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Initial War

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Drayton Munster 5 years ago
commit 244bde1a9a

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[Sound]
nickname = thunder
type = ambience
file = audio\sounds\fx\lightning1.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = discharge_mine01
type = ambience
file = audio\sounds\ambiences\discharge_mine01.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = discharge_mine02
type = ambience
file = audio\sounds\ambiences\discharge_mine02.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = nebula_discharge_thunder01
type = ambience
file = audio\sounds\ambiences\nebula_discharge_thunder01.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = nebula_discharge_thunder02
type = ambience
file = audio\sounds\ambiences\nebula_discharge_thunder02.wav
attenuation = -6
range = 300
crv_pitch = 10
[Sound]
nickname = nebula_discharge_energy01
type = ambience
file = audio\sounds\ambiences\nebula_discharge_energy01.wav
attenuation = -6
range = 300
crv_pitch = 30
[Sound]
nickname = nebula_discharge_energy02
type = ambience
file = audio\sounds\ambiences\nebula_discharge_energy02.wav
attenuation = -6
range = 300
crv_pitch = 30
[Sound]
nickname = zone_field_asteroid_ice
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_ice.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_lava
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_lava.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_mine
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_mine.wav
attenuation = -2
[Sound]
nickname = zone_field_asteroid_rock
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_rock.wav
attenuation = 0
[Sound]
nickname = zone_field_debris
type = ambience
file = audio\sounds\ambiences\zone_field_debris.wav
attenuation = 0
[Sound]
nickname = zone_field_ice
type = ambience
file = audio\sounds\ambiences\zone_field_ice.wav
attenuation = -3
[Sound]
nickname = zone_field_mine
type = ambience
file = audio\sounds\ambiences\zone_field_mine.wav
attenuation = 0
[Sound]
nickname = zone_field_mine_asteroid
type = ambience
file = audio\sounds\ambiences\zone_field_mine_asteroid.wav
attenuation = -3
[Sound]
nickname = zone_nebula_barrier
type = ambience
file = audio\sounds\ambiences\zone_nebula_barrier.wav
attenuation = -3
[Sound]
nickname = zone_nebula_crow
type = ambience
file = audio\sounds\ambiences\zone_nebula_crow.wav
attenuation = -3
[Sound]
nickname = zone_nebula_dmatter
type = ambience
file = audio\sounds\ambiences\zone_nebula_dmatter.wav
attenuation = -3
[Sound]
nickname = zone_nebula_edge
type = ambience
file = audio\sounds\ambiences\zone_nebula_edge.wav
attenuation = -3
[Sound]
nickname = zone_nebula_walker
type = ambience
file = audio\sounds\ambiences\zone_nebula_walker.wav
attenuation = -3
[Sound]
nickname = zone_badlands
type = ambience
file = audio\sounds\ambiences\zone_badlands.wav
attenuation = -3
[Sound]
nickname = zone_field_asteroid_nomad
type = ambience
file = audio\sounds\ambiences\zone_field_asteroid_nomad.wav
attenuation = -6
[Sound]
nickname = zone_nebula_nomad
type = ambience
file = audio\sounds\ambiences\zone_nebula_nomad.wav
attenuation = -6

@ -0,0 +1,360 @@
[Sound]
nickname = hud_button_select
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = hud_comm_window
type = interface
file = audio\sounds\ui\incoming trans screen up.wav
attenuation = -8
[Sound]
nickname = hud_contract
type = interface
file = audio\sounds\ui\hud_contract.wav
attenuation = -8
[Sound]
nickname = ui_target_expand_brackets
type = interface
file = audio\sounds\ui\hud_expand.wav
attenuation = -8
[Sound]
nickname = hud_expand
type = interface
file = audio\sounds\ui\hud_expand.wav
attenuation = -8
[Sound]
nickname = hud_subtarget
type = interface
file = audio\sounds\ui\sub target acquired.wav
attenuation = -8
[Sound]
nickname = hud_waypoint
type = interface
file = audio\sounds\ui\ui_select_add.wav
attenuation = 0
[Sound]
nickname = hud_weapon_select
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = hud_zoom_in
type = interface
file = audio\sounds\ui\hud_zoom_in.wav
attenuation = -8
[Sound]
nickname = hud_zoom_out
type = interface
file = audio\sounds\ui\hud_zoom_out.wav
attenuation = -8
[Sound]
nickname = map_tabs_close
type = interface
file = audio\sounds\ui\map_tabs_close.wav
attenuation = -8
[Sound]
nickname = map_tabs_open
type = interface
file = audio\sounds\ui\map_tabs_open.wav
attenuation = -8
[Sound]
nickname = news_vendor_open
file = audio\sounds\ui\news_vendor_open.wav
attenuation = -5
is_2d = true
[Sound]
nickname = nn_expand_contract
type = interface
file = audio\sounds\ui\nn_expand_contract.wav
attenuation = -8
[Sound]
nickname = ui_buy_commodity
type = interface
file = audio\sounds\ui\ui_execute_transaction.wav
attenuation = -8
[Sound]
nickname = ui_receive_money
type = interface
file = audio\sounds\ui\ui_receive_money.wav
attenuation = -8
[Sound]
nickname = ui_gain_level
type = interface
file = audio\sounds\ui\ui_gain_level.wav
attenuation = -8
[Sound]
nickname = ui_begin_scan
type = interface
file = audio\sounds\ui\ui_begin_scan.wav
attenuation = -8
[Sound]
nickname = ui_close_infocard
type = interface
file = audio\sounds\ui\ui_close_infocard.wav
attenuation = -8
[Sound]
nickname = ui_end_scan
type = interface
file = audio\sounds\ui\ui_end_scan.wav
attenuation = -8
[Sound]
nickname = ui_equip_detach
type = interface
file = audio\sounds\ui\ui_equip_detach.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount01
type = interface
file = audio\sounds\ui\ui_equip_mount01.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount02
type = interface
file = audio\sounds\ui\ui_equip_mount02.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount03
type = interface
file = audio\sounds\ui\ui_equip_mount03.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount04
type = interface
file = audio\sounds\ui\ui_equip_mount04.wav
attenuation = -8
[Sound]
nickname = ui_equip_mount05
type = interface
file = audio\sounds\ui\ui_equip_mount05.wav
attenuation = -8
[Sound]
nickname = ui_execute_transaction
type = interface
file = audio\sounds\ui\ui_execute_transaction.wav
attenuation = -8
[Sound]
nickname = ui_filter_select
type = interface
file = audio\sounds\ui\ui_filter_select.wav
attenuation = -6
[Sound]
nickname = ui_filter_operation
type = interface
file = audio\sounds\ui\ui_filter_operation.wav
attenuation = -8
[Sound]
nickname = ui_incoming_missile
type = interface
file = audio\sounds\rtc\sfx_ui_react_error01.wav
attenuation = -10
[Sound]
nickname = ui_info_card_open
type = interface
file = audio\sounds\ui\ui_secondary_window_open.wav
attenuation = -8
[Sound]
nickname = ui_item_select
type = interface
file = audio\sounds\ui\ui_select_item.wav
attenuation = -8
[Sound]
nickname = ui_load_cargo
type = interface
file = audio\sounds\ui\ui_load_cargo.wav
attenuation = -8
[Sound]
nickname = ui_motion_swish
file = audio\sounds\ui\ui_motion_swish.wav
type = interface
attenuation = -19
[Sound]
nickname = ui_nav_map_expand
type = interface
file = audio\sounds\ui\sub target acquired.wav
attenuation = 0
[Sound]
nickname = ui_nav_map_fade
type = interface
file = audio\sounds\ui\ui_nav_map_fade.wav
attenuation = -8
[Sound]
nickname = ui_nav_map_submenu
type = interface
file = audio\sounds\ui\ui_select_item.wav
attenuation = -8
[Sound]
nickname = ui_new_story_star
type = interface
file = audio\sounds\ui\ui_new_story_objective.wav
attenuation = -11
[Sound]
nickname = ui_nn_expansioncontraction
file = audio\sounds\ui\nn_expand_contract.wav
type = interface
attenuation = -8
[Sound]
nickname = ui_open_infocard
type = interface
file = audio\sounds\ui\ui_secondary_window_open.wav
attenuation = -8
[Sound]
nickname = ui_open_infocard_button
type = interface
file = audio\sounds\ui\ui_open_infocard_button.wav
attenuation = -8
[Sound]
nickname = ui_rollover
type = interface
file = audio\sounds\ui\ui_rollover.wav
attenuation = -25
[Sound]
nickname = ui_select_add
type = interface
file = audio\sounds\ui\ui_select_add.wav
attenuation = -8
[Sound]
nickname = ui_select_confirm
type = interface
file = audio\sounds\ui\ui_select_confirm.wav
attenuation = -8
[Sound]
nickname = ui_select_item
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = ui_select_reject
type = interface
file = audio\sounds\ui\ui_select_reject.wav
attenuation = -8
[Sound]
nickname = ui_select_remove
type = interface
file = audio\sounds\ui\ui_select_remove.wav
attenuation = -8
[Sound]
nickname = ui_shipview_select
file = audio\sounds\ui\ui_shipview_select.wav
type = interface
attenuation = -6
[Sound]
nickname = ui_target_change
file = audio\sounds\ui\ui_secondary_window_open.wav
type = interface
attenuation = 0
[Sound]
nickname = ui_swap_weapon
type = interface
file = audio\sounds\ui\map_submenu_popup.wav
attenuation = -8
[Sound]
nickname = ui_typing_characters
type = interface
file = audio\sounds\ui\ui_typing_characters.wav
attenuation = -8
[Sound]
nickname = ui_toggle_mouse_flight
type = interface
file = audio\sounds\ui\hud_expand.wav
attenuation = -8
[Sound]
nickname = ui_use_nanobots_success
type = interface
file = audio\sounds\ui\ui_dump_tcd.wav
attenuation = -8
[Sound]
nickname = ui_use_shield_battery_success
type = interface
file = audio\sounds\ui\ui_open_tcd.wav
attenuation = -8
[Sound]
nickname = ui_use_nanobots_failure
type = interface
file = audio\sounds\ui\ui_select_reject.wav
attenuation = -8
[Sound]
nickname = ui_use_shield_battery_failure
type = interface
file = audio\sounds\ui\ui_select_reject.wav
attenuation = -8
[Sound]
nickname = ui_window_open
type = interface
file = audio\sounds\ui\ui_primary_window_open.wav
attenuation = -8
[Sound]
nickname = ui_voice_test
type = voice
file = audio\dialogue\trent\dx_s020x_1601_trent.wav
attenuation = 0
[Sound]
nickname = ui_effects_test
type = normal
file = audio\sounds\weapons\fire_pulse1.wav
attenuation = -7
[Sound]
nickname = ui_music_test
type = music
file = audio\music\music_tau_space.wav
attenuation = 0

