = hp_thruster, HpShield01
hp_type = hp_mine_dropper, HpTurret01, HpThruster01
hp_type = hp_countermeasure_dropper, HpTurret01, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 7200
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 7200
root_health_proxy = false
[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4200
root_health_proxy = false
;===================
;Penetrator (Player)
;===================
[Ship]
ids_name = 524346; !pl_bh_elite2_name
ids_info = 524347; !pl_bh_elite2_info
ids_info1 = 524348; !pl_bh_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524349; !pl_bh_elite2_info3
ship_class = 3
nickname = pl_bh_elite2
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 200.000000
hold_size = 300
linear_drag = 1.000000;12.500000
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 5400
fuse = intermed_damage_smallship03, 0.000000, 2700
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77500.000000, 77500.000000, 180000.000000
angular_drag = 100000.000000, 100000.000000, 180000.000000
rotation_inertia = 40000.000000, 40000.000000, 30000.000000
nudge_force = 20000.000000
strafe_force = 10000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpCloak01
hp_type = hp_gun_special_1, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpMine01, HpCM01
hp_type = hp_gun_special_2, HpTorpedo01, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpTorpedo01, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_freighter_shield_special_1, HpCloak01
hp_type = hp_thruster, HpShield01
hp_type = hp_mine_dropper, HpTurret01, HpThruster01
hp_type = hp_countermeasure_dropper, HpTurret01, HpThruster01
[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 7300
root_health_proxy = false
[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 7200
root_health_proxy = false
[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4300
root_health_proxy = false
[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4300
root_health_proxy = false
;===================
;???????
;===================
[Ship]
ids_name = 237045; !pi_fighter_name
ids_info = 66588; !pi_fighter_info
ids_info1 = 66589; !pi_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66590; !pi_fighter_info3
ship_class = 0
nickname = pi_fighter
LODranges = 0, 80, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 7200
fuse = intermed_damage_smallship02, 0.000000, 1440
fuse = intermed_damage_smallship03, 0.000000, 720
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 125.000000
linear_drag = 1.000000;5.000000
hold_size = 65
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 40000.000000
angular_drag = 17500.000000, 17500.000000, 32500.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpTurret01
hp_type = hp_gun_special_6, HpTurret01
hp_type = hp_turret_special_1, HpMine01, HpCM01
hp_type = hp_turret_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_countermeasure_dropper, HpThruster01
hp_type = hp_thruster, HpThruster01, HpEngine01, HpEngine02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = fins_mid_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
hit_pts = 720
root_health_proxy = true
[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 720
root_health_proxy = true
;===================
;??????????
;===================
[Ship]
ids_name = 237045; !pl_pi_fighter_name
ids_info = 66588; !pl_pi_fighter_info
ids_info1 = 66589; !pl_pi_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66590; !pl_pi_fighter_info3
ship_class = 0
nickname = pl_pi_fighter
LODranges = 0, 80, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 7200
fuse = intermed_damage_smallship02, 0.000000, 1440
fuse = intermed_damage_smallship03, 0.000000, 720
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 125.000000
linear_drag = 1.000000;5.000000
hold_size = 65
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 40000.000000
angular_drag = 17500.000000, 17500.000000, 32500.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpTurret01
hp_type = hp_gun_special_6, HpTurret01
hp_type = hp_turret_special_1, HpMine01, HpCM01
hp_type = hp_turret_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_countermeasure_dropper, HpThruster01
hp_type = hp_thruster, HpThruster01, HpEngine01, HpEngine02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = fins_mid_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
hit_pts = 720
root_health_proxy = true
[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 680
root_health_proxy = true
;===================
;???????????
;===================
[Ship]
ids_name = 237044; !pi_elite_name
ids_info = 66585; !pi_elite_info
ids_info1 = 66586; !pi_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66587; !pi_elite_info3
ship_class = 1
nickname = pi_elite
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 5040
fuse = intermed_damage_smallship02, 0.000000, 2520
fuse = intermed_damage_smallship03, 0.000000, 1260
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 20
camera_offset = 10, 63
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 14400
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 100
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 60000.000000
rotation_inertia = 20000.000000, 20000.000000, 20000.000000
nudge_force = 30000.000000
strafe_force = 19000
strafe_power_usage = 0
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 360
root_health_proxy = true
[CollisionGroup]
obj = fin_starboard_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 360
root_health_proxy = true
[CollisionGroup]
obj = fin_port_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Fin
hit_pts = 360
root_health_proxy = true
[CollisionGroup]
obj = fins_lwr_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 360
root_health_proxy = true
;===================
;????????
;===================
[Ship]
ids_name = 237046; !pi_freighter_name
ids_info = 66591; !pi_freighter_info
ids_info1 = 66592; !pi_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66593; !pi_freighter_info3
ship_class = 2
nickname = pi_freighter
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 9000
fuse = intermed_damage_smallship02, 0.000000, 4500
fuse = intermed_damage_smallship03, 0.000000, 2250
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 14400
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 90000.000000, 90000.000000, 180000.000000
rotation_inertia = 54000.000000, 54000.000000, 54000.000000
nudge_force = 20000.000000
strafe_force = 27500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 720
root_health_proxy = true
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Fin
hit_pts = 720
root_health_proxy = true
[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 183
root_health_proxy = true
;===================
;Manta (AI)
;===================
[Ship]
ids_name = 524422; !co_fighter_name
ids_info = 524423; !co_fighter_info
ids_info1 = 524424; !co_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524425; !co_fighter_info3
ship_class = 0
nickname = co_fighter
LODranges = 0, 75, 120, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship02, 0.000000, 1600
fuse = intermed_damage_smallship03, 0.000000, 800
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 6000
pilot_mesh = generic_pilot
mass = 50.000000
linear_drag = 1.000000;5.000000
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_turret_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1980
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1980
root_health_proxy = false
[Simple]
nickname = corsair_wing_port_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_wing_star_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_top_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_btm_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_dmg_port_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_dmg_star_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_dmg_star_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = corsair_dmg_port_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Manta (Player)
;===================
[Ship]
ids_name = 524422; !pl_co_fighter_name
ids_info = 524423; !pl_co_fighter_info
ids_info1 = 524424; !pl_co_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524425; !pl_co_fighter_info3
ship_class = 0
nickname = pl_co_fighter
LODranges = 0, 75, 120, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship02, 0.000000, 1600
fuse = intermed_damage_smallship03, 0.000000, 800
fuse = intermed_damage_smallship04, 0.000000, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 6000
pilot_mesh = generic_pilot
mass = 50.000000
linear_drag = 1.000000;5.000000
hold_size = 65
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_turret_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 3000
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 3000
root_health_proxy = false
;===================
;??????????
