Initial War
commit
244bde1a9a
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,152 @@
|
||||
[Sound]
|
||||
nickname = thunder
|
||||
type = ambience
|
||||
file = audio\sounds\fx\lightning1.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 10
|
||||
|
||||
[Sound]
|
||||
nickname = discharge_mine01
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\discharge_mine01.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 10
|
||||
|
||||
[Sound]
|
||||
nickname = discharge_mine02
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\discharge_mine02.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 10
|
||||
|
||||
[Sound]
|
||||
nickname = nebula_discharge_thunder01
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\nebula_discharge_thunder01.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 10
|
||||
|
||||
[Sound]
|
||||
nickname = nebula_discharge_thunder02
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\nebula_discharge_thunder02.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 10
|
||||
|
||||
[Sound]
|
||||
nickname = nebula_discharge_energy01
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\nebula_discharge_energy01.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 30
|
||||
|
||||
[Sound]
|
||||
nickname = nebula_discharge_energy02
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\nebula_discharge_energy02.wav
|
||||
attenuation = -6
|
||||
range = 300
|
||||
crv_pitch = 30
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_asteroid_ice
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_asteroid_ice.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_asteroid_lava
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_asteroid_lava.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_asteroid_mine
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_asteroid_mine.wav
|
||||
attenuation = -2
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_asteroid_rock
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_asteroid_rock.wav
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_debris
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_debris.wav
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_ice
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_ice.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_mine
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_mine.wav
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_mine_asteroid
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_mine_asteroid.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_nebula_barrier
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_nebula_barrier.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_nebula_crow
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_nebula_crow.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_nebula_dmatter
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_nebula_dmatter.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_nebula_edge
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_nebula_edge.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_nebula_walker
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_nebula_walker.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_badlands
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_badlands.wav
|
||||
attenuation = -3
|
||||
|
||||
[Sound]
|
||||
nickname = zone_field_asteroid_nomad
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_field_asteroid_nomad.wav
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
nickname = zone_nebula_nomad
|
||||
type = ambience
|
||||
file = audio\sounds\ambiences\zone_nebula_nomad.wav
|
||||
attenuation = -6
|
||||
|
||||
@ -0,0 +1,360 @@
|
||||
[Sound]
|
||||
nickname = hud_button_select
|
||||
type = interface
|
||||
file = audio\sounds\ui\map_submenu_popup.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_comm_window
|
||||
type = interface
|
||||
file = audio\sounds\ui\incoming trans screen up.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_contract
|
||||
type = interface
|
||||
file = audio\sounds\ui\hud_contract.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_target_expand_brackets
|
||||
type = interface
|
||||
file = audio\sounds\ui\hud_expand.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_expand
|
||||
type = interface
|
||||
file = audio\sounds\ui\hud_expand.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_subtarget
|
||||
type = interface
|
||||
file = audio\sounds\ui\sub target acquired.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_waypoint
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_add.wav
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = hud_weapon_select
|
||||
type = interface
|
||||
file = audio\sounds\ui\map_submenu_popup.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_zoom_in
|
||||
type = interface
|
||||
file = audio\sounds\ui\hud_zoom_in.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = hud_zoom_out
|
||||
type = interface
|
||||
file = audio\sounds\ui\hud_zoom_out.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = map_tabs_close
|
||||
type = interface
|
||||
file = audio\sounds\ui\map_tabs_close.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = map_tabs_open
|
||||
type = interface
|
||||
file = audio\sounds\ui\map_tabs_open.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = news_vendor_open
|
||||
file = audio\sounds\ui\news_vendor_open.wav
|
||||
attenuation = -5
|
||||
is_2d = true
|
||||
|
||||
[Sound]
|
||||
nickname = nn_expand_contract
|
||||
type = interface
|
||||
file = audio\sounds\ui\nn_expand_contract.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_buy_commodity
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_execute_transaction.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_receive_money
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_receive_money.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_gain_level
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_gain_level.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_begin_scan
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_begin_scan.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_close_infocard
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_close_infocard.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_end_scan
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_end_scan.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_equip_detach
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_equip_detach.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_equip_mount01
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_equip_mount01.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_equip_mount02
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_equip_mount02.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_equip_mount03
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_equip_mount03.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_equip_mount04
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_equip_mount04.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_equip_mount05
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_equip_mount05.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_execute_transaction
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_execute_transaction.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_filter_select
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_filter_select.wav
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
nickname = ui_filter_operation
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_filter_operation.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_incoming_missile
|
||||
type = interface
|
||||
file = audio\sounds\rtc\sfx_ui_react_error01.wav
|
||||
attenuation = -10
|
||||
|
||||
[Sound]
|
||||
nickname = ui_info_card_open
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_secondary_window_open.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_item_select
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_item.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_load_cargo
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_load_cargo.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_motion_swish
|
||||
file = audio\sounds\ui\ui_motion_swish.wav
|
||||
type = interface
|
||||
attenuation = -19
|
||||
|
||||
[Sound]
|
||||
nickname = ui_nav_map_expand
|
||||
type = interface
|
||||
file = audio\sounds\ui\sub target acquired.wav
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = ui_nav_map_fade
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_nav_map_fade.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_nav_map_submenu
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_item.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_new_story_star
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_new_story_objective.wav
|
||||
attenuation = -11
|
||||
|
||||
[Sound]
|
||||
nickname = ui_nn_expansioncontraction
|
||||
file = audio\sounds\ui\nn_expand_contract.wav
|
||||
type = interface
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_open_infocard
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_secondary_window_open.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_open_infocard_button
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_open_infocard_button.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_rollover
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_rollover.wav
|
||||
attenuation = -25
|
||||
|
||||
[Sound]
|
||||
nickname = ui_select_add
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_add.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_select_confirm
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_confirm.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_select_item
|
||||
type = interface
|
||||
file = audio\sounds\ui\map_submenu_popup.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_select_reject
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_reject.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_select_remove
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_remove.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_shipview_select
|
||||
file = audio\sounds\ui\ui_shipview_select.wav
|
||||
type = interface
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
nickname = ui_target_change
|
||||
file = audio\sounds\ui\ui_secondary_window_open.wav
|
||||
type = interface
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = ui_swap_weapon
|
||||
type = interface
|
||||
file = audio\sounds\ui\map_submenu_popup.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_typing_characters
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_typing_characters.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_toggle_mouse_flight
|
||||
type = interface
|
||||
file = audio\sounds\ui\hud_expand.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_use_nanobots_success
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_dump_tcd.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_use_shield_battery_success
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_open_tcd.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_use_nanobots_failure
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_reject.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_use_shield_battery_failure
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_select_reject.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_window_open
|
||||
type = interface
|
||||
file = audio\sounds\ui\ui_primary_window_open.wav
|
||||
attenuation = -8
|
||||
|
||||
[Sound]
|
||||
nickname = ui_voice_test
|
||||
type = voice
|
||||
file = audio\dialogue\trent\dx_s020x_1601_trent.wav
|
||||
attenuation = 0
|
||||
|
||||
[Sound]
|
||||
nickname = ui_effects_test
|
||||
type = normal
|
||||
file = audio\sounds\weapons\fire_pulse1.wav
|
||||
attenuation = -7
|
||||
|
||||
[Sound]
|
||||
nickname = ui_music_test
|
||||
type = music
|
||||
file = audio\music\music_tau_space.wav
|
||||
attenuation = 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,24 @@
|
||||
[Pilot]
|
||||
nickname = trent
|
||||
body = trent
|
||||
comm = trent
|
||||
voice = trent_voice
|
||||
body.anim = Sc_MLBODY_STND_000LV_A_31
|
||||
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
|
||||
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
|
||||
|
||||
[Package]
|
||||
nickname = ge_csv
|
||||
strid_name = 11051
|
||||
strid_desc = 11551
|
||||
ship = ge_csv
|
||||
loadout = MP_ge_fighter
|
||||
money = 2000
|
||||
|
||||
[Faction]
|
||||
nickname = new_player
|
||||
rep_group = co_ic_grp
|
||||
base = Li01_11_Base
|
||||
Package = ge_csv
|
||||
Pilot = trent
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,13 @@
|
||||
[Cockpit]
|
||||
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
|
||||
int_brightness = 0.500000
|
||||
head_turn = 30, 10
|
||||
|
||||
[CockpitCamera]
|
||||
|
||||
[TurretCamera]
|
||||
tether = 0.000000, 12, 65
|
||||
yaw_rotate_speed = 2.000000
|
||||
pitch_rotate_speed = 1.500000
|
||||
accel_speed = 5
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,587 @@
|
||||
[WeaponType]
|
||||
nickname = W_Laser01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Laser02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Laser03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Plasma01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Plasma02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Plasma03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Tachyon01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Tachyon02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Tachyon03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Neutron01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Neutron02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Neutron03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Particle01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Particle02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Particle03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Photon01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Photon02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Photon03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Pulse01