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@ -0,0 +1,24 @@
[Pilot]
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
[Package]
nickname = ge_csv
strid_name = 11051
strid_desc = 11551
ship = ge_csv
loadout = MP_ge_fighter
money = 2000
[Faction]
nickname = new_player
rep_group = co_ic_grp
base = Li01_11_Base
Package = ge_csv
Pilot = trent

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@ -0,0 +1,13 @@
[Cockpit]
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 12, 65
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5

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@ -0,0 +1,587 @@
[WeaponType]
nickname = W_Laser01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Laser02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Laser03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Plasma01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Plasma02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Plasma03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Tachyon01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Tachyon02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Tachyon03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Neutron01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Neutron02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Neutron03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Particle01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Particle02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Particle03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Photon01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Photon02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Photon03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Pulse01
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Pulse02
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Pulse03
shield_mod = S_Graviton01, 1.000000
shield_mod = S_Graviton02, 1.000000
shield_mod = S_Graviton03, 1.000000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Li_Photon
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 5.000000
shield_mod = S_Molecular02, 4.000000
shield_mod = S_Molecular03, 4.500000
shield_mod = S_Positron01, 4.000000
shield_mod = S_Positron02, 4.500000
shield_mod = S_Positron03, 4.500000
[WeaponType]
nickname = Li_Laser01
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 4.000000
shield_mod = S_Molecular02, 4.000000
shield_mod = S_Molecular03, 3.500000
shield_mod = S_Positron01, 4.000000
shield_mod = S_Positron02, 4.500000
shield_mod = S_Positron03, 4.500000
[WeaponType]
nickname = Li_Mass
shield_mod = S_Graviton01, 0.000000
shield_mod = S_Graviton02, 0.000000
shield_mod = S_Graviton03, 0.000000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.050000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 0.050000
shield_mod = S_Positron02, 0.100000
shield_mod = S_Positron03, 0.075000
[WeaponType]
nickname = Li_Ionlance01
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 5.000000
shield_mod = S_Molecular02, 4.000000
shield_mod = S_Molecular03, 4.500000
shield_mod = S_Positron01, 4.500000
shield_mod = S_Positron02, 5.000000
shield_mod = S_Positron03, 5.000000
[WeaponType]
nickname = Li_Ionlance02
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 5.500000
shield_mod = S_Molecular02, 4.500000
shield_mod = S_Molecular03, 5.000000
shield_mod = S_Positron01, 5.000000
shield_mod = S_Positron02, 5.500000
shield_mod = S_Positron03, 5.500000
[WeaponType]
nickname = Li_Ionlance03
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 6.000000
shield_mod = S_Molecular02, 5.000000
shield_mod = S_Molecular03, 5.500000
shield_mod = S_Positron01, 5.500000
shield_mod = S_Positron02, 6.000000
shield_mod = S_Positron03, 6.000000
[WeaponType]
nickname = Li_Antishield
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 3.000000
shield_mod = S_Molecular02, 3.000000
shield_mod = S_Molecular03, 3.000000
shield_mod = S_Positron01, 3.000000
shield_mod = S_Positron02, 3.000000
shield_mod = S_Positron03, 3.000000
[WeaponType]
nickname = W_Li_Siegegun
shield_mod = S_Graviton01, 0.100000
shield_mod = S_Graviton02, 0.100000
shield_mod = S_Graviton03, 0.100000
shield_mod = S_Molecular01, 3.000000
shield_mod = S_Molecular02, 2.000000
shield_mod = S_Molecular03, 2.500000
shield_mod = S_Positron01, 3.000000
shield_mod = S_Positron02, 3.500000
shield_mod = S_Positron03, 3.500000
[WeaponType]
nickname = Pi_Cannon
shield_mod = S_Graviton01, 2.000000
shield_mod = S_Graviton02, 3.000000
shield_mod = S_Graviton03, 4.000000
shield_mod = S_Molecular01, 2.000000
shield_mod = S_Molecular02, 3.000000
shield_mod = S_Molecular03, 4.000000
shield_mod = S_Positron01, 2.000000
shield_mod = S_Positron02, 3.000000
shield_mod = S_Positron03, 3.000000
[WeaponType]
nickname = Pi_Antimatter01
shield_mod = S_Graviton01, 3.000000
shield_mod = S_Graviton02, 3.500000
shield_mod = S_Graviton03, 4.000000
shield_mod = S_Molecular01, 3.000000
shield_mod = S_Molecular02, 3.500000
shield_mod = S_Molecular03, 4.000000
shield_mod = S_Positron01, 2.000000
shield_mod = S_Positron02, 2.000000
shield_mod = S_Positron03, 2.000000
[WeaponType]
nickname = Pi_Antimatter02
shield_mod = S_Graviton01, 3.500000
shield_mod = S_Graviton02, 4.000000
shield_mod = S_Graviton03, 4.500000
shield_mod = S_Molecular01, 3.500000
shield_mod = S_Molecular02, 4.000000
shield_mod = S_Molecular03, 4.500000
shield_mod = S_Positron01, 2.500000
shield_mod = S_Positron02, 2.500000
shield_mod = S_Positron03, 2.500000
[WeaponType]
nickname = Pi_Antimatter03
shield_mod = S_Graviton01, 4.000000
shield_mod = S_Graviton02, 4.500000
shield_mod = S_Graviton03, 5.000000
shield_mod = S_Molecular01, 4.000000
shield_mod = S_Molecular02, 4.500000
shield_mod = S_Molecular03, 5.000000
shield_mod = S_Positron01, 3.000000
shield_mod = S_Positron02, 3.000000
shield_mod = S_Positron03, 3.000000
[WeaponType]
nickname = Pi_Particle01
shield_mod = S_Graviton01, 2.500000
shield_mod = S_Graviton02, 3.000000
shield_mod = S_Graviton03, 2.000000
shield_mod = S_Molecular01, 2.500000
shield_mod = S_Molecular02, 3.000000
shield_mod = S_Molecular03, 2.000000
shield_mod = S_Positron01, 2.500000
shield_mod = S_Positron02, 2.500000
shield_mod = S_Positron03, 2.500000
[WeaponType]
nickname = Pi_Particle02
shield_mod = S_Graviton01, 3.500000
shield_mod = S_Graviton02, 4.000000
shield_mod = S_Graviton03, 3.000000
shield_mod = S_Molecular01, 3.500000
shield_mod = S_Molecular02, 4.000000
shield_mod = S_Molecular03, 3.000000
shield_mod = S_Positron01, 2.500000
shield_mod = S_Positron02, 2.500000
shield_mod = S_Positron03, 2.500000
[WeaponType]
nickname = Pi_Particle03
shield_mod = S_Graviton01, 4.500000
shield_mod = S_Graviton02, 5.000000
shield_mod = S_Graviton03, 4.000000
shield_mod = S_Molecular01, 4.500000
shield_mod = S_Molecular02, 5.000000
shield_mod = S_Molecular03, 4.000000
shield_mod = S_Positron01, 2.500000
shield_mod = S_Positron02, 2.500000
shield_mod = S_Positron03, 2.500000
[WeaponType]
nickname = Rh_Laser01
shield_mod = S_Graviton01, 4.000000
shield_mod = S_Graviton02, 3.000000
shield_mod = S_Graviton03, 3.500000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 4.000000
shield_mod = S_Positron02, 4.500000
shield_mod = S_Positron03, 4.500000
[WeaponType]
nickname = Rh_Photon01
shield_mod = S_Graviton01, 4.500000
shield_mod = S_Graviton02, 3.500000
shield_mod = S_Graviton03, 5.000000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 3.000000
shield_mod = S_Positron02, 3.500000
shield_mod = S_Positron03, 3.500000
[WeaponType]
nickname = Rh_Photon02
shield_mod = S_Graviton01, 5.000000
shield_mod = S_Graviton02, 4.000000
shield_mod = S_Graviton03, 4.500000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 3.500000
shield_mod = S_Positron02, 4.000000
shield_mod = S_Positron03, 4.000000
[WeaponType]
nickname = Rh_Photon03
shield_mod = S_Graviton01, 5.500000
shield_mod = S_Graviton02, 4.500000
shield_mod = S_Graviton03, 5.000000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 4.000000
shield_mod = S_Positron02, 4.500000
shield_mod = S_Positron03, 4.500000
[WeaponType]
nickname = Rh_Tachyon01
shield_mod = S_Graviton01, 4.000000
shield_mod = S_Graviton02, 3.000000
shield_mod = S_Graviton03, 3.500000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 3.500000
shield_mod = S_Positron02, 3.500000
shield_mod = S_Positron03, 3.500000
[WeaponType]
nickname = Rh_Tachyon02
shield_mod = S_Graviton01, 4.500000
shield_mod = S_Graviton02, 3.500000
shield_mod = S_Graviton03, 4.000000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 3.500000
shield_mod = S_Positron02, 3.500000
shield_mod = S_Positron03, 3.500000
[WeaponType]
nickname = Rh_Tachyon03
shield_mod = S_Graviton01, 5.000000
shield_mod = S_Graviton02, 4.000000
shield_mod = S_Graviton03, 4.500000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 3.500000
shield_mod = S_Positron02, 3.500000
shield_mod = S_Positron03, 3.500000
[WeaponType]
nickname = Rh_Antishield
shield_mod = S_Graviton01, 3.000000
shield_mod = S_Graviton02, 3.000000
shield_mod = S_Graviton03, 3.000000
shield_mod = S_Molecular01, 0.100000
shield_mod = S_Molecular02, 0.100000
shield_mod = S_Molecular03, 0.100000
shield_mod = S_Positron01, 3.000000
shield_mod = S_Positron02, 3.000000
shield_mod = S_Positron03, 2.000000
[WeaponType]
nickname = Rh_Blaster01
shield_mod = S_Graviton01, 2.500000
shield_mod = S_Graviton02, 1.500000
shield_mod = S_Graviton03, 2.000000
shield_mod = S_Molecular01, 0.500000
shield_mod = S_Molecular02, 0.500000
shield_mod = S_Molecular03, 0.500000
shield_mod = S_Positron01, 1.000000
shield_mod = S_Positron02, 1.000000
shield_mod = S_Positron03, 1.000000
[WeaponType]
nickname = W_Li_Capship
shield_mod = S_Graviton01, 0.500000
shield_mod = S_Graviton02, 0.500000
shield_mod = S_Graviton03, 0.500000
shield_mod = S_Molecular01, 4.000000
shield_mod = S_Molecular02, 5.000000
shield_mod = S_Molecular03, 6.000000
shield_mod = S_Positron01, 5.000000
shield_mod = S_Positron02, 6.000000
shield_mod = S_Positron03, 6.000000
[WeaponType]
nickname = W_Rh_Capship
shield_mod = S_Graviton01, 8.000000
shield_mod = S_Graviton02, 10.000000
shield_mod = S_Graviton03, 4.000000
shield_mod = S_Molecular01, 0.400000
shield_mod = S_Molecular02, 0.500000
shield_mod = S_Molecular03, 0.500000
shield_mod = S_Positron01, 3.000000
shield_mod = S_Positron02, 4.000000
shield_mod = S_Positron03, 4.000000
[WeaponType]
nickname = W_Pi_Capship
shield_mod = S_Graviton01, 5.000000
shield_mod = S_Graviton02, 5.000000
shield_mod = S_Graviton03, 5.000000
shield_mod = S_Molecular01, 5.000000
shield_mod = S_Molecular02, 5.000000
shield_mod = S_Molecular03, 5.000000
shield_mod = S_Positron01, 4.000000
shield_mod = S_Positron02, 4.000000
shield_mod = S_Positron03, 4.000000
[WeaponType]
nickname = W_Noshield
shield_mod = S_Graviton01, 0.000000
shield_mod = S_Graviton02, 0.000000
shield_mod = S_Graviton03, 0.000000
shield_mod = S_Molecular01, 0.000000
shield_mod = S_Molecular02, 0.000000
shield_mod = S_Molecular03, 0.000000
shield_mod = S_Positron01, 0.000000
shield_mod = S_Positron02, 0.000000
shield_mod = S_Positron03, 0.000000