;===================
[Ship]
ids_name = 524534; !pi_co_fighter_name
ids_info = 524535; !pi_co_fighter_info
ids_info1 = 524536; !pi_co_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524537; !pi_co_fighter_info3
ship_class = 0
nickname = pi_co_fighter
LODranges = 0, 75, 120, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship02, 0.000000, 1600
fuse = intermed_damage_smallship03, 0.000000, 800
fuse = intermed_damage_smallship04, 0.000000, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 3300
pilot_mesh = generic_pilot
mass = 50.000000
linear_drag = 1.000000;5.000000
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2310
root_health_proxy = false
;===================
;Stingray (AI)
;===================
[Ship]
ids_name = 524426; !co_elite_name
ids_info = 524427; !co_elite_info
ids_info1 = 524428; !co_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524429; !co_elite_info3
ship_class = 1
nickname = co_elite
LODranges = 0, 75, 200, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 5550
fuse = intermed_damage_smallship02, 0.000000, 3700
fuse = intermed_damage_smallship03, 0.000000, 1850
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 9000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 120
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_3, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2920
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2920
root_health_proxy = false
[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 1980
root_health_proxy = false
[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 1760
root_health_proxy = false
;===================
;Stingray (Player)
;===================
[Ship]
ids_name = 524426; !pl_co_elite_name
ids_info = 524427; !pl_co_elite_info
ids_info1 = 524428; !pl_co_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524429; !pl_co_elite_info3
ship_class = 1
nickname = pl_co_elite
LODranges = 0, 75, 200, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 9000
pilot_mesh = generic_pilot
mass = 145.000000
;mass = 150.000000
linear_drag = 1.000000;10.000000
hold_size = 130
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_3, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 3960
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 3960
root_health_proxy = false
[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 2310
root_health_proxy = false
[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 1980
root_health_proxy = false
;===================
;Devil Ray (AI)
;===================
[Ship]
ids_name = 524430; !co_elite2_name
ids_info = 524431; !co_elite2_info
ids_info1 = 524432; !co_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524433; !co_elite2_info3
ship_class = 3
nickname = co_elite2
LODranges = 0, 75, 150, 2000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 10500
fuse = intermed_damage_smallship02, 0.000000, 7000
fuse = intermed_damage_smallship03, 0.000000, 3500
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 14000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000;12.500000
hold_size = 320
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 40000.000000, 40000.000000, 90000.000000
angular_drag = 50000.000000, 50000.000000, 90000.000000
rotation_inertia = 30000.000000, 30000.000000, 27500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_dmg_port_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 8360
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_dmg_star_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 8360
root_health_proxy = false
[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 2860
root_health_proxy = false
[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 1980
root_health_proxy = false
;===================
;Devil Ray (Player)
;===================
[Ship]
ids_name = 524430; !pl_co_elite2_name
ids_info = 524431; !pl_co_elite2_info
ids_info1 = 524432; !pl_co_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524433; !pl_co_elite2_info3
ship_class = 3
nickname = pl_co_elite2
LODranges = 0, 75, 150, 2000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 9000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 3000
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 18000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000;12.500000
hold_size = 320
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 40000.000000, 40000.000000, 90000.000000
angular_drag = 50000.000000, 50000.000000, 90000.000000
rotation_inertia = 30000.000000, 30000.000000, 27500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_mine_dropper, HpCM01, HpMine01
;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_dmg_port_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 8360
root_health_proxy = false
[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_dmg_star_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 8360
root_health_proxy = false
[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 4520
root_health_proxy = false
[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 3380
root_health_proxy = false
[Simple]
nickname = cv_dmg_port_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500
[Simple]
nickname = cv_dmg_starboard_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500
[Simple]
nickname = cv_dmg_mid_wing_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500
[Simple]
nickname = cv_dmg_lwr_wing_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_lwr_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500
;===================
;???????????
;===================
[Ship]
ids_name = 524490; !ge_fighter_name
ids_info = 524491; !ge_fighter_info
ids_info1 = 524492; !ge_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524493; !ge_fighter_info3
ship_class = 0
nickname = ge_fighter
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;10.000000
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 75.000000
hold_size = 45
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 45
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4000
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15000.000000, 15000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 43000.000000
rotation_inertia = 2600.000000, 2600.000000, 2600.000000
nudge_force = 30000.000000
strafe_force = 19000
strafe_power_usage = 0
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_thruster, HpThruster01, HpCM01
hp_type = hp_countermeasure_dropper, HpRadar01
;===================
;???????????
;===================
[Ship]
ids_name = 237016; !ge_fighter2_name
ids_info = 66530; !ge_fighter2_info
ids_info1 = 66531; !ge_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66532; !ge_fighter2_info3
ship_class = 0
nickname = ge_fighter2
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 55
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15800.000000, 15800.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01, HpMine01, HpCM01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 150
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 150
root_health_proxy = false
[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 150
root_health_proxy = false
;===================
;?????????
;===================
[Ship]
ids_name = 237016; !ge_fighter3_name
ids_info = 66530; !ge_fighter3_info
ids_info1 = 66531; !ge_fighter3_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66532; !ge_fighter3_info3
ship_class = 0
nickname = ge_fighter3
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000;5.000000
hold_size = 55
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15800.000000, 15800.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 4800.000000, 4800.000000, 2000.000000
nudge_force = 30000.000000
strafe_force = 19000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01, HpMine01, HpCM01
[CollisionGroup]
obj = port_wing_lod
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 250
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 250
root_health_proxy = false
[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 250
root_health_proxy = false
[CollisionGroup]
obj = lwr_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpLwr_wing
dmg_obj = cv_dmg_lwr_wing_cap
hit_pts = 250
root_health_proxy = false
;===================
;Lynx (AI)
;===================
[Ship]
ids_name = 524362; !ge_fighter4_name
ids_info = 524363; !ge_fighter4_info
ids_info1 = 524364; !ge_fighter4_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524365; !ge_fighter4_info3
ship_class = 0
nickname = ge_fighter4
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 65
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 6000
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_gun_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 1800
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 1800
root_health_proxy = false
[Simple]
nickname = cv_fighter4_port_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = cv_fighter4_star_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = cv_fighter5_top_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = cv_fighter5_btm_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Lynx (Player)
;===================
[Ship]
ids_name = 524362; !pl_ge_fighter4_name
ids_info = 524363; !pl_ge_fighter4_info
ids_info1 = 524364; !pl_ge_fighter4_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524365; !pl_ge_fighter4_info3
ship_class = 0
nickname = pl_ge_fighter4
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 65
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 6000
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_gun_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 1800
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 1800
root_health_proxy = false
;===================
;?????????
