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@ -683,7 +683,7 @@ MarketGood = li_n_gun05_mark01, 0, -0.20, 10, 10, 0, 0.5
MarketGood = li_n_gun06_mark03, 0, -1, 10, 10, 0, 0.5
MarketGood = li_n_gun06_mark04, 0, -0.25, 10, 10, 0, 0.5
; MarketGood = li_n_gun08_mark01, 0, -0.50, 10, 10, 0, 0.5
MarketGood = li_cruiser_turret03, 0, -0.20, 10, 10, 0, 0.5
MarketGood = pl_liberty_cruiser_turret01, 0, -0.20, 10, 10, 0, 0.5
MarketGood = li_n_msl01_mk01, 0, -1, 10, 10, 0, 0.5
MarketGood = li_n_msl01_mk01_ammo, 0, -1, 50, 50, 0, 2
MarketGood = li_n_msl01_mk02, 0, -1, 10, 10, 0, 0.5
@ -1424,6 +1424,7 @@ MarketGood = red_gun01_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = red_gun01_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = red_gun02_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = red_gun02_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = pl_hessian_gunship_turret01, 0, 0.8, 10, 10, 0, 1.5
MarketGood = red_missile01_ammo, 2, 0.15, 50, 50, 0, 2
MarketGood = red_missile02_ammo, 1, 0.05, 50, 50, 0, 2
MarketGood = red_shield_mark01_lf, 0, 0, 10, 10, 0, 0.5
@ -1445,6 +1446,7 @@ MarketGood = lr_gun01_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = lr_gun01_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = lr_gun02_mark01, 0, 0, 10, 10, 0, 0.5
MarketGood = lr_gun02_mark02, 0, 0.10, 10, 10, 0, 0.5
MarketGood = pl_rogue_gunship_turret01, 0, 0.8, 10, 10, 0, 1.5
MarketGood = lr_missile01_ammo, 2, 0.15, 50, 50, 0, 2
MarketGood = lr_missile02_ammo, 1, 0.05, 50, 50, 0, 2
MarketGood = lr_shield_mark01_lf, 0, 0, 10, 10, 0, 0.5
@ -1698,6 +1700,7 @@ MarketGood = rh_n_gun05_mark01, 0, -0.20, 10, 10, 0, 0.5
MarketGood = rh_n_gun06_mark04, 0, -1, 10, 10, 0, 0.5
MarketGood = rh_n_gun06_mark05, 0, -1, 10, 10, 0, 0.5
MarketGood = rh_n_gun06_mark06, 0, -0.50, 10, 10, 0, 0.5
MarketGood = pl_rheinland_gunboat_turret01, 0, -0.2, 10, 10, 0, 0.5
MarketGood = rh_n_msl01_mk01, 0, -1, 10, 10, 0, 0.5
MarketGood = rh_n_msl01_mk01_ammo, 0, -1, 50, 50, 0, 2
MarketGood = rh_n_msl01_mk02, 0, -1, 10, 10, 0, 0.5