@ -0,0 +1,183 @@
[FactionGood]
faction = li_n_grp
[FactionGood]
faction = li_lsf_grp
[FactionGood]
faction = li_p_grp
[FactionGood]
faction = br_n_grp
[FactionGood]
faction = br_p_grp
[FactionGood]
faction = ku_n_grp
[FactionGood]
faction = ku_p_grp
[FactionGood]
faction = rh_n_grp
[FactionGood]
faction = rh_p_grp
[FactionGood]
faction = co_shi_grp
[FactionGood]
faction = co_khc_grp
MarketGood = commodity_water, 0, 0
MarketGood = commodity_basic_alloys, 0, 0
MarketGood = commodity_high_temp_alloys, 0, 0
MarketGood = commodity_optical_chips, 0, 0
MarketGood = commodity_rh_sidearms, 0, 0
MarketGood = commodity_H_fuel, 0, 0
MarketGood = commodity_mox_fuel, 0, 0
[FactionGood]
faction = co_kt_grp
[FactionGood]
faction = br_m_grp
[FactionGood]
faction = co_me_grp
MarketGood = commodity_oxygen, 0, 0
MarketGood = commodity_boron, 0, 0
MarketGood = commodity_copper, 0, 0
MarketGood = commodity_silver, 0, 0
MarketGood = commodity_gold, 0, 0
MarketGood = commodity_H_fuel, 0, 0
MarketGood = commodity_mox_fuel, 0, 0
[FactionGood]
faction = co_be_grp
[FactionGood]
faction = co_rs_grp
MarketGood = commodity_food, 0, 0
MarketGood = commodity_scrap_metal, 0, 0
MarketGood = commodity_polymers, 0, 0
MarketGood = commodity_pharm, 0, 0
MarketGood = commodity_super_alloys, 0, 0
MarketGood = commodity_optronics, 0, 0
MarketGood = commodity_H_fuel, 0, 0
[FactionGood]
faction = co_vr_grp
[FactionGood]
faction = co_ni_grp
[FactionGood]
faction = rh_m_grp
MarketGood = commodity_oxygen, 0, 0
MarketGood = commodity_boron, 0, 0
MarketGood = commodity_copper, 0, 0
MarketGood = commodity_silver, 0, 0
MarketGood = commodity_H_fuel, 0, 0
[FactionGood]
faction = co_ti_grp
[FactionGood]
faction = co_ic_grp
[FactionGood]
faction = co_ss_grp
MarketGood = commodity_food, 0, 0
MarketGood = commodity_scrap_metal, 0, 0
MarketGood = commodity_polymers, 0, 0
MarketGood = commodity_pharm, 0, 0
MarketGood = commodity_super_alloys, 0, 0
MarketGood = commodity_optronics, 0, 0
MarketGood = commodity_H_fuel, 0, 0
[FactionGood]
faction = co_hsp_grp
[FactionGood]
faction = co_alg_grp
[FactionGood]
faction = co_os_grp
[FactionGood]
faction = co_nws_grp
MarketGood = commodity_water, 0, 0
MarketGood = commodity_basic_alloys, 0, 0
MarketGood = commodity_high_temp_alloys, 0, 0
MarketGood = commodity_optical_chips, 0, 0
MarketGood = commodity_li_sidearms, 0, 0
MarketGood = commodity_H_fuel, 0, 0
[FactionGood]
faction = fc_c_grp
[FactionGood]
faction = fc_ou_grp
[FactionGood]
faction = fc_rh_grp
[FactionGood]
faction = fc_bd_grp
[FactionGood]
faction = fc_j_grp
[FactionGood]
faction = fc_h_grp
[FactionGood]
faction = fc_m_grp
[FactionGood]
faction = fc_x_grp
[FactionGood]
faction = fc_b_grp
[FactionGood]
faction = fc_g_grp
[FactionGood]
faction = fc_lh_grp
[FactionGood]
faction = fc_u_grp
[FactionGood]
faction = fc_gc_grp
[FactionGood]
faction = fc_lwb_grp
[FactionGood]
faction = fc_fa_grp
[FactionGood]
faction = fc_lr_grp
[FactionGood]
faction = fc_or_grp
[FactionGood]
faction = gd_gm_grp
[FactionGood]
faction = fc_n_grp
[FactionGood]
faction = gd_im_grp
[FactionGood]
faction = gd_z_grp
[FactionGood]
faction = gd_bh_grp