;===================
[Ship]
ids_name = 524522; !pi_ge_fighter4_name
ids_info = 524523; !pi_ge_fighter4_info
ids_info1 = 524524; !pi_ge_fighter4_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524525; !pi_ge_fighter4_info3
ship_class = 0
nickname = pi_ge_fighter4
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 3600
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 1800
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 1800
root_health_proxy = false
;===================
;Puma (AI)
;===================
[Ship]
ids_name = 524366; !ge_fighter5_name
ids_info = 524367; !ge_fighter5_info
ids_info1 = 524368; !ge_fighter5_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524369; !ge_fighter5_info3
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 120
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5850
fuse = intermed_damage_smallship02, 0.000000, 3900
fuse = intermed_damage_smallship03, 0.000000, 1950
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_gun_special_3, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 2800
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 2800
root_health_proxy = false
[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 2800
root_health_proxy = false
;===================
;Puma (Player)
;===================
[Ship]
ids_name = 524366; !pl_ge_fighter5_name
ids_info = 524367; !pl_ge_fighter5_info
ids_info1 = 524368; !pl_ge_fighter5_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524369; !pl_ge_fighter5_info3
ship_class = 1
nickname = pl_ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 145.000000
;mass = 150.000000
hold_size = 130
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5850
fuse = intermed_damage_smallship02, 0.000000, 3900
fuse = intermed_damage_smallship03, 0.000000, 1950
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 42500.000000, 42500.000000, 60000.000000
angular_drag = 42500.000000, 42500.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 17000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_gun_special_3, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 2100
root_health_proxy = false
[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 2100
root_health_proxy = false
;===================
;Jaguar (AI)
;===================
[Ship]
ids_name = 524370; !ge_fighter6_name
ids_info = 524371; !ge_fighter6_info
ids_info1 = 524372; !ge_fighter6_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524373; !ge_fighter6_info3
ship_class = 3
nickname = ge_fighter6
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 320
linear_drag = 1.000000;12.500000
fuse = intermed_damage_smallship01, 0.000000, 10500
fuse = intermed_damage_smallship02, 0.000000, 7000
fuse = intermed_damage_smallship03, 0.000000, 3500
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 40000.000000, 40000.000000, 90000.000000
angular_drag = 50000.000000, 50000.000000, 90000.000000
rotation_inertia = 30000.000000, 30000.000000, 27500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = cv_btmwing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpDmg_btmwing
dmg_obj = cv_fighter5_btm_wing_cap
hit_pts = 1800
root_health_proxy = false
;===================
;Jaguar (Player)
;===================
[Ship]
ids_name = 524370; !pl_ge_fighter6_name
ids_info = 524371; !pl_ge_fighter6_info
ids_info1 = 524372; !pl_ge_fighter6_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524373; !pl_ge_fighter6_info3
ship_class = 3
nickname = pl_ge_fighter6
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 320
linear_drag = 1.000000;12.500000
fuse = intermed_damage_smallship01, 0.000000, 10500
fuse = intermed_damage_smallship02, 0.000000, 7000
fuse = intermed_damage_smallship03, 0.000000, 3500
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 40000.000000, 40000.000000, 90000.000000
angular_drag = 50000.000000, 50000.000000, 90000.000000
rotation_inertia = 30000.000000, 30000.000000, 27500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_mine_dropper, HpMine01, HpCM01
;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 4200
root_health_proxy = false
[CollisionGroup]
obj = cv_btmwing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpDmg_btmwing
dmg_obj = cv_fighter5_btm_wing_cap
hit_pts = 1800
root_health_proxy = false
;===================
;Infiltrator (AI)
;===================
[Ship]
ids_name = 524394; !bw_fighter_name
ids_info = 524395; !bw_fighter_info
ids_info1 = 524396; !bw_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524397; !bw_fighter_info3
ship_class = 0
nickname = bw_fighter
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 60
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 7200
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5500.000000, 5500.000000, 5500.000000
nudge_force = 30000.000000
strafe_force = 24000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
;hp_type = hp_turret_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2300
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 2300
root_health_proxy = false
;===================
;Infiltrator (Player)
;===================
[Ship]
ids_name = 524394; !pl_bw_fighter_name
ids_info = 524395; !pl_bw_fighter_info
ids_info1 = 524396; !pl_bw_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524397; !pl_bw_fighter_info3
ship_class = 0
nickname = pl_bw_fighter
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 60
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 7200
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5500.000000, 5500.000000, 5500.000000
nudge_force = 30000.000000
strafe_force = 24000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
;hp_type = hp_turret_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2300
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 2300
root_health_proxy = false
;===================
;??????????
;===================
[Ship]
ids_name = 524526; !pi_bw_fighter_name
ids_info = 524527; !pi_bw_fighter_info
ids_info1 = 524528; !pi_bw_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524529; !pi_bw_fighter_info3
ship_class = 0
nickname = pi_bw_fighter
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 6000
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 17500.000000, 17500.000000, 45000.000000
rotation_inertia = 5500.000000, 5500.000000, 5500.000000
nudge_force = 30000.000000
strafe_force = 29000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 3300
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 3300
root_health_proxy = false
;===================
;Invader (AI)
;===================
[Ship]
ids_name = 524398; !bw_elite_name
ids_info = 524399; !bw_elite_info
ids_info1 = 524400; !bw_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524401; !bw_elite_info3
ship_class = 1
nickname = bw_elite
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 110
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5400
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47500.000000, 47500.000000, 70000.000000
angular_drag = 47500.000000, 47500.000000, 70000.000000
rotation_inertia = 26000.000000, 26000.000000, 26000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpCloak01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01
hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_3, HpCloak01
hp_type = hp_elite_shield_special_3, HpCloak01
hp_type = hp_thruster, HpThruster01, HpShield01
hp_type = hp_countermeasure_dropper, HpTurret01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 3300
root_health_proxy = false
[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 3300
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 3300
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 3300
root_health_proxy = false
[Simple]
nickname = ew_dmg_portwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ew_dmg_portwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ew_dmg_starwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ew_dmg_starwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ew_dmg_engine01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = ew_dmg_engine02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;Invader (Player)
;===================
[Ship]
ids_name = 524398; !pl_bw_elite_name
ids_info = 524399; !pl_bw_elite_info
ids_info1 = 524400; !pl_bw_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524401; !pl_bw_elite_info3
ship_class = 1
nickname = pl_bw_elite
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 125
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 5400
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1350
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47500.000000, 47500.000000, 70000.000000
angular_drag = 47500.000000, 47500.000000, 70000.000000
rotation_inertia = 26000.000000, 26000.000000, 26000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpCloak01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpCM01, HpMine01