@ -1192,7 +1192,7 @@ time_to_lock = 0
seeker_range = 2250
seeker_fov_deg = 100
max_angular_velocity = 2.750000
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -1559,7 +1559,7 @@ time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 135
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -1902,7 +1902,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -2137,7 +2137,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -2500,7 +2500,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -2789,7 +2789,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -2965,7 +2965,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -3328,7 +3328,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -3984,7 +3984,7 @@ time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 2.000000
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -4270,7 +4270,7 @@ time_to_lock = 0
seeker_range = 2250
seeker_fov_deg = 110
max_angular_velocity = 2.750000
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -4637,7 +4637,7 @@ time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 2.853330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -5000,7 +5000,7 @@ time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
cruise_disruptor = true
cruise_disruptor = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
@ -8861,6 +8861,59 @@ LODranges = 0, 1700
obj = barrel
LODranges = 0, 1200
; [Munition]
; nickname = ku_large_station_turret01_mark02_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 2000
; energy_damage = 0
; one_shot_sound = fire_capship
; munition_hit_effect = ku_capgun_01_impact
; const_effect = ku_capgun_01_proj
; lifetime = 2
; force_gun_ori = false
; mass = 1
; volume = 0.000100
; [Gun]
; nickname = ku_large_station_turret01_mark02
; ; !ku_large_station_turret01_mark02_name
; ids_name = 263568
; ; !ku_large_station_turret01_mark02_info
; ids_info = 264568
; DA_archetype = equipment\models\turret\sp_turret02.cmp
; material_library = equipment\models\sp_turret.mat
; HP_child = HPConnect
; hit_pts = 12312
; explosion_resistance = 0.750000
; debris_type = debris_turret_large
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; damage_per_fire = 0
; power_usage = 0
; refire_delay = 0.500000
; muzzle_velocity = 500
; toughness = 3.200000
; flash_particle_name = ku_capgun_01_flash
; flash_radius = 15
; light_anim = l_gun01_flash
; projectile_archetype = ku_large_station_turret01_mark02_ammo
; separation_explosion = sever_debris
; auto_turret = true
; turn_rate = 45
; lootable = false
; [LOD]
; obj = Root
; LODranges = 0, 1700
; [LOD]
; obj = barrel
; LODranges = 0, 1200
[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
@ -8967,6 +9020,59 @@ LODranges = 0, 1700
obj = barrel
LODranges = 0, 1200
; [Munition]
; nickname = ku_large_station_turret01_mark03_ammo
; hp_type = hp_gun
; requires_ammo = false
; hit_pts = 2
; hull_damage = 3000
; energy_damage = 0
; one_shot_sound = fire_capship
; munition_hit_effect = ku_capgun_01_impact
; const_effect = ku_capgun_01_proj
; lifetime = 2
; force_gun_ori = false
; mass = 1
; volume = 0.000100
; [Gun]
; nickname = ku_large_station_turret01_mark03
; ; !ku_large_station_turret01_mark03_name
; ids_name = 263570
; ; !ku_large_station_turret01_mark03_info
; ids_info = 264570
; DA_archetype = equipment\models\turret\sp_turret02.cmp
; material_library = equipment\models\sp_turret.mat
; HP_child = HPConnect
; hit_pts = 23076
; explosion_resistance = 0.750000
; debris_type = debris_turret_large
; parent_impulse = 20
; child_impulse = 80
; volume = 0.000000
; mass = 10
; damage_per_fire = 0
; power_usage = 0
; refire_delay = 0.500000
; muzzle_velocity = 500
; toughness = 5.300000
; flash_particle_name = ku_capgun_01_flash
; flash_radius = 15
; light_anim = l_gun01_flash
; projectile_archetype = ku_large_station_turret01_mark03_ammo
; separation_explosion = sever_debris
; auto_turret = true
; turn_rate = 45
; lootable = false
; [LOD]
; obj = Root
; LODranges = 0, 1700
; [LOD]
; obj = barrel
; LODranges = 0, 1200
;
[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
@ -17678,6 +17784,7 @@ lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
weapon_type = Pi_Antimatter01
[Gun]
nickname = fng_gun
@ -24128,3 +24235,200 @@ units_per_container = 25
mass = 10
volume = 1.00000
; ===================================
; Player Red Hessian Gunship Turret
; ===================================
[Gun]
nickname = pl_hessian_gunship_turret01
ids_name = 459551; !pl_he_cruiser_turret01_info
ids_info = 459552; !pl_li_cruiser_turret02_info
DA_archetype = equipment\models\turret\br_gunboat_gun02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 43.010370
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_hessian_gunship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
hp_gun_type = hp_turret_special_10
[Munition]
nickname = pl_hessian_gunship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1250
energy_damage = 125
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = hessian_m_gunboat_proj
weapon_type = W_Pi_Capship
lifetime = 2.00000
force_gun_ori = false
mass = 1
volume = 0.000100
; ================================
; Player Rogue Gunship Turret
; ================================
[Gun]
nickname = pl_rogue_gunship_turret01
ids_name = 459549; !pl_he_cruiser_turret01_info
ids_info = 459550; !pl_li_cruiser_turret02_info
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 800
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 43.010370
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_rogue_gunship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 20, 40, 80, 100
hp_gun_type = hp_turret_special_10
[Munition]
nickname = pl_rogue_gunship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 250
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = rogue_m_gunboat_proj
weapon_type = W_Pi_Capship
lifetime = 2.00000
force_gun_ori = false
mass = 1
volume = 0.000100
; ================================
; Player Liberty Cruiser Turret
; ================================
[Gun]
nickname = pl_liberty_cruiser_turret01
ids_name = 459553; !pl_he_cruiser_turret01_info
ids_info = 459554; !pl_li_cruiser_turret02_info
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_turret_special_10
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 43.010370
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_liberty_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
[Munition]
nickname = pl_liberty_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 250
one_shot_sound = fire_capship
munition_hit_effect = li_laser_01_impact
const_effect = li_capgun_01_proj
weapon_type = W_Li_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100
; ================================
; Player Rheinland Gunboat Turret
; ================================
[Gun]
nickname = pl_rheinland_gunboat_turret01
ids_name = 459555
ids_info = 459556
DA_archetype = equipment\models\turret\rh_gunboat_gun02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 0.500000
debris_type = debris_turret_med
hp_gun_type = hp_turret_special_10
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 400
refire_delay = 0.50000
muzzle_velocity = 1000
toughness = 43.010370
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pl_rheinland_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
[Munition]
nickname = pl_rheinland_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 500
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
weapon_type = W_Rh_Capship
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