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Pulse02
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Pulse03
|
||||
shield_mod = S_Graviton01, 1.000000
|
||||
shield_mod = S_Graviton02, 1.000000
|
||||
shield_mod = S_Graviton03, 1.000000
|
||||
shield_mod = S_Molecular01, 1.000000
|
||||
shield_mod = S_Molecular02, 1.000000
|
||||
shield_mod = S_Molecular03, 1.000000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Li_Photon
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 5.000000
|
||||
shield_mod = S_Molecular02, 4.000000
|
||||
shield_mod = S_Molecular03, 4.500000
|
||||
shield_mod = S_Positron01, 4.000000
|
||||
shield_mod = S_Positron02, 4.500000
|
||||
shield_mod = S_Positron03, 4.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Li_Laser01
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 4.000000
|
||||
shield_mod = S_Molecular02, 4.000000
|
||||
shield_mod = S_Molecular03, 3.500000
|
||||
shield_mod = S_Positron01, 4.000000
|
||||
shield_mod = S_Positron02, 4.500000
|
||||
shield_mod = S_Positron03, 4.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Li_Mass
|
||||
shield_mod = S_Graviton01, 0.000000
|
||||
shield_mod = S_Graviton02, 0.000000
|
||||
shield_mod = S_Graviton03, 0.000000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.050000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 0.050000
|
||||
shield_mod = S_Positron02, 0.100000
|
||||
shield_mod = S_Positron03, 0.075000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Li_Ionlance01
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 5.000000
|
||||
shield_mod = S_Molecular02, 4.000000
|
||||
shield_mod = S_Molecular03, 4.500000
|
||||
shield_mod = S_Positron01, 4.500000
|
||||
shield_mod = S_Positron02, 5.000000
|
||||
shield_mod = S_Positron03, 5.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Li_Ionlance02
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 5.500000
|
||||
shield_mod = S_Molecular02, 4.500000
|
||||
shield_mod = S_Molecular03, 5.000000
|
||||
shield_mod = S_Positron01, 5.000000
|
||||
shield_mod = S_Positron02, 5.500000
|
||||
shield_mod = S_Positron03, 5.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Li_Ionlance03
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 6.000000
|
||||
shield_mod = S_Molecular02, 5.000000
|
||||
shield_mod = S_Molecular03, 5.500000
|
||||
shield_mod = S_Positron01, 5.500000
|
||||
shield_mod = S_Positron02, 6.000000
|
||||
shield_mod = S_Positron03, 6.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Li_Antishield
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 3.000000
|
||||
shield_mod = S_Molecular02, 3.000000
|
||||
shield_mod = S_Molecular03, 3.000000
|
||||
shield_mod = S_Positron01, 3.000000
|
||||
shield_mod = S_Positron02, 3.000000
|
||||
shield_mod = S_Positron03, 3.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Li_Siegegun
|
||||
shield_mod = S_Graviton01, 0.100000
|
||||
shield_mod = S_Graviton02, 0.100000
|
||||
shield_mod = S_Graviton03, 0.100000
|
||||
shield_mod = S_Molecular01, 3.000000
|
||||
shield_mod = S_Molecular02, 2.000000
|
||||
shield_mod = S_Molecular03, 2.500000
|
||||
shield_mod = S_Positron01, 3.000000
|
||||
shield_mod = S_Positron02, 3.500000
|
||||
shield_mod = S_Positron03, 3.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Cannon
|
||||
shield_mod = S_Graviton01, 2.000000
|
||||
shield_mod = S_Graviton02, 3.000000
|
||||
shield_mod = S_Graviton03, 4.000000
|
||||
shield_mod = S_Molecular01, 2.000000
|
||||
shield_mod = S_Molecular02, 3.000000
|
||||
shield_mod = S_Molecular03, 4.000000
|
||||
shield_mod = S_Positron01, 2.000000
|
||||
shield_mod = S_Positron02, 3.000000
|
||||
shield_mod = S_Positron03, 3.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Antimatter01
|
||||
shield_mod = S_Graviton01, 3.000000
|
||||
shield_mod = S_Graviton02, 3.500000
|
||||
shield_mod = S_Graviton03, 4.000000
|
||||
shield_mod = S_Molecular01, 3.000000
|
||||
shield_mod = S_Molecular02, 3.500000
|
||||
shield_mod = S_Molecular03, 4.000000
|
||||
shield_mod = S_Positron01, 2.000000
|
||||
shield_mod = S_Positron02, 2.000000
|
||||
shield_mod = S_Positron03, 2.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Antimatter02
|
||||
shield_mod = S_Graviton01, 3.500000
|
||||
shield_mod = S_Graviton02, 4.000000
|
||||
shield_mod = S_Graviton03, 4.500000
|
||||
shield_mod = S_Molecular01, 3.500000
|
||||
shield_mod = S_Molecular02, 4.000000
|
||||
shield_mod = S_Molecular03, 4.500000
|
||||
shield_mod = S_Positron01, 2.500000
|
||||
shield_mod = S_Positron02, 2.500000
|
||||
shield_mod = S_Positron03, 2.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Antimatter03
|
||||
shield_mod = S_Graviton01, 4.000000
|
||||
shield_mod = S_Graviton02, 4.500000
|
||||
shield_mod = S_Graviton03, 5.000000
|
||||
shield_mod = S_Molecular01, 4.000000
|
||||
shield_mod = S_Molecular02, 4.500000
|
||||
shield_mod = S_Molecular03, 5.000000
|
||||
shield_mod = S_Positron01, 3.000000
|
||||
shield_mod = S_Positron02, 3.000000
|
||||
shield_mod = S_Positron03, 3.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Particle01
|
||||
shield_mod = S_Graviton01, 2.500000
|
||||
shield_mod = S_Graviton02, 3.000000
|
||||
shield_mod = S_Graviton03, 2.000000
|
||||
shield_mod = S_Molecular01, 2.500000
|
||||
shield_mod = S_Molecular02, 3.000000
|
||||
shield_mod = S_Molecular03, 2.000000
|
||||
shield_mod = S_Positron01, 2.500000
|
||||
shield_mod = S_Positron02, 2.500000
|
||||
shield_mod = S_Positron03, 2.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Particle02
|
||||
shield_mod = S_Graviton01, 3.500000
|
||||
shield_mod = S_Graviton02, 4.000000
|
||||
shield_mod = S_Graviton03, 3.000000
|
||||
shield_mod = S_Molecular01, 3.500000
|
||||
shield_mod = S_Molecular02, 4.000000
|
||||
shield_mod = S_Molecular03, 3.000000
|
||||
shield_mod = S_Positron01, 2.500000
|
||||
shield_mod = S_Positron02, 2.500000
|
||||
shield_mod = S_Positron03, 2.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Pi_Particle03
|
||||
shield_mod = S_Graviton01, 4.500000
|
||||
shield_mod = S_Graviton02, 5.000000
|
||||
shield_mod = S_Graviton03, 4.000000
|
||||
shield_mod = S_Molecular01, 4.500000
|
||||
shield_mod = S_Molecular02, 5.000000
|
||||
shield_mod = S_Molecular03, 4.000000
|
||||
shield_mod = S_Positron01, 2.500000
|
||||
shield_mod = S_Positron02, 2.500000
|
||||
shield_mod = S_Positron03, 2.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Laser01
|
||||
shield_mod = S_Graviton01, 4.000000
|
||||
shield_mod = S_Graviton02, 3.000000
|
||||
shield_mod = S_Graviton03, 3.500000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 4.000000
|
||||
shield_mod = S_Positron02, 4.500000
|
||||
shield_mod = S_Positron03, 4.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Photon01
|
||||
shield_mod = S_Graviton01, 4.500000
|
||||
shield_mod = S_Graviton02, 3.500000
|
||||
shield_mod = S_Graviton03, 5.000000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 3.000000
|
||||
shield_mod = S_Positron02, 3.500000
|
||||
shield_mod = S_Positron03, 3.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Photon02
|
||||
shield_mod = S_Graviton01, 5.000000
|
||||
shield_mod = S_Graviton02, 4.000000
|
||||
shield_mod = S_Graviton03, 4.500000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 3.500000
|
||||
shield_mod = S_Positron02, 4.000000
|
||||
shield_mod = S_Positron03, 4.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Photon03
|
||||
shield_mod = S_Graviton01, 5.500000
|
||||
shield_mod = S_Graviton02, 4.500000
|
||||
shield_mod = S_Graviton03, 5.000000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 4.000000
|
||||
shield_mod = S_Positron02, 4.500000
|
||||
shield_mod = S_Positron03, 4.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Tachyon01
|
||||
shield_mod = S_Graviton01, 4.000000
|
||||
shield_mod = S_Graviton02, 3.000000
|
||||
shield_mod = S_Graviton03, 3.500000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 3.500000
|
||||
shield_mod = S_Positron02, 3.500000
|
||||
shield_mod = S_Positron03, 3.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Tachyon02
|
||||
shield_mod = S_Graviton01, 4.500000
|
||||
shield_mod = S_Graviton02, 3.500000
|
||||
shield_mod = S_Graviton03, 4.000000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 3.500000
|
||||
shield_mod = S_Positron02, 3.500000
|
||||
shield_mod = S_Positron03, 3.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Tachyon03
|
||||
shield_mod = S_Graviton01, 5.000000
|
||||
shield_mod = S_Graviton02, 4.000000
|
||||
shield_mod = S_Graviton03, 4.500000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 3.500000
|
||||
shield_mod = S_Positron02, 3.500000
|
||||
shield_mod = S_Positron03, 3.500000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Antishield
|
||||
shield_mod = S_Graviton01, 3.000000
|
||||
shield_mod = S_Graviton02, 3.000000
|
||||
shield_mod = S_Graviton03, 3.000000
|
||||
shield_mod = S_Molecular01, 0.100000
|
||||
shield_mod = S_Molecular02, 0.100000
|
||||
shield_mod = S_Molecular03, 0.100000
|
||||
shield_mod = S_Positron01, 3.000000
|
||||
shield_mod = S_Positron02, 3.000000
|
||||
shield_mod = S_Positron03, 2.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = Rh_Blaster01
|
||||
shield_mod = S_Graviton01, 2.500000
|
||||
shield_mod = S_Graviton02, 1.500000
|
||||
shield_mod = S_Graviton03, 2.000000
|
||||
shield_mod = S_Molecular01, 0.500000
|
||||
shield_mod = S_Molecular02, 0.500000
|
||||
shield_mod = S_Molecular03, 0.500000
|
||||
shield_mod = S_Positron01, 1.000000
|
||||
shield_mod = S_Positron02, 1.000000
|
||||
shield_mod = S_Positron03, 1.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Li_Capship
|
||||
shield_mod = S_Graviton01, 0.500000
|
||||
shield_mod = S_Graviton02, 0.500000
|
||||
shield_mod = S_Graviton03, 0.500000
|
||||
shield_mod = S_Molecular01, 4.000000
|
||||
shield_mod = S_Molecular02, 5.000000
|
||||
shield_mod = S_Molecular03, 6.000000
|
||||
shield_mod = S_Positron01, 5.000000
|
||||
shield_mod = S_Positron02, 6.000000
|
||||
shield_mod = S_Positron03, 6.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Rh_Capship
|
||||
shield_mod = S_Graviton01, 8.000000
|
||||
shield_mod = S_Graviton02, 10.000000
|
||||
shield_mod = S_Graviton03, 4.000000
|
||||
shield_mod = S_Molecular01, 0.400000
|
||||
shield_mod = S_Molecular02, 0.500000
|
||||
shield_mod = S_Molecular03, 0.500000
|
||||
shield_mod = S_Positron01, 3.000000
|
||||
shield_mod = S_Positron02, 4.000000
|
||||
shield_mod = S_Positron03, 4.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Pi_Capship
|
||||
shield_mod = S_Graviton01, 5.000000
|
||||
shield_mod = S_Graviton02, 5.000000
|
||||
shield_mod = S_Graviton03, 5.000000
|
||||
shield_mod = S_Molecular01, 5.000000
|
||||
shield_mod = S_Molecular02, 5.000000
|
||||
shield_mod = S_Molecular03, 5.000000
|
||||
shield_mod = S_Positron01, 4.000000
|
||||
shield_mod = S_Positron02, 4.000000
|
||||
shield_mod = S_Positron03, 4.000000
|
||||
|
||||
[WeaponType]
|
||||
nickname = W_Noshield
|
||||
shield_mod = S_Graviton01, 0.000000
|
||||
shield_mod = S_Graviton02, 0.000000
|
||||
shield_mod = S_Graviton03, 0.000000
|
||||
shield_mod = S_Molecular01, 0.000000
|
||||
shield_mod = S_Molecular02, 0.000000
|
||||
shield_mod = S_Molecular03, 0.000000
|
||||
shield_mod = S_Positron01, 0.000000
|
||||
shield_mod = S_Positron02, 0.000000
|
||||
shield_mod = S_Positron03, 0.000000
|
||||
@ -0,0 +1,183 @@
|
||||
[FactionGood]
|
||||
faction = li_n_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = li_lsf_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = li_p_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = br_n_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = br_p_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = ku_n_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = ku_p_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = rh_n_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = rh_p_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_shi_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_khc_grp
|
||||
MarketGood = commodity_water, 0, 0
|
||||
MarketGood = commodity_basic_alloys, 0, 0
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0
|
||||
MarketGood = commodity_optical_chips, 0, 0
|
||||
MarketGood = commodity_rh_sidearms, 0, 0
|
||||
MarketGood = commodity_H_fuel, 0, 0
|
||||
MarketGood = commodity_mox_fuel, 0, 0
|
||||
|
||||
[FactionGood]
|
||||
faction = co_kt_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = br_m_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_me_grp
|
||||
MarketGood = commodity_oxygen, 0, 0
|
||||
MarketGood = commodity_boron, 0, 0
|
||||
MarketGood = commodity_copper, 0, 0
|
||||
MarketGood = commodity_silver, 0, 0
|
||||
MarketGood = commodity_gold, 0, 0
|
||||
MarketGood = commodity_H_fuel, 0, 0
|
||||
MarketGood = commodity_mox_fuel, 0, 0
|
||||
|
||||
[FactionGood]
|
||||
faction = co_be_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_rs_grp
|
||||
MarketGood = commodity_food, 0, 0
|
||||
MarketGood = commodity_scrap_metal, 0, 0
|
||||
MarketGood = commodity_polymers, 0, 0
|
||||
MarketGood = commodity_pharm, 0, 0
|
||||
MarketGood = commodity_super_alloys, 0, 0
|
||||
MarketGood = commodity_optronics, 0, 0
|
||||
MarketGood = commodity_H_fuel, 0, 0
|
||||
|
||||
[FactionGood]
|
||||
faction = co_vr_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_ni_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = rh_m_grp
|
||||
MarketGood = commodity_oxygen, 0, 0
|
||||
MarketGood = commodity_boron, 0, 0
|
||||
MarketGood = commodity_copper, 0, 0
|
||||
MarketGood = commodity_silver, 0, 0
|
||||
MarketGood = commodity_H_fuel, 0, 0
|
||||
|
||||
[FactionGood]
|
||||
faction = co_ti_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_ic_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_ss_grp
|
||||
MarketGood = commodity_food, 0, 0
|
||||
MarketGood = commodity_scrap_metal, 0, 0