hp_type = hp_turret_special_2, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_3, HpCloak01
hp_type = hp_elite_shield_special_3, HpCloak01
hp_type = hp_thruster, HpThruster01, HpShield01
hp_type = hp_countermeasure_dropper, HpTurret01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 3400
root_health_proxy = false
[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 3400
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 3400
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 3400
root_health_proxy = false
;===================
;Marauder (AI)
;===================
[Ship]
ids_name = 524402; !bw_elite2_name
ids_info = 524403; !bw_elite2_info
ids_info1 = 524404; !bw_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524405; !bw_elite2_info3
ship_class = 3
nickname = bw_elite2
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 200.000000
hold_size = 300
linear_drag = 1.000000;12.500000
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 5400
fuse = intermed_damage_smallship03, 0.000000, 2700
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 32000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77500.000000, 77500.000000, 180000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 35000.000000, 35000.000000, 30000.000000
nudge_force = 20000.000000
strafe_force = 10000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpCloak01
hp_type = hp_countermeasure_dropper, HpTurret01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 4400
root_health_proxy = false
[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 4400
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 4400
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 4400
root_health_proxy = false
;===================
;Marauder (Player)
;===================
[Ship]
ids_name = 524402; !pl_bw_elite2_name
ids_info = 524403; !pl_bw_elite2_info
ids_info1 = 524404; !pl_bw_elite2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524405; !pl_bw_elite2_info3
ship_class = 3
nickname = pl_bw_elite2
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 200.000000
hold_size = 350
linear_drag = 1.000000;12.500000
fuse = intermed_damage_smallship01, 0.000000, 10800
fuse = intermed_damage_smallship02, 0.000000, 5400
fuse = intermed_damage_smallship03, 0.000000, 2700
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77500.000000, 77500.000000, 180000.000000
angular_drag = 100000.000000, 100000.000000, 180000.000000
rotation_inertia = 40000.000000, 40000.000000, 30000.000000
nudge_force = 20000.000000
strafe_force = 10000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpMine01, HpCM01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpCloak01, HpTurret01
hp_type = hp_countermeasure_dropper, HpCloak01, HpTurret01
[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 4600
root_health_proxy = false
[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 4600
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 4600
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 4600
root_health_proxy = false
;===================
;Facilitator (AI)
;===================
[Ship]
ids_name = 524406; !bw_freighter_name
ids_info = 524407; !bw_freighter_info
ids_info1 = 524408; !bw_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524409; !bw_freighter_info3
ship_class = 2
nickname = bw_freighter
LODranges = 0, 75, 150, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 400.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 16200
fuse = intermed_damage_smallship02, 0.000000, 10800
fuse = intermed_damage_smallship03, 0.000000, 5400
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 27500
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 72500.000000, 72500.000000, 72500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpMine01, HpCM01
[CollisionGroup]
obj = bw_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ew_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 4400
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = dpstar_wing
dmg_obj = ew_freighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 4400
root_health_proxy = false
[Simple]
nickname = ew_freighter_dmg_port_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200
[Simple]
nickname = ew_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200
;===================
;Facilitator (Player)
;===================
[Ship]
ids_name = 524406; !pl_bw_freighter_name
ids_info = 524407; !pl_bw_freighter_info
ids_info1 = 524408; !pl_bw_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524409; !pl_bw_freighter_info3
ship_class = 2
nickname = pl_bw_freighter
LODranges = 0, 75, 150, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300.000000
linear_drag = 1.000000;15.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 16200
fuse = intermed_damage_smallship02, 0.000000, 10800
fuse = intermed_damage_smallship03, 0.000000, 5400
fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 90000.000000
angular_drag = 95000.000000, 95000.000000, 180000.000000
rotation_inertia = 72500.000000, 72500.000000, 72500.000000
nudge_force = 20000.000000
strafe_force = 17500
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpMine01, HpCM01
[CollisionGroup]
obj = bw_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ew_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 4400
root_health_proxy = false
[CollisionGroup]
obj = bw_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = dpstar_wing
dmg_obj = ew_freighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 4400
root_health_proxy = false
;===================
;Camaro (AI) not used
;===================
[Ship]
ids_name = 237041; !or_elite_name
ids_info = 66581; !or_elite_info
ids_info1 = 66582; !or_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 66583; !or_elite_info3
ship_class = 1
nickname = or_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150.000000
hold_size = 120
linear_drag = 1.000000;1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1900
root_health_proxy = false
[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1900
root_health_proxy = false
[Simple]
nickname = or_elite_dmg_star_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
[Simple]
nickname = or_elite_dmg_port_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000
;===================
;not used
;===================
[Ship]
ids_name = 237042; !or_elite_msn01_name
ids_info = 66613; !or_elite_msn01_info
nickname = or_elite_msn01
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
mass = 100.000000
hold_size = 120
linear_drag = 1.000000;4.500000
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 183000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 10000.000000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1900
root_health_proxy = false
[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1900
root_health_proxy = false
;===================
;not used
;===================
[Ship]
ids_name = 237043; !or_osiris_name
ids_info = 66584; !or_osiris_info
nickname = or_osiris
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000
linear_drag = 1.000000;50.000000
nudge_force = 360000.000000
mass = 100000.000000
hold_size = 1000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 69300
[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.250000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.750000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true
[Simple]
nickname = or_osiris_head_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = or_osiris_neck_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = or_osiris_butt_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = or_osiris_tower_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = or_osiris_shield_gen_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_shield_generator.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = or_osiris_engine_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000
;===================
;See Admin Ship at bottom
;===================
[Ship]
ids_name = 237039; !no_fighter_name
ids_info = 66579; !no_fighter_info
nickname = no_fighter
LODranges = 0, 80, 120, 1000
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000;1.000000
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1800
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000000000
hp_type = hp_thruster, HpThruster01
;===================
;not used
;===================
[Ship]
ids_name = 237040; !no_gunboat_name
ids_info = 66580; !no_gunboat_info
nickname = no_gunboat
LODranges = 0, 300, 500, 5000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000.000000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000;1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10000
;===================
;not used
;===================
[Ship]
ids_name = 237038; !no_battleship_name
ids_info = 66578; !no_battleship_info
nickname = no_battleship
LODranges = 0, 1100, 1500, 2000, 15000