@ -5731,3 +5731,51 @@ ids_name = 459497; !~admin_gun01_name
ids_info = 459498; !~admin_gun01_info
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
[Good]
nickname = pl_hessian_gunship_turret01
equipment = pl_hessian_gunship_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459551
ids_info = 459552
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
[Good]
nickname = pl_rogue_gunship_turret01
equipment = pl_rogue_gunship_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459549
ids_info = 459550
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
[Good]
nickname = pl_liberty_cruiser_turret01
equipment = pl_liberty_cruiser_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459553
ids_info = 459554
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
[Good]
nickname = pl_rheinland_gunboat_turret01
equipment = pl_rheinland_gunboat_turret01
category = equipment
price = 400000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 459555
ids_info = 459556
DA_archetype = equipment\models\turret\rh_gunboat_gun02.cmp
material_library = equipment\models\rh_turret.mat

@ -1421,3 +1421,44 @@ trail_brightness = 0.75
head_texture = star
trail_texture = thin
flash_size = 1
; =============================
; Liberty Rogues Gunship Beam Effect
; =============================
[BeamSpear]
nickname = rogue_m_gunboat_beam
tip_length = 40
tail_length = 30
head_width = 4
core_width = 5
tip_color = 210, 80, 80
core_color = 225, 20, 20
outter_color = 225, 30, 30
tail_color = 210, 100, 100
head_brightness = 3
trail_brightness = 0.8
head_texture = ball
trail_texture = thin
flash_size = 4
; =================================
; Red Hessian Gunship Beam Effect
; =================================
[BeamSpear]
nickname = hessian_m_gunboat_beam
tip_length = 5
tail_length = 5
head_width = 3
core_width = 7
tip_color = 225, 35, 35
core_color = 225, 30, 30
outter_color = 225, 20, 20
tail_color = 210, 25, 25
head_brightness = 2
trail_brightness = 0.8
head_texture = ball
trail_texture = thin
flash_size = 4

@ -3477,3 +3477,17 @@ vis_beam = li_gun06_04_beam
nickname = rs_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = rs_gun_beam
; Pirate Gunship Weapon Effects
[Effect]
nickname = rogue_m_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xeno_gun01_mark02_beam
vis_beam = rogue_m_gunboat_beam
[Effect]
nickname = hessian_m_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_02_proj
vis_beam = hessian_m_gunboat_beam