|
||||
MarketGood = commodity_polymers, 0, 0
|
||||
MarketGood = commodity_pharm, 0, 0
|
||||
MarketGood = commodity_super_alloys, 0, 0
|
||||
MarketGood = commodity_optronics, 0, 0
|
||||
MarketGood = commodity_H_fuel, 0, 0
|
||||
|
||||
[FactionGood]
|
||||
faction = co_hsp_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_alg_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_os_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = co_nws_grp
|
||||
MarketGood = commodity_water, 0, 0
|
||||
MarketGood = commodity_basic_alloys, 0, 0
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0
|
||||
MarketGood = commodity_optical_chips, 0, 0
|
||||
MarketGood = commodity_li_sidearms, 0, 0
|
||||
MarketGood = commodity_H_fuel, 0, 0
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_c_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_ou_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_rh_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_bd_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_j_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_h_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_m_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_x_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_b_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_g_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_lh_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_u_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_gc_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_lwb_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_fa_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_lr_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_or_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = gd_gm_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = fc_n_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = gd_im_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = gd_z_grp
|
||||
|
||||
[FactionGood]
|
||||
faction = gd_bh_grp
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,621 @@
|
||||
[Light]
|
||||
nickname = MarkerWhite
|
||||
bulb_size = 0.100000
|
||||
glow_size = 1.250000
|
||||
flare_cone = 180, 90
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 3
|
||||
blink_duration = 0.150000
|
||||
color = 255, 255, 255
|
||||
|
||||
[Light]
|
||||
nickname = MarkerRed
|
||||
bulb_size = 0.100000
|
||||
glow_size = 1.250000
|
||||
flare_cone = 180, 90
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 3
|
||||
blink_duration = 0.150000
|
||||
color = 255, 0, 0
|
||||
|
||||
[Light]
|
||||
nickname = MarkerBlue
|
||||
bulb_size = 0.100000
|
||||
glow_size = 1.250000
|
||||
flare_cone = 180, 90
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 3
|
||||
blink_duration = 0.150000
|
||||
color = 0, 0, 255
|
||||
|
||||
[Light]
|
||||
nickname = MarkerGreen
|
||||
bulb_size = 0.100000
|
||||
glow_size = 1.250000
|
||||
flare_cone = 180, 90
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 3
|
||||
blink_duration = 0.150000
|
||||
color = 0, 255, 0
|
||||
|
||||
[Light]
|
||||
nickname = MarkerYellow
|
||||
bulb_size = 0.100000
|
||||
glow_size = 1.250000
|
||||
flare_cone = 180, 90
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 3
|
||||
blink_duration = 0.150000
|
||||
color = 255, 255, 0
|
||||
|
||||
[Light]
|
||||
nickname = PoliceRed
|
||||
bulb_size = 0.100000
|
||||
glow_size = 2
|
||||
flare_cone = 120, 40
|
||||
color = 255, 0, 0
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.150000
|
||||
|
||||
[Light]
|
||||
nickname = PoliceBlue
|
||||
bulb_size = 0.100000
|
||||
glow_size = 2
|
||||
flare_cone = 120, 40
|
||||
color = 0, 0, 255
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.150000
|
||||
|
||||
[Light]
|
||||
nickname = PolizeiBlue
|
||||
bulb_size = 0.100000
|
||||
glow_size = 3
|
||||
flare_cone = 130, 40
|
||||
color = 0, 0, 255
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 0.400000
|
||||
blink_duration = 0.100000
|
||||
|
||||
[Light]
|
||||
nickname = White
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.000000
|
||||
color = 255, 255, 255
|
||||
flare_cone = 140, 60
|
||||
min_color = 0, 0, 0
|
||||
|
||||
[Light]
|
||||
nickname = SmallWhite
|
||||
inherit = White
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallWhite
|
||||
inherit = SmallWhite
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = MediumWhite
|
||||
inherit = White
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.500000
|
||||
flare_cone = 140, 60
|
||||
|
||||
[Light]
|
||||
nickname = SlowMediumWhite
|
||||
inherit = MediumWhite
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = LargeWhite
|
||||
inherit = White
|
||||
bulb_size = 0.200000
|
||||
glow_size = 3
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = LargeWhiteStrobe
|
||||
inherit = White
|
||||
bulb_size = 1
|
||||
glow_size = 16
|
||||
flare_cone = 180, 90
|
||||
avg_delay = 0.400000
|
||||
blink_duration = 0.100000
|
||||
|
||||
[Light]
|
||||
nickname = SlowLargeWhite
|
||||
inherit = LargeWhite
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = WhiteCone
|
||||
inherit = White
|
||||
glow_color = 255, 255, 255
|
||||
color = 255, 220, 150
|
||||
bulb_size = 0.400000
|
||||
glow_size = 4.000000
|
||||
flare_cone = 30, 0
|
||||
intensity = 950.000000
|
||||
lightsource_cone = 60
|
||||
|
||||
[Light]
|
||||
nickname = Red
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.000000
|
||||
color = 255, 64, 64
|
||||
flare_cone = 140, 60
|
||||
min_color = 64, 32, 32
|
||||
|
||||
[Light]
|
||||
nickname = SmallRed
|
||||
inherit = Red
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallRed
|
||||
inherit = SmallRed
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastSmallRed
|
||||
inherit = SmallRed
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = MediumRed
|
||||
inherit = Red
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.500000
|
||||
flare_cone = 140, 60
|
||||
|
||||
[Light]
|
||||
nickname = SlowMediumRed
|
||||
inherit = MediumRed
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = LargeRed
|
||||
inherit = Red
|
||||
bulb_size = 0.200000
|
||||
glow_size = 3
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = FastTrackRed
|
||||
inherit = Red
|
||||
bulb_size = 3
|
||||
glow_size = 6
|
||||
flare_cone = 180, 90
|
||||
avg_delay = 0.400000
|
||||
blink_duration = 0.100000
|
||||
|
||||
[Light]
|
||||
nickname = LargeRedTrade
|
||||
inherit = Red
|
||||
bulb_size = 1
|
||||
glow_size = 16
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = SlowLargeRed
|
||||
inherit = LargeRed
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = SlowXLargeRed
|
||||
inherit = SlowLargeRed
|
||||
bulb_size = 0.500000
|
||||
glow_size = 8
|
||||
|
||||
[Light]
|
||||
nickname = FastLargeRed
|
||||
inherit = LargeRed
|
||||
avg_delay = 0.530000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = Orange
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.000000
|
||||
color = 230, 150, 25
|
||||
flare_cone = 140, 60
|
||||
min_color = 110, 75, 10
|
||||
|
||||
[Light]
|
||||
nickname = SmallOrange
|
||||
inherit = Orange
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallOrange
|
||||
inherit = SmallOrange
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = MediumOrange
|
||||
inherit = Orange
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.500000
|
||||
flare_cone = 140, 60
|
||||
|
||||
[Light]
|
||||
nickname = LargeOrange
|
||||
inherit = Orange
|
||||
bulb_size = 0.500000
|
||||
glow_size = 8
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = LargeOrangeStrobe
|
||||
inherit = Orange
|
||||
bulb_size = 6
|
||||
glow_size = 16
|
||||
flare_cone = 180, 90
|
||||
avg_delay = 0.400000
|
||||
blink_duration = 0.100000
|
||||
|
||||
[Light]
|
||||
nickname = Yellow
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.000000
|
||||
color = 255, 255, 128
|
||||
flare_cone = 140, 60
|
||||
min_color = 0, 0, 0
|
||||
|
||||
[Light]
|
||||
nickname = SmallYellow
|
||||
inherit = Yellow
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallYellow
|
||||
inherit = SmallYellow
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastSmallYellow
|
||||
inherit = SmallYellow
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = MediumYellow
|
||||
inherit = Yellow
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.500000
|
||||
flare_cone = 140, 60
|
||||
|
||||
[Light]
|
||||
nickname = SlowMediumYellow
|
||||
inherit = MediumYellow
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = LargeYellow
|
||||
inherit = Yellow
|
||||
bulb_size = 0.200000
|
||||
glow_size = 3
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = SlowLargeYellow
|
||||
inherit = LargeYellow
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = Green
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.000000
|
||||
color = 128, 255, 128
|
||||
flare_cone = 140, 60
|
||||
min_color = 32, 64, 32
|
||||
|
||||
[Light]
|
||||
nickname = SmallGreen
|
||||
inherit = Green
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallGreen
|
||||
inherit = SmallGreen
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastSmallGreen
|
||||
inherit = SmallGreen
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = MediumGreen
|
||||
inherit = Green
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.500000
|
||||
flare_cone = 140, 60
|
||||
|
||||
[Light]
|
||||
nickname = SlowMediumGreen
|
||||
inherit = MediumGreen
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastMediumGreen
|
||||
inherit = MediumGreen
|
||||
avg_delay = 0.400000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = LargeGreen
|
||||
inherit = Green
|
||||
bulb_size = 0.200000
|
||||
glow_size = 3
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = BuoyGreen
|
||||
inherit = Green
|
||||
bulb_size = 15
|
||||
glow_size = 200
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = TrackGreen
|
||||
inherit = Green
|
||||
bulb_size = 3
|
||||
glow_size = 6
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = MedTrackGreen
|
||||
inherit = Green
|
||||
bulb_size = 0.500000
|
||||
glow_size = 3
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = SlowLargeGreen
|
||||
inherit = LargeGreen
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = SlowXLargeGreen
|
||||
inherit = SlowLargeGreen
|
||||
bulb_size = 0.500000
|
||||
glow_size = 8
|
||||
|
||||
[Light]
|
||||
nickname = TradeLaneGreen
|
||||
inherit = Green
|
||||
bulb_size = 10
|
||||
glow_size = 75
|
||||
flare_cone = 180, 90
|
||||
avg_delay = 2
|
||||
blink_duration = 2
|
||||
|
||||
[Light]
|
||||
nickname = Blue
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.000000
|
||||
color = 100, 100, 255
|
||||
flare_cone = 140, 60
|
||||
min_color = 0, 0, 64
|
||||
|
||||
[Light]
|
||||
nickname = SmallBlue
|
||||
inherit = Blue
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallBlue
|
||||
inherit = SmallBlue
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastSmallBlue
|
||||
inherit = SmallBlue
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = MediumBlue
|
||||
inherit = Blue
|
||||
bulb_size = 0.200000
|
||||
glow_size = 1.500000
|
||||
flare_cone = 140, 60
|
||||
|
||||
[Light]
|
||||
nickname = SlowMediumBlue
|
||||
inherit = MediumBlue
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastMediumBlue
|
||||
inherit = MediumBlue
|
||||
avg_delay = 0.400000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = LargeBlue
|
||||
inherit = Blue
|
||||
bulb_size = 0.200000
|
||||
glow_size = 3
|
||||
flare_cone = 180, 90
|
||||
|
||||
[Light]
|
||||
nickname = SlowLargeBlue
|
||||
inherit = LargeBlue
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = FastLargeBlue
|
||||
inherit = LargeBlue
|
||||
avg_delay = 0.530000
|
||||
blink_duration = 0.200000
|
||||
|
||||
[Light]
|
||||
nickname = MediumBlueSource
|
||||
inherit = MediumBlue
|
||||
flare_cone = 180, 0
|
||||
intensity = 50.000000
|
||||
|
||||
[Light]
|
||||
nickname = LargeBlueSource
|
||||
inherit = LargeBlue
|
||||
flare_cone = 180, 0
|
||||
intensity = 120.000000
|
||||
|
||||
[Light]
|
||||
nickname = SlowXLargeBlue
|
||||
inherit = SlowLargeBlue
|
||||
bulb_size = 0.500000
|
||||
glow_size = 8
|
||||
|
||||
[Light]
|
||||
nickname = SlowSmallPurple
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.750000
|
||||
flare_cone = 110, 40
|
||||
color = 255, 0, 255
|
||||
min_color = 0, 0, 0
|
||||
avg_delay = 2
|
||||
blink_duration = 3
|
||||
|
||||
[Light]
|
||||
nickname = LightBlueSpecial
|
||||
bulb_size = 0.200000
|
||||
glow_size = 4.000000
|
||||
color = 158, 158, 215
|
||||
flare_cone = 30, 0
|
||||
intensity = 20.000000
|
||||
|
||||
[Light]
|
||||
nickname = LargeWhiteSpecial
|
||||
glow_color = 255, 255, 255
|
||||
color = 155, 155, 155
|
||||
bulb_size = 0.700000
|
||||
glow_size = 4.000000
|
||||
flare_cone = 30, 0
|
||||
|
||||
[Light]
|
||||
nickname = WhiteStationSpecial
|
||||
inherit = LargeWhite
|
||||
flare_cone = 180, 0
|
||||
intensity = 520.000000
|
||||
|
||||
[Light]
|
||||
nickname = LibertyCockpitGlow
|
||||
inherit = SmallRed
|
||||
glow_color = 255, 0, 0
|
||||
flare_cone = 180, 0
|
||||
intensity = 1.300000
|
||||
|
||||
[Light]
|
||||
nickname = DockingLightRed
|
||||
always_on = false
|
||||
docking_light = true
|
||||
bulb_size = 3
|
||||
glow_size = 5
|
||||
color = 255, 64, 64
|
||||
flare_cone = 120, 90
|
||||
min_color = 128, 32, 32
|
||||
avg_delay = 4
|
||||
blink_duration = 5
|
||||
|
||||
[Light]
|
||||
nickname = DockingLightRedSmall
|
||||
always_on = false
|
||||
docking_light = true
|
||||
bulb_size = 2
|
||||
glow_size = 3
|
||||
color = 255, 64, 64
|
||||
flare_cone = 120, 90
|
||||
min_color = 128, 32, 32
|
||||
avg_delay = 0.500000
|
||||
blink_duration = 0.500000
|
||||
|
||||
[Light]
|
||||
nickname = engine_glow_white
|
||||
min_color = 255, 255, 255
|
||||
glow_color = 255, 255, 255
|
||||
color = 255, 220, 150
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.100000
|
||||
flare_cone = 1, 0
|
||||
intensity = 30.000000
|
||||
lightsource_cone = 360
|
||||
|
||||
[Light]
|
||||
nickname = engine_glow_yellow
|
||||
min_color = 0, 0, 0
|
||||