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000;1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300
;===================
;not used except for admin base
;===================
[Ship]
ids_name = 237036; !ge_liner_name
ids_info = 66576; !ge_liner_info
nickname = ge_liner
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1
[CollisionGroup]
obj = liner_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_luxury_frnt_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = liner_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_luxury_mid_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = liner_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_luxury_rear_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = liner_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_luxury_reactor_dmg_cap
hit_pts = 69300
root_health_proxy = true
[Simple]
nickname = ge_luxury_frnt_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
[Simple]
nickname = ge_luxury_mid_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
[Simple]
nickname = ge_luxury_reactor_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
[Simple]
nickname = ge_luxury_rear_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
;===================
;not used
;===================
[Ship]
ids_name = 237047; !ge_prison_name
ids_info = 66594; !ge_prison_info
nickname = ge_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 1.000000
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1
[CollisionGroup]
obj = prison_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_prison_frnt_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = prison_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_prison_mid_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = prison_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_prison_rear_dmg_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup]
obj = prison_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_prison_reactor_dmg_cap
hit_pts = 69300
root_health_proxy = true
[Simple]
nickname = ge_prison_frnt_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
[Simple]
nickname = ge_prison_mid_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
[Simple]
nickname = ge_prison_reactor_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
[Simple]
nickname = ge_prison_rear_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000
;===================
;not used
;===================
[Ship]
ids_name = 237037; !ge_miner_name
ids_info = 66577; !ge_miner_info
nickname = ge_miner
LODranges = 0, 200, 450, 1100, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_large_moors
type = MINING
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 50000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 9100000.000000, 9100000.000000, 9100000.000000
angular_drag = 40000000.000000, 40000000.000000, 40000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = miner_death_fuse, 0.000000, 1
;===================
;not used
;===================
[Ship]
ids_name = 237048; !ge_repair_name
ids_info = 66595; !ge_repair_info
nickname = ge_repair
LODranges = 0, 150, 250, 400, 1200
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 400.000000
hold_size = 1000000
hit_pts = 1600
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 3000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
;===================
;not used
;===================
[Ship]
ids_name = 237024; !ge_lifter_name
ids_info = 66552; !ge_lifter_info
nickname = ge_lifter
LODranges = 0, 300, 600, 900, 4000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = FIGHTER
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 1600
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 100000.000000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = lifter_death_fuse, 0.000000, 1
[CollisionGroup]
obj = lifter_clamp01_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = lifter_death_fuse, 0.000000, 1
hit_pts = 400
root_health_proxy = true
;===================
;not used
;===================
[Ship]
ids_name = 237001; !ge_armored_name
ids_info = 66493; !ge_armored_info
nickname = ge_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;25.000000
mass = 300.000000
hold_size = 1000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 150000.000000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 2600
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
;===================
;Liberty AT
;===================
[Ship]
ids_name = 237001; !li_armored_name
ids_info = 66493; !li_armored_info
ids_info1 = 0; !li_armored_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 0; !li_armored_info3
ship_class = 2
nickname = li_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_armored.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 12, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000
mass = 1000
hold_size = 1000
hit_pts = 125000
explosion_arch = explosion_ge_atransport
fuse = intermed_atransport01, 0.000000, 27500
fuse = intermed_atransport02, 0.000000, 15000
fuse = intermed_atransport03, 0.000000, 5000
fuse = intermed_atransport04, 0.000000, 100
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70000.000000, 70000.000000, 140000.000000
angular_drag = 280000.000000, 280000.000000, 560000.000000
rotation_inertia = 40000.000000, 40000.000000, 40000.000000
nudge_force = 20000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpEngine01, HpEngine02
hp_type = hp_mine_dropper, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
;===================
;LI AT
;===================
[Ship]
ids_name = 237001; !li_armored2_name
ids_info = 66493; !li_armored2_info
ids_info1 = 0; !li_armored2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 0; !li_armored2_info3
ship_class = 2
nickname = li_armored2
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_armored.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 12, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000
mass = 1000
hold_size = 1000
hit_pts = 125000
explosion_arch = explosion_ge_atransport
fuse = intermed_atransport01, 0.000000, 50000
fuse = intermed_atransport02, 0.000000, 25000
fuse = intermed_atransport03, 0.000000, 12500
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70000.000000, 70000.000000, 140000.000000
angular_drag = 280000.000000, 280000.000000, 560000.000000
rotation_inertia = 40000.000000, 40000.000000, 40000.000000
nudge_force = 20000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpEngine01, HpEngine02
hp_type = hp_mine_dropper, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
;===================
;Rheinland AT
;===================
[Ship]
ids_name = 237001; !rh_armored_name
ids_info = 66493; !rh_armored_info
ids_info1 = 0; !rh_armored_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 0; !rh_armored_info3
ship_class = 2
nickname = rh_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_armored.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 12, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000
mass = 1000
hold_size = 1000
hit_pts = 125000
explosion_arch = explosion_ge_atransport
fuse = intermed_atransport01, 0.000000, 50000
fuse = intermed_atransport02, 0.000000, 25000
fuse = intermed_atransport03, 0.000000 , 12500
fuse = intermed_atransport04, 0.000000, 100
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70000.000000, 70000.000000, 140000.000000
angular_drag = 280000.000000, 280000.000000, 560000.000000
rotation_inertia = 40000.000000, 40000.000000, 40000.000000
nudge_force = 20000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpEngine01, HpEngine02
hp_type = hp_mine_dropper, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
;===================
;RH AT
;===================
[Ship]
ids_name = 237001; !rh_armored2_name
ids_info = 66493; !rh_armored2_info
ids_info1 = 0; !rh_armored2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 0; !rh_armored2_info3
ship_class = 2
nickname = rh_armored2
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_armored.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 12, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 5.000000
mass = 1000.000000
hold_size = 1000
hit_pts = 125000
explosion_arch = explosion_ge_atransport
fuse = intermed_atransport01, 0.000000, 50000
fuse = intermed_atransport02, 0.000000, 25000
fuse = intermed_atransport03, 0.000000, 12500
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70000.000000, 70000.000000, 140000.000000
angular_drag = 280000.000000, 280000.000000, 560000.000000
rotation_inertia = 40000.000000, 40000.000000, 40000.000000
nudge_force = 20000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpEngine01, HpEngine02
hp_type = hp_mine_dropper, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
;===================
;Burro
;===================
[Ship]
ids_name = 524374; !ge_transport_name
ids_info = 524375; !ge_transport_info
nickname = ge_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.500000, 25000