@ -52,7 +52,7 @@ empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, -0.0005
empathy_rate = fc_rn_grp, -0.0010
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = gd_im_grp, 0
@ -477,7 +477,7 @@ empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, -0.0005
empathy_rate = fc_ln_grp, -0.0010
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -1,25 +1,5 @@
[Diff2Money]
Diff2Money = 0, 1015
Diff2Money = 0.082100, 1350
Diff2Money = 0.112380, 1650
Diff2Money = 0.205130, 1991
Diff2Money = 0.351000, 2414
Diff2Money = 0.480490, 2939
Diff2Money = 0.657740, 3594
Diff2Money = 0.900380, 4415
Diff2Money = 1.232530, 5448
Diff2Money = 1.687200, 6751
Diff2Money = 2.309610, 8401
Diff2Money = 3.161630, 10495
Diff2Money = 4.327960, 13163
Diff2Money = 5.924540, 16570
Diff2Money = 8.110100, 20928
Diff2Money = 11.101920, 26517
Diff2Money = 15.197410, 33696
Diff2Money = 20.803740, 42935
Diff2Money = 28.478239, 57246
Diff2Money = 38.983860, 73118
Diff2Money = 53.365002, 93597
Diff2Money = 73.051361, 120051
Diff2Money = 100.000000, 146192
Diff2Money = 2.5, 2500
Diff2Money = 100.000000, 150000

@ -1,27 +1,22 @@
[RankAndFormationSizeToDifficulty]
NpcRank = 1, 0.009850, 0.035690, 0.077540, 0.135390, 0.209230, 0.299080, 0.404930, 0.526770
NpcRank = 2, 0.018450, 0.066880, 0.145300, 0.253700, 0.392080, 0.560440, 0.758790, 0.987120
NpcRank = 3, 0.034570, 0.125330, 0.272280, 0.475400, 0.734710, 1.050210, 1.421880, 1.849740
NpcRank = 4, 0.064790, 0.234860, 0.510210, 0.890850, 1.376770, 1.967970, 2.664450, 3.466210
NpcRank = 5, 0.121410, 0.440100, 0.956080, 1.669350, 2.579900, 3.687750, 4.992870, 6.495290
NpcRank = 6, 0.227500, 0.824700, 1.791590, 3.128170, 4.834450, 6.910420, 9.356080, 12.171400
NpcRank = 7, 0.426320, 1.545400, 3.357240, 5.861840, 9.059210, 12.949300, 17.532200, 22.807899
NpcRank = 8, 0.798870, 2.895900, 6.291090, 10.984400, 16.975901, 24.265600, 32.853401, 42.739399
NpcRank = 9, 1.496990, 5.426580, 11.788700, 20.583500, 31.811001, 45.471001, 61.563599, 80.088799
NpcRank = 10, 2.805190, 10.168800, 22.090799, 38.571301, 59.610199, 85.207497
NpcRank = 11, 10.168800, 22.090799, 38.571301, 59.610199, 85.207497
NpcRank = 12, 22.090799, 38.571301, 59.610199, 85.207497
NpcRank = 13, 38.571301, 59.610199, 85.207497
NpcRank = 14, 38.571301, 59.610199, 85.207497
NpcRank = 15, 38.571301, 59.610199, 85.207497
NpcRank = 16, 38.571301, 59.610199, 85.207497
NpcRank = 17, 38.571301, 59.610199, 85.207497
NpcRank = 18, 38.571301, 59.610199, 85.207497
NpcRank = 19, 38.571301, 59.610199, 85.207497
NpcRank = 20, 38.571301, 59.610199, 85.207497
NpcRank = 21, 38.571301, 59.610199, 85.207497
NpcRank = 22, 38.571301, 59.610199, 85.207497
NpcRank = 23, 38.571301, 59.610199, 85.207497
NpcRank = 24, 38.571301, 59.610199, 85.207497
NpcRank = 25, 38.571301, 59.610199, 85.207497
NpcRank = 1, 2.544, 2.544, 5.088, 7.632, 10.176, 12.720, 15.264, 17.808
NpcRank = 2, 2.544, 2.544, 5.088, 7.632, 10.176, 12.720, 15.264, 17.808
NpcRank = 3, 2.544, 2.544, 5.088, 7.632, 10.176, 12.720, 15.264, 17.808
NpcRank = 4, 3.072, 3.072, 6.144, 9.216, 12.288, 15.360, 18.432, 21.504
NpcRank = 5, 3.264, 3.264, 6.528, 9.792, 13.056, 16.320, 19.584, 22.848
NpcRank = 6, 3.488, 3.488, 6.976, 10.464, 13.952, 17.440, 20.928, 24.416
NpcRank = 7, 3.904, 3.904, 7.808, 11.712, 15.616, 19.520, 23.424, 27.328
NpcRank = 8, 4.160, 4.160, 8.320, 12.480, 16.640, 20.800, 24.960, 29.120
NpcRank = 9, 4.400, 4.400, 9.064, 13.096, 17.128, 22.160, 26.192, 30.224
NpcRank = 10, 4.672, 4.672, 9.344, 14.016, 18.688, 23.360, 28.032, 32.704
NpcRank = 11, 7.096, 7.096, 14.192, 21.288, 28.384, 35.480, 42.576, 49.672
NpcRank = 12, 7.096, 7.096, 14.192, 21.288, 28.384, 35.480, 42.576, 49.672
NpcRank = 13, 7.096, 7.096, 14.192, 21.288, 28.384, 35.480, 42.576, 49.672
NpcRank = 14, 7.480, 7.480, 14.960, 22.440, 29.920, 37.400, 44.880, 52.360
NpcRank = 15, 9.120, 9.120, 18.240, 27.360, 36.480, 45.600, 54.720, 63.840
NpcRank = 16, 9.312, 9.312, 18.624, 27.936, 37.248, 46.560, 55.872, 65.184
NpcRank = 17, 9.504, 9.504, 19.008, 28.512, 38.016, 47.520, 57.024, 66.528
NpcRank = 18, 9.952, 9.952, 19.904, 29.856, 39.808, 49.760, 59.712, 69.664
NpcRank = 19, 10.976, 10.976, 21.952, 32.928, 43.904, 54.880, 65.856, 76.832
NpcRank = 20, 12.688, 12.688, 25.376, 38.064, 50.752, 63.440, 76.128, 88.816
NpcRank = 21, 15.000, 15.000, 30.000, 50.000, 70.00