glow_color = 0, 0, 0
|
||||
color = 255, 213, 40
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.100000
|
||||
flare_cone = 1, 0
|
||||
intensity = 30.000000
|
||||
lightsource_cone = 360
|
||||
|
||||
[Light]
|
||||
nickname = engine_glow_red
|
||||
min_color = 0, 0, 0
|
||||
glow_color = 0, 0, 0
|
||||
color = 250, 150, 150
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.100000
|
||||
flare_cone = 1, 0
|
||||
intensity = 30.000000
|
||||
lightsource_cone = 360
|
||||
|
||||
[Light]
|
||||
nickname = engine_glow_blue
|
||||
min_color = 0, 0, 0
|
||||
glow_color = 0, 0, 0
|
||||
color = 150, 150, 250
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.100000
|
||||
flare_cone = 1, 0
|
||||
intensity = 30.000000
|
||||
lightsource_cone = 360
|
||||
|
||||
[Light]
|
||||
nickname = engine_glow_green
|
||||
min_color = 0, 0, 0
|
||||
glow_color = 0, 0, 0
|
||||
color = 120, 250, 120
|
||||
bulb_size = 0.100000
|
||||
glow_size = 0.100000
|
||||
flare_cone = 1, 0
|
||||
intensity = 30.000000
|
||||
lightsource_cone = 360
|
||||
|
||||
@ -0,0 +1,858 @@
|
||||
[BaseGood]
|
||||
base = Li01_01_base
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 130
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 130
|
||||
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 1
|
||||
MarketGood = commodity_water, 0, 0, 150, 500, 0, 1
|
||||
MarketGood = commodity_food, 0, 0, 150, 500, 0, 1
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.03
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.06
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_02_base
|
||||
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.5
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.04
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.26
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_03_base
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.7
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.34
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_04_base
|
||||
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 130
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 130
|
||||
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 1
|
||||
MarketGood = commodity_water, 0, 0, 150, 500, 0, 1
|
||||
MarketGood = commodity_food, 0, 0, 150, 500, 0, 1
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.07
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.03
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_05_base
|
||||
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.4
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.76
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.19
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.03
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_06_base
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.2
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.38
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.09
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_07_base
|
||||
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.4
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.87
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.22
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.1
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.10, 150, 500, 0, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_08_base
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 125
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.91
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.48
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 1.1
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.30, 150, 500, 0, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_09_base
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 130
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 1.7
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.34
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.06
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_10_base
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 145
|
||||
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 145
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.2
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 3.38
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 1.59
|
||||
MarketGood = commodity_sidearms, 0, 0, 0, 0, 1, 5.5
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.30, 0, 0, 1, 1.05
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_11_base
|
||||
MarketGood = commodity_lsf_bounty, 0, 0, 0, 0, 1, 75
|
||||
MarketGood = commodity_xeno_bounty, 0, 0, 0, 0, 1, 75
|
||||
MarketGood = commodity_bund_bounty, 0, 0, 0, 0, 1, 75
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_01_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 150, 500, 0, 2
|
||||
MarketGood = commodity_water, 0, 0, 150, 500, 0, 2
|
||||
MarketGood = commodity_food, 0, 0.05, 150, 500, 0, 2
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 70
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_li_epoint, 0, 0, 150, 500, 0, 40
|
||||
MarketGood = commodity_diamonds, 0, 0.70, 0, 0, 1, 20
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_02_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 105
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_03_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.5
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_04_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_gold, 0, 0.70, 150, 500, 0, 5.00
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_05_base
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 125
|
||||
MarketGood = commodity_gold, 0, 0.70, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.25
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 5.50
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 5.00
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 6.00
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 7.00
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.50
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_06_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_gold, 0, 0.70, 0, 0, 1, 10.00
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 5.5
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 150, 500, 0, 2
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 150, 500, 0, 2
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 150, 500, 0, 2
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 150, 500, 0, 2
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 150, 500, 0, 2
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 150, 500, 0, 2
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_07_base
|
||||
MarketGood = commodity_me_stock, 0, 0.05, 150, 500, 0, 100
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 150, 500, 0, 2
|
||||
MarketGood = commodity_boron, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_copper, 0, 0.20, 150, 500, 0, 2
|
||||
MarketGood = commodity_silver, 0, 0.50, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.5
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_08_base
|
||||
MarketGood = upgrade_bhf_engine, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bhf_power, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bhe_engine, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bhe_power, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bhe2_engine, 0, -0.25, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bhe2_power, 0, -0.25, 150, 500, 0, 1
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_09_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 55
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_10_base
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.25
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_11_base
|
||||
MarketGood = upgrade_gf4_power, 0, 0.20, 150, 500, 0, 1
|
||||
MarketGood = upgrade_gf5_power, 0, 0.40, 150, 500, 0, 1
|
||||
MarketGood = upgrade_gf6_power, 0, 0.60, 150, 500, 0, 1
|
||||
MarketGood = commodity_nws_stock, 0, 0.05, 150, 500, 0, 100
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 6.0
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_12_base
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_13_base
|
||||
MarketGood = commodity_ss_stock, 0, 0.05, 150, 500, 0, 100
|
||||
MarketGood = commodity_optronics, 0, 0.80, 150, 500, 0, 2
|
||||
MarketGood = commodity_pharm, 0, 0.20, 150, 500, 0, 2
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 2.75
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_14_base
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_15_base
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 125
|
||||
MarketGood = commodity_gold, 0, 0.70, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.00
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 1.25
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.00
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.00
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.75
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.00
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.75
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 5.00
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.00
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 5.50
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.75
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 6.00
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.75
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_17_base
|
||||
MarketGood = commodity_li_interceptor, 0, 0.50, 150, 500, 0, 40
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.50
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_18_base
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.75
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.00
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 3.50
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_19_base
|
||||
MarketGood = upgrade_gf4_engine, 0, 0.20, 150, 500, 0, 1
|
||||
MarketGood = upgrade_gf5_engine, 0, 0.40, 150, 500, 0, 1
|
||||
MarketGood = upgrade_gf6_engine, 0, 0.60, 150, 500, 0, 1
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 150, 500, 0, 2
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.00
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_01_base
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 105
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.97
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_02_base
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 115
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.55
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_03_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 105
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.97
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_04_base
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.47
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.47
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.82
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.19
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.97
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.53
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_05_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 100
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.47
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.47
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.82
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.19
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.97
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.38
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.73
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.63
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.53
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_06_base
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 115
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.55
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_07_base
|
||||
MarketGood = admin_rochester, 0, 0.80, 150, 500, 0, 1
|
||||
MarketGood = admin_houston, 0, 0.80, 150, 500, 0, 1
|
||||
MarketGood = admin_berlin, 0, 0.80, 150, 500, 0, 1
|
||||
MarketGood = admin_alcatraz, 0, 0.80, 150, 500, 0, 1
|
||||
MarketGood = admin_vogtland, 0, 0.80, 150, 500, 0, 1
|
||||
MarketGood = admin_mississippi, 0, 0.80, 150, 500, 0, 1
|
||||
MarketGood = admin_westfalen, 0, 0.80, 150, 500, 0, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_08_base
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 75
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.97
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 2.9
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_09_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 75
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.53
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.97
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.76
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 2.9
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_10_base
|
||||
MarketGood = commodity_lr_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 65
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.98
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.9
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.98
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.88
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 150, 500, 0, 1.25
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 150, 500, 0, 1.25
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_11_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 65
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.98
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.9
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.98
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.88
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 150, 500, 0, 1.25
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 150, 500, 0, 1.25
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_12_base
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 115