fuse = intermed_damage_transport02, 0.000000, 15000
linear_drag = 1.000000;50.000000
mass = 15000.000000
hold_size = 2000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 7000000.000000, 7000000.000000, 3000000.000000
angular_drag = 25000000.000000, 25000000.000000, 25000000.000000
rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000
nudge_force = 1500000.000000
strafe_force = 1500000.000000
strafe_power_usage = 0
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 250000
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_5, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
[CollisionGroup]
obj = trans_frnt_lod1
mass = 800.000000
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 250000
root_health_proxy = true
[CollisionGroup]
obj = trans_rear_lod1
mass = 800.000000
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 200000
root_health_proxy = true
[CollisionGroup]
obj = trans_cntrl_twr_lod1
mass = 50
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 20000
root_health_proxy = false
[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 200000
root_health_proxy = true
[CollisionGroup]
obj = trans_port_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 20000
root_health_proxy = false
[CollisionGroup]
obj = trans_star_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 20000
root_health_proxy = false
[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 2000
root_health_proxy = false
[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 250.000000
LODranges = 0, 4500
[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 2500.000000
LODranges = 0, 4500
[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 4500
[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 2500.000000
LODranges = 0, 4500
[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 500.000000
LODranges = 0, 4500
[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 500.000000
LODranges = 0, 4500
[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 2500.000000
LODranges = 0, 4500
;===================
;Narwhal
;===================
[Ship]
ids_name = 524434; !rh_transport_name
ids_info = 524435; !rh_transport_info
nickname = rh_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.500000, 50000
fuse = intermed_damage_transport02, 0.000000, 25000
linear_drag = 1.000000;50.000000
mass = 15000.000000
hold_size = 2000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 7000000.000000, 7000000.000000, 3000000.000000
angular_drag = 25000000.000000, 25000000.000000, 25000000.000000
rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000
nudge_force = 1500000.000000
strafe_force = 1500000.000000
strafe_power_usage = 0
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 250000
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_5, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
[CollisionGroup]
obj = trans_frnt_lod1
mass = 800.000000
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 220000
root_health_proxy = true
[CollisionGroup]
obj = trans_rear_lod1
mass = 800.000000
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 200000
root_health_proxy = true
[CollisionGroup]
obj = trans_cntrl_twr_lod1
mass = 50
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 20000
root_health_proxy = false
[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 200000
root_health_proxy = true
[CollisionGroup]
obj = trans_port_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 20000
root_health_proxy = false
[CollisionGroup]
obj = trans_star_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 20000
root_health_proxy = false
[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 2000
root_health_proxy = false
;===================
;Clydesdale
;===================
[Ship]
ids_name = 524378; !ge_large_transport_name
ids_info = 524379; !ge_large_transport_info
nickname = ge_large_transport
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.500000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 10000000.000000, 10000000.000000, 5000000.000000
angular_drag = 50000000.000000, 50000000.000000, 50000000.000000
rotation_inertia = 24240000.000000, 24240000.000000, 24240000.000000
linear_drag = 1.000000;50.000000
nudge_force = 1500000.000000
strafe_force = 1500000.000000
strafe_power_usage = 0
mass = 20000.000000
hold_size = 4000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 400000
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_5, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60.000000
child_impulse = 400.000000
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
obj = trans_cntrl_twr_lod1
mass = 50
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 40000
root_health_proxy = false
[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
root_health_proxy = true
hit_pts = 400000
[CollisionGroup]
obj = trans_port_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 40000
root_health_proxy = false
[CollisionGroup]
obj = trans_star_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 40000
root_health_proxy = false
[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 4000
root_health_proxy = false
;===================
;Orca
;===================
[Ship]
ids_name = 524438; !rh_large_transport_name
ids_info = 524439; !rh_large_transport_info
nickname = rh_large_transport
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.500000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 10000000.000000, 10000000.000000, 5000000.000000
angular_drag = 50000000.000000, 50000000.000000, 50000000.000000
rotation_inertia = 24240000.000000, 24240000.000000, 24240000.000000
linear_drag = 1.000000;50.000000
nudge_force = 1500000.000000
strafe_force = 1500000.000000
strafe_power_usage = 0
mass = 20000.000000
hold_size = 4000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 400000
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_5, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60.000000
child_impulse = 400.000000
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
obj = trans_cntrl_twr_lod1
mass = 50
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 40000
root_health_proxy = false
[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
root_health_proxy = true
hit_pts = 400000
[CollisionGroup]
obj = trans_port_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 40000
root_health_proxy = false
[CollisionGroup]
obj = trans_star_eng_lod1
mass = 150
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 40000
root_health_proxy = false
[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
separation_explosion = explosion_small_ship_breakoff
hit_pts = 4000
root_health_proxy = false
;===================
;not used
;===================
[Ship]
ids_name = 237055; !ge_train_name
ids_info = 66609; !ge_train_info
nickname = ge_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500
;===================
;not used
;===================
[Ship]
ids_name = 237056; !ge_large_train_name
ids_info = 66610; !ge_large_train_info
nickname = ge_large_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;50.000000
mass = 1000.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500
;===================
;Bobcat?
;===================
[Ship]
ids_name = 524490; !ge_csv_name
ids_info = 524491; !ge_csv_info
ids_info1 = 524492; !ge_csv_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524493; !ge_csv_info3
ship_class = 0
nickname = ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;10.000000
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 75.000000
hold_size = 40
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 45
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4000
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15000.000000, 15000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 43000.000000
rotation_inertia = 2600.000000, 2600.000000, 2600.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_thruster, HpThruster01, HpCM01
hp_type = hp_countermeasure_dropper, HpRadar01
;===================
;??????????
;===================
[Ship]
ids_name = 237015; !msn_playership_name
ids_info = 66527; !msn_playership_info
nickname = msn_playership
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;10.000000
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 75.000000
hold_size = 40
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
;fuse = intermed_damage_smallship04, 0.000000, 100
max_bank_angle = 45
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4000
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15000.000000, 15000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 43000.000000
rotation_inertia = 2600.000000, 2600.000000, 2600.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpTurret01
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_thruster, HpThruster01, HpCM01
hp_type = hp_countermeasure_dropper, HpRadar01
;===================
;????????????