@ -1,436 +0,0 @@
duration=95.711
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69.947,
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START_SPATIAL_PROP_ANIM,
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target_type=ROOT,
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Binary file not shown.

Binary file not shown.

Binary file not shown.

File diff suppressed because it is too large Load Diff

@ -2080,6 +2080,7 @@ HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_10, HpTurret03
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
@ -3436,6 +3437,7 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_10, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
@ -7573,14 +7575,14 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpCM01, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
@ -7695,7 +7697,7 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_turret_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpTorpedo01, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
@ -7703,9 +7705,6 @@ hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_mine_dropper, HpCM01, HpMine01
;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
@ -8633,16 +8632,16 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
shield_link = cv_fighter6_shield01, HpMount, HpCloak01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpShield01, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_freighter_shield_special_1, HpCloak01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
[CollisionGroup]
obj = cv_port_wing_lod1
@ -8755,19 +8754,16 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTorpedo01
shield_link = cv_fighter6_shield01, HpMount, HpCloak01
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpShield01, HpTorpedo01
hp_type = hp_turret_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo01
hp_type = hp_turret_special_3, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_fighter_shield_special_1, HpCloak01
hp_type = hp_elite_shield_special_1, HpCloak01
hp_type = hp_freighter_shield_special_1, HpCloak01
hp_type = hp_thruster, HpCM01, HpMine01
hp_type = hp_mine_dropper, HpThruster01
hp_type = hp_countermeasure_dropper, HpThruster01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_mine_dropper, HpMine01, HpCM01
;hp_type = hp_countermeasure_dropper, HpCM01, HpMine01
[CollisionGroup]
obj = cv_port_wing_lod1
@ -9783,6 +9779,7 @@ shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_10, HpTurret05
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01

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