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_red_epoint, 0, 0, 150, 500, 0, 40
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 3.55
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_13_base
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 115
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_lr_epoint, 0, 0, 150, 500, 0, 40
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.03
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.58
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.12
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.25
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 3.05
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.70
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.55
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 2.35
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.05
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_01_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 50
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_rh_epoint, 0, 0, 150, 500, 0, 40
|
||||
MarketGood = commodity_gold, 0, 0.70, 0, 0, 1, 18.16
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 150, 500, 0, 2
|
||||
MarketGood = commodity_water, 0, 0, 150, 500, 0, 2
|
||||
MarketGood = commodity_food, 0, 0.05, 150, 500, 0, 2
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.20
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.66
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.99
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.43
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_02_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.84
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.76
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.84
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.71
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 150, 500, 0, 2
|
||||
MarketGood = commodity_boron, 0, 0.10, 150, 500, 0, 2
|
||||
MarketGood = commodity_copper, 0, 0.20, 150, 500, 0, 2
|
||||
MarketGood = commodity_silver, 0, 0.50, 150, 500, 0, 2
|
||||
MarketGood = commodity_niobium, 0, 0.80, 150, 500, 0, 2
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.48
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_03_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 105
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.42
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.41
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.42
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.17
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.54
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.81
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_04_base
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 125
|
||||
MarketGood = commodity_diamonds, 0, 0.70, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.50
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 5.50
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 5.00
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 6.00
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.50
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 7.00
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.00
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_toxic_waste, 0, 0, 0, 0, 1, 31.3
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_05_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.79
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.72
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.79
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.07
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 3.29
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 3.42
|
||||
MarketGood = commodity_niobium, 0, 0.80, 0, 0, 1, 4.32
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 5.67
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_06_base
|
||||
MarketGood = upgrade_cof_engine, 0, 0.20, 150, 500, 0, 1
|
||||
MarketGood = upgrade_coe_engine, 0, 0.40, 150, 500, 0, 1
|
||||
MarketGood = upgrade_coe2_engine, 0, 0.60, 150, 500, 0, 1
|
||||
MarketGood = commodity_khc_stock, 0, 0.05, 150, 500, 0, 100
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.57
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.51
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.57
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.47
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 2.85
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.37
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 3.02
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 3.11
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_07_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.49
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.27
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 3.51
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 2.48
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.80
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 3.20
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.20
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_08_base
|
||||
MarketGood = upgrade_bwf_engine, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bwf_power, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bwe_engine, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bwe_power, 0, -1, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bwe2_engine, 0, -0.25, 150, 500, 0, 1
|
||||
MarketGood = upgrade_bwe2_power, 0, -0.25, 150, 500, 0, 1
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_09_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.27
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.27
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 2.79
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 3.18
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_10_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.20
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 8.0
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.04
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.99
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_11_base
|
||||
MarketGood = commodity_rhm_stock, 0, 0.05, 150, 500, 0, 100
|
||||
MarketGood = commodity_diamonds, 0, 0.70, 150, 500, 0, 5.00
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.7
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.65
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.7
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.83
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.17
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 2.58
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_12_base
|
||||
MarketGood = commodity_rh_n_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_rh_p_bounty, 0, 0, 0, 0, 1, 120
|
||||
MarketGood = commodity_rh_co_bounty, 0, 0, 0, 0, 1, 125
|
||||
MarketGood = commodity_diamonds, 0, 0.70, 150, 500, 0, 1.80
|
||||
MarketGood = commodity_oxygen, 0, 0, 0, 0, 1, 2.03
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_food, 0, 0, 0, 0, 1, 2.03
|
||||
MarketGood = commodity_beryllium, 0, 0.05, 0, 0, 1, 2.03
|
||||
MarketGood = commodity_boron, 0, 0.10, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_scrap_metal, 0, 0.10, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 2.70
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 4.05
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 0, 0, 1, 3.15
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 3.15
|
||||
MarketGood = commodity_basic_alloys, 0, 0.10, 0, 0, 1, 2.25
|
||||
MarketGood = commodity_high_temp_alloys, 0, 0.20, 0, 0, 1, 2.70
|
||||
MarketGood = commodity_ship_hull_panels, 0, 0.70, 0, 0, 1, 4.95
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 4.50
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 4.05
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 5.40
|
||||
MarketGood = commodity_construction_machinery, 0, 0.20, 0, 0, 1, 2.70
|
||||
MarketGood = commodity_mining_machinery, 0, 0.30, 0, 0, 1, 3.15
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.70
|
||||
MarketGood = commodity_li_sidearms, 0, 0.80, 0, 0, 1, 6.10
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.70
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 4.05
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_13_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_superconductors, 0, 0.30, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 150, 500, 0, 2.00
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.02
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.20
|
||||
MarketGood = commodity_copper, 0, 0.20, 0, 0, 1, 3.12
|
||||
MarketGood = commodity_silver, 0, 0.50, 0, 0, 1, 3.43
|
||||
MarketGood = commodity_super_alloys, 0, 0.30, 0, 0, 1, 2.95
|
||||
MarketGood = commodity_diamonds, 0, 0.70, 0, 0, 1, 8.00
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_14_base
|
||||
MarketGood = upgrade_cof_power, 0, 0.20, 150, 500, 0, 1
|
||||
MarketGood = upgrade_coe_power, 0, 0.40, 150, 500, 0, 1
|
||||
MarketGood = upgrade_coe2_power, 0, 0.60, 150, 500, 0, 1
|
||||
MarketGood = commodity_rs_stock, 0, 0.05, 150, 500, 0, 100
|
||||
MarketGood = commodity_optronics, 0, 0.80, 150, 500, 0, 2
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 150, 500, 0, 2
|
||||
MarketGood = commodity_pharm, 0, 0.20, 150, 500, 0, 2
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 90
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.48
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.48
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.63
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 3.94
|
||||
MarketGood = commodity_optical_chips, 0, 0.50, 0, 0, 1, 2.83
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_15_base
|
||||
MarketGood = commodity_rh_interceptor, 0, 0.50, 150, 500, 0, 40
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.61
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.55
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.61
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.59
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.71
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_16_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 95
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.48
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.43
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.48
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.94
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.05
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_17_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 85
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.4
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.4
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.70
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.82
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_18_base
|
||||
MarketGood = commodity_red_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_li_n_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_li_co_bounty, 0, 0, 0, 0, 1, 80
|
||||
MarketGood = commodity_li_p_bounty, 0, 0, 0, 0, 1, 55
|
||||
MarketGood = commodity_oxygen, 0, 0.05, 0, 0, 1, 2.4
|
||||
MarketGood = commodity_water, 0, 0, 0, 0, 1, 2.36
|
||||
MarketGood = commodity_food, 0, 0.05, 0, 0, 1, 2.4
|
||||
MarketGood = commodity_H_fuel, 0, 0.50, 0, 0, 1, 3.70
|
||||
MarketGood = commodity_mox_fuel, 0, 0.80, 0, 0, 1, 4.02
|
||||
MarketGood = commodity_engine_components, 0, 0.60, 0, 0, 1, 3.17
|
||||
MarketGood = commodity_pharm, 0, 0.20, 0, 0, 1, 2.42
|
||||
MarketGood = commodity_optronics, 0, 0.80, 0, 0, 1, 2.63
|
||||
MarketGood = commodity_rh_sidearms, 0, 0.80, 0, 0, 1, 2.90
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,133 @@
|
||||
[BaseGood]
|
||||
base = Li01_01_base
|
||||
marketgood = lsf_fighter_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = lsf_elite_package, 2, -1, 1, 1, 0, 1, 1
|
||||
marketgood = lsf_freighter_package, 2, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_03_base
|
||||
marketgood = lsf_fighter_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = lsf_elite_package, 2, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_04_base
|
||||
marketgood = bund_fighter_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bund_elite_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bund_freighter_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_05_base
|
||||
marketgood = bund_fighter_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bund_elite_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_10_base
|
||||
marketgood = xf1_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = xf2_package, 2, -1, 1, 1, 0, 1, 1
|
||||
marketgood = xf3_package, 3, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li01_11_base
|
||||
marketgood = gf1_package, 1, -1, 1, 1, 0, 1, 0.4
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_01_base
|
||||
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = le_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = lfr_package, 2, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_04_base
|
||||
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_07_base
|
||||
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_08_base
|
||||
marketgood = bhe2_package, 3, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_09_base
|
||||
marketgood = bhf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bhe_package, 2, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bhfr_package, 2, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_11_base
|
||||
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_13_base
|
||||
marketgood = gf6_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = lat_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_17_base
|
||||
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Li04_18_base
|
||||
marketgood = gf4_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = gf5_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_01_base
|
||||
marketgood = bhf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_03_base