;===================
[Ship]
ids_name = 237034; !li_fighter_indestr_name
ids_info = 66570; !li_fighter_indestr_info
nickname = li_fighter_indestr
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 50.000000
hold_size = 200
linear_drag = 1.000000;7.500000
camera_offset = 6, 29
hit_pts = 10000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 36000.000000, 15000.000000, 15000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 2900.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1600
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 1600
;===================
;not used
;===================
[Ship]
ids_name = 237034; !li_fighter_King_name
ids_info = 66570; !li_fighter_King_info
nickname = li_fighter_King
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.010002
hold_size = 200
linear_drag = 1.000000;1.000000
max_bank_angle = 30
camera_offset = 6, 29
hit_pts = 1600
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 36000.000000, 15000.000000, 15000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 200
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 200
root_health_proxy = false
;===================
;not used
;===================
[Ship]
ids_name = 237058; !large_transport_m03_name
ids_info = 66612; !large_transport_m03_info
nickname = large_transport_m03
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1001900.000000, 1001900.000000, 701900.000000
angular_drag = 3200000.000000, 3200000.000000, 3200000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 1.000000;16750.000000
nudge_force = 240000.000000
mass = 32000.000000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 10000
fuse = intermed_damage_transport02, 0.000000, 5000
hit_pts = 4000000
[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000
;===================
;not used
;===================
[Ship]
ids_name = 237033; !mission02_burning_l_elite_name
ids_info = 66567; !mission02_burning_l_elite_info
nickname = mission02_burning_l_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
fuse = mission02_burning_fighter_fuse, 0.000000, 5000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1010.000000, 1010.000000, 455.000000
angular_drag = 900.000000, 900.000000, 350.000000
rotation_inertia = 576.964294, 551.207703, 163.893600
linear_drag = 1.000000;4.010000
nudge_force = 5000.000000
mass = 125.000000
hold_size = 500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 3600
[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800
[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800
[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 700
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800
[CollisionGroup]
obj = li_Engine01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800
[CollisionGroup]
obj = li_Engine02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800
;===================
;not used
;===================
[Ship]
ids_name = 237057; !mission02_burning_transport_name
ids_info = 66611; !mission02_burning_transport_info
nickname = mission02_burning_transport
LODranges = 0, 300, 900, 4500
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000.000000, 4800000.000000, 6000000.000000
angular_drag = 400000000.000000, 400000000.000000, 400000000.000000
rotation_inertia = 144029968.000000, 144004288.000000, 14596292.000000
linear_drag = 1.000000;9850.000000
nudge_force = 170000.000000
mass = 20021.000000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 20000
fuse = mission02_burning_trasport_fuse, 0.000000, 20100
[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
hit_pts = 15000
[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = cap_ship_piece
dmg_hp = DpMain
dmg_obj = transport_dmg_main_cap
hit_pts = 15000
[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000
[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000
[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000
[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000
[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
hit_pts = 15000
;===================
;not used
;===================
[Ship]
ids_name = 237034; !debris_tosser_200_name
ids_info = 66570; !debris_tosser_200_info
nickname = debris_tosser_200
LODranges = 0, 1, 2, 3, 4, 5
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
explosion_arch = explosion_toss_debris_200
fuse = instant_kill_fuse, 0.000000, 1000
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800.000000, 800.000000, 372.000000
angular_drag = 1250.000000, 1250.000000, 300.000000
rotation_inertia = 571.770752, 573.764893, 74.587044
linear_drag = 1.000000;7.420000
nudge_force = 1900.000000
mass = 87.500000
hold_size = 200
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hit_pts = 900
[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine
dmg_obj = li_fighter_dmg_engine_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 550
;===================
;not used
;===================
[Ship]
ids_name = 237001; !ge_armored_nobay_name
ids_info = 66493; !ge_armored_nobay_info
nickname = ge_armored_nobay
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;20000.000000
mass = 4000.000000
hold_size = 100000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000, 5000000, 5000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 10000
[Ship]
ids_name = 1
ids_info = 1
nickname = RTC_Lifeboat
LODranges = 10000
type = FREIGHTER
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000;184.000000
mass = 400.000000
hold_size = 100000
hit_pts = 10000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 3000.000000
num_exhaust_nozzles = 1
;===================
;Viper (AI)
;===================
[Ship]
ids_name = 524290; !lsf_fighter_name
ids_info = 524291; !lsf_fighter_info
ids_info1 = 524292; !lsf_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524293; !lsf_fighter_info3
ship_class = 0
nickname = lsf_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 30
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 160
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 160
root_health_proxy = false
;===================
;Viper (Player)
;===================
[Ship]
ids_name = 524290; !pl_lsf_fighter_name
ids_info = 524291; !pl_lsf_fighter_info
ids_info1 = 524292; !pl_lsf_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524293; !pl_lsf_fighter_info3
ship_class = 0
nickname = pl_lsf_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 30
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;5.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 160
root_health_proxy = false
[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 160
root_health_proxy = false
;===================
;Cobra (AI)
;===================
[Ship]
ids_name = 524294; !lsf_elite_name
ids_info = 524295; !lsf_elite_info
ids_info1 = 524296; !lsf_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524297; !lsf_elite_info3
ship_class = 1
nickname = lsf_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 90
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 30
camera_offset = 6, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 45000.000000, 45000.000000, 90000.000000
rotation_inertia = 7500.000000, 7500.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpMine01, HpCM01
[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 4800
root_health_proxy = false
;===================
;Cobra (Player)
;===================
[Ship]
ids_name = 524294; !pl_lsf_elite_name
ids_info = 524295; !pl_lsf_elite_info
ids_info1 = 524296; !pl_lsf_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524297; !pl_lsf_elite_info3
ship_class = 1
nickname = pl_lsf_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 90
nanobot_limit = 0
shield_battery_limit = 10000
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 30
camera_offset = 6, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 45000.000000, 45000.000000, 90000.000000
rotation_inertia = 7500.000000, 7500.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01, HpTurret01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpMine01, HpCM01
[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 4800
root_health_proxy = false
;===================
;Anaconda (AI)
;===================
[Ship]
ids_name = 524298; !lsf_freighter_name
ids_info = 524299; !lsf_freighter_info
ids_info1 = 524300; !lsf_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524301; !lsf_freighter_info3
ship_class = 2
nickname = lsf_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300
linear_drag = 1.000000;15.000000
hold_size = 300
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 48000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 12000.000000, 12000.000000, 12000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts =2800
root_health_proxy = false
[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2800
root_health_proxy = false
;===================
;Anaconda (Player)
;===================
[Ship]
ids_name = 524298; !pl_lsf_freighter_name
ids_info = 524299; !pl_lsf_freighter_info
ids_info1 = 524300; !pl_lsf_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524301; !pl_lsf_freighter_info3
ship_class = 2
nickname = pl_lsf_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300
linear_drag = 1.000000;15.000000
hold_size = 300
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 48000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 12000.000000, 12000.000000, 12000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts =2800
root_health_proxy = false
[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2800
root_health_proxy = false
;===================
;Kestrel (AI)
;===================
[Ship]
ids_name = 524302; !bund_fighter_name
ids_info = 524303; !bund_fighter_info
ids_info1 = 524304; !bund_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524305; !bund_fighter_info3
ship_class = 0
nickname = bund_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 30
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 5000
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1200
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1200
root_health_proxy = false
;===================
;Kestrel (Player)
;===================
[Ship]
ids_name = 524302; !pl_bund_fighter_name
ids_info = 524303; !pl_bund_fighter_info