File diff suppressed because it is too large Load Diff

@ -0,0 +1,621 @@
[Light]
nickname = MarkerWhite
bulb_size = 0.100000
glow_size = 1.250000
flare_cone = 180, 90
min_color = 0, 0, 0
avg_delay = 3
blink_duration = 0.150000
color = 255, 255, 255
[Light]
nickname = MarkerRed
bulb_size = 0.100000
glow_size = 1.250000
flare_cone = 180, 90
min_color = 0, 0, 0
avg_delay = 3
blink_duration = 0.150000
color = 255, 0, 0
[Light]
nickname = MarkerBlue
bulb_size = 0.100000
glow_size = 1.250000
flare_cone = 180, 90
min_color = 0, 0, 0
avg_delay = 3
blink_duration = 0.150000
color = 0, 0, 255
[Light]
nickname = MarkerGreen
bulb_size = 0.100000
glow_size = 1.250000
flare_cone = 180, 90
min_color = 0, 0, 0
avg_delay = 3
blink_duration = 0.150000
color = 0, 255, 0
[Light]
nickname = MarkerYellow
bulb_size = 0.100000
glow_size = 1.250000
flare_cone = 180, 90
min_color = 0, 0, 0
avg_delay = 3
blink_duration = 0.150000
color = 255, 255, 0
[Light]
nickname = PoliceRed
bulb_size = 0.100000
glow_size = 2
flare_cone = 120, 40
color = 255, 0, 0
min_color = 0, 0, 0
avg_delay = 0.500000
blink_duration = 0.150000
[Light]
nickname = PoliceBlue
bulb_size = 0.100000
glow_size = 2
flare_cone = 120, 40
color = 0, 0, 255
min_color = 0, 0, 0
avg_delay = 0.500000
blink_duration = 0.150000
[Light]
nickname = PolizeiBlue
bulb_size = 0.100000
glow_size = 3
flare_cone = 130, 40
color = 0, 0, 255
min_color = 0, 0, 0
avg_delay = 0.400000
blink_duration = 0.100000
[Light]
nickname = White
bulb_size = 0.200000
glow_size = 1.000000
color = 255, 255, 255
flare_cone = 140, 60
min_color = 0, 0, 0
[Light]
nickname = SmallWhite
inherit = White
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
[Light]
nickname = SlowSmallWhite
inherit = SmallWhite
avg_delay = 2
blink_duration = 3
[Light]
nickname = MediumWhite
inherit = White
bulb_size = 0.200000
glow_size = 1.500000
flare_cone = 140, 60
[Light]
nickname = SlowMediumWhite
inherit = MediumWhite
avg_delay = 2
blink_duration = 3
[Light]
nickname = LargeWhite
inherit = White
bulb_size = 0.200000
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = LargeWhiteStrobe
inherit = White
bulb_size = 1
glow_size = 16
flare_cone = 180, 90
avg_delay = 0.400000
blink_duration = 0.100000
[Light]
nickname = SlowLargeWhite
inherit = LargeWhite
avg_delay = 2
blink_duration = 3
[Light]
nickname = WhiteCone
inherit = White
glow_color = 255, 255, 255
color = 255, 220, 150
bulb_size = 0.400000
glow_size = 4.000000
flare_cone = 30, 0
intensity = 950.000000
lightsource_cone = 60
[Light]
nickname = Red
bulb_size = 0.200000
glow_size = 1.000000
color = 255, 64, 64
flare_cone = 140, 60
min_color = 64, 32, 32
[Light]
nickname = SmallRed
inherit = Red
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
[Light]
nickname = SlowSmallRed
inherit = SmallRed
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallRed
inherit = SmallRed
avg_delay = 0.500000
blink_duration = 0.200000
[Light]
nickname = MediumRed
inherit = Red
bulb_size = 0.200000
glow_size = 1.500000
flare_cone = 140, 60
[Light]
nickname = SlowMediumRed
inherit = MediumRed
avg_delay = 2
blink_duration = 3
[Light]
nickname = LargeRed
inherit = Red
bulb_size = 0.200000
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = FastTrackRed
inherit = Red
bulb_size = 3
glow_size = 6
flare_cone = 180, 90
avg_delay = 0.400000
blink_duration = 0.100000
[Light]
nickname = LargeRedTrade
inherit = Red
bulb_size = 1
glow_size = 16
flare_cone = 180, 90
[Light]
nickname = SlowLargeRed
inherit = LargeRed
avg_delay = 2
blink_duration = 3
[Light]
nickname = SlowXLargeRed
inherit = SlowLargeRed
bulb_size = 0.500000
glow_size = 8
[Light]
nickname = FastLargeRed
inherit = LargeRed
avg_delay = 0.530000
blink_duration = 0.200000
[Light]
nickname = Orange
bulb_size = 0.200000
glow_size = 1.000000
color = 230, 150, 25
flare_cone = 140, 60
min_color = 110, 75, 10
[Light]
nickname = SmallOrange
inherit = Orange
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
[Light]
nickname = SlowSmallOrange
inherit = SmallOrange
avg_delay = 2
blink_duration = 3
[Light]
nickname = MediumOrange
inherit = Orange
bulb_size = 0.200000
glow_size = 1.500000
flare_cone = 140, 60
[Light]
nickname = LargeOrange
inherit = Orange
bulb_size = 0.500000
glow_size = 8
flare_cone = 180, 90
[Light]
nickname = LargeOrangeStrobe
inherit = Orange
bulb_size = 6
glow_size = 16
flare_cone = 180, 90
avg_delay = 0.400000
blink_duration = 0.100000
[Light]
nickname = Yellow
bulb_size = 0.200000
glow_size = 1.000000
color = 255, 255, 128
flare_cone = 140, 60
min_color = 0, 0, 0
[Light]
nickname = SmallYellow
inherit = Yellow
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
[Light]
nickname = SlowSmallYellow
inherit = SmallYellow
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallYellow
inherit = SmallYellow
avg_delay = 0.500000
blink_duration = 0.200000
[Light]
nickname = MediumYellow
inherit = Yellow
bulb_size = 0.200000
glow_size = 1.500000
flare_cone = 140, 60
[Light]
nickname = SlowMediumYellow
inherit = MediumYellow
avg_delay = 2
blink_duration = 3
[Light]
nickname = LargeYellow
inherit = Yellow
bulb_size = 0.200000
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = SlowLargeYellow
inherit = LargeYellow
avg_delay = 2
blink_duration = 3
[Light]
nickname = Green
bulb_size = 0.200000
glow_size = 1.000000
color = 128, 255, 128
flare_cone = 140, 60
min_color = 32, 64, 32
[Light]
nickname = SmallGreen
inherit = Green
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
[Light]
nickname = SlowSmallGreen
inherit = SmallGreen
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallGreen
inherit = SmallGreen
avg_delay = 0.500000
blink_duration = 0.200000
[Light]
nickname = MediumGreen
inherit = Green
bulb_size = 0.200000
glow_size = 1.500000
flare_cone = 140, 60
[Light]
nickname = SlowMediumGreen
inherit = MediumGreen
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastMediumGreen
inherit = MediumGreen
avg_delay = 0.400000
blink_duration = 0.200000
[Light]
nickname = LargeGreen
inherit = Green
bulb_size = 0.200000
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = BuoyGreen
inherit = Green
bulb_size = 15
glow_size = 200
flare_cone = 180, 90
[Light]
nickname = TrackGreen
inherit = Green
bulb_size = 3
glow_size = 6
flare_cone = 180, 90
[Light]
nickname = MedTrackGreen
inherit = Green
bulb_size = 0.500000
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = SlowLargeGreen
inherit = LargeGreen
avg_delay = 2
blink_duration = 3
[Light]
nickname = SlowXLargeGreen
inherit = SlowLargeGreen
bulb_size = 0.500000
glow_size = 8
[Light]
nickname = TradeLaneGreen
inherit = Green
bulb_size = 10
glow_size = 75
flare_cone = 180, 90
avg_delay = 2
blink_duration = 2
[Light]
nickname = Blue
bulb_size = 0.200000
glow_size = 1.000000
color = 100, 100, 255
flare_cone = 140, 60
min_color = 0, 0, 64
[Light]
nickname = SmallBlue
inherit = Blue
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
[Light]
nickname = SlowSmallBlue
inherit = SmallBlue
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastSmallBlue
inherit = SmallBlue
avg_delay = 0.500000
blink_duration = 0.200000
[Light]
nickname = MediumBlue
inherit = Blue
bulb_size = 0.200000
glow_size = 1.500000
flare_cone = 140, 60
[Light]
nickname = SlowMediumBlue
inherit = MediumBlue
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastMediumBlue
inherit = MediumBlue
avg_delay = 0.400000
blink_duration = 0.200000
[Light]
nickname = LargeBlue
inherit = Blue
bulb_size = 0.200000
glow_size = 3
flare_cone = 180, 90
[Light]
nickname = SlowLargeBlue
inherit = LargeBlue
avg_delay = 2
blink_duration = 3
[Light]
nickname = FastLargeBlue
inherit = LargeBlue
avg_delay = 0.530000
blink_duration = 0.200000
[Light]
nickname = MediumBlueSource
inherit = MediumBlue
flare_cone = 180, 0
intensity = 50.000000
[Light]
nickname = LargeBlueSource
inherit = LargeBlue
flare_cone = 180, 0
intensity = 120.000000
[Light]
nickname = SlowXLargeBlue
inherit = SlowLargeBlue
bulb_size = 0.500000
glow_size = 8
[Light]
nickname = SlowSmallPurple
bulb_size = 0.100000
glow_size = 0.750000
flare_cone = 110, 40
color = 255, 0, 255
min_color = 0, 0, 0
avg_delay = 2
blink_duration = 3
[Light]
nickname = LightBlueSpecial
bulb_size = 0.200000
glow_size = 4.000000
color = 158, 158, 215
flare_cone = 30, 0
intensity = 20.000000
[Light]
nickname = LargeWhiteSpecial
glow_color = 255, 255, 255
color = 155, 155, 155
bulb_size = 0.700000
glow_size = 4.000000
flare_cone = 30, 0
[Light]
nickname = WhiteStationSpecial
inherit = LargeWhite
flare_cone = 180, 0
intensity = 520.000000
[Light]
nickname = LibertyCockpitGlow
inherit = SmallRed
glow_color = 255, 0, 0
flare_cone = 180, 0
intensity = 1.300000
[Light]
nickname = DockingLightRed
always_on = false
docking_light = true
bulb_size = 3
glow_size = 5
color = 255, 64, 64
flare_cone = 120, 90
min_color = 128, 32, 32
avg_delay = 4
blink_duration = 5
[Light]
nickname = DockingLightRedSmall
always_on = false
docking_light = true
bulb_size = 2
glow_size = 3
color = 255, 64, 64
flare_cone = 120, 90
min_color = 128, 32, 32
avg_delay = 0.500000
blink_duration = 0.500000
[Light]
nickname = engine_glow_white
min_color = 255, 255, 255
glow_color = 255, 255, 255
color = 255, 220, 150
bulb_size = 0.100000
glow_size = 0.100000
flare_cone = 1, 0
intensity = 30.000000
lightsource_cone = 360
[Light]
nickname = engine_glow_yellow
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 255, 213, 40
bulb_size = 0.100000
glow_size = 0.100000
flare_cone = 1, 0
intensity = 30.000000
lightsource_cone = 360
[Light]
nickname = engine_glow_red
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 250, 150, 150
bulb_size = 0.100000
glow_size = 0.100000
flare_cone = 1, 0
intensity = 30.000000
lightsource_cone = 360
[Light]
nickname = engine_glow_blue
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 150, 150, 250
bulb_size = 0.100000
glow_size = 0.100000
flare_cone = 1, 0
intensity = 30.000000
lightsource_cone = 360
[Light]
nickname = engine_glow_green
min_color = 0, 0, 0
glow_color = 0, 0, 0
color = 120, 250, 120
bulb_size = 0.100000
glow_size = 0.100000
flare_cone = 1, 0
intensity = 30.000000
lightsource_cone = 360