|
||||
marketgood = bwf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_07_base
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_12_base
|
||||
marketgood = bf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = be_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bfr_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Iw01_13_base
|
||||
marketgood = kf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = ke_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = kfr_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_01_base
|
||||
marketgood = rf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = re_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = rfr_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_08_base
|
||||
marketgood = bwe2_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_10_base
|
||||
marketgood = coe2_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_11_base
|
||||
marketgood = cof_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = rat_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_14_base
|
||||
marketgood = cof_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = coe_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_15_base
|
||||
marketgood = rf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = Rh02_18_base
|
||||
marketgood = bwf_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bwe_package, 1, -1, 1, 1, 0, 1, 1
|
||||
marketgood = bwfr_package, 1, -1, 1, 1, 0, 1, 1
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,90 @@
|
||||
[Good]
|
||||
nickname = ge_s_repair_01
|
||||
equipment = ge_s_repair_01
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nanobots.3db
|
||||
combinable = true
|
||||
ids_name = 263746
|
||||
ids_info = 264746
|
||||
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_cm_01
|
||||
equipment = ge_s_cm_01
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
|
||||
combinable = false
|
||||
free_ammo = ge_s_cm_01_ammo, 0
|
||||
ids_name = 263753
|
||||
ids_info = 264753
|
||||
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_cm_01_ammo
|
||||
equipment = ge_s_cm_01_ammo
|
||||
shop_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 60
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_cm_02
|
||||
equipment = ge_s_cm_02
|
||||
category = equipment
|
||||
price = 3000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
|
||||
combinable = false
|
||||
free_ammo = ge_s_cm_02_ammo, 0
|
||||
ids_name = 263754
|
||||
ids_info = 264754
|
||||
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_cm_02_ammo
|
||||
equipment = ge_s_cm_02_ammo
|
||||
shop_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 80
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_cm_03
|
||||
equipment = ge_s_cm_03
|
||||
category = equipment
|
||||
price = 5000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
|
||||
combinable = false
|
||||
free_ammo = ge_s_cm_03_ammo, 0
|
||||
ids_name = 263755
|
||||
ids_info = 264755
|
||||
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_cm_03_ammo
|
||||
equipment = ge_s_cm_03_ammo
|
||||
shop_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = ge_s_battery_01
|
||||
equipment = ge_s_battery_01
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldbatteries.3db
|
||||
combinable = true
|
||||
ids_name = 263748
|
||||
ids_info = 264748
|
||||
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,105 @@
|
||||
[TrueType]
|
||||
nickname = ButtonText
|
||||
font = Agency FB
|
||||
fixed_height = 0.043500
|
||||
|
||||
[TrueType]
|
||||
nickname = PageHeader
|
||||
font = Agency FB
|
||||
fixed_height = 0.045000
|
||||
|
||||
[TrueType]
|
||||
nickname = SubHeader
|
||||
font = Agency FB
|
||||
fixed_height = 0.038500
|
||||
|
||||
[TrueType]
|
||||
nickname = ItemName
|
||||
font = Agency FB
|
||||
fixed_height = 0.035000
|
||||
|
||||
[TrueType]
|
||||
nickname = ListText
|
||||
font = Arial Unicode MS
|
||||
fixed_height = 0.030000
|
||||
|
||||
[TrueType]
|
||||
nickname = ToolTip
|
||||
font = Arial Unicode MS
|
||||
fixed_height = 0.030000
|
||||
|
||||
[TrueType]
|
||||
nickname = Rollover
|
||||
font = Arial Unicode MS
|
||||
fixed_height = 0.026000
|
||||
|
||||
[TrueType]
|
||||
nickname = HudSmall
|
||||
font = Agency FB
|
||||
fixed_height = 0.025
|
||||
|
||||
[TrueType]
|
||||
nickname = MissionObjective
|
||||
font = Agency FB
|
||||
fixed_height = 0.060000
|
||||
|
||||
[TrueType]
|
||||
nickname = Normal
|
||||
font = Agency FB
|
||||
fixed_height = 0.025
|
||||
|
||||
[TrueType]
|
||||
nickname = NewsMission
|
||||
font = Agency FB
|
||||
fixed_height = 0.030000
|
||||
|
||||
[TrueType]
|
||||
nickname = NewsTicker
|
||||
font = Agency FB
|
||||
fixed_height = 0.045000
|
||||
|
||||
[TrueType]
|
||||
nickname = PlayerName
|
||||
font = Arial Unicode MS
|
||||
fixed_height = 0.025000
|
||||
|
||||
[TrueType]
|
||||
nickname = TradePlayerName
|
||||
font = Arial Unicode MS
|
||||
fixed_height = 0.025000
|
||||
|
||||
[TrueType]
|
||||
nickname = DebugText
|
||||
font = FixedSys
|
||||
fixed_height = 0.030000
|
||||
|
||||
[TrueType]
|
||||
nickname = ConfirmPlayerText
|
||||
font = Arial Unicode MS
|
||||
fixed_height = 0.040000
|
||||
|
||||
[TrueType]
|
||||
nickname = ConfirmText
|
||||
font = Agency FB
|
||||
fixed_height = 0.040000
|
||||
|
||||
[TrueType]
|
||||
nickname = NavMap1600
|
||||
font = Agency FB
|
||||
fixed_height = 0.015000
|
||||
|
||||
[TrueType]
|
||||
nickname = NavMap1024
|
||||
font = Agency FB
|
||||
fixed_height = 0.024000
|
||||
|
||||
[TrueType]
|
||||
nickname = NavMap1280
|
||||
font = Agency FB
|
||||
fixed_height = 0.022500
|
||||
|
||||
[TrueType]
|
||||
nickname = NavMap800
|
||||
font = Agency FB
|
||||
fixed_height = 0.027500
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,672 @@
|
||||
[Effect]
|
||||
nickname = sever_debris
|
||||
snd_effect = sever_debris
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_fighter
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_no_fighter
|
||||
snd_effect = med_explosion1
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_small_ship_breakoff
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_debris01
|
||||
snd_effect = med_explosion1
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_small_debris
|
||||
effect_type = EFT_EXPLOSION_DEBRIS
|
||||
vis_effect = gf_explosion_debris01
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_large_debris
|
||||
effect_type = EFT_EXPLOSION_DEBRIS
|
||||
vis_effect = gf_explosion_large_debris01
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_li_fighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_li_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_li_elite
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_li_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_li_freighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_li_ship03
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_br_fighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_br_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_br_elite
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_br_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_br_freighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_br_ship03
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_ku_fighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_ku_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_ku_elite
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_ku_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_ku_freighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_ku_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_rh_fighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_rh_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_rh_elite
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_rh_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_rh_freighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_rh_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_co_fighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_co_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_radius = 30
|
||||
lgt_range_scale = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_co_elite
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_co_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_co_freighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_co_ship03
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_cv_fighter
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_smallship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_cv_elite
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_smallship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_smallship03
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_smallship03
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_smallship04
|
||||
effect_type = EFT_EXPLOSION_SHIP
|
||||
vis_effect = gf_explosion_smallship04
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_wplatform
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
vis_effect = gf_explosion_large01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 70
|
||||
lgt_radius = 70
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_pirate_depot
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = debris_explosion4
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 150
|
||||
lgt_radius = 150
|
||||
|
||||
[Effect]
|
||||
nickname = shatter_elite
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_li_ship02
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_radius = 50
|
||||
lgt_range_scale = 50
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_debris_explosion3
|
||||
effect_type = EFT_EXPLOSION_DEBRIS
|
||||
snd_effect = debris_explosion3
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_flash01
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
snd_effect = csx_flash01
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_large02
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = csx_large02
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_large03
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = csx_large03
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_large04
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = csx_large04
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_large05
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = csx_large05
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_monster01
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = csx_monster01
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_sectional01
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
snd_effect = csx_sectional01
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_sectional02
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
snd_effect = csx_sectional02
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_sectional03
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
snd_effect = csx_sectional03
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_sectional04
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
snd_effect = csx_sectional04
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_sfx_csx_sectional05
|
||||
effect_type = EFT_EXPLOSION_MEDIUM
|
||||
snd_effect = csx_sectional05
|
||||
|
||||
[Effect]
|
||||
nickname = debris_normal
|
||||
effect_type = EFT_EXPLOSION_DEBRIS
|
||||
vis_effect = gf_explosion_debris01
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_battleship_explosionsmall
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_rh_battleship_explosionsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_battleship_bigexplosion
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_battleship_bigexplosion
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_battleship_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_battleship_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_battleship_flashbang#1
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_battleship_flashbang#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_battleship__gasgeyser
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_battleship__gasgeyser
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_bigexplosion#1
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_bigexplosion#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_damage_fire
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_rh_cruiser_damage_fire
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_damage_fire#1
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_rh_cruiser_damage_fire#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_gunboat_bigexplosion#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_gunboat_damage_fire
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_rh_gunboat_damage_fire
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_flashbang#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_gunboat_flashbang#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_flashbang#3
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_gunboat_flashbang#3
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_gunboat_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_damage
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_br_gunboat_damage
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_smallboom
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_br_gunboat_smallboom
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_destroyer_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_damage
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_br_destroyer_damage
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_br_destroyer_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_flashbang#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_destroyer_flashbang#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_flashbang#3
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_destroyer_flashbang#3
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_damage
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_br_battleship_damage