ids_info1 = 524304; !pl_bund_fighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524305; !pl_bund_fighter_info3
ship_class = 0
nickname = pl_bund_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 30
linear_drag = 1.000000;5.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 10000
hit_pts = 5000
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 40000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 5000.000000, 5000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1200
root_health_proxy = false
[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1200
root_health_proxy = false
;===================
;Cormorant (AI)
;===================
[Ship]
ids_name = 524306; !bund_elite_name
ids_info = 524307; !bund_elite_info
ids_info1 = 524308; !bund_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524309; !bund_elite_info3
ship_class = 1
nickname = bund_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150
hold_size = 90
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13000
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 45000.000000, 45000.000000, 90000.000000
rotation_inertia = 7500.000000, 7500.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = r_elite_shield01, HpMount, HpTurret01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpTurret01
hp_type = hp_elite_shield_special_3, HpTurret01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 4800
root_health_proxy = false
;===================
;Cormorant (Player)
;===================
[Ship]
ids_name = 524306; !pl_bund_elite_name
ids_info = 524307; !pl_bund_elite_info
ids_info1 = 524308; !pl_bund_elite_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524309; !pl_bund_elite_info3
ship_class = 1
nickname = pl_bund_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 150
hold_size = 90
linear_drag = 1.000000;10.000000
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13000
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 45000.000000, 45000.000000, 90000.000000
rotation_inertia = 7500.000000, 7500.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = r_elite_shield01, HpMount, HpTurret01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpShield01, HpTorpedo01
hp_type = hp_fighter_shield_special_3, HpTurret01
hp_type = hp_elite_shield_special_3, HpTurret01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 4800
root_health_proxy = false
[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 4800
root_health_proxy = false
;===================
;Albatross (AI)
;===================
[Ship]
ids_name = 524310; !bund_freighter_name
ids_info = 524311; !bund_freighter_info
ids_info1 = 524312; !bund_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524313; !bund_freighter_info3
ship_class = 2
nickname = bund_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300
linear_drag = 1.000000;15.000000
hold_size = 300
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
hit_pts = 20000
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 48000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 12000.000000, 12000.000000, 12000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpTurret01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01,
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2800
root_health_proxy = false
[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 2800
root_health_proxy = false
;===================
;Albatross (Player)
;===================
[Ship]
ids_name = 524310; !pl_bund_freighter_name
ids_info = 524311; !pl_bund_freighter_info
ids_info1 = 524312; !pl_bund_freighter_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524313; !pl_bund_freighter_info3
ship_class = 2
nickname = pl_bund_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 10000
mass = 300
linear_drag = 1.000000;15.000000
hold_size = 300
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
fuse = intermed_damage_smallship05, 0.000000, 100
hit_pts = 20000
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 48000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 12000.000000, 12000.000000, 12000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpTurret01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01,
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 2800
root_health_proxy = false
[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 2800
root_health_proxy = false
;===================
;Courser (AI)
;===================
[Ship]
ids_name = 524314; !xeno_fighter1_name
ids_info = 524315; !xeno_fighter1_info
ids_info1 = 524316; !xeno_fighter1_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524317; !xeno_fighter1_info3
ship_class = 0
nickname = xeno_fighter1
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 75
linear_drag = 1.000000;5.000000
hold_size = 20
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 500
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 6000.000000, 6000.000000, 6000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 200
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 200
root_health_proxy = false
;===================
;Courser (Player)
;===================
[Ship]
ids_name = 524314; !pl_xeno_fighter1_name
ids_info = 524315; !pl_xeno_fighter1_info
ids_info1 = 524316; !pl_xeno_fighter1_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524317; !pl_xeno_fighter1_info3
ship_class = 0
nickname = pl_xeno_fighter1
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 75
linear_drag = 1.000000;5.000000
hold_size = 20
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 500
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 6000.000000, 6000.000000, 6000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 200
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 200
root_health_proxy = false
;===================
;Charger (AI)
;===================
[Ship]
ids_name = 524318; !xeno_fighter2_name
ids_info = 524319; !xeno_fighter2_info
ids_info1 = 524320; !xeno_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524321; !xeno_fighter2_info3
ship_class = 0
nickname = xeno_fighter2
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1.000000;5.000000
hold_size = 40
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 48000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 7800.000000, 7800.000000, 7800.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 300
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 300
root_health_proxy = false
[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 600
root_health_proxy = false
;===================
;Charger (Player)
;===================
[Ship]
ids_name = 524318; !pl_xeno_fighter2_name
ids_info = 524319; !pl_xeno_fighter2_info
ids_info1 = 524320; !pl_xeno_fighter2_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524321; !pl_xeno_fighter2_info3
ship_class = 0
nickname = pl_xeno_fighter2
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1.000000;5.000000
hold_size = 40
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 48000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 7800.000000, 7800.000000, 7800.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 300
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 300
root_health_proxy = false
[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 600
root_health_proxy = false
;===================
;Warhorse (AI)
;===================
[Ship]
ids_name = 524322; !xeno_fighter3_name
ids_info = 524323; !xeno_fighter3_info
ids_info1 = 524324; !xeno_fighter3_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524325; !xeno_fighter3_info3
ship_class = 0
nickname = xeno_fighter3
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 125
linear_drag = 1.000000;5.000000
hold_size = 60
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 23000.000000, 23000.000000, 46000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 7800.000000, 7800.000000, 7800.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 400
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 400
root_health_proxy = false
[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 800
root_health_proxy = false
[CollisionGroup]
obj = lwr_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpLwr_wing
dmg_obj = cv_dmg_lwr_wing_cap
hit_pts = 200
root_health_proxy = false
;===================
;Warhorse (Player)
;===================
[Ship]
ids_name = 524322; !pl_xeno_fighter3_name
ids_info = 524323; !pl_xeno_fighter3_info
ids_info1 = 524324; !pl_xeno_fighter3_info1
ids_info2 = 524289; !ship_stat_info
ids_info3 = 524325; !pl_xeno_fighter3_info3
ship_class = 0
nickname = pl_xeno_fighter3
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 125
linear_drag = 1.000000;5.000000
hold_size = 60
nanobot_limit = 0
shield_battery_limit = 10000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = intermed_damage_smallship05, 0.000000, 100
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 23000.000000, 23000.000000, 46000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 7800.000000, 7800.000000, 7800.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_thruster, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 400
root_health_proxy = false
[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 400
root_health_proxy = false
[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 800
root_health_proxy = false
[CollisionGroup]
obj = lwr_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpLwr_wing
dmg_obj = cv_dmg_lwr_wing_cap
hit_pts = 200
root_health_proxy = false
;===================
;Admin Ship
;===================
[Ship]
ids_name = 237039; !admin_fighter_name
ids_info = 66579; !admin_fighter_info
nickname = admin_fighter
LODranges = 0, 80, 120, 1000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 8000
linear_drag = 1.000000;1.000000
nanobot_limit = 0
shield_battery_limit = 1
max_bank_angle = 45
camera_offset = 16, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_no_elite
steering_torque = 25000.000000, 25000.000000, 40000.000000
angular_drag = 20000.000000, 20000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 4500.000000
nudge_force = 40000.000000
strafe_force = 45000
strafe_power_usage = 0
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 999999
hp_type = hp_thruster, HpThruster01, HpEngine01