@ -0,0 +1,858 @@
[BaseGood]
base = Li01_01_base
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 130
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 130
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 1
MarketGood = commodity_water, 0, 0, 150, 500, 0, 1
MarketGood = commodity_food, 0, 0, 150, 500, 0, 1
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.03
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.06
[BaseGood]
base = Li01_02_base
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.5
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.04
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.26
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 1
[BaseGood]
base = Li01_03_base
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.7
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.34
[BaseGood]
base = Li01_04_base
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 130
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 130
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 1
MarketGood = commodity_water, 0, 0, 150, 500, 0, 1
MarketGood = commodity_food, 0, 0, 150, 500, 0, 1
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.07
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.03
[BaseGood]
base = Li01_05_base
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.4
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.76
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.19
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.03
[BaseGood]
base = Li01_06_base
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.2
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.38
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.09
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 1
[BaseGood]
base = Li01_07_base
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.4
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.87
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.22
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.1
MarketGood = commodity_ship_hull_panels, 0, 0.10, 150, 500, 0, 1
[BaseGood]
base = Li01_08_base
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 125
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.91
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.48
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.1
MarketGood = commodity_ship_hull_panels, 0, 0.30, 150, 500, 0, 1
[BaseGood]
base = Li01_09_base
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 130
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.7
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.34
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.06
[BaseGood]
base = Li01_10_base
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 145
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 145
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.2
MarketGood = commodity_water, 0, 0, 0, 0, 1, 3.38
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.59
MarketGood = commodity_sidearms, 0, 0, 0, 0, 1, 5.5
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.05
[BaseGood]
base = Li01_11_base
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 75
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 75
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 75
[BaseGood]
base = Li04_01_base
MarketGood = commodity_oxygen, 0, 0.05, 150, 500, 0, 2
MarketGood = commodity_water, 0, 0, 150, 500, 0, 2
MarketGood = commodity_food, 0, 0.05, 150, 500, 0, 2
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.25
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.25
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.25
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 70
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_li_epoint, 0, 0, 150, 500, 0, 40
MarketGood = commodity_diamonds, 0, 0.70, 0, 0, 1, 20
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.00
[BaseGood]
base = Li04_02_base
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 105
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.00
[BaseGood]
base = Li04_03_base
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.5
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.00
[BaseGood]
base = Li04_04_base
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 3.00
MarketGood = commodity_water, 0, 0, 0, 0, 1, 3.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 3.25
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_gold, 0, 0.70, 150, 500, 0, 5.00
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.00
[BaseGood]
base = Li04_05_base
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 125
MarketGood = commodity_gold, 0, 0.70, 150, 500, 0, 2.00
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.25
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.50
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.50
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.50
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 5.50
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 5.00
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.50
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 6.00
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.50
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 7.00
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.00
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.50
[BaseGood]
base = Li04_06_base
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_gold, 0, 0.70, 0, 0, 1, 10.00
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 5.5
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.50
MarketGood = commodity_superconductors, 0, 0.30, 150, 500, 0, 2
MarketGood = commodity_super_alloys, 0, 0.30, 150, 500, 0, 2
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_high_temp_alloys, 0, 0.20, 150, 500, 0, 2
MarketGood = commodity_optical_chips, 0, 0.50, 150, 500, 0, 2
MarketGood = commodity_construction_machinery, 0, 0.20, 150, 500, 0, 2
MarketGood = commodity_mining_machinery, 0, 0.30, 150, 500, 0, 2
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
[BaseGood]
base = Li04_07_base
MarketGood = commodity_me_stock, 0, 0.05, 150, 500, 0, 100
MarketGood = commodity_beryllium, 0, 0.05, 150, 500, 0, 2
MarketGood = commodity_boron, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_copper, 0, 0.20, 150, 500, 0, 2
MarketGood = commodity_silver, 0, 0.50, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.5
[BaseGood]
base = Li04_08_base
MarketGood = upgrade_bhf_engine, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bhf_power, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bhe_engine, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bhe_power, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bhe2_engine, 0, -0.25, 150, 500, 0, 1
MarketGood = upgrade_bhe2_power, 0, -0.25, 150, 500, 0, 1
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
[BaseGood]
base = Li04_09_base
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.00
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 55
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.00
[BaseGood]
base = Li04_10_base
MarketGood = commodity_li_sidearms, 0, 0.80, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.00
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.50
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.25
[BaseGood]
base = Li04_11_base
MarketGood = upgrade_gf4_power, 0, 0.20, 150, 500, 0, 1
MarketGood = upgrade_gf5_power, 0, 0.40, 150, 500, 0, 1
MarketGood = upgrade_gf6_power, 0, 0.60, 150, 500, 0, 1
MarketGood = commodity_nws_stock, 0, 0.05, 150, 500, 0, 100
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.50
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.00
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.00
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.25
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 6.0
[BaseGood]
base = Li04_12_base
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
[BaseGood]
base = Li04_13_base
MarketGood = commodity_ss_stock, 0, 0.05, 150, 500, 0, 100
MarketGood = commodity_optronics, 0, 0.80, 150, 500, 0, 2
MarketGood = commodity_pharm, 0, 0.20, 150, 500, 0, 2
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.50
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.50
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 2.75
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
[BaseGood]
base = Li04_14_base
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.00
[BaseGood]
base = Li04_15_base
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 125
MarketGood = commodity_gold, 0, 0.70, 150, 500, 0, 2.00
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.00
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.25
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.00
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.00
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.25
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.25
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.75
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.00
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.25
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.25
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.25
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.75
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 5.00
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 4.50
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.00
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 5.50
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.00
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.75
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 6.00
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.75
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
[BaseGood]
base = Li04_17_base
MarketGood = commodity_li_interceptor, 0, 0.50, 150, 500, 0, 40
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
[BaseGood]
base = Li04_18_base
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.75
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.00
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.00
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.00
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.25
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 3.50
[BaseGood]
base = Li04_19_base
MarketGood = upgrade_gf4_engine, 0, 0.20, 150, 500, 0, 1
MarketGood = upgrade_gf5_engine, 0, 0.40, 150, 500, 0, 1
MarketGood = upgrade_gf6_engine, 0, 0.60, 150, 500, 0, 1
MarketGood = commodity_engine_components, 0, 0.60, 150, 500, 0, 2
MarketGood = commodity_ship_hull_panels, 0, 0.70, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.50
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.50
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.50
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
[BaseGood]
base = Iw01_01_base
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 105
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.97
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
[BaseGood]
base = Iw01_02_base
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 115
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.55
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.35
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
[BaseGood]
base = Iw01_03_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 105
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.97
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
[BaseGood]
base = Iw01_04_base
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.47
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.47
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.82
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.19
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.97
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.53
[BaseGood]
base = Iw01_05_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 100
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.47
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.47
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.82
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.19
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.97
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.53
[BaseGood]
base = Iw01_06_base
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 115
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.55
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.35
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
[BaseGood]
base = Iw01_07_base
MarketGood = admin_rochester, 0, 0.80, 150, 500, 0, 1
MarketGood = admin_houston, 0, 0.80, 150, 500, 0, 1
MarketGood = admin_berlin, 0, 0.80, 150, 500, 0, 1
MarketGood = admin_alcatraz, 0, 0.80, 150, 500, 0, 1
MarketGood = admin_vogtland, 0, 0.80, 150, 500, 0, 1
MarketGood = admin_mississippi, 0, 0.80, 150, 500, 0, 1
MarketGood = admin_westfalen, 0, 0.80, 150, 500, 0, 1
[BaseGood]
base = Iw01_08_base
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 75
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.97
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 2.9
[BaseGood]
base = Iw01_09_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 75
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.97
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 2.9
[BaseGood]
base = Iw01_10_base
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 65
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.98
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.9
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.98
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.88
MarketGood = commodity_H_fuel, 0, 0.50, 150, 500, 0, 1.25
MarketGood = commodity_mox_fuel, 0, 0.80, 150, 500, 0, 1.25
[BaseGood]
base = Iw01_11_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 65
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.98
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.9
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.98
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.88
MarketGood = commodity_H_fuel, 0, 0.50, 150, 500, 0, 1.25
MarketGood = commodity_mox_fuel, 0, 0.80, 150, 500, 0, 1.25
[BaseGood]
base = Iw01_12_base
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 115
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_red_epoint, 0, 0, 150, 500, 0, 40
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.55
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.35
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
[BaseGood]
base = Iw01_13_base
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 115
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_lr_epoint, 0, 0, 150, 500, 0, 40
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.55
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.35
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
[BaseGood]
base = Rh02_01_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 50
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_rh_epoint, 0, 0, 150, 500, 0, 40
MarketGood = commodity_gold, 0, 0.70, 0, 0, 1, 18.16
MarketGood = commodity_oxygen, 0, 0.05, 150, 500, 0, 2
MarketGood = commodity_water, 0, 0, 150, 500, 0, 2
MarketGood = commodity_food, 0, 0.05, 150, 500, 0, 2
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.20
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.66
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.99
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.43
[BaseGood]
base = Rh02_02_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.84
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.76
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.84
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.71
MarketGood = commodity_beryllium, 0, 0.05, 150, 500, 0, 2
MarketGood = commodity_boron, 0, 0.10, 150, 500, 0, 2
MarketGood = commodity_copper, 0, 0.20, 150, 500, 0, 2
MarketGood = commodity_silver, 0, 0.50, 150, 500, 0, 2
MarketGood = commodity_niobium, 0, 0.80, 150, 500, 0, 2
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.48
[BaseGood]
base = Rh02_03_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 105
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.42
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.41
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.42
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.17
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.54
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.81
[BaseGood]
base = Rh02_04_base
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 125
MarketGood = commodity_diamonds, 0, 0.70, 150, 500, 0, 2.00
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 2.00
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0, 150, 500, 0, 2.00
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.25
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.50
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.50
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.50
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 5.50
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 5.00
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.50
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 6.00
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.50
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 3.00
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 7.00
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.00
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.50
MarketGood = commodity_toxic_waste, 0, 0, 0, 0, 1, 31.3
[BaseGood]
base = Rh02_05_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.79
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.72
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.79
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.07
MarketGood = commodity_super_alloys, 0, 0.30, 150, 500, 0, 2.00
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 2.00
MarketGood = commodity_high_temp_alloys, 0, 0.20, 150, 500, 0, 2.00
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 3.29
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 3.42
MarketGood = commodity_niobium, 0, 0.80, 0, 0, 1, 4.32
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 5.67
[BaseGood]
base = Rh02_06_base
MarketGood = upgrade_cof_engine, 0, 0.20, 150, 500, 0, 1
MarketGood = upgrade_coe_engine, 0, 0.40, 150, 500, 0, 1
MarketGood = upgrade_coe2_engine, 0, 0.60, 150, 500, 0, 1
MarketGood = commodity_khc_stock, 0, 0.05, 150, 500, 0, 100
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_engine_components, 0, 0.60, 150, 500, 0, 2.00
MarketGood = commodity_mining_machinery, 0, 0.30, 150, 500, 0, 2.00
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.57
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.51
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.57
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.47
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.85
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.37
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 3.02
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 3.11
[BaseGood]
base = Rh02_07_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.55
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.49
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.55
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.27
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 3.51
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 2.48
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.80
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.20
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.20
[BaseGood]
base = Rh02_08_base
MarketGood = upgrade_bwf_engine, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bwf_power, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bwe_engine, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bwe_power, 0, -1, 150, 500, 0, 1
MarketGood = upgrade_bwe2_engine, 0, -0.25, 150, 500, 0, 1
MarketGood = upgrade_bwe2_power, 0, -0.25, 150, 500, 0, 1
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
[BaseGood]
base = Rh02_09_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.27
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.27
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.79
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.18
[BaseGood]
base = Rh02_10_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.02
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.20
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 8.0
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.04
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.99
[BaseGood]
base = Rh02_11_base
MarketGood = commodity_rhm_stock, 0, 0.05, 150, 500, 0, 100
MarketGood = commodity_diamonds, 0, 0.70, 150, 500, 0, 5.00
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.7
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.65
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.7
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.83
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.17
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.58
[BaseGood]
base = Rh02_12_base
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 120
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 125
MarketGood = commodity_diamonds, 0, 0.70, 150, 500, 0, 1.80
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.03
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.03
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.03
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.25
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.25
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.70
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.05
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.15
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.15
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.25
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.70
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 4.95
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 4.50
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.05
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 5.40
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.70
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.15
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.70
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 6.10
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.70
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.05
[BaseGood]
base = Rh02_13_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_superconductors, 0, 0.30, 150, 500, 0, 2.00
MarketGood = commodity_optical_chips, 0, 0.50, 150, 500, 0, 2.00
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.02
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.02
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.20
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 3.12
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.43
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.95
MarketGood = commodity_diamonds, 0, 0.70, 0, 0, 1, 8.00
[BaseGood]
base = Rh02_14_base
MarketGood = upgrade_cof_power, 0, 0.20, 150, 500, 0, 1
MarketGood = upgrade_coe_power, 0, 0.40, 150, 500, 0, 1
MarketGood = upgrade_coe2_power, 0, 0.60, 150, 500, 0, 1
MarketGood = commodity_rs_stock, 0, 0.05, 150, 500, 0, 100
MarketGood = commodity_optronics, 0, 0.80, 150, 500, 0, 2
MarketGood = commodity_rh_sidearms, 0, 0.80, 150, 500, 0, 2
MarketGood = commodity_pharm, 0, 0.20, 150, 500, 0, 2
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.48
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.48
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.63
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 3.94
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 2.83
[BaseGood]
base = Rh02_15_base
MarketGood = commodity_rh_interceptor, 0, 0.50, 150, 500, 0, 40
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.61
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.55
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.61
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.59
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.71
[BaseGood]
base = Rh02_16_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 95
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.48
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.48
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.94
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.05
[BaseGood]
base = Rh02_17_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 85
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.4
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.4
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.70
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.82
[BaseGood]
base = Rh02_18_base
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 80
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 55
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.4
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.4
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.70
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.02
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.17
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.42
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.63
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.90

File diff suppressed because it is too large Load Diff

@ -0,0 +1,133 @@
[BaseGood]
base = Li01_01_base
marketgood = lsf_fighter_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lsf_elite_package, 2, -1, 1, 1, 0, 1, 1
marketgood = lsf_freighter_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_03_base
marketgood = lsf_fighter_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lsf_elite_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_04_base
marketgood = bund_fighter_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bund_elite_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bund_freighter_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_05_base
marketgood = bund_fighter_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bund_elite_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_10_base
marketgood = xf1_package, 1, -1, 1, 1, 0, 1, 1
marketgood = xf2_package, 2, -1, 1, 1, 0, 1, 1
marketgood = xf3_package, 3, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_11_base
marketgood = gf1_package, 1, -1, 1, 1, 0, 1, 0.4
[BaseGood]
base = Li04_01_base
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = le_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lfr_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_04_base
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_07_base
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_08_base
marketgood = bhe2_package, 3, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_09_base
marketgood = bhf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 2, -1, 1, 1, 0, 1, 1
marketgood = bhfr_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_11_base
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_13_base
marketgood = gf6_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lat_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_17_base
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li04_18_base
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw01_01_base
marketgood = bhf_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw01_03_base
marketgood = bwf_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw01_07_base
[BaseGood]
base = Iw01_12_base
marketgood = bf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = be_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Iw01_13_base
marketgood = kf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = ke_package, 1, -1, 1, 1, 0, 1, 1
marketgood = kfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_01_base
marketgood = rf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = re_package, 1, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_08_base
marketgood = bwe2_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_10_base
marketgood = coe2_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_11_base
marketgood = cof_package, 1, -1, 1, 1, 0, 1, 1
marketgood = rat_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_14_base
marketgood = cof_package, 1, -1, 1, 1, 0, 1, 1
marketgood = coe_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_15_base
marketgood = rf_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_18_base
marketgood = bwf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bwe_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bwfr_package, 1, -1, 1, 1, 0, 1, 1

File diff suppressed because it is too large Load Diff

@ -0,0 +1,90 @@
[Good]
nickname = ge_s_repair_01
equipment = ge_s_repair_01
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nanobots.3db
combinable = true
ids_name = 263746
ids_info = 264746
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good]
nickname = ge_s_cm_01
equipment = ge_s_cm_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = ge_s_cm_01_ammo, 0
ids_name = 263753
ids_info = 264753
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ge_s_cm_01_ammo
equipment = ge_s_cm_01_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 60
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
[Good]
nickname = ge_s_cm_02
equipment = ge_s_cm_02
category = equipment
price = 3000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = ge_s_cm_02_ammo, 0
ids_name = 263754
ids_info = 264754
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ge_s_cm_02_ammo
equipment = ge_s_cm_02_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 80
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
[Good]
nickname = ge_s_cm_03
equipment = ge_s_cm_03
category = equipment
price = 5000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = ge_s_cm_03_ammo, 0
ids_name = 263755
ids_info = 264755
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ge_s_cm_03_ammo
equipment = ge_s_cm_03_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
[Good]
nickname = ge_s_battery_01
equipment = ge_s_battery_01
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldbatteries.3db
combinable = true
ids_name = 263748
ids_info = 264748
shop_archetype = equipment\models\commodities\crates\crate_grey.3db

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,105 @@
[TrueType]
nickname = ButtonText
font = Agency FB
fixed_height = 0.043500
[TrueType]
nickname = PageHeader
font = Agency FB
fixed_height = 0.045000
[TrueType]
nickname = SubHeader
font = Agency FB
fixed_height = 0.038500
[TrueType]
nickname = ItemName
font = Agency FB
fixed_height = 0.035000
[TrueType]
nickname = ListText
font = Arial Unicode MS
fixed_height = 0.030000
[TrueType]
nickname = ToolTip
font = Arial Unicode MS
fixed_height = 0.030000
[TrueType]
nickname = Rollover
font = Arial Unicode MS
fixed_height = 0.026000
[TrueType]
nickname = HudSmall
font = Agency FB
fixed_height = 0.025
[TrueType]
nickname = MissionObjective
font = Agency FB
fixed_height = 0.060000
[TrueType]
nickname = Normal
font = Agency FB
fixed_height = 0.025
[TrueType]
nickname = NewsMission
font = Agency FB
fixed_height = 0.030000
[TrueType]
nickname = NewsTicker
font = Agency FB
fixed_height = 0.045000
[TrueType]
nickname = PlayerName
font = Arial Unicode MS
fixed_height = 0.025000
[TrueType]
nickname = TradePlayerName
font = Arial Unicode MS
fixed_height = 0.025000
[TrueType]
nickname = DebugText
font = FixedSys
fixed_height = 0.030000
[TrueType]
nickname = ConfirmPlayerText
font = Arial Unicode MS
fixed_height = 0.040000
[TrueType]
nickname = ConfirmText
font = Agency FB
fixed_height = 0.040000
[TrueType]
nickname = NavMap1600
font = Agency FB
fixed_height = 0.015000
[TrueType]
nickname = NavMap1024
font = Agency FB
fixed_height = 0.024000
[TrueType]
nickname = NavMap1280
font = Agency FB
fixed_height = 0.022500
[TrueType]
nickname = NavMap800
font = Agency FB
fixed_height = 0.027500

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@ -0,0 +1,672 @@
[Effect]
nickname = sever_debris
snd_effect = sever_debris
[Effect]
nickname = gf_explosion_no_fighter
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1
[Effect]
nickname = explosion_small_ship_breakoff
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_debris01
snd_effect = med_explosion1
[Effect]
nickname = explosion_small_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2
[Effect]
nickname = explosion_large_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2
[Effect]
nickname = explosion_li_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_br_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_ku_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_co_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_co_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_cv_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_cv_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship03
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = gf_explosion_smallship04
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship04
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_wplatform
effect_type = EFT_EXPLOSION_MEDIUM
vis_effect = gf_explosion_large01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 70
lgt_radius = 70
[Effect]
nickname = explosion_pirate_depot
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion4
lgt_effect = elite_flash_to_red
lgt_range_scale = 150
lgt_radius = 150
[Effect]
nickname = shatter_elite
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 50
lgt_range_scale = 50
[Effect]
nickname = explosion_sfx_debris_explosion3
effect_type = EFT_EXPLOSION_DEBRIS
snd_effect = debris_explosion3
[Effect]
nickname = explosion_sfx_csx_flash01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_flash01
[Effect]
nickname = explosion_sfx_csx_large02
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large02
[Effect]
nickname = explosion_sfx_csx_large03
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large03
[Effect]
nickname = explosion_sfx_csx_large04
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large04
[Effect]
nickname = explosion_sfx_csx_large05
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large05
[Effect]
nickname = explosion_sfx_csx_monster01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_monster01
[Effect]
nickname = explosion_sfx_csx_sectional01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional01
[Effect]
nickname = explosion_sfx_csx_sectional02
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional02
[Effect]
nickname = explosion_sfx_csx_sectional03
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional03
[Effect]
nickname = explosion_sfx_csx_sectional04
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional04
[Effect]
nickname = explosion_sfx_csx_sectional05
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional05
[Effect]
nickname = debris_normal
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2
[Effect]
nickname = gf_explosion_rh_battleship_explosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_explosionsmall
[Effect]
nickname = gf_explosion_rh_battleship_bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion
[Effect]
nickname = gf_explosion_rh_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang
[Effect]
nickname = gf_explosion_rh_battleship_flashbang#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang#1
[Effect]
nickname = gf_explosion_rh_battleship__gasgeyser
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship__gasgeyser
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire
[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire#1
[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall
[Effect]
nickname = gf_explosion_rh_gunboat_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_gunboat_damage_fire
[Effect]
nickname = gf_explosion_br_gunboat_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#2
[Effect]
nickname = gf_explosion_br_gunboat_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#3
[Effect]
nickname = gf_explosion_br_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_bigexp
[Effect]
nickname = gf_explosion_br_gunboat_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_gunboat_damage
[Effect]
nickname = gf_explosion_br_gunboat_smallboom
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_gunboat_smallboom
[Effect]
nickname = gf_explosion_br_destroyer_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_bigexp
[Effect]
nickname = gf_explosion_br_destroyer_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_destroyer_damage
[Effect]
nickname = gf_explosion_br_destroyer_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_destroyer_smallexp
[Effect]
nickname = gf_explosion_br_destroyer_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#2
[Effect]
nickname = gf_explosion_br_destroyer_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#3
[Effect]
nickname = gf_explosion_br_battleship_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
[Effect]
nickname = gf_explosion_br_battleship_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_battleship_damage
[Effect]
nickname = gf_explosion_br_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_battleship_smallexp
[Effect]
nickname = gf_explosion_br_battleship_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#2
[Effect]
nickname = gf_explosion_br_battleship_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#3
[Effect]
nickname = gf_explosion_no_battleship
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_battleship
[Effect]
nickname = gf_explosion_no_battleship_big
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_big
[Effect]
nickname = gf_explosion_no_battleship_neotokyobig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig
[Effect]
nickname = gf_explosion_no_battleship_neotokyobig2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2
[Effect]
nickname = gf_li_capexplosion03bigcircles
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigcircles
[Effect]
nickname = gf_li_capexplosion03bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigexplosion
[Effect]
nickname = gf_li_capexplosion03bigflash
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigflash
[Effect]
nickname = gf_li_capexplosion03moving_rings
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings
[Effect]
nickname = gf_li_capexplosion03moving_rings#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings#1
[Effect]
nickname = gf_li_capexplosion03popper
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03popper
[Effect]
nickname = gf_explosion_li_battleship_damagefire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_li_battleship_damagefire
[Effect]
nickname = gf_explosion_li_battleship_mainexpsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_battleship_mainexpsmall
[Effect]
nickname = gf_explosion_li_battleship_mainexpbig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpbig
[Effect]
nickname = gf_explosion_ku_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_battleship_smallexp
[Effect]
nickname = gf_explosion_ku_battleship_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_damagestar
[Effect]
nickname = gf_explosion_ku_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_bigexp
[Effect]
nickname = gf_explosion_ku_cruiser_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_cruiser_smallexp
[Effect]
nickname = gf_explosion_ku_cruiser_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damage_flashbang
[Effect]
nickname = gf_explosion_ku_cruiser_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damagestar
[Effect]
nickname = gf_explosion_ku_gunboat_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_damage_flashbang
[Effect]
nickname = gf_explosion_ku_gunboat_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_flashbang
[Effect]
nickname = gf_explosion_ku_gunboat_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_gunboat_smallexp
[Effect]
nickname = gf_explosion_ku_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_bigexp
[Effect]
nickname = explosion_large_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_nomad_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = dast_badlands_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_blsmallasteroidexplode
snd_effect = debris_explosion2
[Effect]
nickname = dast_asteroid_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smallasteroidexplode
snd_effect = debris_explosion2
[Effect]
nickname = dast_debris_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smalldebrisexplode
snd_effect = debris_explosion2
[Effect]
nickname = explosion_gas_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = csx_sectional02;med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_lsf_missile
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_bund_missile
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_xeno_missile
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30
[Effect]
nickname = explosion_li_n_gun05
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_rh_n_gun05
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = explosion_li_n_msl05
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
snd_effect = csx_large03
lgt_effect = elite_flash_to_red
lgt_range_scale = 80
lgt_radius = 80
[Effect]
nickname = explosion_rh_n_msl05
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion
snd_effect = csx_large02
lgt_effect = elite_flash_to_red
lgt_range_scale = 80
lgt_radius = 80
[Effect]
nickname = explosion_player
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -0,0 +1,881 @@
[fuse]
name = b_battleship_body_fuse
lifetime = 12
death_fuse = true
[ignite_fuse]
at_t = 0.200000
fuse = b_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.100000
fuse = b_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight06
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight06
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight19
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = Dpcntrltwr
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_b1_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.180000
hardpoint = HpTurret_b1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight20
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpRunninglight20
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_b2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_b2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_bm_01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight12
at_t = 0.270000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpTurret_bm_02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_b2_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.320000
hardpoint = HpTurret_b2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_bm_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.340000
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b1_02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_b1_02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_b1_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.420000
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = DpMain
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_b2_03
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_b2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpRunninglight16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.010000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.010000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight03
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = b_battleship_root_death_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.550000
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.550000
hardpoint = HpTurret_b4_01
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpTurret_b4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.570000
hardpoint = HpTurret_b4_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.570000
hardpoint = HpTurret_b4_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.600000
hardpoint = HpTurret_b4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.650000
hardpoint = HpTurret_b4_04
fate = debris
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_b4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_b2_04
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.670000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpRunninglight04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.700000
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.750000
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.900000
fuse = b_battleship_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.800000
fuse = b_battleship_rear_fuse
fuse_t = 0.000000
[fuse]
name = b_battleship_head_fuse
lifetime = 3
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpTurret_bm_01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpNeck
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[destroy_group]
at_t = 0.990000
group_name = Br_frnt_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Br_main_lod1
fate = disappear
[fuse]
name = b_battleship_rear_fuse
lifetime = 2
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_r1_02
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpRunninglight05
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b4_03
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpReactor
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Br_thruster_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Br_tail_lod1
fate = disappear
[fuse]
name = b_battleship_root_death_fuse
lifetime = 15
[ignite_fuse]
at_t = 0.000000
fuse = b_battleship_body_fuse
fuse_t = 0.500000
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMain
at_t = 0.660000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpMain
at_t = 0.680000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.790000
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.880000
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.950000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = DpMain
at_t = 0.970000
pos_offset = 30, 0, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = b_battleship_cntrl_twr_fuse
lifetime = 1
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = Dpcntrltwr
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = Dpcntrltwr
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_cntrl_twr_lod1
fate = disappear
[fuse]
name = b_battleship_engine_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpEngine
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = DpEngine
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_engine_lod1
fate = disappear
[fuse]
name = b_battleship_port_gen_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpportgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Dpportgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_port_gen_lod1
fate = disappear
[fuse]
name = b_battleship_star_gen_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpstarboardgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Dpstarboardgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_starboard_gen_lod1
fate = disappear
[fuse]
name = br_battleship_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 1.000000
attached = true
[fuse]
name = br_battleship_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0.500000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 1.000000
attached = true
[fuse]
name = br_battleship_burning_fuse03
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 1.000000
attached = true

File diff suppressed because it is too large Load Diff

@ -0,0 +1,256 @@
[fuse]
name = ku_gunship_body_fuse
lifetime = 10
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight03
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpTurret_k4_03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpRunninglight04
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.200000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_group]
at_t = 0.200000
group_name = ku_cntrltwr_lod1
fate = disappear
[start_effect]
effect = explosion_sfx_csx_large05
at_t = 0.400000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = Dpengine
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight01
at_t = 0.500000
pos_offset = 0, 0, 0
[destroy_hp_attachment]
at_t = 0.500000
hardpoint = HpTurret_k4_03
fate = debris
[destroy_group]
at_t = 0.500000
group_name = ku_port_eng_lod1
fate = disappear
[destroy_group]
at_t = 0.500000
group_name = ku_port_spike_lod1
fate = debris
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_k4_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_k4_01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret_k4_01
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpSpkmnt_starboard
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = DpSpkmnt_starboard
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.700000
group_name = ku_star_spike_lod1
fate = debris
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpWing_starboard
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpWing_starboard
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = ku_star_wing_lod1
fate = debris
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = HpRunningLight02
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpCntrltwr
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_bigexp
hardpoint = DpFrnt
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.950000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_group]
at_t = 0.950000
group_name = ku_port_wing_lod1
fate = debris
[destroy_group]
at_t = 0.990000
group_name = ku_frnt_port_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_gunship_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
at_t = 1.000000
attached = true

@ -0,0 +1,412 @@
[fuse]
name = li_cruiser_body_fuse
lifetime = 5.000000
death_fuse = true
[ignite_fuse]
at_t = 0.000000
fuse = li_cruiser_engine2_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03bigcircles
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings#1
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigflash
hardpoint = hpshield01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.200000
effect = explosion_sfx_csx_sectional03
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.200000
fuse = li_cruiser_engines_fuse
fuse_t = 0.600000
[start_effect]
at_t = 0.300000
effect = explosion_sfx_csx_sectional04
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_sectional05
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.800000
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_l5_02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = 0, -20, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 0, 5, 35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.910000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.930000
pos_offset = -15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.940000
pos_offset = 15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.950000
pos_offset = 0, 5, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.960000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.970000
pos_offset = -15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpfront
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = li_cruiser_engines_fuse
lifetime = 3.000000
[ignite_fuse]
at_t = 0.000000
fuse = li_cruiser_body_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.250000
fuse = li_cruiser_engine1_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.500000
fuse = li_cruiser_engine2_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.750000
fuse = li_cruiser_engine3_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 1.000000
fuse = li_cruiser_engine4_fuse
fuse_t = 0.000000
[fuse]
name = li_cruiser_engine1_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large03
hardpoint = dpengine01
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine04
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine01_lod1
fate = debris
[fuse]
name = li_cruiser_engine2_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large03
hardpoint = dpengine02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine02
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine03
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine02_lod1
fate = debris
[fuse]
name = li_cruiser_engine3_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large04
hardpoint = dpengine03
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine03
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine02
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine03_lod1
fate = debris
[fuse]
name = li_cruiser_engine4_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine04
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[impulse]
hardpoint = HpEngine01
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine04_lod1
fate = debris
[fuse]
name = li_cruiser_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 1.000000
attached = true
[fuse]
name = li_cruiser_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.500000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 1.000000
attached = true
[fuse]
name = walker_instant_death_fuse
lifetime = 0.100000
death_fuse = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_group]
at_t = 0.990000
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1.000000

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