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_br_battleship_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_flashbang#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_flashbang#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_flashbang#3
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_flashbang#3
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_no_battleship
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship_big
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_no_battleship_big
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship_neotokyobig
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_no_battleship_neotokyobig
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship_neotokyobig2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_no_battleship_neotokyobig2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03bigcircles
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03bigcircles
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03bigexplosion
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03bigexplosion
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03bigflash
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03bigflash
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03moving_rings
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03moving_rings
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03moving_rings#1
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03moving_rings#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03popper
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03popper
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_li_battleship_damagefire
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_li_battleship_damagefire
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_li_battleship_mainexpsmall
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_li_battleship_mainexpsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_li_battleship_mainexpbig
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_li_battleship_mainexpbig
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_battleship_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_ku_battleship_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_battleship_damagestar
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_battleship_damagestar
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_battleship_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_battleship_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_ku_cruiser_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_damage_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_damage_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_damagestar
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_damagestar
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_damage_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_gunboat_damage_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_gunboat_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_ku_gunboat_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_gunboat_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_large_mine
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_mine01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_nomad_mine
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_mine03
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = dast_badlands_explosion
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_blsmallasteroidexplode
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = dast_asteroid_explosion
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_smallasteroidexplode
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = dast_debris_explosion
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_smalldebrisexplode
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_gas_mine
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = explosion_gas_mine
|
||||
snd_effect = csx_sectional02;med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_lsf_missile
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_li_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_bund_missile
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_rh_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_xeno_missile
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_co_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_radius = 30
|
||||
lgt_range_scale = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_li_n_gun05
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_no_fighter
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_rh_n_gun05
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_co_ship01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_li_n_msl05
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_bigexp
|
||||
snd_effect = csx_large03
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 80
|
||||
lgt_radius = 80
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_rh_n_msl05
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_battleship_bigexplosion
|
||||
snd_effect = csx_large02
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 80
|
||||
lgt_radius = 80
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_player
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_large_debris01
|
||||
snd_effect = debris_explosion2
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,881 @@
|
||||
[fuse]
|
||||
name = b_battleship_body_fuse
|
||||
lifetime = 12
|
||||
death_fuse = true
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.200000
|
||||
fuse = b_battleship_head_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.100000
|
||||
fuse = b_battleship_cntrl_twr_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpRunningLight06
|
||||
at_t = 0.050000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
hardpoint = HpRunningLight06
|
||||
at_t = 0.050000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpRunningLight19
|
||||
at_t = 0.100000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 90, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.150000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 90, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.150000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 90, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.180000
|
||||
hardpoint = HpTurret_b1_01
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.180000
|
||||
hardpoint = HpTurret_b1_01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpRunninglight20
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional01
|
||||
hardpoint = HpRunninglight20
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.023000
|
||||
hardpoint = HpTurret_b2_01
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional04
|
||||
at_t = 0.023000
|
||||
hardpoint = HpTurret_b2_01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpTurret_bm_01
|
||||
at_t = 0.250000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpRunninglight12
|
||||
at_t = 0.270000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = HpTurret_bm_02
|
||||
at_t = 0.300000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
hardpoint = HpFX08
|
||||
at_t = 0.300000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.320000
|
||||
hardpoint = HpTurret_b2_02
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.320000
|
||||
hardpoint = HpTurret_b2_02
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.340000
|
||||
hardpoint = HpTurret_bm_01
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.340000
|
||||
hardpoint = HpTurret_bm_01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
at_t = 0.340000
|
||||
hardpoint = HpTurret_bm_01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpRunningLight08
|
||||
at_t = 0.350000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = HpTurret_b1_02
|
||||
at_t = 0.400000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = -45, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
hardpoint = HpTurret_b1_02
|
||||
at_t = 0.400000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = -45, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.420000
|
||||
hardpoint = HpTurret_b1_02
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_damage
|
||||
at_t = 0.420000
|
||||
hardpoint = DpMain
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
hardpoint = DpMain
|
||||
at_t = 0.450000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.470000
|
||||
hardpoint = HpTurret_b2_03
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional03
|
||||
at_t = 0.470000
|
||||
hardpoint = HpTurret_b2_03
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = HpRunninglight16
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.010000
|
||||
hardpoint = HpTurret_r2_03
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.010000
|
||||
hardpoint = HpTurret_b2_04
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
at_t = 0.010000
|
||||
hardpoint = HpTurret_b2_04
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpRunninglight03
|
||||
at_t = 0.550000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.500000
|
||||
fuse = b_battleship_root_death_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_damage
|
||||
at_t = 0.550000
|
||||
hardpoint = DpMain
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.550000
|
||||
hardpoint = HpTurret_b4_01
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
at_t = 0.550000
|
||||
hardpoint = HpTurret_b4_01
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.570000
|
||||
hardpoint = HpTurret_b4_03
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.570000
|
||||
hardpoint = HpTurret_b4_03
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.600000
|
||||
hardpoint = HpTurret_b4_02
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.600000
|
||||
hardpoint = HpTurret_b4_02
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.650000
|
||||
hardpoint = HpTurret_b4_04
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
at_t = 0.650000
|
||||
hardpoint = HpTurret_b4_04
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.670000
|
||||
hardpoint = HpTurret_b2_04
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.670000
|
||||
hardpoint = HpTurret_b2_04
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
at_t = 0.700000
|
||||
hardpoint = HpRunninglight04
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.700000
|
||||
hardpoint = HpRunninglight05
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
at_t = 0.700000
|
||||
hardpoint = HpRunninglight05
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
at_t = 0.750000
|
||||
hardpoint = DpReactor
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
at_t = 0.750000
|
||||
hardpoint = DpEngine
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
at_t = 0.770000
|
||||
hardpoint = DpReactor
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.900000
|
||||
fuse = b_battleship_engine_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.800000
|
||||
fuse = b_battleship_rear_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_head_fuse
|
||||
lifetime = 3
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = HpTurret_bm_01
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional02
|
||||
hardpoint = DpNeck
|
||||
at_t = 0.960000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.990000
|
||||
group_name = Br_frnt_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Br_main_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_rear_fuse
|
||||
lifetime = 2
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = HpTurret_r1_02
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.010000
|
||||
hardpoint = HpTurret_b4_02
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpTurret_b4_03
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = HpRunninglight05
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpTurret_b4_03
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = HpTurret_b4_01
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = HpTurret_b4_03
|
||||
at_t = 0.980000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_sectional03
|
||||
hardpoint = DpReactor
|
||||
at_t = 0.980000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.990000
|
||||
group_name = Br_thruster_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Br_tail_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_root_death_fuse
|
||||
lifetime = 15
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.000000
|
||||
fuse = b_battleship_body_fuse
|
||||
fuse_t = 0.500000
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_monster01
|
||||
hardpoint = DpMain
|
||||
at_t = 0.660000
|
||||
pos_offset = -40, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpMain
|
||||
at_t = 0.680000
|
||||
pos_offset = 40, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = DpMain
|
||||
at_t = 0.760000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpTail
|
||||
at_t = 0.790000
|
||||
pos_offset = 0, 20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = DpMain
|
||||
at_t = 0.880000
|
||||
pos_offset = 0, 40, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpTail
|
||||
at_t = 0.900000
|
||||
pos_offset = 30, -20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpTail
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 10, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = DpMain
|
||||
at_t = 0.970000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = DpMain
|
||||
at_t = 0.970000
|
||||
pos_offset = 30, 0, 30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = HpDockMountA
|
||||
at_t = 0.970000
|
||||
pos_offset = -50, 50, -30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[destroy_root]
|
||||
at_t = 1.000000
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_cntrl_twr_fuse
|
||||
lifetime = 1
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.900000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = Dpcntrltwr
|
||||
at_t = 0.900000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Br_cntrl_twr_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_engine_fuse
|
||||
lifetime = 0.500000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#2
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_flashbang#3
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_smallexp
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.900000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = DpEngine
|
||||
at_t = 0.900000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Br_engine_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_port_gen_fuse
|
||||
lifetime = 0.500000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = Dpportgen
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
hardpoint = Dpportgen
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Br_port_gen_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = b_battleship_star_gen_fuse
|
||||
lifetime = 0.500000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_br_battleship_bigexp
|
||||
hardpoint = Dpstarboardgen
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = Dpstarboardgen
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Br_starboard_gen_lod1
|
||||
fate = disappear
|
||||
|
||||
[fuse]
|
||||
name = br_battleship_burning_fuse01
|
||||
lifetime = 5.000000
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = HpMount
|
||||
at_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight17
|
||||
hardpoint = HpRunningLight18
|
||||
hardpoint = HpRunningLight19
|
||||
hardpoint = HpRunninglight20
|
||||
at_t = 0.000000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight17
|
||||
hardpoint = HpRunningLight18
|
||||
hardpoint = HpRunningLight19
|
||||
hardpoint = HpRunninglight20
|
||||
at_t = 1.000000
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = br_battleship_burning_fuse02
|
||||
lifetime = 5.000000
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
hardpoint = HpMount
|
||||
at_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunninglight12
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
hardpoint = HpRunningLight15
|
||||
at_t = 0.000000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunninglight12
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
hardpoint = HpRunningLight15
|
||||
at_t = 0.500000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight10
|
||||
hardpoint = HpRunningLight11
|
||||
hardpoint = HpRunninglight12
|
||||
hardpoint = HpRunningLight13
|
||||
hardpoint = HpRunningLight14
|
||||
hardpoint = HpRunningLight15
|
||||
at_t = 1.000000
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = br_battleship_burning_fuse03
|
||||
lifetime = 5.000000
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = HpMount
|
||||
at_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunninglight03
|
||||
hardpoint = HpRunninglight04
|
||||
hardpoint = HpRunninglight05
|
||||
hardpoint = HpRunningLight07
|
||||
at_t = 0.000000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunninglight03
|
||||
hardpoint = HpRunninglight04
|
||||
hardpoint = HpRunninglight05
|
||||
hardpoint = HpRunningLight07
|
||||
at_t = 1.000000
|
||||
attached = true
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,256 @@
|
||||
[fuse]
|
||||
name = ku_gunship_body_fuse
|
||||
lifetime = 10
|
||||
death_fuse = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
hardpoint = HpRunningLight03
|
||||
at_t = 0.010000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_flashbang
|
||||
hardpoint = HpTurret_k4_03
|
||||
at_t = 0.050000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = HpRunninglight05
|
||||
at_t = 0.100000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_flashbang
|
||||
hardpoint = HpRunninglight04
|
||||
at_t = 0.150000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 90, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = DpCntrltwr
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_damage_flashbang
|
||||
hardpoint = DpCntrltwr
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large04
|
||||
at_t = 0.200000
|
||||
hardpoint = DpFrnt
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.200000
|
||||
group_name = ku_cntrltwr_lod1
|
||||
fate = disappear
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large05
|
||||
at_t = 0.400000
|
||||
hardpoint = DpFrnt
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = Dpengine
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
hardpoint = HpRunningLight01
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.500000
|
||||
hardpoint = HpTurret_k4_03
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.500000
|
||||
group_name = ku_port_eng_lod1
|
||||
fate = disappear
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.500000
|
||||
group_name = ku_port_spike_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_hp_attachment]
|
||||
at_t = 0.600000
|
||||
hardpoint = HpTurret_k4_01
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = HpTurret_k4_01
|
||||
at_t = 0.800000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = HpTurret_k4_01
|
||||
at_t = 0.600000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = DpSpkmnt_starboard
|
||||
at_t = 0.700000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = DpSpkmnt_starboard
|
||||
at_t = 0.700000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.700000
|
||||
group_name = ku_star_spike_lod1
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = DpWing_starboard
|
||||
at_t = 0.800000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = DpWing_starboard
|
||||
at_t = 0.800000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.800000
|
||||
group_name = ku_star_wing_lod1
|
||||
fate = debris
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_damage_flashbang
|
||||
hardpoint = HpRunningLight02
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = DpCntrltwr
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = HpRunninglight05
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_smallexp
|
||||
hardpoint = HpRunninglight05
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_explosion_ku_gunboat_bigexp
|
||||
hardpoint = DpFrnt
|
||||
at_t = 0.970000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_flash01
|
||||
at_t = 0.950000
|
||||
hardpoint = DpFrnt
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = false
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.950000
|
||||
group_name = ku_port_wing_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.990000
|
||||
group_name = ku_frnt_port_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_root]
|
||||
at_t = 1.000000
|
||||
|
||||
[fuse]
|
||||
name = ku_gunship_burning_fuse01
|
||||
lifetime = 5.000000
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = HpMount
|
||||
at_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunninglight04
|
||||
hardpoint = HpRunninglight05
|
||||
at_t = 0.000000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight01
|
||||
hardpoint = HpRunningLight02
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunninglight04
|
||||
hardpoint = HpRunninglight05
|
||||
at_t = 1.000000
|
||||
attached = true
|
||||
|
||||
@ -0,0 +1,412 @@
|
||||
[fuse]
|
||||
name = li_cruiser_body_fuse
|
||||
lifetime = 5.000000
|
||||
death_fuse = true
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.000000
|
||||
fuse = li_cruiser_engine2_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03bigcircles
|
||||
hardpoint = HpFX01
|
||||
at_t = 0.000000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03moving_rings
|
||||
hardpoint = HpFX01
|
||||
at_t = 0.000000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03moving_rings#1
|
||||
hardpoint = HpFX01
|
||||
at_t = 0.000000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03bigflash
|
||||
hardpoint = hpshield01
|
||||
at_t = 0.000000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.200000
|
||||
effect = explosion_sfx_csx_sectional03
|
||||
hardpoint = dpengine04
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03bigexplosion
|
||||
hardpoint = HpFX01
|
||||
at_t = 0.200000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.200000
|
||||
fuse = li_cruiser_engines_fuse
|
||||
fuse_t = 0.600000
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.300000
|
||||
effect = explosion_sfx_csx_sectional04
|
||||
hardpoint = dpengine04
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.500000
|
||||
effect = explosion_sfx_csx_sectional05
|
||||
hardpoint = dpcntrltwr
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.800000
|
||||
effect = explosion_sfx_csx_sectional04
|
||||
hardpoint = HpTurret_l5_02
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.920000
|
||||
pos_offset = 0, -20, 40
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.900000
|
||||
pos_offset = 0, 5, 35
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.910000
|
||||
pos_offset = -15, 0, 40
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.920000
|
||||
pos_offset = -15, 0, 40
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.930000
|
||||
pos_offset = -15, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.940000
|
||||
pos_offset = 15, 0, 20
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.950000
|
||||
pos_offset = 0, 5, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.960000
|
||||
pos_offset = 0, -20, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.970000
|
||||
pos_offset = -15, 0, -30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = HpTurret_l5_02
|
||||
at_t = 0.900000
|
||||
pos_offset = 15, 0, -30
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = dpfront
|
||||
at_t = 0.990000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.990000
|
||||
group_name = Li_cruiser_nose_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_root]
|
||||
at_t = 1.000000
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_engines_fuse
|
||||
lifetime = 3.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.000000
|
||||
fuse = li_cruiser_body_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.250000
|
||||
fuse = li_cruiser_engine1_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.500000
|
||||
fuse = li_cruiser_engine2_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 0.750000
|
||||
fuse = li_cruiser_engine3_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[ignite_fuse]
|
||||
at_t = 1.000000
|
||||
fuse = li_cruiser_engine4_fuse
|
||||
fuse_t = 0.000000
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_engine1_fuse
|
||||
lifetime = 0.100000
|
||||
death_fuse = true
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.500000
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = dpengine01
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = dpengine01
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[impulse]
|
||||
hardpoint = HpEngine04
|
||||
radius = 50
|
||||
force = 300000
|
||||
at_t = 0.500000
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Li_cruiser_engine01_lod1
|
||||
fate = debris
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_engine2_fuse
|
||||
lifetime = 0.100000
|
||||
death_fuse = true
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.500000
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = dpengine02
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = dpengine02
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[impulse]
|
||||
hardpoint = HpEngine03
|
||||
radius = 50
|
||||
force = 300000
|
||||
at_t = 0.500000
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Li_cruiser_engine02_lod1
|
||||
fate = debris
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_engine3_fuse
|
||||
lifetime = 0.100000
|
||||
death_fuse = true
|
||||
|
||||
[start_effect]
|
||||
at_t = 0.500000
|
||||
effect = explosion_sfx_csx_large04
|
||||
hardpoint = dpengine03
|
||||
pos_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = dpengine03
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
attached = true
|
||||
|
||||
[impulse]
|
||||
hardpoint = HpEngine02
|
||||
radius = 50
|
||||
force = 300000
|
||||
at_t = 0.500000
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Li_cruiser_engine03_lod1
|
||||
fate = debris
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_engine4_fuse
|
||||
lifetime = 0.100000
|
||||
death_fuse = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_li_capexplosion03popper
|
||||
hardpoint = dpengine04
|
||||
at_t = 0.500000
|
||||
pos_offset = 0, 0, 0
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[impulse]
|
||||
hardpoint = HpEngine01
|
||||
radius = 50
|
||||
force = 300000
|
||||
at_t = 0.500000
|
||||
|
||||
[destroy_group]
|
||||
at_t = 1.000000
|
||||
group_name = Li_cruiser_engine04_lod1
|
||||
fate = debris
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_burning_fuse01
|
||||
lifetime = 5.000000
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large03
|
||||
hardpoint = HpMount
|
||||
at_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
at_t = 0.000000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
at_t = 1.000000
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = li_cruiser_burning_fuse02
|
||||
lifetime = 5.000000
|
||||
death_fuse = false
|
||||
|
||||
[start_effect]
|
||||
effect = explosion_sfx_csx_large02
|
||||
hardpoint = HpMount
|
||||
at_t = 0.000000
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
at_t = 0.000000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_continuous_fire
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
at_t = 0.500000
|
||||
attached = true
|
||||
|
||||
[start_effect]
|
||||
effect = gf_prisonattack_worldsmoke_small
|
||||
hardpoint = HpRunningLight03
|
||||
hardpoint = HpRunningLight06
|
||||
hardpoint = HpRunningLight07
|
||||
hardpoint = HpRunningLight08
|
||||
hardpoint = HpRunningLight09
|
||||
at_t = 1.000000
|
||||
attached = true
|
||||
|
||||
[fuse]
|
||||
name = walker_instant_death_fuse
|
||||
lifetime = 0.100000
|
||||
death_fuse = true
|
||||
|
||||
[start_cam_particles]
|
||||
effect = gf_whiteflash
|
||||
at_t = 0.995000
|
||||
pos_offset = 0, 0, -20
|
||||
ori_offset = 0, 0, 0
|
||||
|
||||
[destroy_group]
|
||||
at_t = 0.990000
|
||||
group_name = Li_cruiser_nose_lod1
|
||||
fate = debris
|
||||
|
||||
[destroy_root]
|
||||
at_t = 1.000000
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue